New Battlefield 3 screens and art illustrate the tech and creativity behind the game

Much of what we know about Battlefield 3 has come from a series of campaign trailers, and now DICE, the game's developer, has released a variety of assets which illustrate the technology, design, and conceptual work behind what we've seen. Along with the images, the creators included brief descriptions of their process, from audio engineering to storyboarding, which I've summarized beneath each of a selection of the assets below. Check out all of the images in high-res in our screenshot viewer, too.

Above: Several frames of a soldier's animation, which are "seamlessly" blended via ANT tech

Above: Frostbite 2, DICE's new engine, offers the dev rendering features such as "dynamic radiosity, dynamic shadows, and deferred lighting" on "a big scale." This screen shows an area with only the basic lighting information

Above: Here's the same scene, now including "the actual light probes that control how light affects dynamic objects"

Above: ...And the finished environment

Above: Engineering the sounds of a tank

Above: Four images illustrating the improved destruction engine, which can reduce a building's facade to rubble in both single player and multiplayer

Above: One of concept artist Mattias Hägglund's storyboards, which were created to "set the emotional target for Battlefield 3"

Above: Another showcase of Frostbite 2's lighting, and "the physicality of kicking doors in"

Apr 8, 2011


  • leonprior - April 17, 2011 7:02 p.m.

    Baisically, This game looks amazing. @SideOfBeef: It would be a great shame if they didnt include small building destruction type shinanagins
  • SideOfBeef - April 10, 2011 5:47 p.m.

    So... only the facades of large buildings are destructuble? I guess that makes sense, but I hope they keep some smaller buildings with full destructibility ala Bad Company.
  • REDMAFIA - April 10, 2011 6:34 a.m.

    All of these screens are 2 months old, and were featured in GI.
  • e1337prodigy - April 9, 2011 10:52 a.m.

    I wish I didn't buy that 450 graphics card now, I could get a lot more for my money in November.
  • AlmightyFuzz - April 9, 2011 9:57 a.m.

    I wish developers released more screen shots like the tank sound design and the lighting engine demos. I find them pretty damn cool!
  • addicted2088 - April 9, 2011 9:16 a.m.

    Why oh why did DICE not design the Medal of Honor single player campaign? :( I'm surely getting this when it comes out. Love the art..
  • CitizenWolfie - April 9, 2011 8:57 a.m.

    I'm not a follower of the Battlefield series (played the first, thought it was just ok) but this and the trailer have got me interested.
  • MajorPonch - April 9, 2011 2:52 a.m.

    It's about time Call of Duty gets usurped. I'm sick of playing the same shooter wrapped in a different skin every year. True, they are phenomenal games, but it's just starting to feel a bit stale and not as much like a labor of love as CoD 2 and the first MW were. This right here is a step that I will gladly take forward in gaming.
  • AxiamWolfe - April 9, 2011 2:16 a.m.

    Weren't pistols always short-medium ranged weapons?
  • deathcab4booty - April 8, 2011 11:39 p.m.

    This looks promising. I'm excited.
  • EricBratcher - April 8, 2011 11:38 p.m.

    Incidentally, Frostbite is the engine and DICE the developer, for anyone who didn't yet know that.
  • FreshOutofWarpCores - April 8, 2011 11:27 p.m.

    This looks awesome, why is the Portal 2 the last game I can get till I get a job!
  • Jumpinnnn - April 8, 2011 11:24 p.m.

    WOW, Those are cool. And the concept art looks like there might be a medium-long range pistol??? Also, First?

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