------------------------------------------------------------------------------- ______ _ | ___ \ | | | |_/ /__ | | _____ _ __ ___ ___ _ __ | __/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | | | (_) | < __/ | | | | | (_) | | | | \_| \___/|_|\_\___|_| |_| |_|\___/|_| |_| _ _ _ _____ _ _ | | | | | | | __ \ | | | | | |_| | ___ __ _ _ __| |_ | | \/ ___ | | __| | | _ |/ _ \/ _` | '__| __| | | __ / _ \| |/ _` | | | | | __/ (_| | | | |_ | |_\ \ (_) | | (_| | \_| |_/\___|\__,_|_| \__| \____/\___/|_|\__,_| _____ _ _____ _ _ / ___| | | / ___(_) | \ `--. ___ _ _| | \ `--. _| |_ _____ _ __ `--. \/ _ \| | | | | `--. \ | \ \ / / _ \ '__| /\__/ / (_) | |_| | | /\__/ / | |\ V / __/ | \____/ \___/ \__,_|_| \____/|_|_| \_/ \___|_| _ _ _|_ |_ /\ / \ _.._ _| \ / _.|| _|_ |_ ._ _ _ |_ _|_ | | /--\\_X (_|| |(_| \/\/ (_|||< |_ | || (_)|_|(_|| | | _| VERSION: 2.60 LAST UPDATED: 05 / 04 / 10 The latest version of this FAQ will always be at GameFAQs.com. =============================================================================== [x] TABLE OF CONTENTS [TABCNT] =============================================================================== o-----------------------------------------------------------------------------o | Section Name | Ref. | o-----------------------------------------------------------------------------o | x. Table of Contents | [TOFCON] | | i. Version Updates | [VRSUPD] | | ii. Introduction | [INTRON] | | iii. Version Similarities & Differences | [VDIFFR] | | iv. General Tips | [GETIPS] | | v. PokeWalker | [PKWLKR] | o-----------------------------------------------------------------------------o | vi. Pokemon Heart Gold & Soul Silver Walkthrough | [WKTHRU] | | -> Section I: Zephyr Winds (New Bark to Violet Gym) | [THRU01] | | -> Section II: Attacking the Hive (Rt32 to Azalea Gym) | [THRU02] | | -> Section III: Plain Sky & Dark Forest (Ilex to Goldenrod Gym) | [THRU03] | | -> Section IV: Foggy Forecasts Ahead (Rt35 to Ecruteak Gym) | [THRU04] | | -> Section V: Storms Upon the Waterway (Rt40 to Cianwood Gym) | [THRU05] | | -> Section VI: Medicine and Minerals (Olivine Gym) | [THRU06] | | -> Section VII: Glaciers Upon the Horizon (Rt47 to Mahogany Gym)| [THRU07] | | -> Section VIII: Rising Up to Glory (WhirlIslands to BlackthornG)| [THRU08] | | -> Section IX: Ancient Tales and Legends (KimonoTheatretoHGSS) | [THRU09] | | -> Section X: The Highest Challenge (Rt27 to Indigo Plateau) | [THRU10] | | -> Section XI: Thundering Sails Ahoy! (SS Aqua to Vermilion G.)| [THRU11] | | -> Section XII: Not Quite A Marsh (Rt6 to Saffron Gym) | [THRU12] | | -> Section XIII: Cascading Rivers (Rt5 to Cerulean Gym) | [THRU13] | | -> Section XIV: Meadow Rainbows (Rt7 to Celadon Gym) | [THRU14] | | -> Section XV: Soul Across the Bridge (Rt16 to Fuchsia Gym) | [THRU15] | | -> Section XVI: Boulder Radio (Diglett's Cave to Pewter Gym) | [THRU16] | | -> Section XVII: Volcanic Eruptions (Rt2 to Cinnabar Gym) | [THRU17] | | -> Section XVIII:Tricks of the Earth (Viridian Gym) | [THRU18] | | -> Section XIX: World's End Battle (Rt22 to Mt. Silver Peak) | [THRU19] | o-----------------------------------------------------------------------------o | vii. Legendaries | [LGENDS] | | --> The Phoenix of the Sky (Ho-oh) | [LHO-OH] | | --> The Guardian of the Sea (Lugia) | [LLUGIA] | | --> Those Upon Yonder Land (Raikou, Entei) | [BEASTZ] | | --> Race with the North Wind (Suicune) | [SUIKUN] | | --> The Myth of Ice (Articuno) | [ARTICN] | | --> The Myth of Thunder (Zapdos) | [ZAPPYD] | | --> The Myth of Fire (Moltres) | [MOLTRS] | | --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] | | --> Hoenn, Arise! (Groudon, Kyogre) | [GROKYO] | | --> Hoenn, Once More! (Rayquaza) | [RAYQUA] | | --> Magnet Train and Eon Games (Latias/Latios) | [LATI@S] | o-----------------------------------------------------------------------------o | viii. Miscellaneous Quests | [MISCQU] | | --> The Daily and Weekly Events | [DAIWEK] | | --> Kanto's Starters | [KANTOS] | | --> Hoenn's Starters | [HOENNS] | | --> Rematching the Gym Leaders | [GYMMAT] | | --> In-Game Trades | [TRADES] | | --> Final Rival Battle | [RIVAL7] | | --> Elite Four: Round Two | [E4RTWO] | | --> Bug Catching Contest Encore | [BUGCAT] | | --> The Battle Frontier | [BFRONT] | | --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] | | --> Move Tutoring | [MOVETU] | | --> Pokeathlon Prize Upgrade | [POKETH] | | --> Swarming Pokemon | [SWARMZ] | | --> Rotom's Magical Elevator | [ROTOMS] | | --> The Shining Leaf | [SHINLF] | | --> Regular Trainer Rematches | [TRNREM] | | --> Trainer Card Stars | [TRCRDS] | o-----------------------------------------------------------------------------o | ix. Special Events | [EVENTW] | | --> Three Years Past | [CELEBG] | | --> Arceus' Genealogy | [DIPLGI] | | --> The Notched Ear Pichu | [NEARPI] | | --> Shaymin's Gratitude | [SHAYMN] | | --> The Enigma Stone | [LATDEW] | o-----------------------------------------------------------------------------o | x. Item Lists | [ILISTS] | | --> Regular Items | [RITEMS] | | --> TMs & HMs | [TM&HMS] | | --> Earliest Johto Dex Pokemon Point | [JTODEX] | o-----------------------------------------------------------------------------o | xi. Frequently Asked Questions | [FRASQU] | | xii. Heart Gold / Soul Silver Challenges | [CHALNG] | | xiii. Contact Information | [CONTIN] | | xiv. Copyright and Credits | [COPYCR] | o-----------------------------------------------------------------------------o To quickly find any one section, use Ctrl + F and search for the reference word to get to the section you want. Input the whole thing ie put in "[ZAPPYD]" to go straight to the section detailing Zapdos. =============================================================================== [i] Version Updates [VRSUPD] =============================================================================== 2.60 - 05 / 04 / 10 * Corrected the part about Bill's grandfather - I was using the GSC information for it but the needed Pokemon and order have changed in HGSS. * Rewrote the Suicune section after finally confirming something I should have done long ago - whether Suicune reappears once you knock it out the first time. * Updated gym leader times to what I believe are their proper ranges. * Fixed a few errors. 2.50 - 30 / 03 / 10 * Added a new section on the PokeWalker. 2.20 - 23 / 03 / 10 * Added a new challenge to the [CHALNG] section. 2.10 - 22 / 03 / 10 * Changed "Tin Tower" into "Bell Tower" on account of the name change. * Fixed a couple things like an error in the trading section and the absence of the Sitrus Berry on something. * Changed Game Corner part a bit to mention Voltorb Flip, but at this point I haven't been able to play the English version of HGSS, so I haven't been able to actually write about the changed stuff yet. I'll hopefully be able to have that done by this time next week. * Updated the Version Differences section. 2.00 - 23 / 02 / 10 * Updated to the new names for the English versions of the games. * Added a quick note about Dragon Rage Dratini * Added a new section on challenges. * Made annotations about the version exclusivity of Kabuto and Omanyte. 1.90 - 30 / 01 / 10 * Added more questions to the Frequently Asked Questions section. * Rewrote the introduction. * Added a new section called "General Tips." * Added some extra tidbits in the similarities part. * Updated with a new site allowed to use this guide. * Updated the Bug Catching Contest part. 1.81 - 09 / 01 / 09 Made a few minor edits from information I've been e-mailed: * Whitney's Clefable in the rematch is Level 52, not Level 54. * Poliwag can be caught as early as Violet City, not Ecruteak City. * Added a small note about needing Surf to access the Power Plant. 1.80 - 07 / 12 / 09 Added in a note about Steel-types about Koga, fixed one or two typos and added in a few items I missed the first time. Strategies have also been added for the second round E4 battles. ** Minor revision on 26/12/09 with an updated e-mail address, since I had to get rid of the old one. 1.70 - 02 / 12 / 09 I haven't updated this in a while. Filled in the missing EXP sections in the rival battles, fixed the fourth rival battle (it seems I used the GSC info by accident) and added the Enigma Stone event, as well as fixing a few things. 1.50 - 18 / 10 / 09 A huge update to the walkthrough. I've added sections on the trainer rematches and the trainer card stars, as well as adding the movesets for the second round of the Elite Four and the Gym Leader rematches. I've also added new information on the Safari Zone that was recently found on account of a Japanese wiki, as well as fixing some errors such as the movesets for the Hoenn trio. I've also made a correction in regards to the Lati twins - they will run on the first turn before you if your Pokemon is slower, so watch out for that. I've also redone the unobtainable list that is found in [VIDFFR], as well as noting which Pokemon are only found with the use of the Pokewalker. I've also added in some information I didn't know before about the Apricorn Shaker and such, as well as improving the encounter lists so that they now contain the Surf and fishing Pokemon for every single area. The trainer lists for Routes 17, 18 and Fuchsia Gym are all filled in now, as well. I also did a little formatting stuff, like centering the Gym Leader Pokemon so they now look the same as those of the Elite Four. Here's hoping this walkthrough might be a bit more preferable to people now. The number of topics I've seen on the message boards for questions that are easily answered in here is astounding >>; 1.02 - 31 / 9 / 09 Changed Safari levels again (from 37 to 36) as well as adding a very useful strategy to finding these item activated Pokemon there. I've also added a new site to the allowed sites list. 1.01 - 30 / 9 / 09 A quick fix removing Solrock/Seviper from the version exclusives list & editing the Safari Zone level range. 1.00 - 29 / 9 / 09 The first version of this guide. All of the walkthrough is completed. The only things missing are the encounter data for Pokemon encountered through either Surf or fishing (though I have made reference to some of them in the actual area descriptions on occasion). I'm also still trying to find out whether Solrock and Seviper are in Heart Gold/Soul Silver or not. =============================================================================== [ii] Introduction [INTRON] =============================================================================== Pokemon is a franchise that has been around for a while. Not as long as some other important Nintendo franchises such as Mario or Zelda, but over the course of the fourteen or so years it has existed, it has certainly made its mark in the video game industry. It began in 1996, where Pokemon Red and Green were first released in Japan. The games became an instant hit, causing an upgrade named Pokemon Blue to follow the two originals. An anime of the series was also formed. 1998 saw the release of the franchise in America, where it also became a strong series. America received Pokemon Red and Pokemon Blue, which were English versions of Red and Green using the graphical and other upgrades that the Pokemon Blue in Japan had brought to the series. Australia and Europe also got these two games, a bit later on. A fourth part of this first generation was released, christened Pokemon Yellow, also called the Special Pikachu Edition. This game was a counterpart to the anime, where the main character was stylized to look more like the anime's Ash, and the player was forced to use a Pikachu as a starter. Pokemon Yellow became the third version to Red and Blue in other territories, and was the first of several third counterparts to appear. A number of alternate games were also released, particularly on the N64, with titles such as Pokemon Stadium and Pokemon Snap. Quite soon after, Generation II came along, with the new Gold and Silver games. These two were basically direct sequels to the original, even allowing the player to see the same areas as in RBGY three years later. GS also introduced the new Johto region to the game, as well as an extra 100 Pokemon on top of the originals. Gold and Silver were landmarks in the growth of the series, and were very well received. These two also introduced the concept of morning, day and night into the series, which had a variety of effects on the game. These two received a third game named Pokemon Crystal, focusing on Suicune, a legendary introduced in Gold and Silver. Crystal had a fair few changes from the original two, including the new feature of animated Pokemon sprites. While it wasn't so much revolutionary, it was a great addition to the existing two games and at this point in the future is proving useful, since the internal batteries on the Gold and Silver games are running out quite fast. Generation II also had a couple spin offs of its own, including the much revered Pokemon Stadium 2, featuring all 251 existing Pokemon in 3D. It also had new ideas that would be adapted into some games later in the series, including the Little Cup and the Challenge Cup. Generation III was next, moving onto the GameBoy Advance and bringing with it a large overhaul of the series. Ruby and Sapphire rewrote Pokemon as we knew it; stat formulas were now entirely different, colours were now vibrant and another 136 Pokemon were introduced. The new Hoenn region also made an appearance. Ruby and Sapphire ended up having to cut off the previous two generations due to the incredible amount of changes, so Pokemon in the Generation I or Generation II games were stuck moving between those two, much to the displeasure of some players. Ruby and Sapphire also only had about 200 Pokemon available in its own right; 185 out of the remaining 186 were completely unobtainable. To remedy this problem, Generation III had a second set of games, by the names of Pokemon Fire Red and Pokemon Leaf Green. These two were remakes of the original Red and Green games, brought up to the GBA standard of graphics, stats and everything else ADV had brought to the table. FR/LG stayed quite faithful to the originals, but boasted trade compatibility with Ruby and Sapphire, which meant previously unobtainable Pokemon such as Bulbasaur, Butterfree and Mewtwo were once again able to be found in the generation. Ruby and Sapphire later had a third version released in the form of Pokemon Emerald, which brought with it a huge expanse of changes as well as some new features that became a staple of the series. Emerald brought back Pokemon animations once more, as well as the series' first 'cut-scenes' and the first appearance of the Battle Frontier. Emerald is one of the greatest games in the series, I would say. Emerald also added the feature of a Pokemon's ability sometimes having effects outside of a battle, as well as in. Generation III had also seen the release of Pokemon Colosseum and Pokemon XD on the Nintendo GameCube. Colosseum had been released in between RS and FRLG, and allowed players to get a large amount of previously unobtainable Johto Pokemon such as Ampharos, Houndoom and Skarmory. Colosseum and XD - which was released after Emerald - were Pokemon RPGs, although not in the same sense as the main GameBoy games were, for they boasted something entirely different than the usual 'collect eight badges, beat evil team, become champion' theme the handheld games had. Both were quite good, and I am quite fond of XD in particular. Generation III also saw the introduction of a couple of spin-offs, in particular the beginnings of the Pokemon Ranger and Pokemon Mystery Dungeon areas. Both of these have actually become quite popular and present the Pokemon characters in entirely new styles of gameplay. Eventually in 2006, Generation IV was released in Japan with the Pokemon Diamond and Pearl games on the Nintendo DS. Diamond and Pearl brought another 107 new Pokemon with it, as well as new staples of the series such as the Wi-Fi features now offered by every main Pokemon DS game. Diamond and Pearl introduced the Sinnoh region to the series, a mostly mountainous region with the franchise's first snow routes. Diamond and Pearl were received quite well, although there may have been something to be said about the game lacking in some areas such as good Pokemon variety. While an assortment of Pokemon from the first three generations had received new evolutions, they were unobtainable until after the main game had been beaten. Pokemon Battle Revolution was released for the Wii sometime after, bringing Sinnoh Pokemon into 3D. The game was built entirely for battles and battles alone, so those without a Diamond or Pearl game had little to look forward to with this game. It did bring the feature of random Wi-Fi matches, and is so far the only game to have this feature. Overall, the game was somewhat on the subpar side, at least compared to the previous Stadium games... The third version of Diamond and Pearl was eventually released. Pokemon Platinum was a ray of light to the series, and improved Generation IV by a huge amount. Taking Diamond and Pearl, Platinum added better graphics, new and overall better sprites, some completely new areas that featured gameplay that had never been seen before, new music, a Battle Frontier, a much speedier game in comparison to Diamond and Pearl... the list goes on. Platinum is among the best Pokemon games to ever be created, I think. Platinum also introduced a further 60 Pokemon to the Sinnoh Dex, incorporating all of the new Sinnoh evolutions - players could now actually use Pokemon such as Yanmega, Magmortar and Togekiss in their teams, as well as older Pokemon that might be related to the new evolutions, such as Glalie, Gardevoir and all of the previous Eeveelutions. Some unrelated Pokemon were also added, such as Houndoom, Altaria and Scizor. The additions to the dex made Platinum so much nicer to play in comparison to Diamond and Pearl. Go a bit later, and the fourth and fifth games were released to complete the set for Generation IV, under the names Pokemon Heart Gold and Pokemon Soul Silver, which this walkthrough focuses on. These two are remakes of the Gold and Silver games from so long ago, and bring those two games up to the Platinum standard. In fact, HG/SS adds even more stuff on top of Platinum, including ambient sound effects and area cut-ins. HG/SS are just as good as Platinum, with some of the greatest music ever in the Pokemon series, as well as new sprites, etc. HGSS also features the first time that the menu can be found entirely on the touchscreen, and due to this interface it is entirely possible to play the game with the stylus and directional pad alone, although buttons can still be used to access the various options on the bottom screen. With the exception of spin-offs such as the upcoming Pokemon Ranger: Tracks of Light, HG/SS are the latest games in the series, and they have the features to flaunt this title. Generation V still remains to be seen, however... =============================================================================== [iii] Version Differences [VERDIF] =============================================================================== As usual, there are two versions to this game - one being Heart Gold and the other being Soul Silver. With there being two versions, there are a couple of differences found between the two games. The main difference is, as usual, the Pokemon availability. Some are only found in Heart Gold, while others are only found in Soul Silver. There are also some other differences in addition to these which include gameplay and graphical differences. o----------------------------------------------------------------------------o | H E A R T G O L D | S O U L S I L V E R | o----------------------------------------------------------------------------o | Mankey, Primeape | Meowth, Persian | | Growlithe, Arcanine | Vulpix, Ninetales | | Omanyte, Omastar | Kabuto, Kabutops | | Spinarak, Ariados | Ledyba, Ledian | | Gligar, Gliscor | Delibird | | Mantyke, Mantine | Skarmory | | Phanpy, Donphan | Teddiursa, Ursaring | | Sableye | Mawile | | Baltoy, Claydol | Gulpin, Swalot | | Kyogre | Groudon | o----------------------------------------------------------------------------o Everything under the Heart Gold column can only be caught in Heart Gold, and the same in Soul Silver. It's worth noting that normally, you can only find Latias in Heart Gold and Latios in Soul Silver. However, with a certain event, it is possible to get the other Lati in the same version. Otherwise, all of the ones found above are only in their respective versions. Heart Gold allows you to get two more Pokemon than Soul Silver, due to the Sinnoh evolutions for Mantine and Gliscor (and as neither Delibird or Skarmory received new evolutions since GSC.) However, it is worth noting that there are a fair few Pokemon who are either not found in either game or require the use of the PokeWalker to obtain. These Pokemon are only found with the PokeWalker: ---------------------------------------------------- Skitty, Delcatty, Carvanha, Sharpedo, Wailmer, Wailord, Castform, Kecleon, Snorunt, Glalie, Froslass, Snover, Abomasnow, Tropius, Shellos, Gastrodon, Finneon, Lumineon, Feebas, Milotic, Spiritomb These Pokemon are not obtainable in either game: ----------------------------------------------------- Celebi, Regirock, Regice, Registeel, Jirachi, Deoxys, Turtwig, Grotle, Torterra, Chimchar, Monferno, Infernape, Piplup, Prinplup, Empoleon, Cranidos, Rampardos, Shieldon, Bastiodon, Drifloon, Drifblim, Glameow, Purugly, Stunky, Skuntank, Magnezone, Leafeon, Glaceon, Probopass, Rotom, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus It is also worth noting that normally Dialga, Palkia, Giratina and Mew are not found in Heart Gold or Soul Silver, but they can be obtained through events. The Sinnoh trio are found through bringing a special Arceus to your HGSS game, while Mew is/has sometimes been given out through the Wi-Fi Mystery Gift. As such, 412 Pokemon are obtainable in Heart Gold alone, whereas it is 410 Pokemon in Soul Silver. Between both games, there are a total of 426 Pokemon available, but the PokeWalker and DPPt are needed for the rest. There are also some other key differences between the two: ----------------------------------------------------------- * Heart Gold focuses around Ho-oh; as such, a 3D Ho-oh in the skies is found for the title screen, and Ho-oh is caught before Lugia. As such, after eight badges the player has to visit the Tin Tower. Lugia is then available at a later time, during the Kanto arc. * Soul Silver focuses around Lugia, so the title screen features a 3D Lugia swimming through the sea. Lugia is caught before Ho-oh, hence the player gets to visit the Whirl Islands after eight badges. Ho-oh can then be caught later in the game, during the Kanto arc. * When the player uses a HM, the Pokemon's sprite appears in front of a cut-in background. In Heart Gold, this background is gold coloured, but is instead a silver colour in Soul Silver. Apart from these, the two games are the same. A recommended way to pick is to base it on whichever game has more of your favourite Pokemon, but at any rate it really is your choice. There is no 'better' version unless you are aiming to get as complete a PokeDex as possible. =============================================================================== [iv] General Tips [GETIPS] =============================================================================== Knowing how to play a game is important. While it isn't exactly hard to play the main Pokemon game, there are a couple things worth taking note of. * Building a strong team may not necessarily mean you need six Pokemon. Due to the EXP curve in this game, you may be better off using three or four Pokemon rather than six. Doing this also frees up some room for 'HM Slaves', which are Pokemon that can be used to carry HM moves, freeing your actual Pokemon from the plague that is Cut, Whirlpool etcetera. If you're looking for a quicker game, where you aren't too underlevelled, then use 3-4 Pokemon. * On the other hand, if you want to increase the difficulty a little, then try the whole six Pokemon, as the lower levels will increase the challenge of the game somewhat. Six Pokemon also allows your team greater variety, although you will have to work out a system that allows you to use the HM moves in the game. Admittedly, six Pokemon are fun to use. You have plenty of options as well, so as along as you can be bothered to train up six Pokemon and want a funner game, go for it. You may want to use trainer rematches with the PokeGear to train up your team further. It is notable that having six can give you better stamina in some cases. * Try to cover as many attacking types on your team as possible. Types such as Electric and Fighting/Bug are essential for making Pokemon such as Gyarados and Umbreon less of a pain to take down. Ice is also highly recommended, due to the presence of two dragon trainers this time around. I would probably recommend Psychic or Ground too, as some Poison Pokemon can be surprisingly defensive. * Always have some form of Poke Ball on you. There's something to be said about the amount of times that someone came across a shiny and they didn't have anything to catch it with! A shiny is only a 1/8192 of course, but Murphy's Law can come into effect at any time. * In Pokemon, difficulty is dictated by the player. If you're looking for a greater challenge, don't grind against Wild Pokemon or anything; just play naturally, and let your natural levels guide you through. I would however recommend fighting every trainer you come across, so you are at least at an acceptable level. * While all Pokemon are able to be used, some are obviously easier than others. If you're looking for a particularly easier time, the shiny Gyarados at the Lake of Rage can practically sweep the whole game by itself. You can get it as soon as you get your fourth badge; catch it, and just use Bite to get through; Gyarados' sheer offensive power will be enough. Once Gyarados gets Aqua Tail and Ice Fang, it is difficult to take down and once it gets Dragon Dance it is near unstoppable. If you happen to be speedrunning, I would very highly recommend you use Gyarados! * Catching Pokemon is generally easier if you have some sort of status move on your team, preferably one that causes paralyzation or sleep. In particular, having a move that can sleep will help immeasurably in catching the various legendaries throughout the game. While paralyzation is permanent, sleeping a Pokemon has a greater increase on the catch rate. * Use Dusk Balls and Quick Balls as much as possible; when their conditions are satisfied, they have a x4.0 multiplier, which is the highest in the game that is easily obtainable. They can both be bought at the Safari Zone. These two will make catching random Pokemon you encounter in the field a lot easier. * Unless you're waiting for things to happen in the Safari Zone, be sure to abuse the time settings on the DS. Doing so can help even early in the game will let you get specific useful TMs in the Goldenrod market lottery such as Flash Cannon and Silver Wind. Late in the game, it also makes getting the numbers of gym leaders much, much easier. That's basically it. You obviously don't need to follow any of those rules if you don't want to, but they can make the game flow much better. =============================================================================== [v] PokeWalker [PKWLKR] =============================================================================== A peripheral included with every copy of Heart Gold and Soul Silver is the PokeWalker. The PokeWalker is a device that acts similarily to a pedometer, counting a person's steps throughout the day. However, it differs in quite a few ways, and lets the user claim rewards for their HG or SS game. The PokeWalker is primarily based around steps; things are unlocked and gained when steps are taken by the user. It is worth noting that one step in real life generally counts as more than one step on the PokeWalker. Steps can also be gained through other methods, that allow the PokeWalker to be shaken in such a way that it registers as a step. For example, spinning it in wide circles. It is definitely worth noting that it is built with an anti-shake feature though, which means if it moves too fast then steps will not be counted. This does mean that it tends to not count steps if the person is jogging or running so if you're intending to get steps normally, I would recommend just walking. Placing the PokeWalker in your pocket or on your pocket (depending on whether you can be bothered to fit it with the clip given or not) is generally a good idea. Personally I like to keep it in my pocket, and steps are counted as I walk. Actual walking with the PokeWalker tends to produce steps - and therefore watts - very quickly. Watts are the PokeWalker's currency. For every twenty steps that are registered on the PokeWalker, the user gains one watt. Watts are required for three things: 1. Using the Poke Radar option in the menu. 2. Using the Dowsing option in the menu. 3. Unlocking new courses for the PokeWalker. On the PokeWalker itself, the user can push either left or right to get to the menu. On the far left is the Poke Radar function. Choosing this function costs ten watts which cannot be regained in any way, and starts a minigame with four patches of grass, where the user must go to the one with the ! using the left/ right buttons and hitting the center button to select it. Usually the user will have to do this more times, though occasionally you will just go into battle immediately after the first one. Once a Pokemon is encountered, the Pokemon in the PokeWalker is placed in a battle against the encountered Pokemon - which Pokemon it is depends on a couple factors, with course being the biggest one. Stats, levels etc do not effect the battle at all. The two Pokemon each have a bar split into four parts, and you are given the option to Attack, Evade or Catch. Attacking will cause your Pokemon to move first. Generally, they will do one point of damage, but should the opponent try to run away that turn then they will take a critical hit, and two parts of the bar will go down instead. Evade will cause your Pokemon to move second. If the opponent tries to attack, your Pokemon will dodge and the foe will take one point of damage in return. However, if the Pokemon tries to run, then they will run successfully. Evade is only recommended if your Pokemon is at one bar and you're willing to risk the chance of the opponent running. However, if your Pokemon loses all of its bars, then the battle will end immediately anyway. The final option is to catch. The chance of capture depends on the amount of bars the opponent has. The less the better, with a very high chance when they only have one bar left. There is always a chance for them to break out, but at the same time a chance to be captured. I'd recommend trying to weaken the opponent to at least two bars before you start trying to capture them. The option one from the left on the PokeWalker is "dowsing". Dowsing also has a small minigame that allows the user to find an item. Which items depend on the route (though the Beautiful Beach in particular is helpful for both Heart Scales and Dive Balls). The player gets two goes to find the item out of six patches of grass. The first pick, if right, will give the item right there. However, if it is the wrong patch, then you will get a message that will state nothing was found and then, "It's near!" or "It's far away..." If the near message is stated, then the item is on one of the patches left or right of the one you picked. If it says it's far away, then it is any but the adjacent patches. Either way, you only get two guesses, and it takes three watts each time. The Poke Radar can hold three items at once - if you gain any more, you will have to switch a current item with the one you just got. To unlock new courses, the player has to send watts to the DS. Whenever the DS is connected to the PokeWalker, all watts currently on the PokeWalker are transferred to the DS. Watts on the DS are cumlumative - they don't get used up. When watts pass a certain point ie 50, 200, you will unlock a new course to play with on the PokeWalker. The watt requirements can very quickly get quite steep, though. However, the earlier courses are generally quite easy to get. The PokeWalker also allows you to "Connect". In addition to being the method that allows the PokeWalker to connect to the Heart Gold or Soul Silver cart, it also lets you connect to any other PokeWalkers in the vicinity. Doing this will cause your Pokemon and the other person's Pokemon to play, and will then give both people one item each. You can then not connect again until the Pokemon has been changed in both PokeWalkers. The other three options are generally standard. If you ever want to turn the sound off, it's possible to do it in the options, which is the furthest to the right. Turning the sound off can be useful in certain situations. There's one more thing worth noting - you can walk around with the PokeWalker even if a Pokemon isn't inside. If you do this, then a common Pokemon from that course will eventually join you by itself, and will then become your Pokemon on the PokeWalker. To this extent, you can get free Pokemon. Pokemon placed in the PokeWalker will began to gain experience and happiness. I don't know about the happiness, but for each step registered in the walker the Pokemon will gain one experience point. Once it reaches enough to get up a level, it will gain no more. After that point, when you send it back to the DS, it will gain a level. It can only gain one level each time it goes in, no more. Plus, any moves that it would normally learn at that level, it does NOT learn. Be careful when you plan to level up, as it isn't always a good idea. I've had a problem myself where I sent in a Pidgey at Level 8, it levelled up, and then I missed out on Gust. Be very careful with when you put Pokemon inside the PokeWalker, or it could come back to bite you. Other than that, there isn't a huge amount to explain. It is certainly a fun addition, though. =============================================================================== [vi] POKEMON HEART GOLD AND SOUL SILVER WALKTHROUGH - BEGINS HERE - [WKTHRU] =============================================================================== First, an explanation of some of the walkthrough's formatting. At the beginning of almost every section, there will be a 'wild table' with information regarding the Pokemon in the area and the % chance they have to appear during morning, day and night. If a column has N/A in it instead of a chance, then it means that Pokemon cannot be caught during that time period. Wild tables will appear like so: o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Gardevoir | Psychic | Grass | 20% | 35% | 35% | | Ledian | Bug/Flying | Grass | 15% | N/A | N/A | | Donphan | Ground | Grass | 10% | 10% | 10% | | Lucario | Fighting/Steel | Grass | 40% | 40% | 40% | | Alakazam | Psychic | Grass | 15% | 15% | 15% | o-------------------------------------------------------------o | Tentacruel | Water/Poison | Surf | 90% | 90% | 90% | | Gorebyss | Water | Surf | 10% | 10% | 10% | | Gyarados | Water/Flying | Old Rod | 90% | 90% | 90% | | Slowbro | Water/Psychic | Old Rod | 10% | 10% | 10% | | Dratini | Dragon | Good Rod | 90% | 90% | 90% | | Dragonair | Dragon | Good Rod | 10% | 10% | 10% | | Kingdra | Water/Dragon | Super Rod | 90% | 90% | 90% | | Milotic | Water | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o For the record, there is no area in the game that is actually like that. This is just an example. The far left column is Pokemon, which lists the name of the Pokemon. Type has the Pokemon's one or two types. Encounter shows how to get it; there are many things that can appear here which will be explained later on. Morning shows the % that this Pokemon will be encountered at Morning (4am - 9:59am), Day shows it for Daytime (10am - 7:59pm) and Ngt shows it for Night (8pm - 3:59am). Pokemon in the grass and Pokemon in the water will be seperated by a line. The following 'Encounter' locations are as follows: Grass ------ Walk around in the grass in the area to find the Pokemon. Cave Floor ----------- Walk around in the cave to find the Pokemon. Rock Smash ----------- Use Rock Smash on cracked rocks in the area to possibly find the Pokemon. Surf ----- Surf on the water in the area to find the Pokemon. Old Rod -------- Use the Old Rod on the water in the area to find the Pokemon. Good Rod --------- Use the Good Rod on the water in the area to find the Pokemon. Super Rod ---------- Use the Super Rod on the water in the area to find the Pokemon. If any of these has a HG or SS tag after it, that means they can only be caught in Heart Gold and Soul Silver respectively. Pokemon found through other methods ie Hoenn/Sinnoh sounds, swarms, Headbutt etc are not listed on the lists. For all of the after National Dex encounters you can find the locations in sections that are found below the end of the walkthrough in the [MISCQU] parts. For Headbutt, you will know what Pokemon you'll be finding in the area due to the distinction of Forest and Mountain areas in the region. Depending on which of the two it is, you'll find specific Pokemon. Note that some like Pineco and Heracross are only on certain trees in an area, so if you don't find it to begin with then move onto other trees. For the trees they're specifically on, they're quite common. There are also some Pokemon from Hoenn and Sinnoh that can be found through Headbutting trees; to know where they are, refer to the [HENSIN] section. As for the regular Pokemon you find, they will be the same in every area of that distinction. You can usually tell by the area and the surrounding parts what type of area it is. In forest areas you can find: Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Spearow, Exeggcute, Venonat, Hoothoot, Noctowl, Ledyba, Ledian, Spinarak, Ariados, Pineco In mountainous areas you can find: Spearow, Aipom, Heracross Please note that they won't all show up on every single tree of that sort; Ledian and Ariados only show up in Viridian Forest trees, while Butterfree and Beedrill will only show up in Ilex Forest and Route 47/48. In addition to that, Butterfree and Ariados are only in Heart Gold on trees, while the same applies for Beedrill and Ledian in Soul Silver. (I might actually be wrong about that though, but I am pretty sure that they aren't on every single tree in the game) The following areas have a "Forest" distinction: Route 1, 2, 3, 4, 5, 6, 8, 12, 13, 14, 15, 18, 21, 22, 25, 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47, 48, New Bark Town, Cherrygrove City, Violet City, Ilex Forest, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate, Pallet Town, Viridian City, Viridian Forest, Pewter City, Cerulean City and Fuchsia City. The following areas have a "Mountain" distinction: Route 7, 11, 16, 28, 33, 42, 44, 45, 46, 47, Azalea Town, Vemillion City, Celadon City, Mt. Silver (Outside) By the way, Route 47 being in both is not a mistake. Strangely enough you can get two forest Pokemon and Heracross all in the same route. The beginning of sections may also contain "Wild Levels" and "Trainers' Pokemon" before the wild tables. Wild Levels has the range of levels for Pokemon found IN THE GRASS (or on the cave floor for caves) and does not reflect the levels of any other type of encounter on the map. Not all Pokemon can be every single level between the range, but it shows the lower and upper boundaries of levels counting all of the Pokemon together. In addition, any Pokemon fished up with the Old Rod are Level 10, those with the Good Rod are Level 20 and any with the Super Rod are Level 40. Trainers' Pokemon lists the Pokemon that trainers own in that area. A comma signifies that it is another Pokemon of that trainer, while a | symbol means that the next set of Pokemon is a different trainer and so on and so forth. That should really be all the extra info you need, so let's start! =============================================================================== SECTION I: Zephyr Winds [THRU01] =============================================================================== o----------------------------------o | NEW BARK TOWN | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o As always in the fourth generation when you start the game, you'll be asked if you need any help with the game. Assuming you don't, pick the last option to start the game. After the initial introduction from Professor Oak (note you can either press A on the button or on the touchscreen now) you will be asked if you're a boy or a girl. Of course you can go with either gender depending on who you want, and the other gender shall become your friend during the game. As a side note their names are Ethan and Lyra, the latter of which refers to sound. While Ethan was previously known as Gold, for all intents and purposes this partner character is Ethan, so I will refer to him as such. Anyway, once you've picked your gender you'll be able to pick your name like usual. Do so and after some more text you will finally be able to play. You start off in your room like every handheld main Pokemon game (with the sole exception of RSE) and you can't do anything. Awesome, but that is fixed easy enough. Go down the stairs and your mother will talk to you like in GS and will activate the menu on the bottom screen after chatting. The first thing you'll probably want to do is change the text speed to fast; click on the spanner to do so. You can also save as well by clicking on the notepad. Head out of the house to have a Marill come up to you. Ethan/Lyra will then come out of Elm's lab and their Marill will go back to them, then the two will vanish. We'll see them again in a minute. Go left to see another house with a red haired person peering into the window. That's Silver, who soon becomes your rival. Talk to him to get kicked if you wish, then head into the lab. Walk up and you'll be pulled into autopilot. After some text, Elm will receive a call from Mr. Pokemon and he'll ask you to pick up what Mr. Pokemon has for him, allowing you to pick a Pokemon. Walk up to the machine with the Pokeballs and press A to select. Heart Gold and Soul Silver give you a choice of three starters... CHIKORITA --------------- Grass-type --> Bayleef L16 --> Meganium L32 Chikorita is the grass starter of the Johto region. She and her evolutions are primarily defensive Pokemon and are likely to cause less damage than her two counterparts, but in return she can hold up a defense and last longer than the other two, especially in comparison with the Cyndaquil line. Her Grass-type means that she has valuable Ground and Water resistance as well as a type advantage on Water, Rock and Ground Pokemon with moves that match her type which are already boosted thanks to the Same Type Attack Bonus. On the other hand, the Grass-type sports several weaknesses, unfortunately including the Flying and Bug-types, which happen to compose the first two Gym Leaders in HGSS. While Chikorita will prove an invaluable parter later on in the game, it is highly recommended that you supplement your team with something that can help take on her weaknesses, such as a Mareep. CYNDAQUIL --------------- Fire-type --> Quilava L14 --> Typhlosion L36 Cyndaquil is the fire starter of the Johto region. He and his evolutions are offensive Pokemon who sport higher than average attacking stats but in exchange are relatively frail. They can still take a hit of course, but not as many as the other two starters can. Being Fire-type is a large advantage due to the offensive prowess of Fire; it gets a type advantage on Ice, Bug, Grass and the incredibly resistant Steel-type. Having four advantages, in particular Steel make Fire a good choice for offense. Cyndaquil is also a good pick for the earlier parts of the game due to having either neutrality or an advantage over the earlygame (Bugsy) and only really having a problem in Johto with the last Gym Leader. Cyndaquil is a prime choice and is also the only Fire-type you can actually get for a while as Growlithe, Vulpix and Magmar are not available for a little while. Cyndaquil and his evolutions' prowess lie primarily in the Special Attacking stat, which allows them to make great use of moves such as Flamethrower and Focus Blast. TOTODILE --------------- Water-type --> Croconaw L18 --> Feraligatr L30 Lastly we have Totodile, the water type starter in Johto. Totodile and his evolutions are known for their particuarly good Attack stat and making great use of physical Water moves such as Waterfall. They can also use special moves decently, but not to anywhere near as great effect due to the large deviation between the two stats. Water is a particuarly good type in the storyline as it is practically guaranteed to take down any of the many Rock/Ground dual types you come across, as well as put a large dent in Rock, Ground and Fire Pokemon. Surf is also an essential move during the game and has a large base power for the time which it is received, although Waterfall can be put to greater effect on this line. Totodile also has the advantage of being the first to reach his final form, though the latest to reach his middle evolution. ------------------------------------------------------ On a side note, if you're trying to get a shiny/alternate coloured starter, it will now show up in that alternate colour on the screen where you choose your starter, meaning you can find out if a starter is shiny before you can even pick it. If you just want a shiny, this gives you a 3/8192 chance rather than the usual 1/8192 chance. Although, truth be told, it isn't exactly much of an improvement, considering the odds. Once you've chosen your starter, it will immediately begin to follow you like the Pikachu in Pokemon Yellow! In Heart Gold and Soul Silver, the Pokemon that is in the first slot of the party will follow behind you; this works for every one of the 493 Pokemon in the game, though some of them (ie legendaries) will return to their Poke Balls in inside areas due to their size. If it annoys you, then it is unfortunate, as there is no way to turn this feature off in the game. If you ever need to heal, you can use the one in Elm's lab; just talk to the blue PC at the top of the room to heal. Go to exit the lab and the aide will give you a POTION. Five, to be exact. Potions are valuable items for they heal 20 HP of your Pokemon which is a massive asset at this stage of the game. After exiting Elm's lab, you'll find Ethan/Lyra again. They'll talk to you for a minute, then leave. Next, go back into your house and talk to your mother again. She'll give you the PokeGear, a feature that was found in the original GSC games. The PokeGear at this point is able to hold phone numbers and change the style but it will be expanded with other 'cards' shortly. She'll also ask if you know how to use the PokeGear or not, though she tends to explain it whatever your answer is. Leave the house and now head out of New Bark Town to Route 29, which is to the west. At least, you can try, but Elm will come out of his lab and give you his number first. Then, head west into the first route of the game. o----------------------------------o | ROUTE 29 | o----------------------------------o Wild Levels: 2 - 4 Trainers' Pokemon: None o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey | Normal/Flying | Grass | 55% | 55% | N/A | | Sentret | Normal | Grass | 40% | 40% | N/A | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 85% | | Rattata | Normal | Grass | 5% | 5% | 15% | o-------------------------------------------------------------o The remixed music from GSC is pretty nice. Anyway, head west, through the grass then north. It's a pretty simple path. However, head east when you can but stay above the ledge and head towards the northeast of the route, where you can find another POTION amongst the trees. Continue heading west after that. You'll pass by a gatehouse, which leads to Route 46. We'll go there later, but it's only a small part of the route anyway. A bit further west is where you will find the location of the first berry tree of GSC. However, it's a bit different now. I'll get to that pretty soon. Just ignore it for the time being and keep going west to reach Cherrygrove City. o----------------------------------o | CHERRYGROVE CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Almost as soon as you enter Cherrygrove City, a particuarly jolly old man will talk to you and guide you around the city. Afterwards, you'll get the Running Shoes, allowing you to go at double speed! A great asset. HGSS also has a new feature that means you can have the Running Shoes on at any time without having to hold B. To do it, simply touch the pair of trainers on the bottom screen. If they're coloured in, the Running Shoes are locked on. That's all we really need to do in Cherrygrove though you can heal if need be. Afterwards head out of the city through the exit to the west. The old man will rush out at you one more time and give you the Map Card; allowing you to view a map of Johto on the PokeGear. It'll prove to be invaluable later on in the game but for now it's simply for ease of exploration. Head up into Route 30 afterwards. o----------------------------------o | ROUTE 30 | o----------------------------------o Wild Levels: 2 - 4 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey* | Normal/Flying | Grass | 40% | 50% | N/A | | Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A | | Caterpie | Bug | Grass HG | 50% | 35% | N/A | | Metapod | Bug | Grass HG | 10% | 15% | N/A | | Weedle | Bug/Poison | Grass SS | 50% | 35% | N/A | | Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A | | Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% | | Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% | | Rattata | Normal | Grass | N/A | N/A | 40% | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o * On Soul Silver, 10% at morning. ** On Heart Gold, 30% at night. Route 30 is another pretty standard starting route, with quite a few Bug-type Pokemon (that unfortunately tend to be pretty useless...) It's a good idea to have your starter fight all the Wild Pokemon for experience, returning to the Pokemon Center if required due to low health. A few seconds in you'll find a POTION off to the side, meaning we're totalling seven now unless you've used one already. Continue up and go into the house and talk to the guy to get an APRICORN BOX. This will allow us to get apricorns off of what were once berry trees. Go outside the house and try it now on the tree just to the left; press A and your character will shake it and out pops the apricorn! A green one, in this case. Continue to go up the route, picking up the ANTIDOTE that you'll see off to the side. Don't turn left at the path split and continue to go straight up. Eventually, you'll reach a house. Shake the tree first to get a pink apricorn, then go into the house. You'll find Mr. Pokemon and Professor Oak inside. Mr. Pokemon will take an object from his cabinet - the thing he wants to show Prof. Elm - and give it to you; it turns out to be an egg of some sort. Professor Oak will also talk to you (with some music that I remember being in Pokemon Stadium 2 ^^) and give you a PokeDex. The Johto Dex has 256 Pokemon in it and we can't even get all of them before we get the National Dex. Basically, the Johto Dex is all 251 of the Kanto and Johto Pokemon as well as five Sinnoh evolutions - Mamoswine, Yanmega, Lickilicky, Ambipom and Tangrowth. These are the five that evolve from their pre-evolutions when a specific move is learned by them and the only evolution method that Game Freak couldn't block. Unfortunately, evolutions like Togekiss, Honchkrow, Mismagius etc are off bounds unless you can trade across the required evolution item from Diamond, Pearl or Platinum (or another copy of HG/SS.) You are able to use anything, even if it isn't in the Johto Dex, if you can get ahold of it. However if you cannot get ahold of them, then you're stuck with the surprisingly large choice of Pokemon this game offers. Exit the house to get a distress call from Prof. Elm that you're forced to answer. You might notice that Prof. Oak's number has also been added to your PokeGear now, but it's unlikely you'll be using it. The distress call tells you to come back to New Bark Town immediately - we have no choice but to do so. Head back to Cherrygrove. Cherrygrove City ------------------ Once you're here, go and heal up, then save. Try to head out of Cherrygrove to the east and the red haired guy from before will appear and talk to you. He'll end up challenging you to a battle and so begins the first rival fight of the game. My Levels: o----------------------o | Pokemon | --- | o----------------------o | Cyndaquil | Level 9 | o----------------------o For those who picked Cyndaquil: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Totodile | Water | Torrent | Lvl 5 | Male | 70 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o For those who picked Totodile: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Chikorita | Grass | Overgrow | Lvl 5 | Male | 67 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o For those who picked Chikorita: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Cyndaquil | Fire | Blaze | Lvl 5 | Male | 69 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o This battle is pretty simple as the rival can't do all that much as he lacks an elemental attack at this point. It's basically an easy win for you, if you just use your own attack. Note that my level is _probably_ higher than yours, but you should be fine if you rose even just one level, plus you have all the Potions. On a side note, the music for this battle is such a good remix <3. Once the battle is over and he takes back his trainer card, continue heading back to New Bark through Route 29. Route 29 ---------- While we're here, talk to the tree to get another green apricorn. Head back to New Bark after that. New Bark Town ---------------- Before we do anything else, do you remember where the red haired guy you just battled was before? If you've forgotten, he was peering into the window of the lab, located in the tile directly behind the mailbox next to Elm's lab. Examine the spot where the rival was previously to find a hidden POTION. Hidden items are found throughout the game. You can't see them, but some are obvious as something looks out of place, and some are very hard to find without the help of an item called the Itemfinder which we get a little before midway through the game, when we're nearing our fourth gym badge. Go into the lab to be put on autopilot and get accused of being a criminal. Ethan/Lyra will come in and say otherwise, then you'll get to name the rival whatever you wish. The policeman and Ethan/Lyra will leave, then you'll automatically give Elm the Mystery Egg. He'll keep it for a little bit now. Go out of the lab and into your house and talk to your mum again. She'll ask if you want her to save money; while this practically cuts your income in half as you go about the game, she will occasionally buy rare items for you which can include - from what I've heard - stuff like the Moon Stone. If you choose for her to save money, then money that you win in trainer battles will be sent to her automatically. We won't be coming back to New Bark for a little while now, so head west out to Route 29 again. Route 29 ----------o Here, Ethan/Lyra will show you how to capture a Pokemon. You probably knew how to already, but you get forced to watch it anyway, after a lot of bouncing. She'll give you five POKE BALLS after the tutorial finishes, then she'll leave. You can now catch Pokemon and start adding to your team if you wish. Head back to Cherrygrove, but first, go through the gatehouse into Route 46. o----------------------------------o | ROUTE 46 | o----------------------------------o Wild Levels: 2 - 4 Trainers' Pokemon: None (yet) o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Grass | 25% | 25% | 55% | | Spearow | Normal/Flying | Grass | 35% | 35% | N/A | | Geodude | Rock/Ground | Grass | 40% | 40% | 45% | o-------------------------------------------------------------o While there's no items or anything here, Route 46 allows you to get a few new Pokemon. Spearow is a Flying-type that is stronger but more frail than Pidgey. Geodude is a Rock/Ground type, providing valuable Electric, Flying and Normal resistance. The downside? It needs to be traded to fully evolve into a Golem. You may want to late a bit later for a Geodude though unless you really need an advantage over Falkner as you can get a decently levelled one once we get our hands on Rock Smash and the Zephyr Badge. Once you're done getting what you want here, head back into Route 29, then west into Cherrygrove and finally north into Route 30. o----------------------------------o | ROUTE 30 | o----------------------------------o Wild Levels: 2 - 4 Trainers' Pokemon: Rattata L4 | Pidgey L2, Rattata L4 | Caterpie L3, Caterpie L3 Wild Pokemon are the same as before, of course, but this time we're heading to the left, towards Violet City. Take the left fork when you get there and attempt to head up to get stopped by the first regular trainer in the game. He just sends out a Rattata so it isn't all that hard. You can get his phone number after the battle, but he's not really useful for anything other than a quick rematch with a Raticate. Feel free to refuse it. If you go a tiny bit further up you'll get challenged to another battle. Finish it up, then in the tiny section of flowers to the right, examine the flower that is four spaces below the bottom right part of the bottommost tree closest to the ledge (so park Gold three spaces below that tree) to find a hidden POTION. Bit further up for another trainer and just keep going up until you reach Route 31. There's a Bug Catcher just before you swap routes as well, who will give you your first sight of Caterpie if you're playing Soul Silver. o----------------------------------o | ROUTE 31 | o----------------------------------o Wild Levels: 2 - 4 Trainers' Pokemon: Caterpie L3, Weedle L3, Caterpie L3, Caterpie L3 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey** | Normal/Flying | Grass | 30% | 30% | N/A | | Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A | | Caterpie | Bug | Grass HG | 35% | 35% | N/A | | Metapod | Bug | Grass HG | 15% | 15% | N/A | | Weedle | Bug/Poison | Grass SS | 30% | 35% | N/A | | Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A | | Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% | | Hoothoot* | Normal/Flying | Grass | N/A | N/A | 40% | | Rattata | Normal | Grass | N/A | N/A | 40% | | Bellsprout | Grass/Poison | Grass | 20% | 20% | 20% | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o * 10% at night on Heart Gold. ** 10% at morning on Soul Silver. The Wild Pokemon here are exactly the same, but with the addition of Bellsprout to the roster. Bellsprout is good if you need a good Grass-type, but be warned that you won't get a Leaf Stone for quite a while and if you're unlucky, not until after the credits roll for the first time. It also gets Razor Leaf really late, so you will be stuck with Vine Whip for quite a while, most likely. Go up a bit to find a POTION next to a cave (which we can visit in a moment) then go a bit more to the left to get a black apricorn. Pick up a POKE BALL just below and then battle the Bug Keeper - giving you a sight of Weedle if you're playing HG - who will also ask for your number after the battle but only does a rematch, so you may want to refuse him too. Although, it appears that this Bug Catcher may occasionally give you a Lum Berry, which is a pretty nice prize. After that you can go to Violet City, but you can take a peek into Dark Cave first, if you wish. Once you enter the gatehouse and go forward a few steps, Ethan/Lyra will appear and give you the VS. RECORDER. This item will let you keep battles on Wi-Fi or in the Battle Frontier (much later on in the game) on record. They leave after that; just go left and into Violet City. o----------------------------------o | DARK CAVE | o----------------------------------o Wild Levels: 2 - 4 Trainers' Pokemon: None o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Zubat | Poison/Flying | CaveFloor | 39% | 39% | 39% | | Geodude | Rock/Ground | CaveFloor | 60% | 60% | 60% | | Dunsparce | Normal | CaveFloor | 1% | 1% | 1% | | Dunsparce | Normal | RockSmash | 90% | 90% | 90% | | Geodude | Rock/Ground | RockSmash | 10% | 10% | 10% | o-------------------------------------------------------------o | Magikarp | Water | Surf | 100 | 100 | 100 | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Dark Cave features a nifty little picture when you enter, which will have a Dunsparce in the image somewhere depending on the time of day. There isn't a lot we can do in here at present, especially since your vision is probably incredibly limited, but there's some new stuff in here. You can get Zubat, a Flying-type Pokemon with Poison qualities in here but it is pretty hard to raise at this point due to lack of a strong move. You'll find them everywhere, too. Geodude, we've seen before. Dunsparce is a Normal-type that is quite slow but not too bad in strength, but is incredibly rare. You can also find it quite commonly under Rock Smash rocks, which you'll be able to break shortly. If you follow the path from what you can see and jump over a ledge near some Rock Smash rocks, you can find a POTION. There's little else to do at present though; and it's far too dark to see anyway. o----------------------------------o | VIOLET CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Violet City is now lit with many lamps and it overall looks a lot better than it did back in GSC. The Pokemon Center is in plain sight when you enter; use it if you need to. If you go into the house south-west of the Pokemon Center, the boy in there will offer you an Onix in exchange for a Bellsprout. We'll be able to catch Onix pretty soon, but if you want an advantage for Falkner then by all means, take this trade up. The Onix is Hasty nature and comes equipped with a Persim Berry, at the same level that the Bellsprout you traded was. If you go a bit up and turn left at the fork, you can find the first Pokemon Gym of the game but at present it's closed. The PokeMart is next to it, so you can buy more Poke Balls etc if you wish. If you go across the first bridge to the tower in Violet and go to the spot two steps up and two steps right from the bottom left corner of this island, look up and examine the spot, you can find a hidden POKE BALL. There's nothing else to get in Violet City itself though there is plenty to do. However, first exit Violet City using the gatehouse to the top left. o----------------------------------o | ROUTE 36 | o----------------------------------o Route 36 is mostly blocked off due to a 'tree', but there's still something that we can get here. If you talk to the fat man over to the far left, he'll give you HM06 ROCK SMASH, a weak Fighting-type move that will prove invaluable during your journey, but not for battle reasons. We cannot use it outside a battle until we get the Zephyr Badge, though. Unfortunately, the patch of grass added here in Crystal was removed again. Next, go back to Violet City, and head out through the south exit this time. Before you cross the route border, you can find an apricorn in a tree. Continue south after you get it. o----------------------------------o | ROUTE 32 | o----------------------------------o Wild Levels: 4 - 6 Trainers' Pokemon: None (yet) o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata* | Normal | Grass | 35% | 35% | 30% | | Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% | | Mareep | Electric | Grass | 20% | 20% | 10% | | Hoppip | Grass/Flying | Grass | 10% | 10% | N/A | | Wooper | Water/Ground | Grass | 4% | N/A | 35% | | Zubat | Poison/Flying | Grass | 1% | N/A | 5% | | Ekans | Poison | Grass SS | 30% | 30% | 30% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 60% | 60% | 60% | | Quagsire | Water/Ground | Surf | 30% | 30% | 30% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% | | Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% | | Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 5% at Morning/Day and 0% at night on Soul Silver. There may be no items or anything to get yet, but Game Freak were kind enough to extend Route 32's grass, so you're now able to get Hoppip, Wooper and Mareep before challenging Falkner! While Hoppip tends to be a tad too difficult to train, the latter two are solid team members. Mareep is the first Electric-type Pokemon you can get, having good Special Attack and being easy to use once it learns Thundershock at Level 10. Wooper has a unique type characteristic that belongs to no other Pokemon in the Johto Dex, making it immune to Electric and having only one weakness - Grass. It also has good level-up moves, with Water Gun, Mud Shot and Mud Bomb being in its arsenal before it even evolves. As a Quagsire or a later levelled Wooper, it can also learn moves such as the very powerful Earthquake. I would recommend Chikorita users in particular get a Mareep, to make Falkner a lot easier (unless you got a Geodude already.) Ekans is also an option, being one of the few Poison-types in the early parts of the game alongside Bellsprout and Zubat. Ekans evolves into Arbok at Level 22 and while being a rather mediocre Pokemon, sports two incredible abilities: Intimidate, reducing the foe's attack strength upon Ekans switching into the battle and Shed Skin, allowing Ekans to recover from statuses like paralyze, sleep and freeze with a bit of luck in about one to three turns. It keeps these abilities as it becomes an Arbok and also has a large movepool, being able to learn moves such as Earthquake and - once it evolves - the elemental fangs through the help of the move relearner in Blackthorn City. There's not much else to do extra now, so it's time to continue on with the game. Head back into Violet City, healing if needed, then go north past the gym, across the bridge and into the tower. o----------------------------------o | SPROUT TOWER | o----------------------------------o Wild Levels: 3 - 5 Trainers' Pokemon: Bellsprout L3, Bellsprout L3, Bellsprout L3 | Bellsprout L3, Bellsprout L3, Bellsprout L3 | Bellsprout L3, Bellsprout L3, Bellsprout L3 | Bellsprout L6 | Bellsprout L6 | Bellsprout L7, Hoothoot L7 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Twr Floor | 100%| 100%| 15% | | Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 85% | o-------------------------------------------------------------o The Sprout Tower, dedicated in its entirety to Bellsprout, is a mystical sounding place plagued with rats, ghosts and monks who love to use Bellsprout themselves, as well as one or two Hoothoot. The bottom floor holds nothing (though note the creaking sound you can hear if you approach the shaking pillar) so head up the ladder. From this floor and any above it, you can encounter Wild Pokemon. Head to the right to get attacked by a monk and his three Bellsprout. Continue down the ladder after you've beaten him and continue to follow the path (though pick up the PARLYZ HEAL below you first) to get attacked by another monk and HIS three Bellsprout. Not a lot of variety in the teams, is there? WHERE IS THE VERY UNDERLEVELLED WEEPINBELL Go up the ladder again, collect the X ACCUARCY above you, then go down to get attacked by another monk and ANOTHER three Bellsprout. WHY I OUGHT TO BURN THE ENTIRE TOWER DOWN LIKE A PYROMANIAC though it is good EXP for Cyndaquil and Quilava <3 Up the ladder again to reach the top floor. Pick up the POTION and then go up to subject yourself to more Bellsprout, though just the one this time. Up a bit more to get attacked by even more Bellsprout. Battle the monk to the right for another Bellsprout and... SURPRISE HOOTHOOT Then go around to see the rival and the head monk talking. Silver will use an Escape Rope afterwards, restarting the music along with his exit. Go and pick up the ESCAPE ROPE to the right, save if you feel the need to, then talk to the head monk to get the battle started. My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Quilava | Level 16 | o-----------------------o o-------------------------------------------------------------------------o |:::::::::::::::::::::::::::::::::MONK LI:::::::::::::::::::::::::::::::::| o-------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o-------------------------------------------------------------------------o | Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 | | Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 | | Hoothoot | Normal/Flying | Inner Focus | 10 | Male | 123 | o-------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $1200 ::::::::::::::::::::::::::::::| o-------------------------------------------------------------------------o In addition to the $1200, you will also be given TM70, Flash. You can now light up Dark Cave, but there's still not a whole lot you can do in there until we get the Zephyr Badge. Luckily, getting Flash has also triggered the opening of the gym. Either use the Escape Rope or exit the tower normally to get back to Violet City. Heal up and once you're ready, enter Violet Gym. o----------------------------------o | VIOLET GYM | o----------------------------------o Trainers' Pokemon: Spearow L9 | Pidgey L7, Pidgey L7 Enter the gym and walk forward to GET SHOT UP TEN THOUSAND MILES! Probably not quite that high but the first time I walked into the lift it was quite a shock since the original Violet Gym was quite boring. Now it's incredibly high with a view of the sky and - if your character wasn't stuck to the ground - a very easy death. Luckily, you can't fall off in this. Walk straight forward to take on the first of the gym trainers. With the one exception of the lighter path around that lets you skip the trainers altogether the wooden platform keeps exactly the same S-shape that was in the original GSC, so in that regard it is actually the same. Continue on and beat the other bird keeper's Pidgey and then you're ready to battle Falkner. Go up to him and SAVE, then talk to him when you're ready to begin the fight. ============================= GYM LEADER FALKNER ============================= -> Rewards: TM51 Roost, $1560 -> Badge: Zephyr Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Quilava | Level 17 | o-----------------------o o------------------------------o o------------------------------o | Pidgey | Male | Lv. 9 | | Pidgeotto | Male | Lv. 13 | o------------------------------o o------------------------------o | -> Tackle | | -> Roost | | -> Sand-Attack | | -> Tackle | | | | -> Gust | | | | | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Keen Eye | | Ability: Keen Eye | o------------------------------o o------------------------------o | Normal/Flying | EXP: 105 | | Normal/Flying | EXP: 313 | o------------------------------o o------------------------------o Again, a reminder; my levels are likely higher than yours since I have to explore more and have also found nothing else I want to use in my team yet. This is a pretty easy battle, but with beautiful music that has XYLOPHONES. YOU CAN'T GET MUCH BETTER THAN XYLOPHONES! But this is one of the best tracks in the game, imo. Of course you may think otherwise, but this is very close to my favourite and just for the xylophone part at the beginning. <3 Anyway, the Pidgey is incredibly easy. The only trouble it might do is use Sand-Attack, which will drop your accuarcy one stage and possibly cause you to miss. Just knock it out fast and don't look back. The Pidgeotto on the other hand can cause SOME problems. He (and Pidgey) have received a level boost since GSC, but Gust is now a special move, so it causes significantly less trouble. Unlike Pidgey who only used Sand-Attack and the rare tackle, Pidgeotto goes on the offensive. Granted, it still can't do all that much damage but unlike Pidgey it can heal itself. Roost is a move that causes it to lose Flying-typing for the rest of the turn, so it can result in your Mareep or Flaaffy only hitting it for netural damage if they're slow on the turn it uses Roost. It shouldn't cause too many problems, though. Gust and Tackle are just standard moves. It shouldn't be all that hard to handle. It has no Sitrus Berry and Falkner doesn't appear to use Potions either. --- Once you win, you'll receive the Zephyr Badge, allowing you to use HM06 Rock Smash outside of battle. In addition, you'll also receive TM51, Roost, a potent healing move. That's all for this gym, so get on the elevator to go down at high speed, then exit into Violet City. Violet City ----------------- As soon as you exit, you'll get a call from Prof. Elm asking you to pick up the Mystery Egg from earlier in the PokeMart. The PokeMart is right next to the gym, so go in and talk to the assistant to get it. After roughly 2500 steps it'll hatch into a Level 1 Togepi with a special surprise - it comes with the new HGSS egg move, Extrasensory! It makes it a lot easier to raise, having an 80 base power Psychic-type move at its disposal. I also received a Super Potion from a guy in orange here; if you see an orange dressed guy in a PokeMart, he is there to deliver gifts that your mother has bought with your money to you. Be sure to look out for him. Before exiting, buy one Escape Rope from the PokeMart. We'll be using it shortly for a different purpose than intended. The PokeMart stock as a whole has now expanded due to the receiving of your first badge. Exit the PokeMart and a kimono girl will come talk to you. She'll leave shortly afterwards, but you should know that the Kimono Girls have a lot more of a role in this than they did back in GSC. We'll be seeing more of them later. If you talk to the guy in between the PokeMart and gym now, you will find he's Earl, the teacher in the Violet school. Answer no to his question and he will return to his school, spinning a lot on the way. I don't know if this actually does anything but I'm sure you can extract some item from him. I don't know what though, as I can't read it yet. :x You can also smash the rock on the right hand side of the city now - possibly with a chance to get a hidden item like a Revive - and then follow the path through but stop one step short of the end of the dead end and examine this empty spot to find a hidden HYPER POTION. Heal at the Pokemon Center if you need to then head down to Route 32, through the south once again. Route 32 ----------o Before we continue on, there's something we can do now. Go left and through the gatehouse to end up in the Ruins of Alph. o----------------------------------o | RUINS OF ALPH | o----------------------------------o Wild Levels: 5 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Geodude | Rock/Ground | RockSmash | 100 | 100 | 100 | o-------------------------------------------------------------o | Wooper | Water/Ground | Surf | 60% | 60% | 60% | | Quagsire | Water/Ground | Surf | 40% | 40% | 40% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% | | Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% | | Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o The wild Pokemon themselves that we can access aren't here yet, but that is soon to change. If, from the blue house, you go up, you will find some of the ruins with a gap in the front. Follow this gap through, going up, right, up, left as the path dictates and go up again to enter a section of the ruins. This part features the infamous Kabuto puzzle, as well as a section from Crystal. Go up to the top of the room, past the puzzle and look at the Unown writing on the wall above. Once you've done that, use the Escape Rope. The Escape Rope will be spent, but the section of the wall will disappear. Enter this new gap to find a HEAL POWDER, ENERGYPOWDER, PECHA BERRY and ORAN BERRY. Don't go into the hole at the top; return to the Kabuto puzzle room. Simply examine the piece behind the wall below the new gap with A to see the puzzle. This puzzle is now entirely touchscreen based - you cannot use the directional pad at all. You also only now need to solve four pieces unlike the originals where you had to do all of them. To begin with, move the top left one next to the piece that has the matching eye and double tap on the piece you just moved three times to get it to rotate into the proper position. Next, take the bottom left piece and move it to the top, where the gap between the top and top left corner is. Double tap it once to rotate it into the correct position. Next, take the right hand piece and put it in the middle row on the right-hand gap. Double tap it twice to rotate it into the correct place. Finally, take the bottom one and put it on the left side and double tap it three times. The puzzle will glow, and you'll be sent to the underground. o----------------------------------------------------------------o | Pokemon | Type | Encounter | Morn | Day | Nght | o----------------------------------------------------------------o | Unown | Psychic | Ruins Flr | 100% | 100% | 100% | o----------------------------------------------------------------o As soon as you drop down, a guy will talk to you and give you the UNOWN REPORT, which allows you to see which letters of the Unown you have caught in the ruins; helpful if you want to go for all 28 of them. This section of the Ruins of Alph is now filled with a 'strange presence', which are the Unown. Unown is a unique Pokemon that is incredibly weak and only knows the move Hidden Power, but appears in the form of every letter in the alphabet, as well as the grammatical symbols ? and !. You cannot catch all twenty-six at this point, but for now there are a fair few letters such as F and G. You can either catch them or defeat them for some EXP, but if you wish to get the two newer forms then you must have all twenty-six forms. Regardless, exit the ruins once you're done via the ladder in the center of the room. Of note is the top of the area. If you go up to the top gatehouse that leads to Route 36, there are some smashable rocks. Have a Pokemon learn Rock Smash and smash all three. They can yield Wild Pokemon or items such as Heart Scales. Wild Pokemon usually includes Geodude, but it can become other things in differing areas. Through doing this you can receive useful items, such as the Dome and Helix Fossils. Once you've broken those three, go through the ruin right on your left (there's a gap if you press up against the bottom wall and go left) and break the two rocks here. Collect the HYPER POTION afterwards. Also, if you break the smashable rocks at the top, there is a solid rock behind the one on the top left. Examine this rock to find a hidden RARE CANDY. There is also a hidden Great Ball on the standalone rock in the collection of rocks to the south, that are found inside the borders of the slightly raised ground. If you go just under the closed ruin next to the water on the left side, there is a hidden TINYMUSHROOM if you examine the small mound of dirt two tiles away from about midway up the water. Tinymushrooms do nothing in this game as far as I'm aware, apart from have a decent monetary tag. Sell them like you would a Nugget for some extra cash. NOTE: In regards to the Dome and Helix Fossils, it appears likely that the Helix Fossil is only available in Heart Gold, and the Dome Fossil is only in Soul Silver. The Old Amber is in both games. The fossils can however not be revived until Pewter City regardless. That's all for the ruins, so exit back into Route 32; unless you want to do some training or search for more items, in which case you can exit and enter again to refresh the rocks. Battling the Geodude under the rocks can be good training for Water-types such as Wooper. The location of the wild battles and items is utterly random, however, so you'll probably have to break all of them each time you do it. As a rule, smash every single rock you come across in the game. You may well want to catch some of the stuff that comes out of the rocks. Before we continue down Route 32, you may want to take a detour and visit Dark Cave again - or for the first time - with our new tools, Flash and Rock Smash. Flash isn't a neccessity but it's recommended if you don't know your way around the cave. However, the only thing we can get in there that we couldn't before is just a much easier way to find a Dunsparce. Dark Cave ---------- Use Flash immediately to brighten up the cave, then start heading through it, going north whenever you're presented with a choice. Go right once you reach the top of the room, then down once you come across the water. You'll come across two Rock Smashable rocks. Break them (you may well encounter a Wild Dunsparce under them) and proceed to find you're blocked by a Strength boulder. Yup. We can't advance any further through this yet and we're not going to revisit it until we reach the other side, most likely, for ease of playing. Granted, I think ledges stop you from going to the other side anyway. Head back to Route 32 (heal in Violet if needed) and this time we're ready to start going down the route. This ends the first part! =============================================================================== SECTION II: Attacking the Hive [THRU02] =============================================================================== o----------------------------------o | ROUTE 32 | o----------------------------------o Wild Levels: 4 - 6 Trainers' Pokemon: Rattata L6, Zubat L8 | NidoranF L8 | NidoranM L9 | Wooper L10 | Magikarp L5, Magikarp L5, Magikarp L15, Magikarp L5 | Poliwag L8, Poliwag L8 | Goldeen L10 | Pidgey L6, Pidgey L6, Spearow L8 This time, we're heading south. A guy will talk to you as you try to pass him and give you the MIRACLE SEED, which boosts the power of the Grass-type moves belonging to the holder of the item. (If the guy blocks you from going any further, you've forgotten to get the Togepi egg from the PokeMart.) Continue south after this through the grass to find the first battle of the route, a youngster. To the left is a cut tree that we can't remove yet, so continue to head down. Go around the rock to the left to find a REPEL in the grass, which will let you prevent Wild Pokemon that are below the level of the Pokemon following you from appearing. Continue around the rock and battle the Picknicker by here. She'll ask you if you want her number but she's only a rematch person like all the rest, so decide if you want her or not. A bit further down, ignore the steps for now and continue down the left side of the path. You'll see the magnet train track above which is a pretty neat addition. A little bit into the grass you'll find another trainer, this time with a male Nidoran. If you keep going south through more grass you can find TM09 BULLET SEED, a weak multi-hit physical Grass-type movew hich won't be much use later on in the game but might be a worthwhile contribution at this point. Go back up that patch of grass and then into the grass a bit to the northeast to get a GREAT BALL. Afterwards go south and down the steps to find another youngster, this time with a cute Wooper :D Continue a bit south to find another fat guy who wants a lot of money for a Slowpoketail, which you can never afford anyway. A bit to the right is the Pokemon Center; go in and heal up. Before leaving, talk to the fisherman in there to get an OLD ROD. This is a good key item for this point, allowing you to get a Magikarp or Goldeen if you wish to. We may as well register it; after the fisherman finishes explaining, go into your bag, to the section with a key (either touch it or press L once from the main items menu (the one with the sort of sack shape)) and select the Old Rod, then hit the button that is in the middle of the top row (there is no right of the top row, btw) to register it to the Y button. You can also touch it on the touchscreen to use it immediately. One of HG/SS's best additions is that you can now register two items, too! Simply do the same process as you did for the Old Rod and it'll be assigned to the second slot. It can only be activated by touching it with the touchscreen but it's very helpful. If at any time you want to swap the registered key items around, go to the key item(s) that is/are already registered, unregister them, then register the item you want to have registered. On a random side note, if you want to change the colour of your Vs. Recorder, open it up, touch the screen when it says and then tap the sides of the menu on the bottom screen rather than the actual options to have it change colour. Keep tapping it to get it to cycle between the colours. Exit the Pokemon Center now and head back up to where the Wooper trainer was, but take the right fork this time onto the bridge. There are three fishermen here, and the bottom most one with the Goldeen will offer you his number. This guy may prove useful as he might report swarms in the nearby area, but I think that it's something else other than Qwilfish now and that Qwilfish has been relegated to a new way of discovering swarms, but I can't say for sure if that is true or, if it is, what Pokemon the fisherman will report. Just below the center is a bird keeper. Battle and defeat him, then go slightly lower to find a rock. Smash it and collect the Shell Bell found there. This is an item that restores HP to a Pokemon whenever it attacks the opponent and restores according to how much damage is dealt. It's unlikely to produce much more than a minute amount of HP, though. Go back into the Pokemon Center and heal up, then exit and go up onto the ledge on the left. Examine the tile that is on the bottom left of the ledge, just above where you can jump over to find a hidden GREAT BALL. Afterwards, go into the cave to the left. You might spot a Zubat, Onix or Geodude in the cut-in when you enter, depending on the time of day on your game. o----------------------------------o | UNION CAVE | o----------------------------------o Wild Levels: 5 - 7 Trainers' Pokemon: Vulpix L9 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Zubat | Poison/Flying | Cave Flr | 25% | 25% | 30% | | Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Onix | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Rattata* | Normal | Cave Flr | 40% | 40% | 40% | | Sandshrew | Ground | CFlr HG | 30% | 30% | 30% | o-------------------------------------------------------------o | Wooper | Water/Ground | Surf | 60% | 60% | 60% | | Quagsire | Water/Ground | Surf | 40% | 40% | 40% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 10% in Heart Gold. Union Cave is pretty small but it has one or two new Pokemon, depending on your version. Onix is a Rock/Ground typed Pokemon that has high Defense and a very decent Speed stat, despite being such a type, but has poor Attack and Special Defense. It can eventually evolve into the mighty Steelix, a more powerful, slower version of Onix with Steel-type characteristics. Unfortunately, to complete this evolution, a Metal Coat must be equipped to Onix and it must then be traded to evolve. To make matters worse, the only Metal Coat you receive during the game itself isn't until after the first credits roll. The only way to get one beforehand is to hope a wild Magnemite is holding one but that has only a 5% chance to occur per Magnemite. Sandshrew is a Heart Gold 'exclusive' (you can actually get it in both, but in Soul Silver you need to buy it from the Game Corner in Goldenrod City) that is a dependable Ground-type. Sandshrew will eventually evolve into Sandslash at Level 22 and can prove to be a worthwhile companion. If you head a bit to the left (note that you can fish in the water with the Old Rod for Level 10 Magikarp and Goldeen) you will notice that you can go up as well as down. For now, go up. Collect the X ATTACK to the left, then go straight up. The first firebreather of the game will spot you, with quite the sprite. Defeat his Vulpix, then go down the stairs. Union Cave B1F ---------------- Wild Levels: 7 - 9 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Zubat | Poison/Flying | Cave Flr | 25% | 25% | 25% | | Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Onix | Rock/Ground | Cave Flr | 10% | 10% | 10% | | Rattata* | Normal | Cave Flr | 35% | 35% | 35% | | Sandshrew | Ground | CFlr HG | 30% | 30% | 30% | o-------------------------------------------------------------o | Wooper | Water/Ground | Surf | 60% | 60% | 60% | | Quagsire | Water/Ground | Surf | 40% | 40% | 40% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 5% in Heart Gold. Head straight forward and press A on the rock you hit to get a hidden X SPEED. Keep going left to find a TM39 ROCK TOMB lying on the floor. This is a fairly good Rock move with low PP but a 100% chance of lowering the target's speed as well as a 50 base power. You may be better off with Rock Throw if you have a Geodude or Onix, though but it could be a good asset for Sandshrew. If you go to the northern part of the room, you can also get an X DEFEND. The rest of the room is inaccessable until you get Surf, so leave for now. The wild Pokemon are the same as the floor above, but a higher level. Union Cave 1F -------------- Trainers' Pokemon: Onix L11 | Geodude L4, Geodude L6, Geodude L8 | Koffing L6, Koffing L6 | Slowpoke L11 This time, head down at the fork. Battle the hiker with an Onix, then go to the right and battle another hiker with three Geodude. Go a bit further and you'll come to a line of three rocks on the eastern wall. Go into the tile between two of the rocks and examine the wall to find a hidden GREAT BALL. Continue south and battle another firebreather, then collect a second, visible GREAT BALL in the corner. Go a bit west and weave between the rocks on the top half of the water and get the POTION between the rocks down the path here. Go out of this short section and then continue to head south, where you'll see a standalone, tallish rock. Examine it to find a hidden PARLYZ HEAL. Go a bit more south to end up getting caught by a crazy monster-suit wearing Pokemaniac who will give you a sighting of Slowpoke. There is nothing to the left, so go right (ignore the gap in the rock as there is nothing there either) and pick up the AWAKENING just left of the cave exit, then exit Union Cave. o----------------------------------o | ROUTE 33 | o----------------------------------o Wild Levels: 5 - 7 Trainers' Pokemon: Geodude L11, Machop L11 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow | Normal/Flying | Grass | 20% | 20% | N/A | | Rattata* | Normal | Grass | 40% | 45% | 60% | | Hoppip | Grass/Flying | Grass | 35% | 35% | N/A | | Zubat | Poison/Flying | Grass | 5% | N/A | 40% | | Ekans | Poison | Grass SS | 30% | 30% | 30% | o-------------------------------------------------------------o * 10% at Morning, 15% at Day and 30% at Night in Soul Silver. Route 33 is pretty much the shortest route in the game, though in a rather random change it now rains on the route. Pick the two apricorns from the trees on the bottom right, then battle the hiker over to the left. After battle, he will offer you his number. While this guy used to tell you about Dunsparce swarms in Dark Cave, I don't think he does anything now but battles. Afterwards, go left into Azalea Town. o----------------------------------o | AZALEA TOWN | o----------------------------------o Pretty much as soon as you enter you'll see a grunt of some sort talking to or assaulting a man. He is a part of Team Rocket, the criminal organization from both RBY and GSC. He blocks the entrance to Slowpoke Well, but we will be going there shortly. First, go to the cabin with the smoke coming outside it (bottom right of the Pokemon Center.) If you go around to the front and examine the pile of logs in the front of the house next to the trees, you can get a FULL HEAL. If you go a bit left, there is a house on a ledge surrounded by three log piles. First, shake the tree to get a white apricorn, then go into the Pokemon Center and heal up from the trek through Union Cave. Note that you are able to go downstairs now, meaning you can receive the Pal Pad and use Wi-Fi to trade with Diamond, Pearl, Platinum, Heart Gold or Soul Silver if you wish. Once you've healed and used the PC if need be, exit the Pokemon Center and go inside the house that is on the ledge. Inside the house you will find Kurt, the famous ball maker and his granddaughter. Talk to Kurt to get him riled up about Team Rocket being at the Slowpoke Well and he'll dash out of the house to go to the well, meaning we can access it now. Exit Kurt's house and go back to the right, where you will find the grunt has gone. Go down the awkwardly sloping path and enter the well. o----------------------------------o | SLOWPOKE WELL | o----------------------------------o Wild Levels: 5 - 8 Trainers' Pokemon: Rattata L9, Rattata L9 | Zubat L9, Ekans L11 | Rattata L7, Zubat L9, Zubat L9 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Zubat | Poison/Flying | Cave Flr | 85% | 85% | 85% | | Slowpoke | Water/Psychic | Cave Flr | 15% | 15% | 15% | o-------------------------------------------------------------o | Slowpoke | Water/Psychic | Surf | 100 | 100 | 100 | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o You'll be shown a nice little cut-in when you enter, with a Slowpoke somewhere in the picture. Once you get to see the inside, you will find Kurt once more who says about his broken back. Looks like it's up to us now to put a stop to Team Rocket's plans in the well. First, examine the very top left of the puddle in this room to get a hidden GREAT BALL, then enter further into the cave from the hole on the left. Inside, go up a fair bit and the first Rocket grunt of the game will attack you with two Rattata, which is a pretty common choice for these grunts. A bit further on you will find a SUPER POTION on the ground. Walk forward a bit more for a female grunt to battle you. Go down the steps after the grunt and go down the next level of steps and press A on the standalone rock at the end of this small path to get a SUPER POTION. Return back up the steps and go left this time to battle another grunt. Last but not least is the Team Rocket admin that is here with the team. Talk to him to begin the fight, complete with a "VS Bar" of sorts that is unique to the four Rocket Admins, rather than being an actual bar like the Gym Leaders and the rival. o-------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET ADMIN PROTON:::::::::::::::::::::::::::| o-------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o-------------------------------------------------------------------------o | Zubat | Poison/Flying | Inner Focus | Lvl 8 | Male | 91 | | Koffing | Poison | Levitate | Lvl12 | Male | 292 | o-------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $ 480 ::::::::::::::::::::::::::::::| o-------------------------------------------------------------------------o ...There really isn't a lot to say about this battle since it's so easy. What I will say is remember that Ground-type attacks are completely useless in this battle as both members of Proton's team are immune to Ground attacks (one via typing, the other by the ability Levitate.) Just knock them out and be done with the battle. After the battle, all of the rockets will disappear. Kurt will tend to the Slowpoke and then take you back to his house. Azalea Town ------------o Kurt will reward you with a FAST BALL, a PokeBall that will have a *4 catch rate or so when thrown at any Pokemon that is able to run from the battle, which in HG/SS basically contains three legendaries and those that use Teleport such as Abra. Regardless, Fast Balls can come in useful for these legendaries. Kurt will also offer you the chance to give him some apricorns to turn into balls. The balls will be completed as well as all the apricorn trees restoring when the clock goes past midnight. The apricorns you can give to Kurt and the balls you receive in return are as follows: o-----------------------------------------------------------------------------o | Apricorn | Poke Ball | What has the ball get a higher catch rate| o-----------------------------------------------------------------------------o | Red Apricorn | Level Ball | Larger lvl diff between your poke + wild | | Blue Apricorn | Lure Ball | Wild Pokemon from the Old/Good/Super Rod | | Yellow Apricorn | Moon Ball | Wild Poke evolves with a Moon Stone | | Green Apricorn | Friend Ball | - (increases base happiness of Pokemon) | | White Apricorn | Fast Ball | If the Wild Pokemon can flee from battle | | Black Apricorn | Heavy Ball | Heavier the Pokemon, higher the catchrate| | Pink Apricorn | Love Ball | Opposite gender to your battling Pokemon | o-----------------------------------------------------------------------------o You won't have any red or blue apricorns yet but you can give Kurt any of the other colours. You can give him more than one apricorn of the same colour at once ie 99 black apricorns to produce 99 Heavy Balls when midnight happens, but you can't give him two or more different apricorns of differing colours. None of the balls are required, of course, but feel free to give Kurt some of your apricorns for convenience. I just went for the Friend Balls for now. After giving Kurt your apricorns, the granddaughter will ask if you want her and Kurt's number. You may as well accept it. Kurt has already healed your Pokemon, so it's off to Azalea Gym! o----------------------------------o | AZALEA GYM | o----------------------------------o Trainers' Pokemon: Caterpie L12, Weedle L12 | Weedle L7, Kakuna L9, Beedrill L12 | Spinarak L10, Ledyba L10 | Paras L13 The gym is completely different from what it used to be in GSC. Enter into the main part of it to be presented with three spiders. The correct one to take is the middle one, however we may as well battle the trainer too. First, take the middle spider to land in front of a Bug Catcher for some EXP. Then, get back on the same spider to return and this time take the left spider. You'll end up on the next part of the gym. Fight the next Bug Catcher just a bit forwards who has the entire Weedle line. You may want to go back to the Pokemon Center now if you want to heal because it's a lot of hassle to get back after the next puzzle has been solved. Once you're ready to continue from where you are/were, go onto the upside-down Spinarak in front of you, ignoring the blue lever for now. You will end up being deposited in front of a pair of twins, which is the first double battle of the game. Pretty simple, just 2vs2 rather than 1vs1. After that, get back on the spider to get carried to the beginning, then hit the blue switch to the right to change the path. Get back on the spider to get carried to the last bug catcher in the gym, to get a tiny bit more EXP before we battle Bugsy. Now, get back on the spider once more and hit the blue switch to the right once more. Get back on the spider again to get carried over to the twins once more and this time hit the blue switch directly to the right of the twins. Get back on the spider once more to get carried to the opposite side of that lever and activate this brown lever right on your left too. Get back on the spider once more to land in front of Bugsy again. Save the game and talk to Bugsy when you're ready. ============================= GYM LEADER BUGSY ============================= -> Rewards: TM89 U-turn, $1800 -> Badge: Hive Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Quilava | Level 20 | | Geodude | Level 21 | o-----------------------o o------------------------------o o------------------------------o | Scyther | Female | Lv. 17 | | Metapod | Female | Lv. 15 | o------------------------------o o------------------------------o | -> Focus Energy | | -> Tackle | | -> U-turn | | | | -> Quick Attack | | | | -> Leer | | | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Technician | | Ability: Shed Skin | o------------------------------o o------------------------------o | Bug/Flying | EXP: 681 | | Bug | EXP: 231 | o------------------------------o o------------------------------o o-------------------------------o | Kakuna | Female | Lv. 15 | o-------------------------------o | -> Poison Sting | | | | | | | o-------------------------------o | Item: None | o-------------------------------o | Ability: Shed Skin | o-------------------------------o | Bug/Poison | EXP: 228 | o-------------------------------o Bugsy's first Pokemon is his main, a rather tough and strong Scyther. Scyther has a large attack strength as well as high speed and due to the same type attack bonus it gets, Scyther's U-turn is boosted from 70 power to a large 105 power, which can be damaging to anything at this stage of the game. Luckily it is unlikely to use it on you if it results in not very effective damage, instead going in favour of Quick Attack, so Cyndaquil users are likely to be safer in this battle. Should Scyther use U-turn, it will inflict heavy damage and then switch out to one of the two cocoons, unless the other two are already knocked out. It also has the capabilities to increase its critical hit ratio (Focus Energy), reduce your Pokemon's defense (Leer) or attack first always (Quick Attack). It also has a Sitrus Berry which will restore 25% of its HP when it drops below 50%. Scyther also has the Technician ability, which powers up any moves with a base power of 60 or lower. Luckily, U-turn is 70, so it doesn't get a Technician boost, but Quick Attack does, rising it to a base 60 power; basically like you're taking it from a Normal-type Pokemon, though it has little difference. Also, Bugsy has a Super Potion that heals 50 HP which he will use on Scyther if its health gets too low, though note that the Super Potion can also be used for Metapod and Kakuna. Aim for Scyther's weaknesses; Fire, Electric, Ice and most especially Rock, which hits for quadruple damage due to Scyther's Bug and Flying typing. Defeating it gives a nice, chunky EXP award for the Pokemon who beat it. Scyther is the only real problem