• RedHarlow - May 6, 2013 6:33 p.m.

    Since when does Counter Strike haven an obsession with realistic ballistics?
  • YourWorstEnemyGaming - May 6, 2013 8:33 a.m.

    In terms of multiplayer, I think that two-part games like this (Starting off in an infantry battle, then transitioning into a car chase/train ride/airplane) are going to become extremely popular. Uncharted 3 did something like this. I loved starting off the match in a plane about to take off, with enemy vehicles gathering around it. Fighting against your friends on top of a moving train was also great.
  • Rub3z - May 6, 2013 12:51 a.m.

    This is a kind of gameplay that I think hasn't been explored enough, especially in a multiplayer environment, likely because of technical issues. I think that shooting gameplay involving both opponents moving at speed is very interesting. It's exactly what makes duels in Quake or Unreal so thrilling and tactically demanding, because the players can often be moving at high speed relative to each other. I mean, who doesn't like those chase scenes in the movies where the good guys and bad guys are shooting at each other in moving vehicles, at the mercy of objects in the environment (say traffic) and the maneuvers of the drivers? I'm recalling how ridiculously awesome the climactic level in COD4 was... the thing is, that was scripted. I would imagine it's tough to translate that sort of thing to a multiplayer environment with drivers and shooters acting independent of each other, eh?

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