Modern Warfare 2's glaring plot holes exposed!

Having trouble wrapping your head around MW2's story? You're not alone

Words: on November 20, 2009

Buy the ticket, take the ride. Good advice, but after the credits roll what are we left with? Modern Warfare 2’s campaign is certainly a rollicking thrillcoaster, but the convoluted story has left many scratching their heads. The plot is like one of those magic eye puzzles – if you defocus a certain way, you trick yourself into seeing depth. In fact, the characters’ actions and motivations are utterly nonsensical, and trying to understand them will merely rob you of hours of enjoyment. So let’s try anyway!


Publicity stunt

The best place to start is with the “No Russian” mission, as it sets the rest of the plot in motion. We certainly applaud the attempt to explore storytelling methods that are unique to videogames. The scene presents its subject matter in a way no mere movie could. While butchering innocents in first person was an effective shock tactic, the terrorist mission and its repercussions are implausible as plot devices.


Above: Future Russia can’t afford facial recognition software 

As the mission opens, we’re treated to General Shepherd reciting a litany of Makarov’s excesses over a montage of shocking headlines. Makarov is an internationally known figure of menace, then, with a Russian military record. So when he confidently machineguns his way through the airport without even bothering to put on a mask, are we to believe that the Russian authorities weren’t able to identify him from security camera footage?


Above: If only there was a picture of the suspect! Oh, wait… 


CSI Russia

Instead, Russia blames a nobody CIA agent found dead at the scene who was killed by a point-blank pistol shot to the head. That doesn’t raise any red flags at all? The obvious conclusion is that the whole thing was an American plot, and that a full-scale invasion of the continental US is the appropriate response. The transition to the Takedown favela mission begets more confusion, such as: how did Shepherd tie the shell casings to Rojas? Meticulous analysis of the cutscene indicates that he actually re-created a 3D model of a shell casing from security camera footage, which was sufficiently hi-rez to make a match against a big bullet database. So the Russians, who had the actual shell casings to analyze, couldn’t figure that out? The security footage was crisp enough to recreate minute detail on a spent shell casing, but not of sufficient quality to identify Makarov’s face. Conclusion: Makarov’s face is smaller than a bullet.


Above: Hay guise, this bullet has favela on it! Let’s go!! 


Dial-a-chopper

When the warriors of 141 get to South America, they make short work of tracking down their man. Unfortunately, HQ won’t send a helicopter to extract them from the favela so Soap rings up his old pal Nikolai on a payphone. Luckily, the Russian informant just so happens to be tooling around Rio in a chopper and pops right over to pick them up. The mission itself, dashing weaponless across rooftops and frantically leaping to safety, was brilliant fun in the heat of the moment. But upon reflection, we must concede that nothing about the scenario makes a bit of sense. But look, it’s Nikolai!!

Next page: Things get even wackier!

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61 Comments
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  • viniciustlc

    viniciustlc  - 10 months, 4 weeks ago  - Report

    I'm from Brazil,and just for your information , we don't have tacos here! This is not Mexico!
  • TheWebSwinger

    TheWebSwinger  - 11 months, 1 week ago  - Report

    You could get the same results dissecting any game's storyline...they're just not as well planned out as movies, cuz you have to build gameplay around them
  • Imthedoctor

    Imthedoctor  - 11 months, 2 weeks ago  - Report

    i always wondered how they were able to find the shell via survielaince and not able to see the russians doing the terrorist attack..idk, they didn't think it too well. That's mainstream gaming for you :/
  • Westenra

    Westenra  - 1 year, 5 months ago  - Report

    I don't buy it. None of those things are legitimate plot holes, not for a video-game at least. It's called suspension-of-disbelief, and every shooter in history has relied on it to some point; MW2 gets ragged on more because of it's success, nothing more, nothing less. You're not supposed to know the details of every action / counter-action in the game, that would defeat the purpose of the mystery and suspense. This all reads like a remnant of the Bad Company 2 anti-MW2 fanboism that went on during release out of rage for how much success the game received. I suggest taking a short-fiction writing course when you get to college, maybe then you'll be able to appreciation the subtlety of the MW2 story. Your blatant article-trolling is noted Games Radar, and ignored.
  • Athenacas

    Athenacas  - 1 year, 6 months ago  - Report

    The Russian government did know that Makarov was responsible for the attack on the airport, but they thought that since a US soldier was found helping them, the CIA was working with Makarov. Thus, the president of Russia retaliated against the US thinking the United States government has some sort of plan to end the current Russian government and put Makarov, the supposed ally, in power. Most of the information on the other stuff is within the game. The above is from newspaper clippings found in cutscenes and in Makarov's safehouse. Shepherd and Makarov aren't friends. Shepherd uses Makarov as a scapegoat to depict himself as a hero having eliminated a major terrorist. There really aren't any plotholes within the story. The only thing that personally didn't make sense was how Shepherd got the Shadow Company.
  • gilgamesh310

    gilgamesh310  - 1 year, 10 months ago  - Report

    In all fairness some of the later seasons of 24 have more plotholes than this.
  • Micronauts

    Micronauts  - 1 year, 11 months ago  - Report

    They also made an awkward setup in the 2nd mission. When you wake up as Pvt. Allen and Shepherd fires a few rounds from his revolver, acting like he's doing domework, he picks you up and says "Rangers lead the way", pushing you towards the battlefield. Once you go through that scene a second time, it makes him seem like a total tool from the start. If you look behind, he just then casually walks off (tool) and fiddles around with something in his hands ("Keep it clean!"). It almost looks like he is making a call.
  • jar-head

    jar-head  - 1 year, 11 months ago  - Report

    "Who were the dead HVI and soldier with the unusual tats? That whole subplot was dropped as quickly as it came up" It Was implied Makrov was "leaning house" and removing all ties to him, as did shephard later on, hence tyhe VIP who was killed must have been a major player if he ahda Freaking Panic Room in the suburbs
  • OnyxOblivion

