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DINO CRISIS-Version 3-JAPANESE VERSION
Walkthrough
by Alvin C WebCraft (alvincho@tm.net.my)

Latest Updates : July 30th, 1999

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Unpublished work 1999 Alvin C WebCraft

This FAQ is for private and personal use.  It can only be reproduced 
electronically.(Please give credit where it's due) This FAQ is NOT 
to be used for PROFITABLE or PROMOTIONAL purposes.  This includes being 
incorporated, reprinted, or otherwise used by magazines, books, guides, 
etc., in ANY way. Please let me know if you want to do anything with
this wakthrough.

This is my first time writing a walkthrough. I'm not forcing you to read 
this so don't come to me telling me how I spoil the game for you. The whole 
game is in Japanese. I understand but I really don't know how to explain. 
If you want to know the name of each room wait for the English version 
that's comming out in November. Oh Yeah! I'm not telling where the Dino's 
come out. Keep you on your toes and stuff. Push every box and shelf by 
yourself coz I'm only telling you things you can see. Oh yeah... Check 
and remember every dead body you see. :)

Hey, everything is finished and my page is up. This will be the last update
I will be doing for this FAQ. For further goodies proceed to the address 
below for more Dino Culture. Till then I've got my guns ready waiting for
Nemesis to come crushing into my door. Take Care

http://www.geocities.com/TimesSquare/Corner/7690/dino.html


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Contents
=========

  Forewords
  Tips and Strategies
  Walkthrough
  Note
  Credits

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  Forewords
===========

You've got mail. Agent Tom gives you a report on some secret weapon 
development that's going on on Ibis Island. Dr. Edward Kirk whom is 
reported to be dead is suspected to be involved. Your mission is to go
to Ibis Island, secure and repatriate Dr. Kirk.

You're playing Regina.(Some super-spy-chick) You're going into Ibis with
a team that consists of Rick, Cooper and Team Leader Gail.

Before you know it, you're in the air with jumpsuits ready to get some.
You land on the east gate with Gail and Rick. Gail orders the team to
go ahead without Cooper.(Cooper gets eaten by T-Rex) 

Let the operation Kirk begin...

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  Tips and Strategies
=====================

a) Controls
===========

                     Default Configuration.

      L2                                   R2 -> Turning
      L1 -> Sellecting Target              R1 -> Aim

      UP                                   Tri -> Menu
 
 LEFT <-> RIGHT                   Sqr --> Accept <-- Cir
                                        
     DOWN                                  X -> Run / Cancel

             SELECT -> Options     START -> Pause

b) Dino Goodies
===============

When a Dino actually bites you or jumps on you, the game goes into a 
wide angle cinema scope and you think that you're watching a movie.
You're Not! Bash your buttons when you see the DANGER word. You only get
30 times to continue but try not to 'coz you won't get any goodies at 
the end. There are 3 endings and a whole load of goodies in this game.

You start with an option of normal or easy. If you finish at a good time
and with no continues you may be able to get the costumes (Spy - Army -
Battle - Ancient). There's also Operation Wipe Out, where you get to kill
Dinos with limited ammo and stuff. After you get the third ending you'll get
receive the Super Grenade Launcher. The last goody will come when you play
the game at any ending below 2 hours.

c) Saving, Mixing, Darts, Item Boxes and Maps
=============================================

On your item menu you'll get an item bar that has item, mix and map. When
you highlight an item, 3 options will come up. The first option means to 
USE. The second means to DISCRIBE THE ITEM. The third option means to 
SORT THE ITEM. 

You may only save at the "Save Rooms" They are marked "S" on the map. 
Don't worry about getting lost 'coz you can't. There's always a way out.
When you view a map Blue/Purple means that's where you are and Red means
that's where your going. Grey areas are the ones you haven't been to yet.

Remember Resident Evil, the herbs and the mixing? Well the same goes with 
Dino Crisis. You get Pouches (Blue, Green, Yellow and Red) and Cylinder
(Blue, Green, Yellow and Red). 

