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DICE begged to make Star Wars: Battlefront

When Electronic Arts signed an exclusive contract with Disney to make "core" Star Wars games, one pairing made so much sense it was almost a foregone conclusion: DICE and Star Wars: Battlefront.

But EA Games Label executive vice president Patrick Söderlund told CVG that the stars were right only at the specific request of DICE's leadership.

"The DICE guys Karl Magnus Troedsson and Patrick Bach were talking and I told them we were in dialogues with Disney over this deal and they just looked at me and said, "Why haven't you spoken to us? What are you doing? We want to make Battlefront," Söderlund said.

He said the studio is "a very particular place," and he didn't think it would deign to work on a license as opposed a new or existing franchise. But the opportunity to take the reins of the beloved (but battered) Battlefront series--which was very much inspired by DICE's own Battlefield--was too good to resist.

DICE plans to work on the new Battlefront in its Stockholm studio, with several key members from across the history of the Battlefield franchise.

"When it comes to the actual game, the approach we're going to take is it's a rebirth of the brand, it is Star Wars: Battlefront done the DICE way," Söderlund said. "The original Battlefront games actually took a lot of inspiration from Battlefield and they've been publicly open about that. As the guys said, the game is 'coming home'. That's as much as we can say."

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30 comments

  • doominatorx6 - June 25, 2013 2:45 p.m.

    But it's NOT DICE. Not the DICE you're all thinking of. It's DICE LA. Which is just a hybrid of ex Danger Close (MOH 2010, Warfighter) and EA LA (Command and Conquer 4) guys. It's DICE in name alone. Those developers are terrible. This game will just be a reskinned Battlefield 3.
  • TomSJ3 - June 25, 2013 4:23 p.m.

    Maybe I'm missing something, but I don't think you're right about it being developed by DICE LA. From the article: "DICE plans to work on the new Battlefront in its Stockholm studio."
  • N7Spartan95 - June 25, 2013 7:40 p.m.

    That's incorrect. It's being made by the guys in Stockholm; aka the same ones responsible for Battlefield. Besides, they already said they don't want to reskin Battlefield. I believe their exact words were "because that would be boring, right? Relax, these guys are pros. They know what they're doing.
  • mothbanquet - June 25, 2013 7:29 a.m.

    This is a true blessing. I don't remember feeling this genuinely excited about a future release in years.
  • Mr.YumYums - June 27, 2013 10 a.m.

    I want to hear those blaster sounds already. Funny enough, it gives me a "butterflies in my stomach" feeling when I hear them in my head.
  • gadjo - June 24, 2013 11:43 p.m.

    I only hope they keep the static health bars. I hate the whole red screen of death thing battlefield 3 did. I know that I shouldn't be able to see well on the verge of death, but it's annoying when I can't see when I need to the most.
  • Mr.YumYums - June 27, 2013 10:02 a.m.

    I agree, the static health bars keep things a lot more interesting. Having to look for a health bar (while your health being at minimal) and actually getting it through a hallway filled with enemies was quiet accelerating in Cloud City.
  • avantguardian - June 24, 2013 8:26 p.m.

    really curious about how they're going to handle the hero units. it would be a shame to omit them altogether. and is it too much to ask (if included) for more than just one measly map for the hero on hero stuff?
  • KN1GHTMARE - June 24, 2013 6:27 p.m.

    Anyone else excited about all the vehicle possibilities?
  • BackwaterRifle - June 25, 2013 6:54 p.m.

    If they bring in some of the weird shit from Galactic Battle grounds, such as the rebel tank, or the decimator, then yes.
  • GoldenEagle1476 - June 24, 2013 3:15 p.m.

    I can just imagine clearing sections of forest on Endor, or destroying dozens of buildings on Tatooine. I can't wait...
  • Mr.YumYums - June 24, 2013 3:28 p.m.

    This, for fucks sake. This NOW.
  • avantguardian - June 24, 2013 8:26 p.m.

    mmmmmmmmmm. yes.
  • mothbanquet - June 25, 2013 7:26 a.m.

    The haunting songs of blaster fire echoing through the corridors of a misty Hoth bunker... Holes rent in Coruscant skyscrapers by fire from passing ships, each one filled with the desperate struggles of men, aliens and droids... We have all waited far too long for all of this.
  • db1331 - June 25, 2013 7:58 a.m.

    I'm thinking of some vehicle only maps, like the Death Star trench run with dozens of X-Wings and TIE Fighters going at it.
  • someonetgsn - June 24, 2013 2:48 p.m.

    They seem to say "Battlefront done the DICE way" with a lot of pride, or at least I read it that way. Battlefront takes a lot of inspiration from Battlefield, but is not exactly Battlefield. It is a little more 'arcady' than Battlefield. With that said, I see Battlefront going full Battlefield clone as a first person shooter. I am not sure how I feel about this, but I wonder how it will play, considering lasers are much slower than bullets. With that said, I hope Battlefront fans do not expect this to be like the older Battlefronts or how Battlefront 3 was going to turn out, but instead, expect it to feel more like a core Battlefield game. Though I hope they try a few new things with this title. I want them to bring back all the cool features in Battlefront 2, such as the Galaxy battle system, and split-screen... and aircraft implemented in some meaningful way.
  • LoboMau - June 24, 2013 4:19 p.m.

    "considering lasers are much slower than bullets. " What?! Phisically, a laser travels at the speed of light, bullets do not...
  • LoboMau - June 24, 2013 4:21 p.m.

    physically*
  • someonetgsn - June 24, 2013 6:06 p.m.

    I know, but this is the Star Wars universe we are talking about here. Lasers in Star Wars do not even come close to breaching the sound barrier. Why else do you think that TIE fighters have to line up less than 50 metres away from a X-wing just to hit it :P
  • Rub3z - June 25, 2013 12:29 a.m.

    I think you say that under the impression that DICE seems incapable of making more "arcadey" kinds of games. But I'm fairly sure their history in vehicle design and mechanics for previous Battlefield games such as 1942, '43, and the Bad Company series says otherwise. I have faith that DICE can do this right. I mean, they even helped concoct the online modes for some games in the Need for Speed series. NEED FOR SPEED. Remember Hot Pursuit? Doesn't get much more arcade than that.

Showing 1-20 of 30 comments

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