-oo:                            
                                    .osdhs+.                          
                                     o+dh++                           
                                     `oyyo`                    
                                      syhy                       
                                      yysy                     
                          .-.`.       yyyy                
                        .+shsssyyssyyysyhyyyyhhhyyyhhs+.              
                        /osyyysysoyhsysyhsyyyyhhyyyhhoy/              
                             mmmmmmmmmsosmmmmmmmmm         
                     hdddmmmmdmmmmmmmdyysydmmmmmmmdmmmmdddd`          
                    :dmmddmmmmmddddmdhyyosydmdddmmmmmmddmmd:          
                   :dmmddddddmmddmdds`oyss`sddmdmmmddddddmmd:         
                 `smmmmmddmmddddmddo  syys  odddddddmmddmmmmms.       
              ./odmdddddddddddddddh   syys   ydddddddddddddddmdo/.    
               `sdddddddddddddddhd-   oyss   -mhdddddddddddddddy`     
                 dddddddmmmdho/.`.   -syoo.   .`./ohdmmmddddddd.      
                 sdddmmdds+.         +sdho/         ./sddmmdddy       
                 yddmdy/`           `oohso+`           `/ymmddh       
                +dmh+.              +++/+o+/              .+hmdo      
              `sdy:                 -+ooyso:                 :ydy`    
            ./o/.                    -++so-                    `:o/.  
   

       `-/osysso/.                                                             
     /hNMms+:...-///-                                                          
   /mMMy-           `-`       `/-                                -o`           
  sMMm-                  `/ `/Nm         .                       :s.           
 /MMN-    `:yh:`  `o/:o` yy` :Md  `:om: oh `/os: `:hh:` :ds`/do``ym/  `:hy-    
 dMMy    sM/:NM/ +:ymm:`yMdo.:Md `mN.mN:mM+ +My`sM/:NM: :MN-oMd  dM+ hM-/MN-   
 dMMy    dM/ NM.+My.-dm.sMs  :Md -MN-:` :Mo  yM-mM/`NM. .MN`/Md  dM+`NM-.MN`   
 oMMN`   dM/ NM.`y+  +N.sMs  :Md .NM:   :Ms  yy mM/`NM` .MN`/Md  dM+`NM-.MN`   
  hMMd`  yMy.dM+`yMNh/- sMm: /MN: +NMh- :hMms:  yMs.dM+ :md`-Nm. sMo`dMo.mN:`+.
   oNMN+` -   .  `.:/.`  :-   ::   `:`    .-     -  `.   `   `    `  `-  `.  ` 
    .omMNy+-``  `.:/:`                                                         
       ./syddhhso/.



 _______________________________________________
/                                               \
| Castlevania: Portrait of Ruin FAQ/Walkthrough |
| Author: Zach "Darko" Long (GCNzach)           |
| Version 1.5                                   |
\_______________________________________________/
                          __                    __
          __       __     \_\  __          __   \_\  __   __       __
          \_\     /_/        \/_/         /_/      \/_/   \_\     /_/
        .-.  \.-./  .-.   .-./  .-.   .-./  .-.   .-\   .-.  \.-./  .-.
       //-\\_//-\\_//-\\_//-\\_//-\\_//-\\_// \\_//-\\_//-\\_//-\\_//-\\
     __(   '-'   '-'\  '-'   '-'  /'-'   '-'\__'-'   '-'__/'-'   '-'\__
    /_/))            \__       __/\          \_\       /_/           \_\
 ___\_//              \_\     /_/  \__
/_/  ((                             \_\
      )) __
__   // /_/      ~Table of Contents~
\_\_((_/___
     ))  \_\
     \\
      )) __      I. Version History
__   // /_/     II. Characters
\_\_((_/       III. Controls and Menu Options
     \\         IV. Walkthrough
      )) __      V. Secrets
__   // /_/     VI. Weapons and Items
\_\_((_/___    VII. Armor
     ))  \_\  VIII. Quests
     \\         IX. Bestiary
      ))         X. Abilities
      )) __     XI. Multiplayer and Wi-Fi
__   // /_/    XII. Legal Stuff
\_\_((_/      XIII. Contact Me
     \\        XIV. Credits
      ))    __       __          __          __        __   __       __
  __  ))    \_\     /_/        \/_/         /_/      \/_/   \_\     /_/
  \_\_((   .-.  \.-./  .-.   .-./  .-.   .-./  .-.   .-\   .-.  \.-./  .-.
       \\_//-\\_//-\\_//-\\_//-\\_//-\\_//-\\_// \\_//-\\_//-\\_//-\\_//-\\
        '  \__'-'   '-'\  '-'   '-'  /'-'   '-'\__'-'   '-'__/'-'   '-'\__
            \_\         \__       __/\          \_\       /_/           \_\
                         \_\     /_/  \__
                                       \_\

Note: To find a certain part of the walkthrough in this guide, use the search
feature (Ctrl + F) and type in the name of the area you are looking for with
~'s around them (i.e. ~City of Haze~)

__________
----------
I. Version History
__________
----------

Version 0.3 - One-third of the walkthrough complete. Abilities, Wi-Fi, and
Secrets sections complete. The rest is in progress.

Version 0.4 - About half of the walkthrough complete. A lot of information
added to each of the sections in progress.

Version 0.5 - Walkthrough about done. Items complete. Everything else has not
been touched since last time.

Version 0.6 - Main story complete in walkthrough.

Version 0.7 - Walkthrough complete. New addition to Weapons section.

Version 1.0 - All sections complete.

Version 1.5 - Many spelling errors fixed. A couple new strategies were added.


__________
----------
II. Characters
__________
----------

~Jonathan Morris~

Not only is he a kid that goes to my school, but he's the main character of
the game. Jonathan is a questionably dim-witted eighteen-year-old seeking
to defeat Dracula with the legendary Vampire Killer. His father was able to
wield the whip, but Jonathan can't because his vampire killer ancestry has
worn from his blood. His best attribute is his unwavering determination.


~Charlotte Aulin~

This hot...er... haughty sixteen-year-old assistant magician to Jonathan was
the vampire killer's childhood friend. She is more together and intelligent
than Jonathan, so she serves an important role in keeping him alive.


~Wind~

Wind is a deceased spirit that dies at the age of fifty. He was killed when
Brauner, a vampire, attempted to turn him into a monster of Dracula'a Castle.


~Brauner~

Brauner is a vengeful vampire who seeks to destory the human race out of
hatred. He resurrected Dracula's Castle purely for its power.


~Stella~

Stella is a sword wielder and eldest daughter of Brauner. She, too, believes
humans are evil pests.


~Loretta~

Completely devoid of emotion, Loretta, Brauner's youngest daughter, serves 
as a stellar magician. She is second in hand to Stella.


~Vincent~

A greedy priest, Vincent is Jonathan and Charlotte's guide throughout the game.
He is mostly interested in saving the church.


__________
----------
III. Controls and Menu Options
__________
----------

The -> and <- buttons on the DS directional pad make the your characters run
right or left accordingly. The down arrow initiates a crouched position to
duck below enemy attacks. Attacks can be used during either of these actions.

The B button allows your character to jump. You can jump in different
directions by using your directional pad while performing a jump.

Press Y to attack.

Press the L shoulder button to do a backdash, an evasive procedure.

For Jonathan, press Up and Y at the same time to fire a subweapon. This will 
consume some MP. Subweapons grow in strength the more you use them.

For Charlotte, press Up and Y at the same time to fire an equipped spell.
Holding Y past the first filled meter opens a second meter that will unleash
an upgraded version of the spell.

The A button changes characters that are not currently in your control. If
you press A will both characters are out, it dismisses your backup character.
X will switch your controlled character from Charlotte to Jonathon or vice
versa.

Any damage a partner takes only affects MP. If you run out of MP, that
character vanishes until MP is sufficiently restored.

Use your stylus to make your backup character to move to that spot. Press the
R shoulder button to use the backup character's subweapon. Press Down and A
to tell your backup character to stay in one spot.

To repeatedly attack, use a Swap Cancel. You can do this by attacking with
one character and, when the attack hits, pressing X to switch characters.
When that character appears immediately attack and repeat the process as
needed.

Press the Select button to switch between the top screen map and statistics
screen.

Press the Start button to enter the Menu screen.

If your MP bar is flashing you can perform a Dual Crush by pressing Up and X.

Perform a Backdash Cancel by either using a weapon and quickly backdashing or
backdashing then quickly using your weapon.

Moonwalking can be done with one character on the screen. A Moonkwalk is when
you switch characters during a Backdash and immediately performing another
backdash. Repeat this process as needed.

To do a Critical Attack Cancel, perform a normal attack then quickly press
Right, Right again, then Attack to deal massive damage to the enemy's weak
point.

Jonathan can perform a Martial Arts tecnique by quickly pressing Up, Left,
Down, Right, and Attack.

There are several areas of interest on the Menu Statistics screen:

LV is your current level.

EXP is experience. Collect experience to rise in level.

NEXT is the amount of EXP needed for the next level.

RATE is the a percentage of how much of the castle you have explored.

GOLD is gold, the currency in this game.

TIME is how much time you've spent on a certain save file.

ATK is attack, which governs how much damage you deal to enemies with
a normal attack.

DEF is defense, which determines how much damage you take.

STR is strength, which affects your ATK power.

CON is consitution power, which affects your DEF power.

INT is intelligince, which determines the power of your spells.

MND is mind, which is your magic defense.

LCK is luck, which affects how often enemies drop rare items.

To equip items in the Equip Menu, simply press over the category of the
item you wish to you use and press A. Then, press A on the item you wish
to equip for that category.

To use an item in the Item Menu simply press A on the item you wish to use.

Suspend is an emergency Save point. It can only be used occasionaly.

The Config Menu lets you adjust properties such as button layout and volume.

Talk will give a gameplay tip.

The Relics option lets you see what relics you've collected. Relics grant
special abilities to players.

The Guides menu is basically everything you've done on your journey displayed
in one convenient spot.

The Maps menu allows you to see the maps of the places you've already
explored. Markers are available to mark important places by using your stylus.

I have decided to include the four negative status effects here as well:

The four negative effects are Poison, which lowers STR, INT, MND, and
diminishes your HP, Curse, which rapidly drains your MP, Stone, which
turns you into solid stone (use your Right and Left buttons on your
directional pads and alternate them quickly to break free), and Charm, which
removes control of your character.

Another way to free yourself from the Stone status effect more quickly is to
switch control to your partner and have them attack the stoned character.


__________
----------
IV. Walkthrough
__________
----------                  
                              

                               ___
                              |  _|_____
                       ___    |
  ~Castle Entrance~  |  _|____|    _____
               __    |    ____    |
             _|_ |___|_  |   _|   |_____
     ___    |_   ___     |__|___________|____
 ___|   |___|__  ___|_______  _ _______   ___  
|GO_     ____    _ ____________|     |_  |
    |_  |    |____|                    | |
      | |                              | |
      | |                               _|
      | |
      | |_
     _|  _|
    |_____|


Your journey begins just outside the castle, where a closed gate is before you.
Drop below the closed bridge to find the Change Cube, which allows you to
change characters whenever you please by pressing X. Jump up until you find
the Call Cube, which allows you to battle with your partner at your side. Find
an odd protrusion on a platform to find a button you need to push down to
open the gate. Call out Charlotte to push down the button and open the gate.

Regenerating zombies now are after you. Slice through them until you enter a
room where you can find the Tome of Arms 1 directly below you. Equip the Tomes
to Charlotte then go left and the Short Sword, which you should only equip if
you are comfortable with close combat. Go down through the hall and swing at
the bottom-left wall three times to obtain a Beef Jerky. Finally, follow the
path east to reach your first Save Point. Save your game by pressing up on the
Directional Pad. It will also fully recover you. When you've saved, exit and
traverse to the Northeast doorway.

You'll now come across a long corridor where you will be frantically running
away from half a Behemoth by hitting cracked pillars to your right as fast as
you can. Once you've made it to the end, jump on top of the platforms and wait
for the Behemoth to exit the room.

Go to the right entrance to save your game. Afterwards, head out again and
jump onto the overhead platforms to discover a floaty shiny thingy. Nab it to
gain use of the Knife Subweapon. After that, go west until you find a statue
with a green aura around it.

Jump onto the statue and get the Wait Cube, which allows you to make a partner
wait at your standing spot by using Down and A. Have Charlotte stay on the
statue while Jonathan pushes it. When the statue is positioned well to jump up
onto the next platform, press X to switch to Charlotte, grab the Raging Fire
spell to the right, and jump onto the left platform to enter the West doorway.

Jump through the doorway that is above you now. Defeat the Axe Armor and
grab the Book of Spirits, which displays the names of enemies when you attack
them. When you've done that, return to the previous room and enter the
southeast doorway.

Meet Wind. Wind is a mysterious, conscious spirit that will grant you quests
throughout your adventure. Your first mission, called Preparations, is quite
simple. Walk to Vincent next door and buy a Potion and Castle Map 1 from him.
Return to Wind to obtain the Lizard Tail, allowing you to slide using Down
and B. Stock up on Vincent's potions while you can.

Exit Wind's room and jump on the glowing switch to your left. Travel to the
doorway in the northwest corner to find a Warp Point, which will display
where you are on the map and allow you to warp to any other Warp Points you've
found in that area. After that, leave the room and head right. Drop down a
platform and go west to find a small gap. Press Down and B to perform a slide
to get under it. Go into the room to find your first true challenge, the City
of Haze.

                                                        
   _______   ____________                           __     ____
  |___    | | _       _  |   ~City of Haze~        |  |   |__  |
    |     | |_ |     | | |    ___   ___            |  |____  | |
 ___| |  _| | _|     |_| |___|   |_|_  |_   _______|  | _  |_| |___________  
|GO___|________|  _____|_______  ________| |_____   __ __|  ___   __BOSS_  |_
              _| |_         |  _|              |  _|  |____|   |_|    _  |  _|
             |_____|        | |        __      |  _|    _________    | |_|  _|
                           _| |_______|  |_____| |_____|    __   |___|  ___|
                          |________________________________|  |________|  

~Important Enemies~
Death Mask
Andras
Zacchino

Head east and folow the path into a building. You'll find the Clover Tiara
here, and you should equip it. Climb the platforms up to the northeast doorway
and keep following the path. You will find a Leather Cuirass. Equip it and
continue. You will eventually find a Save Point.

Continue upward by the Save Point room. Then, drop to the bottomleft part
of the map. The floor in this area is fake. Use the Claymore found in the
northeast part of the room and swing it three times. Drop to the bottom of
the new area and defeat the Student Witch. After that, swing at the wall to
your right to reveal another hidden room. In the room there is a Paper
Airplane. Leave the room and go to the left room. Defeat the Skeleton
Bartnder to obtain the Cream Pie Subweapon. Once you've done what you've
wanted to do here, go back up to where you broke the floor, and go east to
find Rush, the game's first Dual Crush.

Climb back up into the next area, where you'll find some Sandals. Equip them
and keep going. You'll end up on a path with regenerating Zombies. Kill a ton
of them to spawn a rare monster called a Wight. Continue to the next area
whether you decide to spawn the Wight or not.

When you come across the Leather Whip, don't equip it. Your Claymore is more
useful at the moment. Continue ehading east and ignore the south path. Keep
exploring the simple area until you've grabbed the Enamel Pinheels,
initialized the Warp Point, and obtained the Holy Thunder Dual Crush. When
you're done, backtrack and go in the path heading south.

When you find the Save Point, use it. Go east to find a cart and a lever by it.
Have one character stay in the mine cart and the other hit the lever with
their weapon. When the lever is hit, quickly tap X to switch over to the
character in the cart and continue blasting through barriers until you reach
the end. At the end, go north to obtain the Gale Force spell and a Mace. When
you've done that, go down and head east to a Save Point.

Continue following the path until you find a false wall overhead. Swing at
the roof with your Claymore three times to find the Nun's Shoes. The Nun's
Shoes are also needed for the Quest "Holy Appearance". After that, continue
forward to Save and Warp point on the eastern-most part of the map. Head
upwards and west to find the first boss.


 _                _
/                  \
      Dullahan
\_                _/

HP: 600 (Hit Points)
EXP: 500 (Experience granted upon defeat)
SP: 40 (Skill Points granted upon defeat)
ATK: 20 (Attack power)
DEF: 0 (Defense power)
MND: 0 (Mind power)
Weaknesses: Strike, Whip, Thunder
Strengths: Ice

"A beheaded knight who carries carries his severed head."

Whee! Your first boss fight. The official guide recommends using a whip, but I
used the Claymore. It's your choice. Dullahan has four deadly attacks to
evade. The first attack is a forward lance thrust, which is evaded easily.
Be careful, though, that you don't run into his knee. Use Backdash as needed.

His second attack is a downward lance dive. This can either be evaded by
using Lizard Tail under him or getting over him before he jumps. Be wary,
however, because this attack summons a series of half-screen-high blades that
protrude from the ground. If you're caught with these coming your way, simply
jump over them when they reach you.

His third and fourth attack are together. First, he will hold his head on
top of his former body and spew out large balls of darkness about a second
apart. Evade these by jumping up and down as they fire because they fire at
your current location. These did about sixty damage to me each, so I recommend
you be very careful with this attack. After he fires these balls of darkness,
he'll throw his head at you, and tiny little flames will disperse towards you.
Bat these flames away with your Claymore as they approach you.

A tactic I used to confuse this boss was to Call my partner and have one of
them jump over his head. Dullahan will then shift right and left, trying to
decide which character he will attack. Whilst he is undecided, attack
furiously. This will usually work until either you run out of HP or your
partner runs out of MP (which is equivalent to their HP)

Just swing away at him until he is a goner.

After you defeat Dullahan, go west to obtain the Acrobat's Cube, which allows
you to jump off your partner's shoulders (jump near the top of your partner
then press B) Go to the next room and swing at the floor at the entrance with
your Claymore to unveil a hidden room containing the Tuxedo Coat. Equip it and
exit the room. Go west and jump the wall using the Acrobat Cube ability. Go
to the northwest corner of the room and enter the doorway to obtain Thick
Glasses. Now go to the northeast part of the previous room and use your new
tecnique once again to obtain a Cape. When finished, exit the room through
the southwest doorway.

Go west until you until you find a path leading south. Follow it to find an
Axe. Leave the rooma nd go north. When you find another large room, survey
both the northeast and northwest corners to obtain a Velvet Ribbon and a Long
Sword. Exit through the southwest path until you're outside. Get the Push
Cube and move the carriage by getting Jonathan to push. After Jonathan starts
pushing, summon Charlotte to have her help move the carriage. If you want
a sweet bonus, go to the West path instead. Defeat the swarm of enemies to
receive the CON Boost spell. After that, go down that path where you pushed
the carriage and find a Warp Point room. Go back to the beginning of the City
of Haze and enter the Dracula's Castle portrait. Make your way back to Wind.



                               ___
                              |  _|_____
                       ___    |
  ~Castle Entrance~  |  _|____|    _____
               __    |    ____    |
             _|_ |___|_  |   _|   |_____
     ___    |_   ___     |__|___________|____
 ___|   |___|___ ___|_______  _ _______   ___  
|___     ____    _ _________GO_|     |_  |
    |_  |    |____|                    | |
      | |                              | |
      | |                               _|
      | |
      | |_
     _|  _|
    |_____|


When you reach Wind, he'll give you your first real quest, the Super Sonic
Punch mission. When obtained, go back to the City of Haze. A room in the top
left corner of the map has a meat room. Remove your weapon and strike the meat
with your bare hands to receive the requested Ground Meat. Return it to Wind
to receive the Bullet Punch weapon.

Whether you decided to do that quest now or not, go back to the room in the
Castle Entrance where you probably saw an unreachable Skill Cube. It's the
room you arrived at right after the Behemoth chase. Use the Acrobat Cube's
ability to reach the ledge and obtain Whip Skill 1. Save your game in the room
southeast of you. Continue east to find a Spear. The white door above leads
you to the second boss battle.


 _                _
/                  \
      Behemoth
\_                _/

HP: 800
EXP: 1000
SP: 45
ATK: 36
DEF: 0
MND: 0
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"A beast who rebelled against heaven; it fought on even after it was killed."

I used an Axe here instead of the recommended Spear. I'm just not enough of a
wuss to stand that far back in battle.

When you see the Behemoth stomp his foot twice, he is about to charge. Jump
over him as he approaches you. If he stomps his foot once, he is going to
jump. Use the Lizard's Tail to avoid this. After either attack, Behemoth will
exit the room and return from the same side in which he left charging. Run
away from him until he stops charging.

Behemoth has a couple other attacks. One is when bloody tentacles shoot from
his mouth. Simply avoid it by doing whatever you did with Dullahan's forward
lance thrust. He will also spew out chunks of blood. Just bat these away with
your weapon.

Use Charlotte's Raging Fire and Jonathan's weapon to bring down the beast
quickly.

After you defeat the rather disturbing creature, exit the room and go south.
There's a hidden room below the steel bars. Swing at the left wall three times
to find a path to the Combat Knife. After that, head south and enter the
left door.                                  _______
                                            END__  |
       _________                                 | |
      |  _____GO                                 | |
      | |                                        | |
      | |        __________                     _| |_______
     _| |_______|  _   _   | ~Buried Chamber~  |  _   _____|
 ___|  _________  | |_| |  |____               |_| | |
|_____|         | |_____|      _|                  | |
                |__________|  |_______       ______| |_
                         |__________  |_____|  ________|
                                    |_________| 

~Important Enemies~
Slime
Dragon Zombie

Platforms in this area that appear wooden will give in when you jump on them.
To avoid falling jump off them very quickly when you land.

When you first enter, don't be intimidated. The Golem before you is a wimp.
Take him out like any other monster and continue. When he's fallen, go
southwest until you reach a fork. Take the west path to obtain Jonathan's
Offensive Form ability. Backtrap to the east path and follow it until you
reach another fork. Go north first, which has a hidden room directly in the
middle of it. Unveil this room by swinging the Claymore three times and obtain
an HP Max Up. Backtrack to the other path and go west to obtain a Cestus. An
Invisible Man may give you some trouble on the way. Just watch for any
abnormal distortions on the screen to figure out where he is.

Backtrack to the right side of the square on the map and enter the room to the
east. Save in the room that is, again, east. After that, go down the pit.
Unlock the Warp Point at the bottom for later convenience. Keep heading east
until you come across a dead end with a pipe. Swing at the pipe with your
weapon to unveil a Boiled Starfish, then go up on the platform behind you and
travel north. When you reach yet another fork, go east to find a Bandana or
go west to find the Ice Fang spell. When you get to where the Ice Fang is,
swing at the floor with your Claymore to uncover a hidden room with an MP Max
Up. Leave the room and continually head north, and grab the Copper Plate while
you're at it.

~Great Stairway~

Now you arrive at the Great Stairway, which is not worthy of a map because
you have to go in like a straight path here anyway.

~Important Enemies~
Lerajie
Persephone

After clearing the Buried Chamber, go east. Keep going until you find a way to
go south, where you will find a Save Point and the Don Quixote book for
Charlotte. The Don Quixote book, notably, is the first book to deal elemental
damage. Head east again and get ready for a pushover boss.

 _               _
/                 \
      Keremet
\_               _/

HP: 666
EXP: 2000
SP: 50
ATK: 39
DEF: 0
MND: 0
Weaknesses: Fire, Ice, Electric
Strengths: None

"A demon that lives in small, enclosed spaces."

I used an odd tactic to defeat Keremet. I had Jonathon swing at the pot, so
Keremet would reveal himself and switched to Charlotte. I then had Charlotte
jump to the lowermost platform and use Gale Wind just as Keremet shot a huge
ball of darkness to hit his head since his head is his weak point. Repeat the
process for the whole battle unless you don't have Gale Wind, in which case
read the next paragraph.

Jump into the pot while Keremet is inside to push him nearer to the two
platforms. Have your partner help you push the pot towards the platform. When
the pot is positioned directly below the platforms, have Jonathan jump onto
the highest platform and Charlotte should stay on the other side. Charlotte
will attack the pot by herself so that Keremet will continually reappearing.
When Keremet appears, he will be facing Charlotte, and Jonthan will have a
free shot at the slimy boss's head. If Keremet summons a rain of slimes,
dismiss Charlotte and reposition her when the attack is over. Repeat this
process to bring him down easily.

After you're done with this dude, head east to find the Stone of Flight, which
allows you to double-jump in mid-air by pressing B after you jump. Use this
ability to reach the top of the platform high above you, and grab the Partisan
while you're at it. Continue east, ignoring any path that goes north. Grab the
Nun's Habit head piece at the bottom left corner of this room. After that,
exit the room via the southeast corridor. Use the Save Point, activate the
Warp Point, and enter the Sandy Grave portrait.

~Sandy Grave~

At this point, the maps become too complex for me to make with ASCII, so
follow my directions carefully or check the Portrait of Ruin GameFAQs page 
for some posted maps.

~Important Enemies~
Crossbow Armor
Armor Knight

Go east from the entrance until you come across a Sand Worm. Kill it however
you can and stand in the spot where it died. You will eventually fall into a
secret room containing an HP Max Up. Exit the room and continue east until
you come across the Steel Whip. After that, jump up and save your game at
your local Save Point.

Go east and ignore the first path going south that you come across. You'll
come across a room with spiked booby traps dropping from the ceiling. To
avoid these, go under them slightly and quickly move out of the way. As it
lifts back up, make your way safely across. Check out the next room for the
Clear Skies spell and 2000g. The next room has another set of spike traps and
a path going south. Follow it and go west when you come across a fork. The
square room at the end of the path has 2000g and the 1,000 Blades Dual Crush
ability. The 1,000 Blades ability is extremely useful in the upcoming battle,
so you best be sure to get it. Leave the room and go to the room to the east
now. A Mimic will be guarding a High Potion. Carefully grab the juiced-up
potion and continue east.

