This FAQ is best viewed in 800x600 with notepad. /^^^^^\ /^| | /^^^\ \ ^^^^^\/^^^^^ //|| | | \ \ /^^^^^| /^^^^ || |^^^^\ /^^^^^| /^^^^^\ // || | | \ \ / /^^^^ / || | | \\ / /^^^^ ||^^^^^^ // || | | \ \ / /---\ \____ || | |\ // / /---\ || ____ //___|| | | / / \ \---/ \ || | |\\/ \ \---/ || |___/ //____|| | |_____/ / \ \____ / || | | \\ \ \____ ||___// // || |________/ \_____| ____/ || | | \\ \_____| \___/ // || D E S T R E G A - FAQ v0.4 by Senio "Akuma" Rotondi Last Updated : 15 January 2000 Unpublished work Copyright 1999 Senio "Akuma" Rotondi I made this FAQ only for private and personal use. It can only be reproduced electronically, you may also want to put it on a web site but you have to respect 2 conditions: 1) You must ask for my permission 2) You have to publish in its integrity, without ANY type of cuts or similar. This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be published on magazines, guides books or similar. I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI. I want to dedicate this FAQ and my work to my best friend Gianluca "Kengia" Urbani: "Yo Kengia Yo, go go go!!! And remember, Rocco rules!!!" ^^^^^^^^^^^^^^^^^^^ TABLE OF CONTENTS ___________________ 1) Introduction 2) Revison History 3) The Story 4) How To Play 4.1) Short Basics 4.2) Game Basics 4.3) Combinations 4.4) Charge Moves 5) Characters 5.1) Gradd 5.2) Celia 5.3) Rohzen 5.4) Zauber 5.5) Raone 5.6) Fahlma 5.7) Tieme 5.8) Couger 5.9) Milena 5.a) Anjie 5.b) Doyle 5.c) Reyus 6) Secrets 7) Miscellaneous 7.1) Hints and Tactics 7.2) Game Shark / Pro Action Replay Codes 8) What this FAQ needs 9) Credits ^^^^^^^^^^^^^^^^^ 1) INTRODUCTION _________________ Man, my third FAQ! I can't believe it!!! Well but this is not a real faq, well no i mean... HMMM let's say that for now this faq is a little restricted... Infact i called it MINI-FAQ... ^_^; The problem is That this is a really strange game, so it's difficult for me at the moment to make a really comprehensive faq. I hope the few line i've written down will do their work for all of you. ^^^^^^^^^^^^^^^^^^^^^ 2) REVISION HISTORY _____________________ Version 0.4 Just a soooooo small update here and there and corrected some little errors. Version 0.3 Started and finished (i guess so... ^_^;) section "5) Characters". Oh i've also started section "6) SECRETS". I think it anythink new doesn't show up this should be the final version of this FAQ... ^___^;;; Version 0.2 Hmm only a little update with a really few corrections, character section comin' soon!!! Version 0.1 Oh man... Do I really have to say this everytime I make a faq? Of course i have... Well this is the first version of the faq, so don't expect big things... I hope it will grow better on the next versions! ^^^^^^^^^^^^^^ 3) THE STORY ______________ The story begins over 1000 years ago when STREGA appeared in the small country of Zamuel. These STREGA possessed mysterious powers, and passed their knowledge, to the inhabitants of Zamuel, transforming the once poor country into a prosperous nation. They bestowed mystical objects, known as Jeno, wich would enamble ordinary humans ti exercise powers similar to their own. However, the STREGA understimated the overhwlming drive of human ambition and greed. With this new power, the people of Zamuel would invade their neighboring lands. In no time, the entire continent was conquered, but the in-fighting continued. The Jeno were too powerful and soon the continent transformed into a world of destruction and death. Trough the following millenium, the continent struggled to return to the golden age of prosperity before the Jeno war. Then one day, the objects (now called Relics) were discovered in the Empire of Ipsen. After learning that these objects could wield great power, the Emperor ordered Lord Zauber to restore them. Newa of the revival reached the descendants of the STREGA, and they pleaded with the Emperor to suppress the Relics. The Emperor responded by declaring war on the STREGA. In the ensuing battle, most of the Imperial family, a great number of high-ranking ministers, and many STREGA were killed. Almost immediately, the other lords behan vying for power, but hte contest was a short one. Using tnepower of the Relics, Zauber easily Crushed the Opposition. Having seized control, he appointed himself Prime Minister and began eliminating anyone who posed a potential threat. Fearing that the STREGA would try once again to seal off the power of the Relics, Zauber began to systematically hunt down any survivors... ^^^^^^^^^^^^^^^^ 4) HOW TO PLAY ________________ 4.1) SHORT BASICS The game