For the pouches, I only made the red ones. Yellow's good but it doesn't 
heal you completely. The Green and Blue are really better mixed with 
Cylinders. 

Know and keep your Cylinders. Ammo's are really scarce and if you're 
playing Gail's ending, you would want to really use every shot. Let's
see... where do I start. Here's the sequence of colours from light to
concentrated. Blue -> Green -> Yellow -> Red. Two Cylinders mixed 
together will give you Two Darts. 

The ones you want would be Yellow and Reds. Yellow would put the Dinos 
to sleep for a while. Red kills the Dino forever. Green puts dinos to 
sleep too but it's really not as good as Yellow. If you're really good, 
mix two sets of full red pouches together to get a Red first aid kid. 
Mix the first aid kid with a Cylinder (Yellow or Green) and you'll get 
a Red Dart.

Darts are really usefull but really hard to shoot. Get use to the aiming
and make sure you've got a clear shot. Don't shoot darts when Dinos are
jumping at you. Darts do not work on T-Rex. He uses it to pick his teeth.

In Resident Evil, you get to keep your items in a chest. Here, there are 
Boxes / Slots on the wall that are Green, Red and Yellow in colour. The 
thing is, you can only access the boxes after you reach a certain point 
in the game. You need the plugs BaBy! You're only able to keep ammo's, 
darts, cylinders and pouches. This I think is an improvement on the 
Resident Evil series coz' this way there's no chance of you leaving 
any important keys or disc in the Item Box. So if you're stuck, it's 
because you did not find a plug, key or disk.


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  Walkthrough
=============

After the opening scene, you're at the gate with Gail and Rick. After a 
brief conversation, you enter the gate and Rick goes off to the 
control room while you sweep the area. Turn left and go into the store
room you'll find a key to the generator and pouch if you push the shelf.
Before you go back to where you started, there's a box you might want 
to push to get something.

When you reach the gate, Rick will call you and then Gail comes and blah-
blah. Follow Gail and you'll see your first dead body. After a brief
scene, check the body and then go to the generator room. You can talk 
to Gail if you want to. He'll just tell you that he'll stand watch while 
you restore the power.

In the generator room you'll find your first puzzle. Look on the right,
remember the colours on the lever. Red - Purple - Green - White. Get 
your fuses in that order in order to turn on the power.

Then Gunshots! Go outside and you'll find a hole in the fence where 
Gail used to be. After your first encounter you have a choice of 
shooting or running.
 
(VELOCIRAPTOR) If you're playing for the first time you wouldn't 
have the shotgun so you'd only have your handgun. It takes a lot of 
bullets to kill a raptor at the start. So run like hell. There's no 
point in killing it 'coz you won't meet him again unless you decide to 
come back here just for the heck of it. Just run pass two gates OK. 
Don't stop till you're where you started. Don't run to the generator room 
and if you're killing the raptor, try and know it's move. Move around a lot. 

After all that you try telling Rick what you saw (he thinks your nuts)
and he tells you to go to the control room so we can all talk to Oprah.
Go to the door Rick went into. Move along 'till you find an airshaft. 
Go up, move along and you'll find two holes to climb down. Climb down 
the nearest hole. You can get handgun bullets near your first Green 
Item Slot. You can't access the slot yet.

Go in and talk to Rick. After that, go to the Save Room. Go to the other
end and turn on the power. Check out the computer to get info on DDK
disk. Get your shotgun, DDK H and a plug on the table. Go to the other 
room and you'll find a dead body with a LEO medal near him. There's a 
safe there. Enter (0375) to open the safe and you'll find an Entrance key 
and other stuff. You can access the Green Item Slot now if you want.

Exit the safe room and Rick will call you. Here's a tip. Quickly turn
the shutters off and trap the raptor behind you. Then shoot it with 
your handgun. Kill it or it'll comeback to haunt you. Go to the nearest
room and you'll find DDK H2 and a book telling you the code to the first
safe (0375). 

