Homefront review

  • Engrossing, believable invasion-paranoia story
  • Drones and vehicles make multiplayer a blast
  • Campaign has some strikingly memorable set-pieces
  • Campaign is over in 4-6 hours
  • It also feels scripted to a restrictive degree
  • Visuals in both modes look dated and rough

Since it was announced in early 2009, we’ve really been looking forward to Homefront. There’s something immediately appealing about a bleak, near-future shooter in which the US has been conquered by a brutal North Korean regime, and when you factor in that the script was written by Red Dawn/Dirty Harry/Conan the Barbarian scribe John Milius, the idea becomes goddamn irresistible. The prospect of pitched battles against faceless enemies in ruined-but-familiar streets, coupled with chilling, sharply realized visions of atrocities committed against American civilians, promises a level of emotional involvement and satisfaction (for Americans, at least) that most shooters simply can’t pull off.

With expectations that high, Homefront was bound to disappoint us in some way – it just wasn’t the way we expected. But we’re getting ahead of ourselves. Perhaps more so than any other recent shooter, Homefront is really two games: an occasionally poignant and extremely linear campaign that follows resistance fighter Robert Jacobs through semi-covert strikes against Korean invaders; and a radically different, insanely explosive multiplayer game filled with cool vehicles, remote-controlled drones and dozens of unlocks and customization options. To ensure that everything gets a fair shake, we’re breaking this into two reviews, starting with…

Homefront – The Campaign

The good news about Homefront’s campaign is that sometimes, it actually does an amazing job delivering the outrage and dread that we hoped it would. The script is well-written and believable, and is peppered with disturbing scenes that can stir up some genuine rage if you’re invested in the story.

In the game’s opening alone, you’re forced to watch as men are suffocated with plastic bags, couples are forcibly separated and parents are shot in front of their wailing toddler. Later, you’ll see Koreans callously dumping hundreds of dead civilians into mass graves at what used to be a school’s baseball diamond. It’s horrifying, and it’s calculated to make you project yourself, your family and your friends onto the situation – and then to realize you have a gun, and can soak up dozens of bullets without dying.

At the same time, Homefront neatly avoids telling a jingoistic, “America, fuck yeah!” story, balancing its depictions of Korean brutality with sickening acts of cruelty by redneck survivalists later on, and showing that war can bring out the worst in everybody - not just the aggressors. It’s also careful to set up a believable backstory and credible motivations for its villains, the unified (but North-controlled) Greater Korean Republic, which you can uncover by finding newspaper clippings scattered throughout the game.

Above: Stop laughing, this is a horrible way to torture someone

However, because most of the game is confined to the small city of Montrose, Colo. (followed by a remote farm, a stretch of highway and a final battle on the Golden Gate Bridge), it doesn’t really measure up to the grand, sweeping vision of occupied America that Homefront’s pre-release marketing blitz depicted. It’s still involving in its own right, but we were hoping to see a lot more.

Quit holding my hand

Homefront’s dedication to story is great, but it’s also one of its biggest problems. For much of its short campaign – most players should be able to finish it in four to six hours – Homefront feels like you’re being walked through a museum exhibit. Significant chunks of the game are made up of non-combat or stealth sequences that amount to walkthrough cutscenes, like a tour of a resistance community or a clandestine observation of Korean soldiers being tortured, and these are punctuated by flurries of action that erupt when you hit the appropriate, pre-scripted marks.

That’s not uncommon for a shooter, but Homefront takes its rigidly scripted nature to a sometimes-ridiculous degree. For example, there’s a part during a stealth mission when your allies will mark a sniper target for you, and tell you to take the shot as soon as you’re ready. If you do, however, you’ll be “discovered” and have to restart from a checkpoint. Instead, you’ll have to wait while your teammates go on to further tell you about zooming and making the shot count. It’s only once they’re finished prattling that you’ll actually be clear to shoot.

That may seem like a small complaint, but the game’s full of moments where you can only take some small action – like crawling through a hole in a fence, for example – when your allies have already done so, or tell you to do so. Other games might deal with this by briefly taking control away for an in-game cutscene, or having your squadmates run ahead, but Homefront simply puts up an invisible barrier and waits for you to realize that you need to move out of your buddies’ way.

Couple that with checkpoints that are frequently set just before lengthy bits of unskippable dialogue and/or ally actions, and you’ve got an experience that can turn annoying fast.

When you’re in the thick of the action, though, Homefront isn’t half-bad. It’s not great, feeling like a more generic version of Call of Duty (with the same controls, even), but it’s fun for what it is, as you duck behind cover and gun down faceless enemies with a wide assortment of disposable, mostly unexciting firearms.

The largely suburban levels, while linear and sometimes surrounded by invisible barriers, are well-designed and interesting, and the game isn’t without some great moments. A battle through a burning TigerDirect store stands out as a particularly memorable example, as do the mission in which you pilot an attack chopper and the final assault on the Golden Gate Bridge.

