#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# DINO CRISIS-Version 3-JAPANESE VERSION Walkthrough by Alvin C WebCraft (alvincho@tm.net.my) Latest Updates : July 30th, 1999 #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Unpublished work 1999 Alvin C WebCraft This FAQ is for private and personal use. It can only be reproduced electronically.(Please give credit where it's due) This FAQ is NOT to be used for PROFITABLE or PROMOTIONAL purposes. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. Please let me know if you want to do anything with this wakthrough. This is my first time writing a walkthrough. I'm not forcing you to read this so don't come to me telling me how I spoil the game for you. The whole game is in Japanese. I understand but I really don't know how to explain. If you want to know the name of each room wait for the English version that's comming out in November. Oh Yeah! I'm not telling where the Dino's come out. Keep you on your toes and stuff. Push every box and shelf by yourself coz I'm only telling you things you can see. Oh yeah... Check and remember every dead body you see. :) Hey, everything is finished and my page is up. This will be the last update I will be doing for this FAQ. For further goodies proceed to the address below for more Dino Culture. Till then I've got my guns ready waiting for Nemesis to come crushing into my door. Take Care http://www.geocities.com/TimesSquare/Corner/7690/dino.html #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Contents ========= Forewords Tips and Strategies Walkthrough Note Credits #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Forewords =========== You've got mail. Agent Tom gives you a report on some secret weapon development that's going on on Ibis Island. Dr. Edward Kirk whom is reported to be dead is suspected to be involved. Your mission is to go to Ibis Island, secure and repatriate Dr. Kirk. You're playing Regina.(Some super-spy-chick) You're going into Ibis with a team that consists of Rick, Cooper and Team Leader Gail. Before you know it, you're in the air with jumpsuits ready to get some. You land on the east gate with Gail and Rick. Gail orders the team to go ahead without Cooper.(Cooper gets eaten by T-Rex) Let the operation Kirk begin... #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Tips and Strategies ===================== a) Controls =========== Default Configuration. L2 R2 -> Turning L1 -> Sellecting Target R1 -> Aim UP Tri -> Menu LEFT <-> RIGHT Sqr --> Accept <-- Cir DOWN X -> Run / Cancel SELECT -> Options START -> Pause b) Dino Goodies =============== When a Dino actually bites you or jumps on you, the game goes into a wide angle cinema scope and you think that you're watching a movie. You're Not! Bash your buttons when you see the DANGER word. You only get 30 times to continue but try not to 'coz you won't get any goodies at the end. There are 3 endings and a whole load of goodies in this game. You start with an option of normal or easy. If you finish at a good time and with no continues you may be able to get the costumes (Spy - Army - Battle - Ancient). There's also Operation Wipe Out, where you get to kill Dinos with limited ammo and stuff. After you get the third ending you'll get receive the Super Grenade Launcher. The last goody will come when you play the game at any ending below 2 hours. c) Saving, Mixing, Darts, Item Boxes and Maps ============================================= On your item menu you'll get an item bar that has item, mix and map. When you highlight an item, 3 options will come up. The first option means to USE. The second means to DISCRIBE THE ITEM. The third option means to SORT THE ITEM. You may only save at the "Save Rooms" They are marked "S" on the map. Don't worry about getting lost 'coz you can't. There's always a way out. When you view a map Blue/Purple means that's where you are and Red means that's where your going. Grey areas are the ones you haven't been to yet. Remember Resident Evil, the herbs and the mixing? Well the same goes with Dino Crisis. You get Pouches (Blue, Green, Yellow and Red) and Cylinder (Blue, Green, Yellow and Red). For the pouches, I only made the red ones. Yellow's good but it doesn't heal you completely. The Green and Blue are really better mixed with Cylinders. Know and keep your Cylinders. Ammo's are really scarce and if you're playing Gail's ending, you would want to really use every shot. Let's see... where do I start. Here's the sequence of colours from light to concentrated. Blue -> Green -> Yellow -> Red. Two Cylinders mixed together will give you Two Darts. The ones you want would be Yellow and Reds. Yellow would put the Dinos to sleep for a while. Red kills the Dino forever. Green puts dinos to sleep too but it's really not as good as Yellow. If you're really good, mix two sets of full red pouches together to get a Red first aid kid. Mix the first aid kid with a Cylinder (Yellow