_______________________________________________________________
       |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
       |                                                               |
       |                     Author: Sakura Yule                       |
       |                Email: SakuraYule@hotmail.com                  |
       |                        Lost Odyssey                           |
       |                      For the Xbox 360                         |
       |                   Enemy Encyclopedia FAQ                      |
       |                        Version 1.05                           |
       |_______________________________________________________________|  


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/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                            Table of Contents                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |         Section 01 - Updates                [Update1]                   | |
| |         Section 02 - Introduction           [SakuraY]                   | |
| |         Section 03 - Format Synopsis        [FormSyn]                   | |
| |         Section 04 - The Enemies            [TheySux]                   | |
| |         Section 05 - Last Words                                         | |
| |                      Copyright              [CpyRght]                   | |
| |                      Credits                [Creds42]                   | |
| |                      Final Words            [Goodbye]                   | |
| |                                                                         | |
| |                                                                         | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/


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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                           Updates - [Update1]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

               Oct 01st, 2008: Completed FAQ.
               Oct 18th, 2008: Added Disc 1 Bosses.
               Oct 23rd, 2008: Added Disc 2 Bosses.
               Oct 24th, 2008: Added Disc 3 Bosses.
               Mar 28th, 2009: Fixed an enemy name, updated information, 
                               fixed typos.
               Jun 06th, 2009: Made a format change; 
                               Various guide alterations. 

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Introduction - [SakuraY]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Hello, and welcome to my Enemy Encylopedia FAQ.  

My name is Sakura, and I have created this FAQ for you to enhance your gaming
experience.  Please enjoy it to your heart's content.  Any questions, comments,
or critiques should be sent to the email provided at the top of the page.    

This guide is copyrighted to me, Sakura Yule, and is intended for private use
only.  Alteration of this guide is prohibited.  Duplication and hosting of this
guide is prohibited without my consent.  Fan based sites will not be given 
hosting consent.  

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                       Format Synopsis - [FormSyn]                       | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

NAME: This will be the name of the enemy.  If there are multiple type of this 
----- enemy, they will be subcategorized into "Type - 1", "Type - 2", etc.
HP: The maximum enemy hit points.
Type: The type of enemy this is.
Element: The elemental affinity this enemy has.
Where To Find: This tells which area to find the enemy at.
When you can encounter: This tells if there is a specific time you can fight 
----------------------- this enemy.
Sp Given: The # of skill points given when defeated.
Gold Given: The amount of gold given when defeated.
Normal Steal: The normal steal from this enemy. (Common)
Rare Steal: The rarer steal from this enemy. (Not so common)
Drop 1: One of the drops that this enemy can leave you.
Drop 2: One of the drops that this enemy can leave you.
Drop 3: One of the drops that this enemy can leave you.
Drop 4: One of the drops that this enemy can leave you.
Enemy Skills: The skills and abilities that this enemy possesses.  
Breakdown of Enemy Skills: This will be for Bosses only, and will be a complete
-------------------------- breakdown of all skills and abilities.
Susceptibility to Ailments: This will tell you whether the enemy is vulnerable
--------------------------- or immune to an ailment.  If there is no way of 
--------------------------- knowing (i.e. lack of spell at that point in the 
--------------------------- game) then this will be marked with "n/a".  This
--------------------------- will also be the marking for unknown resistances,
--------------------------- mainly for Dizzy and Kelolon, as these two spells
--------------------------- are randomly inflicted, and only through "Curse".
--------------------------- Once I spend some quality time with the game 
--------------------------- mechanics, this "n/a" issue will be fixed.
Preparation: This will be for Bosses only, giving you a detailed way to prepare
------------ for this boss.
The Strategy: My personal strategy for the enemy.
Achilles’ heel: This is the enemy's Fatal flaw, it's mortal weakness, it's 
--------------- ultimate vulnerability.  This is the way to kill the enemy 
--------------- while you laugh in its' face at it's feeble attempt to cause
--------------- you harm.  

