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Elder Scrolls IV: Oblivion - Knights of the Nine


Tamriel calls for a champion...again

We’ve put over 60 hours of our lives into Oblivion. We’ve cured ourselves of vampirism, cleaned the world of the Daedra, and pranced around on the equine equivalent of a Ferrari.

Now, after the near-extortion that was the Horse Armor mod (a whopping 200 Gamer Points!) and more reasonable additions like Mehrune’s Razor and the Wizard’s Tower, here comes Knights – the first genuine expansion (if PC owners are wondering about that $19.99 price tag, it’s because their version also includes all previous downloadable content).

To kick start the Knights quest you’ll have to keep an ear open for rumors on your travels across the land of Tamriel, before a trip to Anvil uncovers a desecrated church altar and the revelation of a chilling prophecy... ooh, it’s exciting, isn’t it?


 
2 Comments
Order Comments: Newest First | Oldest First
ryancool707  - 1 year 1 month ago 
i dont know wat bethesda is gripen about oblivion expansions r awesome
ryancool707  - 1 year 1 month ago 
wats so cool about fallout anyway
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Elder Scrolls IV: Oblivion - Knights of the Nine

Genre: Role Playing
Release date: 21 Nov 2006
Published by: Bethesda
Developed by: Bethesda
Franchise: The Elder Scrolls
8 GREAT
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Latest Articles About This Game
Tamriel calls for a champion...again
PC Review  -  18 Jan 2007