works like all other fighting games, you set in the option menu a number of rounds, the first player who wins that number of rounds pass to the next match. For winning a round you have to beat you opponent by making his energy bar go to 0, or having more energy than your opponent when the time runs out. - With the directional pad (or the left analog stick if you have a DUAL SHOCK pad) you move your character on the ground - With the X button you make him jump - Square, Triangle and Circle button works as attack buttons - With L1 you make you character guard - With R1 you make your character run toward your enemy 4.2) GAME BASICS Note that: S = Square button T = Triangle button O = Circle Button X = X button - MOVE: For moving your character on your current level simply press the direction you want him to go on your directional pad (or in your left analog stick if you have a DUAL SHOCK) - JUMP: For making you character jump simply press the X button on your pad, the height of the jump depends on how much you hold the button - DASH: If you press the R1 button you character will run toward your opponent, if you press it together with a direction on the directional pad your character will instead run in that direction - GUARD: If you hold the L1 button you will be able to guard from close-range attack,instead you will receive half of the damage if you attempt to guard from a long-range attack - DEFLECT: You can deflect your opponent's Magic Attack by pressing the L1 button just before the attack hits you. This will not, however, work on some Magic Attacks. - MID-AIR ROLL: After being knocked down in the air, you will land on your feet and sustain less damage by pressing the L1 button several times. CLOSE-RANGE ATTACKS Perform direct attacks at close-range. As the distance between the characters gets closer, the game will automatically switch to close-range attacks. - WEAK =====> S button The damage may not be powerful but its quickness allows you to perform repeated attacks. - POWER ====> T button Not a quick attack, but the damage can be strong enough to knock your opponent down in one blow. - SIDESTEP => O button Allows you to attack by slipping behind your opponent. You can even make combos with Close-range attacks, these are some examples: - S,S,S,S - S,T - S,S,T - S,S,S,T LONG-RANGE MAGIC ATTACKS Perform magic attacks at long-range. As the distance between the characters gets wider, the game will automatically switch to long-range magic attacks. Magic attacks cannot be performed when the Charge bar si red. The effect of these attacks will vary according to the character. - FAST (Tidu) S button This magic attack will travel extremely fast. - POWER (Est) T button This magic attack will do the most damage. - SPAN (Foh) O button This magic attack will fan out to cover a wide area. 4.3) COMBINATIONS The effects of the magic attack will vary depending on the combination and the order of the button pressed. There are 3 levels of magic, and attacks can be executed by pressing a combination of buttons. Every press of a button will increase the level. The first button that is pressed will determine the basic property of the magic. The level will increase per press of the button. A combination can be made up to 3 buttons, depending on the color of the Charge Bar. RED : Magic Attack cannot be performed. YELLOW: Perform Magic Attack level 1 only. GREEN : Perform up to Magic Attack level 2. BLUE : Perform up to Magic Attack level 3. Note that i've put a "-" instead than a "or" MAGIC ATTACK LEVEL 1 ===> S - T - O MAGIC ATTACK LEVEL 2 ===> S,S - S,T - S,O T,T - T,S - T,O O,O - O,S - O,T MAGIC ATTACK LEVEL 3 ===> S,S,S - S,S,T - S,S,O - S,T,S - S,T,T - S,O,S - S,O,O T,T,T - T,T,S - T,T,O - T,S,S - T,S,T - T,O,T - T,O,O O,O,O - O,O,S - O,O,T - O,S,S - O,S,O - O,T,T - O,T,O SPECIAL MAGIC ATTACK ===> S,T,O - S,O,T - T,O,S - T,S,O - O,S,T - O,T,S The Special Magic Attack needs a BLUE Charge Bar 4.4) CHARGE MOVES Charge is an action a character performs before a Magic Attack is executed. To perform Charge Attacks, press R1, L1 or the X button during your Charge. If the level of magic is high, it will take longer to Charge. - CHARGE DASH With this move you can approach your enemy while deflecting Magic Attacks. To make a Charge Dash simply start a Magic COMBINATION and then press R1. For example do: S,R1 or S,S,R1 or O,T,R1. Got it? - CHARGE GUARD Deflect your opponent's Magic Attack with a barrier. The barrier will activate while the L1 button is pressed, but doing so will cause your Charge Bar to go down. If your Charge Bar reaches zero, the