Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Subscribe
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12.99
View
  • News
  • Guides
  • Features
  • Reviews
  • Deals
  • Magazines
    • About Us
    • Retro Gamer
    • Play
    • Total Film
    • Edge
    • SFX
Newsarama
Total Film
Edge
Trending
  • Summer Game Fest Live
  • Xbox Games Showcase
  • Starfield Direct
  • E3 2023

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  1. Home
  2. Xbox 360
  3. Role Playing
  4. Dark Souls

Dark Souls review

From Software's sequel to their 2009 dark horse masterpiece has arrived, does it live up to the hype?

By GamesRadarMichaelGrimm
published 4 October 2011
  • Comments

GamesRadar+ Verdict

Pros

  • +

    Enormous level of content

  • +

    Unparalleled sense of accomplishment

  • +

    Bizarre character and level design

Cons

  • -

    Gotcha! ambushes

  • -

    Unreliable target lock-on/camera

  • -

    Framerate issues

Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience.

Exploring the darkness

For example, while Demon’s Souls was based around the Nexus – a safe, central hub that players could return to between visits to the five surrounding worlds – Dark Souls scraps this for a nonlinear network of interconnected areas that you must discover and explore on your own, unguided. Scattered bonfires act as safe zones, restoring your health and activating checkpoints, but they also cause any enemies you’ve killed in your journey to respawn. In this series, there’s no such thing as a free lunch.

Above: The bonfires are your only respite from demons and the hollow

Each bonfire awards you 5 Estus Flasks, healing potions that essentially replace Demon’s Souls moon grass. “What!” you scream, enraged “Free healing items? DARK SOULS IS CASUAL NOOB BABY GAME!” Not so fast, sparky. Healing items are a bit more common, but the amount of blind exploring you’ll have to do in Dark Souls is infinitely more dangerous than the linear progression through its predecessor. It’s very easy to blunder into areas way above your ability level, and the developers have masochistically placed these cripplingly difficult dungeons directly next to your first proper bonfire so that you can happily stumble into them like an idiot. The only way to really know you’re somewhere beyond your current skill is by dying. Repeatedly.

Finding the path of least resistance, then, is your initial mission and learning how the different areas intersect is very important – while the game is not as open world as something like Elder Scrolls IV: Oblivion, it offers infinitely more freedom and choice than Demon’s Souls. You’ll unlock shortcuts between sections that drastically reduce travel time, but because there’s no in-game map, memorizing how to get from point A to point B is a huge part of the game’s thrill. Here it’s important to note the size of Dark Souls: an average first playthrough takes roughly 65 hours, and that’s not including the secret hidden areas, of which there are many. Dark Souls is filled to the brim with hidden weapons, armor, spells, and places that you will not only miss, but never even know exist.

Above: It isn't all just castles, Dark Souls has some gorgeous natural areas as well

Fear of the unknown

From Software and Namco have upheld the Demon’s Souls tradition of not telling the player anything despite the game’s vast size and complexity. Dark Souls opts for the information blackout, and the level of discomfort that this choice creates is key to the game’s strange charm. The development team knows what gamers like and need, then denies them those crutches in exchange for alienation and impotence. You will work to beat this game. You will grind. But when you do beat it, you will experience elation that not many other games can elicit.

This intensity and excitement is amplified by the fact that death, in the form of monstrous bosses and daunting enemies, lurks around every corner. One of the earliest wields a 14-foot long dragon’s tooth as a mace, while a later foe is literally a human infected with enormous spider eggs whose only attack is begging for you to kill him. This is not a happy world, but it’s beautiful and bizarre – a medieval fantasy infected with Lovecraftian nightmares.

Your character is fragile, too, and learning the precise mechanics of the combat is essential: how long each weapon takes to attack, how much endurance it consumes, and when you should block vs. when you should roll are all important considerations. As odd as the comparison may seem, Dark Souls plays a lot like a fighting game in this regard. You read your opponent’s moves, pay close attention to your spacing and meter, and punish whiffed attacks. You must constantly remain engaged and considering the risk vs. reward factor.

Should I play Dark Souls?

One of the most common questions we got asked from people watching us play Dark Souls was "Should I play this? It looks cool." They were rightfully apprehensive, knowing how hardcore the game's reputation is. For your convenience, we've assembled a small visual battery test that should help determine if you're the kind of person that will enjoy Dark Souls. Answer honestly, yes or no, do the following images appeal to you?

Above: Quick! Answer yes or no!

If you answered mostly yes, Dark Souls is for you. If you answered mostly no, you might want to give it a rental before you commit.

Gaps in the armor

While Dark Souls succeeds at most of what it sets out to do, the game still holds onto some of the clunkier elements from Demon’s Souls. Exploiting the enemy AI is possible, and though tricking opponents into falling off cliffs or peppering them to death with 500 arrows can be rewarding at times, it feels cheap in most cases. There’s also an overabundance of platforming, worsened by an unhelpful camera. The targeting lock-on feature is also problematic in close quarters combat, especially when facing multiple enemies. And while sporadic, we also noticed framerate issues from time to time; one encounter in particular brought the game to its knees as the animation crawled into single frame territory.

Multiplayer, in a sense

Dark Souls features the same sort of unusual passive multiplayer that the first pioneered, with players only being able to directly interact with one another in hyper specific situations. Players can summon direct help only immediately before boss fights, but only if they’ve used a rare consumable. More aggressive players can still invade other player's worlds and hunt them down, but there’s a major twist this time. Throughout the course of the game, the player may be given the opportunity to join a covenant. Covenants function like an online clan and can alter the way the player interacts with others online. One covenant allows players to not only invade other’s games, but infect their world with a detrimental curse that must be purged. Another serves as an anti-troll league, specifically targeting players who have been reported for repeatedly invading others’ games by sending members of its covenant to kill them. Don’t think joining these groups will be easy though, many of them are hidden far, far off the beaten path.

