Zelda: The Wind Waker Walk Through
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   /\  /\  A. Outset Island                                   
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   Your sister, Aryll, seems to be looking for you. After waking you up, she
will tell you to go meet grandma at her house. It seems like she has been
waiting because it is your birthday! Climb down the ladder and walk over to the
house. If you wish, you can make some quick cash pretty easily. Just read the
next two paragraphs. If you just want to continue through the game, then skip
the next two paragraphs.

           __       The first way to get some coins is to hop from rock to rock
          /  \   at the center of the wooden bridge connected the two parts of
          \__/   the island. At the center, you will see Joel jumping in place.
         _       You'll see a blue rupee at the closest rock, which is the one
        / \      at the bottom in the map below. Jump your way to the rock at
    __  \_/      the top of the map to the left. You'll get a yellow rupee in
   /  \          that spot. Simple enough.
   |__/

   As for the second place to get some money, you'll need to find and catch the
three pigs. You put the three pigs in a small pen with the large woman in it.
Look for Zill, the kid with the snot hanging from is nose. Then go up the path
and you'll see the pan. One pig is by the only house on the first half of the
island. The first half of the island is the half you started on. The
spotted pig is here. The black pig is near the tall grass on the second part of
the island. Look for a man low to the ground near some grass. He'll be facing
the pig, which is on a dirt patch near the rock. The final pig is a bit near
Zill, the kid with the snot hanging from his nose. Just stand by him and you'll
see the pig somewhere near. When you have put all of the pigs in the pen, speak
to the woman in the pan and she'll give you sixty rupees.

   Head into grandma's house and climb the ladder. She will speak to you and
then give you the Hero's Clothes. After a few more words of grandma, the camera
will focus on the shield on the wall. Remember its location! After grandma
speaks a bit more, look for your sister.

   Head to "Aryll's Lookout", which is the high wooden platform on the first
part of the island where you started. After speaking a bit, Aryll will let you
borrow her telescope for the day. Treasure it dearly!

   Look at the red postbox near grandma's house and you'll see the postman.
Kind of weird-looking, he is. Oh jeez! What's that in the sky?! Look directly
up into the sky! What a huge bird. And it's holding a small girl! Oh, looks
like the pirates got it taken care of. Oh dear, she fell into the woods! Go
and help her now. You'll need to climb down the ladder and follow the other
dirt path that leads higher into the first part of the island. That's the left
path. But you'll need to go back and get something to cut those trees down.
Head to Orca's house, which is on the way to Grandma's house. It's the house in
front of the house with the pig pen next to it. Go into the first floor.

   Now it's time to learn how to use a sword. Use the B button to perform a
horizontal slash at Orca. Do it a few times until he says to stop. Now to do a
vertical slash. L-target Orca and press B to do a vertical slash. Once again,
keep on doing it and he'll make you stop to move on. Next is the thrust! L-
target Orca again and press B along with FORWARD on the joystick. Now it's time
for the spin attack. Use the B button to slash away at Orca, then hold down the
B button. Move in range of Orca and spin away. To it once more to continue onto
the parry. Look at the green circle in the upper right corner of the screen
with the A in it. When it changes, press A to do a parry. Make sure you're L-
targeted! Now for the last thing: the jump attack. L-target Orca and press A to
jump at him, sword at hand. Do it again and you will get the Hero's Sword.

   Now head to the trees you couldn't cut before up in the first part of the
island. Follow the path until you come to a bridge. Keep in mind that you can
go a little higher in the island. Anyway, go across the bridge and enter the
dark entrance.

   Walk directly forward and you'll see a small path that curves around the
corner. Go up and the jump off the ledge. Head to the ledge to fight a blue
bokoblin. After defeating it, do not climb up to the stop. Instead, crawl into
the long tree trunk on the ground in the area to get a red rupee. Now you can
climb onto the trunk and then hop onto the grass ledge. Walk forward and climb
onto the long tree trunk and jump off it when you come to the end. Two
bokoblins will come falling in. Fight them and then the girl will fall onto the
ground. Her name is Tetra and she seems to be the captain of some pirates.
Speaking of pirates, another one will appear and will follow Tetra out of the
woods.





   SPOILER WARNING
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     Link will follow the two pirates out of the woods. Aryll will be at the
  other side of the bridge. Aryll and Link will exchange waves and smile. But
  the large bird comes from nowhere and takes Aryll! Link will unsheathe his
  sword and try to save her, but will almost fall off the ledge. Luckily, Tetra
  is quick enough to catch him before his fall.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Link will want to ride in Tetra's ship and save his sister, but Tetra
doesn't want to. Quill will come into the conversation and point out that it
really is Tetra's fault that Aryll was taken. Tetra will agree, but will tell
Link to find something to use as a shield.

   Head to grandma's house and climb the ladder. The shield will be gone, so
go back down the ladder and speak to grandma. She will give you the Hero's
Shield.

   If you haven't already gotten it, now is a good time to get the bait bag.
Head to the dock near grandma's house and enter the boat floating on the water.
You can purchase the bait bag as well as all-purpose bait and hyoi pears. The
bait has a few uses. One use involves getting the fish jumping out of the water
to come close to you. That fish will give you a sea chart piece. There is
obviously one in every square on the sea chart. The hyoi pear will let you take
control of a seagull, which plays a larger role later in the game.

   Head back to Tetra and speak to her. She'll make fun of you and then ask if
you are ready or not. Answer yes and the pirate ship will set sail.

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   /\  /\  B. Pirate Ship                                     
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   As the ship sails, you will have to go below deck and speak to Niko. Open
the door and then go down the stairs. Niko will automatically speak to you.
Niko will explain how to press buttons and swing on ropes. If you missed it,
then listen up. To press a button, you walk up to it, then just keep on walking
toward it until you hop onto it. It'll pop down and presto! As for swinging,
it's also pretty simple. You just run off the ledge toward to rope and you will
automatically grab onto it. You use the joystick to swing. The more you swing,
the further you can go. If you hold down R, the rope will stop swinging. While
holding R, you can climb up or down the rope and you can also change your
direction if you want to. Let go of R to swing and such. If you want to let go
of the rope while you swing or not, just press A and you will land.

   _______ ________      To the left is a basic layout of the room. The spot
  |    |     |     |   marked A is the reset button. If you press this button,
  |    |_____| _   |   the platforms will reset. You can press the button where
  |           |_|  |   B is to start the platforms. The numbers on the map to
  |   _    4       |   the left are the lamps in which you must swing to get
  |  |_|           |   from platform to platform. Although you are not supposed
  |            _   |   to, you can swing from rope 1 to 2, then 2 to 3 if you
  |   3       |_|  |   want to. It'll take less time. However, I do not
  |   _    2       |   recommend you swinging from rope 3 to 4 as you will most
  |  |_|       1   |   likely miss or not make it. Then you'll have to start
  |            _   |   over. You have a little less than one minute.
  |           |_|  |
  |________________|      Successfully making it to Niko's location will gain
  |                |   you the Spoils Bag. As you make your way through the
  |  A         B   |   game, some monsters drop various items that have
  |_______ ________|   assorted purposes. You can keep these items in your
                       spoils bag. There are eight different items you can put
inside the spoils bag. The more you collect, the better.

   After getting the spoils bag, Tetra will call you up, swabbie. Make your way
up the stairs and out the door. Walk forward and Tetra will call you again.
Walk around the wooden pole in front of you to see a ladder right next to it.
Climb that ladder and then a scene will begin.

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   /\  /\  C. Forsaken Fortress                               
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   On the maps below, spots marked with a * are where ropes are. You can use
the ropes to swing across large gaps. Spots marked with a letter lead to a
same letter. Look for the same letter to see where each of them lead. As for
spots marked with an S, those are spots in which you must sidle to get across
them.

   As soon as you land, walk up the stairs until you come across a large
opening. You will see three spot lights moving their way across the opening.
                     _________    You should get the map first, so immediately
                    |         |   walk under one of the spotlights. That is,
      ~1F~          |         |   unless you want to get the two red rupees
                   /           \   before you do. In that case, try to get them
                  /  ________   \   and then go under a spotlight. You will be
                .` .`        `.  `.  captured and put into a jail cell. How to
            __.` .`            `.  `.__   get out...simple. Climb onto the
           /      |             |      \   table and look for an empty book
           \    _/               \__   /   shelf with a pot on top. Jump on top
          .`  .`                .   `.  `.   of the bookshelf and throw the pot
        .`  .`             __. `       `.  `.  somewhere. Crawl into the hole
    _.`  .`           . `               `.  `.__   until you come to an opening
  .`     |          `                    |      |   and fall down. Walk down
  |      |          \                    |      |   the path until it turns to
  `._____|            .                  |   ___|   wood and a treasure chest
                       \                 /  /      becomes visible. Open the
                       |                /  /   chest to get the map.
          _           /                /  /
         | \  START  /_      _________/  /      If you want, you can get a
     ___ \  \_  --->/X/  /  /     /  /  /   piece of heart. If you don't want
    |   \/`.  \____/__________/A /__/  /_   to get it, then skip this paragraph
     \      \        ____       /      __|   now. You can always come back
     \       `._____/    \_____/      /_    later in the game to get the heart
      \        _____      _____________/   piece. Anyway, instead of using the
       \____.`      \____/                the rope to swing across the gap,
                                         fall down. You will see another jail
                                       cell. To the right of the cell door is
a group of barrels. Behind them is a switch. Press the switch and the jail cell
will open. Inside is a treasure chest with a heart piece inside of it.

   Now, head to the room where you got the map and use the rope to get across
the gap. When you are on the section with the two doors, head to the door on
the left. It has three jars a bit to the right of it. When you go through the
the door, you will be at an outdoor hallway. Go through the opening to the left
                         _____    and climb the ladder. When you get to the top
                        |D    |   of the area, fight the bokoblin guarding the
                     ___|___  |   searchlight.
                    |   ___   |
      ~2F~          |  |   |  |      Whether you got the heart piece or not,
                   /   |   |   \   head back to the treasure chest you got the
                  /  _/    |__  `.   map in. Use the rope to swing across the
                .`  .`        `.  `.   gap. Go through the right door and
            __.`  .`            `.  `._____ walk down the outdoor hallway
           /    .`|               |        \   until there is an opening to the
        __\.`   _/                \ `.  \__/   left Go to the left, and then
      .`  .`  .`                   \  `. `.   take the left path that goes
    .`      .\                      \___`  `.   uphill a bit. Begin to walk as
   /__.`  .__/                           `.  `._    far as you can until you
  .` \___|                               |______|   come to a ladder that you
  |   *  |                               |   *  |   can climb. There is another
  |  __  |                               |______|   ladder in sight, but you
  `.| _|_|                               |   ___|   can't climb that one now.
    \ \                               __ /  /_     Anyway, climb the ladder and
     \ \                             /  /  /  \   take out the bokoblin near
    __\ \___                       _/        /   the search light. Use your
    \  \ \B \                     /C  /  /__/   shield to him to hit until he
     \__ _\  \                   /___/  /      drops his stick. Then use the
    |      \  \               ______/  /_    stick against him. Or you can take
     \_____ \  `.____________/A / /____/ |   a pot filled with sticks and throw
     \___  \ `.______    ______/    *   /   it to get a stick of your own.
      \  \* \_________  _______________/
   MAP \X \_.`      \____/    \_____X_/          Now you will need to go back
        \ \                         COMPASS   to the outdoor hallway. Instead
        | |                                 of going back into the door you
        | |                               came from, go through the door at the
     /-/   \__   end of the hallway. Look for a chest behind two barrels and
    / /....../   open it. You will get the compass.
   --/ JAIL /
    /______/      Now swing across the gap and enter the door. When you see an
               opening, go to the left and go up the ramp. This is marked as C
on the map above. It leads to the C on the map below. Climb the ladder and
defeat the bokoblin guarding the searchlight.
                            ______
                    _______/      |   Now you need to go back down the ladder
                   /  _____ D      \   and down the ramp in which you came. Go
                  |  |   \          \  to the outdoor hallway and enter the
                   \ \ \  \         |_______   door at the opposite end of the
      ~3F~          \ \ \  \______.`  ____  `.   hallway from the door you went
                    |         ______.`    `.  `.   through a while back. Moving
                    |_______.`     |     '  `.  `.   along, go through the door
                                   /   '      `.  |  and head to D on the map.
      _______                     /  `.       .` _|   You will need to swing
    .`       \                    |   S`.   .`S  |   across another gap to get
  .`          |                    \    S`.`S    |   further.
  \   LIGHT   |                     \__/____\    |
   \          |                        |         |      While approaching D,
    \        /                         \__   ___|   you will need to use some
     `._   _/                           _/  /      of you stealthy skills and
       \   \                         .`.C  /   hide in a barrel as you make
        \   \                      .`     /   your way past the guard. Walk up
         \   \                   .`        `.   the stairs and into the large
          \   \_____             `.   LIGHT  `.   door. Now climb the stairs
           \     _  `.             `.        .`   and get into the barrel. You
            \  .` `.  `.             `.    .`   need to make your way past the
             \/     `.  `.             `.`   guard. Where you want to go is to
             /        `.  \__               the left. Depending on how quick
             `.  LIGHT  |____|   you were in climbing up the stairs to this
               `.      /     B   point, you may have to wait a bit for the
                 `.___/          guard to walk past you. When he does, walk to
                          the path to the left. You can ditch the barrel once
once you get to a safe distance from the guard. Run up the ramp and then sidle
across the narrow ledge.

   After you make it across that ledge, walk around the corner and sidle across
another narrow ledge. When you make it across, walk through the path and past a
line of small holes in the ground. Link will see his sword lying on the ground,
and celebrate. Then spikes will emerge from the holes to block Link's exit and
alert the sleeping guide. Grab your sword and fight! When the fight is over,
open the large door and proceed inside.





   SPOILER WARNING
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     Link will walk into the room and notice his sister, Aryll. Likewise, she
  will notice him. The two girls behind her will turn around and look at Link.
  Link is happy to see his sister, but will soon be confronted by the large
  bird that kidnapped Aryll. The bird will grab Link and carry him to a man.
  This man is obviously the leader of Forsaken Fortress. The man orders the
  bird to throw Link into the sea. The bird does so.

     When Link comes to, he will be introduced to the King of Red Lions. He is
  none other than the red boat depicted on the case for The Wind Waker. He will
  mention how he has been watching you during your Forsaken Fortress trip. He
  will also explain who the man you saw was. He is none other than Ganon. Yes,
  the very same Ganon sealed away by the gods.
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   /\  /\  D. Windfall Island                                  
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   After meeting the King of Red Lions, Link must find a sail so he can make
use of his new boat. To get to town, walk around the shore to the left and
climb the hill. Before you can get too far, a cutscene will introduce you to
the island you are on: Windfall. After the cutscene, make your way to town.
Before you enter the town, speak to the poor old man standing in front of the
tree. You wont get anything for it now, but perhaps later you will.

   Head into town and walk past the stairway with the man sitting on it and a
fancy red door next to it. Once you are past it, look ahead for a man in blue
with a large poofy white hood. This is Zunari and he will play a larger role in
some side quests later in the game. Anyway, speak to him. If you have eighty
rupees, you can buy his sail from him. Just make sure you speak to him in front
of his counter.

   Now that you have the sail, there are a couple things you may want to do. If
you have played The Legend of Zelda - Majora's Mask, then you definitely know
who Tingle is. Well you're going to need him later in the game, so it's best to
find him now. And if you have a Game Boy Advanced you want to take advantage
of, then you most definitely want to get Tingle's Tingle Tuner. To get to
Tingle, continue higher in town until you come across a bricked house with a
camera above its door. This is Lenzo's house. You need to get behind it, so

walk through the opening to the left of the house. Walk around the building
until you see a wooden door. Enter the door and you will see Tingle in the jail
cell. To free him, press the button behind the tree jars in the corner of the
room. When you free him..."Tingle Tingle Kooloo Limpah! Become an item!"
Presto! You got the Tingle Tuner! Now you can call Tingle using your GameBoy
Advanced and the proper cable. Also, you wont have to do this later in the game
when you need Tingle. He will also give you his chart.

   There is another item you can get while you are in the jail cell. First, get
the blue rupee under the table inside the cell. Five rupees isn't a lot, but
it's better than nothing. Anyway, move the block out of the way and crawl into
the small hole. Follow the map below to get to the Picto Box item.

                       X                When you enter the tunnel, be sure you
   ___________________| |_____       watch out for areas marked with an X. They
  X___   _   ___   _________  |      mean there is a mouse there. If you crawl
      | |_| |___| |_____    | |__    up to a mouse, they will laugh at you and
      |  _   _________  |_  |    |   pull a string. You will fall through the
      | | | |         |  _| |____|   wooden floor below you and land outside in
      |R|_|R|_________| |    GOAL    the water. You'll have to walk back to the
      |  _____   _   ___|            jail cell and start all over again.
      | |_____| |_| |___
      |  _   _____   _  |               Note the two R's labeled on the map.
      | |_| |     | | | |            they mean there is a blue rupee there. You
      |  _  |     | | | |            can get three blue rupees all together,
      | | | |_____| |_| |            but the third one is on the way to the
      | | |___   _______|            picto box. You can't skip that one.
       X      | |
              | |                       When you reach the end, you will come
             START                   across a treasure chest. Open it up to get
                                     the picto box.

   If you got the picto box, head back into the hole and crawl into the of the
spots marked with an X. The mouse will laugh at you and drop you right in front
of the King of Red Lions. If you didn't get the picto box, then head to the
place where you met the King of Red Lions.

   How To Sail
  ----------------------------------------------------------------------------
     He will teach you how to sail. If you weren't paying attention, then I
  will explain it for you. To get onto the boat while you are in the water, you
  must press the A button while you float next to the boat. Then to use the
  sail, you must equip it to either the X, Y or Z buttons. Use it like any
  other item equipped on those buttons. The arrow that appears behind the King
  of Red Lions indicates the direction of the wind. You use the joystick to
  change the direction you are sailing. To remove the sail, press the A button.
  There are some things he doesn't tell you. If you aren't moving while you are
  in the boat, you can press and hold down the R button to cruise. The boat
  will move very slowly whether or not there is wind. Also, while you are in
  motion, you can press the R button to jump. If you use it correctly, you can
  use this to make sharp turns.
  -----------------------------------------------------------------------------

   After an explanation on how to sail, climb onto the King of Red Lions Equip
and use the sail. Sail to the east, heading to Dragon Roost Island. You can
look at the Sea Chart by pressing up on the d-pad.

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   /\  /\  E. Dragon Roost Island                             
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   When you draw close to Dragon Roost Island, the King of Red Lions will tell
you a little bit about the island. At the top is Valoo, the spirit of the
skies. He is a large red dragon god. You must climb to the top and speak to him
in order to receive Din's Pearl, an item you will need to continue through the
game. Before you go, the King of Red Lions will give you magical baton called
the Wind Waker.

   How To Use The Wind Waker
  -----------------------------------------------------------------------------
     You will be asked to play two different songs. First, there are three
  different rhythms for you two choose from: 3-time, 4-time and 6-time. To play
  in 3-time, leave the joystick as it is. for 4-time, move the joystick to the
  left. And for 6-time, move the joystick to the right. Now to play the Wind
  Waker: note the line if dots at the top of the screen when the Wind Waker is
  in use. You should see a dot going left and right and repeating as such. Also
  note that when it hits the center of the line, a note is played. There are
  five different notes: up, down, left, right and center. The first song the
  King of Red Lions asks you to play is up, down, right. You must use the
  C-stick to choose a note. To do a center note, do not move the C-stick in any
  direction. To play a song, make sure the C-stick is in the direction of the
  note you want to play before the moving dot reaches the center of the line at
  the top of the screen.
  -----------------------------------------------------------------------------

   After the explanation on how to use the Wind Waker, why not learn a song to
play? From where the King of Red Lions is docked, walk forward into a cavern
that leads directly to the other side of the island. There are two rocks in
front of the cavern as well as some boards of wood on the ground. Walk through
it and you should see a small shrine. Swim up to it and examine the stone on
the left that isn't broken. There are notes carved upon it. They are as
follows: up, left, right. Use your Wind Waker and you will be taught how to
play the Wind's Requiem! Now you can change the direction of the wind.

   Now get back to where the King of Red Lions is and face the island. Head to
the left and you will see two rocks. The larger one that is in the path is the
one you must destroy. Use the bomb flowers on the ground nearby to blast the
rock away.

   After that, head up the path until you come across a rock. Now you may
encounter the wrong rock. There is one on the path while there is another right
next to the bomb flower. You don't have to, but you can destroy the one by the
bomb flower if you wish. But the one you must destroy is the one on the dirt
path.

   Now run up the path until you see a bomb flower next to a sign. If you
continue up the path, you will notice a large rock. What you need to do is take
the bomb flower by the sign and use it to bomb the rock at the top of the path.
You'll have to be quick or the bomb will explode in your hands. If you don't
really mind losing a quarter of a heart, just pick up the bomb and stand next
to the rock. Although this will cause you minimal damage, it will save you a
bit of frustration if you happen to do poorly at these type of things.

   Now sidle across the narrow ledge and grab the blue rupee. Then drop down to
the next level with bomb flower on it. Pick up the bomb flower and chuck it at
the rock with the two blocks on top of it. So you don't have to do this every
time you want to get into the island, jump down to the level where the blocks
fell. Pull one of the blocks out. Now you can easily climb your way to the main
section of the island.

   Run up the path and you will meet up with Quill. Pleased to see you, he will
be amazed that you got this far without wings. He will tell you to speak to the
chieftain of the Rito tribe. Do just that and head inside the village area of
the island.

   After a conversation with the chieftain, you will receive the Delivery Bag
from Quill. Now you must go meet with Medli to attain a letter to give to the
chieftain's son, Prince Komali. Head to the second floor and enter the first
door you see. It will have a guard standing next to it. When you are inside,
speak to the girl standing in the center of the room. After speaking to her,
Medli will give you Father's Letter.

   To get the Prince Komali, head back down to the first floor and enter the
door with no guard standing next to it. However, do not enter the door with the
light shining in, because that one will lead you outside. Anyway, head to the
unguarded door and make your way down the hallway. Enter the door.

   Go into the menu and equip Father's Letter to either the X, Y or Z button.
Stand in front of Komali and show him the letter by pressing the button in
which you have equipped with the letter. After the conversation with him, speak
to him again. After the second conversation, leave the room and head to the
guarded entrance on the same floor. Walk to the broken bridge and jump down.
Speak to Medli who is standing there. At the end of the conversation, say yes
to her question.

   Now you need to change the direction of the wind. If you didn't get the
Wind's Requiem, read the paragraph right under the "How To Use The Wind Waker"
paragraph above. When you have it, play it and change the direction of the wind
to north. Now pick up Medli and walk to the small rock in the ground near the
side of the broken bridge you jumped off of. Stand on the rock and throw Medli
toward the opposite side of the bridge. If you got the wind to blow north, she
will fly to the right spot with no problem.

