• ScrEAMaPiLLar - September 14, 2010 12:48 a.m.

    One more thing its just like watching playing bad looking Wii games when the Wii is capable of much more. As we've seen with its first party titles. That may be a factor though.
  • ScrEAMaPiLLar - September 14, 2010 12:45 a.m.

    SONY DEFENSE FORCE GO! I agree developers complaining it is too hard to develop for the ps3 when other small third party developers do it easily. Then again they have been working with Sony for most of their games. They do the same amount of work though with the the tools they have and make amazing games. So wtf other developers quit your bitchin.
  • FoxdenRacing - September 10, 2010 5:33 p.m.

    As a programmer, the PS3 is such a pain to program for because it's such a unique platform; nobody has tried anything like it before or since as far as the actual processor architecture is concerned. The only guys that might have a prayer of 'getting it' right off the bat are those that studied hyperthreading and cluster processing in school. Meanwhile, 360, Wii, and the older consoles work with off-the-shelf methodologies. Instruction sets change, but the general processes are the same as they've been for years. The 360 is a multicore PC at its heart; the others may have been different processor families [such as the GBA's ARM processor], but traditional thought processes. IBM has declared Cell technology a 'dead end' "interesting, but ultimately failed, experiment". Not that it's incapable of crunching numbers, the PS3's proof it can, but the goals of the Cell project revolved around hyper-scalability, not just raw power. And in that regard, it just didn't work as envisioned. Using the PS3 as the lead system is the smarter way to do it, for cross-platform games. A good software architect can design for Cell in a way that the Cell-specific code can be removed. Taking something designed for a traditional processor and reworking it to the Cell architecture is a nightmare, and that's what the Force Unleashed devs are griping about. Between the lines, it also looks like they're saying prototyping for the Cell architecture is a more difficult process than prototyping for X86, and I'm not surprised there. (Prototyping is the process of getting to the first pre-alpha...the first build that'll run and do something, even if they're using flat planes for floors and spheres for characters). Sony used PS3 as a trojan horse to get Blu-Ray and Cell to take off, making a game console was the second priority. Unfortunately it worked on the BRD side (HD DVD was superior in everything but storage capacity), but Cell has fallen flat.
  • imtom2002 - September 10, 2010 9:08 a.m.

    This has proper annoyed me, how can big companies say that ps3 is hard to develop for then smaller companies like naughty dog can produce uncharted 1 & then go even further and do number 2!? its not like lucas arts hasnt got the money all they hafta do is stick star wars logo on sumthin an its bound to sell. GAMESRADAR STAND UP FOR US AN TELL THEY ARE TAKIN THE P*SS!!!!
  • BooDoo_Fett - November 15, 2012 11:14 p.m.

    Cheers, mate!
  • jmcgrotty - September 10, 2010 9:01 a.m.

    In regards to the Metacritic data showing both of them close to the same score, I don't really feel that is the point of the comment from the producer anyway. To me, I thought that he was saying that it took a hell of a lot longer to get the PS3 version to be as good as the X360 version. So, it would be like giving metacritic to each version based on the amount of work that went into making it.
  • karooo - September 10, 2010 7:28 a.m.

    I admit PS3 is a pain to develop for, we have been hearing this since 2006, PS3 isnt exactly a favorite even gabe bashed it. Whats the big deal?
  • SAUGAPRIME - September 10, 2010 5:56 a.m.

    That's the problem with this world today everybody wants to make it quick and send it out. What happened to the good old days when things, items were made to last and never had to be recalled. Why is all the exclusive games for sony never have these problems drake 2, infamous, GT5, Little big planet, heavey rain, killzone 3, metal gear solid, resistance, god of war 3, etc. The list goes on.
  • KaiokenKid - September 10, 2010 5:26 a.m.

    umm, isnt taht title a bit misleading? espeacily since he says that their wont be anymore issues going forward. this thread comes across as a bad thing for PS3, when in fact its a good thing because they say there wont be any future problems.
  • ChrisCultista - September 10, 2010 3:30 a.m.

    So it is easier to make games for the 360 and harder on the PS3, BUT it is easier to update games on the PS3 than the 360? (With the whole Valve yelling about the 360 and all)
  • The_Tingler - September 10, 2010 3:23 a.m.

    Dammit, I've checked and you're quite right. The Force Unleashed being so complicated to program for PS3 was what made LucasArts decide to develop for PS3 first, and then port to 360 - simply because it's easier that way round.
  • The_Tingler - September 10, 2010 2:58 a.m.

    @KaiokenKid: Thank you, I was going to mention the "Wait, what?!" aspect of this. He did indeed say they were going to use the PS3 as lead platform... but unfortunately it was from The Force Unleashed onwards. So the PS3 version was the MAIN VERSION of the game, ported to 360. Obviously ported better than the original version!
  • SausageLozenge - September 10, 2010 2:37 a.m.

    @Gex4212 I don't think its lazy at all. It more comes down to money and man power. Why should Lucasarts pay out more money just because some Japanese engineers built the PS3 with out thinking about developing games for it. How is it not Sony's fault?
  • KaiokenKid - September 10, 2010 2:26 a.m.

    I bought the first on PS3. It looked worse,sure, but it was still plenty playable. Anyway, I really think taht future Lucas Arts games are going to be the same or maybe better on PS3 because they said that they are going to use PS3 as the lead platform from now on.
  • halfskeloton - September 10, 2010 1:59 a.m.

    @oufour its not unfinished "Suey wrapped up his comments by being sure to mention that today's and future multi-platform titles from LucasArts surely won't suffer from the same inadequacies. So don't worry about getting an imperfect experience on, say, Force Unleashed II. Well, at least, you won't realize until two years from now when some other producer says today's PS3 games were crap too." derp
  • oufour - September 10, 2010 1:42 a.m.

    so, instead of trying to, yknow, fixing the ps3 version so all gamers get a great experience, your just gonna release it unfinished? you sure care about your product don't you?
  • GamesRadarTylerNagata - September 10, 2010 1:37 a.m.

    @awsomemaster thanks for pointing that out.
  • Snixtor - September 10, 2010 1:35 a.m.

    Wasn't all that stuff with the 30fps frame-rate-doubling supposed to work better on the PS3? Of course, as said, that particular enhancement wouldn't be included in the release version anyway. Gex4212 - Honestly, "lazy developers"? I don't know how this term got popular, but it's got to stop. You don't get to work on flagship products at major developers by being "lazy".
  • Gex4212 - September 10, 2010 1:30 a.m.

    This just goes to show you how lazy some developers can be and why game are such crap when they develop a game with 360 as lead platform...its not the consoles fault its the lazy develops...they figured since its so easy to develop for 360 they'll just do that. And the PS3 gets bashed for that.But when u notice some games that have the PS3 as lead you notice a significance in the power of the console. But I love all my consoles just hate the developers some times
  • Doctalen - September 10, 2010 1:26 a.m.

    But question I am concerned about does it affect the end product, it is coming out for the xbox and playstation for the exact same price, LucasArts will still make money off of their game. My point is, I understand wanting to bitch, hell it can be pretty satisfying at times, but really why make it public? You guys aren't increasing the price for the PS3. Suck it up and ether learn from it or deal with it.

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