When you end up outside, kill another Sand Worm and continue to find the Bagh
Nahk. Go west back into a triangular room and combine the Acrobat Cube and
souble jump ability to obtain the Buwaka Knife in the northeast corner of the
room. Exit through the northwest path and keep heading in that direction.
After walking up the two inclined rooms, go into the next room that has spike
cylinders. After clearing this room, save at the nearby Save Point and
continue heading west.

You'll now face a giant Sphinx enemy that you can either fight or avoid. I
reccomend avoiding it by using Lizard Tail and taking some light damage as you
slide by it. If you decide to fight it, attack its head and arms. Once it's
dead, activate the nearby Warp Point. After that, move north after reaching
a large rectangular room. There is a very tall line of Bone Pillars here
which you must defeat in order to defeat to obtain the Steel Ball subweapon.
Defeat it easily with Holy Lightning or just jump up and attack its heads
ferociously. Go north now and enter a path leading east until you reach the
Save Point at the northeast corner of the map. Note that there is a pit in
front of the Amphisbaena enemy that you can enter for the Royal Sandals, an
invaluable piece of footwear for Charlotte. However, you'll have to loop back
to where you found the pit because you can't go back up from where you
dropped in the room. Either way, save your game and prepare for the upcoming
boss battle.

 _               _
/                 \
      Astarte
\_               _/

HP: 1500
EXP: 3000
SP: 50
ATK: 48
DEF: 0
MND: 50
Weaknesses: Strike, Whip, Slash, Holy
Strengths: Fire, Ice, Electric, Dark

"A woman of irresistable beauty. No man can defy her will."

1,000 Blades is your best friend in this fight. Use it often and well. When
your meter is full, make sure Astarte is on the ground, in front of you, and
barely off the screen. Fire the Moonstone Cannon...er... Dual ability to deal
some massive damage.

Astarte's weaponry is intimidating. She has a green lightning attack and a
tornado attack. The lightining attack can be avoided by dashing away from her
as the attack initiates. The tornado attack is avoided by double-jumping
completely vertically.

Watch out for her Charm attack especially. She will fire heart-shaped
projectiles at you that will cause Jonathan to become infatuated and turn
against Charlotte. Jonathan will swing at Charlotte continuously and chase her.
Basically, your only option is to kill Jonathan and wait until he can be used
again a little while later. If you have 1,000 Blades, though, you're good to
go.

After Astarte is defeated, go west out of the room and follow the path to
the Strength Glove relic, which allows you to push heavier objects than before.
Push a heavy block out of your way and find the nearest Warp Point to exit
the Sandy Grave.

~Great Stairway~

~Important Enemies~
Hill Guard
Lilith

After warping back to the Great Stairway, go north and take the northern path
you passed earlier in this area. When you reach a fork, take the east path
and guide yourself through it until you find Goggles. Directly to the right
of the Goggles is a breakable wall, so take it down to unveil a room with the
Axe Bomber Dual Crush. Backtrap to the fork and go west. Gra the MIND Boost
spell and go to the Warp Point a few rooms over. When you reach a fork, go
west.

In this square room, a Poncho, Potion, and Tonic can be reached using the
Acrobat Cube skill with a double-jump. Get the STR Boost and Tomb of Arms 2
before exiting the area via the northwest path. After an lone empty hallway,
the next room has two doorways, on going west and one going north. Take the
north path way to the top of the tower to find a Sequined Dress. Backtrack
to the fork and go down the west path. After crossing a bridge, go into the
northern gap in the roof. This area has a Warp Point, Save Point, and the
portal to the Nation of Fools stage. The roof directly outside of the room
that leads to the portal is a breakable wall. Strike it thrice to unveil a path
to the Nun's Robes. When finished, use the portal to go back to the Castle
Entrance.

                               ___
                              |  _|_____
                       ___    |
  ~Castle Entrance~  |  _|____|    _____
               __    |    ____    |
             _|_ |___|_  |   _|   |_____
     ___    |GO  ___     |__|___________|____
 ___|   |___|__  ___|_______  _ _______   ___  
|___     ____    _ ____________|     |_  |
    |_  |    |____|                    | |
      | |                              | |
      | |                               _|
      | |
      | |_
     _|  _|
    |_____|

Many new quests are available: Ghosts of the Desert, Defender of the Stairs,
Overcome the Curse, and The Spinning Art. Do all, some, or none of them. It's
up to you.

Go three rooms east of the Warp Point and use the Acrobat Cube ability with
the double-jump ability to go up and grab the Laurel Brooch. Drop down to the
previous room and take the east bridge ober to the next area. Go to the
southwest corner of the room and strike the wall three times to find a hidden
room with an MP Max Up. Return to the previous room and proceed to the east
to find the oh-so-sweet Knee Strike ability for Jonathan. Exit back to the
main tower and head north. There is a block in the northwest corner of the
room. Get your partner to move it to the left a bit then double jump inside
the hole in the roof. Here you find the Nebula, one crazy awesome whip. It will
home in on your enemy's location. After you've done what you've wanted to do,
head back to the Warp Point and go to the Nation of Fools portrait.

~Nation of Fools~

This map is a nearly symmetrical square.

~Important Enemies~

Flying Armor
Killer Clown
Coppelia

There are two different types of traps in this perplexing area. The first is
a flame wheel which you must simply avoid by entering and exiting it at the
right times. The other is a swinging blade which is avoided by timing your
moves wisely... and maybe some luck in certain cases.

Upon entering the Nation of Fools, go east. The path with go west and lead you
to a Warp Point. Go north after activating the Warp Point and follow the path,
ignoring the path going north towards the center of the map. Save your game at
the Save Point you discover on the way. The first room that goes outside has
a few Armor Knights ready to slice and dice you. Be careful of their awesome
power because they can attack through floors with their long pointy spears.
The next room has a Silk Hat and a Dancer's Blouse which you should both equip.
Keep following the path until you come across a Save Point.

Grab the HP Max Up and go north through the path that is above you. When you
get the 2000g, go west until you find a path leading south and follow it until
you find an MP Max Up. From here, backtrack a bit until you find a path going
north. When you find the room with the High Tonic and Hero Boots, pay close
attention to the third floor of this room. When moving in from the east, you
will find an upside down swinging blade. Directly to the left of that blade is
is a white piece of wall hanging off a path that leads north. Use your weapon
to strike the lefter corner of that wall three times to unveil a breakable
wall. Grab the Cavier. Ew?

Two rooms more over, there is a Mystic Veil, but you can't get it yet without
morphing into a frog. Skip it and go into the next room. When you arrive at
a path going south, take it. The next room down has a breakable wall at the
left end of the room. Inside you'll find the Touch & Pop. Go north into the
previous room and go west until you find a Warp Point. With that unlocked, go
east and locate a path going south. You'll eventually find a long drop going
tot he center of the map. When you reach the bottom, save at the Save Point
and prepare for a boss fight.

 _              _
/                \
      Legion      
\_              _/

HP: 2000
EXP: 4000
SP: 50
ATK: 51
DEF: 0
MND: 0
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"The one who is many."

This guy is freaky. He will spew out bodies on the ground, but they can be
dealt with in one strike. Start off by destroying his outer core with long
ranged attacks. Watch out for the tentacles that reveal themselves when you
take out a piece of him. They shoot laser beams (pinky in mouth)

When he's totally revealed, be wary of his two new attacks while you attack
his juicy center. The first attack is a random laser attack where all the
tentacles spew out beams pretty much at the same time. The other attack is
a flame wheel attack where the tentacles will spew out fire and rotate. Avoid
this by running away and reversing your direction when the wheel does too.

I took out this guy with 1,000 Blades again while standing on the platforms.
However, the guide suggests you use Charlotte's Level 2 Raging Fire. Either
will work if you're smart.

After Legion has been destroyed, warp over to the northeast Warp Point in the
Great Stairway. Climb up the nearby platforms going north, and make a turn east
when you reach a long hallway. Keep going in that direction until you find a
room with a glowing green panel. With your partner's strength, push the panel
to the left until it passes the latch on the floor. Jump through the hole that
opens above you. Go through the red door and prepare for the Tower of Death.

~Tower of Death~

This map is U-shaped, with the entrance at the bottom of the U.

Go east until you find a path going north. The wall here is guarding some Tasty
Meat. Attacl it thrice to unveil it and proceed north. The platforms that
rotate when you jump ont hem here must be jumped off of very quickly. When
you've reached the top, go left and save. Go back down and prepare for a boss
fight.

 _              _
/                \
      Stella      
\_              _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 0
MND: 0
Weaknesses: Whip, Slash, Fire, Electric
Strengths: Ice

"Loretta's twin sister. She's a skilled swordmaster."

Stella has many powerful projectile attacks. She uses the 'Hurricane' tecnique
most often, which is a green projectile that flies horizontally across the
room. If she's a good ways in the air, crouch to avoid the typhoon. If she's
at all near the ground, do a quick Lizard's Tail to get under it.

stella also ahas the 'Furious Wave' attack, which is a spiked green energy
thingy that moves along the ground. Simply double-jump to avoid this attack.
Stella is often defenseless after this attack so give her a taste of your
whip... or sword or whatever.

When Stella is almsot defeated, she uses the Crescent Moon ability. This
attack summons many many stationary projectiles throughout the screen. The
projectiles eventually start closing in on you. Stella is free to attack while
all this is going on. While dodging her attacks and attacking her, also avoid
the projectiles by swiftly moving in and out of their paths. You can use a
Lizard's Tail to slide under the low ones.

Just attack with Jonathan because Charlotte's spells will probably never hit
her. Use the Holy Lightning Dual Crush for some heavy damage.

After her defeat, go west to find a set of gears and place the cog you found
in Legion's area to get those babies rollin'. The wall in front of you will
open, leading you to two motorcycles.

There are several steps to clearing the motorcycle area. First, dismiss your
partner if he or she is out. Jump on top of the bottom motorcycle and press
Down and A to summon your partner on top of the motorcycle with the Stay
command. Then jump over tot he top motorcycle, which makes you start moving.
Press the X button to switch to your bottom character and quickly crouch.
Press X to switch back to your top character and crouch quickly to avoid
another lowered ledge. Then, press X again to switch to your lower character
and press down again to crouch under another lowered ledge. Finally, press
X again so you are controlling your top character. An elevated ldge should be
closing in on your location. When you see it approaching, perform a very low
jump by tapping B to barely clear the ledge and land back on the motorcycle
again.

Note that there is a breakable wall about in the middle of the motorcycle area
with a pair of Slick Boots in them, which increase your Lizard Tail distance.

In this next room, there is a Halberd between the moving elevators near the
top of the tower. Near the middle of the tower lies a breakable wall, which
is guarding a Viking Helm. Slice at the left wall three times to reveal the
room. When you get to the top of the tower, jump into the northern doorway
and kill the monsters inside to get Jonathan's Taunt ability. After that,
leave the room and go into the western doorway to find the Forest of Doom
portrait.

~Forest of Doom~

This is a pretty standard left to right map. There's two large, confusing
sections along the way, however.

~Important Enemies~
Treant
Witch
Moldy Corpse

Go east until you enter a building. Now go to the northwest corner of the room
and wing your weapon at the ledge protruding out from the bottom of the
soorway that is there. A Cream Puff will fall down after hitting it three
times. Now, enter that same doorway. Follow the hallway to the west until you
find a dead end. Turn north. Make an immediate turn to the first room to the
east that you see. You'll find some Moldy Bread inside, which is required for
Wind's Posion Vs. Poison quest. Exit the room and enter the doorway going east
directly above you. When you exit the long corridor, enter through the hole in
the roof directly overhead. Go into the northwest doorway to find a Save Point.
Then, enter the southwest hallway and follow it until it ends. Go north to the
top of the room, then go east. The next room over has a Treant and Beehive.
Either kill them all or avoid them and grab the Tristan & Isolde book for
Charlotte.

Go east across the bridge. When you enter the next room, kill the Student
Witches blocking your path, then enter the doorway leading north on the east
side of the room. Travel east until you hit a dead end. Then, go south as far
as you can go. Enter the hallway directly above you and go east. When you're
inside the room filled with witches again, drop down into the south corridor.
The bottom left corner of the enxt room has a bell in it. Strike the bell to
open the west doorway. Now start heading east.

When you find a room overtaken by Harpies, look for a HP Max Up. Now leave
through the doorway. While traveling east through the forested abyss, use
Charlotte's Raging Fire spell ont he Tombstones to get rid of them quite
easily. When you reach another building, enter the northeast doorway, but
get to the Warp Point to the east before doing so. Save your game at the Save
Point to the right, then jump up to the top of the room and head through the
north opening. Grab the Silver Leggings at the east end of the room and return
to the previous area. Enter the northeast doorway and follow its path. When
you reach another square room with a Maneater inside, enter the north doorway
to find the room with the Silver Plate. Return to the previous room. You can't
enter the path to the southeast yet, so enter the northwest doorway and follow
the path in the next room over. When you see a gravestone with an eery green
aura, call your partner to help push it out of the way. Drop into the hole.

This area is, needless to say, poorly lit. Drop to your left and travel east.
When you see a gap in the ledge above you, jump east to the top of the ledge
and continue going in that direction. Once you drop off of the ledge, there's
a breakable wall in the roof above you. You can't reach it yet, so make a note
to yourself and continue east. When you come to a room with another ledge,
hop on top of it. When you eventually drop off of that ledge, continue east
until you find another ledge and jump on top of it. Near the end of the path
is a hole emanating light. Jump up into the light. Yes, go towards the light.

Travel west until you enter a building again. Hit the nearby bell to open the
path, and grab the Stonewall ability for Jonathan. Backtrack some and go east.
Leap over the first pit you come to, then continue west and drop inside the
second pit. Take three swings at the left wall to find a Rusty Food Tin. Walk
to your right to find a Save Point. Leave the cave and move east for a boss
fight.

 _             _
/               \
      Dagon            
\_             _/

HP: 1800
EXP: 6000
SP: 55
ATK: 60
DEF: 0
MND: 20
Weaknesses: Electric, Holy
Strengths: Ice, Dark

"A creature of the swamp."

The only part of the Dagon that you can attack is the head... the top one. Use
a long weapon to reach it. I used the Nebula because it homes in on the head,
but it's up to you.

The Dagon has only two attacks. The first attack is done when the area is full
of water. Dagon will... get this... jump up. Hard to handle, huh? The second
attack is a little more tedious. The Dagon will suck in all the water in the
area and spit it out. When he is spitting it out, he will sew it up then down.
Avoid this by continually hopping on top of the water just in front of the
head that is spewing out the water. Don't stand too far back, or you'll get
hit and trapped underneath the stream for a couple more hits. Take him down
with a few swings, and it'll be over before you know it.

Another method I received via e-mail contribution is to use the Dark Rift
spell to stop the jet stream of water from ever reaching you. However, if you
switch to Jonathan, the Dark Rift spell ends.

After the Dagon's demise, go east into the next room over. Grab the Toad Morph
spell and use the Warp Point to your right. Warp back to Dracula's Castle.

Now that you have the ability to turn into a Toad, there are some good items
you might want to grab. Ther's Millican's Sword in the City of Haze and the
Holy Veil in the Nation of Fools. There is also a bridge that connects the
Great Stairway to the Tower of Death that has 4000g. This path is located at
the bottom of the elevators on the west and the Tower of Death.

~Sandy Grave~

Go east until you enter the pyramid. There's a path leading south a few rooms
over the first Save Point. Follow this path and continue east until you come
to the square room at the southeast corner of the map.

Jump up to the top right corner of this room to discover a Max MP Up. Now enter
the doorway at the northwest corner of the room.

You'll find a crack in the wall to your left. Use the Toad Morph spell to
get through the crack, which leads to the Sanctuary spell. Return to the
nearest Warp Point and warp to the dungeon's exit.

~Tower of Death~

~Important Enemies~
Succubus
Medusa Head

Warp to the northwest point of the Tower of Death. Drop down the rising
platforms until you find a hallway heading east. Take it to find a red door
leading to the Tower of Death. Continue heading east until you find a white
room with an inactive elevator. Jump up through the gap in the left side of
the room and scoot over to the east edge. Jumping vertically and swing your
weapon right to unveil a brekable wall. Inside lies a Max HP Up. Return to the
previous room and drop through the gap. Enter the east doorway and press the
switch on the other side to tame the inferno blocking your path.

Get the Tempest spell in the northeast part of the room, but be careful when
getting out. Get out by double-jumping off your partner's back. Now enter the 
eastern hallway below it. Use the Toad Morph spell to slip through a crack. 
Now go north and follow the path to the rectangular room. A Thunderbolt spell 
is in the northeast corner of the room. Use a small gear near the entrance of
this area to jump on to the largest gear in the room. Use the large gear to
double-jump east and land on the platform. Jump off of your character's
shoulders to boost yourself high enough to obtain the Thunderbolt spell. From
there, go west along the gears to get an HP Max Up. Now drop south to the
doorway. The west wall in this next room has a breakable wall. Hit it three
times to reveal an MP Max Up. From there, go northand follow the path until
you find a Warp Point. There is a Save Point near after that, so save your
game for the upcoming boss battle.

 _             _
/               \
      Death            
\_             _/

HP: 4444
EXP: 0
SP: 0
ATK: 66
DEF: 0
MND: 70
Weaknesses: None
Strengths: Dark

"Dracula's confidant."

This boss battle is excellent in every aspect: challenging, fun, and fair.
Death has two 'forms', if you will. The first is when he has a white aura
around him. In this case, he is weak to magic. His other form is when he has
a black aura. In this case, attack him with weapons.

Pretty simple, right? Not when we add in the attacks. His first attack is a
simple swing of his scythe. This would be nothing threatening if the attack
weren't so breakneck and ranged. If he is hovering above you, prepare for
a downward slash. Let him float over you for a second or two then run either
way to dodge it. If he is floating beside you, prepare for the more
threatening horizontal attack. Dodge this the same way but jump quickly. While
you're dodging these attacks, you'll most likely also be trying to avoid a few
summoned mini-scythes. These small scythe heads will appear and drop down and
towards you throughout the screen. Bat them away however you can because they
will disappear with a single blow each.

His next attack is your best friend, as it gives you a chance to attack him.
Death will make a square cage formed out of interlocking hands... and it will
spin in a circular motion and throughout the room. This is all to accomadate
his scythe, which will be spinning at hurricane speeds within the cage. The
scythe's movement starts out slow and builds up speed until the cage breaks.
You can freely move in and out of the cage, but it will follow you wherever
you run. You can also breakt he cage by attacking the interlocking hands.
Still, this is your best oppurtunity to deal some damage, so take advantage of
it.

Death's deadliest attack is in the formation of four holes forming a square 
that will follow you wherever you run. Chains with hands will come out of the
holes and quickly dash towards your current position. Dodge these quickly and
be prepared for the next hand from a different hole because they grab for you
about two seconds apart. If you happen to be captured by a hand, all four will
grab your current character's limbs and hold you in place for a devastating
attack that will do around 200 damage. This is avoidable, however, by summoning
your partner. Your partner will automatically attack the chains and, hopefully,
break them. If Charlotte is the one attacking the chains, have her cast her
offensive spell (you did equip a good offensive spell, right?) because her
physical attacks will probably not pay the bills.

The mini-scythes also change in color according to what aura he has. If the
scythes are red, attack with weapons. If the scythes are white, attack with
spells. Using all this knowledge, one can conclude that the best times to
attack are when he is in the enclosed cage and when he is summoning
mini-scythes.

NOTE: Don't skip the dialogue after you defeat Death. It causes a major
glitch.

After Death's death, go west and follow the path until you find a glowing
yellow statue floating over you. Strike it with your equipped weapon to
activate the elevator below you. Go west into the next room to obtain the INT
Boost spell. Go to the previous room with the elevator and drop down the gap
on the right side of the room. There are two elevator carts, go into the
bottom one and press Up on your directional pad. When the elevator stops, press
Up again to find a doorway that leads to the west end of the room. Go north up
the platforms to find a Combat Beret, and drop to the bottom to find an Open
Veil. Now jump inside the elevator again and return to the bottom floor. Loop
around to the top elevator cart and press Up. Go west out of the elevator and
go into the next room. Welcome to the Master's Keep.


        _______
      _|__ |   |
     |_____    |____
           |    __  |
      _____|___|__| |__
     |_____BOSS___   __|
    _|  __________   __|
   |_  |__________| |__
   |  _______________  |
   | |            |    |
   | | ~Master's Keep~ |    
   | |____________|__  |
   |     ______________|
   |  __|_______|__   GO
   |_______________  __|
    ____|  ____________|
    ___________________

~Important Enemies~
Ruler's Sword
Final Guard

Go to the doorway in the northwest part of the room to find a Warp Point. Exit
the room and grab the HP Max Up towards the bottom of the room. After that,
drop down into the south hallway. Go east and save your game at the Save Point
that you'll eventually see. Now leave the room and go west until you find a
emanating a green glow. Jump on top of the switch to open up a bridge that
connects both ends of the Tower of Death. Start moving west again, then go
north into the room above you.

Move east until you reach a dead end, then start making your way north. The
Piercing Light spell is on a paltform in the northwest corner of the room.
Once you have it, go into the doorway in the northeast corner of the room.
Enter the door directly to the west now. exit out the west doorway and jump
north. There's a breakable wall above the platform that's directly acorss from
an enemy called Dead Crusader. Strike it three times to reveal an MP Max Up.
Return to the previous room and enter the doorway at the northeast side of the
room. Start traveling east until you find a Warp Point, then go north a little
to find a Save Point and the path leading to Stella and Loretta.

 _            _
/              \
     Stella            
\_            _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 60
MND: 0
Weaknesses: Whip, Slash, Fire, Electric
Strengths: Ice

"Loretta's twin sister. She's a skilled swordmaster."

 _             _
/               \
     Loretta            
\_             _/

HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 0
MND: 60
Weaknesses: Whip, Slash, Fire
Strengths: Ice

This fight's a double whopper. The goal is to hit one of the sisters with the
Sanctuary spell. The only problem is that the spell takes forever to charge
up.

You will need to distract them. The sisters will target the character being
controlled most of the time, so use Jonathan and use Charlotte as your
partner. Use the R shoulder button to start casting the Sanctuary spell, and
then walk forward with Jonathan to block any incoming attacks that might
interrupt Charlotte's casting. However, don't let Charlotte leave the screen
or the spell will be cancelled. Equip Stonewall to Jonathan, which will allow
him to take the damage of any attacks he can't evade. Your spacing and
placement have to be perfect for the Sanctuary spell to hit, along with the
timing and type of attack the sisters are using while Charlotte is casting her
spell.

Loretta will usually spin in place with ice encircling her. This will create
a sword for Stella to wield, which she swings forward to your position. This
attack will usually deal about 300 damage (130 if Jonathan is using Stonewall)
If Charlotte is almost done casting, take the hit. If Jonathan can't take it
without dying, go behind the sisters to evade the sword's reach.

Loretta's Ice Dragon attack is the best oppurtunity to get a Sanctuary in.
Stand in front of Charlotte to block the incoming projectiles and wait for the
spell to be complete.

If Loretta starts to cast her Icicle Drop ability while Sanctuary is being
charged, move Jonathan away from Charlotte and dangle his whip by equpping the
Rose Stem whip and pressing and holding Y. Then rotate the directional pad
one full revolution. The whip will rotate and act as a shield that eliminates
the icicles as they drop near Jonathan's head. Stella could possibly slash you
with her sword during this time. Take the hit and keep distracting them from
Charlotte.

If Loretta starts casting her Blizzard ability, move behind her and begin
casting Sanctuary. Use Jonathan to bat away Stella's sword attacks meanwhile.

Finally, Loretta may form a giant ice diamond that encompasses the center of
the screen. It will slowly move into your position just before stella slices
through it, causing a plethora of ice shards to rain throughout the screen.
Don't attempt to cast Sanctuary during this attack. Instead run away from the
cube to avoid the ice shrapnel. If you end up being cornered, slide under the
diamond and run the opposite direction to make some space.

If you decide to kill Loretta and Stella, you will receive the bad ending.
Nothing is earned by obtaining this ending, but it's interesting to watch. You
can still access your Save Point after you get the bad ending, so don't fret.

After the sisters' defeat, they offer you the chance to unlock the Vampire
Killer's true power. In order to do so, jonathan must fight the memory of the
last belmont that wielded it, which is Symphony of the Night's Richter. He is
very strong, dealing 130 to 200 damage per hit. He also deals Holy damage,
which adds to his damage output.

Richter is weak against Dark damage, so use that to your advantage if you can.
The Jet Black Ship found in the Burnt Paradise deals dark damage, making it
the ideal weapon for this fight. The Holy Mail, which is found in the
Forgotten City, protects its wearer from Holy damage.

The Cream Pie is another option, which is a subweapon found in the City of
Haze, is very effective. Not only does it inflict dark damage, but its angle
of attack and low MP cost makes it perfect for this fight. Master its ability
to kick some Richter butt.

 _               _
/                 \
   Whip's Memory              
\_               _/

HP: 5000
EXP: 0
SP: 0
ATK: 150
DEF: 0
MND: 0
Weaknesses: Dark
Strengths: Holy

"A memory of the last Belmont to wield the Vampire Killer."

This creature attacks predictably. If you jump, throw a Cream Pie, then double
jump and throw two more. Whip's Memory will retaliate by throwing an axe,
which is easily evaded. Repeat this process to easily bring him down.

