Tony Hawk's Pro Skater 3 Guide I. Legal Information - This guide is copyright Crossfire2x (thats the name I use on the internet). Tony Hawk's Pro Skater 3 is a registered trademark of Activision and/or Neversoft. Please do not copy this guide in any way or form other than printing one guide for personal use. This guide may only be displayed on Neoseeker.com, GameFAQs.com, Cheatcc.com, vgstrategies.com, The Cheat Empire, cheatplanet.com, InsidePS2Games.com, Absolute-PlayStation.com, PSXCodez.com. Check Neoseeker.com for latest version. ************************************************************************************************ II. Versions - Version 1.0 - 11/05/01 - I started my guide and just planned out the basic layout for it. Not much info in this version, just a start, more on the way tomorrow. Version 1.1 - 11/06/01 - I added the level Canada and fixed the skaters section (I added Bam and Rodney's stats. ************************************************************************************************ III. Sections of this guide 1.0 Skaters 2.0 General Tips 3.0 Walkthrough 3.1 The Foundry 3.1.1 Scoring Lines 3.1.2 S-K-A-T-E 3.1.3 Special Objective 3.1.4 Grind the Molten Bucket 3.1.5 Soak the Foreman 3.1.6 Un-Jam 5 Valves 3.1.7 Find the Secret Tape 3.2 Canada 3.2.1 Scoring Lines 3.2.2 S-K-A-T-E 3.2.3 Bury the Bully 3.2.4 Impress the Skaters 3.2.5 Get Chuck Unstuck 3.2.6 Special Objective 3.2.7 Find the Secret Tape ************************************************************************************************ 1.0 - Skaters - All of the skaters in THPS 3 and their stats. Note: In Tony Hawk 3 you can edit your tricks without limits, which means you don't have to buy a trick, all you have to do is choose the trick and the buttons that you want to press to do the trick. Also you can take stat points out of one category and put them in another category, thus custom configuring your skater to the level that you are going to play. -Tony Hawk- Air: °°°°°° Hangtime: °°°°° Ollie: °°° Speed: °°°°° Spin: °°°°°°°° Switch: °°°° Rail Balance: °°°°° Lip Balance: °°°°° Manual Balance: °°° -Steve Caballero- Air: °°°°° Hangtime: °°°°°° Ollie: °°°°° Speed: °°°° Spin: °°°°° Switch: °°°° Rail Balance: °°°°°° Lip Balance: °°°°° Manual Balance: °°°°° -Kareem Campbell- Air: °°°°°° Hangtime: °°° Ollie: °°°°°° Speed: °°°°° Spin: °°°°°°° Switch: °°°°° Rail Balance: °°°°°°° Lip Balance: °° Manual Balance: °°°° -Rune Glifberg- Air: °°°°°°° Hangtime: °°°°°°° Ollie: °°°°° Speed: °°°° Spin: °°°°° Switch: °°°°°° Rail Balance: °°°° Lip Balance: °°°°° Manual Balance: °° -Eric Koston- Air: °°°° Hangtime: °°° Ollie: °°°°°°° Speed: °°°° Spin: °°°° Switch: °°°°°°° Rail Balance: °°°°°°° Lip Balance: °°° Manual Balance: °°°° -Bucky Lasek- Air: °°°°°°° Hangtime: °°°°°°° Ollie: °°° Speed: °°°°° Spin: °°°°°°° Switch: °°°°° Rail Balance: °°° Lip Balance: °°°°°° Manual Balance: °° -Bam Margera- Air: °°°° Hangtime: °°°° Ollie: °°°°°° Speed: °°°°°° Spin: °°°°° Switch: °°°°°° Rail Balance: °°°°°°° Lip Balance: °°° Manual Balance: °°°° -Rodney Mullen- Air: °° Hangtime: °° Ollie: °°°°°° Speed: °°° Spin: °°°°°°°° Switch: °°°°°°°° Rail Balance: °°°°°° Lip Balance: °° Manual Balance: °°°°°°°° -Chad Muska- Air: °°°° Hangtime: °°°° Ollie: °°°°°°°° Speed: °°°°° Spin: °°°°° Switch: °°°°° Rail Balance: °°°°°°°° Lip Balance: °°° Manual Balance: °°° -Andrew Reynolds- Air: °°°° Hangtime: °° Ollie: °°°°°°°° Speed: °°°° Spin: °°°°° Switch: °°°°°°° Rail Balance: °°°°°°°° Lip Balance: °°°° Manual Balance: °°° -Geoff Rowley- Air: °°°°°° Hangtime: °° Ollie: °°°°°°° Speed: °°°° Spin: °°° Switch: °°°°° Rail Balance: °°°°°°°° Lip Balance: °°°°°°° Manual Balance: °°° -Elissa Steamer- Air: °°°°° Hangtime: °°°°° Ollie: °°°°° Speed: °°°° Spin: °°°°° Switch: °°°°° Rail Balance: °°°°°° Lip Balance: °°°°° Manual Balance: °°°°° -Jamie Thomas- Air: °°°° Hangtime: °°°° Ollie: °°°°°°° Speed: °°°°° Spin: °°°° Switch: °°°° Rail Balance: °°°°°°°° Lip Balance: °°°° Manual Balance: °°°°° ************************************************************************************************ 2.0 - General Tips I. Don't Be Greedy What I mean by this is if your rail or manual balance is moving side to side or up and down very fast, just stop the combo, its better to get some points and not risk them then lose them all of your points because you fell. Also, try to avoid doing 720's often untill you have