Days Gone is “on the opposite end of the spectrum from The Last of Us"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
There was a point during the reveal of Days Gone’s zombie-infused action that I genuinely expected it to be a The Last of Us spin off, if not an actual sequel. That world gone to shit, post apocalyptic vibe seemed very familiar and, even with a different type of faster monster, it’s hard to shake comparisons to Naughty Dog’s game.
However, senior staff artist Brian Pape disagrees, saying. “I think this is on the opposite end of the spectrum from The Last of Us. It’s more over the top, its more extreme. The sheer number [of zombies] we have shows that. In The Last of Us you’d come across one or two at a time and make your way between them. This is more of a run and gun style, over the top extreme action”.
That extreme action is hard to miss when a few hundred zombies pour out of a door and the gunfire starts. Senior animator Emmanuel Roth also points out the game's open world survival elements that let you tackle missions how you want. “We have this big open world where you can interact if you see something in the mountain, the background, if you want to check it out. You can go somewhere and deal with it the way you want”.
Naughty Dog's Neil Druckmann recently admitted there's a half a plan for a The Last of Us 2 already in place, ready to go once all Uncharted 4's DLC is done. That's obviously a few years out at best but it means Sony could well have two high profile, triple A zombie games on its slate in the future.
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.