Here is a secondd strategy provided by tech_man54:

Be at least level 30 and get a ranged weapon such as the Jet Black whip,
Nebula whip, or Alucard's Spear. Master a subweapon, too, such as Shuriken,
Paper Airplanes, Cream Pies, or Darts. As soon as you start, use your
subweapon and do a backdash cancel until you reach the wall. Then, jump over
him, keeping an eye out for his axe. Keep using this strategy, using your
weapon when you get to the wall, and when you jump over him use the diagonal
slash if you are using the Jet Black whip. Watch out for his whip because it
does around 220 damage. If Whip's Memory shouts 'Red Cross!', get the heck
away from him.

After this fight, you may realize that Vincent has been bitten by a vampire!
You can either cure him with the Sanctuary spell or let him be consumed by
vampirism. One of the endings can be changed depending on whether you cure
Vincent or not. You can go back and cure him any time if you wish. It's up to
you.

Enter the portarit located west of the boss fight to find the Dark Academy.

~Dark Academy~

~Important Enemies~
Dead Warrior
Black Crow
Minotaur
Lesser Demon

Watch out for the Mandragora in these parts who wield a defening scream. Kill
them for your own sanity's sake. Many enemies here, such as the Alura Une,
Fleaman, and Dead Warrior, are all weak to Stone, so use either the Medusa
Whip dropped from Medusa Heads or Millican's Sword from the City of Haze if
you have them.

Save your game in the northwest corner of the first large room you come
across. Exit the room and make your way through the southwest doorway. The
next room over has a hallway with a Lightkeeper, who wields various fire-based
projectiles. It is ground based, so jump vertically and come down with a
strike. If he throws three arching projectiles, slash at them with your
weapon to destroy them. Once he's fallen and can't get up, go into the next
room and move north. Enter the first hallway to your east to find the Owl
Morph spell then leave the room. Continue north again and enter the doorway
that is to your right at the top. Proceed to the end of the hallway to obtain
the Gold Plate, a new powerful piece of body armor for Jonathan. Exit the room
and drop down to the bottom floor. Enter the doorway to your left and keep
moving west.

Equip the Owl Morph spell and cast it. Fly north until you spot an opening in
the side of the building and enter it. Start moving south until you find a
doorway int he east corner of the room. Drop inside and keep moving southeast
until you locate a bell. Hit the bell to open the east door, then gran the
Flame Whip. Climb up to the northwest hallway of the room. Pick up the Noodle
Bun at the end of the room and leave the area through the northeast exit.
Enter the room to the west to obatin an HP Max Up. After all that, return to
the previous area and enter the doorway to the northwest.

The first room here contains a new enemy called the Aliorumnas. She has a few
projectiles and resistance to elemental damage. If you equipped the Flame whip
earlier, switch over to Charlotte and use her Tomb of Arms 2 to attack. The
next room over containing a Ruler's Sword has a breakable roof at the top
right corner of the room. Swing at it once to break her open, and then use the
Owl Morph ability to fly inside. Pick up the Divine Storm Dual Crush then drop
down into the previous room. Go east into the next room over. The left end of
the second ledge can be broken if struck three times. A can of Powdered Milk
comes out when this is done. Leave the room through the northwest hallway.
Kill the Final Guard in the next room over and continue west. Go south and
enter the next room to your right. Grab the MP Max Up at the end then return
to the previous area and drop to the bottom of the room. Now enter the east
doorway.

Make your way south and go as far east as you can while at it. You'll find
a breakable wall to your right. When the Maplhas is defeated, go east until
you find the Mercury Boots then leave the room. Go west, following the path
until you run into a tower that leads to different areas north and south. The
tip of the ledge directly overhead is breakable. Hit it three times to unveil
a New York Steak. which is needed for Wind's 'Build Your Strength 2' quest.
Go north from here and enter the east doorway to find a room containing a
Noodle Bun and 2000g. Exit the room and go to the bottom of the previous
tower. Save your game at the Save Point to the west and prepare for a classic
boss battle.

 _              _
/                \
   The Creature              
\_              _/

HP: 4000
EXP: 5000
SP: 60
ATK: 100
DEF: 25
MND: 0
Weaknesses: Whip, Slash
Strengths: Electric

"An artificial being created by a mad scientist."

As the match starts, summon your partner and double-jump over the Creature's
head to make him turn around to face the character you're controlling
(Jonathan) while your partner stands behind him and deals some damage. Cast
Charlotte's spells while she's behind him.

From there, use Jonathan to attack with a Flame Whip or the Vampire Killer.
Stay close to to him and observe his actions. If he swings his arm back,
Backdash to avoid the incoming grab, and if he he holds out both hands and
starts to electrify, stay close to him and crouch to avoid the following
lightning bolt. If he leaps into the air, Backdash to avoid his drop. then
start attacking again.

He has two other attacks, both of which have a similar starting sequence where
he raises his elbow up and a latch opens. The following attack consists of
either a missile, which explodes with a massive area of effect on contact, or
a machine gun spray. Backdash away then double-jump vertically to avoid the
burst if he fires the missile. For the machine gun spray, dangle your whip
then rapidly tap Right on your directional pad to nullify the bullets.

After the Creature is undone, the room to the west of his location has the
portals needed to proceed to the Burnt Paradise. There are a few things,
however, you should probably pick up before doing so. Warp back to Dracula's
castle if interested.

At the Castle Entrance, go back to where you picked up the very first relic.
While you're standing on the first grey bridge in the area, use the Owl Morph
spell to explore the open area above you. To your left is the All Boost spell,
which temporarily raises all stats.

Now head over to the nearest Warp Point and go to the Tower of Death's
elevator room. Drop to the bottom of the shaft and hop over to the left side
of the elevator. Now morph into an owl and fly straight up to find the Aura
Blast subweapon.

Now go to the City of Haze. Go to where the long shaft with the mine cart is
and walk to its center. There will be a breakable wall directly above you.
Open it and use the Owl Morph spell to find a Sachertorte and the Healing
Mail within.

Now travel to the Sandy Grave area. From the entrnace walk east until you
enter the pyramid. The item at the top of the screen you see is the Kaiser
Knuckles, which are reached by morphing into an owl and flying east onto the
overhang. After you've retrieved the Kaiser Knuckles, go to the area where you
originally found the Sanctuary spell. The northeast corner of this room has
the Lorica, which is obtained by flying through the narrow shaft below it.

Finally, go to the Forest of Doom and enter the dark cave. There was a hidden
room in the roof that you couldn't reach before. Go to the room with the empty
gap on the map above you then strike the roof three times. Fly up it to
receive the Dark Gate Dual Crush ability.

~Burnt Paradise~

This map takes the shape of an octagon with short vertical and horizontal
sides. You can only travel on the outside.

~Important Enemies~
Tanjelly
Double Axe Armor
Buster Armor
Yorick

Go to your right and start traveling east down the map. Along the way you'll
spot a new enemy called a Guillotiner, who flies around the area rapidly. Use
the Lizard's Tail to slide to safety if he tries to drop his guillotine on
you. The Vampire Killer or Long Spear is effective. You'll also spot a Vice
Beetle, which clings to walls and sprays poisonous gas. It only takes one hit
to kill this bugger.

When you get towards the bottom of the map, you'll encounter Rippers. These
can be dealt with by equipping a Medusa Whip. After the room is cleared, swing
at the wooden box on the top left corner of the screen to unveil a Truffle.
Exit the room west, and then drop south. When you hit the bottom, go east two
rooms to find a Save Point. South from here is a Warp Point. From here you can
go to the boss, you can explore the west side of the map.

 _        _
/          \
   Medusa              
\_        _/

HP: 5000
EXP: 0
SP: 0
ATK: 150
DEF: 0
MND: 0
Weaknesses: Ice
Strengths: Dark

"A monster who turns her victims to stone. One of three Gorgon sisters."

Medusa can summon a ghastly group of Medusa Heads. Simply bat them away
however you can. You can also dangle your whip and rotate your directional pad
360 degrees to protect yourself.

Medusa has three main physical attacks. The first is a snake arm strike, which
is dodged by double-jumping the moment before it hits. The second attack where
Medusa transforms into a giant snake is also avoided by double jumping. Her
final physical attack is the a tail strike. That pulsates through the ground
in a wavy form. Stand in-between each arc of her tail to avoid damage, then
jump up and strike Medusa while she's open.

Medusa will yell 'Petrify!' just before shooting out a beam of light that
swallows the screen. if you're facing Medusa during this attack, your
character will be turned to stone. Turn the opposite direction, so that your
character's back is facing her, to avoid taking this attack.

Your attacks will mostly consist of jumping strikes. Just take her down like
any other boss: mercilessly.

~Forgotten City~

The immediate east side of this map leads to a dead end!

~Important Enemies~
Quetzalcoatl
Laura

Go west through many mummies. A single blow from the Vampire or Rose whip
should put them to rest. A new enemy called the Poison Worm spawns when you
approach an elevated point. It has a single attack which is a posion vomit
evaded by moving direclt in front of it. Continue west after its defeat. At
the end of the path lies the Eye for an Eye spell. Now travel east and
backtrack to where you fought the worm. Stand in the pit to sink into the
underground pyramid.

You'll encounter Laura first. She lies to use flying kicks as her main means
of attack, so Backdash and hit her when she lands. After Laura's fall, you
have an option. You can go east or west.  East leads to a dead end, but there
is a Save and Warp Point towards the beginning. There are also a few useable
items to grab along the way, namely a Super Tonic, Super Potion, and a plate
of Curry. The west path leads deeper into the dungeon, so, whether you decide
to go west or east, come back to the fork and start moving west.

Follow the southwest path to the bottom and pick up the Attica Helmet along
the way. When you reach the bottom, use the Owl Morph spell to fly up to a
gap in the top left corner of the room. Inside you'll find the Griffon Wing,
an ability that enables Jonathan to leap into the sky indefinitely by pressing
Up and L while grounded or airborne. When finished, drop off the ledge and
save your game at the Save Point to the right. After that, continue through
the southeast door. Go east and ignore the path leading south when you locate
it. The dead end you will find contains the Princess Tiara, a headpiece for
Charlotte that raises her luck by seven points.

Continue south until you find a doorway going east. There's a small crack
under the incline to the right. Use the Toad Morph ability to slip inside and
grab the Meteor Dual Crush ability at the end. Leave the opening and use
Jonathan's Griffon Wing ability to fly through the shaft above. The Book of
Death is found at the top. Grab it and drop back down. There's now a stone
rolling down a hill, which moves a little faster than the one in the Sandy
Grave. After it passes overhead, jump on to the slope and use Jonathan's
Griffon Wing ability to jump through the cracks above you as the boulder rolls
down the slope. Don't try to pass more than one crack at a time. When you
reach the top, wait for a boulder to leave the cave and roll down the slope.
Now run past the cave before the next boulder comes flying at you.

Drop down the shaft and make a left when you reach the bottom. Grab the
Platinum Corset at the end of the path. Now backtrack to the shaft and head
into the east doorway. Move east until you arrive at another vertical shaft,
then go south and follow the path until you discover a Warp and Save Point.
Backtrack to the vertical shaft and continue north. When you make it to the
next room up, take a left into the doorway next to you. Follow the path to
find a Venus Brooch. Backtrack to the top of the vertical shaft and proceed
north. When you reach the next room up, go west to find an MP Max Up. Now
backtrack and go east. The room on the far east end of the map has 2000g in
its top right corner.

Be wary when walking up the slopes in this area. Quetzalcoatl comes down the
hill as you make it upwards. Anticipate his movements then step aside with
proper timing. Swing at his head before he bounces away and continue following
the path. When you find the doorway to the boss room, go north for a Save
Point and a long vertical shaft that contains an HP and MP Max Up. Use the
Griffon Wing to glide to the top, which eventually leads you to a glowing
switch. Jump on top of the switch to open a door to the east side of the map.
Now go back down to the boss door.

 _             _
/               \
    Mummy Man            
\_             _/

HP: 4500
EXP: 5000
SP: 60
ATK: 100
DEF: 0
MND: 50
Weaknesses: Slash, Fire, Holy
Strengths: Dark

"A member of the royal family who became a mummy in search of everlasting
life."

Equip Tempest and Tomb of Arms 3 to Charlotte before the fight begins. Equip
Jonathan with the Vampire Killer or Flame Whip, then go into the tomb. With
both characters out, switch your control to Charlotte, then jump over Mummy
Man. Jonathan will stay in front of him while Charlotte is behind him. Start
casting fully powered Tempests while Jonathan cuts him down to size, then
attack him when you recover from the spell with the Toimb of Arms. While all
this is going on, be wary of Mummy Man's attacks.

His first attack is when he summons three large blocks that push your party to
the room's corner. Once you're cornered, spikes come out from blocks, which
can inflict about 170 damage to your party. Jump over the blocks as they are
first summoned to avoid the spikes. Strike him a few times before the blocks
disappear.

Mummy Man's second attack involves a firing of a ribbon towards your current
location. Slide under it with the Lizard's Tail, or double jump to evade it.
It may start to continue homing into your location if you jumped forward. Just
continue moving away from it.

His last attack is when he summons five stones from the background and throws
them towards your current location. These stones take the form of different
shapes before thrown, but they're always handled in the same fashion. Stay
still until one of the stones turn red and fire towards your location, then
move or jump away before it can land a hit on you.

Finally, is Mummy Man attempts to attack Jonathan, dismiss him before the move
hits. Summon him again when safe and continue attacking.

After you've fell the beast, go west to obtain the Holy Mail, a piece of armor
that reduces the damage from Holy attacks. When done, head back to the nearby
paintings to enter 13th Street.

~13th Street~

~Important Enemies~
Ghoul King
Nyx
Amalaric Sniper

The long hallway west of the first Warp Point has a train inside. The train
appears after walking down about a quarter of the hallway. If nothing is done,
it will push you back into the Warp Point room. To stop it, dismiss your
partner and walk down the hallway until the train hits you, then immediately
hold the Left directional pad button and press A to start a tag team push. If
you summoned your partner the second the train hit, it should should stop just
before pushing you out of the room, allowing you to pass.

Go west and kill the Buster Armors and Light Keepers you find. Strike the
Buster Armors' missiles to deflect them back. Near the end of the hallway is a
breakable roof. Chop it down by hitting it three times, then use the Griffon
Wing ability to jump to the top and to obtain a Shogun Helmet and Kugelhopf.
Proceed west until you come across a Save Point, then exit the room and climb
north. Follow the path until you see a doorway to the east. Enter it to find
a gathering of Ghouls guarding an Assassin's Cap. When the room is cleared,
backtrack to the west room and follow the path northwest to find the Gateau
Marron. Leave the area out of the southwest doorway.

Continue west, watching out for Mothmen and Nyx that appear in this area. Both
have the ability to poison you, so you may want to equip Charlotte's Cure
Poison for the excursion.

When you reach a very tall, rectangular room watch out for ghost dancers who
are highly resistant to anything that doesn't deal Holy damage. The Vampire
Killer or Bible is ideal here. The northeast corner of the room has a ledge
with Mille-Feuille on it, and the northwest corner corner has 2000g. Exit the
room from the southeast door and follow the path until you find the room with
a Final Guard inside. Kill him to gain access to an HP Max Up. Now exit via
the west doorway and drop to the bottom of the next room over. Enter the south
hallway. This rooms contains a cross needed for Wind's "Pray Before the Cross"
quest. Exit from whence you came from and start heading west again.

The top right of this next room has a hole in it. Enter it by using the Owl 
Morph. Inside you'll find a Wesdding Dress, guarded by many Aliorumnas and Nyx.
Everything in this room is resistant to magic, so use a bladed weapon such as
the Royal Sword. When completed, exit the room, exit the room and go to the
bottom left corner that has Ghost Dancers. Swing at the floor to unveil a
breakable wall. Drop inside to find a Shaman Ring, which increases the amount
of EXP you receive. Leave the room and proceed west to locate the door to the
boss. Don't enter it yet, though. Go through the south hallway and save your
game at the Save Point. Follow the path south to eventually find an MP Max Up
and Steel Greaves. The wall to your immediate right of the greaves is a flase
wall. Bash it three times to unveil a room with the Winged Boots. Now you can
go fight the boss.

 _            _
/              \
    Werewolf            
\_            _/

HP: 4500
EXP: 6000
SP: 60
ATK: 110
DEF: 0
MND: 0
Weaknesses: Whip, Slash, Fire, Holy
Strengths: Strike

"A cursed man who transforms into a ferocious beast when the moon is full."

The Werewolf will try to keep you from using ranged attacks. His standing
punch, dashing claw slash, and dashing uppercut are all avoided by doing a
Backdash. His other abilities, such as his pole throw, are avoided by
coruching in front of him. He can summon wolves, too, but they're beatable
with a single blow.

You don't have to keep your distance, though. Charlotte's Summon Crow spell
is an amazing backup offense to any normal assault. He's also weak against
Holy, so the Vampire Killer and Bible are ideal here. The Vampire's Critical
Art deals almost 400 damage in a single blow. Easy peesy lemon squeezy.

You can now enter Brauner's portrait. Be prepared.

 _           _
/             \
    Brauner            
\_           _/

HP: 6000
EXP: 0
SP: 0
ATK: 93
DEF: 44
MND: 66
Weaknesses: Ice
Strengths: Dark

"An artist who became a vampire and renounced humanity."

Use the Vampire Killer against the old fart of a vampire. You'll want to use
its Critical Art attack numerous times by pressing Right, Right, and Y.
Repeatedly peform this sequence until Brauner uses one of his many attacks,
then retreat to the other end of the screen and prepare to dodge what is most
likely one hell of an attack. Don't summon Charlotte, as she just gets in the
way... like most women. Just kidding.

When Brauner yells "Blood art tecnique!" two red streams of paint appear on
the screen. The formation that occurs depends on the motions he makes with his
hands as the attack initiates. There are three variations of this attack, the
first being two horizontal lines parallel to each other. The second is a 'V'-
shaped mark, while the third is 'X'-shaped. In the case of the first two
variations of this move, stay close to him until either type of attack is
initiated, then double jump to safety away from him. There should be just
enough room to land on a small clearing at the side of the screen. As for the
'X'-shaped mark, move away from him immediately a crouch directly under the
'X'. After any of these attacks, Brauner cries "A painting of the soul!" and
spreads blood all around him. Yum. This attack won't hit if you followed the
previous instructions. Also note that any of the paint placed ont he battle
area can be removed when it's attacked. It's important to clear the area that
may obstruct your path as soon as it's placed on the field.

Brauner's other abilities consist of three creatures that are placed on the
field after he yells "I'll make you my masterpiece!". The group of floating
heads he summons can petrify you. Deflect them by rotating your whip in a
circular motion. The two enormous grey monsters that appear on the field are
avoided by waiting for the bottom to move first, then jumping over it and
staying grounded while the second passes over your head. The final creature
he summons is a pair of green fan blades that roll across the field. These can
only be evaded if he performs the attack from a distance, in which case you
may walk with the blades as they pass you.

Brauner's final ability is when he changes into a painting and flops about the
room. Pay close attention to where he is headed to evade his carges towards
you. He's open to attack all throughout the duration of this move, so deplete
his life bar while he's not flying at you.

When Brauner is done for, Dracula's throne room opens up and beckons.

~Throne Room~

At the very bottom of the bridge, you'll find an area that you can drop
through by pressing Down and B. After you're below the bridge, travel the
southwest corner of the area to find an HP Max Up. Now, backtrack to the top
of the bridge. The top right corner of the castle is breakable. Slice at it
thrice to unveil Foie Gras. Now jump over to the stand in the middle of the
bridge to pick up an MP Max Up. When these have been obtained, jump over to
your left to find 2000g resting atop a ledge. Now enter the building to your
west. The roof of the first room you enter is breakable. Open the path and
enter to find the Speed Up and a Robe Decollete. Backtrack and go west for
your final fight of the main story.

 _           _
/             \
    Dracula            
\_           _/

HP: 6666
EXP: 0
SP: 0
ATK: 130
DEF: 44
MND: 99
Weaknesses: Holy
Strengths: Dark

"The true master of the castle."


Dracula and Death are both involved in this battle. Dracula will teleport
throughout the room while Death flies overhead, taking swings at you with a
downward slice. Both Dracula and Death share the same HP, so hitting either of
them, whether it's Death or Dracula's head, lowers that total amount.

Whenever Dracula comes out of his teleport phase, he fires one of two
different types of fireballs. The spreading type can be nullified with attacks
or jumped over, and the orb fireballs must be jumped over or crouched under.

Use the Griffon wing to repeatedly leap to the top of the room whenever
Dracula yells "Bat Form!". A bat charge comes soon after, which deals some
massive damage if connected.

Deatha nd Dracula have one last team attack that they use when low ih HP.
Death will summon tons of mini-scythes across the screen, which Dracula
tranforms into flaming orbs after a few moments pass. The orbs are impossible
to avoid if there's too many onscreen, so nullify the scythes when they are
initially released with weapon attacks to weaken Dracula's follow-up.

Keep moving. Death only swings when he's completely aligned with you. Cheat
him to swing by allowing him to hover overhead, then move left or right at the
last second. Death leaves the screeb for a bit whenever he swings his scythe,
which is good for starting an attack against Dracula by slicing your whip at
his head. While Dracula teleports, attack Death.

 _              _
/                \
   True Dracula            
\_              _/

HP: 6666
EXP: 0
SP: 0
ATK: 140
DEF: 66
MND: 66
Weaknesses: Slash, Fire
Strengths: None

"The true master of the castle."

Death will give his power to Dracula, causing him to turn into a terrifying
monster. Dismiss Charlotte and continue your assault with the Vampire Killer,
paying close attention to his actions to avoid dying like the fly you now are.

If he lfts his head and draws his arm back, a charging knee attack is
approaching. Slide under the knee with the Lizard's Tail to avoid taking
damage. His ground punch attack, which causes rocks to spew from the ground,
is evaded with a Backdash. In cases where Dracula Flies to the top of the
screen while raining fireballs throughout the stage, slowly walk away from him
while yielding to fireball bursts.

Two titanic hands will surround you whenever Dracula sits on his throne. If
both hands move close enough to you, Dracula initiates a crushing attack that
means instant death. Avoid this by attacking each hand with the Vampire
Killer's attack and Critical Art, which slowly pushes the hands away. Summon
Charlotte to aid you with the effort, who can concentrate on one hand while
Jonathan is busy with the other. Dracula will gice up after a few seconds pass
oh so slowly.

Use the Vampire Killer's Critical Art as much as possible. Be prepared for
upcoming assaults all the time.

There you go. You beat it. Go get yourself a spanking good soda to celebrate
the beast's defeat.

It's not over yet, though. Now you have access to the Nest of Evil, located
towards the beginning of the Castle Entrance.

~Nest of Evil~

The Nest of Evil is thirteen floors of hell.  If you can make it to the end,
however, your reward is the best Dual Crush in the game.

To unlock this, wait for Wind to offer "The Nest of Evil" quest. You must find
at least 888% of the map to clear the quest. Once completed, prepare for your
long journey ahead. Thank the moons that there are Warp Points on every two
floors, though. The Healing Mail is excellent for this dungeon if you're not
near a Warp Point. Walk into a wall to recover 2 HP for every second you're
walking. Now let's begin. Note that each paragraph is a different room.

A Quetzalcoatl and two Dead Warriors are in this room. Watch the 
Quetzalcoatl's path to evade a hit, then attack its head as it bounces away.
The Dead Warriors ride on a fixed path, so just stand outside of their
distance and take some swings at them.

Now attack the Bone Arc in the next room immediately before it can fire at
you. The second Demon spawns ont he opposite side of the room, so don't walk
in that direction until you've killed the first. Repeated jumpinmg attacks
are ideal for defeating the Demons with the Vampire Killer equipped.

Use Charlotte's Ice Fang spell against the Lightkeepers while Jonathan brings
fown the Mothmen.

The Minotaurs in this room die almost instantly to the Vampire Killer's
Critical Art, which can strike several in a row if you're in the right
position. Take a swing or two if they survive a hit.

A fully powered Summon Frog is great for this room. If you don't have it,
however, use Piercing Light to kill the Jack O' Bones. Crouch in front of the
Final Guard and dangle your whip to hit him repeatedly.

Balore is in this room, an enormous monster with a single eye. If his eye
flashes purple, duck to avoid the incoming beam. If he moves his fist towards
his body, Backdash to avoid an uppercut. When he lifts his fists towards his
head, crouch under the first strike then double-jump up to avoid the following
blow. Jump and use your whip against Balore to seal the deal.

The Dragonflies should die to a single attack. Bounce the Buster Armor's shots
back at him for an easy kill.

Heavy Armor is a slow attacker, so attack him while he's winding up for an
attack. Jump and attack the Ruler's Sword a few times to move on.

Dogether should be eliminated with a single blow, so take him down right away.
The Skeleton Blaze's favorite attack is a sliding kick, so do a quick
crouching attack when you think one is coming. The Cave Troll may give you
some trouble, so approach with caution. Attack him then cancel into a Backdash
to move away from him. If he leaps up into the air, back away to avoid a
downward tongue attack. Afterwards, he often jumps forward with a spinning
tongue attack. Slide under it then attack his backside when he recovers. Now
move along to the back of the room to find a Dogether spawning, trying to
trick you. Take care of the sneaky jerk and continue to the next room.

Summon Charlotte, crouch, and start swinging like a madman. The Armored
Fleamen should run directly into the strikes. The Guillotiner is brought down
with a few jumping attacks.