Your big metal friend

However, those all pale next to any scene involving the Goliath. A roaring, semi-autonomous assault drone, Goliath crashes in like an angry bear to defend you and your allies at certain points through the game’s first four chapters. After a while, Goliath actually becomes a comforting presence; when it comes smashing through a wall in dramatic slow-motion (something it does a lot), you’ll instantly know you’ve been given the upper hand. Not only is it nigh-invincible, but using a remote targeter, you can order it to destroy pretty much anything that moves with a volley of homing rockets.

Above: That thing on the left is Goliath. You will quickly learn to love it

In the end, though, not even Goliath can rescue Homefront’s campaign from mediocrity. It’s clear that most of the effort here went into the story, as the gameplay isn’t anything remarkable and the visuals look rough and unpolished. And while the game doesn’t feel terribly short, given how long some of the firefights can go on, it can be played from start to finish in a single evening. That it ends on an unsatisfying, inconclusive note (clearly intended to leave the door wide open for sequels) doesn’t help, either.  Those interested in the story should still give it a try, but it could have been a hell of a lot better.

Campaign Verdict: 6/10 (“Decent”)

It’s a lucky thing, then, that Homefront isn’t just a single-player campaign. To see what we thought of the multiplayer, head on to the next page.

More Info

Available Platforms: PS3, PC, Xbox 360
Genre: Shooter
Published by: THQ
Developed by: Kaos
ESRB Rating:
Rating Pending
PEGI Rating:
Rating Pending
Mikel Reparaz

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.

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  • silence-chapter - October 3, 2011 2:52 p.m.

    First, I'll say I love these types of plots. So, I had huge hopes for this game. However, it's no mind blowing experience. Cinematic scenes are good, graphics okay, and the storyline is good. Single player campaign is what I'll cover here. The ten points: 1. If you're an early COD fan, than you'll probably like this game. 2. There isn't much to do, you're guided throughout the game, and the controller layout is similar to many other 1st person shooters. 3. World interaction and environment is very lacking. Meaning you cannot free roam and you cannot interact with the environment. IE, destroy walls or even shoot out lights. 4. Ally AI is bad. You can shoot directly at your allies heads and nothing happens. They are in your way 90% of the time and if there is a ladder to climb or hole to crawl through, you are always the last in line...everything is guided. 5. Enemy AI is equally as bad. If the story requires you to snipe or knife someone, they hold still like the perfect candidate. There is no, and I mean no, interaction. The AI is perfectly deaf, dumb, and blind. However throughout the game-play, no matter where you're hiding or where you pop out of, their aim is 100% accurate. You will take hits and will die. 6. Special weapons, vehicles, and interactions are dull and have been overcooked. There is nothing really special about them at all. 7. PS3 version...WILL glitch and you'll find yourself, hard rebooting, and starting from the last saved checkpoint. 8. The storyline is good and slightly believable. 9. Single player campaigners will be upset with the game length. Approx 5.5 hours of hardcore gaming and you'll be watching re-runs of Jackass. 10. This game is definitely not worth the initial high cost. Wait for it to go on sale at Wally World, hit the used bin at EB, or Gamefly it.
  • Axcleblade - May 27, 2011 8:12 p.m.

    I borrowed the game from a friend, started playing campaign at around 1:45...I was done before 5 rolled around. It wasn't bad, just lacking and I think it could have used some more development time to flesh out the story more.
  • iforgotmypassword - April 5, 2011 1:41 a.m.

    @X701Xspoon >_> you do realize you dont return games to the manufacturer and once the game has been opened there is no chance of returning it unless its defective as of the day you bought it just suck it up and sell it for 22 dollars to gamestop lol
  • X701Xspoon - March 25, 2011 1:24 p.m.

    After 2 weeks of issues with multiplayer I am trying to return this POS. Customer service is non existent at THQ I have sent 4 emails and tried calling support for 3 days with nothing but a buzy signal for my troubles. THQ will not be receiving my business even if they produce the next COD. Homefront=FAIL :(
  • rooney313 - March 23, 2011 1:17 a.m.

    I've now played through the campaign and spent hours on the multiplayer and agree with this review. i'd score it the same and thus will be trading it in for crysis 2 on friday. maybe this is why it sold so well people knew they could play it for a week then get rid of it for crysis 2.
  • wedgelington - March 20, 2011 9:55 p.m.

    i've been playing this since it came out and so far its pretty great , the campaign is just like it said in the review in that it holds your hand for stupid bits of pointless gameplay that a quick cut scene could have done, but the multiplayer is so much fun that i don't even care about any of the games other faults, also is anyone finding it a little bit hard to aim the guns in multiplayer, maybe its just me but i can't seem to kill anyone with anything else other than a sniper rifle or vehicle
  • ChuckB - March 20, 2011 9:35 a.m.