   After helping Medli, she will give you a bottle. Now what? Step into the
water with the rock at the center and equip the bottle. Scoop up some water and
climb on the side of the bridge where you jumped off. You can climb on the part
of the bridge that is hanging off of the ledge. Walk to the entrance of this
place, but don't go inside. You should notice some flower buds on the ground.
These are actually dried up bomb flowers. Walk up to one of them and pour the
water from the bottle onto it. You don't have to water them all. You don't get
anything special for doing that. Now pick up a bomb and throw it onto the rock
covering the spring. When the rock is gone, the area will flood with water.
Swim across to the side you threw Medli at.

   Walk up the path a bit and you will come across three bomb flowers and a
lava pit. See the two statues in the lava pit? Each of them is holding a green
pot. What you need to do is throw a bomb flower into each of the pots so you
can make your way across the pit. Don't try only bombing one and trying to jump
across the second. It wont work and you will burn Link's bottom. Then you'll
have to walk all the way back here. When both statues have fallen, walk across
and enter the dark entrance. This is the entrance to the dungeon known as
Dragon Roost Cavern.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  F. Dragon Roost Cavern                              
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                      _
                                     | |      _______
                      ~1F~          /   \___.`       \             .````.
                                   |     _____        |         .`       `.
                                    \   /     `.__     \_____   |          \
                                     |_|          |          `--'          |
                                    .| |.          `.________.--.          /
            _                   ___/     \_________              \        b\
          _/ \._               /   \_   _______    `.             `._______/
         |      |             /      \_/     \`.    `.
         `s   _.`            /                 \ `.    |
      ___s `.`             _/_   _    g         `. \_.`
     /   \____            /   \ (_)`.             |
     `s_.`    \          /  _/    `. `.       ._.  `._
   ___s |    A|    _     | /        `. `.    .(_).   F\
  /   |  `.___|   |t|   / |           `. `.    .       |   __
  |   |           \ /  |  |             `. `._ ___ .---|_.`  `.
  \ __|           / \   \ \               `.(_)___|     _      |_____
   \\            | g |  |  \                       `---| \           `.
  ladder   _     |   |  |   |                          | /           m |
     \\   | |     \ /   |  /     ____        ____     .` \        ___.`
    / |__/   \    | |    \ \____/    \______/    \  .`   |      .`
    |   _|   \    \ \     \    __    _    _       .`     \     |
    \__/ \_ _ `..`   `.__.` _.`  `. | `--` `-. .-`        \  _/
          \_/`.__.``.__|_.`      /   \      /   \         | |
                                 |   |      \_  |         | |_
                                 |   |        \  `.      .`   \
                                 \   /         \   `._.`       `.
     k - small key                |_|         .`   ___          /
     b - big key                .`  \     __.`   .`   \        /
     m - map                 .`     `\   / k  .`       `.    .`
     c - compass            | k      |   \__/            |  |
     g - grappling point    |  p      \                  \__/
     s - sidle point        |          |
     p - warp pot            \        .`   When you enter the cavern, there
                             |      .`   will be three blocks at the end of the
                              \    |   room. Pull the leftmost one forward and
                               \  /   pull the middle one to the left where the
                               _||_   first one was. Then proceed to the next
                              /    \   room.
                             |START|
                      _       \    |      In the next room, two bokoblins wait
                     (k)       `--'   for you. Each of them is armed with a
                     //              burning boko stick. Defeat them and take
                    | |   a burning boko stick to the two unlit torches and
                   /   \   light them. If the fire goes out on the boko stick,
                 _/    |   head to the lit torch and light the stick. When both
     ~2F~      .` __  _/   of the unlit torches are lit, a treasure chest will
             .` .`.`  `.   appear. Inside is a small key. Use the small key to
             \`   |     `.   open the locked door.
         .`\      `.__.`. `.
         \.`             `. `.        In the next room, you must grab one of
     .`\                   `. `.   the large pots to the left. When you have
   .` .`                     `. `.   one, throw it at the boarded entrance. You
  |   |                      /    `._   can then proceed further.
  |___/           _____    .`       _|
   / \           /     \.`  .`\____/      Walk along the wooded path to the
  |   `.        |        .`           left until there is a large gap that you
  \    c|        \_____/`   cannot jump over. Walk off the path onto the ledge
  /   |`          .' '.   with the block on it and pull the block out of the
  |A  |          .'   '.     wall. When it is pulled out, climb onto the block
  |   /      . `\     p /` .    and hop onto the next part of the wooded path.
  |  |     .`    `.   .`   _\
  |k |    /        | |    (_F\      _____        ____      Run to the long wood
  '--'    |        | |      \ |   .`     \____--/___/   bridge and walk across
        .`         | |      | |__\_____________ /   |   it. When you arrive at
        |          | |     (  |__ _____________|    |   some bomb flowers, use
        `.         | |      \_|  /        _E__  \___|   them to blow up the
          `.       | |        |   `._____/    --\___\   large rock. Enter the
           |       | |        |                        ________    door to get
           |       | |       /                        /   |___ `.     further.
            \    .`   `.   .`                    _   /        `./`.__
             ` ./___ ___\.`                   .`  | |              : `.
                   / \_                      /    |_|            g :  /
                 .`    `.                   |                    __:_/
               .`       _|                  |      _          __/  |    ~4F~
              |        | |     ___           `.   | \       .`  `.  `.
              |        / |    |B  \            `. `. `.___.`      `. /`.
               \.`\___/ /     |   /              \  \               `. g`.
                \__  __/  ____\   \                C                  `. /`.
                  _||___.` _       |                                    \   \
                .`    \   (_)      |                                     \   \
               |       |  ________/                                     /  D |
                `.____/_.`                                               `.__/

                              _           ___       ___      ___
                   BOSS --> .' '.       .`   \____.`   `.   \   `.
                           /     \    .`-`. _________ .--|___|    \
                           |     |    |    |_________|    ___|    |
                           |     |    `.-.`   _E__    `--|   |    /
                           /     \      `.___/    `.___.`   /____/
                          /       \
                          |       |                          g
                         _\p      /_
          ~3F~          |___________|                     /`.
                        .`    g     /                    /   `.
                        |__________|  ___               |     |
  C                     |          \ /   \              /    /
  \  \                  |           |__   |             \___/
   \  \                  \   ______/   |  |
    \  `.                |  |      /    | |          g
     `.   `.             |  |      | B  / |    _
        `.   `.         /    `.     \   `.`  .` \
           `.   `.     |       `.    \.` __.`   /
              `.   `.._|        |        \     `
                 `.            D|    g    \___/
                    `---.      .`
                        \__.`

   When you enter the next room, you will see a lava pit and two places you can
go. If you look at the leftmost place, you will notice a treasure chest. Inside
that treasure chest is the map. To get to it, pick up the large jars and throw
them into the lava. They are filled with water so when the jar breaks and
touches the lava, the lava will cool and form a small path. You may have to use
two jars if you didn't throw the first jar far enough.

   When you have gotten the map, pick up a large jar and throw it towards the
other ledge you can go to. Don't throw it toward the area you came from! When
the water cools the lava, jump on the hardened lava to make it across. If your
aim is off, you may have to throw another jar to secure a safe path.

   When you arrive safely on the ledge, stand a distance from the ladder. A red
chuchu waits for you above, but if you are close enough it will come towards
you. A safe distance will stop the chuchu from landing on top of you. You can
kill the red chuchu if you'd like to receive a red chu jelly. Of course, there
is always the possibility you may get a rupee or nothing at all. Either way,
proceed up the ladder and through the door.

   In this room, there are two boarded exits. Head to the leftmost one, but be
aware. A bokoblin will break through it and attack you. Defeat it and grab its
weapon. Use its weapon to break through the other boarded exit walk through.
You will then notice two paths. To the left is a ledge and a boarded opening.
Throw the bokoblin's weapon at the boarded opening to break through the boards.
Open the chest to receive a small key, then head to the other path in the room.
Go through the door.

   When you go through the door, you will be on a ledge within the large room
you were in earlier in the dungeon. This is the same room with the long bridge.
Move to the right and grab one of the rocks on the ground. Then go to the left
to see a large rock. Next to the rock are two bomb flowers on the wall. Throw
the rock at the bomb flowers to cause them to explode, destroying the rock. If
you run out of rocks, you can always go through the door and then return here
for the rocks to reappear.

   When the rock has been destroyed, walk across the boards and onto the wooded
path. Keep on walking until you pass some skulls on the ground and see a locked
door ahead. Use the small key you received earlier to open the door.

   After walking through the door, you will be at a long passage. Make your way
to the end. Watch out for red chuchus that will fall from the ceiling. When
they are disposed of, head to the end of the passage to come across two boarded
openings. Approach the leftmost one for a bokoblin to break through the boards
and attack. Defeat it and grab its boko stick. Head to the torch in the room to
light the boko stick, then use the burning boko stick to light the other
boarded opening on fire. Step on the switch and the bars in front of the door
will disappear. Enter the door.

   Outside, grab one of the pots near the door you just came through. Then walk
across the bridge. A bokoblin awaits your arrival at the end, so throw the pot
at it to push it back. This will make fighting it a bit easier and you wont
have to worry about falling off the bridge. Before you climb up the ladder,
take a good look at what's behind it. On the mountain wall is an opening.
Flames shoot out of it and into the ladder every twelve seconds. As you climb
the ladder, make sure you do not get hit by the flames or they will send you
flying off the ladder.

   When you reach the top, watch out for the kargorok. It's best to defeat it
so it doesn't annoy you as you proceed. Then sidle across the narrow ledge that
is in front of the flaming opening in the mountain wall. Like the one by the
ladder, it will shoot out flames every so often. Avoid the flames or you will
be sent falling to your doom. When you are safely across, run around the rock
to come to another narrow ledge. The rightmost part isn't too narrow so climb
onto it. Then walk off, but don't let go. Instead, hang on to the end and move
to the left. When the wooden ledge becomes less narrow, climb back onto it and
proceed to the left.

   Climb onto the small ledge and then climb onto another ledge with a bomb
flower upon it. Pick up the bomb flower and run across the wooded platform.
Throw the bomb at the large rock. When it has been destroyed, a new door will
become accessible. Jump off the wooden platform to land in front of the door.
Enter the door.

   Inside, a large stack of blocks stand tall before you. Pull the bottom block
of the middle and right stacks forward until they fall down. Then climb onto
the top and throw the entrance.

   Watch out for the mice! Like in Forsaken Fortress, the mice will steal your
hard-earned rupees from you. If you bought the bait bag and purchased some all-
purpose bait to put in it, equip some and put it in front of the small hole in
the wall where the mice seem to be coming throw. If you want, you can buy a red
or blue potion from the mouse that eats the bait. Feeding the mouse will cause
the mice to stop stealing your rupees.

   Whether you fed the mouse or not, head to the left and pull out the block in
the wall. Climb upon it and then onto the ledge with a couple of pots on it.
Then look to the right to see a treasure chest. Walk up it and open it to
receive the compass. Now head back to the ledge with the pots on it and break
the one with the boko sticks in it. Grab a stick and light it on fire with the
torch near the treasure chest. Then throw the burning boko stick across the
room toward the boarded opening. It will light the board on fire and reveal
treasure chest. Inside that chest is a small key.

   Return to the ledge where you broke the pot to get the boko stick. Use the
small key you just got to open the door and walk in. When you are outside, walk
to the right and up the stairs. At the top of the stairs, look to the left to
see a nest with a kargorok in it. Pick up the pot next to the locked door and
walk up to the kargorok. Throw the jar at the kargorok to kill it. Take the
small key that is in its nest and use the key to unlock the locked door.

   In this dark room, break a pot containing a pair of boko sticks. Then grab
the boko stick and light it on fire. Run down the dark hallway to the next room
on the map. Walk out for the keese in the room. They will attack you as soon as
you approach them. Light the torch and open the chest in the room to get a joy
pendant. Of course, the joy pendant is completely optional. Anyway, with a
burning boko stick in hand, walk up to the boarded entrance and light the
boards on fire. When it stops burning, walk through it and proceed down the
dark hallway. In the next large room, light the two torches to make the barred
door accessible.

   In this next room, you are once again in that large room with the long
bridge you crossed earlier in the dungeon. Before you proceed across the long
bridge of this level, look to the left. You will see a warp pot with a rock
upon it. Now look to the right to see a bomb flower. Pick up the bomb flower
and drop it next to the warp out. When the bomb explodes, the warp put will be
accessible. Now is a good time to save your game. You can turn your game off if
you want because you can easily warp back to this room through the warp pot in
the second room of the dungeon.

   When you're ready to continue, run across the long bridge and enter the door
with the two torches on either side of it. When you enter the room, the door
will bar shut behind you. To continue, you must defeat the three bokoblins in
the room. One is in plain site so defeat that one first. The next two are
hiding in pots. In the map, head to the right side of the room and destroy the
pots on the wooden shelf to unveil another bokoblin. Defeat it and head to the
upper right-hand corner of the room. Roll into the wall for the jars on the
shelf above to fall down and reveal the last bokoblin's hiding place. Defeat it
for the doors to open.

   There is a treasure chart hidden in this room. Look for a lit torch next to
an unlit torch. Grab the boko stick one of the bokoblins dropped and light it
on fire with the lit torch. Then use the burning boko stick to light the unlit
torch on fire to reveal a treasure chest. Open the chest to receive Treasure
Chart 39.

   Whether you got the treasure chart or not, climb the ladder in the lower
left-hand corner of the room. If you want a joy pendant, then walk past the
door and run into the wall below the jar on the shelf. When it falls down, a
joy pendant will appear. Grab the joy pendant and then walk through the door.

   In this next room, there is a small platform with a magtail on it. Past that
is a lava spout. What you must do is take a jar and throw it at the magtail. It
wont kill it, but it'll get it out of the way for a few seconds. Then grab
another jar and jump onto the platform. Throw the jar at the spot of the lava
spout before it erupts. Jump on it and when it erupts, it will send you to the
next level. Jump onto the wooded path and walk through the door.

   In this next room, there is a lava pit at the center. Do not worry about it
at the moment. At the other side is the boss door, but you lack the proper key
to open its lock. Instead, look for three skulls near the door you just came
through. The skulls surround a bomb flower. Pick up the bomb flower and chuck
it at the closest rock. When the rock has been destroyed, a third warp put will
appear. Now is another good time to save and take a break if you wish because
you can easily return to this room from the beginning of the dungeon. Just make
sure that if you do start from the first warp put, you will teleport to the
second one. Jump back into the second warp pot to be teleported to the third
one. Anyway, pick up another bomb flower and throw it at the furthest rock to
clear an entrance. Walk through the newly accessible door.

   Upon arriving outside, the camera will show you the very angry Valoo. Now
head to the right and climb the stairway. Be careful because as you run up the
stairway, the stairs will fall behind you. If you aren't quick enough, you will
fall yourself. When you get to the top, you will see Medli and the gate behind
you will close. You must fight a set of enemies to proceed in the dungeon.
First you must fight two bokoblins. That's the easy part. Next comes the
tougher but more fun part. You finally get to take on a moblin. They are those
pig-like creatures that guarded the Forsaken Fortress. Now you get to show them
who's boss! It's a good idea to take advantage of the pots in the area. The
moblin's weapon has a long range and will deal some significant damage if you
get it. Chuck a pot at the moblin to make it fall over and drop its weapon.
When it gets up, slash at it some more until it falls over again. You don't
want it to get its weapon back.

   When the moblin has been defeated, the gate in front of Medli will open.
Speak to her to find out that some creature is doing horrible things to the
great Valoo's tail. Medli will then give you the grappling hook, an item the
Rito used before they got wings. When you can control Link again, walk up the
small set of stairs and climb onto the ledge. Look above and you'll see Medli
standing on a bar.

   How To Use The Grappling Hook
  -----------------------------------------------------------------------------
     Using the grappling hook is very simple. Just equip it to the X, Y or Z
  button. Then press the button it is equipped to and you will see a small red
  dot appear at the center of the screen. This is where you should aim. When
  you see a bar similar to the one Medli is standing on, aim the red dot at the
  bar. A small yellow starburst will appear. Now press the button again to
  throw the grappling hook. It will automatically latch onto the bar and you
  will be able to swing on it like you did on those ropes in the pirate ship or
  in Forsaken Fortress. If you hold R, you can press up on the joystick and
  climb onto the bar the grappling hook is latched onto.

     The grappling hook has two other purposes. You can use it on enemies to
  steal items from them. Also, while you are at sea you can use the grappling
  hook to fish out treasure from the sea floor.
  -----------------------------------------------------------------------------

   Using the grappling hook, latch onto the bar Medli is standing on. Swing
across and press A to swing to the other side. When you land, walk down the
path a bit. You will see a ladder going down, but disregard it. That is only
there in case you fall. Now use the grappling hook again to swing across the
gap. You will encounter a boarded opening, but this time you can use your sword
to break through it. When you break through, jump off the ledge to land below.

   When you land, look to the left. You will see a couple of bars you can use
to latch on using the grappling hook. Swing across each of the three gaps. When
you land after the third swing, walk down the path a bit and enter the door to
the left.

   In this room, you should take down the two bokoblins so they don't push you
off the bridge and into the lava. When they are disposed of, walk onto the
bridge and cut off the ropes holding the bridge. When you cut a one rope on
each edge of the bridge, walk a bit and the bridge will break. Do not worry.
You will fall onto a rock path. If you killed the two bokoblins, a treasure
chest appear. Go to it and open it to attain a joy pendant. Now head across the
path and into the door.

   Look to the right. You will see a small compartment. Enter it and stand in
the middle of all the ropes. You will have to perform a spin attack to cut down
all the ropes at the same time. If you don't cut them all down at the same
time, the platform will tilt and you will fall off and into the lava below.
When the platform falls into the lava, head to an opening in the wall in the
upper right-hand corner of the map.

   After entering this new room, hop onto each of the wooden platforms and then
onto the ledge. Climb the ladder and you will find a barred door. To open the
door, you must use the grappling hook to latch onto the bar. Where is the bar?
Head to the opening in the ledge where you can look down into the huge lava
pit. Look up and you will see a red bar. Use the grappling hook to latch onto
it. After one complete sing, the bar will move down a bit and the bars in front
of the door will disappear. Hold down the R button to stop swinging and turn
around, aiming at the ledge with the door. Swing a couple times before you let
go. Enter the door.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     If you have a GameBoy Advance and a cable to connect your GameBoy Advance
  to your GameCube, as well as the Tingle Tuner, hook it up now. When you have
  the Tingle Tuner operational, move the cursor on the GameBoy Advance to the
  ledge across the lava. You will see a small red icon with a question mark on
  it. Use a Tingle Bomb to bomb the spot and a treasure chest will appear. Use
  the bar on the ceiling to swing across the lava pit and open the chest.
  Inside is the Dragon Tingle Statue! If you collect all the statues, you can
  get 500 rupees from Tingle.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   Anyway, look onto the ceiling to see a bar in which you can latch onto using
the grappling hook. You need to get to the ledge at the right from the door you
came through. If you're standing where the Tingle Statue was, then the ledge is
to your left. Either way, swing over there with the grappling hook. You may
have to hold down the R button and change your direction if you didn't latch on
at the right angle.

   When you have gotten to the ledge, walk to the next room and hop onto each
of the three wooden platforms. When you get to the third one, hook onto the bar
on the ceiling with the grappling hook and swing across to the ledge. Enter the
door.

   In the next room, you must get the Big Key from the treasure chest. But the
chest is surrounded by flames. When you step on the switch, the flames will go
away. But alas, it is not that simple. When you step off the switch, the flames
return. You need something to put on the switch. There is a magtail in the
room. Make sure you aren't facing any lava pits when you attack it, because it
will roll into the pit when you stun it. So walk up to it and it will open its
claws. A couple slashes in the face will stun in, causing it to roll into a
ball. Pick it up and drop it on the switch using the R button. When the flames
are gone, quickly open the chest to receive the Big Key.

   Now it's time to get to the boss. There are two ways you can get to the
boss. The first way is so save, then restart your game and use the warp pots to
teleport to the room with the boss door in it. The other way is to backtrack.

   If you're not going to backtrack, skip this paragraph. If you are, pay
attention. You need to go back to the large platform you had to cut the three
ropes on at the same time. When you get there, rid the platform back up and
enter the room where you had to cut the bridge's support ropes to get to the
path below. When you are in that room, take out the two fire keese flying
around. They're really mess you up if you don't. When they're taken care of,
pick up one of the water-filled jars next to the door you just came through.
Run across the path to the other side of the room and look to the right for a
lava spout to shoot up every few seconds. Throw the jar where the lava spout
shoots up, then stand on the solidified lava to be elevated to the floor above.
Jump onto the ledge and go through the door. Then swing across the three gaps
again using the grappling hook and enter the door to the right when you swing
over the third gap.

   In this room, you need to cross the lava pit. Simply use the grappling hook
to latch onto the bar on the ceiling and swing across. Now is definitely a good
time to save. On the other side, there are two treasure chests. The one on the
left holds a yellow rupee while the one on the right holds a Hero's Crest. If
you collect ten hero's crests and bring them to Orca back on Outset Island, he
will teach you a handy spin attack. Orca is the man you got your sword from.

   Moving on, if you want to save a fairy for the upcoming boss battle, equip
your bottle. Make sure it's empty, and break open the right pot closest to the
boss door. When you have the fairy in your bottle, remove the bottle to make
sure you don't accidentally use it. The fairy will automatically heal you if
you run out of hearts.

   Now proceed to the boss door and use the Big Key to open the door. Enter it
to begin the boss battle.

(@)                            Boss No. 1: Gohma                            (@)
| |-------------------------------------------------------------------------| |
| |   As far as attacks go, this guy has two of them. He will either attack | |
| |you with his fire breath or grab at you with his claws. Occasionally, the| |
| |claws will begin to follow you and pop up around you. Then they will     | |
| |begin waving around, which can get annoying.                             | |
| |                                                                         | |
| |   Keep in mind that there are pots around the area which hold hearts.   | |
| |should be enough here to defeat this fairly easy boss.                   | |
| |                                                                         | |
| |   The first thing you want to do for this battle is to do for this fight| |
| |is to equip the grappling hook and aim for Valoo's tail, which hangs from| |
| |the top of the area. Swing across and try to land somewhere safe. Valoo  | |
| |will drop the ceiling onto Gohma. Do this two additional times for the   | |
| |armor on Gohma to crack, making him vulnerable.                          | |
| |                                                                         | |
| |   Once he is vulnerable, L-target his eye with the grappling hook and   | |
| |pull it in. Then hack and slash at it with your sword until it returns to| |
| |his body. Keep on doing this between his attacks until he is defeated.   | |
| |-------------------------------------------------------------------------| |
                                                                         

   When the battle is over, grab the heart container and head into the small
spiral in the center of the room. After a short cutscene, you will be warped to
the shore of Dragon Roost Island. You will have a short conversation with Medli
and Prince Komali. Then Komali will give you the Din's Pearl. Then the Great
Valoo himself will speak a few words of wisdom. Of course, you can't read what
he says. Here is a translation:

  "O Hero! Thank you!
   O Hero! Use the wind god's wind!"

   It's fairly simple to understand his language. First, beat the game once and
after the credits, choose to save your game. When you start a new game, a few
things will be different. One thing is understanding words spoken in other
languages.

