Tony Hawk's Pro Skater 3 Guide
I. Legal Information - This guide is copyright Crossfire2x (thats the name I use on the
internet). Tony Hawk's Pro Skater 3 is a registered trademark of Activision and/or Neversoft.
Please do not copy this guide in any way or form other than printing one guide for personal use.
This guide may only be displayed on Neoseeker.com, GameFAQs.com, Cheatcc.com, vgstrategies.com,
The Cheat Empire, cheatplanet.com, InsidePS2Games.com, Absolute-PlayStation.com, PSXCodez.com.
Check Neoseeker.com for latest version.
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II. Versions -
Version 1.0 - 11/05/01 - I started my guide and just planned out the basic layout for it.
Not much info in this version, just a start, more on the way tomorrow.
Version 1.1 - 11/06/01 - I added the level Canada and fixed the skaters section (I added Bam and
Rodney's stats.
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III. Sections of this guide
1.0 Skaters
2.0 General Tips
3.0 Walkthrough
3.1 The Foundry
3.1.1 Scoring Lines
3.1.2 S-K-A-T-E
3.1.3 Special Objective
3.1.4 Grind the Molten Bucket
3.1.5 Soak the Foreman
3.1.6 Un-Jam 5 Valves
3.1.7 Find the Secret Tape
3.2 Canada
3.2.1 Scoring Lines
3.2.2 S-K-A-T-E
3.2.3 Bury the Bully
3.2.4 Impress the Skaters
3.2.5 Get Chuck Unstuck
3.2.6 Special Objective
3.2.7 Find the Secret Tape
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1.0 - Skaters - All of the skaters in THPS 3 and their stats.
Note: In Tony Hawk 3 you can edit your tricks without limits, which means you don't have to buy
a trick, all you have to do is choose the trick and the buttons that you want to press to do the
trick. Also you can take stat points out of one category and put them in another category, thus
custom configuring your skater to the level that you are going to play.
-Tony Hawk-
Air: °°°°°°
Hangtime: °°°°°
Ollie: °°°
Speed: °°°°°
Spin: °°°°°°°°
Switch: °°°°
Rail Balance: °°°°°
Lip Balance: °°°°°
Manual Balance: °°°
-Steve Caballero-
Air: °°°°°
Hangtime: °°°°°°
Ollie: °°°°°
Speed: °°°°
Spin: °°°°°
Switch: °°°°
Rail Balance: °°°°°°
Lip Balance: °°°°°
Manual Balance: °°°°°
-Kareem Campbell-
Air: °°°°°°
Hangtime: °°°
Ollie: °°°°°°
Speed: °°°°°
Spin: °°°°°°°
Switch: °°°°°
Rail Balance: °°°°°°°
Lip Balance: °°
Manual Balance: °°°°
-Rune Glifberg-
Air: °°°°°°°
Hangtime: °°°°°°°
Ollie: °°°°°
Speed: °°°°
Spin: °°°°°
Switch: °°°°°°
Rail Balance: °°°°
Lip Balance: °°°°°
Manual Balance: °°
-Eric Koston-
Air: °°°°
Hangtime: °°°
Ollie: °°°°°°°
Speed: °°°°
Spin: °°°°
Switch: °°°°°°°
Rail Balance: °°°°°°°
Lip Balance: °°°
Manual Balance: °°°°
-Bucky Lasek-
Air: °°°°°°°
Hangtime: °°°°°°°
Ollie: °°°
Speed: °°°°°
Spin: °°°°°°°
Switch: °°°°°
Rail Balance: °°°
Lip Balance: °°°°°°
Manual Balance: °°
-Bam Margera-
Air: °°°°
Hangtime: °°°°
Ollie: °°°°°°
Speed: °°°°°°
Spin: °°°°°
Switch: °°°°°°
Rail Balance: °°°°°°°
Lip Balance: °°°
Manual Balance: °°°°
-Rodney Mullen-
Air: °°
Hangtime: °°
Ollie: °°°°°°
Speed: °°°
Spin: °°°°°°°°
Switch: °°°°°°°°
Rail Balance: °°°°°°
Lip Balance: °°
Manual Balance: °°°°°°°°
-Chad Muska-
Air: °°°°
Hangtime: °°°°
Ollie: °°°°°°°°
Speed: °°°°°
Spin: °°°°°
Switch: °°°°°
Rail Balance: °°°°°°°°
Lip Balance: °°°
Manual Balance: °°°
-Andrew Reynolds-
Air: °°°°
Hangtime: °°
Ollie: °°°°°°°°
Speed: °°°°
Spin: °°°°°
Switch: °°°°°°°
Rail Balance: °°°°°°°°
Lip Balance: °°°°
Manual Balance: °°°
-Geoff Rowley-
Air: °°°°°°
Hangtime: °°
Ollie: °°°°°°°
Speed: °°°°
Spin: °°°
Switch: °°°°°
Rail Balance: °°°°°°°°
Lip Balance: °°°°°°°
Manual Balance: °°°
-Elissa Steamer-
Air: °°°°°
Hangtime: °°°°°
Ollie: °°°°°
Speed: °°°°
Spin: °°°°°
Switch: °°°°°
Rail Balance: °°°°°°
Lip Balance: °°°°°
Manual Balance: °°°°°
-Jamie Thomas-
Air: °°°°
Hangtime: °°°°
Ollie: °°°°°°°
Speed: °°°°°
Spin: °°°°
Switch: °°°°
Rail Balance: °°°°°°°°
Lip Balance: °°°°
Manual Balance: °°°°°
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2.0 - General Tips