in this battle; the two coccons pose no threat whatsoever and are just EXP fodder, really. Just take out Scyther and the match is pretty much won. --- After the battle, Bugsy will give you the TM for U-turn, meaning you can add a strong Bug-move to your team if you so wish. He'll also give you the Hive Badge, allowing us to use the move Cut outside battle as well as making Pokemon that don't have your ID & Secret ID listen to you up to Level 30. Go back to Azalea Town after collecting the badge, by hitting the blue switch in the bottom right corner of the Bugsy platform then riding the spider back to the middle platform and then the other spider back to the beginning platform. With the Hive Badge, this section is over! =============================================================================== SECTION III: Plain Sky & Dark Forest [THRU03] =============================================================================== Azalea Town ------------ Go heal up at the Pokemon Center and save. Then attempt to head out of the city to the left, when none other than your rival stops you! Like usual, he'll challenge you to a battle. My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Quilava | Level 21 | | Geodude | Level 21 | o-----------------------o For those who picked Cyndaquil: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 | | Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 | | Croconaw | Water | Torrent | Lvl18 | Male | 550 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o For those who picked Totodile: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 | | Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 | | Bayleef | Grass | Overgrow | Lvl18 | Male | 542 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o For those who picked Chikorita: o------------------------------------------------------------------------o |:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::| o------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 | | Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 | | Quilava | Fire | Blaze | Lvl18 | Male | 547 | o------------------------------------------------------------------------o |::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::| o------------------------------------------------------------------------o The rival now has two additions to his team in addition to an evolved starter. Gastly is a Ghost/Poison type that you may or may not have already seen in Sprout Tower, depending on what time you entered. Gastly's Ghost-type means it is completely immune to Normal and Fighting-type moves, as well as having an immunity to Ground-type moves due to Levitate. Just hit it with a strong move and it should go down, though. Zubat is the same as you've seen before. It can confuse you, Bite you etc. A strong attack will take it down particuarly easily. The starter is mostly about type matching, but just use a full offense against them if you don't have a matching type advantage. Just as a reminder, Croconaw is weak to Electric/Grass, Bayleef to Fire/Flying/Bug/Poison and Quilava to Water/Rock/Ground. The starter gives a nice amount of EXP too, though not as much as Bugsy's Scyther. After you win this battle, the rival will leave through the gatehouse. Heal once more if you need to, then head out through the gatehouse yourself. o----------------------------------o | ILEX FOREST | o----------------------------------o Wild Levels: 5 - 6 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Caterpie | Bug | FrstFlrHG | 50% | 60% | N/A | | Weedle | Bug/Poison | FrstFlrSS | 50% | 60% | N/A | | Metapod | Bug | FrstFlrHG | 30% | 30% | N/A | | Kakuna | Bug/Poison | FrstFlrSS | 30% | 30% | N/A | | Zubat | Poison/Flying | ForestFlr | 5% | 5% | 25% | | Paras | Bug/Grass | ForestFlr | 15% | 5% | 15% | | Oddish | Grass/Poison | ForestFlr | N/A | N/A | 60% | o-------------------------------------------------------------o The Ilex Forest has no trainers, but it does have some decent variety in the Pokemon. Most notably, Paras and Oddish are there, though the Wild Pokemon in the forest are extraordinarily low level. Oddish can be a solid Grass-type, evolving into Gloom and then either Vileplume or Bellossom, but it tends to have problems with its actual learnset, as it doesn't get a Grass move outside of Absorb for a very, very long time. Paras evolves into Parasect, but both are very mediocre Pokemon, albeit fun to use. The rest you've seen before. The forest has a pretty nice cut-in when you enter and may even feature an Oddish if you enter at night! Random little tidbit, there. Head north, probably getting attacked by about 2000 Pokemon on the way, since this forest is practically a cave, and you'll see a guy by a cut tree. He'll petition your aid for finding some lost Farfetch'd. We have to do it of course, so head towards the right part of the forest. You'll see Farfetch'd behind a rock, as well as some twigs on the ground. This puzzle has changed a lot from GSC but is still relatively simple as long as you have the basic idea of what to do. You'll be forced to walk on the first pile of sticks to get anywhere near Farfetch'd. When you do walk on them, Farfetch'd will turn to face south. Next, carefully avoid touching the next lot of sticks by walking past it on either side, then go anti/counter-clockwise (to the right) around the square of trees to end up behind Farfetch'd. Attempt to talk to it now and it'll return to its trainer. Ah, but another difference - there are now two Farfetch'd to return! Go even farther right this time, picking up the REVIVE in the alcove below you on the way, then continue right until you see another bunch of sticks and a Farfetch'd in the top left. This time, walk directly left of the first pile of twigs you come across and approach Farfetch'd from the front. Try to talk to it and it'll run away. Next, follow the eastern direction it went to find it facing you once again. However, rather than trying to talk with it this time, go around the trees and step on the twigs directly right of where Farfetch'd is to get it to turn that way. Now, go back to where you were before when Farfetch'd was facing you and looking left but carefully avoid the twigs on the northern part by hugging the wall of trees. Before you head all the way around, examine the tile in the very top right of the corner (one tile away from the upper and right trees) to find a hidden TINYMUSHROOM, then continue sneaking around the trees without touching the twigs on the upper pat. When you reach the other side, you'll be behind Farfetch'd, so interact with it and it'll get taken back to its trainer automatically, as will you. The guy will thank you and his master will come along, also thanking you for retreiving the Farfetch'd. You'll get HM01, CUT as a reward, allowing us to now proceed through the forest! But before we do that, head back to Azalea Town. Azalea Town ------------- Go to the house with the smoke coming out of the chimney to the bottom right of the Pokemon Center but this time actually go in. Talk to the apprentice on the right to get CHARCOAL, an item that boosts the power of Fire moves on a Pokemon by 20% when equipped; a useful addition for those who picked Cyndaquil as their starter. That's all - head back into Ilex Forest now. Ilex Forest ------------- This time, go to the tree and cut it down, allowing us to advance forwards. Notice the shrine; the same sprite as in Celestic Town in DPPt, actually. But the shrine does nothing for us without certain event Pokemon, so ignore it and go around the left instead. You'll reach a tiny fork after a sign that lets you go into a small alcove below. Do so and collect the X ATTACK which is hidden by the trees, but you can bump into the PokeBall itself. Go out of the alcove and then go to the pond that is just above. If you examine the second tile from the left two spaces below where the water begins, you can find a hidden ANTIDOTE. A bit farther east you'll see another joint in the path where you can go ahead or around a tree. Go around the tree and inspect the tile one space away from the tree in the top left corner in the back row to find a hidden REPEL. If you go left to a small piece of land behind three trees to the left you can also find a visible, but hard-to-see ANTIDOTE. Continue going to the east and you'll see a guy near a tree. We'll be seeing him in just a second; go just a tiny bit more north, slide into the tiny two space width of normal grass in between the trees here and examine the slot just before the tree to find a hidden SUPER POTION. Keep going along the path to see a kimono girl nearby. We'll come back to her in a minute; head right now instead of up through the ledge and enter the path of trees that leads to the guy we saw just a second ago. A little bit down you'll see a place where two trees jut out, making the path thinner. Once you clear them, examine the tile in the corner where the bottom jutted out tree is at a ninety degree to the fourth tree on the left row to find a hidden TINYMUSHROOM. Continue down the path now until you reach the fat guy we saw before. You'll see him headbutt a tree. Talk to him now and he'll turn out to be the Headbutt move tutor, since Headbutt is no longer a TM. This guy will teach any of your Pokemon Headbutt at any time, free of charge, which is pretty useful. Headbutt can be used on any tree now, instead of just those small shaggy trees in GSC. Teach it to one of your Pokes (it doubles as a pretty strong Normal move for this stage of the game). Give it a shot on one of the trees nearby; just talk to the tree and say yes. You won't always get a Wild Pokemon, but when you do you'll usually get stuff like Hoothoot, Noctowl, Butterfree etc, at least in areas like this. In more mountainous areas such as Route 33 or Route 42, you're more likely to see things like Aipom, Spearow and Heracross. On a side note, if you look in the PokeDex for location data, areas that get highlighted in red when displaying an area means that Pokemon is obtainable through Headbutt. If it is found through both Headbutt and the grass, it will alternate between the normal green/yellow flash and the red flash. I won't be listing Headbutt tree listings, so it may be a good idea to check the PokeDex if you're looking for something in particular. [Note: If you want an Aipom or a Heracross right now, return to Azalea Town and Headbutt the tree that is in the top left corner of the wall of trees that is behind the Pokemon Center. The first front tree that you can hit with Headbutt behind the center on the far left that is in the back row contains Heracross and Aipom. However, they will only be about Level 5. If you wait for a little bit you can get them at Level 15 or so, but not until you have your third badge and clear the shaky tree on Route 36 that we saw before out of the way.] Jump off the ledge to the left and go the way you went again, but this time head north through the ledge to have the kimono girl with no sense of direction talk to you. Say yes to her question and the Pokemon following you at present will show her the way. She'll leave afterwards (note that was not the same one as we saw in Violet City) allowing you to pick up the ETHER on the floor nearby on the right. Then, go into the top right corner of where the Ether was and go left so you smack against the tree. Look down and examine the ground here for a hidden TINYMUSHROOM. From there, go four steps up, two steps right and examine the ground by here to find a hidden FULL HEAL. Go directly left so you smack against the tree again, then move three steps down, three steps left, look up and examine the ground for a hidden ETHER. That is all that can be found in the Ilex Forest for the moment, so go just a little bit more left and enter the gatehouse. Inside the gatehouse, talk to the lady with the Butterfree behind the counter to get TM12, TAUNT. Afterwards, head through the exit into Route 34. o----------------------------------o | ROUTE 34 | o----------------------------------o Wild Levels: 10 - 13 Trainers' Pokemon: Rattata L7, Sandshrew L10, Spearow L8, Spearow L8 | Snubbull L13, Mareep L13 | Mankey L10, Diglett L12 | Hoppip L9, Hoppip L9, Bulbasaur L12 | Growlithe L17 | Psyduck L14 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Drowzee | Psychic | Grass | 50% | 50% | 50% | | Rattata | Normal | Grass | 35% | 35% | 35% | | Abra | Psychic | Grass | 10% | 10% | 10% | | Ditto | Normal | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o The Wild Pokemon levels step up a bit here, as well as introducing three new Pokemon out of four. Drowzee is a Psychic-type that specializes more in defense than offense, but can prove to be a worthy Psychic-type. Abra evolves into the mighty Kadabra - and if you can trade it as a Kadabra, Alakazam - who is one of the strongest Pokemon you can get in the game, or at least strong enough to power through the earlygame. The problem? Abra's only move is 'Teleport' which means unless you can put it to sleep, throw a ball and have it catch Abra on the first turn you encounter it or somehow block Teleport, that Abra will run away on the first turn. In addition, even if you do catch it, you'll have to use annoying methods to raise Abra due to its lack of attacking move. Though, if you can manage it, it does pay off. Ditto isn't worth using as a battler, but it's a nifty Pokemon. You'll want it mostly for breeding though. Start by battling the youngster to the right, whose Pokemon are conveniently lower levelled than the Wild Pokemon here. GSC really did have a level problem and this didn't do a lot to fix it... it isn't really so much of a problem until you're nearing the end of the game though, since the 'final' battle needs rather high levels that this game just doesn't supply ;-; Though, they did at least improve on it in HGSS, I will grant them that. Follow the path to see a Pokefan with a Snubbull, a Normal-type Pokemon who is actually quite rare to find in GS and HGSS. Go up a bit more after that battle for another battle, this time with a guy who brings out a Mankey and Diglett, the former being something we don't get for a little bit yet and the latter not being available for even longer :x Though I should mention that Mankey is exclusive to Heart Gold regardless. He'll ask for your number, but he's just a rematch person. If you examine the top right corner here, a few steps right of where the youngster is positioned (face the tree directly) you can find a hidden SUPER POTION in it. Before following the path on the trail that goes up, go down into the grass to find a picknicker in the gap. Battle her Grass-types and she'll ask for your number after the battle. This is one number you definitely want, as this girl has a chance of giving you a Leaf Stone! Evolution stones are quite rare in this; there are four ways to get them. The first is through Pokegear calls like this; there are four trainers in the game who will sometimes make a gift of a Leaf Stone, Fire Stone, Water Stone or Thunderstone. The second way is through the Pokeathlon, which we'll come across soon. The third way is through the Bug Catching Contest, but you can only get Sun Stones from it prior to obtaining the National Dex. Lastly, you can show certain Pokemon to Bill's grandfather in Kanto to receive stones in return, but it's horribly late in the game, so you're probably better off getting ahold of stones some other way if you want to use a Pokemon that evolves by stone. PokeGear calls are the most convenient since the stones come free without any need to do stuff, but it does take some luck to get the right trainer to call you with the right stone. The Pokeathlon takes more effort, but is the more reliable way to get the stones in HGSS. Go up afterwards to see the breeding center, and Ethan/Lyra will make an appearance from the north and talk to the guy just outside. She'll notice you afterwards and show you around the breeding center. Before leaving, they will give you their phone number and once you go outside the Daycare Center, the old man will also give you two numbers. The first number is for the old man while the second number is for the old woman. I presume the former is to find out if an egg is there while the latter is to see how well the Pokemon get along and how many levels it's grown etc, though I don't know for sure yet. Anyway, head north again, to come across a guard. If it's morning or day he won't battle you, but if it is night you'll have to deal with him before you can pass... or just walk a bit off the screen. But he has one of the best encounter themes in the game. <3 I love it when trainers have it, but it isn't too often. The Growlithe he has is also surprisingly strong, being Level 17 as opposed to the usual 10-13 range of this route. Continue north after that battle, or just north anyway if you can't do it due to the time to get challenged by one last trainer before you enter the next city. I don't know whether there is any benefit to having this trainer's number apart from a rematch as in Crystal he told you about bargain sales on the roof of Goldenrod Dept. Store, but I don't know if it still applies. Take it or leave it, anyway. You can always come back later to get it if you want it. To the right of the trainer in the grass, there is a TM63, EMBARGO. After that, head north to reach Goldenrod City, our next destination. o----------------------------------o | GOLDENROD CITY | o----------------------------------o The first point of call may as well be to heal up in the very obvious Pokemon Center on the left. After that, it's time for us to do some exploring. First off, go up the street and turn at the second left and go into the building on the left; this is the radio tower, where we can get a radio card. This time we need to get it, due to Whitney not being in the gym otherwise. Talk to the receptionist that is furthest on the right, and answer the questions she presents in this order (say Yes to the first question because that asks if you want to do the quiz) Question 1 - Yes Question 2 - Yes Question 3 - No Question 4 - Yes Question 5 - No After doing that, you should get the radio card. Whitney will jump in surprise and talk to you, then return to her gym. We'll be taking on the Goldenrod Gym shortly. Exit the Radio Tower now, since there's naught else we can do in here at the moment. I should mention that the radio card will allow you to listen to Prof. Oak's radio which has a chance of reporting a swarming Pokemon ie Qwilfish in Route 32, Marill in Mt. Mortar etc as well as Buena's password. Prof. Oak's radio is the top right with Buena's being the bottom right. Left of the Radio Tower is the GTS, which is identical to Platinum's one. The GTS is useful if you want to trade for a Pokemon you've seen but don't own, though I doubt it'll prove to be too much use at this point in the game. Next, return to the main street and go down but turn left to go into the lane between the Pokemon Center and the flashy building that is the Game Corner. Enter the Game Corner, where you should be able to get a COIN CASE from a person in the room. Exit the Game Corner and return outside afterwards. Continue following this lane until you can't go any further down it and enter the 'house' here, which is an entrance to the Goldenrod underground. In here, you'll find Ethan/Lyra and her Marill once more. They'll give you a key item - a Fashion Case, which allows you to dress your Pokemon up for photos which are taken all around the region. I don't know if the photos actually serve any purpose, but it's an interesting thing, I suppose. You can view the photos that are taken by logging into your PC. We'll see the first of these photographers in a moment. Now, go down the stairs into the main part of the underground~ Goldenrod Underground ------------------------ Trainers' Pokemon: Grimer L11, Grimer L11 | Lickitung L12 | Magnemite L7, Magnemite L7, Voltorb L11, Magnemite L9 | Slowpoke L11, Slowpoke L11 Go up to immediately get challenged by a Super Nerd, whose sprite now features a little robotic Pikachu, which is pretty neat. Up a bit more nets you a battle with a Pokemaniac, once again in his dinosaur suit, who sends out a Lickitung with a surprisingly pink tongue. Once that is done, keep going up. Continue going to find one more Super Nerd and one more Pokemaniac to challenge. If you want to get a team photo taken, talk to the guy at the counter on the right. If you want to accessorize your Pokemon a bit, talk to the hiker to get into the accessorizing menu. Getting your picture taken in here is different from the others you'll encounter because it gets taken with your character in a rocket costume! Also, the room above the photo snapshot is a gallery to put photos of your accessorized Pokemon in. That's all for the underground, but note that you do get people visiting in the underground search as the herb lady and the haircutting brothers, so it may be worth paying a visit every so often as the people at the desks change depending on the weekday. Go back up the steps and to Goldenrod City again now. Goldenrod City --------------- Next up, it might be worth visiting the store. Go right (if you're wondering about the tent directly to the right of the exit you just came out of, the name rater is inside and is able to re-nickname your Pokemon) and down the street and enter the tall building opposite the Pokemon Center. Collect any items from the orange man if he happens to be there because of your mum, then head up to 2F. The second floor holds basic items that, unlike the other regular Poke Marts that are found in HG/SS, are not affected by the amount of badges you have and as such always have the same selection for every point in the game. You can now buy Great Balls - and surprisingly enough, Ultra Balls, which give you greater rates of catching. You can also buy a PokeDoll, but there is not any real reason why you need one in this game, since all they do is duplicate the run option in Wild Battles. Since it never changes, I'll list them here; o--------------o | Top Clerk 2F | o--------------o----------------o | Item | Price | o-------------------------------o | Poke Ball | $ 200 | | Great Ball | $ 600 | | Ultra Ball | $1200 | | Escape Rope | $ 550 | | Poke Doll | $1000 | | Repel | $ 350 | | Super Repel | $ 500 | | Max Repel | $ 700 | | Grass Mail | $ 50 | | Flame Mail | $ 50 | | Bubble Mail | $ 50 | | Space Mail | $ 50 | o-------------------------------o o-----------------o | Bottom Clerk 2F | o-----------------o-------------o | Item | Price | o-------------------------------o | Potion | $ 300 | | Super Potion | $ 700 | | Hyper Potion | $1200 | | Max Potion | $2500 | | Revive | $1500 | | Antidote | $ 100 | | Parlyz Heal | $ 200 | | Burn Heal | $ 250 | | Ice Heal | $ 250 | | Awakening | $ 250 | | Full Heal | $ 600 | o-------------------------------o The third floor allows you to buy all of the X items, as well as Dire Hit and Guard Spec. The prices are as follows; o---------------o | Only Clerk 3F | o---------------o---------------o | Item | Price | o-------------------------------o | X Speed | $ 350 | | X Attack | $ 500 | | X Defend | $ 550 | | Guard Spec. | $ 700 | | Dire Hit | $ 650 | | X Accuarcy | $ 950 | | X Special | $ 350 | | X Sp. Def | $ 350 | o-------------------------------o Floor four lets you buy vitamins for your Pokemon for their usual price of $9800, but it's probably not worth getting since you won't really need them unless you're EV training Pokemon anyway. o---------------o | Only Clerk 4F | o---------------o---------------o | Item | Price | o-------------------------------o | Protein | $9800 | | Iron | $9800 | | Calcium | $9800 | | Zinc | $9800 | | Carbos | $9800 | | HP Up | $9800 | o-------------------------------o The fifth floor holds a bouquet of TMs for you to buy. Possible purchases include... o---------------o | Only Clerk 5F | o---------------o---------------o | Item | Price | o-------------------------------o | TM70, Flash | $1000 | | TM17, Protect | $2000 | | TM54, False Swipe | $2000 | | TM83, Natural Gift | $2000 | | TM16, Light Screen | $2000 | | TM33, Reflect | $2000 | | TM22, Solarbeam | $3000 | | TM52, Focus Blast | $5500 | | TM38, Fire Blast | $5500 | | TM25, Thunder | $5500 | | TM14, Blizzard | $5500 | | TM15, Hyper Beam | $5500 | o-------------------------------o The later TMs (Focus Blast onwards) may prove to be very useful for Pokemon who can learn them. Focus Blast probably won't be any use to you yet, but it is a great asset for many fully evolved special attackers. Those using Gengar will probably not mind Thunder either, as well as Focus Blast, but be warned that Haunter nor Gastly can learn either of those moves. Solarbeam is okay too, but note that it takes two turns to charge up except in sunlight or with the one-use-outside-of-competitive-facilities Power Herb equipped. On the far left side of the room is a fat guy who is willing to trade you a Machop in exchange for a Drowzee. This Machop can prove to be a great asset against the Gym Leader in this town, so trade for it if you need it, or if you just plain want a Machop since you won't be able to catch a Wild one for a bit yet, though it will become available relatively soon. The Machop also comes with a Macho Brace attached, which is good for EV training, though you will want to unequip it from Machop lest it gets 1/4 of its speed. 5F also allows you to get one of TM27 Return or TM21 Frustration. On Sunday, a second clerk will appear in the top part of the counter. Talk to her and you'll receive either one of those TMs, depending on the happiness of your top Pokemon; the happier they are, the more likely you are to get Return and vice-versa, though I don't know the actual cut-off value. Finally on the top floor, you can purchase a lottery ticket from the bottom girl on the counter to get random berries for $300 - or, if you're lucky, some TMs. I've won a Pecha Berry and an Oran Berry from it. The lottery can yield one particular TM depending on the weekday, but you can get an unlimited amount of them on that particular day. The TMs are a fair bit rarer than the berries but they are quite useful. The days and the corresponding TMs are as follows: o--------------------------------o | Day | Technical Machine | o--------------------------------o | Monday | TM65, Shadow Claw | | Tuesday | TM91, Flash Cannon | | Wednesday | TM57, Charge Beam | | Thursday | TM60, Drain Punch | | Friday | TM42, Facade | | Saturday | TM62, Silver Wind | | Sunday | TM02, Dragon Claw | o--------------------------------o The vending machines on the left also allow you to buy Fresh Water, Soda Pop and Lemonade. Lemonade is particuarly good, costing less than half the price of a Super Potion and healing 80 HP as well instead of the Super Potion's 50. Be sure to buy a few of these if you need any healing items. The only annoying part is that you can only buy them one at a time. o-----------------o | Vending Machine | o-----------------o-------------o | Item | Price | o-------------------------------o | Fresh Water | $ 200 | | Soda Pop | $ 300 | | Lemonade | $ 350 | o-------------------------------o Now, get in the lift/elevator and descend to B1F. In here you will see several Machoke pushing boxes. What you need to do to get the boxes to move is attempt to talk with the fighter guys when they're facing a Machoke. Doing so will result in the Machoke successfully moving the box. Moving all of the boxes allows you to get an ULTRA BALL, ETHER and BURN HEAL. There is another item in the top right of the room but for now it is inaccessible. Get back in the lift and ride up to 1F, then exit the shop. Back in Goldenrod, heal from the underground battles if you haven't already, then go up the street and take the first right. Follow the path around and go into the building with the blue roof and talk to the guy inside to get the bicycle! You are now able to ride around at faster speeds; I would recommend you set the bike to the Y button and something else for the other one like a rod, since the bike will be a great relief throughout the game. In addition, when you exit the bicycle shop, go straight down so you bump into the lampost, face left and examine the ground for a SUPER POTION. I should also mention that with the addition of the Coin Case you can now buy prizes if you have the required coins. The only way to get coins now though is to use the Voltorb Flip game, so the best of luck. Some of these prizes may also only appear after you get the National Dex, though I have yet to confirm what items these are. o-----------------o | G.C. Top Clerk | o-----------------o--------------o | Item | Coins | o--------------------------------o | TM90, Substitute | 2000 C | | TM75, Swords Dance | 4000 C | | TM44, Rest | 6000 C | | TM35, Flamethrower | 10000C | | TM13, Ice Beam | 10000C | | TM24, Thunderbolt | 10000C | o--------------------------------o As you can see, some of the best TMs in the game need 10000 coins to buy... It's a real pity they got boosted from their relatively cheap 4000 coin counterparts in the ADV games... There are also some items you can buy from the same clerk if you choose the second menu: o-----------------o | G.C. Top Clerk | o-----------------o--------------o | Item | Coins | o--------------------------------o | Silk Scarf | 1000 C | | Wide Lens | 1000 C | | Zoom Lens | 1000 C | | Metronome | 1000 C | o--------------------------------o In addition to those TMs and items, you can also buy the following Pokemon in the Goldenrod Game Corner: o-------------------o | G.C. Bottom Clerk | o-------------------o------------o | Item | Coins | o--------------------------------o | Abra L15 | 200 C | | Sandshrew/Ekans L15 * | 700 C | | Dratini L15 | 2100 C | o--------------------------------o * Sandshrew in Soul Silver, Ekans in Heart Gold. If you particuarly want to use Abra, buying one here is a very good idea, as it will allow you to get it to evolve quite easily (it evolves at Level 16.) Ekans and Sandshrew are good for the respective versions as you can't get them easily without the Game Corner and while Dratini is a very nice asset to have at this stage of the game, you're probably not going to be able to afford it. However, Abra and the other one are very possible to use at this point. It's notable that the Dratini you get here already knows the Dragon Rage move. At this point in the game, most things don't have above 80 HP, so Dratini can quite easily 2HKO anything it comes across. It can prove very useful! That encompasses pretty much everything we can do in Goldenrod outside of the gym, so head up the top of the city and go into the gym now. o----------------------------------o | GOLDENROD GYM | o----------------------------------o Trainers' Pokemon: Sentret L9, Sentret L13, Sentret L16 | Meowth L16, Meowth L16 | Snubbull L17 | Jigglypuff L15, Jigglypuff L15, Jigglypuff L15 The Goldenrod Gym puzzle is basically finding your way to Whitney through the structure in the gym, which is apparently shaped like a Clefairy though it's hard to see unless you're in a bird's eye view. To begin with, go up the steps just ahead and go straight north to battle the first Beauty of the game, who looks like a rich snob in this one if you ask me. :x Anyway, defeat her team of Sentret, then follow the path right, up, right, down one step, right and go down the steps here a bit before the end of the upper part. For purposes of EXP, move down from the stairs one or two spaces and sidle in through the gap between the stairs and wall here and go down to battle a Beauty armed with Meowth. Afterwards, sidle back through the gap you just went through and this time go up and left, then down through this arch. Focus on going to the left now, battling two Lass trainers with more Normal-types, including a Snubbull and a horde of Jigglypuff. I do love Jiggly's summerhat in Brawl~ After you finish the Jiggly trainer, I would highly recommend you go back to the Pokemon Center and heal because Whitney can prove to be a very tough battle if you aren't prepared. Talk to Whitney to begin when you're ready. ============================= GYM LEADER WHITNEY ============================= -> Rewards: TM45 Attract, $1800 -> Badge: Plain Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Kadabra | Level 17 | | Quilava | Level 20 | | Geodude | Level 21 | o-----------------------o Yeah, I bought an Abra in the Game Corner. :x o------------------------------o o------------------------------o | Clefairy | Female | Lv. 17 | | Miltank | Female | Lv. 19 | o------------------------------o o------------------------------o | -> Mimic | | -> Rollout | | -> Metronome | | -> Milk Drink | | -> Doubleslap | | -> Attract | | -> Encore | | -> Stomp | o------------------------------o o------------------------------o | Item: None | | Item: Lum Berry | o------------------------------o o------------------------------o | Ability: Cute Charm | | Ability: Scrappy | o------------------------------o o------------------------------o | Normal | EXP: 247 | | Normal | EXP: 813 | o------------------------------o o------------------------------o Whitney was often famed as a great challenge in GSC and the same can apply here depending on your team and, to an extent, luck. The main selling point of this team is the advantages it gets through the use of infatuation. Both Clefairy's Cute Charm ability and Miltank's Attract are capable of infatuation. Infatuation is a volatile status effect that reduces the Pokemon's chance to successfully attack to 50%. The other 50% is for it to do nothing at all. Infatuation is different to most status effects, however, as it will only work on Pokemon that are the opposite gender of the user or the ability holder. Having female Pokemon in this battle will help a lot. Opening up the battle every time is Whitney's Clefairy. Clefairy isn't all that dangerous, but be warned that it can pull nearly any move out when it uses Metronome and it is quite easy for you to get unlucky and get whacked with an attack that your Pokemon is especially weak to. Clefairy will often Doubleslap instead against Pokemon that it can hurt without too little damage input and it will occasionally use Mimic to put the last move that your Pokemon used in its own moveset. It also has Encore, which traps you using the same move for 2 - 5 turns unless you switch out, but Clefairy uses this incredibly rarely; I have never actually seen her use it - I only found out Clefairy even had it through the use of a Ditto and Transform :B Once you beat Clefairy, the apocalypse comes out. Miltank is, quite obviously, based off a cow, but it is one of the most sturdy, strong and speedy cows you will ever come across. Miltank sports incredible base stats for this stage of the game, having 95 HP, 105 Def, 100 Spd and a respectable 70 SDef, as well as 80 Atk. Miltank's main offense will be Stomp; she doesn't actually use Rollout all that much. However, before she goes on the offense, she WILL use Attract if your Pokemon is male, reducing your chances of attacking her successfully to 50%. To make matters worse, Whitney also has a Super Potion to heal Miltank with and Miltank can also heal itself with the Milk Drink move, restoring 50% of its HP. However, she does only have two Super Potions, so if it gets used up on Clefairy then it isn't as much of a problem. Note that the one exception to using Attract immediately is if your Pokemon is already weak enough to KO instantly with Stomp; that is the only time she'll take a detour. Otherwise, prepare for your Pokemon to fall in love. You will need to hope for luck with Attract. It's quite often that you so very nearly knock Miltank out, with it at about 10% or less HP, when you end up infatuated and Miltank heals itself and brings it back into the green. Having something like a female Geodude or the Machop from the Goldenrod Dept. Store could really help if you're having trouble with this battle, but you should be able to prevail. It is best to aim for it with special attacks as opposed to physical attacks, due to Miltank's much lower Special Defense. One more note - Miltank's ability, "Scrappy", means it completely ignores the type immunities of Ghost-type Pokemon, so it can Stomp your Gastly/Haunter and KO it without a second thought. This is one case where your Ghost will NOT wall a Normal-type utterly. Don't bother trying. It is also unlikely Miltank will use Rollout, as she much prefers to use Stomp so as to not get locked into the other moves but if Stomp's PP is depleted she will start going into a Rollout. Rollout gets stronger as it goes along and it is unlikely that anything is going to survive the fourth and fifth hits of it if it gets that far, so try to knock Miltank out before that time arrives. Please note that you should try to do anything you can to get faster than Miltank, as Stomp can flinch you if it hits you before you move. If your Pokemon flinches then you will be unable to attack that turn. The use of the Taunt TM you received not too long ago might actually be quite useful, as once Miltank is taunted it will be unable to use Milk Drink and Attract for anywhere from two to five turns and this may give you the window you need to defeat Miltank. If you're having so much trouble on this battle that you can't get past it and you have a Pokemon that can learn Taunt, give it a try; it might work out. Otherwise, you'll probably just have to grind, but that is boring as all hell. Hopefully, you'll be fine. --- After the match, Whitney will cry and not give you the badge. Attempt to leave and a trainer will stop you, telling you to try again. Talk to Whitney once more now to receive the Plain Badge, allowing you to use Strength outside battle! Whitney will also grant you TM45, Attract, the same move that Miltank might have abused so much on you. Exit the Goldenrod Gym now, back into the city. This ends the chapter! =============================================================================== SECTION IV: Foggy Forecasts Ahead [THRU04] =============================================================================== Goldenrod City ---------------- After you have exited Whitney's gym, go to the house decorated like a shop immediately to the right. This is, surprisingly enough, a flower shop of sorts but we're not in here to buy flowers. Talk to the girl in here and she will see the Plain Badge and give you the SQUIRTBOTTLE in exchange. This is an item that we require to progress any further. Exit the house and go and heal from the Whitney battle, then go into the mart and stock up on some Poke Balls, as we'll be seeing a Pokemon that we have to battle to get further in the game soon, and it just happens to be one-of-a-kind in HG/SS. Once you're ready to set out, go up into the northern gatehouse. If you talk to the guy in the gatehouse, you will get a free Spearow with a piece of mail attached, which we will be delivering to the recepient shortly, since it's just a quick detour from the path we're going regardless. The Spearow is Level 20 and already knows Aerial Ace, so if you want to use it as a team member with boosted EXP instead of delivering it and having Spearow lost forever, by all means feel free to. You're bound to be near Level 20 now and Fearow is good, so it's definitely a worthy trade off. Anyway, head up and into the main route. o----------------------------------o | ROUTE 35 | o----------------------------------o Wild Levels: 10 - 14 Trainers' Pokemon: Vulpix L15 | Sandshrew L13, Marill L15 | Pikachu L16 | Diglett L10, Zubat L10, Diglett L10 | Magmar L11, Magmar L16 | Voltorb L2, Voltorb L6, Voltorb L10, Voltorb L14 | Growlithe L14, Growlithe L14 | Venonat L15 | Pidgey L12, Pidgeotto L14 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | NidoranM | Poison | Grass | 30% | 30% | 30% | | NidoranF | Poison | Grass | 30% | 30% | 30% | | Drowzee | Psychic | Grass | 20% | 20% | 20% | | Abra | Psychic | Grass | 10% | 10% | 10% | | Pidgey | Normal/Flying | Grass | 5% | 5% | N/A | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 5% | | Ditto | Normal | Grass | 4% | 4% | 4% | | Yanma | Bug/Flying | Grass | 1% | 1% | 1% | o-------------------------------------------------------------o | Psyduck | Water | Surf | 90% | 90% | 90% | | Golduck | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Yanma is found in this route and it's one of the few Kanto/Johto Pokemon who actually got an evolution from the Sinnoh region in the Johto Dex. Specifically Yanma evolves into Yanmega when it learns Ancientpower, which is in the early 30s. Unfortunately, you can only catch it at about Level 12 and it is very, very rare unless it happens to swarm. On the other hand, if you happen to get Yanma, you can get off to a very good start with it by picking up a Silver Wind TM in Goldenrod and teaching it. It may be shaky at first, but it should soon prove to be decent and once it evolves, it'll be great. Hopefully. On the route itself, go straight forward to battle a Picknicker and her Vulpix. To the right you'll see a guy; this is another photographer, like the one in the Goldenrod underground. Further up are a lot more trainers; two Campers and a Picknicker. A bit more up are the infamous Voltorb juggler and the Magmar firebreather. Beat both of them too. The firebreather is especially good for delicious experience. Both of them will offer their phone numbers if you want to rematch them at any point. A bit further up is a guard by a gatehouse, who you can battle at night. Once you do or don't beat his Growlithe, go to the right through the grass to find a Bug Catcher. Once you beat his Venonat, he'll offer you his phone number. Take it if you want; he's just rematch only now though. Ignore the cut tree since it's better if we go the long way around, but head down through the grass. At the end you'll find a bird keeper who is behind the fence, but of course you're on his side now, so go ahead and battle him. Once you've taken down his birds, go into the gap to the right and pick up TM66, PAYBACK. Just return to the main route the same way, but on the way turn left into another gap when you can and collect the PARLYZ HEAL in the alcove here. Go back towards the National Park gatehouse. Return to Goldenrod to heal first if you need to, but then go into the National Park's gatehouse afterwards. Inside the gatehouse, you'll receive a phonecall, then be free to move again. Instead of going straight ahead, go to the left and through the exit there. A guy and his Poliwrath will begin to talk to you and show you to none other than the Pokeathlon Stadium! The man will introduce himself as Magnus, the founder of the Pokeathlon. Once Magnus and Poliwrath leave, you'll be free to move again. Time to take a look around. o----------------------------------o | POKEATHLON STADIUM | o----------------------------------o If you go into your Pokemon's status and look at the ribbon screen, you'll be able to see their Pokeathlon stats. From top to bottom, they are "Speed," "Power," "Skill", "Stamina" and "Jump" and these stats will reflect how well your Pokemon will do in the competitions relating to those categories. It's unknown how to actually improve your Pokemon's Pokeathlon stats at the moment, but the maximum allowed depends on the Pokemon. For example, my Alakazam only has a max of one star for Power and Stamina, but the whole five stars for Technique. Ditto is notable for having a max of five stars in all categories, though it isn't much use unless you can raise it since it starts with a base of two stars in everything; at least my Ditto did, anyway. If you happen to catch a Sunkern, it would definitely be a good choice here, since Game Freak did some justice and gave Sunkern a five star ranking in all categories! If you go to the left from the stadium and attempt to interact with the thing that has three tubes, the guy will talk to you and you will receive a key item addition - the APRICORN SHAKER! This addition to the Apricorn Box allows you to juice apricorns to create nutritious drinks, which you can then feed to your Pokemon to increase their Pokeathlon stats. To use it, go into the Apricorn Box and drag several apricorns into the shaker, then exit and move around a bit and it'll be drinkable. Once it is drinkable, just click on it, select a Pokemon and your character will feed them the drink, improving their stats. If you go inside the stadium and by the front desk, Whitney will come and explain the Pokeathlon to you, dashing off afterwards. Then coming back straight away, she'll give you a new athletic outfit, which allows you to take part in the Pokeathlon! It's kind of like the tuxedo/dress from DPPt, though the actual clothes are very, very different. The Pokeathlon itself isn't Wi-Fi or really all that rewarding, but the real incentive to do it is the shop on the far right. With P points that you earn from doing the competitions, you can buy some rare items with it, INCLUDING THE EVOLUTION STONES. These are ridiculously rare and hard to get already, so the Pokeathlon coming along and offering them is a great benefit. The catch is that you can only get one type of stone per day until you have the National Dex, but you can time travel to solve that. At the present time, the possible purchases for each day are as follows; MONDAY Red Apricorn - 200P Blue Apricorn - 200P Green Apricorn - 200P Moomoo Milk - 100P Moon Stone - 3000P Rare Candy - 2000P TUESDAY Yellow Apricorn - 200P Pink Apricorn - 200P White Apricorn - 200P Moomoo Milk - 100P Fire Stone - 2500P PP Up - 1000P WEDNESDAY Blue Apricorn - 200P Pink Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P Water Stone - 2500P Heart Scale - 1000P THURSDAY Yellow Apricorn - 200P Pink Apricorn - 200P White Apricorn - 200P Moomoo Milk - 100P Thunderstone - 2500P PP Up - 500P FRIDAY Red Apricorn - 200P Yellow Apricorn - 200P Greem Apricorn - 200P Moomoo Milk - 100P Metal Coat - 2500P Nugget - 500P SATURDAY Green Apricorn - 200P White Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P Leaf Stone - 2500P Rare Candy - 2000P SUNDAY Red Apricorn - 200P Blue Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P King's Rock - 3000P Heart Scale - 1000P As you can see, every day the prizes change, allowing you to get one of the elemental stones or on Friday and Sunday, a crucial trade evolution item. The only evolution items missing from this list for Johto Dex Pokemon are the Sun Stone, which is won through the Bug Catching Contest, and the Dragon Scale. After the National Dex is received, the list of prizes expands even further to encompass two pages, having an extra six prizes per day. These new prizes include further evolution items such as the Shiny, Dusk and Dawn stones, the Dragon Scale, needed for Kingdra and the Sun Stone. I'll wait until we actually get the National Dex to list them, but it means that those of you who are using the Johto Pokemon who need stones to evolve into Sinnoh forms (Togetic, Murkrow and Misdreavus) will be able to evolve them as soon as you get ahold of the National Dex. To actually enter in the Pokeathlon competitions, you need only go to the middle counter and talk to the nurse. Choose the type of competition you want to be in and off you go. The nurse to the right of her on the same counter will allow you to buy some cards for 500 P each, though I don't know what they actually do. Finally, the one on the far right allows you to compete in the Pokeathlon with friends - however, it is only wireless play. Wi-Fi support for the Pokeathlon is unfortunately absent. When entering into a competition, you will automatically be changed into a more athletic outfit and you'll get to choose a roster of three Pokemon to use in the competitions ahead. You'll be instructed before each competition how to do the events. Press start when you're ready to go and you'll be playing the game. They're all entirely touchscreen based and for the most part quite simple. For example, one game where your team of three Pokemon throw snowballs at opposing teams simply requires a flick of the stylus on your Pokemon's backsprite on the touchscreen. You'll find out your score after the match has ended, and then move onto the next round, and so on and so forth. You do three games and the scores are totalled up at the end, with some bonuses. You'll win some P points depending on how you did in the competitions. For example, I did terrible and got 230 P out of it, coming fourth. I can only imagine what coming first does. That's really all I can say about the Pokeathlon, but it's surprisingly fun when you get into it, I can tell you that much. Return to the gatehouse now and this time, take the actual exit out into the park. o----------------------------------o | NATIONAL PARK | o----------------------------------o Wild Levels: 10 - 14 Trainers' Pokemon: Raichu L16 | Oddish L14, Cubone L17 | Snubbull L16 | Oddish L12, Voltorb L15 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey | Normal/Flying | Grass | 20% | 20% | N/A | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 100%| | Caterpie | Bug | Grass HG | 50% | 30% | N/A | | Metapod | Bug | Grass HG | 30% | 30% | N/A | | Weedle | Bug/Poison | Grass SS | 50% | 30% | N/A | | Kakuna | Bug/Poison | Grass SS | 30% | 30% | N/A | | Sunkern | Grass | Grass | N/A | 25% | N/A | o-------------------------------------------------------------o The National Park got a particuarly good boost from GSC, now having beautiful music as opposed to the really bad one it had before. Still the same tune, of course, but it's a lot nicer to listen to now. To begin with, go over to the right bench and talk to the woman sitting next to the Persian to get the QUICK CLAW, an item that - when held by a Pokemon - causes it to have a 10% chance of moving first, ignoring the Speed stat. From there, bump into the top left tile of the flower bed (where the corner is) from the left side, then go one step up and examine the ground to find a hidden FULL HEAL. Go up the path and into the main park, but for now go around the edge of the park to the top right corner. There is a gap in the fence along here, next to a guy with a DS. Go through this gap, then follow the path right to get the SOOTHE BELL, an item that adds +1 to the happiness value of a Pokemon that holds it whenever something else affects its hapiness. You will also probably notice that there is a rocky wall that leads up to a higher platform by here; this is a Rock Climbable platform, but unfortunately we don't get Rock Climb for a very, very long time. For now, go back to where the gap was and this time head left instead. Follow the path, going straight forward when a fork appears; the right one just leads to a dead end due to a lampost. However, go down there anyway, bump into the lampost, go one tile up and examine the ground to find a FULL HEAL, then return to where the slight alcove was. While there doesn't appear to be anything in this tiny alcove in the trees, there is actually an item well hidden behind the tree in the bottom left corner; you'll know it's there since you'll end up bumping into it if you hug the left side of the wall. Pick it up to find it is TM28, DIG. Afterwards, go back to the gap and exit it, going back into the main courtyard of the park. Now, it's time for battling. Go to about where the lady near the wall is a bit over to the left then down into the grass to find a Pokefan who'll battle with a Raichu. Be warned it knows Thunderbolt! After that, head to the left side of this longer grass to find another trainer, this time a Lass. Once you beat her two Pokemon, exit the long grass and go around (your choice whether to register the Lass' number or not) to where the main path from the outer section to the inner section from the park is and go into the shorter grass here to find a female Pokefan with a Snubbull. Beat her and get her phone number if you wish as she will occasionally give you a Nugget. There is one more trainer on the right hand side of the shorter grass. Beat him, accept/refuse his number. That's all for the National Park... as it is, at least. On Tuesday, Thursday and Saturday, a special event occurs... o----------------------------------o | BUG CATCHING CONTEST | o----------------------------------o Wild Levels: 7 - 18 On the three days stated just then, if you go into the gatehouse for the contest from either side there will be a park guard standing next to the door. Talk to him to take part in the Bug Catching Contest! The Bug Catching Contest is a competition to catch the best Bug Pokemon in the park. If you're looking for 1st or 2nd place, your best bets are with Pinsir, Scyther, Butterfree or Beedrill. Sometimes you may lose despite your Pokemon obviously being the better one, but it happens. Don't expect to win if you're just getting Caterpie/Weedle or their evolutions, though. Though it is notable that this is the only way to get Caterpie and Metapod in SS, and Weedle and Kakuna in HG. At least in the grass like this. This is also the only way in the game to get Scyther (and therefore Scizor) and Pinsir. Level also plays a factor and you're more likely to win with a Level 14 Pinsir/Scyther or Level 15 Butterfree or Beedrill as opposed to their Level 13 and Level 14 wild forms respectively. I am pretty sure that catching a Pokemon at a higher HP (and at best, full health) is also incredibly beneficial to the score, so I would recommend just tossing balls at them when they're at full health if you want to win first prize. You can either keep going until the time runs out, or you can retire and end the competition immediately from the menu. The first place winner receives a Sun Stone, the second place an Everstone, the third place a Sitrus Berry and anyone who took part gets a Shed Shell as a consolation prize if they don't win anything else. The Sun Stone can be used to evolve both Sunkern and Gloom, while the Everstone prevents evolution from taking place. The Sitrus Berry restores 25% of the HP of a Pokemon when activated and the Shed Shell allows the Pokemon to always switch out, ignoring factors such as Magnet Pull and Spider Web. On a side note, playing the Bug Catching Contest much later in the game - once you get the National Dex - will allow you to get other rewards for being in first place instead of the Sun Stone, but unfortunately this is for a long time yet, so you will have to use the Pokeathlon for any real chance of getting the elemental stones. While the contest is active, the Pokemon in the National Park change completely but only for the duration of the contest. You can do the contest as many times as you like, but only once per day and only for the days that it takes place on. The Pokemon in the park during the contest are as follows: o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Caterpie | Bug | Grass | 20% | 20% | 20% | | Weedle | Bug/Poison | Grass | 20% | 20% | 20% | | Metapod | Bug | Grass | 10% | 10% | 10% | | Kakuna | Bug/Poison | Grass | 10% | 10% | 10% | | Venonat | Bug/Poison | Grass | 10% | 10% | 10% | | Paras | Bug/Grass | Grass | 10% | 10% | 10% | | Butterfree | Bug/Flying | Grass | 5% | 5% | 5% | | Beedrill | Bug/Poison | Grass | 5% | 5% | 5% | | Scyther | Bug/Flying | Grass | 5% | 5% | 5% | | Pinsir | Bug | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Once you're done with National Park, head through the gatehouse on the right hand side of the park to emerge in Route 36. By the way, if you happen to want to add a Scyther to your team, I'd recommend doing a Bugsy and teaching it U-Turn, unless you want to use the TM on another Pokemon or just to save for competitive reasons. o----------------------------------o | ROUTE 36 | o----------------------------------o Wild Levels: 12 - 15 Trainers' Pokemon: Abra L14, Abra L14, Kadabra L16 | Tangela L17 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | NidoranM | Poison | Grass | 30% | 30% | 30% | | NidoranF | Poison | Grass | 30% | 30% | 30% | | Pidgey | Normal/Flying | Grass | 25% | 20% | N/A | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 25% | | Growlithe | Fire | Grass HG | 10% | 15% | 10% | | Vulpix | Fire | Grass SS | 10% | 15% | 10% | | Stantler | Normal | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Route 36 brings some new Pokemon to the table, including the first Fire Pokemon other than Cyndaquil you can get. Both Growlithe and Vulpix are pretty good, but both require a Fire Stone to evolve, so you may need to do some Pokeathlon if you don't get lucky with the Pokegear calls. I would recommend waiting just a second to catch Growlithe, Vulpix or Stantler though since you can get them again in a minute with slightly higher levels. However, if you go into the grass and examine the left side of the third tree from the left, you can find an AWAKENING. Get the blue apricorn from the tree just above the gatehouse, then go down and battle the psychic. Afterwards, go to the right (the grass is here if you want to get something) and challenge the schoolboy afterwards. Take his number here as he may give you a Fire Stone in the future. Up ahead you will see a girl and weird tree from when we got Rock Smash earlier on; this is the other side of the route. Save, then talk to the tree and say yes to the question asking if you want to use the Squirtbottle. The tree reveals itself to be a Sudowoodo! o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Sudowoodo | Lv. 20 | No Item | o------------------------------o | Type: Rock | M or F | o------------------------------o | --> Flail | | --> Low Kick | | --> Rock Throw | | --> Mimic | o------------------------------o Sudowoodo can be a nice addition to your team. It's a Rock-type, giving it good resistances to Normal and Flying moves. Sudowoodo can have two abilities; Rock Head or Sturdy. Rock Head is the more preferable one due to one of Sudowoodo's key selling points - Wood Hammer. Wood Hammer is a 120 power, 120 accuarcy Grass-type move that Sudowoodo learns at Level 1, but before another four moves at Level 1, so the only way for Sudowoodo to learn it is through a person who can help your Pokemon regain moves, which we won't be seeing until Blackthorn City, unfortunately. Regardless, Sudowoodo's level make it an ideal choice of your team if you're looking to add something. You should catch it either way, because Sudowoodo is one-of-a-kind in Heart Gold and Soul Silver! --- After that battle ends, you can either go to Route 37, or deliver the Spearow with the letter, but before that we get given the BERRY POTS by the girl, as well as three ORAN BERRIES and three PECHA BERRIES. The Berry Pots are a key item that allows you to grow berries by depositing one of your already existing berries into one of the pots, then just waiting for it to grow in the incubator. Once it's done, you can pluck it. You can also water it with the Squirtbottle while the plants are growing. I'd recommend planting four Oran Berries now, since there's something we can use them for pretty soon. Now, it's time to make the choice. If you want to deliver the letter, follow the next section. If you want to keep Spearow and/or just go straight to the next city, skip this sidequest section entirely. o---------------------o | SIDEQUEST SECTION | o---------------------o------------------------------------------------------o | Turn right from where Sudowoodo was placed to end up back on the Violet | | side of Route 36. On a random sidenote, I can guarantee that you can get | | an Exeggcute on the trees by here. Go into Violet, through the city and | | onto Route 31. Talk to the fat guy next to the apricorn tree to deliver | | the letter successfully and receive TM44, REST as a reward. Head back to | | where Sudowoodo was afterwards. | o----------------------------------------------------------------------------o Returning to where we were before, head up north from where Sudowoodo was to reach the border and cross into Route 37. But before you actually reach Route 37, there is a HYPER POTION that you can find on the ground if you go to the left rather than straight up. Go north after getting the Hyper Potion and enter the next route. o----------------------------------o | ROUTE 37 | o----------------------------------o Wild Levels: 13 - 16 Trainers' Pokemon: Drowzee L17 | Mareep L16, Marill L16 | Clefable L16, Wigglytuff L16, Clefable L16, Wigglytuff L16 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey* | Normal/Flying | Grass | 60% | 50% | N/A | | Pidgeotto | Normal/Flying | Grass | N/A | 5% | N/A | | Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% | | Growlithe | Fire | Grass HG | 10% | 15% | 10% | | Vulpix | Fire | Grass SS | 10% | 15% | 10% | | Stantler | Normal | Grass | 30% | 30% | 30% | | Ledyba | Bug/Flying | Grass SS | 40% | N/A | N/A | | Spinarak | Bug/Poison | Grass HG | N/A | N/A | 40% | o-------------------------------------------------------------o * 20% at Morning on Soul Silver. ** 20% at night on Heart Gold. Route 37 is quite similar to Route 36 in regards to the Wild Pokemon, though the Nidoran have been replaced in favour of the earlygame GSC bugs, as well as the addition of catching a Level 15 or so Pidgeotto, but only during Day and not Morning or Night, like Sunkern. Now is the time to get Stantler or the Fire Pokemon due to the slightly increased levels from Route 36. Note that the widest and strongest range of levels for the two fires is in the daytime only. A large patch of grass is to the right; go through it, get attacked by about ten thousand Wild Pokemon, and battle the psychic with a particuarly annoying Hypnosis & Dream Eater Drowzee. Yeah, this guy got moved from the point just above the ledge since GSC, but he's still here. At least he is optional now, but EXP is always good. Go up a tiny bit more after the battle to get three apricorns; blue, black and a red. Nothing else is in this particular part of the route, though it is where Sunny will apear on Sundays to give you a Magnet. Cycle back around to the main path and then battle the twins against the tree. This battle was actually the one shown in the japanese HGSS demo, if you can remember seeing it. Go up a bit more and above the ledge to get attacked by two beauties, who team up on you and send out a Clefable and Wigglytuff duo. To make things worse, the Wigglytuff beauty also has a backup Clefable, while the Clefable one has a Wigglytuff backup, so you're practically doing this twice. Note that Clefable will Metronome, so hope you get lucky and don't get a powerful attack thrown at you at this stage of travelling. Just go through the grass afterwards to reach Ecruteak City. o----------------------------------o | ECRUTEAK CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Although it wasn't conveyed too well in the original GSC, HGSS has made it clear that Ecruteak is very oriental. Just listen to the music and tell me it isn't! The nice thing is, both Ecruteak and Cianwood got different music (the latter of which you'll hear later) despite sharing the same track in GSC. It was a nice edit, though I can't decide which one of the two is better, personally. First things first, enter the Pokemon Center to heal your team. Bill will come rushing down the steps and talk to the nurse, then talk to you afterwards. Then he leaves, meaning something quite nice has been unlocked which we'll be getting to monentarily. Exit the Pokemon Center after healing and go back to Goldenrod. Goldenrod City ----------------- From when you come out of the gatehouse at the top of the city from Route 35, follow the road down and take the lane that the Game Corner is on once again. Follow the path but this time enter the house with the yellow roof. However, make sure you have a free slot in your party lineup before doing so. You'll see Bill inside on the right hand side of the table. Talk to him and he'll tell you about an Eevee that wandered into the Pokemon Center while he was doing his job and how it now needs someone to take care of it. Say yes when he asks to receive an Eevee! Eevee now comes at Level 5 as opposed to the previous Level 20, though the reason for this is simple; it allows Eevee to actually get the elemental attack of its evolution which is learned at Level 16. It was a huge pain in Platinum to use Eevee's evolutions to begin with because of their horribly shallow level up movepools and not even having a STAB move didn't help things. Of course you'll need to get ahold of the stones to have a chance at getting Vaporeon, Jolteon or Flareon before the Elite Four comes around, but Espeon and Umbreon require no stones, instead needing you to make Eevee happy; the Soothe Bell will help with that. Umbreon is one of the few Dark-types you can get before the Elite Four, as well. Espeon is better for pure offensive power though, with its Special Attack that is just slightly less good than Alakazam's though Espeon has more staying power in comparison. Before you ask, Leafeon and Glaceon, Eevee's new evolutions, are unobtainable without trading. It doesn't appear you can get them even after you receive the National Dex, and the same applies to Magneton and Nosepass' evolutions which need Mt. Coronet in DPPt. That's all we could do extra, so head back to Ecruteak now. Ecruteak City ----------------- Trainers' Pokemon: Koffing L12 Enter the large house a bit to the top right of the Pokemon Center. This is the Kimono Girls' studio and you'll see a commotion going on as soon as you enter, with a Team Rocket grunt on stage talking with the Kimono Girl. You get to watch the grunt bust some moves, but we have to take care of him. Go up onto the stage and battle him. Go up on the stage and beat his crappy Koffing to get him to go away. He'll dash off the stage. Go off the stage and the guy in the suit will talk to you and reward you for saving the theatre with HM03, SURF. Surf is an absolutely essential move for completing the game, as well as being an incredibly high power Water-type move (95) for this stage of the game. Make good use of it; it'll fit especially well on nearly all Water-types, except for some like Gyarados. Well, it could still work on Gyarados, but once it learns Aqua Tail you probably won't use Surf much apart from as an out of field move, which at present we can't. You may be wondering, where are the Kimono Girl fights from GSC? In HGSS, since they've been incorporated much more into the story, you don't fight the girls now until much, much later in the game. They keep the same Pokemon though, if you're curious. No Glaceon or Leafeon girl, either. Exit the theatre now and exit Ecruteak through the gatehouse on the right. Route 42 ----------------- This isn't a proper visit to the route, so I won't bother with a special boxed title for this one. Just go a bit forward and a hiker will come out of the mountain and bump into you. He'll then give you HM04, STRENGTH, which has been moved from the Olivine Diner where it was in GSC. You can also pick up TM65, SHADOW CLAW in the corner. I won't be covering Mt. Mortar for a little while, but you can enter now and get some Pokemon like Machop and Marill if you wish. Marill is incredibly rare though. I will mention that Route 42 is one of the mountains routes that you can encounter Aipom (which is able to evolve into Ambipom) and Heracross, if you wish to use them! I'd recommend Headbutting the second tree that is just outside the gatehouse (about 3 steps from where you come out when you exit the gatehouse into Route 42, the tree being on the top row.)The levels here are a fair bit higher than they were back in Azalea Town, though compared to your team at this point they are likely to still be a bit lower, but unfortunately Headbutt trees don't have levels any higher than the lower 10s on the whole. Head back into Ecruteak when you're done. Ecruteak City ----------------- Go into the house that is between the Pokemon Center and the gym and talk to the guy inside to get the Itemfinder! The itemfinder is great for helping to locate the exact tiles where the items are found, plus any hidden items that I may have accidentally missed. It works somewhat similar to the Dowsing App in DPPt rather than the old Itemfinders, which make it a lot more convenient. It'll also stay on the bottom screen until you touch Back or X, which is quite neat. Assigning the itemfinder to one of the registered item slots may not be a half bad idea, if you want to whip it out quickly. (...That sounded weird.) The way the Itemfinder works now is through colour. When you touch the screen it will show colours depending on how close to the hidden item you are, in a thermal palette. You can try it out now; go out into the city and go to the large dirt patch with the sign above the house the Itemfinder guy was in, and touch the Itemfinder. You might notice the colours upgrading from a dull red to a brighter yellow and eventually a hot white. This hot white means you're basically right on top of the object, or otherwise nearly directly in front of it. There is a hidden HYPER POTION if you examine the top mound of dirt. Give the Itemfinder a whirl with it to see how it works, then collect the item. Once you get particuarly close, it'll show where the item is in relation to you with a small orange dot. Each mini square on the Itemfinder relates to one tile on the game world, so it's quite easy to locate the hidden items through it. The best thing is, you can run and touch the Itemfinder at the same time, so running around places while making swil patterns on the touchscreen can help you locate many an item. For example, I did just that to uncover a hidden ULTRA BALL in the second lamp from the left next to the gatehouse on the left of the city. The Itemfinder can be very useful for getting random items. The itemfinder also works by sound; the closer you are to an item, the higher the pitch of the sound it emits when you touch the Itemfinder on the bottom screen. The only really annoying thing is that the Itemfinder will turn itself off when you encounter a Wild Pokemon, so it's good to have it registered for that reason. It'll also reset to the menu whenever you enter a new area. There is also a hidden ETHER if you examine the bunch of logs that poke out of the Burned Tower on the top left of the city (the logs are on the right of the building itself.) There is also a hidden RARE CANDY a bit under the pond on the right of the town, if you go three tiles left of the lefternmost lantern by the pond on the right side under the trees and face up then press A. That ends all of the mini stuff we can do in Ecruteak. Next, go to the top left of the city and enter this building; the Burned Tower. o----------------------------------o | BURNED TOWER | o----------------------------------o Wild Levels: 13 - 16 Trainers' Pokemon: Koffing L16, Koffing L16, Growlithe L17 | Charmeleon L18 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Koffing | Poison | Tower Flr | 50% | 50% | 50% | | Rattata | Normal | Tower Flr | 35% | 35% | 35% | | Raticate | Normal | Tower Flr | 5% | 5% | 5% | | Zubat | Poison/Flying | Tower Flr | 10% | 10% | 10% | o-------------------------------------------------------------o As soon as you enter the tower, you'll probably notice the dancing legendary beasts on the bottom floor. How anybody can't see them is beyond me, honestly, but going to the right proves that it can happen, thanks to Eusine who talks to you for a minute. After he finishes, I would recommend saving. Go up to get above Eusine and around to where the ladder to the top right is and... there's the rival! Once you get close enough, he'll approach you, talk to you and then the fight will begin. My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Golem | Level 25 | | Quilava | Level 26 | | Alakazam | Level 26 | o-----------------------o Yeah, I traded my Graveler and Kadabra with a friend to evolve them once I had the opportunity to, to boost their stats a lot. For those who picked Cyndaquil: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 | | Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 | | Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 | | Croconaw | Water | Torrent | Lvl22 | Male | 673 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Totodile: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 | | Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 | | Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 | | Bayleef | Grass | Overgrow | Lvl22 | Male | 664 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Chikorita: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 | | Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 | | Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 | | Quilava | Fire | Blaze | Lvl22 | Male | 668 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o The rival's Gastly is the same as ever; impossible to hit with Normal/Fighting attacks normally, immune to Ground due to Levitate etc but not with very strong attacks. Knock it out quick, before it starts to play havoc with your team through moves such as Confuse Ray and Curse. Zubat is the same as always, just knock it out before it starts getting annoying. It faints to pretty much anything. Magnemite is a new addition to the rival's team; it's a lot harder to hit it for netural/effective damage than most Pokemon due to its insane amount of resistances. Fire, Fighting and Ground (especially so) work the best against it, but you can overpower it with neutral moves such as Water-typed ones or even just with not very effective ones, assuming there's enough muscle behind them, though admittedly it doesn't take too much. It is completely powerless against a Rock/Ground type outside of hoping for Supersonic confusion damage, since the only thing it can hit them with is Sonicboom which takes off a measly 20 HP per hit. It will barely pose a problem. Be warned that it does have Thunder Wave, but doesn't seem to use it all that often. Thunder Wave + Supersonic in a combo is the only thing Magnemite can do that can be at all dangerous at this point. Starter, same as always. Hit it with something hard or something with a type advantage. There's nothing to really watch out for for any of the starters, except perhaps STAB attacks coming off of Torrent/Blaze/Overgrow. It isn't too hard though. My Alakazam managed to OHKO Croconaw with a Psybeam, although admittedly 'Zam is ridiculously powerful at this point. --- The rival will leave afterwards, allowing us to explore the rest of the Burned, previously Brass, Tower. Ignore the ladder for now and go straight up to battle the firebreather by here. Go up once you've beat him and go along the path that is right at the top of the room, and check one space before the pipe to find a hidden ETHER. Return to where the firebreather was afterwards and this time go left across the incredibly life threatening wooden 'bridge'. Pick up the ANTIDOTE that's in the way and continue over and battle the second firebreather over here. Afterwards, head down, break the rock in front of the item at the bottom and collect the HP UP that is now accessible. If you go one square right from where you should be once you've collected the Antidote and look up and examine the floor here, you can find a hidden ULTRA BALL. That is all that is on 1F, so go towards the ladder now and descend it. o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Koffing | Poison | Tower Flr | 50% | 50% | 50% | | Rattata | Normal | Tower Flr | 40% | 35% | 40% | | Magmar | Fire | Tower Flr | 5% | 10% | 5% | | Zubat | Poison/Flying | Tower Flr | 5% | 5% | 5% | o-------------------------------------------------------------o You'll probably notice that you're right next to othe dogs now. Simply walk a few steps left down the steps and the dogs will hop and run away. Raikou will flee to the east, Entei will go to the west and Suicune... we'll see it soon. Eusine comes down the ladder to talk to you, then leaves. There's some stuff we can get down here, so if you've got Strength, let's get to work. Go down and left to see some Strength boulders. Push the bottom right one one space forward and the one right above it one space up, which will allow you to cross. Go forward and up the steps at the end and collect the TM12, TAUNT that is stationed in the very top left corner of the room, next to the pillar. Next, go down, all the way to the bottom of the room so you end up behind the southwestern pillar, but this one has a gap you can fit through. Do so to end up on the southern side of the upper part, where you can find a hidden REVIVE by inspecting the standalone rock just below the right-angled triangle form of rocks near the edge of the upper part's boundary. Nothing else in that part of the room, but use the Rock Smash/Strength shortcut to get back to the other side. Go up to near where the ladder is and descend the stairs once again, but this time take the north path and go up the stairs to get on the raised part in the north of the room. Nothing visible here, either, but a quick Itemfinder reveals that there's a hidden ANTIDOTE on the standalone rock left of the northwest pillar. That's all to do in Burned Tower, so exit and go back into Ecruteak. Ecruteak City -------------- Go and heal at the Pokemon Center. The Ecruteak Gym is now open since Morty is back, so that'll be our next destination. When you're ready, exit the Pokemon Center and go into the gym. o----------------------------------o | ECRUTEAK GYM | o----------------------------------o Trainers' Pokemon: Gastly L16, Gastly L16, Gastly L16, Gastly L16, Gastly L16 | Haunter L20, Haunter L20 | Haunter L22 | Gastly L18, Haunter L20, Gastly L20 This time, we have a Ghost-type gym to deal with. The light in here is low, but it's bright enough to see the path you need to walk on, as well as the incredibly foggy basement, with lightning flashes too. I do wonder what's down in that foggy abyss... if you do happen to fall into it due to a wrong step, you'll just reappear just inside the gym. Anyway, head straight forward to end up in the sights of a channeler, who has one of the scariest sprites in the game. Once you beat her Ghost-types, she'll extinguish the light. Now, walk one step up and three steps right, then just start going up again. You'll end up at the mercy of another channeler, who will also shut her lights off after you beat her. Go one step right, two steps up, then all the way left to get attacked by the third channeler of the gym. Beat this likely-to-use-Sucker-Punch Haunter then move one step down, two steps left, one step up, one step left, then just head straight up for the fourth and last channeler. Unfortunately she actually blocks the way forward, so you'll need to take a detour. Move one step down, two steps right, three steps up, three steps left, then straight up and you'll bump into Morty. Save first like always, then talk to Morty when you're ready to begin the fight. ============================= GYM LEADER MORTY ============================= -> Rewards: TM30 Shadow Ball, $2760 -> Badge: Fog Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Alakazam | Level 28 | | Golem | Level 27 | | Quilava | Level 28 | o-----------------------o o------------------------------o o------------------------------o | Gastly | Male | Lv. 21 | | Haunter | Male | Lv. 21 | o------------------------------o o------------------------------o | -> Curse | | -> Curse | | -> Mean Look | | -> Hypnosis | | -> Spite | | -> Dream Eater | | -> Lick | | -> Nightmare | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Levitate | | Ability: Levitate | o------------------------------o o------------------------------o | Ghost/Poison | EXP: 427 | | Ghost/Poison | EXP: 567 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Haunter | Male | Lv. 23 | | Gengar | Male | Lv. 25 | o------------------------------o o------------------------------o | -> Curse | | -> Shadow Ball | | -> Mean Look | | -> Sucker Punch | | -> Sucker Punch | | -> Hypnosis | | -> Night Shade | | -> Mean Look | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Levitate | | Ability: Levitate | o------------------------------o o------------------------------o | Ghost/Poison | EXP: 621 | | Ghost/Poison | EXP: 1017 | o------------------------------o o------------------------------o Unfortunately, Morty did not receive a roster change, the same scenario being with almost all of the Johto leaders (the sole exception being the last one.) Hence, he still has no Misdreavus, which should be is main Pokemon, I swear. At least it is in Pokemon Special ;-; You've already seen the Ghost-type and Morty utilizes all of the Ghost line in this battle. They're all quite frail and the only one in this that is really dangerous is Gengar, which I'll get too in a minute. Morty will lead the battle with his Gastly, always. It's most likely going to Curse if it gets the chance to attack, so just take it down fast. Psychic attacks will OHKO it pretty easily. His first Haunter also likes to Curse, after putting your Pokemon to sleep. The Haunter's strategy is basically, Hypnosis + Curse + Dream Eater, which disables and slowly weakens your Pokemon while allowing Haunter to regain the health it lost during the use of Curse. Haunter may also use Nightmare, which causes your Pokemon's health to drop even faster during the battle. Take this one down fast too, if you can. Luckily, Hypnosis only has 60% accuarcy, so it shouldn't be too hard to get a miss if you need one. The second Haunter, which often actually comes out last, also likes to trap your Pokemon in the battle and then Curse them. Sucker Punch is a priority move that will only work if you're using an attacking move against Haunter, but if you are then Haunter hits you free with an 80 base Dark attack. Luckily, it's a physical move, so it won't do a lot off Haunter's pathetic Attack stat. It also has Night Shade, allowing it to do exactly 23 points of damage to any Pokemon it desires, excluding Normal-types. Gengar, Morty's main, is a powerhouse. While Sucker Punch isn't much to really be concerned about, Shadow Ball off Gengar causes a gigantic amount of damage, similar to how we had the situation with Bugsy and his Scyther's U-turn. Gengar often delights in putting you to sleep and trapping you in, then causing huge damage with Shadow Balls that come off its massive 130 base Sp. Attack. Thankfully, it's quite frail, but apart from a Psychic move it is unlikely to get OHKOed, so you must be on your guard. As a side note, Gengar tends to come out second or third, depending on what Pokemon you have out on the field at the time. Usually it's second if it doesn't have a weakness to it and third if it does. I think I actually have the wrong order of Pokemon up there, but apart from the first one it doesn't really matter anyway. I might mention that Gengar is also very speedy, reaching speeds faster than Scyther, Miltank and pretty much everything else we've seen so far in the game, with a whopping 110 base Speed. Don't expect to outspeed it unless you've either got a gigantic level advantage, or a very speedy Pokemon. Oh, and if you're unlucky, Shadow Ball will also drop your SDef, possibly turning that 3HKO (which is highly unlikely) into a 2HKO. Keep your fingers crossed and hope you get lucky. The good thing is that knocking out Gengar gives you a very juicy amount of experience. If you are having real problems with Gengar, I would suggest using a Normal Pokemon of some sort, as it won't really be able to hurt it. A Scrappy Miltank from Route 38 or a Scrappy Kangaskhan from the PokeWalker are good bets. Note that Morty also has a Hyper Potion that he's willing to use if any of his Pokemon's health, including Gengar, drops too low. --- After battle, Morty will give you the Fog Badge, allowing you to use Surf outside of battle, as well as TM30 Shadow Ball, a special Ghost attack of 80 base power which can be learned by a large amount of Psychic and Ghost-types, as well as Normal-types but being useless in their hands for the most part. In addition, the Fog Badge also forces all Pokemon Level 50 or lower to obey you, so trading from other games is now a very realistic option. Exit the gym afterwards by just heading straight down and falling in the abyss, then walking out the door back into Ecruteak City. Ecruteak City ----------------- Heal up in the Pokemon Center and when you're ready to go, head out the western gatehouse to Route 38. New badge, new section, and this one is kind of long! (Note: It is actually possible to head east to Mahogany instead, but I prefer going to Olivine first, plus it's the 'canon' way to go. However, if you wish to head to Mahogany first, if only just to catch the Red Gyarados, then feel free to do so.) =============================================================================== SECTION V: Storms Upon the Waterway [THRU05] =============================================================================== o----------------------------------o | ROUTE 38 | o----------------------------------o Wild Levels: 13 - 16 Trainers' Pokemon: Wooper L20 | Doduo L16, Doduo L17, Doduo L18 | Hoppip L18, Skiploom L18 | Flaaffy L19, Psyduck L19 | Mr. Mime L20 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Grass HG | 30% | 30% | 40% | | Meowth | Normal | Grass SS | 30% | 30% | 40% | | Raticate | Normal | Grass | 30% | 30% | 30% | | Magnemite | Electric/Steel | Grass | 20% | 20% | 20% | | Farfetch'd | Normal/Flying | Grass | 10% | 10% | N/A | | Miltank | Normal | Grass | 5% | 5% | 5% | | Tauros | Normal | Grass | 4% | 4% | 4% | | Snubbull | Normal | Grass | 1% | 1% | 1% | o-------------------------------------------------------------o When we enter Route 38, there is actually a very strong chance that Raikou or Entei will be in your route. You can attempt to catch it if you're feeling lucky but at Level 40, it is unlikely that you'll be able to at the present moment, especially since they flee whenever they can. Although, in a nice change from the earlier games, fleeing always happens last now, so you can get a move in regardless of the speed difference. Basically, Raikou and Entei will run around the region, going from route to route. To encounter them, you need to be on the same route as them and then go in the grass. They always flee the first turn unless blocked by something such as Mean Look or Shadow Tag, in which case they will start attacking, but it is possible for them to use Roar, ending the battle and causing them to flee somewhere else in the region. By the way, Miltank and Tauros are available in this route, as well as the Electric-typed Magnemite. All three of them can be good members of the team, though note that Magneton will not evolve into Magnezone, since there is no way to do it without trading it over to DPPt. As for Route 38 itself, take the grassy path for a moment and battle the sailor and his Wooper on the left. Then just exit that lane and take the southern path instead. Go to the bottommost one first and collect the MAX POTION, then go back onto the upper path and straight left to battle a bird keeper with a Doduo. Go to the left again and grab the white apricorn, then jump off the ledge into the grass and head up to battle the beauty. I just happened to encounter Raikou as I was going up to her here, and the same might well happen to you :o Take out the beauty's Grass/Flying Pokemon, then break to the right, assuming your mother doesn't call you for the THIRD TIME IN A ROW like she did to me on this route o___o Oh well, bunch of items once I get to Olivine! There's another lass when you go right, so battle her and take her number for the chance to earn a Thunderstone on occasion! Only good for Eevee and Pikachu (the latter of which you can't even get until after the credits roll, I think) but it might make good trade fodder or something too. Now go to the left to take on a school kid with a Mr. Mime, which I love so. Though I'm more of a Jynx fan myself. He'll be blocking the way now, so go to where the beauty was and left this time. The Corsola trainer that was in this route in GSC has unfortunately vanished, so there's no more to do on this route for the time being. There is a hidden item but we need Rock Climb for it... Cross left into Route 39. o----------------------------------o | ROUTE 39 | o----------------------------------o Wild Levels: 15 - 17 Trainers' Pokemon: Slowpoke L17, Slowpoke L20 | Pikachu L18 | Pikachu L17 | Poliwhirl L17, Raticate L17, Krabby L19 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Grass HG | 30% | 30% | 40% | | Meowth | Normal | Grass SS | 30% | 30% | 40% | | Raticate | Normal | Grass | 30% | 30% | 30% | | Magnemite | Electric/Steel | Grass | 20% | 20% | 20% | | Farfetch'd | Normal/Flying | Grass | 10% | 10% | N/A | | Miltank | Normal | Grass | 5% | 5% | 5% | | Tauros | Normal | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Here, you'll meet a guy named Baoba, who is the manager of the Safari Zone. Say yes to get his number, and he'll leave afterwards. We'll be able to visit the Safari Zone relatively soon, though I warn you that the levels of the Pokemon inside it are terrible. Go up to the ranch, and pick the green apricorn next to the house. Go down into the ranch field with the Miltank, where there is a hidden PP UP located four steps down from the top left of the ranch fence. Go down a bit further to also find TM60, DRAIN PUNCH behind a tower. There's also a hidden NUGGET if you go seven steps left from the front of the tower. There's also a hidden X ATTACK if you search the right hand side of the ranch, one space ahead of where the differently coloured ground ends on the far right side below a Miltank facing to the right. Next, go into the ranch house itself, taking the left entrance into the shed. The only Miltank is inside; this is where those Oran Berries I told you to put in the Berry Pots are useful. If they've grown and you have enough to total seven Oran Berries, talk to the Miltank seven times to give her seven Oran Berries and heal her up. Note that if you don't have seven yet and only the five the girl gave you, you can wait until later to finish giving Miltank the Oran Berries; it doesn't have to be in a row. Talk to the girl on the left afterwards to receive the SEAL CASE, allowing you to give your Poke Balls seals, which look quite pretty. There's some seals already included in the case for you to use for now. If you talk to the girl on the left, she'll give you three seals for your case as well; the A, B and C seals. (To use the seals with your Poke Balls, you need to go to an ingame PC, pick your PC and choose the second option.) Go into the main part of the house now and talk to the woman to receive TM83, NATURAL GIFT. You can also talk to the guy to buy Moomoo Milk, in amounts of either one or a dozen (twelve). The top option lets you buy one for $500, while the middle one lets you buy a dozen for $6000. They restore 100 HP each, so it could be worth buying. Exit the ranch afterwards and head south to battle the trainers along here. including a psychic, a sailor, a Pokefan and a waitress. The grass is to the left if you want to fight/catch some Wild Pokemon. Otherwise, go down and into Olivine City. o----------------------------------o | OLIVINE CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Olivine City is the port town of Johto, much like Canalave and Vermilion are to Sinnoh and Kanto, and I guess Lilycove to Hoenn since it has a port and all but it could be Lilycove or Slateport. Regardless, going into the town results in your rival coming out of the gym. No fight this time, though. Once he leaves, go down and into the first house you see. Talk to the fisherman here to receive a GOOD ROD. The Good Rod will allow you to fish up better Pokemon now, such as in Olivine for example you can now fish Krabby and Staryu at Level 20, in addition to Level 20 Magikarp that you can use a Rare Candy on for an instant Gyarados (although it won't know Bite! If you do want to use a Gyarados from a Magikarp that comes from the Good Rod, then I would recommend you to teach the Gyarados Strength.) Also, if you want a Staryu, it's only there from 8pm to 4am. Exit the house and go a bit further down. You might notice the town has been changed quite a bit down here; the Olivine Harbour is now completely different and no longer features a fishable place, meaning Chinchou and Shellder are now a bit harder to come across. There isn't anything you can actually do in the Olivine Harbour for now, so feel free to ignore it. (On that note about Shellder/Chinchou, they are on Route 41 as well as New Bark Town, so if you take a quick detour you can get them for your team now.) You'll have seen the Pokemon Center and PokeMart when you came down from the Good Rod house. Heal up if need be, as well as pick up any items your mother may have bought you (I actually ended up getting four calls in between 38/39, from which I ended up getting five Wacan Berries, five Passho Berries, five Babiri Berries and, surprisingly enough, a Silk Scarf) then go up the steps a bit further north of the PokeMart to find two more houses. Go inside the right one and talk to the little girl to receive a few more seals for your seal case. Go inside the left one to find a guy who will trade you a Voltorb in return for a Krabby, which can be caught in this very town, so it is a good opportunity if you'd like to use the exploding ball. It also comes with a free Cheri Berry. Outside the house, there is also a little open part of the ledge to the left of the house. Go up it and examine the rock for a hidden FULL HEAL. Now, go south and up the stairs to the right this time. This leads to Olivine's Glitter Lighthouse, a place with a fair few trainers and where we need to go to get your sixth gym badge. We'll be getting the fifth on our way to get the sixth, too, so they tie in quite nicely. Enter the Lighthouse when you're prepared. o----------------------------------o | GLITTER LIGHTHOUSE | o----------------------------------o 1F ---- It is only called "Lighthouse" in the game; the Glitter Lighthouse name may actually come from the anime, but I'm not too sure. It's quite likely though, since I can't recall anything in GSC calling it that. Up the top of this room you'll see an elevator, which at this point is useless to us. Go up the stairs. 2F ---- Trainers' Pokemon: Noctowl L22 | Poliwag L18, Poliwhirl L20 Go a bit down to battle a gentleman, then to the other side of the room for a sailor. Finish him off, then go up the stairs. 3F ---- Trainers' Pokemon: Pidgey L17, Pidgey L15, Pidgey L19, Pidgey L15, Pidgey L15 Beat the trainer with a lot of Pidgey, then go up the ladder directly to your left. 4F ---- Trainers' Pokemon: Growlithe L18, Growlithe L18 | Marill L21 Battle the gentleman directly to your right, then go to the bottom and battle the lass too. On a side note, the gentleman can actually use a Full Restore. Once you beat the lass, pick up the TM87, SWAGGER on the left corner. Nothing else in here, so exit through the hole in the far right wall of this room. 3F ---- Trainers' Pokemon: Krabby L18, Krabby L20 | Spearow L18, Fearow L20, Spearow L18 The hole takes you down to the outside of the lighthouse, which has a cool 3D effect allowing you to see the sky, which is quite nice. Pick up the RARE CANDY on the opposite side of the lighthouse, then enter the lighthouse from the front entrance here. Beat the sailor first and collect the ETHER directly to his right, then go to the left a bit and examine the crack in the floor four spaces up and three spaces left from the entrance of this room for a hidden HYPER POTION. Then, go up, battle the bird keeper for your first sighting of a Fearow unless you've already owned one, then up the ladder. 4F ---- Just go up the ladder. 5F ---- Trainers' Pokemon: Poliwhirl L20 | Machop L18, Machop L18, Poliwhirl L18 Go down to battle the sailor, then around to the other side of the room for a second sailor. You can get your picture taken in the bottom left corner, if you like. Collect the SUPER REPEL at the top of the room, then go up the ladder. 6F ---- Top floor of the Lighthouse and this is where we were headed for. Talk to the girl next to the Ampharos to learn that she is Jasmine, the Gym Leader of this city. She'll ask you to get the Secretpotion for Ampharos, as she can't leave it alone. She'll unlock the door at the bottom for you to go through, so we don't need to go through the whole lighthouse next time; just up the lift. Collect the SUPER POTION on the right, then go down the lift and out the lighthouse. Olivine City -------------- Heal up in the Pokemon Center, get some Poke Balls if you wish and then head left into Route 40. o----------------------------------o | ROUTE 40 | o----------------------------------o Wild Levels: 15 - 25 Trainers' Pokemon: Tentacool L20, Tentacool L20 | Staryu L21 | Shellder L18, Wartortle L20, Shellder L18 | Staryu L19, Shellder L19 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Welcome to your first water route. You'll be Surfing on top of the water to get through it and are likely to end up encountering an endless amount of Tentacool and maybe the odd Tentacruel. If you're wondering about the gatehouse on the top left, that leads to the Battle Frontier, but it's inaccessible for quite a while. Teach something Surf and hop on the water. Battle the swimmer right in front of you, then go a bit to the right and battle the female swimmer by here. Go a bit south onto some shore to find TM88, PLUCK, a 60 base power Flying move that can steal berries from opponents. Get back on the water and go a bit more south to find another male swimmer. Fight him, then fight the female swimmer just below. Go just a tiny bit more south to reach Route 41. [NOTE: If you can't get on the route because some guy keeps blocking you, you need to get Strength from the guy on Route 42 first.] o----------------------------------o | ROUTE 41 | o----------------------------------o Wild Levels: 15 - 25 Trainers' Pokemon: Tentacool L16, Tentacool L17, Tentacool L16, Tentacool L17, Remoraid L19, Staryu L19 | Psyduck L20, Goldeen L22 | Qwilfish L23 | Horsea L21, Horsea L21 | Krabby L23 | Goldeen L18, Goldeen L20, Seaking L20 | Staryu L20, Starmie L20 | Gyarados L20, Gyarados L20 | Seel L22 | Shellder L21, Tentacool L19, Tentacruel L19 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool* | Water/Poison | Surf | 60% | 60% | 60% | | Tentacruel | Water/Poison | Surf | 30% | 30% | 30% | | Mantine | Water/Flying | Surf HG | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 70% at all times in Soul Silver. Route 41 is quite non-linear, since there's a number of ways you can go around to get to the next town. I'll be guiding you around all of the trainers but if you want to get straight to Cianwood, just Surf to the west and keep going that direction the whole time. Route 41 also holds Mantine, though only in Heart Gold. Mantine is a Water and Flying Pokemon, like Gyarados, with a very strong Special Defense and a decent Special Attack, but a horrible weakness to electricity. It is quite fun to use though and since you have Surf, it's usable from the get-go. You can also fish up a Chinchou or Shellder if you have the Good Rod on you. To begin with, Surf down while hugging the right wall to find a swimmer. Beat him, then go back and Surf to the left this time around. You'll come across a swimmer quite quickly; beat him then continue left. You might notice you pass a large whirlpool; whirlpools will be able to be crossed later on when we get a new HM move, though it won't be for a little while yet. A bit more left is another girl swimmer; beat her, then keep surfing, going around the island that you have to cross a whirlpool to get into. You'll see the shore of Cianwood when you go down, but ignore it for now and go east instead. You'll pass another whirlpool as you go through, then find another male swimmer a bit up from the path between the rocks. Finish him off, then surf straight up to find another female swimmer going from left to right. Beat her, then surf back down to the Qwilfish swimmer afterwards since going up here will just result in you being where we've already gone. This time, go east. Battle another swimmer here, then battle the female swimmer nearly directly to the right. Next, sail south, then west, passing another whirlpool. You'll come to a place where you can go left or up; go up and battle the swimmer at the top of this channel, then come back down and battle the male swimmer going from left to right. Go left after that battle to get challenged by one more female swimmer. Go left just a bit more and land on Cianwood's shore. o----------------------------------o | CIANWOOD CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Krabby | Water | RockSmash | 90% | 90% | 90% | | Shuckle | Bug/Rock | RockSmash | 10% | 10% | 10% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Cianwood is a pleasant seaside town, with some calm music. The Pokemon Center is probably right next to where you land, so go in and heal up. Make a free slot in your party and then exit the center. Go into the house farthest on the left and talk to the guy to get his Shuckle to take care of. YOu never actually have to give it back, either, and it comes with a free Berry Juice equipped. It's at Level 20, with a different ID/OT so it gets boosted EXP, but it's incredibly hard to use in-game anyway. I wouldn't bother unless you're really into Shuckle. Go into the bottommost house and talk to the guy behind the desk to receive the SECRETPOTION that we'll be giving to Amphy shortly. Exit this house. If you go to the tribal sort of things on the right of the island and check the right side of the third one up from the bottom, you can find a hidden STARDUST which can be sold for some money. When you're ready for a battle, head up the top of Cianwood to see Suicune! It'll jump off and Eusine will appear from nowhere. Thinking that beating you will allow him to see Suicune, he challenges you to a battle, with no right to refuse! It isn't hard, really, but yeah. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::MYSTICALMAN EUSINE:::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Drowzee | Psychic | Insomnia | Lvl25 | Male | 546 | | Electrode | Electric | Static | Lvl27 | NoGndr | 867 | | Haunter | Ghost/Poison | Levitate | Lvl25 | Male | 675 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3240 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o Drowzee is pretty standard. There's not too much it can do, but it does know Disable which will lock the last move you used for several turns. It also has Hypnosis which can put your Pokemon to sleep. You might want to note that the Drowzee cannot be put to sleep itself, due to the Insomnia ability. Drowzee also has Dream Eater, which it will use if it gets a chance. It also has Confusion for just regular attacking. Electrode is ridiculously fast, but it isn't terribly dangerous. Note that it can hit you with a powerful Thunder attack, as well as using Screech to lower your defenses and Sonicboom for a solid 20 HP each time. It'll fall easily before a Rock/Ground type. It may paralyze you if attacked directly, mind. Lastly is Haunter, who will use Mean Look to trap you and Lick to paralyze you, as well as Curse to curse you but taking off 50% HP in the process. It still dies pretty easily though. --- After the battle, he'll leave. We'll see Suicune again soon. For now, break the Rock Smash rock next to two other solid rocks that is right next to the house in the top left and examine the wall here to find a hidden REVIVE. Break more of the rocks here if you want in hopes of finding an item, but it is pretty rare; it took me three goes just to find a Max Ether. But you can find Wild Pokemon under the rocks too, including Krabby of about Level 17 to 24 and on the rare occasion a Shuckle of your very own! I did also find a Heart Scale under one of the rocks, but on like the fourth go of breaking them. Heart Scales ARE good though for the move releaner, so it may be worth trying for them a bit. I got a Revive too, on the fifth go. The items in Cianwood are pretty rare, but decently valuable. Now, heal up in the Pokemon Center if you need to, then enter the gym! o----------------------------------o | CIANWOOD GYM | o----------------------------------o Trainers' Pokemon: Hitmonlee L27 | Machop L25, Machoke L25 | Hitmonchan L27 | Mankey L23, Mankey L23, Primeape L25 Cianwood Gym has been completely remodeled from GSC, now having an entirely new puzzle and no longer actually requiring Strength. Chuck is meditating under a waterfall and you'll have to interrupt it to get him to battle you. To begin with, go down the front steps and then to the left. Beat the blackbelt here and then go up the next steps to the right, then the set to the left. A blackbelt will challenge you and move forwards, which is annoying, but eh. Beat him then descend down the stairs to the lowest part of the floor again and go up the steps on the right. Go up the steps on either side to get the trainer to either come to you or be right in front of you so you can talk to him, then beat him and go up the stairs that you didn't use. Go right up the top and battle the pacing blackbelt, then descend one level and go left across the bridge to end up on the other side of the blackbelt that blocked your way earlier. Go up the steps and to the red switch on the far right, one step away from the end of the line, face it by facing up and press A to raise the wooden half-pipe the water is coming from, leaving Chuck without the meditation water. Head down to the bottom floor now to see Chuck. If you wish, you can exit the gym and heal up, then come back in, but note you will have to solve the puzzle again by going up the left set of steps to reach the switch (since your path won't get blocked that way this time.) If you think you can take him on anyway, just save and talk to him. Whenever you're ready to begin, talk to him and the xylophone goodness starts! ============================= GYM LEADER CHUCK ============================= -> Rewards: TM01 Focus Punch, $3720 -> Badge: Storm Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Aerodactyl | Level 20 | | Gyarados | Level 30 | | Alakazam | Level 31 | | Golem | Level 30 | | Quilava | Level 30 | o-----------------------o Yeah, I caught a Magikarp in Olivine and used it. I prefer blue Gyarados to the shiny red one personally :x I also ended up getting an Aerodactyl in a trade just before this battle, though it's a bit low levelled to take on Chuck... o------------------------------o o------------------------------o | Primeape | Male | Lv. 29 | | Poliwrath | Male | Lv. 31 | o------------------------------o o------------------------------o | -> Rock Slide | | -> Surf | | -> Double Team | | -> Hypnosis | | -> Focus Punch | | -> Body Slam | | -> Leer | | -> Focus Punch | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Vital Spirit | | Ability: Water Absorb | o------------------------------o o------------------------------o | Fighting | EXP: 925 | | Water/Fighting | EXP: 1228 | o------------------------------o o------------------------------o Chuck's strategy revolves heavily around Focus Punch. While Chuck only has two Pokemon as opposed to the usual standard of the fifth leader having about three or four Pokemon, his Pokemon are armed with one of the strongest moves in the game and are likely to be on a similar level with yours, if your levels are any thing like mine are at this point. Chuck has a Hyper Potion he will use, by the way. Primeape's strategy is to avoid your attacks through use of Double Team, then attempt to use Focus Punch. Basically, when Focus Punch is used, the Pokemon will 'charge up' at the beginning of the turn. If the Pokemon takes any damage during the duration of the actual battle phase, then the move fails. If they don't take any damage, then the attack goes off and a 150 base power move comes your way; in this case, 225, due to the STAB that both of Chuck's Pokemon get from the move. Basically, you want to take down Primeape before it can get its evasion up enough to get a Focus Punch off, but do note that it is quite fast, but luckily frail. Hit it with any Psychic or Flying-type attack to take it down. Don't worry about Rock Slide too much since it has a lower accuarcy than most moves and it gets no STAB bonus either, leaving it at a measly 75 power. It isn't too hard to beat and its strat relies completely on luck. Though please note that you cannot put it to sleep due to the Vital Spirit ability it has, which prevents all sleep moves from working on it. Poliwrath on the other hand is a bit more tough. It's slower but more defensive and carries Hypnosis, which can put your Pokemon to sleep. Once your Pokemon gets put to sleep it is almost guaranteed to follow up with a Focus Punch, which is impossible to avoid unless you switch to something immune to it or your Pokemon happens to wake up after one turn, which is unlikely. It can also paralyze your Pokemon if it uses Body Slam, or deal some Water damage in the form of Surf. However, it has four weaknesses; Electric, Grass, Psychic and Flying. Hit it with something strong and you should be able to knock him out. --- After the battle, you'll receive the Storm Badge, meaning you can now use HM02, Fly, out on the field. You'll also get your own copy of TM01, FOCUS PUNCH. That wraps up this chapter! Although, we don't even have Fly yet. :x Head outside once you're done. =============================================================================== SECTION VI: Medicine and Minerals [THRU06] =============================================================================== Cianwood City --------------- As soon as you head outside, Chuck's wife will come to you and give you HM02, FLY. That solves that problem! If you teach it to a Pokemon that can learn it, such as a Pidgey or Zubat, you are able to defy the laws of physics and fly to any town or city that you've already visited in the region, as well as one or two other places. We need to get back to Olivine City now. You can either Surf or Fly back. Surf is better if you want some EXP, Fly is better if you want the game to go on. Olivine City --------------- Go into the lighthouse. Glitter Lighthouse ------------------- Get yourself in the elevator to ride up to the top of the lighthouse in an instant. I'm glad they added this in :o Up here, talk to Jasmine and she'll give Amphy the SecretPotion, healing it and restoring power to the lighthouse! By the way, did you notice the outside of the top floor does actually display Olivine with the correct time of day, while the inside is always really dark due to Amphy's tail not glowing? It's quite a nice graphic look. She'll go back to the gym once Amphy is healed, so follow her there. If you've forgotten, the gym is at the top left of Olivine. Olivine City --------------- As soon as you exit the lighthouse, Baoba will call, informing you that the Safari Zone is now open for business! We'll make that our next stop, once we beat Jasmine. Go into the gym now. o----------------------------------o | OLIVINE GYM | o----------------------------------o Olivine Gym is unique in that it has no trainers. As you go up to where Jasmine is stationed at the top of the gym you'll be congrulated on your success with healing Amphy by two people, but no battles will commence. Save and talk to Jasmine to begin the fight. ============================= GYM LEADER JASMINE ============================= -> Rewards: TM23 Iron Tail, $4200 -> Badge: Mineral Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Aerodactyl | Level 30 | | Gyarados | Level 30 | | Alakazam | Level 31 | | Quilava | Level 31 | o-----------------------o I decided to drop Golem from my team, since Aerodactyl has Ground and Rock-type moves in its own right (the one I got came with Earthquake). o------------------------------o o------------------------------o | Magnemite | NoGndr | Lv. 30 | | Magnemite | NoGndr | Lv. 30 | o------------------------------o o------------------------------o | -> Thunderbolt | | -> Thunderbolt | | -> Supersonic | | -> Supersonic | | -> Thunder Wave | | -> Thunder Wave | | -> Sonicboom | | -> Sonicboom | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Magnet Pull | | Ability: Magnet Pull | o------------------------------o o------------------------------o | Electric/Steel | EXP: 571 | | Electric/Steel | EXP: 571 | o------------------------------o o------------------------------o o-------------------------------o | Steelix | Female | Lv. 35 | o-------------------------------o | -> Iron Tail | | -> Rock Throw | | -> Sandstorm | | -> Screech | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Sturdy | o-------------------------------o | Steel/Ground | EXP: 1470 | o-------------------------------o Jasmine is a Steel-type Pokemon trainer; a terrible type offensively, but defensively it is the best type of all seventeen. A Steel-typing alone causes a Pokemon to have a huge eleven resistances, as well as a complete immunity to poison (both the moves and the status) while the dual types can either bump the amount down or up. Steel is also notable for being the only type in the whole game to resist Dragon-typed moves. In her Magnemite's case, the additional Electric-typing make it quadrupely weak to Ground in exchange for another resistance in Electric-type, as well as a 4x resistance to Flying and Steel-type moves. It can be annoying to take down and carries a strong Thunderbolt, as well as the ability to confuse and paralyze your Pokemon, or reduce their HP by an exact 20. However, it is quite frail otherwise. It will almost alwauys get OHKOed by a Ground-type attack, take heavy damage/get OHKOed from a Fire or Fighting attack and take heavy damage from Water attacks too, though your Water Pokemon are likely to get zapped by Thunderbolt. All of this applies to both Magnemite, as they are identical in every way that I can see. I wish she had a Magneton in this battle ;-; Steelix is Jasmine's main, the polished, metallic evolution of Onix. While it is a lot slower than Onix its defense has bulked up considerably, as well as a fair bit of offensive power. Steelix's main move is Iron Tail, which is pretty easy to resist but carries a hefty 150 power along with it thanks to STAB. It really won't do much to any Water, Fire or Electric-type Pokemon though, plus it has a 25% chance to miss completely. It also has Rock Throw, which does even less damage than Iron Tail, and notably also less against Flying-type Pokemon, so it's actually a blessing if Jasmine decides to start attacking you with it. Terrible, terrible move. It also has Sandstorm, which will cause a Sandstorm to envelop the field for a total of five turns, during which any non Rock, Ground or Steel-types will take damage equal to 1/16 of their HP at the end of the turn, but in a short battle like this it is negligible. Rock-types do get a special Special Defense boost in Sandstorm but as Steelix drops its Rock-type it doesn't get the bonus. Back in GSC, Steelix used to have Sunny Day, but they changed it, which was probably a good move. It may have reduced Water-moves to normal power, but it powered up Fire attacks even more. On that note, Steelix's weaknesses are Fire, Ground, Fighting and Water. You will probably want to focus on Fire and Water, from the Special side, since Steelix's defenses are so solid. It can also lower your own defense with the Screech move, but it probably won't cause many problems. Just hit Steelix with strong, special attacks (Grass might work too, since it's neutral, same with Ice) and it'll go down, giving a nice amount of experience in return. Jasmine does have a Hyper Potion to use, though. Two, in fact. On a side note, OHKO moves will fail on it, though I do doubt you have any at this point in the game anyway. --- After the battle, you'll receive the Mineral Badge, allowing you to control all Pokemon up to Level 70, as well as TM23, IRON TAIL. I don't think the Mineral Badge lets you use any new HMs, though. Exit the Olivine gym after getting the badge. Olivine City --------------- We may as well head to the Safari Zone next and since we got the badge, that ends the chapter in this guide. Shortest one ever, huh? The next two are very long in comparison. Very, very long. Fly to Cianwood City. =============================================================================== SECTION VII: Glaciers Upon the Horizon [THRU07] =============================================================================== Cianwood City ---------------- Heal up if you hadn't already, then enter the cave in the top left of the town. Gakeppuchi Gate ---------------- In this small cave, go left up the steps, then down the upward steps (that sounds confusing :s) and then out the cave. o----------------------------------o | ROUTE 47 | o----------------------------------o Trainers' Pokemon: Dunsparce L19, Dunsparce L19, Dunsparce L19 | Skiploom L21, Marill L21 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 60% | 60% | 60% | | Seel | Water | Surf | 30% | 30% | 30% | | Staryu | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Note while there are Wild Pokemon, they're impossible to access at this point. At least the Pokemon in the grass are, anyway. You need Waterfall. Some very nice music indeed here. Follow the path around and battle the hiker and his three Dunsparce, which use Yawn annoyingly often, as well as Glare. Plus they tend to not die in one hit. <<; Go back and heal if need be after that, because it is a really annoying battle. Once you're able to continue, go left across the bridge to battle the guy here and then collect the REVIVE. Go back across the bridge and into some cave. o----------------------------------o | THE CLIFF CAVE | o----------------------------------o Wild Levels: 18 - 22 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Geodude | Rock/Ground | Cave Flr | 20% | 20% | 20% | | Graveler | Rock/Ground | Cave Flr | 4% | 4% | 4% | | Zubat | Poison/Flying | Cave Flr | N/A | N/A | 5% | | Golbat | Poison/Flying | Cave Flr | 20% | 20% | 20% | | Machop | Fighting | Cave Flr | 10% | 10% | 10% | | Machoke | Fighting | Cave Flr | 4% | 4% | 4% | | Wooper | Water/Ground | Cave Flr | 5% | 5% | N/A | | Quagsire | Water/Ground | Cave Flr | 5% | 5% | N/A | | Onix | Rock/Ground | Cave Flr | 10% | 10% | 10% | | Steelix | Steel/Ground | Cave Flr | 2% | 2% | 2% | | Krabby | Water | Cave Flr | 10% | 10% | 10% | | Kingler | Water | Cave Flr | 10% | 10% | 10% | | Misdreavus | Ghost | Cave Flr | N/A | N/A | 5% | o-------------------------------------------------------------o This cave is more of a small portal world, but it does have some different Pokemon to the outside despite the same music and all. Take the ladder down for now and go out the cave, though stay to search for some Wild Pokemon if you wish to. By the way, you can actually get Root and Claw Fossils in here to get Lileep and Anorith respectively. The catch? The smashable rocks only appear once you get the National Dex! Route 47 --------- Hop on the water and Surf to the left. Note that you can find Seel when Surfing here, which makes a nice change from their position on the Whirl Islands! You can also fish out Chinchou with the Good Rod, as well as Shellder too! There are also Staryu if you Surf actually; this is the only place to get them when it isn't night. Once you have gone to the left a bit (going up yields nothing at this point other than an impassible Waterfall) you'll find a patch of shore. Land on this patch and examine the tile one square right and one square up from the bottom left (so you only need to move one space right from the bottom left and face up) to find a hidden PEARL. That's all really, since surfing left any further just yields impassible obstacles. Go back to the Cliff Gate. The Cliff Cave ---------------- Go to the top floor now and examine the patch of wall on the bottom wall that you can access by sliding in between two rocks on the bottom right corner to find a hidden ULTRA BALL. Exit the cave after. Route 47 ----------- Trainers' Pokemon: Electabuzz L25, Magmar L25 | Cloyster L22, Onix L22 Do the duo cooltrainer battle here (with the best encounter music <3) to get Electabuzz in your PokeDex. Once you've taken them down, go left and across the bridges and keep going around. Once you've landed on the grassy plain after taking the second upper bridge to the right, go down and collect the LAGGING TAIL in the bottom right. Probably going to be useless to you, but every little helps. Even though I don't shop at Tesco's. I might mention that the tree directly above the item contains Pineco and Exeggcute if you Headbutt it. A bit further up and you'll find a cute couple. Crush them utterly, then go further north to cross the border into Route 48. o----------------------------------o | ROUTE 48 | o----------------------------------o Wild Levels: 20 - 25 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Gloom | Grass/Poison | Grass | 20% | 20% | 20% | | Growlithe | Fire | Grass HG | 9% | 9% | 29% | | Tauros | Normal | Grass | 21% | 21% | 21% | | Vulpix | Fire | Grass SS | 9% | 9% | 29% | | Farfetch'd | Normal/Flying | Grass | 20% | 20% | N/A | | Fearow | Normal/Flying | Grass | 10% | 10% | 10% | | Hoppip | Grass/Flying | Grass | 11% | 11% | 11% | | Girafarig | Normal/Psychic | Grass | 5% | 5% | 5% | | Diglett | Ground | Grass | 4% | 4% | 4% | o-------------------------------------------------------------o Head up north then west across the bridge to find a large patch of grass, with a fair bit of Pokemon variety. If you go into a small path off the bottom left of the grass, you can find a NUGGET at the end of it. Afterwards, go back into the huge patch of grass and up into a new town, or specifically a 'gate'. o----------------------------------o | SAFARI ZONE GATE | o----------------------------------o There's not much here outside of the Safari Zone, but the actual Safari is a gigantic attraction. Start by examining the patch of elaborate grass one tile away from the right side of the Pokemon Center for a hidden TINYMUSHROOM, then check another patch of elaborate grass a bit to the bottom left of the Pokemon Center and directly bottom left of a flower to find another hidden TINYMUSHROOM. There is a third TINYMUSHROOM in some elaborate grass on the far right side of the town, on the right of the highest stall with the Kangaskhan. That covers all of the actual items, so go to the Pokemon Center and heal up from the Route 47/48 trip (note that you can get your photo taken by a guy just to the right of the Center) then exit. The bottom stall with the Butterfree sells some good stuff, including Dusk Balls and Quick Balls, both of which have a *4 catch rate when a certain condition is met (night/dark for Dusk, first five turns for Quick Ball.) There is also the Nest Ball, which could work well in this game, and some Air Mail. The guy on the bottom right will sell you vitamins, but it's exactly the same as Goldenrod; no prices changing or anything like that. The other two stalls won't actually sell you anything, so that's all for the gate. Go up and enter the Safari itself now. o----------------------------------o | SAFARI ZONE | o----------------------------------o Wild Pokemon Levels: Varies --> Regular: 15 - 19 --> Item Summoned: 36 - 48 Baoba will see you and talk to you, introducing you to the Safari Zone. Say yes to his question, whatever it is, then talk to the guy at the top to enter the Safari Zone. At the present moment we can't rearrange the areas or apply new objects to them, but hopefully that'll change soon enough. Pay the man and get inside. You'll begin just under the rocky cliff area. Go up and enter the main part of it. (BTW, those levels apply to all of the areas.) On a side note, Pokemon that are wild here do not show up on the PokeDex area listing, so when it says they're unavailable it could be lying! The actual areas you'll get in the Safari Zone also seem to be random from game to game, so you'll have to identify the areas yourself, I'm afraid. There does seem to be some set combinations of what they can be but there's no way for me to tell you which is which, though what I can say is that the cliff will always be the first one you come to when you go into the Safari Zone. Now, you might remember Baoba gave you a challenge to get a Geodude from the Safari Zone. Once you've caught Geodude from the Cliff area - it has to be one with the Safari Zone in its location data - show it to Baoba to complete the challenge. At some point in the next twentyfour hours, you'll receive a call that will let you customize the areas! To show him the Geodude, it has to be in the first slot of your party, so that it is following you. Just talk to him after that and you'll get the call in time. To customize the areas, you need to use the computer in the top right of the left section of the room. There's only one anyway and the screen is quite odd, having a lot of dots on it, so you should be able to locate it quite easily. You'll know for sure when you've first unlocked the customization because Baoba will lead you to the computer the first time you come in after it is activated. When you log onto the PC, you'll have a view of the six Safari Areas that are currently in the Safari Zone. By pressing A and choosing the first option, you're able to choose one of the other twelve areas to swap that square with. All twelve have the same exit/entrance points, so you can move them in all sorts of positions just fine. The areas are laid out as follows, with the first lot being the first page and the second lot being the second page: PAGE 1 o---------------o---------------o---------------o | Field | Flower Garden | Savannah | o---------------o---------------o---------------o | Cliff | Mountainside | Wetlands | o---------------o---------------o---------------o PAGE 2 o---------------o---------------o---------------o | Forest | Lake | Marshlands | o---------------o---------------o---------------o | Sahara | Mountain | Desert | o---------------o---------------o---------------o You can customize them as you see fit. You can even have doubles of areas if you so choose, though there isn't really any point to having doubles. The second challenge you'll get is to show Baoba a Sandshrew. To do this, you need to get into the Desert zone. Unless you ended up with it the first time, you need to use the customization process to get the Desert zone, which is the bottom right on the second page, into the six Safari areas that you can access. Once you've moved it around with the first option (the second option just lets you swap the six you already have) exit the computer to hear a loud rumbling, and that'll signal that the areas have been changed. Go into the desert now and catch a Sandshrew. Put that Sandshrew at the front of your party so it follows you and show it to Baoba. In about 17 - 24 hours time, you'll receive another call, this time to tell you that you're able to add items to the Safari Zone! However, there is an extra condition to receive the call to activate the items - you need to have the National Dex first. You can wait as long as you want after showing him the Sandshrew, but without a National Dex nothing will come from it. To begin with, you get six items. Three are "rocky" items, while the other three are "other" items. To place items, you need to go into the Safari Zone itself and press A anywhere except the grass or on water and you'll pull up the menu to place items. Place the items you wish anywhere, and it'll have a nice effect. (Note: I'm not entirely sure if you ALWAYS get rocky items first.) Placing certain items in areas cause certain Pokemon to start appearing in the area. While they can be rather rare to find, some of them are unique to the areas appearing only when the items are there. Some appear with or without the items, but the big bonus is that most Pokemon that appear due to item influence have a level that is of the 40s! In comparison, the regular Pokemon only have levels between 15 to 19, which is the range you'll see most often. Items are essential for catching Hoenn and Sinnoh Pokemon that are otherwise unobtainable and can also allow you to use things like Houndoom a lot easier due to the much higher starting level, which helps a lot to use new things for Kanto. Every so often after that, you'll get more calls saying that Baoba has added new items to the choice, which will include "forest," "grassland" and "water" items, all of which are needed to attract certain Pokemon. You can place them pretty much anywhere in an area and you can place 30 in total around the whole of the Safari Zone. If at any time you want to see how many items you've placed in an area, log onto the computer in the lobby, highlight the area you want and look at the top screen. The numbers up there are how many items of that chosen category exist in the area. If at any time you want to put items away, just press A on them and say yes for them to go back into the inventory. The choice of Pokemon expands wildly thanks to the items, though some Pokemon may require a bit of patience to get as you'll have to wait until you get the items needed and unfortunately it takes like a day for each set to come through so... hold tight. To actually get Pokemon of that item category to appear, I would recommend FLOODING the area with the type of item you want, since it does seem that the more of that item you have, the higher the probability of the Pokemon appearing in the wild. You can have a max of thirty items in each area; don't hestitate to put about thirty rocks or thirty fountains to get the Pokemon you want. You may well need to do this for some of the rarer Pokemon such as Lunatone. Exact amounts may have been found, but the increased chance with more items does still appear to exist. Granted, it could be superstition all the same. =============================================================================== NOTE: For easily finding Pokemon that have activated by items, put a Pokemon that is about Level 20+ in the first slot of your party (I'd recommend about 30) and use Max Repel, then search in the grass/water of the section you want. Due to the repel, if you have enough items for them to appear, you will only get Pokemon in that section that are attracted to the items you have placed. As long as you have the conditions fulfilled and a repel up, the Pokemon that are summoned by the items should appear. A large thank you to GamerPatrick for this simple yet genius idea. =============================================================================== For the naturally occuring Pokemon lists, I am 99.9% sure that the Pokemon will appear if you have the right time of day. For the item Pokemon, I am pretty sure they will appear all the time but rarely. Stock as many of that item as you are able, though make sure you do at least reach the minimum. As a tip, if you ever want to mass clear an area of items, log into the Safari Zone computer and swap the area with another one from the stock of twelve. Just swap it back to the area you had before afterwards and all of the items will have gone, saving you the trouble of pressing A on each and every single one. Now, a listing of what Pokemon the areas actually include. Remember that if a Pokemon appears in the item lists AND the natural lists, the ones in the item lists will be higher levelled. For the lists on the items, the category refers to the type of item needed, the amount is the minimum boundary of how many is needed for that Pokemon to appear (more is always better). Some may have two numbers in them. The first number refers to the first item category in the list and the second number to the second item category typed in the category column. There is also time... Time seems to be how long it takes for a Pokemon to be able to appear with the required amount of items. This "time" value counts how many days a certain area has been in the Safari Zone; for every twentyfour hours that pass, one day is added to the value. This means that each time you do anything to the area on the PC, including if you take an area off and put it back straight away to refresh the items, the time value resets to 0. If you're looking to get these Pokemon that need time from the Safari Zone, you are going to have to be pretty patient. It seems that any time travelling also resets the value, so make sure you've done all the time travelling you need before you start planning to get Pokemon in an area. Once the amount of time has passed, you should be able to encounter the Pokemon in the area once the required amount and type of item have been placed in the area; these items do not have to be there from the start. Just to clarify; the time value is how many days you need the area down before that Pokemon will start appearing. For example, a "10" in the time value means you need the area down for at least ten days before that Pokemon might appear in the area. I always have trouble finding these time Pokemon anyway though, so I do wonder if there's more to it. Unless my time travelling just screwed it up, of course. Since this time value requires a ridiculous amount of waiting, I would probably recommend just trading over most of the Pokemon granted by them. Especially for stuff like Bagon and Gible that you need to wait 100+ days for! Safari Zone - Cliff ------------------------ Wild Pokemon available naturally: --> Geodude, Graveler, Magnemite, Magneton --> [Magmar] (Day) --> [Wobbuffet] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Fearow | Forest | 05 | -- | | Paras | Forest | 03 | -- | | Slowbro | Water | 05 | -- | | Magmar | Rocky (Day) | 10 | -- | | Wobbuffet | Rocky (Night) | 05 | -- | o----------------------------------------o--------o------o | Linoone | Grassland | 05 | -- | | Zangoose | Grassland | 12 | -- | | Lairon | Rocky | 24 | -- | | Vigoroth | Grassland AND Forest | 10 19 | 60 | | Spheal | Water | 18 | 40 | | Bronzor | Forest AND Rock | 07 18 | 30 | o----------------------------------------o--------o------o Safari Zone - Field ------------------------ Wild Pokemon available naturally: --> Abra, Girafarig, --> [Rattata, Smeargle] (Day) --> [Raticate, Stantler] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Ponyta | Rocky | 05 | -- | | Houndoom | Rocky | 10 | -- | | Girafarig | Grassland | 03 | -- | | Stantler | Grassland OR Forest | ?? | -- | | Smeargle | Forest | 03 | -- | o----------------------------------------o--------o------o | Manectric | Grassland | 15 | -- | | Zangoose | Rocky | 15 | -- | | Shinx | Grassland | 10 | -- | | Surskit | Water | 28 | -- | | Lotad | Water | 08 | -- | o----------------------------------------o--------o------o Safari Zone - Mountain ------------------------ Wild Pokemon available naturally: --> Rattata, Magnemite, Magneton --> [Raticate, Lickitung, Larvitar] (Day) --> [Zubat, Golbat] (Night) o---------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o---------------------------------------o--------o------o | Magneton | Grassland | 03 | -- | | Larvitar | Rocky | 05 | -- | | Krabby | Water | 03 | -- | o---------------------------------------o--------o------o | Volbeat | Grassland | 10 | -- | | Meditite | Forest | 20 | -- | | Chingling | Forest | 10 | -- | | Lunatone | Rocky | 15 | -- | | Dusclops | Forest | 18 | 20 | | Sealeo | Rocky AND Grassland | 07 17 | 80 | | Metang | Rock | 28 | 30 | o---------------------------------------o--------o------o Safari Zone - Wetlands ------------------------ Wild Pokemon available naturally: --> [Spearow, Farfetch'd, Ditto, Sentret] (Day) --> [Psyduck, Golduck, Wooper, Quagsire] (Night) --> [Psyduck, Golduck, Wooper, Quagsire] (Surf) --> [Poliwag, Poliwhirl] - Good Rod o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Furret | Grassland | 02 | -- | | Farfetch'd | Forest | 03 | -- | | Golduck | Rocky OR Water | 05 04 | -- | | Doduo | Rocky | 04 | -- | | Ditto | Water | 15 | -- | o----------------------------------------o--------o------o | Surskit | Grassland | 06 | -- | | Pachirisu | Forest | 08 | -- | | Lombre | Grassland | 14 | -- | | Shelgon | Rocky | 21 | 70 | | Buizel | Water | 18 | 40 | o----------------------------------------o--------o------o Safari Zone - Savannah ------------------------ Wild Pokemon available naturally: --> [Nidoran (M), Nidoran (F), Rhyhorn, Tauros] (Day) --> [Nidorina, Nidorino, Zubat, Golbat] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Tauros | Grassland | 05 | -- | | Houndour | Forest | 04 | -- | | Rhyhorn | Rocky | 05 | -- | | Rhydon | Rocky | 10 | -- | o----------------------------------------o--------o------o | Zigzagoon | Grassland | 10 | -- | | Luxio | Grassland | 24 | -- | | Azurill | Water | 05 | -- | | Shroomish | Grassland AND Forest | 12 18 | 20 | | Torkoal | Rocky | 18 | 30 | | Cacturne | Forest | 18 | 20 | o----------------------------------------o--------o------o Safari Zone - Flower Garden ----------------------------- Wild Pokemon available naturally: --> Jigglypuff --> [Hoppip, Skiploom, Sunkern] (Day) --> [Clefairy, Marill, Wooper] (Night) --> [Magikarp, Wooper, Marill] (Surf) --> [Poliwhirl] (Good/Super Rod) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Raticate | Grassland | 05 | -- | | Chansey | Grassland | 12 | -- | | Skiploom | Forest | 08 | -- | | Clefairy | Rocky | ?? | -- | | Wooper | Water | 03 | -- | | Skiploom | Water (Surf) | 03 | -- | o-------------------------------------------------o------o | Nuzleaf | Forest | 28 | -- | | Masquerain | Water (Surf) | 10 | -- | | Lotad | Grassland | 18 | 10 | | Nuzleaf | Forest | 18 | 20 | | Nosepass | Rocky | 18 | 30 | | Riolu | Forest AND Rock | 10 14 | 70 | o----------------------------------------o--------o------o Safari Zone - Forest ------------------------ Wild Pokemon available naturally: --> Bellsprout, Misdreavus --> [Pidgey, Mr. Mime] (Day) --> [Gastly, Haunter] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Mr. Mime | Grassland | 03 | -- | | Weepinbell | Forest | ?? | -- | | Misdreavus | Forest | 04 | -- | | Electabuzz | Rocky | 04 | -- | | Lickitung | Water | 03 | -- | o----------------------------------------o--------o------o | Surskit | Water | 24 | -- | | Budew | Grassland | 10 | -- | | Bidoof | Water | 24 | -- | | Shuppet | Forest | 18 | 20 | | Beldum | Rocky | 21 | 70 | | Bronzong | Forest AND Rock | 09 19 | 110 | o----------------------------------------o--------o------o Safari Zone - Desert ------------------------ Wild Pokemon available naturally: --> Sandshrew, Sandslash --> [Cubone, Marowak] (Day) --> [Fearow] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Fearow | Grassland or Rocky | 03 | -- | | Marowak | Rocky | 06 | -- | o----------------------------------------o--------o------o | Spinda | Grassland | 15 | -- | | Hippopotas | Rocky | 28 | -- | | Lotad | Water | 08 | -- | | Trapinch | Rocky | 25 | 30 | | Vibrava | Forest | 25 | 20 | | Cacnea | Forest | 25 | 20 | | Cacturne | Water | 21 | 40 | | Carnivine | Grassland | 25 | 10 | o----------------------------------------o--------o------o Safari Zone - Sahara --------------------------- Wild Pokemon available naturally: --> Magnemite, Onix, Kangaskhan --> [Machop] (Day) --> [Fearow] (Night) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Bellsprout | Forest | 03 | -- | | Machoke | Rocky | 05 | -- | | Kingler | Water OR Rocky (In Grass) | 08 08 | -- | | Kingler | Water (Good Rod) | 05 | -- | | Golduck | Water | 03 | -- | o----------------------------------------o--------o------o | Manectric | Grassland | 03 | -- | | Illumise | Grassland | 10 | -- | | Skorupi | Rocky | 28 | -- | | Breloom | Forest | 21 | 20 | | Medicham | Forest | 18 | 20 | | Solrock | Rocky | 21 | 30 | o----------------------------------------o--------o------o Safari Zone - Mountainside --------------------------- Wild Pokemon available naturally: --> Slowpoke, Slowbro, Krabby --> [Doduo] (Day) --> [Zubat] (Night) --> [Poliwag, Poliwhirl, Lapras, Magikarp] (Surf) --> [Magikarp, Krabby] (Good Rod) --> [Goldeen, Seaking] (Super Rod) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Dodrio | Grassland | 04 | -- | | Mareep | Forest | 05 | -- | | Slowbro | Rocky OR Water | ?? | -- | | Krabby | Water (Old Rod) | 02 | -- | | Kingler | Rocky | ?? | -- | | Lapras | Water (Surf) | 10 | -- | o----------------------------------------o--------o------o | Budew | Forest | 18 | -- | | Aron | Rocky | 24 | -- | | Electrike | Grassland | 10 | -- | | Manectric | Forest | 10 | -- | | Corphish | Water (10 G.Rod, 15 S.Rod)| 10 15 | -- | o----------------------------------------o--------o------o Safari Zone - Lake ------------------------ Wild Pokemon available naturally: --> Jigglypuff, Sentret, Murkrow --> [Paras] (Day) --> [Drowzee, Hypno] (Night) --> [Goldeen, Magikarp] (Surf) --> [Goldeen, Seaking] (Good/Super Rod) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Parasect | Grassland | 03 | -- | | Furret | Grassland | 05 | -- | | Weepinbell | Forest | 08 | -- | | Drowzee | Forest | ?? | -- | | Voltorb | Rocky | 10 | -- | | Seaking | Water (Surf) | 04 | -- | | Seaking | Water (Old Rod) | 03 | -- | | Seaking | Water (Good Rod) | 06 | -- | | Murkrow | Forest (Grass) | 05 | -- | | Murkrow | Water (Surf) | 10 | -- | | Dratini | Water (Good Rod) | 10 | -- | | Dragonair | Water (Super Rod) | 15 | -- | o----------------------------------------o--------o------o | Pachirisu | Grassland | 10 | -- | | Chimecho | Forest | 15 | -- | | Duskull | Rocky | 28 | -- | | Floatzel | Water | 10 | -- | | Bagon | Forest AND Rock | 09 19 | 110 | | Gible | Grassland AND Rock | 13 17 | 100 | o----------------------------------------o--------o------o Safari Zone - Marshlands -------------------------- Wild Pokemon available naturally: --> Ekans, Arbok, Grimer, Koffing, Weezing --> [Oddish, Gloom, Wooper] (Night) --> [Poliwag, Grimer, Wooper] (Surf) --> [Poliwag, Poliwhirl, Magikarp] (Good Rod) o----------------------------------------o--------o------o | Pokemon | Category of Item Required | Amount | Time | o----------------------------------------o--------o------o | Gloom | Grassland | 02 | -- | | Jumpluff | Grassland OR Water | 05 10 | -- | | Diglett | Rocky | 05 | -- | | Shuckle | Rocky | 08 | -- | | Grimer | Water (Grass, Surf) | 08 16 | -- | | Quagsire | Water | 13 | -- | o----------------------------------------o--------o------o | Barboach | Water (Super Rod) | 04 | -- | | Roselia | Forest | 25 | 20 | | Seviper | Grassland | 18 | 10 | | Banette | Rock | 25 | 30 | | Croagunk | Forest | 21 | 20 | | Carnivine | Forest | 18 | 20 | o----------------------------------------o--------o------o - - - Once you've done in the Safari Zone, exit (hopefully you caught a Geodude) then go into the PC at the Pokemon Center and pull out the Geodude. Put it in the first slot of your party and show it to Baoba and he'll say something different to the normal. At some point in the future, he'll call you to tell you that the Safari Zone customization has been added. Come back again once he has phoned you and you can use the PC in the top right to start swapping the areas around. Eventually you'll be able to accept his second challenge, to catch a Sandshrew in the Safari Zone. Once it has been caught, show that to Baoba and once again you'll get a call after a little while, enabling you to add custom items to the Safari Zone. However, this call is unlikely to happen until after you get the National Dex, though it hasn't been outright confirmed that you can only get it afterwards. That's really all for now. Safari Zone Gate ------------------ Now, you can either continue the gameplay and head straight to Mahogany, or you can go around and collect some items with our new tools, as well as visiting a certain daily Pokemon. If you're not interested in the latter, skip past the sidequest section below. o---------------------o | SIDEQUEST SECTION | o---------------------o Trainers' Pokemon: Geodude L23, Machop L25 | Geodude L23, Graveler L25 To begin with, use Fly and go from the Safari Zone Gate or wherever you are to Cherrygrove City. In Cherrygrove City, go to the left and Surf on the water over to the small island on the left with the guy on it. Talk to him to receive the MYSTIC WATER, an item that powers the Water-moves of the Pokemon who holds it by 20%. Next, go up into Route 30 and Surf on the water over to the right of the route, through the small path between the trees. Surf straight down to a tiny patch of land in Cherrygrove City and pick up the hidden NUGGET on the middle tile of the island on the bottom row of tiles. Next up, fly to Violet City. Get on the water that you can access by going on the bridges to the Sprout Tower and Surf over to the far right for another island. Pick up the clearly visible RARE CANDY here. Next, go to the Ruins of Alph. Go to the very bottom of the area you could access previously and Surf across on the right side of the closed ruin. Go straight across then down to the bottom and through the open ruin by going into it via the left side, then go up to enter an open ruin. Inside of here is an Aerodactyl puzzle, as well as an item room that needs a certain method to access. If you have Flash, go to the back of the room and use it to break the wall open. Head inside to collect a HEAL POWDER, ENERGY ROOT, SITRUS BERRY and MOON STONE. Go back out of this room now. Solve the Aerodactyl puzzle here; it isn't really something I can give proper directions for since it's hard to explain. Just remember you drag pieces into places with the touchscreen and double-click to rotate them. Once you complete the puzzle, you'll be launched into the Ruins of Alph again and this time there are more Unown shapes here than before including Unown-S, which I feel could do with a pair of pantyhose for those surprisingly feet looking ends. Once you get out of ruins, go into Route 32 and a bit into the route. Near the first youngster there is a Cut tree to the left; Cut it down and check some of the empty ground to the left with your Itemfinder to locate a hidden SUPER POTION. Talk to the guy on the right as well to receive TM05, ROAR. Go to the fishermen part now (the wooden part under the Magnet Train line near the bottom of the route) and Surf on the water a little bit above the bottom fisherman on the wood. If you go up a tiny bit you should see a small rock that is trapped between a border of big rocks as well as being against a large slab of brown rock. Examine this small rock to get a HEART SCALE. Go into Union Cave now. Go left and up into the part where we found Rock Tomb earlier, and use Surf to surf up into a new part of this floor. Battle the hiker found here, then examine the small rock next to the larger, pointier rock in the top right corner in relation to the hiker to find a hidden REVIVE. Continue going up for another hiker, then follow the left route up the stairs. Surf across the water here and go back onto land through the gap in the rocks at the top left, then up the stairs and out again to end up in the Ruins of Alph. Ruins of Alph --------------- Wild Levels: 18 - 22 Trainers' Pokemon: Girafarig L26 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Natu | Psychic/Flying | Grass | 90% | 90% | 90% | | Smeargle | Normal | Grass | 10% | 10% | 10% | o-------------------------------------------------------------o Go down through the ruins to find a patch of grass on the other end. This grass contains Natu and Smeargle, Pokemon you are unlikely to have encountered in the wild before. If you go up in the second open ruin instead of down to the grass you can also challenge a Psychic and find another puzzle in a ruin by here. Unlocking the item room in here requires you to have Ho-oh in the first slot of your party and at this point in the game you will most certainly not have it, unless you got one through a trade. Once you do get Ho-oh, if you come back here and talk to the wall with Ho-oh in the first slot of your party, you can go in and find a REVIVAL HERB, CHARCOAL, LIFE ORB and LEPPA BERRY. Solving the actual puzzle - also of a Ho-oh - will drop you into the ruins, releasing even more Unown letters into the wild. Exit the Ruins of Alph and go right the way around back to Union Cave once you've done the Ho-oh puzzle. I will admit, this Ho-oh puzzle is quite difficult. :x This time, go back into the room with the hikers but take the southern path instead of going left. Push the boulder a space to the left, then go up the now exposed stairs. Just follow the path around and then exit the cave. You'll be in the ruins again, but this time in some weird boulder maze. Be careful not to jump over the ledge at the bottom (like I just did when I was writing this >_>;) There's an invisible NUGGET on one of the mid boulders if you use the Itemfinder. Find your way around - note that you can cross in front of that green thing - and enter the ruin on the other side. This time, we need a Water Stone. If you're lucky enough to have one, go up to the painting and "Use" it and the wall will open. The stone itself won't be used, thankfully. Go inside to find a STARDUST, STAR PIECE, MYSTIC WATER and LEPPA BERRY. In the main room, you can solve a puzzle of Omanyte. Do so, with the usual touchscreen moving and rotating pieces to get thrown into the ruins with even more Unown shapes unlocked. In fact, you should be able to catch all of the regular twentysix alphabet letters now. Union Cave Trip ----------------- Trainers' Pokemon: Marowak L24, Marowak L24 | Kangaskhan L26 | Eevee L26, Vaporeon L22, Jolteon L22, Flareon L22 | Charmander L26, Squirtle L26, Bulbasaur L26 | Poliwhirl L28 Next up, Fly to Azalea Town, then enter Union Cave again from this side. If it's Friday, then a special treat awaits. If it is any other day, then you can still do this for the EXP, though the prize will unfortunately be absent. Go over to the far left and Surf up onto the lone island with the tall rock. Examine said rock for a BIG PEARL, then Surf down and down again and down the stairs here. Battle the Pokemaniac and his Marowak team here, then Surf across and battle another Pokemaniac here. Go down the steps afterwards. Jump onto the water (note the Wild levels are higher here, but pretty much the same species as above) and follow the path down a bit, then turn right when the chance presents itself. Pick up the ELIXIR on the island down this path, then go back to the T-joint you just turned right at and go down this time. Go left when different ways to go occur again (the patch on the right actually has nothing on it, so don't worry about it) and land on the... land, and then go up and challenge the Cooltrainer. Afterwards, pick up the hidden CALCIUM to the top left of said trainer, then go down the steps and back on the water to the right. Surf down from there and right to land on another platform with a second, this time male Cooltrainer. Challenge said Cooltrainer now and finish his Kanto starters off, then pick up the HYPER POTION on the platform. Then, Surf back to the platform where the hidden Calcium and the female Cooltrainer were, but this time go down instead. Examine the sharp rock just before the female cooltrainer down here to find a hidden ULTRA BALL, then finish off the Cooltrainer's Poliwhirl. Now, if it isn't Friday, your journey in here ends. If it is Friday, go onto the water and Surf to the right to find a Lapras swimming around! Go ahead and save, then engage it in a fight. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Lapras | Lv. 20 | No Item | o------------------------------o | Type: Water/Ice | M or F | o------------------------------o | --> Confuse Ray | | --> Ice Shard | | --> Water Pulse | | --> Body Slam | o------------------------------o As a side note, if you kill or catch this Lapras, it will reappear next Friday. If you catch or kill it then, it'll appear the next Friday after that and so on and so forth. There will be a Lapras every Friday from 12am - 11:59pm without fail. It's unlikely you'll want to catch more than one Lapras, but the chance is there. While Lapras is found in the Safari Zone somewhere, this one is easier to find, possibly. It's likely to be a poor level for your team at this point, but if you do want to use Lapras then you're welcome to. I should mention also that it was actually possible to get this Lapras as soon as you beat Morty, so if in a future playthrough you want to use Lapras as part of your main team it may be a good idea to catch it at that point. There's not really a lot to say about this, though Net Balls and Dusk Balls will probably work best. --- Use an Escape Rope or just exit Union Cave afterwards, then heal up and go to Slowpoke Well. Inside Slowpoke Well, you can now get your picture taken if you wish. Go into the main part of the cave and go around to where Proton, the rocket admin, was, ignoring the pool of water on your left. Move the Strength boulder by here, then follow the path around and Surf on the water. Go up to the platform with the ladder just on the right, but before you descend the ladder check to the right for a hidden FULL HEAL. Go down the ladder after that. Down here, go onto the water, then left and onto the left platform a bit above. Talk to the guy here to receive a KING'S ROCK, which will let you evolve your Poliwhirl or Slowpoke into a Politoed or Slowking if you trade either of them with the King's Rock equipped. Surf around to the right side too to find TM18, RAIN DANCE. That is all for Slowpoke Well, so exit back into Azalea. Heal up if needed, and this time go into the Ilex Forest. Cut the tree and go up to the pool, then use Surf and go onto the space enclosed by trees on the left that is one tile wide. There is a hidden BIG MUSHROOM here. That is all that's new in the forest, but go up through the gatehouse into Route 34. Route 34 --------- Trainers' Pokemon: Goldeen L22, Staryu L24, Starmie L26, Seaking L24 | Shellder L26, Cloyster L28 In this route, go up to the top left near the daycare centre and use Surf to get onto the water. Surf down onto the patch of land that is on the opposite side of the fence from before and pick up the NUGGET in the bottom right corner. If you check the spot that is one tile left and one tile up from where the Nugget was, you'll find a hidden RARE CANDY. Go back on the water afterwards and Surf down to reach some more land. Follow this path to get attacked by two Cooltrainers in a double battle. Move down one step to get attacked by the third, after which you'll receive a POWER HERB as a reward for beating all three of them. Fly to Goldenrod now. Go up to Route 35 and Surf across the water. Pluck the Green Apricorn and pick up the hidden NUGGET to the north of this part of the route that is just next to a slightly raised bit of ground; you may want to use the Itemfinder to locate it properly. Next up, we need to go to Olivine City. Once you're there, go down to the boardwalk and Surf on the water (the right side.) Follow it around to find a small sandy shore with TM57, CHARGE BEAM on it. Lastly, we may as well go to Dark Cave, since we can explore that a bit now. Fly to Violet and go to it. Dark Cave ------------ Use Flash if you need to, but don't worry if you don't, and follow the path around until you get to the two Rock Smash boulders. Jump off the ledge here and Surf across the water just below you so you end up on the platform to the right and pick up the BLACK FLUTE, which reduces the encounter chance when used. Plus, it never runs out. Certainly a valuable item. Surf back across and up, then use the Itemfinder to find a hidden POKE BALL on one of the upper rocks. We could have got this earlier, but I didn't know it was there at the time. :x Go back to near where the Rock Smash rocks are and Surf across the water to the platform in the top right. There's an entrance here into a deeper part of the cave. While the entireity can only be accessed properly from the other side, which we'll see later, you can catch Pokemon that are from that side in here. These include species such as Wobbuffet. There's a hidden HYPER POTION on the sole green rock in the section you can access, too. Go back to the Rock Smash rocks and this time break them, or else Surf around them. Go forward more and push the Strength boulder out of the way. Follow the path and break the rock you come to, then follow the path around and collect the HYPER POTION in an indent in the rocks when you see it on your left. Jump off the ledge now and check the tile of wall on the right that you can actually face directly to find a hidden MAX ETHER. Afterwards, take the path down (the one a bit more on the right that is like directly below you) and you will find a pretty obvious FULL HEAL. Take it, and then jump off the ledge to the left. Take the steps down for a DIRE HIT, then jump off this ledge, go a tiny bit right and exit the cave. Route 46 --------- Trainers' Pokemon: Ponyta L17, Mankey L17, Oddish L14 | Geodude L13, Geodude Geodude L13, Geodude L13, Geodude L13, Geodude L13 Once you come out of Dark Cave, go through the path of trees and pluck the apricorns at the other end. Go back through the path and then down the ledge, and then jump off the left one. You'll find two trainers here, possibly being able to be fought in a double battle, if you so wish. Pick up the X SPEED on the left, then go down and jump off the ledge to end back in the part of Route 46 we could access before. If you go around the whole thing again but take the bottom ledge instead of the left one this time, you can battle a hiker too. That is the only thing there, though. That finishes the item collection now, so it's back to the main storyline! o---------------------o | SIDEQUEST END | o---------------------o From wherever you are now, go to Route 42, east of Ecruteak. o---------------------o | ROUTE 42 | o---------------------o Wild Levels: 13 - 17 Trainers' Pokemon: Qwilfish L19 | Nidorina L17, Nidorino L17 | Diglett L15, Dugtrio L17, Geodude L15 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Mareep* | Electric | Grass | 30% | 30% | 30% | | Mankey | Fighting | Grass HG | 30% | 30% | 30% | | Spearow** | Normal/Flying | Grass | 30% | 30% | N/A | | Zubat** | Poison/Flying | Grass | N/A | N/A | 30% | | Flaaffy | Electric | Grass | 10% | 10% | 10% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 50% at all times in Soul Silver. ** 40% in their respective times in Soul Silver. Route 42 is a pretty short route, though decent. I will be covering Mt. Mortar but first we should get the route out of the way. Go right and Surf across the water to the middle part. You might notice that Suicine is on this part! Cut the tree and go in this part to have Suicune push you out of the way and dash off. Eusine will appear for a moment, then continue the chase. Pluck the apricorns, then go out of this grove and right and pick up the SUPER POTION just next to the bank. Use Surf to get onto the water and cross over to the shore on the bottom right of the other side and examine the rock for a MAX POTION. Go onto the part just above it and battle the fisherman. Be sure to take his number afterwards as he may give you a Water Stone as a gift if you're lucky. Go right and up the steps to find the grass of the route, as well as a few trainers. Now, Mahogany is just to the right, but for now fly back to Ecruteak. Ecruteak City -------------- Heal up, then go back onto Route 42. Route 42 -------------- Go into the mountain now. o---------------------o | MT. MORTAR | o---------------------o Wild Levels: 13 - 16 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Zubat | Poison/Flying | Cave Flr | 60% | 60% | 60% | | Machop | Fighting | Cave Flr | 20% | 20% | 20% | | Rattata | Normal | Cave Flr | 14% | 14% | 14% | | Geodude | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Marill | Water | Cave Flr | 1% | 1% | 1% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o The first floor of Mt. Mortar, when you just come in, holds the incredibly rare Marill. Unlike RSE and DPPt, Marill is actually very hard to find, though it does occasionally swarm if you're lucky. The rest of them are all pretty standard Pokemon. If you check the rock on the top right, or at least the closest to which, you can find a hidden HYPER POTION. Nothing else in that part, so head through the hole in the wall. Mt. Mortar 1F-2 ----------------- Wild Levels: 13 - 15 o-------------------------------------------------------------o------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F-2 | o-------------------------------------------------------------o------o | Zubat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Machop | Fighting | Cave Flr | 35% | 35% | 35% | | Rattata | Normal | Cave Flr | 10% | 10% | 10% | | Geodude | Rock/Ground | Cave Flr | 50% | 50% | 50% | o-------------------------------------------------------------o This part of Mt. Mortar has no Marill and surprisingly rare Zubat, but the Wild Pokemon are mostly the same otherwise, just Geodude being a lot more common than previous. Go up the stairs to the left and then the ones to the north and keep going up to reach a ladder. Ascend it. Mt. Mortar 1F -------------- Just an upper part. Pick up the ETHER then go back down the ladder. Mt. Mortar 1F-2 ----------------- Trainers' Pokemon: Nidoking L17, Nidoqueen L17 Descend all the stairs and this time go right. Ignore the steps and exit for now and battle the trainer over here. Now take the steps to the right of him up and the steps to the right again all the way up and ascend the ladder at the top. Mt. Mortar 1F -------------- Other side of the upper part. Go down the steps to collect a REVIVE, then go back up and descend the ladder. Mt. Mortar 1F-2 ----------------- Trainers' Pokemon: Slowpoke L19 Go all the way down the steps, then go left and up and push the Strength boulder to the right to let you get through. Go up and go up the steps on the left when you come to them and follow them around. Pick up the ULTRA BALL at the end, then go back down the stairs, up a bit more but go right before the next set of steps and pick up the MAX POTION. Then go up onto the upper platform, right across ignoring the steps that go down and take the ones that go up on the right hand side. Go up a bit more then left down the stairs and take the NUGGET. Go back the way you came and go down while still on the lower platform to collect the ESCAPE ROPE. Next, go back up and this time take the steps going down. Go straight down, up the steps on the left, up the ones on the... up, and beat the guy here. Just go down and jump down the ledges afterwards, and exit through the hole on the bottom part. Mt. Mortar 1F ----------------- As you might have noticed, a lot of this needs Rock Climb or Waterfall. :x Just exit the cave for now. Route 42 ---------- This time, head right and into Mahogany Town. o---------------------o | MAHOGANY TOWN | o---------------------o Mahogany Town, who shares its music with Cherrygrove, is quite possibly one of the smallest towns you've ever come across, despite it having a gym. Oh well. Go straight to the right and talk to the guy blocking the entrance to Route 44 to get a RAGECANDYBAR, if you say yes. In this, it's now a key item and we'll have a use for it later on in the game. You can go into the 'shop' which is the left house with the sign, but it's terrible at the moment. A fat guy blocks you from entering the gym, so we'll have to take care of some other business first. Heal up, then exit through the northern gatehouse. o---------------------o | ROUTE 43 | o---------------------o Wild Levels: 15 - 17 Trainers' Pokemon: Sandshrew L18, Zubat L20, Sandslash L18 | Clefairy L21 | Nidorina L20, Nidorino L24 | Slowbro L20 | Nidoking L20 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Flaaffy | Electric | Grass | 30% | 30% | 30% | | Mareep | Electric | Grass | 10% | 10% | 10% | | Girafarig | Normal/Psychic | Grass | 30% | 30% | 30% | | Pidgeotto | Normal/Flying | Grass | 25% | 25% | N/A | | Noctowl | Normal/Flying | Grass | N/A | N/A | 25% | | Venonat | Bug/Poison | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o | Magikarp | Water | Surf | 100 | 100 | 100 | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Route 43 is a mountainous route leading to the Lake of Rage, which gives you another chance to catch the giraffe and rarely, Venonat. The levels are really bad on this route though. :x Go up and battle the youngster, then go up the grass on the left. Ignore the gatehouse for now unless you want to get charged 1000 PokeDollars or so to pass. Rockets and all. Battle the Picknicker a bit higher up then the PokeManiac a little higher up again. Go down through the grass to pick up a MAX ETHER, then start going back up, either through the grass or the grassless side on the right. Whichever way you go, battle the Slowbro owning Pokemaniac, then the Nidoking one just a bit higher up. There are more trainers in this route, but we'll come back to them in a minute. Head up after the Nidoking guy into the Lake of Rage. o---------------------o | LAKE OF RAGE | o---------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Magikarp | Water | Surf | 90% | 90% | 90% | | Gyarados | Water/Flying | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 100 | 100 | 100 | | Magikarp | Water | Good Rod | 97% | 97% | 97% | | Gyarados | Water/Flying | Good Rod | 3% | 3% | 3% | | Magikarp | Water | Super Rod | 90% | 90% | 90% | | Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o The Lake of Rage is now a very rainy area, but otherwise it is pretty much the same. However, the surrounding areas have actually become flooded, which is evident by the trees that are coming out from underwater. First, though, we should take care of the main attraction. Swim out to the center of the lake to see a red Gyarados swimming around. This Gyarados is a scripted shiny, so all players of HG/SS will get at least one shiny to call their own. It's at a good level, too, so it's quite easy to assimilate it into your team if you wish. I won't be doing it myself at this point since I already have Gyarados and I prefer non-shiny to shiny, but if your team is in need of a strong Water-type, you can't find much better than Gyarados. Talk to it to begin the fight. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Gyarados | Lv. 30 | No Item | o------------------------------o | Type: Water/Flying | M or F | o------------------------------o | --> Bite | | --> Dragon Rage | | --> Leer | | --> Twister | o------------------------------o Crappy moves, kind of, though Bite can still do a number if Gyarados is on your side and Dragon Rage still has the 40 HP cut, which at this point of the game will probably 2HKO enemies and 3-4HKO your Pokemon. After two levels, it gets the use of Ice Fang, anyway. Catch this splendiferous Gyarados. The Gyarados can also be used as a good HM slave, actually. --- Directly after the battle, we'll receive the RED SCALE, who we'll be delivering to the correct person momentarily. For now, Surf down and back onto land to see Lance! Talk to him and he'll enlist your help for taking down the rockets in their base in Mahogany. Dragonite will Fly him away, and we'll be joining him soon enough. Firstly, Fly to Cherrygrove City, then enter Route 30. Route 30 ----------- Go all the way up to Mr. Pokemon's house and talk to the man himself and he'll give you the EXP. SHARE in exchange for the Red Scale. The Exp. Share allows you to give 1/2 of all earned EXP to the Pokemon equipped with the item. Exit the house and fly to the Lake of Rage, since we can for some reason. Lake of Rage -------------- Trainers' Pokemon: Gyarados L27 | Magikarp L22, Magikarp L22, Magikarp L22, Magikarp L22 | Mareep L25, Ninetales L25 Some trainers have arrived here now, so we'll take care of them first. There are two fishermen on the southern part of the lake, and a female Cooltrainer on the eastern part of the lake. Head back down into Route 43 from the Lake of Rage afterwards. Route 43 ---------- Trainers' Pokemon: Magikarp L10, Gyarados L20, Magikarp L15 This time go down the grass that is left of the Nidoking Pokemaniac. You'll find a fisherman at the end; defeat him, then carry on going through the grass. You'll end up on the Lake of Rage side. Lake of Rage -------------- If you go up a bit more near the tree and the lake, you can find a hidden FULL RESTORE if you check the spot one tile away from the tree in between the two ledges on the right. Afterwards, go to the left side of between the ledges to find your way into a place where you can get on the water. Do so, and Surf straight to the left to pick up the RED FLUTE, which is able to snap a Pokemon out of the infatuated status. Pity we didn't have this back in Goldenrod. Get back on the water and continue up, taking this 'lane' and working your way through the trees. Keep heading north and eventually you should be able to see a grassy platform with an item. Surf to it and pick it up to find that it is TM43, SECRET POWER. Get back on the water and go south and you should be able to find a way through and land on the platform with the red-roofed house. Go in and talk to the guy to receive TM10, HIDDEN POWER. Use Fly to get back to the main Lake of Rage part, and go to the top right where the Cooltrainer was. Get on the water here and Surf straight up to get to a platform with a pair of CHOICE SPECS on it. There's also a hidden MAX POTION on the platform if you use the itemfinder; it's about two spaces from the right and three or four spaces from the bottom. Fly back to Mahogany now. Mahogany Town --------------- Heal up in the center if need be, and go into the 'shop.' You'll see Lance threatening the people in the shop and it turns out that this is the entrance to the Rocket Base. Lance will go down the stairs; follow him. o---------------------o | ROCKET HIDEOUT | o---------------------o Trainers' Pokemon: Drowzee L17, Zubat L19 | Zubat L16, Rattata L18, Grimer L17 | Drowzee L17, Zubat L19 | Zubat L16, Rattata L18, Grimer L17 ... and so on and so forth for every Rocket that you battle that is tripped by a camera. There is also: Magnemite L20, Magnemite L20, Magnemite L20 | Rattata L16, Rattata L16, Rattata L16, Rattata L16 Go forward just a tiny bit to get caught by a rather obvious Persian camera. A rocket will come rushing at you. Once you beat him, a second one will. You'll get two rockets for every alarm you trip, which makes for some good EXP. Go a bit more left and trip another Persian switch to get two more rockets to come after you. Now, go down into the corridors through the hole just to the left and go straight right to trip another Persian switch and another two rocket grunts. Pick up the HYPER POTION then south into this warehousey part and examine the top right tile for a hidden REVIVE. Go down and around afterwards to trip more Persian switches. After the first switch is tripped, head to the left and pick up the NUGGET on the way. Go further left to get caught by the switch again, for the last two rockets that are summoned by it. Enter the yellow teleporter to get back to the start. Go into the corridors but this time go down when you approach the Persian statue. Go around and battle the scientist, who looks insane in this game, and pick up the Guard Spec. to the right. You can also interact with the computer terminal to turn the Persian switches off, if you wish. Go back to the top left of the room now and challenge the rocket on the left. Afterwards, head down to find the hideout's trap. If you step on the wrong tile you will be attacked by a Level 21/23 Pokemon, which can be Koffing, Voltorb, or Geodude. You'll know which one you're going to be attacked by before the battle even begins, as some elemental effect will come out of the ground ie rocks, electricity or poison. You can however catch these and add them to your team or run away from them too, though. Rocket Hideout B1F -------------------- Trainers' Pokemon: Venonat L18, Venonat L18 | Golbat L18 Once you get to the other side, descend the stairs. Lance will greet you and heal your Pokemon, then leave. Go to the right and battle the rocket by here, then go down and to the left. Examine the middle box here for a FULL HEAL, then go to the far right and beat the grunt by here. Go down the stairs afterwards. Rocket Hideout B2F -------------------- Trainers' Pokemon: Koffing L22, Koffing L22 | Ekans L18, Gloom L18 | Ditto L24 | Raticate L19 You'll see Lance again here and he'll inform you of the passwords that the Rocket Hideout has, but it's up to us to find them. Luckily, they are quite easy to find. Go into the room at the top left from where you are now and battle both the scientist and the rocket grunt. Talk to the grunt after beating her to get one of the two passwords. Go out of the mini room and left, but then head straight to the top and collect the TM49, SNATCH. Go back down and enter the mini room on the left and beat another Scientist and grunt duo. Talk to the grunt after defeating him to learn the second password. Pick up the X SPECIAL and PROTEIN next to the potted plans in the top left corner, too. Go back to where you got Snatch and this time go right and take the stairs up. Rocket Hideout Remainder ------------------------- Trainers' Pokemon: Rattata L17, Ratatta L17, Zubat L17 You'll be on B1F again; go straight down and examine the yellow computer thing for an X SP. DEF. Go back up and left afterwards, beating the grunt along the way, then descending the stairs. This is another section of B2F, but first take the stairs directly below you up and collect the TM46, THIEF off the ground. Go back down afterwards and attempt to approach the locked door and your rival will appear! Just dialogue, though and he leaves soon after. Collect the ULTRA BALL on the right, then talk to the door to unlock it. You might want to save first but the upcoming battle isn't too hard. Once you get inside, there'll be someone who looks a bit like Giovanni! But it turns out to just be one of the other Rocket admins, who fights you afterwards. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET ADMIN PETREL::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Zubat | Poison/Flying | Inner Focus | Lvl22 | Male | 253 | | Koffing | Poison | Levitate | Lvl22 | Male | 537 | | Raticate | Normal | Guts | Lvl24 | Male | 595 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $ 880 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o Petrel has the cut-in thing like the other admins; as well as really crappy Pokemon. It'll be quick work. By the way, I don't know if Raticate has Guts for sure. Petrel will flee afterwards, but his Murkrow will start acting like a parrot and blab everything that Petrel has mentioned. Murkrow will hop off, but we've got to follow it. Simple route though. Go back to the place we were in the first time we were in B1F, with the shutter and two rocket grunts. Murkrow will guide you through if you've forgotten. There's a FULL HEAL if you go down the corridor after coming down the stairs to B2F, by the way. In B1F, you can attempt to enter the shutters but you'll be stopped by another rocket admin, as well as a normal grunt. Luckily, Lance comes to save the day and you end up fighting a 2vs2, with Lance as your partner! o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::PKMN TRAINER LANCE::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Dragonite | Dragon/Flying | Inner Focus | 40 | Male | --- | o--------------------------------------------------------------------------o Lance's only Pokemon at present is a Dragonite, but it's ridiculously powerful for this stage of the game. Although, being only Level 40, it should still be a Dragonair. He doesn't get a Dragonite that is 55 or above for ages, either. Lance is always such a hacker in these. Barrier Dragonite and GSC Rock Slide Aerodactyl, anyone? o--------------------------------------------------------------------------o |:::::::::::::::::::::::ROCKET ADMIN ARIANNA + GRUNT:::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Arbok | Poison | Intimidate | Lvl25 | Female | 787 | | Murkrow | Dark/Flying | Insomnia | Lvl27 | Female | 618 | | Gloom | Grass/Poison | Chlorophyll | Lvl25 | Female | 595 | o--------------------------------------------------------------------------o | Drowzee | Psychic | Insomnia | Lvl18 | Male | 393 | | Grimer | Poison | Sticky Hold | Lvl20 | Male | 385 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2960 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o This battle is really easy, honestly. You'll get an attack cut as soon as you go in due to Arbok, but Lance's Dragonite will use a very powerful Fly that can completely overpower the Pokemon they have. As a note, the top pokes belong to Arianna and the bottom ones to the grunt. I'm not too sure on the abilities of Murkrow and Grimer but they seem to be the most likely. Neither of Grimer's possible abilities will come into effect during battle anyway. Afterwards, the admin and grunt will leave, allowing you to deal with the radio signal that Team Rocket have been putting out. You now need to take out or capture three Level 23 Electrode. Do note that they have a nasty habit of exploding on the spot via Selfdestruct... or at least they did, back in GSC. The new movesets have changed that, which means there's no danger of them just suiciding when you're trying to catch them now, if at all. Once you've finished them off (attack them from their left side) you'll run back to Lance automatically and as a reward, he'll give you HM05, WHIRLPOOL! Yeah, it replaced Defog for HGSS since there is no fog in this. Whirlpool doesn't really do a lot with the sole exception that the Whirl Islands are now open to us, which is a location we'll be visiting soon. Those of you playing Soul Silver will probably end up making two trips; one for the item collection which we'll be doing in a moment and the other for getting there for a particularly special Pokemon. Lance leaves afterwards which leaves us free to go, too. Go back up to the 1st floor and just step in the teleporter, then up the stairs and out into the town itself. Mahogany Town -------------- With the clearance of the rocket base, the guy that was blocking the Mahogany Gym has now gone, leaving us access to our seventh badge! But first, go up to Route 43. Route 43 ---------- Go into the gatehouse this time. Talk to the watchman to receive TM36, SLUDGE BOMB from him. This is a 90 power special Poison move, which is pretty damn good. Special might mess it up, though it is particuarly good for Pokemon such as Vileplume and Gengar. Go back to Mahogany now. Mahogany Town --------------- Heal up and go into the gym when you're ready. We have an Ice-type gym to deal with this time, so Fire, Rock, Steel or Fighting moves are preferable. o---------------------o | MAHOGANY GYM | o---------------------o Trainers' Pokemon: Jynx L29 | Swinub L27, Swinub L27 | Seel L25, Seel L25, Dewgong L26 | Dewgong L29 | Shellder L25, Cloyster L26, Seel L25 As soon as you enter the gym, go forward and slide onto the ice. The block of ice in front of you will slide across the gym, colliding into another one. Slide up again, then left, up once more, then right, then up and keep going up through the door into the gym's second room. As a note, if you get any of the ice puzzles wrong, you can reset and reenter the room to reset it. First, battle the two trainers on either side, who are of classes you probably haven't seen before. Afterwards, go up to the top of the main platform on the left side with the female trainer and slide across the ice to knock the ice block into place with the other one, causing their colour to get darker. Slide right yourself now to collide into them, then up for access into the next room. Go up through the door. In the third room, there are some more trainers. Begin by battling the one just to your left, then go to the top left of this part of the floor and slide right onto the ice to knock the block into place. Slide up now to battle the skier up here, then slide right, down, left and take a step down onto the normal platform. Now, collide into either of the two ice blocks in the center of the puzzle from the bottom slide, slide right and up to battle the last normal trainer in the gym. After the battle, slide left and up to reach where Pryce, the Gym Leader, is located. Save and talk to him to begin. ============================= GYM LEADER PRYCE ============================= -> Rewards: TM07 Hail, $4080 -> Badge: Glacier Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Aerodactyl | Level 38 | | Gyarados | Level 39 | | Alakazam | Level 39 | | Typhlosion | Level 39 | o-----------------------o o------------------------------o o------------------------------o | Seel | Male | Lv. 30 | | Dewgong | Male | Lv. 32 | o------------------------------o o------------------------------o | -> Snore | | -> Sleep Talk | | -> Hail | | -> Ice Shard | | -> Icy Wind | | -> Aurora Beam | | -> Rest | | -> Rest | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Thick Fat | | Ability: Thick Fat | o------------------------------o o------------------------------o | Water | EXP: 642 | | Water/Ice | EXP: 1206 | o------------------------------o o------------------------------o o-------------------------------o | Piloswine | Male | Lv. 34 | o-------------------------------o | -> Hail | | -> Ice Fang | | -> Mud Bomb | | -> Blizzard | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Snow Cloak | o-------------------------------o | Ice/Ground | EXP: 1165 | o-------------------------------o Pryce, who received a great makeover in his outfit from GSC, is likely to be one of the easiest leaders you come across. As you can see, his Piloswine's level is actually LOWER than Jasmine's Steelix; the fact you can do the Olivine section or the Mahogany section in either order means the levels got skewed horribly, which is partially the main reason the Elite Four levels are so low in this game, but due to the overall EXP reduction you end up at similar levels to them anyway. Seel, who isn't even an Ice-type, comes out first, with every intention to set up Hail. Hail is a move like Sandstorm; it causes Hail for five turns which hurts every non Ice-type, including Seel itself, for damage equalling 1/16 of its HP at the end of the turn. Seel also has Icy Wind to slow you down, Rest to recover all of its HP, and Snore which allows it to attack while it's asleep, though it's a pathetically weak move and can't be used while Seel is awake. Seel dies very easily, just hit it with something hard. If you take it down to like 10 HP or below and it uses Hail, it even kills itself, which is a great bonus to stop Pryce using a healing item on Seel. The second Pokemon that Pryce sends out is actually pretty random, but the usual order people put his team in is Dewgong second, then Piloswine third, due to Piloswine being his main Pokemon. Dewgong has a similar strategy to Seel in regards to Rest/Sleep Talk, while sporing Aurora Beam which has a small chance of reducing Attack and is a tiny bit stronger than Icy Wind, but not to a great extent. Ice Shard is a priority move like Quick Attack that will almost always let it move first, so if your Pokemon is at very low HP, either heal it or switch out! There's nothing else really special about this Dewgong, though do note that Thick Fat basically gives it a Fire-type resistance back and causes its already 4x Ice resistance to become a 6x Ice resistance. Ice-type attacks will do nearly nothing; do not use them on Dewgong. Piloswine is Pryce's main. Its typing allows it to be immune to Ground-type attacks but gains weaknesses to Water and Grass-type moves, making it pretty easy to take out. It also mostly has attacks in the Special area, which is Piloswine's weaker attacking stat. While it does have Ice Fang which can do something to your Pokemon, Mud Bomb is unlikely to do much at all. Though, do note that Blizzard is 100% accurate while Hail is up. This thing dies pretty damn easily. --- After the battle, Pryce will give you the Glacier Badge, allowing you to use Whirlpool outside of battle, as well as your own TM07, HAIL. Exit the gym afterwards to begin the penultimate chapter of the Johto League. =============================================================================== SECTION VIII: Rising Up to Glory [THRU08] =============================================================================== Mahogany Town --------------- As soon as you exit the gym, Prof. Elm will send a distress call saying that the Goldenrod Radio Tower has been taken over by Team Rocket! Being the overly powerful character that we are, we'll have to go clean them out of the tower, but there's one new area that we can now access thanks to the addition of Whirlpool to our ranks. Teach something Whirlpool, make sure you bring Surf and Strength along, and if you feel you need it in darkness, Flash. Head out to Route 41 once you have what you need, from the Cianwood side. Route 41 ---------- Remember the massive whirlpool we passed before near some islands? This is where we can go now, the Whirl Islands. From Cianwood, go to the top right side of the island that is just to the top right of Cianwood and use Whirlpool to get rid of the whirlpool (it's near a female swimmer and a male one that goes from left to right.) Go onto the island, Surf again on the other side due to rocks and go around them onto the main part of the sand. You can find a hidden STARDUST in the top left of the sand if you use the Itemfinder; it is roughly two or three steps to the right of the north-western wall. Enter the cave afterwards. o---------------------o | WHIRL ISLANDS | o---------------------o Whirl Islands 1F ------------------ Wild Levels: 22 - 24 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Krabby | Water | Cave Flr | 50% | 50% | 50% | | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Seel | Water | Cave Flr | 15% | 15% | 15% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 60% | 60% | 60% | | Horsea | Water | Surf | 30% | 30% | 30% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Horsea | Water | Good Rod | 3% | 3% | 3% | | Krabby | Water | Super Rod | 60% | 60% | 60% | | Horsea | Water | Super Rod | 30% | 30% | 30% | | Kingler | Water | Super Rod | 7% | 7% | 7% | | Seadra | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o When you enter, use Flash if you have it and go down the ladder by here. Whirl Islands B1F ------------------ Wild Levels: 22 - 24 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Krabby | Water | Cave Flr | 50% | 50% | 50% | | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Seel | Water | Cave Flr | 15% | 15% | 15% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o Yeah, the wild Pokemon are identical to the above. Go down the left path, ignoring the steps for now and go down the steps at the end then collect the CARBOS found there. Afterwards, go up the stairs to the right and follow them around down the ladder. Whirl Islands B2F ------------------ Wild Levels: 22 - 24 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B2F | o-------------------------------------------------------------o-----o | Krabby | Water | Cave Flr | 50% | 50% | 50% | | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Seel | Water | Cave Flr | 15% | 15% | 15% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Horsea | Water | Surf | 60% | 60% | 60% | | Tentacruel | Water/Poison | Surf | 30% | 30% | 30% | | Seadra | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Horsea | Water | Good Rod | 3% | 3% | 3% | | Krabby | Water | Super Rod | 60% | 60% | 60% | | Horsea | Water | Super Rod | 30% | 30% | 30% | | Kingler | Water | Super Rod | 7% | 7% | 7% | | Seadra | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Collect the MAX ELIXIR and FULL RESTORE by here. Go back up the ladder after that. If you're wondering about where to Surf, it is at the bottom of the room past where the sage is blocking you, so unfortunately you cannot get Seadra yet. Soul Silver players will have a chance in a little while, while those playing Heart Gold will definitely be better off just grabbing a Horsea and evolving it if they want to use Kingdra. Whirl Islands B1F ------------------ Go back to where you first came down the ladder from the first floor and go down the stairs this time and check the sharp rock just a bit above on the lower ground to find a hidden PEARL. Go down following the left path where the rocks split it and collect the pretty obvious FULL RESTORE here, then jump off the ledge. Go a bit further right, go up the steps, around to the other side and grab the NUGGET here, then jump off the ledges to the right to end up near a ladder. Check the rock in the top right for a SUPER REPEL, then go up the ladder. Whirl Islands 1F ------------------ Collect the ULTRA BALL right next to you, then go down the ladder again. Whirl Islands B1F ------------------ Go down and drop off the ledge to the left, then take the ledge down that you will come across momentarily. Collect the ESCAPE ROPE you'll find along this path, then continue to the left and go up the ladder here. Whirl Islands 1F ------------------ Go out of the cave for the moment. Route 41 ------------------ There is another hidden STARDUST just in front of where you came out the cave. Go back in afterwards. Whirl Islands 1F ------------------ Go on the water, Surf across and pick up the ULTRA BALL hidden behind the rocks on the other side. Go down the ladder afterwards. Whirl Islands B1F ------------------ Go to the right, ignoring the Strength boulder way since that goes to where we have already been, and if you slide into a place where you can check the wall between two green rocks just above a large brown rock you can find a hidden ULTRA BALL. Continue following the path and ascend the steps. Ignore the ladder for now and go straight up to find a CALCIUM. Go up the ladder after that. Whirl Islands 1F ------------------ Check the rock in the top left for a RARE CANDY. Exit the cave through the exit at the bottom afterwards. By the way, Surfing on the water in here has a chance of yielding a Horsea. Route 41 ------------------ Go around to the top right and Surf onto the water to the left side of the island. Collect the hidden MAX ETHER here then go back on the water, go across the whirlpool then go down to the rock wall, Surf right, up and you'll find a Whirlpool by a female swimmer. Go across it, collect the hidden STARDUST on the right hand side of the sand, use Surf to get back to the front of the island, collect the hidden STARDUST in the bottom right then enter the island. Whirl Islands 1F ------------------ Use Flash again. While we have been on this floor before, we could only pick up an item and go back down again. This time we can go a bit more fully. Jump over the ledge to the right and then jump over the second one to the right but on the top lane; do not jump over the one on the bottom side of the rock; make sure it is the top one! Once you've done that, follow the path and go down the ladder. Whirl Islands B1F ------------------ You'll now be on the upper part of the floor on the right. Check the middle rock out of the three in a row on the left hand side for a hidden REVIVE. Continue to follow the path and go down the ladder at the end. Whirl Islands B2F ------------------ Strangely enough, you don't need Flash down here. Check the wall between the two rocks at the top left to get a hidden FULL RESTORE, then pick up the MAX REVIVE on the left. Go down a bit to find a sage of some sort blocking the path; you won't be able to shift him without a certain key item, which Soul Silver players will get a lot earlier. Go back up the ladder at the top. Whirl Islands B1F ------------------ Jump off the ledge and go to the bottom left of the room to find a ladder. Go up it. Whirl Islands 1F ------------------ Exit the cave. Route 41 ------------------ That's all for the Whirl Islands. Fly to Goldenrod City now. Goldenrod City ------------------ It's time to kick out Team Rocket from the radio tower. Heal up from the Whirl Islands, then head into the Goldenrod underground, from either side. Goldenrod Underground ----------------------- Go down the stairs of whichever way you chose and head to the top of the room, which you're practically already at if you took the top entrance. Go to the photo parlour and you'll get dragged in by a guy and given a rocket uniform! Unfortunately, it doesn't last too long. :x Go to the radio tower now. o-----------------------o | GOLDENROD RADIO TOWER | o-----------------------o Goldenrod Radio Tower 1F -------------------------- Trainers' Pokemon: Raticate L24, Raticate L24 We have been in here before, but it wasn't really anything important enough to warrant a proper intro, but there we go. Talk to the rocket next to the stairs and due to your uniform, he'll let you up! (If you try without it, you'll just be told that you can't go up.) Unfortunately, as you try to go up the stairs, the rival comes and unveils your disguise... and that's the last we see of it. You'll be forced to fight the rocket afterwards. Go upstairs then. Goldenrod Radio Tower 2F -------------------------- Trainers' Pokemon: Rattata L21, Rattata L21, Rattata L23, Rattata L23, Rattata L23 | Arbok L26 | Zubat L26, Zubat L26 | Grimer L23, Grimer L23, Muk L25 Go a bit left to get attacked by a grunt. You might end up missing the first one due to her short view range; just go down and battle her if you do. Go a bit further left to battle the one in the center and lastly the one in the bottom left of the room. Go up the stairs at the top left afterwards. Goldenrod Radio Tower 3F -------------------------- Trainers' Pokemon: Koffing L23, Grimer L23, Rattata L23, Zubat L23 | Weezing L26 | Magnemite L27, Magnemite L27, Magnemite L27 | Directly across from you is a rocket grunt; beat his four Pokemon, then go and beat the rocket grunt and scientist in the bottom right. We can't get past the shutter by here for the moment, but head up the stairs to the top right. Goldenrod Radio Tower 4F -------------------------- Trainers' Pokemon: Zubat L22, Golbat L24, Grimer L22 | Ekans L21, Ekans L21, Oddish L23, Gloom L24 | Porygon L30 Beat the rocket directly across from you, then go to the bottom right of the room and battle the grunt looking through the wall. You might notice you can see Proton on the other side, but we won't be battling him for a little while yet. Go beat the scientist on the top left afterwards, then go up the stairs. Goldenrod Radio Tower 5F -------------------------- When you get up there you will see the president in the chair! As well as Arianna through the wall, actually. Go talk to the president to find out that he is not actually the CEO of the radio tower and is in fact one of the rocket admins that we encountered earlier in the hideout in Mahogany. Prepare to take down his five Koffing & one Weezing. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET ADMIN PETREL::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Koffing | Poison | Levitate | Lvl30 | Male | 732 | | Koffing | Poison | Levitate | Lvl30 | Male | 732 | | Koffing | Poison | Levitate | Lvl30 | Male | 732 | | Koffing | Poison | Levitate | Lvl30 | Male | 732 | | Koffing | Poison | Levitate | Lvl30 | Male | 732 | | Weezing | Poison | Levitate | Lvl32 | Male | 1185 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $1200 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o After a pretty small monetary award, Petrel will give you the key to the basement warehouse, which kind of ruins the whole rocket plot. I don't get why he even gave it to you..? Oh well, go back into Goldenrod City now. Goldenrod City ---------------- Heal up, then go into the underground. Either entrance works again. Goldenrod Underground ----------------------- Remember the side corridor down the bottom that I told you to ignore? Go down there this time. Surprisingly enough, you'll see a kimono girl. She'll leave afterwards, allowing you to go down the corridor and examine the door to open it with the key you got. Enter and go down the stairs. Goldenrod Underground B1F ---------------------------- Trainers' Pokemon: Muk L23, Koffing L23, Rattata L25 | Koffing L23, Koffing L23, Magmar L25 | Growlithe L26, Koffing L24 | Koffing L24, Muk L24 | Gloom L25, Gloom L25 I'd recommend you save now. Try to challenge the rocket directly across from you and your rival will appear! Some dialogue and then the battle begins. For those who picked Cyndaquil: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1171 | | Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 | | Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 | | Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 | | Feraligatr | Water | Torrent | Lvl34 | Male | 1530 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Totodile: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1098 | | Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 | | Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 | | Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 | | Meganium | Grass | Overgrow | Lvl34 | Male | 1514 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Chikorita: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1098 | | Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 | | Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 | | Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 | | Quilava | Fire | Blaze | Lvl34 | Male | 1033 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o The rival begins with his Golbat this time. Golbat isn't much different from Zubat; same type, same ability, though better stats, of course. It still does not do a lot, though. It keeps its weaknesses to Electric, Ice, Rock and Psychic-type attacks; hit it with any of them to kill it off pretty fast. It will get knocked out by most things, though. Haunter - Gastly's evolution - is a Pokemon that you will probably have seen many times already. Haunter retains his former's Levitate ability, as well as heavy Special Attack, but is also very frail. It'll get knocked out quickly from any strong attack, though Psychic, Ghost and Dark-type attacks will be particuarly effective against it. Sneasel is a new addition to the rival's team, combining Dark and Ice-type characteristics. Sneasel is an insanely fast Pokemon, with a decent Attack stat, but is also very frail. The type gives it weaknesses to Rock, Fire, Bug, Steel-type moves and a quadruple weakness to Fighting-type moves. It'll die from most things anyway, but hit it with one of those and it's pretty much a guaranteed OHKO. Just remember that without the use of the Miracle Eye move, you CANNOT hit Sneasel with Psychic-type moves; Dark Pokemon are immune to them. Magnemite is the same as last time; pretty weak, but with a lot of resistances. Fire, Water, Ground or Fighting-type moves work best against it, since it is immune to Poison and resists everything else. There isn't a lot it can do. The starter, if you chose Cyndaquil or Totodile, is now fully evolved, giving you a Feraligatr or Meganium to deal with. Both of them have decent defenses, Meganium much more so, with Feraligatr having more attack. However, their type resistances and weaknesses stay the same as their previous two forms. Hit them with whatever you've got; Feraligatr in particular will probably get KOed faster from a Special Attack than a Physical Attack, while Meganium has defenses that are similar in both sides. Those of you who chose Chikorita get a slightly easier but less rewarding battle to deal with; the rival's Quilava hasn't evolved yet, due to being only Level 34; unlike in GS it was fixed so that the rival didn't get an unevolved starter. If Croconaw had still been 16 back in Azalea Town, then it's likely that it would have been a Totodile instead but the level boost to 18 prevented the need for that. Just knock Quilava out the same as usual. You'll be seeing Quilava's evolution, Typhlosion, in the next rival battle, though that isn't for quite a long time yet. --- The rival will leave after the battle is done, allowing us to access the rest of the room. Go straight left now and defeat the rocket, then go directly left and pick up the FULL HEAL by here. Go a bit right and then down into another room and left into the room with the coloured switches on the wall, instead of going down again. Then go down and beat the burglar by here. Go left into another mini room and pick up the SMOKE BALL on the floor, which will let you run from any Wild battle without fail when it's equipped to the Pokemon in battle. Go up now to battle another burglar, and then battle the rocket in the room just above. Afterwards, go back into the room with the switches on the wall; two mini rooms down, one mini room right and lastly one mini room up. Hit the switches in this order; green (in the middle), red (on the right) and blue (on the left.) This will open the doors we need to continue; go one mini room right, another one down and then just go right. You'll be forced to battle another rocket. Afterwards, go into the next room through the wall. Goldenrod Underground - B1F Room 2 ------------------------------------- Trainers' Pokemon: Raticate L24, Golbat L24 | Grimer L26, Weezing L23 | Koffing L25, Koffing L25 Pick up the ULTRA BALL a little bit above where you come into the room (you can slip through the big crates) then continue on and when you come to the bright yellow boxes on the left wall in this right corridor, check the lowest one for a hidden MAX POTION. Continue along and you'll battle a rocket. Continue along to the right and pick up the MAX ETHER in the bottom right corner then go up a bit and fight the rocket zipping around the box. Check the space about the center of the boxes (use the Itemfinder to locate the spot if need be) for a hidden REVIVE, then continue up and go left, ignoring the stairs. Battle another rocket, then continue down to find the real president by the boxes! Talk to him to obtain the CARD KEY, which will allow us to get into the higher areas of the radio station. Pick up the TM82, SLEEP TALK in a corner (a nice homage to GSC; Sleep Talk, then TM35, was found here too) and then go up the steps in the top right of the room. Goldenrod City ------------------- Yup, you're in the PokeMart, surprisingly enough. Pick up the AMULET COIN right next to you, then get in the elevator, return to the first floor and go out into the city. Heal in the center then go back to the radio tower. Goldenrod Radio Tower 1F -------------------------- Go up the stairs. Goldenrod Radio Tower 2F -------------------------- Stairs again. Goldenrod Radio Tower 3F -------------------------- Trainers' Pokemon: Raticate L24, Koffing L26 Go to the bottom right of the room and interact with the shutter to open it thanks to the Card Key you just received. Battle the rocket just inside and go up the steps. Goldenrod Radio Tower 4F -------------------------- Go forward and you'll get challenged by Proton! o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::ROCKET ADMIN PROTON:::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Golbat | Poison/Flying | Inner Focus | Lvl28 | Male | 1026 | | Weezing | Poison | Levitate | Lvl33 | Male | 1222 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $1320 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o Second battle with him, but he's still ridiculously easy. Major Psychic-type weakness and overall weakness on his team. --- Pick up the ULTRA BALL just below the stairs on the right side, then go up the stairs. Goldenrod Radio Tower 5F -------------------------- Head towards the elevator to get attacked by another rocket admin. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET ADMIN ARIANNA:::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Arbok | Poison | Intimidate | Lvl32 | Female | 1008 | | Murkrow | Dark/Flying | Insomnia | Lvl32 | Female | 733 | | Vileplume | Grass/Poison | Chlorophyll | Lvl32 | Female | 1261 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o Arianna is one of the two white suit admins - the other of which we'll encounter very shortly - meaning her Pokemon are a tiny bit stronger than Proton and Petrel's, but still pretty easy to take down. She has a nice team though. --- Go into the elevator to get taken up a floor. Goldenrod Radio Tower 6F -------------------------- The peak of the radio tower is quite similar to the lighthouse with the outside view. At the top of the room you'll see someone; this is the last rocket admin to battle and in the whole game, actually. Talk to him to begin. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET ADMIN ARCHER::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Houndour | Fire/Dark | Early Bird | Lvl35 | Male | 427 | | Koffing | Poison | Levitate | Lvl35 | Male | 855 | | Houndoom | Fire/Dark | Early Bird | Lvl38 | Male | 1660 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3040 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o The final rocket admin, with two unevolved Pokemon. Doesn't really live up to the standard... this is likely to be the first time you come across Houndour and Houndoom, who also have the Dark-type characteristic, making them immune to Psychic-type attacks, but weak to Fighting in addition to their Water, Rock and Ground weaknesses, as well as losing their Bug resistance. They're quite frail and easy to take down though. --- Once you beat Archer, all of the rockets will leave and the music will go back to the regular Goldenrod City music. The radio tower's president/director will come and give you the RAINBOW WING, if you're playing Heart Gold, or the SILVER WING, if you're playing Soul Silver. We can't use these wings to get Ho-oh or Lugia yet unlike in GSC; there's something else that has to be done first and we can't do it for a little while yet. Once the director finally goes away, go down the elevator and go all the way back to 3F. Goldenrod Radio Tower 3F -------------------------- Talk to the girl right outside of where the shutter was to get TM11, SUNNY DAY as a reward for kicking out the rockets. Just go back out to Goldenrod City. Goldenrod City ----------------- Fly to Mahogany. Mahogany Town ----------------- Heal up from the radio tower if you didn't already, then head out of the town through the right exit. o----------------------o | ROUTE 44 | o----------------------o Wild Levels: 22 - 26 Trainers' Pokemon: Natu L27, Kadabra L29 | Remoraid L28, Remoraid L28 | Mareep L29, Bellossom L29 | Charmeleon L29, Magnemite L29 | Rhyhorn L30 | Goldeen L26, Goldeen L26, Seaking L28 | Hoothoot L28, Pidgeotto L28 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Weepinbell | Grass/Poison | Grass | 35% | 35% | 35% | | Bellsprout | Grass/Poison | Grass | 25% | 25% | 25% | | Tangela | Grass | Grass | 30% | 30% | 30% | | Lickiting | Normal | Grass | 15% | 15% | 15% | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 38% | 38% | 38% | | Remoraid | Water | Good Rod | 2% | 2% | 2% | | Poliwag | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Remoraid | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Go directly right and battle the psychic, then pick up the Red Apricorn just above. Pick up the MAX REPEL to the right of the psychic, then go down and across the bridge and battle the fisherman looking over the lake. He'll use a Remoraid, which you can catch in this route. It swarms, but you can catch it without one; but it's like a 1% chance, so good luck. Continue across the bridge to fight a cooltrainer with some interesting Pokemon including Bellossom, Gloom's alternate evolution. A male cooltrainer is a bit to the right of her, with a Charmeleon but you've seen one before back in the Burned Tower. Go up and examine the space at the end of the small alcove in the trees to find a hidden ELIXIR, then continue going anti-clockwise around the lake and collect the ULTRA BALL at the top, then battle the Pokemaniac. Battle the fisherman a bit more to the left afterwards. Surf on the water now and go a bit south to find the grass in this route. It is home to Bellsprout and its evolution, as well as two new Pokemon. Tangela and Lickitung are both Pokemon who can evolve despite their evolutions being in Sinnoh, thanks to their evolution methods being due to knowing moves. You can evolve Tangela into Tangrowth via having it know Ancientpower, which it learns at 33 and Lickitung into Lickilicky via Rollout, which it also gets at 33. Both of their evolutions are pretty good, though Lickilicky will have an easier time with finding a move to use, since good Grass-type moves are ridiculously rare. You may want to grab a Lickitung actually, since it'll have a small use later on. Be sure to collect the MAX REVIVE in the grass, then get off the water and go to the far right of the route. A bird keeper will challenge you. Beat him and enter the cave afterwards. o----------------------------------o | ICE PATH | o----------------------------------o Wild Levels: 21 - 23 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Swinub | Ice/Ground | Cave Flr | 40% | 40% | 40% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Zubat* | Poison/Flying | Cave Flr | 25% | 20% | 25% | | Jynx | Ice/Psychic | Cave Flr | 5% | 10% | 5% | | Delibird | Ice/Flying | CaveFlrSS | 20% | 20% | 20% | o-------------------------------------------------------------o * 5% at morning, 0% at day, 5% at night in Soul Silver. The Ice Path is home to many a sliding puzzle and, as the name implies, very Ice based. This dungeon lets you get two or three new Pokemon, depending on if you're playing SS or HG. Swinub is the pre-evolution of the Piloswine that Pryce used and if you get a Piloswine and teach it Ancientpower through the move relearner - who is in Blackthorn - it can evolve into Mamoswine, the evo of Piloswine that was introduced in DP. Jynx is a powerful Ice/Psychic type that can be a good addition to your team if you're willing to raise it, but be warned that its level up movepool is kinda bad. Delibird, on the other hand, is an extra bonus for SS users, but unfortunately sucks really bad :x It only gets Present without TMs/HMs/Tutors and has low attacking power. It's nice to use as a favourite, but not as a powerful member of the team. Begin by following the path along onto some sliding ice, but it's pretty simple to solve; just slide up, right, up, right. Go up on the platform and follow it around. A guy who'll take your photo MIGHT be here on the other side, but he doesn't always seem to be. A bit to the left of where you are after you descend the platform is the most complicated ice puzzle in the cave. Slide up to hit the rock, then go left, up, down, left and examine the rock for a hidden MAX POTION. Then, go up and right to reach the other side. Go right and enter the second ice puzzle through the gap in the rocks, then go up, left, down, left, up, right and collect the HM07, WATERFALL here. We'll be able to use this move outside of battle in a bit, but it's also a high power Water physical move and is the perfect touch for something such as Gyarados. Slide left along the ice, down, left, then go up the steps and onto the raised ground. Bike to the right and when you approach the guy, check the middle rock of the set of three rocks above him for an ICE HEAL. If you're wondering what the guy was there for, it was to stop you going forward without getting HM07, since it's essential to finish the game. Continue and go down the ladder. Ice Path B1F ------------- Wild Levels: 21 - 23 For reference, the levels and Pokemon that are wild are exactly the same as 1F, Unfortunately, the Sneasel that was put here in Crystal never came back. :x Follow the path to find some Strength boulders. Go behind the first one you come across which is positioned near the bottom left of this small path, and activate Strength. Push the boulder forward until it can go no more, then ignore the other boulder and go to the bottom, follow the path up, go left, more up, then left and you will be above the boulder you just pushed. Go to the left side of it and push it one tile right, then push it from above to knock it down the hole. Go to the boulder just below now. Push it a square forward, then three tiles from above. Go around to the right side of it and push it left five times. Now go around the hole and get above the boulder (you can go between the hole and the ice rocks, it's a one tile gap) and push it a tile down, then push it from the left side down a hole. Now, go to the far right, up and this time keep going up rather than left. There's another boulder here; push it from the right side one tile left, then get above it and push it down until it goes no further. Go around to its right side and push it one tile left, then go above it and push it down thrice. Go around to its bottom and push it up once, then go to the right and keep pushing it until it falls down the hole. Go a bit above for the last boulder. Push it up until it goes no further, then go to its left side and push it until it goes no further. Then, push it from the left until it goes no further and then go below it and push it up three times. Go to its right now and push it left until it goes down the hole. Take the ladder to the right down. Ice Path B2F ------------- Wild Levels: 22 - 24 Same Pokemon, different levels. Go a bit up and slide to the left so that you hit the boulder. Then, slide up, left, down, left and pick up the MAX POTION situated here. Then, slide down, right, down, right, up and go around so that you slide into the boulder again. Now, slide down, left, up, right to reach the center land. Pick up the FULL HEAL, then go down the ladder. (By the way, there is a hidden CARBOS if you examine the wall between the rock and the tile of jutting wall in the bottom right corner.) Ice Path B3F ------------- Wild Levels: 22 - 24 Same Pokemon/levels as B2F. Go right, smash the rock and pick up the item here; a NEVERMELTICE. Jump off the ledge and go up the ladder. Ice Path B2F ------------- Go down and slide on the ice to reach the land with the ladder. Go next to the ladder, but slide to the right, then up and then go four spaces left. Slide down now and right and pick up TM72, AVALANCHE. Slide up again and follow the platform around, then go to the ladder and ascend it. Ice Path B1F ------------- Go left, then go down via the side of the ice rather than sliding on it to the last tile of width that means you'll have ice next to you. Slide left now and examine the rock for a hidden REVIVE. Now, slide up, right and up to get back on the path, then go to the boulder and push it one tile down. Go back to the right on the last width of ice tile again and slide to the left, up and go left this time to hit the boulder. Slide down and pick up the IRON, then slide up, right and up to get back onto land. Go to the far left and go up the ladder to reach the top floor again. Ice Path 1F ------------ Collect the PROTEIN just above you, then go down and you'll see a kimono girl on the ice. Go to the right tile in the two tile wide gap and slide down, left, down, right and talk to the kimono girl to give her a push. She'll thank you and then leave. We'll be seeing her quite soon, actually. Now, slide up, left, down, left, up, right, down, right, down and collect the PP UP here. Now, slide up, right, up, left, down, right, down and exit! o----------------------------------o | BLACKTHORN CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Magikarp | Water | Surf | 100 | 100 | 100 | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o At last, we're finally here. Go down to the main part of the city and heal up in the Pokemon Center. Exit afterwards. The house on the far left of this row has four people inside; all of them are tutors in some shape or form. The top left guy is the move deleter, who is able to make your Pokemon forget any move and free up that slot, including a HM move such as Whirlpool or Cut. The middle left guy to the right of the deleter is the Move Relearner, who for the price of one Heart Scale will teach your Pokemon a move that they could have learned before their level. This includes moves that they never even learnt but can learn at Level 1 such as Wood Hammer for Sudowoodo, the elemental fangs for Aerodactyl, Bullet Punch for Scizor and Ancientpower for Mamoswine. Heart Scales are found easiest in HG/SS through smashing rocks and hoping for the best; I've found them at Cianwood before. The middle right woman is the Draco Meteor tutor. If the Pokemon in the first slot of your party is a Dragon-type or Arceus equipped with a Draco Plate and is sufficently happy, she will teach your Pokemon the Draco Meteor move, which is a 140 base power 5 PP move that reduces Special Attack by two levels after use. Unfortunately, the only way you're likely to be able to learn this is if you either somehow traded for a Kingdra/Dratini, or bought Dratini from the Game Corner back in Goldenrod City and used it on your team. Finally, the guy on the right is the elemental beam tutor. If you have one of Typhlosion, Meganium, Feraligatr, Venusaur, Charizard, Blastoise, Blaziken, Swampert, Sceptile, Torterra, Empoleon or Infernape in your team and they are sufficiently happy, he will teach your Pokemon either Blast Burn for Fire-types, Hydro Cannon for Water-types or Frenzy Plant for Grass-types. All three are 150 power, 90% acc moves like Hyper Beam but are their respective types. They also have the recharge turn, so they can be pretty bad but at the same time they will be able to overpower pretty much anything. If you have a free slot, go ahead and teach your starter it. The house on the top right has someone who will trade you a Dodrio in exchange for a female Dragonair. It probably isn't a worthwhile trade, though the Dodrio does happen to come with a free Smoke Ball. We do have one of those already, though. The woman on the other side will give the Pokemon in your first slot an Effort Ribbon if it has maxed out at 510 EVs. That's all of the extra stuff in the town, so go to the north of the town to find the Blackthorn Gym, the last gym we have to go to... for now, anyway. Enter when you're ready. o----------------------------------o | BLACKTHORN GYM | o----------------------------------o Trainers' Pokemon: Dratini L35, Dratini L35, Seadra L35 | Dratini L35, Dragonair L37 | Horsea L35, Seadra L37 | Seadra L38 | Dragonair L38 The people in this gym are Dragon-type trainers and can prove to be particuarly irritating due to Dragon's elemental resists, as well as the fact they almost all carry Thunder Wave. Granted, there's only about five Pokemon you'll see in this gym, including one non-Dragon and the leader's main. Dragon-types are only weak to Dragon and Ice-type moves and you're unlikely to have the former. If you have any Ice moves, USE THEM! Go up and your Pokemon will get returned to the Pokeball. Continue up to find that the Blackthorn puzzle has changed, and for the better I would say, since the old one was kinda tedious. Go up to this platform and step on the left arrow, right next to the blue switch one tile down from the middle top to send the platform sailing to the right. Then, go on the blue tile to rotate it 90 degrees, then go off and on again to rotate it a further 90. Now, go on the right facing arrow to connect it to the next platform. Advance up to battle the first trainer in this gym; they're all Cooltrainers, I might add. You'll get a taste of Dratini, who is the weakest actual Dragon you'll see in here, though who still packs a punch with Dragon Rush. This guy also has a Seadra, for a reason that will become apparent very shortly. A bit above is a second, female Cooltrainer. She carries Dratini's evolution, Dragonair, in her party. Dragonair is quite similar to Dratini, but stronger and more resilient. You'll be seeing a lot of these in the next few battles, so get used to them. Note that the teleporters you see along the way will allow you back to the front of the gym without solving the puzzles over again. Do so if you need to heal along the way. You will have to resolve the puzzle as you come back in but it is pretty easy to do so. Go onto another platform just above the Dragonair trainer and step on the arrow facing up to get it to move up. Then, step on the blue circle to rotate it 90 degrees, then step on the blue circle a second time for a further 90. Go on the upward facing arrow now and hit the blue circle again for a further 90. Send it to the right again, then hit the blue circle for a further 90 degree turn. Send it down with the down arrow, then go on the blue circle three times for a 270 turn. Use the right arrow to get it into the wall, allowing you to continue on and battle the trainer by here. This cooltrainer uses Horsea, which tends to be quite easy to take down due to its incredibly poor defenses. You'll also see a second Seadra. After the battle continue going up for another cooltrainer, this time using one lone Seadra. Take it out with all due speed, then battle the cooltrainer to the top left with a solo Dragonair. This is the last gym trainer so you may want to go in the teleporter to the right and heal now, since the Gym battle is next and it isn't too easy. Go onto the platform above the cooltrainer. Send it to the left, then rotate it 180. Send it to the right again, then rotate it by a further 90 and send it upwards three times. Rotate it by another 90 then send it to the right. Rotate it another 90, then send it up twice to connect to the final platform. Save now and talk to the blue haired woman just above you to begin the final battle admist the Dragon-types. ============================= GYM LEADER CLAIR ============================= -> Rewards: $4920 -> Badge: ... My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Tangrowth | Level 37 | | Aerodactyl | Level 42 | | Gyarados | Level 42 | | Alakazam | Level 42 | | Typhlosion | Level 42 | o-----------------------o Yeah, new addition to my team. I need the last slot for my HM slave Sandshrew, so that's probably my final team now. o------------------------------o o------------------------------o | Gyarados | Female | Lv. 38 | | Dragonair | Female | Lv. 38 | o------------------------------o o------------------------------o | -> Dragon Rage | | -> Thunder Wave | | -> Twister | | -> Fire Blast | | -> Bite | | -> Slam | | -> Dragon Pulse | | -> Dragon Pulse | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Shed Skin | o------------------------------o o------------------------------o | Water/Flying | EXP: 1741 | | Dragon | EXP: 1171 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Dragonair | Female | Lv. 38 | | Kingdra | Female | Lv. 41 | o------------------------------o o------------------------------o | -> Thunder Wave | | -> Smokescreen | | -> Aqua Tail | | -> Hydro Pump | | -> Slam | | -> Hyper Beam | | -> Dragon Pulse | | -> Dragon Pulse | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Shed Skin | | Ability: Sniper | o------------------------------o o------------------------------o | Dragon | EXP: 1171 | | Water/Dragon | EXP: 1818 | o------------------------------o o------------------------------o Clair opens up with a pretty nice sprite, then a Gyarados. Back in GSC, Clair didn't actually have a Gyarados; she's the only Johto Gym Leader to have a difference in her roster, which is good considering she had three Dragonair, though Morty really should have got a Misdreavus over one of the Haunter. :x The Gyarados' only particuarly annoying property is Intimidate, which reduces the attack strength of one of your Pokemon when Gyarados is sent in. Otherwise there isn't much it can do, since it's one of the worst Gyarados sets ever. Note that Dragon Rage does take off 40 HP a hit though, which at this stage of the game can still be a heavy hit and will KO you if you get hit repeatedly. Gyarados' main weakness is electricity - hit it with an electric attack and it will fall easily. It's also weak to Rock. Otherwise, just hit it as hard as you can possibly manage. The EXP reward is quite chunky. Note that Clair does have Hyper Potions, which she'll use if Gyara's health gets quite low. Clair's two Dragonair are very similar, their only differing move being the second one. They both have Thunder Wave which is annoying due to it paralyzing your Pokemon, but it's unlikely you'll be able to avoid it since OHKOing these dragons is not easy by any means... Slam is just a decent powered Physical attack and not a lot to worry about. Dragon Pulse is Clair's speciality, a 90 power special move of the Dragon-type which hits everything except Steels for a neutral hit, as well as other Dragons for super effective damage. It's a great offensive type and will do a fair bit of damage. Their respective moves are high powered; Aqua Tail being a 90 power Water physical move and Fire Blast being a 120 power Fire special move. Usually, it'll be the Fire Blast one that comes out first, but it's impossible to tell which one it is unless it uses that specific move, since they're identical in every way otherwise. You want to use Ice-type moves against these, such as Ice Fang or Blizzard. Finally, you have Clair's main. Kingdra is notorious for having just one rare weakness - Dragon. Water/Dragon is an amazing type combo, nullifying the Ice weakness from Dragon and the Grass and Electric weaknesses from Water. It also provides two good STABs, in addition to absolute Fire and Water resistance. Kingdra isn't all that resilient stats-wise, though it is a bit above average I believe, but the fact that it's so hard to hit it for Super Effective, made doubly worse by the fact your chance of having a Dragon attack is almost 0% unless you have a Dragonair/ite (and even then, you'll get Dragon Pulsed to death) means you'll just have to use neutral moves to get the jump on Kingdra. It's thanks to this thing that Horsea and Seadra showed up in the gym. It has high powered Special-moves; Hydro Pump and Dragon Pulse both work off its STAB and deal heavy damage, as well as covering all type combinations for at least neutral damage, so it's nearly impossible to resist. It also has the high powered Hyper Beam, which shoots a 150 base normal attack at you, but forces Kingdra to charge the next turn. It also has Smokescreen, an attack that will drop your accuarcy by one stage. In addition, if it happens to get a critical hit on you, you can say goodbye to your Pokemon, as the Sniper ability means it will deal triple the damage instead of the usual double. The only real way to deal with Kingdra is to hit it hard and fast with what you have. Something like Ampharos can work decently well, but as long as you hit it with something strong and with a neutral advantage (ie NOT Fire, Water, Steel) then you should be alright. --- Unfortunately, Clair's ego means we don't get a TM or a badge, so that'll have to wait until we finish the task we just got to 'prove' ourselves. Bah. Use the teleporter on the left to exit the gym. Blackthorn City ---------------- Heal up in the center, then go to where the gym is and Surf onto the water. Go to the north to find a cave entrance; enter it. Make sure you bring Whirlpool, by the way. o----------------------------------o | DRAGON'S DEN | o----------------------------------o Wild Levels: 5 - 20 Trainers' Pokemon: Dragonair L37 | Horsea L33, Horsea L33, Seadra L35 | Dratini L35, Dratini L35 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Magikarp | Water | Surf | 90% | 90% | 90% | | Dratini | Dragon | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 100 | 100 | 100 | | Magikarp | Water | Good Rod | 97% | 97% | 97% | | Dratini | Dragon | Good Rod | 3% | 3% | 3% | | Magikarp | Water | Super Rod | 65% | 65% | 65% | | Dratini | Dragon | Super Rod | 32% | 32% | 32% | | Dragonair | Dragon | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o The Dragon's Den is home to Dratini and several Dragon-type trainers. Nothing actually appears on the cavey parts, but the water has the ones above. You can also fish Magikarp and Dratini up with the Good Rod and later when you get the Super Rod, you can come back here and possibly fish up a Dragonair. Descend the ladder and go a bit down to get attacked by a trainer. Beat up his Dragonair (it has Thunder, by the way) then go down and to the right to pick up a CALCIUM at the end. Return to the broken platform and Surf to the platform straight across, then check the bottom right corner here for a well hidden MAX ELIXIR. Surf again back to the other platform, then go up to the level the cooltrainer is on and go left. Check the rock here for a REVIVE, then get back on the water and Surf to the left. Battle a Cooltrainer on the platform over here, then check the spiky rock for a MAX POTION. Begin Surfing again and this time go south, then battle the twins on the platform to the west by here. Pick up the MAX ELIXIR afterwards, then go right and go across the Whirlpool. Once you're across, follow the path around. Ignore the oriental house for now and continue right. Ignore the platform as it just leads you to a dead end; just turn up and keep going, then up the steps to your right and collect the DRAGON FANG at the top, which powers up the Dragon-type moves of the holder by 20%. Surf back to the house now, and this time go up the steps and enter it. You'll automatically be pulled up to the head sage, who will ask you a few questions. Answer them in this order, with 1 being the top, 2 being the middle and 3 being the bottom: 1, 1, 3, 1, 2 Once you complete it, Clair will come in, convinced that you failed the exam. She'll be incredibly surprised that you passed and the elder will force her to give you the Rising Badge! This means all Pokemon will now obey you without fail, as well as allowing you to use Waterfall outside of battle, opening up a lot more areas than previous. We'll be doing an item collection shortly. Clair will run out afterwards. Follow her out and attempt to return to the city going across the Whirlpool and whatnot. You'll find Clair there as you try to exit and she'll give you TM59, DRAGON PULSE as a secondary reward. That's the last we'll see of her for a bit. Exit the den now. Blackthorn City ---------------- You'll get a call from Elm as soon as you exit. No better time to visit, so Fly there now. New Bark Town ---------------- Enter the lab and you'll end up on autopilot, with you getting the MASTER BALL as a part of the dialogue! The Master Ball catches Pokemon 100% of the time, but it is a one use ball, so use it wisely. It's probably best used on one of the runners in the game. You're now blocked off from Surfing off to the right. There's something we have to do first, and that is catch the star Pokemon of which version of the game you're playing! But first, we should round up some items with Waterfall. Fly to Blackthorn. Or, if you just want to get on with the game, go to Ecruteak instead and skip this sidequest part. o-------------------o | SIDEQUEST SECTION | o-------------------o Blackthorn City ---------------- Head into the Dragon's Den again, but make sure you have a free slot in your party before you go in. Dragon's Den ------------- Go to the oriental house again and talk to the elder, who will give you a Level 15 Dratini! This Dratini is unique, but whether it is unique or not depends on how you answered the previous questions when you were getting the Rising Badge. If you answered them as I said to, then you will have an Extremespeed Dratini! If you didn't answer them correctly, then it'll just be a Dratini with a normal moveset, which means you cannot get an ES one unless you trade. Unfortunate, but nothing game breaking unless you're really gunning for one. Exit the den now and Fly to Cianwood City, then go to Route 47 through the west exit of it. Route 47/48 ------------ Wild Levels: 31 - 40 (Route 47) o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Ditto | Normal | Grass | 41% | 41% | 41% | | Farfetch'd | Normal/Flying | Grass | 20% | 20% | N/A | | Noctowl | Normal/Flying | Grass | N/A | N/A | 20% | | Miltank | Normal | Grass | 20% | 20% | 20% | | Raticate | Normal | Grass | 5% | 5% | 5% | | Spearow | Normal/Flying | Grass | 5% | 5% | 5% | | Gloom | Grass/Poison | Grass | 5% | 5% | 5% | | Fearow | Normal/Flying | Grass | 4% | 4% | 4% | o-------------------------------------------------------------o Go to the Cliff Cave, take the ladder down and go outside. Surf on the water and go up to find a waterfall straight away. Ascend up it to find this route's grass! No items or anything, but here are the Pokemon with surprisingly high levels (the range is more for Ditto, most of the others are about 35.) Go down this waterfall now and Surf to the left. You'll find another Waterfall near a bridge; go up it and just follow the path along to get to a raised platform with a WHITE FLUTE. That's all the extras that we can get from these two routes, so Fly to Ecruteak now, then head into Mt. Mortar from the middle entrance this time. Again, be sure to have a free slot in your party. Mt. Mortar ------------ Go down the ladder right in front of you first, and Surf on the water down by here. Surf across to the other side and pick up the FULL RESTORE up north, then get back on the water and Surf upwards. Turn right when given the chance and get the MAX ETHER, then get back on the water and take the left path to get a HYPER POTION on another platform. Get back on the water and Surf further left, then go down when given the chance and jump onto the platform that you'll be able to get on on the right and collect the PP UP. Get back on the water and Surf down then get off on the left platform. Check the wall space you can examine between the four rocks on the north wall for a hidden ULTRA BALL, then Surf on the water to the left and pick up the CARBOS on the other end. Surf back to the other side then go right and Surf straight across to the beginning part and jump over the ledge, then ascend the ladder. Now, go onto the lower platform and Surf onto the water. Follow the rather open space and go up the waterfall at the top, then go further up and drop yourself on the lower ground at the top. Go through the hole in the wall. Mt. Mortar 1F-3 ---------------- Wild Levels: 28 - 32 Trainers' Pokemon: Seadra L39 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Machoke | Fighting | Cave Flr | 30% | 30% | 30% | | Geodude | Rock/Ground | Cave Flr | 20% | 20% | 20% | | Raticate | Normal | Cave Flr | 10% | 10% | 10% | | Machop | Fighting | Cave Flr | 5% | 5% | 5% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Go to the top left and battle the trainer atop the platform here. Go back down and head to the right this time. Go to the upper part (Surf on either water and go up) and get a MAX POTION, then check the exposed wall between the rocks at the bottom for a HYPER POTION. Go on the eastern water and Surf right now, then get on the one just above and Surf up. Surf up again on the next platform to get to a small platform on the top right with three rocks. Check the left rock for a hidden FULL RESTORE, then Surf over to the part on the left. Follow this path and jump off the ledge at the end, then continue left for some more water. Surf up to the other side, then go right a tiny bit and jump over the first ledge you see. Follow it around and ascend the steps, then pick up the TM40, AERIAL ACE. Go down and jump off the ledge then go to the left and Surf across the water again. This time, keep going to the right to come to another patch of Surfable water; traverse across it to the upper part and collect the ESCAPE ROPE on the upper platform. Surf on the water just to the right and get off at the left, then go more left and jump down the second ledge you come to. Jump another ledge and then pick up the DRAGON SCALE on the platform! Descend the steps and jump off the ledge to the left, then pick up the ELIXIR to the left. Go around the top and get the hidden FULL HEAL in the sharp rock, then Surf on the water around the ledge and descend the ladder. Go right, then down and slide in between the two raised platforms and collect the hidden ETHER on the one with the steps going right. Go to the left through the gap in these two platforms, and pick up the IRON on the other side on another raised platform. Go back through the mini valley, then go across the platform just below you. Take the path further and turn right when you get the chance. Take the left path between the rocks and go up the stairs to get the IRON BALL. Go back to where the path split and this follow it down. Follow the path all the way to the end to get a MAX REVIVE. Go down the ladder near it. Mt. Mortar B1F ----------------- Trainers' Pokemon: Hitmonlee L34, Hitmonchan L34 Go down one set of stairs, go right and check the rock for a Max Revive. Go down the steps by here and talk to the karate guy at the top to get in a fight with him. He's the Karate Master, but he's easy to beat. After battle, if you have the free space like I told you to, you'll get a free Tyrogue! Tyrogue is a POkemon that'll evolve into Himtonlee, Hitmonchan or the newer Hitmontop (which you won't see until the E4) depending on its stats. It's quite interesting, but it's only Level 10, so it may be a slightly poor choice for your team at this point. Go back to the steps we were going down when we came from the ladder and this time go down them, move the boulder and Surf straight down to the bottom. Jump off the ledge to the right then go up the ladder and out of the cave. It's about high time we do those routes below Blackthorn, so Fly there then cross the bridge between the dead trees at the bottom to get into Route 45. o----------------------------------o | ROUTE 45 | o----------------------------------o Wild Levels: 20 - 27 Trainers' Pokemon: Pidgeot L25, Electabuzz L27 | Marill L27, Wartortle L24, Wartortle L24 | Machoke L28 | Geodude L25, Graveler L25, Golem L25 | Diglett L27, Dugtrio L27 | Machop L24, Graveler L27, Machop L27 | Onix L30 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Graveler* | Rock/Ground | Grass | 40% | 40% | 40% | | Geodude | Rock/Ground | Grass | 30% | 30% | 30% | | Teddiursa | Normal | Grass SS | 10% | 10% | 10% | | Phanpy | Ground | Grass HG | 10% | 10% | 10% | | Skarmory | Steel/Flying | Grass SS | 5% | 5% | 5% | | Gligar | Ground/Flying | Grass HG | 20% | 20% | 20% | o-------------------------------------------------------------o | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o * 55% during all times on Soul Silver. Pretty mountainous route, with two version exclusives. Both are quite neat; Skarmory is an incredibly defensive Steel-type with a very nice sprite in HGSS. Gligar is a Ground/Flying Pokemon with decent defenses and an evolution but one you can't access for a long time. The other two evolve into Donphan and Ursaring, both of whom are very capable Pokemon. Ignore the bridge on the left for now and go straight down and over the ledge. Go down the steps on the right and jump the ledge there and battle a trainer in this gap with a very underlevelled Pidgeot. Go down over the ledge and you'll find some more grass. Look in it or ignore it, then jump over the ledge just below it. Collect the MAX POTION here, then jump off the ledge and follow the path to find a female cooltrainer in a bunch of grass. Jump down the ledges below her afterawrds and you'll find a karate guy. Beat him, then jump off the ledge into the grass below and jump off the one to the right to find a hiker. Finish him off, then jump the ledge into the grass below, go left and up to find another hiker. After that, go down and across the bridge, then go right up to the top of the one width path under the large grass pile on the left and examine the flower right at the end to find a PP UP. Return back, then go up the steps to the left and go down for some guy. Yeah. Jump off the ledge here to end up in R46. Go to the far left to pick some apricorns, unless you already did in the last day, then fly back to Blackthorn. Heal up, then go back across the bridge to R45. This time, jump down the first ledge and then take the left path. Continue down here to find a hiker. Continue down then go across the bridge to the left and jump down this ledge to find another hiker and the last trainer on the route. Keep following the ledges down directly afterwards and pick up the FULL HEAL, then continue down over the ledge again for a NUGGET. Follow them a bit more down for a REVIVE, then Fly back to Blackthorn again. Go across the bridge again and this time, take the bridge left. Go through the grass and pick up the ELIXIR at the end, then go straight back up and enter the cave. o----------------------------------o | DARK CAVE (Blackthorn) | o----------------------------------o Wild Levels: 20 - 25 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Graveler | Rock/Ground | Cave Flr | 20% | 20% | 20% | | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Wobbuffet | Psychic | Cave Flr | 15% | 15% | 15% | o-------------------------------------------------------------o | Magikarp | Water | Surf | 100 | 100 | 100 | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o While we could access a part of the cave with these Wild Pokemon before, we couldn't access the cave in its entireity. Use Flash if you have it, then go left, down the stairs and straight down and check the bottom right corner for a hidden ELIXIR. Go up and right afterwards, then Surf across the water to the other side and pick up the REVIVE on the raised platform. Go off the platform and continue left and you'll eventually see TM54, FALSE SWIPE on the upper wall. Rather than jumping off the ledge, go back to the water and Surf on it to the upper part, which is likely to be just above you, with only the need to go right a tiny bit. Follow this path up and around and go down the steps, then up the ones on the left. Follow the path up, then go right and up the steps and talk to the guy here to receive a pair of BLACKGLASSES, which power up Dark-type moves by 20%. Check the second rock from the left at the top too for a hidden MAX REVIVE. Go down the steps you just came up and then down the ones right next to them and jump down the ledges. Go straight down across all the ledges to exit this part of the cave back into the Violet part. Surf across the water to the left back onto the main platform then jump over the ledges, one to the left, the next also to the left and the last one down, then exit the cave. That ends the item collection, so it's time to get ourselves a special Pokemon. Fly to Ecruteak to begin. o---------------o | END SIDEQUEST | o---------------o =============================================================================== SECTION IX: Ancient Tales and Legends [THRU09] =============================================================================== Ecruteak City --------------- Go into the Kimono Theatre, but make sure you are healed first! You'll probably regret it if you don't. As you try to enter, you'll see your rival getting booted out too. Fun, fun. o----------------------------------o | KIMONO THEATRE | o----------------------------------o Trainers' Pokemon: Umbreon L38 | Espeon L38 | Flareon L38 | Jolteon L38 | Vaporeon L38 Inside, you'll end up on autopilot again. When asked yes/no, make sure you are ready for five battles in a row before you pick yes. Remember the Winstrate family from RSE? It's kinda like that, except they all only have one Pokemon and you battle five of them. Click yes when you're ready to begin. First up, with a neat asian door animation, is the Kimono Girl with Umbreon. Umbreon is a particuarly defensive Dark-type and weak to Bug and Fighting-type moves. It doesn't really do a lot, but it can be annoying to take down. It mainly attacks with Dark Pulse, after using Confuse Ray to confuse your Pokemon. It can disable it quite easily if you get unlucky, so be on guard. ...and as I say it can't do anything, it takes out my Tangrowth without it being able to make a move. Flinches and Confuse Ray ._.; ...Make that two, since it took down my Aerodactyl as well due to confusion. Forget what I said about it not doing much, this thing is DANGEROUS! Once you beat her, the second one will come up immediately, sending out an Espeon. Espeon dies a lot easier in comparison, particuarly to Bug, Ghost and Dark-type moves, but can hit you really hard with Psychic too, so be careful. Knock it out fast. Third is Flareon, who is probably the easiest. Same Fire-type weaknesses as usual, and it has a terrible movepool too. Use a Water attack to take it down without a problem. Fourth is Jolteon, who is insanely fast. Jolteon will quickly start shooting Thunderbolts your way, so hit it with a strong attack or a Ground-type attack to get it down quickly. Annoyingly, it can Thunder Wave too D: Last, you're against Vaporeon, who sports a high HP and very good Sp. Attack. Physical moves work best, though Electric and Grass moves are also great choices against it. Be careful it doesn't wash you away and you'll have beaten all five of them successfully. It has a powerful Surf as its main offense, as well as Quick Attack to deal with low HP enemies. --- As your reward for beating them, you'll receive the CLEAR BELL if you're playing Heart Gold or the TIDAL BELL if you're playing Soul Silver. This is the final piece we need to get the legendary, alongside the wing. One of their younger sisters will come in now, bringing info and all of them will rush off. Where you go next depends on your version..! =============================================================================== + FOR HEART GOLD PLAYERS + =============================================================================== Kimono Theatre ---------------- Go out into Ecruteak City. Ecruteak City ---------------- Heal up your Pokemon, then enter the large building at the top of Ecruteak. Talk to the sage and he will allow you access to what awaits beyond. Go down the stairs and go up, then up the stairs at the other end. You'll exit into a very thermal looking garden, with beautiful autumn colours and no music, which really sets the scene. Use the Itemfinder, since we'll be finding a few things here. Check the gap between two trees on the top row for a TINYMUSHROOM. Check the next gap along for another TINYMUSHROOM. Check two gaps along for a BIG MUSHROOM. Check the left side of the bottom right tree that is partly obscured by the tower for another TINYMUSHROOM. You can also find a BIG MUSHROOM in a spot under the tower itself near the bottom right. That's all the hidden items in this part, so enter the tower now. o----------------------------------o | BELL TOWER | o----------------------------------o Wild Levels: 20 - 24 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Twr Floor | 100%| 100%| 20% | | Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 80% | o-------------------------------------------------------------o -> For reference, the Pokemon and percentages never change between any of the tower floors, though there are no Wild encounters on the very first floor. The levels tend to switch a little between the floors and time of day, but they will always remain in that range. Bell Tower 1F -------------- Lovely music. Attempt to go up the ladder in the top left and a sage will stop you, but a beautiful shine from your Rainbow Wing will stop that. Go up to the second floor afterwards. Bell Tower 2F -------------- Go to the bottom of the room and up the ladder. Bell Tower 3F -------------- Take the bottom left 'bridge' over to a FULL HEAL. I guess I'll just call them bridges since I don't have a clue what they are, but they look kinda like a drawn up drawbridge. :x Take the top right bridge back to the main platform and then use the top right one here to cross over to the next one. Head up and use the top left bridges to get to the center platform with the beam, then use the two bridges on the west side. Go up a bit and use the three bridges to go right that are about five or six steps up from the ones you just used, then examine the bridge in the middle of this platform for a hidden MAX POTION. Jump over it if you haven't already then jump over the bridges in the bottom right to get to the platform with the ladder. Go up the ladder now. Bell Tower 4F -------------- Now, it gets more confusing. Take the bridge directly below the ladder and hop left rather than down. Follow this path for four more hops to end up on a long piece of ground. Collect the ULTRA BALL on the right by here, then jump over the bridge the item was guarding. Follow this path now to end up with an item directly on your right. Collect the PP UP here, then go off the bridges to the left, ignoring the ladder completely. Use the bridges in the top left of the next platform to reach another ladder platform. Again, ignore the ladder and pick up the ESCAPE ROPE above it. Then, use the bridges on the top right to the center beam platform, then the top left ones to get to another ladder platform. This time, go up the ladder. Bell Tower 5F -------------- Take the bridges on the top right and go straight right, then down and take the bridge here. Follow it to the center beam platform where you'll find a RARE CANDY. Use the beams on the right here and go down and down the ladder. Bell Tower 4F -------------- Go up to the top left of the room and go up the same ladder again. Bell Tower 5F -------------- Take the top right bridges across but this time go on the down bridge that is roughly 6-8 steps after the first two when the chance comes. Go left and hop over another bridge, then go down on the next one. Go straight down rather than going down the split and go down the right one when given another choice to go after the next two hops. Keep going down to reach a platform with a ladder. Go up it. Bell Tower 6F -------------- Go straight up and get the MAX POTION, then go across the log bridge to the right. Go right up to the top and take the upper log bridge across and collect the FULL HEAL, then take the bridge on the bottom left down and the next one down too. Go up the ladder. Bell Tower 7F -------------- Teleporters. ;__; Go up and take the bridges to the right of the teleporter, pick up the MAX REVIVE, then take the bridges below down. Take the ones left across go get back to the first platform, then go into the teleporter at the top. You'll get taken to the center beam; take the other teleporter on the left side to get taken to a higher floor. Bell Tower Teleportation ------------------------ -> Because I cannot figure out which floors I'm on anymore e_e Go down and take the first row of bridges on the left across three times, then go down once, then left three times. Take the teleporter here, then take the upper bridge left and get a NUGGET. Take the right one back and go into the teleporter again, then take the upper left bridge across and follow them around to another teleporter. Take it to end up on the center beam of one room; get the MAX ELIXIR, then teleport back. Take the beams right onto the starting platform again, then go up the top and teleport back to 7F. Take the other teleporter on the opposite side of the beam too. Then, take the bridges to the right, then down, then go left and take the teleporter here. Go down a bit more and take the teleporter here. Get the HP UP to your left and then take the teleporter on the end of this platform. Go up across the log bridge, then ignore the top left teleporter and take the bridge across and pick up the FULL RESTORE on the other side. Lastly, go back to the teleporter you just skipped and take it. You'll be on the center platform with a beam. Take the ladder up. Bell Tower 10F -------------- Take this old looking plank bridge across, then ascend the ladder. Bell Tower Top -------------- Go forward and the kimonos will talk to you, then perform a ritual dance that causes Ho-oh to appear, thanks to the Clear Bell. A swirl of autumn leaves will appear and the sound will resonate with the bells on the sides of the tower, causing the tower to become like a beacon. Ho-oh will react and fly in from the sky, giving one last cry before the music stops. (Did that music just then remind anyone of the Fey family theme music in Phoenix Wright?) Go right up to Ho-oh, save, then talk to it to engage it in battle. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Ho-oh | Lv. 45 | ScrdAsh | o------------------------------o | Type: Fire/Flying | NoGndr | o------------------------------o | --> Extrasensory | | --> Fire Blast | | --> Sunny Day | | --> Sacred Fire | o------------------------------o Ho-oh, your first legendary encounter, is a force to be reckoned with. It has some amazing battle music accompanying it, with a very asian tone to it. Ho-oh seems to have that mystical, japanese sort of feel, what with the Bell Tower and Ecruteak as a whole. Ho-oh's moveset allows it to utilize Sunny Day for some extreme power combos. While Extrasensory is a standard 80 base Psychic move that can mostly be ignored, Ho-oh's other two moves are exceedingly powerful. Ignoring Sunny Day conditions for the moment, Ho-oh is capable of using Fire Blast, a 120 power Fire-type special move that gets boosted to 180 power automatically due to Ho-oh's Fire typing, as well as its own signature move, Sacred Fire. Sacred Fire is a 100 base power move naturally, but Ho-oh's Fire stab also boosts it to 150 base automatically. Sacred Fire comes with an additional effect; it has a humongous 50% chance of burning whatever it comes into contact with. In addition, it also runs off Ho-oh's stronger Attack stat, which means it's likely to do more damage than the aforemented Fire Blast. Sunny Day heats up the field and causes Fire moves to become even stronger with an additional x1.5 boost. Fire Blast becomes a gigantic 270 power, while Sacred Fire also becomes a formidable 225 power. They'll hurt. A lot. Having something to resist Fire will help a LOT in this if Sunny Day brightens up. Catching Ho-oh is really the usual technique; weaken it to low HP, inflict it with a status such as Paralyze or Sleep, then throw balls at it until it gets caught. I'd recommend Heavy Balls, Ultra Balls or if it is between 8pm and 4am, Dusk Balls. Thankfully, Ho-oh doesn't have Recover. Good luck with getting it! Ho-oh also comes equipped with a nice Sacred Ash once you catch it. This is an item that, when used, revives ALL of your Pokemon at full health as well as restoring your PP to full; it's like a Max Revive on steroids. The catch is that the one attached to Ho-oh is the ONLY one in the game, so use it wisely. Well, at least it would have been, but you can actually get a second now. :x By the way, if you kill it, don't worry about it. It'll revive itself later on, with a new set of IVs and a new nature. --- Once you've caught the great bird, you'll be able to leave. The Kimono Girls will disappear by themselves once you exit and reenter the area. That's all that Bell Tower offers, though it's quite a nice dungeon, albeit complicated in some parts, especially when I have to keep track of what I'm doing. :x We're now ready to take on the league, so fly to New Bark Town! Scroll past the Soul Silver section for the last Johto section of the walkthrough. =============================================================================== + FOR SOUL SILVER PLAYERS + =============================================================================== Kimono Theatre ---------------- Go out into Ecruteak City. Ecruteak City ---------------- Heal up your Pokemon, then fly out to Olivine City. Olivine City ---------------- Our destination is the Whirl Islands, which you may have already been to before if you followed this walkthrough fully. However, with the Silver Wing and Wave Bell in hand, we can now access a new section of it. Go left into Route 40, but bring something with Whirlpool and maybe Flash, though Flash is barely required. Route 40 ---------- Surf onto the water, then head down to Route 41, hugging the right wall. Route 41 ---------- Keep hugging the right wall, then Surf across the first whirlpool you come across, which you'll be able to hear if you come off the right wall slightly. Go below it and Whirlpool across, then Surf onto the island, go to the other side, Surf again to get around to the front entrance and enter it. Whirl Islands 1F ----------------- It may be dark, but you don't really need Flash too much, so don't worry if you don't have it. Just go up, right across the ledge, then right again to cross the top ledge. Follow the path around (it goes right a bit more then curves up) and go down the ladder. Whirl Islands B1F ------------------ Just go straight down into a rock, left, down, one step right, down, left, down, left, down, right, two steps down and then the ladder is two steps to your left. Go down it. Whirl Islands B2F ------------------ You don't need Flash for this floor. Go straight down and right because of the rock in the way and see the sage blocking the path down. Talk to him to watch your Silver Wing appear and light up, allowing you access. Go down the slope and enter the cave here for a beautiful view of the floor below. Pick up the RARE CANDY on your left, then exit this part. Continue down the slopes to reach another gap in the wall. Enter it. Whirl Islands B3F ------------------ This is the resting place of Lugia, guardian of the seas. Go forward a bit to find the kimono girls ready to dance. With the use of the Tidal Bell you got earlier, the girls will do a sacred dance that causes the Tidal Bell to ring, reasonating with the two other bells attached to the rocks down here. The music will continue and the scene will cut to the waterfall ahead, where a shadow with bright blue eyes looms! It'll then swap to a 3D view and Lugia will burst out of the waterfall! Back to 2D after that and Lugia slowly falls down to the water. You're now able to challenge it; go around the rock platform where the kimono girls are stationed and Surf towards Lugia. Save and talk to it to start. Don't worry if you happen to knock it out, since it will come back after the Elite Four are defeated. o-------------------------------o | Special Pokemon Encounter! | o-------------------------------o | Lugia | Lv. 45 | None | o-------------------------------o | Type: Psychic/Flying | NoGndr | o-------------------------------o | --> Extrasensory | | --> Hydro Pump | | --> Rain Dance | | --> Aeroblast | o-------------------------------o While Lugia doesn't quite have the same offensive capabilities as Ho-oh does, it has some very strong defenses, while still backed up by some moves that are decently powered. Lugia's strongest attack is by far Aeroblast. Aeroblast is Lugia's unique move that is 100 base power, of the Flying-type (which means it gets 150 power due to Lugia's STAB) and of the Special category. Lugia's Special Attack is a base 90, which is quite average but this attack is still high powered. Be warned that it also has a high critical hit ratio (12.5% compared to the usual 6.25% all attacks have). Don't send out Grass, Bug or Fighting Pokemon against Lugia or they'll get decimated by this windy beam. Lugia also has the option to use Rain Dance, which summons a downpour to the field. During rain, Thunder will always hit, Solarbeam is only 60 power, Fire moves have their power cut in half, Water moves have their power multiplied by 1.5 and all abilities pertraining to rain like Dry Skin, Rain Dish and Swift Swim will also activate. Lugia gains no benefit from Rain Dance with the one exception of its Hydro Pump move, which will power up from 120 to 180 due to the rain. Getting blown by Hydro Pump could prove to be dangerous, so you may want to avoid Fire, Rock and Ground Pokemon as well. Lastly, Lugia has Extrasensory. It shares this move with Ho-oh but unlike the fiery phoenix Lugia gains STAB on it due to its part Psychic-type, boosting it from 80 to 120 power. It keeps the 30% flinch chance and Lugia is actually fast despite how it looks (base 110) so be wary. If it happens to go ahead of you & it chooses to use Extrasensory then there is a chance you won't even be able to attack at all. You may also want to keep Fighting and Poison Pokemon out of this battle too. Yeah, that's a lot of reason to keep your Fighting-types out of this. I should also mention that Lugia's Psychic/Flying typing which it shares with only two other Pokemon (Natu and Xatu) gives it a quadruple resist to Fighting-type moves, so don't expect to harm it at all with them. It won't get hurt too much by Grass or Psychic moves either. It also has some insane special defense (154 base) which means you won't be hurting it much even with attacks like Water and Fire. Luckily, that means it's easy to chip away Lugia's health. Catching Lugia is really the same as catching any other legend; you want to reduce its HP as much as you can manage, inflict it with paralyze or sleep, then start throwing balls in the hope that you'll catch it. Your best bet will be Dusk Balls since it is dark all the time, but otherwise default to either Ultra or Heavy Balls for the greatest effect. --- Once you've caught this great Pokemon, there's not really anything else left to do in the Whirl Islands. You need to make your way out of there. I'd recommend the use of an Escape Rope to get out quickly. We're now ready to take on the league, so fly to New Bark Town! Scroll past the Soul Silver section for the last Johto section of the walkthrough. =============================================================================== SECTION X: The Highest Challenge [THRU10] =============================================================================== New Bark Town ---------------- Now that we've taken care of the legend, we can Surf to the right without Ethan/Lyra stopping us from advancing. Surf onto the water and go straight right, to reach Route 27! o----------------------------------o | ROUTE 27 | o----------------------------------o Wild Levels: 28 - 32 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Doduo* | Normal/Flying | Grass | 50% | 50% | N/A | | Raticate** | Normal | Grass | 40% | 40% | 40% | | Sandslash | Ground | Grass HG | 5% | 5% | 5% | | Ponyta | Fire | Grass | 5% | 5% | 5% | | Dodrio | Normal/Flying | Grass SS | 5% | 5% | N/A | | Quagsire***| Water/Ground | Grass | N/A | N/A | 50% | | Arbok | Poison | Grass SS | 30% | 30% | 30% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 40% at Morning/Day on Soul Silver. ** 20% at Morning/Day on Soul Silver. 10% at night. *** 55% at night on Soul Silver. Some nice new Pokemon in the grass here, though it is rather late to start adding them to your team. Dodrio being only in the grass in Soul Silver is not a mistake, but you can find them in the next route along if you're playing Heart Gold instead. When you step onto the land, a guy will congratulate you for reaching Kanto, the region directly next to Johto. We'll be exploring it a lot more soon enough, but we have a league to win first. Surf on the water directly below the guy and follow it along to a small grassy platform. Pick up the RARE CANDY, then go back to where the guy was and this time enter the cave above him. o----------------------------------o | TOHJO FALLS | o----------------------------------o Wild Levels: 20 - 23 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Raticate | Normal | Cave Flr | 30% | 30% | 30% | | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Golbat | Poison/Flying | Cave Flr | 20% | 20% | 20% | | Slowpoke | Water/Psychic | Cave Flr | 15% | 15% | 15% | | Rattata | Normal | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 60% | 60% | 60% | | Slowpoke | Water/Psychic | Surf | 30% | 30% | 30% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Tohjo Falls mostly exists as an extra barrier to stop you from getting the league, and you need Waterfall to overcome it. Surf on the water and ascend the Waterfall to solve that problem. Surf around and descend the other waterfall on the right, then go right rather than down and go around to land on some steps. Follow this path the whole way to find a MOON STONE at the end. If you look closely, there's also a cave right under the waterfall that is just to the right of the Moon Stone. You can go inside, but there is naught but a few rocks and a radio. This cave has more meaning, however, if a special event is activated... Go directly right and down the stairs again and activate Surf, then Surf to the bottom platform and exit the falls. Route 27 ---------- Trainers' Pokemon: Bulbasaur L32, Ivysaur L32, Venusaur L32 | Magneton L33, Quagsire L31, Exeggcute L31 | Farfetch'd L40 | Mareep L35 | Starmie L30, Girafarig L34, Exeggcute L30 | Growlithe L36, Staryu L36, Nidorina L33 As soon as you go out and take a step forward a Cooltrainer will challenge you with a set of the Bulbasaur family, including Venusaur who has a pretty nice sprite in this, I think. Enter the house to the left here and have a very happy Pokemon at the top of your party. Talk to the woman and if the happiness is sufficent, she'll reward you with TM37, SANDSTORM. Go out of the house and use Surf to get on the water just right of the Bulba cooltrainer, then Surf over to the right and land in the grass opposite. Battle another cooltrainer by here, then continue right. If you have Whirlpool, once you get on the bridge Surf and go down to find a Whirlpool. Go to the left and land on the platform to battle a Bird Keeper and collect TM02, DRAGON CLAW. The keeper's Farfetch'd got a level rise from 36, actually. Surf back to the bridge now and fight the cooltrainer running back and forth across it. This guy really should have an Ampharos, considering he has Mareep and JUST the Mareep. :x Go to the right and begin ascending the steps. Keep going until you reach the top of the land, then descend the steps and go through the grass on the right and check the empty space for a hidden REVIVE. Go back and descend more steps then pick up the DESTINY KNOT at the end of it. Go back and go down the last set of steps and battle the psychic here. Continue past onto the bridge and beat another cooltrainer, then go further right and cross the bridge to get into Route 26. o----------------------------------o | ROUTE 26 | o----------------------------------o Wild Levels: 28 - 32 Trainers' Pokemon: Qwilfish L30, Seaking L34, Qwilfish L30 | Espeon L36 | Pikachu L36, Blastoise L36 | Victreebel L32, Flareon L32, Kingler L32 | Parasect L33, Vaporeon L33, Golduck L35 | Rapidash L36, Flaaffy L31 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Doduo | Normal/Flying | Grass | 40% | 40% | N/A | | Quagsire** | Water/Ground | Grass | N/A | N/A | 10% | | Dodrio | Normal/Flying | Grass | 5% | 5% | N/A | | Sandslash | Ground | Grass HG | 30% | 30% | 30% | | Ponyta | Fire | Grass | 20% | 20% | 20% | | Raticate* | Normal | Grass | 5% | 5% | 40% | | Arbok | Poison | Grass SS | 5% | 5% | 5% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o * 35% during Morning/Day & 70% at Night on Soul Silver. ** 5% at night on Soul Silver. Tiny Pokemon changes on this route, but it is pretty much the same as the previous route. Continue right over the bridge and battle the fisherman at the end, then go up across the bridge and battle the psychic a little up, who has an Espeon that is much easier than the kimono girl's one. Turn left now and jump off the ledge and follow the path to end up back on R27 for a short moment. Surf on the water to your right after the last ledge and go down the small platform that was below the raised platform that you might have seen a minute ago. Pick up the hidden NUGGET about the halfway point of this small island, then go back to where you used Surf to get on the water. This time, go left and check the rock on the top left that is diagonally to the right of another rock for a hidden BIG MUSHROOM, then jump off the ledge and go up the steps and across the bridges again back to where you were on R26. Go up this time and battle a cooltrainer next to a house. Get the blue apricorn then enter the house and talk to the woman to get fully healed. Go out the house and follow the path up further. Go right and battle the cooltrainer by here, then go further around for another cooltrainer. Check the exposed wall between the trees and rocks just behind him for a hidden TINYMUSHROOM, then go back and continue up the path. You'll find yet another cooltrainer. Beat her, then go down the ledges to the left. Jump down two, then collect the MAX ELIXIR on the right, jump down the rest and go back around to the large building by the female cooltrainer. This is the gatehouse to Victory Road and to proceed in Victory Road, we need Strength and Rock Smash. Enter the gatehouse once, then exit immediately. You can now Fly to the gatehouse. Fly to whatever city and pick the Pokemon with the HM moves you need out of the PC (and heal up too), then Fly back to the gatehouse. If you already have all you need, heal up at the house on Route 26 instead. Enter the gatehouse once you're ready. Go up and the guard will authenticate that you have all eight badges, then let you through. The left and right exit are blocked for a while, but head straight up through the door and into Victory Road. o----------------------------------o | VICTORY ROAD | o----------------------------------o Wild Levels: 32 - 36 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Onix | Rock/Ground | Cave Flr | 15% | 15% | 15% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Ground | CaveFlrSS | 20% | 20% | 20% | | Rhyhorn | Rock/Ground | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o Victory Road keeps its no trainer policy from GSC, but it's been completely redesigned from the GSC version. To begin with, head up and push the Strength boulder from the bottom one space up, then continue left and go down the stairs. Go up and right and collect the POTION in the spacey part, then go up the stairs to the left, check the left part of this high up platform for a hidden FULL HEAL, then go across the bridge. Go to the left and take the stairs down, then weave through the rocks on the right and pick up the FULL HEAL. Go back and go left and examine the wall between the rocks here for a MAX POTION, then continue north till you come to two boulders on your right and steps on the north. Go right and push the bottom boulder forward, and weave around to get the MAX REVIVE. Follow the path back and out of the rock maze, then ascend the steps to to high platform. Go up the ladder. Victory Road 2F ------------------ Wild Levels: 32 - 36 Same encounter rates, same levels. Go down from where you appeared from the ladder, then go up the first set of stairs on the right. Go down the path to the left and follow it around to a sharp rock. Examine it to find a hidden MAX REVIVE, then go back and ascend the second set of steps. Go up the ones to the right afterwards, then follow the path around LONG TIME and go up the ladder at the end of it. Victory Road 3F ------------------ Wild Levels: 32 - 36 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Onix | Rock/Ground | Cave Flr | 15% | 15% | 15% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Ground | CaveFlrSS | 20% | 20% | 20% | | Rhyhorn | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Geodude | Rock/Ground | RockSmash | 90% | 90% | 90% | | Graveler | Rock/Ground | RockSmash | 10% | 10% | 10% | o-------------------------------------------------------------o ...Same again, but this time with some rock smashable Pokemon. Check one of the rocks in the top right corner for a hidden HYPER POTION, then drop down the hole in the center of the room. Victory Road 2F ------------------ Go up, left, up, left and push the boulder by here one tile forward. Go down the now exposed steps and up the other side to get the FULL RESTORE. Push the boulder one space either way, preferably one space right from its left side, then go up the now exposed upper stairs and ascend the ladder at the top. Victory Road 3F ------------------ Up here, go around the rocks and avoid the hole, then ascend to the upper part and get the ULTRA BALL, as well as the breaking the top left rock and checking the now exposed wall for a ZINC. Go down and left now, down and left again then fall in the bottom hole. Victory Road 2F ------------------ Climb up the ladder. Victory Road 3F ------------------ You'll now be on the lower ground. Follow the path around up and right until you reach three Rock Smash rocks. Break all three of them, then collect the newly exposed TM79, DARK PULSE. Go back left and take the up path this time, Avoid the hole by hugging the left wall, then weave through the rocks and pick up the RARE CANDY that is slightly obscured to the right, in the bottom left corner of the two large rocks to your top right. Fall down the hole afterwards. Victory Road 2F ------------------ Go left and down the stairs and pick up the TM26, EARTHQUAKE down here. Go back up the stairs and up the ladder afterwards. Victory Road 3F ------------------ Follow the path to the bottom right and jump over the ledge, then go down and right to the Rock Smash rocks again. Break them if you're feeling lucky for some items, then head up, SAVE, then go right and up a bit more and your rival will appear! Time for the final Johto rival battle! For those who picked Cyndaquil: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 | | Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 | | Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 | | Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 | | Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 | | Feraligatr | Water | Torrent | Lvl40 | Male | 1800 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Totodile: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 | | Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 | | Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 | | Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 | | Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 | | Meganium | Grass | Overgrow | Lvl40 | Male | 1782 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Chikorita: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 | | Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 | | Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 | | Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 | | Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 | | Typhlosion | Fire | Blaze | Lvl40 | Male | 1791 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o The rival opens with his Sneasel this time around, who is pretty much the same as last time. Decently strong, very fast, quite frail. Hit it with something strong to take it out instantly. Golbat is the same as last time, just a few levels higher. Take it down with all due speed, before it starts confusing you a lot. Magnemite finally evolved into a Magneton, being its both stronger and more resistant, but it still dies relatively easy. It tends to use Spark for an electrical attack, which is terrible since it runs off its Hhysical attack. It shouldn't cause you any real problems. Haunter hasn't evolved yet and also has a powerful Shadow Ball at its disposal but otherwise it is pretty much the same. Attack it with something powerful to take it down. A new addition to the rival's team is Kadabra, a powerful Psychic-type that is the precursor to Alakazam. It's similar to Haunter in many respects. It'll throw powerful Psychic attacks at you, but any physical attack will KO it in an instant, or any powerful attack altogether for that matter. The rival's starter is now fully evolved no matter what you picked. They're the same as last time, really, though Typhlosion obviously has some extra power now that it's evolved. Type weaknesses work best, though they aren't required by any means. I ended up taking Feraligatr out with my Typhlosion using a Blaze'd Blast Burn :x --- The rival will leave afterwards, leaving us free to exit the cave through the north exit. Do so to finally reach our destination - the famed Indigo Plateau. o----------------------------------o | INDIGO PLATEAU | o----------------------------------o Some powerful, dramatic music here. Go a bit up and examine right of the second statue on the left side to find a hidden RARE CANDY, then enter the main part of the Indigo Plateau. This building is unique in that it is a Pokemon Center and Pokemon Mart all in one. The wireless is at the back, the Wi-Fi below and the center/market in the front. Heal up, then go to the market counter on the right. For a good Elite Four challenge, we're going to need to spend a fair bit of money on the best healing items that money can buy. Move the cursor down one to get onto Hyper Potions, and buy about 20 to 30 of those. Move it down one more for Full Restores and buy about 10 of those. Move it right once for the Revives and buy about 10 to 15. Go onto the second page and pick the Full Heals in the top right and buy about 10 or 15 of them, too. That'll be enough to last you the challenge. Sell your nuggets, mushrooms etc if you need money. I took a quick visit to Goldenrod and the move deleter too, to pick up some Focus Blast TMs and remove Strength from my Gyarados and put it on to my HM Slave Sandshrew, who is now holding Cut/Strength/Rock Smash/Headbutt. My team for the Elite Four is now as follows: AERODACTYL @ Amulet Coin Level 46 - Earthquake - Crunch - Fly - Rock Slide GYARADOS @ Mystic Water Level 45 - Surf - Ice Fang - Waterfall - Earthquake Tangrowth @ Miracle Seed Level 46 - Ancientpower - Sludge Bomb - Mega Drain - Solarbeam Alakazam @ TwistedSpoon Level 45 - Calm Mind - Psychic - Focus Blast - Recover Typhlosion @ Charcoal Level 45 - Flamethrower - Focus Blast - Swift - Blast Burn Obviously not the best movesets you can get for these Pokemon, but this is in-game, not competitive. Restrictions apply ie not being able to get some TMs so this is pretty much the best I can manage for now. HMs are also needed to actually allow me to get around anywhere in the game. When you're ready to continue, go up to the top of the room. Note that the guy with the Abra... does nothing now, but you can just Fly to New Bark. At the very top of the room, talk with the guy guarding the door and he'll move out of the way. SAVE NOW, and when you're sure you're prepared, enter to begin the legendary Elite Four challenge! x-----------------------------------------------------------------------------x |:: E L I T E F O U R I ::| |:::::: --> WILL <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $5040 :::| x-----------------------------------------------------------------------------x Enter the room to find it to be a bright purple hue, with cubes floating around everywhere. It looks very nice indeed. Will is a Psychic-type trainer, which will become incredibly apparent in a minute, if the room doesn't already give that impression. Talk to Will for his introductory speech, then let the first fight for the title of Pokemon Champion begin! o------------------------------o o------------------------------o | Xatu | Female | Lv. 40 | | Slowbro | Female | Lv. 41 | o------------------------------o o------------------------------o | -> U-turn | | -> Curse | | -> Me First | | -> Amnesia | | -> Psychic | | -> Water Pulse | | -> Confuse Ray | | -> Psychic | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Synchronize | | Ability: Own Tempo | o------------------------------o o------------------------------o | Psychic/Flying | EXP: 1465 | | Water/Psychic | EXP: 1440 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Jynx | Female | Lv. 41 | | Exeggutor | Female | Lv. 41 | o------------------------------o o------------------------------o | -> Psychic | | -> Reflect | | -> Lovely Kiss | | -> Psychic | | -> Ice Punch | | -> Egg Bomb | | -> Doubleslap | | -> Hypnosis | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Oblivious | | Ability: Chlorophyll | o------------------------------o o------------------------------o | Ice/Psychic | EXP: 1203 | | Grass/Psychic | EXP: 1861 | o------------------------------o o------------------------------o o-------------------------------o | Xatu | Female | Lv. 42 | o-------------------------------o | -> Psychic | | -> Confuse Ray | | -> Ominous Wind | | -> Aerial Ace | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Early Bird | o-------------------------------o | Psychic/Flying | EXP: 1539 | o-------------------------------o Will opens up the battle with Xatu, a Psychic and Flying-type Pokemon who is the evolution of Natu, which you might have seen a while ago back in the Ruins of Alph. Xatu's stats are decent and its type, which is the same as Lugia's, gives it a 4x resistance to Fighting, so don't even attempt to use a Fighting type against it unless you have some sort of secret weapon. This particular Xatu can be quite the clown; it's able to blast you with a normal, STAB'd, wavy Psychic attack or mix things up a bit; U-turn, which you might remember from a long, long time ago against Bugsy, allows Xatu to switch out to one of Will's other four Pokemon after use. Me First means, if Xatu is faster than your Pokemon (it isn't a priority move) it will actually use the move you just chose before you do. It's kind of like Mirror Move, but before instead of after. It is unlikely Me First will pose a huge problem, but be careful you don't get caught off guard by it. I can't think of many situations where Me First would be game breaking, though. As a note, Xatu's weaknesses are Electric, Ice, Rock, Dark and Ghost. Plenty of types to use to attack it with; it will probably get 1HKOed or 2HKOed by any of those attack types. Will's Slowbro is particuarly odd. Curse is a move that, when used by a Pokemon that isn't a Ghost-type like Slowbro, causes the user's physical Attack and Defense stats to raise, while also lowering its speed. However, Slowbro's two attacking moves are special, so all Curse really serves to do is increase its already high defense. You want to attack it with special attacks, preferably being Electric, Grass, Dark or Ghost. It also carries Amnesia to double its Special Defense with just one use, but it's so slow that it probably won't matter. Water Pulse may confuse you, and Psychic can hit hard, but the chance of Slowbro moving first is so, so, so low that you can probably knock it out or heavily damage it before it even gets a move in. Jynx is a Pokemon that you probably encountered before, back at the Ice Path. It sports strong Special Attack and Speed stats, but frail defenses and this Jynx doesn't utilize its stats too well. While Psychic will allow it to hit you decently, Ice Punch runs off the physical Attack stat, hence it's unlikely to do much damage at all. The only real threat Ice Punch can pose is the 10% freezing chance it has. Doubleslap does even less, to the point of it basically being a free turn if it happens to use it. The only real thing you need to watch out for with Jynx is her signature Lovely Kiss move, that has a 75% accuarcy and can put any opponent it touches to sleep. Use the Full Heals to get rid of the Sleep status before Jynx kills you off with Psychic afterwards. The best offense against Jynx is Fire, Rock, Ghost, Bug or Dark, but any strong Physical attack will do the trick. Exeggutor is a sluggish, yet powerful Pokemon. However, it's similar to Jynx in that one of its moves is a poor physical attack (Egg Bomb) which will do next to nothing to anything. However, its Psychic IS powerful - the strongest on the whole of Will's team, actually - so watch out for that. It can also put your Pokemon to sleep like Jynx with the 60% accurate Hypnosis, as well as set up a Reflect that will half the physical damage you deal to the whole of Will's team for five turns straight. Take this tree down fast with Fire, Dark, Ghost, Ice, Poison, Flying or at best, Bug, which it has a quadruple weak to. Yeah, Exeggutor and the other Grass/Psychic, Celebi, has an enormous seven weaknesses out of the seventeen types, though it doesn't take the record for most weaknesses; that title belongs to Abomasnow. Finally we have Will's second Xatu, who is his main. This Xatu is a lot more offensively minded than the previous, carrying three attacking moves as well as Confuse Ray, which I'm sure you're familiar with by now. Xatu's Psychic is the normal. Ominous Wind is a Ghost-type move like Ancientpower that is a measly 60 power, but has a 10% chance of boosting all five stats (excluding HP, of course). It's bound to use it if you pull something like Alakazam out, so watch out it doesn't get the stat boost and sweep the rest of your team. It also has Aerial Ace, which is a decent Flying-move and can put a dent in your Grass, Bug and Fighting-types (though Xatu is likely to use Psychic for the latter.) Take it down the same as the first Xatu and finish the fight. After the battle ends, the next door will open. Take it into the next room. x-----------------------------------------------------------------------------x |:: E L I T E F O U R II ::| |:::::: --> KOGA <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $5280 :::| x-----------------------------------------------------------------------------x The second room we come into is full of scenery that relates to that of a dark, shadowy forest. The room as a whole is dark, with the second Elite Four member standing in the center. Koga is a Poison-type trainer, who if you aren't well prepared, could be a pain. Remember that Ground-type and Psychic-type moves work best against Poison-types. If you have something such as Alakazam, Golem, Espeon etcetera this is going to be one of the best times to use them. o------------------------------o o------------------------------o | Ariados | Male | Lv. 40 | | Forretress | Male | Lv. 43 | o------------------------------o o------------------------------o | -> Spider Web | | -> Swift | | -> Poison Jab | | -> Protect | | -> Giga Drain | | -> Explosion | | -> Baton Pass | | -> Toxic Spikes | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Insomnia | | Ability: Sturdy | o------------------------------o o------------------------------o | Bug/Poison | EXP: 1147 | | Bug/Steel | EXP: 1086 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Muk | Male | Lv. 42 | | Venomoth | Male | Lv. 41 | o------------------------------o o------------------------------o | -> Minimize | | -> Toxic | | -> Gunk Shot | | -> Supersonic | | -> Screech | | -> Psychic | | -> Toxic | | -> Gust | o------------------------------o o------------------------------o | Item: Black Sludge | | Item: None | o------------------------------o o------------------------------o | Ability: Sticky Hold | | Ability: Tinted Lens | o------------------------------o o------------------------------o | Poison | EXP: 1413 | | Bug/Poison | EXP: 1212 | o------------------------------o o------------------------------o o-------------------------------o | Crobat | Male | Lv. 44 | o-------------------------------o | -> Double Team | | -> Wing Attack | | -> Quick Attack | | -> Poison Fang | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Inner Focus | o-------------------------------o | Poison/Flying | EXP: 1923 | o-------------------------------o For the record, if you have a Steel-type, use it. There is literally nothing that Koga can do to stop one. Magneton, Steelix, and Skarmory are examples. Koga opens up his battle with Ariados, the evolution of Spinarak which you may have seen a lot in the wild near the beginning of the game if you were playing Heart Gold. Spinarak was also what the spider things in Azalea gym were based off. Ariados is, as an earlygame Bug, pretty bad in all respects. It's very, very slow and only really has decent attack. Spider Web will trap you in the battle with it, but it's unlikely that you're going to have a problem with that. It has Giga Drain for a pitifully weak Grass-type move, Baton Pass to switch to another team member and Poison Jab as a decently strong STAB move. Fire, Rock, Psychic and Flying moves will take it out in an instant. Forretress is a Pokemon with an almost unique type combination, sharing it only with Scizor. The Bug/Steel combination means that Forretress only has a total of one weakness - Fire. You might notice it isn't Poison-type in any respect; Koga seems to have a bit of a passion for bugs, too. Forretress itself can't do much but be warned that if it gets Spikes and Toxic Spikes set up, switching around is going to be hell. Spikes takes away 6.25% HP of any Pokemon that switches in once it's been used and that's only if it's been used once. If Spikes got used twice, it bumps up to 12.5% and if used three times, it goes up to 25%, meaning any non-Flying or Levitate Pokemon will lose a whole quarter of their HP upon switching in! Hit Forretress with a Fire-type move, and fast. Toxic Spikes is also laid out on the field and will cause the normal Poison status effect on a switch-in with one layer, and the Toxic version of poison (badly poisoned) with two layers. Again, they're unavoidable apart from with a Flying or Levitating Pokemon or in Toxic Spikes' case, with a Poison Pokemon who will absorb the spikes upon switching in. It can also explode if you wait too long to take it out. Water, Electric etc work fine too, by the way. Aim for a neutral special offense if you don't have any Fire-type moves. Muk is quite possibly the most annoying one on the whole team. With a pure Poison typing, it is only weak to Ground and Psychic and is annoying resilient. In addition, Muk has the Black Sludge item, which restores 1/16 of its HP per turn and there's no way to get it off either, due to Muk's Sticky Hold ability! If you have the aforemented moves then fire them off but if not, then you're probably going to struggle with Muk. Minimize increases evasion, Toxic causes a slow and painful death and Screech lowers your defense. Muk's only offense is Gunk Shot, but it's an incredibly powerful attack. Sporting a large 120 base power and 70% accuarcy, if anything on your team gets hit by it for neutral or worse damage it's going to hurt a lot. It may have bad accuarcy, but don't count on it to miss. There's not a lot I can say if you don't have Ground or Psychic moves, though you should probably go for its substantially lower physical defense as opposed to its special defense. Turn up the power and hit it with all you've got, perhaps mixing in a move like Sleep Powder, Confuse Ray or Thunder Wave to help disable Muk and give you a chance to attack without having gunk fired at you. If you're using a Steel, then Muk will prove no problem at all. Venomoth is another weak Bug-type, though not to the extent of Ariados. It has decent Special Attack and Speed, but dies easily to the same things as Ariados. It can confuse you and use Psychic for a decent attack (as well as Gust but it's pathetic). The only thing to watch out for is that any 1/2 resistances are nullified, due to Tinted Lens. 1/4 resistances will also become 1/2 resists. In this case, your Skarmory for example does not resist Gust and Psychic! There's not a lot else it can manage, though. Finally, we come to Koga's main. Crobat is the evolution of Golbat, which you won't have seen before in HG/SS unless you're using one yourself, and is an insanely fast Pokemon with 130 base speed (the same as Jolteon.) Crobat will usually begin by Double Teaming to raise its evasion, then using the normal attacking moves. Wing Attack is a basic, 90 power Flying move thanks to STAB while Poison Fang is a 75 power Poison move with STAB that has a 30% chance of causing toxic poisoning. Quick Attack will pick off any low HP Pokemon that you have, too. Crobat isn't actually that frail, but it should still go down easy to Electric, Ice and Psychic moves. Just remember, it has THREE quarter resists - Grass, Bug and Fighting, as well as a complete immunity to Ground. Don't attempt to attack it with those types! Go through the door afterwards for match number three... x-----------------------------------------------------------------------------x |:: E L I T E F O U R III ::| |:::::: --> BRUNO <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $5520 :::| x-----------------------------------------------------------------------------x A lava decorated field awaits you as Bruno, master of Fighting-types, waits in the center of the room. We may have already had a Fighting-type gym leader in Chuck, but Bruno takes it up a notch. Talk to him to start. o------------------------------o o------------------------------o | Hitmontop | Male | Lv. 42 | | Hitmonlee | Male | Lv. 42 | o------------------------------o o------------------------------o | -> Dig | | -> Blaze Kick | | -> Quick Attack | | -> Focus Energy | | -> Counter | | -> Hi Jump Kick | | -> Triple Kick | | -> Swagger | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Technician | | Ability: Reckless | o------------------------------o o------------------------------o | Fighting | EXP: 1242 | | Fighting | EXP: 1251 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Hitmonchan | Male | Lv. 42 | | Onix | Male | Lv. 43 | o------------------------------o o------------------------------o | -> Ice Punch | | -> Sandstorm | | -> Fire Punch | | -> Earthquake | | -> ThunderPunch | | -> Rock Slide | | -> Bullet Punch | | -> DragonBreath | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Iron Fist | | Ability: Sturdy | o------------------------------o o------------------------------o | Fighting | EXP: 1260 | | Rock/Ground | EXP: 994 | o------------------------------o o------------------------------o o-------------------------------o | Machamp | Male | Lv. 46 | o-------------------------------o | -> Rock Slide | | -> Cross Chop | | -> Revenge | | -> Foresight | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: No Guard | o-------------------------------o | Fighting | EXP: 1902 | o-------------------------------o Bruno opens up with a Hitmontop, who loses his annoying Intimidate ability in favour of Technician. Do not underestimate Hitmontop's weak moveset; Technician is a skill that boosts any moves below 60 base power by x1.5, before STAB is applied. This means Hitmontop's Quick Attack is actually 60 base power, while Triple Kick gets a boost on all three of its hits. The first kick gets boosted from 10 to 22, factoring in STAB, the second to 50 and the third to a pretty decent 67! It's certainly an improvement on the old 30 base power it had. Hitmontop also carries Counter, so be on your guard when using physical moves against it. Flying moves will work great though, due to Hitmontop's lower defense and the fact it doesn't have Intimidate. Psychic is also a good choice too. While it might do a little less due to Top's surprisingly high special defense, Psychic from something like Espeon and Alakazam will still OHKO it. Hitmonlee is the more attacking based brother of Hitmontop; it has stronger Attack and higher Speed, but much lower defenses, having a pitiful base 53 for its physical defense, although admittedly it does share Hitmontop's HP and SDef stats (50/110). It'll probably try to confuse you; Swagger can be a curse or a blessing, as it doubles your Attack as well. It'll cause confusion to do nearly twice as much if your Pokemon hits itself, but at the same time it will also boost your Pokemon's attacks considerably. It also carries Hi Jump Kick which is a powerful Fighting-move of 180 base power thanks to STAB and reckless as well as Blaze Kick for some coverage through the Fire-type. It also has Focus Energy, which might boost its critical rate a bit. It's easy to take out though. Knock it silly with any strong physical attack and it'll go down. Hitmonchan is the last brother and is a bit more defensively based, though not to the extent as Hitmontop; it's more of the 'middle' brother, I suppose. It has a unique ability in Iron Fist, boosting all of its punch moves by 20%. It means that despite Hitmonchan not actually carrying a STAB move, it gets a small boost on all of its moves. Specifically, the three elemental punches get boosted up to 90 power while Bullet Punch, a first priority move, gets a boost up to 48 power. It has some very nice coverage with the four moves it gets and can easily aim for a Super effective technique, though that's not to say it will because the AI is so bad. Hitmonchan also falls victim to Flying and Psychic-type moves above all else. Onix is an oddity, but it's always been a part of Bruno's team, in both the games and the anime and the Pokemon Special manga, actually. You're bound to have seen Onix before. Water, Grass, Ice, Fighting, Ground, or any special move. It'll go down easily. It is worth mentioning that it has a decently strong move in Earthquake as well as a 30% chance to paralyze you thanks to Dragonbreath and Sandstorm to cause the weather effect and give it a +1 SDef boost thanks to its Rock-typing. It's unlikely to survive to get to use these techniques, though. Bruno's signature Pokemon is and always has been Machamp in the games. Machamp is a powerful Pokemon with a large 130 base Attack and pretty good defenses, though it is quite slow. A hit from Machamp will hurt, especially from its Cross Chop. Rock Slide can take down Flying-types, and Revenge can utilize the fact it goes last to shoot off a 120 power attack, boosted to 180 via STAB, if Machamp gets attacked the turn it uses it. It also has Foresight to make Ghost-types vulnerable to its Fighting-type moves, as well as eliminate all accuarcy and evasion modifiers. Don't bother hoping it'll miss you either. No Guard causes all attacks to be 100% accuarcy if used by Machamp or, to your advantage, aimed at Machamp. Foresight is actually pointless for the accuarcy side effect because of this. You can fire anything that obeys to normal acc. rules and know that it'll hit, though. Machamp also has a 20% chance of going through Protect and Detect if it uses Cross Chop on you when you attempt to shield yourself, and the same applies to Rock Slide except with a 10% chance instead. It falls the same as all of the other fighters, though. Psychic is especially effective against Machamp. Go into the next room once you're done. x-----------------------------------------------------------------------------x |:: E L I T E F O U R IV ::| |:::::: --> KAREN <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $5640 :::| x-----------------------------------------------------------------------------x The fourth room has large purple curtains and a starry... floor? This room is home to Karen, the Dark-type mistress who only actually uses three Dark-types but it helps to give it a bit of variety. Go and challenge her. o------------------------------o o------------------------------o | Umbreon | Male | Lv. 42 | | Murkrow | Female | Lv. 44 | o------------------------------o o------------------------------o | -> Double Team | | -> Sucker Punch | | -> Confuse Ray | | -> Faint Attack | | -> Payback | | -> Whirlwind | | -> Faint Attack | | -> Pluck | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Synchronize | | Ability: Super Luck | o------------------------------o o------------------------------o | Dark | EXP: 1773 | | Dark/Flying | EXP: 1008 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Vileplume | Female | Lv. 42 | | Gengar | Female | Lv. 45 | o------------------------------o o------------------------------o | -> Stun Spore | | -> Focus Blast | | -> Petal Dance | | -> Destiny Bond | | -> Acid | | -> Spite | | -> Moonlight | | -> Lick | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Levitate | o------------------------------o o------------------------------o | Grass/Poison | EXP: 1656 | | Ghost/Poison | EXP: 1831 | o------------------------------o o------------------------------o o-------------------------------o | Houndoom | Female | Lv. 47 | o-------------------------------o | -> Nasty Plot | | -> Dark Pulse | | -> Flamethrower | | -> Crunch | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Flash Fire | o-------------------------------o | Dark/Fire | EXP: 2053 | o-------------------------------o Watch as she stomps the floor with her leg and then sends out her lead, a very annoying Umbreon. You will probably remember Umbreon from the kimono girls back in Ecruteak; unless you can hit it with something very powerful like a Heracross' Megahorn/Close Combat or a Machamp's Cross Chop, it is not going to die easily. It will almost always start by confusing you, then either using Double Team or just opening with Faint Attack. It also has Payback which will be a massive 150 power, STAB included, when it uses it and it goes last which is quite likely to happen as Umbreon isn't particuarly fast. Try and take it out before its evasion gets too high, but battling this thing can last a little while. Bug and Fighting work best, but otherwise just try and throw powerful attacks at it and hope for the best. It has weaker physical defense, by the way though not to a huge extent. Personally I ended up using Flamethrower + Blast Burn, then switching out to avoid the charge turn because I had it on Shift rather than Set for this. Karen DOES have Full Restores which she will use if Umbreon's HP gets low, so try and finish it off from the yellow! Murkrow is a Pokemon you'll have seen before, thanks to Arianna. It's as frail as ever, and still unevolved since back when GSC was done, Honchkrow didn't exist. Sucker Punch is a priority move that will only work if you attack the crow on that turn, but will hit you with a 80 base power move - 120 with STAB - before you get to move. Using a Psychic-type against Murkrow is not a good idea. It also has Faint Attack for a regular move, Pluck to steal your berries and also as a decent Flying-type move and Whirlwind to force you out, though it'll always go last if it tries to use it. It dies easily to Electric, Ice or Rock-type attacks regardless. Vileplume itself seems completely unrelated to the Dark-type theme, but it has the sort of midnight aura about it, what with Oddish being a Night only Pokemon and learning the Moonlight technique. Vileplume is a Grass/Poison type, giving it weaknesses to Fire, Flying, Ice and Psychic moves. It is somewhat defensive but not very. The most damage it can do to you is with Petal Dance, which is a 135 power attack with STAB but locks it into it for two to three turns. It also has Moonlight to heal itself and Stun Spore to paralyze you, as well as Acid for a weak Poison-type move. It isn't all that troublesome really, apart from Stun Spore. Just take it out fast and be done. Gengar is something you definitely saw before, back in Ecruteak's gym. Looking at its moveset, you might notice that the only Ghost-type attack it has is the pathetically weak Lick, which while having paralyzing properties, will do next to no damage against even your Psychic-type Pokemon. The main problem with Gengar is one move - Destiny Bond. If it's about to die, it will use Destiny Bond without fail and due to Gengar's particuarly fast - 110 - speed, it's quite likely to move first. If you knock it out on the same turn when it uses Destiny Bond, your Pokemon goes down too. While you can just use a Revive, it does mean you lose the experience. Something like Alakazam works great here, though, for it can outspeed and OHKO Gengar before it even gets a chance. Of course if you can OHKO Gengar with any move, then do so, because it'll only use Destiny Bond once its health starts getting in about the yellow. Finally, we have Houndoom, the star Pokemon of Karen's team. You'll only have seen Houndoom once before, back in the radio tower, but the one this time is much more formidable. It has Nasty Plot, which will boost its Special Attack by two stages, basically doubling it on the first use. Houndoom is surprisingly fast in this battle too, despite the rather average speed it possesses. Make sure you have something that can OHKO it, or at least take a doubled Dark Pulse or Flamethrower hit to the face, like Gyarados. It also has Crunch for some reason - probably to hit very special defense inclined Pokemon - but the main problems are the other three moves. If you have your own Houndoom then you will be able to resist hers entirely, though it's likely to be a mutual effect, plus you're not very likely to even have a Houndoom. Water, Ground, Rock and Fighting works best against this dog, but any strong physical attack should at worst knock it out in two hits. Go through the door~ x-----------------------------------------------------------------------------x |:: J O H T O C H A M P I O N ::| |:::::: --> LANCE <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $10000 :::| x-----------------------------------------------------------------------------x A very golden room, here. Save now if you save before each Elite Four member and go up. Eventually, you'll be put on autopilot and pulled up to the stage, where Lance will talk to you and then the fight will begin! o------------------------------o o------------------------------o | Gyarados | Male | Lv. 46 | | Charizard | Male | Lv. 48 | o------------------------------o o------------------------------o | -> Dragon Pulse | | -> Air Slash | | -> Flail | | -> Fire Fang | | -> Waterfall | | -> Shadow Claw | | -> Ice Fang | | -> Dragon Claw | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Blaze | o------------------------------o o------------------------------o | Water/Flying | EXP: 2109 | | Fire/Flying | EXP: 2149 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Aerodactyl | Male | Lv. 48 | | Dragonite | Male | Lv. 49 | o------------------------------o o------------------------------o | -> Thunder Fang | | -> Thunder Wave | | -> Rock Slide | | -> Hyper Beam | | -> Aerial Ace | | -> Thunder | | -> Crunch | | -> Dragon Rush | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Inner Focus | o------------------------------o o------------------------------o | Rock/Flying | EXP: 2077 | | Dragon/Flying | EXP: 2289 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Dragonite | Male | Lv. 49 | | Dragonite | Male | Lv. 50 | o------------------------------o o------------------------------o | -> Thunder Wave | | -> Safeguard | | -> Hyper Beam | | -> Outrage | | -> Blizzard | | -> Fire Blast | | -> Dragon Rush | | -> Hyper Beam | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: Inner Focus | o------------------------------o o------------------------------o | Dragon/Flying | EXP: 2289 | | Dragon/Flying | EXP: 2335 | o------------------------------o o------------------------------o Lance's background is surprisingly warm coloured, though I prefer Cynthia's one. It is actually Cynthia's background in this one, but coloured differently to match the colours of dragons. Anyway, Lance always starts off with Gyarados. You'll have battled one before against Clair if not any other time, as well as the Red Gyarados back in the Lake of Rage. There is one thing in particular you want to use - Electric. If you have an Electric attack, use it and be done. If not, Rock is your next best bet. If you have neither, then it gets a bit more complicated. Gyarados' physical attack is powerful and it utilizes this with the Waterfall and Ice Fang moves. Waterfall