Electronic Arts' upcoming
Syndicate won't include an Online Pass despite containing substantial
online multiplayer content, the game's developer has revealed.
Speaking to Eurogamer, executive producer Jeff Gamon explained that
the title's multiplayer mode was given “equal billing” with the
single-player campaign, rather than restricted access: “We want as
little resistance or barriers to entry as possible.”
While Online Passes are
standard-issue for Electronic Arts-built games, the title's
development occupies a grey area between internal and outsourced.
While coding of the EA-owned IP was overseen by EA Partners, indie
studio Starbreeze managed to convince the publisher to bend the
rules, Gamon says, “because it didn't have competitive multiplayer
and because we wanted as many people as possible to be playing
Gamon's hope is that the
strategy – together with a decent helping of content – will be
rewarded with a high user-retention rate. He estimates that players
should take “a good six, seven hours” to see all the game's
co-op, with the game containing what he sees as a high replay value:
“to progress your character and upgrade a few weapons is a heap of
The game releases Feb 21. We're not going to come right out and suggest you reward EA/Starbreeze's risk by keeping your copy until the day you're buried with it, but we're certainly not going to advise against it either.