New book provides comprehensive guide to graphic-adventure genre

772-page tome has details on SCUMM legacy, ample bludgeoning power

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If you're running a densely-packed gaming database like Hardcore Gaming 101 and putting together your first hard-copy, made-of-paper book for the public, you'll probably want to start with something small: %26ldquo;Metro City Limits: More Final Fight Clones Than You Require,%26rdquo; or %26ldquo;Remember Irem?%26rdquo; or some such. Or, hell, you could just start out with a guide to most every old-school graphic adventure ever made, presumably launching Hardcore Reading About Gaming 101 in the process.

Kurt Kalata's Guide to Classic Graphic Adventures bills itself as a bible for anyone who likes LucasArts and Sierra games %26ndash; but the actual Bible would probably take up less backpack space. Better to keep the mammoth compendium to test the load-bearing capabilities of your shelf or coffee-table: offering player reviews and tips paired with developer interviews, the book starts out with heavy-hitters Sierra/Lucas before venturing into lesser-known gems like Kyrandia and I Have No Mouth and I Must Scream.


Above: The book details the work of Hottie of Gaming History Roberta Williams (far right)

The book's available from CreateSpace now, and will be showing up on Amazon %26ldquo;within a week or so.%26rdquo; Use the coupon DN84NDUU when ordering from the latter to get free shipping within the US.

May 19, 2011



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