Condemned 2: Bloodshot

Take two beatings and call me in the morning

Dec 28, 2007

Good news, gore fans. There are two things that Condemned sequel Bloodshot properly nails and it’s this: tension and entrails. It’s nothing less than you’d expect from coders Monolith, of course, as we take another foray onto the mean streets of Metro City for a second round of tramp baiting.

Our first mission? Following former Special Crimes Unit Investigator-turned-hobo Ethan Thomas as he accompanies an FBI SWAT team into the depths of a ruined tenement in search of an elusive contact from the original game, Vanhorn. As our lapsed hero makes his way down a ladder into a squalid lift shaft, the rungs suddenly snap and Thomas hurtles towards terra painful. Then, as if the situation couldn’t get any worse, you’re forced to hit your D-pad sharpish as a lift suddenly careers down the shaft on a collision course with Ethan’s face. A perfectly choreographed example of Monolith’s flair for first-person theatricals, it’s incredibly cinematic, utterly immersive and bloody terrifying.

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