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New Max Payne 3 video is informative, badass

Max Payne 3 brings a lot of changes for gamers to take in; a new locale, a new look for Max and a slew of new visual and gameplay changes for the series, for starters. Luckily, to help us make sense of it all, Rockstar’s continuing its fairly recent habit of releasing deep, lingering, explanation-heavy “Design and Technology” gameplay videos that aren’t so much trailers as they are pre-packaged previews. The latest presents a loving look at the game’s somewhat breathtakingly fluid gunplay, specifically the surprising nuances of its targeting system and arsenal.

 

OK, so, this one covers some of the same ground as the last D&T video, but it’s also one of the prettier looks at the game we’ve had yet; as you’re nodding to its explanations of first-person-style targeting, enemy AI and carefully balanced firearm management, take a moment to appreciate Max’s realistic range of movement, his destructible surroundings and the way his enemies spasm and jerk as bullet-time projectiles rip through them. This is clearly shaping up to be more than a standard run-and-cover shooter, and it’s got us more fired up than ever for the game’s release this May.

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16 comments

  • AlphaDogZero - January 18, 2012 10:16 p.m.

    If this kind of technology will make it's way into GTAV; and for that matter LA Noire's facial animation system.
  • marioman50 - January 18, 2012 7:34 p.m.

    That 360 degree aiming while lying on the ground looks slick, all of the animations look slick. With this high production value, maybe we'll get another great Max Payne game after all.
  • DualWieldingIsNotFeasible - January 18, 2012 4:09 p.m.

    Alright, all my fears about Max Payne becoming a boring, cover-combat Gears clone have been thoroughly laid to rest. Of course, it remains to be seen if it will remain an over-the-top, semi-parody of noir tropes, or fall victim to Rockstar's recent long-winded, Oscar-bate storytelling. Please, oh, please, let it be the former.
  • theinvinciblemick - January 18, 2012 3:52 p.m.

    I'm getting more excited about this
  • sleepyMexican45 - January 18, 2012 2:43 p.m.

    This. Looks. Fucking. SICK.
  • profile0000 - January 18, 2012 2:22 p.m.

    Wikipedia might be down today, but it's good to know Wikiparaz isn't.
  • MasterBhater - January 18, 2012 1:12 p.m.

    i want. this. game. now.
  • An_Awesome_Guy - January 18, 2012 9:33 a.m.

    Though I shouldn't complain about new Max Payne footage(especially seeing as it just got delayed to May), isn't this video almost exactly the same as the last one? I also couldn't help but notice that the music at the end of the trailer is very reminiscent of Red Dead Redemptions music, does anyone know if they have the same composer?
  • BladedFalcon - January 18, 2012 11:29 a.m.

    Even if it's similar, is it really a bad thing to see more of that movement and gun porn? XD Seriously, that whole fluid animation the game has was pretty much all it took for me to pay attention to this game. Of course, it helps that everything else looks equally impressive. If the game's challenging enough, and the story is stand out good, then no doubt we'll have a winner in our hands.
  • sleepyMexican45 - January 18, 2012 2:44 p.m.

    Hopefully all of the impressive new mechanics on show won't result in a 6 hour campaign :/
  • Larry Legdrop - January 18, 2012 3:03 p.m.

    That's exactly what I was going to say about it.It better be longer or as long as the first one, and not to repetitive or I will throw a hissy fit of epic proportions like non other has ever seen or heard of by far(squints eyes and nods head up and down slowly and intimidatingly).
  • BladedFalcon - January 18, 2012 3:41 p.m.

    Well... Not to be negative, but usually, a long campaign AND a interesting, non-repetitive one tend to stand on opposite sides... Then again, I don't think this game will be 6 hours long. Though probably wouldn't want it to be more than 10 hours long, because then repetitiveness is more likely to be a problem.
  • sleepyMexican45 - January 18, 2012 5:03 p.m.

    Though Rockstar have 'repetitive' down to a tee (GTA & RDR missions), this is a totally different animal that is streamlined and completely story driven. Because it doesn't have the bells and whistles of the afformentioned games to worry about including, they can focus much more on gameplay mechanics - which is why this game will be sick. And I mentioned a 6-hour campaign mainly cos of Splinter Cell Conviction's one. They seemed to focus a lot more on fancy action mechanics that they were unable to give the campaign much length. Though to be fair, is was short but sweet.
  • BladedFalcon - January 18, 2012 5:45 p.m.

    Yeah, I honestly thought SC:C's campaign was pretty good as it was. I mean, sure, it's short, but it's fun, it's varied, it's well paced and you never get tired of the game-play mechanic precisely because it's so stylish and not too long. Remember SC: Double Agent? i didn't even finish that game because I got so bored and uninterested barely after the ship/tanker/whatever mission XD Again, i doubt MP3's will be as short, but I'd much rather have that than a padded, repetitive one that makes you get tired of seeing even those top notch, slick animations over and over again.
  • BladedFalcon - January 18, 2012 3:35 p.m.

    Eh, personally, a short campaign is a non issue. I have no problem with short, but well polished games, since to me a good, continuously interesting 6 hours campaign (vanquish, Portal 2) is far more valuable than a padded, dragged out 15 or 20 hour one. (Assasin's creed: Revelations, Dead island.) Basically: Quality over Quantity.
  • sleepyMexican45 - January 18, 2012 5:04 p.m.

    I agree. And I really can't think of a more repetitive action game series than AC. Its terrible once the climbing fun wears off...

Showing 1-16 of 16 comments

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