will do a fair bit and Ice Fang will prove to be a powerful offense against Grass-types. It also has Flail which powers up as Gyarados weakens but is usually not a problem and Dragon Pulse too, but that's barely even worth mentioning. If you don't have Electric or Rock, then try using phyiscal attacks that aren't affected by Intimidate or Gyarados' typing or using powerful special moves. Personally, I used Alakazam's Psychic to 2HKO it. I also found Tangrowth could 2HKO it with Solarbeam because its defense was good enough to resist Ice Fang, though admittedly Hyper Potions had to be used due to Solarbeam taking two turns. Gyara can also freeze you if you're unlucky, so watch out for that and use a full heal immediately if it happens. Charizard, the final form of Charmander, makes an appearance in this battle. It sports a relatively strong Special Attack stat, as well as decent Attack and makes use of this in its moveset. It has a lot of coverage - note that Air Slash is the only special move, though - but it doesn't do a lot of damage in return. It goes down easy enough to Water or Electric attacks and especially easy to Rock-type attacks, due to a quadruple weakness. Just watch out for Fire Fangs boosted by Blaze (activates when it drops below 33%, so the lower end of the yellow part of the bar). Aerodactyl is, like Crobat, insanely fast. It carries a surprisingly good moveset although it does lack Earthquake, but be warned that you are not too likely to outspeed it, despite it having 0 EVs in any stat (though it does have a 30 IV in all stats, so that contributes.) Only my own Aerodactyl managed to outspeed it when I did this. Aerodactyl is frail, but is quite strong. If you can get a Water, Electric, Ice or Rock move in then it should do the trick and OHKO it or, if you're lucky, 2HKO. There is very little that won't 2HKO it though, so if you have something that can Surf it without dying in two hits, for example, then you should be fine. Now, we come to Lance's three Dragonite. I'll cover the Level 49 ones first. Basically, these two are very powerful indeed. The only actual difference is the third move (between the two of them); one carries Thunder, the other carries Blizzard instead. Both of them will cause a lot of damage if they hit and will probably OHKO or nearly OHKO your Pokemon if they connect. They do have bad accuarcy, but it seems like you're more likely to miss than they are. Believe me when I say that. ;_; They're also capable of paralyzing you with Thunder Wave and attacking you with a strong STAB Dragon Rush. They do have Hyper Beam but I've never actually seen use it. The key rule for taking down Dragonite is a strong Ice attack. Gyarados with Ice Fang can work but be very careful of the Thunder Dragonite; attaching one of those Wacan Berries you might have got from your mum to Gyarados for this battle might be very helpful indeed. Alternatively, something with Blizzard or maybe Ice Fang Feraligatr could help. Dragonite is also weak to Rock and Dragon, if you want to try targeting them, though it's unlikely to have anywhere near as much effect as a good Blizzard or Ice Fang. The best of luck with beating these two. Finally, the strongest Pokemon so far - or at least, it is supposed to be - Lance's main Dragonite. At Level 50 - at which point it SHOULD still be a Dragonair - it has bulky defenses, decent speed (though lower speed than the two 49s, actually) and a gigantic attack strength. The reason why this one can be so hard to beat is for one reason - Outrage! Outrage is normally a 120 power Dragon-type attack that locks the user into it for two to three turns and confuses them at the end due to fatigue, like Petal Dance. Dragon-type moves are resisted only by Steel-type, meaning almost all of your Pokemon will be feeling the full brunt of Dragonite's 180 power Outrage, and especially any Dragon-types of your own. Dragonite, in addition to its STAB, also has a humongous 134 base attack, meaning Outrage is going to 2HKO practically all of your Pokemon! Don't expect it to hit itself either - the AI rarely gets bad luck. You need to take this Dragonite down, and you need to do it fast. Ice, ice, ice! USE IT ALL! Or use Rock-type attacks too for some good effect. Don't be surprised if Dragonite doesn't get OHKOed by your Ice attacks, though - it is very bulky compared to dragons like Salamence and Garchomp. This Dragonite also has Fire Blast to harm Ice-types like Jynx, as well as Safeguard to protect against status. It also has Hyper Beam but like the other two, will very rarely use it. Don't be hestitant to use all sorts of healing items if the situation requires it because Outrage will rip through your team like a knife through butter. --- Once you manage to conquer Dragonite and end the match, DJ Mary and Prof. Oak will come and congratulate you, then the former will attempt to do a report. Lance leads you away into the Hall of Fame just above the champion's room, leaving DJ Mary with no report. ;_; Some dialogue and your Pokemon will be registered on the Hall of Fame in some surprisingly decorative pictures. It'll automatically save after it's all done (remember to press A after all your Pokemon appear together) and then the credits will roll, with a perfect revamp from the GSC credit music. Listen and relax, or restart the game, and continue to start the latter half of the game! =============================================================================== SECTION XI: Thundering Sails Ahoy! [THRU11] =============================================================================== Working the badge names into titles gets difficult sometimes. :X New Bark Town --------------- You'll be in your room, just like in the beginning of the game. Go downstairs and your mum will talk to you. Go outside after that and go into Elm's lab and talk to him to get the S.S. Ticket for the S.S. Aqua in Olivine City! We'll be sailing to Kanto pretty shortly. Fly to Olivine. Olivine City --------------- Enter the harbour and you'll get greeted by Prof. Oak, who will give you the National Dex! This will open a hell of a lot more things to do now, most of which are in the side sections below. The new sections that are now open to you as a result of obtaining the National Dex are: x-----------------------------------------------------------------------------x | Section Name | Ref. Num | x-----------------------------------------------------------------------------x | --> Rematching the Gym Leaders | [GYMMAT] | | --> Bug Catching Contest Encore | [BUGCAT] | | --> The Battle Frontier | [BFRONT] | | --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] | | --> Move Tutoring | [MOVETU] | | --> Pokeathlon Prize Upgrade | [POKETH] | | --> Swarming Pokemon | [SWARMZ] | x-----------------------------------------------------------------------------x When you're ready to head out to Kanto, talk to the sailor in the dock house to get let through. Go around and talk to the other sailor to get let onto the ship. o----------------------------------o | S.S. AQUA | o----------------------------------o Trainers' Pokemon: Delibird L40 | Teddiursa L39, Phanpy L39 | Bronzor L39, Golem L42 | Koffing L36, Flareon L39, Koffing L36 | Mr. Mime L37, Magmar L37, Machope L37 | Makuhita L40, Raticate L40 | Machop L39, Machoke L41, Psyduck L34 | Seaking L41 Bit of a small cutscene, then you'll be able to play. Start by going into the cabin that is the top right on the section of four doors to your left. Inside are two trainers. Well, three, but one is a double. Exit the room afterwards and go to the bottom right one and fight the hiker, to add Bronzor to your PokeDex! Bronzor is one of the Pokemon that requires the use of the 'Sinnoh Sound' to obtain; see the section for more on it. Go out of that cabin and then over to the right for another 'block' of four rooms. Go into the top right and battle the firebeather, then go to the bottom right cabin. This is your room, complete with PC and bed. You can rest in the bed to heal your Pokemon. Go out afterwards and to the midpoint of the corridor, then go up and down the stairs. Go down and left into the green tiled room and battle the seasick juggler in the top left, then go out and to the right and talk to the sailor by the stairs. Battle the sailor in the right room with the grey floor after that, then go back to the first floor with the rooms. Go into the bottom left room on the right block and talk to the sailor in the bed. Finish him off in battle, then he'll return to his position on the ship. Go back down to the bottom floor now and then to the bottom right corner and this time you can pass. Battle the picknicker on the north side of the engine and then go up the ladder. Enter the room here and talk to the girl next to the captain at the top. She wants to play hide and seek and she'll vanish. This is the girl that gentleman who bumped into you at the beginning wanted. Go back to the floor with the engine and check the bottom left corner of the whole floor for the girl. She's hiding about the midway point in the bottom left corner of where the wall goes a bit further back. Talk to her to send her back to her father's room, as well as get sent back with her to the same place. The guy will congratulate you with a METAL COAT, then the ship will arrive at its destination. Go out the cabin and out the ship by talking to the sailor blocking the exit (which is the entrance we came in) to get him to move. Go out the boat now. o----------------------------------o | VERMILION CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Diglett | Ground | RockSmash | 90% | 90% | 90% | | Shuckle | Bug/Rock | RockSmash | 10% | 10% | 10% | | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Our first step into the real parts of Kanto! Vermilion City is a very calming port city, but also with the first Kanto gym to tackle. Head left and up into the port house, talk to the sailor and go up to exit. Follow the path along to see Suicune! It'll hop away just as Eusine comes and sees it. He'll be ecstatic, then go away. We'll be seeing him again shortly, though I would like to know when the hell he got to Kanto. Go down the stairs at the top and turn left. Go around to where you can Surf on the water below one of the houses, and Surf right onto the beach to get the LUCK INCENSE. Note that if you encounter a Wild Pokemon now, the Kanto Wild music plays instead! This music will always play for Wild Pokemon that you encounter in Kanto's borders, including Route 26 and 27; they didn't before but they do now. Go back to the mainland and heal up in the Pokemon Center to the top left. Make sure you have something with Cut. Visit the building to the bottom left just above the gym. This is the Pokemon Fan Club; talk to the president and let him talk (he's the one behind the counter on the top right) to get a RARE CANDY. Exit this house and then Cut the tree just below. You could Surf over here too, actually. Enter the gym afterwards. o----------------------------------o | VERMILION GYM | o----------------------------------o Trainers' Pokemon: Electrode L43, Electrode L43, Electrode L43 | Jolteon L45, Voltorb L43, Magnemite L42 | Pikachu L46, Flaaffy L43, Electrike L42 First Kanto gym, this one is Electric-type. Start by battling the trainers in here; there are three in all. After that, we can get started on the puzzle. You'll get a listen of the Kanto trainer music too. Exit the gym and get healed, then come back in. Now, the puzzle is to disarm the electric barriers at the top of the gym... by finding hidden switches in the bins. If you've played FR/LG or RBY, you'll know this puzzle already. Check all of the bins in here until you find one with a switch. It's random which one it'll be in, so you'll just have to check all of them. When you find a switch it'll come accompanied with a little noise, too. After that you need to get the second one, which is always right next to the bin. However, you don't know which and it's random, so pick a bin that is either directly up, down, right or left of the one with the switch. At best, you've got a 50% chance, at worst you've got a 25%, depending on where the first switch bin is. I usually have luck checking the one to the right, but it doesn't always work by any means. If you get the second switch wrong, the first switch resets so you'll have to locate it in a random bin again. When you finally disarm the second switch, go up to the top and save, then challenge Lt. Surge. ============================= GYM LEADER LT. SURGE ============================= -> Rewards: $6360, TM34 Shock Wave -> Badge: Thunderbadge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Gyarados | Level 48 | | Tangrowth | Level 48 | | Aerodactyl | Level 49 | | Alakazam | Level 49 | | Typhlosion | Level 48 | o-----------------------o o------------------------------o o------------------------------o | Raichu | Male | Lv. 51 | | Electrode | NoGndr | Lv. 47 | o------------------------------o o------------------------------o | -> Thunder Wave | | -> Double Team | | -> Shock Wave | | -> Thunder Wave | | -> Quick Attack | | -> Shock Wave | | -> Double Team | | -> Light Screen | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Static | | Ability: Static | o------------------------------o o------------------------------o | Electric | EXP: 1332 | | Electric | EXP: 1510 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Electrode | NoGndr | Lv. 47 | | Magneton | NoGndr | Lv. 47 | o------------------------------o o------------------------------o | -> Double Team | | -> Double Team | | -> Charge Beam | | -> Supersonic | | -> Screech | | -> Shock Wave | | -> Selfdestruct | | -> Mirror Shot | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Static | | Ability: Sturdy | o------------------------------o o------------------------------o | Electric | EXP: 1510 | | Electric/Steel | EXP: 1621 | o------------------------------o o------------------------------o o-------------------------------o | Electabuzz | Male | Lv. 53 | o-------------------------------o | -> Light Screen | | -> Shock Wave | | -> Quick Attack | | -> Low Kick | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Static | o-------------------------------o | Electric | EXP: 1771 | o-------------------------------o Watch Surge's very long animation, then he'll send about a Raichu. Don't be alarmed if Surge outlevels you here, since you haven't really had any time to grow since Lance apart from the S.S. Aqua battles. Raichu's main strategy will usually involve Double Team. Double Team is a move that I am sure you've seen before that raises the evasion of the Pokemon. If it gets too many in, the battle is going to get a lot harder. Try and take it down fast. It can also paralyze you, which can be irritating as well as fire Shock Wave at you which will never miss, though it is pretty weak. It also has Quick Attack to pick off low HP Pokemon. Raichu, like Pikachu, is frail though and will die quickly to any strong attack and especially Ground-type attacks. Both Electrode are quite speedy, and can also Double Team. One has Thunder Wave to paralyze you with, and Light Screen to increase defense. The other has the Charge Beam move, which fires a weak electric blast and has a chance of raising the user's SAtk by 70% after use, so this second Electrode can get quite powerful. It can also blow up on the spot, so try to take it out quickly. Both of them will die to Ground attacks primarily, though most attacks will work. Electabuzz is Surge's main and is able to set up a Light Screen, fire a Shock Wave at you, hit you fast with QA and do damage to your heavy Rock-types with Low Lick. But it doesn't have Double Team. It really isn't that dangerous and it dies just as easily as the rest. --- Defeating Surge will earn you the Thunderbadge, as well as your own copy of TM34, SHOCK WAVE. Exit the gym back into Vermilion afterwards. =============================================================================== SECTION XII: Not Quite A Marsh [THRU12] =============================================================================== Vermilion City ---------------- Go and heal up. If you head to the right, you'll find some raised ground with the Machop from three years prior, who still hasn't finished doing the land, nor has evolved from its base form. Go figure. Break the rock on the bottom right and check the exposed square to find a hidden FULL HEAL. Exit out the top of the city afterwards. (On a side note, if at any time you want to return to Johto, Fly to either Indigo Plateau itself or the gatehouse to Victory Road, then you'll be able to fly to anywhere in either region. It's much faster than using the magnet train if you unlock it because the train has such long cutscenes.) o----------------------------------o | ROUTE 6 | o----------------------------------o Wild Levels: 12 - 15 Trainers' Pokemon: Cherubi L42 | Plusle L41, Minun L41 | Slakoth L43 | o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey* | Normal/Flying | Grass | 50% | 50% | N/A | | Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% | | Abra | Psychic | Grass | 10% | 10% | 10% | | Magnemite | Electric/Steel | Grass | 10% | 10% | 10% | | Oddish* | Grass/Poison | Grass | N/A | N/A | 50% | | Gloom | Grass/Poison | Grass HG | N/A | N/A | 10% | | Meowth | Normal | Grass SS | 20% | 20% | 30% | o-------------------------------------------------------------o | Psyduck | Water | Surf | 90% | 90% | 90% | | Golduck | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o * Pidgey is 30% at Morn/Day, while Oddish is 30% at Night on Soul Silver. Turn left at the start and get the TM62, SILVER WIND at the end, then battle the picknicker just below in the grass. Go over to the top right of the water and battle the twins. Go a bit further left and battle the camper, then head up through the gatehouse. Not much to this route. o----------------------------------o | SAFFRON CITY | o----------------------------------o Nice music in Saffron! Go up and a tiny bit left for the Pokemon Center. Exit once you're done in there and go into the house over on the far right of this street. Talk to the guy in here for TM29, PSYCHIC. Afterwards, go into the street above and enter the gigantic building (Silph Co.) with the glass doors. Inside, talk to the guy next to the elevator on the top left for an UP-GRADE, which can evolve Porygon. Exit Silph Co. and go up to the top street now. Both the gym and another building are on the top right. The building left to the gym is the Saffron Dojo adn this is where the Gym Leaders will go if you arrange a rematch with them. You can get all sixteen in there at once if you put in the effort, but time travelling works with that so it isn't too hard. Anyway, that is all we can do outside, so enter the gym. o----------------------------------o | SAFFRON GYM | o----------------------------------o Trainers' Pokemon: Bronzor L45, Hypno L45 | Kadabra L44, Girafarig L47 | Mr. Mime L42, Exeggcute L42, Exeggcute L45 | Slowpoke L44, Slowbro L46 | Very funky layout, but now we have to do the teleporter puzzle. Start by taking the only one in the room here, and fight the channeler in the room you go to. Take the bottom left teleporter and fight the psychic in here, then take the top left teleporter and fight the guy in here. Next, take the bottom left and fight the channeler in here. Lastly, take the bottom left teleporter in here to end up in front of Sabrina. Save and talk to her to begin the match, OR step on the red teleporter to return to the first room, go and heal, then go back in and go the same order of teleporters to reach her again. Begin when you're ready. ============================= GYM LEADER SABRINA ============================= -> Rewards: $6600, TM48 Skill Swap -> Badge: Marsh Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Typhlosion | Level 48 | | Gyarados | Level 49 | | Tangrowth | Level 48 | | Aerodactyl | Level 49 | | Alakazam | Level 49 | o-----------------------o o------------------------------o o------------------------------o | Espeon | Male | Lv. 53 | | Mr. Mime | Female | Lv. 53 | o------------------------------o o------------------------------o | -> Calm Mind | | -> Mimic | | -> Psychic | | -> Psychic | | -> Shadow Ball | | -> Skill Swap | | -> Skill Swap | | -> Light Screen | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Synchronize | | Ability: Filter | o------------------------------o o------------------------------o | Psychic | EXP: 2236 | | Psychic | EXP: 1543 | o------------------------------o o------------------------------o o-------------------------------o | Alakazam | Male | Lv. 55 | o-------------------------------o | -> Psychic | | -> Energy Ball | | -> Skill Swap | | -> Reflect | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Inner Focus | o-------------------------------o | Psychic | EXP: 2191 | o-------------------------------o Yeah, Sabrina got a huge revamp from FRLG. She's now a lot more... athletic? I preferred her old style truth be told, but it isn't gonna change now. Sabrina starts off with a surprisingly tough Espeon. It'll try and Calm Mind, then hit you with powerful Psychic attacks or Shadow Ball to counter opposing Psychic and Ghost-types. A Dark-type will shut it down instantly, but otherwise you're going to need to hit it with something hard. It may also use Skill Swap but it's unlikely. Remember that Psychic-types are weak to Bug, Ghost and Dark primarily, though all three of Sabrina's team are somewhat frail. They are viciously powerful, so you need to take them down fast, and Espeon is no exception. If it gets to the point where Espeon gets several Calm Minds in and begins to OHKO your Pokemon, you may be best off restarting and trying again. Hell, it OHKO'd my Typhlosion after just one Calm Mind :/ Mr. Mime, who keeps her female gender despite the rest of Sabrina's team being male, is probably the least troublesome on the team. Maybe. While Mr. Mime has terrible HP and mediocre defense, his strength lies in his very resilient Sp. Def as well as respectable Sp. Atk and Speed stats. It can hit you with a powerful Psychic, or put up a Light Screen to further increase its specially defensive abilities. It also has Mimic to copy one of your moves with. Note Mime's ability - Filter is an ability that is unique to Mr. Mime, although it is identical to the Solid Rock ability and it causes all Super-Effective moves on Mr. Mime (Bug, Dark, Ghost) to only do 75% of their normal damage, making them essentially only x1.75 effective rather than x2. On the whole, it doesn't change a lot though, so just hit Mime with a good attack anyway. It's actually helpful on the whole if it happens to Skill Swap. Alakazam is and always has been Sabrina's main (except in the anime, where it was a Kadabra) and is known for being a frail, speedy powerhouse. It kind of fits the 'glass cannon' stereotype. While it's power isn't on par with say, Rampardos, it still can pack a punch through Psychic and the Grass-type Energy Ball. It does have Reflect to increase its defenses, too, but this thing isn't as much trouble as Espeon. Any strong physical attack can put a serious dent in it, and possibly OHKO it. I reckon Espeon is the hardest here. --- After battle, you'll get the Marsh Badge and TM48, SKILL SWAP. The Marsh Badge was actually intended to be Koga's back in RBY, but the names got mixed up and it stuck afterwards. It's kind of hard to imagine it the other way around now. Take the red teleporter and go out of the gym. =============================================================================== SECTION XIII: Cascading Rivers [THRU13] =============================================================================== Saffron City -------------- These Kanto sections are pretty short, huh? Heal up from Sabrina, then exit Saffron through the northern gatehouse. o----------------------------------o | ROUTE 5 | o----------------------------------o Wild Levels: 12 - 15 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey* | Normal/Flying | Grass | 60% | 60% | N/A | | Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% | | Abra | Psychic | Grass | 10% | 10% | 10% | | Oddish* | Grass/Poison | Grass | N/A | N/A | 60% | | Gloom | Grass/Poison | Grass HG | N/A | N/A | 10% | | Meowth | Normal | Grass SS | 20% | 20% | 30% | o-------------------------------------------------------------o * Pidgey is 40% at Morn/Day, while Oddish is 30% at Night on Soul Silver. There is really not a lot in this route. Just head up. It's worth noting that if you jump off the ledge from the top and go into the house, you can get a CLEANSE TAG from the old woman, but that's about the only thing worth mentioninng about this route. Just stay in Cerulean City after getting the tag. o----------------------------------o | CERULEAN CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o They replaced that godawful GSC music for this town with a lovely remix of the original RBY music, which I'm happy about. The music they used in the towns before for GSC sounds great now with the remix (you heard it in Saffron City) but this town theme just fits it much more. Go and heal up in the center... if you need to, then leave Cerulean through the east exit. There may be a gym and all, but there is nothing we can do here at the moment. The gym is empty, and there's nothing else to do. Make sure you've got Cut with you though. You will also need Surf, but you can pick up a Surfer once you reach Route 10 if you need to. o----------------------------------o | ROUTE 9 | o----------------------------------o Wild Levels: 13 - 15 Trainers' Pokemon: Nidorina L41, Raichu L45 | Dugtrio L43, Poliwrath L40, Primeape L40 | Golduck L44, Sandslash L42 | Onix L43, Dugtrio L45 | Graveler L42, Graveler L42, Graveler L42 | Skiploom L43, Skiploom L43 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow | Normal/Flying | Grass | 50% | 50% | N/A | | Fearow | Normal/Flying | Grass | 5% | 5% | N/A | | Rattata | Normal | Grass | 30% | 30% | 70% | | Raticate | Normal | Grass | 15% | 15% | 30% | | Mankey | Fighting | Grass HG | 30% | 30% | 30% | | Primeape | Fighting | Grass HG | 5% | 5% | 5% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o --> Spearow is 20% at morning/day on Heart Gold. --> Raticate is 10% at morning/day and 25% at night on Heart Gold. --> Rattata is 40% at night on Heart Gold. This route is decent. Follow the path down and pick up the MAX POTION, then battle the trainer just to the right. Go further along and up the left path where it splits and battle the trainer in the grass. Jump down the two ledges and then continue following the path towards the right. Battle another trainer over here, then go under the ledge just below and all the way over to the right. Battle the hiker here and claim the FULL RESTORE. Now, go back to where the last trainer was before the hiker and this time go right. Go up the stairs then left, Cut the tree and collect the LIGHT CLAY. Go out of this part the way you just came in and head right, then battle the hiker in the section above the ledge. Cut the tree at the top right and then continue forward, collecting the TM91, FLASH CANNON. Jump off the ledge below and battle the picknicker, then go right and check the white flower in the top left of this angled rock to find an ETHER. Cut across the grass and go down into Route 10. o----------------------------------o | ROUTE 10 | o----------------------------------o Wild Levels: 15 - 18 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow | Normal/Flying | Grass | 30% | 30% | N/A | | Voltorb | Electric | Grass | 30% | 30% | 30% | | Fearow | Normal/Flying | Grass | 10% | 10% | N/A | | Quagsire | Water/Ground | Grass | N/A | N/A | 40% | | Raticate | Normal | Grass | 25% | 20% | 25% | | Electabuzz | Electric | Grass | 5% | 10% | 5% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Nothing really on this route, though you do get the chance to snag something that you haven't seen in the wild previously - Electabuzz. There is a Pokemon Center just below you so you can heal there if you wish. Once you've done, Surf on the water to the right and follow the path around to some more land. The grass for the above Pokemon is there; you can either look here, or you can continue and enter the Power Plant. o----------------------------------o | POWER PLANT | o----------------------------------o City music again in here. Go up to the top of the room, then talk to the fat guy next to the power engine to learn the machine part has been stolen. Try to leave and a police offer will get a call, then ask for your 'co-operation.' Unfortunately, we don't really have a choice. By the way, the guy at the top on the computer will ask if you have a Dugtrio you'd want to trade. He'll give you a Magneton in return with a Metal Coat attached. Exit the Power Plant, then fly back to Cerulean City. Cerulean City ---------------- This time, enter the gym. Cerulean Gym ---------------- A rocket grunt will rush out and bump into you in surprise, then apologize and run out. Chase after him; he's gone out of the city to the north. o----------------------------------o | ROUTE 24 | o----------------------------------o Wild Levels: 8 - 14 Trainers' Pokemon: Golbat L39 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Bellsprout | Grass/Poison | Grass | 60% | 35% | 5% | | Abra | Psychic | Grass | 20% | 20% | 20% | | Weepinbell | Grass/Poison | Grass | 15% | 15% | 10% | | Venonat | Bug/Poison | Grass | 5% | N/A | 30% | | Sunkern | Grass | Grass | N/A | 30% | N/A | | Oddish | Grass/Poison | Grass | N/A | N/A | 30% | | Venomoth | Bug/Poison | Grass | N/A | N/A | 5% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Go up to see the rocket grunt once more and he'll force himself between the two lovers in an attempt to hide. Prove that the plan is entirely foolproof... then finish his Golbat off to receive information about the missing machine part. Apparently, it's in the gym. Go back into there now. The rocket will run off after he discovers that TR was dissolved again back in Goldenrod. Cerulean Gym -------------- Check the pile of rubber rings furthest back on the left hand side of the gym to find the MACHINE PART. Now, we need to deliver it. Exit the gym. Cerulean City -------------- Go right to Route 9. Route 9 -------- Just follow the route and get on the water, then Surf down. Route 10 -------- Enter the Power Plant. Power Plant ----------- In here, talk to the fat guy operating the machines again to give him the part you just found. This is the one that was stolen and with it the power will be up and running again. You can now release Latios/as into the wild (depending on your version) if you wish and restore the magnet train, if you see the sidequest section [LATI@S]. You'll also get a TM57, CHARGE BEAM as your reward. Yes, a second one, as well as any you might have won in Goldenrod's lottery. I guess they like this move? You can hear the machinery running too, now. Exit the plant. Route 10 ----------- Fly back to Cerulean now. Cerulean City -------------- Heal up if there's any need, then go north to Route 24 again. Route 24 ------------ Trainers' Pokemon: This time, go the whole way across the bridge, then turn left and go down into the part with the grass. Get on the water and Surf, then follow it down to about where the guy is standing on the higher part (you'll cross into a part of Cerulean while doing this.) If you check the wall two squares to the left of the guy on the ledge and two squares down, you can find a hidden NUGGET. You might notice a cave to the left being blocked; this is the revival of Cerulean Cave, which you'll be able to access once you have all of the Kanto badges. For now, there's nothing else you can do, so sail back up to Route 24 then enter Route 25. o----------------------------------o | ROUTE 25 | o----------------------------------o Wild Levels: Trainers' Pokemon: Oddish L45 | Wigglytuff L40, Granbull L44 | Tangela L44, Vaporeon L42 | Nidoking L46 | Paras L38, Gloom L38, Bellossom L41, Paras L38, Parasect L41, Pidgeotto L41 | Porygon L47 | Rhyhorn L48, Charmeleon L46, Wartortle L46 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey | Normal/Flying | Grass | 30% | 30% | N/A | | Pidgeotto | Normal/Flying | Grass | 5% | 5% | N/A | | Bellsprout | Grass/Poison | Grass | 30% | 30% | 5% | | Abra | Psychic | Grass | 10% | 10% | 10% | | Weepinbell | Grass/Poison | Grass | 5% | 5% | 5% | | Venonat | Bug/Poison | Grass | 20% | 20% | 30% | | Oddish | Grass/Poison | Grass | N/A | N/A | 30% | | Venomoth | Bug/Poison | Grass | N/A | N/A | 20% | o-------------------------------------------------------------o | Goldeen | Water | Surf | 90% | 90% | 90% | | Seaking | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Lots of battles here, as per the revival of the Nugget bridge challenge. To begin with, find a hidden REVIVE on the ledge above with the four trees over on the right side in about the top-middle part. On a side note, you can use Headbutt on the third tree from the left to have a chance at finding a Slakoth, as well as a Combee. New Pokemon in these trees is quite neat. Head over to the right to get battled by the first trainer of the route, a schoolboy with only an underlevelled Pokemon. Continue right to get challenged by a lass, who steps it up with two cutesy Pokemon. Well, one cutesy, one kind of vicious. Granbull is an odd mix like that. Continue following the path through the trees for a third trainer, again with two Pokemon. Follow a bit more for a fourth trainer, with one Pokemon again, then go up and follow the path left if you want to get to the Wild Pokemon and nothing else, or to continue go further right. Going right will result in a fifth AND six challenge, as two lasses combine to form a double team with six Pokemon altogether! Still incredibly easy to take out though. Once that's done, go a bit more right for a seventh challenge from a Super Nerd and his Porygon, then continue right. Talk to the trainer here to receive your reward of a NUGGET, then end up in a battle anyway because he wants to test your skills and whatnot. Finish him off, then Cut the tree at the top and collect the PROTEIN, then exit and continue to the right. You'll find Misty and her boyfriend up on the high platform by here and they will split up once you arrive. You, being the 'pest' you are, causes Misty to get annoyed and then return to the gym afterwards. We can do the gym battle now back in Cerulean. The cottage by here contains Bill's grandpa, who will give away the four main elemental stones as well as an Everstone if you show him a certain Pokemon for each request. Note that the requests HAVE to be done in the same order as shown on the table below. Heart Gold users will have to show him Growlithe whereas Soul Silver users will have to show him Vulpix. o-------------------------------------o | POKEMON | STONE | o-------------------------------------o | Oddish | Leaf Stone | | Growlithe/Vulpix | Fire Stone | | Jigglypuff | Everstone | | Pichu | Thunderstone | | Marill | Water Stone | o-------------------------------------o When you're done, Fly or run/bike back to Cerulean. Cerulean City --------------- Heal up in the center, then exit and enter the gym. o----------------------------------o | CERULEAN GYM | o----------------------------------o Trainers' Pokemon: Horsea L43, Seadra L43 | Azumarill L48 | Golduck L48 | Cloyster L48 | Seaking L46, Seaking L46 About time we get to make this challenge. If it wasn't already obvious from the scenery, Misty has a Water-type gym. There isn't really any puzzle to it though. In fact, it's more of a puzzle to fight the trainers than it is to not fight them. :x Start by battling the two sailors on the right side of the gym, then go back to the front of the gym and Surf in the water. Go straight forward to battle a swimmer, then go back around to where the second sailor was blocking your way and sidle through the award podiums and activate Surf, then battle the swimmer here. Surf up through the gap and battle the swimmer by here, then go up and jump off the water. Head up the steps to see Misty; save and battle. ============================= GYM LEADER MISTY ============================= -> Rewards: $6480, TM03 Water Pulse -> Badge: Cascade Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Alakazam | Level 50 | | Gyarados | Level 50 | | Tangrowth | Level 51 | | Aerodactyl | Level 50 | | Typhlosion | Level 50 | o-----------------------o o------------------------------o o------------------------------o | Golduck | Female | Lv. 49 | | Quagsire | Female | Lv. 49 | o------------------------------o o------------------------------o | -> Water Pulse | | -> Water Pulse | | -> Disable | | -> Amnesia | | -> Psych Up | | -> Earthquake | | -> Psychic | | -> Rain Dance | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Damp | | Ability: Water Absorb | o------------------------------o o------------------------------o | Water | EXP: 1827 | | Water/Ground | EXP: 1438 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Lapras | Female | Lv. 52 | | Starmie | NoGndr | Lv. 54 | o------------------------------o o------------------------------o | -> Water Pulse | | -> Water Pulse | | -> Sing | | -> Confuse Ray | | -> Ice Beam | | -> Recover | | -> Body Slam | | -> Ice Beam | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Shell Armor | | Ability: Natural Cure | o------------------------------o o------------------------------o | Water/Ice | EXP: 2439 | | Water/Psychic | EXP: 2394 | o------------------------------o o------------------------------o Misty opens up the battle with a Golduck. This Golduck has Misty's signature move, Water Pulse, in its arsenal, which as you may know has a 20% chance of confusing you, though it seems to be more like 60% or so >>; It goes down easy enough to a Grass, Electric or just otherwise strong attack. Note that it can disable the last move you used, as well as copy any of your stat changes or hit you with a decently powered Psychic, but really the only really dangerous thing it can do is confuse you. On a side note, do not try to use Selfdestruct or Explosion on it, because they WILL fail thanks to the Damp ability. By the way, if you try to hit Golduck with a Fighting-type move and it survives, Misty MIGHT switch to Starmie to take to hit. Quagsire is Misty's token electrical resistance. The Ground-typing that it possesses means it repels all Electric attacks completely, but makes it even weaker to Grass. Grass is however its only weakness. If you can hit it with a Grass move, do so, but otherwise launch some powerful attacks at it. It isn't likely to go down on the first hit; it's one of those Pokemon that just won't die to begin with, like Muk or Hypno. Given the chance it may raise its Sp. Def with Amnesia or set up the rain to power up Water moves. It has Earthquake to hit Electric Pokemon so DON'T get fooled and use them. It can also confuse you with its own Water Pulse. Grass is the key to beating it quickly. Misty has her own Lapras, with a powerful STAB Ice Beam. In addition to that, it has two moves that can cause status; the 100% accuarcy Body Slam which deals a decent physical hit coupled with a 30% chance of paralyzation, as well as the 55% accurate Sing which will put your Pokemon to sleep if it hits. It all comes down to luck for this one, but whip out a Full Heal if you need to. Water Pulse can also confuse you, so if you end up parafused (paralyzed + confusion) use a Full Heal immediately, unless you want 1/4 speed and only a 25% chance left to attack successfully in a turn. Lapras' weaknesses include Electric, Grass, Fighting and Rock. Misty's main is Starmie, which you'll remember from RBY, GSC or FRLG. Misty has a wealth of recovery options; it can use Recover itself to restore HP, it has a Sitrus Berry that will restore 25% when activated and Misty will also spend a Full Restore on it when it gets to low health. It's suspectible to Grass, Electric, Ghost, Dark and Bug. Quite a lot of weaknesses, actually. It carries Ice Beam to hurt Grass-type Pokemon as well as Confuse Ray to confuse your Pokemon and reduce their chance of attacking successfully to 50%. Starmie also carries the token Water Pulse, which has the chance of confusing but it's kind of pointless since it has Confuse Ray anyway. The fact that it has Water Pulse instead of Surf means it has a power drop of 52, which reduces a large amount of damage. In fact, unless the rain is up, Ice Beam will do more! Aim for the weaknesses and take it out. Just note that Starmie is fast; it is likely to outspeed all but the fastest of your Pokemon. --- Once you beat Misty, you'll get the Cascade Badge, as well as your own copy of TM03, WATER PULSE. Exit the gym afterwards. =============================================================================== SECTION XIV: Meadow Rainbows [THRU14] =============================================================================== Cerulean City ---------------- Next up, we're heading for the Rainbow Badge in Celadon City. However, there's a little something in Lavender Town that we can grab first, as well as an item in a newly opened up place. Go out of Cerulean the south way. Route 5 --------- See the building to the bottom right that looks similar to the ones that lead to the underground in Goldenrod? This leads to the underground path between Cerulean and Vermilion. Go into it and down the stairs. o----------------------------------o | CERULEAN UNDERGROUND | o----------------------------------o Nothing here but a few items. Use the Itemfinder to locate a well hidden FULL RESTORE on the floor a few tiles down between the first two cones on the left. Talk to the guy you see a bit further down and if you got the Ragecandybar all the way earlier in Mahogany Town, he'll give you TM64, EXPLOSION if you let him have it (we have no use for it anyway.) When you come to the next two cones just below, check the right cone for an X SPECIAL that is hidden there. That's all the hidden items, so go up the stairs on the other end, exit to emerge into Route 6, then head north into Saffron and finally leave through the east gatehouse to emerge on Route 8. o----------------------------------o | ROUTE 8 | o----------------------------------o Wild Levels: 15 - 19 Trainers' Pokemon: Koffing L38, Koffing L39, Koffing L40, Koffing L41 | Flareon L45 | Koffing L43, Koffing L43 | Grimer L44, Muk L44 | Lotad L43, Seedot L43 | Magnemite L40, Magnemite L40, Magnemite L40 | Growlithe L45 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgeotto* | Normal/Flying | Grass | 65% | 65% | N/A | | Meowth | Normal | Grass SS | 30% | 30% | 30% | | Abra | Psychic | Grass | 20% | 20% | 20% | | Growlithe | Fire | Grass HG | 10% | 10% | 10% | | Vulpix | Fire | Grass SS | 10% | 10% | 10% | | Kadabra | Psychic | Grass | 5% | 5% | 5% | | Haunter | Ghost/Poison | Grass | N/A | N/A | 30% | | Noctowl** | Normal/Flying | Grass | N/A | N/A | 40% | o-------------------------------------------------------------o * 35% at morning/day on Soul Silver. ** 10% at night on Soul Silver. Lots of bikers on this route. Start off by beating the three bikers just a bit below you, then collect the TM41, TORMENT below. Head off to the right and battle the Super Nerd here. Continue around and battle the cute couple at the top, then the Super Nerd on the right. Lastly, fight the gentleman at the bottom of the route. If you have Cut, then you can try the grass, but there's nothing of particular worth in there to be honest. Go right into Lavender Town once you're done. o----------------------------------o | LAVENDER TOWN | o----------------------------------o Few things to get here. Heal up like usual, then go into the Radio Tower on the right. Talk to the guy in the suit at the top to get a Kanto expansion on your Radio Card, allowing you to tune into the Kanto radio stations. This means we can finally move that huge Snorlax out of the way! Did I say few? Make that one thing. Head south of Lavender now, to the Silence Bridge routes. We'll only be doing about a quarter of this for the moment and come back to do the rest of it after getting the Soul Badge in Fuchsia. By the way, bring some good Poke Balls with you! o----------------------------------o | ROUTE 12 | o----------------------------------o Trainers' Pokemon: Goldeen L39, Goldeen L39, Qwilfish L35 | Xatu L44, Noctowl L39 | Remoraid L36, Octillery L42 | Magmar L44, Sunflora L43 | Quagsire L43, Qwilfish L38, Tentacruel L38 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacruel | Water/Poison | Surf | 70% | 70% | 70% | | Slowbro | Water/Psychic | Surf | 30% | 30% | 30% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 40% | 40% | 40% | | Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Some classic Kanto music here! As soon as you get on the route, go left and battle the fisherman by here. Follow the normal path afterwards. Talk to the first guy you come across if you want a picture, then continue and battle the bird keeper you get challenged by. Battle the fisherman over to the right too, then continue down the route to get challenged by a cute couple. Go down a bit more and then turn up and battle the fisherman. After that, go down a tiny bit more, enter the house and talk to the fisherman to get the coveted SUPER ROD! This'll allow you to fish Level 40 Pokemon out of the waters including evolutions of Pokemon from before. We'll leave Route 12 there for now. Go back to the cute couple and this time turn left. When on the bridge, Surf and land on the tiny space between the trees and the fence, and check the last tile but one in this path to find a hidden ELIXIR. Surf back around, then enter the gatehouse. o----------------------------------o | ROUTE 11 | o----------------------------------o Wild Levels: 14 - 16 Trainers' Pokemon: Exeggcute L39, Exeggcute L39, Exeggutor L39 | Sandslash L42, Crobat L42 | Growlithe L44 | Xatu L43 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Drowzee | Psychic | Grass | 40% | 40% | 40% | | Hypno | Psychic | Grass | 10% | 10% | 10% | | Rattata | Normal | Grass | 30% | 30% | 30% | | Magnemite | Electric/Steel | Grass | 20% | 20% | 20% | o-------------------------------------------------------------o Route 11 is now incredibly grassy. From where you come in, go a bit forward then turn straight up and pick up the coveted TM86, GRASS KNOT sitting next to the fence here. Grass Knot is a Grass-type move, the rarest of TMs in this game, that relies on the opponent's weight for its power. The heavier, the better. You can teach it to Grass-types or a lot of other Pokemon like Espeon, Alakazam and Raichu. Return to where you entered and then go left and battle the running psychic, then pick the apricorn from the tree to the left. Go up, either through or around the grass and battle the youngster up here, then go around him and check the gap in the fence for a REVIVE. Go down now and battle a second youngster, then left and fight the Psychic. After that, cut through the grass and head down, going through the gap in the fence by here. Follow it through to find it leads to another side of Vermilion City. Pick up the STICKY BARB by here, then Surf onto the water. Go down and left and land on the sandy shore by here, then use the Itemfinder to find the BIG PEARL one tile from the wall. Return back to Route 11 now. Attempt to leave through the left exit to find that fat Snorlax from earlier that was blocking the way when we got off the ship earlier. We can get it to budge now, at last. Go onto the radio card, then drag the cursor to the top manually. You should be able to hear the familiar Poke Flute sound. Close the radio now and save. Talk to Snorlax and it will attack! o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Snorlax | Lv. 50 | Lefties | o------------------------------o | Type: Normal | M or F | o------------------------------o | --> Block | | --> Rollout | | --> Crunch | | --> Giga Impact | o------------------------------o Snorlax is a surprisingly good level for this stage of the game. Its moveset comprises of trapping you and heavy hitting. Rollout is likely to be more of a problem here than with Whitney, as if it gets going there WILL be painful reprocussions. Crunch is your standard powerful Dark-type move, while Giga Impact is the physical - and for Snorlax, STAB'd - version of Hyper Beam, which can hit hard. It shouldn't be too hard though. Weaken, status if possible, then throw balls. Heavy Balls probably work best in this scenario, though Love Balls are always good due to their ridiculously high catch rate if the opponent is the opposite gender. Snorlax also comes equipped with Leftovers, an item that restores 1/16 of your HP each turn. Of course this applies to Snorlax in this battle, so if it doesn't catch you'll probably have to weaken it every so often to get it to stay in the ball. Also, remember that Ghost-type attacks do not work on it due to Normal typing. It only truly fears Fighting, but its phys def is somewhat low, though its HP is gigantic. It also has a huge special defense, so chipping away with special moves may not be such a bad idea. --- With Snorlax out of the way, Diglett's Cave is open. We won't be visiting there just yet, but it will become somewhere to go later on. For now, Fly back to Saffron, then head out the western gatehouse this time. o----------------------------------o | ROUTE 7 | o----------------------------------o Wild Levels: 15 - 19 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Grass | 40% | 35% | 30% | | Spearow | Normal/Flying | Grass | 30% | 30% | N/A | | Growlithe | Fire | Grass HG | 20% | 25% | 20% | | Vulpix | Fire | Grass SS | 20% | 25% | 20% | | Raticate | Normal | Grass | 10% | 10% | 10% | | Murkrow | Dark/Flying | Grass | N/A | N/A | 35% | | Houndour | Fire/Dark | Grass | N/A | N/A | 5% | | Meowth | Normal | Grass SS | 30% | 30% | 30% | | Persian | Normal | Grass SS | 5% | 5% | 5% | o-------------------------------------------------------------o --> Rattata is 5% at morning, 0% at day and 0% at night on Soul Silver. --> Murkrow is 30% at night on Soul Silver. No trainers here. However, this is the first place in the game you've been able to catch a Houndour, apart from the Safari Zone. You can pick up a MENTAL HERB at the top of the route, but that's all it has to offer. Go left into Celadon once your business is done. o----------------------------------o | CELADON CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Grimer | Poison | Surf | 90% | 90% | 90% | | Muk | Poison | Surf | 10% | 10% | 10% | o-------------------------------------------------------------o Celadon is a nice city. Some streetlights and full of greenery. Heal up if you need to, then we can get exploring. To begin with, go behind the Pokemon Center and all the way to the left to pick up the TM67 RECYCLE here that is slightly obscured by the trees. Return to the front part of Celadon and go to the bottom-most row of houses. Go in the one on the left first. This is the Celadon Diner and surprisingly enough, Maylene makes a cameo! She's sitting on the bench to the left, with a ton of ramen (?) bowls stacked next to her. Heavy eater, huh. You can talk to her but she won't do anything else in the game other than that. Go out of there then go to the far right and down into a thin row of trees. Check the end of it for a hidden PP UP, then go up to the second row of houses. This row contains the Game Corner, as well as the prize house. The prizes in this Game Corner are as follows: o-----------------------------o | Prize | Price | o-----------------------------o | TM58, Endure | 2000 C | | TM32, Double Team | 4000 C | | TM10, Hidden Power | 6000 C | | TM29, Psychic | 10000C | | TM74, Gyro Ball | 10000C | | TM68, Giga Impact | 15000C | o-----------------------------o | Silk Scarf | 1000 C | | Wide Lens | 1000 C | | Zoom Lens | 1000 C | | Metronome | 1000 C | o-----------------------------o | Mr. Mime | 3333 C | | Eevee | 6666 C | | Porygon | 9999 C | o-----------------------------o You can also find the Celadon Department Store in the top left of the city. The selections are kind of similar to the Goldenrod Dept. Store, though the TMs are completely different. The first floor is the same as usual, with the orange guy on the right with the items your mum has bought you. The second floor has exactly the same selection as the second floor in the Dept Store in Goldenrod, but the second floor does hold a surprise! Crasher Wake is looking at the shelves here. Talk to him to receive masks of the three Sinnoh starters. He'll leave afterwards and be on the bridge on Route 47 if you want to see him again, though all he does is chat. The third floor has the TM shop, with some very interesting TMs on sale. You can buy the following TMs on 3F: o-----------------------------o | Technical Machine | Price | o-----------------------------o | TM21, Frustration | $ 1000 | | TM27, Return | $ 1000 | | TM87, Swagger | $ 1500 | | TM78, Captivate | $ 1500 | | TM12, Taunt | $ 1500 | | TM41, Torment | $ 1500 | | TM20, Safeguard | $ 2000 | | TM28, Dig | $ 2000 | | TM76, Stealth Rock | $ 2000 | | TM55, Brine | $ 3000 | | TM72, Avalanche | $ 3000 | | TM79, Dark Pulse | $ 3000 | o-----------------------------o I wonder if Crasher Wake was here to buy Brine TMs? 4F holds nothing but three types of mail; Air, Tunnel and Bloom for $50 each. 5F is home to the X items and vitamins, with exactly the same stock as the Goldenrod Dept. Store. 6F also just holds the vending machines, so 3F is the only floor really worth visiting. Now, make sure you have a Pokemon with Cut, then head to the bottom of the city and cut the tree by here. Follow the path around to the Celadon Gym! A whole three years and the old man is still peeking inside... go ahead and go inside. o----------------------------------o | CELADON GYM | o----------------------------------o Trainers' Pokemon: Victreebel L47, Vileplume L47 | Skiploom L44, Hoppip L45, Jumpluff L46 | Exeggutor L49 | Paras L44, Parasect L47, Carnivine L44 | Celadon's new puzzle can actually be kinda annoying if you don't know where to go. You have to navigate through a maze of flowery arches now. Go forward and Cut the tree directly above you, then go left. Notice how the flowers aren't covering the left side of the arch? If the side isn't covered by flowers, you are able to go through it. Now, head up to slam into some twins. Then, go one arch back and exit through the right. Go up, right, down and enter this arch here, then go up an arch and exit on the right to battle a trainer. After that, go left again to reenter the arch and head straight up to get caught by another picknicker. Beat her Exeggutor, then go up, left, down a bit and then left to get attacked by the beauty. Beat her Pokemon (and steal her handbag :D) then go down one arch, left, down, left into another arch, up one more arch, left out of the arch, go straight up, slash the cut tree, follow the path, break another cut tree and go up through the exposed pathway to find Erika at the top. Save and begin. ============================= GYM LEADER ERIKA ============================= -> Rewards: $6720, TM19 Giga Drain -> Badge: Rainbow Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Typhlosion | Level 52 | | Alakazam | Level 52 | | Gyarados | Level 52 | | Tangrowth | Level 52 | | Aerodactyl | Level 52 | o-----------------------o o------------------------------o o------------------------------o | Jumpluff | Female | Lv. 51 | | Tangela | Female | Lv. 52 | o------------------------------o o------------------------------o | -> Leech Seed | | -> Ancientpower | | -> U-turn | | -> Wring Out | | -> Giga Drain | | -> Giga Drain | | -> Sunny Day | | -> Sleep Powder | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Chlorophyll | o------------------------------o o------------------------------o | Grass/Flying | EXP: 1923 | | Grass | EXP: 1849 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Victreebel | Female | Lv. 56 | | Bellossom | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Sunny Day | | -> Sunny Day | | -> Grass Knot | | -> Solarbeam | | -> Leaf Storm | | -> Giga Drain | | -> Razor Leaf | | -> Synthesis | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Chlorophyll | o------------------------------o o------------------------------o | Grass/Poison | EXP: 2292 | | Grass | EXP: 2208 | o------------------------------o o------------------------------o Erika opens up with Jumpluff who is notable for being the third fastest Grass type in the entire game, a bit below the Sky Forme of Shaymin and Sceptile. Jumpluff's Flying-type gives it a complete immunity to Ground and removes its Bug weakness, but intensifies its Ice weakness to quadruple, so if you happen to have an Ice move, use it. Jumpluff's strategy mostly revolves around sucking health from you, though it also carries Sunny Day. Should Sunny Day activate, then all four of Erika's Pokemon will double in speed due to them all having the Chlorophyll ability. Jumpluff in particular WILL outspeed you if it gets the sun up, so try to knock it out quickly. Of course if it uses U-turn, then there's not a lot you can do since it'll switch out for another Pokemon. Knock it out when you're able to. Erika's Tangela has some decent defense and special attack, but its special defense is abysmal. It doesn't really have anything dangerous apart from Sleep Powder. It'll die from any special attack you throw at it apart from what it resists. The only other real danger is Ancientpower raising all of Tangela's stats up a level, but that's unlikely to happen before you knock it out. Victreebel can be annoying. If you don't have anything suited for dealing with Grass or Poison times, Victreebel can pack a punch. It also carries Sunny Day to boost its speed, while its other three moves are all Grass-type in varying degrees. Of course, if you have something that resists Grass, then this should be easy enough, regardless of whether it takes many turns or just a few. This plant's moveset allows it to hurt stuff depending on weight through Grass Knot, throwing a huge barrage of leaves at an opponent for a large amount of strength and throwing sharp leaves at opponents for a decent physical attack. Leaf Storm can actually be advantageous though, as when Victreebel uses it, her special attack will drop two levels, so she really doesn't become any danger after that. Psychic, Flying and Fire are your best bets, but other types like Normal will work fine if you lack the neccessary types for a quick takeout. Lastly, we have Bellossom, Erika's main although it is the same level as her Victreebel. Bellossom is the alternate evolution of Gloom who loses the Poison typing of the family to be pure Grass. Henceforth, it has a resistance to Ground moves and no weakness to Psychic moves. However, it is weak to Poison moves now as well as the usual Fire, Ice and Flying weaknesses. Bellossom's moveset has Sunny Day once more, though for Bellossom it has an extra effect - in addition to activating Chlorophyll, this plant can turn up the sun and then shoot some high powered solar energy beams at you without needing to charge for one turn beforehand. Solarbeam's 120 --> 180 power will hurt your Pokemon if they don't resist it. In addition to that, Bellossom also has Synthesis which can make the battle last a ridiculously long time since Sunny Day allows it to restore a large 75% of its health at once. Luckily, Synthesis only has 5 PP, but if you don't have the tools to take Bellossom down quick, this can prove to be a difficult opponent to take down. It does also carry Giga Drain, but that is unlikely to be a large problem. Only 90 base power with STAB, and the amount of health it recovers is likely to not be a large amount. The best way to deal with this plant is to just shoot a Fire move at it when the sun is up, but aim for the usual weaknesses otherwise. If you need to use neutral attacks, aim for physical rather than special ones, since Bellossom's Sp. Def isn't too bad. --- After battle, you'll receive the Rainbow Badge as well as TM19, GIGA DRAIN, a second Grass TM to add to our arsenal. Only 60 power and 10 PP, but the healing effect of it isn't too bad. Exit the gym to begin our quest for the Soul Badge. Good luck finding your way out of the gym, though! Remember, look carefully for where the foliage does not cover the arches. =============================================================================== SECTION XV: Soul Across the Bridge [THRU15] =============================================================================== Celadon City -------------- Heal up from the Celadon match, then head out of the city through the west exit. o----------------------------------o | ROUTE 16 | o----------------------------------o Wild Levels: 26 - 29 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Grimer | Poison | Grass | 50% | 50% | 80% | | Fearow | Normal/Flying | Grass | 40% | 40% | N/A | | Murkrow | Dark/Flying | Grass | N/A | N/A | 10% | | Slugma | Fire | Grass | 5% | 5% | 5% | | Muk | Poison | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Not much here, but there are some Wild Pokemon that you _may_ not have seen before in the wild, like Slugma. Follow the route around and enter the gatehouse, while on the bike to be let through to Cycling Road on the other side. Just go a tiny bit down on the other side to reach the route. o----------------------------------o | ROUTE 17 | o----------------------------------o Wild Levels: 27 - 32 Trainers' Pokemon: Gulpin L47 | Weezing L45 | Tentacruel L45 | Croagunk L45 | Gulpin L39, Weezing L37, Weezing L37 | Koffing L39, Weezing L43, Magmar L41 | Seviper L46 | Skorupi L47 | Magmar L43, Magmar L43 | Magmar L43, Tentacruel L43| Teddiursa L45, Marril L44 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Grimer | Poison | Grass | 50% | 50% | 80% | | Fearow | Normal/Flying | Grass | 40% | 40% | N/A | | Slugma | Fire | Grass | 5% | 5% | 5% | | Muk | Poison | Grass | 5% | 5% | 15% | o-------------------------------------------------------------o Unfortunately, when I wrote this section, it seems I forgot to save and lost all of the trainer Pokemon data, as well as any items that might have been picked up here, although I don't THINK there were any. The trainer data has now been salvaged thanks to Paperfairy, but the item details are at present still unknown and will be included whenever I get the chance to refind them. This problem applies to every route from here to Fuchsia Gym. There's two lanes to the bridge that you'll see once you go a bit down from the top. There's plenty of bikers on each side with a variety of Poison Pokemon, including Gulpin, Seviper and the commonplace Weezing. Note that there are about three bikers who will ask for your number and one might give you the Dawn Stone on occasion and another might give you the Dusk Stone. I don't know which gives what though, so register all of them and hope for the best. Once you're done on the route, go south into Route 18. x-----------------------------------------------------------------------------x | Paperfairy has also mentioned that there is a hidden Max Ether two tiles | | north and two west from the lampost under the double battle bikers, as well | | as a Max Elixir found two tiles south and six west from a lampost two sets | | down from the previously mentioned lampost. | x-----------------------------------------------------------------------------x o----------------------------------o | ROUTE 18 | o----------------------------------o Wild Levels: 26 - 30 Trainers' Pokemon: Koffing L41, Weezing L42, Charmeleon L41 | Noctowl L48 | Doduo L39, Dodrio L41, Doduo L37 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Grimer | Poison | Grass | 50% | 50% | 80% | | Fearow | Normal/Flying | Grass | 40% | 40% | N/A | | Slugma | Fire | Grass | 5% | 5% | 5% | | Muk | Poison | Grass | 5% | 5% | 15% | o-------------------------------------------------------------o Just beat the biker, go through the gatehouse, beat the bird keepers below you near the grass, then go right into Fuchsia City. o----------------------------------o | FUCHSIA CITY | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Magikarp | Water | Surf | 90% | 90% | 90% | | Gyarados | Water/Flying | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 100 | 100 | 100 | | Magikarp | Water | Good Rod | 97% | 97% | 97% | | Gyarados | Water/Flying | Good Rod | 3% | 3% | 3% | | Magikarp | Water | Super Rod | 90% | 90% | 90% | | Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o There isn't too much to Fuchsia, though if you want the Pokemon Center go down from where you enter from Route 18 and go onto the right side of this ledge to find it. If you go to the north of the town, you can find the Pal Park, needed if you want to transfer your RSEFRLG Pokemon to HG or SS. It works exactly the same as DPPt; migrate Pokemon, go in park, catch them with 100% capture chance Pal Balls, then have your Pokemon put into the PC. The one exception is that this Pal Park can be used as many times a day as you wish; you aren't just limited to one transfer every 24 hours. You can talk to the juggler near Pal Park and trade him one shard for three berries (which three berries you get depending on the colour of the shard.) You can get some EV berries such as the Kelpsy, Hondew, Pomeg and Grepa Berries from this juggler, which can prove useful. Shards are easy to find if you smash some rocks. Enter the gym afterwards. It's on the same part as the center, but on the left instead. You could always use Fly to just get up there if you wanted since you will land in front of the center. o----------------------------------o | FUCHSIA GYM | o----------------------------------o Trainers' Pokemon: Nidoqueen L48 | Nidoking L48 | Gloom L41, Arbok L45, Vileplume L41 | Bulbasaur L41, Ivysaur L43, Venusaur L45 This gym's puzzle is the invisible walls as usual, but unlike in RBY you can't actually see the walls until you run into them; they're like these invisible white blocks that only appear when touched. Work your way around the gym and beat the trainers who are dressed as the leader. The real Janine is the one in the center and probably the last one you'll come near. Talk to her to begin the fight afterwards. ============================= GYM LEADER JANINE ============================= -> Rewards: $6000, TM84 Poison Jab -> Badge: Soul Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Gyarados | Level 52 | | Tangrowth | Level 53 | | Aerodactyl | Level 54 | | Alakazam | Level 53 | | Typhlosion | Level 53 | o-----------------------o o------------------------------o o------------------------------o | Crobat | Female | Lv. 47 | | Weezing | Female | Lv. 44 | o------------------------------o o------------------------------o | -> Confuse Ray | | -> Double Hit | | -> Screech | | -> Sludge Bomb | | -> Supersonic | | -> Toxic | | -> Wing Attack | | -> Explosion | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: Levitate | o------------------------------o o------------------------------o | Poison/Flying | EXP: 2053 | | Poison | EXP: 1630 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Ariados | Female | Lv. 47 | | Ariados | Female | Lv. 47 | o------------------------------o o------------------------------o | -> Scary Face | | -> Swagger | | -> Poison Jab | | -> Poison Jab | | -> Pin Missile | | -> Pin Missile | | -> Psychic | | -> Night Shade | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Insomnia | | Ability: Insomnia | o------------------------------o o------------------------------o | Bug/Poison | EXP: 1348 | | Bug/Poison | EXP: 1348 | o------------------------------o o------------------------------o o-------------------------------o | Venomoth | Female | Lv. 50 | o-------------------------------o | -> Sludge Bomb | | -> Double Team | | -> Psychic | | -> Signal Beam | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Tinted Lens | o-------------------------------o | Bug/Poison | EXP: 1477 | o-------------------------------o Crobat is the usual - insanely fast, not terribly strong but capable of being annoying with moves such as Confuse Ray. It actually doubles up on confusing moves, despite Supersonic just being a lot more inaccurate yet having the same effect. I guess that's a good thing, for us. It also has Screech to lower your defense sharply each time. The only way it can attack is through Wing Attack, so anything that resists Flying will put a stop to it. Weezing is the same as the many you've faced so far, too. It's primarily a physically defensive Pokemon, so try to shoot it down with special attacks. While its only actual weakness is Psychic, you should be able to take it down easily enough. Do it fast before it explodes on you, because that WILL hurt if it connects. It can cause bad poisoning too, so you have all the more reason to take Weezing out fast. Remember, use special attacks! Janine has not one, but two Ariados and they both suck bad, as well as giving out a poor EXP amount at this stage. They both specialize in Pin Missile and Janine's signature move in this, Poison Jab, though the other two moves differ between the Pokemon. One Ariados can slow you down or hit you with a Psychic attack and the other can confuse you AND raise your attack to make you do more damage or cause 47 damage exactly with Night Shade. They're both easy to take out though. Just... hit them? Janine's main is Venomoth, who is very very similar to the one we saw back in the Elite Four a long time ago, under the ownership of Koga. Venomoth has good Special Attack and Speed. It has some strong moves, which will cause some decent damage if they connect; try to avoid the use of Grass Pokemon in particular, due to Venomoth's STAB'd Sludge Bomb and Signal Beam moves. Grass and Poison Pokemon should be okay but they will feel the wrath of an unSTABed Psychic. It also has Double Team to raise its evasion to the extent that you can't hit it and if that happens, it WILL have a chance at killing you. Take it down with anything it's weak to; Flying, Fire, Psychic or Rock. --- Beating Janine will reward you with the Soul Badge and a copy of TM84, POISON JAB. No Toxic this time, unfortunately. Exit the gym afterwards. =============================================================================== SECTION XVI: Fossils and Boulders [THRU16] =============================================================================== Fuchsia City ------------- Okay, back to where I actually know what's going on. I think I'll save the walkthrough right here. Once you've healed, head out of Fuchsia through the east exit. o----------------------------------o | ROUTE 15 | o----------------------------------o Wild Levels: 22 - 25 Trainers' Pokemon: Voltorb L36, Magnemite L36, Magneton L40, Voltorb L40 | Xatu L41, Alakazam L43 | Sunkern L41, Aipom L31 | Spinda L43, Volbeat L41 | Bellsprout L39, Weepinbell L40, Victreebel L42 | Parasect L39, Poliwhirl L37, Ditto L35 | Clefairy L45 | Quagsire L41, Quagsire L41 | Spinda L43, Illumise L41 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Nidorina | Poison | Grass | 30% | 30% | 30% | | Nidorino | Poison | Grass | 30% | 30% | 30% | | Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A | | Noctowl | Normal/Flying | Grass | N/A | N/A | 20% | | Hoppip | Grass/Flying | Grass | 19% | 19% | N/A | | Quagsire | Water/Ground | Grass | N/A | N/A | 19% | | Chansey | Normal | Grass | 1% | 1% | 1% | o-------------------------------------------------------------o Quite a few trainers on these next few routes; we're finishing the route that we began earlier then took a detour for to get Snorlax. Go over to the right and battle the two school kids, then jump over the ledge and battle the teacher. I wish this teacher class apppeared more ;-; Jump off the ledge to the right again and pick up the ROSE INCENSE by here, then jump off the ledge to the right again and battle the PokeFan. Go a bit more right for a school boy who owns the entire Bellsprout line, then jump off the ledge a bit more to the right and Cut the tree just above. Go all the way left, jumping off the ledges and battling the trainers and pick up the PP UP at the end. Jump down the ledge and all the way back right and this time go right instead of up where the Cut tree was to get onto Route 14. o----------------------------------o | ROUTE 14 | o----------------------------------o Wild Levels: 23 - 26 Trainers' Pokemon: Fearow L38, Fearow L44 | Zigzagoon L42 | Sandslash L41, Golbat L39 | Zigzagoon L41, Roselia L43 | Budew L42 | Bulbasaur L38, Charmander L38, Squirtle L38 | Psyduck L42 | Fearow L37 | o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Nidorina | Poison | Grass | 30% | 30% | 30% | | Nidorino | Poison | Grass | 30% | 30% | 30% | | Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A | | Noctowl | Normal/Flying | Grass | N/A | N/A | 20% | | Hoppip | Grass/Flying | Grass | 10% | 10% | N/A | | Skiploom | Grass/Flying | Grass | 9% | 9% | N/A | | Quagsire | Water/Ground | Grass | N/A | N/A | 19% | | Chansey | Normal | Grass | 1% | 1% | 1% | o-------------------------------------------------------------o Battle the bird keeper to the right when you come into the route, then go up on the left, lower part to battle a bunch of trainers. At the top, you will find the route's grass. Cut the tree and go in if you want to search for some stuff, including the very elusive Chansey. The girl in here used to trade you an Aerodactyl for a Chansey, but not any more. However, if you show her a Chansey now, you'll receive the LUCKY PUNCH has a reward. Go back to the bottom - don't use the Cut tree - and this time go up the right to battle more trainers. At least, you'll get through one trainer with the Kanto starters like back in Union Cave, then go up a bit more to find Suicune! Eusine will come rushing in as per usual, but not before Suicune flees... as per usual. You can now catch Suicune, if you want. See section [SUIKUN] for further details on that. Eusine won't actually move from his position now until you locate Suicune, but it matters not. Continue up the route to find two more trainers, one on the main part and another off to the side. A little further up and you'll be in Route 13. Note that two trainers here will ask for your number; one of them might give you the Shiny Stone on occasion, but I don't know which one. I'd put my guess on the schoolboy but I can't tell. o----------------------------------o | ROUTE 13 | o----------------------------------o Wild Levels: 22 - 25 Trainers' Pokemon: Sandslash L27, Graveler L29, Golem L33 | Sudowoodo L38 | Whismur L41 | Buizel L40 | Nidoking L29, Magikarp L65, Slowking L29 | Kadabra L41, Psyduck L46 | Pikachu L32, Pikachu L32, Pikachu L32, Pikachu L32, Pikachu L32, Pikachu L32 | Farfetch'd L42 | Spoink L40 | Taillow L41, Fearow L41 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Nidorina | Poison | Grass | 30% | 30% | 30% | | Nidorino | Poison | Grass | 30% | 30% | 30% | | Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A | | Noctowl | Normal/Flying | Grass | N/A | N/A | 20% | | Hoppip | Grass/Flying | Grass | 19% | 19% | N/A | | Quagsire | Water/Ground | Grass | N/A | N/A | 19% | | Chansey | Normal | Grass | 1% | 1% | 1% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 60% | 60% | 60% | | Quagsire | Water/Ground | Surf | 30% | 30% | 30% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 40% | 40% | 40% | | Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Same Wild Pokemon and levels as Route 15, though a different layout. Battle the hiker on your immediate left as you come into the route, then go to the right to battle a camper. Then, head up, left and up again when you can. Beat the picknicker, then go left for a second camper. Just go around and follow the path now until you come to a Pokefan that you'll have to go down a tiny bit to challenge with some very, very odd levels. Keep following the upper path after that, then when you reach the end go down and right for a cute couple. The grass is just above here covered by a Cut tree if you wish to take a look; otherwise, go left from the cute couple until you can go left no more, then go down and right for a Pokefan. I hope you don't like Pikachu too much, because you've gotta take down six of them here. Go left from the Pokefan until you can go no further now, then go down, right, down, left and slot yourself into the gap in the fence by here, then check the fence directly left of you to find a hidden CALCIUM. Go up one step then head straight right to get out of that maze of fences onto the bridge. Beat the bird keeper, then follow the path more for a surprise attack from the Picknicker. Bit more north is another bird keeper, with a Taillow sprite that really doesn't look like it should be in the air to me :s Further north again is the Route 12 border~ Route 12 ---------- Trainers' Pokemon: Magikarp L18, Magikarp L18, Magikarp L18 | Gyarados L40, Gyarados L37, Gyarados L37 | Fearow L42, Spearow L39 Battle the fisherman you come across, then turn left, cut down the tree and collect the CALCIUM. Go back out and up this time, and battle the fisherman loking out on the sea to the right. A bit further up you'll find a rocker and the Super Rod house. The rest of the trainers I already covered, so now use Fly and go to Vermilion. Vermilion City --------------- Heal up here, then go into Diglett's Cave, which we exposed earlier on through removing Snorlax forcefully. o----------------------------------o | DIGLETT'S CAVE | o----------------------------------o Wild Levels: 13 - 29 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Diglett | Ground | Cave Flr | 90% | 90% | 90% | | Dugtrio | Ground | Cave Flr | 10% | 10% | 10% | o-------------------------------------------------------------o Head down the ladder when you get in and just start following the path. When you get to a corner in the top right with about five rocks in the vicinity, check the rock with a space to the left and a rock to the right to find a hidden MAX REVIVE. Keep following now. You may have to knock out most of the Diglett since Arena Trap stops you escaping D: Go up the ladder on the other side, then finally up the steps and out the cave. o----------------------------------o | ROUTE 2 | o----------------------------------o Wild Levels: 3 - 10 Trainers' Pokemon: Burmy L43, Butterfree L43, Beedrill L43 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Caterpie | Bug | Grass HG | 31% | 31% | N/A | | Pidgey | Normal/Flying | Grass | 30% | 40% | N/A | | Metapod | Bug | Grass HG | 20% | 20% | N/A | | Weedle | Bug/Poison | Grass SS | 11% | 31% | 11% | | Kakuna | Bug/Poison | Grass SS | 20% | 20% | 11% | | Pidgeotto | Normal/Flying | Grass | 5% | 9% | N/A | | Butterfree | Bug/Flying | Grass HG | 10% | N/A | N/A | | Beedrill | Bug/Poison | Grass SS | 10% | N/A | 4% | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 50% | | Noctowl | Normal/Flying | Grass | N/A | N/A | 14% | | Spinarak | Bug/Poison | Grass HG | 4% | N/A | 31% | | Ariados | Bug/Poison | Grass HG | N/A | N/A | 5% | | Ledyba | Bug/Flying | Grass SS | 30% | 9% | N/A | | Ledian | Bug/Flying | Grass SS | 9% | N/A | N/A | o-------------------------------------------------------------o -> Pidgey is 20% at morning on Soul Silver. -> Pidgeotto is 5% at day on Soul Silver and 0% at morning. -> Hoothoot is 60% at night on Soul Silver. ...Now that's what I call a complicated wild list. Go down a bit and get the pink apricorn, then enter the house and talk to the guy to get a NUGGET. Go out the house, then south into the gatehouse and talk to the scientist in here for a SACRED ASH, surprisingly enough. Go down out of the gatehouse and pick up the ELIXIR in between the two ledges, then head back up to the Diglett's Cave entrance and pick up the CARBOS in the top right, then go back down and left through the trees and Cut the tree at the end. Battle the bug catcher in the grass, then go north to Pewter City. By the way, if you go through the grass on this route there is a section of land behind the fence that you can reach that counts as the Pewter City border. The fourth tree up in this section of Pewter seems to be the only tree in the entire game that holds Wild Starly. o----------------------------------o | PEWTER CITY | o----------------------------------o Nice calming city music again. There's a few things we can do in Pewter City; start by healing in the Pokemon Center, then go right and up the steps to the higher ground and pick up the hidden GUARD SPEC. in the flower field on the right side. Go down from there and then up the steps next to the mart just above and talk to the guy here to get either a SILVER WING or a RAINBOW WING, depending on your version! Soul Silver players are now able to capture Ho-oh, while Heart Gold players can now get Lugia. Both are at a whopping Level 70, so they could be a very nice lategame addition. Ho-oh is explained in detail in the section [LHO-OH], while you can see more about Lugia in [LLUGIA]. I have such original names, don't I? If you go to the top left, you might be able to get your photo taken outside the Pewter Museum. If you go to the right and up the stairs you can pick out some apricorns. Enter the museum and talk to the guy on the far right and he'll offer to revive your fossils for you! You're able to give him the Dome, Helix and Amber fossils you got back in the Ruins of Alph. Dome produces Kabuto, Helix produces Omanyte and Amber produces an Aerodactyl. Give him a fossil, exit the building and come back in for the fossil to be revived. You'll need to have a free slot in your party to collect it, though. All fossils are revived at Level 20. That's all in the city, so head into the gym in the top left now. o----------------------------------o | PEWTER GYM | o----------------------------------o Trainers' Pokemon: Rhydon L50 | Golem L50 Very simple gym, though unlike the norm it has two trainers rather than one. Just sweep them off their feet, then go up the top and battle Brock. ============================= GYM LEADER BROCK ============================= -> Rewards: $6240, TM80 Rock Slide -> Badge: Boulder Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Gyarados | Level 55 | | Tangrowth | Level 55 | | Aerodactyl | Level 54 | | Alakazam | Level 54 | | Typhlosion | Level 55 | o-----------------------o o------------------------------o o------------------------------o | Graveler | Male | Lv. 51 | | Rhyhorn | Male | Lv. 51 | o------------------------------o o------------------------------o | -> Defense Curl | | -> Earthquake | | -> Rock Slide | | -> Scary Face | | -> Rollout | | -> Sandstorm | | -> Earthquake | | -> Horn Drill | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sturdy | | Ability: Rock Head | o------------------------------o o------------------------------o | Rock/Ground | EXP: 1464 | | Rock/Ground | EXP: 1474 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Omastar | Male | Lv. 53 | | Kabutops | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Spike Cannon | | -> Rock Slide | | -> Brine | | -> Aqua Jet | | -> AncientPower | | -> Endure | | -> Protect | | -> Giga Drain | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Shell Armor | | Ability: Battle Armor | o------------------------------o o------------------------------o | Rock/Water | EXP: 2259 | | Rock/Water | EXP: 2217 | o------------------------------o o------------------------------o o-------------------------------o | Onix | Male | Lv. 54 | o-------------------------------o | -> Rock Slide | | -> Iron Tail | | -> Screech | | -> Sandstorm | o-------------------------------o | Item: Sitrus Berry | o-------------------------------o | Ability: Sturdy | o-------------------------------o | Rock/Ground | EXP: 1249 | o-------------------------------o Yeah, we're at this stage of the game, a trainer just used Golem and we're up against a Gym Leader's Graveler. It goes down to any special attack, seriously. Oliberate it and move on... ...to a Rhyhorn. Someone just used Rhydon too and yet here we are with a weak Rhyhorn. Giovanni somehow ended up having a Rhyhorn as his main in FRLG, too. Do they think we can't beat a Rhydon or something? THIS IS MADNESS! Just hit it with a special attack - Water/Grass works best - and move on. Granted, Rhyhorn may not always be second, but it's still ridiculous :x Truth be told it DOES have the capabilities to give the entire team a special defense boost as well as OHKO a Pokemon that is a lower level than it, but the chance of you being slower than it is horribly low. Omastar is quite unique in that it is actually a Special attacking Pokemon, but the choices of move it has are terrible. Spike Cannon is a weak multi-hit physical move that is negligible, Brine is only 60 -> 90 power until you're under half HP, which is unlikely to happen, AncientPower is another 90 power move that will only cause problems if it happens to raise Omastar's stats and Protect just wastes a turn, but it's not like the computer can do anything actually useful with Protect. About the only worthwhile thing about it is that it can't get critical hitted. Just slap it with a Grass, Electric, Fighting or Ground move and move on. Kabutops can be deadly in competitive battling, but not quite so here. While the moveset is surprisingly decent, it has no way to get ahead of you in speed and it's quite slow naturally, so any attempts to utilize Endure are likely to be futile. Do the same as Omastar; slap it with a good attack and watch it crumble and fall through the floor. It doesn't even have anything to use Endure with. No Flail or anything. It's just there to annoy you really. Brock's main remains an Onix as usual. Ironically, Onix is quite possibly the worst Pokemon on the entire team. Terrible attacking stats and mediocre speed; the only thing it has going for it is pretty decent regular defense. Just Surf or some other strong move and watch it faint. Easiest gym battle ever. It even gives the least EXP on the whole team, too. --- Take the Boulder Badge and TM80, ROCK SLIDE, then get out. =============================================================================== SECTION XVII: Volcanic Eruptions [THRU17] =============================================================================== Pewter City -------------- Still a few more things to get first. When you come out of the gym, go left and down and check the rock by here next to the tree for a hidden PP UP. Then, go up to the museum and pass by the door on the left side, follow the path, break the rock, follow the path some more and pick up the WISE GLASSES at the end. Now, heal up in the center, then exit Pewter to the right. o----------------------------------o | ROUTE 3 | o----------------------------------o Wild Levels: 5 - 10 Trainers' Pokemon: Golbat L40, Electrode L40 | Electabuzz L47, Dugtrio L47 | Raticate L42, Arbok L42, Parasect L42 | Fearow L38, Raticate L42 | Magmar L43, Camerupt L47, Weezing L40 | Graveler L39, Rhydon L44, Clefairy L45 | Poliwrath L47 | Primeape L43, Graveler L39, Machoke L44 | Magneton L44, Steelix L44 | Weezing L42, Magcargo L45 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow* | Normal/Flying | Grass | 55% | 55% | N/A | | Rattata** | Normal | Grass | 35% | 35% | 60% | | Zubat | Poison/Flying | Grass | N/A | N/A | 30% | | Jigglypuff | Normal | Grass | 10% | 10% | 10% | | Ekans | Poison | Grass SS | 20% | 20% | 20% | | Arbok | Poison | Grass SS | 5% | 5% | 5% | o-------------------------------------------------------------o * 35% at morning and day in Soul Silver. ** 30% at morning/day, 35% at night in Soul Silver. On the path to Mt. Moon now. Battle the youngster who you're likely to get caught by anyway when you come into the route, then go down and fight the cooltrainer duo as well. You might notice a set of meteors a bit below here; if you happen to transfer a Deoxys across, you can use these to change the forme it's in (normal/attack/defense/speed). There's also a hidden STAR PIECE in the top right section if you examine a piece of disturbed ground. Now, go up to the top part of the route and right to fight two more youngsters, then continue going and fight the firebreather in the grass. If you go down into the grass you can find a set of steps on the bottom left wall; go up and around and pick up the BIG ROOT on the ground. Go back to the firebreather's location and go right, up the steps, around and battle the hiker. Go a bit further to battle the karate guy, then a bit more for another one. Then, do the hiker at the bottom then up the steps and battle the firebreather. Then, go to the top left of this area and break the rock, then check the now exposed rock for a hidden HYPER POTION. Enter the center, heal, preferably save, then enter the cave. o----------------------------------o | MT. MOON | o----------------------------------o Wild Levels: 6 - 12 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Zubat* | Poison/Flying | Cave Flr | 50% | 50% | 50% | | Geodude** | Rock/Ground | Cave Flr | 35% | 35% | 35% | | Paras | Bug/Grass | Cave Flr | 10% | 10% | 10% | | Clefairy | Normal | Cave Flr | 5% | 5% | 5% | | Sandshrew | Ground | CaveFlrHG | 20% | 20% | 20% | | Sandslash | Ground | CaveFlrHG | 5% | 5% | 5% | o-------------------------------------------------------------o * 30% at all times in Heart Gold. ** 30% at all times in Heart Gold. As soon as you enter Mt. Moon, your rival will attack! It is a pretty easy battle though, although his levels have been raised from GSC. o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 | | Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 | | Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 | | Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 | | Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 | | Feraligatr | Water | Torrent | Lvl50 | Male | 2250 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Totodile: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 | | Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 | | Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 | | Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 | | Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 | | Meganium | Grass | Overgrow | Lvl50 | Male | 2227 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Chikorita: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 | | Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 | | Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 | | Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 | | Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 | | Typhlosion | Fire | Blaze | Lvl50 | Male | 2238 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o It's exactly the same as the Victory Road battle minus a few evolutions, so it isn't really worth explaining. Anyway, he'll leave after you beat him and what Lance said to him about being kind to Pokemon is beginning to dawn on him. I am glad his Golbat was still a Golbat in this, so it fitted. By the way, you can now find him training in the Dragon's Den, so you're able to rematch Clair if you fulfil the needed conditions. Go straight across to the rocks on the bottom right and check the bottom right one for a REVIVE, then go over to the ladder straight across and go up, then exit the cave up here. Go to the right and check the flower at the end of this path of trees for a hidden MAX REVIVE. The house here to the left of the exit sells drinks at morning and daytime, but not at night. You can also see Clefairy dancing to the far left on Monday nights, on which they'll leave a Moon Stone bheind for you to collect. Enter the entrance at the bottom of the outside now and go down the ladder. Jump off the ledge, then go down and out the cave. o----------------------------------o | ROUTE 4 | o----------------------------------o Wild Levels: 5 - 10 Trainers' Pokemon: Flaaffy L44 | Pidgey L13, Pidgeot L44 | Furret L41, Rapidash L43 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow* | Normal/Flying | Grass | 55% | 55% | N/A | | Rattata** | Normal | Grass | 35% | 35% | 60% | | Zubat | Poison/Flying | Grass | N/A | N/A | 30% | | Jigglypuff | Normal | Grass | 10% | 10% | 10% | | Ekans | Poison | Grass SS | 20% | 20% | 20% | | Arbok | Poison | Grass SS | 5% | 5% | 5% | o-------------------------------------------------------------o * 35% at morning and day in Soul Silver. ** 30% at morning/day, 35% at night in Soul Silver. While we did cross into Route 4 earlier, it wasn't really worth mentioning because it was so short. Go right now and down the slope and battle the girl down here. Then, go up a bit into the part surrounded by ledges and find a hidden ULTRA BALL approximately where one of the tutors was in FRLG. Continue going right for a bird keeper, then go to the bottom right and check the last but one tile to find a BIG MUSHROOM. Battle the picknicker up top, then pick up the HP UP. Going right leads to Cerulean now, so you can go there if you want, but there isn't anything extra to do. While we're exploring caves, why not pay a visit to Rock Tunnel? Fly away to Lavender Town next. Lavender Town ---------------- Grab a Pokemon with Flash if you think you'll need it in a dark cave, then exit Lavender to the north. Route 10 --------- Trainers' Pokemon: Quagsire L43 | Machamp L45 From where you start, go up, to the left and push the boulder forward a bit and collect the TM69, ROCK POLISH. Exit that part and go to the right for a Pokefan to challenge you and block the way. Awesome. Go back down the steps then around the ledges to the right, which conveniently have a space. Go to the left and battle the hiker, the nenter Rock Tunnel. Rock Tunnel ------------- Wild Levels: 8 - 14 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Cubone | Ground | Cave Flr | 35% | 35% | 35% | | Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Machop | Fighting | Cave Flr | 20% | 20% | 20% | | Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Machoke | Fighting | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o I love the music in here :x Start off by using Flash if you brought it, then go up the steps right in front of you and off to the right. Check the lowest rock in the top right corner here for a hidden X DEFEND, then sidle past the rock to the left but before you go up the steps, and follow the path onto a higher up part where you can find a TM56, FLING. Return to the orignal platform you went up on now and this time go to the left, then down the ladder by there. Rock Tunnel B1F ----------------- Wild Levels: 8 - 14 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Cubone | Ground | Cave Flr | 30% | 30% | 30% | | Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Onix | Rock/Ground | Cave Flr | 20% | 20% | 20% | | Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Marowak | Ground | Cave Flr | 5% | 5% | 5% | | Kangaskhan | Normal | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o B1F swaps out Machoke for Marowak and Kangaskhan, an interesting mix. Go up and right to see some Rock Climb patches that we can't actually climb down or up yet, so that'll have to wait until later. Continue to the right though, and go through the small path between the rocks and the walls that is just above the second rock climb wall. That's all you can reach by here for now, so go up the ladder. Rock Tunnel 1F ----------------- Go right, up and left to see a higher platform. Take the steps that are below the big rocks (they're a bit hard to see, but they are there) and check the sharp rock to the left for a hidden X ACCUARCY. Go back down the same steps after that and then up the ones above and rock and go across the platform to the other side. Descend the ladder. Rock Tunnel B1F ----------------- Go right and down the upper stairs and follow it across to end up on a blocked off platform with a REVIVE you can pick up. Go back down and up the stairs and take the lower ones this time. Follow the path further around and go down the steps when the chance presents itself and pick up the PP Up at the end. Head back up, right then down. Take the right path around the rocks - going straight down - and break the two rocks between the two walls at the bottom, then check the exposed wallface for a hidden MAX POTION. Go back up and around the left side of the rock this time and take the ladder up to the first floor. Rock Tunnel 1F ------------------ Follow the path up and exit the cave. Route 10 --------- That's enough of the extras. Fly to Pewter City now. Pewter City ------------ Heal/swap Pokes etc if needed then head out of Pewter to the south. Route 2 --------- Head south through the gatehouse into the newly restored Viridian Forest! o-----------------------------------o | VIRIDIAN FOREST | o-----------------------------------o Wild Levels: 3 - 7 Trainers' Pokemon: Butterfree L44, Beedrill L44, Pikachu L44 | Weedle L28, Beedrill L46, Kakuna L38 | Metapod L52, Metapod L56, Metapod L60 | Ariados L50 | Beedrill L44, Butterfree L48 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Caterpie | Bug | Grass HG | 40% | 40% | N/A | | Metapod | Bug | Grass HG | 30% | 30% | N/A | | Butterfree | Bug/Flying | Grass HG | 10% | 10% | N/A | | Weedle | Bug/Poison | Grass SS | 40% | 40% | N/A | | Kakuna | Bug/Poison | Grass SS | 30% | 30% | N/A | | Beedrill | Bug/Poison | Grass SS | 10% | 10% | N/A | | Pidgey | Normal/Flying | Grass | 10% | 15% | N/A | | Pikachu | Electric | Grass | 6% | 6% | 5% | | Pidgeotto | Normal/Flying | Grass | 4% | 9% | N/A | | Hoothoot | Normal/Flying | Grass | N/A | N/A | 80% | | Noctowl | Normal/Flying | Grass | N/A | N/A | 15% | o-------------------------------------------------------------o Very nice cut-in and revamped music, as well as a Pokemon list worthy of the original Viridian Forest. They even added in the Pidgeotto from Yellow, too! Go down through the grass and fight the bug catcher facing to the right, then go down and onto the higher part and follow the path to find a FULL RESTORE hidden one tile from the end. Return back down the platform and then head right and up this lane of grass. Pick up the DIRE HIT at the top then go down the next lane. Then go up the next lane to the right and up to the top, ignoring the stairs. Battle the catcher then examine the red/pink flower to the right for a TINYMUSHROOM. Go a bit down and up the steps to the left and collect the BLUE FLUTE just below. Take the right lane next and battle the trainer, then go a bit more down and check the last red flower on the left to find a BIG MUSHROOM. Further down again will yield another bug catcher, as well as another one if you go even further down. Once you beat the one at the bottom, go through the grass he's next to and pick up the TM77, PSYCH UP as well as the TINYMUSHROOM hidden in the wall just above. Go back through the grass you just came through and go to the far left. Cut the tree on the high platform left of the gatehouse exit and follow the path the whole way around to find a LEAF STONE. Go back to the bottom - where you just came through after cutting the tree - and check the empty space in the grass to the left for a hidden MAX ETHER, then go right, down the steps and down through the gatehouse to exit this forest. By the way, if you happen to be looking for a Shroomish or Seedot, you can find them if you enter from the Viridian side, go north east from the tree right in front of you and Headbutt the bottom left tree of the rows here; it is the first tree that you'll be able to reach. Both Seedot and Shroomish have a decent chance of appearing on this tree, although it can take a few tries to actually shake them off. They are there, though. Route 2 --------- Trainers' Pokemon: Butterfree L39, Ariados L37 | Beedrill L40, Butterfree L39 Jump off the ledge or go through the grass and fight the bug catcher below, then continue around the path to fight a second one. A bit more down will get you into Viridian City! o-----------------------------------o | VIRIDIAN CITY | o-----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Not a huge amount to do here. The gym is blocked for the moment. The Pokemon Center is at the bottom if you want it. You can find a hidden NUGGET if you go to the top right of the town but in the section that is under the ledge. In one of the spaces next to the right wall of trees without a flower you'll find the nugget. Going to the bottom left and Cutting the tree will allow you to talk with the guy by here, and get TM85, DREAM EATER as a reward. Viridan City is home to the trainer house, where you can battle one trainer a day. However, the rules have changed majorly from GSC. It's now a competitive battle where YOU are lowered to Level 50, and you receive no EXP for winning. However, you do receive 1 BP that can be used in the Frontier for each battle you win. By default, there will only be one trainer in there; Ace Trainer Cal, with a L50 Meganium, L50 Typhlosion and L50 Feraligatr. However, in addition to that there will be any trainers whose Pokewalker you have connected to with your own PokeWalker. The Pokemon the trainer has will be whatever they had in their team when they put their Pokemon onto the PokeWalker. The more trainers you have, the more BP you can collect in the day. That is really all the city has to offer, so go down into Route 1 afterwards. o-----------------------------------o | ROUTE 1 | o-----------------------------------o Wild Levels: 2 - 6 Trainers' Pokemon: Furret L43, Pidgeot L43 | Jynx L43, Electabuzz L43, Magmar L43 | Absol L47, Alakazam L47 | Ivysaur L47, Starmie L47 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Pidgey | Normal/Flying | Grass | 45% | 45% | N/A | | Rattata | Normal | Grass | 30% | 30% | 55% | | Sentret | Normal | Grass | 20% | 20% | N/A | | Furret | Normal | Grass | 5% | 5% | N/A | | Hoothoot | Normal/Flying | Grass | 45% | 45% | 45% | o-------------------------------------------------------------o Levels don't get much lower than this, but this is the first route of Kanto after all. Jump off the left ledge to get an apricorn, then jump off the one below, go right and up to battle the schoolboy. Go left to fight another on a lower ledge. Next level down you might find a guy who will take your photo and then the level below that is a cooltrainer. Beat him then go further down for a female cooltrainer. Just go straight down after that to get to Pallet Town. o-----------------------------------o | PALLET