• raptorseye - May 7, 2014 5:06 p.m.

    I am utterly horrified at the idea of a "battlefield police"
  • HRacingGreen - February 10, 2014 9:31 a.m.

    I wouldn't mind having a Bad Company game being done by Visceral then DICE do the normal Battlefields. It would utterly ruin Battlefield if cops were involved. It would turn into a weird Payday-field thing. Which, despite both being great games, just wouldn't work together. But the Bad Company games would be real gem if made by Visceral.
  • SnakeinmyBoot - February 10, 2014 7:57 a.m.

    1. Hopefully there's another Sonic game in simultaneous development and they tweak the character models a bit. 2.So Is Dice not making BF anymore or is EA really gonna hit us with BF yearly updates? Maybe they should just buy the SWAT series. I don't want to imagine a game were they directly replace enemies with perps and soldiers with cops and just have them shoot each other. I think it will be off to a shaky start unless they really study modern SWAT tactics and do a good job on the AI. Activson wants yearly CODs with 3 year development times. So maybe EA is playing catch up to that now. 3. Didn't Infinity just come out? They should do the Marvel/Star Wars Deal but a whole new might rub people the wrong way if they don't at least let the old NFC sets have full use in the new game.(Kinda like Skylanders, I think.) 4.Maybe. If the Sony's VR and the Rift have similar designs and Everquest will support the Rift, it's likely. Maybe Sony's will come out first and Oculus will feel the pressure to get it out on the market and improve it with later models. They spent so much time trying to get it just right, that when Everquest Next does come out they better be ready for production. 5. There's about a 6-8 month window between console and PC GTA release dates. You can bet it will show up on the Steam coming soon section around Arpril. 6.The disc less xbone is probably just some rumor started by a Sony fanboy to make M$ seem like their still stupid. OR MAYBE, it was info leaked on purpose to try and test the market with out announcing that they're making one officially. The M$ execs could be learning from their mistakes. (now about that start menu) A kinect less xbone sku and Halo 2: SUPER Double Graffix Remake might be a smart move on their part. They just need to reorient their cranium away from their rectum long enough to listen to what their potential market is saying. 7.I've heard of people dying of old age before an MGS4 cutscene finishes, and they had to have their mom buy the game for them. Seriously, what Kojima seems to be talking about is a short sandbox MGS game, which also serves as a prologue to the big game coming up. I wouldn't give it too much flack.
  • TheSmegHead - February 14, 2014 2:10 a.m.

    You can always spot a -$ony fanboy. They are the only ones always trying to make Microsoft look bad. And if you notice, I put a minus sign in front of Sony because they are all but bankrupt. I own both systems and think both are excellent. The Microsoft XBOX One and the -$ony Play-$tation 4 are good machines..
  • shawksta - February 9, 2014 8:41 p.m.

    "journalists tend to rush to see as much of a game as possible, instead of exploring at a normal pace as they may otherwise do" What is Wonderful 101 Review Rush Boogaloo
  • GOD - February 9, 2014 7:13 p.m.

    Two hours for Ground Zeroes? Skippable cutscenes confirmed!
  • Drekner - February 9, 2014 2:56 p.m.

    MGS GZ isn't even full price is it? I think it's $30 brand new.. If it has plenty of replayability and side missions, I wouldn't really mind two hours to speed run the campaign part. I'm sure the way I play MGS will make it take waaaay longer! Haha. Hell, Dead Rising Case Zero (I think it was called) Was WAY shorter than that, though I think it was only ten bucks. At least it was when I bought it.
  • Subgenre - February 9, 2014 1:39 p.m.

    The MGS games have always been really short when you cut out the lengthy cenematics. I'm really not surprised that Ground Zeroes doesn't take long to beat.

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