Head out to the double door to the main hall. You'll find stuff on the 
floor if you move around. By now you should have at least 3 yellow darts
if you mix the stuff you've collected. Go to the big blue double door and 
head outside. 

Go around the divider till you reach a big door. You'll find a dead body,
DDK card N and some info. Check the body before you go back to the main
hall. Remember the Info (47812).

Go up the stairs and you'll find stuff on the floor and behind the box 
if you push. Go to the end and enter the door that leads to a hallway. 
Use a yellow dart on the Raptor. Get the stuff near the plant and enter 
the door on your left.

Go to the left and put the raptor to sleep. Get the stuff at the corner
and then go the the bar. You'll find some info and a safe on the far 
wall. Enter (7687) to open the safe and get your upgrade for your 
handgun. Hurry if you used the yellow or green darts.

Head out to the hallway again. The Raptors should still be sleeping.
Don't go to the end of the hallway yet. Just go to the switch to open 
the door. Now to get the password, subtract the key with the code. 

The Code     : H B C E F A G D I
The Key      :   B C   F   G   I
The Password : H     E   A   D

Enter the room and talk to the doctor. He will hand you the SOL medal. 
Get your SG ammo and the DDK (N) 1, then go to the panel on the wall with 
the two medals. I was stuck here for a long time 'coz there was no clue 
for the code. (DUMB) 

Before anything, equip your shotgun with SG ammo. :) Insert the SOL medal in
the first option and the LEO medal the other. SOL and LEO are actually 
numbers. Turn it upside down to get the code (705037). Then get the L 
keycard from the safe.

(TYRANNOSAURUS REX)

Now that was fun, wasn't it? Head down the stairs and go to the door under
the stairs. Rick will call you. 

The Code     : A B N D E F G H
               A B W C D F G H
               A B D F G H O M
               A B D E F G H R
The Key      : A B D F G H
The Password : NEWCOMER 

The lift lobby. Get your map from the screen and stuff, if you push the 
box. Forget the Red Item Slot 'coz you don't have the plug for it yet.
Enter the door and deactivate the laser shutters. Enter the nearest door.
If you go further than the door you'll be trapped by two raptors. I
suggest you kill them. If you enter the nearest door you'll be able to 
kill them one at a time.

There's nothing much to do in this office yet. Just go to the double door
and unlock it. Don't go through it, instead head back to the passageway.
Kill the raptor in the hallway. There's an airshaft here. Don't go up.
Go to the other end and check the body for a plug and get more stuff.
Enter the door to the conference hall. You'll find a key next to the 
white board.

After Gail saves your ass, he tells you he wants to get Rick to fix 
something. You can access the Red Item Slot now. Now you can go back to 
the control room if you want but I suggest you save time and head 
outside the building where you started. 

Head to the lift lobby and then to the main hallway. Enter the door on 
the left and deactivate the laser shutters. Take some stuff. You might 
get surprised here or on the way back. Kill it if you get jumped. Head
outside and go to where you push the wooden box. That's the entrance for
the underground generator. Head down the ladder and go to panel on the
wall. Get the White Fuse and head down to the fuse section. Insert the 
White Fuse and play the puzzle game again. Rick calls you and tells you 
to go back to the control room to talk about something. Push the shelf
to get a plug.

You probably will get surprised here and there before reaching the control
room. In the control room Gail and Rick gets into a brawl. Here's where 
your decide your destiny. Gail's way (first option) and Rick's way 
(second option). From this point onward I'm not telling you what you'll
find on the floor cause it changes with the choices you make. Push every 
shelf and box you find. I'm splitting this part up to:

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  Gails Way
===========

Gails way is simple "shoot everything in sight". Get out and turn right
to the stairs leading down to the underground. If a raptor enters the 
other door, kill it! Down below you'll find a passageway. There's a door 
on your right (Safe Room) but before you reach it you'll probably meet 
the little scavengers. 