TOWN | o-----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Yeah, there is like... nothing here. The house on the left contains Red's mum and his room, but that's it. The house on the right has Daisy Oak, Blue's sister. She'll massage one of your Pokemon between 3 - 4 PM each day. I would highly recommend you do this if you get the chance, repeatedly with the same Pokemon, if you want a shot at getting Blue's number. The bottom part has Professor Oak's lab but there's not anything we can do in there at the moment, with the exception of getting a PokeDex rating. Head out of Pallet through the water at the bottom, surfing down to Route 21. o-----------------------------------o | ROUTE 21 | o-----------------------------------o Wild Levels: 20 - 30 Trainers' Pokemon: Seel L37, Dewgong L42 | Shellder L44 | Farfetch'd L36, Fearow L36, Pidgeotto L37 | Corsola L32, Corsola L34, Corsola L36, Corsola L38 | Azumarill L40 | Seadra L42 | Quagsire L42, Octillery L42 | Lanturn L44, Mantine L40 | Golduck L38, Poliwhirl L38 | Doduo L35, Doduo L35, Dodrio L35, Dodrio L36 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tangela | Grass | Grass | 95% | 90% | 95% | | Mr. Mime | Psychic | Grass | 5% | 10% | 5% | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Go straight down and battle the female swimmer unless you want to grab something in the grass, then go on the sand to the right and fight the fisherman and collect the hidden STARDUST in the sand. Surf left onto more sand and fight the bird keeper and fisherman here. Surf a bit more down for the swimmer, then land on the large sand pile in the middle and pick up another hidden STARDUST. There's two actually; one about the left center and the other on the right center. Battle the fisherman on more shallow shore to the left, then the swimmer to the right. Down a bit further you'll find another fisherman on some shore. Finish him off then Surf down a bit more for a swimmer, and a bird keeper on the shore. Surf down just a bit further to reach the wreckage of Cinnabar Island. o-----------------------------------o | CINNABAR ISLAND | o-----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o The island has received a nice, somewhat depressing remix of the original song but it's still quite nice. There's nothing here for a Pokemon Center though. If you go up a bit, you'll see Blue in the corner, but talking to him will yield nothing for the moment. Get back on the water and Surf right to Route 20. o-----------------------------------o | ROUTE 20 | o-----------------------------------o Trainers' Pokemon: Wingull L46, Fearow L43 | Shinx L45 | Starly L48 | Azumarill L44 | Luvdisc L38, Luvdisc L39, Luvdisc L41 | Bidoof L44 | Shroomish L45 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Go onto the sand bank and follow it along. You'll be able to fight another bird keeper, a picknicker, and a third bird keeper. There's also a hidden STARDUST on the upper branch of the sand after the picknicker. If you go in the top, watery part of the route you can find a swimmer on the left, a female swimmer in the middle and a swimmer under the rocks and to the right of the sandbank on the far right. Swim further right, ignoring the shore with the cave for now and go straight right. Pick up the hidden DEEPSEATOOTH here (yes, it's actually on the water, about three or four steps right from the shore). Once that's done, go right, battle one last picknicker on the shore and enter the cave. Seafoam Islands ---------------- The Seafoam Islands are indeed back! But that's not what we're here for. If you want to explore these then see the Articuno section, though Articuno is not there yet. You can find a hidden ESCAPE ROPE on the sharp rock at the top of the room though. Go up the ladder in the middle. o-----------------------------------o | CINNABAR GYM | o-----------------------------------o Trainers' Pokemon: Arcanine L50 | Ninetales L50 | Torkoal L53 | Magmar L50 | Numel L53 | Magcargo L53 | Fiery gym, with trainers and a new 'puzzle', where you need to get past the trainers by beating them to move back, which can block you or let you pass, but we'll be battling all of them anyway. Battle the one directly up from you first (you'll have to talk to them to get started) and he'll move back. Follow the left path and fight the scientist here who will move back and block your path. Go back and take the right path then battle the Super Nerd by here, who will move back to allow you access after the battle. Bit further up, battle the trainer here who'll move back, then continue up and fight the guy at the top. Follow on to battle one last Super Nerd who will let you through to Blaine. Save and talk to him to begin. ============================= GYM LEADER BLAINE ============================= -> Rewards: $7080, TM50 Overheat -> Badge: Volcano Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Gyarados | Level 58 | | Tangrowth | Level 57 | | Aerodactyl | Level 58 | | Alakazam | Level 58 | | Typhlosion | Level 57 | o-----------------------o o------------------------------o o------------------------------o | Magcargo | Male | Lv. 54 | | Magmar | Male | Lv. 54 | o------------------------------o o------------------------------o | -> Sunny Day | | -> Thunderpunch | | -> Smog | | -> Confuse Ray | | -> Overheat | | -> Overheat | | -> Rock Slide | | -> Sunny Day | o------------------------------o o------------------------------o | Item: White Herb | | Item: White Herb | o------------------------------o o------------------------------o | Ability: Flame Body | | Ability: Flame Body | o------------------------------o o------------------------------o | Fire/Rock | EXP: 1782 | | Fire | EXP: 1932 | o------------------------------o o------------------------------o o-------------------------------o | Rapidash | Male | Lv. 59 | o-------------------------------o | -> Overheat | | -> Bounce | | -> Quick Attack | | -> Flare Blitz | o-------------------------------o | Item: White Herb | o-------------------------------o | Ability: Flash Fire | o-------------------------------o | Fire | EXP: 2427 | o-------------------------------o I am liking this new pimp Blaine. He starts out with a Magcargo that, very very surprisingly, actually has an item attached! The White Herb activates whenever the user receives a stat drop, restoring it to the normal level. The point of the herb is to combine it with Overheat, Blaine's signature move. Overheat is a very strong Fire-type move (140 power) that reduces the user's Special Attack by half after use, but the White Herb will restore it to normal. All three Pokemon on Blaine's team use this strategy, hence the widespread White Herb on this. In addition to the aforemented Overheat, Magcargo is also capable of making it sunny, which will make Overheat hurt even more, as well as hitting you with Smog which will probably poison you or Rock Slide that will prove to be kinda weak. Water or Ground will knock it out instantly, as will the majority of special attacks apart from, like, Steel. One thing you might want to beware of is the Flame Body ability though, because when attacking Magcargo with a contact move it has a 30% chance to burn you as a result, halving your physical attack power! Magmar is faster and about the same strength as Magcargo, though can also hit Water-types, especially Gyarados, for higher damage due to Thunderpunch. It's also capable of making it sunny, as well as confusing you, which is probably going to disable you if it hits because of the player's eternal bad luck. Aim to take it down fast. It isn't terribly bulky, at least. Rapidash is Blaine's main in HG/SS and is pretty fast as well as having strong physical attack and utilizes this in its moveset. It has the usual Overheat but can also Bounce, a two turn Flying-type move like Fly but weaker (but it CAN paralyze), use Flare Blitz which is basically a Fire-type Double-Edge with high power and some recoil, or use Quick Attack to pick at low HP Pokemon. It isn't too hard to take out and any Ground, Water or Rock moves will knock it off its hooves. Just watch out you don't accidentally hit it with a Fire-type move, or Flash Fire will activate and raise the horse's firepower. --- Winning against Blaine earns you the Volcano Badge, as well as TM50, OVERHEAT. You may as well exit the gym now. Once you do, fly back to Cinnabar. =============================================================================== SECTION XVIII: Tricks of the Earth [THRU18] =============================================================================== Cinnabar Island --------------- Talk to Blue now and he'll go back to Viridian City, meaning we are now able to defeat him and earn our last Kanto Badge! Fly to Viridian City. Viridan City ------------- Be sure that you're healed from Blaine's gym, then go into the gym at the top of the city. o-----------------------------------o | VIRIDIAN GYM | o-----------------------------------o Trainers' Pokemon: Stantler L53, Tauros L52 | Slowking L50, Lickilicky L53 | Porygon2 L52, Azumarill L50 | Spinda L50, Sudowoodo L52 Blue's gym has had a huge revamp from what it used to be and is now modelled kind of similar to the gym back when Giovanni had it, though it looks a lot more complicated. This gym doesn't actually force you to battle any of the trainers, but if you want to then follow the first paragraph below. If you don't, then skip straight to the second. The first paragraph ends with you back at the beginning anyway, so you use the second paragraph whatever the case. Battling the Trainers ----------------------- From the start of the gym, attempt to go up and get stopped by a person who explains the gym. Your Pokemon will be forced away for this. :x Go up four spaces to be infront of a yellow teleporter and then take the blue teleporter two steps right and straight up. You'll land in front of a trainer with a Stantler and Tauros. After that battle, go down to end up at the beginning and then go to the right wall and up to hit a red teleporter. Go straight down into a blue teleporter to get sent in front of a trainer, this time with a Slowking who is likely to use Trick Room and a Lickilicky. Note how the gym actually looks a bit like Trick Room, too. Go straight up to end back at the beginning then go one step up and over to the far right and take the red teleporter again. This time, continue left to go up further, then go up again to go even further. Go right one step and take the red thing above you to get to another standing point and then take the red arrow immediately on your right. After that, take the red arrow to your left to go straight up between the lane of arrows and end up against a double cooltrainer team. Once you've taken out their rather strange Pokemon choices, including the Porygon2 equipped with Trick Room, Charge Beam and Ice Beam which can be annoying, take the red arrow to your right to get sent miles and in front of a trainer. Finish his cuddly bear and rocky tree, and that takes care of all the trainers in the gym. Go one step down and one left to hit the yellow arrows back to the beginning. I'd go and heal now. Re-enter the gym afterwards and go four steps up onto the platform, then we can head to Blue. Directions for Blue --------------------- Head one step up, far right, then straight up to connect with the red arrow. Next, go straight left to connect with another red arrow. Then go straight up to connect with another arrow, then one step right and up for another red one. Go straight right for another red arrow, then straight right again to get sent up to the top and onto a platform where you can then go forward to challenge Blue. Save and talk to him when you're ready. ============================= GYM LEADER BLUE ============================= -> Rewards: $9600, TM92 Trick Room -> Badge: Earth Badge My Levels: o-----------------------o | Pokemon | --- | o-----------------------o | Typhlosion | Level 57 | | Gyarados | Level 58 | | Tangrowth | Level 58 | | Aerodactyl | Level 58 | | Alakazam | Level 58 | o-----------------------o o------------------------------o o------------------------------o | Exeggutor | Male | Lv. 55 | | Gyarados | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Psychic | | -> Waterfall | | -> Hypnosis | | -> Dragon Dance | | -> Leaf Storm | | -> Ice Fang | | -> Trick Room | | -> Return | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Intimidate | o------------------------------o o------------------------------o | Grass/Psychic | EXP: 2497 | | Water/Flying | EXP: 2383 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Rhydon | Male | Lv. 58 | | Machamp | Male | Lv. 56 | o------------------------------o o------------------------------o | -> Earthquake | | -> ThunderPunch | | -> Stone Edge | | -> DynamicPunch | | -> Megahorn | | -> Stone Edge | | -> Thunder Fang | | -> Earthquake | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Rock Head | | Ability: No Guard | o------------------------------o o------------------------------o | Rock/Ground | EXP: 2535 | | Fighting | EXP: 2316 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Arcanine | Male | Lv. 58 | | Pidgeot | Male | Lv. 60 | o------------------------------o o------------------------------o | -> Extremespeed | | -> Whirlwind | | -> Flare Blitz | | -> Mirror Move | | -> Dragon Pulse | | -> Return | | -> Roar | | -> Air Slash | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Tangled Feet | o------------------------------o o------------------------------o | Fire | EXP: 2646 | | Normal/Flying | EXP: 2210 | o------------------------------o o------------------------------o Blue earns his name as the toughest Gym Leader in Kanto through having the highest levels seen yet as well as a very mixed team, in opposition to the usual type-based teams we've seen before. Blue always opens with his Exeggutor, who is the only member on the team to have the Trick Room technique. Trick Room is, if you didn't already know, a move that causes speed physics to reverse; Pokemon that are normally slower will move before faster Pokemon and vice-versa. In addition it also has very powerful moves and the ability to put your Pokemon to sleep. Don't worry about Trick Room too much, since it actually hinders about two of the Pokemon on his team - although, you are likely to be the faster party anyway... - Exeggutor goes down to the same attacks as Will's did all that time ago; Bug is the best, but Fire, Flying etc will work just fine. Blue's Gyarados has the best Gyarados set we've seen yet, carrying the ever dangerous Dragon Dance and a total of no special moves! Dragon Dance gives Gyarados a seizure - if you've ever seen it use it in Colosseum - and causes its Attack and Speed to rise, making it ever much more dangerous. The combo of Waterfall, Ice Fang and Return means Gyarados can hit every Pokemon in the game for at least neutral damage, with the exception of Shedinja. Electric Pokemon are the best as usual, however. Shock it to bring it down quickly, before it begins to maul you. Rhydon is slow, and carries a heavy weakness to the majority of Special Attacks with Water and Grass in particular. It'll go down to Surf, Solarbeam, Giga Drain, Grass Knot, Focus Blast, Ice Beam, Blizzard, Earth Power... you name it. On the phyiscal side, it is very defensive though. It also carries heavy attack power with a well balanced moveset with high powered moves. It's unlikely to cause many problems though. Machamp is a Pokemon we've seen before back at the Elite Four and is Blue's sole replacement Pokemon, replacing Alakazam. It carries a surprisingly similar set to Rhydon, but has the No Guard ability which means its attacks will never, ever miss. If Dynamicpunch lands, your Pokemon will end up confused. It can also deal heavy damage with the Quakeslide combo, or in this case Quakeedge, and aim for waters with Thunderpunch. You want to take Machamp down fast. Psychic is the best bet; something like an Alakazam or Espeon will take it down with one blow. Flying is your next best bet, but do NOT use Fly unless you want to get your wings clipped by a Stone Edge, because No Guard means it can hit your Pokemon even when it's up in the sky or under the ground/water. The only way to avoid one of Machamp's attacks is through Protect or Detect, but even then if it uses Dynamicpunch it has a 50% chance of breaking through or a 20% of breaking through with Stone Edge, due to there being a possibility to break Protect/Detect for moves with less than 100% accuarcy equal to the formula (100 - original accuarcy)%, though it only occurs when attacks are raised to 100% accuarcy through either No Guard or an effect such as rain that causes Thunder to never miss, or Hail which causes Blizzard to never miss. Take this thing and its monstrous attack down quickly! Arcanine was what I thought used to be Blue's main, despite being of equal level to his Exeggutor and Gyarados back in GSC, but it's lost that position now. It carries a mixed attacking set, though note the Extremespeed move allows Arcanine to always go first, picking off low HP Pokemon with a powerful 80 base power as opposed to the usual 40. It also has Flare Blitz which will cause heavy damage with 180 base and Arcanine's decent attack strength, as well as Roar to force you out, though it'll always go last. It does also have Dragon Pulse, but that's probably not much to worry about. Water, Ground or Rock work best against this canine. Finally, we come to Blue's main... a Pidgeot. Yeah, a bit of an odd decision, but it works. Unfortunately it does mean that there are TWO leaders with the same main (Falkner's Pidgeotto becomes a Pidgeot in the rematch). While it is a high Level 60, it isn't likely to be a lot of trouble, as it has somewhat average attacking strength. Return is likely to be the most powerful thing it can hit you with, though note that it can turn your own attacks against you with Mirror Move. It also has Air Slash, but as that runs off Special Attack it's not likely to be a particuarly damaging thing. Whirlwind can also force you out like Arcanine's Roar, but it also goes last. Pidgeot's defenses are decent, but it goes down pretty quickly to Electric, Ice or Rock moves. Do try not to confuse it though, since Tangled Feet will cause its evasion to increase a stage, equal to one Double Team and THAT AIN'T GONNA BE PRETTY! --- Defeating Blue will earn you the Earth Badge and TM92, TRICK ROOM, completing your set of Kanto badges and opening up a huge wealth of things! After the battle just go down onto any of the teleporters and down again when you stop to reach the entrance and down one more time to exit. Viridian City -------------- Prof. Oak will call you as soon as you exit the gym, saying he has a gift for you. Fly to Pallet. Pallet Town ------------ Enter Oak's lab, which has unfortunately lost its signature music. Go up and talk to Oak to receive HM08, ROCK CLIMB! We can do some more exploring now. You'll also get access to Mt. Silver, the final challenge of the game, but I won't be going into that section until the item collection and whatnot is finished. In addition, the following things are now available to you: o-----------------------------------------------------------------------------o | --> The Myth of Ice (Articuno) | [ARTICN] | | --> The Myth of Thunder (Zapdos) | [ZAPPYD] | | --> The Myth of Fire (Moltres) | [MOLTRS] | | --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] | | --> Rematching the Gym Leaders | [GYMMAT] | | --> In-Game Trades* | [TRADES] | | --> Elite Four: Round Two | [E4RTWO] | o-----------------------------------------------------------------------------o * Trades that require rebattling leaders to do so. See the respective sections to see more about that. But yes, the birds are now available, and Cerulean Cave is also open to you. All in the sections as listed to the side. Now to do some classic item collecting! Teach Rock Climb to something, then start by making your way to Cherrygrove City. ================================ ROCK CLIMB ITEM COLLECTION ================================ Cherrygrove City ----------------- Surf on the water to the left to the small shore and Rock Climb up. Collect the hidden NUGGET in the top left, then Fly to the Pokeathlon building and go to the main part of the National Park. By the way, the trees that you can Headbutt in the Rock Climbable parts of Cherrygrove contain Wild Taillow. National Park -------------- Go through the gap at the top right, then go right and climb up. Collect the SHINY STONE located here. Note that the tree just above it contains Pokemon like Cherubi! Fly to Olivine now. Olivine City ------------ Go over by the lighthouse and around, descend the rocks at the top right and check the rock for a hidden RARE CANDY. Exit Olivine to the north to Rt39 and climb up the rocks on the right wall. Follow the path around and descend the rocks to the top right and collect the LAX INCENSE. If you go to the top left there's a hidden HP UP too. Afterwards, Fly to Cianwood. Cianwood City -------------- Enter the cave at the top left that leads onto Rt47 and go up the steps until you can Rock Climb down. Surf across the water to the top right and check the rock for a BIG PEARL. Exit the cave and Fly to Ecruteak. Ecruteak City -------------- Exit the town to the right onto Rt42, then enter Mt. Mortar. Go into the next room by the gap to the top right, then head to the right, up the steps, push the boulder out of the way and start heading around the path. When you're on the higher platform that you had to go on to get past the rocks below, continue right and up the steps. Go straight down and use Rock Climb, then take the left path and check the rock at the very end for a hidden NUGGET. Go back and take the top path and pick up the FULL INCENSE, then Rock Climb back up and go down the section at the top with Rock Climb. Follow the path all the way around and go up the rocks again, then go further along to another Rock Climb patch. Once you go down, pick up the PROTECTOR by here, as well as checking the wall to the left for a RARE CANDY. Jump off the ledges to the right, go past the boulder and follow the path all the way around again. Go up the steps on the right when you get on the platform again and then take the Rock Climb at the bottom down. This time, go straight down and out. In here, follow the path around, ignoring the Rock Climb part to the left and check the rock at the end for a REVIVE. Exit through the exit below back into Rt42. You'll be on a high platform. Descend right and pick up the DUBIOUS DISC here, allowing you to get Porygon-Z. Fly to Blackthorn now. Blackthorn City ---------------- Go all the way down Rt45 to end up in Rt46, then go down the bottom ledge that is under the exit to Dark Cave and climb up here. Use the Itemfinder to find a PP MAX in approx. the center of the platform. Make your way to Cinnabar next. Cinnabar Island ----------------- Go up the climbable wall directly to your right, then up the steps and down the wall and check the rock for an IRON. Climb back up and go up and around and down the wall, then back up the wall on the wall just below. Go down the next steps and pick up the STAR PIECE, then go back up and down the right Rock Climb wall next to the rock and pick up the MAGMARIZER to the left. Go back to the top of this section and go down the left wall, then go a bit more left and down the wall. Check the top rock for a RARE CANDY. Next, Fly to Vermilion City. Vermilion City ---------------- Go right to Route 11 and enter Diglett's Cave. Follow the path around and go up the first Rock Climb part you come to. Pick up the PP MAX, then go back down and follow the path further. You'll come between two bridges with walls on either side. Climb up the right one and go across the top bridge. Follow the path the whole way around and pick up the ROCK INCENSE at the end. Go back and down the wall, then go up the wall on the other side and check the top left space in this small enclosed area for a CALCIUM. Go up the ladder at the top afterwards, exit the cave and Fly to Lavender Town. Lavender Town --------------- Go up into Rt10 and enter Rock Tunnel, then go up the platform, to the far left and down the ladder. Go a bit right, up and right again to get to the Rock Climb patches that we skipped ages ago. Go down the first one on the far left and follow it around for an OVAL STONE. Go back up and then take the one to the right of it and check the bottom right rock for a HP UP. Go up and go down the wall two to the right of that one (the one in between has nothing) and pick up the IRON, then find your way out of the cave. That's all the extras of Rock Climb that I can think of, but there is still one more thing for us to do. Fly to Fuchsia City, then go south through the gatehouse into Route 19. o------------------------o | ROUTE 19 | o------------------------o Trainers' Pokemon: Seadra L36, Goldeen L38, Tentacool L38, Tentacruel L40 | Remoraid L42, Seadra L40 | Shellder L40, Cloyster L44 | Clamperl L46 | o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Krabby | Water | Good Rod | 37% | 37% | 37% | | Corsola | Water/Rock | Good Rod | 3% | 3% | N/A | | Staryu | Water | Good Rod | N/A | N/A | 3% | | Krabby | Water | Super Rod | 67% | 67% | 67% | | Corsola | Water/Rock | Super Rod | 30% | 30% | N/A | | Staryu | Water | Super Rod | N/A | N/A | 30% | | Kingler | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Water route and one that so far we've skipped since it's completely out of the way we had to go. Check the lowest rock on the bright sandy shore for a hidden PEARL, then get on the water. Surf down and fight the swimmer, then go further down to find another swimmer by a rock. Finish him off then go down by the bottom right to find two more swimmers next to eachother. Go a bit more southeast to pick up the TM55, BRINE on the shore, as well as the BIG PEARL hidden directly in the spot where Brine was. Surf back to the top left again and then go left into Route 20. Route 20 --------- Trainers' Pokemon: Marill L39, Marill L39, Lapras L42 | Starmie L42, Starmie L42, Starmie L42 | Poliwhirl L46, Tentacruel L42 | Seadra L46, Quagsire L42 | Linoone L45 It's another section of it. Go a bit left for a swimmer, then more left for a swimmer near the bottom wall. Further left will net you a swimmer to the top left. Further left is some shore, but ignore it for now. Continue to the top left of the water and fight the swimmer, then bust out the Itemfinder and pick up the DEEPSEASCALE hidden on a water tile just a tiny bit to the right. Go onto the shore to the right now and battle the camper. Seafoam Islands is for another section, but there is one more thing we can get. Fly to Celadon City. Celadon City ------------- Go into the huge building a bit left of the Pokemon Center, then get into the elevator at the top of the room. Go up to 3F and enter to find Ethan/Lyra! They'll talk to you for a minute and then leave. After that, talk to the guy by the globe over on the right to get the GB SOUNDS! This key item will allow you to swap the music to renditions of their classic forms back in GSC, as well as having some new classics for new music such as Route 47. It doesn't work for everything though; some of the Battle Frontier facilities, the battle music against the BF brains and vs Ho-oh and Lugia are examples of some tracks that don't work with the GB Sounds. The majority of stuff does, though. I prefer the 4th Gen music myself, but the option is there. That's all of the extras for the main walkthrough. Remember that there are a lot of things you can still do such as the legends, some extra stuff etc so check the sidequests sections for those. Cerulean Cave is covered in the Mewtwo section, Bell Tower/Whirl Islands in the Ho-oh/Lugia section depending on your game and you can find out how to refight the Gym Leaders or the lists for the Elite Four's second round Pokemon in the respective sections below. Most of the rest will have to wait until beating Red, who you may want to train for, though it is possible to just beat him with a bunch of items if you so wish. When you think you're ready, or if you just want to explore and come back to beat the last trainer later, go into the section below. =============================================================================== SECTION XVI: World's End Battle [THRU19] =============================================================================== Viridian City --------------- Fly to Viridian City from wherever you are, then exit the town to the west. o--------------------------------o | ROUTE 22 | o--------------------------------o Wild Levels: 3 - 7 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Spearow | Normal/Flying | Grass | 50% | 50% | N/A | | Rattata | Normal | Grass | 30% | 30% | 95% | | Doduo | Normal/Flying | Grass | 10% | 10% | N/A | | Fearow | Normal/Flying | Grass | 5% | 5% | 5% | | Ponyta | Fire | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o There really isn't anything on this route. Just head to the west and go into the gatehouse. No items or anything... Indigo Gatehouse ---------------- Yup, same gatehouse as the one that connects to Victory Road. All ways are now open since we've talked to Oak, so head straight west and out the door. o--------------------------------o | ROUTE 28 | o--------------------------------o Wild Levels: 39 - 43 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Ponyta | Fire | Grass | 30% | 30% | 30% | | Tangela | Grass | Grass | 30% | 30% | 30% | | Donphan | Ground | Grass HG | 20% | 20% | 20% | | Ursaring | Normal | Grass SS | 20% | 20% | 20% | | Doduo | Normal/Flying | Grass | 5% | 5% | N/A | | Rapidash | Fire | Grass | 10% | 10% | 10% | | Dodrio | Normal/Flying | Grass | 5% | 5% | N/A | | Sneasel | Dark/Ice | Grass | N/A | N/A | 10% | o-------------------------------------------------------------o | Poliwag | Water | Surf | 90% | 90% | 90% | | Poliwhirl | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o You might get a feel for how "final" this route is from the fact that the music is the same as the one in the Indigo Plateau. Route 28 doesn't introduce any new Pokemon with the exception of Sneasel, who you will have seen used by your rival. Sneasel is quite fast and decently strong and is capable of using a Razor Claw to evolve into Weavile, though said claw requires battle points and the Battle Frontier to get. Go through this route to the west. There's nothing on the lower side of the actual route itself, so just keep going left until you cross over to the next part of the route. o--------------------------------o | MT. SILVER [OUTSIDE] | o--------------------------------o Wild Levels: 41 - 44 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Ponyta | Fire | Grass | 30% | 30% | 30% | | Tangela | Grass | Grass | 30% | 30% | 30% | | Donphan | Ground | Grass HG | 20% | 20% | 20% | | Ursaring | Normal | Grass SS | 20% | 20% | 20% | | Doduo | Normal/Flying | Grass | 5% | 5% | N/A | | Rapidash | Fire | Grass | 10% | 10% | 10% | | Dodrio | Normal/Flying | Grass | 5% | 5% | N/A | | Sneasel | Dark/Ice | Grass | N/A | N/A | 10% | o-------------------------------------------------------------o | Poliwhirl | Water | Surf | 92% | 92% | 92% | | Poliwag | Water | Surf | 8% | 8% | 8% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Poliwag | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Poliwag | Water | Good Rod | 40% | 40% | 40% | | Poliwag | Water | Super Rod | 93% | 93% | 93% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | o-------------------------------------------------------------o Same Pokmeon, higher levels. Go forward and take the steps up, then go left and down the steps here. Surf across the water to the left and go around to pick up the REAPER CLOTH on the higher part. Surf back across the water, then head up to find a Pokemon Center. Ignore it for the moment and go through the grass to the center's right and check the mound of sand for a FULL RESTORE. By the way, try and have something with Cut with you for some nice TMs. Jump off the ledge and head right down the stairs. It'll take you back into 28. Route 28 ---------- Follow the path through and Cut the tree, then continue and enter the house you come to. Talk to the woman in here who is rather surprised to see you to earn a TM47, SILVER WING as a bribery. Exit the house and then continue to the right to find TM35, FLAMETHROWER! Thunderbolt and Ice Beam are in Cerulean Cave and Seafoam Islands respectively, by the way. Go up a bit more and use the Itemfinder to find a Rare Candy hidden in the last but one space of this corridor. Then, go back down the steps and along the path to the Mt. Silver part. Mt. Silver ----------- This is a small entrance for the last, large dungeon, basically. Heal up in the Pokemon Center and pull out a Pokemon that knows Rock Climb and preferably Rock Smash. You'll need the former to get through the cave and the latter is useful for an item or two. Now, if you think you're ready for the final challenge, then that's fine. If you don't think you are, use Fly and go to the Indigo Plateau, Goldenrod or Celadon and stock up on battle items. You're able to fly back to this Pokemon Center if you're on the Johto side or at Indigo Plateau, so don't fret. Make sure you have plenty of Revives, Full Restores and Hyper Potions if your level is anything less than about 80. You may be well off buying some X items as well to raise your stats in battle. When you're ready, enter the cave to the top left. o--------------------------------o | MT. SILVER | o--------------------------------o Wild Levels: 15 - 45 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Onix | Rock/Ground | Cave Flr | 30% | 30% | 30% | | Donphan | Ground | CaveFlrHG | 30% | 30% | 30% | | Ursaring | Normal | CaveFlrSS | 30% | 30% | 30% | | Graveler | Rock/Ground | Cave Flr | 20% | 20% | 20% | | Phanpy | Ground | CaveFlrHG | 10% | 10% | 10% | | Teddiursa | Normal | CaveFlrSS | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Seaking | Water | Surf | 90% | 90% | 90% | | Goldeen | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Goldeen | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Goldeen | Water | Good Rod | 40% | 40% | 40% | | Goldeen | Water | Super Rod | 90% | 90% | 90% | | Magikarp | Water | Super Rod | 7% | 7% | 7% | | Seaking | Water | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o Mt. Silver is home to nothing particuarly new, though the Wild lists do seem to have changed from GSC, as has the mountain itself drastically. The mountain is the natural home to Larvitar and Misdreavus although both were capturable before back in the routes to the Safari Zone or the Safari Zone itself. The parts to the left with the water are entirely optional, so don't feel that you're troubled to do any of them. That path actually leads to the legendary bird, Moltres. For items on that path and coverage on Moltres, take a look at the section with the key [MOLTRS]. Go up the Rock Climb wall to the right and then check the rock in the top left corner to find a hidden DIRE HIT, then exit the cave to the right. Mt. Silver Mountainside ------------------------- Wild Levels: 15 - 51 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Golbat | Poison/Flying | Grass | 40% | 40% | 40% | | Onix | Rock/Ground | Grass | 30% | 30% | 30% | | Donphan | Ground | Grass HG | 10% | 10% | 10% | | Ursaring | Normal | Grass SS | 10% | 10% | 10% | | Phanpy | Ground | Grass HG | 10% | 10% | 10% | | Teddiursa | Normal | Grass SS | 10% | 10% | 10% | | Larvitar | Rock/Ground | Grass | 5% | 5% | 5% | | Golduck | Water | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Collect the ESCAPE ROPE directly below you, then go up the steps and start following the path around. When you're able to branch on the top part, go down and collect the TM76, STEALTH ROCK, then go up to the top, down the steps and re-enter the cave. Mt. Silver 1F --------------- Go around and collect the FULL RESTORE and that's all for that part. Exit back to the mountainside. Mountainside ------------- Go down the steps here and go straight down. Go down this pair, then down again and then up the next ones you come across and enter the cave. Mt. Silver 1F --------------- Follow the path to the left, ignoring the steps when you come to them and going right instead. Check the sharp rock at the top of this for a hidden REVIVE and then go back and ascend the stairs. Enter the cave entrance at the end. Mt. Silver 2F --------------- Wild Levels: 15 - 50 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 2F | o-------------------------------------------------------------o----o | Quagsire | Water/Ground | Cave Flr | 30% | 30% | 20% | | Sneasel | Dark/Ice | Cave Flr | 20% | 20% | 20% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% | | Phanpy | Ground | CaveFlrHG | 10% | 10% | 10% | | Teddiursa | Normal | CaveFlrSS | 10% | 10% | 10% | | Golduck | Water | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Misdreavus | Ghost | Cave Flr | N/A | N/A | 10% | o-------------------------------------------------------------o You're now able to find Misdreavus. This floor is very long; it's a winding path with a lot of items to collect. Go up the steps to the top left and follow the path around and go left when you come to the steps. Pick up the MAX ELIXIR and then go up the steps. Follow this path the whole way around, going right at the next pair of steps for a MAX REVIVE. Go up the steps afterwards, then turn left. Follow this path and break the two rocks in the way, and check the bottom rock in the line of three just above a smashable rock for a hidden MAX POTION. Continue down this route and pick up a CALCIUM, then return to the steps and go right, then exit. Mt. Silver Peaks ----------------- Wild Levels: 15 - 48 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Golduck | Water | Grass | 30% | 30% | 20% | | Sneasel | Dark/Ice | Grass | 20% | 20% | 20% | | Donphan | Ground | Grass HG | 20% | 20% | 20% | | Ursaring | Normal | Grass SS | 20% | 20% | 20% | | Misdreavus | Ghost | Grass | 15% | 15% | 15% | | Quagsire | Water/Ground | Grass | 15% | 15% | 10% | | Larvitar | Rock/Ground | Grass | 10% | 10% | 10% | | Golbat | Poison/Flying | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Snowy! Go around and into the first cave you come into. Mt. Silver 2F -------------- Go straight up, smash a rock, then check the rock for a hidden IRON. Go down and pick up the PROTEIN, then exit the cave. Peaks ------ Go down and enter this part of the cave. Mt. Silver 2F -------------- Go down and exit. Peaks ------ Go down, left and ignore the cave for now, instead going up the Rock Climb path to the left. Go left and Rock Climb up again, then take the right path and pick up the PURE INCENSE at the end. Go back to the left and Rock Climb up again, then check the rock to the right to find a hidden RARE CANDY. Go back down all the Rock Climb paths now and enter the cave. Mt. Silver 2F -------------- Go straight left and exit. Peaks ------ Rock Climb up to the right then climb up the wall right in front of you. Climb up one more time and check the top right space between the two trees to find a hidden HYPER POTION. Go down two of the walls and then take the Rock Climb path to the left - the second one on the far left. Rock Climb up again here and pick up the DAWN STONE, then Rock Climb back down twice and take the wall just right. Rock Climb up again and then enter. Mt. Silver 3F -------------- Wild Levels: 15 - 50 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 3F | o-------------------------------------------------------------o----o | Quagsire | Water/Ground | Cave Flr | 20% | 20% | 10% | | Sneasel | Dark/Ice | Cave Flr | 20% | 20% | 20% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% | | Golduck | Water | Cave Flr | 30% | 30% | 30% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Misdreavus | Ghost | Cave Flr | N/A | N/A | 10% | o-------------------------------------------------------------o Go to the left and Rock Climb up, then go to the right and check the rock for a hidden MAX REVIVE. Then, go back left and exit. Mt. Silver Summit -------------------- Nothing here, but the final challenge on our journey. Head up to the top of the silent, snowy peak to find none other than Red, protagonist of FR/LG! Admire the view, then talk to him to begin the fight. I hope you brought plenty of healing items like I suggested..! My team: --> Alakazam - L69 --> Typhlosion - L71 --> Tangrowth - L68 --> Aerodactyl - L69 --> Gyarados - L70 x-----------------------------------------------------------------------------x |:: P K M N T R A I N E R ::| |:::::: --> RED <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $16800 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Pikachu | Male | Lv. 88 | | Charizard | Male | Lv. 84 | o------------------------------o o------------------------------o | -> Volt Tackle | | -> Air Slash | | -> Iron Tail | | -> Flare Blitz | | -> Quick Attack | | -> Blast Burn | | -> Thunderbolt | | -> Dragon Pulse | o------------------------------o o------------------------------o | Item: Light Ball | | Item: None | o------------------------------o o------------------------------o | Ability: Static | | Ability: Blaze | o------------------------------o o------------------------------o | Electric | EXP: 1545 | | Fire/Flying | EXP: 3762 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Venusaur | Male | Lv. 84 | | Blastoise | Male | Lv. 84 | o------------------------------o o------------------------------o | -> Sludge Bomb | | -> Hydro Cannon | | -> Giga Drain | | -> Focus Blast | | -> Sleep Powder | | -> Blizzard | | -> Frenzy Plant | | -> Flash Cannon | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Overgrow | | Ability: Torrent | o------------------------------o o------------------------------o | Grass/Poison | EXP: 3744 | | Water | EXP: 3780 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Lapras | Male | Lv. 80 | | Snorlax | Male | Lv. 82 | o------------------------------o o------------------------------o | -> Blizzard | | -> Shadow Ball | | -> Brine | | -> Giga Impact | | -> Body Slam | | -> Crunch | | -> Psychic | | -> Blizzard | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: Thick Fat | o------------------------------o o------------------------------o | Water/Ice | EXP: 3753 | | Normal | EXP: 2706 | o------------------------------o o------------------------------o Red, who is NOT Ash from the anime but has references to him in his team, will begin the fight with a Pikachu. Pikachu is Level 88, which is the highest level an opponent character has ever been, trainer or wild. It carries Volt Tackle which is one of the strongest Electric-type moves ever, being 120 power and 100 accuarcy, though it causes severe recoil. It also has other basic attacks which includes Iron Tail and anyone who has seen even one or two episodes of the more recent anime will know that it's a reference, even more than Volt Tackle. Pikachu's special quality is the fact that it is equipped with the Light Ball, which boosts its Attack and Special Attack to double their usual numbers. This means Pikachu can hit hard and it is already quite fast. Luckily, it is very, very frail and is likely to die in one hit, or two at the most. Thankfully the opponent Pokemon have no EVs like usual, so it's a simple matter of outspeeding it and taking it down before it can do anything to rescue yourself from damage. Ground is the best of course, but any self-respecting physical attack will KO it without a shadow of a doubt. Most special attacks will work fine too. Next up is likely to be Lapras or Snorlax, though it depends on the Pokemon that you used as a lead. This is probably a good time to mention that since you are in snow, the Hail effect is present for the entire time on the battlefield. Hail causes 1/16 HP damage to every Pokemon on the field at the end of the turn unless they are part Ice (like Lapras) and also makes Blizzard 100% accurate, so the three Blizzards you see on this team are probably forces to reckon with. Well, Lapras' especially. Blastoise's could cause some problems but Snorlax's will probably be quite weak due to its low Sp. Attack stat. The 100% Blizzard applies to your side too, so it could be useful for taking out Venusaur. Snorlax used to be the hardest one to take out in GSC; it had regenerative properties and was a sky high Level 75. It's now even higher at 82 but has lost the ability to use Rest or heal in any way, not to mention the Hail will be wearing it down constantly. It carries Shadow Ball and Blizzard but they're negligible because Snorlax is just not a Special Attacker. The other two moves could be more of a problem. Giga Impact is the physical version of Hyper Beam and is a 150 move that is powered up to 225 when used by Snorlax due to the typing. It'll be a HUGE blow and is likely to OHKO or damage you severely, so have Revives on hand! The good news is that it forces Snorlax to recharge, so you have a free turn to attack it, stat up or heal. It also has Crunch for a normal Physical move which will maul Psychic and Ghost-types, so try to avoid using them against Snorlax. Snorlax's best weakness is physical Fighting moves, but physical moves in general will be decent. You CAN use moves that are special but I would recommend against it due to Snorlax's Sp. Def. Avoid Ghost as it won't effect Snorlax at all, as well as Fire and Ice due to Snorlax's Thick Fat ability halving the damage they do. The one good thing is that Snorlax is very slow, but it does have a lot of HP. Good luck with this behemoth of a Pokemon. Bust out the X Attacks if you need to. Red does also carry some Full Restores, so try not to let Snorlax get too low in red health! Personally I beat Snorlax through using an X Attack on my Gyarados and then bombaring Snorlax with Waterfall, though it did take a few Hyper Potions to do successfully. A likely third is Lapras, who also happened to be third in the battle versus Drake in the Orange Islands episode, Hello Pummelo! Random trivia there :o Lapras' strongest move by far is Blizzard. 180 power and thanks to the Hail, 100% acc. It will hit hard and it will hit undoubtedly. It also carries Body Slam to paralyze you, Brine to hit you when your health is under 50% for double power and also as a water move and Psychic to combat Fighting-type Pokemon. Lapras is weak to Fighting, Rock, Electric and Grass. Grass Pokemon will be at the mercy of Blizzard, so try to use the other three types. Something like Ampharos would work well. Lapras has no real 'ace in the hole' apart from that and while having a ton of HP, it shouldn't be TOO hard to take down. It's quite slow too, so you should be able to get the jump on it. I personally beat it through using my Alakazam and hitting Lapras with Focus Blast twice. It got the job done quite smoothly, although it did take a ton of damage from Blizzard before it got the second Focus Blast hit in. :x Blastoise is the fully evolved form of Squirtle, Kanto's Water-type starter. Blastoise has mediocre HP but very good defenses, as well as the Water typing which gives it resistances to Steel, Fire, Water and Ice. Blastoise carries one of the elemental beams - Hydro Cannon, which will shoot a high pressure torrent of water at your Pokemon and probably knock them out with an astounding 225 power. Luckily, Blastoise has to recharge after using it. It also has Focus Blast to hit stuff with a Fighting move, Blizzard to abuse the 100% acc in the Hail and for Grass-types and Flash Cannon for a decent filler. Electric-types will stand the best chance against Blastoise, though firing any Electric and Grass moves will probably put a dent in it. It has very slightly higher Sp. Def but it's so miniscule that you can go either way. Just note that it is not too likely to faint in one hit, so you will have to keep up the offense for a few turns. There is also the factor of Torrent - if you knock it below 1/3 of its HP, then Hydro Cannon powers up again to a gigantic 337 power. Luckily, Red will usually counteract it with a Full Restore, but watch out if it gets a chance to fire the cannon at you while in that health zone. To beat it I used a combo of my Alakazam's Psychic and Gyarados' Earthquake. The Hail helped with it too. I would have liked to use my Tangrowth, but it got OHKO'd by Blizzard, so... yeah. Alternative methods. It's worth nothing that it actually uses the cannon very rarely. It'll usually just default to Blizzard instead. I had to use quite a lot of Earthquakes due to Red pulling out a Full Restore on me, but it worked in the end. By the way, Blizzard only has 5 PP, so once it runs out then something like a Gyarados or a Mantine will wall it completely. If you happen to have a Toxic Mantine, then it's impossible to lose against Blastoise but it's very unlikely you'll have that combo, let alone the Toxic TM... By the way, I think I spoke too soon about Gyarados walling it completely since I just got Hydro Cannoned in the face in Torrent range which took my Gyara down from about 50% to 0% HP. ;___; Hitting it with an Eruption from Typhlosion got rid of the rest of the health just fine though. Venusaur is the fully evolved form of Bulbasaur, with Grass and Poison-type characteristics. It carries the Grass-type elemental beam; Frenzy Plant. It is the same as Hydro Cannon but Grass-type and will be stronger because of this plant's higher Special Attack. It also carries Sludge Bomb and Giga Drain for easier STAB moves as well as the very dangerous Sleep Powder. If you happen to get hit with the powder, use a FULL HEAL, AWAKENING OR FULL RESTORE IMMEDIATELY! Don't count on your luck against the AI! Venusaur's weaknesses lie in Psychic, Fire, Ice and Flying. If you happen to have something with Blizzard, now is the time to use it, but be warned that if your Water-type who uses it is too slow (ie Slowbro) then they will meet death at the hands of Frenzy Plant or Giga Drain. Aim for it with a weakness and you will be fine. It does have pretty good defenses, but it's not enough to stop you from getting past it. I got past it easily enough but I do have Eruption on Typhlosion after all. ...Or at least I would have liked to have said that, but it just survived Eruption, got Full Restore'd, then hit me with powder. I healed Typh of it, then I got hit with Sludge Bomb down to 32 HP and poisoned. The Hail + poison combined finished my Typh off. ;-; Luckily I had Aerodactyl to finish the job, so it was fine. Lastly, we have Charizard, the fully evolved form of Charmander. You will have undoubtedly seen Charizard before thanks to Lance and defeating it is the same as usual - Rock especially, or Water/Electric will work best. It does carry Blast Burn which is a 225 power Fire-type move which WILL hurt thanks to Charizard's large Special Attack. Charizard is also decently fast compared to the rest of the team and can fire off strong attacks at you all the time. In addition to Blast Burn, it carries Flare Blitz which is a 120 power Fire move (180 on Zard) with physical characteristics. It also has Air Slash and Dragon Pulse, the former being a good STAB move and the latter being a good special move in general, although since it is only 90 power it won't do a whole lot. The only thing that really needs to worry about it are any dragon Pokemon like Kingdra, but it's doubtable that it would OHKO anything. Charizard also carries Blaze, so try to hit it hard enough to take it down to 0 HP from any point above 33% of its HP. I just used one Rock Slide from Aerodactyl to take care of it, but a lot of stuff will work fine against Charizard. --- After defeating Red, he'll vanish into thin air and the credits will play once more. Either watch them, soft reset the game with L+R+Start+Select or just use the Start button to skip past them to resume the game again. Beating Red has unlocked one or two new things. Specifically, you can now do: o-----------------------------------------------------------------------------o | --> Hoenn, Arise! (Groudon, Kyogre) | [GROKYO] | | --> Hoenn, Once More! (Rayquaza) | [RAYQUA] | | --> Kanto's Starters | [KANTOS] | | --> Hoenn's Starters | [HOENNS] | o-----------------------------------------------------------------------------o Congratulations on beating Red and finishing the main parts of the game! P.S: If at any time you want to battle Red again, just beat the Elite Four and he will appear at the summit of Mt. Silver for another battle. You can keep doing this as many times as you wish. =============================================================================== [vii] LEGENDARIES - BEGINS HERE - [LGENDS] =============================================================================== The following sections here have the legendaries of Heart Gold and Soul Silver in detail. Although I have stated it in pretty much every section below, if you happen to knock out a legendary and don't restart, then you can still bring them back. Defeating the Elite Four again will cause them to reappear in the same place as before. For Raikou, Entei and Latias/os, they will just respawn in Johto/Kanto again in a random area and start from there. All legendaries get a new set of IVs and a new nature when they revive, and this includes the runners, so if you want to try for a better IV/nature set then kill them off and beat the E4. =============================================================================== [1] THE PHOENIX OF THE SKY [LHO-OH] =============================================================================== Requirements: Rainbow Wing from Pewter City, --Soul Silver Version-- For those of you playing Soul Silver, you can now get Ho-oh after receiving the Rainbow Wing from the old man in Pewter City. Make your way to Ecruteak City. Ecruteak City -------------- You don't actually need any HMs for Ho-oh which is a nice plus, but I would recommend you bring Fly if you don't want to scream when trying to get out of the tower. Head up to the top of the town and enter the large building. Talk to the monk on the right to make him let you through and then follow the path to some stairs on the other side. Go up these to end up in a autumny part of Ecruteak with no music; some nice atmospheric effects. Use the Itemfinder, since we'll be finding a few things here. Check the gap between two trees on the top row for a TINYMUSHROOM. Check the next gap along for another TINYMUSHROOM. Check two gaps along for a BIG MUSHROOM. Check the left side of the bottom right tree that is partly obscured by the tower for another TINYMUSHROOM. You can also find a BIG MUSHROOM in a spot under the tower itself near the bottom right. That's all the hidden items in this part, so enter the tower now. This is the Bell Tower, a mythical place. o----------------------------------o | BELL TOWER | o----------------------------------o Wild Levels: 20 - 24 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Rattata | Normal | Twr Floor | 100%| 100%| 20% | | Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 80% | o-------------------------------------------------------------o -> For reference, the Pokemon and percentages never change between any of the tower floors, though there are no Wild encounters on the very first floor. The levels tend to switch a little between the floors and time of day, but they will always remain in that range. Bell Tower 1F -------------- Lovely music. Attempt to go up the ladder in the top left and a sage will stop you, but a beautiful shine from your Rainbow Wing will stop that. Go up to the second floor afterwards. Bell Tower 2F -------------- Go to the bottom of the room and up the ladder. Bell Tower 3F -------------- Take the bottom left 'bridge' over to a FULL HEAL. I guess I'll just call them bridges since I don't have a clue what they are, but they look kinda like a drawn up drawbridge. :x Take the top right bridge back to the main platform and then use the top right one here to cross over to the next one. Head up and use the top left bridges to get to the center platform with the beam, then use the two bridges on the west side. Go up a bit and use the three bridges to go right that are about five or six steps up from the ones you just used, then examine the bridge in the middle of this platform for a hidden MAX POTION. Jump over it if you haven't already then jump over the bridges in the bottom right to get to the platform with the ladder. Go up the ladder now. Bell Tower 4F -------------- Now, it gets more confusing. Take the bridge directly below the ladder and hop left rather than down. Follow this path for four more hops to end up on a long piece of ground. Collect the ULTRA BALL on the right by here, then jump over the bridge the item was guarding. Follow this path now to end up with an item directly on your right. Collect the PP UP here, then go off the bridges to the left, ignoring the ladder completely. Use the bridges in the top left of the next platform to reach another ladder platform. Again, ignore the ladder and pick up the ESCAPE ROPE above it. Then, use the bridges on the top right to the center beam platform, then the top left ones to get to another ladder platform. This time, go up the ladder. Bell Tower 5F -------------- Take the bridges on the top right and go straight right, then down and take the bridge here. Follow it to the center beam platform where you'll find a RARE CANDY. Use the beams on the right here and go down and down the ladder. Bell Tower 4F -------------- Go up to the top left of the room and go up the same ladder again. Bell Tower 5F -------------- Take the top right bridges across but this time go on the down bridge that is roughly 6-8 steps after the first two when the chance comes. Go left and hop over another bridge, then go down on the next one. Go straight down rather than going down the split and go down the right one when given another choice to go after the next two hops. Keep going down to reach a platform with a ladder. Go up it. Bell Tower 6F -------------- Go straight up and get the MAX POTION, then go across the log bridge to the right. Go right up to the top and take the upper log bridge across and collect the FULL HEAL, then take the bridge on the bottom left down and the next one down too. Go up the ladder. Bell Tower 7F -------------- Teleporters. ;__; Go up and take the bridges to the right of the teleporter, pick up the MAX REVIVE, then take the bridges below down. Take the ones left across go get back to the first platform, then go into the teleporter at the top. You'll get taken to the center beam; take the other teleporter on the left side to get taken to a higher floor. Bell Tower Teleportation ------------------------ -> Because I cannot figure out which floors I'm on anymore e_e Go down and take the first row of bridges on the left across three times, then go down once, then left three times. Take the teleporter here, then take the upper bridge left and get a NUGGET. Take the right one back and go into the teleporter again, then take the upper left bridge across and follow them around to another teleporter. Take it to end up on the center beam of one room; get the MAX ELIXIR, then teleport back. Take the beams right onto the starting platform again, then go up the top and teleport back to 7F. Take the other teleporter on the opposite side of the beam too. Then, take the bridges to the right, then down, then go left and take the teleporter here. Go down a bit more and take the teleporter here. Get the HP UP to your left and then take the teleporter on the end of this platform. Go up across the log bridge, then ignore the top left teleporter and take the bridge across and pick up the FULL RESTORE on the other side. Lastly, go back to the teleporter you just skipped and take it. You'll be on the center platform with a beam. Take the ladder up. Bell Tower 10F -------------- Take this old looking plank bridge across, then ascend the ladder. Bell Tower Top -------------- Go forward and thanks to the presence of the Rainbow Wing, Ho-oh will be there flapping its wings and waiting for you. Just go up and talk to it to begin the fight. It will reappear if you happen to defeat it after defeating the E4, by the way. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Ho-oh | Lv. 70 | ScrdAsh | o------------------------------o | Type: Fire/Flying | NoGndr | o------------------------------o | --> Sacred Fire | | --> Punishment | | --> Ancientpower | | --> Safeguard | o------------------------------o Ho-oh still has Sacred Fire despite the level difference it has between HG and SS, but otherwise it isn't really dangerous. The use of Safeguard means it is unlikely you'll be able to cause a status effect to it since Safeguard will block your ability to do so for about five turns. Sacred Fire will hurt a lot due to it being a 100 power - boosted to 150 - physical Fire move and also having a 50% chance of burning, but the rest isn't much to worry about unless Ho-oh happens to get the 10% all stats boost from using Ancientpower. This battle gets some beautiful, japanese sounding music too. There's no ball that works especially well on Ho-oh, though Heavy Balls may work decently. Once you've caught Ho-oh, just use Fly to escape the Bell Tower to wherever you want to go next. =============================================================================== [2] THE GUARDIAN OF THE SEA [LLUGIA] =============================================================================== Requirements: Silver Wing from Pewter City, --Heart Gold Version-- For those of you playing Heart Gold, you can now get Lugia after receiving the Silver Wing from the old man in Pewter City. Make your way to Olivine City. Olivine City -------------- Make sure you have something with Surf and Whirlpool, then go left onto Rt40. Route 40 --------- Hug the right wall and Surf down into Route 41. Route 41 --------- Continue hugging the wall until you come to a Whirlpool on your left. Go under it and use Whirlpool to get across, then Surf up to the sand. Go around and Surf again to the other side and enter the cave. Whirl Islands 1F ----------------- I'm assuming you came here already when I listed it earlier in the walkthrough so there won't be any - or at least, very little - items to collect. Start by jumping off the ledge a bit above, then following the top path and jumping off the ledge. Continue up and go down the ladder. Whirl Islands B1F ------------------ Follow the path the way around and go down the ladder at the end. Whirl Islands B2F ------------------ No more Flash needed. Go down and talk to the sage to have your Silver Wing come out and glow, showing to him that you are a chosen trainer. He'll move out of the way, allowing you access. Go down the slope and enter the cave here for a beautiful view of the floor below. Pick up the RARE CANDY on your left, then exit this part. Continue down the slopes to reach another gap in the wall. Enter it. Whirl Islands B3F ------------------ This is the resting place of Lugia, guardian of the seas. Since you have the Silver Wing with you, you can go to the other side of this room and find Lugia there, flapping its wings. Get on the water and Surf up to it, save and talk to it to begin the fight. It'll come back if you defeat it, by the way. o-------------------------------o | Special Pokemon Encounter! | o-------------------------------o | Lugia | Lv. 70 | None | o-------------------------------o | Type: Psychic/Flying | NoGndr | o-------------------------------o | --> Aeroblast | | --> Punishment | | --> Ancientpower | | --> Safeguard | o-------------------------------o Lugia keeps its signature Aeroblast despite being 70 instead of 45 like it is in Soul Silver, but otherwise it's different. It isn't too dangerous apart from Aeroblast, though. Dusk Balls are your best bet. Though Lugia has some very nice theme music anyway, with a nice underwater feel of sorts, so it doesn't really matter how long it takes to catch it :D That's all to do in here, so use an Escape Rope or something to get out. I do love the rushing water sound effects in here, though it makes me thirsty. :x =============================================================================== [3] THOSE UPON YONDER LAND [BEASTZ] =============================================================================== Requirements: Completing the Burned Tower At any point after you release the beasts from the bottom of the Burned Tower, you'll be able to find Raikou and Entei roaming around Johto. o-------------------------------o o-------------------------------o | Special Pokemon Encounter! | | Special Pokemon Encounter! | o-------------------------------o o-------------------------------o | Raikou | Lv. 40 | None | | Entei | Lv. 40 | None | o-------------------------------o o-------------------------------o | Type: Electric | NoGndr | | Type: Fire | NoGndr | o-------------------------------o o-------------------------------o | --> Roar | | --> Roar | | --> Quick Attack | | --> Fire Spin | | --> Spark | | --> Stomp | | --> Reflect | | --> Flamethrower | o-------------------------------o o-------------------------------o You'll be able to track them on your PokeGear. They're marked with actual small symbols of their heads, so you'll know which is Entei and which is Raikou. If one of them hasn't been caught and doesn't appear on the map, it is most likely that they are under your character, which means they're in the same route as you. When this happens, simply go into the grass on that route and encounter a Pokemon to find Raikou or Entei. They may show up on the first encounter or it may take several. Be warned that if it takes more than like, three, then they will likely just move along to another place. The trick is to get them onto a route with grass that you're on. If you look at the map closely, you might notice that they almost always move in a route adjacent to the one they're in already ie Route 39 to Route 38, Route 43 to Route 44, etc. They'll obviously skip towns completely since they won't be in the wild there, but they can go into any route that connects to the one they're in, either directly or through a town. There are the odd times where they'll just teleport across the entire map, but there's not a lot that can be done to stop that. I would recommend utilizing Routes 36 and 37 to corner the two beasts. They're below Ecruteak City. There is a halfway point going down the route that has the two next to eachother and if you keep swapping between them, the beasts will keep moving and hopefully end up in your route. Be sure to check the map often. Once they are in Route 36 or Route 37 and you're in the same route as them, either enter the grass to the top right or just below Ecruteak if you're in R37 or the grass that is to the south of the route through past the trees that you will have to go down through from the border to reach the grass. You'll know if you encounter them due to a special music theme that they have. Unlike in Crystal, they actually have seperate themes. Entei's is an arrangement of the Crystal theme that is a lot heavier and more 'dangerous' to an extent, while Raikou's is a bit more rocky with a hint of an electric guitar or something, but I've never been good at telling instruments. Suicune's is different again. Once you encounter the beasts, they will flee on the first turn, though their fleeing will always go last. The only way to stop them from fleeing is through the use of a trapping move like Block, Spider Web or Mean Look, or by sending out a Wobbuffet or Wynaut with the Shadow Tag ability. You'll have to use one of these methods to get them to stay in battle if you want to throw more than one ball at them per try. Putting them to sleep will no longer keep them in the battle; the revolution of the fourth generation changed that and now they can all run around the whole region with their eyes closed. If you manage to trap them, then do the normal with lowering their HP and using a status move like sleep or paralyze. Note that any status effect you inflict on them will stay the whole time they're running around the region and the same applies to any damage. To this effect, you may want to encounter them for the first time, use Thunder Wave/Stun Spore/Sleep Powder etc and let them run, then encounter them again, weaken them a bit and have them run, then encounter again and let them run again, etc until you're ready to catch them, then use the trapping method to keep them in battle. Even if you don't have a trap, then you'll have a chance to throw a ball before they run away, so you may get lucky and get it. The fact that they run last opens up a new world of possibilities when dealing with the runners. You may have noticed that both Raikou and Entei carry the move Roar in their movesets; should they use this move, then the battle will end immediately and there's nothing you can do about it. Luckily, unlike the glitch in FR/LG where the beasts just vanished completely, never to be seen again, the battle will just end and Raikou/Entei will go somewhere else. You'll just need to get them in the same route and reencounter them to resume. There isn't any way to block them Roaring you unfortunately, as none of the Pokemon that learn Soundproof are capable of learning a move that can trap the beasts in the battle. The only way you could stop them using Roar and running away is through the use of a Smeargle with a trapping move, Imprison and Roar, though if the beasts happen to use Roar on the first turn then there's nothing you can do, not to mention Smeargle's defenses are terrible so it won't be able to last for long. It's too much effort anyway; I'd just reencounter them. The other alternative is to use a Ninetales with Imprison, Fire Spin and Roar. Use Fire Spin on the first turn to trap them in the battle, then Imprison on the second to stop them using Roar, as well as Entei's Fire Spin as a nice bonus. This method forces you to do damage to keep them in the battle however and you do need to refresh Fire Spin constantly. Again, it's probably too much effort. The best balls for catching Raikou and Entei are probably Kurt's Fast Balls, made through White Apricorns. Otherwise, use Ultra, Quick or if it happens to be night, Dusk Balls. While they do only have catch rates of three, you should be able to get them with about a ~10% chance if their health is low enough and they have a status inflicted. By the way, if you happen to defeat Raikou or Entei, they'll disappear from the map, but once you beat the Elite Four they will revive with a new set of IVs and natures. It's helpful if you save, catch the beast and find it has a less than desirable nature or IV spread. You can then just defeat it, beat the champion again and watch them revive, Ho-oh style. =============================================================================== [4] RACE WITH THE NORTH WIND [SUIKUN] =============================================================================== Requirements: Seeing Suicune in Route 14. At any point after seeing Suicune in Route 14 (east of Fuchsia City and south of Vermilion City), go to Route 25 and to the higher ground just east of Bill's house. Here, you will find Suicune waiting. Eusine will make an appearance, then allow you to talk to Suicune. Talk to it to begin the fight, with some pretty nice music. Save first if you wish. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Suicune | Lv. 40 | None | o------------------------------o | Type: Water | NoGndr | o------------------------------o | --> Rain Dance | | --> Gust | | --> Aurora Beam | | --> Mist | o------------------------------o Suicune is a defensive Water-type Pokemon, carrying the usual weaknesses of Grass and Electric. You might be able to hit it with a move of those types to get it to a good health to capture, but always be careful not to knock it out. It really follows the usual for catching a legendary. Net Balls are probably the best, though Dusk Balls will work just as well if it is night. After Suicune is either defeated or captured, the battle will end and Eusine will leave. If captured, that's the end of Suicune. On the other hand, if you defeated it, then it will be gone entirely... until you beat the Elite Four. Once you beat Lance and get the credits to roll, Suicune will reappear in Burned Tower, at the top of the lower floor. However, this time it will not flee, and you will fight it right inside the tower. If you knock it out again after this, just battle the Elite Four again and it will respawn once more in the Burned Tower. Basically, you only get one chance to get it on Route 25, then any number of tries to get it in the Burned Tower. Kind of like Giratina in Platinum in the sense that you can get it in two seperate places. =============================================================================== [5] THE MYTH OF ICE [ARTICN] =============================================================================== Requirements: Earth Badge Cinnabar Island ---------------- Fly to here from wherever you are. Make sure you have something with Strength and Surf with you above all else and probably Rock Smash too. After that, sail right onto Route 20 and into the cave with Blaine's gym. o-------------------------o | SEAFOAM ISLANDS | o-------------------------o Wild Levels: 26 - 32 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Psyduck | Water | Cave Flr | 30% | 30% | 30% | | Golduck | Water | Cave Flr | 10% | 10% | 10% | o-------------------------------------------------------------o Even the first floor here has Wild Pokemon, but little else. Ignore the ladder that leads up to Blaine's gym and this time go down the steps to the top left of the room. Seafoam Islands B1F ----------------------- Wild Levels: 26 - 34 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Seel | Water | Cave Flr | 30% | 30% | 30% | | Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Psyduck | Water | Cave Flr | 16% | 16% | 16% | | Golduck | Water | Cave Flr | 14% | 14% | 14% | o-------------------------------------------------------------o Go forward and up and push the boulder out of the way by pushing it three to the left from the right side. Then, push the lefternmost boudler up once and then push the middle one to the right. Follow this now open path along and pick up the GRIP CLAW at the end. Go back to where you pushed the boulders and this time go left. Go up on the platform just above and pick up the ICE HEAL, then descend back down the steps. Contiue to the left and check the ground on the left side of this white patch for a hidden ICE HEAL, then go down the ladder to the left. Seafoam Islands B2F ----------------------- Wild Levels: 27 - 35 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B2F | o-------------------------------------------------------------o-----o | Seel | Water | Cave Flr | 30% | 30% | 30% | | Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Psyduck | Water | Cave Flr | 16% | 16% | 16% | | Golduck | Water | Cave Flr | 14% | 14% | 14% | o-------------------------------------------------------------o Pick up the WATER STONE to the right, then jump off the ledge and go up the ladder on the other side. Seafoam Islands B1F --------------------- Go back up the platform we went up a second ago and this time take the ladder down at the end of it. Seafoam Islands B2F --------------------- Trainers' Pokemon: Delibird L53 | Cloyster L55, Dewgong L50 | Dewgong L55, Lapras L50 Go down the steps to the left and solve this simple ice puzzle by going left and then up. Check the rock in the top left for a PEARL and then go right while hugging the upper wall to slide into a trainer! Yeah, trainers in the Seafoam Islands. Very weird... After being this skier, slide down and right to ram into another trainer. Or at least get spotted by him. After that battle, slide up, right, down and then go right six steps. Slide down to battle another skier. After beating him slide to the right - you actually need to use a trainer as a makeshift rock! Go down the ladder on the right. Seafoam Islands B3F --------------------- Wild Levels: 31 - 36 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B3F | o-------------------------------------------------------------o-----o | Dewgong | Water/Ice | Cave Flr | 24% | 24% | 24% | | Seel | Water | Cave Flr | 10% | 10% | 10% | | Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Psyduck | Water | Cave Flr | 12% | 12% | 12% | | Golduck | Water | Cave Flr | 14% | 14% | 14% | o-------------------------------------------------------------o Go down and hug the wall, then go left to get to more solid ground. Go straight down and go down the ladder down here. to the left and push the boulder up two spaces, then slide right across the ice, up and right to get back on the land. Go one step down and slide left to slam into the boulder you just moved, then slide up and go down the ladder. Seafoam Islands B4F --------------------- Wild Levels: 34 - 40 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B4F | o-------------------------------------------------------------o-----o | Dewgong | Water/Ice | Cave Flr | 24% | 24% | 24% | | Seel | Water | Cave Flr | 10% | 10% | 10% | | Jynx | Ice/Psychic | Cave Flr | 12% | 12% | 12% | | Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% | | Psyduck | Water | Cave Flr | 10% | 10% | 10% | | Golduck | Water | Cave Flr | 14% | 14% | 14% | o-------------------------------------------------------------o | Seel | Water | Surf | 60% | 60% | 60% | | Horsea | Water | Surf | 30% | 30% | 30% | | Slowbro | Water/Psychic | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Krabby | Water | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Psyduck | Water | Good Rod | 30% | 30% | 30% | | Krabby | Water | Good Rod | 7% | 7% | 7% | | Horsea | Water | Good Rod | 3% | 3% | 3% | | Gyarados | Water/Flying | Super Rod | 60% | 60% | 60% | | Horsea | Water | Super Rod | 30% | 30% | 30% | | Krabby | Water | Super Rod | 5% | 5% | 5% | | Seadra | Water | Super Rod | 5% | 5% | 5% | o-------------------------------------------------------------o Follow the platform up and pick up the TM13, ICE BEAM at the top. Afterwards, go back up the ladder. Seafoam Islands B3F --------------------- Go to the top left of this section of the room and push the boulder up two spaces, then slide right across the ice, up and right to get back on the land. Go one step down and slide left to slam into the boulder you just moved, then slide up and go down the ladder. Seafoam Islands B4F --------------------- Pick up the ULTRA BALL on your left, then go back up the ladder. You can Surf to find Slowbro and Horsea and whatnot, but it leads nowhere. Seafoam Islands B3F --------------------- Go straight down onto the ice and then right and down. Notice how to the bottom left there are some ice blocks like the ones in Mahogany Gym all that time ago? First, check the wall in between the two ice rocks on the bottom right to get a MAX REVIVE and then go to the ice blocks on the left. Get above the one on the far left and push it down, out of the way. Go above the far right one and push that down too, then hit the middle one from the right to get it to slide far left into a small gap. Slide left yourself now to hit against it, then slide up and go left. There's another set of ice blocks above a ladder. Hit the bottommost ice block up, then go to the top left and hit this ice block to the right so it locks with the one directly right of it. Slide down now off the ice and then slide BETWEEN the two rocks to hit the wall. Slide up, right, up, left and down, then slide right and pick up the BIG PEARL. Slide left and down afterwards and then go down the ladder. Seafoam Islands B4F --------------------- Get on the water and take the path around to another platform. Go to the other side of this platform and Surf, to another platform with a ladder. You might notice a rather active Articuno on the shore below, which we'll be reaching quite soon. Go up the ladder. Seafoam Islands B3F --------------------- Go up the ladder below you. Seafoam Islands B2F --------------------- Head right across the bridge, then check the left ice rock for a PEARL. Go down the ladder below after that. Seafoam Islands B3F --------------------- Go down the ladder here. Seafoam Islands B4F --------------------- Surf on the water and take it around to a platform with Articuno on it! Save and talk to this flapping ice bird to begin the fight. Articuno will come back if you defeat it by accident, so don't worry too much if that happens. o--------------------------------o | Special Pokemon Encounter! | o--------------------------------o | Articuno | Lv. 50 | None | o--------------------------------o | Type: Ice/Flying | NoGndr | o--------------------------------o | --> Ancientpower | | --> Agility | | --> Ice Beam | | --> Reflect | o--------------------------------o Articuno is the defensive bird of the three and my personal favourite. <3 It has a severe weakness to Rock-type attacks so you might be better off not using those. It's weak to Fire, Steel and Electric too. Dusk Balls work best here, due to the dark cave. Pity about no legendary music, but eh. After you've caught it, check the space where it was to find a hidden ZINC. Get back on the water below, and Surf left and up. You'll come to a platform with another ladder; take it up. Seafoam Islands B3F --------------------- Check the ice rock to the southeast of where you come up to find a RARE CANDY. Follow the path down after that and ignore the ladder and go to the right. Pick up the REVIVE at the end, then go back and go up the ladder. Seafoam Islands B2F --------------------- Go up the ladder to the right. Seafoam Islands B1F --------------------- Push the boulder above one space to either side, then go up the stairs to the top left. Seafoam Islands 1F --------------------- Go south to exit Seafoam Islands. =============================================================================== [6] THE MYTH OF THUNDER [ZAPPYD] =============================================================================== Requirements: Earth Badge Cerulean City -------------- Once you've received the Earth Badge, fly to Cerulean and go east to the Power Plant. Right outside the door on the left you'll see Zapdos. Surprising how close it is to humans, but eh. Talk to it to battle it. No special music for Zapdos, unfortunately. o--------------------------------o | Special Pokemon Encounter! | o--------------------------------o | Zapdos | Lv. 50 | None | o--------------------------------o | Type: Electric/Flying | NoGndr | o--------------------------------o | --> Ancientpower | | --> Charge | | --> Agility | | --> Discharge | o--------------------------------o No particular balls work best here, so go for Dusk Balls or Quick Balls if they satisfy the conditions, else you may just want to go for Ultra Balls. Once you have caught Zapdos, you'll be able to find Lt. Surge outside the power plant and get his number. If you're between 9am and 11am when you catch Zapdos, you can just enter the Power Plant and exit again to find him right there in the grass anyway. =============================================================================== [7] THE MYTH OF FIRE [MOLTRS] =============================================================================== Requirements: Earth Badge Mt. Silver ------------ Fly here, then enter the cave. Mt. Silver 1F --------------- Unlike in the main walkthrough, this time we're taking the left water based path. Assuming you brought Surf, Waterfall and Rock Climb along, Surf on the water to your left as you enter and go up the Waterfall. Disembark on the platform on the right and enter this side cave. Mt. Silver Side Cave ----------------------- Wild Levels: 15 - 48 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Quagsire | Water/Ground | Cave Flr | 35% | 35% | 5% | | Golduck | Water | Cave Flr | 20% | 20% | 20% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% | | Phanpy | Ground | CaveFlrHG | 10% | 10% | 10% | | Teddiursa | Normal | CaveFlrSS | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Pupitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Misdreavus | Ghost | Cave Flr | N/A | N/A | 30% | o-------------------------------------------------------------o Pick up the EXPERT BELT in the center of the room, then exit. Of course, feel free to stay and pick up a Level 45 Pupitar first, if you want. Mt. Silver 1F -------------- Get back on the water and continue Surfing over to the left. You'll come to a tiny wide platform with a Rock Climb wall. Climb up the wall, then go left. Check the rock for an ULTRA BALL, then go down the Rock Climb wall to the north. Get back on the water and use Waterfall to get up the waterfall. Surf a bit more forward, then go up the steps and enter the cave. Mt. Silver 1F-2 ----------------- Wild Levels: 15 - 48 o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Quagsire | Water/Ground | Cave Flr | 40% | 40% | 30% | | Steelix | Steel/Ground | Cave Flr | 20% | 20% | 20% | | Donphan | Ground | CaveFlrHG | 20% | 20% | 20% | | Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% | | Golduck | Water | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% | | Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% | | Misdreavus | Ghost | Cave Flr | N/A | N/A | 10% | o-------------------------------------------------------------o As soon as you come in you'll be able to see Moltres flapping about in the depression in the center of the room. Take note of the wild list in here - you can actually catch wild STEELIX! Normally, this requires trading one of your Onix, or trading with Jasmine to get, but you can catch them wild here, though admittedly you could do this back in The Cliff Cave too, but they are a lot more common in here. Go around to one of the sides and use Rock Climb to get down to the center. Save and talk to Moltres to fight the bird, with Johto music this time. No special music; it's just that Mt. Silver happens to be in Johto. Also, Moltres will come back if you defeat it and then defeat the Elite Four again. o--------------------------------o | Special Pokemon Encounter! | o--------------------------------o | Moltres | Lv. 50 | None | o--------------------------------o | Type: Fire/Flying | NoGndr | o--------------------------------o | --> Ancientpower | | --> Flamethrower | | --> Safeguard | | --> Air Slash | o--------------------------------o Moltres shares Ancientpower with the other two birds, though it drops Agility in favour of Safeguard, which allows it to protect itself from status for a total of five turns when it uses it. It also has two powerful STAB moves - Flamethrower and Air Slash. This bird is pretty much ready to go as soon as you catch it, though of course you need to EV it and everything if you're a competitive battler. I know I'd EV it first if I got a good one. Moltres' Sp. Atk is high so you might need to be careful and heal every so often to weather attacks from it, but you should be fine otherwise. Just do the usual chip at HP, inflict status if possible, then throw balls. I would use Dusk Balls primarily, due to it being dark in the cave and all. Once you've caught Moltres, Rock Climb up the right side and go up to the top. Check the wall for an ULTRA BALL. That's all there is. To exit Mt. Silver, simply go back the same way, or just use an Escape Rope. =============================================================================== [8] GENETICS AND TELEKENESIS [MEWTUU] =============================================================================== Requirements: Earth Badge Cerulean City ---------------- From wherever you are, Fly to here. Make sure you have something with Strength, Rock Smash, Rock Climb etc with you and I would also recommend bringing along Flash. Once you have the needed Pokemon, go up to Route 24, descend to the lower ground with the grass, get on the water, Surf all the way around and enter the cave that was previously blocked before we obtained the Earth Badge. o-----------------------------o | CERULEAN CAVE | o-----------------------------o Wild Levels: 37 - 40 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F | o-------------------------------------------------------------o----o | Machoke | Fighting | Cave Flr | 24% | 24% | 6% | | Parasect | Bug/Grass | Cave Flr | 20% | 20% | 10% | | Primeape | Fighting | CaveFlrHG | 14% | 14% | 4% | | Persian | Normal | CaveFlrSS | 14% | 14% | 4% | | Magneton | Electric/Steel | Cave Flr | 11% | 11% | 10% | | Ditto | Normal | Cave Flr | 11% | 11% | 10% | | Golbat | Poison/Flying | Cave Flr | 10% | 10% | 50% | | Electrode | Electric | Cave Flr | 5% | 5% | 5% | | Wobbuffet | Psychic | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Psyduck | Water | Surf | 90% | 90% | 90% | | Golduck | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 100 | 100 | 100 | | Poliwag | Water | Good Rod | 62% | 62% | 62% | | Goldeen | Water | Good Rod | 33% | 33% | 33% | | Magikarp | Water | Good Rod | 5% | 5% | 5% | | Poliwag | Water | Super Rod | 60% | 60% | 60% | | Poliwhirl | Water | Super Rod | 30% | 30% | 30% | | Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o Use Flash if you have it, then go straight forward and get on the water with Surf. Ignore the platform to the right and go straight up, then on the second platform to the right, land on it and go up the ladder. Cerulean Cave 2F ------------------ Wild Levels: 39 - 42 o-------------------------------------------------------------o----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | 2F | o-------------------------------------------------------------o----o | Machoke | Fighting | Cave Flr | 20% | 20% | 10% | | Kadabra | Psychic | Cave Flr | 20% | 20% | 20% | | Parasect | Bug/Grass | Cave Flr | 20% | 20% | 20% | | Magneton | Electric/Steel | Cave Flr | 10% | 10% | 10% | | Ditto | Normal | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 10% | 10% | 20% | | Electrode | Electric | Cave Flr | 5% | 5% | 5% | | Wobbuffet | Psychic | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o First time there's been an upper floor in the cave, iirc. Start following the narrow path around and break the two rocks at the end. Pick up the TM24, THUNDERBOLT (!) and then go back and down the ladder. Cerulean Cave 1F ------------------ Get back on the water and Surf west. Keep going under all of the bridges and go south when you must, then land on the platform just to the left. Pick up the NUGGET in the top left, then go down, ignoring the ladder as it leads nowhere. Take this ladder a tiny bit more south up. Cerulean Cave 2F ------------------ Follow this path, break the rock, then continue around, taking the up and right paths since the alternate routes lead to dead ends. At the end you can get a PP UP. Follow the path back around and go down the ladder again. Cerulean Cave 1F ------------------ Continue south to a bunch of rocks. On the left wall you'll see three rocks in a triangle formation; break the middle one and check the exposed wall to find a HYPER POTION. Continue east, up the platform and pick up the FULL RESTORE that is nestled between the rocks. Keep going around and take the next ladder that you come to. Cerulean Cave 2F ------------------ Wide open space! There's a hidden ULTRA BALL a bit above you when you come up to the floor, as well as a hidden ZINC to the right and a FULL HEAL in the top right. There's also a PP Up if you check the southeastern rock that is alone. There's also a BIG PEARL a bit to the left, hidden. Go back down the ladder now. Cerulean Cave 1F ------------------ Continue left now, following the path further. Check the small stone underneath one of the large ones to find a hidden REVIVE, then continue to the right. Go up the steps and ignore the ladder here for now - we'll come back to it shortly. Go up across the bridges (like the RSE Victory Road ones, no?) and go across the right bridge when it splits. Pick up the MAX ELIXIR, then return to the crossroad and go up, then left. Follow it around to find a SEA INCENSE, then go back to the crossroad and go straight up. Follow the path the whole way around, ignoring the steps, and check the rock at the very end for a hidden RARE CANDY. Go all the way back now, back across the bridges and take the ladder that we saw when we first went up the stairs here. Cerulean Cave 2F ------------------ Follow the path to the west and then take the lower path. Go left at the next branch and take the lower path around, ignoring the right branch and breaking the rock. Continue along and examine the space one step away from the dead end to find a hidden PROTEIN. Go back a bit and take the right path where it splits and pick up the ULTRA BALL, then go back to where it branched with the rock. This time, go to the right, going right again at the branch and break the two rocks to get through. Sally forth through the path and pick up the ODD INCENSE at the end. Return to the branch and this time go back up. Keep going up and take the right path around and follow it the whole way. Go down the steps above you at the end and go down the ladder. Cerulean Cave 1F ------------------ A short intersection. Descend the ladder on the other side. Cerulean Cave B1F ------------------ Wild Levels: 45 - 49 o-------------------------------------------------------------o-----o | Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F | o-------------------------------------------------------------o-----o | Machoke | Fighting | Cave Flr | 10% | 10% | 10% | | Kadabra | Psychic | Cave Flr | 20% | 20% | 20% | | Parasect | Bug/Grass | Cave Flr | 25% | 25% | 25% | | Magneton | Electric/Steel | Cave Flr | 15% | 15% | 15% | | Ditto | Normal | Cave Flr | 10% | 10% | 10% | | Golbat | Poison/Flying | Cave Flr | 10% | 10% | 10% | | Electrode | Electric | Cave Flr | 5% | 5% | 5% | | Wobbuffet | Psychic | Cave Flr | 5% | 5% | 5% | o-------------------------------------------------------------o | Psyduck | Water | Surf | 90% | 90% | 90% | | Golduck | Water | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 100 | 100 | 100 | | Poliwag | Water | Good Rod | 62% | 62% | 62% | | Goldeen | Water | Good Rod | 33% | 33% | 33% | | Magikarp | Water | Good Rod | 5% | 5% | 5% | | Poliwag | Water | Super Rod | 60% | 60% | 60% | | Poliwhirl | Water | Super Rod | 30% | 30% | 30% | | Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o Last floor, with a very nice wealth of items. Immediately below where you come in, descend with Rock Climb then Rock Climb up the left wall and pick up the ULTRA BALL. Take the path to the right and Rock Climb down, then go up a tiny bit and take the path right. Pick up the DUSK STONE here, then return to the left and go up the upper Rock Climb patch. Continue up for some rocks. Break one of the two in the top right and check the exposed space for a hidden MAX REVIVE. Keep going around the path to the left and you'll eventually come to a branch on your right. Take it and follow it, to find a MAX REVIVE. Go back down and this time head down, right, down to reach water. Use Surf and sail across to the right, then up. You'll reach more rocks; break the one on your left and check the exposed top left space in this short corridor for an ULTRA BALL. Go back right and this time go up further. Take the platform around and then break the rock on your left. Check the now exposed rock for a NUGGET and then go back on the platform and use the Rock Climb wall on your right. Go right and take another climbable wall, and pick up the ELECTRIZER by here, which is needed to get Electivire. Go down and left, jump off the ledge and take the Rock Climb wall down. Continue south and you'll come to some more water. Surf and take the lower right path to a small island with BLACK SLUDGE, then go back up and take the upper path. Follow it around and go up the steps on the land to find yourself in front of Mewtwo! ...who seems to be doing a dance of some sort? Save and talk to him to begin the fight. Note that Mewtwo will reappear after defeating the Elite Four if you happen to knock it out, like the majority of legendaries. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Mewtwo | Lv. 70 | None | o------------------------------o | Type: Psychic | NoGndr | o------------------------------o | --> Psycho Cut | | --> Amnesia | | --> Power Swap | | --> Guard Swap | o------------------------------o Mewtwo has unfortunately also fallen victim to the lack of legendary music. It should be a pretty easy battle since it can barely hurt you. It'll probably spend most of the battle either raising its Sp. Def with Amnesia or just making pretty swirly effects with the two swap moves that it'll use over and over again. Psycho Cut runs off the attack stat, so it won't be nearly as powerful as it would be if Mewtwo could hurl a Psychic your way. I would say Dusk Balls are your best bet for this. Once Mewtwo has been caught, take the ladder behind him. You'll end up above a ledge on the first floor. Jump down it, down the steps and use Surf. Go across to the other side and exit the cave at the bottom. =============================================================================== [9] HOENN, ARISE! [GROKYO] =============================================================================== Requirements: Receive Kanto starter from Prof. Oak Preperations ------------- Once you've received the starter from Oak (which you need to beat Red to do) go to Cherrygrove City and then up Route 30 into Mr. Pokemon's house. Or you can fly to Violet and head east, then use the Cut trees for a shortcut to Mr. Pokemon's house. In here, Mr. Pokemon will talk to you and pull out an object from the cupboard, which he'll give to you as a gift. If you're playing Heart Gold, then you will receive the BLUE ORB, while players of Soul Silver will receive the RED ORB. Now that we have this orb, Fly to Cianwood City. Although on a side note, I do wonder how Mr. Pokemon even ended up with the orb, considering they're supposed to be on the top of Mt. Pyre..? Cianwood City -------------- Head into the cave that leads to Route 47 and go through it. Chuck will talk to you for a moment, due to the disturbance that seems to have happened because you receive the orb. Make sure you bring something with Surf, Waterfall and Rock Climb along for the trip, then head through to Route 47. Route 47 ---------- Follow the path and enter the Cliff Cave. Go down to the bottom floor, then exit so that you're on the watery parts. Use Surf to get on the water and then sail as far left as you can. Be wary that you don't get tricked by the rocks; there is a gap through the rocks that are underneath the second bridge you come across, about in the center. Through here you will find a sandy shore with a Rock Climb wall. Go up it and check the rock to the left for a hidden STARDUST, then go back and Rock Climb up again. Go to the far left and Rock Climb down and pick up the WAVE INCENSE here, then Rock Climb back up and enter the cave by here. o------------------o | EMBEDDED TOWER | o------------------o Just go forward and you'll come across Kyogre or Groudon, dpending on whether you're playing Heart Gold or Soul Silver respectively. They'll just be moving a bit; save and challenge them to a battle. Like always with the majority of legends, if you knock them out and don't want to restart then just defeat the E4 again and come back to find the legend here once more. H E A R T G O L D S O U L S I L V E R o-------------------------------o o-------------------------------o | Special Pokemon Encounter! | | Special Pokemon Encounter! | o-------------------------------o o-------------------------------o | Kyogre | Lv. 50 | None | | Groudon | Lv. 50 | None | o-------------------------------o o-------------------------------o | Type: Water | NoGndr | | Type: Ground | NoGndr | o-------------------------------o o-------------------------------o | Ability: Drizzle | | Ability: Drought | o-------------------------------o o-------------------------------o | --> Aqua Ring | | --> Rest | | --> Ice Beam | | --> Earthquake | | --> Ancientpower | | --> Ancientpower | | --> Water Spout | | --> Eruption | o-------------------------------o o-------------------------------o The battle opens up with the screen shaking wildly and a remix of the legend theme from RSE, which I think sounds a lot better now. It's not a particular favourite of mine, but HG/SS has made it sound pretty good. Depending on which legendary you have, you'll have a weather effect. Heart Gold users will have the field turned to rain immediately, while Soul Silver players will get clear skies or otherwise sunny weather. They're equivalent to a use of the Rain Dance or Sunny Day moves, except it lasts for an infinite amount of turns. Water Spout is an incredibly powerful move with 150 power when Kyogre has full HP, and 225 due to the STAB bonus. Then you factor in the rain, which means Water Spout has a gigantic 337 power coming off of a base 150 Special Attack - it is going to hurt, a lot! Take the first turn to reduce Kyogre's health so that it won't cauase you so much damage, then focus on the status. Groudon's Eruption is a Fire-type counterpart of Water Spout which also runs off Special Attack, which means it is much less dangerous than Kyogre's spout. This time, it is a 337 Fire move when at full HP off of 100 Special Attack base which probably won't really be a problem, but do knock its HP down quickly to prevent it doing a large amount of damage to something suspectible to Fire. Kyogre also carries Ancientpower and Ice Beam in its arsenal, both of which are Special Attacks which provide this behemoth with a nice type coverage. Ancientpower also has a possible side effect of raising all of Kyogre's stats so be careful! Groudon also carries Ancientpower, which works really crappily off its Special Attack (although it does have the same possible stat boost) and it also carries Earthquake, which is Groudon's strongest move on the whole. 