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Dark Souls II director on accessible approach

When Dark Souls II's new co-director Tomohiro Shibuya said he wanted the game to be "more straightforward and more understandable," he kicked the hornet's nest. The more detailed Edge interview with Shibuya, who along with Yui Tanimura is taking over from Demon's Souls and Dark Souls director Hidetaka Miyazaki, reveals what he hopes to alter to make the series a little bit friendlier.

“Accessibility to players who haven’t picked up Dark Souls is definitely a key topic,” Shibuya said. “Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played."

Shibuya said that giving players a more comprehensive, understandable introduction will hopefully let more of them get through to the game's addictive core without feeling discouraged and giving up. Dark Souls' covenant system in particular was too difficult to absorb and experience for many, he said.

“Making it more accessible to players is something that I want to express… I will follow the same concept as Dark Souls, but there were a lot of hidden story elements that some players may not have caught before and I’m hoping to make some of that a little bit more clear or directly expressed to the player as well.”

14 comments

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  • Cloudiology - December 18, 2012 5:42 a.m.

    This series better not go the same way as Ninja Gaiden!!
  • 7-D - December 17, 2012 10:51 p.m.

    The game is apparently only 25% complete and the article mentions; "[Dark Souls 2] looks effortlessly ready for the next generation of consoles, on a par with the fidelity of, say, Watch Dogs and Star Wars 1313." and that it's graphics are "tantalisingly close" to hyper-realism. With this in mind this could well be a title falling in the launch bracket for the next-gen consoles. I'd say it that could be a safe bet? If that's so then the push for accessibility makes even more sense.
  • CUFCfan616 - December 17, 2012 6:32 p.m.

    Just please no tutorial to teach you how to fight or how to fire a bow. Treat gamers like adults and we'll appreciate you for it. I'm excited for it though. Even without the difficulty levels, it reminds me a bit of Vagrant Story with the art direction and that's no bad thing
  • BladedFalcon - December 17, 2012 6:09 p.m.

    I guess this sounds reasonable enough... That being said, if this ends up translating into an unskipable, hour-plus long tutorial section before the real experience begins, I'm gonna be majorly annoyed.
  • JMarsella09 - December 17, 2012 2:13 p.m.

    *Sigh* but that was one of the things I loved about Dark Souls, it was completely open at the beginning. You could choose any path you wanted, or just wander aimlessly.
  • ObliqueZombie - December 17, 2012 5:01 p.m.

    I can dig it. As long as the game is still a Souls title, I'll be okay.
  • DragonLord23 - December 17, 2012 12:50 p.m.

    Will have to see to believ, but I trust the devs.
  • profile0000 - December 17, 2012 11:44 a.m.

    Acceptable
  • boondocks50 - December 17, 2012 11:14 a.m.

    I'll take it.

Showing 1-14 of 14 comments

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