The Iron Golem is really slow, but keep your distance and attack him with the
tip of your whip. Both his kick and fire breath attack are evaded by with a
Backdash. Use Charlotte's Tempest to blow the flames away.

Gergoth in this room is very weak against the Vampire Killer's Critical Art.
If he leaps towards you, slide under him to avoid the following stomp. If he
leans over and has a seizure, back away to the edge of the screen to avoid
his gas attack. If he starts to fire a laser beam (pinky in mouth) from his
mouth, run forward and crouch to evade the incoming shot.

The Lesser Demons are very weak against the Vampire Killer, so abuse its
power. The Skeleton Farmers throw seeds that grow into Une and Mandragoras, so
attack them after the plants disappear and before they throw seeds.

Alastor is in here, an invisible swordsman. He becomes stunned when you strike
his mighty sword, so hit it continually to take him down without a fight.

The Demon Heads are slow, so hit them when they first appear. Yorick is a
wuss.

Initiate the Dark Rift spell as you enter to absorb any projectiles the Gold
Skeletons throw. Swap over to finish the job with Jonathan's whip.

Use Time Stop to freeze the Doubleaxe Armors and kill them.

If Zephyr jumps to the roof, slide under him as he plummets downwards to evade
his knife. If he winds his arm back, jump up to evade his triple knife throw.
Don't attack him if he flashes briefly, or he will initiate a time stop
attack.

Double-jump over the Amducias to evade both the dash and lightning attacks.
Strike him during the lightning attack.

Cast Dark Rift here to suck in the Gold Skeletons' throws. Defeat Alastor and
the Gold Skeletons with whip strikes as they are distracted with the Dark
Rift.

Rush in and attack the Bone Ark with the Vampire Killer as quickly as you can.
Double-jump over any of the shots the enemies manage to get through, then
continue to attack when you land.

Immediately start crouching and attacking as you enter the room. After the
first set of Vice Beetles are defeated, get ready for a second set soon after.

This room has a single Ruler's Sword inside. Yep...

When Aguni flies off the screen, continue moving until he hits the ground then
jump to evade the fire wave. If he spits fire on the ground, jump vertically
over each wave and attack Aguni at the peak of your jump. If he ever swings
backwards, immediately duck to evade a charging attack. Finally, if he lifts
his hand and approaches your position, continue running away to avoid taking
a claw slash.

Two Creatures inhabit this room. Use the Vampire Killer's Critical Art to take
them down, but it's not easy.

Cave trolls will inflict a ton of damage, so avoid taking hits as much as
possible. Carefully approach each enemy so that only one attacks at a time.
Walk just into the range of the attack then cancel into a Backdash and jump
vertically. After the hit, they'll either perform a tongue attack, a jumping
tongue attack, a green shield, or jump forward. Regardless of their next
action, you can come down with another blow. If they performed the tongue
attack, strike them again when you have landed. If they jumped, jump away from
them again to evade another attack. Another option is to rush in and use a
fully charged Explosion spell. One last tactic is to use the 1,000 Blades
ability.

Use Time Stop against the Doubleaxe Armors. Move in and start using Critical
Arts ont he Iron Golem. After that, kill the last of the Doubleaxe armors as
they are frozen in time.

The next room has... Yoricks? Right...

Everything in this next room is weak to Stone, so use Charlotte's Summon
Medusa spell or the Medusa Whip.

The U-shaped formation is evaded by using the Griffon Wing to repeatedly his
the roof in the middle of the arc. I he performs a U-shape turned on its side,
retreat to the corner and crouch. When he draws a line across the room, crouch
and start attacking in front of you with your partner to exterminate the bugs.
Tempest is also a good option against everything here.

Kill the Vapula with a few whip strikes, then jump over Amducias and hit him
from behind. Continue jumping over him if he repeatedly uses his dash attack.
Strike only when he initiates his lightning attack.

Use a fully powered Time Stop to disable the Amalaric Sniper. The Heavy Armors
have huge delays on their attacks, so wait for them to start spinning their
mace. After that, give them a few blows to finish the job.

Use a fully powered Time stop again, or use the Summon Crow and Thunderbolt
spells against the Old Axe Armors.

The Wyvern in the sky makes it hard to backdash away from the Cave Troll's
attacks. Use Time Stop to make it all better. The Cave Troll isn't affected by
Time Stop, though, so attack him normally while the Wyvern is frozen.

Malphas start slowly so defeat them before they are fully active. Easy.

Equip a slashing weapon here like a Royal Sword. Kill Sypha and Trevor first
because Grant is just dead weight to this enemy party. Dark spells like
Nightmare and Dark Rift are effective, so use them when possible.

 _              _
/                \
   Doppelganger            
\_              _/

HP: 2000
EXP: 2000
SP: 99
ATK: 130
DEF: 30
MND: 0
Weaknesses: Slash
Strengths: None

"A demon who assumes the form of its intended victims before killing them."

Remove all your equipment, enter the fight, and kick some demon butt.
Doppelganger assumes the the weapons and armor you have equipped as you enter,
but he won't follow any changes you make mid-battle. No problem.

At the end of the Nest of Evil you'll find The Greatest Five, the ultimate
Dual Crush. This ability will summon five Belmont members to your aid,
inflicting 600 to 1000 damage to everything ont he screen. When combined with
the Magus Ring, which increases MP recovery, you are unstoppable.

Now get get yourself another spanking good soda and celebrate because you've
just completely beaten Jonathan and Charlotte mode.

__________                          
----------                   
V. Secrets
__________
----------

Their are a couple possible endings to this game. If you defeat Loretta and 
Stella without curing their vampirism, you will receive the bad ending. You 
get the good ending by striking Loretta and Stella with the Sanctuary spell, 
which is foundy in Sandy Grave. The true ending is obtained by defeating
Loretta and Stella with Sanctuary, killing the optional boss Richter, and
defeating Dracula with the Vampire Slayer.

In additon to the two main endings, there are two possible outcomes of the
true ending. When Vincent is bitten by a Vampire directly after curing the
sisters, you can either cure the same way as you did the sisters for a good
ending or not cure him to get a rather bizzare ending.

When you beat the game, a 'Clear' button will appear by your file. Hover over
it and click it to start a New Game+. You will restart the game with most of
your previous items at your dispense and all your status bonuses will be the
same. Combine a New Game+ with Hard Mode to make Hard Mode a bit easier.

If you defeat the final boss with the true ending, Hard Mode is unlocked. Hard
Mode is simply a more difficult playthrough. Your level cap is lowered and
enemies get upgraded stats and abilities.

If your level cap is 1 when you beat Hard Mode, you earn the item Konami Man.
If your level cap is 25, you earn the Twin Bee item. If your level cap is 50, 
you earn the Vic Viper item.

Stella and Loretta mode is unlocked when you get the True Ending, too. The
sisters can fly to any point on the screen at the expense of some MP. Using
the stylus is a large part of this mode for attacking. The sisters don't have
an item menu, so they can't equip new items. However, you can still level up
by defeating enemies. HP and MP Max Ups are also spread throughout the game.

If you defeat Richter and obtain the True Ending, you will unlock Richter and
Maria Mode, who are characters from Symphony of the Night and Dracula X: Rondo
of Blood. Richter and Maria can't gain new items or abilites, but they can
gain HP and MP Max Ups and level up by defeating enemies. Both Richter and
Maria have special abilites. Richter's Combo (Right, Down, Left, Up and Y) 
and Maria's Guardian Knuckle (Up, Left, Down, Right and Y) are their ultimate
attacks.

To unlock Axe Armor Mode, defeat 1,000 Old Axe Armor's in Jonathon's quest and
obtain the true ending. Deadly Axe (Right, Down, Left, Up, Right and Y) is
this character's ultimate attack.

Obtain the good ending to unlock Boss Rush 2 and 3 and Sound Mode. In Sound
Mode, you can listen to the game's tracks.

Hold the L shoulder button at the title screen and press start to change the
English dubbing to the original Japanese dub.

In Boss Rush Mode, you select a course with a set of bosses you've encountered.
Their are no breaks between battles. The goal is to defeat the course as
quickly as possible. Rewards are given for fast clear times. An Astral Ring is
awarded if you clear Course 1 in 1 minute. An Invisible Cape is awarded if
you clear course 1 in 3 minutes. Record 1 is awarded if you clear Course 2
in 3 minutes. An Illusion Fist is awarded if you clear Course 2 in 5 minutes.
Record 2 is awarded if you clear Course 3 in 3 minutes. Scout Armor is awarded
if you beat Course 3 in 5 minutes. Note that when I say 'in 1 minute' for
example, I mean at or under 1 minute.

There is a glitch that allows you to collect Quest rewards continuously. To do
this, collect a quest reward and quickly exit out of the reward menu. Retrieve
your reward again and repeat the process. How'd they get something like this
get by!?

If you shoot Ghouls with your Crossbow subweapon, their flesh drops off and 
they turn into Skeletons. Cool!

__________
----------
VI. Weapons and Items
__________
----------

--Items--

Item: Potion
Description: Restores 80 HP.
Location: Vincent's Shop, 500
Effects: +80 HP

---

Item: High Potion
Description: Restores 200 HP.
Location: Vincent's Shop, 2000; Sandy Grave; Nation of Fools
Effects: +200 HP

---

Item: Super Potion
Description: Restores all your HP.
Location: 122 Doubleaxe Armor; 13th Street; Forgotten City
Effects: Replenishes all HP

---

Item: Tonic
Description: Resotres a little bit of MP.
Location: 9 Mini Devil; Vincent's Shop, 400
Effects: +100 MP

---

Item: High Tonic
Description: Restores a lot of MP.
Location: Vincent's Shop, 1200
Effects: +200 MP

---

Item: Super Tonic
Description: Restores all of your MP.
Location: 123 Demon; Burtn Paradise; Forgotten City
Effects: Replenishes all MP

---

Item: Anti-Venom
Description: Cures Poison.
Location: Vincent's Shop, 100; Buried Chamber
Effects: Removes Posion.

---

Item: Uncurse Potion
Description: Neutralizes curses.
Location: 31 Ectoplasm; Vincent's Shop, 100
Effects: Removes Curse.

---

Item: Beef Jerky
Description: Restores 29 HP.
Location: Entrance
Effects: +29 HP

---

Item: New York Steak
Description: A juicy, mouth-watering steak.
Location: 93 Gorgon
Effects: Replenishes all HP

---

Item: Rice Ball
Description: A rice ball with tasty salmon inside.
Location: 125 Sekelton Farmer
Effects: +20 HP

---

Item: Mushroom
Description: A deliciously appetizing mushroom.
Location: 68 Moldy Corpse
Effects: +50 HP

---

Item: Corn Soup
Description: A creamy soup made from fresh yellow corn.
Location: Nation of Fools
Effects: +40 HP

---

Item: Curry
Description: Delicious curry from a nearby Indian restaurant.
Location: 136 Fake Trevor; Forgotten City
Effects: +500 HP

---

Item: Ramen Noodles
Description: Ramon with noodles in a flavorful pork broth.
Location: 137 Fake Grant
Effects: +300 HP

---

Item: Mint Sundae
Description: Mint chip ice cream topped with whipped cream. Yum!
Location: 138 Fake Sypha
Effects: +100 MP

---

Item: Cream Puff
Description: Soft, fluffy and sweet, with a cream and custard filling.
Location: Forest of Doom
Effects: +80 HP

---

Item: Milk
Description: Helps build strong bones!
Location: 35 Catoblepas
Effects: +50 MP

---

Item: Coffee
Description: Extra strong, for the vampire hunter with a busy night ahead.
Location: 48 Devil Wheel
Effects: +60 MP

---

Item: Tea
Description: Sip and slowly relax.
Location: 116 Ghost Dancer
Effects: +55 MP

---

Item: Pudding
Description: A savory pudding, flavored with caramel.
Location: 91 Amalaric Sniper
Effects: +40 HP

---

Item: Strawberry
Description: Large, freshly picked strawberries.
Location: 12 Une
Effects: +150 HP

---

Item: Melon
Description: A melon of the finest quality.
Location: 21 Invisible Man
Effects: +300 HP

---

Item: Grapes
Description: Bursting with flavorful juice.
Location: 105 Wakwak Tree
Effects: +60 HP

---

Item: Hamburger
Description: A greasy little burger.
Location: 39 Killer Clown
Effects: +30 HP

---

Item: Fried Chicken
Description: Crispy-fried, golden brown goodness!
Location: 99 Dodo
Effects: +129 HP

---

Item: Hot Dog
Description: Delicious! Just don't ask what's in it.
Location: 84 Glasya Labolas
Effects: +60 HP

---

Item: Pumpkin Pie
Description: A flavorful autumn favorite.
Location: Sandy Grave
Effects: +60 HP

---

Item: Pancake
Description: It's nothing without maple syrup.
Location: 33 Fleaman
Effects: +70 HP

---

Item: Tinned Spinach
Description: May give the illusion of increased muscle mass.
Location: Burnt Paradise
Effects: +40 HP

---

Item: Foie Gras
Description: One of the world's three great delicacies: duck liver paste.
Location: Master's Keep
Effects: Replenishes all HP

---

Item: Caviar
Description: One of the world's three greatest delicacies: sturgeon eggs.
Location: Nation of Fools
Effects: Replenishes all HP.

---

Item: Truffle
Description: One of the world's three greatest delicacies: a rare mushroom.
Location: Burnt Paradise
Effects: Replenishes all HP

---

Item: Paella
Description: A veritable cornucopica of seafood, spanish style.
Location: 15 Forneus
Effects: +120 HP

---

Item: Spaghetti
Description: Serves al dente.
Location: Nation of Fools
Effects: +150 HP

---

Item: Ice Cream
Description: A rich, fattening vanilla ice cream.
Location: Burnt Paradise
Effects: +50 HP

---

Item: Meuniere
Description: A seafood dish flavored with curry powder.
Location: 11 Merman
Effects: +120 HP

---

Item: Boiled Starfish
Description: Has a firm-yet-slightly elastic texture.
Location: Buried Chamber
Effects: +120 HP

---

Item: Wheat Roll
Description: A healthy treat made from whole wheat.
Location: 13th Street
Effects: +65 HP

---

Item: Sachertorte
Description: A rich Viennese chocolate cake fit for a count.
Location: City of Haze
Effects: +110 HP

---

Item: NY Cheesecake
Description: Cheesecake with a thick, rich taste.
Location: City of Haze
Effects: +110 HP

---

Item: Mille-Feuille
Description: A sweet dessert with many layers of pastry.
Location: 13th Street
Effects: +140 HP

---

Item: Tarte au Poire
Description: A French pear tart.
Location: City of Haze
Effects: +100 HP

---

Item: Gateu Fraise
Description: A shortcake with large, fresh strawberries.
Location: 13th Street
Effects: +140 HP

---

Item: Kugelhopf
Description: A sophisticated cake made with almonds and brandy.
Location: 13th Street
Effects: +90 HP

---

Item: Green Tea Cake
Description: A chiffon cake flavored with green tea.
Location: City of Haze
Effects: +90 HP

---

Item: Gateau Marron
Description: A cake topped with chestnuts.
Location: 13th Street
Effects: +120 HP

---

Item: Langues de Chat
Description: A long, thin, crisp cookie named 'Cat's Tongue.'
Location: 13th Street
Effects: +70 HP

---

Item: Financier
Description: A French pastry with an irresistible buttery aroma.
Location: Burnt Paradise
Effects: +70 HP

---

Item: Tropical Sundae
Description: A parfait filled with exotic tropical fruit.
Location: 17 Skull Bartender
Effects: +150 MP

---

Item: Pudding Bucket
Description: A bucket full of pudding. Don't worry, the bucket is new.
Location: 23 Persphone
Effects: +200 HP

---

Item: Piyoko
Description: A Japanese confection shaped like a bird.
Location: 97 Toad
Effects: +15 HP

---

Item: 1000 Year Egg
Description: A duck egg preserved in clay.
Location: 63 Frog
Effects: +90 HP

---

Item: Jamon Iberico
Description: One of the finest hams in the world.
Location: 128 Cave Troll
Effects: +140 HP

---

Item: Spicy Shrimp
Description: A hot Chinese dish with plump shrimp.
Location: 114 Ripper
Effects: +160 HP

---

Item: Peking Duck
Description: A Chinese delicacy served with scallions and sauce.
Location: 128 Cave Troll
Effects: +250 HP

---

Item: Pasta Carbonara
Description: A sauce is made with fresh eggs, cream, and bacon.
Location: Nation of Fools
Effects: +200 HP

---

Item: Penne Arrabiata
Description: A short pasta with a spicy tomato sauce.
Location: 55 Harpy
Effects: +196 HP

---

Item: Powdered Milk
Description: Perfect for supplementing calcium intake.
Location: Vincent's Shop, 573; Dark Academy
Effects: +57 HP

---

Item: Rotten Durian
Description: Has introduced you to a whole new world of unpleasant odors.
Location: 117 Demon Head; Nation of Fools
Effects: -500 HP

---

Item: Ground Meat
Description: Handmade minced meat.
Effects: +60 HP

---

Item: Noodle Bun
Description: Stir-fried noodles wrapped in a bun.
Location: Dark Academy
Effects: +30 HP

---

Item: Touch & Pop
Description: A popular candy from a few years ago.
Location: Nation of Fools
Effects: +30 HP

---

Item: Moldy Bread
Description: Someone left it on top of the fridge and forgot about it.
Location: Forest of Doom
Effects: -300 HP

---

Item: Penters Natural
Description: Candy that's been popular for generations.
Location: 18 Wight
Effects: +25 HP

---

Item: Magical Ticket
Description: An enchanted ticket that will transport you to a safe place.
Location: 71 Red Axe Armor; Vincent's Shop, 1000
Effects: Returns you to Vincent the Priest instantly.

---

Item: Beehive
Description: Apparently, is can be used to make some sort of food.
Location: 67 Bee Hive
Effects: +80 HP

---

Item: Amanita
Description: A toxic mushroom that induces hallucinations.
Location: 68 Moldy Corpse
Effects: -100 HP

---

Item: Rotten Meat
Description: A slab of rotting, fetid beef. It smells terrible.
Location: 1 Zombie
Effects: -200 HP

---

Item: Spolied Milk
Description: Its expiration date is from three years ago.
Location: 94 Jack O'Bones; Burnt Paradise
Effects: -400 HP

---

Item: Rusty Food Tin
Description: Are you brave enough to open it?
Location: Forest of Doom
Effects: -600 HP

---

Item: Castle Map 1
Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Castle Map 2
Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Castle Map 3
Description: One portion of the castle's floor plan is written on it.
Location: Vincent's Shop, 100
Effects: Provides you with a portion of the castle's map.

---

Item: Tombs of Arms P1
Description: A page ripped from the Tomb of Arms.
Location: Nest of Evil
Effects: Used for Wind's 'Lost Page' quest.

---

Item: Tomb of Arms P2
Description: A page ripped from the Tomb of Arms.
Location: Nest of Evil
Effects: Used for Wind's 'Lost Page' quest.

---

Item: Spade
Description: A playing card.
Location: 111 Yorick
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Diamond
Description: A playing card.
Location: 40 Coppelia
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Heart
Description: A playing card.
Location: 106 Nyx
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Club
Description: A playing card.
Location: 70 Treant
Effects: Used for Wind's 'The Gambler' quest.

---

Item: Joker
Description: A playing card.
Location: 39 Killer Clown
Effects: Used for Wind's 'The gambler' quest.

---

Item: Record Player
Description: Lets you listen to records.
Location: Wind's 'The Lonely Stage' quest.
Effects: Allows you to play records.

---

Item: Record 1
Description: Crucifix Held Close
Location: Boss Rush 2
Effects: Plays on record player

---

Item: Record 2
Description: Sandfall
Location: Boss Rush 3
Effects: Plays on record player

---

Item: Record 3
Description: In Search of the Secret Spell
Location: 134 Abbadon
Effects: Plays on record player

---

Item: Record 4
Description: Iron Blue Intention
Location: 129 Amducias
Effects: Plays on record player

---

Item: Record 5
Description: Simon's Theme
Location: Vincent's Shop, 30000
Effects: Plays on record player

---

Item: Gear
Description: A strange cog.
Location: Nation of Fools
Effects: Used in Tower of Death

--Weapons--

--Whips--

Item: Leather Whip
Description: Made from leather. A weapon for a warrior with panache.
Damage Types: Whip
Location: City of Haze
Stats: ATK 21

---


Item: Steel Whip
Description: A whip fashioned from steel.
Damage Types: Whip
Location: Sandy Grave
Stats: ATK 35

---


Item: Rose Stem Whip
Description: A thorned whip that requires great skill to use.
Damage Types: Whip, Slash
Location: 72 Maneasting Plant; Tower of Death
Stats: ATK 60

---


Item: Medusa Whip
Description: A whip that can turn its targets to stone.
Damage Types: Whip, Stone
Location: 57 Medusa Head
Stats: ATK 30

---


Item: Nebula
Description: A chain that binds and destroys evil.
Damage Types: Whip
Location: Entrance
Stats: ATK 37

---


Item: Flame Whip
Description: A whip imbued with the power of flames.
Damage Types: Whip, Fire
Location: Dark Academy
Stats: ATK 65

---


Item: Jet Black Whip
Description: Jet black whip imbued witht he power of darkness.
Damage Types: Whip, Dark, Poison
Location: Burnt Paradise
Stats: ATK 44

---


Item: Undead Killer
Description: A holy whip that can even kill the undead.
Damage Types: Whip
Location: Wind's 'S-Rank Hunter' quest.
Stats: ATK 70

---

Item: Vampire Killer
Description: The legendary whip wielded by the Belmont family.
Damage Types: Whip, Holy
Location: Game Start
Stats: 10 (80)

--Books--

Item: Encyclopedia
Description: One of Charlotte's favorite books.
Damage Types: Slash, Holy
Location: Game Start
Stats: ATK 3

---

Item: Blank Book
Description: A book so frightening the words ran away, leaving it blank.
Damage Types: Slash
Location: Vincent's Shop, 800
Stats: ATK 10

---

Item: Tristan & Isolde
Description: The love story of a noble knight.
Damage Types: Ice
Location: Forest of Doom
Stats: ATK 28

---

Item: Don Quixote
Description: The story of a man who thought himself a gallant knight.
Damage Types: Fire
Location: Great Stairway
Stats: ATK 18

---

Item: Book of Death
Description: A papyrus tome entombed with the dead.
Damage Types: Dark
Location: Forgotten City
Stats: ATK 44

---

Item: Tomb of Arms 1
Description: An encyclopedia of weaponry. (Volume 1 of 3)
Damage Types: Slash
Location: Entrance
Stats: ATK 8

---

Item: Tomb of Arms 2
Description: An encyclopedia of weaponry. (Volume 2 of 3)
Damage Types: Slash
Location: Great Stairway
Stats: ATK 50

---

Item: Tomb of Arms 3
Description: An enclyopedia of weaponry. (Volume 3 of 3)
Damage Types: Slash
Location: Burnt Paradise
Stats: ATK 80

---

Item: Tomb of Arms X
Description: The secret lost volume, banned for its destructive secrets.
Damage Types: Holy
Location: Wuind's 'Lost Page' quest.
Stats: ATK 70

--Daggers--

Item: Knife
Description: A cheap pocket knife.
Damage Types: Slash
Location: Vincent's Shop, 200
Stats: ATK 9

---

Item: Combat Knife
Description: A knife designed for close-quarters combat.
Damage Types: Slash
Location: Entrance
Stats: ATK 24

---

Item: Baselard
Description: A dagger with an I-shaped haft.
Damage Types: Slash
Location: Vincent's Shop, 2800
Stats: ATK 35

---

Item: Katar
Description: A dagger from India.
Damage Types: Slash
Location: 73 Skeleton Blaze; Vincent's shop, 5400
Stats: ATK 48

---

Item: Cinquedea
Description: An elaborate dagger encrusted with jewels.
Damage Types: Slash
Location: Vincent's shop, 7500
Stats: ATK 59

--Swords--

Item: Short Sword
Description: A sword with a short blade.
Damage Types: Slash
Location: Entrance
Stats: ATK 16

---

Item: Cutlass
Description: A short sword used by sailors.
Damage Types: Slash
Location: 6 Zacchino
Stats: ATK 21

---

Item: Long Sword
Description: A common long sword.
Damage Types: Slash
Location: City of Haze
Stats: ATK 29

---

Item: Gladius
Description: A sword used in ancient Rome.
Damage Types: Slash
Location: 38 Dragon Zombie; 53 Hill Guard
Stats: ATK 35; DEF 2

---

Item: Milican's Sword
Description: A sowrd that sometimes turns those it strikes to stone.
Damage Types: Slash, Stone
Location: City of Haze
Stats: ATK 40

---

Item: Rahab's Frost
Description: An icy blade made from the fang of the water-dragon Rahab.
Damage Types: Slash, Ice
Location: 74 Razor Bat
Stats: ATK 40

---

Item: Agni's Flame
Description: The flaming blade of Agni, the god of fire.
Damage Types: Slash, Fire
Location: 79 Flame Demon
Stats: ATK 40

---

Item: Assassin Blade
Description: A posioned blade preferred by assassins.
Damage Types: Slash, Poison
Location: Wind's 'Posion Vs. Posion' quest
Stats: ATK 52

---

Item: Heaven's Sword
Description: A demon-slaying sword once wielded by an angel.
Damage Types: Slash
Location: 61 Flying Armor
Stats: ATK 35

---

Item: Bakatwa
Description: A simple, yet effective sword that is easy to wield.
Damage Types: Slash
Location: Burnt Paradise
Stats: ATK 68

---

Item: Jagdplaute
Description: A deadly, yet elegantly crafted sword.
Damage Types: Slash
Location: 86 Ruler's Sword
Stats: ATK 75

