Limbo quietly arrives on Steam

See what all the fuss on consoles was about, but with one PC-specific caveat

Limbo made quite the oily splash on consoles, beginning on 360 a year ago, and we rather loved it. It's a puzzle-platformer rendered in utterly dreary, ethereal black and white and it's downright lovely on the eyes. It also features some of the most shocking (child!) death scenes in a videogame ever, presenting all types of heinous death traps and giant spiders to impale, crush, slice, and burn your nameless, voiceless boy. Now that it's on Steam, PC gamers can enjoy its unique atmosphere, but we have to say that the PC is not the ideal platform for this title. But first, check out the trailer if you haven't seen it:

We enountered a potentially aggravating issue unique to the PC version - input lag. We initially played the game on a low-end and a mid-range PC,and weencountered a slight delay between control inputs and onscreen responses. This occurred with both akeyboard and a 360 controller. Yet when we played the game on a high-end machine, we experienced no input lag. We're notcertain all mid- or low-end systems will have this problem, butit's something to watch out for.

Check out our full reviewhereand see why despite the one control issue, it's still an amazing game.

Aug 3, 2011

We enountered a potentially aggravating issue unique to the PC version - input lag. We initially played the game on a low-end and a mid-range PC,and weencountered a slight delay between control inputs and onscreen responses. This occurred with both akeyboard and a 360 controller. Yet when we played the game on a high-end machine, we experienced no input lag. We're notcertain all mid- or low-end systems will have this problem, butit's something to watch out for.

Check out our full reviewhereand see why despite the one control issue, it's still an amazing game.

Aug 3, 2011

We enountered a potentially aggravating issue unique to the PC version - input lag. We initially played the game on a low-end and a mid-range PC,and weencountered a slight delay between control inputs and onscreen responses. This occurred with both akeyboard and a 360 controller. Yet when we played the game on a high-end machine, we experienced no input lag. We're notcertain all mid- or low-end systems will have this problem, butit's something to watch out for.

Check out our full reviewhereand see why despite the one control issue, it's still an amazing game.

Aug 3, 2011

We enountered a potentially aggravating issue unique to the PC version - input lag. We initially played the game on a low-end and a mid-range PC,and weencountered a slight delay between control inputs and onscreen responses. This occurred with both akeyboard and a 360 controller. Yet when we played the game on a high-end machine, we experienced no input lag. We're notcertain all mid- or low-end systems will have this problem, butit's something to watch out for.

Check out our full reviewhereand see why despite the one control issue, it's still an amazing game.

Aug 3, 2011

ABOUT THE AUTHOR

My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.

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