(PROCOMPSOGNATHURS) Use your handgun to kill the critters. Enter the 
Safe Room and get the ID card on the table, a plug near the files.
Read the info and take the yellow pouches on the shelf next to the table. 
There are some stuff next to the bed and take note of the small boxes 
on the table.

After that enter the other door and a scene will take place. So you need 
to access the lift. Don't go further than this point. Instead, head back
up to the main hallway using the stairs. Then head outside to where you 
started, Rick will call you telling you Tom didn't make it. Check your 
map and you'll find a gate that is red. Open the gate and you'll find
shotgun ammos and two raptors. Put them to sleep, you don't have to kill
these ones cause you won't see them again. You'll find a door at the end.
Note: Don't come back here again or you'll die!!!

When you enter.... 

(PTERANODON)I suggest you run zig-zag to avoid the air attack. Get
back your gun and head for the door to your right. You might find some 
stuff on the floor. Don't waste your bullets on the birds. You'll find 
Tom here. Check his body and take the DDK L on the table. Head out the 
sliding door, take the map on the wall and go on through the next door.
You need to turn on the power to activate the lift. Avoid the air-attacks 
and go to the next door. Climb down and you'll find a B1 disc on the floor.
Push the shelf to get some stuff. 

Here's the solution to the pipes puzzle:

    3 : Purple      4 : Orange

    2 : Green       5 : Green

    1 : Orange      6 : Purple

Now head back up the ladder and through the door. If you survive the next
encounter head to the lift and go down. 

The next puzzle is easy. Go through the big gate and you'll find huge 
containers blocking your way. Go up the ladder to your right. Push the 
shelf to get some stuff. Activate the crane by using the B1 disc.

After you cleared the passageway check the dead body for some info. Go
to the door on the right and head down the hallway. There's a surprise
along the way. Enter and you'll be at where you saw Gail last. Make your
way up to the save room next to the control room.

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  Ricks Way
===========

Check your map and head to the Red area. Once you get out of the room, a
raptor might jump in. Kill it and then head out. Once you're outside the 
building, follow Rick till you're outside on a path. There are two raptors
here and a couple of SG ammos. Put the raptors to sleep and head to the end 
where you'll find a door.
Note: Don't come back here again or you'll die.

Once you're inside you'll get attacked by.... Zig-zag to avoid another
attack. Take back your gun and head to the door on your far right. 
There might be some stuff on the floor. Don't kill the birds 'coz they'll 
disappear the next time you come out. Once inside, you'll find Rick and Tom. 
Tom will hand you DDK L before he konks out. Get the DDK L on the table 
and head out the sliding door. Take the map on the wall and exit the other 
end. There are two birds here. Don't kill them 'coz they will reappear when
you come out. Avoid them and enter the door at the far side.

Once inside, go down the ladder. To get the elevator working, you need to
turn on the power. To turn on the power you need to solve the pipe 
puzzle.

Here's the solution to the pipes puzzle:

    3 : Purple      4 : Orange

    2 : Green       5 : Green

    1 : Orange      6 : Purple

Before you go back up, get the B1 disc and push the shelf. 
Once you're outside...

If you survive, head back out to the elevator and turn it on. Then go back 
to meet Rick and Tom. A scene will take place.

You'll find yourself in a room that's full of huge containers and you need
to clear a path with the crane to save poor Tom. Go up the ladder and 
push the shelf to get some stuff. To activate the crane use one of your 
B1 disc. After all that Rick will carry Tom to the medical room. 

Go to dead body and enter the door on your left. ....Tom didn't make it.
Unlock the door and deactivate the laser shutter. Head down the passage 
way till you reach the door. You might get jumped. You'll find yourself 
in a room that's shut off. Go through the next door and you'll be at 
a narrow passage that leads to the medical room. Before you reach the 
medical room you'll run into... 

(PROCOMPSOGNATHURS) Use your handgun to take care of the little scavengers.

