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Clifford Bleszinski is not a man you should mess with. For starters, he's the design director of Gears of War 1, 2 and 3. He's often seen sporting a chainsaw-equipped Lancer and laughing maniacally. And now it has come to light that he keeps his staff in check with swift kicks to the balls. But what would cause the man to react so harshly? Ooh, I dunno, maybe telling a video game journalist that the reason Gears of War 3's single-player mode wasn't playable at its recent public showing is because it's just too buggy to play. Gentleman, cross your legs.
Electronic Theatre enquired as to why the game was being demoed in multiplayer LAN mode only at the recent Eurogamer Expo and the Microsoft rep is alleged to have replied the single player game is simply "too buggy" to offer an accurate representation of the game. Not cool. And apparently a complete falsehood, although Cliff didn't quite use that terminology:
Above: Not practically horseshit. Not even massive horseshit. Total horseshit is what it is
Yikes. If you listen carefully, you can hear quaking in MS-branded boots right about now. Of course, the more logical explanation for the single-player mode not being playable at the expo is that Epic don't want to give away vast chunks of the plot almost a year before the game's release. And we already know the reason why the game was delayed so far into 2011 - Microsoft wants it to be the game of the Christmas 2011 season.
So what can we learn from this little episode? Possibly that working for Cliff is a little like working for Ace Rimmer.
07 Oct, 2010
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