EA releases 20 minutes of Dead Space 3 gameplay

Back in our day, companies used to jealously guard all gameplay information about a title for years before release. Now we get giant 20-minute gameplay videos without a second thought. The new video released by EA should give you all the info you need on the upcoming title.

Despite the new outdoor environments, this video shows a decidedly more "Dead Space" version of Dead Space 3 than we saw at E3. We're not used to bombastic scenes of giant bosses in our Dead Space hype, but this new content gives us hope that the series isn't straying too far away from its horror roots.

Dead Space 3 is currently scheduled for release in February 2013.


Dead Space 3 EA


  • GaryTheGuidoHunter - June 20, 2012 9:01 p.m.

    Too many damn QTEs in my Dead Space !
  • Unoriginal - June 20, 2012 3:35 p.m.

    Damn, this isn't looking too hot. DS2 is one of my favorite games so it really pains me to see this action approach. And universal ammo? Really? This is less Action Horror than the Uncharted series
  • ObliqueZombie - June 20, 2012 8:56 a.m.

    I'm going to get this game, just because I love Dead Space and its lore. But wow, this is looking a lot like Resident Evil 5, but easier.
  • aliengmr - June 20, 2012 12:57 a.m.

    The was the most un-original boss fight ever. The whole thing looked rather boring. Were it to be released on Steam I might have picked it up during a sale. But since it won't be on Steam I won't be getting it at all.
  • KA87 - June 20, 2012 6:51 a.m.

    To be honest it kind of reminded me of that boss fight with the giant spider from RE-5. The weak point was by the head, it used sweeping arm attacks, and it spit out small enemies every once in a while. And didn’t those pink blobs remind you of those black blobs from the RE-5 boss fight on the ship?
  • lewis-barclay - June 19, 2012 6:21 p.m.

    ....I have to say the boss fight reminded me of gears A LOT!! Nothing wrong with gears or anything but uh....this is dead space. Not gears or lost planet. It seems like theyre getting generic just like every other horror game does after a while.
  • mbavalo - June 19, 2012 3:38 p.m.

    Oh no, those clawed kids are back?
  • Joedirt1105 - June 19, 2012 3:28 p.m.

    I think the universal ammo was just written into the game for demo purposes. I'm sure all of the weapons will have their proper ammo when the game is released.
  • Viron - June 19, 2012 6:09 p.m.

    Universal Ammo is in the game because you can now duct tape guns together and it would be a pain in the ass if to find the special ammo types for the modded guns. That's the only reason
  • winner2 - June 19, 2012 12:54 p.m.

    I wasn't very impressed, those "wow" moments looked like things you could find in 3 out of 5 games with guns. The flowing weak points and the scripted action specifically. Also, I'm not llikeing how they're making the enemies more and more symmetrical. The enemies from DS seemed much more like unpredictably mutilated horrors, with less reason to them. That boss just looked like a giant bug. It looked like Lost Planet, which is awesome if you're actually playing Lost Planet.
  • Redeater - June 19, 2012 12:18 p.m.

    I'm still not convinced. It seems like it is getting closer and closer to Resident Evil 5 fighting in a volcano bullshit. You know what made Alien and Aliens scary? Claustrophobic environments.
  • gilgamesh310 - June 19, 2012 1:12 p.m.

    Aliens wasn"t remotely scary. There was little claustrophobia either. I never though Dead Space was scary either so I can't say I mind the direction it's taking much. I just hope it doesn't become too Uncharted like, with scripted moments and set pieces showing up every few minutes.
  • db1331 - June 19, 2012 11:40 a.m.

    Dude Space: Bro-op
  • Viron - June 19, 2012 11:23 a.m.

    I get why some people are mad at the whole universal ammo thing because it breaks some of the tension. But lore wise it actually makes sense if it is only applicable to the energy based guns. The flame thrower and the ripper would be left out but the rest of them it actually makes sense. The real question is why didn't that guy get a snow suit from before? Oh and why didn't they show the monster chewing on Clarke like at E3?
  • bhaywardio - June 19, 2012 10:26 a.m.

    This confirms my hopes of the single player being an independent experience, you don't have a forced AI partner like Resident Evil. Instead, if you choose to play without a co-op partner, the character John Carver acts things out int he background. He's still there, he's just not right by your side. I'll be sure to paly both campaigns to get the full gameplay experience. MetroidPrimeRib pointed out some of the biggest gripes I have. The sequence of escaping the falling bulldozer thing looked way too forced. Push up to climb, press A to jump. I didn't need quicktime prompts to do that. That one just seemed forced, hopefully they don't force quick time events too much. Also, universal ammo. That completely destroys so many different gameplay mechanics in one fell swoop. Item management, resource management, using a variety of weapons, the whole point of having more than one weapon in your inventory is to have something to fall back to when you run out of ammo, which is supposed to happen alot in a survival horror. I think I'll have to do a whole kinesis/stasis playthrough to get the full Dead Space experience. Human enemies...I've kinda always wanted to kill unitologists, but I agree that it's kinda far fetch'd for Isaac to be able to wipe out entire squads of them. Why he was so effective at killing necromorphs is because of his technical know-how, being able to apply tools into deadly weapons and having the knowhow to escape situations. Thats what made him a survivor. Not his tough as grits space marine buzzed haircut. All-in-all, they don't have a forced AI partner, and because of that I will still be picking this game up, maybe even pre-ordering the collector's edition.
  • tofu666 - June 19, 2012 10:23 a.m.

    Looked horrible, Henry was right comparing Dead Space the Alien series, the first two are great in different ways, the third one is crap.
  • hullonotna - June 19, 2012 10:15 a.m.

    Uhhhh................ I don't know what to think? On one side its more dead space :) On the other it looks like a strange attempt at recreating dead space in the form of an action game. The way Isaac and Co. manage to take out an entire squad of soldiers seems a bit out of place (plus I can't see a way to create a cool death scene when fighting living enemies). The co-op looks good, especially since the cutscenes and gameplay is different. Still I liked the old guns and enemies better. I would have liked to see what happens if you fail in certain parts of the game. Part of the horror of dead space was the way you died in certain situations. I can't imagine how those death scenes might look like in co-op.
  • radiodeaf - June 19, 2012 10:08 a.m.

    wonder if your coop person is really there... or he's just having another bad trip.
  • radiodeaf - June 19, 2012 10:14 a.m.

    also....spine tingling..
  • KA87 - June 19, 2012 10:03 a.m.

    That looked really awesome, but I would have liked to have seen that one AI run away from the grenade that his buddy just throw instead of running toward it and dying. The co-op looked good, but it seemed at times like the AI was having a hard times trying to determine who to attack and ended up leaving itself wide open. If you don’t believe me than just look at the fight with the spider thing at the start of co-op. That thing kept switching its attention between the players and was left widen open a number of times. Overall it still looks great and I can’t wait to play it.

Showing 1-20 of 22 comments

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