Enter the Medical Room (safe room). Tom then goes off to the control
room. Get the ID card on the table and a plug next to the files. 
There's a couple of yellow pouches on the shelf next to the table. 
Go to the next room and there might be other stuff. There's also 
some info on the table. Take note of the small boxes next to the bed.

Go out and head back to where the shutters are blocking the way to the 
lifts. A scene will take place and you find that you need access to the 
lifts. Head back up to the save room next to the control room.

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Back to safe room...

Head out and to your left passage. Deactivate the laser shutters and you
will find two doors. One leads to a toilet and the other to the room 
you need to go. Once inside, take the stuff on the floor. Check the info
on the table, take the DDK E and take the Fingerpint Device. There's 
also a Yellow Item Slot nearby if you want.

Now head outside to the main hall with the stairs and again outside 
through the big double door. Remember the dead body at the gate. Use
the Fingerprint Device on the dead guy and head back in. Go to the 
lift lobby and then to the door on your left.

Go in the first door you see and you'll be back in the big office 
with a phone and a computer at the end. Go to the computer and use
the ID card you got from the medical room. Enter (47812)...
The lifts are working now.

Now head back to the lift lobby and get in the left lift....

I suggest you kill it. You're now in the B1 lift lobby. Get all the stuff
you see and the map on the notice board. 

The Code      : L F A C E D O E G H
                R F A C T D O E R Y
The Key       : 3 4 5 6 7 8
The Password  : LABORATORY (A=1, B=2, C=3, etc.)

Dispose of the two raptors then deactivate the shutters. There should be 
a double door right in front of you. Once inside you'll find yourself in
the database room. Carefull 'coz there's a raptor lurking here. Get your 
upgrade for the handgun and proceed to the other door. You'll be trapped 
by two raptors that should be killed. Turn left and there should be a 
door on the left and a Green Item Slot nearby. 

Inside there's a whole bunch of info, disc E and a plug. You need to 
unlock the Gas Chamber door so head out again and go to the computer room
Find a red toolbox and open the panel on the wall just next to the toolbox.
Take note of the big CTV on the wall with two panels on the side. Go to the 
computer right across the toolbox and enter (5037) to unlock the gas chamber.

Now head out the other exit 'coz there's a Red Item Box here. Now head
back to the Gas Chamber. Inside the Gas Chamber you'll find some guy in
a room thats full of gas. Press:

     Blue = Right   Green = Middle  Red = Left

to neutralize the room. Go in and he'll give you B1 card. Get a small key
from the dead body. You can use this small key on the boxes next to the
bed in the medical room. You can get some stuff there depending on which 
box you take. 
As your going out... Trap the raptor in the room and gas him to death by 
pressing any colour.

Now head to the database room and use the B1 card on the computer on the 
wall. Oh Yeah... the code is on the key (3695). Now head to the lit 
panel and insert the B1 card again and you'll receive the R card and a 
whole bunch of info.

Head to the CTV on the wall I was talking about and insert the R card.
Gail will call you and.... 

The Code     : T H E
                T H I R D E F N F E
                B A L L     O   N
                H I R O R R S G S Y
The Key      : 1 2 3 4 5   7   9
The Password : ENERGY

Nothing much to do here yet but to push the shelf and get your ungrade
for the shotgun. Go back outside and a scene will take place. If you've
chosen Rick's way, pause the game and get a pen and paper.

Remember the panel you open with the tool from the toolbox, solve a puzzle
there. Everything is not as it seems and this puzzle will change format 
the next time you play. It's not that hard. Then you have to make a 
choice.

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  Gails Way
===========

Just head out and go to the place with lots of containers killing 
everything in your way. Use your darts if you're low on ammo. Don't take 
this route if you only have Pouches.

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  Ricks Way
===========
Do you have your pen and paper? Now go back to where you got your shotgun
upgrade and use the computer. You have to solve another puzzle. It's kinda 
hard if you want to memorize everything coz' you only get two chances to
solve the puzzle. 

