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Ocarina of Time video: Deku Tree FAP

Features
By Brett Elston published 25 May 2011

Our video playthrough of Zelda's N64 dungeons begins with a trip inside a dying tree

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It begins. I’m going to play (and record) every dungeon in Ocarina of Time while a rotating cast of GR editors stops by to ridicule my aging reflexes. As with all our FAPs, don’t expect the topic to stay focused on Zelda – we’ll try, but when we all get in a room it’s hard to concentrate on the task at hand.

First up is the Deku Tree dungeon, which is accessed within the first 10 minutes of this legendary quest. It’s a fairly straightforward dungeon meant to ease you into the concept of a 3D Zelda game. It does so beautifully, offering just enough simple puzzles to prepare you for far more elaborate sections later in the game. That said, I’ll probably bitch to high heaven about the Z-targeting or odd camera issues. And by “probably” I mean “already did.”

Fun fact: The boss, Gohma, first appeared as the boss of the sixth dungeon in the original Legend of Zelda.

You may like
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  • The Legend of Zelda Skyward Sword screenshot Challenges in emulating Zelda titles demonstrates the series' knack for reinvention
  • Ocarina of Time The Legend of Zelda: Ocarina of Time ditched the series' overworld theme because Koji Kondo thought it'd "get boring"

Next up: Dodongo’s Cavern!

May 24, 2011

It begins. I’m going to play (and record) every dungeon in Ocarina of Time while a rotating cast of GR editors stops by to ridicule my aging reflexes. As with all our FAPs, don’t expect the topic to stay focused on Zelda – we’ll try, but when we all get in a room it’s hard to concentrate on the task at hand.

First up is the Deku Tree dungeon, which is accessed within the first 10 minutes of this legendary quest. It’s a fairly straightforward dungeon meant to ease you into the concept of a 3D Zelda game. It does so beautifully, offering just enough simple puzzles to prepare you for far more elaborate sections later in the game. That said, I’ll probably bitch to high heaven about the Z-targeting or odd camera issues. And by “probably” I mean “already did.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Fun fact: The boss, Gohma, first appeared as the boss of the sixth dungeon in the original Legend of Zelda.

Next up: Dodongo’s Cavern!

May 24, 2011

You may like
  • Ocarina of Time Forget another Ocarina of Time remake – Nintendo needs to get weird with Zelda's 40th anniversary
  • The Legend of Zelda Skyward Sword screenshot Challenges in emulating Zelda titles demonstrates the series' knack for reinvention
  • Ocarina of Time The Legend of Zelda: Ocarina of Time ditched the series' overworld theme because Koji Kondo thought it'd "get boring"

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Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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