or Green) and you'll get a Red Dart. Darts are really usefull but really hard to shoot. Get use to the aiming and make sure you've got a clear shot. Don't shoot darts when Dinos are jumping at you. Darts do not work on T-Rex. He uses it to pick his teeth. In Resident Evil, you get to keep your items in a chest. Here, there are Boxes / Slots on the wall that are Green, Red and Yellow in colour. The thing is, you can only access the boxes after you reach a certain point in the game. You need the plugs BaBy! You're only able to keep ammo's, darts, cylinders and pouches. This I think is an improvement on the Resident Evil series coz' this way there's no chance of you leaving any important keys or disc in the Item Box. So if you're stuck, it's because you did not find a plug, key or disk. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Walkthrough ============= After the opening scene, you're at the gate with Gail and Rick. After a brief conversation, you enter the gate and Rick goes off to the control room while you sweep the area. Turn left and go into the store room you'll find a key to the generator and pouch if you push the shelf. Before you go back to where you started, there's a box you might want to push to get something. When you reach the gate, Rick will call you and then Gail comes and blah- blah. Follow Gail and you'll see your first dead body. After a brief scene, check the body and then go to the generator room. You can talk to Gail if you want to. He'll just tell you that he'll stand watch while you restore the power. In the generator room you'll find your first puzzle. Look on the right, remember the colours on the lever. Red - Purple - Green - White. Get your fuses in that order in order to turn on the power. Then Gunshots! Go outside and you'll find a hole in the fence where Gail used to be. After your first encounter you have a choice of shooting or running. (VELOCIRAPTOR) If you're playing for the first time you wouldn't have the shotgun so you'd only have your handgun. It takes a lot of bullets to kill a raptor at the start. So run like hell. There's no point in killing it 'coz you won't meet him again unless you decide to come back here just for the heck of it. Just run pass two gates OK. Don't stop till you're where you started. Don't run to the generator room and if you're killing the raptor, try and know it's move. Move around a lot. After all that you try telling Rick what you saw (he thinks your nuts) and he tells you to go to the control room so we can all talk to Oprah. Go to the door Rick went into. Move along 'till you find an airshaft. Go up, move along and you'll find two holes to climb down. Climb down the nearest hole. You can get handgun bullets near your first Green Item Slot. You can't access the slot yet. Go in and talk to Rick. After that, go to the Save Room. Go to the other end and turn on the power. Check out the computer to get info on DDK disk. Get your shotgun, DDK H and a plug on the table. Go to the other room and you'll find a dead body with a LEO medal near him. There's a safe there. Enter (0375) to open the safe and you'll find an Entrance key and other stuff. You can access the Green Item Slot now if you want. Exit the safe room and Rick will call you. Here's a tip. Quickly turn the shutters off and trap the raptor behind you. Then shoot it with your handgun. Kill it or it'll comeback to haunt you. Go to the nearest room and you'll find DDK H2 and a book telling you the code to the first safe (0375). Head out to the double door to the main hall. You'll find stuff on the floor if you move around. By now you should have at least 3 yellow darts if you mix the stuff you've collected. Go to the big blue double door and head outside. Go around the divider till you reach a big door. You'll find a dead body, DDK card N and some info. Check the body before you go back to the main hall. Remember the Info (47812). Go up the stairs and you'll find stuff on the floor and behind the box if you push. Go to the end and enter the door that leads to a hallway. Use a yellow dart on the Raptor. Get the stuff near the plant and enter the door on your left. Go to the left and put the raptor to sleep. Get the stuff at the corner and then go the the bar. You'll find some info and a safe on the far wall. Enter (7687) to open the safe and get your upgrade for your handgun. Hurry if you used the yellow or green darts. Head out to the hallway again. The Raptors should still be sleeping. Don't go to the end of the hallway yet. Just go to the switch to open the door. Now to get the password, subtract the key with the code. The Code : H B C E F A G D I The Key : B C F G I The Password : H E A D Enter the room and talk to the doctor. He will hand you the SOL medal. Get your SG ammo and the DDK (N) 1, then go to the panel on the wall with the two medals. I was stuck here for a long time 'coz there was no clue for the code. (DUMB) Before anything, equip