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A scene will take place and you think what the hell is Gail up to. Dr.
Kirk gives you the access key to the lift in the control room. Now head to 
the control room. You can get the stuff I was talking about in the medical
room.

Take the lift and you'll find yourself in the Communication Room. There's
a Red Item Box here. Take the key from the small box on the wall next to 
the door. Get out and go to the far end and enter the door on the left.
Insert the key into the emergency panel to activate the Satelite Disc.

Before you go out equip your shotgun with SG ammo.

If you survive you would have called the chopper and it's headed to pick
you up....

Now head down the lift again and head outside where Rick told you to go.
It's on the map if you're lost. Once outside avoid the air attack and head 
to the door with the dead guy. 

Along this passage you should encounter two raptors. Go in the only door 
that you can open. Go up the ladder first to get your Grenade Launcher or
some stuff depending on the choices you make. 

Now go down 'coz you have a few boxes to push. If you mess up, just go out 
and come in again and the boxes will reset.

Let me see.. how do I give you the solution. You should be facing two
boxes: push the top one to the right and the bottom one down. Now go down
the small passage and push the next bottom one to the right so you can push
the next top one up. I'm sorry if that's confusing but it really isn't that hard to 
solve. Here let me try and draw it out.  [] = boxes

  [1]-R    U
  [2]      |
   |      [4]
   D      [3]-R

You should get some stuff next to the exit.

Enjoy the FMV... RUN FOREST!!! RUN!! Head to the lift at the far corner
and talk to Rick. Then continue running. You don't have to shoot the 
T-Rex, just run a couple of rounds.

The moment Rick calls for you, run to the lift. A scene will take place.
Now head down the passageway. Use your handgun to take care of the pests.
Enter the gate and you'll find more pest and a dead body. Take the card
and read the info next to the body. Read or you won't be able to leave.
Now go find Rick at the other end.

After all that, you should be on B3 Export Room and you'll need to restore 
the power. If you look at fuse-box, you'll need a replacement for the 
blown fuse. There's a door nearby on the left that leads to the back-up 
generator. Take the fuse from there and give it to Rick. Don't forget to
push the shelf.

There should be stuff lying here and there. Head to the control room
where Rick is. You need to take Disc I and II. There's stuff here too and
a Yellow and Red Item Slot. This is a save room so do what you have to do
and get ready 'coz you're gonna meet the meanest Dino ever. Head out and 
go towards the ladder. Take note of the shutter next to the ladder.

(PTEROSAUR)

If you survive, run to the shutter and don't kill the 2 Dino's. Once inside
you can put the Dino to sleep or kill it. I think it's easier to make it 
sleep. If your playing Gail's way, take note of the Door that has Level
A 'coz this is where you want to be later. For those of you playing 3rd 
ending take note of the Shutters with Level A. Take the Export Area Key 
and Disc III. Get out and head straight for the ladder.

Remember the dead body, you need to move these cranes to get the Disc. Use
One of the Disc in your hands to activate the Crane. If this doesn't happen
it means you forgot to take the disc in the control room.

Once you've cleared a path, go down. Hey, where are those 2 Dino's? Don't
worry and take the DDK disc W from the dead guy. Now you might want argue
that if you kill them now they won't reappear later when you play Gail's
way.... Go ahead and kill... Don't say I didn't warn you.

Now go back to the Export Room and head to the double door. Open it with 
the Export Room Key. There are two of those Dino's here. They are really
annoying. Hard to kill and very strong. Kill them.

Once your through, you'll find yourself at the lounge. There's a double door
right in front of you. Check the dead guy and then go in the double door.
Another 2 of these Dinos are up front so load up. Go up the stairs and 
take care of the Raptor. Don't go in the door yet. There's a vent right
in front of the door for you to climb up.

When you climb down you should be at a T-Junction. Go to the middle where
it says Level C. Look for a card on the ledge right in front of the door.

