Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
RPGs 41 hours into Divinity Original Sin 2, I wish I'd broken a golden RPG rule
Dark Souls: Remastered
Action RPGs FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
The Blood of Dawnwalker screenshot showing Coen holding a sword
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
Monster Hunter Wilds heavy lancer gasps at the sky
Action RPGs Monster Hunter Wilds is on my GOTY list for a reason, but after a messy year I just want Capcom to wipe the slate clean with Master Rank DLC
A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations
Action RPGs Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes
Lords of the Fallen 2 crusader uses holy magic on undead
Action RPGs Lords of the Fallen 2 boss says "yes," the Soulslike will feature sexy ladies in an effort to "continue improving"
Dark Souls
Dark Souls Dark Souls and Elden Ring director "wouldn't necessarily say" that FromSoftware invented the Soulslike genre
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
Divinity
RPGs Larian's Divinity AMA Live Coverage - All the news as it happens
A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame
Survival Horror Games Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
God of War Ragnarok
Games Sony worries games have become "very complicated" in patent for AI-generated "ghost" that beats games for you
The party in The Hundred Line enjoy fireworks under a night sky, with the GamesRadar+ Best of 2025 badge
JRPGs The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
Lords of the Fallen 2 crusader uses holy magic on undead
RPGs Lords of the Fallen 2 looks exactly like the bigger, bloodier Soulslike that fans of the series have come to expect
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
Elden Ring
Games The 10 best FromSoftware games you should die with today
Trending
  • New Games for 2026
  • CES 2026
  • 2026 Preview
  • The Forge codes
  1. Games
  2. Action Rpg
  3. Dark Souls
  4. Dark Souls II

Dark Souls II - What we want to see

Features
By Ryan Taljonick published 14 December 2012

"More accessible" doesn't necessarily mean "easier"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Praise the sun!

Praise the sun!

Okay, so. Dark Souls II has been confirmed. And it's got two new directors (both new to the series) in the stead of Hidetaka Miyazaki, the previous director of Demon's and Dark Souls turned supervisor. And yes, one of them said he wants Dark Souls II to be more straightforward and understandable. So, we're thin--WHOA, HOLD ON! Before you start furiously smashing the keyboard and cranking out complaints about how the series is doomed, stop for a second and take a deep breath.

We get it, we do. We loved Demon's Souls and Dark Souls. But we also think some fresh blood on the development side might take the Souls series from capital 'A' awesome to unprecedented levels of incredible. How, you ask? Well, we've got a few ideas that might just help. Read on to see what we'd like to see from the upcoming addition to the Souls franchise.

Page 1 of 14
Page 1 of 14
Retain the connected world from Dark Souls...

Retain the connected world from Dark Souls...

Dark Souls' connected, seamless world made it feel far more alive than that of Demon's Souls. It also made playing the game a far more tense experience. Returning to the Nexus in Demon's Souls gave you a temporary reprieve--you could relax, gather your bearings, plan your next move. But in Dark Souls, constantly inhabiting a hostile world amped up the intensity a billion times over, especially considering so many of its environments were bleak enough to sap the hope straight from your bones. We'd love to revisit Dark Souls' world, provided we get to check out some new zones, of course.

What's more, Dark Souls was the kind of game you could play through multiple times without discovering all of its secrets; there were back entrances to multiple areas, tons of hidden places to find, and plenty of goodies guarded by droves of powerful demons. Ideally, Dark Souls II will build on the interconnectedness of its predecessor and give us the freedom to explore it however we wish.

Page 2 of 14
Page 2 of 14
...but ensure each zone is intelligently designed

...but ensure each zone is intelligently designed

One of the complaints that Dark Souls frequently garnered was that its level design wasn't consistently great. There were moments of brilliance in zones like Sen's Fortress, Anor Londo, and the Painted World of Ariamis. But areas such as the lava-laden Lost Izalith and the Crystal Cave, home to a plethora of invisible gap-spanning walkways, required more luck than skill to traverse.

Seeing as FromSoftware has had a bit of practice with building a more connected world, perhaps the development team will be able to spend more time ensuring that each and every zone in Dark Souls II is up to par with the architectural excellence we know the designers are capable of.

Page 3 of 14
Page 3 of 14
Keep the combat simple but punishing, and boss battles epic

Keep the combat simple but punishing, and boss battles epic

The sense of discovery and achievement are arguably the most important aspects of the Souls franchise, and combat plays a huge role in both. This is a series that places an emphasis on learning the ins and outs of your preferred weapon type over button mashing. It's a lot like a fighting game in the sense that you need to learn how to read your opponents; knowing when to block, dodge, and strike is crucial, and a single misstep often means death, even when facing the puniest of enemies. This style of slower-paced, timing-based combat must remain intact.

Of course, boss fights are a huge staple of the franchise as well; we're looking forward to even more harrowing by-the-skin-of-your-teeth encounters with varied mechanics and terrifying enemy design.

