After spending 2009 on Nintendo systems, Platinum started 2010 with with the international release of Bayonetta. Directed by Kamiya, Bayonetta was conceived as a spiritual successor to Devil May Cry, right down to the dev team’s nickname of Team Little Angels. Like the previous Platinum releases, Bayonetta got high marks from critics, many praising its deep combat, humor, and gorgeous design--though the PS3 version of the game was hampered by a fair number of technical flaws. Despite that, Bayonetta quickly became the best-selling Platinum title of the time, eventually selling more than a million copies worldwide.
Later in January 2010, Platinum and Sega revealed their fourth game together would be Vanquish. Directed by Mikami--though he had since left Platinum’s internal team to build his own development house--Vanquish was a high energy sci-fi shooter that played like Gears of War, if you replaced its blood with jet fuel. When its October launch rolled around, the game was acclaimed for its kinetic approach to gunplay, though some took issue with its somewhat short campaign and lack of multiplayer. Ultimately its success didn’t match Bayonetta’s, but Vanquish’s sales were solid enough to put Platinum on much sturdier ground by the end of 2010.