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Controllers and other Xbox One peripherals priced

Microsoft's priced its line of Xbox Onel peripherals, including two controller options, on its official store. The standard wireless controller starts at $60, or is bundled with a Play and Charge Kit for $75.

The Play and Charge Kit, which comes with a cable and rechargeable battery pack, costs $25 on its own and charges in under four hours. The Chat Headset (which is not bundled in with the console) costs $25.

Xbox One comes with a single wireless controller and non-optional Kinect. Wireless controllers for Xbox 360 cost $50 at launch, or $40 for a wired version. Microsoft's made no mention of a wired-only Xbox One controller, probably because the wireless one already has a USB port built in.

For comparison's sake, the PS4's DualShock 4 controller will also cost $60. That's $5 more than the DualShock 3's launch price, and $10 more than the poor, rumble-less Sixaxis controller.

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20 comments

  • clownferret - July 30, 2013 3:58 a.m.

    whichever way you look at it PS4 and Xbox1 are both going to be a huge amount of money more than Wii U once you start adding some extras.
  • AqueousBoy - July 30, 2013 8:01 a.m.

    Well, if you're comparing them to the Wii U, then I'd say money well spent. Heyo!
  • g1rldraco7 - July 29, 2013 10:14 p.m.

    Looks like the pricing is the same for current-gen accessories as well. I'll wai for the 360 adpter for the headset thanks. I'm waiting until next year to get an Xbox One anyway :P
  • GOD - July 29, 2013 6:07 p.m.

    The PS3 to PS4 controller is adding more technical doodads and still remaining $60 and rechargeable by default, so what's the justification for an Xbox One controller to cost $75 for the rechargeable version while also adding no additional functionality. Also Sony is playing it smart here. Sure they added a touch pad and that weird move light onto the back of the controller, but they aren't charging you anymore for it. The barrier to entry for the touch pad is zero additional dollars for the consumer, and it also allows Sony to map additional controls that MS might have tied to Kinect, to the their touchpad instead, for the sake of third party support. My controller will cost the same as before? Does more? And the camera peripheral that I doubt I'll use isn't required nor am I being forced to buy into it? This just shows MS still has ground to make up.
  • BackwaterRifle - July 29, 2013 8:01 p.m.

    I will continue to be skeptical of that bitch ass little screen, till I can see what it can do.
  • GOD - July 29, 2013 8:21 p.m.

    It's not a screen. Just a touchpad. Best part is though, even if it ends up going unused, I was never forced to buy into it. The worst thing that can be said about it, is that it exists solely to make PS3 controllers not work with PS4.
  • RavensPoet - July 30, 2013 11:18 a.m.

    I still don't get how this is an issue with anybody. When have you ever been able to use a last gen controller on a next gen system??
  • loomis22 - July 30, 2013 1:38 p.m.

    You can use a PS1 controller on a PS2. And you can get an adapter for like $2 to use a PS2 controller on a PS3.
  • GOD - July 30, 2013 4:36 p.m.

    As already stated, PS1 controllers worked with PS2, and there's also Gamecube controllers on Wii, Wii controllers for WiiU, and PS3 Move controllers will work with PS4. Anyways though, I wasn't saying that it was a problem. That was my whole point. That the worst thing that could be said about it, isn't even a real issue.
  • RavensPoet - July 30, 2013 4:43 p.m.

    Well I stand corrected! I forgot all about the PS1 controllers working on PS2. And I do remember reading about GC controllers working on wii. Well then... ::open mouth, inserts foot::
  • Campin_Will - July 29, 2013 2:52 p.m.

    Wireless controllers were $60 at launch and wired were ten less. A lot of the sites I read have made this same mistake, I know it's small, but it shows that prices aren't all bad.
  • tehtimeisnow - July 29, 2013 1:56 p.m.

    just stick 2 ipohne gameing. u dont have 2 wastes money on a conotroller and the ganes only cost a doller
  • loomis22 - July 30, 2013 1:41 p.m.

    This can't be serious; mobile gaming is nowhere near console gaming. Sure for a casual gaming that likes to play for 5 minutes at a time it is fine. try finding a game that you can sink 300+ hours into on a mobile game.
  • tehtimeisnow - July 30, 2013 4:54 p.m.

    ive playd 1200 hours of angrey birds and 400 huors of cu the rope and 100 hours of infenety blade
  • usmovers_02 - July 29, 2013 1:31 p.m.

    Still waiting for word on PC compatibility.
  • StrayGator - July 29, 2013 12:12 p.m.

    With a USB port on the controller, what need do you have for a play and charge kit? how is it different than a USB cable and an additional battery?
  • Connor Sheridan - July 29, 2013 1:46 p.m.

    I don't believe you could recharge any kind of battery through the controller while playing, it has to be this kind. You could always just get a pair of rechargeable AA batteries, of course, but then you'd have to take them out to charge.
  • StrayGator - July 29, 2013 2:40 p.m.

    If any wireless gaming mouse + PS3/4 can "play-n-charge" with a simple USB cable, why can't the Xbox?
  • FoxdenRacing - July 29, 2013 4:29 p.m.

    Having a proprietary pin-out allows them to corner the market on charging cables. Even if you buy a knock-off cable, MS still gets paid a licensing fee for that knock-off manufacturer to use their patented plastic shape..
  • FoxdenRacing - July 29, 2013 4:22 p.m.

    The current Play'n'Charge can trickle charge the battery packs, but it slows down considerably.

Showing 1-20 of 20 comments

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