    Beating the game and tried the MP out enough, I've come to conclusion this game will separate those who don't mind Homefront's flaws and those who want something new now. It isn't for everyone but it does something interesting that's worth enough to check out for any FPSer.
  • Smeggs - March 20, 2011 4:24 a.m.

    How about you say what the multiplayer is really like? "Enemy team is made up of no-lifers/mod-hackers at the highest level with the best guns...they now all have apaches and tanks...Oh look, we now have a ta-scratch that, enemy team EMP'd and raped it with all of their better weapons." Multiplayer is the only thing I have had experience with so far, however, and since I am a man of story, as long as the gameplay is moderately good I am hopeful that I will like it. I mean I literally loved Metro 2033, like if it were a woman I'd totally stalk it in the dead of night, and the gameplay wasn't the greatest in that either (although using throwing knives and sneaking in and out of areas like a ninja-assassin was damned fun).
  • rooney313 - March 19, 2011 6:20 p.m.

    This games multiplayer is so much fun I've barely played campaign, why don't people stop moaning and complaining and try the game for themselves. This review is only someones opinion.
  • TheLastRGP - March 19, 2011 4:38 a.m.

    I agree with what everyone said. I ended up picking it up on day 1, AND THOUGH SHORT, I enjoyed the experience and it's attempt. Multiplayer is good for what I played (servers were messed up the 1st day), but this was probably the 1st game in a long time that had an average rating across the board that I didn't have a problem spending 60 bucks on. If I had to, I'd do it again. It's a good game, and I hope they add DLC to flesh out the game a little more.
  • Clickshark - March 19, 2011 2:21 a.m.

    This deserves a solid "duh" from competent gamers.
  • civver - March 19, 2011 12:03 a.m.

    "Believable story" Hahahahaha, oh wow. South Korea peacefully agreeing to be ruled by the North, and various convenient disasters to bring the US down a bit. And China somehow not caring that the nation it has under its wing is growing more powerful than they can benefit from. Or any other non-NK power for that matter.
  • EwoksTasteLikeChicken - March 18, 2011 5:15 p.m.

    @DarthCockels Fuck you. Maybe there are people out there who are tired of gay-ass multiplayer like CoD(which sucks sweaty balls) and want something over the top like Bulletstorm. We're not all no-life 10th prestigers.
  • EwoksTasteLikeChicken - March 18, 2011 5:09 p.m.

    4-6 hour campaign? Guess this game isn't for me.
  • therawski - March 17, 2011 6:10 p.m.

    Kinda looks like MW2 in an unsettling and disappointing way unfortunately, I can see how this might piss some people off but who hasn't Kim Jong-il pissed on? Democratic People's Republic of my ass, technically it's leader is Kim Il-sung who's been dead since 1994!
  • DarthCockels - March 17, 2011 2:16 p.m.

    This game is badass. You shitdicks gave Bulletstorm a 10 and this a 7? Come the fuck on. If you're an FPS fan and have not played the seriously fun MP then you are retarded. I have played every console based FPS since GoldenEye on EVERY system; this one is the most fun I have had to date. It is a very worthwhile expierience; don't decide based on some FPS jaded shitbag of a score that doesn't reflect what the game is. If you do completely trust this shit then go pick up Bulletstorm and be bored to shit in 2 hours.
  • Navas - March 17, 2011 11:32 a.m.

    7 is a good score a think, seems to me the visuals held it back a bit! Will still be picking it up tomorrow on my way to college, been waiting for this game for a while!
  • CitizenWolfie - March 17, 2011 9:58 a.m.

    I'm a bit disappointed to see the single player only getting a 6. It was pretty much the only reason I was getting it. Glad this was posted before release though so I can give it a miss. Or at least wait until it's going cheap. Good to see the MP can hold its own though. Not something I go for in a game but it's nice to see some effort has been made into making it fun.
  • Hobogonigal - March 17, 2011 9:55 a.m.

    I could have guessed this game was going to be meh. I saw a gameplay trailer of it a few weeks ago and from what I saw it reminded me of a Medal of Honor game from the PS2. Not due to setting, more because of the way it seemed insanely linear and the graphics didn't look to sharp as well. Oh well, Crysis 2 perhaps?
  • Zeb364 - March 17, 2011 9:08 a.m.

    I picked this game up on day one and have played the campaign all the way through (in only 4 hours I might add). I've only had a chance to play a bit of the multiplayer (reached level 5). I agree with Wikiparaz on almost all counts and I was disappointed by Homefront's inability to meet it's potential but I am still glad I experienced it. I think the poignant campaign is a glimpse of what all these present day (or in this case near future)shooters can aspire to do if they only fix the issues that exist in this first effort. @cthuluswrath: Your point (assuming you ever had one) is forever lost in that caps locked mess of grammer and spelling errors. Take a breath, gather your thoughts, spend at least a week practicing the written form of english language, then come back fresh and try again.