better stats, because you will most likely fall or get a "Sketchy" when you land causing a deduction from your points for the combo. II. Always Watch Your Balance Meters Everyone has had this happen to them, you forget about your balance and just continue with their grind or manual, in a few seconds you fall and lose 20,000+ points or however many points your combo was worth. III. Try To Always Revert When you revert, you get another multiplier added on to your trick score and you can continue your vert combo into another vert trick, a stall, or a manual-grind combo. Even if you don't continue your combo, it is possible to get a 3x multiplier on a single vert trick. Hit L2 to go into a nollie or a fakie ollie, do your vert trick out of the nollie or fakie ollie and revert when you land, presto, a 3x multiplier. You can eaisly achive 8000+ points for a single vert move using this technique. IV. Check Out a Level Before You Try for the Level Goals Run a course through a few times to becom familar with the level, its good trick lines, where gaps are, and where S-K-A-T-E, Stat Point Icons, and other important things are located. V. Use Flatland Tricks Always put an AntiCasper, Casper, or a Truckstand in your Special Tricks lineup. If used correctly you can generate over 50,000 points without ollieing. While in a Flatland Trick (preferably an AntiCasper, Casper, or a Truckstand) you can hit right, right, triangle or left, left, triangle to do a diffrent move and then revert back to your previous move. Example : While in a Truckstand, you can hit right, right, (> >) triangle to do a Truck Spin, after doing the truck spin, your skater will resume his Truckstand. If you have any tips concerning Tony Hawk's Pro Skater 3, please e-mail them to Crossfire2x@aol.com. Please include THPS3 or Tony Hawk 3 or Tony Hawk Pro Skater 3 in the subject. Thank You ************************************************************************************************ 3.0 - Walkthrough I will try to give an as accurate as possible walthrough for each of the levels. If you have a walthrough for a level, please e-mail it to Crossfire2x@aol.com (put the walkthrough in the letter, not in the form of an attachment, I don't want a virus, if the letter does have an attachment, I will not open it.) Thank You Note: Diffrent skaters have diffrent placement of their S-K-A-T-E Icons, New Deck Icons, and Stat Point Icons ************************************************************************************************ 3.1 - The Foundry 3.1.1 - Scoring Lines The best place to get some quick points is in the halfpipe near the start of the level. Practice your revert (L2) here and rack up some points while your at it. There are rails all around the level that you can grind for some points, even better, you can jump from rail to rail and rack up huge points, just make sure your balance doesn't give out on you. There are two pairs of rails on the right side of that big green machine behind the halfpipe, you can grind the rails for gaps like "Press Box Kink," "TC's Rail," and "Furnace Walk. When you come out of the grind, manual to the quaterpipe, revert to manual and go back and grind one of the four rails again. Another thing you could do is go from the start of the level, instead of going down the big ramp into the halfpipe section of the level, you can go off to the side and jump to the catwalks for a "catwalk grind" multiplier. In the back of the Foundry, behind the Molten Bucket, are some side-by-side rails and a long quaterpipe to do vert tricks on. Overall, 60,000 points in this level is very easy for anyone who has played any of the other games in the Tony Hawk series. 3.1.2 - S-K-A-T-E For: Tony Hawk, Bam Margera, Rune Glifberg, Jamie Thomas and, Andrew Reynolds S - From the start, make a sharp left before you go down the middle ramp, you will see another big drop-in ramp, go down it, you should see the S hovering above the little quaterpipe next to the "Furnace Walk" rail. K - After getting the S, head back up towards the ramp you just came down from the start point, the K is hovering above the quaterpipe in front of the big drop-in ramps that you come down when you start the level (before the halfpipe). A - After getting the K, jump over the halfpipe, the A is waiting on the right side of the big green machine. Grind the right side of the machine to get the