   Anyway, after the conversation with Medli and Komali, head to the King of
Red Lions. He will speak a bit about the monsters in Dragon Roost Cavern, and
then say you must sail to the south. Do just that. Use the Wind Waker to play
the Wind's Requiem and set the wind to the south. Climb onto your boat and set
sail. You must head to the place marked on your sea chart. Just make sure the
wind is blowing to the south, or you wont be able to board the King of Red
Lions.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  G. Forest Haven                                    
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you get close to the Forest Haven, the King of Red Lions will stop and
speak. When you arrive at shore, climb up the ledges. Then run up the path.
Watch out for the deku babas. If you get too close, they'll eat you. So slash
at them four times. Three times will just make them bounce around. After the
third slash, they'll be stunned and you can slash at their branch, killing
them. When the path ends, look up to see a bar.

   Equip your grappling hook and latch onto the bar. You'll probably have to
change your direction so hold down the R button and move to the direction  to
the closest land. If you fall into any of the water, you'll get pulled down
with the current and will have to start all over. Swing across and jump onto
the grassy platform covered with bushes. Watch out for a deku baba, as it will
attack once you land on the ground. Defeat it if you like, and jump to the next
part. Watch out for the octorok. Deflect its rock with your shield to kill it.
Then climb onto the ledge and latch onto the next bar using the grappling hook.
Swing into the circle of water. Don't worry, the water is shallow so you wont
be pulled back by the water current and have to start all over. When you land,
enter the hole in the side of the wall.

   Once inside, follow the water current upstream until you come across a lilly
pad floating on the water. When you approach it, a bunch of chuchus will appear
on the tree's face. Face?! Yes, the face of the tree. That tree is the Great
Deku Tree. Now roll into the tree and the chuchus will fall down. Defeat them
all. If you aren't quick enough, the remaining ones will go back onto the
tree's face. When they are gone, the Deku Tree will speak some words in another
language. Here is what he says:

  "That garb you wear...
   Could you be the legendary hero?"

  "Has the king at long last found the
    Hero of Time?"

  "What is the matter? Do you not understand
   the ancient Hylian tongue?"

   After that, he'll begin to speak in a basic language you can understand.
After a conversation, you will be introduced to the Koroks, the spirits of the
forest. After a small words from the Great Deku Tree, Linder will appear with
terrible news. Linder is one of the Koroks. It seems Makar has fallen in the
Forbidden Forest. Makar is also another Korok.

   The Great Deku Tree will present the task of saving Makar. He will make the
Deku Leaf appear, but you'll have to somehow get all the way to the branch it
is on. It is pretty high up, but getting to it is pretty easy. Look for a deku
baba bud on the ground. Deku baba buds are the things that usually have the
deku babas in them, but some don't. There is one on the ground to the Deku
Tree's right. Close to the bud is a tall, thin tree-like object with a deku
baba on top of it. You need to use the deku baba on the ground to fly into the
air and into the next deku baba bud. Keep on jumping from bud to bud. After the
third jump, get ready for the forth one that is NOT to a deku baba bud. To the
right, you will see a long narrow green tree-like thing identical to all the
other ones. You don't want to aim for that. Instead, aim for the tree directly
in front of you when you landed in the last bud. You must jump on top of it.

   On top of the tree, there is a Korok standing there. You don't need to speak
to him if you don't want to. Just look up to see a bar in which you may latch
onto using the grappling hook. Use it to swing to the next deku baba bud. You
may have to hold down the R button and adjust your direction while you hang on
the rope. Continue on up bud after bud until none remain and you must jump onto
the tree branch with the glowing object upon it. Grab the item which is none
other than the deku leaf.

   How To Use The Deku Leaf
  -----------------------------------------------------------------------------
     The deku leaf has two uses. The first is while you are standing on the
  ground. Equip the deku leaf to one of the X, Y or Z buttons. When press the
  button it is equipped to to cause a small wind current. This can be used to
  blow certain switches that required a draft to move them. You can also use it
  to blow certain round objects (no pun intended...) throughout the world.

     The second use is to float across large gaps you normally could not cross.
  If you are indoors like in a dungeon or cave, you don't need to worry about
  which direction the wind is blowing. However, if you are outside, you will
  need to make sure the wind is blowing in the correct direction or you may end
  up too low to reach your target. Keep in mind that while you use the deku
  leaf in this manner, magic is reduced. When you run out of magic, you cannot
  use either functions of the deku leaf.
  -----------------------------------------------------------------------------

   Anyway, after getting the deku leaf a Korok will call you over to meet with
him. Look downward for a large ledge with an arrow shaped out of bushes. Use
the deku leaf to float over to that ledge. Speak to the Korok if you feel like
you must. Cut down some of the bushes to refill some of your lost magic, then
proceed into the large exit.

   After a very short cutscene showing you the surroundings, head up to the tip
of the cliff. Use the Wind Waker to make the wind blow southwest. Look
southwest for a small island with a few bushes upon it. Use the deku leaf to
float across to that small island. Watch out for the cyclone circling the
island. If you are caught in it, it will send you high into the air and may
make it difficult to find the spot you must land at.

   When you land, cut down a few bushes to refill your magic meter. Now look
northwest of where you are standing to see a large island. That is the one and
only Forbidden Forest. If it is at night, you will see a bunch of torches
lighting up the spot you must land at. If it is daytime, look for a ledge.
Either way, set the wind to blow northwest. Now you need to make sure you use
the cyclone to your advantage. You need to float into it so it will shoot you
high into the air. That is the only way to successfully make it to the ledge.
So do just that with the deku leaf and fly over to the ledge. Watch out for the
peahats hovering around the area. If they hit you, you will fall and will have
to start from the small island again. Luckily you wont have to start all over
again. When you land, enter the entrance to the Forbidden Forest.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  H. Forbidden Forest                                
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, capital letters show entrances to different floors (with
exception to "F"). When you find a capital letter, look elsewhere on the map
for the same letter to find the connection between floors.

         ~1F~                          ~2F~
        _____                        _____ __
      .`     `.                    .`     `  `.
    .`         `.                .`   ______   `.
   /             \              |    /D____ \    |
  |               |             |   / /    \ \   |  _____             ____    B
  |               |             |   \ \____/ /  _|.`     ` ._____ __.`   p`.. O
   \             /              |    \______/  (_|               |__        | S
    `.         .`                `.            .` `._____.--.___.`  `.____.`` S
      `._____.`                    `.________.`
                                                   Start off by following the
         ___                          _______   path to the right, going up a
       .`   `.                      .`      B\   but until you come to a chest.
     .` A     `.                   |          \    Inside is the dungeon map.
     |         |                 .`            |   Watch out for the green
     |         |                 |            /   chuchus. There are a few of
     |         |                 |          .`   them around the that treasure
     |         |                 |          |   chest.
     `.       .`                  \         |
       `._ _.`                     \        |      After getting the map, head
    _ __.' '.__._____               \_   __/   back to the point where the path
   | `  \___/p/    m_\               .' '.    split into two. This time, take
    \        /  __ /               .`     `.   the left path instead of the
     |_     |  /  `                |       |  right path. You'll come to a door
      _)   /  |                    `.     .`   that has vines growing over it.
     (_______/                       `| |`   To the left of the ledge you are
       START                        .`   `.   on is bunch of bushes. Past the
                                  .` A    |_.   bushes is a small circular
     k - small key                |         |   opening with a large nut at the
     b - big key                  |         |   center. Pick up the nut and
     m - map                      |        _|   throw it at the plant on the
     c - compass                  |    E  |_   plant. If your aim is good, the
     g - grappling point          `.       .`   plant will die and the vines
     s - sidle point                `._._.`   will disappear as well. Make sure
     p - warp pot                           you do not take your time because
                                          that nut will disappear after a set
                                       amount of time. Walk through the door.
                                  ___
                                .`   `.      If your magic is low, hop into the
                                |    C|   deku baba bud a few times for your
                                `.___.`   magic meter to be restored. Anyway,
                                 .' '.   if you look up you will see a few
                                /     \   ledges on the opposite side of the
                                |     |   room. You need to use the deku baba
                   ~3F~         |     |   buds to get there. Hop into the one
                                \_____/   in front of you to get high into the
                               __.' '.__   air. Then use the deku leaf to float
       ______                .`   \_/   `.   to a bud a bit to the right from
      /      \      __     .`             `.   the one you were at. Of course,
     /        \.--`   `.___|               |   it is higher than the last one.
    |          .___        |`.             |   Make sure you avoid the large
     \        /    `---.___|.`             |   spiked vines sticking out of the
   _.`\______/             |               |   wall.
  \k  / /c \                `.         g .`
   \.`  |__|                  `._______.`      The next bud you must aim at is
                                  / \     at the center of the room but a bit
---------------------------.     |   |   up and to the left. Make sure you aim
           ~4F~            |    (     )   directly at it and fly towards it. If
        __                 |     |   |   you take too much time getting to it,
        \ \' '.            |      \_/   _   you will most likely be too low to
        .\     `.          |   __.' '._/ \   land and will have to return to
        |       |          | .`          B`.   the closest bud.
        `.     .`          | |             |
          `| |`            | |            .`      If you can manage to land in
         _.' '._           | |            |   the right bud, use it to get to
       .`       `.         | `.           |   the ledge with the door on it.
       |         `--.      |   `._/\_/\__/   After landing, look in the bushes
       | C       .--`      |                for a bomb flower. Pick it up and
        `._   _.`          |       ___  __   quickly drop it in front of the
         _.| |.            |      .`   |/ /   door to destroy the plant and its
       .`      `.          |   .`       /   vines. Walk into the doorway.
       |        |          |   |         |
       |        |          |   |         |      When you arrive in the next
       `.  ____.`          |   |    E    |   room, immediately look to the left
      _.' '.___            |   |         |   for a propeller. Use the deku leaf
    .`         `.          |   `.       .`   to blow a draft of air at it and
  .`             `.        |  _/ /._ _.`   cause it to spin. This will cause
  |               |        | |   |       the platform in the room to slide over
  |               |        | |___|   to you. Hop onto it and use the deku leaf
  |             D |        |        to spin the propeller in the upper right
  |               |        |       hand corner of the room. When the platform
   `. p         .`         |    comes to a stop, hop onto the ledge and enter
     `._______.`           |   the door.
                           |
---------------------------`
                                                                    ~B1~
   In this room, watch out for peahats. The best      _     __
way to take them down now is to use the deku leaf   .` \___/  \
to send a draft of air their way. They will be    .`           \
stunned and this is a good chance to strike     .`              \
them with your sword. If you want, you can     |                _|
use the grappling hook to steal a golden       |               (_
feather from them.                             |                 |
                                               |                 |
   Moving on, defeat a the rightmost deku      |                 |
baba. When it disappears, a deku baba bud      |                 |
will appear. Use it to hop onto a small ledge   \               /
with another bud on it. Use that bud to get to  _)             /
the next ledge. When you arrive at the top,     \            .`
you will notice the door is blocked by one of    \____   __.`
those plants with the vines.                         .' '.
                                               ______|   |___  ____
   Look in the upper left-hand   _____________|              |/    `.
corner of the room to see one   |                            |___    \______
of those propellers. Use the    |    _________               |   \         F|
deku leaf to turn it and a      |   /         \____          |    `.    ____|
platform will slide over to     |   |              \________/    .`   _/
you. Hop onto the platform and  |   |_____        ------------.`   .`
face the door with the plant.   |         |_____/        g     \.`
Use the deku leaf to blast a    |____     |_____       b       /
gust of air at the door and the      \___/      \            .`
platform will move across the room.              \_________.`
When the platform stops, hop onto the ledge and
break the boards blocking the hole. Pick up the nut and quickly return to the
platform.
       __   ___         You need to be quick now. Drop the nut on the platform
     .`  |_|   `.   on the side closest to the door with the plant on it. Then
   .`           D`.   face the spot you got the nut from and use the deku leaf
  |`.            .`   to get the platform moving across the room again. Wait
  |F |           \.   for the platform to come to a complete stop or you will
  |  |          __|   most likely fall. Jump onto the ledge and chuck the nut
  |.`         /   |   at the plant. This will destroy it and allow you to
   `.        |  .`   continue. If you want to get an easy twenty rupees, don't
     `.____|\|`   enter the door and read the next paragraph. However, if you
               wish to move on and skip the twenty rupees, then enter the door
and skip the following paragraph.

   If you choose to get twenty rupees, walk off the ledge as if you were trying
to jump to the platform. Make sure Link hangs on to the end of the ledge. Not
press L to get the camera behind Link if it isn't already and right after you
let go, push up on the joystick. You will grab onto the ledge of a small
cavern. Open the treasure chest to receive twenty rupees, then jump off and use
the deku baba buds again to return to the top. Enter the door.

   This next room is very simple. You need to throw the nut at the plant on the
door to continue. But alas! It's not that easy. When you get too close to the
nut, large spiked vines appear from the ground and block your path. You can run
around all you want searching for a way through, but you will never find one.
Instead, use the deku leaf to blow the nut out of the danger zone. Then pick it
up, throw it at the plant, and enter the door.

   Move to the right and climb up the ledge. Then when you can walk no further,
look up to see a bar. Use your grappling hook to swing across and land on the
next ledge. Look ahead and you will see two moving platforms. Wait for the
first one to move toward you and jump onto it. Then after it moves closer to
the second one, jump onto the second one. Then wait for that one to move to the
next ledge and jump off.

   On this ledge there is a locked door and a nut. If you look in the center of
the room, you will see a large hanging object with a bunch of rupees inside of
it. Look a bit to the right to see a ledge with two torches and a door on it.
That door has a plant on it, and you must take the nut over to that ledge and
throw it at the plant. So pick up the nut and hop onto the large hanging
object. Run around the ledge and hop onto the ledge with the two torches.
Quickly throw the nut at the plant and enter the door.

   In this room, you will be introduced to the morths. They are small creatures
that will stick onto you. Do not worry for they do not deal any amount of
damage. Instead, as their numbers stuck onto you increase, you will move
slower. To get them off you, either roll around or perform a spin attack. As
you walk across the room, go down the into the crevice at the middle of the
room and open the chest containing a yellow rupee. Now climb back up and make
your way to the door at the opposite end of the room. Enter it.

   Do not rush across the room because you will most likely run into spiked
vines before you can stop and lose a quarter of a heart. Look at the map shown
        ______________     below. This entire room is one big maze where the
     .`   ***    |  ___`.   spiked vines play the roll of the walls. On the
    /  / * | *  {3}    ```.   map below, I have marked the paths in which you
   /__/ *  |  *       **   \   can take using asterisks (*). First, you want to
  | ****  {4}  ******    *  |   take the southern path. The place labeled "e"
  | * ---- `.   __------  * |   is the entrance you just came from. You want to
  | ******** `./1 \  **** * e   get to the bomb flower which is marked "f". Now
  |-------- *  \__/ * ------|   pick up the bomb flower and drop it in front of
   \        * _/    ******  |   the boards labeled "a" and "b". You will have
    \     *  {2}------- *  /   to throw the bomb over some spiked vines in
    .` b    /          *  /   order to blow up "b". Before returning to the
  .`  .``.  |           .`   entrance, get the compass from the chest behind
   \.`    `.|.a ._____f`   "a". Then return to the entrance and take the
             |  |       northern path. When you get to "b", open the chest to
             |__|   receive a small key. Now hop into the deku baba bud to
                  return to the entrance. If you want a joy pendant, land on
the deku baba bud that is on top of the rock pillar. Then use it to get to the
top of the highest pillar with a jar on top of it. Break the jar to get a joy
pendant. Then return to the entrance and exit the room.

   Run down the long room with the morths and enter the door at the opposite
end of the room. Once you have returned to the big room with the large hanging
object in the middle, make your way back to the ledge with the locked door and
unlock it with the small key you just received. Enter the door.

   Look to the right and you will see a propeller. Use the deku leaf to make it
spin causing the platform to slide over to you. Jump on it and face the door
you just came throw. Use the deku leaf to cause a gust that moves the platform
in the opposite direction. When the platform stops at the ledge on the other
side of the room, jump off and enter the door.

   Upon entering the room, look for a deku baba bud. Two of them still have
deku babas in them, but when you defeat them you can use the bud afterward.
Either one of the buds is fine. Use one to shoot into the air and land on top
of the trees. Then head to the deku baba bud in the lower left-hand corner of
the map and hop into it. When it shoots you into the air, move to the next
level on top of the tree branches. Watch out for a couple of peahats hovering
in the area.

   On this floor there are two doors: one with two flowers on it and one with
nothing on it. Enter the one with nothing inside of it. When you enter the next
room, wooden bars will block the door you just came through. You will have to
fight a large butterfly-like creature. Use the deku leaf to shoot gusts of wind
at the creature to stun it and get a chance to hack at it a few times. Watch
out for it's morth-shooting ability. It'll occasionally shoot morths at you
which can become annoying when you need to get to the creature quickly. Just
keep using the deku leaf to stun it. When its wings all fall off of it, it will
begin to walk on the ground. It'll basically do the same thing as before. Use
the same strategy to defeat it. When the creature has been disposed of, head to
the upper left-hand corner of the room and open the chest to receive the
boomerang.

   How To Use The Boomerang
  -----------------------------------------------------------------------------
     First, go into the menu and equip the boomerang to either the X, Y or Z


  button. To use it, hold down the button you have the boomerang equipped to,
  and aim at something. You can focus your aim on a maximum of five things.
  When a yellow starburst appears around the object or enemy you targeted, then
  they are locked on. The yellow starburst is identical to that of the one when
  you use the grappling hook and target a bar to latch on.
  -----------------------------------------------------------------------------

   Now that you have the boomerang, taking down some enemies will be much
easier. For example, you can now take down deku babas in one strike with the
boomerang. And with two strikes, you can take down a peahat. Now you don't have
to stun them with the deku leaf and run up to them to kill them.

   Anyway, look above the exit to this room. You will notice two white
switches. Use the boomerang to target and strike both of them in one throw. If
you do it correctly, the wooden bars in front of the door will disappear and
you can continue through the dungeon. Enter the door.

   Head to the door with the two plants on it and target both of the flowers
with the boomerang. Throw it and the plants will be dead. Go through the door.

   In this room, use the boomerang to cut down all the vines. You have to aim
at the stems, not the nuts hanging from them. When you have a path cleared, use
the deku leaf to fly to the ledge across the room. Open the treasure chest to
receive a joy pendant, then enter the door.

   Now you must cut the blue cords that hold the large object. Aim the
boomerang at all five of the cords and then let go. If you miss one or more of
them, the ones that you cut off will re-attach to the ceiling. When the object
falls, you will gain access to the basement floor.

   Now jump down into the basement floor. Be careful and press up on the
joystick as you fall. This way, when you land you'll roll and avoid taking any
damage. Although if you land on the flower you may not have to roll. Enter the
door on the left side of the map.

   In the next room, make your way to the door in the upper left-hand corner on
the map. Watch out for the two blue claw creatures. If they grab a hold of you,
they will suck away your magic. You can cut them to get them off you, but they
will grow back in seconds.

   In this room, you should hop on the flower and onto the ledge on the other
side of the room. Open the chest to get a yellow rupee. Then aim at the four
green cords holding up the flower, using the boomerang. Cut all four of them
down, then fall onto the bottom floor and stand on top of the flower. If you
want to get a treasure chart, then proceed to the next paragraph. However, if
you wish to continue through the dungeon without getting the treasure chart,
then skip the following paragraph.

   In the room with the flower you cut down, look for a bomb flower. Then look
for a boarded entrance. Pick up the bomb flower, then jump onto the flower and
throw the bomb onto the ledge with the boarded entrance. When the boards are
gone, enter the door. At the center of the room is a hollow tree stump with a
treasure chest inside. You can crawl in there if you like, but the flower on
the treasure chest prevents you from opening it. And since the stump is small,
you can't get far enough for the flower to open up and become vulnerable to
your boomerang. Head to the deku baba bud in the upper left-hand corner on the
map. When you are shot into the air, aim for the ledge that is on the top of
the map. You will need to use the deku leaf to float there. Once there, look
for a propeller close by and use the deku leaf to spin it. Make sure you don't
aim for the further one. There is one fairly close to the ledge in which you
are standing. When the platform reaches you, jump onto it and face the ledge
that you were just standing on. Use the deku leaf to blow you across the room
where the bomb flower lies. Pick up the bomb flower and quickly jump onto the
platform. Throw the bomb into the stump. If you killed the plant, the camera
will focus right above the stump for a moment. Go into the stump and get the
treasure chart from the chest.

   Tingle Statue Spot
  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     In the lower right-hand corner of the room, look for a red dot with a
  question mark on it on your GameBoy Advance. Examine it with the A button on
  the GameBoy Advance, then use a Tingle Bomb to make the treasure chest appear
  on the ledge. If it doesn't appear, look at the ledge with Link, then bomb
  the spot again. When the treasure chest appears, open it to receive the
  Forbidden Tingle Statue.
  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   If you left the room to get the treasure chest, the flower will be back at
the top of the room. You will need to climb the ladder in the water to get to
the top and cut it back down. Whether you had to cut it down again or not,
stand on the flower and use the deku leaf to cause gusts of air to push you
down stream. Watch out for the octorok. A simple deflection of its rock with
your shield will do the trick. When you get to the corner of the water, watch
out for two more octoroks. When you make it to the end, hop on land and enter
the door. Do not try getting here without the flower. Swimming will do you no
good because even if you make it to the end, the land is too high for you to
climb on!

   Anyway, once you enter this new room, spiked vines will block your escape.
Near the right side of the room is a large hollow tree stump. Inside is a
treasure chest. To open the gate in front of the chest, you must strike all
            __________   five of the switches in one throw of the boomerang.
          .`          \   You must do this in a particular order. The picture
        .`  5       1  \   to the left shows the order in which you should hit
   .--`                 |   each of the switches. Just make sure you are at the
   |___.             2  |   top of the tree trunk, or you wont be able to
        \   4          /   target all five of the switches. When all of them
         \       3    /   have been activated, the gate in front of the chest
          \__________/   will be opened. Open the chest to receive the big key.
                        After receiving the big key, you will have to fight two
moblins. Successfully defeat both of them to open the gate in the top door.

   Climb back to the top of the hollow tree trunk and look on the ceiling for
a bar to latch onto with the grappling hook. The door is on the upper right
hand corner of the map. Use the grappling hook to swing up there, then enter
the door.

   Jump over the ledge and you will be back at the room where the two paths
split. Return to the big room with the large object you had to cut down in
order to get down here. On the map, it is the circular room on the right of the
B1 floor. When you are there, you must return to the second floor. To do this,
stand next to the deku baba bud. Then use the deku leaf to spin the propeller
to form a updraft where the blue flower is. Jump into the bud and when you
shoot out, hover over the updraft using the deku leaf. This will send you
flying up to the second floor.

   Now look for a door on the right side of the room. It has two plants on it
that stop you from entering the door. Use the boomerang to take both of them
down, then enter the door.