Prepare to die

Overall, however, the level to which Dark Souls gleefully rejects every modern gaming convention is impressive. Its brutal old-school difficulty and disturbing visual design were well-advertised, but the game’s mood and atmosphere are just as unique. Dour, brooding and isolated, the player is a weak husk that must trudge through a dying world with little to no help. The few people you do meet are desperately grasping to their last few marbles, and that’s only if they’re not actively trying to kill you. It’s a stark contrast to the generally upbeat, action-oriented nature of most modern games, in which the licensed rock song guitar solo peaks over some explosions as your wisecracking sidekick cracks wise.

Above: One wolf moon

Dark Souls is having none of that. Dark Souls is your curmudgeonly old grandpa that never upgraded his Vinyl records to CD, much less MP3. He likes things the old way, dammit, and he’s not having any of your newfangled guff. In a way, that’s really who Dark Souls is for – the gamer that remembers fondly how this hobby used to be, before games were multi-million dollar investments expected to sell to every male aged 18-35 on the planet. It takes you back to the era when games were made to challenge, and beating them was all the reward you needed, Achievement or Trophy be damned. The fact that Dark Souls even exists is to be applauded, proof that crusty old gluttons for punishment can still exist in an industry that outgrew them ages ago.

Oct 3, 2011

Image 1 of 1

Demon's Souls? Yes.

Dark Souls expands upon everything that made Demon's Souls great, and enhances the fear of the unknown by adding exploration elements and an enormous world filled with secrets. It's the same beautifully bleak world you know and love (or hate), but there's much much more of it now. And in all honesty, we can't think of another game to compare it to, so we'll leave it at that.

More info

GenreRole Playing
DescriptionDark Souls takes every gloriously strange and punishing moment from Demons Souls and expands and improves upon it. While its fundamentals hew closely to the original's, Dark Souls is a completely unique experience with no direct competition on the market. For those who get it, it's undoubtedly one of the year's best.
Platform"PS3","Xbox 360"
US censor rating"Mature","Rating Pending"
UK censor rating"Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
Less
GamesRadarMichaelGrimm
GamesRadarMichaelGrimm
Social Links Navigation
Down are up ell, ex why be?
More about dark souls
Flappy Souls

Flappy Souls is an unofficial Dark Souls and Flappy Bird crossover that you can play for free

Dark Souls

After 12 years, Dark Souls speedruns have reached the point of frame-perfect attacks that make bosses forget you exist

Latest
Nic Cage in Dead by Daylight

Playable Nicolas Cage and Fortnite Transformers remind us of how fun E3 season can be

See more latest ►
See comments
Most Popular
Spider-Man: Across the Spider-Verse review: "Has enough wit, imagination and thrills to fill several worlds"

By Jordan FarleyMay 31, 2023

Asus ROG Ally review: 'the best is yet to come'

By Tabitha BakerMay 30, 2023

Diablo 4 review: "A magnificent and absurd loot theme park"

By Josh WestMay 30, 2023

Street Fighter 6 review: "Arguably the best overall fighting game package ever made"

By Andi HamiltonMay 30, 2023

System Shock review: "feels more like a remaster+ than a remake"

By Leon HurleyMay 29, 2023

Elemental review: "Pixar's latest is sweet-natured but lacks depth"

By James MottramMay 27, 2023

Clank! Catacombs review: "The absolute sweet spot of tactics, variety, and good old-fashioned fun"

By Matt ThrowerMay 26, 2023

SabersPro Obi Wan EP3 lightsaber review: "The Swiss army knife of replicas"

By Benjamin AbbottMay 26, 2023

Anycubic Photon Mono M5s review: "Nothing short of magic"

By Benjamin AbbottMay 26, 2023

Syntech 6-in-1 Steam Deck Docking Station review: "Proof that you should show off your curves"

By Sam LoveridgeMay 26, 2023

Yellowjackets season 2 finale review and recap: "Deliciously nauseating and suspenseful"

By Emily GarbuttMay 26, 2023

Load Comments
  1. Asus ROG Zephyrus G14 gaming laptop on wooden table
    1
    Asus ROG Zephyrus G14 (2023) review: "rules the roost in portability and power"
  2. 2
    Amnesia: The Bunker review: "A bold new direction for the series"
  3. 3
    Asus ROG Ally review: 'the best is yet to come'
  4. 4
    Diablo 4 review: "A magnificent and absurd loot theme park"
  5. 5
    Street Fighter 6 review: "Arguably the best overall fighting game package ever made"
  1. Greatest Days
    1
    Greatest Days review: "Vibrant musical propelled by a stream of Take That bangers"
  2. 2
    Flamin' Hot review: "Packs a pleasing punch"
  3. 3
    Chevalier review: "A lush but solidly conventional operatic drama"
  4. 4
    The Flash review: "Ambitious, fun, messy"
  5. 5
    Transformers: Rise of the Beasts review: "Leans into an orgy of bombastic Bayhem"
  1. Sophie Thatcher in Yellowjackets season 2 finale
    1
    Yellowjackets season 2 finale review and recap: "Deliciously nauseating and suspenseful"
  2. 2
    Yellowjackets season 2 episode 8 review and recap: "On its way to a chilling conclusion"
  3. 3
    Yellowjackets season 2 episode 7 review and recap: "We're itching to get to the point"
  4. 4
    Yellowjackets season 2 episode 6 review and recap: "A shift is coming"
  5. 5
    LG OLED G3 review: "King of the OLED jungle"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.