Lionhead Studios’ Peter Molyneux has often been criticized for overhyping upcoming Fable games. His unbridled enthusiasm shines through with extra helpings of hyperbole in every interview and demonstration. But even though Molyneux seems to love hyping upcoming Fable games, he also seems more than willing to speak candidly about faults and failures in past Fable titles.
Speaking at the Develop Conference in Brighton, Molyneux spoke critically about Fable II, calling it ‘rushed’ and citing ‘huge design flaws.’ “Let’s be honest, it had some terribly messy things about it. We rushed at the end, where we had this terrible phase where we went from ‘the world looks this beautiful with this many features’ to being less beautiful and less features because we had so many bugs.”

How many bugs? According to Molyneux, 61,000 bugs were found in a build sent to Microsoft for testing, so many that the development studio had to change course, cutting planned features for Fable II. But bugs weren’t the only problems with Fable II. “To be honest with you there were also huge design flaws in Fable II. There were game features that people just didn’t use or only used once. A great example of that was getting married. It didn’t mean anything, it didn’t add to the game. It was just an excuse to have sex, to find out whether it was another hot coffee,” said Molyneux.
This isn’t the first time Molyneux spoke critically of Fable II. During GamesRadar’s last interview with Molyneux at E3 2010, the first thing the developer said to us was “Fable II’s story was rubbish.”
Source: GI.biz via CVG
July 15, 2010

![]()
Peter Molyneux: Fable II was ‘rubbish’
Five things the designer hopes to do better for Fable III

What John Cleese has to say about Fable III
Peter Molyneux and John Cleese talk humor, dressing rooms, and the art of butler-ing

The ups and downs in the history of Fable
Peter Molyneux gets nostalgic, introspective, and honest with himself
Facebook
N4G








JohnnyMaverik - July 16, 2010 4:24 p.m.