Mindjack's 'Instant Multiplayer' explained in new video

[Additional reporting from GamesRadar staff]

Prepare to have your mind blown (controlled, fried, or otherwise hacked) as Square Enix demonstrates its innovate 'instant multiplayer' feature for its futuristic 3rd-person shooter, Mindjack.

A single player game with drop-in multiplayer elements? Proposterous! And yet... intriguing. If there's one constant in gaming, it's that players will always want to screw around with other players. Mindjack's 'instant multiplayer' allows anyone the ability to aid or hinder another player's progress, but we're guessing it will be used almost exclusively for the latter. But surely it might be fun to play the part of a good fairy and help a stranger out from time to time?

We got a chance to play a bit of the multiplayer in the office earlier this week, and while it appears at first to be a pretty standard third person cover shooter, the mindjacking element plays a big role in the gameplay strategy. First off, you can incapacitate enemies and instead of killing them, you can hack them by approaching their crumpled bodies and hitting square so that they fight on your side. You can also hack into NPCs and assume control of different characters whenever you want, which can grant you various advantages, like being able to completely change character class on the fly. Or, for example, if you see a group of people hanging out on the balcony of an apartment building, you can jack into one of them for a prime sniper vantage spot (of course, random bystanders all have guns). To change bodies, you just click in the analog sticks and then toggle among available bodies with L1 and R1.

Of course, another advantage of seamlessly integrated multiplayer is not having to deal with multiplayer lobbies at all. And if you don't want strangers griefing you all day, you can set your game to friends only. We're excited to see more of how this mechanic is used throughout the game, because it has to potential to add an unusually strategic aspect to a typically straightforward style of combat.

Mindjack is due out for the PS3 and Xbox 360 on January 18, 2011.


Dec 10, 2010

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  • papergoon - December 13, 2010 4:34 a.m.

    hold up, this is EXACTLY like demon souls on the ps3.
  • Overlord153 - December 11, 2010 8:37 p.m.

    Intresting keeping this on my radar
  • ConstantlyCheckingForBloodComingOutOfMyAntista - December 11, 2010 6:38 p.m.

    It may not be the best looking game but I like the idea so much that I am going to give it a try.
  • atomicsandman - December 11, 2010 4:04 p.m.

    The hacking feature sounds interesting, but the the rest of looks thoroughly meh.
  • CowboyBlasto - December 11, 2010 3:47 a.m.

    Enter someone's single player game? How original, just like Demon's Souls!
  • ThatGuyFromTV - December 11, 2010 2:14 a.m.

    Drop in/drop out co-op? *cough*Brink*cough* ...say, when is Brink coming out anyway?
  • austincharlesbond - December 11, 2010 12:31 a.m.

    that's really clever and cool but I'm scared the rest of the game looks unconvincing...
  • mrmorozov987 - December 10, 2010 11:45 p.m.

    Don't forget, there's absolutely no point to this feature if the single player campaign isn't good in the first place. "This campaign used to be so boring. But now that some 14-year old from Texas can hack my game and completely screw up whatever difficulty setting I had chosen, I love it." Also, the graphics sure look bland. Not necessarily bad, just uninspired. So, yeah, I'm very "meh" with this.
  • aphoticConniver - December 10, 2010 9:20 p.m.

    Hopefully this will be what Geist should have been.
  • g4m3rk1dd - December 10, 2010 9:16 p.m.

    awesome concept too bad the graphics look kinda shit...
  • GurrenLagann - December 10, 2010 7:24 p.m.

    I like how he says the word 'mind' lol. Is it just me or does it seem like the forward-slide move is going to be a staple in shooters now after Vanquish?

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