• db1331 - August 24, 2012 1:10 p.m.

    The whole time I was playing Okami, I couldn't believe that it did Zelda BETTER than Zelda. And with it's subtle nods to Zelda all over the place, from the town with a giant windmill at the base of a mountain, to the "Kokari" boy with bunny ears, it certainly felt more like a loving homage than a ripoff. I feel the same way about Darksiders as well. I will say though, I am now in the final (I think) temple, the one that gives you a portal gun, and THAT part of the game feels like a ripoff to me. I think it's because they kept the portals orange and blue, which doesn't really fit the aesthetic of the game. I'm sure they did so to say, "Hey, we are huge portal fans and want to pay the game tribute." I just think it would have fit better if they kept the portal mechanics, but changed them to black and white or red.
  • IceBlueKirby - August 24, 2012 12:58 p.m.

    I agree that some "rip-offs" can sometimes outshine the game they're cribbing from. I personally find the Saints Row games to be far more entertaining than any GTA game, I enjoy Torchlight more than I do the Diablo games, and I had just as much fun playing Jolly Rover as I did Monkey Island, so sometimes cheating off the guy next to you CAN lead to success.
  • Corsair89 - August 24, 2012 12:47 p.m.

    I agree. Games don't need to re-invent the wheel to be good. They just need to do it well. While I personally don't care for CoD, I won't fault Activision for not fixing what isn't broken.
  • garnsr - August 24, 2012 12:45 p.m.

    I can't think of any examples right now of games that are bad rip-offs. Maybe the investment is so high now that the games that come out are still decent, even if they pull from other games. Maybe you'd have to go back a couple of generations to find games that just copy another game, without adding anything new, and usually miss the style that makes a classic.

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