your shotgun with SG ammo. :) Insert the SOL medal in the first option and the LEO medal the other. SOL and LEO are actually numbers. Turn it upside down to get the code (705037). Then get the L keycard from the safe. (TYRANNOSAURUS REX) Now that was fun, wasn't it? Head down the stairs and go to the door under the stairs. Rick will call you. The Code : A B N D E F G H A B W C D F G H A B D F G H O M A B D E F G H R The Key : A B D F G H The Password : NEWCOMER The lift lobby. Get your map from the screen and stuff, if you push the box. Forget the Red Item Slot 'coz you don't have the plug for it yet. Enter the door and deactivate the laser shutters. Enter the nearest door. If you go further than the door you'll be trapped by two raptors. I suggest you kill them. If you enter the nearest door you'll be able to kill them one at a time. There's nothing much to do in this office yet. Just go to the double door and unlock it. Don't go through it, instead head back to the passageway. Kill the raptor in the hallway. There's an airshaft here. Don't go up. Go to the other end and check the body for a plug and get more stuff. Enter the door to the conference hall. You'll find a key next to the white board. After Gail saves your ass, he tells you he wants to get Rick to fix something. You can access the Red Item Slot now. Now you can go back to the control room if you want but I suggest you save time and head outside the building where you started. Head to the lift lobby and then to the main hallway. Enter the door on the left and deactivate the laser shutters. Take some stuff. You might get surprised here or on the way back. Kill it if you get jumped. Head outside and go to where you push the wooden box. That's the entrance for the underground generator. Head down the ladder and go to panel on the wall. Get the White Fuse and head down to the fuse section. Insert the White Fuse and play the puzzle game again. Rick calls you and tells you to go back to the control room to talk about something. Push the shelf to get a plug. You probably will get surprised here and there before reaching the control room. In the control room Gail and Rick gets into a brawl. Here's where your decide your destiny. Gail's way (first option) and Rick's way (second option). From this point onward I'm not telling you what you'll find on the floor cause it changes with the choices you make. Push every shelf and box you find. I'm splitting this part up to: #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Gails Way =========== Gails way is simple "shoot everything in sight". Get out and turn right to the stairs leading down to the underground. If a raptor enters the other door, kill it! Down below you'll find a passageway. There's a door on your right (Safe Room) but before you reach it you'll probably meet the little scavengers. (PROCOMPSOGNATHURS) Use your handgun to kill the critters. Enter the Safe Room and get the ID card on the table, a plug near the files. Read the info and take the yellow pouches on the shelf next to the table. There are some stuff next to the bed and take note of the small boxes on the table. After that enter the other door and a scene will take place. So you need to access the lift. Don't go further than this point. Instead, head back up to the main hallway using the stairs. Then head outside to where you started, Rick will call you telling you Tom didn't make it. Check your map and you'll find a gate that is red. Open the gate and you'll find shotgun ammos and two raptors. Put them to sleep, you don't have to kill these ones cause you won't see them again. You'll find a door at the end. Note: Don't come back here again or you'll die!!! When you enter.... (PTERANODON)I suggest you run zig-zag to avoid the air attack. Get back your gun and head for the door to your right. You might find some stuff on the floor. Don't waste your bullets on the birds. You'll find Tom here. Check his body and take the DDK L on the table. Head out the sliding door, take the map on the wall and go on through the next door. You need to turn on the power to activate the lift. Avoid the air-attacks and go to the next door. Climb down and you'll find a B1 disc on the floor. Push the shelf to get some stuff. Here's the solution to the pipes puzzle: 3 : Purple 4 : Orange 2 : Green 5 : Green 1 : Orange 6 : Purple Now head back up the ladder and through the door. If you survive the next encounter head to the lift and go down. The next puzzle is easy. Go through the big gate and you'll find huge containers blocking your way. Go up the ladder to your right. Push the shelf to get some stuff. Activate the crane by using the B1 disc. After you cleared the passageway check the dead body for some info. Go to the door on the right and head down the hallway. There's a surprise along the way. Enter and you'll be at where you saw Gail last. Make your way up to the save room next to the control room. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Ricks Way =========== Check your map and head to the Red area. Once you get out of the room, a raptor might jump in. Kill it and then head out. Once you're outside the building, follow Rick till you're outside on a path. There are two raptors here and a couple of SG ammos. Put the raptors to sleep and head to the end where you'll find a door. Note: Don't come back here again or you'll die. Once you're inside you'll get attacked by.... Zig-zag to avoid another attack. Take back your gun and head to the door on your far right. There might be some stuff on the floor. Don't kill the birds 'coz they'll disappear the next time you come out. Once inside, you'll find Rick and Tom. Tom will hand you DDK L before he konks out. Get the DDK L on the table and head out the sliding door. Take the map on the wall and exit the other end. There are two birds here. Don't kill them 'coz they will reappear when you come out. Avoid them and enter the door at the far side. Once inside, go down the ladder. To get the elevator working, you need to turn on the power. To turn on the power you need to solve the pipe puzzle. Here's the solution to the pipes puzzle: 3 : Purple 4 : Orange 2 : Green 5 : Green 1 : Orange 6 : Purple Before you go back up, get the B1 disc and push the shelf. Once you're outside... If you survive, head back out to the elevator and turn it on. Then go back to meet Rick and Tom. A scene will take place. You'll find yourself in a room that's full of huge containers and you need to clear a path with the crane to save poor Tom. Go up the ladder and push the shelf to get some stuff. To activate the crane use one of your B1 disc. After all that Rick will carry Tom to the medical room. Go to dead body and enter the door on your left. ....Tom didn't make it. Unlock the door and deactivate the laser shutter. Head down the passage way till you reach the door. You might get jumped. You'll find yourself in a room that's shut off. Go through the next door and you'll be at a narrow passage that leads to the medical room. Before you reach the medical room you'll run into... (PROCOMPSOGNATHURS) Use your handgun to take care of the little scavengers. Enter the Medical Room (safe room). Tom then goes off to the control room. Get the ID card on the table and a plug next to the files. There's a couple of yellow pouches on the shelf next to the table. Go to the next room and there might be other stuff. There's also some info on the table. Take note of the small boxes next to the bed. Go out and head back to where the shutters are blocking the way to the lifts. A scene will take place and you find that you need access to the lifts. Head back up to the save room next to the control room. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Back to safe room... Head out and to your left passage. Deactivate the laser shutters and you will find two doors. One leads to a toilet and the other to the room you need to go. Once inside, take the stuff on the floor. Check the info on the table, take the DDK E and take the Fingerpint Device. There's also a Yellow Item Slot nearby if you want. Now head outside to the main hall with the stairs and again outside through the big double door. Remember the dead body at the gate. Use the Fingerprint Device on the dead guy and head back in. Go to the lift lobby and then to the door on your left. Go in the first door you see and you'll be back in the big office with a phone and a computer at the end. Go to the computer and use the ID card you got from the medical room. Enter (47812)... The lifts are working now. Now head back to the lift lobby and get in the left lift.... I suggest you kill it. You're now in the B1 lift lobby. Get all the stuff you see and the map on the notice board. The Code : L F A C E D O E G H R F A C T D O E R Y The Key : 3 4 5 6 7 8 The Password : LABORATORY (A=1, B=2, C=3, etc.) Dispose of the two raptors then deactivate the shutters. There should be a double door right in front of you. Once inside you'll find yourself in the database room. Carefull 'coz there's a raptor lurking here. Get your upgrade for the handgun and proceed to the other door. You'll be trapped by two raptors that should be killed. Turn left and there should be a door on the left and a Green Item Slot nearby. Inside there's a whole bunch of info, disc E and a plug. You need to unlock the Gas Chamber door so head out again and go to the computer room Find a red toolbox and open the panel on the wall just next to the toolbox. Take note of the big CTV on the wall with two panels on the side. Go to the computer right across the toolbox and enter (5037) to unlock the gas chamber. Now head out the other exit 'coz there's a Red Item Box here. Now head back to the Gas Chamber. Inside the Gas Chamber you'll find some guy in a room thats full of gas. Press: Blue = Right Green = Middle Red = Left to neutralize the room. Go in and he'll