barrier will automatically disappear. To make a Charge Guard simply start a Magic COMBINATION and then press L1. For example do: S,L1 or S,S,L1 or O,T,L1. - CHARGE JUMP Unlike ordinary jumps, you can fire multiple Magic Attacks while performing a Charge Jump. Before your jump reaches the top, press a combination of S,T and O buttons. However, you cannot fire Multiple Magic Attacks by pressing the same button several times. ^^^^^^^^^^^^^^^ 5) CHARACTERS _______________ Here i list all the info i've got for the characters. For the status tables, here follows the interpretation: Power ===> Damage of Magic Attacks Speed ===> Speed of Magic Attacks Homing ==> Homing ability of Magic Attacks Run =====> Character's running ability Dash ====> Character's dashing ability Jump ====> Character's jumping ability For better understand the meaning of the status tables just temeber that 1 is low and 9 is high. 5.1) GRADD Gradd is the main character in DESTREGA andlives in the mountains. He enjoys a rather carefree life and makes a living searching for valuable metals - using his magic to blast the rock. However, the Strega Hunt ordered by Zauber has reached his small village and has caused great damage. To take revenge for his villagers, Gradd has risen up to face his greatest enemy Zauber. Power ===> 8 Speed ===> 5 Homing ==> 6 Run =====> 5 Dash ====> 6 Jump ====> 6 5.2) CELIA Like Gradd, Celia is one of the last surviving Strega. After becoming separated from her familyduring the 11-year war, she was taken in by a nomadic tribe in the east. She lived her life not knowing she was a Strega until she met Rohzen, who tells her of the mission she has as a Strega. Celia now accompanies Rohzen as they travel throughout Ipsen seeking other Strega. Power ===> 3 Speed ===> 6 Homing ==> 8 Run =====> 6 Dash ====> 7 Jump ====> 8 5.3) ROHZEN Rohzen was also a representative of the strega 11 years ago when they tried to stop the Relics from coming into use again. Injured and beaten by the Imperial forces, Rohzen disappears. He now returns to gather the surviving Strega and put a stop to Zauber's ambitious plans for world conquest. He is currently travelling through Ipsen in search of other Strega survivors with Celia. Power ===> 8 Speed ===> 4 Homing ==> 9 Run =====> 6 Dash ====> 3 Jump ====> 8 5.4) ZAUBER Zauber, who is the prime minister of Ipsen, plots to take over the whole Empire. He is responsible for restoring the power of the Relics, wich in turn, has been used to crush his political opposition. Now, he turns his attention to the task of haunting down the Strega. Zauber possesses the Master Relic - the key to all Relic power. Power ===> 8 Speed ===> 7 Homing ==> 8 Run =====> 7 Dash ====> 7 Jump ====> 7 5.5) RAONE Raone is Zauber's most trusted general and right-hand man. He entered into Zauber's service when Zauber was just a small landholder. He will accept any orders assigned to him, and carry them out without fail. As far as Raone is concerned, Zauber's word is law. Power ===> 9 Speed ===> 7 Homing ==> 3 Run =====> 2 Dash ====> 7 Jump ====> 1 5.6) FAHLMA After Zauber managed to gain control of the warring states, Fahlma joins him as a young Relic bearer. He is extremely skilled in using the Relics, and is believed to be as strong as Zauber's most trusted general, Raone. He keeps his thoughts to himself, giving no one any insight into his character. Fahlma says nothing of his past, so his background is unknown. Power ===> 7 Speed ===> 8 Homing ==> 7 Run =====> 7 Dash ====> 8 Jump ====> 7 5.7) TIEME As the leader of the Resistance, Tieme strives to defeat Zauber and restore his country to its former glory. Long ago, he was a knight for one of the royal families, before Zauber took control. Tieme has gathered the remaining knights who oppose Zauber and has knit them into a small fighting force. Power ===> 7 Speed ===> 7 Homing ==> 8 Run =====> 5 Dash ====> 6 Jump ====> 6 5.8) COUGER Couger is a spy sent from a small country at the edge of the continent, and has joined Tieme and the Resistance. As a foreigner, he is the one character who is able to view the current situation objectively. He moves silently trhoughout the land, gathering informations, and executing secret missions. Couger is afraid that if Zauber is not stopped soon, his country may be Zauber's next target. Power ===> 1 Speed ===> 9 Homing ==> 3 Run =====> 7 Dash ====> 9 Jump ====> 9 5.9) MILENA Milena is the daughter of the former Prime Minister of ipsen, and holds a temporary position in the Imperial military. She spends most of her time in the Palace caring for her