150 power due to STAB off a 150 attack can be quite damaging, but it is still unlikely to cause any real problems. They also both have a healing move each. Kyogre's is Aqua Ring; when used, it will cause Kyogre to start recovering 1/16 of its HP per turn. This doubles with the effect of having Water Spout's power raise, so you don't want to have this going on for too long if you can help it, though there is no way to disable it once active. Sixteen turns without redamaging it will definitely restore it to full health completely as well as max Water Spout power, neither of which you want. On the other hand, Groudon has Rest. Rest is a move that puts the user to sleep for two turns, but also restores their health to the maximum. If you can weaken Groudon down a fair bit while it is still asleep due to Rest, then you will be in the best position to catch it. Sleep along with Freeze increases capture rate the most and you get two turns to weaken it. These legends have a catch rate of 5 instead of the usual 3, which is a nice bonus although it won't really make a lot of difference in the long run. Watch Rest carefully and turn it to your advantage! Regardless, keep re-weakening them anyway and tossing balls. Don't ever stop doing it whenever you get the opportunity to eventually catch them. You'll have the best chance of catching Kyogre via the use of Net Balls, while Groudon gets a great +30 catch rate from the use of Heavy Balls, which will make it a lot easier to get considering it boosts the catch rate a large amount. Both of them are also suspectible to Dusk Balls, thanks to the darkness of the cave. Once caught, they'll disappear from the cave forever into your PC/party. Yet, there is one more thing we can do with them, if you have the other one... After you do get rid of them, the hiker from outside will come in and tell you more about the legends of Hoenn. He gives you a hint as to what could happen. =============================================================================== [10] HOENN, ONCE MORE! [RAYQUA] =============================================================================== Requirements: Kyogre/Groudon caught on your version and the one not on your version traded across to your game but from the other version (ie you cannot use a Kyogre/Groudon from RSE to do this, it HAS to be from HG/SS). Once you've caught the legend in your game as well as managed to obtain the opposite legend from the opposite version through a trade, go see Prof. Oak with both of them in your party. He'll tell you some stuff and then give you the JADE ORB, which will allow us to get another legend. You can also check your PokeDex afterwards if you want. Go back to Route 47 now and all the way back to the Embedded Tower where we got Groudon or Kyogre in the previous section. Embedded Tower --------------- With the Jade Orb in your bag, you'll hear some stuff and go on autopilot. The screen will go up to reveal Rayquaza! The design on the floor as also changed to match Rayquaza. You'll get a chance to save before you actually talk to the dragon directly; do so, then battle it. I presume Rayquaza will appear once you beat the E4 if you defeat it, but this is one that I don't know for sure. o------------------------------o | Special Pokemon Encounter! | o------------------------------o | Rayquaza | Lv. 50 | None | o------------------------------o | Type: Dragon/Flying | NoGndr | o------------------------------o | --> Rest | | --> Air Slash | | --> Ancientpower | | --> Outrage | o------------------------------o The battle also starts with the same RSE theme and the screen shaking. I do love the screen shaking for a legendary encounter. Rayquaza carries Rest like Groudon does, which means that it can be manipulated in the same way - get it to use Rest, then weaken it and throw a ball or two to get the sleep status bonus when catching. Rayquaza's defenses are weaker than the other two, but you should be able to damage it without killing it. Rayquaza also carries Air Slash, which is a 75 power Special Flying move which probably won't do a whole lot, as well as Ancientpower like the other two which can cause a stat boost. Finally, it also has Outrage, which will leave Rayquaza confused after it finishes, but while active will smack you with a 180 power move off of a 150 attack base. This can hurt, especially since the only Pokemon that resist it are Steel-types. A Steel is quite good for this if you have one since it resists all of the moves (except ie Ancientpower for Skarmory) but make sure you have something that can counteract Rest's healing effect. Once Rayquaza is caught, that's the end of that. The Embedded Tower won't be any use in the future, unless you want to hatch an Egg in there for the location data. Just exit the tower and then do whatever you wish to do next. =============================================================================== [11] MAGNET TRAINS AND EON GAMES [LATI@S] =============================================================================== Requirements: Return the Machine Part to the Power Plant. Saffron City ---------------- At any point after restoring the Power Plant in Cerulean City, fly here. Go up from the Pokemon Center about two streets on the left side and enter the only house with a door here with the purple colouring. Go up to the second floor of the house and talk to the girl here. This is Copycat, who has lost her Clefairy doll. You might notice the dolls in her house have been revamped; there's now a Nosepass, Banette and Cherrim doll as well as a Blissey downstairs compared to the Chansey that it used to be. The Banette may not even be a doll, actually... Watch out, it may steal your soul! Exit the house and fly to Vermilion. Vermilion City ---------------- Enter the fan club in the bottom left of the town, a bit above the gym. Talk to the fat guy to get the CLEFAIRY DOLL, which we need to return to Copycat. Exit the building now and none other than Steven Stone will be there! He'll talk to you and tell you about a Pokemon roaming the Kanto region for a Soul Dew. If you're playing Heart Gold, you'll now have a chance of seeing Latias around the Kanto region and if you're playing Soul Silver, then you have a chance of seeing Latios. The Lati are like Entei and Raikou in that they run around the region randomly and run as soon as they are encountered, but unlike the beasts they will run before you if your Pokemon is slower! Using the Master Ball for this eon Pokemon is highly recommended. Their data is as follows: H E A R T G O L D S O U L S I L V E R o-------------------------------o o-------------------------------o | Special Pokemon Encounter! | | Special Pokemon Encounter! | o-------------------------------o o-------------------------------o | Latias | Lv. 35 | None | | Latios | Lv. 35 | None | o-------------------------------o o-------------------------------o | Type: Dragon/Psychic | Female | | Type: Dragon/Psychic | Male | o-------------------------------o o-------------------------------o | --> Dragonbreath | | --> Dragonbreath | | --> Water Sport | | --> Protect | | --> Refresh | | --> Refresh | | --> Mist Ball | | --> Luster Purge | o-------------------------------o o-------------------------------o I'd recommend going after them between Routes 24/25, since they're connected and there is grass in both of them. It would be best if you brought along something like a Wobbuffet as well, since Shadow Tag will stop them from running and allow you to throw more than one ball at a time. Love Balls may not be a bad idea here since you can match with the opposite gender for a very high capture rate. Love Balls are gotten by giving Pink Apricorns to Kurt. To find where they are, remember you can use the PokeGear Map to track their movements around Kanto, and know when to go in the grass to look for them. They have no special music when encountered but the screen will shake wildly before entering the battle so you'll know prior to actually seeing them. If you're lucky, you can go into the route just above Vermilion and find them in Route 6. Latias started in Route 7 for me, so I got lucky there. The route it starts off on may be completely random though. On a final note, if you happen to knock out Latias/os by accident, it will reappear again once you beat the Elite Four, with a new set of IVs and a new nature. Either way, get yourself to Saffron City. Saffron City -------------- Enter Copycat's house again and talk to Copycat. You'll give her back the doll and get the PASS in exchange, which allows you to use the magnet train to go between Saffron City in Kanto and Goldenrod City in Johto. Unfortunately it's faster to just fly to the Indigo Plateau and then to Kanto, so it's really pointless apart from completion purposes, but at least we got a legend out of it, right? The Magnet Train has a nice cutscene too, so I would recommend that you try it at least once. =============================================================================== [viii] MISCELLANEOUS QUESTS - BEGINS HERE - [MISCQU] =============================================================================== =============================================================================== [1] THE DAILY AND WEEKLY EVENTS [DAIWEK] =============================================================================== REQUIREMENT: Individual This is just a little summary of the special events that occur on each seperate day of the week. ALL DAYS ---------- Radio Tower Lottery Refresh. New Swarm. Seals from girl in Olivine City. Buena's Password. New vocabulary word from man in Route 16. MONDAY --------- Bargain Shop in Goldenrod Underground. Pokeathlon sells Moon Stones. Clefairy dance at Mt. Moon between 8pm and 11:59pm. Rival battles you at Indigo Plateau after being beaten at Mt. Moon. Able to rematch Pryce and Janine in the Saffron Dojo. Monica appears on Route 40 to give you a SHARP BEAK. TUESDAY --------- Older Hairdresser Brother in Goldenrod Underground. Pokeathlon sells Fire Stones. Bug Catching contest runs + with classic Pokemon after NDex. Able to rematch Blaine and Morty in the Saffron Dojo. Rival can be found training in the Dragon's Den pre-Lance/Clair battle. Tuscany appears on Route 29 to give you a TWISTEDSPOON. WEDNESDAY --------- Younger Hairdresser Brother in Goldenrod Underground. Pokeathlon sells Water Stones & Heart Scales. Rival battles you at Indigo Plateau after being beaten at Mt. Moon. Able to rematch Misty, Jasmine and Chuck in the Saffron Dojo. S.S. Aqua travels from Vermilion City to Olivine City. Hoenn Sound plays on the radio. Wesley appears at the Lake of Rage to give you a BLACK BELT. THURSDAY --------- Older Hairdresser Brother in Goldenrod Underground. Pokeathlon sells Thunderstones. Bug Catching contest runs + with new Pokemon after NDex. Able to rematch Bugsy in the Saffron Dojo. Rival can be found training in the Dragon's Den pre-Lance/Clair battle. Sinnoh Sound plays on the radio. Arthur appears on Route 36 to give you a HARD STONE. FRIDAY --------- Younger Hairdresser Brother in Goldenrod Underground. Pokeathlon sells Metal Coats. Able to rematch Lt. Surge and Clair in the Saffron Dojo. Lapras appears in Union Cave. S.S. Aqua travels from Olivine City to Vermilion City. Frieda appears on Route 32 to give you a POISON BARB. SATURDAY --------- Older Hairdresser Brother & Herb Shop in Goldenrod Underground. Pokeathlon sells Leaf Stones. Able to rematch Falkner, Whitney and Brock in the Saffron Dojo. Bug Catching contest runs + with new Pokemon after NDex. Rival can be found training in the Dragon's Den pre-Lance/Clair battle. Santos appears in Blackthorn City to give you a SOFT SAND. SUNDAY --------- Younger Hairdresser Brother & Herb Shop in Goldenrod Underground. Pokeathlon sells King's Rocks and Heart Scales. Able to rematch Erika, Sabrina and Blue in the Saffron Dojo. Sunny appears in Route 37 to give you a MAGNET. =============================================================================== [2] KANTO'S STARTERS [KANTOS] =============================================================================== REQUIREMENT: Defeat Red on Mt. Silver At any time after defeating Red on Mt. Silver, go to Pallet Town and enter Oak's lab. When you enter, you'll be put on autopilot and go up to Oak. He'll talk to you and allow you to pick one of the three Kanto starters on the table behind him! The starters are in their original order from RBY - Charmander on the left, Squirtle in the middle and Bulbasaur on the right. Choose whichever one you want, but note that you can only choose _one_. To get the other two you'll have to trade for them or import them from FR/LG. By the way, you do need a free slot in your party to collect them. You are able to leave after Oak talks to you, so just leave, put something in the PC, then come back and pick your starter. That's all there is to this, though it does allow you to get a new legendary. See [GROKYO] for more information. =============================================================================== [3] HOENN'S STARTERS [HOENNS] =============================================================================== REQUIREMENT: Defeat Red on Mt. Silver, release Lati@s At any point after defeating Red and having done the magnet pass quest so that the Lati of your version has been released into the wild, fly to Saffron City and enter Silph Co. Bring a free slot in your party, though. On the far right of the building you will find Steven Stone again. Talk to him and he'll offer you a choice of a Hoenn starter. The top option is Treecko, the middle option is Torchic and the bottom option is Mudkip. As long as you have a free slot in your party, just pick the option of the starter you want to get it. After you have it, Steven will leave. You can talk to him in the Pewter Museum now to get him back into Silph Co for a trade. That's all for this section! =============================================================================== [4] REMATCHING THE GYM LEADERS [GYMMAT] =============================================================================== REQUIREMENT: Earth Badge Like in Pokemon Platinum and Pokemon Emerald, you are able to battle the gym leaders again after beating them once with much stronger teams than before. Unfortunately, the method of doing so is a lot more complicated in Heart Gold and Soul Silver than it was in Platinum. This time, you need to find the Gym Leaders out of their gyms and get their number, then phone them at a specific time to get them to rematch you. Once they agree to rematch you, they'll be waiting in the empty dojo at Saffron City, next to the actual gym. They won't actually be in the gym when the time is right, and only in the place that is specified in each of the guides. You simply have to talk to them in their respective places to get their numbers in your PokeGear. Each gym leader has seperate requirements for obtaining their numbers. Most of the Johto leaders can be found outside their gyms at the respective times as soon as you've received the National Dex, with the sole exception of Clair, as well as one or two Kanto leaders like Janine. The rest won't appear out of their gyms until you've received the Earth Badge from Blue. However, even if you do get their numbers, you can't actually phone them for a rematch until you've gotten the Earth Badge anyway! On some other notes, for those who are listed at 8pm - 4am on a certain day, remember that calls will not summon rematches after 12am on that day because it will become the next day! Likewise, you can phone leaders for a rematch after 12am untl 4am if it is actually that day, and then you'll be able to phone them again once it reaches 8pm. The other note is that in the time period that they allow rematches, you can phone them AS MANY TIMES AS YOU WANT to get a rematch, unlike in Platinum where you had to wait a day for the Battleground to refresh. Once you've beaten them they'll leave the Dojo; just phone them, exit the Dojo, reenter and the leader you phoned should be back. This is especially useful for those who like to rematch in the day, because it lasts from 10am to 7:59pm, which is an insane 10 hours! Do note that you cannot phone them to battle when you're actually inside the dojo, but any other place with signal works. As a time slot summary, you can phone the leaders for a rematch during these times. Remember that morning is 4am to 9:59am, day is 10am to 7:59pm and night is 8pm to 3:59am. Monday Morning - Pryce Monday Afternoon - Janine Monday Night - N/A Tuesday Morning - N/A Tuesday Afternoon - Blaine Tuesday Night - Morty Wednesday Morning - Misty Wednesday Afternoon - Jasmine Wednesday Night - Chuck Thursday Morning - N/A Thursday Afternoon - Bugsy Thursday Night - N/A Friday Morning - Lt. Surge Friday Afternoon - N/A Friday Night - Clair Saturday Morning - Falkner Saturday Afternoon - Whitney Saturday Night - Brock Sunday Morning - Erika Sunday Afternoon - Sabrina Sunday Night - Blue Note that you CAN time travel to the respective periods to get the leaders outside the gym and into the periods to phone them for a rematch. All that needs is a simple date + time manipulation on the DS to the times given. The one exception to this is getting Blue's number, but specific instructions for that are found in the Blue section. --- Gym Leader #1: Falkner ------------------------- Duration Away from Gym: 12:00am - 11:59pm on Monday. Rematch Call Duration: 4:00am - 9:59am on Saturday. Monetary Reward: $6720 Falkner can be found in the Celadon Department Store on Monday daytime. If you go to the store and up to the fourth floor, you'll see him talking to Janine between two shelves. Talk to Falkner to get his number. Then, call him on Saturday morning and say yes to his question to have him wait in Saffron Dojo. Go in there and talk to him when you're ready to do the battle. His team is as follows: o------------------------------o o------------------------------o | Staraptor | Male | Lv. 50 | | Honchkrow | Male | Lv. 54 | o------------------------------o o------------------------------o | -> Attract | | -> Curse | | -> Brave Bird | | -> Confuse Ray | | -> Close Combat | | -> Sucker Punch | | -> U-turn | | -> Pain Split | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Insomnia | o------------------------------o o------------------------------o | Normal/Flying | EXP: 1842 | | Dark/Flying | EXP: 2163 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Noctowl | Male | Lv. 52 | | Pelipper | Male | Lv. 48 | o------------------------------o o------------------------------o | -> Air Slash | | -> Surf | | -> Shadow Ball | | -> Ice Beam | | -> Roost | | -> Hidden Power | | -> Featherdance | | -> Tail Wind | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Insomnia | | Ability: Keen Eye | o------------------------------o o------------------------------o | Normal/Flying | EXP: 1804 | | Water/Flying | EXP: 1686 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Swellow | Male | Lv. 52 | | Pidgeot | Male | Lv. 56 | o------------------------------o o------------------------------o | -> Protect | | -> Return | | -> Double Team | | -> Double Team | | -> Endeavor | | -> Swagger | | -> Facade | | -> Roost | o------------------------------o o------------------------------o | Item: Flame Orb | | Item: None | o------------------------------o o------------------------------o | Ability: Guts | | Ability: Keen Eye | o------------------------------o o------------------------------o | Normal/Flying | EXP: 1804 | | Normal/Flying | EXP: 2064 | o------------------------------o o------------------------------o Gym Leader #2: Bugsy ------------------------- Duration Away from Gym: 12:00am - 11:59pm on Thursday. Rematch Call Duration: 10:00am - 7:59pm on Thursday. Monetary Reward: $6240 Bugsy can be found in Viridian Forest on Thursday daytime. If you go in from the Viridian City end, he'll be literally just above you on a higher platform to the left when you come in. Talk to him to receive his number. Phone him during the late afternoon on Thursday and say yes to have him wait in the dojo. Talk to him in there to battle. His team is as follows: o------------------------------o o------------------------------o | Scizor | Female | Lv. 56 | | Yanmega | Female | Lv. 52 | o------------------------------o o------------------------------o | -> Swords Dance | | -> Detect | | -> Bullet Punch | | -> Bug Buzz | | -> X-Scissor | | -> Air Slash | | -> Superpower | | -> AncientPower | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Technician | | Ability: Tinted Lens | o------------------------------o o------------------------------o | Bug/Steel | EXP: 2400 | | Bug/Flying | EXP: 2205 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Shedinja | NoGndr | Lv. 48 | | Heracross | Female | Lv. 54 | o------------------------------o o------------------------------o | -> Swagger | | -> Megahorn | | -> Toxic | | -> Stone Edge | | -> X-Scissor | | -> Close Combat | | -> Shadow Sneak | | -> Counter | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Wonder Guard | | Ability: Guts | o------------------------------o o------------------------------o | Bug/Ghost | EXP: 976 | | Bug/Fighting | EXP: 2313 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Vespiquen | Female | Lv. 52 | | Pinsir | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Protect | | -> Guillotine | | -> Confuse Ray | | -> X-Scissor | | -> Attack Order | | -> Rock Tomb | | -> Defend Order | | -> Earthquake | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Mold Breaker | o------------------------------o o------------------------------o | Bug/Flying | EXP: 2094 | | Bug | EXP: 2356 | o------------------------------o o------------------------------o Gym Leader #3: Whitney ------------------------- Duration Away from Gym: 12:00pm - 4:00pm on Saturday. Rematch Call Duration: 10:00am - 7:59pm on Saturday. Monetary Reward: $6960 Whitney is found in the Goldenrod Department Store on Saturday daytime. If you go up to the top floor (6F) where the vending machines are, you can find her sitting at a table to the far left of the room. Talk to her to get her number. Phone her during the late afternoon of the same day to get her to wait in the dojo for a rematch. Her team is as follows: o------------------------------o o------------------------------o | Girafarig | Female | Lv. 52 | | Lickilicky | Female | Lv. 50 | o------------------------------o o------------------------------o | -> Calm Mind | | -> Wring Out | | -> Baton Pass | | -> Flamethrower | | -> Psychic | | -> Ice Beam | | -> Shadow Ball | | -> Thunderbolt | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: Own Tempo | o------------------------------o o------------------------------o | Normal/Psychic | EXP: 1659 | | Normal | EXP: 2067 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Delcatty | Female | Lv. 54 | | Clefable | Female | Lv. 52 | o------------------------------o o------------------------------o | -> Fake Out | | -> Calm Mind | | -> Assist | | -> Blizzard | | -> Calm Mind | | -> Thunder | | -> Baton Pass | | -> Fire Blast | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Normalize | | Ability: Magic Guard | o------------------------------o o------------------------------o | Normal | EXP: 1596 | | Normal | EXP: 1437 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Bibarel | Female | Lv. 54 | | Miltank | Female | Lv. 58 | o------------------------------o o------------------------------o | -> Surf | | -> Body Slam | | -> Ice Beam | | -> Attract | | -> Charge Beam | | -> Rest | | -> Double Team | | -> Sleep Talk | o------------------------------o o------------------------------o | Item: None | | Item: Lum Berry | o------------------------------o o------------------------------o | Ability: Simple | | Ability: Scrappy | o------------------------------o o------------------------------o | Normal/Water | EXP: 1341 | | Normal | EXP: 2485 | o------------------------------o o------------------------------o Gym Leader #4: Morty ------------------------- Duration Away from Gym: 12:00am - 11:59pm on Monday and Tuesday. Rematch Call Duration: 8:00pm - 3:59am on Tuesday. Monetary Reward: $6840 Morty is found in the autumny part between Ecruteak City and the Bell Tower on Monday daytimes. Go there during the prescribed time and talk to him to receive his number. Then, phone him during Tuesday night to get him to wait in the Saffron Dojo. His rematch team is as follows: o------------------------------o o------------------------------o | Drifblim | Male | Lv. 52 | | Sableye | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Substitute | | -> Sucker Punch | | -> Destiny Bond | | -> Fake Out | | -> Shadow Ball | | -> Ice Punch | | -> Thunderbolt | | -> Brick Break | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Unburden | | Ability: Stall | o------------------------------o o------------------------------o | Ghost/Flying | EXP: 2272 | | Ghost/Dark | EXP: 1092 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Mismagius | Male | Lv. 54 | | Gengar | Male | Lv. 57 | o------------------------------o o------------------------------o | -> Perish Song | | -> Hypnosis | | -> Mean Look | | -> Confuse Ray | | -> Confuse Ray | | -> Shadow Ball | | -> Astonish | | -> Focus Blast | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Levitate | | Ability: Levitate | o------------------------------o o------------------------------o | Ghost | EXP: 2163 | | Ghost/Poison | EXP: 2320 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Dusknoir | Male | Lv. 52 | | Gengar | Male | Lv. 57 | o------------------------------o o------------------------------o | -> Substitute | | -> Substitute | | -> Payback | | -> Destiny Bond | | -> Pain Split | | -> Shadow Ball | | -> Will-O-Wisp | | -> Thunderbolt | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Levitate | o------------------------------o o------------------------------o | Ghost | EXP: 2340 | | Ghost/Poison | EXP: 2320 | o------------------------------o o------------------------------o Gym Leader #5: Chuck ------------------------- Duration Away from Gym: N/A. Rematch Call Duration: 8:00pm - 3:59am on Wednesday. Monetary Reward: $7200 Chuck never actually leaves the gym, but his wife will give you his number. Go to Cianwood and talk to the lady - his wife - just outside the gym to get Chuck's phone number. Any time works. Phone him on Wednesday night to get him to wait in the dojo for a rematch. His rematch team is as follows: o------------------------------o o------------------------------o | Medicham | Male | Lv. 54 | | Hitmonlee | Male | Lv. 55 | o------------------------------o o------------------------------o | -> Hi Jump Kick | | -> Hi Jump Kick | | -> Psycho Cut | | -> Fake Out | | -> Attract | | -> Blaze Kick | | -> ThunderPunch | | -> Bulk Up | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Pure Power | | Ability: Reckless | o------------------------------o o------------------------------o | Psychic/Fighting | EXP: 1770 | | Fighting | EXP: 1638 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Breloom | Male | Lv. 54 | | Primeape | Male | Lv. 56 | o------------------------------o o------------------------------o | -> Substitute | | -> Close Combat | | -> Focus Punch | | -> ThunderPunch | | -> Drain Punch | | -> Payback | | -> Stone Edge | | -> Swagger | o------------------------------o o------------------------------o | Item: Toxic Orb | | Item: None | o------------------------------o o------------------------------o | Ability: Poison Heal | | Ability: Anger Point | o------------------------------o o------------------------------o | Grass/Fighting | EXP: 1908 | | Fighting | EXP: 2320 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Hitmonchan | Male | Lv. 52 | | Poliwrath | Male | Lv. 60 | o------------------------------o o------------------------------o | -> Swagger | | -> Waterfall | | -> Focus Punch | | -> Focus Punch | | -> Mach Punch | | -> Substitute | | -> Double Team | | -> Double Team | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Iron Fist | | Ability: Damp | o------------------------------o o------------------------------o | Fighting | EXP: 1560 | | Water/Fighting | EXP: 2377 | o------------------------------o o------------------------------o Gym Leader #6: Jasmine ------------------------- Duration Away from Gym: 1:00pm - 2:00pm on all days. Rematch Call Duration: 10:00am - 7:59pm on Wednesday. Monetary Reward: $7440 Jasmine is found eating in the Olivine Diner pretty much every day, but only on early afternoons in a very strict time zone; make sure you use the times given up there to find her. The diner is the building right to the left of the Pokemon Center in Olivine; when you find Jasmine in there, phone her up on Wednesday late afternoon to get her to wait in the dojo. Her team is the following: o------------------------------o o------------------------------o | Metagross | NoGndr | Lv. 52 | | Skarmory | Female | Lv. 52 | o------------------------------o o------------------------------o | -> Gravity | | -> Steel Wing | | -> Explosion | | -> Spikes | | -> Meteor Mash | | -> Night Slash | | -> Bullet Punch | | -> Air Slash | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Clear Body | | Ability: Sturdy | o------------------------------o o------------------------------o | Steel/Psychic | EXP: 2340 | | Steel/Flying | EXP: 1872 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Magnezone | NoGndr | Lv. 56 | | Empoleon | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Lock-On | | -> Hydro Pump | | -> Zap Cannon | | -> Blizzard | | -> Metal Sound | | -> Aqua Jet | | -> Mirror Coat | | -> Roar | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sturdy | | Ability: Torrent | o------------------------------o o------------------------------o | Electric/Steel | EXP: 2532 | | Water/Steel | EXP: 2340 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Bronzong | NoGndr | Lv. 50 | | Steelix | Female | Lv. 62 | o------------------------------o o------------------------------o | -> Hypnosis | | -> Stone Edge | | -> Dream Eater | | -> Iron Tail | | -> Gyro Ball | | -> Roar | | -> Gravity | | -> Stealth Rock | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Heatproof | | Ability: Sturdy | o------------------------------o o------------------------------o | Steel/Psychic | EXP: 2013 | | Steel/Ground | EXP: 2604 | o------------------------------o o------------------------------o Gym Leader #7: Pryce ------------------------- Duration Away from Gym: 6:00am - 9:59am on all days. Rematch Call Duration: 4:00am - 9:59am on Monday. Monetary Reward: $7200 Pryce is an early waker and is found looking out over the Lake of Rage on Saturday mornings. If you fly to the Lake of Rage, Surf onto the water and then go straight left. You should see Pryce as you go along here; disembark on the southern land, then talk to him to get his number. Phone him on Monday morning to get him to wait in the dojo for a rematch. His team is as follows: o------------------------------o o------------------------------o | Abomasnow | Male | Lv. 56 | | Dewgong | Male | Lv. 58 | o------------------------------o o------------------------------o | -> Ice Shard | | -> Rest | | -> Wood Hammer | | -> Sleep Talk | | -> Earthquake | | -> Dive | | -> Blizzard | | -> Sheer Cold | o------------------------------o o------------------------------o | Item: None | | Item: Lum Berry | o------------------------------o o------------------------------o | Ability: Snow Warning | | Ability: Thick Fat | o------------------------------o o------------------------------o | Ice/Grass | EXP: 2568 | | Water/Ice | EXP: 2187 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Froslass | Female | Lv. 52 | | Glalie | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Ice Shard | | -> Ice Shard | | -> Confuse Ray | | -> Attract | | -> Blizzard | | -> Payback | | -> Attract | | -> Blizzard | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Snow Cloak | | Ability: Inner Focus | o------------------------------o o------------------------------o | Ice/Ghost | EXP: 2083 | | Fighting | EXP: 2083 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Walrein | Male | Lv. 54 | | Mamoswine | Male | Lv. 60 | o------------------------------o o------------------------------o | -> Body Slam | | -> Earthquake | | -> Swagger | | -> Stone Edge | | -> Blizzard | | -> Avalanche | | -> Hail | | -> Double Team | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Ice Body | | Ability: Snow Cloak | o------------------------------o o------------------------------o | Water/Ice | EXP: 2221 | | Ice/Ground | EXP: 2661 | o------------------------------o o------------------------------o Gym Leader #8: Clair ------------------------- Duration Away from Gym: 6:00am - 9:59am on all days. Rematch Call Duration: 8:00pm - 3:59am on Friday. Monetary Reward: $7200 Clair is a bit more complicated, as a special event must be done first. After you've beaten your rival in Mt. Moon, come to the Dragon's Den on Tuesdays, Thursdays and Saturdays (at any time) and Surf across from the broken platform to the one just opposite, so you land behind the house. Your rival will be in the bottom left corner, training. Once he notices you, some dialogue will happen and then Clair and Lance will come along and challenge you to a tag battle! You have no choice but to accept of course, so make sure you've saved before you approach the rival, since Lance's levels are ridiculously high. The teams in the battle are as follows: Silver (Rival) - [Starter] L60, Crobat L58, Gengar L56 Clair - Dragonair L52, Kingdra L56, Dragonite L60 Lance - Gyarados L68, Charizard L68, Dragonite L75 Don't be afraid to use healing and X items in this, since Lance's levels are bound to be miles over yours. Winning will give you a nice $22200 prize, as well as quite a lot of experience. Once you win the battle, go back to the Dragon's Den on any morning to find Clair in the spot where she was when she gave you the Dragon Pulse TM after you got the Rising Badge, a bit below where you come in when you go down the ladder into the den. Talk to her for her number, then phone it on Friday night to get her to wait in the dojo. Her team is as follows: o------------------------------o o------------------------------o | Gyarados | Female | Lv. 56 | | Charizard | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Dragon Dance | | -> Dragon Claw | | -> Earthquake | | -> Fire Fang | | -> Waterfall | | -> Shadow Claw | | -> Dragon Pulse | | -> Air Slash | o------------------------------o o------------------------------o | Item: Wacan Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Blaze | o------------------------------o o------------------------------o | Water/Flying | EXP: 2568 | | Fire/Flying | EXP: 2328 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Kingdra | Female | Lv. 56 | | Dragonair | Female | Lv. 52 | o------------------------------o o------------------------------o | -> Yawn | | -> Thunder Wave | | -> Hydro Pump | | -> Dragon Rush | | -> Ice Beam | | -> Thunderbolt | | -> DragonBreath | | -> Flamethrower | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sniper | | Ability: Shed Skin | o------------------------------o o------------------------------o | Water/Dragon | EXP: 2484 | | Dragon | EXP: 1603 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Aerodactyl | Male | Lv. 52 | | Dragonite | Female | Lv. 60 | o------------------------------o o------------------------------o | -> Earthquake | | -> Safeguard | | -> Thunder Fang | | -> DragonBreath | | -> Rock Slide | | -> Thunder | | -> Roar | | -> Hyper Beam | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Rock Head | | Ability: Inner Focus | o------------------------------o o------------------------------o | Rock/Flying | EXP: 2250 | | Dragon/Flying | EXP: 2802 | o------------------------------o o------------------------------o Gym Leader #9: Brock ------------------------- Duration Away from Gym: 12:00pm - 3:00pm on all days. Rematch Call Duration: 8:00pm - 3:59am on Saturday. Monetary Reward: $6840 Brock is found at the same time as Jasmine, but at Diglett's Cave on the Pewter side. Simply cut the tree and go into Diglett's Cave and you should find him near some rocks just above. Talk to him to get his phone number. Call him during Saturday night to get him to wait in the dojo. His rematch team is the following: o------------------------------o o------------------------------o | Golem | Male | Lv. 55 | | Rampardos | Male | Lv. 57 | o------------------------------o o------------------------------o | -> Sandstorm | | -> Earthquake | | -> Rock Slide | | -> Stone Edge | | -> Rock Polish | | -> Avalanche | | -> Earthquake | | -> Rock Polish | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sturdy | | Ability: Mold Breaker | o------------------------------o o------------------------------o | Rock/Ground | EXP: 2085 | | Rock | EXP: 2430 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Relicanth | Male | Lv. 54 | | Omastar | Male | Lv. 56 | o------------------------------o o------------------------------o | -> Head Smash | | -> AncientPower | | -> Aqua Tail | | -> Brine | | -> Earthquake | | -> Protect | | -> Rest | | -> Sandstorm | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Rock Head | | Ability: Shell Armor | o------------------------------o o------------------------------o | Water/Rock | EXP: 2083 | | Water/Rock | EXP: 2388 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Kabutops | Male | Lv. 55 | | Onix | Male | Lv. 61 | o------------------------------o o------------------------------o | -> Endure | | -> Rock Polish | | -> Aqua Jet | | -> Rock Slide | | -> Rock Slide | | -> Sandstorm | | -> Giga Drain | | -> Stealth Rock | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Battle Armor | | Ability: Sturdy | o------------------------------o o------------------------------o | Water/Rock | EXP: 2344 | | Rock/Ground | EXP: 1411 | o------------------------------o o------------------------------o Gym Leader #10: Misty ------------------------- Duration Away from Gym: 4:00pm - 6:00pm on all days. Rematch Call Duration: 4:00am - 9:59am on Wednesday. Monetary Reward: $7200 Misty is found on Cerulean's cape at Route 25 on Wednesday late afternoons, but you must make sure that Suicune has been captured or killed before you attempt to get Misty. Once Suicune isn't there and you come at the prescribed time, you'll find Misty looking out over the water. Talk to her for her number then phone her on Wednesday morning to get her to wait at the dojo. Her new team is the following: o------------------------------o o------------------------------o | Starmie | NoGndr | Lv. 60 | | Lanturn | Female | Lv. 54 | o------------------------------o o------------------------------o | -> Surf | | -> Surf | | -> Thunderbolt | | -> Thunderbolt | | -> Psychic | | -> Confuse Ray | | -> Ice Beam | | -> Thunder Wave | o------------------------------o o------------------------------o | Item: Colbur Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Natural Cure | | Ability: Illuminate | o------------------------------o o------------------------------o | Water/Psychic | EXP: 2661 | | Water/Electric | EXP: 1804 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Floatzel | Female | Lv. 54 | | Lapras | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Agility | | -> Surf | | -> Waterfall | | -> Rain Dance | | -> Ice Fang | | -> Perish Song | | -> Baton Pass | | -> Blizzard | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Swift Swim | | Ability: Shell Armor | o------------------------------o o------------------------------o | Water | EXP: 2059 | | Water/Ice | EXP: 2628 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Milotic | Female | Lv. 60 | | Quagsire | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Hydro Pump | | -> Rain Dance | | -> Ice Beam | | -> Amnesia | | -> Rest | | -> Earthquake | | -> Sleep Talk | | -> Water Pulse | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Marvel Scale | | Ability: Water Absorb | o------------------------------o o------------------------------o | Water | EXP: 2737 | | Water/Ground | EXP: 1644 | o------------------------------o o------------------------------o Gym Leader #11: Lt. Surge ------------------------- Duration Away from Gym: 9:00am - 11:59am on all days. Rematch Call Duration: 4am - 9:59am on Friday. Monetary Reward: $6720 Lt. Surge is found next to the Power Plant at morning on all days, but only after Zapdos has been captured (NOT KILLED), meaning this rematch has to wait a little while. Once Zapdos has been forcefully ejected, come here during the time to find Lt. Surge in the grass, but make sure you bring a Pikachu with you, preferably from the Viridan Forest. If you want to find a Pikachu there a bit easier, take a Pokemon with Static as the ability and put it in the first slot of the party, then walk around in the forest's grass to have a higher chance of encountering a Pikachu. Talk to him with the forest Pikachu in the first slot of your party to receive his number, then phone it Friday morning to arrange a rematch. You can find him in the dojo, ready to battle with this team: o------------------------------o o------------------------------o | Raichu | Male | Lv. 60 | | Manectric | Male | Lv. 52 | o------------------------------o o------------------------------o | -> Thunderbolt | | -> Discharge | | -> Grass Knot | | -> Natural Gift | | -> Quick Attack | | -> Overheat | | -> Thunder Wave | | -> Thunder Wave | o------------------------------o o------------------------------o | Item: None | | Item: Pinap Berry | o------------------------------o o------------------------------o | Ability: Static | | Ability: Static | o------------------------------o o------------------------------o | Electric | EXP: 1566 | | Electric | EXP: 1872 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Magnezone | NoGndr | Lv. 52 | | Electrode | NoGndr | Lv. 52 | o------------------------------o o------------------------------o | -> Thunderbolt | | -> Thunderbolt | | -> Double Team | | -> Thunder Wave | | -> Magnet Rise | | -> Double Team | | -> Mirror Shot | | -> Explosion | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Magnet Pull | | Ability: Static | o------------------------------o o------------------------------o | Electric/Steel | EXP: 2350 | | Electric | EXP: 1671 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Pachirisu | Male | Lv. 58 | | Electivire | Male | Lv. 56 | o------------------------------o o------------------------------o | -> Super Fang | | -> Thunderbolt | | -> Discharge | | -> Cross Chop | | -> Sweet Kiss | | -> Earthquake | | -> Quick Attack | | -> Ice Punch | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Pickup | | Ability: Motor Drive | o------------------------------o o------------------------------o | Electric | EXP: 1491 | | Electric | EXP: 2388 | o------------------------------o o------------------------------o Gym Leader #12: Erika ------------------------- Duration Away from Gym: 2:00pm - 5:00pm on Saturday and Sunday. Rematch Call Duration: 4:00am - 9:59am on Sunday. Monetary Reward: $6600 Erika is found next to the Celadon fountain under the dept. store talking to Jasmine about contests. Once her conversation with Jasmine finishes, talk to her for her number. Call it on Sunday morning to get her in the dojo. Her team is as follows: o------------------------------o o------------------------------o | Shiftry | Female | Lv. 54 | | Tangrowth | Female | Lv. 60 | o------------------------------o o------------------------------o | -> Leaf Storm | | -> Swords Dance | | -> Sucker Punch | | -> Power Whip | | -> Explosion | | -> Rock Slide | | -> Sunny Day | | -> Earthquake | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Chlorophyll | o------------------------------o o------------------------------o | Grass/Dark | EXP: 2094 | | Grass | EXP: 2712 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Victreebel | Female | Lv. 56 | | Roserade | Female | Lv. 55 | o------------------------------o o------------------------------o | -> Natural Gift | | -> Weather Ball | | -> Sludge Bomb | | -> Energy Ball | | -> Leaf Storm | | -> Sludge Bomb | | -> Leaf Blade | | -> Stun Spore | o------------------------------o o------------------------------o | Item: Kelpsy Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Natural Cure | o------------------------------o o------------------------------o | Grass/Poison | EXP: 2292 | | Grass/Poison | EXP: 2403 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Bellossom | Female | Lv. 56 | | Jumpluff | Female | Lv. 53 | o------------------------------o o------------------------------o | -> Sunny Day | | -> U-Turn | | -> Solarbeam | | -> Memento | | -> Giga Drain | | -> Giga Drain | | -> Attract | | -> Sleep Powder | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Chlorophyll | o------------------------------o o------------------------------o | Grass/Poison | EXP: 2208 | | Grass/Flying | EXP: 1998 | o------------------------------o o------------------------------o Gym Leader #13: Janine ------------------------- Duration Away from Gym: 4:00pm - 6:00pm on all days. Rematch Call Duration: 10:00am - 7:59pm on Monday. Monetary Reward: $6600 Janine is found in the gatehouse to Victory Road, on the Route 22 side (west of Viridian). Go there at late Wednesday afternoon and talk to her to get her number in your Pokegear. Phone it on Monday late afternoon to get her to wait in the dojo with this team: o------------------------------o o------------------------------o | Crobat | Female | Lv. 52 | | Ariados | Female | Lv. 58 | o------------------------------o o------------------------------o | -> Heat Wave | | -> Toxic | | -> Confuse Ray | | -> Bounce | | -> Cross Poison | | -> Swagger | | -> U-turn | | -> Night Shade | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: Insomnia | o------------------------------o o------------------------------o | Poison/Flying | EXP: 2272 | | Bug/Poison | EXP: 1665 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Drapion | Female | Lv. 55 | | Weezing | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Cross Poison | | -> Thunderbolt | | -> Confuse Ray | | -> Toxic | | -> Swords Dance | | -> Sludge Bomb | | -> Crunch | | -> Explosion | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sniper | | Ability: Levitate | o------------------------------o o------------------------------o | Poison/Dark | EXP: 2403 | | Poison | EXP: 2076 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Toxicroak | Female | Lv. 52 | | Venomoth | Female | Lv. 59 | o------------------------------o o------------------------------o | -> Cross Chop | | -> Bug Buzz | | -> Poison Jab | | -> Psychic | | -> Substitute | | -> Double Team | | -> Attract | | -> Sleep Powder | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Dry Skin | | Ability: Tinted Lens | o------------------------------o o------------------------------o | Poison/Fighting | EXP: 2016 | | Bug/Poison | EXP: 1744 | o------------------------------o o------------------------------o Gym Leader #14: Sabrina ------------------------- Duration Away from Gym: 12:00am - 11:59pm on Friday. Rematch Call Duration: 10:00am - 7:59pm on Sunday. Monetary Reward: $6360 Sabrina is found in the Olivine Harbour. Enter the harbour during night on Friday to find her standing on the path to the ship. Talk to her to receive her number, then phone it on Sunday late afternoon to get her to wait in the dojo, right next to her own gym. Her team is as follows: o------------------------------o o------------------------------o | Alakazam | Male | Lv. 60 | | Jynx | Female | Lv. 54 | o------------------------------o o------------------------------o | -> Gravity | | -> Perish Song | | -> Focus Blast | | -> Psychic | | -> Psychic | | -> Blizzard | | -> Energy Ball | | -> Focus Blast | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Synchronize | | Ability: Forewarn | o------------------------------o o------------------------------o | Psychic | EXP: 2391 | | Ice/Psychic | EXP: 1584 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Gallade | Male | Lv. 53 | | Mr. Mime | Female | Lv. 56 | o------------------------------o o------------------------------o | -> Close Combat | | -> Reflect | | -> Psycho Cut | | -> Skill Swap | | -> Stone Edge | | -> Thunder | | -> Night Slash | | -> Psychic | o------------------------------o o------------------------------o | Item: Sitrus Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Steadfast | | Ability: Filter | o------------------------------o o------------------------------o | Psychic/Fighting | EXP: 2361 | | Psychic | EXP: 1632 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Espeon | Male | Lv. 58 | | Wobbuffet | Female | Lv. 53 | o------------------------------o o------------------------------o | -> Calm Mind | | -> Encore | | -> Baton Pass | | -> Counter | | -> Shadow Ball | | -> Mirror Coat | | -> Psychic | | -> Destiny Bond | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Synchronize | | Ability: Shadow Tag | o------------------------------o o------------------------------o | Psychic | EXP: 2448 | | Psychic | EXP: 2010 | o------------------------------o o------------------------------o Gym Leader #15: Blaine ------------------------- Duration Away from Gym: 12:00am - 11:59pm on Tuesday. Rematch Call Duration: 10:00am - 7:59pm on Tuesday. Monetary Reward: $7740 On Tuesday mornings, Blaine can be found on the main Cinnabar Island, looking over the old city, a bit left of the Pokemon Center on the island. Talk to him to get his number, then phone it on late Tuesday afternoon to get him to wait in the dojo for you. His team is as follows: o------------------------------o o------------------------------o | Torkoal | Male | Lv. 54 | | Magcargo | Male | Lv. 58 | o------------------------------o o------------------------------o | -> Yawn | | -> Curse | | -> Body Slam | | -> Gyro Ball | | -> Sunny Day | | -> Overheat | | -> Overheat | | -> Stone Edge | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: White Smoke | | Ability: Flame Body | o------------------------------o o------------------------------o | Fire | EXP: 1863 | | Fire/Rock | EXP: 1914 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Camerupt | Male | Lv. 57 | | Rapidash | Male | Lv. 60 | o------------------------------o o------------------------------o | -> Sunny Day | | -> Flare Blitz | | -> Solarbeam | | -> Megahorn | | -> Eruption | | -> Quick Attack | | -> Earthquake | | -> Overheat | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Solid Rock | | Ability: Flash Fire | o------------------------------o o------------------------------o | Fire/Ground | EXP: 2137 | | Fire | EXP: 2467 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Houndom | Male | Lv. 54 | | Magmortar | Male | Lv. 62 | o------------------------------o o------------------------------o | -> Flamethrower | | -> Flamethrower | | -> Dark Pulse | | -> Thunderbolt | | -> Shadow Ball | | -> Confuse Ray | | -> Sucker Punch | | -> Low Kick | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Flash Fire | | Ability: Flame Body | o------------------------------o o------------------------------o | Dark/Fire | EXP: 2359 | | Fire | EXP: 2643 | o------------------------------o o------------------------------o Gym Leader #16: Blue ------------------------- Duration Away from Gym: N/A Rematch Call Duration: 8pm - 3:59am on Sunday. Monetary Reward: $11520 Blue is definitely the hardest number to get. You need to get the SAME Pokemon massaged by Daisy a couple times. Daisy massages between 3pm - 4pm, once a day. It is, thankfully, possible to time travel for her massages, but you need to do it in a very specific way, unlike just changing the time to the correct period for the other fifteen Gym Leaders. ** There is also a possiblity that you need to get a Pokemon who DOESN'T have max happiness already massaged by Daisy. When I tried with my Typhlosion I did it five times and nothing, but with a random Pidgey I got from Route 1 it took me two tries and then I got Blue's number. It is possible they combined to give me the number after two massages instead of the three or four reported or it could just be random. I don't really know, but I'd implore you to get an unhappy Pokemon from the wild, take it to Daisy, get it massaged, then again the next day and the next day after that if needed and hope for the best. ** The steps you need to do to time travel for Daisy is as follows: 1. Set the time to 23:59pm. 2. Load the game, wait for the time to roll over to 00:00, then save the game. 3. Set the time to 14:59pm. 4. Load the game, wait for it to roll over to 3:00pm. 5. Talk to Daisy (it may take a try or two to get her to massage) and she'll massage the Pokemon of your choice. 6. Save and go back to Step 1. 7. Rinse and repeat the above until you've got Blue's number or otherwise done using Daisy's massages. -- Remember NOT to touch the date! -- -- Note that she will probably not allow you a massage as soon as it becomes 3pm, but after a minute or so it SHOULD work. Keep trying until it works. -- There have also been reports that the method is simply to have Daisy massage a Pokemon five times, then show her a max happiness Pokemon. It doesn't quite correlate with what I found, but it's worth a try. Eventually after fulfilling the correct conditions, she'll offer you Blue's number. Take it, then call him on Sunday night to get him to wait in the dojo. His team, the strongest of all the leaders, is as follows: o------------------------------o o------------------------------o | Exeggutor | Male | Lv. 67 | | Rhyperior | Male | Lv. 70 | o------------------------------o o------------------------------o | -> Leaf Storm | | -> Earthquake | | -> Psychic | | -> Megahorn | | -> Explosion | | -> Thunder Fang | | -> Trick Room | | -> Stone Edge | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Chlorophyll | | Ability: Solid Rock | o------------------------------o o------------------------------o | Grass/Psychic | EXP: 3043 | | Rock/Ground | EXP: 3255 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Tyranitar | Male | Lv. 70 | | Arcanine | Male | Lv. 68 | o------------------------------o o------------------------------o | -> Fire Fang | | -> Flare Blitz | | -> Rock Slide | | -> Thunder Fang | | -> Low Kick | | -> Extremespeed | | -> Earthquake | | -> Crunch | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Sand Stream | | Ability: Flash Fire | o------------------------------o o------------------------------o | Rock/Dark | EXP: 3270 | | Fire | EXP: 3103 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Machamp | Male | Lv. 69 | | Pidgeot | Male | Lv. 72 | o------------------------------o o------------------------------o | -> Stone Edge | | -> Return | | -> Dynamicpunch | | -> Double Team | | -> Attract | | -> Air Slash | | -> Fling | | -> Steel Wing | o------------------------------o o------------------------------o | Item: Iron Ball | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: No Guard | | Ability: Tangled Feet | o------------------------------o o------------------------------o | Fighting | EXP: 2853 | | Normal/Flying | EXP: 2653 | o------------------------------o o------------------------------o =============================================================================== [5] IN-GAME TRADES [TRADES] =============================================================================== REQUIREMENT: Individual When you trade for a Pokemon, it will come at an equal level to the Pokemon that you traded for it. They will be nicknamed and have the ID and OT of their original trainers, hence you will be unable to re-nickname the Pokemon you receive. However, they will also receive x1.5 the normal experience in battle, with the one exception of the Pikachu trade who receives x1.7 experience due to the different ID and the different country setting. The IVs and natures of the Pokemon you receive are pre-set. Trade #1 ------------ Exchange: Bellsprout <--> Onix Location: Violet City Item Attached: Persim Berry Requirements: --- At any time after you've gotten to Violet City, go to the house southwest of the Pokemon Center with a Bellsprout. Talk to the younger guy in there and he will offer you his Onix in exchange for a Bellsprout. The Onix comes with a Persim Berry, which can cure confusion when used. Bellsprout are found in Route 31, which is east of Violet City. Trade #2 ------------ Exchange: Drowzee <--> Machop Location: Goldenrod City Item Attached: Macho Brace Requirements: --- At any time once you've reached Goldenrod City, go to the fifth floor of the Dept. Store and talk to the fat guy on the far left. He'll offer you his Machop in exchange for a Drowzee. The Machop you get comes with a Macho Brace, which doubles the amount of EVs you receive from defeating a Pokemon. Drowzee are found below Goldenrod City in Route 34. Trade #3 ------------ Exchange: Krabby <--> Voltorb Location: Olivine City Item Attached: Cheri Berry Requirements: --- In Olivine City, you can visit one of the houses to the top right if you go up instead of heading towards the lighthouse. A guy inside will offer you his Voltorb in exchange for a Krabby. THe Voltorb comes with a Cheri Berry, which can cure paralysis. Krabby are found by fishing with the Good Rod in Route 40 or the Olivinian waters. Trade #4 ------------ Exchange: Dragonair (F) <--> Dodrio Location: Blackthorn City Item Attached: Smoke Ball Requirements: --- In Blackthorn City you can find a girl in one of the houses to the right who will offer you her Dodrio in exchange for a Dragonair. However, there is a catch with this one - the Dragonair has to be FEMALE. Dragonair are found by catching a Dratini in the Dragon's Den and evolving it, or using a Super Rod in the Dragon's Den and hoping for the best, as it has a low encounter chance. The Smoke Ball is an item that always allows the holder to run from wild battles. Trade #5 ------------ Exchange: Haunter <--> Xatu Location: Pewter City Item Attached: Wacan Berry Requirements: --- At any time in Pewter City, talk to the guy on the left in the Pokemon Center and he'll offer you his Xatu in exchange for a Haunter. Haunter are found by either evolving a Gastly from the Tin or Sprout Towers or by catching one in Route 8; both are only found at night. The Wacan Berry that Xatu comes with is a type-resist berry; when equipped to a Pokemon that has a weakness to Electric and said Pokemon gets hit by an electrical attack, the berry will activate and lessen the damage, though disappear after use unless it's used in Wi-Fi or the Battle Frontier. Trade #6 ------------ Exchange: Dugtrio <--> Magneton Location: Power Plant, Route 10 Item Attached: Metal Coat Requirements: --- At any time in the Power Plant, even before restoring the power, talk to the top guy in the room by the computer. He'll offer you his Magneton in exchange for a Dugtrio. Dugtrio can be found in the wild in Diglett's Cave, or by getting a Diglett in Route 48, under the rocks in Vermilion City or in Diglett's Cave and levelling it up to 26 where it will evolve into Dugtrio. The Magneton comes with a Metal Coat attached, which powers up the holder's Steel-type moves by x1.2. In addition, if a Scyther or Onix is holding the item and is traded to another person, they will evolve into Scizor and Steelix respectively. Trade #7 ------------ Exchange: Pikachu (JPN) <--> Pikachu (ENG) Location: Magnet Train Station, Saffron City Item Attached: Yellow Shard Requirements: Defeat Lt. Surge in a rematch at the Saffron Dojo. Once you've beaten Surge in a rematch, you will find him at the magnet station in Saffron City in the top right. He'll offer you his English language Pikachu in exchange for another Pikachu, but the catch is that this Pikachu has to be from the Viridian Forest. Bring him such a Pikachu and you'll get a Pikachu in exchange that is named "PIKACHU", rather than its katakana name as it would be in the japanese version. There's nothing particuarly special about it otherwise. It comes with a Yellow Shard but it's pretty useless. Trade #8 ------------ Exchange: Forretress <--> Beldum Location: Silph Co., Saffron City Item Attached: Dawn Stone Requirements: Obtain a Hoenn starter from Steven & speak to him in Pewter. Once you've beaten Red, you're able to receive one of the three Hoenn starters from him. Once you've done that, you can find Steven again in the museum in Pewter City. Go there and talk to him and he'll return to Silph Co. When he's there, he thinks a trade would be good and offers you his Beldum, which is normally unobtainable in HG/SS, in exchange for a Forretress. Forry is found through headbutting certain trees to get a Pineco, then raising it up to 31 where it'll evolve into a Forretress. Once you have a Forretress, you can make the trade. The Beldum also comes equipped with a Dawn Stone, which will evolve any female Snorunt or male Kirlia. Trade #9 ------------ Exchange: Bonsly <--> Rhyhorn Location: Pewter Gym, Pewter City Item Attached: Passho Berry Requirements: Defeat Brock in a rematch at the Saffron Dojo. Defeating Brock will get him to start talking about Sudowoodo. Eventually he'll switch this conversation to Bonsly, Sudowoodo's pre-evolution and ask for a trade for one. In exchange, he will give you his Rhyhorn. Bonsly is obtained through breeding Sudowoodo when it has a Rock Incense equipped, which is found by using Rock Climb in Diglett's Cave. The resulting Rhyhorn is unique in that it has an egg move - Thunder Fang. It is also equipped with a Passho Berry, which works like the Wacan Berry you get from the Xatu except that it protects against Water-type attacks instead. Give it to a Ground, Rock or Fire Pokemon to resist one Water hit. Trade #10 ------------ Exchange: Anything <--> Steelix Location: Olivine Gym, Olivine City Item Attached: Soothe Bell Requirements: Defeat Jasmine in a rematch at the Saffron Dojo. At some point after defeating Jasmine in a rematch, she'll call you and suggest a trade. Jasmine is unique in that you can trade her absolutely anything you want; a Lugia, a Magikarp, an Arceus, whatever and you'll receive a Steelix from her in return. Of course this doesn't mean her Steelix in her rematch battle just magically vanishes; it's probably a different one. In fact, it has the same name as the one that Jasmine uses in the contests in Platinum, so it may well be the same one. The Steelix comes with a Soothe Bell, which adds +1 to happiness when happiness increases through anything else. =============================================================================== [6] FINAL RIVAL BATTLE [RIVAL7] =============================================================================== REQUIREMENT: 16 Badges?, Miscellaneous Once you have defeated Lance and Clair's double battle at the Dragon Den (and by process, the rival battle in Mt. Moon) as well as getting sixteen badges (the latter may not actually be a requirement, but it seems likely considering the levels) then you are able to battle the rival with his final team in the Indigo Plateau. Simply go up the middle stairs on a Monday or Wednesday and the rival will catch up to you and challenge you to a battle. o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl55 | Male | 1555 | | Crobat | Poison/Flying | Inner Focus | Lvl58 | Male | 2535 | | Gengar | Ghost/Poison | Levitate | Lvl56 | Male | 2280 | | Magneton | Electric/Steel | Magnet Pull | Lvl55 | NoGndr | 1897 | | Alakazam | Psychic | Inner Focus | Lvl56 | Male | 2232 | | Feraligatr | Water | Torrent | Lvl60 | Male | 2700 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3840 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Totodile: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl55 | Male | 1555 | | Crobat | Poison/Flying | Inner Focus | Lvl58 | Male | 2535 | | Gengar | Ghost/Poison | Levitate | Lvl56 | Male | 2280 | | Magneton | Electric/Steel | Magnet Pull | Lvl55 | NoGndr | 1897 | | Alakazam | Psychic | Inner Focus | Lvl56 | Male | 2232 | | Meganium | Grass | Overgrow | Lvl60 | Male | 2673 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3840 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o For those who picked Chikorita: o--------------------------------------------------------------------------o |::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Sneasel | Dark/Ice | Inner Focus | Lvl55 | Male | 1555 | | Crobat | Poison/Flying | Inner Focus | Lvl58 | Male | 2535 | | Gengar | Ghost/Poison | Levitate | Lvl56 | Male | 2280 | | Magneton | Electric/Steel | Magnet Pull | Lvl55 | NoGndr | 1897 | | Alakazam | Psychic | Inner Focus | Lvl56 | Male | 2232 | | Typhlosion | Fire | Blaze | Lvl60 | Male | 2686 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $3840 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o The rival's team is nearly unchanged from before in Mt. Moon, with the sole exception that his Golbat has now evolved into Crobat, on account of the change in his personality that has made him more caring (shown in other ways too, like how his starter was out of its ball in the Dragon's Den during the Lance/Clair battle). Crobat is much faster and slightly more annoying than Golbat, but it goes down much the same. Sneasel and Magneton, despite having evolutions in Weavile and Magnezone, do not evolve. This is probably to keep in faith with the original rival battle; you can see both regardless. Weavile is under the ownership of Karen, while Magnezone can be found in the rosters of both Jasmine and Lt. Surge in their rematches. This encounter is pretty much identical to the one at Mt. Moon otherwise, just with rising the playing field about ten levels more. You're likely to be able to overpower him quite easily, though. Note that you are able to rematch him every Monday and Wednesday, but only once a day. It doesn't unlock any extra events, but it's a nice bonus. =============================================================================== [6] ELITE FOUR: ROUND TWO [E4RTWO] =============================================================================== REQUIREMENT: The Earth Badge At any point after beating Blue, you're able to go to Indigo Plateau to battle the E4 like usual but this time, they have much stronger teams than before! The level range has been boosted from 40 - 50 up a large notch, so that the range between Will's first and Lance's last is now 58 - 75. While the first round was already somewhat challenging, if not very challenging if your team didn't work so well in it, the Elite Four now carry six Pokemon each with better movesets and overall defense. They're a lot tougher now, without a doubt. Of course, just how tough they are depends on your level. You'll probably want to stock up on healing items before attempting it. The E4 this time around have a great EXP payout though, Lance especially. Beating them yields no reward itself, so it's all for the EXP and fun of it really. Their new teams are as follows: x-----------------------------------------------------------------------------x |:: E L I T E F O U R I ::| |:::::: --> WILL <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $7440 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Bronzong | NoGndr | Lv. 58 | | Grumpig | Female | Lv. 59 | o------------------------------o o------------------------------o | -> Reflect | | -> Confuse Ray | | -> Payback | | -> Signal Beam | | -> Gravity | | -> Power Gem | | -> Psychic | | -> Psychic | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Heatproof | | Ability: Own Tempo | o------------------------------o o------------------------------o | Psychic/Steel | EXP: 2335 | | Psychic | EXP: 2073 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Jynx | Female | Lv. 60 | | Gardevoir | Female | Lv. 61 | o------------------------------o o------------------------------o | -> Fake Tears | | -> Calm Mind | | -> Blizzard | | -> Focus Blast | | -> Lovely Kiss | | -> Psychic | | -> Dream Eater | | -> Charge Beam | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Forewarn | | Ability: Trace | o------------------------------o o------------------------------o | Ice/Psychic | EXP: 1761 | | Psychic | EXP: 2718 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Slowbro | Female | Lv. 60 | | Xatu | Female | Lv. 62 | o------------------------------o o------------------------------o | -> Curse | | -> Quick Attack | | -> Amnesia | | -> Shadow Ball | | -> Body Slam | | -> Confuse Ray | | -> Psychic | | -> Psychic | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Own Tempo | | Ability: Early Bird | o------------------------------o o------------------------------o | Water/Psychic | EXP: 2107 | | Psychic/Flying | EXP: 2271 | o------------------------------o o------------------------------o Will now opens up with a Bronzong, a Steel/Psychic Pokemon that will probably be quite irritating to any DPPt players. It carries Reflect to half physical attacks, the ability to increase the gravity on the field, as well as the standard Psychic and the Payback move (which is pretty useless on it.) There is one thing in particular that makes this Bronzong - like Jasmine's - much easier than the ones in DPPt; it has the Heatproof ability instead. If you happen to have Earthquake or any other Ground-type move, use it against Bronzong to score Super Effective damage. Fire, despite saying "It's super effective!" will only be doing neutral damage due to Heatproof, so try and aim for Ground. If that is impossible, just hit with your strongest attacks. Fire, Water and Electric are decent types for attacking it with. Grumpig is a rather forgotten Pokemon, but is now a new addition to Will's R2 team. It sports high Special Defense and a pure Psychic typing, leaving it open to Ghost, Dark and Bug moves, particuarly those on the physical side. It has nice coverage in Psychic, Bug and Rock and decent Special Attack to fire it off so be careful with what you sent out against it. Worse case scenario, you get confused, then swept while your Pokemon hits itself a few times until it dies. It shouldn't be much of a problem, but Grumpig can be annoying. Will keeps his Jynx from the first round team, although it now has the Forewarn ability, which will alert the controller about your Pokemon's strongest move base power wise, although I don't know if the AI even registers that. Her moves can be quite a powerful combo; Lovely Kiss will stop you attacking and will allow her to use Dream Eater, while Fake Tears will cut your Special Defense in half on the first use. Blizzard is an overall strong move, being at 180 power off of Jynx's 115 base Special Attack, which can hurt pretty bad. Dream Eater also has healing properties. You want to knock out Jynx fast; hitting it with most physical attacks will put a dent in it quite easily, as well as any Fire, Ghost, Bug, Rock, Steel etc attack. Will's third and last addition to his team is Gardevoir, a Pokemon who many are probably familiar with - it has decent Speed, pretty good Defense for a Psychic, and great Special Attack and Defense. Calm Mind will boost those two stats even further, so you don't want to leave it out too long if you can help it. Charge Beam is a rather weak Electric move that will boost Gardevoir's Special Attack when she uses it (70% chance, anyway) so you don't want her to do that either, and Psychic and Focus Blast will just plain hit hard. Like Grumpig, you want to use Bug, Ghost or Dark moves, preferably on the physical side for the greatest effect. Gardevoir's EXP payout is particuarly nice. Will's Slowbro makes a return (Slowking would fit him so much better ;-;) with a weird moveset. Curse will increase Attack and Defense a bit while Amnesia will increase its Special Defense, while Body Slam will do a bit more damage after Curse and may also paralyze you (30%). Psychic is the standard strong move. You want to take it out before it boosts its defenses preferably; a Special, super-effective attack such as Thunderbolt or Shadow Ball will work wonders against this Pokemon. Xatu remains Will's main, at the highest level of the team. It's similar to Grumpig in that it'll probably confuse you and then let rip with powerful attacks (Psychic). It also carries Quick Attack to pick off low HP Pokemon. Otherwise, the same strategies as last time should work fine. Electric, Ice, Rock, Ghost and Dark will work best. x-----------------------------------------------------------------------------x |:: E L I T E F O U R II ::| |:::::: --> KOGA <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $7440 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Skuntank | Male | Lv. 61 | | Toxicroak | Male | Lv. 60 | o------------------------------o o------------------------------o | -> Sucker Punch | | -> Cross Chop | | -> Toxic | | -> X-Scissor | | -> Dig | | -> Gunk Shot | | -> Explosion | | -> Swagger | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Aftermath | | Ability: Dry Skin | o------------------------------o o------------------------------o | Poison/Dark | EXP: 2731 | | Poison/Fighting | EXP: 2326 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Swalot | Male | Lv. 62 | | Muk | Male | Lv. 62 | o------------------------------o o------------------------------o | -> Yawn | | -> Minimize | | -> Amnesia | | -> Screech | | -> Pain Split | | -> Swagger | | -> Sludge Bomb | | -> Toxic | o------------------------------o o------------------------------o | Item: Leftovers | | Item: Black Sludge | o------------------------------o o------------------------------o | Ability: Sticky Hold | | Ability: Sticky Hold | o------------------------------o o------------------------------o | Poison | EXP: 2232 | | Poison | EXP: 2085 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Venomoth | Male | Lv. 63 | | Crobat | Male | Lv. 64 | o------------------------------o o------------------------------o | -> Silver Wind | | -> Toxic | | -> Psychic | | -> Mean Look | | -> Baton Pass | | -> Cross Poison | | -> Double Team | | -> Fly | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Tinted Lens | | Ability: Inner Focus | o------------------------------o o------------------------------o | Bug/Poison | EXP: 1863 | | Poison/Flying | EXP: 2797 | o------------------------------o o------------------------------o Koga's Ariados lead has been replaced with a Skuntank, whose Poison and Dark typing means that it is only suspectible in particular to Ground-type attacks. If you have Earthquake, use it, but otherwise you're in for a combo of being poisoned badly, and then either attacked from underground or with priority depending on your Pokemon. Explosion is also a possible use when Skuntank is at low health, which is likely to severely dent your Pokemon unless it has a good defense stat and resistance to Normal moves. If you catch it with Earthquake in the middle of its Dig, that's even better. Toxicroak is a new addition shared with Janine. It has strong moves in Cross Chop and Gunk Shot, as well as the possibility of confusing you with Swagger. Psychic works best against this frog, although Ground, Flying and - due to Dry Skin - Fire, will also work excellently. It does have X-Scissor, but it's unlikely to be a large problem. Swalot is similar to Muk; it's rather bulky but otherwise doesn't do a whole lot. It can put you to sleep, boost its Sp. Defense, balance HP or attack you directly with Sludge Bomb. It also carries Leftovers, which will recover 1/16 of its HP every turn. If you happen to have Gastro Acid and a stealing move of some sort (Trick, Thief, Switcheroo) then you can get free Leftovers each time you take on the league. As for Swalot itself, Ground is best. Psychic will work to decent effect as well. Muk returns once more, with a very similar moveset, except it now cannot attack directly at all. Steel is even better, and you can also get a free Black Sludge with the same combo as Swalot uses. Try to beat it before it raises its evasion too much. The only thing to be wary of is the Screech + Swagger combo; confusion damage works directly on the Pokemon's own Attack and Defense, and raised attack and lowered defense means your Pokemon will take a lot more damage than normal if it happens to hit itself. Venomoth returns as well, with a similar moveset. It still dies to near anything although if it gets enough Double Teams in, then it can Baton Pass to give that evasion boost to another Pokemon. It also has Silver Wind which can raise all of its stats and the surprisingly standard Psychic. Take it down fast. Do remember that Tinted Lens means you can only resist Venomoth with a x4 resistance to a move, but it's unlikely to do enough damage anyway. Crobat retains its position of Koga's main, with a high level of 64. It keeps the insane speed, as well as having abilities to poison and trap you in the battle. Cross Poison can also badly poison you like Toxic as well as hit you with a decent strength Poison move, while Fly, Crobat's strongest attack, will leave you hanging and taking Poison damage while it spends time off the stage, as well as keeping you trapped if it has used Mean Look prior. It has the same weaknesses as before; but it does also have quite a few immunities. Hit it with Electric, Ice, Rock or Psychic for the best effect. x-----------------------------------------------------------------------------x |:: E L I T E F O U R III ::| |:::::: --> BRUNO <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $7680 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Hitmontop | Male | Lv. 62 | | Hariyama | Male | Lv. 62 | o------------------------------o o------------------------------o | -> Earthquake | | -> Low Kick | | -> Quick Attack | | -> Bullet Punch | | -> Counter | | -> Bulk Up | | -> Close Combat | | -> Payback | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Technician | | Ability: Guts | o------------------------------o o------------------------------o | Fighting | EXP: 1833 | | Fighting | EXP: 2443 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Hitmonlee | Male | Lv. 61 | | Hitmonchan | Male | Lv. 61 | o------------------------------o o------------------------------o | -> Swagger | | -> Substitute | | -> Close Combat | | -> Drain Punch | | -> Blaze Kick | | -> Bullet Punch | | -> Reversal | | -> Close Combat | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Reckless | | Ability: Iron Fist | o------------------------------o o------------------------------o | Fighting | EXP: 1816 | | Fighting | EXP: 1830 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Lucario | Male | Lv. 64 | | Machamp | Male | Lv. 64 | o------------------------------o o------------------------------o | -> Extremespeed | | -> Foresight | | -> Close Combat | | -> Dynamicpunch | | -> Iron Tail | | -> Stone Edge | | -> Counter | | -> Bullet Punch | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Inner Focus | | Ability: No Guard | o------------------------------o o------------------------------o | Fighting/Steel | EXP: 2797 | | Fighting | EXP: 2646 | o------------------------------o o------------------------------o Bruno is unique among the Elite Four in that his lead is actually the same as before; Hitmontop has kept his place. Hitmontop has a powerful move in Close Combat, a strong, reliable move in Earthquake and a boosted Quick Attack (60 power) due to Technician. Hitmontop also has Counter in his arsenal, which will reflect your physical moves right back at you with double the power. Psychic is the best type for this, though Flying can also be used. Just beware of Counter. Hariyama is a new and fitting addition to Bruno. It has Bulk Up to boost its stats as well as Payback, which goes 100 power when it is last; due to its colossal HP, your Psychic moves may not OHKO it even with STAB, and a Pokemon weak to Payback will get utterly mauled. It also has the weight based Low Kick and the prioritized Bullet Punch to pick off weak Pokemon. Flying is the most recommended type here, probably. Hitmonlee has the powerful Close Combat as well as sporting the Fire-type Blaze Kick, giving Hitmonlee pretty good coverage, albeit coverage which falls short against Pokemon such as Gyarados, Charizard, Dragonite, Starmie, Slowking etc. It has Swagger to annoy you as well as Reversal, which can reach a startling 200 power unSTABed if Hitmonlee's HP falls to 3% or less. It is quite fast, so try and be careful it doesn't bring the move out against you. It still has an incredibly crappy 53 base defense, so any Physical attack will take it for a ride. Flying is best again, with Psychic following up. Hitmonchan completes the Hitmon set, meaning Bruno has one again got all three of them. This Hitmonchan also has the Close Combat move, as well as Substitute to protect itself. It has Drain Punch to restore some HP, and Bullet Punch to pick off weak Pokemon, like Hariyama. Close Combat is the only thing that will really hurt; Hitmonchan's defenses aren't as bad as Hitmonlee's, though this Pokemon's physical defense is still pretty bad. A Flying-type move will work just fine, again with Psychic doing fine also. Lucario is the second and last new addition to Bruno's team, which is unique considering that all of the other Elite Four and the champion have three new Pokemon. Lucario is a particuarly popular Pokemon, with Fighting and Steel characteristics as well as a high level of 64, meaning it is tied for Bruno's main levelwise (although the actual main is still quite plainly Machamp, imo.) It carries the Close Combat + priority move combo as well, in addition to Counter and Iron Tail, which gets STAB to make it 150 power, albeit with 75% accuarcy. Close Combat is the most damaging thing it'll use. If you can get past that then you'll be fine, although be wary of Extremespeed. Fire, Ground and Fighting are examples of types that are good against Lucario; this is one case where Psychic and Flying are not the best types to use. Bruno's main, Machamp, ends the party, also being at 64. It remains quite bulky with the No Guard ability, meaning its Dynamicpunch and Stone Edge moves will hit 100% of the time, as well as being able to use Foresight to make Ghost Pokemon suspectible to Dynamicpunch. It also has Bullet Punch to pick off weaklings, like a lot of Bruno's team. Dynamicpunch confuses you 100% of the time, so you want to take this one down quickly if you can. Throw a Psychic at it to put a large dent in it, with Flying taking a second place spot in how good a type is against Machamp. However, do be careful about one thing - you will not be protected from Machamp in the middle of Fly, due to No Guard; if you're using a Flying-type and attempt to use Fly, you WILL get Stone Edge'd and quite possibly OHKOed. x-----------------------------------------------------------------------------x |:: E L I T E F O U R IV ::| |:::::: --> KAREN <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $7680 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Weavile | Female | Lv. 62 | | Spiritomb | Female | Lv. 62 | o------------------------------o o------------------------------o | -> Ice Shard | | -> Curse | | -> Ice Punch | | -> Confuse Ray | | -> Night Slash | | -> Sucker Punch | | -> Low Kick | | -> Pain Split | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Pressure | o------------------------------o o------------------------------o | Dark/Ice | EXP: 2643 | | Ghost/Dark | EXP: 2232 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Honchkrow | Female | Lv. 64 | | Houndoom | Female | Lv. 63 | o------------------------------o o------------------------------o | -> Drill Peck | | -> Nasty Plot | | -> Whirlwind | | -> Dark Pulse | | -> Sucker Punch | | -> Flamethrower | | -> Thunder Wave | | -> Sludge Bomb | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Super Luck | | Ability: Flash Fire | o------------------------------o o------------------------------o | Dark/Flying | EXP: 2563 | | Dark/Fire | EXP: 1830 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Absol | Female | Lv. 62 | | Umbreon | Male | Lv. 64 | o------------------------------o o------------------------------o | -> Psycho Cut | | -> Curse | | -> Night Slash | | -> Payback | | -> Detect | | -> Confuse Ray | | -> Perish Song | | -> Sucker Punch | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Super Luck | | Ability: Synchronize | o------------------------------o o------------------------------o | Dark | EXP: 2311 | | Dark | EXP: 2701 | o------------------------------o o------------------------------o Karen now opens up with the strong, speedy and frail Weavile. Weavile's main damage dealers are in Night Slash and Ice Punch, which are quite weak normally although Weavile's attack stat and the STAB bonus means they can do quite a bit. Low Kick will be able to do a fair bit of damage to heavy Pokemon, in particular stuff like Aggron and Bastiodon. It also carries Ice Shard, which will let it move first to pick off weakened Pokemon. Fighting is the best type against it, but it will die to pretty much anything. Fire and Rock are also good bets. Spiritomb is a Pokemon with low HP but pretty good defenses, as well as having a notable bonus - no weakness. With the exception of the use of Foresight, it is impossible to score a Super Effective hit on Spiritomb's Dark/Ghost typing due to the weaknesses and resistances cancelling eachother out. You will have to hit it with powerful moves for a goodchance of taking it out, although the Pain Split move means you may have some trouble doing that, since it shares out HP depending on actual value, meaning Spiritomb will often get a pretty large chunk back. It also carries Confuse Ray and a Curse + Sucker Punch combo. Curse will boost its Attack and Sucker Punch will let it move first and hit you if you use a damaging move, which can hurt pretty bad. Karen is unlikely to use Pain Split on the first move, so try and use something strong that can 2HKO Spiritomb for the best results. Murkrow has now evolved into Honchkrow, becoming slower but sporting a much improved Attack stat. Drill Peck and Sucker Punch will hit quite hard, while Thunder Wave will irritate you and Whirlwind will send your Pokemon packing. Honchkrow's defenses are better, although the same strategies as you employed on Murkrow should still work quite well. Electric, Ice and Rock are among the best types to attack this bird with. Houndoom got the shaft and is no longer Karen's main, now being Level 63 rather than the Level 64 of the mains. It keeps mostly the same set, with the addition of Sludge Bomb over Crunch, although Sludge Bomb is only SE against Grass which Flamethrower hits anyway. Otherwise, it is the same; stat up, hit hard. It is still frail, so hit it with something good to take it down fast. Absol is a new addition to Karen's team, with average speed but very high attack strength. It carries Psycho Cut and Night Slash, which work together with the Super Luck ability to give Absol a very high chance of criticalling and dealing 2x damage, as well as ignoring all modifiers. It also has Detect to stall, and Perish Song to end the current battle in three turns unless the players switch the Pokemon out. It is quite frail, so a good Fighting or Bug move will definitely put it in its place, as will any particuarly strong move. Umbreon is now one of Karen's mains, rather than the lead it was before. It works mainly through Cursing and hitting you with a powerful Payback, or using Sucker Punch for the priority, hence going first despite the Speed reduction. It also has Confuse Ray to annoy you. It still has high defenses like before, so you will want Bug or Fighting for the best effect. You can hit it with hard hitting things, but without the weaknesses it can get quite troublesome to take down. Its solo Dark moveset means there's not a lot it can do against any Dark resistant types such as Fighting or Steel, however. x-----------------------------------------------------------------------------x |:: J O H T O C H A M P I O N ::| |:::::: --> LANCE <-- ::::::| x-----------------------------------------------------------------------------x |::: Monetary Reward: $15000 :::| x-----------------------------------------------------------------------------x o------------------------------o o------------------------------o | Salamence | Male | Lv. 72 | | Charizard | Male | Lv. 68 | o------------------------------o o------------------------------o | -> Flamethrower | | -> Air Slash | | -> Shadow Claw | | -> Flamethrower | | -> Dragon Claw | | -> Hyper Beam | | -> Rest | | -> Dragon Claw | o------------------------------o o------------------------------o | Item: Lum Berry | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Blaze | o------------------------------o o------------------------------o | Dragon/Flying | EXP: 3363 | | Fire/Flying | EXP: 3045 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Gyarados | Male | Lv. 68 | | Garchomp | Male | Lv. 72 | o------------------------------o o------------------------------o | -> Dragon Dance | | -> Swords Dance | | -> Waterfall | | -> Outrage | | -> Ice Fang | | -> Earthquake | | -> Thunder Wave | | -> Roar | o------------------------------o o------------------------------o | Item: None | | Item: None | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Sand Veil | o------------------------------o o------------------------------o | Water/Flying | EXP: 3117 | | Dragon/Ground | EXP: 3363 | o------------------------------o o------------------------------o o------------------------------o o------------------------------o | Altaria | Male | Lv. 73 | | Dragonite | Male | Lv. 75 | o------------------------------o o------------------------------o | -> DragonBreath | | -> Safeguard | | -> Double Team | | -> Draco Meteor | | -> Perish Song | | -> Fire Blast | | -> Hyper Beam | | -> Hyper Beam | o------------------------------o o------------------------------o | Item: None | | Item: Sitrus Berry | o------------------------------o o------------------------------o | Ability: Natural Cure | | Ability: Inner Focus | o------------------------------o o------------------------------o | Dragon/Flying | EXP: 2940 | | Dragon/Flying | EXP: 3502 | o------------------------------o o------------------------------o Lance's main has now swapped from a Gyarados to a Salamence. The Intimidate ability means Salamence will automatically take down the attack strength of the Pokemon it is sent out on, though thankfully leaving the Special Attack intact. It carries Dragon Claw for a powerful physical move that is only resisted by Steel types, as well as Flamethrower to counter that very thing (and Shadow Claw for unknown reasons, probably for coverage.) It also has Rest, which when combined with the Lum Berry will give it full health recovery for no cost, albeit only the one time. Salamence's Dragon/Flying means Ice is the best type you can use against it, although Rock and Dragon are also effective against it, although getting something with a Dragon-move in could be difficult if you're using something like Dragonite or Kingdra. Charizard remains in the team, and this Charizard is the same one as the one Lance used in the battle where he teamed up with Clair. It carries Flamethrower and Air Slash to give it Fire and Flying coverage off of its good Special Attack, as well as Dragon Claw for a good Physical attack. It also has Hyper Beam, which can do a decent amount of damage, but leaves Charizard stuck with no move the next turn. Rock will knock it out pretty much instantly, but Water and Electric are also good. Gyarados also returns, though not in the lead position, also equipped with the Intimidate ability. It can paralyze you and hit you with Waterfall and Ice Fang as well as having Dragon Dance for more powerful attack and speed. Electric is best as always against one of these, with Rock being the second best to use against it. One good Thunderbolt should take it down easily. Garchomp replaces a second Dragonite, and is an incredibly fearsome Pokemon. It is equipped with Swords Dance to boost its Attack sharply each time, as well as Roar to move a Pokemon out of the arena, although it is quite unlikely to use Roar. The real frightening part is Outrage; 180 power with Steel being the only resist is already tough to deal with, but it's even worse if it gets a Swords Dance in. It's also got Earthquake for STAB bonus and an offense against most Steel-type Pokemon. It carries a quadruple weak to Ice, so hit it with a good Ice Beam or Blizzard to take it down. It is also quite fast, so try your best to not let it get set up! Altaria replaces Aerodactyl. It is a defensive Pokemon with okay offenses, and this particular Altaria specializes in raising evasiveness, then attacking with the mediocre DragonBreath or Hyper Beam. It also carries Perish Song, which will make your Pokemon faint in three turns if not switched out. Ice and Dragon reign supreme, although Rock will also be good against this cloudy bird. It shouldn't cause you too many problems. Lastly, we have Lance's main, Dragonite, at a high Level 75. Luckily, it no longer has Outrage and instead has the much weaker Draco Meteor (in comparison due to stats etc.) One use of Draco Meteor sends Dragonite's Special Attack right down, meaning Draco Meteor, Fire Blast and Hyper Beam become worse with every time it's used. Safeguard will stop Dragonite getting statused, but there is no real reason you'd want to status it anyway. If you can survive one Draco Meteor, then you have pretty much won. One Ice attack will dent it severely, with Dragon and Rock also working well. Defeating Lance will get you in the Hall of Fame again, as well as letting you walk home with a good cash prize. Just doing a runthrough of the E4 and champ without an Amulet Coin nets you $45,240, but if you have an Amulet Coin or Luck Incense on in each battle, you get a whopping $90,480 each time you go through the Elite Four's second round! =============================================================================== [7] BUG CATCHING CONTEST ENCORE [BUGCAT] =============================================================================== REQUIREMENT: The National Dex Once you receive the National Dex, the Bug Catching Contest will get a nice upgrade. If you go there on a Thursday or Saturday, you will be able to compete in the contest with the chance to catch some Hoenn or Sinnoh Pokemon! The levels also rise to about ~30. In addition, the first place prize is no longer ONLY a Sun Stone; it can be any of the elemental stones (including the Dusk, Dawn and Shiny Stones) or the Oval Stone, which can evolve Happiny. The stone you get is completely random, so you can reset and come first to get a better stone if you happen to dislike the one you get. This applies for all three days (Tuesday, Thursday and Saturday.) The Pokemon found on each day are as follows: TUESDAY o----------------------o | Wild Levels: 24 - 36 | o----------------------o--------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Caterpie | Bug | Grass | 20% | 20% | 20% | | Weedle | Bug/Poison | Grass | 20% | 20% | 20% | | Metapod | Bug | Grass | 10% | 10% | 10% | | Kakuna | Bug/Poison | Grass | 10% | 10% | 10% | | Venonat | Bug/Poison | Grass | 10% | 10% | 10% | | Paras | Bug/Grass | Grass | 10% | 10% | 10% | | Butterfree | Bug/Flying | Grass | 5% | 5% | 5% | | Beedrill | Bug/Poison | Grass | 5% | 5% | 5% | | Scyther | Bug/Flying | Grass | 5% | 5% | 5% | | Pinsir | Bug | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o THURSDAY o----------------------o | Wild Levels: 24 - 36 | o----------------------o--------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Wurmple | Bug | Grass | 20% | 20% | 20% | | Nincada | Bug/Ground | Grass | 20% | 20% | 20% | | Silcoon | Bug | Grass | 10% | 10% | 10% | | Volbeat | Bug | Grass | 10% | 10% | 10% | | Kricketot | Bug | Grass | 10% | 10% | 10% | | Kricketune | Bug | Grass | 10% | 10% | 10% | | Dustox | Bug/Poison | Grass | 5% | 5% | 5% | | Combee | Bug/Flying | Grass | 5% | 5% | 5% | | Scyther | Bug/Flying | Grass | 5% | 5% | 5% | | Pinsir | Bug | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o SATURDAY o----------------------o | Wild Levels: 24 - 36 | o----------------------o--------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Wurmple | Bug | Grass | 20% | 20% | 20% | | Nincada | Bug/Ground | Grass | 20% | 20% | 20% | | Cascoon | Bug | Grass | 10% | 10% | 10% | | Illumise | Bug | Grass | 10% | 10% | 10% | | Kricketot | Bug | Grass | 10% | 10% | 10% | | Kricketune | Bug | Grass | 10% | 10% | 10% | | Beautifly | Bug/Flying | Grass | 5% | 5% | 5% | | Combee | Bug/Flying | Grass | 5% | 5% | 5% | | Scyther | Bug/Flying | Grass | 5% | 5% | 5% | | Pinsir | Bug | Grass | 5% | 5% | 5% | o-------------------------------------------------------------o Out of the new arrivals, I believe Beautifly, Dustox, Kricketune, Volbeat and Illumise will score the highest based on species. =============================================================================== [8] THE BATTLE FRONTIER [BFRONT] =============================================================================== REQUIREMENT: The National Dex The Battle Frontier in Heart Gold and Soul Silver is exactly the same as it was in Pokemon Platinum, right down to the teams of the Frontier Brains themselves. I won't be covering this in much detail, but it is worth a go. Be warned though as the level of luck in this is skewed heavily towards the computer, or at least it certainly seems that way, especially in the Battle Factory. The frontier is composed of five facilities - the Battle Tower, Battle Hall, Battle Arcade, Battle Factory and Battle Castle. All five focuses on battles but each has their own way of doing it, which will be detailed in the sections. In all facilities, with the exception of a certain mode of the factory, your Pokemon will be set to Level 50. Their stats will be lowered or heightened respectively, depending on whether they go down or up to Level 50. It is also worth noting that the genders of the brains' Pokemon are pretty much random, as far as I can see. They also give no EXP. Winning streaks in facilities will give you Battle Points, which can be used to buy specific items as well as learn moves from some move tutors that are just outside the frontier itself, in the gate. The amount of BP you win depends on the streak, though the highest is in the Battle Factory at 5 BP for the lowest round. You will also always win 20 BP on the third and seventh rounds for every facility except the Battle Hall, as you'll be against a Frontier Brain who winning against yields 20 BP. In the Battle Hall you will instead get 20 BP on the fifth and seventeenth rounds. o--------------------o | BATTLE TOWER | o--------------------o The Battle Tower is about as standard as you can get. The Tower allows you to enter three of your Pokemon. You then must go through seven battles against three other Pokemon. Winning seven battles will end the round and give you a complete streak of seven battles. If you lose halfway through a round then you get thrown out of the tower and are forced to restart your streak for the real prize - while the streak itself is kept on record to the number of battles you got through, the actual streak resets to 0. Once you get through twenty battles successfully and onto the twenty-first one, then you'll be challenged by the Tower Tycoon, Palmer. Palmer is one of the five frontier brains in the facility and after battling and winning on the 21st battle, you will be rewarded with a Silver Print of the Battle Tower. Palmer's Pokemon in this battle are as follows (please note that the leading Pokemon is completely random and not neccessarily as shown below): o------------------------------o o------------------------------o | Milotic | Water | | Dragonite | Dragon / Flying | o------------------------------o o------------------------------o | -> Hypnosis | | -> Dragon Dance | | -> Ice Beam | | -> Dragon Claw | | -> Surf | | -> Aerial Ace | | -> Attract | | -> Thunder Wave | o------------------------------o o------------------------------o | Item: Shell Bell | | Item: Lum Berry | o------------------------------o o------------------------------o | Ability: Marvel Scale | | Ability: Inner Focus | o------------------------------o o------------------------------o o-------------------------------o | Rhyperior | Rock / Ground | o-------------------------------o | -> Crunch | | -> Earthquake | | -> Roar | | -> Rock Wrecker | o-------------------------------o | Item: Focus Band | o-------------------------------o | Ability: Solid Rock | o-------------------------------o If you happen to reach the 49th battle in a streak, then Palmer will come out again and battle you. This time, if you beat him, you'll be rewarded with the Coloured Print of the Tower, which is the best that you can get. His Pokemon in the second round are as follows, again with the lead being random: o------------------------------o o------------------------------o | Regigigas | Normal | | Cresselia | Psychic | o------------------------------o o------------------------------o | -> Stone Edge | | -> Signal Beam | | -> Earthquake | | -> Psychic | | -> Crush Grip | | -> Ice Beam | | -> Drain Punch | | -> Moonlight | o------------------------------o o------------------------------o | Item: Brightpowder | | Item: Leftovers | o------------------------------o o------------------------------o | Ability: Slow Start | | Ability: Levitate | o------------------------------o o------------------------------o o-------------------------------o | Heatran | Fire / Steel | o-------------------------------o | -> Earth Power | | -> Flash Cannon | | -> Magma Storm | | -> Explosion | o-------------------------------o | Item: Focus Sash | o-------------------------------o | Ability: Flash Fire | o-------------------------------o It is also possible to get a star on your trainer card if you manage to break 100 wins total in the Battle Tower. o--------------------o | BATTLE CASTLE | o--------------------o The Battle Castle is a facility where you earn "castle points." These castle points - which happen to be abbreviated "C.P." which I cannot read with any form of a straight face - are used in the castle to do things such as restore your Pokemon's HP and PP, buy them items to use in the facility or lower your opponent's Pokemon levels. In addition, the Battle Castle does not allow you to bring items in with your Pokemon - they will be de-equipped temporarily when you're in the facility. If you reach the 21st battle in a streak, then you will be challenged by the Castle Valet, Darach as well as having Lady Caitlin in the back of the sprite. Their team can be either one of the following sets of three: o------------------------------o o------------------------------o | Staraptor | Normal/Flying | | Empoleon | Water/Steel | o------------------------------o o------------------------------o | -> Double Team | | -> Metal Claw | | -> Aerial Ace | | -> Waterfall | | -> Return | | -> Brick Break | | -> Roost | | -> Knock Off | o------------------------------o o------------------------------o | Item: King's Rock | | Item: Razor Claw | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Torrent | o------------------------------o o------------------------------o o-------------------------------o | Houndoom | Fire / Dark | o-------------------------------o | -> Fire Fang | | -> Crunch | | -> Counter | | -> Roar | o-------------------------------o | Item: Focus Sash | o-------------------------------o | Ability: Early Bird | o-------------------------------o -- OR -- o------------------------------o o------------------------------o | Staraptor | Normal/Flying | | Empoleon | Water/Steel | o------------------------------o o------------------------------o | -> Endeavor | | -> Drill Peck | | -> Aerial Ace | | -> Aqua Jet | | -> Endure | | -> Shadow Claw | | -> Quick Attack | | -> Rock Slide | o------------------------------o o------------------------------o | Item: King's Rock | | Item: Razor Claw | o------------------------------o o------------------------------o | Ability: Intimidate | | Ability: Torrent | o------------------------------o o------------------------------o o-------------------------------o | Houndoom | Fire / Dark | o-------------------------------o | -> Fire Fang | | -> Thunder Fang | | -> Endure | | -> Reversal | o-------------------------------o | Item: Focus Sash | o-------------------------------o | Ability: Early Bird | o-------------------------------o If you happen to reach the 49th battle in a streak, Darach will challenge you again, this time for the coloured Castle Print. His team can be one of the following: o------------------------------o o------------------------------o | Entei | Fire | | Empoleon | Water/Steel | o------------------------------o o------------------------------o | -> Sunny Day | | -> Surf | | -> Fire Blast | | -> Earthquake | | -> Solarbeam | | -> Blizzard | | -> Hyper Beam | | -> Signal Beam | o------------------------------o o------------------------------o | Item: Shuca Berry | | Item: Quick Claw | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Torrent | o------------------------------o o------------------------------o o-------------------------------o | Gallade | Psychic / Fighting | o-------------------------------o | -> Stone Edge | | -> Psycho Cut | | -> X-Scissor | | -> Aerial Ace | o-------------------------------o | Item: Scope Lens | o-------------------------------o | Ability: Steadfast | o-------------------------------o -- OR -- o------------------------------o o------------------------------o | Entei | Fire | | Empoleon | Water/Steel | o------------------------------o o------------------------------o | -> Overheat | | -> Hydro Cannon | | -> Shadow Ball | | -> Earthquake | | -> Extrasensory | | -> Drill Peck | | -> Calm Mind | | -> Flash Cannon | o------------------------------o o------------------------------o | Item: Shuca Berry | | Item: Quick Claw | o------------------------------o o------------------------------o | Ability: Pressure | | Ability: Torrent | o------------------------------o o------------------------------o o-------------------------------o | Gallade | Psychic / Fighting | o-------------------------------o | -> Close Combat | | -> Psycho Cut | | -> Night Slash | | -> Leaf Blade | o-------------------------------o | Item: Scope Lens | o-------------------------------o | Ability: Steadfast | o-------------------------------o o--------------------o | BATTLE ARCADE | o--------------------o The Battle Arcade's speciality is that it uses a roulette board before each battle to add special effects to the battle, depending on what it lands on. Before each battle you will have a chance to press the button on the bottom screen to stop it and inflict different effects, such as burning all of your opponent's Pokemon, giving yourself berries, lowering your opponent's HP etc. All of the blue spaces on the board do that effect to you, while all the red spaces on the board do it to the opponent. Be careful you don't accidentally land on stuff that burns YOUR Pokemon or gives THEIR Pokemon berries! On that note about berries, you can't have any items on your Pokemon, though the opponents are unable to as well. If you reach the 21st battle, then the Arcade Star Dahlia will challenge you to a battle for the silver Arcade Print. Her team is as follows: o------------------------------o o-------------------------------o | Dusknoir | Ghost | | Medicham | Psychic / Fighting | o------------------------------o o-------------------------------o | -> Shadow Punch | | -> Fake Out | | -> Trick Room | | -> Zen Headbutt | | -> Will-O-Wisp | | -> Endure | | -> Fling | | -> Reversal | o------------------------------o o-------------------------------o | Item: --- | | Item: --- | o------------------------------o o-------------------------------o | Ability: Pressure | | Ability: Pure Power | o------------------------------o o-------------------------------o o-------------------------------o | Ludicolo | Water / Grass | o-------------------------------o | -> Razor Leaf | | -> Drain Punch | | -> Waterfall | | -> Swords Dance | o-------------------------------o | Item: --- | o-------------------------------o | Ability: Swift Swim | o-------------------------------o If you manage to get to the 49th battle in a streak, then Dahlia will battle you again, this time with the coloured Arcade Print as the prize. Her team this time around is the following: o------------------------------o o-------------------------------o | Zapdos | Electric / Flying | | Blaziken | Fire / Fighting | o------------------------------o o-------------------------------o | -> Thunderbolt | | -> Flare Blitz | | -> Air Cutter | | -> Superpower | | -> Heat Wave | | -> ThunderPunch | | -> Signal Beam | | -> Night Slash | o------------------------------o o-------------------------------o | Item: --- | | Item: --- | o------------------------------o o-------------------------------o | Ability: Pressure | | Ability: Blaze | o------------------------------o o-------------------------------o o-------------------------------o | Togekiss | Normal / Flying | o-------------------------------o | -> Hyper Beam | | -> Psychic | | -> Aura Sphere | | -> Air Slash | o-------------------------------o | Item: --- | o-------------------------------o | Ability: Hustle? | o-------------------------------o o--------------------o | BATTLE FACTORY | o--------------------o The Battle Factory is the second returning facility from Pokemon Emerald, along with the Battle Tower. The factory is unique in that you actually loan Pokemon from the factory to compete in the battles. When you start you get a choice of six Pokemon and you need to pick three of them. From there, you do a streak of seven battles, with an option to swap one of your Pokemon with one of your opponent's Pokemon after the battle. You can't use any of your own Pokemon for this, which means you don't even need any to compete. However, this is by far the hardest facility in the game. You also have a choice between Level 50 and Open Level. Level 50 will put you against weaker, unevolved Pokemon to start with but opponents at the end of the round and specifically the Frontier Brain will have strong Pokemon; probably to the extent that they outmatch the ones you have. I would recommend Open Level. Open Level sets all Pokemon to Level 100 and starts right off the bat with fully evolved Pokemon. You'll be pretty equal with your opponents. Legendaries are unlikely to show up until about round four, with the exception of the Frontier Brain who will probably use weaker ones like Articuno or Entei. While the HP bars fall ridiculously slow in this one, it is probably the better mode to do for a chance of winning. If you happen to get to the 21st battle in a streak, then you can battle the brain of the facility, Thorton. However, his team of three is utterly random so there is no way to prepare for it. He'll often choose rather strong stuff like Articuno or Regice though, so you need to hope for the best. Thorton's AI is also top notch, so unlike the other fumbling trainers you'll be having your weaknesses thrown at you fast and hard. Winning this battle gives you the silver Factory Print, along with 20 BP. If by a miracle you get to the 49th battle in a streak then you get to battle Thorton again, this time for the coloured Factory Print. It isn't really any different from before, but try your best, because coming all this way again is not easy to do. Luckily by this point you may have the choice of using Pokemon such as Latios in your team as well. The factory is likely to make you annoyed due to the sheer amount of luck that occurs in there. The RNG appears to be heavily skewed towards the opponents, so you are likely to have critical hits, stat drops and status effects thrown at you constantly. Maintain an offensive but defensive strategy and trade as often as you can manage to improve the stats of the six Pokemon you start with in a round. While I've yet to see concrete proof of it, it worked that way in Emerald and it seems likely that it does in HG/SS too. The best of luck with this facility. o--------------------o | BATTLE HALL | o--------------------o Finally, we have the Battle Hall. The Battle Hall is very fast indeed - it only allows you to enter ONE Pokemon, but in exchange you go up against one Pokemon so it's just a bunch of 1 vs 1 battles. When you enter a Pokemon into the facility, you get to choose one of the seventeen types to go against. You can end up against any Pokemon of that type, whether it's primary or secondary. Use this wisely to eliminate threats quickly ie getting rid of Dark with Garchomp because of Weavile. All types go up to Rank 10. You also need to do 10 battles to complete a round and streak. You don't have to do the same type ten times in a row, but you will eventually have to do all of them to complete the facility. You can enter any Pokemon at Level 30 or above in this. The opponents you battle don't actually match your level, but the levels you face scale in accordance to the Pokemon that you've chosen. You can enter anything from Level 30 to 100. Note that you HAVE to enter the same Pokemon. If you enter a different one then you will lose your streak and have to start all over again. However, as long as the Pokemon is the same, then it's fine. You can change the EVs, moves, IVs and everything as long as its the same Pokemon, so you can take on the different types with greater advantage. The best Pokemon for the Hall as a whole though, are probably Garchomp, Salamence and Porygon-Z. Due to it being 1vs1, I would recommend the use of the Choice Band, Specs or Scarf in this facility. Once you get to the 50th battle, then the types will be disabled and you'll be forced to challenge the Frontier Brain, Argenta. Argenta will battle you for the silver Hall Print, with a random Pokemon. It can be any of the Pokemon that are allowed in the facility, so she could send out anything from a Hippowdon to a Tangrowth to a Milotic. She will only send out "Rank 10" Pokemon, so you won't be against a Magikarp, Charmeleon or anything like that. The Pokemon will also have an equal level to yours. The Argenta battle will also count for the rank of the type that you tried picking but got thrown off ie if you chose rank 10 grass and then it told you that you had to battle Argenta, it would still count as rank 10 grass complete if you beat Argenta. However, it is impossible to actually effect the type of Pokemon she chooses, so be on your guard and hope for the best. Once you complete all types up to Rank 10, or rather have one type left to complete Rank 10 on (meaning it's the 170th battle) then you'll go up against Argenta again. The rules are exactly the same as last time. If you win, you'll receive the coloured Hall print as a reward. After this, while your streak still remains you will only be able to challenge Rank 10 of each type. Beating 10 in a successful streak will award you with roughly 12 BP. When the streak is broken you will revert to Rank 1 of all seventeen types, though. o--------------------o | BATTLE SHOPS | o--------------------o In the center of the frontier you can relinquish your Battle Points in exchange for some pretty snazzy items. The exchange stalls themselves are sorted into seperate categories. One of my dividing o-----o lines indicates a change in the category ie the first lot is in the first category, then the next lot under the line are in the second category. For the blue stall, the first is the top left, then the second is the top right, the third is the bottom left and the fourth is the bottom right. The items are also listed in that order; top left, top right, middle left, middle right etc. Blue stall, bottom left! o-------------------------------o | Item | Price | o-------------------------------o | Protein | 1 BP | | Calcium | 1 BP | | Iron | 1 BP | | Zinc | 1 BP | | Carbos | 1 BP | | HP Up | 1 BP | | Rare Candy | 48 BP | o-------------------------------o | Power Bracer | 16 BP | | Power Belt | 16 BP | | Power Lens | 16 BP | | Power Band | 16 BP | | Power Anklet | 16 BP | | Power Weight | 16 BP | o-------------------------------o | Toxic Orb | 16 BP | | Flame Orb | 16 BP | | White Herb | 32 BP | | Power Herb | 32 BP | | Brightpowder | 48 BP | | Focus Band | 48 BP | | Focus Sash | 48 BP | o-------------------------------o | Choice Band | 48 BP | | Choice Scarf | 48 BP | | Scope Lens | 48 BP | | Muscle Band | 48 BP | | Razor Claw | 48 BP | | Razor Fang | 48 BP | o-------------------------------o Red stall, bottom right! o-------------------------------o | Item | Price | o-------------------------------o | TM40, Aerial Ace | 40 BP | | TM31, Brick Break | 40 BP | | TM89, U-turn | 40 BP | | TM81, X-Scissor | 64 BP | | TM71, Stone Edge | 80 BP | | TM26, Earthquake | 80 BP | o-------------------------------o | TM30, Shadow Ball | 64 BP | | TM53, Energy Ball | 64 BP | | TM36, Sludge Bomb | 80 BP | | TM59, Dragon Pulse | 80 BP | o-------------------------------o | TM06, Toxic | 32 BP | | TM73, Thunder Wave | 32 BP | | TM61, Will-O-Wisp | 32 BP | | TM45, Attract | 32 BP | | TM08, Bulk Up | 48 BP | | TM04, Calm Mind | 48 BP | o-------------------------------o The top left, green stall will also allow you to try out some scratchcards with the chance of winning some prizes, but I don't know exactly what the prizes you can get are. You get to pick three scratchcards and you need to get three Pokemon in any row in a 9x9 grid to win a prize. Ditto counts as any Pokemon. You can open three boxes before you lose. The prizes you can get are displayed at the top of the scratchcards when you do them. It's mostly just Nuggets, some berries etcetera. That is pretty much it for the Battle Frontier itself. =============================================================================== [9] LOCATING HOENN & SINNOH POKEMON [HENSIN] =============================================================================== REQUIREMENT: The National Dex As with how Fire Red and Leaf Green introduced Johto Pokemon into it, Heart Gold and Soul Silver have also made it possible to get many of the Hoenn and Sinnoh Pokemon, though not all of them are accessible. However, the ways to do it this time are a lot more... hidden. There are several methods to get them with, as listed below. Please note that ALL of these only work after getting the National Dex. Prior to that, you can't get any of these Pokemon. The Hoenn Sound ------------------ On Wednesday only, you can turn on the radio to the top left channel to find the usual music replaced with the "Hoenn Sound," or otherwise a remix of the Route 101 music. When you have this song on and walk in certain places, you have a chance of encountering certain Pokemon that are usually from the Hoenn region. The radio switches itself off after each battle so you will have to keep turning it back on, but it should be fine. I don't know the exact % for these Pokemon to appear each time, but I am fairly sure that they're pretty common, so you shouldn't have too much trouble locating them. The following Pokemon are found in the locations below when using the Hoenn Sound on the radio. R is short for Route and when you get instances such as "30-32" or "42-45" it means that they can be caught in any route number that is between those ie 30-32 means the Pokemon can be caught in Route 30, 31 and 32 while 42-45 means it can be caught in Route 42, 43, 44 and 45. o-----------------------------------------------------------------------------o | POKEMON | Locations | o-----------------------------------------------------------------------------o | Zigzagoon | Sprout Tower, Bell Tower, Burnt Tower | | Spinda | Sprout Tower, Bell Tower, Burnt Tower | | Linoone | R6,9,10,13,21,22,24-28,30-32,35,42-45,47, R. of Alph, MSilverOut| | Whismur | R6,9,10,13,21,22,24-28,30-32,35,42-45,47, R. of Alph, MSilverOut| | Makuhita | Inside any caves in Johto or Kanto. | | Absol | Inside any caves in Johto or Kanto. | | Plusle | R1-5,7-8,11,14-18,29,33,36-39,46,48,1-5,7-8,11,14-18, N. Park | | Minun | R1-5,7-8,11,14-18,29,33,36-39,46,48,1-5,7-8,11,14-18, N. Park | | Numel | Ilex Forest, Viridian Forest | | Spoink | Ilex Forest, Viridian Forest | o-----------------------------------------------------------------------------o The Sinnoh Sound ------------------ The Sinnoh Sound is exactly the same as the Hoenn sound, except the music is of Route 201 instead and it airs on Thursday only. All of the technical details are identical. The Pokemon that it summons and their locations are below. Also, Meditite isn't a mistake. For some reason it's the Sinnoh Sound instead. o-----------------------------------------------------------------------------o | POKEMON | Locations | o-----------------------------------------------------------------------------o | Meditite | Sprout Tower, Bell Tower, Burnt Tower | | Chatot | Sprout Tower, Bell Tower, Burnt Tower | | Bidoof | R6,9,10,13,21,22,24-28,30-32,35,42-45,47, R. of Alph, MSilverOut| | Buizel | R6,9,10,13,21,22,24-28,30-32,35,42-45,47, R. of Alph, MSilverOut| | Chingling | Inside any caves in Johto or Kanto. | | Bronzor | Inside any caves in Johto or Kanto. | | Shinx | R1-5,7-8,11,14-18,29,33,36-39,46,48,1-5,7-8,11,14-18, N. Park | | Minun | R1-5,7-8,11,14-18,29,33,36-39,46,48,1-5,7-8,11,14-18, N. Park | | Budew | Ilex Forest, Viridian Forest | | Carnivine | Ilex Forest, Viridian Forest | o-----------------------------------------------------------------------------o Headbutting Trees ------------------ Using Headbutt with trees now produces a much wider range of Pokemon in specific areas of Johto and in Kanto as a whole. New Pokemon will only be in previously unreachable trees in Johto ie on Rock Climb ledges but they're easy to find in the Kanto trees. If a Pokemon is listed in Johto, look for where you couldn't get before you had HM08. For example, Cherubi is found in National Park, but only in the trees on the Rock Climb ledge where you can find the Shiny Stone while Burmy is only found in the trees on the Rock Climb ledge on Route 38. The new Pokemon obtainable with Headbutt after the National Dex and their locations are as shown below: o-----------------------------------------------------------------------------o | POKEMON | Locations | o-----------------------------------------------------------------------------o | Wurmple | R 1-4,12-15,18,21-22,Fuchsia/Viridan/Pewter City, Pallet Town | | Seedot | Viridian Forest | | Taillow | Cherrygrove City | | Shroomish | Viridian Forest | | Slakoth | Route 25 | | Starly | Pewter City | | Burmy | Route 38 | | Combee | Route 5, 6, 7, 8, 11, 16, 25, Vermilion/Celadon/Cerulean City | | Cherubi | National Park | o-----------------------------------------------------------------------------o Bug Catching Contest ---------------------- The Bug Catching Contest revamp described in [BUGCAT] is essential for some of the Pokemon, though Wurmple and Combee can already be found on trees. The new contest is needed to get Nincada and its evolutions, Illumise and Volbeat and Kricketot & Kricketune. That's all though. Wurmple and its evolutions as well as Combee and Vespiquen can just be obtained through Headbutt. Pokemon Swarms --------------- After getting the National Dex there will be swarms in Johto and Kanto, some of these relinquishing Hoenn and Sinnoh Pokemon. See [SWARMZ] for more info on that matter. Safari Zone ------------- The other way is through the Safari Zone. Once you've got the National Dex and the custom item upgrade you got through showing Baoba a Sandshrew, you can now place certain items and have Pokemon come to you as a result! The items that are required to get these new Pokemon and how many you need (and how long you have to wait, if applicable) are found in the Safari Zone section a bit into the seventh section of the walkthrough. =============================================================================== [10] MOVE TUTORING [MOVETU] =============================================================================== REQUIREMENT: The National Dex Johto is a region that contains quite a few Move Tutors. Kanto unfortunately doesn't have any, but there are about nine different ones in Johto. Move Tutor #1 ---------------- Location: Ilex Forest Move Taught: Headbutt Paid In: --- The first tutor you will come across is the Headbutt tutor in Ilex Forest. If you take a right path as you're going through instead of continuing straight up you'll find this guy. He'll teach Headbutt an infinite number of times for no cost, which makes this one very benefical. You will likely have seen him already since I covered him in the Ilex Forest walkthrough. Headbutt is a useful move because it can knock Pokemon out of trees. For the stage of the game you get it, it is also a pretty good attacking move. Move Tutor #2 ---------------- Location: Blackthorn City Move Taught: Frenzy Plant, Blast Burn, Hydro Cannon Paid In: Hugs & Kisses Well, he's not really paid like that, but this guy who is found in the house directly left of the PokeMart in the far right of house will teach your starter [Meganium, Typhlosion, Feraligatr] an elemental beam [Frenzy Plant, Blast Burn, Hydro Cannon respectively] that is a 150 power, 90% acc move that forces the user to recharge next turn. Thanks to the 'Shift' setting of Pokemon games, you can fire a very high powered move at the opponent and then switch out once the opponent is dead to avoid the recharge turn. It's quite a nice way to do it so it can prove good for In-Game. There won't be any real benefit to them in any competitive battles or the Frontier, though. Note that when you can get ahold of them, this guy will also teach the beams to the fully evolved starters of Kanto, Hoenn and Sinnoh as well. As for what I put the paid in part... your Pokemon needs to be a certain level of happiness (220?) before this guy will teach your Pokemon the move. It costs absolutely nothing though. Move Tutor #3 ---------------- Location: Blackthorn City Move Taught: Draco Meteor Paid In: Hugs & Kisses The old woman on the left of the table also seeks out happy Pokemon to teach her move to, but the Draco Meteor move can only be learned by any Pokemon that is at least part Dragon (ie Dragonite, Flygon, Latias) or an Arceus that is wearing a Draco Plate at the time. Draco Meteor is a Dragon version of the Overheat move - 140 power, 90 acc, stat reduction afterwards. You need pay her nothing for her services, though it's unlikely you'll have anything that is happy and dragonic to learn Draco Meteor when you first meet her, unless you got the Dratini from the Game Corner. Move Tutor #4 ---------------- Location: Blackthorn City Move Taught: N/A Paid In: Heart Scales The fat guy in the pink second from the left is the Move Relearner in this game and will reteach your Pokemon a move that they have since forgotten or possibly never learned. This guy is essential for getting 'hidden' moves such as the Wood Hammer attack for Sudowoodo, or for getting Piloswine to evolve since it needs to know the Ancientpower move. However, this guy costs a Heart Scale each time and they aren't easy to come across. You can get them by breaking rocks but there isn't really any place where they're in high supply as far as I know. I've also heard you can get them through using the Itemfinder and surfing the waters but I've yet to come across one that method. The one other way you can get Heart Scales is by hoping you get a Luvdisc swarm and then catching a ton of them. Move Tutor #5 ---------------- Location: Blackthorn City Move Taught: N/A Paid In: --- The last guy on the far left is the Move Deleter who will make your Pokemon forget one of its moves, free of charge. This guy is essential if you want to forget one of the eight HM moves, but otherwise he's not a lot of use. Move Tutors #6, #7 and #8 ---------------------------- Location: Frontier Front Move Taught: Multiple Paid In: Battle Points In the sole house in the frontier gate west of Olivine, you will find three men around a table. All three of these are move tutors who will teach your Pokemon moves in exchange for Battle Points that you win from the facilities. They have a lot of moves each at their disposals. The guy on the left will teach the following moves to your Pokemon: o---------------------------------------o | Move | Cost | o---------------------------------------o | Bug Bite | 32 BP | | Fury Cutter | 32 BP | | Dive | 40 BP | | Knock Off | 40 BP | | Sucker Punch | 40 BP | | Air Cutter | 48 BP | | Icy Wind | 48 BP | | Ominous Wind | 48 BP | | Trick | 48 BP | | Vacuum Wave | 48 BP | | Fire Punch | 64 BP | | Ice Punch | 64 BP | | Thunderpunch | 64 BP | | Zen Headbutt | 64 BP | o---------------------------------------o The guy on the top right will teach the following moves to your Pokemon: o---------------------------------------o | Move | Cost | o---------------------------------------o | Bounce | 32 BP | | Gastro Acid | 32 BP | | Gunk Shot | 32 BP | | Low Kick | 32 BP | | Mud-Slap | 32 BP | | Rollout | 32 BP | | Ancientpower | 40 BP | | Aqua Tail | 40 BP | | Earth Power | 40 BP | | Iron Defense | 40 BP | | Iron Head | 40 BP | | Seed Bomb | 40 BP | | Signal Beam | 40 BP | | Super Fang | 40 BP | | Twister | 40 BP | | Heat Wave | 48 BP | | Outrage | 48 BP | | Superpower | 48 BP | | Endeavor | 64 BP | | Pain Split | 64 BP | | Sky Attack | 64 BP | o---------------------------------------o The guy on the bottom right will teach the following moves to your Pokemon: o---------------------------------------o | Move | Cost | o---------------------------------------o | Block | 32 BP | | Gravity | 32 BP | | Magic Coat | 32 BP | | Snore | 32 BP | | String Shot | 32 BP | | Worry Seed | 32 BP | | Helping Hand | 40 BP | | Magnet Rise | 40 BP | | Spite | 40 BP | | Swift | 40 BP | | Synthesis | 40 BP | | Heal Bell | 48 BP | | Last Resort | 48 BP | | Role Play | 48 BP | | Tailwind | 48 BP | | Uproar | 48 BP | o---------------------------------------o =============================================================================== [11] POKEATHLON PRIZE UPGRADE [POKETH] =============================================================================== REQUIREMENT: The National Dex After getting the National Dex, the prizes in the Pokeathlon upgrade. There are now two pages of prizes for each day, with the new prizes containing items that are integral to getting some DPPt Pokemon, such as Mismagius, Honchkrow and Togekiss. The prize lists after getting the National Dex are as follows: MONDAY Red Apricorn - 200P Blue Apricorn - 200P Green Apricorn - 200P Moomoo Milk - 100P Moon Stone - 3000P Rare Candy - 2000P Full Restore - 500P King's Rock - 3000P Sun Stone - 3000P Water Stone - 2500P Shiny Stone - 3000P Dusk Stone - 3000P TUESDAY Yellow Apricorn - 200P Pink Apricorn - 200P White Apricorn - 200P Moomoo Milk - 100P Fire Stone - 2500P PP Up - 1000P Full Restore - 500P Metal Coat - 2500P Water Stone - 2500P Water Stone - 2500P Dusk Stone - 3000P Dawn Stone - 3000P WEDNESDAY Blue Apricorn - 200P Pink Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P Water Stone - 2500P Heart Scale - 1000P Full Restore - 500P Dragon Scale - 2500P Thunderstone - 2500P Moon Stone - 2500P Shiny Stone - 3000P Dawn Stone - 3000P THURSDAY Yellow Apricorn - 200P Pink Apricorn - 200P White Apricorn - 200P Moomoo Milk - 100P Thunderstone - 2500P PP Up - 500P Full Restore - 500P King's Rock - 3000P Fire Stone - 2500P Leaf Stone - 2500P Shiny Stone - 3000P Dusk Stone - 3000P FRIDAY Red Apricorn - 200P Yellow Apricorn - 200P Greem Apricorn - 200P Moomoo Milk - 100P Metal Coat - 2500P Nugget - 500P Full Restore - 500P Dragon Scale - 2500P Water Stone - 2500P Sun Stone - 3000P Dusk Stone - 3000P Dawn Stone - 3000P SATURDAY Green Apricorn - 200P White Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P Leaf Stone - 2500P Rare Candy - 2000P Full Restore - 500P Metal Coat - 2500P Thunderstone - 2500P Shiny Stone - 3000P Dusk Stone - 3000P Dawn Stone - 3000P SUNDAY Red Apricorn - 200P Blue Apricorn - 200P Black Apricorn - 200P Moomoo Milk - 100P King's Rock - 3000P Heart Scale - 1000P Full Restore - 500P Nugget - 500P Sun Stone - 3000P Fire Stone - 2500P Shiny Stone - 3000P Dawn Stone - 3000P =============================================================================== [12] SWARMING POKEMON [SWARMZ] =============================================================================== REQUIREMENT: The National Dex At any point after getting the National Dex, you can tune in to Prof. Oak's radio to discover a swarming Pokemon for that day. When you listen to it, there will be some text and the first Pokemon and route that comes up is the swarm for that day. I stress that this only works AFTER getting the NDex for ALL swarms, including the Johto ones. When a Pokemon is swarming in an area, the encounter rate for it boosts massively. All Pokemon that swarm that are part of the Johto Dex (ie have a new sprite from DPPt) can already be found in the respective areas they swarm in, but with a much lower encounter rate. The Hoenn and Sinnoh Pokemon only appear in the area DURING A SWARM. The possible swarms are below: o-----------------------------o | POKEMON | Locations | o-----------------------------o | Chansey | Route 13 | | Ditto | Route 47 | | Marill | Mt. Mortar | | Yanma | Route 35 | | Dunsparce | Dark Cave | | Snubbull | Route 38 | | Qwilfish | Route 32 | | Remoraid | Route 44 | | Poochyena | Route 1 | | Wingull | Vermilion City | - Surf to find. | Ralts | Route 34 | | Sableye | Route 9 | - Soul Silver only. | Mawile | Route 9 | - Heart Gold only. | Gulpin | Route 3 | - Soul Silver only. | Baltoy | Route 3 | - Heart Gold only. | Swablu | Route 45 | | Whiscash | Violet City | - Surf to find. | Clamperl | Route 19 | - Fish with Super Rod to find? | Relicanth | Route 12 | - Fish with Super Rod to find? | Luvdisc | Route 27 | - Fish with Super Rod to find? | Kricketot | Viridian Forest | | Buneary | Route 25 | o-----------------------------o =============================================================================== [13] ROTOM'S MAGICAL ELEVATOR [ROTOMS] =============================================================================== REQUIREMENT: National Dex It isn't quite so magical as I'd lead you to believe, unfortunately. Like in Platinum, you can also access Rotom's five alternate forms, that it uses by possessing different applicancies. With a Rotom in your party (you need to trade from DPPt for one) go to Saffron City and enter Silph Co. Have Rotom in the lead of your party, and then enter the elevator. As Rotom is following you, it'll actually FIX the elevator and you'll then go up a floor. Exit to see a room with five applicances - a toaster oven, a fan, a fridge, a washing machine and a lawnmower. Rotom can possess any of these to change into another of its forms. All five have the same base stats, but they can learn Overheat, Air Slash, Blizzard, Hydro Pump and Leaf Storm respectively. Just talk to an appliance with Rotom in your party and Rotom will take it over. If you want to switch forms, talk to any of the other appliances to switch to that form. If you just want normal Rotom, then talk to the appliance that is taken and missing and Rotom will swap back into its regular form. There's also a copy of the diary that Charon owned in Platinum on the table. That's all there is to it. Not needing a Secret Key is quite nice. There is one thing though - Rotom doesn't fix the elevator permanently, so it has to be in the lead slot of your party and following you every time you want to use the elevator to go between the floors. Luckily, there's no reason to go up there if you don't have Rotom with you anyway. =============================================================================== [14] THE SHINING LEAF [SHINLF] =============================================================================== REQUIREMENT: None The Shining Leaf is a nice little 'accessory' that your Pokemon can get. When you're going through grass, sometimes you can turn around to your Pokemon and talk to them and it'll result in an exclamation mark above their head. After that, they'll spin around wildly, then a musical note will appear. Your char will automatically attach the Shining Leaf to your Pokemon and from then on can be seen in the first page of the status screen on that Pokemon. After obtaining your first leaf, go to New Bark Town and into the house with the postbox at the bottom. Go up to the top floor and talk to Ethan/Lyra and they'll tell you more about the Shining Leaves and then give you a challenge; to get five of these leaves on the SAME Pokemon. The way these leaves work is that you find them in different locations which depend on the nature of the Pokemon following you at the time. There are a few locations for all natures. Leaves can't be picked up twice in the same area, so to get five on one Pokemon you have to visit five different areas. All of the natures have at least five places to pick up leaves. Some have more; it is possible that all natures have up to seven places, but not all of them have been discovered as of the moment. Once you're in a patch of grass on a route, you can just keep talking to your Pokemon and they will eventually pick up one of the leaves. You do not need to keep moving in the grass; just keep talking to them and they will eventually dance and pick up the leaf. Makes it much easier to get them. You're able to get them even if you use Repel. It usually won't take very long if you just talk to them constantly. Upon getting the leaf you'll hear the accessory noise. Do try in different grass patches in the route. I don't think it actually matters but I did find more success when I went between some of them rather than just staying in one patch. I'm probably just being overly paranoid, though. Every nature has its own set of routes where Pokemon of that nature may be able to find a Shining Leaf. Note that it is likely that most natures have more than five places to get leaves; the other places just haven't been found yet! If you happen to find an area that is not on the list and can yield a Shining Leaf, please e-mail me and it'll be added here. The natures and routes that yield the leaf are as follows: o-----------------------------------------------------o | NATURE | Possible Routes to Find Leaf | o-----------------------------------------------------o | Adamant | Route 9, 15, 22, 24, 37, 42 and 46 | | Bashful | Route 10, 16, 27, 38 and 43 | | Bold | Route 10, 16, 27, 38 and 43 | | Brave | Route 9, 15, 22, 24, 37, 42 and 46 | | Calm | Route 2, 4, 6, 28, 32, 34, and 48 | | Careful | Route 7, 8, 13, 14, 33, 36 and 45 | | Docile | Route 7, 8, 13, 14, 33, 36 and 45 | | Gentle | Route 2, 4, 6, 28, 32, 34, and 48 | | Hardy | Route 10, 16, 27, 38 and 43 | | Hasty | Route 11, 18, 26, 39 and 44 | | Impish | Route 1, 3, 5, 31, 34 and 47 | | Jolly | Route 1, 3, 5, 31, 34 and 47 | | Lax | Route 2, 4, 6, 28, 32, 34, and 48 | | Lonely | Route 10, 16, 27, 38 and 43 | | Mild | Route 11, 18, 26, 39 and 44 | | Modest | Route 7, 8, 14, 33, 36 and 45 | | Naive | Route 1, 3, 5, 31, 34 and 47 | | Naughty | Route 1, 3, 5, 31, 34 and 47 | | Quiet | Route 7, 8, 13, 14, 33, 36 and 45 | | Quirky | Route 11, 18, 26, 39 and 44 | | Rash | Route 11, 18, 26, 39 and 44 | | Relaxed | Route 2, 4, 6, 28, 32, 34, and 48 | | Sassy | Route 1, 3, 5, 31, 34 and 47 | | Serious | Route 13, 14, 33, 34, 36 and 45 | | Timid | Route 10, 16, 27, 38 and 43 | o-----------------------------------------------------o Once you manage to get five leaves on a Pokemon at once (simply just do the same keep-talking-to-them trick in at least five different routes) talk to Lyra or Ethan again to get a star on your Trainer Card! That is all the Shining Leaf does, although it looks quite nice on the status screen too. =============================================================================== [15] REGULAR TRAINER REMATCHES [TRNREM] =============================================================================== Requirements: Individual As you proceed through the game, you will get many trainers asking if you want to exchange numbers. While a few of these exclusively give you some items, the majority of these trainers are able to be rebattled. Unlike GSC, you rebattle them when YOU want to, not the other way around. Like with the gym leaders, you need to phone a trainer during a specific time period to rebattle them. Their teams will get stronger as you go through the game and pass specific points, usually growing in level to about your levels at that point in the game, although some of them fall notably short. The times for battling the trainers are listed below. Remember that morning is 4am to 9:59am, Day is 10am to 7:59pm and Night is 8pm to 3:59am. As with the leaders, you can rebattle them as many times as you want in their time period. Some of these trainers will also give you items each time you beat them too, though that doesn't apply to any of the trainers that give out the stones. You can also build up money quite fast with this, particuarly by using the Gentleman who will give you a lot of money, especially with an Amulet Coin. If you're on a Tuesday Daytime, phone the gentleman up, get a rematch, defeat him for many monies, go down the stairs, phone him for a rematch again from the bottom floor of the lighthouse, go up again, battle him for more monies, rinse and repeat. It's an easy technique to get more money. You'll know if a trainer wants to rematch you if they mention the Route name in their call, by the way. As for the specific points each team becomes available, they are as follows: Team 1 - From the beginning of the game. Not rematchable. Team 2 - After clearing Team Rocket out of the Goldenrod Radio Tower. Team 3 - After defeating the Elite Four/Champion and getting the National Dex. Team 4 - After obtaining the Earth Badge from Blue. Monday Morning ----------------- School Kid @ National Park, far right side. Team 1: Oddish L12, Voltorb L14 Team 2: Gloom L29, Voltorb L17 Team 3: Vileplume L38, Electrode L31 Team 4: Electrode L43, Vileplume L52, Arcanine L52 PokeManiac @ Route 43, midway through the route. Team 1: Nidorina L20, Nidorino L24 Team 2: Nidorina L32, Nidorino L34, Gyarados L32 Team 3: Gyarados L41, Lickitung L38, Nidorina L38, Nidorino L43 Team 4: Gyarados L48, Lickitung L40, Nidoqueen L58, Nidoking L58 Biker @ Route 17, middle of the three exchanging bikers. Team 1: Tentacruel L45 Team 2: Hypno L50, Tentacruel L49 Team 3: Hypno L55, Tentacruel L55 Team 4: Tentacruel L55, Hypno L55, Tentacruel L58 Monday Daytime ----------------- Youngster @ Route 30, first trainer battle. Team 1: Rattata L4 Team 2: Raticate L34 Team 3: Raticate L40 Team 4: Raticate L54 Firebreather @ Route 35, northern part. Team 1: Magmar L11, Magmar L15 Team 2: Magmar L25, Magmar L32 Team 3: Magmar L34, Magmar L37 Team 4: Magby L26, Magmar L49, Magmortar L58 Monday Night ---------------- Camper @ Route 13 Team 1: Sudowoodo L38 Team 2: Sudowoodo L41, Chinchou L41 Team 3: Sudowoodo L48, Lanturn L47, Skiploom L44 Team 4: Sudowoodo L52, Jumpluff L52, Lanturn L52 Tuesday Morning ----------------- Bug Catcher @ Route 35, below tree that blocks Route 36 Team 1: Venonat L15 Team 2: Venonat L36 Team 3: Venomoth L43 Team 4: Nincada L45, Venomoth L56 Tuesday Daytime ----------------- Picknicker @ Route 43, lower end Team 1: Clefairy L21 Team 2: Clefairy L34 Team 3: Clefable L41 Team 4: Clefable L61 Gentleman @ Olivine Lighthouse, 2F Team 1: Noctowl L22 Team 2: Noctowl L36 Team 3: Noctowl L42 Team 4: Noctowl L58 Tuesday Night ----------------- Bug Catcher @ Route 31, near Violet gatehouse below sleeping guy Team 1: Caterpie L2, Caterpie L2, Weedle L3, Caterpie L2 Team 2: Metapod L18, Butterfree L29, Kakuna L22, Metapod L18 Team 3: Butterfree L28, Butterfree L40, Beedrill L37, Butterfree L28 Team 4: Butterfree L36, Butterfree L52, Beedrill L43, Butterfree L36 Bird Keeper @ Route 14, top end Team 1: Fearow L37 Team 2: Fearow L47, Skarmory L44 Team 3: Skarmory L48, Fearow L51 Team 4: Skarmory L55, Fearow L55 Wednesday Morning ----------------- Fisherman @ Route 32, lower end Team 1: Goldeen L10 Team 2: Seaking L40 Team 3: Qwilfish L45, Seaking L42 Team 4: Qwilfish L53, Seaking L56 Bug Catcher @ Route 2, Viridian side higher Team 1: Butterfree L39, Ariados L37 Team 2: Butterfree L40, Ariados L40 Team 3: Butterfree L47, Ariados L46 Team 4: Butterfree L52, Ariados L50 Wednesday Daytime ----------------- School Kid @ Route 36, closest to Sudowoodo tree Team 1: Tangela L16 Team 2: Tangela L32, Yanma L30 Team 3: Xatu L32, Tangrowth L36, Quagsire L32, Yanmega L34 Team 4: Xatu L47, Tangrowth L54, Quagsire L47, Yanmega L54 Fisherman @ Route 12 Team 1: Goldeen L39, Qwilfish L35, Goldeen L39 Team 2: Seaking L40, Qwilfish L38, Seaking L40 Team 3: Seaking L43, Qwilfish L41, Seaking L47, Krabby L39 Team 4: Seaking L48, Qwilfish L49, Seaking L52, Kingler L51 Wednesday Night ----------------- Sailor @ Olivine Lighthouse, 2F Team 1: Poliwag L18, Poliwhirl L20 Team 2: Poliwhirl L34, Poliwhirl L36 Team 3: Poliwhirl L38, Poliwrath L41 Team 4: Politoed L48, Poliwrath L52 Bird Keeper @ Route 44, far right by Ice Path Team 1: Hoothoot L28, Pidgeotto L28 Team 2: Hoothoot L33, Pidgeotto L32 Team 3: Pidgeotto L37, Pidgeot L38, Noctowl L42 Team 4: Pidgeot L56, Pidgeot L44, Noctowl 54 School Kid @ Route 14, lower part on the left Team 1: Sandslash L41, Golbat L39 Team 2: Sandslash L46, Golbat L45, Vulpix L41 Team 3: Sandslash L48, Golbat L51, Vulpix L48 Team 4: Sandslash L52, Golbat L53, Vulpix L52 Thursday Morning ----------------- Fisherman @ Route 44, top middle Team 1: Goldeen L26, Goldeen L26, Seaking L28 Team 2: Goldeen L32, Goldeen L32, Seaking L36 Team 3: Goldeen L32, Seaking L36, Seaking L40 Team 4: Seaking L42, Seaking L46, Seaking L63 Ace Trainer @ Route 26, bit below gatehouse Team 1: Victreebel L32, Kingler L32, Flareon L32 Team 2: Victreebel L34, Kingler L34, Flareon L34 Team 3: Victreebel L38, Kingler L39, Flareon L38 Team 4: Victreebel L52, Kingler L49, Flareon L50 Thursday Daytime ----------------- Picknicker @ Route 32, northern part in a corner Team 1: Nidoran F L8 Team 2: Weepinbell L35, Nidorina L35 Team 3: Weepinbell L39, Nidorino L38, Nidoqueen L40 Team 4: Weepinbell L47, Nidoking L58, Nidoqueen L70 Fisherman @ Route 12, lower end Team 1: Magikarp L18, Magikarp L18, Magikarp L18 Team 2: Magikarp L18, Magikarp L18, Magikarp L18, Magikarp L18 Team 3: Magikarp L18, Magikarp L18, Magikarp L18, Magikarp L18, Magikarp L18 Team 4: Magikarp L18 (x6) Thursday Night ----------------- Lass @ Route 38, top middle Team 1: Flaaffy L19, Psyduck L19 Team 2: Flaaffy L32, Golduck L31 Team 3: Golduck L36, Ampharos L38 Team 4: Golduck L51, Ampharos L54 Teacher @ Route 15, bottom middle? Team 1: Sunkern L41, Aipom L31 Team 2: Ambipom L43, Sunflora L43 Team 3: Ambipom L49, Sunflora L49 Team 4: Ambipom L55, Sunflora L55 Friday Morning ----------------- School Kid @ Route 38, middle top left Team 1: Mr. Mime L20 Team 2: Mr. Mime L29, Magnemite L30 Team 3: Mr. Mime L39, Magneton L38 Team 4: Mr. Mime L46, Magneton L56 Bug Catcher @ Route 2, Viridian side lower Team 1: Beedrill L40, Butterfree L39 Team 2: Beedrill L45, Butterfree L42 Team 3: Beedrill L52, Butterfree L48 Team 4: Beedrill L56, Butterfree L56 Friday Daytime ----------------- Hiker @ Route 45 Team 1: Onix L30 Team 2: Onix L38, Graveler L35 Team 3: Steelix L41, Graveler L37 Team 4: Steelix L56, Golem L52 Cute Couple @ Route 13 Team 1: Kadabra L41, Psyduck L46 Team 2: Kadabra L45, Golduck L50 Team 3: Kadabra L48, Golduck L52 Team 4: Alakazam L54, Golduck L56 Ace Trainer @ Route 26, below gatehouse Team 1: Rapidash L36, Flaaffy L31 Team 2: Rapidash L38, Ampharos L37 Team 3: Rapidash L42, Ampharos L40 Team 4: Rapidash L56, Ampharos L59 Friday Night ----------------- Hiker @ Route 33, next to Azalea entrance Team 1: Geodude L11, Machop L11 Team 2: Graveler L33, Machoke L32 Team 3: Graveler L37, Graveler L38, Machoke L40 Team 4: Graveler L41, Golem L49, Machamp L55 School Kid @ Route 15 Team 1: Parasect L39, Poliwhirl L37, Ditto L35 Team 2: Parasect L42, Poliwhirl L43, Ditto L40 Team 3: Parasect L46, Poliwhirl L47, Ditto L46 Team 4: Mr. Mime L50, Parasect L55, Poliwrath L53, Ditto L51 Saturday Morning ----------------- Camper @ Route 34, top end Team 1: Psyduck L14 Team 2: Geodude L17, Geodude L17, Psyduck L31 Team 3: Geodude L23, Graveler L33, Golduck L36, Slugma L32 Team 4: Graveler L36, Graveler L44, Magcargo L54, Golduck L56 Youngster @ Route 34, below daycare Team 1: Mankey L10, Diglett L12 Team 2: Mankey L27, Dugtrio L33 Team 3: Primeape L38, Dugtrio L40 Team 4: Primeape L47, Dugtrio L56 Saturday Daytime ----------------- Hiker @ Route 13 Team 1: Sandslash L27, Graveler L29, Golem L33 Team 2: Onix L16, Graveler L33, Golem L37, Sandslash L32 Team 3: Sandslash L42, Graveler L37, Golem L44, Onix L46 Team 4: Sandslash L46, Graveler L44, Golem L49, Steelix L54 Saturday Night ----------------- Picknicker @ Route 46, below Dark Cave Team 1: Ponyta L17, Oddish L14 Team 2: Gloom L32, Rapidash L41 Team 3: Bellossom L46, Sunflora L39, Rapidash L48 Team 4: Cherrim L42, Sunflora L46, Bellossom L49, Rapidash L53 Twins @ Route 15 Team 1: Quagsire L41, Quagsire L41 Team 2: Quagsire L48, Quagsire L48 Team 3: Quagsire L53, Quagsire L53 Team 4: Quagsire L55, Quagsire L55 Bird Keeper @ Route 27, southern island that requires Whirlpool Team 1: Farfetch'd L40 Team 2: Farfetch'd L44 Team 3: Farfetch'd L38, Farfetch'd L40 Team 4: Farfetch'd L50, Farfetch'd L52, Farfetch'd L53 Sunday Morning ----------------- Lass @ National Park, top left Team 1: Oddish L14, Cubone L17 Team 2: Oddish L21, Cubone L31 Team 3: Gloom L32, Marowak L38 Team 4: Vileplume L53, Marowak L54 Ace Trainer @ Route 27, bridge? Team 1: Growlithe L36, Staryu L36, Nidorina L33 Team 2: Growlithe L38, Staryu L38, Nidorina L36 Team 3: Arcanine L47, Nidoqueen L43, Starmie L47 Team 4: Arcanine L54, Nidoqueen L53, Starmie L56 Sunday Daytime ----------------- Picknicker @ Route 34, square gap in the grass a bit below the daycare Team 1: Hoppip L9, Hoppip L9, Bulbasaur L12 Team 2: Hoppip L24, Hoppip L24, Ivysaur L32 Team 3: Skiploom L26, Skiploom L26, Ivysaur L44 Team 4: Skiploom L30, Jumpluff L36, Venusaur L55 Fisherman @ Route 42, next to the water Team 1: Qwilfish L19 Team 2: Qwilfish L33 Team 3: Goldeen L30, Goldeen L30, Qwilfish L38 Team 4: Seaking L41, Seaking L50, Qwilfish L53 Biker @ Route 17 Team 1: Teddiursa L45, Marill L44 Team 2: Teddiursa L46, Azumarill L47 Team 3: Teddiursa L48, Azumarill L49 Team 4: Ursaring L58, Azumarill L54 Sunday Night ----------------- Biker @ Route 17 Team 1: Weezing L45 Team 2: Arbok L42, Weezing L48 Team 3: Arbok L48, Weezing L50 Team 4: Arbok L56, Weezing L55 =============================================================================== [16] TRAINER CARD STARS [TRCRDS] =============================================================================== Requirements: Individual On your trainer card, you have the ability to procure five 'stars', to show your skill as a trainer. Each star has a seperate condition and you need to fulfill each to get all five. Unfortunately it has no reward, but it looks quite nice on the card. The things you need for the stars are the following: 1. Defeat the Elite Four --------------------------- This one is easy; once you've defeated Lance, you will get a star on your card. 2. Beat the Pokeathlon Records ------------------------------ This one isn't too bad. You need to beat the top record for each minigame in the Pokeathlon. Once you've done that, a star will be added to your card. 3. Collect Shining Leaves --------------------------- This one is quite easy, though it can take a while. Once you get a Pokemon with five leaves from different routes, talk to Lyra or Ethan in New Bark to have your leaves turned into a wreath and also get a star on your trainer card. 4. Reach 100 Wins at the Battle Tower --------------------------------------- This one is horribly difficult. Getting up to Palmer's coloured match is not a huge problem, but going beyond that will be very troublesome. Expect to see a ton of legends like Latias, Latios, Articuno etc in the higher floors as well as annoying things like Haxbat, as well as a lot of 31 IVs. Bring very strong Pokemon if you're going to attempt this. Easily the hardest one of the lot. 5. Complete the PokeDex ------------------------- This one isn't neccessarily hard, but it takes a long time. Once you've got enough Pokemon owned, you will get a star for your card. However, you do not need all 493 to get this star, as some are obtainable only via events. I don't know which Pokemon are skippable to get this star, but I would hazard a guess that Mew, Celebi, Jirachi, Deoxys, Darkrai, Shaymin and Arceus are some of the exceptions. Doing all five of these will give you a nice to look at trainer card, which can be seen on your game and by others in the Union Room. =============================================================================== [ix] SPECIAL EVENTS - BEGINS HERE - [EVENTW] =============================================================================== =============================================================================== [1] THREE YEARS PAST [CELEBG] =============================================================================== Requirements: National Dex, a Celebi whose encounter information states that it was met in a "Faithful Encounter." Ilex Forest ------------- With the Celebi from above, head to the Ilex Forest, then go up or down to the shrine, depending on which way you entered. When you talk to the shrine, Ethan/Lyra will appear with their Marill as Celebi jumps away from you. Note that Celebi /has/ to be in your first slot for talking to the shrine to work. Once Ethan/Lyra have come along, they'll talk to you and then suddenly, a white flash will happen! Celebi rises into the air and the ground swirls... Route 22 - 3 Years Ago ----------------------- You'll end up on Route 22 as it was three years ago with Lyra or Ethan but without Marill. After the other character discovers you have indeed been sent three years into the past, the camera will pan up to reveal the rival, with some other character! This other character talks about how Team Rocket was defeated, how he has to train etc and the rival will attempt to persuade him otherwise. This man is Giovanni, leader of Team Rocket who was defeated by Red three years ago, while the rival is in fact his son, finally confirming the implied scenario in FR/LG and making what occured in the Pokemon Special manga canon. Once Giovanni leaves, the rival will turn the other way and go past you, though not recognizing you at all, as it would be safe to assume is what would happen. After the rival leaves, Celebi will rise and time travel once more. Tohjo Falls ------------ You'll be teleported to a cave in Tohjo Falls, that you might have visited back when we actually went there, though it was empty at the time. In the cave is Giovanni, along with the radio that is currently reporting how Team Rocket have taken over the radio tower! These events occured back when we were clearing them out in Goldenrod, so it wasn't actually all that long ago timewise. Giovanni will challenge you to a battle, as all gangster bosses must do. The Rocket boss gets a VS cut in worthy of a Rocket, too. o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::ROCKET BOSS GIOVANNI:::::::::::::::::::::::::::| o--------------------------------------------------------------------------o | POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE | o--------------------------------------------------------------------------o | Nidoking | Poison/Ground | Poison Point | Lvl42 | Male | 1755 | | Honchkrow | Dark/Flying | Super Luck | Lvl43 | Male | 1722 | | Nidoqueen | Poison/Ground | Rivalry | Lvl46 | Female | 1911 | | Kangaskhan | Normal | Scrappy | Lvl40 | Female | 1500 | o--------------------------------------------------------------------------o |:::::::::::::::::::::::::::::: PRIZE: $8280 ::::::::::::::::::::::::::::::| o--------------------------------------------------------------------------o It's a pretty simple battle, so I don't really need to say much. If you're wondering why the levels are somewhat low, it's just because you can do this event anytime after the National Dex is obtained. After beating Giovanni, he'll retreat, reflect, then leave. The radio will die, then Celebi will transport you back to the present day. Ilex Forest ------------- Ethan/Lyra will be reunited with Marill, then leave. That ends that event. No actual reward, just backstory. Quite cool though. =============================================================================== [2] ARCEUS' GENEALOGY [DIPLGI] =============================================================================== Requirements: An Arceus. According to one reader you don't even need a fateful encounter one; just an Arceus of some sort. Ruins of Alph -------------- Once you have an Arceus, go to the Ruins of Alph and enter the house in the bottom right. Or at least try to anyway. With Arceus following you, try and enter to get a guy barging out and bumping you back. He'll notice Arceus is following you, then lead you into the Ruins of Alph. Some more dialogue, but then when he's looking away, some weird black flashes occur. The guy looks to you and all of a sudden, you and Arceus vanish! o------------------o | Sinjoh Ruins | o------------------o You'll end up in a room at the Sinjoh Ruins, a set of ruins found far, far north of Johto, somewhere between Johto and Sinnoh. You can check your Pokegear map to confirm some of that for yourself; your character will be on the map in the top right of Johto, but surrounded in a little speechbubble sort of thing that points to the north. The music here is quite neat; a remix of Mt. Coronet and Spear Pillar together. Go down and exit this building to find a hiker there. He'll talk to you for a moment, then leave to the south. Follow him and the path to come across him again. Talk to him again and he'll go right into a house. Do the same. In the house, go to the PC in the top left and deposit all of your Pokemon except Arceus itself. If you want to return back to Johto for some reason, talk to the guy next to the computer with the Abra. If you're ready to continue, talk to the Sinnoh champion, Cynthia! She's at the bottom right of the table; after realizing some stuff, she'll talk to you a bit more and then leave the house. Leave the house yourself and go back to the room where you first came into the ruins. Inside, go a bit up and Cynthia will be at the steps. Talk to her and if you depositied all of your other Pokemon as I said, she'll allow you through to the platform. You'll move up onto it automatically, then Cynthia will talk to you some more, explaining how an egg of Dialga, Palkia or Giratina can be created by standing in the respective glyphs. You can only pick one and whichever one you pick will come equipped with the orb that is exclusive to it - Dialga with the Adamant Orb, Palkia with the Lustrous Orb and Giratina with the Griseous Orb. Note that this is the only way to get a Griseous Orb into HG/SS, since you can't trade one from Platinum due to it de-equipping as soon as you get into the Wi-Fi or Union Rooms. I would probably recommend you choose Giratina for that reason, but it matters little which you pick. The one you pick will just be a normal Pokemon, coming into the world at Level 1. The top, red glyph will give you Giratina. The left blue glyph will give you Dialga and the right purple gylph will give you Palkia. Stand in the one you wish and say yes. Arceus will then go down to the center of the platform. A bunch of Unown will begin to fly around and a bright light will surround Arceus. Arceus' theme music will play alongside the weirdest cutscene to ever happen in a Pokemon game. A close-up of Arceus, plus some real life images. It's very, very odd. :x The gylph shape that was on the ground will form and Arceus' overworld will appear in the center as the background flashes between many different images, such as space, red blood cells, a busy city and even the Earth itself. At the end of this, an egg will be formed. The egg will fly from Arceus into you and add the Pokemon you chose into your party. Cynthia will have vanished by this time. You're able to nickname the Pokemon you chose, so do so if you want. Afterwards, Cynthia will meet with you again, talk a bit more and then you'll end up going back to the Ruins of Alph as the weird black force takes you back. The researcher from before will talk to you, then leave. That's the end of this particular event. Very weird, no? =============================================================================== [3] THE SPIKEY EARED PICHU [NEARPI] =============================================================================== Requirements: "Pikachu Coloured Pichu" from an event. Shiny Pichu, met in a faithful encounter at Level 30 with location "Movie Theater 09" with the date 19th June, 2009. Jolly nature with an Everstone in a Cherish Ball. Male, OT trainer female. Ilex Forest ------------ With the Pichu above, go to Ilex Forest and check out the shrine. With said Pichu in the first slot of your party so it's following you (and probably with a free space too) examine the shrine. The spikey eared Pichu will appear from behind the shrine and begin circling around you, wanting to play! The two Pichu will play with eachother around the forest. The daycare man makes an appearance, talking to you about the Pichu. You'll get the spikey eared Pichu in your party, as well as something from the daycare man but I don't know what yet. The Pichu is female and Level 30, with a sprite that is unique to it. It comes with a Zap Plate and the moves Helping Hand, Volt Tackle, Swagger, Pain Split. It is unique in that it cannot evolve into Pikachu or Raichu, hence it will forever be a Pichu. Her stats are the same as any normal Pichu, however. Go to New Bark Town after this. New Bark Town -------------- Talk to Prof. Elm with the spikey eared Pichu in the front of your party and he'll offer some backstory into it, explaining about how it has been subject to time travel with Celebi. This time travel is why Pichu is stuck as a Pichu, as well as why you need to take care of it. This finishes up the Spikey eared Pichu quest. Note that this Pichu cannot be traded to any other people; it is for your game and your game alone. =============================================================================== [4] SHAYMIN'S GRATITUDE [SHAYMN] =============================================================================== Requirements: A Shaymin from an event or a Shaymin caught in the Flower Paradise on Pokemon Platinum via the Oak's Letter event. Goldenrod City --------------- It's not really much of an event, but eh. With one of the Shaymin that are said about above, go into the flower shop next to the Goldenrod Gym where we got the Squirtbottle. Talk to the bottom girl with Shaymin in the front slot of your party to get the GRACIDEA. This flower allows Shaymin to change into its Sky Forme during any time when it is isn't night or frozen. When it turns night, gets frozen or put in the PC, it reverts back to its normal Land Forme. That's it. :x =============================================================================== [5] THE ENIGMA STONE [LATDEW] =============================================================================== Requirements: A Wi-Fi download of the Enigma Stone event, access to Pewter City, probably the release into the wild of the Lati that is normally in your game (Latios for Soul Silver, Latias for Heart Gold). ******************************************************************************* Dates Running: November 27, 2009 - January 11, 2010 (Japan) ******************************************************************************* If you happen to be able to get on Wi-Fi during a specific time period, then you can use the Wi-Fi connection Mystery Gift option to download the Enigma Crystal, an important key item in obtaining the Lati that is normally missing from your version altogether. Once you've downloaded the crystal, go to any Poke Mart in the region and talk to the guy dressed in the green to receive the Enigma Stone, which will be placed in your key items. At the moment it is useless, but that will change quite quickly. Next, making sure you have fulfilled the conditions, go to Pewter City and into the museum. If you head to the far right where the fossil reviver is, then you should see Steven there. He will immediately notice the crystal and request that it is analyzed. The scientist will do so and uncover it as the Soul Dew; an item that boosts the power of the Lati twins and also serves as the reason why they were found in Kanto in the first place. Steven will head outside; follow him to find the other Lati to your left, waiting in confrontation. After Steven finishes speaking then you can go up to it, save, and then battle it. You don't actually have to battle it right now; you can go anywhere you want and Steven and the Lati will just stay there until you get it done. S O U L S I L V E R H E A R T G O L D o-------------------------------o o-------------------------------o | Special Pokemon Encounter! | | Special Pokemon Encounter! | o-------------------------------o o-------------------------------o | Latias | Lv. 40 | None | | Latios | Lv. 40 | None | o-------------------------------o o-------------------------------o | Type: Dragon/Psychic | Female | | Type: Dragon/Psychic | Male | o-------------------------------o o-------------------------------o | --> Water Sport | | --> Protect | | --> Refresh | | --> Refresh | | --> Mist Ball | | --> Luster Purge | | --> Zen Headbutt | | --> Zen Headbutt | o-------------------------------o o-------------------------------o The Lati is of a slightly higher level than its twin, as well as having a very slightly different moveset. It's really the same as the other one, except this time the Lati won't run. In theory, Love Balls should work best if the Pokemon in the fight is the opposite gender to your Lati, but I never had much success with them personally. I'd recommend Dusk Balls if it's between 8pm or 4am, but otherwise just throw whatever you can muster at it, after weakening it a bit. They have a fair few resistances, so it shouldn't be too hard to do. Steven will comment a bit after and leave. That's all to this event. =============================================================================== [x] ITEM LISTS - BEGINS HERE - [ILISTS] =============================================================================== =============================================================================== [1] Regular Items [RITEMS] =============================================================================== The following section lists where normal items [ie those in the first pocket of the bag with the upside-down bulb symbol] are found. Adamant Orb - Choose Dialga at Sinjoh Ruins. Amulet Coin - Goldenrod Mart B1F [after doing Goldenrod Underground.] Big Root - Route 3, ledge through grass. Black Belt - From Wesley at the Lake of Rage on Wednesday. Black Sludge - Cerulean Cave B1F (Mewtwo floor), bottom right. Blackglasses - Dark Cave, Blackthorn side Brightpowder - Battle Frontier (48 BP) Charcoal - Azalea Town, after getting HM01, house with chimney smoke. Choice Band - Battle Frontier (48 BP) Choice Scarf - Gift from Mother or Battle Frontier (48 BP) Choice Specs - Lake of Rage, top right. Claw Fossil - The Cliff Cave (Rock Smash) Cleanse Tag - Route 5, house. Damp Rock - Trade from DPPt. Dawn Stone - Pokeathlon/Bug Contest after NDex, Mt. Silver Peak Deepseascale - Route 20, hidden in water above Seafoam Islands. Deepseatooth - Route 20, hidden in water below Seafoam Islands. Destiny Knot - Route 27, through grass on mountainous part. Dome Fossil - Ruins of Alph (Rock Smash) [Soul Silver only] Dragon Fang - Dragon's Den, to the right. Surf required. Dragon Scale - Mt Mortar 1F-3, Pokeathlon after NDex Dubious Disc - Route 42 (Rock Climb through Mt. Mortar) Dusk Stone - Pokeathlon, Bug Contest after NDex, Cerulean Cave Electrizer - Cerulean Cave B2F Everstone - Show Togepi to Elm/Bill's grandfather a Lickitung, 2nd Bug Contest Exp. Share - Give Mr. Pokemon the Red Scale Expert Belt - Mt. Silver 1F Side Cave Fire Stone - Pokeathlon, Contest after NDex, Route 36 call, Bill's grandfather Flame Orb - Steal from Falkner's Swellow in rematch, Battle Frontier (16 BP) Focus Band - Battle Frontier (48 BP) Focus Sash - Gift from Mother or Battle Frontier (48 BP) Full Incense - Mt. Mortar, Rock Climb required. Grip Claw - Seafoam Islands B1F Griseous Orb - Choose Giratina at Sinjoh Ruins. Hard Stone - From Arthur on Route 36 on Thursday. Heat Rock - Trade from DPPt. Helix Fossil - Ruins of Alph (Rock Smash) [Heart Gold only] Icy Rock - Trade from DPPt. Iron Ball - Mt. Mortar 1F-3. King's Rock - Slowpoke Well B1F, Pokeathlon Lagging Tail - Route 48 Leaf Stone - Pokeathlon, Contest after NDex, Route 34 call, grandfather,V.Frst Leftovers - Route 11 (attached to Snorlax) Life Orb - Ruins of Alph Light Ball - Wild Pikachu, 5% Light Clay - Route 9, needs Cut Luck Incense - Vermilion City Lucky Egg - Wild Chansey, 5% Lucky Punch - Route 14, show girl a Chansey. Lustrous Orb - Pick Palkia in Sinjoh Ruins. Macho Brace - Trade for Machop in Goldenrod Dept. Store 5F. Magmarizer - Cinnabar Island (Rock Climb) Magnet - From Sunny on Route 37 on Sunday. Mental Herb - Route 7, near the top Metal Coat - S.S Anne, Magneton trade in Power Plant, Pokeathlon Metal Powder - Wild Ditto, 5% Metronome - Goldenrod Game Corner, 1000 Coins Miracle Seed - Route 32, mandatory. Moon Stone - Pokeathlon, Contest after NDex, Mt. Moon(Monday), Clef/Lunatone Muscle Band - Gift from mother or Battle Frontier (48 BP). Mystic Water - Cherrygrove City, Ruins of Alph Nevermeltice - Ice Path B3F Odd Incense - Cerulean Cave 2F Old Amber - Ruins of Alph (Rock Smash) Oval Stone - Contest after NDex, Gift from mother, Rock Tunnel (Rock Climb) Poison Barb - From Frieda on Route 32 on Friday. Power Anklet/Band/Belt/Bracer/Lens/Weight - Battle Frontier (16 BP) Power Herb - Route 34 (Surf), Battle Frontier (32 BP) Protector - Mt. Mortar (Rock Climb) Pure Incense - Mt. Silver Snowpeaks Quick Claw - National Park Quick Powder - Ditto, 50% Razor Claw - Battle Frontier (48 BP) Razor Fang - Battle Frontier (48 BP) Reaper Cloth - Mt. Silver Outside (Surf) Rock Incense - Diglett's Cave (Rock Climb) Root Fossil - The Cliff Cave (Rock Smash) Rose Incense - Route 15, over ledge on bottom path Scope Lens - Battle Frontier (48 BP) Sea Incense - Cerulean Cave 1F Sharp Beak - From Monica on Route 40 on Monday. Shed Shell - Less than 3rd place prize in Bug Catching Contest. Shell Bell - Route 32 (Rock Smash) Shiny Stone - Pokethlon/Bug Contest after NDex, National Park Silk Scarf - Gift from Mother, Goldenrod Game Corner (1000 Coins) Silverpowder - Wild Butterfree 5% Smoke Ball - Goldenrod Underground, Dodrio trade in Blackthorn Smooth Rock - Trade from DPPt. Soft Sand - From Santos in Blackthorn City on Saturday. Soothe Bell - National Park, Steelix trade in Olivine Soul Dew - Enigma Stone in Pewter Museum (Event) Spell Tag - Celadon City, Celadon Mansion Stick - Wild Farfetch'd Sticky Barb - Route 11/Vermilion City, connecting point under grass. Sun Stone - Bug Contest 1st place, Pokeathlon after NDex Thick Club - Wild Cubone/Marowak 5% Thunderstone - Pokeathlon, B.Contest postNDex, Route 38 call, Bill's gfather Toxic Orb - Steal from Chuck's Breloom in rematch, Battle Frontier (16 BP) Twistedspoon - Tuscany on Route 29 on Tuesday Up-Grade - Silph Co. Water Stone - Pokeathlon,Contest after NDex,Route 42 call,Bill's gfather,Seafoam Wave Incense - Route 47 (Rock Climb) White Herb - Steal from Blaine, Battle Frontier (32 BP) Wide Lens - Goldenrod Game Corner (1000 Coins) Wise Glasses - Pewter City, left of Pewter Museum. Zap Plate - Spikey eared Pichu. Zoom Lens - Goldenrod Game Corner (1000 Coins) =============================================================================== [2] TMs & HMs [TM&HMS] =============================================================================== This section lists the location of the 100 TMs and HMs in the game. TM01, Focus Punch - Cianwood Gym TM02, Dragon Claw - Route 27, Goldenrod Mart Lottery (Sunday) TM03, Water Pulse - Cerulean Gym TM04, Calm Mind - Battle Frontier (48 BP) TM05, Roar - Route 32 TM06, Toxic - Battle Frontier (32 BP) TM07, Hail - Mahogany Gym TM08, Bulk Up - Battle Frontier (48 BP) TM09, Bullet Seed - Route 32 TM10, Hidden Power - Lake of Rage TM11, Sunny Day - Goldenrod Radio Tower TM12, Taunt - Route 34 Gatehouse, Celadon Dept Store 3F TM13, Ice Beam - Seafoam Islands, Goldenrod Game Corner TM14, Blizzard - Goldenrod Dept. Store 5F TM15, Hyper Beam - Goldenrod Dept. Store 5F TM16, Light Screen - Goldenrod Dept. Store 5F TM17, Protect - Goldenrod Dept. Store 5F TM18, Rain Dance - Slowpoke Well B1F TM19, Giga Drain - Celadon Gym TM20, Safeguard - Goldenrod Dept. Store 5F TM21, Frustration - Goldenrod Dept. 5F Sunday, Celadon Dept. 3F TM22, Solarbeam - Goldenrod Dept. Store 5F TM23, Iron Tail - Olivine Gym TM24, Thunderbolt - Cerulean Cave 2F TM25, Thunder - Goldenrod Dept. Store 5F TM26, Earthquake - Victory Road TM27, Return - Goldenrod Dept. 5F Sunday, Celadon Dept. 3F TM28, Dig - National Park, Celadon Dept. Store 3F TM29, Psychic - Saffron City, Celadon Game Corner TM30, Shadow Ball - Ecruteak Gym, Battle Frontier (64 BP) TM31, Brick Break - Battle Frontier (40 BP) TM32, Double Team - Celadon Game Corner TM33, Reflect - Goldenrod Dept. Store 5F TM34, Shock Wave - Vermilion Gym TM35, Flamethrower - Route 28, Goldenrod Game Corner TM36, Sludge Bomb - Route 43, Battle Frontier (80 BP) TM37, Sandstorm - Route 27 TM38, Fire Blast - Goldenrod Dept. Store 5F TM39, Rock Tomb - Union Cave B1F TM40, Aerial Ace - Mt. Mortar 1F-3, Battle Frontier (40 BP) TM41, Torment - Route 8, Celadon Dept. Store 3F TM42, Facade - Goldenrod Mart Lottery (Friday) TM43, Secret Power - Route 43 TM44, Rest - Route 32 (deliver Spearow), Goldenrod Corner TM45, Attract - Goldenrod Gym, Battle Frontier (32 BP) TM46, Thief - Rocket Hideout B2F TM47, Steel Wing - Route 28 TM48, Skill Swap - Saffron Gym TM49, Snatch - Rocket Hideout B2F TM50, Overheat - Cinnabar Gym TM51, Roost - Violet Gym TM52, Focus Blast - Goldenrod Dept. Store 5F TM53, Energy Ball - Battle Frontier (64 BP) TM54, False Swipe - Goldenrod Dept. Store 5F TM55, Brine - Route 19, Celadon Dept. Store 3F TM56, Fling - Rock Tunnel 1F TM57, Charge Beam - Olivine City, Power Plant, G.Mart Lottery (Wed) TM58, Endure - Celadon Game Corner TM59, Dragon Pulse - Blackthorn Gym, Battle Frontier (80 BP) TM60, Drain Punch - Route 39, Goldenrod Mart Lottery (Thursday) TM61, Will-O-Wisp - Battle Frontier (32 BP) TM62, Silver Wind - Route 6, Goldenrod Mart Lottery (Saturday) TM63, Embargo - Route 34 TM64, Explosion - Cerulean Underground TM65, Shadow Claw - Route 42, Goldenrod Mart Lottery (Monday) TM66, Payback - Route 35 TM67, Recycle - Celadon City TM68, Giga Impact - Celadon Game Corner TM69, Rock Polish - Route 10 TM70, Flash - Sprout Tower, Goldenrod Dept. Store 5F TM71, Stone Edge - Battle Frontier (80 BP) TM72, Avalanche - Ice Path B2F, Celadon Dept. Store 3F TM73, Thunder Wave - Battle Frontier (32 BP) TM74, Gyro Ball - Celadon Game Corner TM75, Swords Dance - Goldenrod Game Corner TM76, Stealth Rock - Mt. Silver, Celadon Dept. Store 3F TM77, Psych Up - Viridian Forest TM78, Captivate - Goldenrod Game Corner, Celadon Dept. Store 3F TM79, Dark Pulse - Victory Road 3F, Celadon Dept. Store 3F TM80, Rock Slide - Pewter Gym TM81, X-Scissor - Battle Frontier (64 BP) TM82, Sleep Talk - Goldenrod Underground TM83, Natural Gift - Route 39, Goldenrod Dept. Store 5F TM84, Poison Jab - Fuchsia Gym TM85, Dream Eater - Viridian City TM86, Grass Knot - Route 11 TM87, Swagger - Olivine Lighthouse 4F, Celadon Dept. Store 3F TM88, Pluck - Route 40 TM89, U-turn - Battle Frontier (64 BP) TM90, Substitute - Goldenrod Game Corner TM91, Flash Cannon - Route 9, Goldenrod Mart Lottery (Tuesday) TM92, Trick Room - Viridian Gym HM01, Cut - Ilex Forest HM02, Fly - Cianwood City HM03, Surf - Kimono Theatre, Ecruteak City HM04, Strength - Route 42 HM05, Whirlpool - Rocket Hideout, Mahogany Town HM06, Rock Smash - Route 36 HM07, Waterfall - Ice Path 1F HM08, Rock Climb - Pallet Town =============================================================================== [3] Earliest Johto Dex Pokemon Point [JTODEX] =============================================================================== This section is here to help you determine the earliest point you can get a Pokemon for your ingame team. I'll only be doing this for Johto Pokemon (so any that are #1 - #256) since Hoenn/Sinnoh Pokemon are unobtainable until after the Elite Four are beaten regardless. Any Pokemon in this section also have a new sprite.* Random tidbit. :x For evolved forms that can be found in the wild their locations will be listed, but it may be quicker if you evolve their previous forms rather than waiting for them to appear in the wild. If a Pokemon is only found after the E4, then this list will reflect that with a N/A; that means they could still be obtainable in the game of course, but not prior to receiving the National Dex after finishing the Indigo Plateau. * With the exception of Yanmega, Ambipom, Tangrowth, Lickilicky and Mamoswine, all five of which were not part of the original Johto 251 and hence did not get a new sprite in Heart Gold and Soul Silver. #1 Chikorita - New Bark Town #2 Bayleef - Evolve Chikorita #3 Meganium - Evolve Bayleef #4 Cyndaquil - New Bark Town #5 Quilava - Evolve Cyndaquil #6 Typhlosion - Evolve Quilava #7 Totodile - New Bark Town #8 Croconaw - Evolve Totodile #9 Feraligatr - Evolve Croconaw #10 Pidgey - Route 29 #11 Pidgeotto - Route 37 #12 Pidgeot - Evolve Pidgeotto #13 Spearow - Route 46 #14 Fearow - Route 48 #15 Hoothoot - Route 29 #16 Noctowl - Ilex Forest (Headbutt) #17 Rattata - Route 29 #18 Raticate - Burned Tower #19 Sentret - Route 29 #20 Furret - Evolve Sentret #21 Pichu - N/A #22 Pikachu - N/A #23 Raichu - N/A #24 Caterpie - Route 30 (HG), Bug Catching Contest (SS) #25 Metapod - Route 30 (HG), Bug Catching Contest (SS) #26 Butterfree - Ilex Forest (Headbutt)(HG), Bug Contest (SS) #27 Weedle - Route 30 (SS), Bug Catching Contest (HG) #28 Kakuna - Route 30 (SS), Bug Catching Contest (HG) #29 Beedrill - Ilex Forest (Headbutt)(SS), Bug Contest (HG) #30 Ledyba - Route 30 (SS) #31 Ledian - Evolve Ledyba #32 Spinarak - Route 30 (HG) #33 Ariados - Evolve Spinarak #34 Geodude - Route 46 #35 Graveler - The Cliff Cave #36 Golem - Evolve Graveler #37 Zubat - Dark Cave #38 Golbat - The Cliff Cave #39 Crobat - Evolve Golbat #40 Cleffa - Breed Clefairy #41 Clefairy - Safari Zone #42 Clefable - Evolve Clefairy #43 Igglybuff - N/A #44 Jigglypuff - N/A #45 Wigglytuff - N/A #46 Togepi - Egg from Elm's Assistant #47 Togetic - Evolve Togepi #48 Sandshrew - Union Cave (HG), Goldenrod Game Corner (SS) #49 Sandslash - Route 26 (HG), evolve Sandshrew (SS) #50 Ekans - Route 32 (SS), Goldenrod Game Corner (HG) #51 Arbok - Route 26 (SS), evolve Ekans (HG) #52 Dunsparce - Dark Cave #53 Mareep - Route 32 #54 Flaaffy - Route 42 #55 Ampharos - Evolve Flaaffy #56 Wooper - Route 32 #57 Quagsire - The Cliff Cave #58 Gastly - Sprout Tower #59 Haunter - Safari Zone #60 Gengar - Evolve Haunter #61 Unown - Ruins of Alph #62 Onix - Violet City (Trade) / Union Cave #63 Steelix - Evolve Onix #64 Bellsprout - Route 31 #65 Weepinbell - Route 44 #66 Victreebel - Evolve Weepinbell #67 Hoppip - Route 32 #68 Skiploom - Safari Zone #69 Jumpluff - Evolve Skiploom #70 Paras - Ilex Forest #71 Parasect - Evolve Paras #72 Poliwag - Violet City (Old Rod) #73 Poliwhirl - Ecruteak City (Fog Badge needed) #74 Poliwrath - Evolve Poliwhirl #75 Politoed - Evolve Poliwhirl #76 Magikarp - Route 32 #77 Gyarados - Lake of Rage #78 Goldeen - Union Cave #79 Seaking - Route 42 (Fog Badge needed) #80 Slowpoke - Slowpoke Well #81 Slowbro - Slowpoke Well B1F (Fog Badge needed) #82 Slowking - Evolve Slowpoke #83 Oddish - Ilex Forest #84 Gloom - Route 48 #85 Vileplume - Evolve Gloom #86 Bellossom - Evolve Gloom #87 Drowzee - Route 34 #88 Hypno - Safari Zone #89 Abra - Route 34 #90 Kadabra - Evolve Abra #91 Alakazam - Evolve Kadabra #92 Ditto - Route 34 #93 Pineco - Ilex Forest (Headbutt) #94 Forretress - Evolve Pineco #95 Nidoran (F) - Route 35 #96 Nidorina - Safari Zone #97 Nidoqueen - Evolve Nidorina #98 Nidoran (M) - Route 35 #99 Nidorino - Safari Zone #100 Nidoking - Evolve Nidorino #101 Yanma - Route 35 #102 Yanmega - Evolve Yanma #103 Sunkern - National Park #104 Sunflora - Evolve Sunkern #105 Exeggcute - Route 34 (Headbutt) #106 Exeggutor - Evolve Exeggcute #107 Sudowoodo - Route 36 #108 Wobbuffet - Safari Zone #109 Venonat - Bug Catching Contest #110 Venomoth - Evolve Venonat #111 Scyther - Bug Catching Contest #112 Scizor - Evolve Scyther #113 Pinsir - Bug Catching Contest #114 Heracross - Azalea Town (Headbutt) #115 Koffing - Burned Tower #116 Weezing - Safari Zone #117 Grimer - Safari Zone #118 Muk - Evolve Grimer #119 Magnemite - Route 38 #120 Magneton - Safari Zone #121 Voltorb - Olivine City (Trade), Mahogany Rocket Hideout #122 Electrode - Mahogany Rocket Hideout #123 Aipom - Azalea Town (Headbutt) #124 Ambipom - Evolve Aipom #125 Snubbull - Route 38 #126 Granbull - Evolve Snubbull #127 Vulpix - Route 36 (SS) #128 Ninetales - Evolve Vulpix #129 Growlithe - Route 36 (HG) #130 Arcanine - Evolve Growlithe #131 Stantler - Route 36 #132 Marill - Mt. Mortar #133 Azumarill - Evolve Marill #134 Diglett - Route 48 #135 Dugtrio - Evolve Diglett #136 Mankey - Route 38 (HG) #137 Primeape - Evolve Mankey #138 Meowth - Route 38 (SS) #139 Persian - Evolve Meowth #140 Psyduck - Route 35 (Fog Badge needed) #141 Golduck - Route 35 (Fog Badge needed) #142 Machop - Goldenrod Dept. 5F (Trade) / Mt. Mortar #143 Machoke - The Cliff Cave #144 Machamp - Evolve Machoke #145 Tyrogue - Mt. Mortar (Rising Badge needed) #146 Hitmonlee - Evolve Tyrogue #147 Hitmonchan - Evolve Tyrogue #148 Hitmontop - Evolve Tyrogue #149 Girafarig - Route 48 #150 Tauros - Route 38 #151 Miltank - Route 38 #152 Magby - Breed Magmar #153 Magmar - Burned Tower B1F #154 Smoochum - Breed Jynx #155 Jynx - Ice Path #156 Elekid - N/A #157 Electabuzz - N/A #158 Mr. Mime - Safari Zone #159 Smeargle - Ruins of Alph (Fog Badge needed), Safari Zone #160 Farfetch'd - Route 38 #161 Natu - Ruins of Alph (Fog Badge needed) #162 Xatu - Evolve Natu #163 Qwilfish - Route 32 #164 Tentacool - Route 40 #165 Tentacruel - Route 40 #166 Krabby - Olivine City #167 Kingler - The Cliff Cave #168 Shuckle - Cianwood City #169 Staryu - Olivine City #170 Starmie - Evolve Staryu #171 Shellder - Route 41 #172 Cloyster - Evolve Shellder #173 Corsola - Route 40 #174 Remoraid - Route 44 #175 Octillery - Evolve Remoraid #176 Chinchou - Route 41 #177 Lanturn - Evolve Chinchou #178 Seel - Route 47 #179 Dewgong - Evolve Seel #180 Lickitung - Safari Zone #181 Lickilicky - Evolve Lickitung #182 Tangela - Route 44 #183 Tangrowth - Evolve Tangela #184 Eevee - Goldenrod City (must go to Ecruteak Center) #185 Vaporeon - Evolve Eevee #186 Jolteon - Evolve Eevee #187 Flareon - Evolve Eevee #188 Espeon - Evolve Eevee #189 Umbreon - Evolve Eevee #190 Horsea - Whirl Islands #191 Seadra - Whirl Islands (SS), Evolve Horsea (HG) #192 Kingdra - Evolve Seadra #193 Gligar - Route 45 (HG) #194 Delibird - Ice Path (SS) #195 Swinub - Ice Path #196 Piloswine - Evolve Swinub #197 Mamoswine - Evolve Piloswine #198 Teddiursa - Route 45 (SS) #199 Ursaring - Victory Road (SS) #200 Phanpy - Route 45 (HG) #201 Donphan - Victory Road (HG) #202 Mantine - Route 41 (HG) #203 Skarmory - Route 45 (SS) #204 Doduo - Safari Zone #205 Dodrio - Evolve Doduo #206 Ponyta - Route 26 #207 Rapidash - Evolve Ponyta #208 Cubone - Safari Zone #209 Marowak - Safari Zone #210 Kangaskhan - Safari Zone #211 Rhyhorn - Safari Zone #212 Rhydon - Evolve Rhyhorn #213 Murkrow - Safari Zone #214 Houndour - N/A #215 Houndoom - N/A #216 Slugma - N/A #217 Magcargo - N/A #218 Sneasel - N/A #219 Misdreavus - The Cliff Cave #220 Porygon - N/A #221 Porygon2 - N/A #222 Chansey - Safari Zone #223 Blissey - Evolve Chansey #224 Lapras - Union Cave (Fog Badge needed) #225 Omanyte - N/A #226 Omastar - N/A #227 Kabuto - N/A #228 Kabutops - N/A #229 Aerodactyl - N/A #230 Snorlax - N/A #231 Bulbasaur - N/A #232 Ivysaur - N/A #233 Venusaur - N/A #234 Charmander - N/A #235 Charmeleon - N/A #236 Charizard - N/A #237 Squirtle - N/A #238 Wartortle - N/A #239 Blastoise - N/A #240 Articuno - N/A #241 Zapdos - N/A #242 Moltres - N/A #243 Raikou - After Burned Tower #244 Entei - After Burned Tower #245 Suicune - N/A #246 Dratini - Goldenrod Game Corner #247 Dragonair - Evolve Dratini #248 Dragonite - Evolve Dragonanir #249 Larvitar - Safari Zone #250 Pupitar - Evolve Larvitar #251 Tyranitar - Evolve Pupitar #252 Lugia - Whirl Islands (SS), N/A (HG) #253 Ho-oh - Bell Tower (HG), N/A (SS) #254 Mewtwo - N/A #255 Mew - N/A #256 Celebi - N/A =============================================================================== [xi] Frequently Asked Questions [FRASQU] =============================================================================== Questions that seem to be asked quite often, usually from either the message boards or from e-mails I'm sent. While I do cover most of these in the guide, this works as a quick reference. Q: How early can you trade from Diamond, Pearl and Platinum? You're able to trade with these three at any point you are able to trade. Hoenn and Sinnoh Pokemon will transfer fine, even if you don't have the N. Dex and will still evolve without a problem too. This includes both wireless and Wi-Fi trading! Q: A guy is blocking me from entering Route 40. How do I get past him? If this is occuring, then you've missed some important things in the area around Olivine. Make sure you have gotten the HM03 in Ecruteak City, the HM04 on Route 42 and that you have talked to Jasmine at the top of the lighthouse. Once you've done all of these, you should be able to go through. Q: How early are the elemental stones obtainable? The stones are actually obtainable as early as your third badge. On Route 35, you can enter the gatehouse and turn left to get to the Pokeathlon. This place sells the stones for 2500 P each, although you will have a different choice of stone to buy on different days; you are likely going to have to time travel to get the stone you want quickly. You're going to also have to do quite a few rounds of the Pokeathlon for the required points. The stones can also be obtained from a couple trainers. There are four trainers in Johto who - when you have their number registered - may phone you saying they have a gift. The picknicker on Route 34 may give you a Leaf Stone, the schoolboy on Route 36 can give you a Fire Stone, the lass on Route 38 might give you a Thunderstone and the fisherman on Route 42 has a chance to give you a Water Stone. Be sure to register these in your PokeGear! You have to wait for them to phone you with it, unfortunately. Winning in battles against them won't improve your chances as far as I'm aware. They do phone quite rarely, so I'd recommend the Pokeathlon method. Once you've gotten the National Dex, you are also able to win the stones in the Bug Catching Contest; winning first place will give you a random stone although it can be any stone (Leaf, Fire, Shiny, Dusk etc.) The only stone you cannot get with this method is a Moon Stone, although you are able to pick up an Oval Stone to evolve a Happiny, strangely enough. Finally, you are also able to get the basic four stones and the Everstone off of Bill's grandpa on Route 25, as with the original GSC. You need to show him the correct Pokemon to get the stone you want. Please note that the Sun Stone can only be gotten through the Bug Catching Contest and the Pokeathlon. The Moon Stone can only be gotten through the Pokeathlon (and in places like Tohjo Falls). The Shiny, Dawn and Dusk Stones are also only found in the Pokeathlon and Bug Catching Contest, although they only appear after the National Dex has been obtained. Q: When can I get to the Safari Zone? The only condition you need to go to the Safari Zone is that you have healed Jasmine's Ampharos at the top of Olivine Lighthouse. This means you only need four badges to go there; Surf quickly to Cianwood, get the SecretPotion and take it back to Ampharos. You DON'T need to beat Chuck to access it! Q: Can I get Pokemon on my RSFRLGE over to my HG/SS? Yes. Once you're able to get to Fuchsia City, put your GBA cart in your DS and migrate them in the main menu to HGSS, and then visit the Pal Park in Fuchsia City where you'll be able to catch them again. Note that you cannot do this if you have a DSi, due to a lack of a GBA slot. Q: Is there anything DSi exclusive in HG/SS? No, everything in the game is fully accessible with anything from a regular DS and up. No model will give you a particular advantage, with the exception of the DS and DS Lite allowing you to migrate Pokemon from your GBA games. Q: Can you get Leafeon, Glaceon, Magnezone and Probopass in HG/SS? Unfortunately, no. These four have to evolve in their locations in the Sinnoh region and then traded over, despite the fact their pre-evolutions are fully obtainable in HGSS. It's a pity, but there's no way around it. Q: How can you change the Pokemon following you? The Pokemon following you will always be the one closest to the first slot who has not fainted. There's no way to pick which one is following you apart from that. Also note that you cannot stop Pokemon following you, although riding on the bicycle will put the Pokemon back in its Poke Ball for as long as you are riding on it. Q: What music in the game do the GB Sounds not affect? The GB Sounds generally won't work on very situational music, such as some of the radio tracks like the Sinnoh and Hoenn sounds and the themes for Ethan and Lyra. You also won't hear any classic themes inside the Battle Frontier's five facilities except for the Battle Tower, which has Crystal's music. It also has no effect on the battle music when fighting Ho-oh, Lugia, Groudon, Kyogre, Rayquaza and the Frontier Brains. Q: Can you do the Clair/Lance double battle more than once? Unfortunately, no. You only get to do it the one time. Lance will not show up at the Dragon's Den again after that. Q: Where can you revive fossils? Fossils are revived at the museum in Pewter City. This means that you cannot revive them until you beat the Elite Four and fix the Power Plant troubles, since you cannot get to Pewter without first removing Snorlax. Q: Is Platinum or Heart Gold/Soul Silver better? There is no answer to this as it is entirely up to the person's preference. I personally like them equally as much (they're tied for my favourite Pokemon games) but it really does depend on the individual. What I will say is that Platinum is a large step up from DP, but in a contest between Platinum and HGSS when you already have Diamond or Pearl I would go for HGSS and get Platinum at a later time, unless money restrictions force you to get Platinum. =============================================================================== [xii] Heart Gold / Soul Silver Challenges [CHALNG] =============================================================================== At some point you may want to replay Heart Gold or Soul Silver, but possibly not want to play a normal game. In this case, you can take on a 'challenge' - basically, restricting yourself in some way so that the game becomes harder than normal (or at least _funner_, since it won't always become harder.) While the range is massive, I'll give you some examples of plausible challenges. x---------------------------------------x | THE SOLO POKEMON CHALLENGE | x---------------------------------------x This is one that most people will probably have done even unintentionally - the objective is simply to only use one Pokemon througout the entire game during battles. Other Pokemon are however allowed to be in the team to act as HM Slaves but are disallowed in battle. Whether the Pokemon can evolve, whether you can swap to another Pokemon to heal when your one faints etc is entirely up to the player's digression, however. As long as you are only using one Pokemon for the battling, you are following this challenge. This sort of thing is probably the fastest way to complete the game, though. [Thanks to Gnome for reminding me of this one.] I will note that these can be fun in some conditions. Personally, I've played through the whole of Crystal with just a Pidgey before (which you might find on YouTube if you go searching for it.) x---------------------------------------x | THE MONO-TYPE CHALLENGE | x---------------------------------------x One that most people will have heard of, the mono-type challenge involves the player only using Pokemon of one particular type. Usually, the rules allow the use of dual-type Pokemon, as well as the use of any Pokemon that are not that type to begin with but will eventually evolve into that type (note that this does not apply the other way around - you cannot use Bellossom on a Poison challenge, for example). Otherwise, you play as normal. HM Slaves (Pokemon caught solely for the purpose of HMs such as Cut and Rock Smash) ARE allowed, but shouldn't be used in battle wherever possible. Any of the seventeen types are possible, but obviously some will be much, much harder to complete the challenge with than others. You must obtain a Pokemon of your chosen type as soon as possible, however. For example, say you choose the Flying-type, then as soon as you get some Poke Balls, catch a Pidgey, Spearow or Hoothoot and drop your starter in the PC. Of course, that's the ideal way - it's your challenge, so you are welcome to bend the rules a little if you're insecure about your Pokemon surviving. The hardest types to do would probably be Dragon and Ghost. Dragon would only give you Horsea and Dratini to use, while Ghost allows just Misdreavus and Gastly. All the other types have more to use prior to the Elite Four although many types aren't especially early. For the best experience you will probably want to choose a type where you can get something of that type early on. Before finishing the first gym, you can already start a mono challenge for most of the types, and even have more than one Pokemon for a couple of them like Normal, Flying or Ground. These challenges aren't always that hard unless you happen to have a type that is a bit on the bad side (ie Bug, not counting Scyther/Scizor/Pinsir/Heracross) but they can be pretty fun, especally for a type like Water where you have a hell of a lot of choices. x---------------------------------------x | THE MONO-COLOUR CHALLENGE | x---------------------------------------x Something most people haven't really done (in fact I haven't done one of these myself) but it's like the mono-type challenge except you can only use Pokemon of a certain colour. Preferably, the Pokemon would be almost entirely of that colour such as Treecko being green, Mareep being yellow etcetera but that can be left up to debate, so you may wish to use the PokeDex classifications to decide on the colours. This one won't really be that difficult, though. x---------------------------------------x | THE NO POKEBALL CHALLENGE | x---------------------------------------x This challenge means the player is not allowed to use Poke Balls for the whole of the game. This means that the only Pokemon you are allowed to get are those that you get given; all Wild Pokemon, including legendaries, are completely off limits. This means the player can only use the following Pokemon (going from the beginning up to beating Red): * Chikorita / Totodile / Cyndaquil * Togepi * Spearow * Eevee * Abra * Ekans / Sandshrew * Dratini * Shuckle * Tyrogue * Mr. Mime * Porygon All of these Pokemon can be gotten without the use of a Poke Ball, either via being given the Pokemon as a gift or through buying them at the Game Corner. The main problem with this are the HMs - to complete the game, you need to use Cut, Surf, Strength, Whirlpool, Rock Smash, Waterfall and Rock Climb; Fly is the only one that isn't required. This isn't too hard to orchestrate since the starter and other Pokemon can handle it just fine. For example, you can choose any of the starters to use Cut, Strength, Rock Smash and Rock Climb, which leaves you with just Surf, Whirlpool and Waterfall; evolving Eevee into Vaporeon will solve this, as Vaporeon can use all three. Thus you are sorted for a no Pokeball game, though you can also pick up the Spearow or evolve Togepi to be able to use Fly. It actually isn't that hard all things considered, but you may have a slight problem with terrible movesets. Be sure to make good use of the move deleter in Blackthorn City so that you aren't stuck with Cut etc. x---------------------------------------x | THE NO POKECENTER CHALLENGE | x---------------------------------------x As the name says, this involves taking on the game without the use of a Pokemon Center. This means you'll be keeping any damage your Pokemon take for a long time, as well as quite possibly having a lot of PP problems with your Pokemon. PC use is also disallowed for the purpose of healing; it should only be used in the event you are permanently trading out a member of your party for another Pokemon in the PC. There are some healing points in the game that are forced; this means you get a couple of chances to heal, but not very many at all: - Talking to Mr. Pokemon about the egg - Getting healed by Lance in the Mahogany Rocket Base - Defeating Lance at the Pokemon League - Defeating Red at Mt. Silver Apart from these, there is nothing you can do to heal, so you will have to strive very highly on items to survive. You may also need to catch more Pokemon to share out the PP use, since you won't be able to consistently use one Pokemon unless you have a lot of PP to spare. Technically, you can heal by defeating the Elite Four, though whether you want to do that is entirely your choice. Technically it's not an "optional" healing, but the Elite Four itself is optional at point, so it's really a matter of morals. Do you think it counts..? This challenge can get hard at parts, particularly if your levels start getting low because you have to use so many Pokemon to keep up the PP. I would probably recommend getting the Gyarados at the Lake of Rage ASAP, and piling whatever you can onto it. Remember that teaching new TMs will restore PP, as well as a combination of HMs and move deleters - this could be particularly useful if you're using Gyarados, as you can always keep Waterfall topped up. x---------------------------------------x | THE NO POKEMART CHALLENGE | x---------------------------------------x Again like the name states, this involves playing the game without the use of a PokeMart - you can certainly go in one, but you cannot buy anything, and this generally includes not being able to get items that your mother buys either (though this is entirely up to the challenger.) This means you get no extra healing items or Poke Balls, so you will have to make do with what you have. You'll also be unable to pick up any of the strong TMs at Goldenrod, so you'll have to settle for whatever Ice-type moves you can get. For the record, this could also include the Game Corner, but that is again the player's choice. Perhaps I should just call it the "no money use" challenge? x---------------------------------------x | THE SURVIVAL CHALLENGE | x---------------------------------------x This combines the former two into one - no Pokemon Centers and no Poke Marts! This means you cannot heal, and the only healing items you are going to get is anything you pick up in the field - I would highly recommend the use of the Dowsing MCHN to pick up items as you will want everything you can find, particularly regarding Ethers and whatnot. Remember that breaking rocks in the Ruins of Alph will occasionally treat you to a Max Revive or Max Ether as well; this will be an invaluable tool. You'll want to choose a starter who can learn a lot of moves - quite possibly Totodile will be the best choice, especially since it also gets Ice Fang, substituting for the lost Blizzard. A second worthy Pokemon would be Geodude, who can be caught in the Ruins of Alph at a pretty high level for the time with Rock Smash - Geodude can be useful in taking down Bugsy and the areas before him, as well as a bit after (Geodude can notably come in useful for Whitney.) As with the no Pokemon Center challenge, I would again recommend you pick up Gyarados as soon as you can. Be sure to time the Mahogany heal well, so you get it when you need it. In regards to Pokemon who need to be traded to evolve, you should try and avoid trading like the plague as much as possible. The best time to trade would be after you have just been healed, such as after meeting Lance in the rocket hideout or after beating the Elite Four; try to do that if you can. The Pokeathlon prizes being legal are also up to the player's digression. You don't technically spend money on them, however. This can make the game pretty hard; good luck if you attempt this! ----------- That's all the challenges I have to suggest at the moment, but if you have any more ideas, feel free to send them in via my e-mail below. =============================================================================== [xiii] Contact Information [CONTIN] =============================================================================== If for any reason you wish to contact me regarding the walkthrough, please send me an e-mail at this address: drayfaqs [at] googlemail [dot] com Please e-mail me _particuarly_ about any of the following things: --> Missed [hidden] items --> Pokemon errors. --> Information about the Safari Zone --> Spelling/grammar errors --> Information you think would be a good addition to this walkthrough. Some suggestions will be met with credit, some won't, depending on the magnitude of the information you have given me. Of course, if you give me no name that I can credit you with, then you won't be credited one way or the other. If you want to be credited and think your info is important enough to be as such please give me an alias of yours along with your info. Don't send me e-mails about trading, battling etc. I'm not interested. =============================================================================== [xiv] Copyright and Credits [COPYCR] =============================================================================== This guide is copyright to myself, Andrew "Drayano" Brooks, 2010. You may not reproduce this guide for the purpose of selling it to others; you may use it for personal use only. Plagiarism of this document is illegal. You can't sell this document for money etc etc. Just use common sense with it. My work. Not yours. <: On a very important note, you can only use this walkthrough if I specifically give you permission. If you want to use it you can e-mail me, but the chances of me letting you use it are quite low. As of the moment, the following places are allowed to use it: - http://www.gamefaqs.com/ - http://www.gamespot.com/ - http://www.legendarypokemon.net/ - http://www.neoseeker.com/ - http://www.cheatcc.com/ - http://www.gamesradar.com/ Now, as for credits... GameFAQs - Hosting the FAQ, letting people see it and such. Makes it worthwhile to write these, since I doubt I'd use it myself all that much. This credit applies to any sites who host this, really. Serebii.net - A huge information resource on Pokemon and a very, very helpful site. Sites like these help ease the amount of needed research by a long shot. Bulbapedia - Another extraordinary information resource, Bulbapedia was great for getting moves, abilities and such of enemy Pokemon. A great many of them I had to catch myself due to them having two abilities and whatnot, but this encyclopedia did help. GamerPatrick - A long time e-friend as well as a large fan of the in-game of the Pokemon games. He's proved invaluable in testing out things such as the Gym Leader boundaries as well as suggesting that tip for the Safari Zone. He's been a great help in general for discovering plenty of information that was required for this walkthrough - thank you very much! Paperfairy - Gave me some useful information, in particular the trainer listings for the routes where I lost the data because the document didn't save. Thank you for the contributions. 0ma - A very good e-friend of mine, who is very much into the detail of in-game Pokemon as I am. He helped test out things such as whether legends return after knocking them out and then defeating the Elite Four. You - If I didn't have a public to read it, why would I write this? Especially considering I get some sick, twisted enjoyment from writing this. I mean, the first draft of this took like, two weeks? Again, thank you for reading and I hope this walkthrough helps you. o----------------------o ============================|END OF FAQ/WALKTHROUGH|=========================== o----------------------o