   Run down the path, taking down the two mothulas that lack wings. When both
of them are dead, the spiked vines will disappear from both of the doors in the
room. Not only that, but a treasure chest will appear. Open the treasure chest
to receive a joy pendant. Then head through the door on the right side of the
map.

   In this last room, break the jar open that has the two boko sticks inside.
Grab one of them and light it on fire. Walk to the warp pot in the upper right-
hand corner of the room. Burn the board on top of it so you may use this warp
pot if you need to turn off your GameCube. This way you can quickly return to
this room. Now open the boss door using the big key and proceed inside to fight
the boss.

(@)                         Boss No. 2: Kalle Demos                         (@)
| |-------------------------------------------------------------------------| |
| |   This boss is remarkably easy. It has large blue cords that connect it | |
| |to the ceiling. Your goal is to use the boomerang to cut all of the blue | |
| |cords. After doing so, it will fall to the ground and the large pedals   | |
| |will open, exposing its core. Slash at the core over and over. Two things| |
| |exist that you can do. After slashing it a few times, it decides to close| |
| |its pedals on you, damaging you a bit. You can either move back to avoid | |
| |this attack, or continue to hack and slash at it. Because this battle is | |
| |so easy, it may be best to just keep at it even if it does swallow you up| |
| |especially if you want to rush through this. Though it's not required to | |
| |do so if you don't want to do this, then start running after about the   | |
| |third or forth slash at it.                                              | |
| |                                                                         | |
| |   Like I said, this boss battle isn't very hard unless you rush at      | |
| |cutting the blue cords. It is in the process of doing that when it will  | |
| |usually attack you. With all this in mind, it shouldn't be a tough       | |
| |battle.                                                                  | |
| |-------------------------------------------------------------------------| |
                                                                         

   When the battle is over, grab the heart container and head into the small
spiral in the center of the room. You will return to the Forest Haven and the
Great Deku Tree will thank you by giving you Farore's Pearl!

   After the ceremony, head back to the King of Red Lions. But before you speak
to him, walk up to the wiggling post box. You will get a letter as well as a
piece of heart. Now speak to the King of Red Lions and he will tell you to head
northwest. Do just that. Make the wind blow northwest and set sail.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  I. Quest for Nayru's Pearl                         
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you are close to Greatfish Isle, the King of Red Lions will stop and
speak. Then you will be brought to the isle automatically. The King of Red
Lions is surprised at the isle's current condition. Then Quill come flying in
and tell you that the great spirit Jabun was able to flee the isle.

   Where could Jabun have fled to? The island you were born on. That's right,
Outset Island. The pirates tried to get to Jabun, but he is protected by a
barrier. Thus the pirates failed. They were last spotted on Windfall Island.

   You may explore what's left of the isle, but there really isn't much you
can access yet. So walk to the King of Red Lions and he will have a few words
to say. Then use the Wind Waker to set the wind northeast and sail to Windfall
Island.

   The sea will be a rainy place for a while due to the curse set by the shadow
at Forsaken Fortress.

   When you arrive at Windfall Island, make your way to the bomb shop, which is
the isolated building on the lower left-hand corner of the island. When you get
to the shop, walk to the left side and sidle across the narrow ledge. However,
if you have a running start you can jump across. When you are at the back of
the building, climb the vines and call into the small hole on the roof.

     When you are inside, crawl a bit more and you will witness a conversation
between the pirates. When they leave, exit the bomb shop. Don't worry about the
shopkeeper. There's nothing you can do to help that greedy little punk.
Instead, head to the grave at the end of the cliff. On the map, the cliff is
the point in the island on the upper left-hand corner. When you arrive there,
jump onto the pirate ship. Walk up to the door and insert the password. The
question is random. If you last saved before you arrived on the island, don't
bother going back and imputing the password. The question and password will
change.

   When you are inside the ship, go downstairs to meet up with Niko. He will be
happy to see you. Like earlier in the game, you need to make it across the room
onto the ledge where Niko will wait for you.


   _______ ________      To the left is a basic layout of the room. The spot
  |    |     |     |   marked A is the reset button. If you press this button,
  |    |_____|     |   the platforms will reset. You can press the button where
  |                |   B is to start the platforms. The numbers on the map to
  |            6   |   the right are the lamps in which you must swing to get
  |  4             |   from stack to stack of boxes. This time around you have
  |####   5        |   about a minute and thirty-five seconds before the gate
  |#### 3         #|   will close. Obviously, if you don't get to Niko in time
  |#### |       ###|   you will have to start all over.
  |#### |  2       |
  |     3      1   |      There are really two ways you can go about doing this
  |            _   |   task. The first is to swing from rope to rope. This way
  |___________|_|__|   is a bit risky because if you aren't quick enough you
  |                |   may just miss the door before the gate falls. If you're

  |  A         B   |   good with swinging and changing direction on the rope,
  |_______ ________|   however, then this may be the way you should use.

   The second way is to swing on rope one and land on the set of boxes on the
right labeled as a bunch of #'s. Stand on the leftmost one of this stack of
boxes and jump onto rope number 2. Just make sure you are standing on the
corner of the highest box before you make the jump. When you are on rope 2,
swing to rope 3. Keep in mind that rope 3 moves places so you will have to aim
at one spot before it is actually there. When you safely get on 3, swing onto
4, then 5, and finally 6. Then swing onto the ledge and walk through the
entrance. Niko will be surprised you made it so quickly. Open the treasure
chest to get bombs.

   How To Use Bombs
  -----------------------------------------------------------------------------
     Bombs have two functions. The first function is identical to how you use
  bomb flowers: A button to throw and R button to drop.

     The second function of the bombs is basically to use them as cannonballs
  while you are on the King of Red Lions. Only when you are on the boat is this
  function available and you cannot use the bomb's first function while you are
  on the boat.
  -----------------------------------------------------------------------------

   After getting the bombs, return to the King of Red Lions. He will say a few
words and then you can climb onto him. Now sail to Outset Island. While sailing
to Outset Island, watch out for a large cyclone directly south of Windfall
Island on the sea chart. Try to avoid it because you can't yet take on Cyclos
with your current items. If you do get caught in his cyclone, you will be
warped to one of eight spots on the sea chart.

   Once you arrive at Outset Island, the King of Red Lions will mention how the
it has been night for a while because of the curse. Because of this, you wont
have to worry about the pirates coming. Take this time to go to your house.
Your grandma is sick, but a fairy will hear her up. If you have a fairy in a
bottle, it would be wise to use it on her. If you don't have a fairy, then move
on to the next paragraph. If you do a fairy, you may still want to read the
next paragraph. In the process of getting a fairy to heal grandma, you will
also get a rupee wallet upgrade.

   Head to the forest where you saved Tetra early in the game. However, the
bridge to get to the forest has been broken. You must use the Wind Waker to set
the wind to the west. Then climb onto one of the wooden posts that held up the
bridge. Use the deku leaf to float across to the other cliff and enter the
forest. Inside, look for a large rock. Use a bomb to blow it up. Then go down
the hole. Walk forward near the fountain and a Great Fairy will appear. She
will give you a rupee wallet that allows you to carry 1000 rupees. That's more
than you could ever carry in any other Zelda game! Start saving up some rupees.
You're going to need a lot later in the game. Anyway. when the Great Fairy
disappears, use an empty bottle to capture a fairy. Then return to your
grandma. Stand right in front of her and use the fairy. Do not be alarmed as
the fairy swirls around you. It will make its way to grandma. However, if you
want to be sure, L-target grandma when you use the fairy.

   After healing your grandma, she will give you some elixir soup, which
restores both health and magic. In addition, it will double your attack until
you take damage. If you didn't think that was enough, you can drink it twice
before the bottle is empty. And it doesn't stop there. If you ever run out,
just go back to grandma and she'll give you some more for free. Zelda veterans
will probably find this cheap, and it is. But I guess that's life.

   After receiving the soup, head outside. There are a couple things you may
want to do before you go meet with Jabun. First, head to the postbox. It should
be wiggling. If so, get the letter. For the next thing, you will need a GameBoy
Advance. If you have one, read the "Hand-Me-Down Tingle Tuner Side Quest"
section below. Of course, if you do not have the Tingle Tuner or even a GameBoy
Advance, skip past the below section to continue through the game.

   Hand-Me-Down Tingle Tuner Side Quest
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you
  have the Tingle Tuner on and working. Now head to Outset Island and walk
  around on the beach near your house. Start walking toward the dock close to
  the three boats on the shore. As you walk up to them, Knuckle, Tingle's
  brother, will begin to speak to Tingle on your GameBoy Advance. He will ask
  you to find four places. If you can find them all, he will reward you. He
  will give you clues as to the location of each one.

     For the "outdoor bath", head to the water in a wooden bath near your home.
  If you don't know what I mean, stand on the wooden ramp in front of the door
  to your house. Face the door and look a bit to the left. You will see the
  wooden bath with a small dirt path heading to it. When you get there, step in
  the water and Knuckle should say, "Hmph! Now let's test you further." If he
  doesn't say that, then keep scrolling through whatever messages he has sent
  you and you will eventually come across it.

     As for the "ladder that no one uses", head to the dock connecting the
  island to the watch tower. This is on the opposite side of the island that
  the first place Knuckle had you look for was. Walk across the dock but do not
  go up the ladder. He is talking about the small ladder that goes into the
  water. Climb onto it and Knuckle will speak. Make sure you don't fall into
  the water.

     When he mentions the "biggest rock at the top of the hill", climb up the
  hill as if you were heading to the forest at the top of the island. Instead
  of walking to the spot where the bridge once was, keep on heading upward a
  bit. Step on the largest rock here, which is the one furthest from the woods.

     For the final location, walk up to where the bridge was earlier in the
  game. Then walk off the ledge to fall to the rocks below. The correct place
  directly below the ledge in which you walked off. If you noticed, there are
  large rocks sticking out of the water where rupees are. Of course, the rupees
  wont be there if you already got them. Anyway, you do not want to be on any
  of these rocks that are separated from the part of the island you walked off.
  It's a rock that is between a the island and a rock sticking up high, but are
  all connected. Hopefully that made some sense. Look at the picture below.
   _        __
  |#|      |##      You want to stand on the flat surface in-between the rocks.
  |##\    /###   Hopefully this picture clarified any confusion of what I was
  |##|   /####   explaining above.
  |##|__/#####
  |###########      Anyway, when you have found all four locations, Knuckle
                 will give you the Hand-Me-Down Tuner. What it does is allows
  you to purchase items in dungeons or while you are at sea. It's kind of
  helpful if you're not very good at this game.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   Now it is time to meet with Jabun. Go to the King of Red Lions and he'll ask
you if you're ready. Get in the boat and sail to the back of Outset Island.
When you see a whirlpool in the water, sail up to it. Get your bombs ready and
blast away at the large stone door. If you run out of bombs, then you will just
have to sit there until you reach the center of the whirlpool. When you do
reach the center of the whirlpool, you will be sucked below. The screen will
turn black for a moment and you will be back near the whirlpool. Go get bombs
if you need them. You can buy them from the Beedle Shop sailing in front of the
island.

   When you break the stone barrier, you will automatically be sent into the
cavern. You will then meet with Jabun, a giant fish. The fish only speaks in
Hylian so you wont be able to understand him. You will only be able to
understand the King of Red Lions. Below, I provide the translation to Jabun's
speech. However, it contains a major spoiler, so I will also put the
conversation inside a Spoiler Box.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Jabun: "Well met, Hyrule King!"

  King of Red Lions: "Well met indeed, Jabun. I am pleased to see
                      that you are safe..."

  Jabun: "The events which we have long feared seem
          to have been set into motion."

  King of Red Lions: "Yes. It seems Ganon has returned. There can
                      be no other explanation."

  Jabun: "If you have sought me out...it must mean
          you have found the Hero of Time,
          does it not?"

  King of Red Lions: "Unfortunately, that is not so."

  Jabun: "Then for what purpose have you come to
          see me?"

  King of Red Lions: "The one I have brought with me has no
                      connection to the legendary one.
                      And yet I sense great promise in the
                      courage that this one possesses."

  Jabun: "Promise?
          You suggest that I leave the fate of Hyrule
          up to mere chance?"

  King of Red Lions: "I do. It is the only way."

  Jabun: "I see. Then I suppose it is up to the gods
          to deem whether his courage is true.
          I give to you the guidepost to the gods."

  Jabun gives Nayru's Pearl to Link.

  Jabun: "This jewel should dispel the curse that
          Ganon has cast upon this land."

  King of Red Lions: "So...that foul rain and endless night were
                      indeed elements of a curse brought on us
                      by Ganon! He must intend to cast this land
                      into pure darkness for all time..."

  Jabun: "Tell me, Hyrule King...
          Have you learned the whereabouts of the
          one who carries on the bloodline of the
          princess, Zelda?"

  King of Red Lions: "...I believe I have."

  Jabun: "That is well. You must protect Zelda.
          She cannot be permitted to fall into the
          hands of Ganon.
          I am counting on you!"
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   After receiving Nayru's Pearl, Jabun and the King of Red Lions will speak a
little more and then the King of Red Lions will take you outside. Now you must
place all three pearls upon three statues in the sea. The King of Red Lions
will mark the statues' locations on your sea chart. The places are also marked
                     on the small map to the left.
     1 2 3 4 5 6 7
    . . . . . . . .     When you sail to one of the three islands, keep an eye
  A . . . . . . . .  out for a small tan statue on a small island. When you
  B . . . . . . . .  approach one of these statues, its eyes will begin to glow
  C . . . .@. . . .  and Link will place a pearl onto it.
  D . . . . . .@. .
  E . . . .@. . . .     It does not matter in which order you place the pearls,
  F . . . . . . . .  as long as you place them all onto the statues.
  G . . . . . . . .
                        After placing all the pearls onto the statues, watch
the interesting cutscene. After the King of Red Lions cruises on over to you
and says a few words, head into the Tower of the Gods.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  J. Tower of the Gods                                
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to.
                                   ___
                                  | A |
                                  |   |
                                  |   |
                                  |   |
             ~1F~               .`     `.
                                |       |
                                |       |
                                `.     .`
     ______                       |   |
    /      \  ___ ______________  |_ _|  ____________ ___ ____________________
 __|        ||   |_  ||         |  | |  |            |   |        |     |     |
|__  c            _| ||         |  | |  |                 ________|_____|_____|
   |        ||  _|   ||         |  | |  |            |___|____________________
    \______/ | | |   ||         |__| |__|                                     |
             | | |   ||                                   _______________     |
 ____  ____  |   |   ||                                  |               |    |
|    ``    |_|   |   ||                               ___| _  __  ||  || |    |
|           _        ||                                   ' ''  ''  ''  \|_  _|
|____..____| |___|___||__________       _____________|___|'_''__''  ''__/|    |
                                 |     |                         |m |    \_  _/
                                 |     |                         |__|    /    \
                                 |     |                                 |    |
                                 |     |                                 |    |
     k - small key                START                                  \    /
     b - big key                                                         /    \
     m - map                                                             |    |
     c - compass                     ___                                 | k  |
     * - moving platform            |   |                                \____/
                                 ___|   |___
                                |           |
                                |           |
                                |           |
                                |           |
                 ~2F~           |___     ___|
                                  _.'   '._
                                 |         |           _________
               _____             |         |          | * |k_| * |
             .`     `.  ____  ___|         |___  _____|    3*    |
            |         ||    ||                 ||                |
            |                                     1*     2*      |
            |         ||____||___           ___||_____         * |
             `._____.`           |         |          | *  *_    |
                                 |         |          |_*_|__|_*_|
                                 |         |
                                 |____ ____|
                                   _.` `._
                                  /       \
                                .`         `.
   ______  ___________        .`             `.
  |      ||  :     :  | __. `                  ` .__  __        __   _______
 _|      ||  :     :  ||                            ||  |______|  |_|       |_
|_   g       : g g :                  B                  _    _    _         _|
  |      ||  :     :  ||__                        __||__| |  | |__| |_______|
  |______||__:     :__|   ` .                  . `        |  |
              |---|          `.               .`         _|  |_
              |_ _|            `.           .`          |_    _|
              _| |_              \         /             .`  `.
            .`     `.             |___ ___|            .`      `.
           |         |              .| |.             |          |
           |         |              |   |             `.        .`
            `._____.`               |   |               `.____.`
                                    | A |
                                    |   |
                                   /     \
                                  |       |
                                   \     /
                                    |   |
                                    |___|
 ~3F~         ____________
          . `             |      In this first floor of the tower, the King of
       .`                 |   Red Lions will aid you in getting from place to
     .`       .-----.    .|   place. Use the R button to slowly cruise to your
    /      .`       |    |   destination. Also on this floor, the water will
   /     .`         |_  _|   rise and then go down, repeating this pattern
  /     /          _.`  `._    infinitely.
  |__C__|        .`        `.
                |            |      Move to the upper right-hand corner of the
                |     B      |   room. When the water has risen, climb onto the
                |            |   ledge. Head to the right and pick up the armos
                 `.        .`   statue. Don't pick up the one to the left of
                   `-.b .-`   the door. When you pick up the one right of the
                     |__|   door, drop it onto the glowing pink circle to the
                           right of the door. When the bars in front of the
    ______              door disappear, enter the door.
   /  C  /   ~4F~
  |     |                In the next room, the water will rise and go down like
  |     |_______  B   the first room. Walk to the center of the room, watching
  |             | O   out for the yellow chuchu. Use the boomerang to stun it
  |_____.-------' S   and then attack it. Jump down to the center of the room,
                  S   and wait for the water to go down. When it does, pick up
                      a box and drop it onto the glowing pink circle. A magic
bridge will appear that will allow you to walk across the open gap. Climb onto
the water. Before you can make it up, the water will rise taking the box up
with it. The bridge will disappear, but do not fear. Continue to the top of the
ladder. When the water goes down, the box will land upon the glowing pink
circle again, causing the magic bridge to appear once again. Walk across it and
pick up the statue at the end of the room. Don't attempt to cross the bridge
before it disappears, because you will fall no matter how much fast you run.
When it is safe, cross the magic bridge and exit through the door that you
came.

   Back in the large room with the King of Red Lions, walk to the left and look
for light blue tiles upon the floor with yellow tiles forming a cross in a
square. At the center is a small hole in the ground. Drop the statue into that
small hole and a gate will open. However, do not enter that gate. Instead, get
the temple map by heading for the lower right-hand corner of the room. Don't go
through the gate, though. When I say lower right-hand corner, I am referring to
that corner of the room you are in. Not on the map. Make sure the water has
lowered or you cannot enter the door behind the pillars. When the water has
gone down, go into the platform and enter the door.

   On the map of the room, you should see a large opening that stretches to the
bottom of the map. Wait for the water to rise and then climb onto the narrow
ledge and place a bomb on one side of the ledge. Then walk over to the other
side to avoid getting blown away. When the bomb explodes, the cracked wall will
break, allowing you to pass through. Open the chest at the end of the opening
to receive the temple map.

   If you want a joy pendant, then wait for the water to go down. The move the
block in the lower right-hand corner of the room over to the upper right-hand
corner of the room. When the water has risen, climb onto the box and throw a
bomb at the cracked wall. You will have to time it correctly. Wait for about
five seconds before you throw the bomb. When the cracked wall breaks, jump into
the opening and break the left jar to get a joy pendant.

   Return to the large room where the King of Red Lions is. Hop onto the boat
and cruise down the path of water that extends to the right side of the map.
When you reach the end, climb onto the ledge when the water has risen. Then
pick up and drop each of the two armos statues onto a glowing pink circle in
order for the bars to disappear. When they do, enter the door.

   In this room, you must move the boxes on the bottom to form a safe path so
you may run across them with a burning boko stick and light the torches at the
other end of the room. This can be a bit frustrating and time consuming just
trying to get the boxes into a path. When you make a path, test it out first!
If you fall, you can fix it. You have only four boko sticks in the room. If you
waste them all, you will have to move all the boxes all over again. When you
make it across, light the two torches for a treasure chest to appear. Inside is
a small key. When you get the key, make your way back to the door. Watch out
for yellow chuchus that will fall from the ceiling.

   When you go through the door, return to the main area of the first floor.
Head to the left of the map to find large cracked walls. While on the King of
Red Lions, use your bombs as cannonballs to break the large walls. Then jump
across the narrow ledge and climb the stairs. Enter the room in the upper left-
hand corner of the room.

   Inside this room you will find a red bubble floating around. Use the deku
leaf to send a draft of air at it. When it is on the floor, give it a slash or
two to end its life. Open the chest to receive the compass. Zelda veterans will
most likely recognize the eye on the back wall. Ignore it for now, since you
don't have the correct item to make use of the eye. This eye is optional, so if
you do not want to get what is past the wall, you don't have to.

   Exit the room and break the jar next to the wall and pick up a boko stick.
Light it on fire and run down the stairs, given that the water is down. If the
water is up, however, then do not go down until it is. When it is, then go down
and light the two torches next to the door. A treasure chest will appear. Open
it to attain a joy pendant.

   Now head back to that locked door and open it with the small key you got
before. When inside, defeat all four of the yellow chuchus by using the
boomerang to stun them and then slashing them with your sword to kill them.
When all four of them have been defeated, climb up the magic stairs that will
appear. Grab the statue and exit through the door in which you came.

   After coming through the door, climb the stairs and place the statue onto



another yellow cross on the floor almost identical to the last one. The flow of
water near the center of the first floor will come to a stop to reveal an exit.
Return to the King of Red Lions and cruise over to this exit. When the water
has risen, climb inside the exit and continue forward and enter the door.

   Watch out for the beamos at the center of the room. If you step in within
the circle of the room, it will blast you with a powerful and annoying laser
beam. However, there is a way to avoid the beams. Before you try going across
the room, you need to keep in mind that you must carry the two armos statues
across. Grab one and then walk right next to the wall as you make your way
around the beamos. If you are too close, you will be shot and will drop the
statue. Place the two statues on two glowing pink circles on the floor, then
step onto the remaining one yourself. The platforms will begin to move. Jump
from platform to platform, trying not to fall. If you fall into the pit at the
bottom, you will start from the door in which you came. Enter the door at the
top.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     If you have a GameBoy Advance and a cable to connect your GameBoy Advance
  to your GameCube, as well as the Tingle Tuner, hook it up now. When you have
  the Tingle Tuner operational, climb up the moving platforms until you get to
  the top. Look for a motionless platform and use a Tingle Bomb to blast the
  question mark in the red circle. Then go onto the platform with Link and use
  another Tingle Bomb. Chances are Link will get hit, but the treasure chest
  will appear. Inside is the Goddess Tingle Statue.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   In the next room, head to the door to the right on the map. The door has a
glowing symbol upon it. Enter it and then cross the gab in the next room by
hopping onto the moving platform and riding it across. Enter the next door.

   Walk across the magic stairs and platform and hop over toward the right end
of the room. Read the words written upon the blue slab, then press the R
button. The platform will lower and a statue will animate and begin to follow
you. Now you need to guide it across the room to the door. You can't carry it
across, so have it follow you down the path. Don't worry about it falling over
the edge. It wont happen. When the path is no longer under the magic platform,
pick up the statue and go through the door.