cousin, Princess Anjie. Milena's goal is to find the man who killed her father 11 years ago. Power ===> 6 Speed ===> 8 Homing ==> 6 Run =====> 9 Dash ====> 8 Jump ====> 6 5.a) ANJIE Princess Anjie is the second daughter born into the Imperial family; however the rest of her family was killed during the fighting 11 years ago. As the only remaining survivor of the Imperial line, she has been in the protective, and very strict, custody of her cousin Milena since the age of three. She often wishes she could give up her title and join the military like her cousin. Power ===> 1 Speed ===> 7 Homing ==> 7 Run =====> 7 Dash ====> 7 Jump ====> 8 5.b) DOYLE After seeing the horrid results of Relic fighting, Doyle resigned from military service and vowed to give up violence. In his prime, it was rumored that he was as strong as Zauber, even though Zauber possesses the Master Relic. He now lives quietly with his only son, Reyus, in a remote area of Ipsen. Power ===> 9 Speed ===> 2 Homing ==> 6 Run =====> 6 Dash ====> 4 Jump ====> 4 5.c) REYUS Reyus is the son of Doyle. He acknowledges himself as a Strega, but hides his Strega powers, as they have not awakened. Zauber, seeking to force Doyle's cooperation, kidnaps Reyus. In the confusion that follows, his Strega powers suddenly manifest. Power ===> 1 Speed ===> 7 Homing ==> 8 Run =====> 8 Dash ====> 8 Jump ====> 7 ^^^^^^^^^^^^ 6) SECRETS ____________ Just finish the arcade game with every character to unlock the secret ones. Every time you finish the game with a character chose him with start the next time you play and the secret character will be in your control... Hmm to be truth this changes only the ASPECT of your character, since the moves will remain the same. If you've played with "SANGOKU MUSOU" you'll recognize them. Infact new "costumes" are the character of "SANGOKU MUSOU". Ah, a little note just for the ones of you who do not have an international Videogame knowledge... The Japanese game "SANGOKU MUSOU" is known here as "DINASTY WARRIORS", a sequel should soon be available for PSX2. ^^^^^^^^^^^^^^^^^^ 7) MISCELLANEOUS __________________ 7.1) HINTS AND TACTICS - THE TACTICS There are 3 basic element to game play in Destrega: 1) Close-range attacks (body blows) 2) Long-range Magic Attacks 3) Dashes Just rember this scheme. 2) BEATS 1) 1) BEATS 3) 3) BEATS 1) If an opponent fires a Magic Attack use a Charge Dash to deflect the attack. Then retaliate with a body blow. If an opponent attacks with Body Blows, use Dash and move away. Then, retaliate with Magic Attacks. If an opponent uses a Charge Dash, Guard yourself first. Then fight back with Body Blows. - READ OPPONENT'S MOVE To respond quickly to your opponent's attack, it is important to know what type of Magic Attack has been executed. During battles,each button (S,T,O) produces a dinstinct sound (TIDU for S, EST for T, FOH for O) when pressed. Remeber the sounds of these attack and you will know what kind of attack is on the way, and then dodge or counter accordingly. - DODGING MAGIC All magic will home in a target, either vertical or horizontally. If your opponent fires magic with vertical homing ability, use the Dash button to dodge. Likewise, if your opponent fires magic with horizontal homing ability, use the Jump button to dodge it. Tidu is Vertical and Foh is Horizontal. - MAGIC VS MAGIC Based on a principle similar to rock, paper and scissors each type of magic can be countered with another type. If a Magic Attack of the same level is performed refer to the following: S beats T T beats O O beats S For Magic Attacks higher than level 2 the property of the attack will be based on the first button pressed. If a Magic Attacks of different levels are executed, the one with the higher magic wins. 7.2) GAME SHARK / PRO ACTION REPLAY CODES P1 Full energy bar ===> 800C9944 00C8 P1 Empty energy bar ==> 800C9944 0000 P1 Full Charge bar ===> 800C9946 0708 P1 Empty Charge bar ==> 800C9946 0000 P2 Full energy bar ===> 800C9B20 00C8 P2 Empty energy bar ==> 800C9B20 0000 P2 Full Charge bar ===> 800C9B22 0708 P2 Empty Charge bar ==> 800C9B22 0000 ^^^^^^^^^^^^^^^^^^^^^^^^ 8) WHAT THIS FAQ NEEDS ________________________ Oh well, anything you think it should be there, be sure to send it to me to and I'll put it in, OBVIOUSLY I'll give full credit. ^^^^^^^^^^^^ 9) CREDITS ____________ Hmm this time i don't want to thank my master Kao Megura, so i think for now this section will remain empty... Send contributions!!! This section feels so sad... I feel so alone!!! Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi DESTREGA is trademark of KOEI