---

Item: Stellar Sword
Description: The blade of the legendary swordsman Maxim Kischine.
Damage Types: Slash, Holy
Location: Wind's 'Almighty' quest
Stats: ATK 70

---

Item: Damascus Sword
Description: A superior sword that never loses its razor-sharp edge.
Damage Types: Slash
Location: 126 Alastor
Stats: ATK 88

--Greatswords--

Item: Claymore
Description: A large Scottish blade.
Damage Types: Slash
Location: City of Haze
Stats: ATK 30

---

Item: Flachion
Description: A Norman sword with a wide, crescent-shaped blade.
Damage Types: Slash
Location: 20 Andras
Stats: ATK 42

---

Item: Great Sword
Description: A massive sword designed to smash through its targets.
Damage Types: Slash
Location: 34 Great Armor
Stats: ATK 55

---

Item: Zweihander
Description: A German two-handed sword.
Damage Types: Slash
Location: 38 Dragon Zombie
Stats: ATK 69

---

Item: Royal Sword
Description: A two-handed sword of kings.
Damage Types: Slash
Location: Wind's 'A-Rank Hunter' quest
Stats: ATK 84; STR 6; CON 6; INT 6

---

Item: Dragon Slayer
Description: A sword forged to slay dragons.
Damage Types: Slash, Curse
Location: 86 Ruler's Sword
Stats: AT 99; MND 10

---

Item: Final Sword
Description: The sword used by the Final Guards.
Damage Types: Slash
Location: 83 Final Guard
Stats: ATK 120

---

Item: Holy Claymore
Description: An enormous sword shaped like a cross.
Damage Types: Slash, Holy
Location: Vincent's shop, 300,000
Stats: ATK 100; INT 10

--Spears--

Item: Spear
Description: A standard spear.
Damage Types: Slash
Location: Entrance
Stats: ATK 31

---

Item: Partisan
Description: A polearm fitted with a broad blade.
Damage Types: Slash
Location: Great Stairway
Stats: ATK 40

---

Item: Halberd
Description: A polearm ending in a wide axe blade. 
Damage Types: Slash
Location: Tower of Death
Stats: ATK 50

---

Item: Lance
Description: A spear used by cavalry knights.
Damage Types: Slash
Location: Vincent's Shop, 6000
Stats: ATK 60

---

Item: Trident
Description: A three-pronged spear.
Damage Types: Slash
Location: 54 Imp
Stats: ATK 70

---

Item: Long Spear
Description: A spear with an especially long haft.
Damage Types: Slash
Location: 30 Armor Knight
Stats: ATK 80

---

Item: Couse
Description: A polearm fitted with a large, curved blade.
Damage Types: Slash
Location: 60 Slogra
Stats: ATK 90

---

Item: Sarissa
Description: A Macedonian long spear.
Damage Types: Slash
Location: Vincent's Shop, 30000
Stats: ATK 100

---

Item: Alucard's Spear
Description: A spear with ties to Alucard, once used by Eric.
Damage Types: Slash
Location: Wind's 'The Spear of Legend' quest.
Stats: ATK 120

--Axes--

Item: Axe
Description: A heavy single-edged axe.
Damage Types: Slash
Location: City of Haze
Stats: ATK 50

---

Item: Mace
Description: A large metal club.
Damage Types: Slash
Location: City of Haze; Sandy Grave
Stats: ATK 45

---

Item: Battle Axe
Description: A double-edged axe designed for combat.
Damage Types: Slash
Location: Vincent's Shop, 5000
Stats: ATK 60

---

Item: Morning Star
Description: A club with a vicious, star-shaped head.
Damage Types: Strike, Slash
Location: 51 Skeleton Flail
Stats: ATK 70

---

Item: Bhuj
Description: A heavy war axe.
Damage Types: Slash
Location: 90 Armored Fleaman
Stats: ATK 80

---

Item: Great Axe
Description: A huge war axe. It is exceptionally heavy.
Damage Types: Slash
Location: Burnt Paradise
Stats: ATK 90

---

Item: Voulge
Description: An axe with a hooked blade.
Damage Types: Slash, Dark
Location: 92 Old Axe Armor; Vincent's shop, 23000
Stats: ATK 100

---

Item: Bullova
Description: An axe with a crescent-shaped blade.
Damage Types: Slash
Location: 108 Minotaur
Stats: ATK 115

---

Item: Golden Axe
Description: An axe, crafted from gold, with astounding destructive power.
Damage Types: Slash
Location: Vincent's Shop, 60000
Stats: ATK 130

--Knuckles--

Item: Brass Knuckles
Description: A metal weapon that adds sting to your punches.
Damage Types: Strike
Location: Vincent's Shop, 200
Stats: ATK 10

---

Item: Cestus
Description: Hard knuckle guards worn by ancient boxers.
Damage Types: Strike
Location: Buried Chamber
Stats: ATK 22

---

Item: Whip Knuckles
Description: Enables the wearer to throw whip-snap punches.
Damage Types: Strike
Location: Great Stairway
Stats: ATK 40

---

Item: Bahg Nahk
Description: A handheld weapon whose name means 'Tiger Claw.'
Damage Types: Strike, Slash
Location: Sandy Grave
Stats: ATK 35

---

Item: Bullet Punch
Description: Enables the wearer to throw punches at the speed of sound.
Damage Types: Strike
Location: Wind's 'Supersonic Punch' quest.
Stats: ATK 18

---

Item: Illusion Fist
Description: Throw punches faster than the eye can see.
Damage Types: Strike
Location: Boss Rush 2
Stats: ATK 20

---

Item: Kaiser Knuckles
Description: Knuckles imbued with divine rage.
Damage Types: Strike
Location: Sandy Grave
Stats: ATK 45

__________
----------
VII. Armor
__________
----------

--Body--

~Both~

Item: Casual Clothes
Description: Clothes worn regularly.
Location: Equipped initially
Stats: DEF 1

---

Item: Hobo's Clothes
Description: Ragged, worn clothes. Your mother would be ashamed.
Location: 1 Zombie
Stats: DEF 2

---

Item: Houppelande
Description: A roomy robe with large, hanging sleeves.
Location: City of Haze
Stats: DEF 5

---

Item: Poncho
Description: A simple piece of clothing; a blanket with a hole on top.
Location: Great Stairway; 18 Wight
Stats: DEF 7

---

Item: Combat Fatigues
Description: A standard-issue military uniform.
Location: 85 Ghoul; Vincent's Shop, 9800
Stats: DEF 10

---

Item: Adrenaline Gear
Description: Makes time appear slower when taking damage.
Location: 94 Jack O' Bones
Stats: DEF 15

---

Item: Kalasiris
Description: A translucent robe worn by ancient egyptian nobility.
Location: 46 Elgiza
Stats: DEF 20

---

Item: Feather Gear
Description: Magical lightweight clothes. Get knocked far back when hit.
Location: Vincent's Shop, 19800
Stats: DEF 32

~Jonathan~

Item: Tailcoat
Description: Just an everyday coat. Stylish, but offers little protection.
Location: Vincent's Shop, 300
Stats: DEF 3

---

Item: Biker's Jacket
Description: A jacket with protective padding.
Location: 20 Andras
Stats: DEF 4; STR 2; CON 2

---

Item: Justaucorps
Description: Extravagantly designed 17th century coat.
Location: Vincent's Shop, 5000
Stats: DEF 8; INT 2; MND 2 

---

Item: Tuxedo Coat
Description: The finest of formalwear (in classic black, of course).
Location: City of Haze
Stats: DEF 10; LCK 2

---

Item: Battle Jacket
Description: Made from a special fiber, resistant to slashing attacks.
Location: Nation of Fools
Stats: DEF 7

---

Item: Surcoat
Description: A garment bearing a noble family crest.
Location: 119 Ghoul King
Stats: DEF 18; INT 5; MND 5

---

Item: Leather Cuirass
Description: Body armor made from leather.
Location: City of Haze
Stats: DEF 4

---

Item: Copper Plate
Description: A breastplate made of copper.
Location: 4 Axe Armor; Buried Chamber
Stats: DEF 9

---

Item: Iron Plate
Description: A breastplate made of iron.
Location: 34 Great Armor; Great Stairway
Stats: DEF 15

---

Item: Silver Plate
Description: A brestplate made of silver.
Location: 49 Crossbow Armor; Forest of Doom
Stats: DEF 18

---

Item: Gold Plate
Description: A breastplate made of gold.
Location: 89 Buster Armor; Dark Academy
Stats: DEF 25

---

Item: Lorica
Description: Armor with a muscular design. Worn by Roman officers. 
Location: Sandy Grave
Stats: DEF 32; STR 3; CON 2

---

Item: Platinum Plate
Description: A breastplate made of platinum.
Location: 121 Iron Golem
Stats: DEF 45

---

Item: Samurai Plate
Description: Traditional body armor worn by samurai warriors.
Location: 96 Dead Warrior
Stats: DEF 40; CON 10; MND 10

---

Item: Holy Mail
Description: Armor that reduces damage from Holy attacks.
Location: Forgotten City
Stats: DEF 25; MND 10

---

Item: Berserker Mail
Description: Armor that increases damage dealt out and received.
Location: 122 Doubleaxe Armor
Stats: STR 30; CON -30; MND -30

---

Item: Ancient Armor
Description: Any damage reduces HP by 10% of maximum HP.
Location: 92 Old Axe Armor
Stats: None

---

Item: Healing Mail
Description: Armor that heals HP as the wearer walks.
Location: City of Haze
Stats: DEF 12

---

Item: Mirror Cuirass
Description: Mirrored armor that protects the wearer from petrification.
Location: 93 Gorgon
Stats: DEF 16

---

Item: Spiked Mail
Description: Armor covered with sharp spikes. Wear with caution.
Location: Vincent's Shop, 33000
Stats: CON -20, MND -20

---

Item: Scout Armor
Description: Defense improves as more of the map is uncovered.
Location: Boss Rush 3
Stats: DEF 44 (1000% Completion)

---

Item: Heavy Armor
Description: Cumbersome armor. High defense, but slows down the wearer.
Location: 81 Heavy Armor
Stats: DEF 55; STR 5; MND 40

---

Item: Impervious Mail
Description: Armor that can completely block some attacks.
Location: 80 Dead Crusader
Stats: DEF 8

~Charlotte~

Item: Leather Corset
Description: A corset made of leather.
Location: City of Haze
Stats: DEF 3

---

Item: Jade Corset
Description: A corset decorated with jade gems.
Location: Great Stairway
Stats: DEF 6

---

Item: Amethyst Corset
Description: A corset decorated with bright amethysts.
Location: 26 Lerajie; Forest of Doom
Stats: DEF 11

---

Item: Emerald Corset
Description: A corset decorated with sparkling emeralds.
Location: Vincent's Shop, 5000
Stats: DEF 16; INT 3

---

Item: Ruby Corset
Description: A corset decorated with fiery rubies.
Location: 45 Amphisbaena; Vincent's Shop, 5000
Stats: DEF 16; STR 3

---

Item: Sapphire Corset
Description: An elaborate coset decorated with sapphires.
Location: Vincent's Shop, 5000
Stats: DEF 16; CON 3

---

Item: Lilith Corset
Description: A corset worn by Lilith.
Location: 50 Lilith
Stats: DEF 17

---

Item: Platinum Corset
Description: A corset made of platinum.
Location: Forgotten City
Stats: DEF 25

---

Item: Diamond Corset
Description: A corset blazing with the hard sparkle of diamonds.
Location: Vincent's Shop, 30000
Stats: DEF 32

---

Item: Kirtle
Description: A plain, long dress.
Location: City of Haze
Stats: DEF 2; INT 1

---

Item: Miko Dress
Description: Clothes worn by priestesses of Shinto shrines.
Location: Vincent's Shop, 5800
Stats: DEF 5; MND 15

---

Item: Cotton Apron
Description: The maid who owned this obviously quit a long time ago.
Location: 7 Student Witch
Stats: DEF 7

---

Item: Silk Negligee
Description: A silk garment designed for comfortable sleeping.
Location: Vincent's Shop, 7200
Stats: DEF 5; CON 3; MND 3

---

Item: Bathrobe
Description: A soft, luxurious terrycloth robe.
Location: Great Stairway
Stats: DEF 6; LCK 5

---

Item: Frilly Camisole
Description: A camisole with cute frills.
Location: 23 Persephone
Stats: DEF 9; MND 5

---

Item: Sequined Dress
Description: A dress covered with glittering sequins.
Location: Great Stairway
Stats: DEF 10; STR 3

---

Item: Clown Shirt
Description: A cheerful-yet-horrifying clown shirt.
Location: 40 Coppelia
Stats: DEF 10; LCK 3

---

Item: Nun's Robes
Description: Clothing worn by nuns.
Location: Great Stairway
Stats: DEF 9; MND 3

---

Item: Cocktail Dress
Description: A dress perfect for an elegant-yet-fun night on the town.
Location: 110 Laura
Stats: DEF 14; INT 5

---

Item: Dancer's Blouse
Description: A light blouse favored by dancers.
Location: Nation of Fools
Stats: DEF 16; LCK 1

---

Item: Cotehardie
Description: A tight, form-fitting dress for the well-dressed lady.
Location: Vincent's Shop, 9800
Stats: DEF 18; STR 5

---

Item: Wedding Dress
Description: A pure-white bridal dress.
Location: 13th Street
Stats: DEF 20; STR 15; CON 10

---

Item: Europa's Dress
Description: A beautiful one-piece dress blessed by a goddess.
Location: 78 Succubus
Stats: DEF 23; STR 3; CON 3; INT 3; MND 3; LCK 3

---

Item: Dalmatica
Description: A garment with wide sleeves, worn by religious orders.
Location: 98 Aliorumnas; Vincent's Shop, 24000
Stats: DEF 25; INT 10

---

Item: Princess Coat
Description: A coat with an ornate, feminine cut.
Location: 107 Nyx
Stats: DEF 28; LCK 10

---

Item: Robe Decollete
Description: An elegant dress for the most formal of events.
Location: Master's Keep
Stats: DEF 30; INT 5; MND 5; LCK 5

--Head--

~Both~~

Item: Eye For Decay
Description: Enables the wearer to see breakable walls.
Location: 16 Peeping Eye
Stats: None

---

Item: Gambler Glasses
Description: Enables the wearer to see enemy item drop percentages.
Location: Wind's 'The Gambler' quest
Stats: LCK 2

---

Item: Sunglasses
Description: Stylish eyewear that protects the eyes from ultraviolet rays.
Location: Vincent's Shop, 200
Stats: DEF 1

---

Item: Thick Glasses
Description: A pair of glasses with very thick lenses.
Location: City of Haze
Stats: DEF 1; INT 3

---

Item: Glasses
Description: Make you look older and wiser.
Location: 42 Flying Skull
Stats: DEF 2

---

Item: Monocle
Description: Lens for one eye. A favorite among distinguished gentleman.
Location: 66 Dogether; Great Stairway
Stats: DEF 2; INT 2; MND 2

---

Item: Goggles
Description: Protective eyewear that provides safety.
Location: Great Stairway
Stats: DEF 5

---

Item: Combat Beret
Description: A standard-issue military beret.
Location: Tower of Death
Stats: DEF 2; STR 2; CON 2

---

Item: Uraeus
Description: An Egyptian royal crown decorated with a golden cobra.
Location: 46 Elgiza
Stats: DEF 3; LCK 5

---

Item: Royal Crown
Description: A crown encrusted with precious jewels from all over the world.
Location: 119 Ghoul King
Stats: DEF 2; INT 2; MND 2; LCK 2

~Jonathan~

Item: Head Guard
Description: Protects the head from impacts.
Location: Entrance
Stats: DEF 2

---

Item: Bandana
Description: A piece of cloth to protect the forehead.
Location: Buried Chamber
Stats: DEF 3; STR 1; CON 1

---

Item: Iron Helmet
Description: A helmet made of iron.
Location: 53 Hill Guard
Stats: DEF 5

---

Item: Stone Mask
Description: A creepy mask used in ancient rituals.
Location: 37 Mummy
Stats: DEF 3; LCK 1

---

Item: Viking Helmet
Description: The distinct two-horned helmet worn by Viking warriors.
Location: Vincent's Shop, 4000; Tower of Death
Stats: DEF 4; STR 3

---

Item: Ballroom Masque
Description: A mask worn by nobles at formal dances.
Location: 116 Ghost Dancer
Stats: DEF 4; INT 1

---

Item: Fedora
Description: A fashionable hat that just feels right with a whip.
Location: 33 Fleaman
Stats: DEF 4

---

Item: Porkpie Hat
Description: A felt hat with a small brim.
Location: 114 Ripper
Stats: DEF 5

---

Item: Silk Hat
Description: A hat of a true aristocrat.
Location: Vincent's Shop, 6000; Nation of Fools
Stats: DEF 5; INT 4

---

Item: Traveler's Hat
Description: A wide-brimmed hat perfect for the well-traveled man.
Location: 87 Witch; Vincent's Shop, 7500
Stats: DEF 6; INT 3; MND 3

---

Item: Attica Helmet
Description: A helmet with a feathered crest.
Location: Forgotten City
Stats: DEF 7; STR 5

---

Item: Samurai Helmet
Description: The traditional helmet of samurai warriors.
Location: Vincent's Shop, 12000
Stats: DEF 8; CON 5

---

Item: Shogun Helmet
Description: A helmet worn by the tyrant Shogun Nobunaga.
Location: 13th Street
Stats: DEF 10; STR 3; INT -5

---

Item: Skull Mask
Description: A frightening mask patterned after a skull.
Location: 76 Malachi
Stats: DEF 13; INT -3; MND -3; LCK -3

~Charlotte~

Item: Velvet Ribbon
Description: A fine ribbon, soft to the touch.
Location: City of Haze
Stats: DEF 2

---

Item: Witch's Hat
Description: The traditional pointy hat of the well-dressed witch.
Location: 7 Student Witch
Stats: DEF 3; INT 3

---

Item: Mourning Veil
Description: A black veil of sadness.
Location: Vincent's Shop, 1200
Stats: DEF 2; INT 2; MND 2

---

Item: Nun's Habit
Description: Head covering worn by nuns.
Location: Great Stairway
Stats: DEF 2; MND 3

---

Item: Open Veil
Description: A headcovering that frames the face.
Location: Tower of Death
Stats: DEF 3; STR 3; INT 3

---

Item: Holy Veil
Description: A veil imbued with hidden power.
Location: Nation of Fools
Stats: DEF 5; INT 10

---

Item: Clover Tiara
Description: A tiara made of flowers from a meadow.
Location: City of Haze
Stats: DEF 1; MND 2

---

Item: Pearl Tiara
Description: A tiara adorned with pearls.
Location: 45 Amphisbaena
Stats: DEF 3

---

Item: Diamond Tiara
Description: A tiara encrusted with hard diamonds.
Location: Vincent's Shop, 18000
Stats: DEF 10

---

Item: Princess Tiara
Description: A tiara covered with brilliant gems.
Location: Forgotten City
Stats: DEF 5; LCK 7

---

Item: Muse's Tiara
Description: A tiara blessed by a goddess.
Location: 101 Alura Une
Stats: DEF 6; INT 8

---

Item: Midnight Tiara
Description: A tiara with jewels shining in a black background.
Location: 110 Laura
Stats: DEF 7; MND 5

---

Item: Arachne Hennin
Description: A beautiful hat created by Arachne the Weaver.
Location: Vincent's Shop, 70000
Stats: DEF 7; INT 3; MND 3; LCK 3

--Legs--

~Both~

Item: Sandals
Description: Comfy-looking sandals made of leather.
Location: City of Haze
Stats: DEF 1

---

Item: Engineer Boots
Description: Study boots with a steel plating in the toes.
Location: Vincent's Shop, 1680
Stats: DEF 2

---

Item: Royal Sandals
Description: Sandals decorated with precious gems.
Location: Sandy Grave
Stats: DEF 4

---

Item: Combat Boots
Description: Boots with a knife pocket. Designed for combat.
Location: Vincent's Shop, 4200
Stats: DEF 3

---

Item: Moonwalkers
Description: Boots that enhance the ability to dash backwards.
Location: City of Haze
Stats: None

---

Item: Slick Boots
Description: Boots that enhance sliding ability.
Location: 73 Skeleton Blaze; Tower of Death
Stats: None

---

Item: Spiked Boots
Description: Boots that deal extra damage when kicking.
Location: Nation of Fools
Stats: None

---

Item: Mercury Boots
Description: Boots that allow the wearer to move faster.
Location: Dark Academy
Stats: None

---

Item: Winged Boots
Description: Boots that enable you to run like the wind.
Location: 13th Street
Stats: None

~Jonathan~

Item: Hiking Boots
Description: Heavy, thick-treaded boots.
Location: Vincent's Shop, 2500
Stats: DEF 2; CON 1

---

Item: Oxfords
Description: Thick-soled leather shoes.
Location: Vincent's Shop, 2480
Stats: DEF 3

---

Item: Wingtips
Description: For the fashionably-dressed vampire hunter.
Location: Vincent's Shop, 5800
Stats: DEF 4; MND 3

---

Item: Iron Leggings
Description: Leggings made of steel.
Location: Great Stairway
Stats: DEF 5

---

Item: Silver Leggings
Description: Leggings made of silver.
Location: Forest of Doom
Stats: DEF 6

---

Item: Gold Leggings
Description: Leggings made of gold.
Location: Burnt Paradise
Stats: DEF 7

---

Item: Steel Greaves
Description: Steel armor for the legs.
Location: 13th Street
Stats: DEF 8

---

Item: Platinum Leggings
Description: Laggings made of platinum.
Location: 121 Iron Golem
Stats: DEF 9

---

Item: Samurai Leggings
Description: Leggings worn by a samurai.
Location: 13th Street
Stats: DEF 5; STR 3; CON 3

~Charlotte~

Item: Enamel Pinheels
Description: Shiny enamel pinheels.
Location: Master's Keep
Stats: DEF 1

---

Item: Inuit Boots
Description: Boots made of seal fur.
Location: 19 Frozen Shade
Stats: DEF 1; CON 2

---

Item: Succubus Boots
Description: A pair of boots worn by Succubi.
Location: 78 Succubus
Stats: DEF 4; INT 4

---

Item: Glamorous Pumps
Description: Gorgeous high-heeled shoes worn by celebrities.
Location: Sandy Grave
Stats: DEF 3; LCK 3

---

Item: Silent Sandals
Description: Shoes with an unusual sole that lets the wearer walk silently.
Location: 50 Lilith; Vincent's Shop, 5800
Stats: DEF 3; INT 3; MND 3

---

Item: Artemis Shoes
Description: Shoes blessed by a goddess.
Location: Burnt Paradise
Stats: DEF 4; INT 2; MND 2; LCK 2

---

Item: Nun's Shoes
Description: Shoes worn by nuns.
Location: City of Haze
Stats: DEF 1; MND 2

---

Item: Glass Shoes
Description: An impractically fragile pair of shoes.
Location: Vincent's Shop, 5000
Sats: DEF 2; LCK 5

---

Item: Prima Shoes
Description: The ultimate toe shoes, reserved for prima ballerinas.
Location: Vincent's Shop, 8000
Stats: DEF 3; STR 3; CON 2

---

Item: Diamond Shoes
Description: A pair of sparkling, diamond-encrusted shoes.
Location: Vincent's shop, 20000
Stats: DEF 6

--Accessories--

~Both~

Item: Studded Choker
Description: A choker with metal studs for the rebel in you.
Location: Vincent's Shop, 980
Stats: DEF 1

---

Item: Charm Necklace
Description: A necklace that resists curses.
Location: Sandy Grave
Stats: MND 10

---

Item: Stella's Locket
Description: A locket with a picture of the twins, along with...
Location: Obtained after defeating Stella for the first time.
Stats: None

---

Item: Astral Ring
Description: Consume HP instead of MP when using magic.
Location: Boss Rush 1
Stats: None

---

Item: Engagement Ring
Description: Consume HP instead of MP when your partner takes damage.
Location: Burnt Paradise
Stats: None

---

Item: Gold Ring
Description: A ring that increases luck with money.
Location: 127 Gold Skeleton
Stats: None

---

Item: Shaman Ring
Description: A ring that increases the experience you earn.
Location: 13th Street
Stats: None

---

Item: Miser Ring
Description: A ring that boosts attack damage according to current wealth.
Location: Wind's 'Abandon Greed' quest
Stats: None

---

Item: Sage Ring
Description: A ring that boosts MP restoration speed.
Location:Wind's 'The Hundred Tasks' quest
Stats: None

---

Item: Thief Ring
Description: A ring that increases the chances of finding rare items.
Location: Wind's 'Find the King of Birds' quest
Stats: None

---

Item: Pearl Ring
Description: A ring adorned with a pearl.
Location: Vincent's Shop, 9800
Stats: DEF 2

---

Item: Tough Ring
Description: A ring that shortens recovery time after taking damage.
Location: 22 Golem
Stats: DEF 1

---

Item: Master Ring
Description: A ring that increases the mastery received.
Location: Vincent's Shop, 200,000
Stats: None

---

Item: Skull Ring
Description: A ring that curses the wearer. MP drains rapidly while equipped.
Location: 118 Lesser Demon
Stats: STR 6; CON 6; INT 6; MND 6; LCK -13

---

Item: Immunity Ring
Description: A ring that neutralizes poison attacks.
Location: Wind's 'Defeat the Ghoul King' quest
Stats: None

---

Item: Blessed Ring
Description: A ring that neutralizes curses.
Location: Wind's 'Overcome the Curse' quest
Stats: None

---

Item: Hercules Ring
Description: A ring that lets you ignore blows like a mighty god.
Location: 108 Minotaur
Stats: None

---

Item: Cape
Description: A sturdy cape.
Location: City of Haze
Stats: DEF 1

---

Item: Hero's Cape
Description: A flashy velvet cape.
Location: 6 Zacchino
Stats: DEF 2

---

Item: Blue Cape
Description: A beautiful blue cape.
Location: Tower of Death
Stats: DEF 3; INT 3

---

Item: Elven Cape
Description: A cape that provides protection against magic.
Location: Vincent's Shop, 11000
Stats: DEF 4; MND 5

---

Item: Assassin's Cape
Description: A stealthy cape favored by assassins.
Location: 13th Street
Stats: DEF 5; STR 3

---

Item: Invisible Cape
Description: A magic cape that renders the wearer invisible.
Location: Boss Rush 1
Stats: None

---

Item: Holy Mantle
Description: A long cape worn by high-ranking clergymen.
Location: Vincent's Shop, 10000
Stats: DEF 3; INT 3

---

Item: Paludamentum
Description: A Roman general's cloak.
Location: Vincent's Shop, 15000
Stats: DEF 5; INT 5

---

Item: Blessed Ankh
Description: Increases the effectiveness of recovery items.
Location: 91 Amalaric Sniper
Stats: None

---

Item: Magus Ring
Description: A ring that boosts MP restoration speed.
Location: Found after completing all of Wind's quests at Entrance.
Stats: None

~Charlotte~

Item: White Corsage
Description: A corsage of small, snowy white flowers.
Location: City of Haze 
Stats: DEF 1

---

Item: Orchid Corsage
Description: A corsage fashioned from fine materials.
Location: 56 Corpseweed
Stats: DEF 2

---

Item: Rose Corsage
Description: A corsage fashioned from high-quality, delicate materials.
Location: 101 Alura Une
Stats: DEF 3

---

Item: Sorceress Crest
Description: Shortens the time required to incant magic spells.
Location: Wind's 'The Great Sage' quest
Stats: None

---

Item: Forget-Me-Not
Description: A necklace patterned after a beautiful flower.
Location: Vincent's Shop, 1200
Stats: DEF 1; CON 2

---

Item: Crystal Necklet
Description: A necklace containing cold, pure winter air.
Location: Sandy Grave
Stats: DEF 2; CON 2

---

Item: Platinum Chain
Description: A platinum necklace with a Victorian design.
Location: Vincent's Shop, 5800
Stats: DEF 3; CON 2

---

Item: Heart Brooch
Description: Increases the likelihood of getting hearts.
Location: 99 Dodo
Stats: DEF 1

---

Item: Astral Brooch
Description: Taking damage will restore MP.
Location: 86 Witch
Stats: None

---

Item: Laurel Brooch
Description: A valuable antique brooch.
Location: Entrance
Stats: DEF 1

---

Item: Abalone Brooch
Description: A brooch made from shells fromt he Mediterranean Sea.
Location: 24 Mimic
Stats: DEF 2

---

Item: Diamond Brooch
Description: A brooch with the blinding glare of a 100-carat diamond.
Location: Vincent's Shop, 25000; Sandy Grave
Stats: DEF 5

---

Item: Moon Brooch
Description: An elegant brooch that shines with the light of the moon.
Location: Nation of Fools; Vincent's Shop, 30000
Stats: DEF 3; LCK 5

---

Item: Venus Brooch
Description: A brooch blessed by Venus, goddess of love and beauty.
Location: Forgotten City
Stats: DEF 3; INT 3; MND 3; LCK 3

__________
----------
VIII. Quests
__________
----------

Name: Preparations

Description: The priest should have some useful things for you in the next
room. Get the potion and map.

