Dear actors: please stop breaking your NDAs

There are a few ways to find out about games that publishers haven't yet officially revealed. First, you can try stalking the online resumes of actors/composers/developers/etc in hopes that they've listed their roles for unannounced projects. Alternatively, you can browse the hashtag "#showbiz" on Twitter on a daily basis in case actor-comedian Jay Mohr Tweets things like: "About to do my voice over work for new Saints Row video game. #showbiz". Hey, worked for us!

So. There's definitely some kind of new Saints Row project on the horizon--whether it'll take the form of DLC for Saints Row 4, or a standalone fifth entry in the open-world franchise, we're not sure. But either way, is it really much of a surprise that a game that sold more than one million units in its first week is, at the very least, getting some new DLC content, if not an entire sequel? Hardly.

I mean, was it that big of a shock when composer Tony Williams listed a new God of War game on his resume back in 2012? There was a sort of general assumption ever since the release of God of War III--which sold more than 1.1 million copies two weeks after its release--that a new one would inevitably come around someday. After all, God of War had become a mega franchise (at least, up until Ascension's lackluster sales, which came in at about half that of its predecessor).

Did anyone embark on a cross-country cartwheeling expedition out of sheer disbelief when Assassin's Creed 4: Black Flag prematurely showed up on the resumes of three Ubisoft developers? Er, not that I'm aware of--but again: we're talking about an annualized series that sells millions of copies every single year. Or how about when Kevin Conroy confirmed that he was voicing Bats in an upcoming Arkham (non-Origins) game? Anyone surprised about that? Anyone? Probably not. 

BUT! Even if we know these games are likely to happen someday, it's a bit of a letdown when their announcements come about by accident instead of with an awesome trailer, ya know? It's the difference between walking into a surprise party completely unaware and being tipped off by a buddy that, hey, we're throwing you a surprise party tonight at 7 p.m. Don't eat a big lunch. Also, I didn't get you a present. Sorry.

And I'd wager these kinds of reveals are also a bummer for publishers and developers. I don't know what kind of time or money goes into crafting an awesome reveal trailer, but I can imagine it's extremely disappointing to work on a project for a year and half in secret, waiting for the perfect moment to provide the world a glimpse at your blood, sweat, and tears, only to have some dude you contracted to make the sound effects post what he'd been doing on his Twitter account. Which, by the way, has 200,000 followers.

So please, actors/composers/etc--for the sake of everyone who loves this wonderful medium of entertainment, leave the reveals to those who've worked so hard on making the games we all enjoy so, so much.


  • NinjaPopsicle - December 21, 2013 12:20 p.m.

    To be fair, you can't totally blame some of the actors/devs/whatever, especially in the case of being on a resume. When you consider how long some things are in development, much of the work is often done before an announcement being made. Someone may have finished their part in a project then immediately put it on their resume. In those cases, I would actually place the blame on those digging for this info, not to mention those actually *reporting* it.
  • g1rldraco7 - December 20, 2013 9:57 a.m.

    Nobody likes spoilers and when I read about this, made me upset >.<
  • Shigeruken - December 19, 2013 7:57 p.m.

    Yup. To be honest, I think pr in general needs to change. I find that every experience is better if I know less going in. I just started Bioshock Infinite last night, and the entire opening would have been better if I hadn't learned everything about the two characters and the game's dynamic from a couple of trailers. Gone Home is a much better experience if you don't know what to expect from it. I'm sick of having to actively avoid this sort of information to get the most out of my games.
  • mafyooz - December 20, 2013 4:40 a.m.

    I agree, I prefer to go into a game pretty blind and go out of my way to avoid all but the most basic announcement trailers and only glance at the review scores as a base indicator, once I've played the game THEN I'll see what other people thought of it. Bioshock Infinite is a great example, there were developer diaries, analysis of the factions and big hitter enemies long before the game ever hit. Just so long as it never goes entirely back to how it was in the 80s, when usually all you had to go on was the box art and maybe a few screenshots and a sentence or two on the back of the box. I got burnt so many times by shitty games.....
  • Jackonomics2.0 - December 19, 2013 7:07 p.m.


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