    OnyxOblivion  - 2 years ago  - Report

    So glad that ghost died. His mask looks so stupid.
  • Cwf2008

    Cwf2008  - 2 years ago  - Report

    @KillDrone: Well there is the fact that in space there is no atmosphere so there actually would be no shock wave
  • superrip

    superrip  - 2 years, 1 month ago  - Report

    Also i had another thought. Didnt Allen being an American soldier wonder why Makerov was using American weapons and speaking English on his attack of the airport?
  • superrip

    superrip  - 2 years, 1 month ago  - Report

    Well in IWs defense captain price was ordered by sheperd to nuke the usa in order to stop the russians, so theres a possibilitiy that he had some sort of intel for launching the nuke. After all its only a game.
    And killcrone, nukes are not easy to launch.
  • AndyGiff93

    AndyGiff93  - 2 years, 1 month ago  - Report

    Completely forgot this existed, I avoided it at first because I didn't want to ruin the game

    Glad I found it again cause it is so right, the plot really doesn't make any sense
  • DriftBus

    DriftBus  - 2 years, 1 month ago  - Report

    I'm just wondering why no one has mentioned this;
    In the montage showing Mak-daddy (as I like to call him), it clearly states he sells his skills to the highest bidder, so Russia have no national connection with him. Just because he could have been identified on a security camera means nothing. Much like the real life Afghan government would report and search out bin Laden.

    Now, if an American is spotted in the group, this opens a whole other can of worms. The link could be made that America is supporting, or even paid for Mak-daddy. If they know he was CIA, even more of a smoking gun.

    Russia would also not think to check the bullets once an American is found, pretty clear cut case.

    Also, special forces would NOT stop an Ambulance fleeing.

    Just my plot hole hole covering. Other than that, I didn't remember the files linking Shepard and Mak-D, I figured he was just cleaning house after the CIA agent he placed with Mak was killed, starting the war, and not stopping the Airport massacre. Might need a replay.

    But nice article.
  • Geoffish

    Geoffish  - 2 years, 2 months ago  - Report

    just wondering, do we actuly know that the russian ultra nationalists are communist? I mean, idk what ultranationalist means, it probablt means comunist, but if it dosent then they could be any regieme?
  • Onedown

    Onedown  - 2 years, 2 months ago  - Report

    What is the soaphawk thing?
  • SohaibArif

    SohaibArif  - 2 years, 2 months ago  - Report

    Gamesradar's immaturity and perhaps racism seeps through this entire article as this game unlike the anti-Arab and anti-Russian COD4 had an American villain and so you have to negate the story which is very much plaussible as much of it has already happen or been narrowly prevented.
    Regarding the airport scene, the Russians cameras did not recognize Makarov as he has already covertly entered,known terrorist or not,you are not allowed to enter an international airport with automatic or other weapons the camera operators would probably have been on Makarov's payroll or be part of his organization. The Russians did not scan the bullets as they had much bigger evidence pointing the attack to the US(do you really think India scanned every bullet fired in the Mumbai attack, they just saw Ajmal Kasab who may or may not have been Pakistani and pinned the whole thing on my country). The Americans scanned it because they knew they did not do it.
    Makarov did not have political support as he was a known arms dealer in MW1.Which brings us to a plot hole in MW1, why was the main villain Imran Zakhev.How could he be a Muslim and a Communist at the same time, considering Muslims had a huge role in destroying the USSR?
  • ensabahnur

    ensabahnur  - 2 years, 2 months ago  - Report

    This was hilarious, have to say i didnt think about some of these until now, especially soap and price at the end.
  • crumbdunky

    crumbdunky  - 2 years, 2 months ago  - Report

    Meh, crap campaign storywise with or without glaring potholes or publicity craving "terrorist" missions. Seriously, why didn't they do it in flashback, unplayable with an undercover US agent being forced into giving a story that fitted what the Russians wanted to do. You could then also show how much it fekks people up(being undercover, shooting innocents and all-rather than put it in the hands of the gamer who generally doesn't feel anything about what he shoots)AND how people will say whatever ttheir questioners want to hear? It would have even been a topival thought on what might actually have happened at Guatanamo, no? Or were IW too busy trying to keep online gaming in the creaky P2P era so they can provide the only new maps(and noone makes those pesky "mods" that fequently show their own lack of imagination a little too clearly)and paid for at that and making videos that offend anyone who isn't, in fact, homophobic themselves.

    Oh, and practising the clever dibide and rule tricks that their m,asters at Acti taught them so well in the time they were all forgetting that they were gamers once?

    Silly story, silly antics and a sad level of complicity from the "gaming community" that apparently believed Acti when they said thei was a premium game even if it meant the online game of the year exists with crappy P2P on all systems and limited us to 9v9. So much for caring about the quality of your own game IW. Lets take online gaming backwards and not bother with a cohesive storyline as gamers are happy as long as they shoot stuff, right?
  • Geoffish

    Geoffish  - 2 years, 2 months ago  - Report

    I didn’t realise that Shepard and Makerov were working together either! I just thought that Price and Soap were going on a revenge mission! I mean what did Shepard actually do?
    In relation to the No Russian mission, wasn’t the whole point of "NO RUSSIAN" being to stop the Russian's thinking that the terrorists were Russian? If they have sufficient footage to capture what language they were speaking in, but not enough to make Makerov invest in a mask?
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