give you B1 card. Get a small key from the dead body. You can use this small key on the boxes next to the bed in the medical room. You can get some stuff there depending on which box you take. As your going out... Trap the raptor in the room and gas him to death by pressing any colour. Now head to the database room and use the B1 card on the computer on the wall. Oh Yeah... the code is on the key (3695). Now head to the lit panel and insert the B1 card again and you'll receive the R card and a whole bunch of info. Head to the CTV on the wall I was talking about and insert the R card. Gail will call you and.... The Code : T H E T H I R D E F N F E B A L L O N H I R O R R S G S Y The Key : 1 2 3 4 5 7 9 The Password : ENERGY Nothing much to do here yet but to push the shelf and get your ungrade for the shotgun. Go back outside and a scene will take place. If you've chosen Rick's way, pause the game and get a pen and paper. Remember the panel you open with the tool from the toolbox, solve a puzzle there. Everything is not as it seems and this puzzle will change format the next time you play. It's not that hard. Then you have to make a choice. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Gails Way =========== Just head out and go to the place with lots of containers killing everything in your way. Use your darts if you're low on ammo. Don't take this route if you only have Pouches. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Ricks Way =========== Do you have your pen and paper? Now go back to where you got your shotgun upgrade and use the computer. You have to solve another puzzle. It's kinda hard if you want to memorize everything coz' you only get two chances to solve the puzzle. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# A scene will take place and you think what the hell is Gail up to. Dr. Kirk gives you the access key to the lift in the control room. Now head to the control room. You can get the stuff I was talking about in the medical room. Take the lift and you'll find yourself in the Communication Room. There's a Red Item Box here. Take the key from the small box on the wall next to the door. Get out and go to the far end and enter the door on the left. Insert the key into the emergency panel to activate the Satelite Disc. Before you go out equip your shotgun with SG ammo. If you survive you would have called the chopper and it's headed to pick you up.... Now head down the lift again and head outside where Rick told you to go. It's on the map if you're lost. Once outside avoid the air attack and head to the door with the dead guy. Along this passage you should encounter two raptors. Go in the only door that you can open. Go up the ladder first to get your Grenade Launcher or some stuff depending on the choices you make. Now go down 'coz you have a few boxes to push. If you mess up, just go out and come in again and the boxes will reset. Let me see.. how do I give you the solution. You should be facing two boxes: push the top one to the right and the bottom one down. Now go down the small passage and push the next bottom one to the right so you can push the next top one up. I'm sorry if that's confusing but it really isn't that hard to solve. Here let me try and draw it out. [] = boxes [1]-R U [2] | | [4] D [3]-R You should get some stuff next to the exit. Enjoy the FMV... RUN FOREST!!! RUN!! Head to the lift at the far corner and talk to Rick. Then continue running. You don't have to shoot the T-Rex, just run a couple of rounds. The moment Rick calls for you, run to the lift. A scene will take place. Now head down the passageway. Use your handgun to take care of the pests. Enter the gate and you'll find more pest and a dead body. Take the card and read the info next to the body. Read or you won't be able to leave. Now go find Rick at the other end. After all that, you should be on B3 Export Room and you'll need to restore the power. If you look at fuse-box, you'll need a replacement for the blown fuse. There's a door nearby on the left that leads to the back-up generator. Take the fuse from there and give it to Rick. Don't forget to push the shelf. There should be stuff lying here and there. Head to the control room where Rick is. You need to take Disc I and II. There's stuff here too and a Yellow and Red Item Slot. This is a save room so do what you have to do and get ready 'coz you're gonna meet the meanest Dino ever. Head out and go towards the ladder. Take note of the shutter next to the ladder. (PTEROSAUR) If you survive, run to the shutter and don't kill the 2 Dino's. Once inside you can put the Dino to sleep or kill it. I think it's easier to make it sleep. If your playing Gail's way, take note of the Door that has Level A 'coz this is where you want to be later. For those of you playing 3rd ending take note of the Shutters with Level A. Take the Export Area Key and Disc III. Get out and head straight for the ladder. Remember the