Notes: After this starter quest is received, walk to your right and buy a
Potion and Castle Map 1 from Vincent. You will get the Lizard Tail relic,
which allows you to slide.

---

Name: Supersonic Punch
 
Description: Go to the Butcher in town and mince some meat to get 'Ground
Meat'.
   
Notes: In the City of Haze, find a room with meat hanging off the walls. Take
off your weapon and punch the emat with your bare hands to receive the
requested Ground Meat. Your reward is the Bullet Punch knuckle.       

---

Name: Ghosts of the Desert

Description: There is a room in which many ghosts gather. Defeat the Great
Ghost that appears there.

Notes: The room you seek is in the Sandy Grave area. Move tot he bottom room
in the northeast corner of the map. Several Ghosts should spawn in various
spots there, which need to be killed several times over before the Great Ghost
makes his grand entrance. Your reward is the Bible Subweapon.

---

Name: Defender of the Stairs

Description: Go defeat 10 Hill Guards.

Notes: Kill 10 Hill Guard's located in the center of Dracula's Castle to
earn Whip Skill 2, which allows a ahip wielder to perform a downward strike
with whips in midair.

---

Name: The Spinning Art

Description: Jonathan, let's see you enter this command: Right, Down, Left,
Right, Attack.

Notes: Input this command in one smooth motion. Hold the final Right for a bit,
then press the attack button. You'll obtain the Spinning Art relic as a
reward.

---

Name: Art of the Zephyr

Description: Jonathan, perform the "Spinning Art' in front of me three times
in a row. 

Notes: Do what the man says. The reward is the Rocket Slash subweapon. 

---

Name: Find the King of Birds

Description: Find the rare Dodo and defeat it. 

Notes: The Dodo is in the Forgotten City, above the underground tomb in a sandy
area with numerous mummies. The bird will spawn randomly when you enter the
screen from wither end, so he won't always spawn. When you find him, he'll
close in on you and quickly run away. Use Jonathab's Subweapons to defeat him
before he leaves the screen. Your reward is the Thief Ring.

---

Name: Overcome the Curse

Description: Go and come back when you've been cursed. 

Notes: The Skull Ring, dropped from Lesser Demons, automatically curses its
wearer in exchange for a stat boost. Find it, equip it, and speak to Wind to
complete the task. The Blessed Ring is your reward.

---

Name: The Statue's Tear

Description: Find the Statue's Tear buried under the rubble and bring it here. 

Notes: Go to the Nation of Fools, and go to the bottom left corner of the map.
Press up at the statue Virgin Mary. Jonathan's Holy Water subweapon is the
reward.

---

Name: The Martial Art

Description: Jonathan, let's see you enter this command: Up, Left, Down, Right,
Attack.

Notes: Do this in the same fashion as the Spinning Art quest. You'll get the
Martial Art relic as a reward.

---

Name: Holy Appearance

Description: Charlotte, I'll teach you a healing spell. Come back wearing three
nun items. 

Notes: You'll need the Nun's Robes in the Great Stairway, the Nun's Habit in
the Great Stairway also, and the Nun's Shoes in the City of Haze. Your reward
is the spell Heal.

---

Name: Number of Fortune

Description: I'll teach you a lucky spell. Come back whent he last 3 digits of
your money are 777.

Notes: Find a candlestick with no enemies surrounding it and break it
repeatedly. They drop different colored coins worth 1, 10, 50, or 100 gold.
blue coins are worth 1, brown coins are worth 10, silver coins are worth 50,
and gold coins are worth 100. When the last three numbers of your total money
is 777, return to Wind to obtain the LUCK Boost spell.

---

Name: Mental Training 1

Description: Go reduce your MP, then come back.

Notes: Drain your MP to zero and quickly talk to Wind to earn an increase in
max MP.

---

Name: Mental Training 2

Description: Go find the 'Thick Glasses'. That should make you look a little
smarter.

Notes: The Thick Glasses are found just left of the upper-rightmost room in
the City of Haze. Return them to Wind for another max MP boost.

---

Name: The Spear of Legend

Description: Become a master of the 'Javelin'. I will then bequeath you my
spear.

Notes: Raise your Javelin mastery to its max. This technique is obtained from
Armor Knights as a rare drop. Your reward for completion is Alucard's Spear.

---

Name: Mental Training 3

Description: Go raise your INT to at least 100, then come back.

Notes: Charlotte's INT Boost spell will raise your INT by 30. The Dalmatica
armor, dropped by Aliorumnas, also raises INT by 10 points. The reward is a
max MP boost.

---

Name: The Nest of Evil

Description: When 888% of the map is filled, the path to the Nest of Evil will
open at the castle gates.

Notes: Do what it says to open the Nest of Evil, located at the very entrance
of Dracula's Castle.

---

Name: Defeat the Ghoul King

Description: Go and defeat the Ghoul King.

Notes: The Ghoul King is a rare monster in 13th Street. Find an area with
ghouls, and kill them repeatedly to summon the Ghoul King. Defeat him to
obtain the Immunity Ring.

---

Name: Abandon Greed

Description: You lack desperation. Come back when you have no money.

Notes: Use the candlesticks to even out your money exactly to what any one
item costs in Vincent's Shop. Buy that item to have a total of zero gold.
Your reward is the Miser Ring.

---

Name: A Rank Hunter

Description: Defeat a total of 1500 enemies. As a reward, I'll give you a new
weapon.

Notes: Do what the man says to earn the Royal Sword, a two-handed blade
surging with power.

---

Name: Mental Training 4

Description: Go raise your MND to at least 100, then come back.

Notes: Charlotte's MND Boost spell raises your MND by 30. When your MND is at
least 100, return to Wind to obtain a max MP boost.

---

Name: S Rank Hunter

Description: Defeat a total of 3000 enemies.

Notes: Do what he says again to receive the Undead Killer, a whip capable of
killing any enemy, even Skeletons and Red Axe Armors.

---

Name: The Gambler

Description: Collect five cards.

Notes: The five cards are dropped from enemies. The Diamond is dropped from
Coppelia in the Nation of Fools, the Joker is dropped by the Killer Clown in
the Nation of Fools, the Club is dropped from the Treant in the Forest of
Doom, the Heart is dropped by the Nyx in 13th Street, and the Spade is dropped
by Yorick in the Burnt Paradise or Forgotten City. Your reward is the Gambler
Glasses.

---

Name: Hands of the Clock

Description: Come to me when the short hand on the great clock points to 12.

Notes: The clock mentioned is int he Tower of Death where you first fight
Death. You need to speak to Wind at 12:00. Simply change your Nintendo DS's
internal clock if you are impatient and immediately speak to Wind. Complete
this quest to obtain Charlotte's Time Stop spell.

---

Name: Poison Vs. Poison

Description: If you want a posion sword, bring me 'Moldy Bread', 'Amanita' and
a 'Long Sword'.

Notes: The Moldy Bread is in the Forest of Doom area. The Amanita is a rare
drop from the Moldy Corpse which is also in the Forest of Doom. The Long Sword
is found in the City of Haze. Collect the list of items to obtain the
Assassin's Blade.

---

Name: Build Your Strength 1

Description: You should be able to find a 'Beehive' somewhere. It should help
you build your strength.

Notes: Kill many beehives in the Forest of Doom until it drops. An increase
to your max HP is the reward.

---

Name: Build Your Strength 2

Description: You can't fight on an empty stomach. Go find a 'New York Steak'
and bring it here.

Notes: The New York Steak is a rare drop found in the Gorgon enemy. You can
also find one in a breakable ledge in the column-like room all the way to
the left in the Dark Academy, right next to the Save Point. Another HP
increase is your reward.

---

Name: The Lonely Stage

Description: There's a ghost that hopes to hear a performance in a classroom
in the underworld. Grant his wish.

Notes: Go to the Dark Academy and find a room with a piano inside. Stand in
front of the podium for a bit to complete the quest. Your reward is the Record
Player.

---

Name: Build Your Strength 3

Description: You can't fight on an empty stomach. Go find five different kinds
of cakes.

Notes: Go to the cash register in the City of Haze to find many different
cakes. Your reward is a max HP increase.

---

Name: Pray Before the Cross

Description: Pray before the cross in the church under the cover of darkness.

Notes: Find the cross in 13th street and observe it to obtain the Cross
subweapon.

---

Name: Build Your Strength 4

Description: You must be able to fight to your full potential. Go raise your
CON to at least 100.

Notes: Charlotte's CON boost spell will raise your CON by 30. Jonathan's
Samurai Plate armor also adds 10 CON points as does Charlotte's Wedding Dress.
Your reward is a max HP increase.

---

Name: Lost Page

Description: Bring me 'Tome of Arms p1' and 'Tome or Arms p2'. They're missing
from my Tome of Arms.

Notes: Find both these pages in the Nest of Evil. Charlotte's ultimate weapon,
the Tome of Arms X, is obtained upon completion.

---

Name: The Hundred Tasks

Description: Defeat 100 different kinds of enemies.

Notes: Do it to obtain the Sage Ring.

---

Name: Master of the Holy Power

Description: Master these three moves of holy power: 'Cross', 'Holy Water',
and 'Bible'.

Notes: All three of Jonathan's main holy Subweapons, all rewards from previous
quests, must be mastered. Go to areas with weak flying enemies to get SP for
the Bible and Cross, and defeat Zombies or Ghouls for the Holy Water mastery.
Your reward is the Grand Cruz Dual Crush.

---

Name: Almighty

Description: Jonathan, the time has come for you to learn all of the vampire
hunter's skills.

Notes: Obtain every one of Jonathan's abilities to earn his Stellar Sword.

---

Name: The Great Sage

Description: Charlotte, the time has come for you to learn all the great
sage's spells.

Notes: obtain all of Charlotte's spells to earn her Sorceress Crest.

---

Name: Kill Gergoth

Description: Charlotte, use the Black Book to put Gergoth out of his misery.

Notes: Gergoth, and old boss from Dawn of Sorrow, is located in the Nest of 
Evil. You can buy the Blank Book is Vincent's Shop. Prepare yourself and go
to the second leg of the Nest of Evil. Gergoth has 3800 HP, so grind down
his HP with Jomathan's weapons until he is near death. Then, switch to
Charlotte, and use the Blank Book to deal the finishing blow. Cast Charlotte's
STR Boost spell if you're having trouble dealing substantial damage. Your
reward is the Cocytus spell.

---

Upon completion of all quests, you will receive the Magus Ring. Talk to Wind
and exit his room to find it.

__________
----------
IX. Bestiary
__________
----------

Note: The LCK stat increases the drop percentages.

# 1

Name: Zombie
Location: Entrance, City of Haze
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 8
EXP: 2
SP: 1
ATK: 7
DEF: 0
MND: 0
Drop 1: Rotten Meat, 5.52% 
Drop 2: Hobo's Clothes, 4.14% 

---

# 2

Name: Bat
Location: Entrance, Buried Chamber, City of Haze
Weaknesses: Slash
Strengths: None
HP: 1
EXP: 1
SP: 1
ATK: 8
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 3

Name: Skeleton
Location: Entrance, City of Haze, Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 10
EXP: 3
SP: 1
ATK: 9
DEF: 0
MND: 0
Drop 1: Summon Skeleton, 4.14%
Drop 2: None

---

# 4

Name: Axe Armor
Location: Entrnace, City of Haze
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 28
EXP: 4
SP: 1
ATK: 12
DEF: 0
MND: 0
Drop 1: Copper Plate, 5.52%
Drop 2: Axe, 5.52%

---

# 5 Death Mask
Location: City of Haze
Weaknesses: Holy
Strengths: Dark
HP: 20
EXP: 10
SP: 1
ATK: 10
DEF: 8
MND: 0
Drop 1: None
Drop 2: None

---

# 6

Name: Zacchino
Location: City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 35
EXP: 9
SP: 1
ATK: 11
DEF: 0
MND: 20
Drop 1: Hero's Cape, 4.83% 
Drop 2: Cutlass, 3.45%

---

# 7

Name: Student Witch
Location: City of Haze, Forest of Doom, Dark Academy
Weaknesses: Whip, Slash, Poison, Cursing, Stone
Strengths: None
HP: 42
EXP: 10
SP: 1
ATK: 23
DEF: 0
MND: 5
Drop 1: Cotton Apron, 6.21%
Drop 2: Witch's Hat, 4.14%

---

# 8

Name: Slinger
Location: Entrance, City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 19
EXP: 9
SP: 1
ATK: 8
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 9

Name: Mini Devil
Location: City of Haze
Weaknesses: Holy
Strengths: Dark
HP: 10
EXP: 11
SP: 1
ATK: 11
DEF: 0
MND: 25
Drop 1: Tonic, 5.52%
Drop 2: None

---

# 10

Name: Mud Man
Location: Buried Chamber
Weaknesses: Holy
Strengths: Dark
HP: 20
EXP: 8
SP: 1
ATK: 12
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 11

Name: Merman
Location: Buried Chamber
Weaknesses: Whip, Slash, Fire, Electric, Cursing, Stone
Strengths: Ice
HP: 35
EXP: 13
SP: 1
ATK: 14
DEF: 0
MND: 0
Drop 1: None
Drop 2: Meuniere, 2.76%

---

# 12

Name: Une
Location: Buried Chamber 
Weaknesses: Slash, Fire, Stone
Strengths: Electric
HP: 10
EXP: 5
SP: 1
ATK: 13
DEF: 0
MND: 0
Drop 1: Strawberry, 5.52%
Drop 2: None

---

# 13

Name: Skull Archer
Location: Buried Chamber, Great Stairway, Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 40
EXP: 16
SP: 1
ATK: 20
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 14

Name: Ukoback
Location: Great Stairway
Weaknesses: Whip, Slash, Ice, Stone
Strengths: Fire
HP: 16
EXP: 19
SP: 2
ATK: 16
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 15

Name: Forneus
Location: City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 44
EXP: 13
SP: 1
ATK: 14
DEF: 0
MND: 0
Drop 1: Paella, 5.52%
Drop 2: None

---

# 16

Name: Peeping Eye
Location: City of Haze
Weaknesses: Whip, Slash
Strengths: None
HP: 21
EXP: 15
SP: 1
ATK: 15
DEF: 0
MND: 10
Drop 1: None
Drop 2: Eye for Decay, 0.69%
Note: The Eye of Decay allows you to see breakable walls!

---

# 17

Name: Skull Bartender
Location: City of Haze
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 50
EXP: 20
SP: 2
ATK: 15
DEF: 0
MND: 0
Drop 1: Tropical Sundae, 9.12%
Drop 2: None

---

# 18

Name: Wight
Location: City of Haze
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 44
EXP: 30
SP: 4
ATK: 22
DEF: 5
MND: 0
Drop 1: Poncho, 13.81%
Drop 2: Penters Natural, 13.81%

---

# 19

Name: Frozen Shade
Location: Buried Chamber
Weaknesses: Fire, Holy, Stone
Strengths: Ice, Dark
HP: 50
EXP: 19
SP: 1
ATK: 15
DEF: 0
MND: 0
Drop 1: Inuit Boots, 5.52%
Drop 2: None

---

# 20

Name: Andras
Location: City of Haze
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 70
EXP: 17
SP: 1
ATK: 14
DEF: 0
MND: 0
Drop 1: Biker's Jacket, 8.28%
Drop 2: Falchion, 6.90%

---

# 21

Name: Invisible Man
Location: Entrance, Buried Chamber
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 75
EXP: 32
SP: 2
ATK: 18
DEF: 0
MND: 0
Drop 1: Melon, 8.37%
Drop 2: None

---

# 22

Name: Golem
Location: Buried Chamber
Weaknesses: Strike
Strengths: Slash
HP: 90
EXP: 40
SP: 0
ATK: 28
DEF: 5
MND: 0
Drop 1: None
Drop 2: Tough Ring, 4.14%

---

# 23

Name: Persephone
Location: Great Stairway, Sandy Grave
Weaknesses: Whip, Slash, Holy, Poison, Stone
Strengths: Dark
HP: 60
EXP: 35
SP: 2
ATK: 22
DEF: 0
MND: 0
Drop 1: Frilly Camisole, 5.52%
Drop 2: Pudding Bucket, 2.76%

---

# 24

Name: Mimic
Location:Great Stairway, Sandy Grave, Forgotten City
Weaknesses: Whip, Slash, Fire, Curse, Stone
Strengths: None
HP: 99
EXP: 38
SP: 2
ATK: 38
DEF: 0
MND: 0
Drop 1: Abalone Brooch, 5.52%
Drop 2: None

---

# 25

Name: Larva
Location: Entrance, Great Stairway, Nation of Fools
Weaknesses: Holy
Strengths: Strike, Whip, Slash, Dark
HP: 9
EXP: 6
SP: 1
ATK: 15
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 26

Name: Lerajie
Location: Great Stairway, Nation of Fools
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 72
EXP: 42
SP: 2
ATK: 28
DEF: 0
MND: 0
Drop 1: Amethyst Corset, 8.28%
Drop 2: Ricochet Rock, 8.28%

---

# 27

Name: Spittle Bone
Location: Entrance, Nation of Fools
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 10
EXP: 33
SP: 1
ATK: 18
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 28

Name: Ghost
Location: Sandy Grave, Forgotten City
Weaknesses: Holy
Strengths: Strike, Whip, Slash, Dark
HP: 8
EXP: 9
SP: 1
ATK: 19
DEF: 15
MND: 0
Drop 1: None
Drop 2: Summon Ghost, 2.76%

---

# 29

Name: Red Skeleton
Location: Sandy Grave, Forgotten City
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 1
EXP: 127
SP: 5
ATK: 32
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 30

Name: Armor Knight
Location: Sandy Grave, Nation of Fools, Burnt Paradise
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 60
EXP: 48
SP: 3
ATK: 28
DEF: 0
MND: 0
Drop 1: Long Spear, 9.66%
Drop 2: Javelin, 8.28%

---

# 31

Name: Ectoplasm
Location: Sandy Grave, Forgotten City
Weaknesses: Holy
Strengths: Strike, Whip, Slash, Dark
HP: 10
EXP: 36
SP: 2
ATK: 20
DEF: 15
MND: 0
Drop 1: Uncurse Potion, 6.90%
Drop 2: Cure Curse, 5.52%

---

# 32

Name: Bone Pillar
Location: Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 100
EXP: 23
SP: 1
ATK: 27
DEF: 12
MND: 0
Drop 1: None
Drop 2: None

---

# 33

Name: Fleaman
Location: Nest of Evil, Sandy Grave, Nation of Fools
Weaknesses: Whip, Slash, Curse, Stone
Strengths: None
HP: 15
EXP: 19
SP: 1
ATK: 29
DEF: 0
MND: 0
Drop 1: Fedora, 2.76%
Drop 2: Pancake, 1.38%

---

# 34

Name: Great Armor
Location: Great Stairway
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 240
EXP: 120
SP: 4
ATK: 42
DEF: 5
MND: 0
Drop 1: Iron Plate, 5.52%
Drop 2: Great Sword, 4.14%

---

# 35

Name: Catoblepas
Location: Great Stairway
Weaknesses: Whip, Slash, Fire
Strengths: Stone
HP: 120
EXP: 60
SP: 2
ATK: 31
DEF: 5
MND: 0
Drop 1: Milk, 5.52%
Drop 2: Tasty Meat, 2.76%

---

# 36

Name: Slime
Location: Buried Chamber, Nation of Fools
Weaknesses: Fire, Electric
Strengths: Strike, Whip, Slash
HP: 20
EXP: 45
SP: 2
ATK: 26
DEF: 10
MND: 0
Drop 1: None
Drop 2: None

---

# 37

Name: Mummy
Location: Sandy Grave, Forgotten City
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 64
EXP: 24
SP: 1
ATK: 25
DEF: 0
MND: 0
Drop 1: None
Drop 2: Stone Mask, 2.76%

---

# 38

Name: Dragon Zombie
Location: Buried Chamber
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 350
EXP: 150
SP: 5
ATK: 29
DEF: 0
MND: 0
Drop 1: Gladius, 6.90%
Drop 2: Zweihander, 5.52%

---

# 39

Name: Killer Clown
Location: Nation of Fools
Weaknesses: Whip, Slash, Poison, Stone
Strengths: None
HP: 110
EXP: 65
SP: 2
ATK: 31
DEF: 0
MND: 0
Drop 1: Joker, 7.59%
Drop 2: Hamburger, 6.21%

---

# 40

Name: Coppella
Location: Nation of Fools
Weaknesses: Whip, Slash, Poison, Stone
Strengths: None
HP: 80
EXP: 54
SP: 2
ATK: 27
DEF: 0
MND: 0
Drop 1: Diamond, 7.59%
Drop 2: Clown Shirt, 6.21%

---

# 41

Name: Hanged Bones
Location: Nation of Fools
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 80
EXP: 10
SP: 1
ATK: 25
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 42

Name: Flying Skull
Location: Entrance, Sandy Grave
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 10
EXP: 15
SP: 1
ATK: 28
DEF: 15
MND: 0
Drop 1: Glasses, 5.52%
Drop 2: None

---

# 43

Name: Sand Worm
Location: Sandy Grave
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 250
EXP: 100
SP: 5
ATK: 26
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 44

Name: White Dragon
Location: Great Stairway, Sandy Grave, Nation of Fools
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 80
EXP: 110
SP: 4
ATK: 28
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 45

Name: Amphisbaena
Location: Sandy Grave
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 266
EXP: 94
SP: 3
ATK: 32
DEF: 0
MND: 0
Drop 1: Pearl Tiara, 5.52%
Drop 2: Ruby Corset, 5.52%

---

# 46

Name: Elgiza
Location: Sandy Grave, Forgotten City
Weaknesses: None
Strengths: None
HP: 168
EXP: 133
SP: 5
ATK: 33
DEF: 0
MND: 0
Drop 1: Kalasiris, 5.52%
Drop 2: Uraeus, 4.14%