I. Don't Be Greedy
What I mean by this is if your rail or manual balance is moving side to side or up and
down very fast, just stop the combo, its better to get some points and not risk them then lose
them all of your points because you fell. Also, try to avoid doing 720's often untill you have
better stats, because you will most likely fall or get a "Sketchy" when you land causing a
deduction from your points for the combo.
II. Always Watch Your Balance Meters
Everyone has had this happen to them, you forget about your balance and just continue
with their grind or manual, in a few seconds you fall and lose 20,000+ points or however many
points your combo was worth.
III. Try To Always Revert
When you revert, you get another multiplier added on to your trick score and you can
continue your vert combo into another vert trick, a stall, or a manual-grind combo. Even if you
don't continue your combo, it is possible to get a 3x multiplier on a single vert trick. Hit
L2 to go into a nollie or a fakie ollie, do your vert trick out of the nollie or fakie ollie and
revert when you land, presto, a 3x multiplier. You can eaisly achive 8000+ points for a single
vert move using this technique.
IV. Check Out a Level Before You Try for the Level Goals
Run a course through a few times to becom familar with the level, its good trick lines,
where gaps are, and where S-K-A-T-E, Stat Point Icons, and other important things are located.
V. Use Flatland Tricks
Always put an AntiCasper, Casper, or a Truckstand in your Special Tricks lineup. If used
correctly you can generate over 50,000 points without ollieing. While in a Flatland Trick
(preferably an AntiCasper, Casper, or a Truckstand) you can hit right, right, triangle or
left, left, triangle to do a diffrent move and then revert back to your previous move.
Example : While in a Truckstand, you can hit right, right, (> >) triangle to do a Truck Spin,
after doing the truck spin, your skater will resume his Truckstand.
If you have any tips concerning Tony Hawk's Pro Skater 3, please e-mail them to
Crossfire2x@aol.com. Please include THPS3 or Tony Hawk 3 or Tony Hawk Pro Skater 3 in the
subject. Thank You
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3.0 - Walkthrough
I will try to give an as accurate as possible walthrough for each of the levels. If
you have a walthrough for a level, please e-mail it to Crossfire2x@aol.com (put the walkthrough
in the letter, not in the form of an attachment, I don't want a virus, if the letter does have
an attachment, I will not open it.) Thank You
Note: Diffrent skaters have diffrent placement of their S-K-A-T-E Icons, New Deck Icons, and
Stat Point Icons
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3.1 - The Foundry
3.1.1 - Scoring Lines
The best place to get some quick points is in the halfpipe near the start of the
level. Practice your revert (L2) here and rack up some points while your at it.
There are rails all around the level that you can grind for some points, even
better, you can jump from rail to rail and rack up huge points, just make sure
your balance doesn't give out on you. There are two pairs of rails on the
right side of that big green machine behind the halfpipe, you can grind the
rails for gaps like "Press Box Kink," "TC's Rail," and "Furnace Walk. When
you come out of the grind, manual to the quaterpipe, revert to manual and
go back and grind one of the four rails again. Another thing you could do is go
from the start of the level, instead of going down the big ramp into the
halfpipe section of the level, you can go off to the side and jump to the
catwalks for a "catwalk grind" multiplier. In the back of the Foundry,
behind the Molten Bucket, are some side-by-side rails and a long quaterpipe
to do vert tricks on. Overall, 60,000 points in this level is very easy for
anyone who has played any of the other games in the Tony Hawk series.