dead body, you need to move these cranes to get the Disc. Use One of the Disc in your hands to activate the Crane. If this doesn't happen it means you forgot to take the disc in the control room. Once you've cleared a path, go down. Hey, where are those 2 Dino's? Don't worry and take the DDK disc W from the dead guy. Now you might want argue that if you kill them now they won't reappear later when you play Gail's way.... Go ahead and kill... Don't say I didn't warn you. Now go back to the Export Room and head to the double door. Open it with the Export Room Key. There are two of those Dino's here. They are really annoying. Hard to kill and very strong. Kill them. Once your through, you'll find yourself at the lounge. There's a double door right in front of you. Check the dead guy and then go in the double door. Another 2 of these Dinos are up front so load up. Go up the stairs and take care of the Raptor. Don't go in the door yet. There's a vent right in front of the door for you to climb up. When you climb down you should be at a T-Junction. Go to the middle where it says Level C. Look for a card on the ledge right in front of the door. Go into the room and get your second DDK disc W. Head out and go to the next door (Sleeping Quarters)... Gail's a bit upset over looking for Dr Kirk... I need you to remember this room. Look around and there should be a panel* next to the shelf, next to the door. So much for that, now head back up the vent and enter the safe room. I'm naming this Safe Room A. Go in and turn off the alarm. Get DDK S and B2 key I. Take note of the computer next to the dead guy. I need you to come back here later. Head back and go down the stairs. Rick will call you. You can access the Item Slots at the end of the Laser Shutters. If you notice you can't open all of the slots that are in this area...(reserved for Gails way of ending) Now head back to the lounge and go to the door next to the dead body. You should have the 2 DDK W disc to enter. The Code : W B A D T H E I R C D D D H W C B C G A F G H I Y The Key : 2 3 4 6 7 8 9 The Password : WATERWAY You'll meet Rick here. Get B2 key 2 here. Then... Head back to the lift and a scene will take place. Good God!!! You killed a T-Rex (Yeah Right!) Now since you don't have power, take out the fuse you took earlier and put it in the back-up generator. Play the colour game and switch on the power. Now go into the lift and you will find three bodies with Port Key, DDK disc D and DDk disc S. After that go back to where Rick is..... Where do I go from here?... To Safe Room A that's where. Now that you have B2 key 1 & 2 and 2 DDK disc S, place the B2 keys into the computer in the wall. Left and right panel of course. Enter (0392), solve the puzzle to receive Data. Go to the door and insert DDK disc S and enter The Code : S A T U R D A Y B A B Y N I L L G H I T Z F E V E R The Key : 2 5 6 7 9 The Password : STABILIZER Note : Please stop seding me mail asking me why when you enter SATURDAYNIGHTFEVER it doesn't work. I know it looks like it but no it's not SATURDAYNIGHTFEVER. It's not even possible to enter so many digits. Sigh.... I'm naming this section Rick's portion (you'll understand later). Take note of the door that has Level A on it. Now find your way to the T junction and head to the other Level C door that has Laser shutters. Get your DDK disc D here. Find a locker and enter 1281 to get your next weapon upgrade. Now that leaves us with only one more place to go. The door that requires 2 DDK disc D. The Code : 04 15 03 20 15 18 06 11 09 18 11 07 The Key : GF The Password : DOCTORKIRK You should face two steel doors. Use your B2 keys to unlock and proceed to the Third Energy Area. Activate the bridge and go to the door at the end of the passage. Go down the stairs and take Key B. Go up and enter the only door. There should be someone lying there. There's a notice board looking kinda computer on the wall. Solve the puzzle to have power. Now go back out and turn on the computer in front of the door. Rush back in to find that she's dead.... Go next to the body and use the fingerprint device. Now proceed onward and a scene will take over. Choose your destiny... #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Ricks Way =========== So you think you can assemble your own Stabiliser and Initialiser huh... You would have received key card Level A and the Design Disc. Although you chose not to fight with Dino's but I think you'll run into one or two. I'm going to be very brief on this 'coz you are nearly to the end and by telling you everything would just spoil it. Everything you need is at the T junction and Rick's Portion. Remember The Level A at Rick's portion start there. Insert Design Disc into the computer and enter the secret code (367204). How do I know this code? Push the shelf and listen to the conversation. I played the numbers for hours just so that you can breeze through this part. There is a weapon