---

# 47

Name: Great Ghost
Location: Sandy Grave
Weaknesses: Holy
Strengths: Strike, Whip, Slash, Dark
HP: 66
EXP: 240
SP: 9
ATK: 44
DEF: 13
MND: 0
Drop 1: None
Drop 2: None

---

# 48

Name: Devil Wheel
Location: Sandy Grave, Forgotten City, Nation of Fools
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 55
EXP: 56
SP: 2
ATK: 30
DEF: 0
MND: 40
Drop 1: Coffee, 6.90%
Drop 2: None

---

# 49

Name: Crossbow Armor
Location: Great Stairway, Tower of Death, Sandy Grave
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 111
EXP: 95
SP: 3
ATK: 27
DEF: 0
MND: 0
Drop 1: Silver Plate, 4.14%
Drop 2: Crossbow, 2.76%

---

# 50

Name: Lilith
Location: Entrance, Great Stairway
Weaknesses: Whip, Slash, Holy, Poison, Stone
Strengths: Dark
HP: 83
EXP: 76
SP: 2
ATK: 31
DEF: 0
MND: 50
Drop 1: Silent Sandals, 4.14%
Drop 2: Lilith Corset, 2.76%

---

# 51

Name: Skeleton Flail
Location: Great Stairway, Tower of Death
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 80
EXP: 75
SP: 2
ATK: 32
DEF: 0
MND: 0
Drop 1: Morning Star, 5.52%
Drop 2: None

---

# 52

Name: Skeleton Gunman
Location: Great Stairway, Tower of Death
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 80
EXP: 75
SP: 2
ATK: 32
DEF: 0
MND: 0
Drop 1: None
Drop 2: Summon Gunman, 2.07%

---

# 53

Name: Hill Guard
Location: Entrance, Great Stairway, Tower of Death
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 60
EXP: 77
SP: 2
ATK: 31
DEF: 15
MND: 0
Drop 1: Gladius, 5.52%
Drop 2: Iron Helmet, 2.76%

---

# 54

Name: Imp
Location: Tower of Death, Dark Academy 
Weaknesses: Fire, Holy
Strengths: Dark
HP: 33
EXP: 44
SP: 1
ATK: 32
DEF: 0
MND: 30
Drop 1: None 
Drop 2: Trident, 4.14%

---

# 55

Name: Harpy
Location: Tower of Death, Nation of Fools, Forest of Doom
Weaknesses: Whip, Slash, Fire, Poison, Stone
Strengths: Strike
HP: 120
EXP: 113
SP: 3
ATK: 35
DEF: 0
MND: 0
Drop 1: Penne Arrabita, 5.52%
Drop 2: None

---

# 56

Name: Corpseweed
Location: Sandy Grave, Forest of Doom
Weaknesses: Slash, Fire
Strengths:Ice
HP: 148
EXP: 53
SP: 2
ATK: 36
DEF: 0
MND: 0
Drop 1: Orchid Corsage, 5.52%
Drop 2: None

---

# 57

Name: Medusa Head
Location: Tower of Death, Nation of Fools, Burnt Paradise
Weaknesses: Slash
Strengths: None
HP: 1
EXP: 1
SP: 1
ATK: 38
DEF: 0
MND: 0
Drop 1: Medusa Whip, 1.38%
Drop 2: Summon Medusa, 1.38%

---

# 58

Name: Skelerang
Location: Great Stairway, Forest of Doom
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 81
EXP: 77
SP: 2
ATK: 27
DEF: 0
MND: 0
Drop 1: Boomerang, 9.66%
Drop 2: None

---

# 59

Name: Gaibon
Location: Tower of Death
Weaknesses: Slash, Holy, Stone
Strengths: Dark
HP: 216
EXP: 188
SP: 4
ATK: 42
DEF: 0
MND: 30
Drop 1: None
Drop 2: None

---

# 60

Name: Slogra
Location: Tower of Death
Weaknesses: Slash, Holy, Stone
Strengths: Dark
HP: 208
EXP: 188
SP: 4
ATK: 42
DEF: 20
MND: 0
Drop 1: Couse, 5.52% 
Drop 2: None

---

# 61

Name: Flying Armor
Location: Nation of Fools
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 112
EXP: 163
SP: 4
ATK: 30
DEF: 0
MND: 0
Drop 1: None
Drop 2: Heaven's Sword, 2.76%

---

# 62

Name: Blue Crow
Location: Forest of Doom
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 13
EXP: 34
SP: 1
ATK: 27
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 63

Name: Frog
Location: Forest of Doom
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 5
EXP: 16
SP: 1
ATK: 29
DEF: 0
MND: 0
Drop 1: 1000 Year Egg, 4.14%
Drop 2: Summon Frog, 3.45%

---

# 64

Name: Killer Doll
Location: Tower of Death, Forest of Doom
Weaknesses: Fire, Holy, Stone
Strengths: Dark
HP: 90
EXP: 87
SP: 2
ATK: 35
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 65

Name: Killer Bee
Location: Forest of Doom
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 1
EXP: 8
SP: 1
ATK: 37
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 66

Name: Dogether
Location: Nest of Evil, Forest of Doom
Weaknesses: Holy
Strengths: Dark
HP: 144
EXP: 157
SP: 4
ATK: 46
DEF: 10
MND: 0
Drop 1: Monocle, 3.45%
Drop 2: Stone Circle, 2.76%

---

# 67

Name: Bee Hive
Location: Forest of Doom
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 288
EXP: 118
SP: 3
ATK: 45
DEF: 0
MND: 0
Drop 1: None
Drop 2: Beehive, 2.76%

---

# 68

Name: Moldy Corpse
Location: Forest of Doom
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 112
EXP: 95
SP: 3
ATK: 32
DEF: 0
MND: 0
Drop 1: Amanita, 4.14%
Drop 2: Mushroom, 2.76%

---

# 69

Name: Tombstone
Location: Forest of Doom
Weaknesses: Strike
Strengths: Slash
HP: 30
EXP: 114
SP: 4
ATK: 37
DEF: 20
MND: 0
Drop 1: None
Drop 2: None

---

# 70

Name: Treant
Location: Forest of Doom
Weaknesses: Slash, Fire
Strengths: Electric
HP: 340
EXP: 205
SP: 5
ATK: 50
DEF: 0
MND: 0
Drop 1: Club, 9.66%
Drop 2: None

---

# 71

Name: Red Axe Armor
Location: 13th Street, Forest of Doom
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 63
EXP: 255
SP: 12
ATK: 58
DEF: 0
MND: 0
Drop 1: None
Drop 2: Magical Ticket, 2.76%

---

# 72

Name: Maneating Plant
Location: Forest of Doom
Weaknesses: Slash, Fire
Strengths: Electric
HP: 191
EXP: 164
SP: 3
ATK: 49
DEF: 0
MND: 0
Drop 1: Rose Stem Whip, 6.90%
Drop 2: None

---

# 73

Name: Skeleton Blaze
Location: Nest of Evil
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 180
EXP: 193
SP: 4
ATK: 53
DEF: 0
MND: 0
Drop 1: Katar, 5.52%
Drop 2: Slick Boots, 2.76%

---

# 74

Name: Razor Bat
Location: Master's Keep
Weaknesses: Whip, Slash, Stone
Strengths: None
HP: 50
EXP: 80
SP: 3
ATK: 44
DEF: 0
MND: 0
Drop 1: None
Drop 2: Rahab's Frost, 2.76%

---

# 75

Name: Wyvern
Location: Master's Keep, Nest of Evil
Weaknesses: Whip, Slash, Fire, Stone
Strengths: Strike
HP: 293
EXP: 229
SP: 5
ATK: 52
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 76

Name: Malachi
Location: Master's Keep
Weaknesses: Holy
Strengths: Dark
HP: 444
EXP: 333
SP: 6
ATK: 56
DEF: 0
MND: 0
Drop 1: Skull Mask, 3.45%
Drop 2: Nightmare, 2.76%

---

# 77

Name: Spin Devil
Location: Master's Keep
Weaknesses: Holy
Strengths: Dark
HP: 99
EXP: 100
SP: 2
ATK: 51
DEF: 0
MND: 0
Drop 1: None 
Drop 2: None

---

# 78

Name: Succubus
Location: Master's Keep, Forgotten City
Weaknesses: Whip, Slash, Holy, Stone
Strengths: Dark
HP: 185
EXP: 191
SP: 5
ATK: 52
DEF: 0
MND: 50
Drop 1: Europa's Dress, 3.45% 
Drop 2: Succubus Boots, 2.07%

---

# 79

Name: Flame Demon
Location: Master's Keep, Forgotten City
Weaknesses: Ice, Holy
Strengths: Fire, Dark
HP: 222
EXP: 244
SP: 6
ATK: 55
DEF: 0
MND: 50
Drop 1: None
Drop 2: Agni's Flame, 2.76%

---

# 80

Name: Dead Crusader
Location: Master's Keep
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 99
EXP: 150
SP: 6
ATK: 51
DEF: 0
MND: 0
Drop 1: None
Drop 2: Impervious Mail, 1.38%

---

# 81

Name: Heavy Armor
Location: Nest of Evil, 13th Street, Dark Academy
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 299
EXP: 310
SP: 8
ATK: 56
DEF: 20
MND: 0
Drop 1: Wrecking Ball, 4.14%
Drop 2: Heavy Armor, 2.07%

---

# 82

Name: Malphas
Location: Nest of Evil, 13th Street, Dark Academy
Weaknesses: Fire, Holy
Strengths: None
HP: 666
EXP: 573
SP: 12
ATK: 59
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 83

Name: Final Guard
Location: Master's Keep, Nest of Evil, 13th Street, Dark Academy
Weaknesses: None
Strengths: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison,
Curse, Stone
HP: 50
EXP: 500
SP: 15
ATK: 75
DEF: 175
MND: 175
Drop 1: Defensive Form, 3.45%
Drop 2: Final Sword, 1.38%

---

# 84

Name: Glasya Labolas
Location: Great Stairway
Weaknesses: Fire, Holy
Strengths: Dark
HP: 155
EXP: 83
SP: 3
ATK: 29
DEF: 0
MND: 0
Drop 1: Acidic Bubbles, 8.28%
Drop 2: Hot Dog, 6.90%

---

# 85

Name: Ghoul
Location: 13th Street, Dark Academy
Weaknesses: Slash, Fire, Holy, Stone
Strengths: Dark
HP: 99
EXP: 13
SP: 1
ATK: 55
DEF: 0
MND: 0
Drop 1: None
Drop 2: Combat Fatigues, 2.07%

---

# 86

Name: Ruler's Sword
Location: Master's Keep, Nest of Evil, Dark Academy
Weaknesses: Electric, Holy
Strengths: None
HP: 300
EXP: 400
SP: 13
ATK: 60
DEF: 20
MND: 0
Drop 1: Jagdplaute, 4.14%
Drop 2: Dragon Slayer, 2.76%

---

# 87

Name: Witch
Location: Forest of Doom, Dark Academy
Weaknesses: Whip, Slash, Holy, Poison
Strengths: Fire, Ice, Electric
HP: 106
EXP: 124
SP: 6
ATK: 54
DEF: 0
MND: 50
Drop 1: Traveler's Hat, 5.52%
Drop 2: Astral Brooch, 2.76%

---

# 88

Name: Skeleton Tree
Location: Burnt Paradise
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 150
EXP: 58
SP: 3
ATK: 51
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 89

Name: Buster Armor
Location: Nest of Evil, 13th Street, Burnt Paradise
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 288
EXP: 330
SP: 9
ATK: 55
DEF: 0
MND: 0
Drop 1: None
Drop 2: Gold Plate, 1.38%

---

# 90

Name: Armored Fleaman
Location: Nest of Evil, Forgotten City
Weaknesses: None
Strengths: None
HP: 80
EXP: 125
SP: 4
ATK: 50
DEF: 0
MND: 0
Drop 1: Bhuj, 2.07%
Drop 2: Berserker, 1.38%

---

# 91

Name: Amalaric Sniper
Location: Nest of Evil, 13th Street
Weaknesses: Whip, Slash, Dark
Strengths: Holy
HP: 179
EXP: 218
SP: 8
ATK: 52
DEF: 0
MND: 40
Drop 1: Pudding, 2.07%
Drop 2: Blessed Ankh, 1.38%

---

# 92

Name: Old Axe Armor
Location: Nest of Evil, Forgotten City, Burnt Paradise, Dark Academy
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 145
EXP: 156
SP: 0
ATK: 64
DEF: 30
MND: 0
Drop 1: Voulge, 1.38%
Drop 2: Ancient Armor, 0.69%

---

# 93

Name: Gorgon
Location: Forgotten City, Burnt Paradise
Weaknesses: Whip, Slash, Fire
Strengths: Poison, Stone
HP: 295
EXP: 187
SP: 6
ATK: 60
DEF: 50
MND: 0
Drop 1: New York Steak, 2.07%
Drop 2: Mirror Cuirass, 1.38%

---

# 94

Name: Jack O' Bones
Location: Nest of Evil, 13th Street, Forgotten City, Burnt Paradise
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 100
EXP: 114
SP: 5
ATK: 62
DEF: 0
MND: 0
Drop 1: Spoiled Milk, 3.45%
Drop 2: Adrenaline Gear, 1.38%

---

# 95

Name: Tanjelly
Location: Forgotten City, Burnt Paradise
Weaknesses: Fire, Ice, Electric
Strengths: Strike
HP: 155
EXP: 201
SP: 5
ATK: 56
DEF: 50
MND: 0
Drop 1: None
Drop 2: None

---

# 96

Name: Dead Warrior
Location: Nest of Evil, 13th Street, Dark Academy
Weaknesses: Slash, Fire, Holy, Curse, Stone
Strengths: Dark
HP: 210
EXP: 193
SP: 6
ATK: 51
DEF: 0
MND: 0
Drop 1: None
Drop 2: Samurai Plate, 2.07%

---

# 97

Name: Toad
Location: Dark Academy
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 30
EXP: 34
SP: 3
ATK: 38
DEF: 0
MND: 0
Drop 1: None
Drop 2: Piyoko, 4.83%

---

# 98

Name: Aliorumnas
Location: 13th Street, Dark Academy
Weaknesses: Whip, Slash, Poison, Curse, Stone
Strengths: Fire, Ice, Electric
HP: 196
EXP: 212
SP: 6
ATK: 55
DEF: 0
MND: 60
Drop 1: None
Drop 2: Dalmatica, 2.76%

---

# 99

Name: Dodo
Location: Forgotten City
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 100
EXP: 365
SP: 30
ATK: 51
DEF: 0
MND: 0
Drop 1: Fried Chicken, 13.81%
Drop 2: Heart Brooch, 6.90%

---

# 100

Name: Vice Beetle
Location: Nest of Evil, Burnt Paradise
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 30
EXP: 64
SP: 3
ATK: 57
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 101

Name: Alura Une
Location: Dark Academy
Weaknesses: Slash, Fire, Stone
Strengths: Electric
HP: 573
EXP: 440
SP: 11
ATK: 58
DEF: 0
MND: 0
Drop 1: Rose Corsage, 5.52%
Drop 2: Muse's Tiara, 3.45%

---

# 102

Name: Lightkeeper
Location: Nest of Evil, 13th Street, Forgotten City, Dark Academy
Weaknesses: Whip, Slash, Ice, Poison
Strengths: Fire
HP: 220
EXP: 250
SP: 8
ATK: 49
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 103

Name: Black Crow
Location: Dark Academy
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 33
EXP: 69
SP: 1
ATK: 36
DEF: 0
MND: 0
Drop 1: Summon Crow, 5.52%
Drop 2: None

---

# 104

Name: Mandragora
Location: Dark Academy
Weaknesses: Slash, Fire
Strengths: Electric
HP: 190
EXP: 150
SP: 5
ATK: 53
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 105

Name: Wakwak Tree
Location: Dark Academy
Weaknesses: Slash, Fire
Strengths: Electric
HP: 550
EXP: 185
SP: 5
ATK: 55
DEF: 30
MND: 0
Drop 1: Grapes, 5.52%
Drop 2: None

---

# 106

Name: Guillotiner
Location: Nest of Evil, Burnt Paradise
Weaknesses: Holy
Strengths: Dark
HP: 213
EXP: 223
SP: 6
ATK: 58
DEF: 0
MND: 50
Drop 1: None
Drop 2: None

---

# 107

Name: Nyx
Location: Nest of Evil, 13th Street
Weaknesses: Whip, Slash, Stone
Strengths: Holy
HP: 160
EXP: 206
SP: 6
ATK: 49
DEF: 0
MND: 0
Drop 1: Heart, 8.28%
Drop 2: Princess Coat, 1.38%

---

# 108

Name: Minotaur
Location: Nest of Evil, Burnt Paradise, Dark Academy
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 354
EXP: 414
SP: 10
ATK: 60
DEF: 20
MND: 0
Drop 1: Bullova, 5.52%
Drop 2: Hercules Ring, 2.76%

---

# 109

Name: Mothman
Location: Nest of Evil, 13th Street
Weaknesses: Fire, Stone
Strengths: None
HP: 80
EXP: 125
SP: 7
ATK: 53
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 110

Name: Laura
Location: Forgotten City
Weaknesses: Whip, Slash, Holy, Poison
Strengths: Dark
HP: 415
EXP: 320
SP: 10
ATK: 59
DEF: 0
MND: 0
Drop 1: Cocktail Dress, 3.45%
Drop 2: Midnight Tiara, 2.07%

---

# 111

Name: Yorick
Location: Nest of Evil, Forgotten City, Burnt Paradise
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 110
EXP: 151
SP: 6
ATK: 63
DEF: 0
MND: 0
Drop 1: Spade, 6.90%
Drop 2: None

---

# 112

Name: Dragonfly
Location: Nest of Evil, Dark Academy
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 40
EXP: 115
SP: 5
ATK: 40
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 113

Name: Quetzalcoatl
Location: Nest of Evil, Forgotten City
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 128
EXP: 228
SP: 9
ATK: 55
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 114

Name: Ripper
Location: Nest of Evil, 13th Street, Burnt Paradise
Weaknesses: Whip, Slash, Curse, Stone
Strengths: None
HP: 80
EXP: 127
SP: 2
ATK: 62
DEF: 0
MND: 0
Drop 1: Porkpie Hat, 2.76%
Drop 2: Spicy Shrimp, 2.76%

---

# 115

Name: Poison Worm
Location: Forgotten City
Weaknesses: None
Strengths: None
HP: 1200
EXP: 800
SP: 25
ATK: 66
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 116

Name: Ghost Dancer
Location: 13th Street
Weaknesses: Holy
Strengths: Strike, Whip, Slash, Dark
HP: 55
EXP: 125
SP: 6
ATK: 53
DEF: 30
MND: 0
Drop 1: Ballroom Masque, 4.83%
Drop 2: Tea, 3.45%

---

# 117

Name: Demon Head
Location: Nest of Evil, Forgotten City, Dark Academy
Weaknesses: Holy
Strengths: Dark
HP: 199
EXP: 266
SP: 11
ATK: 56
DEF: 0
MND: 33
Drop 1: None
Drop 2: Rotten Durian, 4.14%

---

# 118

Name: Lesser Demon
Location: Nest of Evil, Forgotten City, Dark Academy
Weaknesses: Holy
Strengths: Dark
HP: 166
EXP: 199
SP: 7
ATK: 54
DEF: 0
MND: 30
Drop 1: None
Drop 2: Skull Ring, 1.38%

---

# 119

Name: Ghoul King
Location: 13th Street
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 444
EXP: 291
SP: 15
ATK: 82
DEF: 0
MND: 0
Drop 1: Surcoat, 8.28%
Drop 2: Royal Crown, 5.52%

---

# 120

Name: Vapula
Location: Nest of Evil, 13th Street, Dark Academy
Weaknesses: Fire, Holy
Strengths: Dark
HP: 420
EXP: 396
SP: 12
ATK: 77
DEF: 0
MND: 0
Drop 1: Hex, 8.28%
Drop 2: None

---

# 121

Name: Iron Golem
Location: Nest of Evil
Weaknesses: None
Strengths: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison,
Curse, Stone
HP: 999
EXP: 500
SP: 20
ATK: 144
DEF: 150
MND: 150
Drop 1: Platinum Leggings, 4.14%
Drop 2: Platinum Plate, 2.76%

---

# 122

Name: Doubleaxe Armor
Location: Nest of Evil, Burnt Paradise
Weaknesses: Strike, Whip, Electric
Strengths: Ice
HP: 191
EXP: 287
SP: 14
ATK: 80
DEF: 0
MND: 0
Drop 1: Berserker Mail, 1.38%
Drop 2: Super Potion, 1.38%

---

# 123

Name: Demon
Location: Nest of Evil
Weaknesses: Holy
Strengths: Dark
HP: 666
EXP: 666
SP: 16
ATK: 82
DEF: 0
MND: 50
Drop 1: None
Drop 2: Super Tonic, 2.76%

---

# 124

Name: Bone Ark
Location: Nest of Evil
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 500
EXP: 354
SP: 15
ATK: 120
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 125

Name: Skeleton Farmer
Location: Nest of Evil
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 439
EXP: 590
SP: 18
ATK: 119
DEF: 0
MND: 0
Drop 1: None
Drop 2: Rice Ball, 4.83%

---

# 126

Name: Alastor
Location: Nest of Evil
Weaknesses: Holy
Strengths: Dark
HP: 512
EXP: 512
SP: 25
ATK: 130
DEF: 30
MND: 0
Drop 1: None
Drop 2: Damascus Sword, 2.76%

---

# 127

Name: Gold Skeleton
Location: Nest of Evil
Weaknesses: Strike, Whip, Fire, Holy
Strengths: Dark
HP: 255
EXP: 255
SP: 18
ATK: 110
DEF: 200
MND: 200
Drop 1: None
Drop 2: Gold Ring, 1.38%

---

# 128

Name: Cave Troll
Location: Nest of Evil
Weaknesses: Whip, Slash, Fire
Strengths: Strike
HP: 320
EXP: 414
SP: 21
ATK: 120
DEF: 20
MND: 0
Drop 1: Jamon Iberico, 6.21%
Drop 2: Peking Duck, 5.52%

---

# 129

Name: Amducias
Location: Nest of Evil
Weaknesses: Holy
Strengths: Dark
HP: 1999
EXP: 1280
SP: 33
ATK: 120
DEF: 0
MND: 0
Drop 1: Thor's Bellow, 6.90%
Drop 2: Record 4, 6.90%

---

# 130

Name: Balore
Location: Nest of Evil, Boss Rush 1
Weaknesses: Slash
Strengths: None
HP: 3000
EXP: 2000
SP: 40
ATK: 60
DEF: 0
MND: 30
Drop 1: None 
Drop 2: None

---

# 131

Name: Gergoth
Location: Nest of Evil, Boss Rush 1
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 3800
EXP: 2500
SP: 50
ATK: 80
DEF: 30
MND: 0
Drop 1: None
Drop 2: None

---

# 132

Name: Zephyr
Location: Nest of Evil
Weaknesses: Whip, Slash, Fire
Strengths: None
HP: 3210
EXP: 3210
SP: 60
ATK: 89
DEF: 30
MND: 0
Drop 1: None
Drop 2: None

---

# 133

Name: Aguni
Location: Nest of Evil
Weaknesses: None
Strengths: Fire, Ice
HP: 4000
EXP: 3500
SP: 70
ATK: 99
DEF: 30
MND: 0
Drop 1: None
Drop 2: None

---

# 134

Name: Abaddon
Location: Nest of Evil
Weaknesses: Slash, Holy
Strengths: Dark
HP: 5000
EXP: 4000
SP: 50
ATK: 120
DEF: 0
MND: 44
Drop 1: Record 3, 34.53%
Drop 2: None

---

# 135

Name: Doppelganger
Location: Nest of Evil
Weaknesses: Slash
Strengths: None
HP: 2000
EXP: 2000
SP: 99
ATK: 130
DEF: 30
MND: 0
Drop 1: None
Drop 2: None

---

# 136

Name: Fake Trevor
Location: Nest of Evil
Weaknesses: Slash
Strengths: Whip, Holy
HP: 3800
EXP: 3000
SP: 60
ATK: 110
DEF: 50
MND: 0
Drop 1: Curry, 34.53%
Drop 2: None

---

# 137

Name: Fake Grant
Location: Nest of Evil
Weaknesses: Slash
Strengths: None
HP: 3500
EXP: 3000
SP: 60
ATK: 100
DEF: 0
MND: 0
Drop 1: Ramen Noodles, 34.53%
Drop 2: None

---

# 138

Name: Fake Sypha
Location: Nest of Evil
Weaknesses: Slash
Strengths: Fire, Ice, Electric
HP: 3200
EXP: 3000
SP: 60
ATK: 90
DEF: 0
MND: 80
Drop 1: Mint Sundae, 34.53%
Drop 2: None

---

# 139

Name: Dullahan
Location: City of Haze, Boss Rush 2
Weaknesses: Strike, Whip
Strengths: Ice, Electric
HP: 600
EXP: 500
SP: 40
ATK: 25
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 140

Name: Behemoth
Location: Entrance, Boss Rush 2
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 800
EXP: 1000
SP: 45
ATK: 36
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 141

Name: Keremet
Location: Great Stairway, Boss Rush 2
Weaknesses: Fire, Ice, Electric
Strengths: None
HP: 666
EXP: 2000
SP: 50
ATK: 39
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 142

Name: Astarte
Location: Sandy Grave, Boss Rush 2
Weaknesses: Strike, Whip, Slash
Strengths: Fire, Ice, Electric, Dark, Holy
HP: 1500
EXP: 3000
SP: 50
ATK: 48
DEF: 0
MND: 50
Drop 1: None
Drop 2: None

---

# 143

Name: Legion
Location: Nation of Fools, Boss Rush 2
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 2000
EXP: 4000
SP: 50
ATK: 51
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 144

Name: Dagon
Location: Forest of Doom, Boss Rush 2
Weaknesses: Electric, Holy
Strengths: Ice, Dark
HP: 1800
EXP: 6000
SP: 55
ATK: 60
DEF: 0
MND: 20
Drop 1: None 
Drop 2: None

---

# 145

Name: Death
Location: Tower of Death, Master's Keep, Boss Rush 3
Weaknesses: None
Strengths: Dark
HP: 4444
EXP: 0
SP: 0
ATK: 66
DEF: 0
MND: 70
Drop 1: None 
Drop 2: None

---

# 146

Name: Stella
Location: Tower of Death, Master's Keep, Boss Rush 2
Weaknesses: Whip, Slash, Fire, Electric
Strengths: Ice
HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 60
MND: 0
Drop 1: None
Drop 2: None

---

# 147

Name: Loretta
Location: Master's Keep, Boss Rush 2
Weaknesses: Whip, Slash, Fire
Strengths: Ice
HP: 2500
EXP: 0
SP: 0
ATK: 102
DEF: 0
MND: 60
Drop 1: None
Drop 2: None

---

# 148

Name: Brauner
Location: Master's Keep, Boss Rush 2
Weaknesses: Ice
Strengths: Dark
HP: 6000
EXP: 0
SP: 0
ATK: 93
DEF: 44
MND: 66
Drop 1: None
Drop 2: None

---

# 149

Name: The Creature
Location: Nest of Evil, Dark Academy, Boss Rush 3
Weaknesses: Whip, Slash
Strengths: Electric
HP: 4000
EXP: 5000
SP: 60
ATK: 100
DEF: 25
MND: 0
Drop 1: None
Drop 2: None

---

# 150

Name: Werewolf
Location: 13th Street, Boss Rush 3
Weaknesses: Whip, Slash, Fire, Holy
Strengths: Strike
HP: 4500
EXP: 6000
SP: 60
ATK: 110
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 151

Name: Medusa
Location: Burnt Paradise, Boss Rush 3
Weaknesses: Ice
Strengths: Dark
HP: 3500
EXP: 6000
SP: 60
ATK: 120
DEF: 0
MND: 30
Drop 1: None
Drop 2: None

---

# 152

Name: Mummy Man
Location: Forgotten City, Boss Rush 3
Weaknesses: Slash, Fire, Holy
Strengths: Dark
HP: 4500
EXP: 5000
SP: 60
ATK: 100
DEF: 0
MND: 50
Drop 1: None
Drop 2: None

---

# 153

Name: Whip's Memory
Location: N/A
Weaknesses: Dark
Strengths: Holy
HP: 5000
EXP: 0
SP: 0
ATK: 150
DEF: 0
MND: 0
Drop 1: None
Drop 2: None

---

# 154

Name: Dracula 
Location: Master's Keep
Weaknesses: Holy
Strengths: Dark
HP: 6666
EXP: 0
SP: 0
ATK: 130
DEF: 44
MND: 99
Drop 1: None
Drop 2: None

---

# 155

Name: True Dracula
Location: Master's Keep
Weaknesses: Holy
Strengths: Dark
HP: 6666
EXP: 0
SP: 0
ATK: 140
DEF: 66
MND: 66
Drop 1: None
Drop 2: None

__________
----------
X. Abilities
__________
----------

--Subweapons--

001 [Knife] 20 MP | 300 SP to master
    Find: Entrance, through wall destroyed by Behemoth
    Attr: Piercing
    Mstr: Throw 3 knives instead of 2.
    Desc: A throwing knife used by hunters.

