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Criterion will do another Burnout, interested in Road Rash

Need for Speed: Most Wanted is coming on October 31, and developer Criterion Games is already giving us visions of sugarplums for its next few titles. Those sugarplums happen to be filled with smashed windshield glass and biker leather, because creative director Craig Sullivan told The Guardian that Criterion will definitely do another Burnout, and wouldn't mind taking Road Rash for a spin.

"We will make another Burnout game at some point. Obviously, as we're working on NFS we're thinking of really good ideas that aren't right for this series; there are ideas that we're going to explore with Burnout," Sullivan said. "There's a lot of new stuff in Most Wanted, a lot for people to get their heads around- and sometimes there's only so much explaining you can do--we've reined in some of the ideas we had for this game, they were a little ahead of their time."

Sullivan said Criterion might explore other action genres, like he did as lead designer on Criterion's 2006 FPS Black. Road Rash does happen to be an original Electronic Arts property, though...

"When we did Burnout Paradise we did some motorbike DLC and now everyone thinks that we're going to do Road Rash at some point," says Sullivan. "I had a lot of fun playing that game, we think bikes are fun. We might make a Road Rash game…Road Rash seems like a good fit for Criterion."

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14 comments

  • BladedFalcon - October 17, 2012 5:57 p.m.

    I'm pretty "Meh" in general when it comes to racing games. But Burnout 3 was the rare one I actually liked, and I would definitely be intrigued to see criterion tackle Road rash, a game that lots of people have held that was awesome.
  • sixo T - October 17, 2012 6:55 p.m.

    I HAVE FORETOLD THE FUTURE!!! :D
  • Z-man427 - October 17, 2012 6:58 p.m.

    Road Rash by Criterion? Sign me up!
  • Omrikon - October 17, 2012 7:50 p.m.

    I think Criterion can do pretty well, though I'm unsure if they're going to go with the personalities of the earlier game. I wonder how elaborate the crashes will be? Ragdoll, anyone?
  • Vordhosbn - October 18, 2012 3:24 a.m.

    Loved the old Burnout games, and loved the last few NFS games too. For some reason I can't get into Burnout Paradise, I've tried several times but it just isn't as fun to play as it looks or sounds, even with the Back to The Future car etc. Still look forward to another one though, because I know they are capable of making THE most fun racing games. Road Rash is a whole different animal. I still enjoy going back on an emulator and having an hour or two on the old Road Rash games. It's been so long since anyone's dared touch the franchise that it will be interesting to see how they change things for this generation. Can't wait to find out.
  • Fafnir - October 18, 2012 11:31 a.m.

    Love Burnout 3, hate Paradise. If they want me to buy their next game they better stop with the open world thing. It feels like all the tracks are the same in Paradise, just from different starting points. And one more thing; please don't make me follow fucking street signs in a racing game ever again.
  • JarkayColt - October 18, 2012 3:30 a.m.

    This news makes me unbelievably happy. I just hope they're talking about a 'proper' Burnout game and not something like the so-so 'Crash' offshoot. Also, call me a nutter but I think I'd like future Burnouts to stay with the unlicensed almost-parody versions of cars whereas NFS can keep all the legitimate realworld stuff. I grew to like the imaginary dealers, and all the silly DLC cars, in Paradise (the dust buggy was EPIC). Also Paradise's motorbikes were unexpectedly awesome so I hope they do make something involving them at somepoint. However I would just settle for properly intergrated bikes in the next Burnout, maybe a split campaign or something. So long as they never spread themselves too thin.
  • AmigaEngine - October 18, 2012 6:04 a.m.

    Road Rash future sounds perfect :)
  • Edias - October 18, 2012 11:40 a.m.

    I remember thinking, not too long ago, that it would be awesome to see a new Road Rash game; and it looks like somebody has been eavesdropping on my brain. I still kind of wonder, though, how they will handle it; the old ones were pretty simplistic.
  • FoxdenRacing - October 18, 2012 1:15 p.m.

    I'm torn on this. They'd make one mother of a fun game, but I don't know if they could be true to what Road Rash implies. Criterion's about as subtle as Michael Bay, and I don't know if they could resist the urge to jump the para-sailer that's jumping the wakeboarder that's jumping the water-skier that's jumping the shark of outlandishness. The last time Road Rash tried to be new and edgy, we got the utter travesty that was Jailbreak. Honestly, the company I would've trusted with it was Bizarre. I have no doubts that they'd be able to hit the sweet spot between fun and outlandish, all while capturing the magic of Road Rash 3. And now that I'm thinking about it...I'd love to see what Criterion could do if they *weren't* handcuffed by Road Rash's legacy!
  • codzprc - October 20, 2012 5:53 p.m.

    Burnout Revenge(360): Crash party mode. Possibly the greatest thing to happen to a racing game since nitro. Paradise wasn't all that great, it felt a lot like the original Midnight Club. Don't get me wrong, I liked Midnight Club back in 2000 - But that was 2000. Paradise was fun for awhile, but became tired - I ended up trading it in and kept Burnout Revenge in my library. That alone speaks volumes about Revenge - it was one of the first games I bought when I got my 360, and it's still amazingly fun to play. Single player races are always fun, time trial test runs and takedown challenges are a blast, but the local multiplayer is a major draw because of crash mode. Punting cars into oncoming traffic then slamming into a semi head on, watching the damage meter fill up then Crashbreaker! You really have to pound the crap out of "B", while some unseen group of dudes chant "light it up, light it up" or "crashbreaker, crashbreaker" -- then BOOM, the blast sends things flying like Starkiller's omni-directional force push. You send you car careening into a lower street filled with still moving vehicles, haha suckers! What's that? Another crashbreaker? Don't mind if I do! ... Then they made that XBLA thing that... well, sucked. Maybe EA made them do it, I can't imagine Criterion devs saying "You know what'd be fun? A top down micromachines crash game." Had they asked fans, I'm sure the united response would have been "Yeah! Let's ruin the thing we love!" Actually, maybe that is what happened and Criterion doesn't recognize sarcasm...

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