   Now you need to make it across the gap with the statue in your hands. If the
statue falls down the pit, you will reappear near the door you came through.
Luckily, the statue will be next to you. Anyway, ride the platform across the
room. Enter the door with the statue in your hands. The statue will
automatically walk to its proper platform and a large slab will appear at the
center of the room. Walk up to it to learn the Command Melody.

   The god will say a few words and the slab will disappear. Enter the door at
the left of the room with the glowing purple symbol on it. Inside the next
room, use the deku leaf to blow the two red bubbles down the pit. You may be
too far but eventually they will come in range. Then use the grappling hook
point on the ceiling to swing across the pit. You need to get to the door that
is on the left side of the map. The other door is barred shut. Anyway, go
through the door.

   In this next room, use the grappling hook to swing across the large pit.
Walk up to the statue on top of the platform and press R to call it. The
platform will go down and the statue will begin to follow you. Now have Link
step onto the glowing pink circle on the floor. When the magic bridge has
appeared, use the Command Melody to take control of the statue. As the statue,
hop across the bridge. Press the R button to return to Link and have him use
the grappling hook to swing across the pit. Pick up the statue and proceed to
the next room.



   Now drop the statue on the glowing pink circle on the floor to remove the
bars from the door at the bottom of the map. Then use the grappling hooks to
swing to that ledge. You can also use the deku leaf to float across if you time
it correctly. When you are on the ledge, enter the door.

   You will have to fight a darknut now. L-target it and wait for the A button
on the upper right-hand corner of the screen to change into a green starburst
(no, not the candy -- the shape). When it does that, press the button to
counter-attack the darknut. Just make sure you have your sword out or this wont
happen! When its armor is gone, slash away at it. If you cut its helmet off,
quickly get behind it and slash at its back until its armor falls off. When it
is dead, a treasure chest will appear. Open it up to receive the Hero's Bow.
Use the darknut's sword to break the pillars in the room. You may gain a few
rupees.

   How To Use The Hero's Bow
  -----------------------------------------------------------------------------
     Equip this weapon to either the X, Y or Z button. Then hold down the
  button to aim. Let go to shoot. If you have something L-targeted, the arrow
  controls are the same but the aiming will not be in first-person.
  -----------------------------------------------------------------------------

   Exit the room and shoot down the two bubbles floating around. Then shoot the
eye on the wall with an arrow for two moving platforms to come out of the wall
and begin moving back and forth. Make your way back to the statue and pick it
up. Hop onto one moving platform and then onto the next. Enter the door and the
statue will automatically move to its platform. The last door's bars will
disappear. Enter through the door. Watch out for the keese in the next room.

   Head down to the door on the right side of the map. In this room, you must
get from one platform to another. On the dungeon map at the top of this section
of the guide, I have numbered the platforms you must use. On platform three,
use an arrow to shoot the eye. The platform will begin to move up and down.
When it goes as high as it can, jump onto the ledge to receive a small key.
Exit the room.

   Hop into the water and climb the ladder. Pick up and throw two armos statues
onto one of the scales. After that, hop onto the scale with no armos statues on
it and jump onto the high ledge with the locked door on it. Open the door with
the small key you just got.

   Climb onto the block at the center of the room and use the deku leaf to
float over the yellow beams. Press the R button to call down the statue and
play the Command Melody to control it. Move it onto the glowing pink circle on
the floor. Don't worry about the beams; you can hop through them. When the
statue is on the glowing pink circle, the beams will disappear. Press the R
button again to take control of Link and move to the statue. Carry it out of
the room.

   Drop the statue and head across the water to the ledge with the four armos
statues on it. Throw three armos statues onto one scale, then use the other to
hop across. Pick up the god statue and hop on the scale again. Then carry the
statue through the door. The statue will, like the other two, hop to its
platform on its own.

   After a pink beam of light appears at the center of the room, walk into it
to be teleported to the third floor of the temple.

   On this floor, pick up and drop two armos statues onto two of the glowing
pink circles on the floor near the yellow beams. When two of them are on, step
on the third one for the beams to disappear. Open the chest to receive the Big
Key.

   When you get the big key, the two armos statues will come to life. You must
defeat both of them. Try to get behind them and slash the magenta jewel on its
back. Then give it another slash to cause the armos to rapidly bounce around
and then explode. When both of the armos have been defeated, the bars in front
of the only door will disappear. Enter the door.

   You will now be outside. Climb the stairs, but watch out for the blue
beamos! Unlike the pink ones, these beamos only aim right in front of them. So
get close to them and shoot it in the eye with an arrow. Do this to each one
until you get to the boss door. Unlock the door with the big key to fight the
boss.

   Walk up to the center of the room and the boss will say a few words in
Hylian. Translated, they mean the following:

  "You have done well to find your way
   to this place."

  "Oh, chosen one..."

  "Accept this final challenge..."

   The boss will break out of the walls. Now the boss battle begins.

(@)                         Boss No. 3: Gohdan                              (@)
| |-------------------------------------------------------------------------| |
| |   The boss has three targets: two hands and its head. What you want to  | |
| |do first is hit each hand with two arrows so the head opens its eyes.    | |
| |When its red eyes open, shoot them each eye twice. When the head falls to| |
| |the ground, throw a bomb into its mouth. Do this three times and the boss| |
| |will be defeated.                                                        | |
| |                                                                         | |
| |   Though that is basically it, the boss does have a few attacks of its  | |
| |own. When you hit a hand with two arrows, it will try to attack you. Be  | |
| |careful and move away from the hand as soon as the second arrow hits it. | |
| |While the red eyes of the head are exposed, the head will occasionally   | |
| |close them for a moment while it charges up an attack. It will then shoot| |
| |a line of energy balls at you. If they hit you, you will be sent flying. | |
| |To avoid this, just run around the boss. If you can avoid this, then you | |
| |have avoided the most powerful attack for this battle. Hurrah!           | |
| |-------------------------------------------------------------------------| |
                                                                         

   After the fight, the boss will begin to glow and say a few more words in
Hylian. The following is a translation:

  "The path can now be opened."

  "Oh, the chosen one..."

  "What will now come to pass is tied to your
   fate--to the path that you have chosen."

  "Go forward with caution."

   Now the boss will return to its place in the wall and a heart container will
appear along with a portal. Grab the heart container and then enter the portal.

   You will be teleported to the top of the tower. Climb the ladder before you
and use the grappling hook to latch on the bar connected to the bell. The bell
will sound and a short cutscene will begin.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     The King of Red Lions will say a few words before heading down into the
  ring of light that has just appeared. When Link reaches the bottom of the
  sea, he will be at a castle frozen in time. Everything here is in black and
  white, and not a thing moves. Where could you be?
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  K. Hyrule Castle                                   
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Run into the castle. You will be shown various areas of the inside. When you
regain control of Link, run past the large statue of the Hero of Time. When you
get close to a clearing, the King of Red Lions will speak through the gossip
stone you got from Tetra early in the game. He will tell you about an entrance
that has been blocked away. Now you must solve the puzzle in order to continue.
The picture below shows how the floor looks like. Triangles marked with numbers
               ____         are the blocks you must move onto the Triforce on

               \1 /         the ground.
                \/
                               Head to block one. Pull on the left side twice.
               ____         Make sure you are pulling on the upper portion of
               \  /         that side, or the block will be moved the wrong
                \/          way.
                /\
               /__\            Now the triangle should be upside down now, and
              /\  /\  /\    you on the left side of it. Walk to the upper part
         ____/__\/__\/__\   of the new right side and pull it three times.
        /\  /
       /3_\/                   The triangle shouldn't be upside down now and
       \ 2/                 should be pointing up now, opposite of the location
        \/                  it was pointing. Head to the right part of the
                            bottom of the triangle and pull it twice for it to
stop on the triangle. The top triangle of the Triforce is now complete.

   Now head to the lower part of the right side of block number two. Pull it
three times and triangles three and two should be pointing in the same
direction now.

   Walk to the bottom part of the right side and pull it twice for it to land
on the lower left triangle on the Triforce. Only one triangle remains.

   Head to the left part of bottom of triangle three. Pull it four times and it
should be touching the bottom left point of triangle two.

   Now walk to the left part of the bottom of triangle three and pull it four
times. Now it is touching the bottom right point of triangle two.

   Walk to the bottom part of the right side and push it twice. When the block
lands on the last triangle of the Triforce, all three blocks will go into the
floor and begin to glow. The statue of the Hero of Time will move, revealing a
secret passage. Head up to it and make your way down the stairs.

   In this new room, you should see a pillar of light further into the room.
Run to the light and the King of Red Lions will begin to speak through the
gossip stone again. When he stops speaking, run up to the pillar of light. When
you walk up to it, Link will pick it up. It is none other than the Master
Sword.

   The statues above you will lower their swords and a bright light will be
conjured up. Having the color restored to it, Hyrule takes a more lively look.
But not only Hyrule is alive once again. The creatures outside the secret area
you are in will come to life as well.

   If you have played Ocarina of Time, then I suggest you take the time to
check out the stained glass windows in this room before you leave. If you can
get a good look at them, you should notice that the pictures stained upon them
are none other than portraits of the six sages. If you have played Zelda II:
The Adventure of Link, the names of the six sages are also of towns found
within Zelda II.

   Now backtrack to the large room with the Triforce puzzle. In order to leave,
you must defeat each and every enemy in the room. Now is a good time to stock
up on Hero's Crests if you want to have Link learn a powerful spin attack. When
all of the enemies are dead, the two laser fields in front of each exit will
disappear. Head through the exit that is on top of the stairs.

   Outside, hop onto the King of Red Lions and cruise over to the ring of light
in the water. You will be transferred back to the surface of the Great Sea. Now
that you have attained the Master Sword, head to Forsaken Fortress. With the
power to repel evil within your new sword, you can now save your sister.

   On your way to Forsaken Fortress, you may want to consider attempting to get
the Ballad of Gales, a song that lets you teleport to various spots on the sea.
To get it, head to Northern Triangle Island which is C4 on the sea chart. When
you are there, look for a very large cyclone, If it isn't there, then it is at
Shark Island, which is F3 on the sea chart. But if the cyclone is at Northern
Triangle Island, sail up to it. Cyclos will rise and you must shoot him three
times with your arrows. It may be tough to hit him because of the cyclone
around him, so you may want to consider just shooting them at him as fast as
you can. This will most likely work. After the third strike, he will come up to
you and say a few words. Then he will make a few motions. The order of which
are down, right, left and up. These are the notes for the Ballad of Gales. Play
them to learn the song.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  L. Return to Forsaken Fortress                     
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   As you approach the fortress, sail to the left side of it and look for a
large wooden door. When in range, shoot it down with bombs. Watch out for the
cannons nearby that will shoot at you. After breaking the door down, sail in
and the King of Red Lions will say a few words.

   Head up the stairs and into the large clearing where the spot lights are
focusing. Don't worry about walking into the spotlights because nothing will
happen. Just run to the large wooden door and Phantom Ganon will appear. It is
a pretty easy mini-boss. When it charges up a ball of energy and throws it at
you, swing your sword before it hits you to deflect it back. He will deflect it
back at you a few times, but eventually it will hit him. When he falls to the
ground, slash it him. He will disappear after a few slashes. If he reappears
behind you, just slash at him and you can avoid the whole ball of energy attack
and just move right into slashing him. Repeat these tactics to defeat him.
People who have played Ocarina of Time should recognize this battle tactic.

   After he is defeated, two doors will be unlocked and a treasure chest will
appear. Open the chest to receive the Skull Hammer.

   How To Use The Skull Hammer
  -----------------------------------------------------------------------------
     If you have played Ocarina of Time, using the skull hammer is identical to
  using the megaton hammer. Even if you haven't played Ocarina of Time, using
  this item is very simple. Just equip it to X, Y or Z. Then press the button
  you equipped the hammer to in order to use it. You can smash enemies and
  various other things.
  -----------------------------------------------------------------------------

   Completely ignore the door that opened near. Instead, look around for three
spiked stubs in front of a stairway. Smash one of them with the skull hammer to
walk across. Watch out for the miniblins that will follow you. Climb up the
stairs and then walk up the ramp. Look for the large door that opened when you
defeated Phantom Ganon. This door has a small ledge in front of it and two
torches on either side of it. Use the deku leaf to get over there and then
enter the door. Just make sure the wind is blowing west or northwest, or it'll
be tougher to get onto the ledge.

   When you land on the ledge, enter the door. The statue on the wall above you
will try to bake you with its laser when you move in its range, so quickly run
to the left ladder by the beds. Climb it, then climb onto the next ladder. Look
across the room to see another wooden ledge, but that one will have a green
bokoblin onto it as well as a five spiked stubs. Use the deku leaf to fly
across and defeat the bokoblin. When it's gone, smash a spiked stub with the
skull hammer and proceed through the door.

   Outside, walk across the hall and enter the door. In this room, do not fall
over. Just run over to the stairs and enter the door at the top of them. When
you're outside, climb the stairs to the top. You should recognize this area
from the first time you were here. Luckily, you wont have to sneak past the
moblin here. Just run up the ramp.

   Sidle across the first narrow ledge, then use the grappling hook to swing
across the second one. When you're across, run up the stairs. Smash the switch
in front of the large door using the skull hammer to unlock the door. Walk
inside.

   Inside, Link and Aryll will see each other again. But when Link tries to
open the cell door, he is surprised by Tetra. Crazy Link -- always acting
before he thinks! I swear! Anyway, it seems the kidnapped girls are safe. Aryll
will give Link a nice warm smile, and Link will return the favor. But isn't
there something Link still must take care of?

   Tetra will leave, and the bird will appear. As soon as you regain control of
Link, run to your right and run up the spiral ramp. In fact, roll your way up,
or you'll be sorry. As you run up the ramp, try to get across the wooden
sections as fast as possible. The bird will break them and you will fall. Then
you will have to rely on your grappling hook and the rising water to get back
on track.

   When you get to the top, the bird will jump right in front of you. Give it a
good whack in the face with the skull hammer, and the bird will fall into the
water. Make your way to the top. When you do, the circle in the roof will close
and the bird will reappear. Now it's time to fight the Helmarok King.

(@)                        Boss No. 4: Helmarok King                        (@)
| |-------------------------------------------------------------------------| |
| |   The bird likes to try to peck at you, but if you are able to dodge it,| |
| |then it will get its beak stuck in the ground. To dodge it, wait for it  | |
| |to move its head back a tad, which will be followed immediately by the   | |
| |bird smashing its beak into you. So dodge it, then use the Skull Hammer  | |
| |to damage its metal casing over its head. After a few more pounds at it, | |
| |the casing breaks and its face becomes visible.                          | |
| |                                                                         | |
| |   Simply continue above information, only instead of striking the bird's| |
| |head with the Skull Hammer, hack at it with your sword. As in all Zelda  | |
| |games, repeat this until the boss has been defeated. A good thing to keep| |
| |in mind is that when the Helmarok King begins to flap its wings, causing | |
| |the air to push you back, it is a good time to shoot an arrow or two at  | |
| |its face. Just make sure that its head casing has been destroyed before  | |
| |this can work.                                                           | |
| |-------------------------------------------------------------------------| |
                                                                        

   When the Helmarok King has been defeated, grab the heart container and run
up the ramp. When you arrive through a large, decorated door, open it to
proceed. Now it is time for some storyline.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     When you enter the room, you will see the "shadow of Forsaken Fortress"
  standing near a window. It turns out that this shadow is none other than
  Ganondorf. Yes, the same Ganondorf you attempted to unleash supreme darkness
  upon Hyrule in The Legend of Zelda: Ocarina of Time. But how could he have
  returned? Link will try to attack Ganondorf, but to no avail. It seems the
  Master Sword's power to repel evil is gone, making it nothing more than a
  normal sword against Ganondorf. Then, out of nowhere Tetra will appear and
  attack Ganondorf! But he quickly gains the upper hand. But right as he is
  about to seal Tetra's fate, the Triforce of Power begins to resonate. Could
  it be? ...Princess Zelda?
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   A couple Ritos will come and save Tetra and Link. Then Valoo will set fire
to Ganondorf's domain. It seems you are safe for a while. You will land into
the King of Red Lions in front of the Tower of the Gods. The King of Red Lions
and Valoo will have a short conversation. The conversation long with a
translation of Valoo's words are as follows:

  King of Red Lions: "Lord Valoo! You arrived not a moment too
                      soon... We are deeply grateful."

  Valoo: "Still...it is too soon for us to relax.
          Ganon cannot be destroyed by such a simple
          means as wrath and fire."

  King of Red Lions: "I am aware of this."
                      Yet I thought our first priority should be
                      to separate these two from Ganon's grasp."

  Valoo:  "I see...and I agree.
           Very well, then! We are counting on you!"

   Then, the King of Red Lions will move toward the ring of light in the water,
which will transfer you to Hyrule.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  M. Return to Hyrule Castle                          
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Tetra will wake up and ask if Link is alright. Then she'll wonder about the
place she is in. The King of Red Lions will begin to speak through the gossip
stone. What? But aren't you ON the King of Red Lions? Now it is time to go
inside Hyrule Castle and head back under the statue of the Hero of Time to get
to the room where you got the Master Sword.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     When you get to the room where the Master Sword once was, you will meet a
  man dressed in red. Tetra will ask the man if he is the one using the gossip
  stones. He will reply by stating that the one she has is an enhanced version
  of the ones used by the Hylian Royal Family. In addition, he is the one who
  made it. Then he will say how where you are is Hyrule. But it doesn't end
  there. He is, in fact, the king of Hyrule: Daphnes Nohansen Hyrule.

     He is not only the King of Hyrule, but he is also the King of Red Lions.
  Then he will point out that the necklace Tetra wears is a fragment of the
  Triforce of Wisdom. The last time they showed the actual Triforce of Wisdom
  (not the symbol on Zelda's hand, mind you), it was the original The Legend of
  Zelda.

     Anyway, the King of Hyrule will take out the second piece of the Triforce
  of Wisdom. As the two pieces become one, it is almost identical to then
  opening of The Legend of Zelda: A Link to the Past, where the Triforce comes
  together. Then, Tetra's clothes will change and she will officially be Zelda.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Now it is time to return the power to repel evil to the Master Sword. Exit
the castle and walk up to the King of Red Lions. He will mention how you must
venture to the Wind Temple to the north and the Earth Temple to the south. When
he's done speaking, hop onto the boat and cruise to the ring of light to return
to the surface of the Great Sea.

   There is a handful of things you can do now. Before you can go to either of
the temples, you must find the item to get you inside each temple as well as
each temple's sage. But before you can do any of that, you have to find the
Fire & Ice Arrows. However, before you can get the fire & ice arrows, you must
first attain the Ballad of Gales song. If you don't have it, then read the
paragraph below. If you already have it, simply skip the following paragraph
and move on.

    To get them, head to Northern Triangle Island which is C4 on the sea chart,
or Shark Island, which is F3. Look for a giant cyclone in one of these areas.
If it isn't at one place, the go to the other. Cyclos will rise and you must
shoot him three times with your arrows. It may be tough to hit him because of
the cyclone around him, so you may want to consider just shooting them at him
as fast as you can. This will most likely work. After the third strike, he will
come down to you and say a few words. Then he will make a few motions. The

order of which are down, right, left and up. These are the notes for the Ballad
of Gales. Play them to learn the song.

   With the Ballad of Gales, play it and warp to Mother & Child Isles, which is
B2 on the sea chart. When you land, you will already be inside the large
island. Keep in mind that you can never use this area to teleport unless you
want to go inside the large island. There is no way to teleport outside of it.
Anyway, when you land, the Queen of Fairies will appear before you. She likes
you, so she shall grant you new power to the bow you wield. Now you can use
Fire & Ice Arrows! The fairy is glad to help you and hints that she has a crush
on you. Too bad you're too busy for a girlfriend.

   How To Use Fire & Ice Arrows
  -----------------------------------------------------------------------------
     Using Fire & Ice Arrows is identical to using normal arrows. But you may
  not know how to switch between the different types of arrows. Unlike Ocarina
  of Time and Majora's Mask, Wind Waker's Fire & Ice Arrows are not separate
  items in the menu. Instead, you use the R button while you have your bow out
  to shuffle through the different types of arrows. Keep in mind that you have
  to be in the first-person aiming screen or L-targeting an enemy while your
  bow is out in order to shuffle through the different types of arrows.
  -----------------------------------------------------------------------------

   Now that you have the Fire & Ice Arrows, you can now choose your path. You
can either go to Fire Mountain to get the Power Bracelets and the Earth God's
Lyric, or you can go to Ice Ring Isle and get the Iron Boots as well as the
Wind God's Aria. If you decide to go with Fire Mountain, then continue reading.
If you wish to go to Ice Ring Isle, then skip the following two sections (Fire
Mountain and The Earth Temple) and go directly to the section following them.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  N. Fire Mountain & the Earth God's Lyric            
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   To get to Fire Mountain, head to C6 on the sea chart. When you are there,
look for a small island with a large flame shooting out of its top. Sail toward
the island and shoot the flame at the top of the mountain using an ice arrow.
This will cause the flame to stop and make the island safe for travel. You have
five minutes to get inside the mountain, get the item, and exit before it
becomes too hot inside for you to survive in. If time runs out, you will
automatically be brought outside, whether you got the item or not. Now get
onto the island and climb to the top. Once you are at the top, jump into the
hole.

   Watch out for fire keese inside. It may be wise to shoot them down with the
arrows or the boomerang. Then run to the left side of the cave and hop onto the
solidified lava fragments. Hop onto each one until you make it back to land.
Now kill the two magtails. If you haven't figured out how, then wait for them
to open their claws. Then slash at their eye once for them to roll into a ball.
Now you can slash them until they die.

   Once both magtails have been disposed of, a treasure chest will appear. Open
it to receive the Power Bracelets. Using them is very simple. You do not have
to equip and remove them. To use them, just walk up to a large rock and try to
pick it up. With the power bracelets, you will be able to lift large rocks.

   Now lift the large rock shaped like a head and run through the hole. Hop
into the pillar of light to make it safely out of the mountain.

   With the power bracelets upon your wrists, warp to Outset Island, then sail
east to Headstone Island. Head to the south part of the island. When you reach
the shore, hop off the King of Red Lions and run over to the large rock shaped
like a head. Pick it up and throw it. Proceed inside and walk up to the large
stone slab with the Wind Waker notes on it. Take out the Wind Waker to learn
the Earth God's Lyric.

   Lurato, the Zora sage, will appear and explain how Ganondorf took her life
to preserve his plans. She will show you her instrument, the harp. You must
find the person somewhere in the Great Sea that also uses a harp. That person
is a sage, but has yet to be awaken. There is only one person with a harp...

   Now warp to Dragon Roost Island and make your way inside. Run to the second
floor and enter the second door (the one with no guard next to it). When you
are outside, walk to the right until you come to a part of the boardwalk with
no railing. Look above for a bar in which you can use your grappling hook to
swing across. Do just that to get across.