Go into the room and get your second DDK disc W. Head out and go to
the next door (Sleeping Quarters)... Gail's a bit upset over looking for 
Dr Kirk... 
I need you to remember this room. Look around and there should be a panel* 
next to the shelf, next to the door. So much for that, now head back up 
the vent and enter the safe room. 
I'm naming this Safe Room A. Go in and turn off the alarm. Get DDK S and
B2 key I. Take note of the computer next to the dead guy. I need you to come
back here later.

Head back and go down the stairs. Rick will call you. You can access the
Item Slots at the end of the Laser Shutters. If you notice you can't open
all of the slots that are in this area...(reserved for Gails way of ending)

Now head back to the lounge and go to the door next to the dead body. 
You should have the 2 DDK W disc to enter.

The Code     : W B A D T H E I R C
                    D D D H W
                      C B C G A
                        F G H I Y
The Key      : 2 3 4 6 7 8 9
The Password : WATERWAY

You'll meet Rick here. Get B2 key 2 here. Then...

Head back to the lift and a scene will take place. Good God!!! You killed
a T-Rex (Yeah Right!) Now since you don't have power, take out the fuse
you took earlier and put it in the back-up generator. Play the colour 
game and switch on the power. Now go into the lift and you will find 
three bodies with Port Key, DDK disc D and DDk disc S. After that go 
back to where Rick is.....

Where do I go from here?... To Safe Room A that's where. Now that you have
B2 key 1 & 2 and 2 DDK disc S, place the B2 keys into the computer in 
the wall. Left and right panel of course. Enter (0392), solve the puzzle 
to receive Data. Go to the door and insert DDK disc S and enter 

The Code     : S A T   U R D A Y
                            B A B Y
                    N I L L G H I T
                  Z F       E V E   R
The Key      :   2     5 6 7   9
The Password : STABILIZER

Note : Please stop seding me mail asking me why when you enter
SATURDAYNIGHTFEVER it doesn't work. I know it looks like it but no it's
not SATURDAYNIGHTFEVER. It's not even possible to enter so many digits.
Sigh....

I'm naming this section Rick's portion (you'll understand later). Take 
note of the door that has Level A on it. Now find your way to the T
junction and head to the other Level C door that has Laser shutters.

Get your DDK disc D here. Find a locker and enter 1281 to get your next
weapon upgrade. Now that leaves us with only one more place to go. The 
door that requires 2 DDK disc D. 

The Code     : 04    15    03
                  20    15    18
                  06    11    09
                  18    11    07
The Key      : GF
The Password : DOCTORKIRK

You should face two steel doors. Use your B2 keys to unlock and proceed
to the Third Energy Area.

Activate the bridge and go to the door at the end of the passage. Go down 
the stairs and take Key B. Go up and enter the only door. There should be
someone lying there. There's a notice board looking kinda computer on the 
wall. Solve the puzzle to have power. Now go back out and turn on the 
computer in front of the door.

Rush back in to find that she's dead.... Go next to the body and use the
fingerprint device. Now proceed onward and a scene will take over.

Choose your destiny...

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  Ricks Way
===========
So you think you can assemble your own Stabiliser and Initialiser huh...
You would have received key card Level A and the Design Disc. Although 
you chose not to fight with Dino's but I think you'll run into one or two.
I'm going to be very brief on this 'coz you are nearly to the end and by
telling you everything would just spoil it. Everything you need is at the
T junction and Rick's Portion. Remember The Level A at Rick's portion
start there. Insert Design Disc into the computer and enter the secret 
code (367204). How do I know this code? Push the shelf and listen to the 
conversation. I played the numbers for hours just so that you can breeze 
through this part. There is a weapon Upgrade somewhere in this room too.
Don't forget to take the parts. Core part 1 and 2.

Go to the room the raptor jumped you, your first Level C door. Get all 
the parts I-A, I-B and II-A. The code is (0367) and the other (0204).
Enter the other door and get the remaining parts. Now put it all together
at the central Computer and you should have a Stabilizer and Initializer.

