Takashi Iizuka, a designer for the original 1996 NiGHTS, and designer of the upcoming Wii sequel NiGHTS: Journey of Dreams, is about as interested in things like "motion control" and "gameplay elements" as he is in "Carl Jung" and "archetypes." Earlier today we relived our introductory psychology classes as he discussed the game's inspiration, which, if you hadn't guessed, is the world of dreams. His goal is to give us the feeling that we're flying, and to amplify our personal dream experiences, which he says enlighten our spirits.
The game looks very similar to the Saturn's NiGHTS into Dreams, but we've been assured that it is not a remake. It will include new characters (aside from, of course, NiGHTS) and a new story. The basic elements, however, appear to be the same - two kids and the rebellious jester battle Nightmarens in Nightopia. Simple enough.