A. T - After you get the A, jump off of the rail and make a slight right turn, avoiding the quaterpipe. Just on the righ hand side of the quaterpipe, you will see a yellow rail, grind this rail, the T is a little ways up, but you should be able to make it, if not just ride up the ramp until you reach the T and just jump and hit grind. E - You know where you got the S, well the E is directly on the other side of that big brown boiler, go up the little quaterpipe, just like you did for the S to get the E. For: Steve Caballero, Eric Koston, Rodney Mullen, and Geoff Rowley S - The S is by the big bucket of water on the right hand side of the level. From the start, make a sharp right and go down the big drop-in ramp on the right side. You will see ramp going up with a yellow rail on the side, don't go up this ramp or grind the rail. To the left of the ramp, there is a quaterpipe, go up the middle of this quaterpipe to get the S. K - After getting the S, go the same way you came, and you will see the K floating above a quaterpipe on the far side of the halfpipe, jump over the halfpipe or ride around it to get to the quaterpipe. Go up the pipe to get the K. A - After you get the K, jump back over the pipe and grind the closest rail to the left of the big green machine, the A is sitting on the middle of the rail. This is the rail directly next to "TC's Rail" and you will get a "Press Box Kink" bonus for grinding it. T - After you finish getting the A, go left from the rail you just came off of and head for the yellow uphill rail. Grind this rail or ride up along side it and jump onto it to get the T. E - As soon as you get the T, jump off of the rail and slow down. make a sharp right and you will see the E hovering above the platform, gather speed and jump off of the little incline before the E, you should snag the E immediately. For: Bucky Lasek, Kareem Campbell, Elissa Steamer, Chad Muska S - From the start, go straight and down the middle drop-in ramp, the S is floating directly over the middle of the halfpipe. K - After getting the S, you will see the K on the right of your screen, grind the rail to get it. A - When you get the K, go straight and jump (yes jump) over the Molten Bucket to get the A. T - After you land (if you land) go to the right and the T is on the right "Furnace Walk" rail. E - This is really the first letter you should get, it hovers above the quater- pipe directly left of the starting point. 3.1.3 - Special Objective Cannonball Over the HalfPipe For: Tony Hawk, Rune Glifberg, Bucky Lasek, and Steve Caballero This one is hard, a cannonball is done by holding right (>) and square, just jump over the halfpipe near the start of the level and hit right(>) and square. 50-50 TC's Rail For: Eric Koston, Kareem Campbell, Bam Margera, Rodney Mullen, Andrew Reynolds, Chad Muska, Geoff Rowley, Elissa Steamer, and Jamie Thomas TC's Rail is the second rail to the left of the big green machine next to the "Press Box Kink" rail, just approach it head on and hit grind with no directional buttons to 50-50, keep your balance and make it to the other side. 3.1.4 - Grind the Molten Bucket The Molten Bucket is all the way at the back of the stage, it turns to dump melted metal every 15 seconds or so. While it is dumping the metal, launch yourself off of the big tub that all of the red-hot liquid is being poured in to and grind one of the sides of the Molten Bucket. 3.1.5 - Soak the Foreman By this time you should know where the big tub of water is in the Foundry, skate up to the canister of water and you will notice a guy standing on the far side of the water, you may also notice a large hook in back of this guy. Go over to where the guy is and grind the rail next to the hook to activate the big thing and it will hit the Foreman and knock him into the water. 3.1.6 - Un-Jam 5 Valves This isn't very hard. From the start of the level, make a right and go down the right drop-in ramp. You will notice a red light on the wall and a little rail next to the light, coming out of the wall. Grind the little rail to un-jam the valve. The next valve is at the top of the ramp where the tub of water is. The next is about halfway up the slope with the yellow rail in the middle. Make a big turn and come out on the other side, facing the start point. The 4th valve is the exact opposite to the 3rd valve. The final valve is opposite the 1st valve. 