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Just when you thought it was safe to cross a bridge... NeoGAF sniffs out ten new screenshots for Dark Souls II, our first look at the game in action. And it looks like dragons are still kind of possessive about the realm's bridges.

The leaked screenshots were allegedly taken in the PlayStation 3 version of From Software's dungeon delving sequel. This is the first we've seen of Dark Souls II since its cinematic reveal at Spike's VGAs last year, and the first we've heard of it since some controversial murmurings on making the tough series a bit more approachable.

IGN also has a 12-minute gameplay video if moving pictures are more your liking.

10 comments

  • g1rldraco7 - April 10, 2013 8:38 p.m.

    Great I can thousands of controllers smash into chunks as I looked at these screen shots.
  • Swedish_Chef - April 10, 2013 8:07 p.m.

    Prepare to Cooperate Jollily .
  • BladedFalcon - April 10, 2013 12:38 p.m.

    Looking spiffy! also a brighter than the previous games, which isn't necessarily a bad thing as long as they keep the feel of the atmosphere still oppressive and unpredictable. Also, it appears Bonfires will be making a return ^^ Which also leads me to hope that the exploration and progression will still feel open ended for the most part!
  • ObliqueZombie - April 10, 2013 1:21 p.m.

    Check out IGN's 12-minute demo. It's still every bit Dark Souls.
  • BladedFalcon - April 11, 2013 7:35 a.m.

    Just watched, and well, actually, at first, I was kinda worried because the first enemy encounters they showed, the enemies felt waaaay too easy for the series, slower than usual, and even when they hit, they dealt very little damage, and the player cut them down in 3 hits or less, and that's something that never happened in the previous games, even with the weakest enemies. But of course, the thing picks up when they show the first big guy with the giant mace, and then the rest of the deaths. I certainly looks gorgeous, and I like the new ideas they seem to be bringing in, but I just hope they haven't forgotten that the series charm isn't really about surprise or cheap deaths, but about super deliberate combat, in which every encounter can end in seconds either by superb tactical strategy and reflexes, or a super quick death even at the hands of dogs.
  • ObliqueZombie - April 11, 2013 7:40 a.m.

    I think that was for demo purposes. There's no way that armor is starting quality, and he had a ton of weapons at his disposal--he was probably close to out geared for those parts. But like always, we'll see.
  • BladedFalcon - April 11, 2013 9:36 a.m.

    Yeah, I was also hoping that was the case. But then, I mean, although that scene in which they shown you how a dragon just snaps the bridge and you die was cool and funny... That's not really what the other games did. I mean, as much as the series's reputation for being super hard and punishing is, pretty much everything that can and will kill you is something that you see coming, and it's not really a trial and error thing. That thing with the bridge, unless there was some sort of warning or indication beforehand of what could happen, then feels cheap, since in that case you couldn't really see it coming, nor do you have any way to prevent it once you're there.
  • ObliqueZombie - April 11, 2013 10:05 a.m.

    On that same note, where WAS a boss that required you to die, of which I had no knowledge of until I restarted a character. That was only one case, of course, and this was the only one we've seen as the case of the bridge. There could be more, of course, but alas, we'll wait and see if they put in cheap deaths like that too much or not.
  • BladedFalcon - April 11, 2013 10:10 a.m.

    Ah right... it IS true that the first fight you had with Seath you pretty much HAD to die in order to progress. Though to be fair, it didn't take THAT long to recover your souls, nor did you have to fight too difficult enemies.
  • Talvari - April 10, 2013 12:32 p.m.

    The trailer was pretty cool. From the few seconds we saw of dual wielding it looks like it'll actually be functional this time :P Also loving a more fluid style of fighting / rolling. Reminds me more of demons souls (which is a good thing). Wonder if it could potentially be going back to demons souls style stages but with a more open world hub. Would be niceee.

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