3.1.2 - S-K-A-T-E
For: Tony Hawk, Bam Margera, Rune Glifberg, Jamie Thomas and, Andrew Reynolds
S - From the start, make a sharp left before you go down the middle ramp, you
will see another big drop-in ramp, go down it, you should see the S
hovering above the little quaterpipe next to the "Furnace Walk" rail.
K - After getting the S, head back up towards the ramp you just came down from
the start point, the K is hovering above the quaterpipe in front of the
big drop-in ramps that you come down when you start the level (before
the halfpipe).
A - After getting the K, jump over the halfpipe, the A is waiting on the right
side of the big green machine. Grind the right side of the machine
to get the A.
T - After you get the A, jump off of the rail and make a slight right turn,
avoiding the quaterpipe. Just on the righ hand side of the quaterpipe,
you will see a yellow rail, grind this rail, the T is a little ways up,
but you should be able to make it, if not just ride up the ramp until
you reach the T and just jump and hit grind.
E - You know where you got the S, well the E is directly on the other side of
that big brown boiler, go up the little quaterpipe, just like you did
for the S to get the E.
For: Steve Caballero, Eric Koston, Rodney Mullen, and Geoff Rowley
S - The S is by the big bucket of water on the right hand side of the level.
From the start, make a sharp right and go down the big drop-in ramp
on the right side. You will see ramp going up with a yellow rail on the
side, don't go up this ramp or grind the rail. To the left of the ramp,
there is a quaterpipe, go up the middle of this quaterpipe to get the S.
K - After getting the S, go the same way you came, and you will see the K
floating above a quaterpipe on the far side of the halfpipe, jump over
the halfpipe or ride around it to get to the quaterpipe. Go up the pipe
to get the K.
A - After you get the K, jump back over the pipe and grind the closest rail to
the left of the big green machine, the A is sitting on the middle of the
rail. This is the rail directly next to "TC's Rail" and you will get a
"Press Box Kink" bonus for grinding it.
T - After you finish getting the A, go left from the rail you just came off of
and head for the yellow uphill rail. Grind this rail or ride up
along side it and jump onto it to get the T.
E - As soon as you get the T, jump off of the rail and slow down. make a sharp
right and you will see the E hovering above the platform, gather speed
and jump off of the little incline before the E, you should snag the E
immediately.
For: Bucky Lasek, Kareem Campbell, Elissa Steamer, Chad Muska
S - From the start, go straight and down the middle drop-in ramp, the S is
floating directly over the middle of the halfpipe.
K - After getting the S, you will see the K on the right of your screen, grind
the rail to get it.
A - When you get the K, go straight and jump (yes jump) over the Molten Bucket
to get the A.
T - After you land (if you land) go to the right and the T is on the right
"Furnace Walk" rail.
E - This is really the first letter you should get, it hovers above the quater-
pipe directly left of the starting point.
3.1.3 - Special Objective
Cannonball Over the HalfPipe
For: Tony Hawk, Rune Glifberg, Bucky Lasek, and Steve Caballero
This one is hard, a cannonball is done by holding right (>) and square, just
jump over the halfpipe near the start of the level and hit right(>) and square.
50-50 TC's Rail
For: Eric Koston, Kareem Campbell, Bam Margera, Rodney Mullen, Andrew Reynolds,
Chad Muska, Geoff Rowley, Elissa Steamer, and Jamie Thomas
TC's Rail is the second rail to the left of the big green machine next to the
"Press Box Kink" rail, just approach it head on and hit grind with
no directional buttons to 50-50, keep your balance and make it to the other
side.
3.1.4 - Grind the Molten Bucket
The Molten Bucket is all the way at the back of the stage, it turns to dump
melted metal every 15 seconds or so. While it is dumping the metal,
launch yourself off of the big tub that all of the red-hot liquid is
being poured in to and grind one of the sides of the Molten Bucket.