Upgrade somewhere in this room too. Don't forget to take the parts. Core part 1 and 2. Go to the room the raptor jumped you, your first Level C door. Get all the parts I-A, I-B and II-A. The code is (0367) and the other (0204). Enter the other door and get the remaining parts. Now put it all together at the central Computer and you should have a Stabilizer and Initializer. Before you jump for joy and return to Third Energy Area, go back to save Room A and upgrade your ID card at the computer next to the dead guy. Enter (78814) Back in the Third Energy Area. You can't put in the devices yet 'coz you still need to turn the computer on (The computer where you heard the gunshot). Insert both Stabilizer and Initializer into their respective place and don't forget to turn on the computer next to each of the devices too. Now the choice you make here will determine the ending you will get. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Gails Way =========== You Gung-Ho you!! Well you choose an easy way out depending on how well you manage your ammo. Make your way to the Arsenal Storage. Remember the Shutters with the Level A. On the way there, go back to Save Room A and upgrade your ID card at the computer next to the dead guy. Enter (78814) At the Level A area enter the laser shutters first to get your plugs so you can enjoy the Item Slots that you were previously denied. Now go to Level A. The Stabilizer and Initializer are upstairs. Back in the Third Energy Area, you can't put in the devices yet 'coz you still need to turn the computer on (The computer where you heard the gunshot). Insert both Stabilizer and Initializer into their respective place and don't forget to turn on the computer next to each of the devices too. Now the choice you make here will determine the ending you will get. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Ist Ending ============ If you choose not to save Doctor Kirk, a scene will take place. Find Rick at the harbour. He'll tell you he needs gas. Take the container and fill it with gas from one of the barrels you passed. Hand it over to Rick when your done. T-Rex again? Now the T-Rex is somehow faster in this final part. Equip your rocket launcher. There's a Red Item Box around there if you need medical attention. You can't kill the T-Rex so don't just stand there and fire at will. Fire only once everytime the FIRE word comes out. But most of all you must run. Don't stop for anything. One complete round should do it. Enjoy the FMV... At the end you would have saved Rick and Gail but Dr Kirk is lost due to the big Ka-Boom. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# 2nd Ending ============ If you choose to save Doctor Kirk, equip a weapon and head to the T-Junction Look for him on your map. Gail didn't make it after all. I'll let you enjoy the rest by yourself. Once on the hocer-craft you'll come to a scene where you need to go out and dish it out with T Rex one last time. Look for rocket grenades and there's a yellow Item Slot on the boat. Go out and.... Enjoy the FMV... At the end you would have saved Rick and Dr Kirk. Gail Dies. But you manage to retireve a disc. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# 3rd Ending ============ A. Puzzle Way Choose to save Dr Kirk. At the T-Junction proceed to * (Sleeping Quarters) Prepare your pen and paper. Activate the panel on the wall and play the puzzle. You get three chances to screw-up. Once you enter, go down and use the transporter to reach the chopper. Now head back to find Dr. Kirk... At the heliport get the rocket grenades on the floor and there's a Yellow Item Slot nearby. Now head back out and... At the end you saved everyone. You have MAD SKILLS. B. Arsenal Storage Way I came across this ending while I was trying to solve a secret of the game. You can opt. to not to go to the red dot in the map but instead use your tracer and find Dr. Kirk. The story is almost the same just a different way. He should be at the room with the roller shutters with Level A on it at the Arsenal Storage area. this way you don't have to play the puzzle but you have to kill a lot of Dinos. Just go there and I leave the rest to you. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Note ====== A lot of people keep asking me about codes. Just put in mind to minus the Key from the Code. A=1, B=2, C=3 and so on. Try it yourself... The third ending is a bit tricky but the game gives you loadza ammo so don't worry. Let me know if you need help. #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Credits ========= - Hey Rudy my first WALKTHROUGH!!!! - The Director Shinji Mikami - Stef I love you!!! #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# Take Care and Kick Dino Ass!!!!! Nemesis Your Next!!!! #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~# © 1999 WebCraft Sdn Bhd All Rights Reserved Mail : alvincho@tm.net.my #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#