Page 4 of 14
Page 4 of 14
Iron out the technical stuff

Iron out the technical stuff

So, yes, combat is incredibly important to the Souls franchise--but Dark Souls suffered from a few technical hiccups that made it unfairly grueling at times. For instance, a side effect of building such a gorgeous, giant world was that a lot of processing power was required to render it. That became problematic when a mammoth undead dragon suddenly lunged at you full force while the frame rate dipped into the "oh god this is unplayable" range.

To make matters worse, the targeting system worked sporadically at best when Dark Souls launched, making already tough encounters all the more difficult. And for fans of online PvP, nothing killed that human-slaying buzz quicker than a hefty dose of lag. Thankfully, Dark Souls II will have dedicated servers, which should alleviate that issue--but ensuring the frame rate and control elements are in perfect working condition will make the game a far more enjoyable experience.

Page 5 of 14
Page 5 of 14
Expand the weapon upgrade system

Expand the weapon upgrade system

There are tons of awesome weapons in the Souls games, most of which can be upgraded to become more effective so long as you have the required materials on hand. To boost the effectiveness of your weapon of choice, you can imbue it with one of several special properties--lightning, enchanted, chaos, etc. Not only do these often add elemental or magic damage to your otherwise physical attacks, but certain properties scale a weapon's attack damage with specific character stats. The brilliance of this system was that it allowed you to create a powerful weapon tailored to your character build, regardless of what stats you'd dumped points into. But what if that system were taken one step further?

We'd love to see some new paths for weapon upgrades--maybe ice or other elements could make an appearance here--or, perhaps, a duality system that lets you to imbue a weapon with multiple properties. This would produce nearly limitless possibilities when it comes to crafting the perfect weapon for your character.

Page 6 of 14
Page 6 of 14
Make the game's systems more accessible

Make the game's systems more accessible

New director Tomohiro Shibuya said that he aims to make Dark Souls II more straightforward, which could mean any number of things. While we agree that the Souls series should continue to resist hand-holding its players, we do think its vague and confusing systems could use a bit of explanation. That weapon upgrade system we mentioned before? It's a tad bit complicated; we'd wager all but the most hardcore Souls players didn't even know so many upgrade paths existed.

Any new systems that might be introduced in Dark Souls II, akin to Demon's Souls' World Tendencies and Dark Souls' Covenants, could use a bit of clarification as well, because missing out on those mechanics in previous games would mean missing out on a large part of what made them so unique. The challenge should not reside in figuring these things out, but in how to best take advantage of them.

Page 7 of 14
Page 7 of 14
Give us more nuggets of story, but keep them subtle

Give us more nuggets of story, but keep them subtle

Dark Souls' approach to storytelling is vastly different than that of most games. Instead of spelling everything out in direct cinematics or dialog, it tosses players scraps of lore in the form of flavor text that accompanies some items, and, occasionally, brief conversations with NPCs.

There's a wealth of information to piece together, and uncovering nuggets of lore--whether from your interactions with items and NPCs or exploring the world--is one one of the most rewarding aspects of the Souls games. We'd love to see even more of this approach in Dark Souls II, with even more items and environments rife with brief glimpses into the world's history.

Page 8 of 14
Page 8 of 14
Add customization options

Add customization options

Awesome looking armor sets are commonplace in Dark Souls--but we want Dark Souls II to bring customization options for personalizing our character's appearance. Things like capes, emblems, and armor dyes would go a long way toward making our character stand out, especially in the online arena.

Vendors could stock the most basic of these items, but it would be cool to find rare dyes and the like while exploring deadly zones. Perhaps these could also be awards obtained by participating in competitive PvP or online co-op with others. It would be pretty cool to have more incentives to help or hinder players online.

Page 9 of 14
Page 9 of 14
Do right by PC gamers

Do right by PC gamers

After lots of petitioning by PC gamers, Dark Souls finally received a PC port--unfortunately, it shipped with virtually no settings options, and it was poorly optimized for the platform. It wasn't until player-made mods added a bevy of configuration tweaks to the game that PC players were able to tap into the game's full visual potential.

Hopefully FromSoftware has learned from its past mistakes. Seeing as the developer announced a PC version of Dark Souls II right from the start, we can only assume that the developers will spend more time creating a fully functional PC edition of the game, one that won't require player mods to enjoy.

Page 10 of 14
Page 10 of 14
Make a Wii U version

Make a Wii U version

So far, Dark Souls II has been announced for PS3, Xbox 360, and PC, and FromSoftware has no current plans to bring the game to Nintendo's Wii U. But more than 11,000 gamers have signed a petition on Change.org in hopes of changing the developer's mind.

We think a Wii U version of the game would be a wise move. For starters, more gamers would have access to the series, which would likely result in bigger sales. But the Wii U's GamePad could be used in interesting ways; moving the inventory to the touch screen would allow for quick access to items and equipment, and the addition of easily swappable equipment sets would be a welcome treat.

Page 11 of 14
Page 11 of 14
Include an easy mode...

Include an easy mode...