3.1.5 - Soak the Foreman
By this time you should know where the big tub of water is in the Foundry, skate
up to the canister of water and you will notice a guy standing on the
far side of the water, you may also notice a large hook in back of this
guy. Go over to where the guy is and grind the rail next to the hook to
activate the big thing and it will hit the Foreman and knock him into
the water.
3.1.6 - Un-Jam 5 Valves
This isn't very hard. From the start of the level, make a right and go down the
right drop-in ramp. You will notice a red light on the wall and a little
rail next to the light, coming out of the wall. Grind the little rail to
un-jam the valve. The next valve is at the top of the ramp where the
tub of water is. The next is about halfway up the slope with the yellow
rail in the middle. Make a big turn and come out on the other side,
facing the start point. The 4th valve is the exact opposite to the 3rd
valve. The final valve is opposite the 1st valve.
3.1.7 - Find the Secret Tape
The secret tape is pretty easy to get in this level. Go to the back of the stage
near the molten bucket, and get your special meter all the way up. Now,
you want to launch yourself off of the side facing the back of the
level. just do a regular ollie, don't hold foreward, but you do want
to go up at just a bit of an angle, once at the peak, push triangle to
grind the yellow rail at the top. There are two platforms that you
could launch yourself on to, one on the right, one on the left. Do a
trick off of the quaterpipe and launch yourself on to one of the big
black platforms. Get ready to make a jump, if you are on the left,
you are going to have to jump right, if you are on the right, you
are going to have to jump left. You will see black rail hanging from the
celing with the Secret Tape on it. Make your jump, grind and get the
tape. Congradulations!
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3.2 - Canada
3.2.1 - Scoring Lines
From the start, get a bit of speed, switch to fakie or nolle and go up
quaterpipe directly on the side of the start ramp. Do a 360 or 540 grab
and land on the other side for an "Over the Blade" gap. Revert out of
the grab and go into a manual, grind the rail right infront of you.
Manual off of it and do a 540 Shove-it or a Double Impossible over
the cars for a "Car Gap." Then manual to the quaterpipe and do a vert
trick and land in a revert to manual. Manual to one of the two white
rails and grind all the way down one of them. Jump to other white rail
infront of you to score a "Parking Lot Mini Gap." Jump off the
second white rail a little before the end of the rail and go into a
manual. Do a vert trick off of the quaterpipe and revert out
of it. You can either end your combo here or grind the white rail
you just came off of, either way, you will easily have enough
points for the 120,000 point sick score.
3.2.2 - S-K-A-T-E
For: Tony Hawk, Rune Glifberg, Bam Margera, Andrew Reynolds, and Jamie
Thomas
S - The S is hovering directly over the "Car Gap" near the start area.
Just go a little to the left when you start and grind the
low rail and you should see it.
K - From the S go straight ahead, you will see a white curved
quaterpipe, the K is above the middle of this pipe.
A - After getting the K go left and you will see a white fence, grind
this fence, as the A is on it.
T - As soon as you get the A, jump off of the fence and head right (not
over the white rails). There is another white quaterpipe and
you should see the T above it, if you grinded the set of white
rails, it will be directly in front of you.
E - Head left after landing from the T. The E is very close, so you may
want to slow down a bit. The E is on the first rail in a set of
two on your left side (that is, if you just got the T).
For: Steve Caballero, Eric Koston, Rodney Mullen, and Geoff Rowley
S - When you start the level, immediately jump onto the white rail
and transfer to the fence. Keep grinding the fence untill you
reach the S, as it is on this rail.
K - Once you get the S, stay on the fence, and you will see the K to
the right of your screen. Once you are past the bowl jump off
of the fence and go grind the edge where the K is.
A - Once off of the edge where the K is, you will ride into a huge
halfpipe, look up to the end of the halfpipe and you will
notice the A floating above a curved section of quaterpipe.
T - When you land (or don't land) your vert trick and come down from
getting the A, make a left and you will see the T on a
quaterpipe a little ways down, but it is not hovering above the
quaterpipe, it is actcually on the rail behind the quaterpipe.
Fastplant or Beanplant to get it.
E - After you get the T, you will see the E on what looks like a totem
pole. Gather some speed and Fastplant or Beanplant on to the
totem pole, grind it to get the E.
For: Kareem Campell, Bucky Lasek, Chad Muska, and Elissa Steamer
S - As soon as you start, make a sharp left turn, you will see a
white fence, the S is on a little rail at the end of this fence.
