Forsaken World screws gold farmers, brings hope to MMO universe

Eastern MMOs – particularly free-to-play ones – have had trouble breaking into the West. Their Asian audience is enormous, but the genre has historically been plagued by low-production budgets and half-baked mechanics. And let’s be honest: World of Warcraft still rules with an iron fist in Europe and North America. To expand its audience, Forsaken World is trying to engage Westerners with the features they're most likely to respond to. First and foremost among these aren’t the five races and eight classes (though those are good), nor the setting of a land at war with a dragon lord in service to an evil god (also good). It’s heavy guild support.

Not only will you be able to band together with your friends to form a guild, but you'll also be able to purchase guild housing as a central hub for your clan of heroes. This has been done in the West for years, perhaps reaching its height with City of Heroes’ amazing "secret lairs." However, Forsaken World is taking things another step further. Guild houses will be able to form stores and merchants outside of it. These will give its members access to all new items and enable more quests than are normally available.

In addition, Forsaken World is also preparing to tackle the complex task of balancing player vs player combat with player vs NPC quests. Few games have ever really captured this accurately. Some games like Warhammer: Age of Reckoning skew heavily towards PvP, while World of Warcraft caters to PvE gamers. Forsaken World is aiming for just the right mix.

Finally, Forsaken World is also preparing to take on gold farmers head-on. Gold in Forsaken World is completely non-transferable. You will not be able to pass gold between other players, or even other characters you own. This is a bold attempt at curbing the tide of account hacks – though it could also annoy players who might take offense to the "treat everyone as if they are a criminal" philosophy of rule enforcement.

Apart from its over-arching design philosophy, Forsaken World is still a capable and interesting MMO in its own right. Combat happens as it does in most modern MMOs. It's mostly turn-based under the hood, yet takes place in real-time in standard MMO fashion. One fresh idea is the “soul-force" bar, which fills as you fight and charges up super attacks. When it's finally topped off, you can let loose a giant attack which kills just about everything nearby. The interesting part comes when you unleash your "soul force" and kill enough things to refill the bar again – this effectively enables the chaining of super-attacks. And if we can wield that level of power, we’re eager to see enemies that can give us a challenge. Unfortunately, there isn’t yet a release date for Forsaken World, but when it does touch down, we’ll be watching it closely. This one could be special.

Jul 14, 2010


  • Weirdjedi - July 15, 2010 12:03 a.m.

    There are so many people I know that would sit there and play the game economy for hours. They would make it their business to make a profit by preying on the weak who don't know the value of an item and sell them to the rich who have no concern of how much the item is. I actually like the idea of having your own self-economy in the game. In fact, I would love it if they had a game where someone would sell an item for what its worth and have someone else come by and buy that same item at same cost. That way it doesn't disappear, but in a sense the market provides only what the gamers sell.
  • Ded - July 14, 2010 10:57 p.m.

    @candiedJester probably because you only played it for a month :) Although I will admit it's not for everyone, and probably best you didn't get hooked. Blizzard just make good games, end of.. and with MMOs, if you're dedicated to one, why spend money on another? Monthly subscriptions mean it's expensive to play more than one at a time.
  • hatebreeder - July 14, 2010 10:55 p.m.

    @Candied Jester, Feckin' Amen; I tried explaing that to someone before that I played it for a the weeks free trail and just felt like it sucked all the enjoyment out of me.....that was like 2 years and they still haven't forgivin' me =D.
  • CandiedJester - July 14, 2010 10:37 p.m.

    I still don't get whats so great about WoW, I played it for a month and got bored. :P
  • Limbo - July 14, 2010 8:33 p.m.

    @TylerWilde: Haha I see what you did there :P
  • GamesRadarTylerWilde - July 14, 2010 8:05 p.m.

    So gold farmers are... forsaken?
  • FNG - July 14, 2010 7:41 p.m.

    This was a triumph. I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction. Aperture Science We do what we must because we can. For the good of all of us. Except the ones who are dead. But there's no sense crying over every mistake. You just keep on trying till you run out of cake. And the Science gets done. And you make a neat gun. For the people who are still alive. I'm not even angry. I'm being so sincere right now. Even though you broke my heart. And killed me. And tore me to pieces. And threw every piece into a fire. As they burned it hurt because I was so happy for you! Now these points of data make a beautiful line. And we're out of beta. We're releasing on time. So I'm GLaD. I got burned. Think of all the things we learned for the people who are still alive. Go ahead and leave me. I think I prefer to stay inside. Maybe you'll find someone else to help you. Maybe Black Mesa THAT WAS A JOKE. HAHA. FAT CHANCE. Anyway, this cake is great. It's so delicious and moist. Look at me still talking when there's Science to do. When I look out there, it makes me GLaD I'm not you. I've experiments to run. There is research to be done. On the people who are still alive. And believe me I am still alive. I'm doing Science and I'm still alive. I feel FANTASTIC and I'm still alive. While you're dying I'll be still alive. And when you're dead I will be still alive. STILL ALIVE (x2)
  • Ridgley - July 14, 2010 7:37 p.m.

    This makes me miss Warhammer Online.
  • CH3BURASHKA - July 14, 2010 7:28 p.m.

    No matter what they do, people love the world and mythology in WoW, and the features are almost a bonus. Good luck to Forsaken World in the West, but we all know that it won't even dent WoW.
  • nuno004 - July 14, 2010 7:19 p.m.

  • nuno004 - July 14, 2010 7:18 p.m.

    I hope this topples warcraft but that will never happen

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