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Metroid Prime Hunters


The History of Metroid

A series that lived in the shadows of giants

Oct 23, 2007

The Metroid series has always been a victim of bad timing. It's one of the most critically acclaimed franchises in gaming. But thanks to dodgy release dates, internal politics and Nintendo's own disbelief in the franchise that's never quite rivalled the mighty Mario and Zelda series. Wrong place, wrong time?

1986; Atari was old news and the NES had successfully prevented the industry from spiralling into an imploding crash. 33-year-old Shigeru Miyamoto's hot-selling Super Mario Bros. and Donkey Kong franchises had proved that gaming wasn't just an arcade fad and Nintendo had risen to a position of industry domination.

Secretly, Miyamoto and EAD's overnight success had caused some internal competition at Nintendo, and former company superstar Gunpei Yokoi and his R&D1 team had had its feathers well and truly ruffled.

In recent years the former flagship team had been responsible for a string of one hit wonders including Duck Hunt, Excitebike and Ice Climbers, yet they had nothing to rival Miyamoto's mammoth franchises. With EAD producing hit after hit on the NES, Yokoi and his team had been tasked with handling game duties on the new Famicom Disk System - and this time Yokoi wanted his next game to match the success of Miyamoto's team.

Yokoi banded a team of four to create R&D1's new franchise. Kid Icarus man Yoshio Sakamoto in the director's chair, Hiroji Kiyotake handling the art design of Samus Aran and her gritty enemies and Makoto Kanoh creating the scenarios and concept for Metroid's dark and foreboding universe. Yokoi handled the project in a producer role.

The guiding philosophy was to not follow in Miyamoto's lead. Yokoi's team decided that it would come up with something completely different from what the father of Mario would usually create. The result was a game entirely disconnected from the colorful, family-friendly universe of Mario; a gritty, moody sci-fi adventure with something EAD's titles lacked; atmosphere.

Famously, the team took plenty of inspiration from Ridley Scott's Alien, even naming Metroid's dragon-like henchman after the director. Coincidently the follow-up Aliens arrived in cinemas that Summer.

Yokoi and his team decided to create a believable world filled with disgusting creatures, tension and bleak environments to explore, all while upgrading the player's abilities to encourage them further into the dark alien planet.

Miyamoto's Zelda is often credited as the original non-linear adventure game but Metroid was in fact developed at the exact same time. Non-linear design was near unheard of at the time, and the R&D1 wanted to set Metroid apart from Nintendo's other games.

Perhaps its most distinguishing design choice came about half way through development, when one staff member joked, "wouldn't it be kind of cool if it turned out that the person inside the suit was a woman?" And so Samus, the female, was born. Even the game's instruction manual referred to Aran as a "he" to keep it secret.


 
9 Comments
Order Comments: Newest First | Oldest First
AyJay  - 1 year 2 months ago 
W00t first comment!
metroid is always underrated
DARK HUNTER  - 1 year 9 days ago 
Halo got boring real quick. Metroid prime did'nt. I have the first two in the trilogy and i'm going to get the third and i can say that between halo and metroid, i'd pick metroid. Metroid prime 1, 2 and 3 are awsome games and last longer and do better than halo. i like first person shotters and all, but halo is justlike every other shooter, while metroid should be in its own genre. It is that different feel that metriod gives that makes it way better than playing halo over and over.
Cyberninja  - 3 months 1 day ago 
the 2d metroids are the best
Nodoudt  - 2 months 30 days ago 
A little bit of me died inside when the gave this to Ninja...Next thing you know it's gonna be Metroid Extreme Beach Volleyball o_O
Nodoudt  - 2 months 30 days ago 
And I agree with Dark Hunter, Metroid beats Halo 1-3 ANY DAY. Hands down.
Edge2k10  - 2 months 27 days ago 
I didn't realize that Metroid had such a struggle to get off the ground. It's very fortunate that Nintendo finally realized how to market the series.
Dread  - 2 months 24 days ago 
Why the hell does it say it doesnt rival the legend of zelda?Ive played nearly all of the legend of zeldas except oracle of seasons/ages & 4 swords, Metroid sick owns Zelda. Maybe not Mario but still.The only Metroid game i havent playd r Metroid 2. Metroid Prime Hunters online beats Halo online,but i think its a tie on which franchise its bettr since Metroid doesnt really hav multiplayer games except Hunters & Echoes.
madasivad  - 2 months 24 days ago 
Return of Samus didn't introduce the Wave Beam or Bombs. It did introduce the Spider Ball though.
ihopethisisnotantistasblood  - 2 months 6 days ago 
"Metroid Prime Hunters online beats Halo online" come on, i'm a metroid fan and i don't like halo that much but i know that's a big lie
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The Knowledge
Metroid Prime Hunters
Metroid Prime Hunters

Genre: Shooter
Release date: Mar 20, 2006
Published by: Nintendo
Developed by: NST
Features: Wireless play, Wi-Fi Connection, Game sharing
Multiplayer Modes:
Offline
4 player VS
4 player VS
Online
4 player VS
9 AWESOME
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