   When you have landed, walk to the left and climb a ledge. Then climb a
ladder and run over to the end of the cliff where Medli is playing her harp.
When you get close to her, she will notice you and say a few words. When she is
done speaking, take out the Wind Waker. Play the Earth God's Lyric in front of
her.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     After playing the Earth God's Lyric, Medli will begin to play it and then
  she will faint. Medli will meet Lurato and they will play the Earth God's
  Lyric together. Medli is the sage of the Earth Temple.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   After the cutscene, you must return to Headstone Island, which is east of
Outset Island. As you sail closer to the southern shore, the King of Red Lions
will say a few words and then Link and Medli will walk into the cave.

   Now run toward the stone slab and play the Earth God's Lyric. The stone slab
will disappear and Link and Medli will walk inside.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  O. The Earth Temple                                
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to.
                                             ________________
                             ~1F~          _'                |_
        __.___                            |                   _A
     _.`\__    ` .                        |            ______|
   .`      `.    | ` .      _-----_       |__   ______|
   |        |    |    `.   |      w|       __| |_____         k - small key
   |    ___/    /       |  |   m   |      |          |_       b - big key
   |   |        |       |__|       |__.---'            |      m - map
   |   |                 __         __      JAIL      C|      c - compass
   |   |        |       |  |_     _|  `---.            '_     i - mirror
   |   `.     .`       /     '---'        |__   _____|'__B
    `.      _        .`                      | |
      `.  .` `.__. `                        _| |_
       | |                                _'     '_
       | |                               |_       _|
     _.' '._                             .-'     '-.
    / |   | \                            |_       _|_
    | `._.`  |                         _|`-'     '-` |_
    `        `                        |                |
   `          `                       |_    _    _    _|
  `     ___    `                        |__' |k | '__|
  |   .`   `.__|                             |__|
   \          /
    `.______.`                    In the first room, pick up Medli and jump
       START        _           over to the door. Medli will basically act as a
           _______| |______   deku leaf that doesn't require magic.
         _|           |  c |
        A_                 |      In this next room, you must get Link and
          '------. .----. .'   Medli onto two switches at the same time to open
                 /w\    | |   the door. If you're going to defeat the three
                 \_/  __| |__   moblins in the room, drop Medli somewhere safe.
          __   ___  .`       `.   Whether you killed the moblins or not, have
         |  |_|   ||           |__   Medli over your head and run up the stairs
         |   _                  __|   on the left side of the room. You should
   ______|  | |___||           |            ______   see a switch on top of a
  B_________|       `._     _.`           .`      `.   large pillar. Holding
                    __.'   '.______     .`          `.   Medli, jump over the
                   |               |___|              |   side toward the
                   |                ___               |   closest switch. Have
                   |___     _______|   |              |   Link hop onto it,
                       |   |            `.     k    .`   then play the Command
                  _____|   |_____         `.______.`   Melody to control Medli.
                 |               |                   Now look for the other
                 |               |   switch on top of the other pillar. Now
                 |               |   constantly press the A button for Medli
                 |               |   to fly. Soar over to the other switch and
               .`    .       .    `.   step on it. The door will open. Before
             .`    .` |     | `.    `.   you switch back to Link, have Medli
              `. .`   |.   .|   `.  .`   jump off the pillar. Now press the R
                `      |   |      ``   button to take control of Link and jump
                        '-'   off the pillar he is on. Pick up Medli and walk
                             to the next room.

-------------------------------------------------------|


                            ~B1~            __
                    .                      |  |
               . `    ` .             .----'  '-``--``-.
             .            .        .`   .--.  .-..-.   |.
       ____.`             w`.     /  .`    |__|    |    |
  B  _|                      .__.`  /    .--.       |  |
  O |_             D          ___.`     |    |      |   |
  S   |____                 .`           '  '-``--``-'  '--
  S        `.             .             |___  __  __  _____E
             ` .        .                   ``  ``  ``
                 `  . `        In the next room, you will have to defeat all of
                         the chuchus in the room. Notice the purple ones? You
can't defeat them by simply swinging your sword at them. Look for some light
        _____________   coming from the ceiling. Run into it and wait for the
       C__________   `.   the purple chuchus make their way over to you. When
                  ` .  |   the light touches them, they turn into stone. Pick
                    |  |   them up and throw them in order to defeat them.
       _            |  |
      |k|          _|  |_       __      Then all of the chuchus are dead, the
   ___| |___     .` \  / `.    |  |   bars in front of the doors will go away.
  |         |   |    ||    |___|  |   However, you are not yet done with this
  |  o   o  |   |    ||     ______|   room. If you haven't noticed it already,
  |  o   o  |   |    ||    |         look for a transparent treasure chest in
  |  o   o  |    `._/  \_.`   the room. You can't open it so play the Command
  |_       _|       |  |   Melody to take control of Medli. Run into the light
   |       |      __|  |__   beaming from the ceiling. Notice how the light
    \_   _/     _|        |_   reflects from her harp? Face the transparent
      | |______|            |_____   chest and press the A button. Try to get
      |________              ___  |   the light to touch the treasure chest.
               |   i    i   |   | |   When it does, it will turn into a normal
               |____    ____|   | |   treasure chest. Open it up to get the
                    |  |        | |   temple map. If you wish, place a bomb by
                   _|  |_       | |   the warp pot to activate it, then leave
                 _|      |_     | |   the room.
                |          |____| |
               -'           _____i|      Don't walk into the blue mist within
              E_           |         this room. If you do, walk into one of the
                |_        _|   pillars of light to remove it. The blue mist is
                  \_    _/   a curse that will prevent Link from using any
                    ||||   weapons (that's the X, Y and Z buttons, too!). So
                          play the Command Melody to take control of Medli.
                                                           Now run under the
-------------------------------------------------------|   pillar of light that
                                                           that is closer to
                                 ____   the bottom of the map (if you're facing
                                | b  |   the large face on the wall, it is the
                            ____|    |____   light to the right). Press the A
                           |              |   button to reflect the light into
                           |_            _|   the mist until you see a button
           ~B2~             _|          |_   that requires the skull hammer.
                           |              |   While aiming the light at the
                           |_            _|   switch, press the R button to go
                             |__      __|   back to Link. Take out your skull
                                |    |    hammer before you enter the mist.
                                .'  '.   Then run in and mash the switch. The
                                |    |   door at the bottom of the map will
                               _|    |_   open. Go through it, ignoring the
                   .         .`        `.   locked door and the mirrors inside
                 .`i`.     .`            `.   the face on the wall.
                 `.  |___.`  i          i  `.
                   |                         `.        Drop Medli and defeat
                   |                           `.   the two red bubbles in the
                   |                             `      _   room to make things
       _____       |                              `.  _| |_   less complicated.
     .`     \      |                               `.|     |   Now pick up
   .`        |____.` .                              ||  i  |   Medli and look
  |           _____.`|                              ||     |   for a ladder
   `.        |       |                            |`.      |   somewhere on the
     `._____/        |                             `.`-----'   right side of
                     |                              |         the map. When you
                     |       i              i       |   find it, climb it and
                     `.                           .`   pull the block until it
                       `._________     _________.`   falls into the small gap
                                  '. .'            next to it. This will reveal
                                   | |     some light coming from the wall. Now
                               . `    ` .   play the Command Melody to take
                             .            .   control of Medli. Have her use
                           .`             w`.   her harp to reflect the light
                          .                  .   onto the transparent treasure
                          |        D         |   chest. When the chest turns
                          .                 .`   to normal, open it up to gain
                           `.             .   a small key. Quickly pick up
                             ` .        .   Medli and drop her near the chest
                                 `  . `   because two floor masters have
appeared. If they grab Medli and pull her into the floor, you'll have to return
to the entrance of the cave to get her. Of course, if you don't want to fight
them, just pick up Medli and quickly run to the door you came from. But for
future reference, you should know the best way to kill the floor masters. The
best way to defeat them is from a distance, so use arrows. If you're out, you
can always use your sword. Just make sure you don't swing too quickly. Have
about a second in-between each slash.

   What To Do If Medli Gets Pulled Under By The Floor Master
  o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
     If you're unfortunate enough to have Medli pulled down by a floor master,
  then you must return to the room with "JAIL" marked on it on the map above.
  When you get to the room, Medli will call for you. Play the Command Melody to
  take control of Medli, then have her fly out of the cell. No big deal.
  o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

   Anyway, run through the door to return to the room with the blue mist. Run
to the locked door and unlock it to proceed.

   In the next room, take out all the chuchus except the purple ones. Now
examine the walls to find a red flag with a couple of beams of light going
through it. Shoot it with a fire arrow to burn the flag away and reveal some
light coming through a hole in the wall. When the purple chuchus get into the
light and turn into stone, pick two of them up and drop them on each of the two
switches to make a set of stairs appear. Quickly run up the stairs and push the
block to the lower floor. The bars in front of the door will go away and you
can not proceed through the door. Go get Medli and toss her onto the block you
recently pushed down. Climb onto the block using the ledge next to it and pick
up Medli again. Toss her over the top and then climb up yourself. Once again,
pick up Medli and walk through the door.

   In the next room, there are a couple of blocks visible. Also note the four
yellow symbols on the wall. Keep them in mind for a minute. Now push the first
block towards the wall. When it touches the wall, a hole in the ceiling will
opening to bring in some light. Now use the Command Melody to take control of
Medli and run into the light. Remember those yellow symbols on the wall?
Reflect some light onto them for a couple of seconds and they will
disintegrate. A warp pot is behind the symbols located at the bottom of the map
while another block is hidden behind the symbols at the top of the map. Before
you switch to Link, reflect some light onto the statue that is on top of a
block for it to fall apart.

   Push the new found block into its gap in the floor, which will allow you to
climb upon the ledge. It will also remove the bars in front of the door. Now
push the last block into its gap on the floor and a treasure chest will appear.
Climb onto the ledge with the door and open the chest to receive the compass.
Get Medli and exit through the new door.

   Before you go further into this room, drop Medli so she will be safe. Now
proceed forward and defeat the two moblins and two poes in the room. To defeat
the poe, you must reflect light onto it and then slash at it, but only Medli
can do that. So unless you're feeling bold enough to let Medli in on the
action, I suggest you kill the moblins first and then focus on the poes. Have
them go into you. This will invert your controls for a bit, but deal no damage.
Let the other poe do this for a set of stairs to appear.

   If you want a joy pendant, play the Command Melody and move Medli under the
light in the room. Reflect the light across the room to disintegrate a statue.
Then return to Link using the R button and open the chest to receive a joy
pendant.

   Leave Medli behind and climb up the stairs. The door in front of you is
locked, so head to the one in the left. Prepare for some button-mashing.

   There are five coffins in this room. While one holds a yellow rupee and
another holds a small key, the other three have redeads inside. Because you
have to defeat the three redeads to leave the room, I highly suggest opening up

one at a time.

   Walk to the first one to the left or right and make your way one-by-one to
the opposite side. To defeat a redead, you must press the B button as many
times as possible while the redead stuns you. When you can move, slash at it as
many times as you can. Four slashes should do the trick. Four bombs will also
work, if you're the cautious type.

   When you have gotten the small key and all five of the coffins have been
opened, the ladder will drop down. Climb it and exit the room. Then head to
the locked door and open it.

   Upon entering the room, the door behind you will bar shut. Now you must
fight a stalfos. To defeat them, slash at their head one to three times. After
you get about two or three slashes at its head, throw the boomerang to stun it
for a quick moment. Slash again and stun. Repeat until the stalfos breaks into
many different pieces. Use the boomerang to hit the bouncing head to stop it.
Then smash it with the skull hammer. After fighting two more stalfos, a set of
stairs will appear. Open the treasure chest on top to gain the Mirror Shield.

   How To Use The Mirror Shield
  -----------------------------------------------------------------------------
     You use the mirror shield just like you used your original shield. But
  with this new shield, you can reflect light just like Medli can with her
  harp. However, instead of pressing the A button, you use the R button just as
  you would to defend. This way, you can direct your aim where you please.
  -----------------------------------------------------------------------------

   After receiving the mirror shield, stand under the light at the center of
the room and reflect the light onto the object above the barred door for a few
seconds. When it turns into a sun, the bars will disappear and you may proceed
through the door. Do just that.

   In this room, you will have to take care of the moblins and poes that have
returned. When the room is safe from enemies, play the Command Melody to take
control of Medli and have her fly onto the ledge with the light. Have her aim
across the room. Try aiming at the second step the leads to the spot where the
statues are/were. Without moving her aim, switch to Link and have him reflect
the light from Medli onto the yellow symbol on the wall below her. When the
wall disintegrates, get Medli and walk into the new opening.

   Inside, you'll see a statue, a light and a door. If you want a blue rupee,
reflect the light onto the statue to disintegrate it. Then walk into the door
at the end of the small hall.

   You will now be back at the room with the blue mist. Jump down and head to
the area with the two pillars of light. Play the Command Melody and move Medli
under one of the lights. Have her reflect the light into one of the eyes of the
face on the wall. When have of the sun glows, return to Link. Now have Link
reflect the light of the other light onto the other eye of the sun to cause the
entire thing to glow.

   When the entire sun glows, the blue mist will disappear and a set of stairs
will appear. Pick up Medli and proceed down the stairs and into the door.

In this new room, run down the stairs and quickly cross the bridge before
the blue bubbles touch and curse you. When you make it across the bridge, play
the Earth God's Lyric with Medli to open the large stone slab.

   Tingle Statue Spot
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
     Before entering the entrance you opened with the Earth God's Lyric, look
  for some wooden platforms having from chains. On the map of this room, there
  is a hook in the path on the right. On your GameBoy Advance, look for a red
  dot with a question mark in it. Press the A button when the cursor is above
  it, then use a tingle bomb to make the treasure chest appear. You will get
  the Earth Tingle Statue.
  +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

   In this room, drop Medli and then quickly avoid the two redeads and run into
the light. Reflect the light onto them to stun them, then attack them. When
they are dead, stand under the light again and reflect light onto each of the
three statues. From where you are standing, you can only see one of them, which
is on a movable block. Destroy that one first, then reflect the light onto each
of the two mirrors in the room for a moment. You'll know when a statue has been
destroyed when the camera moves in front of the statue.

   Now head through the door that is on the right side of the map. Drop Medli
and use arrows to defeat the floor master within the blue mist. There is a
second floor master further into the mist, but you can't reach it. So run
across the mist, avoiding the floor master at all costs. Climb onto the ledge
and defeat the floor master. Of course, if you don't want to do this you can
just fly over the mist with Medli, but there is a pretty good chance Medli will
get grabbed by the monster and pulled down.

   Either way you make it across, use the skull hammer to hit the switch for a
pillar of light to appear. Then move the mirror as you would move a block until
it is under the light and falls a bit into its gap. Now pick up Medli and
return to the room with the two mirrors. When you are there, head across the
room and enter the door labeled on the left side of the map.

   You wont need Medli, so just drop her here and run down the stairs. When you
see the blue mist, prepare to roll across. There are floor masters scattered
across the room, which is why you should roll instead of simply running
through. Make your way directly forward until you come across a treasure chest.
Open it up to get a small key. Once you get the key, the blue mist will
disappear.

   If you want a treasure chart, defeat all of the floor masters to make a
treasure chest to appear. Inside is a treasure chart. Whether you got it or
not, pick up Medli and once again return to the room with the two mirrors. When
you are there, push the block that originally had a statue on it. When it is in
a position that allows you to get to the locked door, throw Medli at the door
and climb up. Pick up Medli and unlock the door with the small key.

   Now you are on the other side of the screen wall where the mirror reflects
the light into the room. Drop Medli and play the Command Melody and move Medli
        .    into the light pillar. Now have her move as far back as possible
     .`___`.   from the screen the light is coming through. Look for a tile
   .` |   | `.   on the ground that is shaped like a square, but is inside of
    `.|___|.`   a diamond (of course, depending on your camera angle it may
      `. .`   look like a diamond in a square instead). There are a few of
            these scattered across the room, but there is only one you want to
worry about right now. So step on that tile, which is furthest from the light
source. Now aim at the end of the screen, to the right. The light reflection
should be right on the part where the screen touches the wall. Switch back to
Link.

   Now return to Link. In the room, there are three statues. The two that are
next to each other are the ones you don't have to worry about -- it's the one
on the left side of the map that you must disintegrate. So have Link reflect
the light coming from Medli's harp. Reflect the light onto the lone statue.
When it is gone, a door will appear. If you want, to can take care of the other
two statues. The one on the left has a yellow rupee behind it while the one on
the right has a large magic container. Anyway, pick up Medli and go through the
door.

   In this next room, there are a bunch of coffins on the walls. When you walk
in front of them, the casket opens to reveal either an item, an enemy, or
absolutely nothing. There is a redead in the second coffin on the left side of
the hall directly in front of you. If you want a red rupee, run down the long

hallway on the bottom of the map and open the treasure chest at the end.

   Whether you got the rupee or not, head down the other hallway that leads
upward on the map. Watch out for a stalfos in the coffin near the corner. Play
the Earth God's Lyric with Medli in front of the large stone slab to open it.
Go through the door.

   Run down the long stairway until you come to an opening. If you want, you
can head to the right and place a bomb next to the warp pot to blow up the rock
and activate the pot. Now run down the stairs until it comes to a halt.

   Look down to find another, longer set of stairs. With Medli in your hands,
jump down. If you happen to fall into the blue mist, watch out for the floor
masters. If they grab you, you'll be brought back to the room with the large
sun. To return to Medli, use the nearest warp pot to teleport from pot to pot
until you're back to Medli. Keep in mind that Medli will be back at the
entrance of the large room instead of where you last dropped her.

   Anyway, run down the new set of stairs until you come across a door. Walk
through that door. Now it is time for the very large mirror puzzle. Use the map
below to make it easier to find each spot mentioned in the instructions below
it.
                               _______
    .` `.                   __|  SUN  |__
  .`     `.               .`             `.
  . MIRROR `           .`                  `.
   `.      |________.`                       `.
     `.   .`            MIRROR         MIRROR  `.
       `.`11                                     `.
        |                                         `.
        |                                           `.
        |          PLATFORM            PLATFORM       `.
        |                                               `.
        |                                                 `.          ____
        |                                                   `.       |    |
        |                                                     |      |    |
        |                                                     |    __|_6__|__
        |                        ___                          |   |          |
        |      8                /   \                         |   |  MIRROR  |
        |                      /     \                        |   |          |
        |                     /       \                       |   |          |
        |           10        |       |                       |   |          |
        |                     |       |              3        |   |          |
        |                     |       |                       |___|          |
        |                     |       `.4                                    |
        |                     |         `.                                   |
        |                     |           |                 .``.           5 |
       .` 12                  |           |                  `. `.___________|
  ___.`                      9|           |                    `.
         .`|                  |   SWITCH  |                     |
  _____.`  |                  |     1     |      MIRROR         |
           |                   `._______.`      2               |
           |         MIRROR                                     |
           |           7                                        |
           |                                                    |
            `.                                                 .`
              `.                                             .`
                `.____________             _______________.`
                              |__ START __|
                                 |     |


   Use the Command Melody to take control of Medli. Then have her fly over to
the switch marked as "SWITCH" on the map above. This will cause some light to
appear.

   Return to Link and have him push the mirror by the "2" above. Push the
mirror into the light that Medli just unveiled.

   Step into the light by climbing onto a platform labeled as "3" on the map
above. While you're in the light, look for a transparent treasure chest near a
mirror a bit. Reflect the light onto the chest to make it visible. Open it to
receive a purple rupee.

   Now get back on the platform marked "3" and look for a statue where "4" is.
Reflect the light onto the statue to disintegrate it. You may have to move
around in order to be able to get the light onto the statue. When it is gone, a
mirror will become accessible. Pull it out until it is within the light and can
be pulled no further.

   Play the Command Melody to control Medli, and have her step on a platform
labeled as "3" on the map above. Then have her aim the light reflection to the
short platform labeled "5". This short platform has a few harps colored upon
it.

   Return to Link and stand on platform "5" in which Medli is reflecting the
light onto. Use the mirror shield to reflect it onto the wall marked with a
"6". When all four parts of the wall have been destroyed, pull out the mirror
until it can't be pulled down its path no further. It must be reflecting the
light coming from mirror by platform "3".

   Head to mirror "7" on the map above and push it until it can't be pushed
anymore and it is reflecting light. Then climb onto platform "8" and reflect
the light onto statue "9". Before jumping off the platform, look for a nearby
transparent treasure chest. Reflect light onto it to make it accessible, then
open it to receive a joy pendant.

   Pull out the mirror that was behind statue "9" until it is at the end of its
path. However, it wont reflect any light yet.

   Play the Command Melody to control Medli, and have her stand upon platform
"8". Have her reflect the light onto the short platform labeled as "10". This
platform has a few harps colored onto it just like "5".

   Return to Link and reflect Medli's light onto the four parts of wall "11".
Then pull out the mirror until it reaches the end of its path and reflects
light.

   Now all the mirrors are in place. Note how there are two spots on the map
above labeled as "PLATFORM". With all the mirrors in place, these platforms now
have light passing above them. What you must do now is have Link stand on one
while Medli stands on the other. Then both of them must reflect the light onto
the "SUN", identical to the sun earlier in the temple.

   When both sides of the sun glow, an entrance will appear below it and the
entire room will no longer be dimly lit. Because of the light, another entrance
will appear wear "12" is on the map above. If you want, you can go there. In
that room, there are three coffins that do not open when you walk in front of
them. Instead, you must reflect the light onto them. There is a stalfos in each
one, so I highly suggest doing one at a time (although doing all three is
incredibly fun and one of the few "real" challenges of this game). There is a
block you can pull out located on the lower part of the map. Use this to climb
back up to the ledge with the light. When all three stalfos are dead, a
treasure chest will appear. Inside is a treasure chart.

   Whether you got the treasure chart or not, head into the entrance that is
located directly below the sun. Prepare for a fight for the Big Key.

   In this next room, there are two blue bubbles and a darknut. I highly
recommend taking out the bubbles first since they can prevent you from using
any weapons with just one touch. So use the deku leaf to make them vulnerable
and slash away at them. When they are gone, take care of the darknut. When it
is no longer a threat, the two sets of bars will open. Open the treasure chest
for the big key and exit the room.

   In the room with all the mirrors, head back to the door located at the
bottom of the map. You'll have to find the ladder to climb onto the ledge. When
you are on the ledge, enter the door. You no longer need Medli, so feel free to
leave her where you wish.

   Now you are back in the large room with the two sets of stairs. Climb up the
stairs to the right until you come across the vines on the wall. Climb them
until you reach the next set of stairs. Climb those stairs and then look for
the boss door across the room, which is located on the left side of the map.
Use the deku leaf to get across. If you want, break the pots for some rupees
and small magic containers. When you're ready, proceed through the boss door.