K - Right after you get the S, you will notice a large pile of snow
right in front of you, jump up this snow-ramp on to the top
of the cabin. The K is waiting for you at the peak of the
cabin's roof.
A - After you find the K, keep going strait on the wooden pathway. There
will be a log right in front of you, the A is waiting on this
log.
T - Grind the entire log and jump off when it ends. There will be a
grey/silver rail directly in front of you, grind this rail,
as the T is resting on it.
E - Continue going straight, and you will see a guy fishing, you may
also notice that the side of his house is a perfect quaterpipe.
Launch yourself off the middle of this quater/halfpipe to get
the E.
3.2.3 - Bury the Bully
As soon as you start, get up your special meter, but do not leave the parking
lot that is right in front of you. Once you have your special meter kickin' and
ready to go, head back towards the starting ramp. There is a snow covered tree
to the right of the ramp. There is also a quaterpipe to the right of the ramp
(see where I'm goin with this?). Fastplant or Beanplant off of this ramp to
launch yourself into the tree thus knocking all of the snow off of the tree
and on to the bully's head.
3.2.4 - Impress the Skaters
There are five (5) skaters in the skatepark to the right of the start that
are waiting to be impressed. The first one is pretty close to the start, he
is near the first bowl you encounter if you go into the skatepark and go in
the direction that you start the level in. After you impress the first skater,
go straight foreward out of the bowl, he is on top of a large quaterpipe. The
next skater is in the rear section of the park with the long quaterpipes.
After impressing the 3rd skater, make a sharp right turn and then another sharp
right turn, the skater is on the right hand side of your screen. The final
skater is near the start of the level atop a curved quaterpipe.
3.2.5 - Get Chuck Unstuck
This is really easy. When you start, start heading left, you will see a couple
guys and a pole over the fence, ollie over the fence and get close to the
guy that looks like his tounge is stuck to the pole. Ollie and hit the guy in
the head to get him unstuck!
3.2.6 - Special Objective
Melon Grab over the Blade
For: Tony Hawk, Rune Glifberg, Steve Caballero, and Bucky Lasek.
"The Blade" is also the starting ramp. Gather speed and Melon from the
quaterpipe on one side and land on the quaterpipe on the other side.
Nosegrind Around the Horn
For: Kareem Campbell, Eric Koston, Bam Margera, Chad Muska, Andrew Reynolds,
Geoff Rowley, Elissa Steamer, and Jamie Thomas.
From the start of the level, pump up your special meter in the parking lot and
head back towards the starting ramp (also known as "The Blade). Jump off of
"The Blade" and land on the wooden walkway. Ollie to the next wooden walkway.
"The Horn" is the rope going around the walkway you just ollied on to.
Nosegrind (up + triangle) and hold your balance untill it says "The Horn."
3.2.7 - The Secret Tape
If you are skating as Kareem Campbell, Bucky Lasek, Chad Muska, or Elissa
Steamer and have already gotten S-K-A-T-E, the area to launch yourself to the
Secret Tape is nothing new. This is pretty confusing so I will try to explain it
the best I can. Pump up your special meter and launch yourself off of the start
ramp (also called "The Blade") and up onto the wooden walkway. Ollie to the next
wooden walkway and stay with the straight path, keep going straight and Ollie
off of the little jump. You will land on a small wooden path. Slow down and
grind the rope/rail to your right, triggering the switch to raise the wooden
halfpipe. Jump off of the rail/rope and keep going straight. Launch yourself
off of the guy who is fishing's house and into the newly raised halfpipe. Get
ready to Boneless or Beanplant off of the other side of the halfpipe (it's less
like a halfpipe and more like a ramp now, you just need the height). You will
(hopefully) land in a huge halpipe, make sure you have yello special meter.
Once you do, gather a lot of speed and Fastplant (or something like that) off
of the end of the halfpipe and onto another halfpipe-shaped ramp. Slow down a
bit and keep going straight. At the top of this halfpipe-like ramp, there are
two rails, one to the left and one to the right, these rails are right next to
each other, so be careful. You want to grind the RIGHT rail, keep your balance
and jump off of the end of it to reach the Secret Tape!
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If you have any questions, please e-mail them to Crossfire2x@aol.com and I will awnswer them
the best I can! Thank You