In Diablo II, gold was a joke. No matter how many piles of shiny coin you amassed in your stash, all you could really use it for was buying potions, repairing your broken gear, and maybe rolling the dice on some random merchant items. Players ended up devising their own currency system, valuing items accordingly. Diablo III skewed the value of gold way in the other direction, thanks to the Auction House, which was a gold farmer’s wet dream.
As avid D2 fans who saw just how worthless gold was to players, the team at Grinding Gear Games decided to forego gold altogether--a bold move, if you ask us. In its place is a clever bartering system, where NPCs and players alike trade unwanted weapons and armor for consumable Currency items, like identity scrolls, armor-buffing stones, and gems that grant random stat bonuses. Having this unique bartering system in place also means that annoying gold sinks like repairing are officially a thing of the past in PoE.