And then the internet exploded and all life on Earth came to an end. To add an easy mode to the Souls series is to miss the point of it entirely--but a TOTALLY OPTIONAL EASY MODE could be as simple as decreasing enemy damage or increasing the frequency with which players find consumable items. Doing so would make Dark Souls II more accessible to timid players more interested in exploring the game's world and seeing all it has to offer without fear of getting immediately destroyed.

But we propose another twist: Players who complete a game in easy mode cannot carry their character over to normal and beyond, meaning they have to brave the dangers hardcore fans crave should they wish to further their progress.

Page 12 of 14
Page 12 of 14
...but also offer a hardcore mode

...but also offer a hardcore mode

Optional permadeath. In Dark Souls. Via some kind of undead...killing...thing. 'Nuff said.

Page 13 of 14
Page 13 of 14
So the world might be mended

So the world might be mended

Just because Dark Souls II has new directors doesn't immediately mean it's going to be a "dumb baby game." FromSoftware has two Souls games under its belt, and we seriously doubt it'd do anything to jeopardize the success of such a beloved franchise. And lets not forget: FromSoftware isn't in the habit of making "simple" or "easy" games. That's not how the developer rolls. But we want to hear from the Souls fans out there: What are you hoping to see--or to not see--in Dark Souls II? Drop us a line in the comments below.

Planning on playing through Dark Souls again in preparation for the sequel? Check out our Dark Souls boss guide and our Dark Souls Covenant guide.

Page 14 of 14
Page 14 of 14
TOPICS
FromSoftware
CATEGORIES
PC Gaming PlayStation Xbox Platforms
Ryan Taljonick
Ryan Taljonick
Social Links Navigation

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K. 

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations
Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes
 
 
Divinity
Even Divinity devs got carried away by your Game Awards sculpture theories, saying "'Oh I hope it is!'" Bloodborne 2
 
 
Takasugi Shinsaku meets the player in Nioh 3, pointing a gun while a colorful yokai spirit floats behind him, cropped to give a closer view of the characters
After just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery"
 
 
Dark Souls: Remastered
FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
 
 
On the Radar: The Outer Worlds 2
The Outer Worlds 2 is a love letter to Obsidian's favorite genre, and nobody knows it better than its devs: "The fact that we're able to deliver this style of RPG in this day and age is a fantastic thing"
 
 
The Outer Worlds 2 screenshot showing companion Aza standing before a moon that hangs in the sky. GamesRadar+'s Best of 2025 logo sits in the top right-hand corner of the image
Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there"
 
 
Latest in Dark Souls
Dark Souls
Legendary Dark Souls player completes the entire trilogy without getting hit while using a saxophone as a controller
 
 
Dark Souls
Dark Souls and Elden Ring director "wouldn't necessarily say" that FromSoftware invented the Soulslike genre
 
 
Dark Souls
Calling games Soulslikes has "kept a lot of devs stuck in a loop of recreating Dark Souls," Aggro Crab lead says
 
 
Dark Souls
It's 2025 and we're still digging up new finds in the original Dark Souls: FromSoftware expert reckons cut boss attack "likely to be just a typo" that was resolved in the Artorias DLC
 
 
A close up on the face of the Mother of Lillies
Dark Souls gets a new comic that expands the mythos of the game with a new quest to revive a dead saint with magical powers: "We're going to give everyone all the thrills, chills and YOU DIED moments they'd expect from a Dark Souls story"
 
 
Dark Souls 3
8 years after release, a stunning new Dark Souls 3 speedrun world record has been set, and I started scratching my head about 75 seconds into watching it
 
 
Latest in Features
Warhammer 40,000 Necron models on a blasted, rocky battlefield
My favorite Warhammer 40K army just got a whole lot better
 
 
Razer Blade 16 2025 gaming laptop on a wooden desk
CES is over... so where are the Razer Blades?
 
 
Caleb McLaughlin as Lucas, Sadie Sink as Max, Noah Schnapp as Will, and Gaten Matarazzo as Dustin in Stranger Things season 5
In the TikTok theory era, Conformity Gate is no surprise – but it's distracting from a fitting Stranger Things finale
 
 
Two Star Wars: Legion Starter Set boxes beside each other on a wooden table
How to choose the right Star Wars: Legion army for you
 
 
Big in 2026 hero image
Big in 2026: The ultimate guide to the video games that will shape 2026 and beyond
 
 
Kingsport Lighthouse settlement in Fallout 4
Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it
 
 
  1. Aaron Wei battles a bug monster in Trails Beyond the Horizon
    1
    Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
  2. 2
    This alt-history board game is still a gold standard for modern strategy
  3. 3
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  4. 4
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  5. 5
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  1. Oona Chaplin as Varang in Avatar: Fire and Ash
    1
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  2. 2
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  3. 3
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  4. 4
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  5. 5
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  1. Millie Bobby Brown as Eleven in Stranger Things season 5 volume 2
    1
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  2. 2
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”
  3. 3
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"
  4. 4
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  5. 5
    Pluribus season 1 review: "Easily one of the year's best dramas"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...