(@)                          Boss No. 5: Jalhalla                           (@)
| |-------------------------------------------------------------------------| |
| |   The strategy for this boss is fairly simple. First off, stand under a | |
| |pillar of light and use the mirror shield to reflect the light onto the  | |
| |boss. When it falls on the ground, pick it up and throw it into one of   | |
| |the spiked corners of the room. It will explode into a ton of smaller    | |
| |versions of itself. As fast as you can, hack and slash at the boss until | |
| |the remainders reform the main boss. Repeat this until all the small Poes| |
| |have been destroyed.                                                     | |
| |                                                                         | |
| |   As far as attacks, the boss doesn't have anything really that         | |
| |threatening. For one, it will shake its lantern and shoot fireballs at   | |
| |you. Its second attack is to suck in air and then blow it own to push you| |
| |into the spiked walls. As it sucks in air, you will be moved closer to   | |
| |the boss. Do not be alarmed, as he does not suck you in. As another type | |
| |of attack, it will put that status change on you where all the controls  | |
| |become inverted, so forward is back, left is right, etc.                 | |
| |                                                                         | |
| |   With all this in mind, this should be an easy battle, like most of the| |
| |boss battles in this game. Although it is easy, it's pretty fun, too.    | |
| |-------------------------------------------------------------------------| |
                                                                         

   After the boss battle, grab the heart container and then head into the
center of the Triforce upon the floor. Link and Medli will play the Earth God's
Lyric one last time together, along with Lurato. The power has been restored to
the Master Sword, but it is still not the true Master Sword. It will change to
it's true physical shape, but it still lacks the power to repel evil.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  P. Ice Ring Isle & the Wind God's Aria              
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   To get to Ice Ring Isle, head to F5 on the sea chart. When you are there,
shoot inside the stone at the center of the isle that is blowing out the cold
air. If your aim is true, this will thaw out the island enough for you to make
it inside. However, you have five minutes to get inside and get the item you
need.

   When the isle is thawed, jump into the water and swim to the isle. Then make
your way counter-clockwise around the isle. There will be a lot of sliding as
your make your way around the icy isle. Near the end, you will need to jump
from platform to platform. Since all the platforms are made of ice, you will
need to get a good running start to be able to jump to each platform. When you
get to the last one, jump onto the rocky surface and climb up until you see a
hole. Go down that hole.

   Inside, head to the right and climb upon the icy blue object connecting this
area to the next. Slide across it and climb onto the next area. If you are in
need of a fairy, melt the ice around the jar and break the jar open to receive
a fairy. Then look to the left and climb onto the icy blue object, although
this one is lighter in color and larger. Slide down the icy ramp, trying not to
fall. Luckily you wont be going too fast. If you safely reach the end, climb
onto the ledge and open the chest to receive the Iron Boots.

   How To Use The Iron Boots
  -----------------------------------------------------------------------------
     If you've played Ocarina of Time, then you'll know how much of a pain in
  the rear it can be equipping and removing the iron boots in the Water
  Temple. However, Nintendo made it much easier to slip these boots on and off.
  Now the iron boots can be equipped to either the X, Y or Z buttons. Just
  press the button they are equipped to in order to put the boots on or off.
  With them on, you will be able to stand in place even if the strongest of
  winds are blowing.
  -----------------------------------------------------------------------------

   After receiving the iron boots, try them on if you want. When you're ready
to proceed, head to the spot where a small draft of wind blows furiously toward
the center of the area. Before stepping into the draft, equip the iron boots to
easily make it across the wind. However, you can get an orange rupee if you
head into the spot where the wind is coming from, go down the hole and defeat
all of the frozen enemies.

   If you got the orange rupee, then you'll automatically be transferred
outside once you leave the secret underground cavern. However, if you didn't
get the rupee then you'll have to walk to the exit yourself. Return to the King
of Red Lions and sail to Gale Isle, which is A4 on the sea chart.

   Once you arrive at Gale Isle, equip the Iron Boots and walk over to the
green object producing the strong draft of wind. Smash it with the skull hammer
and proceed inside. Walk up to the large stone slab in the back and take out
the Wind Waker to learn how to play the Wind God's Aria.

   Fado of the Kokiri tribe will appear and ask if you are the new hero. He
will introduce himself and explain how he was attacked by Ganondorf. He will
tell you to look for someone who has the same instrument as he, the violin.
There is only one little guy that uses the violin...

   Exit the cavern and warp to the Forest Haven. When you land on shore, get to
the first deku baba. Instead of turning right, turn left and head to the two
waterfalls. Set the wind to the south and use the deku leaf to float into the
right waterfall.

   Go a bit deeper into the cave until you find Makar. Speak to him and then
take out the Wind Waker. Then play the Wind God's Aria.





   SPOILER WARNING
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     After playing the Wind God's Aria, Fado will appear and Link will begin
  conducting Fado. After taking a bow, Makar will reappear from Fado and say
  he has awakened. Makar is none other than the sage of the Wind Temple.
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





   Makar will say how he must help you restore the power to repel evil to the
Master Sword. He will now tag along, so head back to Gale Isle. When you
approach the isle, the King of Red Lions will say a few words. Then Link and
Makar will enter the cave.

   Now run toward the stone slab and play the Wind God's Aria. The stone slab
will disappear and Link and Makar will walk inside.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  Q. The Wind Temple                                 
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   On the map below, the letters label various exits throughout the temple.
When you find a letter, search for an identical letter to find where that
particular exit leads to. A couple of them do not lead to other floors,
however. I just couldn't make a small enough map to map the entire floor.

      ~1F~        ____        Pick up Makar and then run toward the door. Enter
     _______.----`    `.   it. Now drop Makar and play the Command Melody. Look

   .`                  |   ahead to see two air drafts blowing downward. As

   |                  C|   Makar, you need to fly under them and get to the
   |                ___|   upper ledge. So jump down to the lower level of the
   |__   __|` ._. `      room. A wizzrobe will appear, so be careful. Take note
    __| |__         of the two tan circular things in this area. Both of them
   |       |   have small holes in the middle. As Makar, you can walk up to
   |       |   these and press the A button to cause a small tree to appear. If
   |       |   you do this to both of them in this room, a treasure chest with
   |       |   an orange rupee inside will appear.
   |       |
   |       '-A      Anyway, run past the two air drafts and immediately begin
   |__   __.-   to fly. A stalfos will appear, which is why you must make haste
    __| |__   in your action. Fly to the ledge above and step on the switch to
   |       |   stop the two air drafts. Return to Link.
   |       |
   |       |      Look for a spring plate, which is a metal object with a
   |       |   spring attached to it. They are labeled as "p"s on the map to
   |       |   the left. There are two in this room. Climb onto the highest one
   |       |   and equip the iron boots. Then remove the iron boots to shoot up
   |       |   into the air. When you are as high as you can go, take out the
   |__   __|   deku leaf and fly across the room, through where the air drafts
      | |    where, and onto the ledge where Makar is waiting for you. Pick up
      | |   Makar and walk through the door.
      | |
      | |__       Drop Makar and use the deku leaf to blow the propeller in
    __|    |   front of you. This will cause the large gate to move out of your
   |w_   __|   way. Ignore the two switches in the room. They are used to open
    __| |__   the gate from the other side, watching out for the moving blade.
   |       |
   |       |      Pick up Makar and proceed to the door of the room. Play the
   |       |   Command Melody to take control of Makar. Plant seeds into each
   | p     |   of the dirt patches in front of the door to unlock it. Enter the
   |-------|   door.
   |  p    |
   |__   __|     Tingle Statue Spot
      | |       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
      | |          On your GameBoy Advance, look for a red dot with white
    .`   `.     question mark on it. Bomb it with a Tingle Bomb to show that it
   /       \    is a treasure chest. Then jump down to the spot with Link on
  |  START  |   the GameCube, but not too close to the spot. Tingle Bomb the
   \       /    spot again to make a treasure chest appear. Open the chest to
    `.___.`     receive the Wind Tingle Statue.
                +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
               ____
              |    |
              |    |
              |    |                              _
    .``.     .'    '.     .``.      _____________| |_____________       __
   /    `..`          `..`    \    |        |      p |           |    .`  `.__
 A`                           `---`         |        |            `-``       b|
  .              B             .---.        | p      |            .-..      __|
   \    .``.          .``.    /    |________|________|_______    |    `.__.`
    `..`     .      .     `..`                               |   |
            .`      `.                                       |   |
          .`         w`.                                   .`    |
          ` .        . `                                 .`   u  |
              `.  .`   _____________                   .`     ___|
             __|  |__.`      .` ./   ` .              /     .`
            |       |    u  ` .   ` .    ` .          |    |
            |       | <----    /` .  .`<---  `.       |-  -|
            |       |         /     `         /` . ___|    |_
            |_______|        /           u   /               `.
                      ` .   /               /                  |
                          `-   .         <----           u     |
                                     ` .  /                    |
     k - small key                       `  ._________        .`
     b - big key                                      `.___  _|
     m - map                                             /     \
     c - compass                                        /       \
     u - updraft                                        |   m   |
     p - spring plate                                   `._____.`


------------------------------------------------------------------|

        _____                     In this next room, look around to see three
      .`     `.         ~B2~   higher ledges in the room. Use the Command
    `          `.             Melody to take control of Makar, and fly to each
   |             |   of the ledges. Plant a seed on each one and the two doors
   |             |   in the room will unlock. Unfortunately, four floor masters
    `.         .`   will surround Makar and pull him under. He will be put into
      `.     .`   a jail cell in the next room. You can't go into the highest
        |   |   door where Makar was at yet. Instead, go through the one on the
        |- -|            ____   right side of the map.
      .`     `.        .`    `.
   _`          `.    `         `.            When you go further into the
  |c             |-`             `----   center of this room, Makar will call
  |_      B      |-.              ----C   out to you. You can't help him yet,
    `.         .`   `.          .`       so head through the door on the
      `.     .`       `.      .`   opposite side from the door you came through
        |- -|           `----`   before. There is a armos knight on each side
      __|   |__                of the door that will attack you when you get
     |         |   close, but you can avoid them. Run between them and enter
     |         |   the door.
     |         |
     |         |      In this room, run forward and over the ledge. Watch out
     |       k |   for the floor master at the bottom. Use the deku leaf to
     |_________|   spin the propeller and move the large gate out of your way.
                   Move across the room where there is another floor master.
                   It may be a good idea to just get rid of it. Then use the
                   deku leaf again to spin the propeller again, causing the
         . ---- .                   large gate to move again. When it stops
      .`          `._____.-------.   moving, jump onto the spring plate and hop
   .`                              `.   onto the ledge opposite of the large
  |------.  . _           _ .  .-----\_____   gate.
  `             \       /                  |
  .C          _ /       \ _           _    |     If you want a joy pendant,
  |------`  `               `  `-----/ |. .|   use the deku leaf to spin the
   `.               _____          .`  |   |   new propeller, causing the large
      `.          .`     `-------`     |   |   gate to act as a floor. There is
         ` ---- `                    __|   |__   a little notch on the upper
----------------------------------. |         |   part of the room. Open the
                __                | |         |   chest there to receive a joy
               |C |               | |         |   pendant.
      ~2F~     |  |               | |         |
               |  |               | |         |      Run through the door in
               .''.               | |         |   lower right-hand part of the
              |    |              | |         |   map. In the next room, you
              |    |              | |         |   will see a large air draft
              |    |              | |____ ____|   shooting upwards. Look for a
    .``.     .'    '.     .``.    |   __| |__    small ledge to the left of the
   /    `..`          `..`    \   |  |       |   draft. Then take out the deku
  |                            |  |  |       |   leaf, float into the draft to
  |              B             |  |  |       |   move you higher, and then land
   \    .``.          .``.    /   |  |       |   upon the ledge. Step on the
    `..`     .      .     `..`    |  |___ ___|   switch to open the small gate.
      `.    .`      `.     .`     |   __| |__
        `..`         w`. .`       |  |       |      Jump into the draft again
          ` .        . `          |  |      w|   and then through the small
              `.__.`              |  |       |   gate you just opened. Watch
                                  |  |___ ___|   out for the wizzrobe that
----------------------------------`     |_|      also appeared after you stood
                                       BOSS    on the switch. Look around for
                                             two similar small gates, but
without the part that opens (you're just looking for the large screen walls
that have large rectangular holes in them that you can fly through). The one
the leads to the bottom of the map is the one you need to aim for. Fly over the
air draft and then through the screen wall. When you land on the ledge, open
the treasure chest to gain the temple map.

   Fly through the screen wall again and into the air draft, but this time turn
left and go through that screen wall. Fly over to the next one and land onto
the small screen gate that is opened. Break open a few skulls to restore your
magic meter, then continue toward the ledge at the end of the room. When you
land, enter the door.

   To the right is a warp pot, so bomb it if you need to. The green one is back
in the second room of the temple where you had to use Makar to fly under the
two updrafts and land on the switch for you to continue. Anyway, step on the
brown switch near the end of the ledge and equip the iron boots. When the
bottom goes down, the large circular gate at the center of the room will open.
Jump to the bottom of the area, which is level B1.

   Enter the door that is on the lower part of the map, which also happens to
be the only door that you can enter at this time. You will see five brown
squares on the floor. Walk onto one of them and equip the iron boots to break
through. When you land, take out any enemies that appear. Head to the bottom of
the map and look up onto the ceiling to see a hole. You need to push the spring
plate under it. The spring plate is on a block, so you can't reach it unless
you push the other block next to it.

   When the spring plate is under the hole and the other block is next to it,
climb onto the block and then onto the spring plate. Shoot up through the hole
and land somewhere. Head to the treasure chest and open it to receive a small
key. If you want a treasure chart, break through the other four brown squares
on the floor and open the chest that appears. Watch out for the floor masters
that appear after breaking through one of the squares (unless you already broke
through that one). If you leave the room, you will have to start all over.
Whether you get the treasure chart or not, exit the room.

   Now head directly across the room and unlock the door. When you're in the
next room, you will have to fight a red wizzrobe, a blue wizzrobe, and a
darknut. Take out the blue wizzrobe first, and then take out the other if you
want. Otherwise, take out the darknut. Just take out at least one of the
wizzrobes before focusing on the darknut. When all three enemies are dead, a
treasure chest will appear. Open it to receive the hookshot.

   How To Use The Hookshot
  -----------------------------------------------------------------------------
     Equip the hookshot to either the X, Y or Z button. Then press the button
that the hookshot it equipped to in order to take out and aim the hookshot.
  When a yellow starburst appears, identical to the one that appears when using
  the grappling hook or boomerang, you can latch onto that object and be pulled
  toward it. To shoot the hookshot, press the button you have it equipped to
  again.
  -----------------------------------------------------------------------------

     Of course, if you want to just leave the room without getting the treasure
chart, then look for a switch that you'd use the skull hammer on. It is on one
of the small ledges scattered on the walls, and it located on the upper part of
the map. Hookshot onto the large by latching onto the target on the wall, then
use the skull hammer to smash the switch down. The bars in front of the door
will open, so enter that door.

   Now that you are back in the large room, you will need to free Makar. Look
around for small ledges similar to those in the room you were just in. Hookshot
from ledge to ledge until you reach the fourth one. Then look across the room
for a larger ledge inside the wall and a treasure chest sitting on it. Float
over there using the deku leaf and open the chest to receive the compass.

   Now hop onto the spring plate and fling over to the next platform. Hookshot
from platform to platform until you reach another spring plate. Use it to get
onto the next ledge, which is longer than the other ones. Walk across it until
you reach the end, then hookshot onto the larger ledge that has the Makar on
it.

   To free Makar, equip the iron boots and then latch onto the target on the
statue standing in front of Makar's jail cell. This will pull the statue down
and breaking it. Don't stand in front of it as you pull it down, or you will
get hurt. Enter the cell and open the treasure chest to receive a joy pendant.
Don't pick up Makar.

   Now jump back down onto the last ledge you were on. It was the long curved
one you got on using the spring plate, and you used this platform to get to the
ledge with Makar on it. Now walk to the other end of the platform and hookshot
onto the ledge with two statues on it, which is on the left side of the map.
Play the Command Melody to control Makar and have him fly towards you. Return
to controlling Link and pick up Makar, then enter the door.

   You are now back in the room where Makar was taken way by the floor masters.
Take out the wizzrobe using arrows, then hookshot onto the tree that Makar grew
with his seeds. Hookshot from tree to tree until you are at the top, then play
the Command Melody to take control of Makar. Have him fly towards Link, then
control Link again. Pick up Makar and enter the door.

   Four blue bubbles roam across the room, just waiting for you to come in
their range. I highly suggest taking out the first two before doing anything
else. Use the hookshot to bring them toward you, completely helpless. A slash
will do the trick. Then play the Command Melody to take control of Makar. Have
him plant seeds in the first two dirt patches, then return to Link. Hookshot to
the dirt patches and take out the last two bubbles. Keep in mind that if they
touch you, you wont be able to use any of your weapons for a few moments. When
there are no bubbles left, play the Command Melody again and have Makar plant
seeds in the last two dirt patches. There is a floor master at the top ledge,
so be careful. The floor master is near the left so don't go anywhere near it.
When Makar has planted the last seed, keep him somewhere safe from the floor
master. Return to Link and get back to the top. Pick up Makar and enter the
door.

   You'll find a few rupees in the bushes as you enter this room. Also take
note of the two switches in the room. Drop Makar onto one of them and then step
on the other one yourself. This will cause the huge grate at the bottom of the
area to open, exposing the fan. The small gate in front of you will open as
well. Proceed to the ledge where the two armos knights are. That is on the
right side of the room, but on the floor below. When you are there, I highly
suggest you destroy the two armos knights by throwing bombs in their mouths
when they open them. They'll jump around for a big and then explode. Use the
Command Melody to take control of Makar. Have him fly over to you, and then
enter the door.

   With Makar in your hands, walk forward and jump off of the ledge. Drop Makar
and quickly kill the floor master. Then spin the propeller with the deku leaf
to move the large gate. Defeat the floor master across the room, then run back
and pick up Makar. Run back to where you defeated the floor master, then drop
Makar and use the deku leaf and spin the propeller again. Hop onto the spring
plate to get to the upper part of the room. Play the Command Melody to take
control of Makar, and have him fly to Link. Switch back to Link, pick up Makar,
and play the Wind God's Aria in front of the large stone slab. When it opens,
enter it.

   In this next room, you will have to take on three darknuts at once. When all
three of them have been defeated, the gate in front of a treasure chest will
open. Head to the treasure chest and open it to receive the Big Key. When
you're ready, exit the room and backtrack to the large room with the fan. Drop
down to the bottom, but not past the fan. If you fall below the fan, find a
switch and step on it. When the platform lowers, quickly run onto it and ride
back up. Now look for two patches of dirt and have Makar plant a couple seeds
in them. When both trees have grown, the fan will become operational.

   With the fan going on and off, jump into the large draft of air when it is
on and use the deku leaf to soar all the way up to the second floor. If you
want, you can get the joy pendant from the treasure chest up in the second
floor. Enter the door located on the bottom part of the map of the second
floor. Inside, defeat all of the armos and then open the treasure chest that
lies behind the gate that opens. When you get the small key, exit the room and
jump to the bottom of the area, going below the fan.

   Play the Command Melody to take control of Makar and have him join up with
Link. Then switch back to Link, pick up Makar, and unlock the door. Inside,
defeat the two stalfos and wizzrobe to be safe, then hookshot your way to the
platform on the wall located in the upper left-hand corner of the room. You'll
have to hookshot to a few platforms before getting to this one. When you are
there, hop on the switch and equip the iron boots to remove the bars in front
of the eastern door.

   If you want to get a treasure chart, you'll have to defeat all the enemies
in the room for a treasure chest to appear. However, there is a bit of a trick
to the room. You should notice a few statues shaped like heads with hookshot
targets on them. Behind some of them lie bokoblins you will need to defeat.
Equip the iron boots and use the hookshot to pull the statues off the walls and
destroy the enemies behind them. Once all the enemies are gone, a treasure
chest containing the treasure chart will appear.

   Pick up Makar and exit the room through the door labeled on the right side
of the map. Take out the four green bokoblins, then play the Command Melody to
take control of Makar. Fly over the air drafts further in the room and land
near the small path of dirt. Don't go too far, however. There is a floor master
nearby, and the last thing you want is to have to go all way back to the large
room with the fan and save Makar. So plant a seed into the dirt patch for a
tree to appear and the drafts to disappear. Switch back to Link and hookshot
onto the tree. Defeat the floor master, the pick up Makar and run to the door.
Enter it.

   Drop Makar and run forward. There are three blocks in this room. Push one of
them in front of the two blades that are close to each other. Try to make it so
that it blocks both of them and that they are both on the same side of the
block. Now run back to one of the other blocks and push it past the two blades
and into the air draft until you can't do so anymore. Then equip the iron boots
and continue pushing the block until it falls into a small gap. Remove the iron
boots and run over to the final block. Push the block over the second block
that is in the gap, and use it to block the third blade in the room. When it is
safe to cross, run back and get Makar. Then equip the iron boots and slowly
make it across the room and into the door.

   Once you are past the doorway, run down the stairs and play the Wind God's
Aria with Makar in front of the stone slab. Then go through the opening.
Now's a good time to blow the top off of the warp pot and save. Break open all
the jars to get a nice bunch of rupees and restorative items. When you're
ready, unlock the boss door and proceed in.

   When you're inside, run forward and the area will begin to flood with sand.
Then a giant worm-like creature will emerge from the depths.

(@)                           Boss No. 6: Molgera                           (@)
| |-------------------------------------------------------------------------| |
| |   Unlike all the other boss battles in this game, this one is actually  | |
| |difficult. Although the strategy is incredibly simple, doing so can be a | |
| |pain in the behind. For the strategy, you the hookshot to bring the boss'| |
| |tongue toward you and slash at it as much as possible.                   | |
| |                                                                         | |
| |   That's the simple part. When in brings its tongue back, it sends out  | |
| |smaller enemies to attack you. L-target and hookshot them to you to slash| |
| |at them. They are pretty easy, but it can be very annoying when you're   | |
| |trying to L-target the bosses tongue but get one of the smaller enemies  | |
| |instead. Just keep their amounts at a small level, or they will barrage  | |
| |you. And don't get too close to the boss' mouth, as it will eat you to   | |
| |cause some significant damage.                                           | |
| |                                                                         | |
| |   If you start to get too close, roll outta the hole. I found that a    | |
| |more effective escape is to backflip away. You want to get out of there  | |
| |as soon as possible. Keeping all of this in mind should prove to be quite| |
| |handy.                                                                   | |
| |-------------------------------------------------------------------------| |

                                                                        
   When the boss has been defeated, grab the heart container. Then run into the
center of the Triforce. Then Makar and Fado will begin to play to Link's
conducting, and the power to repel evil will be restored to the Master Sword.

   Outside, the King of Red Lions and Fishman will be having a small
conversation. Then Link will walk up to the King of Red Lions. The King of Red
Lions will then explain about the current situation and how you must collect
the eight pieces of the Triforce of Courage so you may return to Hyrule.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  R. Quest for the Eight Triforce Shards              
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   This portion of the game can take a while, even if this isn't the first time
you've played through this game. Although you wont need it right away, I highly
advise you not to spend any rupees you have. You're going to need all the
rupees you can get to pay Tingle for deciphering all the Triforce Charts. He
charges 398 rupees per chart. That's 3184 rupees for all eight charts. A great
way to make money is to go through the Savage Labyrinth over and over. That is
where Triforce Chart 6 is located. There are a few levels of the labyrinth
where you can make a ton of money.