002 [Axe] 22 MP | 1000 SP to master
    Find: Drops from #004 Axe Armor
    Attr: Piercing
    Mstr: Axe increases in size.
    Desc: A throwing axe that is especially effective against targets overhead.

003 [Cross] 30 MP | 2000 SP to master
    Find: Complete quest "Pray Before the Cross"
    Attr: Holy
    Mstr: Cross increases in size.
    Desc: A holy cross that dispels evil.

004 [Holy Water] 25 MP | 2000 SP to master
    Find: Complete quest "The Statue's Tear"
    Attr: Fire, Holy
    Mstr: Holy fire travels for a distance along ground.
    Desc: Blessed water that wards off evil.

005 [Bible] 22 MP | 2000 SP to master
    Find: Complete quest "Ghosts of the Desert"
    Attr: Holy
    Mstr: Book increases in size and moves faster.
    Desc: A book containing words that exorcise evil.

006 [Javelin] 25 MP | 1500 SP to master
    Find: Drops from #030 Armor Knight
    Attr: Piercing
    Mstr: Javelin increases in size.
    Desc: A throwing spear that sticks into the ground.

007 [Ricochet Rock] 22 MP | 1000 SP to master
    Find: Drops from #026 Lerajie
    Attr: Piercing
    Mstr: Throw a second rock at an angle upwards.
    Desc: A weapon that bounces back after hitting walls.

008 [Boomerang] 28 MP | 1500 SP to master
    Find: Drops from #058 Skelerang
    Attr: Piercing
    Mstr: Boomerang increases in size and moves faster.
    Desc: A throwing weapon that returns to the thrower in an arc.

009 [Bwaka Knife] 22 MP | 1000 SP to master
    Find: Sandy Grave, room next to far right room, top right (use shoulder
          jump then double jump)
    Attr: Piercing
    Mstr: Knife increases in size and moves faster.
    Desc: A throwing knife used by the Bwaka people.

010 [Shuriken] 20 MP | 300 SP to master
    Find: Buy from shop(1) for $1,000
    Attr: Piercing
    Mstr: Throw 4 large shurikens instead of 2 small ones.
    Desc: A throwing blade used by ninjas.

011 [Yagyu Shuriken] 24 MP | 1000 SP to master
    Find: Buy from shop(2) for $3,000
    Attr: Piercing
    Mstr: Grows larger.
    Desc: A refined throwing blade used by the deadliest ninjas.

012 [Discus] 32 MP | 1500 SP to master
    Find: Buy from shop(5) for $8,000
    Attr: Piercing
    Mstr: Throw a second disk backward; it will then roll forward.
    Desc: A round disc with razor edges.

013 [Kunimitsu] 24 MP | 1000 SP to master
    Find: Buy from shop(5) for $5,000
    Attr: Piercing
    Mstr: Throw 4 swords instead of 2.
    Desc: A short sword with a beautifully-crafted blade.

014 [Kunai] 20 MP | 500 SP to master
    Find: Buy from shop(2) for $2,000
    Attr: Piercing
    Mstr: Throw 5 kunai in an arc in front of you.
    Desc: A ninja's knife; it is also a deadly throwing weapon.

015 [Paper Airplane] 3 MP | 100 SP to master
    Find: City of Haze, behind a breakable wall one screen right and two
          screens down from the first save room (across from Cream Pie)
    Attr: Piercing
    Mstr: Little Parodius figures ride on the plane.
    Desc: Not terribly intimidating, but just might put someone's eye out.

016 [Cream Pie] 3 MP | 100 SP to master
    Find: City of Haze, under a breakable floor one screen right from the first
          save room
    Attr: Blunt, Dark
    Mstr: No visible difference
    Desc: A throwing weapon aimed at an enemy's face for psychological damage.

017 [Crossbow] 24 MP | 500 SP to master
    Find: Drops from #049 Crossbow Armor
    Attr: Fire
    Mstr: Larger explosion.
    Desc: A ranged weapon that fires bolts.

018 [Dart] 3 MP | 200 SP to master
    Find: Buy from shop(1) for $1,000
    Attr: Piercing
    Mstr: Darts become colored.
    Desc: Does extra damage if it hits the center of the target.

019 [Grenade] 28 MP | 1500 SP to master
    Find: Nation of fools, 4 rooms down from west save room, guarded by a ring
          of fire
    Attr: Fire
    Mstr: Throw WWI-style stick grenades.
    Desc: Explodes 1 second after the pin is pulled, Fire attribute.

020 [Steel Ball] 30 MP | 1000 SP
    Find: Sandy Grave, two rooms left and one room up from the middle
          transporter
    Attr: Blunt
    Mstr: Becomes a spiked ball.
    Desc: A very heavy steel ball.

021 [Stonewall] 24 MP
    Find: Forest of Doom, right entrance to rightmost building (head back left
          after exiting dark cave)
    Desc: A defensive, stationary stance passed down in the Morris family.
    Note: CON +80, MND +80 while attack button held down

022 [Offensive Form] 25 MP
    Find: Buried Chamber, at the far left
    Attr: Blunt
    Desc: A stance that emphasizes offense.
    Note: STR +8

023 [Defensive Form] 25 MP
    Find: Drops from #083 Final Guard
    Attr: Blunt
    Desc: A stance that emphasizes defense.
    Note: CON +8

024 [Taunt] 10 MP
    Find: Tower of Death, directly above portrait to Forest of Doom
    Attr: Blunt
    Desc: Draws enemy attention to you.

025 [Wrecking Ball] 25 MP | 1000 SP to master
    Find: Drops from #081 Heavy Armor
    Attr: Blunt
    Mstr: Becomes a spiked ball and swings more horizontally.
    Desc: Swing a steel ball with devastating destructive power.

026 [Rampage] 20 MP
    Find: Buy from shop(6) for $3,000
    Attr: Blunt
    Desc: Flying fists of fury.

027 [Knee Strike] 20 MP
    Find: Entrance, 2 squares up and 4 right from Behemoth save room
    Attr: Blunt
    Desc: A jumping knee strike inspired by legendary martial artists.

028 [Aura Blast] 40 MP | 1500 SP to master
    Find: By the elevator near the clock tower (need flying)
    Attr: Holy
    Mstr: Blast has a wider area of effect.
    Desc: A technique that converts mental energy into a shockwave.

029 [Rocket Slash] 40 MP | 1500 SP to master
    Find: Complete quest "Art of the Zepyhr"
    Attr: Piercing
    Mstr: No visible difference
    Desc: Dash at the enemy and perform a lightning-quick slash.

--Magic Spells--

Note: When controlling Charlotte, spells can be charged for an additional meter
      (usually takes a lot less time than the first meter), increasing their
      effectiveness. I refer to these versions of a spell as Half and Full.

030 [Toad Morph] 10 MP
    Find: Forest of Doom, right after boss
    Attr: Blunt
    Half: Morphs active player into a frog, allowing access to tight areas.
    Full: Morphs active player into a frog, allowing access to tight areas.
    Desc: A shapeshifting spell that turns the caster into a frog.

031 [Owl Morph] 10 MP
    Find: Dark Academy, 1 square left of the first save room
    Attr: Blunt
    Half: Morphs active player into an owl, allowing access to high areas.
    Full: Morphs active player into an owl, allowing access to high areas.
    Desc: A shapeshifting spell that turns the caster into an owl.

032 [Sanctuary] 80 MP
    Find: Sandy Grave, rolling boulder room, bottom left (need Toad Morph)
    Attr: Holy
    Half: Cures things not quite one screen width away
    Full: Cures things more than one screen width away
    Desc: An advanced spell that cures status abnormalities for all within
          range.
    Note: This spell is needed during a particular boss fight to get the good
          ending.

033 [Speed Up] 20 MP
    Find: The Throne Room, above a breakable ceiling right outside throne room
          boss door
    Attr: Piercing
    Half: Move at double speed, slight damage to objects hit
    Full: Move at triple speed, slight damage to objects hit
    Desc: A spell that speeds up your movements.

034 [Berserker] 20 MP
    Find: Drops from #090 Armored Fleaman
    Half: STR +50, but constantly attacking and can't move.
    Half: STR +100, but constantly attacking and can't move.
    Desc: Increases strength, but you're limited to attacking only.
    Note: Can still cancel out of this by casting again.

035 [Eye for an Eye] 15 MP
    Find: Forgotten City, far left end of path above ground
    Attr: Piercing
    Half: Do damage to enemy when it damages you
    Full: Do twice as much damage to enemy when it damages you
    Desc: A spell of vengeance that shares damage received with enemies.
    Note: Damage seems to be recalculated based on enemy stats, so the numbers
          aren't identical.

036 [Clear Skies] 15 MP
    Find: Sandy Grave, 7 squares above the bottom teleporter
    Half: Creates a projectile shielding zone at character's current position
    Full: Shield zone has twice the height and width
    Desc: A defensive spell that neutralizes ranged attacks.

037 [Time Stop] 50 MP
    Find: Complete quest "Hands of the Clock"
    Half: Stops time for 5 seconds
    Full: Stops time for 10 seconds
    Desc: A high-level spell that stops time.

038 [Heal] 200 MP
    Find: Complete quest "Holy Appearance"
    Half: Heals 50 HP
    Full: Heals 100 HP
    Desc: Healing magic. Restores HP.

039 [Cure Poison] 10 MP
    Find: Burnt Paradise, top left, 2x2 room above 3x3 room
    Half: Cures poison for both characters
    Full: Cures poison for both characters
    Desc: A spell that neutralizes poison.

040 [Cure Curse] 10 MP
    Find: Drops from #031 Ectoplasm
    Desc: A spell that dispels curses.

041 [STR Boost] 10 MP
    Find: Great Stairway, upper 5x4 room, top left
    Half: STR +15 for onscreen character(s)
    Full: STR +30 for onscreen character(s)
    Desc: Boost STR temporarily.

042 [CON Boost] 10 MP
    Find: City of Haze, Above third teleporter, all the way left
    Half: CON +15 for onscreen character(s)
    Full: CON +30 for onscreen character(s)
    Desc: Boost CON temporarily.

043 [INT Boost] 10 MP
    Find: Tower of Death, top left exit from elevator room
    Half: INT +15 for onscreen character(s)
    Full: INT +30 for onscreen character(s)
    Desc: Boost INT temporarily.

044 [MIND Boost] 10 MP
    Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
          and take the top left exit in the next room; scroll will be on ground
          in plain sight.
    Half: MND +15 for onscreen character(s)
    Full: MND +30 for onscreen character(s)
    Desc: Boost MIND temporarily.

045 [LUCK Boost] 10 MP
    Find: Complete quest "Number of Fortune"
    Half: LCK +30 for onscreen character(s)
    Full: LCK +60 for onscreen character(s)
    Desc: Boost LUCK temporarily.

046 [ALL Boost] 30 MP
    Find: Entrance, above drawbridge (need flying)
    Half: STR,CON,INT,MND,LCK +7 for onscreen character(s)
    Full: STR,CON,INT,MND,LCK +15 for onscreen character(s)
    Desc: Boost all status attributes temporarily.

047 [Gale Force] 20 MP
    Find: City of Haze, one screen above third teleporter
    Attr: Piercing
    Half: Fires one Wind-based projectile which curves up and arcs back
    Full: Fires two Wind-based projectiles which curve up and arc back
    Desc: Tear through enemies with raging winds.

048 [Rock Riot] 20 MP
    Find: Buy from shop(1) for $1,000
    Attr: Blunt
    Half: Drops four small rocks close in front of Charlotte.
    Full: Drops nine large rocks close in front of Charlotte.
    Desc: Dump rocks onto your enemy.

049 [Raging Fire] 20 MP
    Find: Entrance, above Stay Cube training area
    Attr: Fire
    Half: Fires a burst of flame a short distance
    Full: Fires a burst of flame twice as far
    Desc: Fire a burst of flame.

050 [Ice Fang] 20 MP
    Find: Buried Chamber, right side, at the end of a hallway leading left
    Attr: Ice
    Half: Four pairs of ice needles clamp down on enemies in front of you
    Full: Eight pairs of ice needles clamp down on enemies in front of you
    Desc: Summon a sharp, fang-like pillar of ice.

051 [Thunderbolt] 20 MP
    Find: Tower of Death, second 2x3 room above lower transporter, top right
    Attr: Lightning
    Half: A small lightning bolt strikes the closest enemy
    Full: A large lightning bolt strikes the closest enemy
    Desc: Call thunderbolts down from the sky.

052 [Spirit of Light] 20 MP
    Find: Buy from shop(5) for $3,000
    Attr: Holy
    Half: A light ball fires up and then crosses downwards in front of you
    Full: Two light balls fire up and down and cross in front of you
    Desc: Strike enemies with concentrated light.

053 [Dark Rift] 20 MP
    Find: Buy from shop(5) for $2,000
    Attr: Dark
    Half: Creates a small vortex that deals damage to enemies that touch it
    Full: Creates a large vortex that deals damage to enemies that touch it
    Desc: Open a hole into a dark dimension.

054 [Tempest] 30 MP
    Find: Tower of Death, 2x3 room above lower transporter, in a spiky alcove
    Attr: Piercing
    Half: Creates a small vertical column of wind that deals damage and can
          destroy projectiles
    Full: Creates a large vertical column of wind that deals damage and can
          destroy projectiles
    Desc: Summon a storm of violent winds.

055 [Stone Circle] 30 MP
    Find: Drops from #066 Dogether
    Attr: Blunt
    Half: Four rocks circle you
    Full: Eight rocks circle you
    Desc: Grants the protection of spirits of stone.

056 [Ice Needle] 30 MP
    Find: Buy from shop(2) for $3,000
    Attr: Ice
    Half: Four small needles rotate in front of you and fire out one at a time
    Full: Eight large needles rotate in front of you and fire out one at a time
    Desc: Launch cutting shards of ice.

057 [Explosion] 30 MP
    Find: Buy from shop(6) for $10,000
    Attr: Fire
    Half: Creates one explosion near an enemy
    Full: Creates multiple explosions that bounce back and forth between
          onscreen enemies.
    Desc: Cause an explosion near the enemy.

058 [Chain Lightning] 30 MP
    Find: Buy from shop(6) for $10,000
    Attr: Lightning
    Half: Shoots out a lightning bolt that bounces once
    Full: Shoots out a lightning bolt that bounces multiple times
    Desc: Create a chain reaction of lightning bolts.

059 [Piercing Beam] 30 MP
    Find: Master's Keep, midway between two transporters
    Attr: Holy
    Half: Fires a beam of light straight forward
    Full: Fires a larger beam of light straight forward
    Desc: Fire a concentrated beam of powerful light.

060 [Nightmare] 30 MP
    Find: Drops from #076 Malachi
    Attr: Dark
    Half: Fires a large meteor straight forward
    Full: Fires a huge meteor straight forward
    Desc: A concentrated mass of fear and agony born from the darkness.

061 [Summon Medusa] 25 MP
    Find: Drops from #057 Medusa Head
    Attr: Dark, Petrify
    Half: Shoots a petrifying beam in a wide arc in front of you
    Full: Shoots a petrifying beam in a wide arc in front of you
    Desc: Summon Medusa and activate the eye of petrification.

062 [Acidic Bubbles] 25 MP
    Find: Drops from #084 Glasya Labolas
    Attr: Blunt, Poison
    Half: Shoots 5 small bubbles that cause poison
    Full: Shoots 10 large bubbles that cause poison
    Desc: Create poisonous bubbles.

063 [Hex] 25 MP
    Find: Drops from #120 Vapula
    Attr: Dark, Curse
    Half: Shoots 5 curse glyphs that do multiple hits
    Full: Shoots 10 curse glyhps that do multiple hits and travel further
    Desc: Incant a powerful curse.

064 [Salamander] 120 MP
    Find: Buy from shop(7) for $200,000
    Attr: Fire
    Half: A fire dragon seeks out enemies and circles through them, dealing
          damage
    Full: The dragon lasts twice as long
    Desc: An ancient fire spell that summons a powerful fire lizard.

065 [Cocytus] 120 MP
    Find: Complete quest "Kill Gergoth"
    Attr: Ice
    Half: Creates a storm of ice particles in an arc in front of you
    Full: Creates a storm of ice particles in an arc in front of you
    Desc: Call forth the frozen winds of hell to create a fearsome blizzard.

066 [Thor's Bellow] 120 MP
    Find: Drops from #129 Amducias
    Attr: Lightning
    Half: Creates a small electric storm that deals damage and sends out five
          lightning jolts
    Full: Creates a large electric storm that deals damage and sends out five
          lightning jolts
    Desc: An ancient lightning spell that creates a ball of lightning.

067 [Summon Crow] 40 MP
    Find: Drops from #103 Black Crow
    Attr: Piercing
    Half: Two crows hover around you and take turns swooping at enemies
    Full: Four crows hover around you and take turns swooping at enemies
    Desc: Summon a Crow to use in battle.

068 [Summon Ghost] 40 MP
    Find: Drops from #028 Ghost
    Attr: Dark
    Half: One ghost hovers around you and moves to hover over nearby enemies
    Full: Two ghosts hover around you and move to hover over nearby enemies
    Desc: Summon a Ghost to use in battle.

069 [Summon Skeleton] 20 MP
    Find: Drops from #003 Skeleton
    Attr: Blunt
    Half: Two skeletons appear in front of you to toss bones
    Full: Four skeletons appear in front of you to toss bones
    Desc: Summon a Skeleton to use in battle.

070 [Summon Gunman] 20 MP
    Find: Drops from #052 Skeleton Gunman
    Attr: Piercing
    Half: Two skeletons appear in front of you to shoot straight forward
    Full: Four skeletons appear in front of you to shoot straight forward
    Desc: Summon a Skeleton Gunman to use in battle.

071 [Summon Frog] 20 MP
    Find: Drops from #063 Frog
    Attr: Ice
    Half: Three frogs appear in front of you and hop forward
    Full: Six frogs appear in front of you and hop forward
    Desc: Summon a Frog to use in battle.

--Dual Crush Moves--

072 [Rush] 50 MP
    Find: City of Haze, second building, largest room, bottom right exit
    Desc: A basic combination where both partners take turns attacking.

073 [Holy Lightning] 100 MP
    Find: City of Haze, just to the right of third building
    Desc: Summon lightning in the shape of a cross.

074 [Axe Bomber] 100 MP
    Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
          and take the top right exit in the next room; follow it to a dead end
          and there will be a breakable wall with the scroll behind it
    Desc: A combination attack from both sides.

075 [1,000 Blades] 80 MP
    Find: Sandy Grave, 5 squares above the bottom teleporter
    Desc: Attack with a hail of knives.

076 [Volcano] 150 MP
    Find: Nation of Fools, 4 squares right from north transporter
    Desc: Summon an erupting volcano.

077 [Meteor] 200 MP
    Find: Forgotten City, boulder room, bottom right (need Frog Morph)
    Desc: A powerful spell that summons a meteor.

078 [Grand Cruz] 180 MP
    Find: Complete quest "Master the Holy Power"
    Desc: A secret technique of the Belmont family that releases holy energy.

079 [Divine Storm] 150 MP
    Find: Dark Academy, top middle, above breakable ceiling near Ruler's Sword
    Desc: Create an intense rain of holy water.

080 [Dark Gate] 130 MP
    Find: Forest of Doom, above a breakable ceiling in the middle of the dark
          cave area (need flying)
    Desc: Open the gates of darkness.

081 [Greatest Five] 250 MP
    Find: Nest of Evil, defeat final boss
    Desc: Summon four legendary warriors to join the battle

__________
----------
XI. Multiplayer and Wi-Fi
__________
----------

Two gameplay modes are available through Wi-Fi: Shop Mode and Co-op Mode. You
will need to register friends for The Nintendo Wi-Fi Connections.

In Co-op mode, you and a friend must defeat enemies to make it to the goal
as fast as you can.

When playing wirelessly, choose either '1P: Recruit' to host a session or
'2P: Join' to join a current session.

The steps for intializing Co-op are:

Select a character and stage. More stages can be unlocked as you progress in
the main game.

Then the game begins.

The game is over when both players die or when you reach the goal.

Choose 'Retry' to replay the level or 'Game Complete' to end the session.

In Shop Mode, you can buy items from other players or sell your own items.

After connecting wirelessly in Shop Mode, players can select your shop, and
their information will be shared. Up to three players can log into a shop at
once. To close your shop, press Up on the Directional Pad.

To purchase items, first select your character from the list. Shops within
your range will then be displayed. Then you may select a shop and wait for it
to open. Press Up on the Directional Pad to open the Shop Menu. You can buy
items from the Player's Shop, sell items to Vincent, or put your items on
display. Leave the shop by exiting left of the screen.

When you connect, you have the option to either connect to anyone from all
over the world or to only allow connections to people on your friend list.

__________
----------
XII. Legal Stuff
__________
----------

Castlevania: Potrait of Ruin (c) Konami 2006
FAQ/Walkthrough (c) Zach Long 2006
Castlevania: Portrait of Ruin Official Strategy Guide (c) DK Publishing 2006
Skill Guide (c) DarthNemesis 2006

This document may be printed for personal use only. Any sites found using this
document without permission will be required to remove it.
__________
----------
XIII. Contact Me
__________
----------

You may e-mail me at zach.long@sbcglobal.net or Instant Message me at DarkoZL
with any suggestions, contributions, or corrections.

All contributions will be credited fully.

__________
----------
XIV. Credits
__________
----------

Thanks to...

Darth Nemesis for allowing me to use his Ability Guide information.

Phil Holmes for a Nest of Evil tip.

erneighbour for another Nest of Evil tip.

Larry Brown for a cool tidbit about Ghouls.

tech_man54 for a Whip's Memory strategy.

Popo5525 for a Yagyu Shuriken detail.

LowResAtari for an alternate Dagon boss strategy.

calthaer for an alternate way to overcome a status effect.

Nathan Fisk for warning me about the Death glitch.

Konami for the game.

CJayC for the site.

The Official PoR Straegy Guide.

Whoever bought me this mousepad because I wrote notes for this guide all
over it.


~END~