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New Shattered Dimensions footage fills us with confidence

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It's extremely easy to poo poo new Spider-Man games, as Spider-Man 3 was a horrid mess and Friend or Foe wasn't exactly great compensation. The stigma spread so far that even 2008's Web of Shadows was somewhat overlooked despite being a damn decent follow-up.

That brings us to Shattered Dimensions, which you perhaps initially brushed off because of its predecessors. Judging from the footage, you might want to rethink your stance, as the frenetic combos and disparate environments could make this the strongest Spidey game in years.

Above: The footage was originally posted on GameTrailers

Shattered Dimensions puts you in control of various Spider-Men across four dimensions. The first and most obvious is plain ol' red and blue Spidey, which is seen above with a slick comic-style shading technique. The combos look like they string together as easily as Web of Shadows, which IMO had the best combat of any Spider-Man title, so at the very least those portions should be solid. Already loving the various shapes Spidey's webs take mid-combo, from dense blocks to spiked balls.


Above: Kraven getting pounded on his home turf 

The other known world is Spider-Man Noir, a lesser-known series from last year that focuses more on mood than overwhelming superpowers. Stealth is the major concern, but we imagine there'll still be plenty of face-caving.


Above: Hammerhead is a perfect Noir villain 

E3's a month away, where we fully expect Activision to reveal another dimension (if not both). I passed on Web of Shadows at first, then gave it a shot months later and found it to be delightfully playable and one of the smoothest Spider-Man experiences of late. With this in mind, I'd urge everyone to give Shattered Dimensions the benefit of the doubt - at least until we've had some extensive hands-on time.

What could the other two dimensions be? We made some educated guesses earlier this year.

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9 comments

  • spulungkin - May 19, 2010 12:41 a.m.

    Cashing-in on arkham asylum
  • whiteknight1981 - May 18, 2010 10:59 p.m.

    I'm curious if you play out one universe, find the artifact piece thingy and then slip into another or if it goes back and forth between chapters? I hope for the latter, especially if we have a particular favorite version of spider-man and not get stuck playing one we don't like for several hours.
  • sgloomy - May 18, 2010 9:56 p.m.

    this makes me very happy rocksteady made Batman Arkham Asylum. it pretty much created the best blueprint for a lot of superhero games and this is a great example, I also really like the comic book style of the first dimension, now to see how different the other two are, hopefully at E3
  • Wolverine08 - May 18, 2010 7:58 p.m.

    Mmm, yes. Its hard to see where this'll go.Sure the trailer looks awesome, but I think the developers are focusing a tinsy bit too much on combat, less on story and lifespan. For me, combat needs to be good, but this needs to be layered on by other qualities, like good characters, solid scripting, non repetitive elements, which is what most Marvel games suffer from. If Beenox can layer story and other qualities over all out combat, and still pull off chunky fluid combat at the same time, then I'm happy. The Noir universe does look cool though, and is wisely different pace and a different gameplay element in the form of stealth. I was a bit worried the Noir universe would just be a reskinned version of the amazing universe, but luckily it is not. Though it won't match Arkham Asylum, it should be good fun. Spiderman, Spiderman....
  • DarthKratos - May 18, 2010 7:58 p.m.

    Hopefully Noir plays out a little like Arkham Asylum. What I find cool is how its not going to be an open world like all the post Spiderman 2 games. In fact, my favorite spiderman game was the one on the PSone. Also, the dimension thing reminds me of the finale to the Spiderman TV show of the 90's. And here's hoping that that rendition of the spiderman theme is in the game (Steven Tyler ftw)
  • JoeMulvihill1 - May 18, 2010 7:31 p.m.

    does hammer head remind anyone of a Quentin Tarantino in a picture effect?
  • bluscorp - May 18, 2010 7:31 p.m.

    I'll wait to see what the other dimensions are. I'm curious though, thanks Brett.
  • db1331 - May 18, 2010 7:23 p.m.

    My awesome-sense is tingling. Looks beautiful, and the combat looks like a blast. This could easily be the best Spidey game ever. It looks like they took a lot from Batman: AA, which is a good thing.
  • Frexerik - May 18, 2010 7:23 p.m.

    reminds me a bit of God of war, just with spiderweb! :)

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