Before you jump for joy and return to Third Energy Area, go back to save
Room A and upgrade your ID card at the computer next to the dead guy.
Enter (78814)

Back in the Third Energy Area. You can't put in the devices yet 'coz
you still need to turn the computer on (The computer where you heard 
the gunshot). Insert both Stabilizer and Initializer into their 
respective place and don't forget to turn on the computer next to each
of the devices too.

Now the choice you make here will determine the ending you will get.

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  Gails Way
===========

You Gung-Ho you!! Well you choose an easy way out depending on how well
you manage your ammo. Make your way to the Arsenal Storage. Remember
the Shutters with the Level A. 

On the way there, go back to Save Room A and upgrade your ID card at the 
computer next to the dead guy. Enter (78814)

At the Level A area enter the laser shutters first to get your plugs so 
you can enjoy the Item Slots that you were previously denied. Now go to 
Level A. The Stabilizer and Initializer are upstairs.

Back in the Third Energy Area, you can't put in the devices yet 'coz
you still need to turn the computer on (The computer where you heard 
the gunshot). Insert both Stabilizer and Initializer into their 
respective place and don't forget to turn on the computer next to each
of the devices too.

Now the choice you make here will determine the ending you will get.

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  Ist Ending
============

If you choose not to save Doctor Kirk, a scene will take place.

Find Rick at the harbour. He'll tell you he needs gas. Take the 
container and fill it with gas from one of the barrels you passed. Hand 
it over to Rick when your done.

T-Rex again? Now the T-Rex is somehow faster in this final part. Equip
your rocket launcher. There's a Red Item Box around there if you need
medical attention. 

You can't kill the T-Rex so don't just stand there and fire at will. 
Fire only once everytime the FIRE word comes out. But most of all you 
must run. Don't stop for anything. One complete round should do it.

Enjoy the FMV...

At the end you would have saved Rick and Gail but Dr Kirk is lost due to
the big Ka-Boom.

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  2nd Ending
============

If you choose to save Doctor Kirk, equip a weapon and head to the T-Junction
Look for him on your map. Gail didn't make it after all. I'll let you 
enjoy the rest by yourself. 

Once on the hocer-craft you'll come to a scene where you need to go out
and dish it out with T Rex one last time. Look for rocket grenades and 
there's a yellow Item Slot on the boat. Go out and....

Enjoy the FMV...

At the end you would have saved Rick and Dr Kirk. Gail Dies. But you manage
to retireve a disc.

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  3rd Ending
============

A. Puzzle Way

Choose to save Dr Kirk. At the T-Junction proceed to * (Sleeping Quarters)
Prepare your pen and paper. Activate the panel on the wall and play the 
puzzle. You get three chances to screw-up. Once you enter, go down and use
the transporter to reach the chopper. Now head back to find Dr. Kirk...

At the heliport get the rocket grenades on the floor and there's a Yellow
Item Slot nearby. Now head back out and...

At the end you saved everyone. You have MAD SKILLS.

B. Arsenal Storage Way

I came across this ending while I was trying to solve a secret of the game.
You can opt. to not to go to the red dot in the map but instead use your
tracer and find Dr. Kirk. The story is almost the same just a different way.
He should be at the room with the roller shutters with Level A on it at the
Arsenal Storage area. this way you don't have to play the puzzle but you have
to kill a lot of Dinos.

Just go there and I leave the rest to you. 

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  Note
======

A lot of people keep asking me about codes. Just put in mind to minus 
the Key from the Code. A=1, B=2, C=3 and so on. Try it yourself...

The third ending is a bit tricky but the game gives you loadza ammo so
don't worry. Let me know if you need help.

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  Credits
=========

- Hey Rudy my first WALKTHROUGH!!!!
- The Director Shinji Mikami
- Stef I love you!!!

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                   Take Care and Kick Dino Ass!!!!!
                        Nemesis Your Next!!!!

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                        © 1999 WebCraft Sdn Bhd
                          All Rights Reserved
                       Mail : alvincho@tm.net.my

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