3.1.7 - Find the Secret Tape The secret tape is pretty easy to get in this level. Go to the back of the stage near the molten bucket, and get your special meter all the way up. Now, you want to launch yourself off of the side facing the back of the level. just do a regular ollie, don't hold foreward, but you do want to go up at just a bit of an angle, once at the peak, push triangle to grind the yellow rail at the top. There are two platforms that you could launch yourself on to, one on the right, one on the left. Do a trick off of the quaterpipe and launch yourself on to one of the big black platforms. Get ready to make a jump, if you are on the left, you are going to have to jump right, if you are on the right, you are going to have to jump left. You will see black rail hanging from the celing with the Secret Tape on it. Make your jump, grind and get the tape. Congradulations! ************************************************************************************************ 3.2 - Canada 3.2.1 - Scoring Lines From the start, get a bit of speed, switch to fakie or nolle and go up quaterpipe directly on the side of the start ramp. Do a 360 or 540 grab and land on the other side for an "Over the Blade" gap. Revert out of the grab and go into a manual, grind the rail right infront of you. Manual off of it and do a 540 Shove-it or a Double Impossible over the cars for a "Car Gap." Then manual to the quaterpipe and do a vert trick and land in a revert to manual. Manual to one of the two white rails and grind all the way down one of them. Jump to other white rail infront of you to score a "Parking Lot Mini Gap." Jump off the second white rail a little before the end of the rail and go into a manual. Do a vert trick off of the quaterpipe and revert out of it. You can either end your combo here or grind the white rail you just came off of, either way, you will easily have enough points for the 120,000 point sick score. 3.2.2 - S-K-A-T-E For: Tony Hawk, Rune Glifberg, Bam Margera, Andrew Reynolds, and Jamie Thomas S - The S is hovering directly over the "Car Gap" near the start area. Just go a little to the left when you start and grind the low rail and you should see it. K - From the S go straight ahead, you will see a white curved quaterpipe, the K is above the middle of this pipe. A - After getting the K go left and you will see a white fence, grind this fence, as the A is on it. T - As soon as you get the A, jump off of the fence and head right (not over the white rails). There is another white quaterpipe and you should see the T above it, if you grinded the set of white rails, it will be directly in front of you. E - Head left after landing from the T. The E is very close, so you may want to slow down a bit. The E is on the first rail in a set of two on your left side (that is, if you just got the T). For: Steve Caballero, Eric Koston, Rodney Mullen, and Geoff Rowley S - When you start the level, immediately jump onto the white rail and transfer to the fence. Keep grinding the fence untill you reach the S, as it is on this rail. K - Once you get the S, stay on the fence, and you will see the K to the right of your screen. Once you are past the bowl jump off of the fence and go grind the edge where the K is. A - Once off of the edge where the K is, you will ride into a huge halfpipe, look up to the end of the halfpipe and you will notice the A floating above a curved section of quaterpipe. T - When you land (or don't land) your vert trick and come down from getting the A, make a left and you will see the T on a quaterpipe a little ways down, but it is not hovering above the quaterpipe, it is actcually on the rail behind the quaterpipe. Fastplant or Beanplant to get it. E - After you get the T, you will see the E on what looks like a totem pole. Gather some speed and Fastplant or Beanplant on to the totem pole, grind it to get the E. For: Kareem Campell, Bucky Lasek, Chad Muska, and Elissa Steamer S - As soon as you start, make a sharp left turn, you will see a white fence, the S is on a little rail at the end of this fence. K - Right after you get the S, you will notice a large pile of snow right in front of you, jump up this snow-ramp on to the top of the cabin. The K is waiting for you at the peak of the cabin's roof. A - After you find the K, keep going strait on the wooden pathway. There will be a log right in