                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   1. - Chart Location: Islet of Steel
      - Shard Location: Greatfish Isle
      - Items Required: Bombs

   Destroy the cannon ship blocking the entrance, then cruise into it. When you
are inside, cruise to the stairs and exit the boat. At the top, step on the
blue symbol with the swirls on it. Play the Winds Requiem for a chest to
appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2. - Chart Location: Private Oasis
       - Shard Location: Gale Isle
       - Items Required: 21 Joy Pendants, Grappling Hook, Skull Hammer

   Head to Windfall Island before going to Private Oasis. Go to the teacher
with the pink hair and speak to her. She will tell you about the kids skipping
class. Exit the building and look for the four young boys grouped together.
They don't seem too tough, now do they? Now it's time for a game of Hide and
Seek. When you find each kid, you have to chase them down! Just make sure you
don't re-enter the teacher's house. Now to find the four kids:

 - The first kid can be found hiding in the large tree across from the docks.
   You'll have to roll into the tree for the kid to fall out.

 - The second kid is hiding behind the bomb shop. If you don't know where that
   is, it is the isolated building on the opposite side of the island from the
   town. If you're walking off the docks, the shop is to the left.

 - Just go to the postbox at the entrance of the town, then look for a path to
   the left and walk up. Keep on walking until you see the grave. The kid is
   hiding behind the grave.

 - The final boy is hiding on a ledge. To get to him, get to the top area of
   town where the four boys were hanging around. You will see two exits. Go to
   the furthest one from the stairs. There is a tree to the right of it and a
   ladder a bit to the left. When you go through the exit, stop before you walk
   onto the gray bricked part. Instead, look to the left and walk around the
   bush. The kid is hiding there.

   Once you have found all four of the boys, return to the teachers house and
speak to her. Then exit the house and the boys will speak again. When you can,
run back inside and show the teacher a joy pendant and she will be happy. You
will need to have twenty move of them for her to hand over her Cabana Deed.
When you get the Cabana Deed, Private Oasis becomes Link's Oasis on the Sea
Chart (or whatever name you put in instead of Link). Now sail on over to the
Private Oasis.

   When you go up to the door, speak to it. Yes, speak to the door. Don't
worry, there's no one around to laugh at you. Just talk to it and then show it
the deed. When you're inside, look up. Yup, that's a bar to use your trusty
grappling hook. When you latch on, Link's weight should cause the bar to move
down causing the fire in the fireplace to go out. Now you can go down it to
begin a mini dungeon.

   ________________________       ____                ____________________
  |           |            |     | B  |              |  _____________   A |
  |   D       |   F        |     |__  |              | |             |  __|
  |______     |_____       |        | |              | |             | |
         |          :  X   |        | |______________| |_____________| |
   ______|          :______|        |__________   _____________   _____|
  |      |               E |                   | |             | |
  |  C   |____          ___|                   | |             | |
  |      |    |     X  :   |                   | |             | |
  |...___|____|________:   |          _________| |             | |________
  |   X X  :               |         |     ______|             |_____     |
  |        :               |         |____|                          |____|
  |     B  |       ___     |
  |        |      |   |    |        __________       _____________________
  |________|   ___|___|    |       |  ___   D |     |_F_________________  |
           |  |   |      A |       | |   |____|                         | |
        ___|  |___|________|       | |                                  | |
       |          |                | |                                  | |
       |          |                | |                                  | |
       |  START   |                | |________                    ______| |
       |          |                |________  |                  |  E  ___|
       |__________|                         | |                  |____|
                               _____________| |
                              |  ____________C|
   .. or : = barred doors     | |
         X = hammer buttons   | |___________
                              |___________  |
                                          |_|

   Use the map above to guide your way. Obviously, you start at the START
labeled on the map. Avoiding the mice, make your way to A on the map, and go
down the hole. Crawl your way to the opening labeled B, then climb up the
ladder. When you are standing, use the Skull Hammer to mash to buttons, which
are labeled as X's on the map. When you hit each button, the bars closest to
that button will go up, allowing you to walk past it now. The exit to the right
is really their for convenience, so your trip back to the exit of this sewer is
easier.

   Head to C on the map and go down that hole. Crawl your way to D and climb up
the ladder. Make your way to E, but before you go down the hole, use the Skull
Hammer to press the switch labeled as X on the map. This will make your trip to
the exit much shorter. Once you have done that, go down E. Watch out for the
two redeads.

   Once the two ReDeads are dead... again, break the two pots sitting on the
floor. Your path will become visible to you. Crawl your way to F and climb the
ladder. You will now see a blue symbol on the floor with some swirls on it.
Step on it and use the Wind Waker to play the Wind's Requiem. A treasure chest
will appear, and inside will be the Triforce Chart.

   To exit, use the Skull Hammer to mash the button marked as an X on the map.
Your path to the exit of this sewer will be simple.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    3. - Chart Location: Bird's Peak Rock
       - Shard Location: Stone Watcher Island
       - Items Required: Arrows, Bait Bag, Hyoi Pear


   It's best to stand on the small island. This will make aiming a heck of a
lot easier. Use the arrows to shoot down the birds sitting on each nest on each
tall rock point. There are six in all, but you wont be able to see one of them
too well depending on which angle you are looking at them. Also, one of the
birds are moving so don't waste your time and arrows trying to shoot it down
unless you are really confident. When you are done, use a hyoi pear to take
control of a seagull. Use the seagull to activate all six of the switches for
an entrance to appear on the small island. Go down the hole.

   When you are down the hole, walk forward to some stairs. Climb them to see a
blue symbol on the floor with swirls on it. Step on it and play the Wind's
Requiem for a treasure chest to appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    4. - Chart Location: Varies Depending on Moon Phase
       - Shard Location: Outset Island
       - Items Required: Ghost Ship Chart

   Refer to section 9C this guide to learn how to attain the Ghost Ship Chart.
It's a fairly easy process.

   Once you have the Ghost Ship Chart, look at it during the night. If it is
not night, use the Song of Passing to make it night. If you do not have the
song of passing, refer to section 10D to learn how to get the Song of Passing.
Anyway, look at the chart during the night and a ship icon will appear on one
of the seven islands on the chart:

 Crescent Moon Island ..... Island shaped like a crescent moon.
 Diamond Steppe Island ... Island shaped like a diamond.
 Bomb Island ............. Island with a big circle and a small strip of
                           land sticking out of its northeastern side.
 Spectacle Island ........ Island with a big circle and a small circle on
                           the left.
 Five Star Island ........ Island with five dark circles on it.
 Star Belt Archipelago ... Island shaped like the Orion star constellation.
                           It consists of several very small circles.
 Greatfish Isle .......... A bunch of small islands with a small diamond-
                             shaped island at the center.

   Sail to the island corresponding to the ghost ship's location on the chart.
When you get to the correct island, look for a ship surrounded by blue fog. As
you sail close to it, you will be automatically teleported into it. Defeat all
of the enemies inside for a treasure chest to appear. Inside the chest is the
Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    5. - Chart Location: Needle Rock Isle
       - Shard Location: Cliff Plateau Isles
       - Items Required: Bombs, Grappling Hook

   This Triforce Chart is pretty easy to get. Just head to Needle Rock Isle and
look for a golden cannon ship. Shoot it down, then use the grappling hook to
fish out a treasure chest where the ship sank. Inside the chest is the Triforce
Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    6. - Chart Location: Outset Island
       - Shard Location: Southern Triangle Island
       - Items Required: Deku Leaf, Power Bracelets

   Head to the top of Outset Island near the bridge wear Link's little sister
Aryll got kidnapped. You don't need to cross the bridge, but go to the top of
this area. There is a rock. Get on top of the rock and make the wind blow to
the west. Use your telescope to look across the bridge to the entrance to the
woods. Then look to the right of that part of the island. You should eventually
see a small ledge. If you see a ledge with a pot on it, you have looked to low.
It's the next ledge above. Use the deku leaf to fly over there. Pick up the
large rock with the face on it and throw it. Go down the hole. Keep on going
down each and every hole, defeating each and every enemy, until you come across
a blue symbol on the floor with some swirls on it. Stand on it and play the
Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    7. - Chart Location: Stone Watcher Island
       - Shard Location: Seven-Star Island
       - Items Required: Power Bracelets

   Climb onto the island and lift the large rock with the face on it. Throw it
to reveal a hole. Go down the hole and defeat all the enemies in each room
until all four lights have been lit. Then enter the door with the Triforce over
it and play the Wind's Requiem on the blue circle on the floor. Open the
treasure chest that appears to receive the Triforce Chart.

                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    8. - Chart Location: Overlook Island
       - Shard Location: Two-Eye Reef
       - Items Required: Hookshot

   Use the hookshot to latch from tree to tree until you have made it to the
second topmost part of the island. Go down the hole and defeat all the enemies
in each room until all the lights have been lit. Then proceed to the room
across from the door leading to the exit. When you enter, you will see a blue
symbol on the floor with swirls. Step on it and use the Wind Waker to play the
Wind's Requiem. Doing this will cause a treasure chest to appear. Inside the
chest is the Triforce Chart.

                      -----------------------------------

   With the Triforce Charts at hand, head to Tingle Island. Climb onto the
tower and speak to Tingle. He will offer to decipher a Triforce Chart for 398
rupees. You're going to need 3184 rupees all together in order to decipher all
eight of the Triforce Charts. Once you have gotten all of them deciphered, use
them to find the locations of the Triforce Shards scattered across the sea. All
of the Triforce Shard locations are stated above where the directions to get
the Triforce Charts are.

   Once you have gathered all eight of the Triforce shards, they will all fuse


to form the Triforce of Courage. Now teleport to the Tower of the Gods. Sail to

where the ring of light would be and a cutscene will begin.

   Link will take out the Triforce of Courage and the ring of light will appear
over the water. Then, the Triforce of Courage will enter Link's left hand. Now
the Triforce dwells within you, proving that you are a true hero. And now, you
are the Hero of Winds!

   The King of Red Lions will automatically go into the ring of light and you
will land before Hyrule Castle once again. Run into the castle and down the
stairs leading to the room where you first got the Master Sword. You will see
Princess Zelda, but what's this? She will disappear and Ganondorf will speak.
It seems there is no safe place to hide, now that Ganondorf's powers have been
restored.

   A ring of flames will appear and you will have to fight two darknuts. When
both have been defeated, the ring of fire will disappear. Exit the area and
into the main section of the castle. The force field blocking the other exit
will disappear. Now head outside that exit instead of the one leading back to
the King of Red Lions.

   Outside, run to the other force field that blocks you from cross the bridge.
When you come up to it, take out the Master Sword and swing at the force field.
Link will give it a slash and the force field will change color and then
shatter. Now proceed across the bridge and run down the path, taking out any
enemies that stand in your way. When you come across the broken bridge, use the
hookshot to latch onto the targets above each broken section of the bridge.
When you're across, enter the cave. Inside, run to the door and open it to
proceed into the final area.

     /\
    /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   /\  /\  S. Ganon's Tower                                    
  /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Walk forward until you come to a circle in the path surrounded by skulls and
six paths, including the one you just came from. Before you can enter the door
directly ahead, you must complete the four small mini-dungeons. Each are
smaller versions of the five dungeons in the game, minus the Tower of the Gods.

   Mini-Dungeon I: Dragon Roost Cavern
  <><><><><><><><><><><><><><><><><><><>

   Head to the bridge located at the lower left-hand part of the circle you are
standing on. Defeat the bokoblin standing in your way, and enter the door
behind him. In the next room, you need to swing from the grappling hook bars to
the platforms floating on top of the lava. Grapple onto the first bar and swing
onto the first platform, but do not go too far or you'll fall into the lava.
For the second one, you need to swing a little bit and land on the platform. I
suggest swinging a bit and then taking out the deku leaf to float onto the
platform safely. As for the third bar, climb onto it and use the deku leaf to
float over to the ledge. Watch out for the two red bubbles. Enter the door and
fight Gohma, the boss of Dragon Roost Cavern, once again. The battle is exactly
the same as the original, but it is completely in black and white and the song
has been changed a bit.

   When you have slashed Gohma for the last time, you will instantly be
transferred to the circle that connects the four mini-dungeons. The symbol of
Gohma on the main door will begin to glow, as well.

   Mini-Dungeon II: Forbidden Forest
  <><><><><><><><><><><><><><><><><><>

   Head to the upper left-hand part of the circle you are standing in and
defeat the bokoblin at the end of the bridge, then enter the door. Use the deku
leaf to spin the propeller to the left with an air draft. A moving platform
will move towards you. Hop onto it and spin the same propeller again. When the
platform comes to a stop, jump onto the green platform that moves up and down.
When it is in the down position, spin the propeller that is a bit to the left
for the second moving platform to move toward you. Jump onto it using the deku
leaf when the green platform you are standing on moves into the upper position.
Face the door you came from and use the deku leaf to cause an air draft that
causes the platform you are on to move. When it stops, jump onto the right
green platform. When it is in the upper position, jump to the left green
platform. When that one is in the upper position, jump off and use the deku
leaf to float across to the ledge. Watch out for the two peahats hovering
around.

   Enter the door and prepare to fight Kalle Demos a second time in black and
white with the music changed. Defeat this easy boss using the same tactics you
used when you first fought him. When he has been defeated, you will be
transferred back to the main room connecting the mini-dungeons and the Kalle
Demos symbol on the locked door will begin to glow.

   Mini-Dungeon III: The Earth Temple
  <><><><><><><><><><><><><><><><><><>

   Head to the bridge located at the upper right-hand part of the circle you
are standing on. Defeat the bokoblin standing in your way, and enter the door
behind him. Inside, there are three hallways lined with coffins. Simply run
through the first one, avoiding getting crushed by the coffin covers. At the
end, climb the stairs. See the switch and the light? Ignore it for now and run
through the second hallway until you see some purple chuchus. You'll also see a
few poes, so try to avoid them. Run back to the light and stand under it.

   When a purple chuchu comes in range, reflect light onto it to turn it into
stone. Quickly drop it onto the switch, which will cause the stairs at the end
of the hallway to raise. Quickly run through the hallway and up the stairs. Run
down the final hallway and take out the stalfos at the end. Believe me, you
want to take care of the stalfos now, otherwise it'll pop up when you're trying
to get to the stairs and the stairs will go rise before you can get to them.

   After the stalfos is dead, wait for a purple chuchu to come in range, then
step under the light. Reflect the light onto the chuchu. Quickly pick it up and
run it across the hall and onto the switch. Then roll back as far as you can
toward the stairs and climb them. If you're having trouble making it up the
stairs in time, then I have little tip. When you turn a chuchu into stone with
your light reflection, pick them up and bring them under the light for a
second. Then bring them to the switch and run back. Either way, enter the door
and prepare to fight Jalhalla for a second time. When he has been defeated, you
will once again be transferred back to the main room and his symbol on the
locked door will begin to glow.

   Mini-Dungeon IV: The Wind Temple
  <><><><><><><><><><><><><><><><><>

     Now head to the lower right-hand part of the circle and run down the
bridge, defeating the bokoblin and entering the door afterward. Kill the
wizzrobe using arrows and then climb onto the spring plate. Equip the iron
boots and then remove them to be shot into the air. Use the deku leaf to fly
past the two large air drafts. Do not touch them, or you will be blown into a
pit. Land anywhere past the two air drafts, watching out for the moving blade
near the drafts and the two bokoblins hiding in pots. There are hookshot
targets on the left and right sides of the ledge above. Latch onto them and
walk through the door. Prepare to fight Molgera, boss of the Wind Temple, for a
second time. After the black and white battle is over, you will be teleported
to the room with the locked door. The symbol of Molgera will begin to glow and
the door will unlock.

   Restore some health and magic by breaking the skulls surrounding you. Don't
worry if you already broke them before -- their contents have been restored.
When you're ready, run to the new entrance and enter it.

   Run up the stairs, defeating any miniblins that you encounter. When you
reach the top of the steps, enter the door. You can't open the door directly
across from you, so ignore it for now. Instead, run to the door to the right.

When you enter, the camera will focus on the lamps in a specific order.
Remember this order and return to the previous room. Head into the door
directly forward and the camera will focus on the crystals in the same order.
Take out the boomerang and strike the four crystals in the given order for a
portal to appear and the King of Red Lions to float over to you. You can use
the portal to return to the great sea (make sure you hop into the King of Red
Lions before going into the portal, or you wont get anywhere).

   Now return to the room with the four lamps and jump down into the hole. No,
it isn't suicide. You will appear in the room labeled "START" in the map below.
     _____                   _____       _____   You will then have a quick
   .`     `.               .`     `.   .`     `.   fight with Phantom Ganon.
  /    6    \             /    3    \ /         \   When he disappears, he will
  | Moblins |             | Darknuts| |  ITEMS  |   drop his sword. The
  \         /             \         / \         /   direction in which the hilt
   `._____.`               `._____.`   `._____.`   (aka the handle) of the
     _____                   _____       _____       _____   sword is facing is
   .`     `.               .`     `.   .`     `.   .`     `.   the door you
  /         \             /         \ /         \ /         \   must enter.
  |  START  |             |         | |         | |  FINISH |
  \         /             \         / \         / \         /     This will be
   `._____.`               `._____.`   `._____.`   `._____.`   the same for all
     _____       _____       _____                          of the rooms on the
   .`     `.   .`     `.   .`     `.   map. However, you can simply run to each
  /         \ /         \ /         \   door, completely ignoring the Phantom
  |         | |         | |         |   Ganon. Just use the map to the left to
  \         / \         / \         /   find your way.
   `._____.`   `._____.`   `._____.`
     _____                   _____        In the room labeled "ITEMS", you will
   .`     `.               .`  2  `.   find a large assortment of items to help
  /   12    \             / Moblins \   replenish any lots arrows, bombs,
  |Bokoblins|             |    &    |   magic, or health. You will also find a
  \         /             \Miniblins/   nice amount of rupees worth getting. A
   `._____.`               `._____.`   bokoblin hides in the center pot, so be
                                    aware, although he poses no serious threat.

   When you reach the room labeled "FINISH", you will have to fight Phantom
Ganon for the last time. Like in each of the previous rooms, he has two attacks
he can choose from. The first is the simple energy attack you can deflect with
a simple swing of your sword. The second is a larger attack colored in red and
black. When you see this attack, get ready to either run or perform a spin
attack. When the group of beams draw near, run or release your spin attack to
deflect them at the phantom. A few quick slashes will make the beast disappear.
A door will open and a treasure chest will appear. Open the treasure chest to
receive the Light Arrows. Then exit through the door to be quickly transported
to the main room of this area of the tower.

   Oh, but it seems Phantom Ganon hasn't been defeated after all! Quickly take
out your arrows and shoot a single light arrow at the foul creature to finally
bring this being's life to an end. When his sword drops to the floor, pick it
up and slash at the bricked entrance. It will break, allowing you to pass
through. Without any hesitation, walk through the entrance.

   Before you stands the final sets of stairs you must climb -- the final
obstacle. Only three moblins and three darknuts block your path. You must
defeat all of them to be able to pass through the final door. When you reach
the end of a set of stairs, you can break open the pots to your left and right
to receive some replenishing. When all the enemies have been defeated, the
final door will become unlocked. Save your game and enter.

   Link will walk into the water covering the floor of this room. He will then
notice Zelda sleeping in the bed at the center of the room. However, you two
aren't alone. Ganondorf lurks next to the bed, grinning. After a few words from
Ganondorf, he will transform.


(@)                          Final Boss: Ganondorf                          (@)
| |-------------------------------------------------------------------------| |
| |                                 Part I                                  | |
| |                                                                         | |
| |   Ganondorf's first form is a large puppet. Cut all the strings using   | |
| |the boomerang. Then focus on its tail. Although you cannot L-target it,  | |
| |shoot the blue ball at the end of his tail. Do this three times and Ganon| |
| |changes to his next form.                                                | |
| |                                                                         | |
| |                                Part II                                  | |
| |                                                                         | |
| |   Ganondorf's second form is a large spider. The blue ball is, once     | |
| |again, your target. This time, it is on the spider's behind. The spider  | |
| |will climb very high. You should look up and watch to make sure you are  | |
| |where its tail will be, or somewhere you wont get crushed. Hit the blue  | |
| |ball three times with light arrows for Ganondorf to transform again.     | |
| |                                                                         | |
| |                                Part III                                 | |
| |                                                                         | |
| |   Ganon's third form is a large snake that moves fairly quickly. The    | |
| |blue ball as at the end of the snake's body this time. If you can slash  | |
| |at the boss' face, it will be stunned for a quick moment. Fire a light   | |
| |arrow at this boss' tail three times to defeat it. After a cutscene, make| |
| |your way to the top of the room and out the window. Now comes the final  | |
| |and true part of this battle.                                            | |
| |                                                                         | |
| |-------------------------------------------------------------------------| |
(@)                                                                         (@)

It looks like Ganondorf isn't quite dead yet. When he disappears, grab onto
the red rope and climb it. After the long climb, grab onto the bar and climb
on. Look for a grappling hook bar and latch onto it with the grappling hook.
Climb onto it and look for another. Latch onto and climb onto that one, then
run toward the warp pot. There is a fairy in one of the jars, so get an empty
bottle ready if you feel like you will need it. Bomb the warp jar to activate
it and save your game. Now look for a large leading outside. Hook onto the
hookshot target to get onto the ledge and walk through the exit.

   Ganondorf will perform a speech and a few event will occur. However, I will
not spoil it for you. After the events, Ganondorf will be ready for a battle.

                         The final fight begins now!
(@)                                                                         (@)
| |-------------------------------------------------------------------------| |
| |                                Part IV                                  | |
| |                                                                         | |
| |   There are three parts to this final duel with Ganondorf. The first    | |
| |is pretty simple. You need to wait for Zelda to shoot Ganondorf with a   | |
| |light arrow, stunning him. When he is stunned, he will glow with light   | |

| |and small electrical bolts will surround him. This is your chance to hack| |
| |and slash at the boss. It's a good idea to keep Ganondorf between you and| |
| |Zelda during this part to assure that Zelda can shoot Ganondorf.         | |
| |                                                                         | |
| |   You will know when the second part begins because Ganondorf will jump | |
| |to Zelda and knock her unconscious. When he focuses back onto you, make  | |
| |sure you have him L-targeted and your sword is out. Wait for the green A | |
| |button at the upper right-hand corner of the screen to flash. When it    | |
| |does, perform a counter attack on Ganondorf. Repeat this method until    | |
| |Zelda regains consciousness.                                             | |
| |                                                                         | |
| |   After Zelda gets back up, you want to make sure that you have         | |
| |Ganondorf between you and Zelda. Also, hold down the R button to keep    | |
| |your shield out. What you need to do is have Zelda reflect a light arrow | |
| |from your shield to Ganondorf. So keep an eye on Zelda for a bright flash| |
| |indicating that she is about to release the light arrow. Make sure you   | |
| |have Ganondorf L-targeted. If you can successfully reflect the light     | |
| |arrow to Ganondorf and stun him, run up to him and press the A button to | |
| |deliver the final blow and end Ganondorf's reign of terror.              | |
| |-------------------------------------------------------------------------| |

                               Congratulations!
          You have now completed The Legend of Zelda: The Wind Waker.
                 Now enjoy the ending as well as the credits.