Drive composer says he's scoring Far Cry 4

Far Cry 4 is coming and the composer of Drive is scoring its soundtrack, according to a Lost in the Multiplex interview with said composer. Cliff Martinez's comments to the film enthusiast site have since been removed from the original article, but Joystiq has preserved an image of the original version.

Martinez said he's "working on a video game called Far Cry 4" when asked about upcoming scoring work. Ubisoft has not officially announced the title yet, but its senior VP of marketing and sales said in July that "we're clearly going to make another one."

If you're not familiar with Drive but have played Hotline Miami, know that the latter's droning synth beats and shocking violence were heavily inspired by the former.

Assuming Martinez plans to bring a similar sound to the next Far Cry, it could be meant to build on Far Cry 3's self-aware preoccupation with lurid ultraviolence. We've reached out to Ubisoft for comment on Martinez's interview and will update this article with any response.


  • duffer00 - October 10, 2013 2:09 p.m.

    This guy really knows how to set the mood with his compositions I'm really excited.
  • rcarrasco121 - October 10, 2013 5:22 a.m.

    Awesome! Drive and Only God Forgives are my two favorite soundtracks! I'm sure this'll be a classic.
  • Sinnott - October 9, 2013 4:56 p.m.

    I'm both excited and worried Excited that Ubisoft is making a new FarCry Worried that it'll be extremely difficult to top no.3
  • Bloodstorm - October 9, 2013 7:24 p.m.

    3 fell apart about 3/4 of the way through, and it was too easy to get all the upgrades early in the game. If they pace it out better, and have a compelling villain that they don't abandon before the game ends, I think it will be able to improve on 3.
  • shawksta - October 9, 2013 11:01 p.m.

    i agree, the weapons were very good looking and well out the regular, but people are too spoiled by the simplicity of gaining the weapons, that we are not able to enjoy each weapon. Farcry 2 however didnt really have good guns, but due to the difficulty of accessing each fire arm, we learn to love each weapon. Im just hoping they wont mainstream it to the point that it becomes way too easy.
  • Bloodstorm - October 10, 2013 5:31 a.m.

    @Shawksta Yeah, I loved the weapon variety in the game, and all the attachments and play style decisions you could make, but with very few of them tied to any sort of story progressions they could all just about be achieved before you even began the second mission. It is what I did. I finished the first set of missions before they let you free on the island, and then started hunting animals and liberating outposts. It wasn't until later that I realized that while that stuff was fun, doing it all up front made the rest of the game feel less engaging, and nothing to really do between missions to break up the game. They at least need to tie the crafting of higher tier upgrades to higher levels.
  • Bloodstorm - October 10, 2013 5:34 a.m.

    @Shawksta As for Far Cry 2, I actually quite liked it. May sound crazy, but I missed having to navigate the map while driving, and I missed the intensity that an untimely weapon jam would bring to an action packed moment. Malaria, however, can stay gone.
  • GR_AndyHartup - October 10, 2013 4:53 a.m.

    Far Cry 3 fell apart when Vaas and Buck were 'finished'. And by 'finished' I mean killed. The game is a year old, I'm not dancing around spoilers any more.
  • Bloodstorm - October 10, 2013 5:25 a.m.

    @GamesRadarAndyHartup Exactly. Vaas was the villain everyone liked, and the poster villain for the freaking game. He should have been the final villain, not the main villains lackey.

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