front of you, the A is waiting on this log. T - Grind the entire log and jump off when it ends. There will be a grey/silver rail directly in front of you, grind this rail, as the T is resting on it. E - Continue going straight, and you will see a guy fishing, you may also notice that the side of his house is a perfect quaterpipe. Launch yourself off the middle of this quater/halfpipe to get the E. 3.2.3 - Bury the Bully As soon as you start, get up your special meter, but do not leave the parking lot that is right in front of you. Once you have your special meter kickin' and ready to go, head back towards the starting ramp. There is a snow covered tree to the right of the ramp. There is also a quaterpipe to the right of the ramp (see where I'm goin with this?). Fastplant or Beanplant off of this ramp to launch yourself into the tree thus knocking all of the snow off of the tree and on to the bully's head. 3.2.4 - Impress the Skaters There are five (5) skaters in the skatepark to the right of the start that are waiting to be impressed. The first one is pretty close to the start, he is near the first bowl you encounter if you go into the skatepark and go in the direction that you start the level in. After you impress the first skater, go straight foreward out of the bowl, he is on top of a large quaterpipe. The next skater is in the rear section of the park with the long quaterpipes. After impressing the 3rd skater, make a sharp right turn and then another sharp right turn, the skater is on the right hand side of your screen. The final skater is near the start of the level atop a curved quaterpipe. 3.2.5 - Get Chuck Unstuck This is really easy. When you start, start heading left, you will see a couple guys and a pole over the fence, ollie over the fence and get close to the guy that looks like his tounge is stuck to the pole. Ollie and hit the guy in the head to get him unstuck! 3.2.6 - Special Objective Melon Grab over the Blade For: Tony Hawk, Rune Glifberg, Steve Caballero, and Bucky Lasek. "The Blade" is also the starting ramp. Gather speed and Melon from the quaterpipe on one side and land on the quaterpipe on the other side. Nosegrind Around the Horn For: Kareem Campbell, Eric Koston, Bam Margera, Chad Muska, Andrew Reynolds, Geoff Rowley, Elissa Steamer, and Jamie Thomas. From the start of the level, pump up your special meter in the parking lot and head back towards the starting ramp (also known as "The Blade). Jump off of "The Blade" and land on the wooden walkway. Ollie to the next wooden walkway. "The Horn" is the rope going around the walkway you just ollied on to. Nosegrind (up + triangle) and hold your balance untill it says "The Horn." 3.2.7 - The Secret Tape If you are skating as Kareem Campbell, Bucky Lasek, Chad Muska, or Elissa Steamer and have already gotten S-K-A-T-E, the area to launch yourself to the Secret Tape is nothing new. This is pretty confusing so I will try to explain it the best I can. Pump up your special meter and launch yourself off of the start ramp (also called "The Blade") and up onto the wooden walkway. Ollie to the next wooden walkway and stay with the straight path, keep going straight and Ollie off of the little jump. You will land on a small wooden path. Slow down and grind the rope/rail to your right, triggering the switch to raise the wooden halfpipe. Jump off of the rail/rope and keep going straight. Launch yourself off of the guy who is fishing's house and into the newly raised halfpipe. Get ready to Boneless or Beanplant off of the other side of the halfpipe (it's less like a halfpipe and more like a ramp now, you just need the height). You will (hopefully) land in a huge halpipe, make sure you have yello special meter. Once you do, gather a lot of speed and Fastplant (or something like that) off of the end of the halfpipe and onto another halfpipe-shaped ramp. Slow down a bit and keep going straight. At the top of this halfpipe-like ramp, there are two rails, one to the left and one to the right, these rails are right next to each other, so be careful. You want to grind the RIGHT rail, keep your balance and jump off of the end of it to reach the Secret Tape! ************************************************************************************************ If you have any questions, please e-mail them to Crossfire2x@aol.com and I will awnswer them the best I can! Thank You