Epic Games has been regarded as one of the most forward-looking development companies for PC gaming, and now it is making big strides in the world of mobile games. But for now, its focus is heavily set on the iPhone, because even though it can bring its powerful development tools to Android, it's not entirely comfortable diving head-first into Google's OS just yet.
Late last year, Epic made our heads turn when it released Infinity Blade for the iPhone. Arguably the most visually stunning iPhone game to date, Infinity Blade runs on a version of Epic's Unreal engine.
Then, faster than most expected, it made the same development platform available on Android and released a tech demo called Epic Citadel. Still, Epic Vice President Jay Wilbur isn't totally sold. The full version of Epic Citadel will be available for iOS first, and after that, the company will "start considering Android," he said in an interview with The Slowdown.
"One of the problems with the Android marketplace is hardware fragmentation, that’s a really big issue. The other thing is marketplace fragmentation, there are so many different appstores out there. The Android marketplace is a little more difficult [to develop for] because there is less control. I think the Android marketplace is robust … I find it very easy to buy things on it, it’s just that Apple has very tight control. So anything in the Apple world is perfect. It’s just perfect. We like that, we like that a lot. We know that it’s just gonna work," said Wilbur.
Unlike iOS, which runs on only Apple devices with clear specifications, Android runs on many different pieces of hardware. Google is also less strict about the contents of its app store.
Jan 25, 2011