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        The Enemies - [TheySux]                          | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acid Toad - Backyard Battles
Class------: Heavy
Battle Name: A Germ of Annoyance
HP: n/a
Type: n/a
Element: n/a
Enemy Skills: Squash
Susceptibility to Status Ailments: Immune to All
The Strategy: Since you can't control who you aim for, equip Defense Ignoring 
------------- Abilities like break hit, or GC ignore.  Use fighters, not 
------------- spellcasters.  Persistence will sometimes save you from death by 
------------- Poison.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Acolyte(s)
(Red Acolyte, Blue Acolyte, Green Acolyte, Yellow Acolyte, Black Acolyte, 
White Acolyte, Gold Acolyte)
HP:
Type: None
Element: None
Where To Find: Uhra, Amphitheatre of the Sky
When you can encounter: When the game forces you to play as Gongora.
Sp Given: 0
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: None
Magical  Attacks: None
Status   Attacks: Barricade
Counter  Attacks: None
---
Susceptibility to Blind----: All Immune / Black = Vulnerable
Susceptibility to Curse----: All Immune / Black = Vulnerable
Susceptibility to Dizzy----: All Immune / Black = Vulnerable
Susceptibility to Kelolon--: All Immune / Black = Vulnerable
Susceptibility to Paralyze-: All Immune / Black = Vulnerable
Susceptibility to Petrify--: All Immune / Black = Vulnerable
Susceptibility to Poison---: All Immune / Black = Vulnerable
Susceptibility to Seal-----: All Immune / Black = Vulnerable
Susceptibility to Sleep----: All Immune / Black = Vulnerable
Susceptibility to Terror---: All Immune / Black = Vulnerable
Susceptibility to Toxin----: All Immune / Black = Vulnerable
Susceptibility to Virus----: All Immune / Black = Vulnerable
Preparation: No need to prepare.
The Strategy: Just use each spell in your inventory and you will kill them all.
------------- Take note, the first 6 that you kill will be the 6 that you must
------------- face later as Kaim and company.  Whichever you don't want to kill
------------- later, just don't kill right now.
Achilles’ heel: Red = Fire type magic, Blue = Water type magic, Green = Wind
--------------- type magic, Yellow = Earth type magic, Black = Status Ailments,
--------------- White = Shine,Shadow, and Force type magic, Gold = Physical
--------------- type attacks.  
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ageless One
HP: 440
Type: Magic
Element: None
Where To Find: Old Sorceress' Mansion
When you can encounter: Any Time
Sp Given: 1
Gold Given: 160G
Normal Steal: Gale Wing
Rare Steal: n/a
Drop 1: Wind Seal Leaf
Drop 2: Sticky Tape
Drop 3: Whetstone
Drop 4: n/a
Enemy Skills: Forcea, Grounda, Winda, Flara, Aquara, Forbidden Chapter
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: They guys can use any type of magic, and aren't afraid to show 
------------- off what they got.  Attack them first, as they can deal insane
------------- damage to you very quickly.  If you allow this enemy to be the 
------------- only remaining enemy, it will use a self-sacrificing technique 
------------- called "Forbidden Chapter" which has a random chance of 
------------- inflicting "Death" on all party members.  This is not a good
------------- thing to let happen.  Cast Stone to make quick work of him.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Alchemist
HP: 3,170
Type: Mechanical
Element: Earth
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 3
Gold Given: 800G 
Normal Steal: Magic Crystal
Rare Steal: Replica Staff
Drop 1: Magic Staff Fragment
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Create Doll, All-Shieldus, All Curse, Generatus, All-Barricadus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Just wail on this little dude.  GC-Ignoring abilities if you have
------------- to, but take him out first, as he can summon more evil dolls.
Achilles’ heel: Poison/Virus/Toxin
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Alraune
HP: 670
Type: Magic
Element: Water
Where To Find: Frozen Trail
When you can encounter: Any Time
Sp Given: 1
Gold Given: 250G
Normal Steal: Flower of Suspicion
Rare Steal: Vampire Bottle
Drop 1: Blood Sucking Needle
Drop 2: Life Stealing Tooth
Drop 3: Pumice of Despair
Drop 4: Incense of Distrust
Enemy Skills: Speeda, Virus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable 
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: Easy to take out with Earth Magic or physical attacks.  They can
------------- inflict Virus on you, which is annoying; They can cast Speeda on
------------- allies, which is also annoying.  
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ancient Grass
HP: 1,280
Type: Hardened
Element: Fire
Where To Find: Terrace Cave
Specific Location: Terrace Cave
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Stone Beast's Fang
Rare Steal: Ancient Statue
Drop 1: Living Gypsum
Drop 2: Stone Beast's Fang
Drop 3: Ancient Statue
Drop 4: n/a
Enemy Skills: Soul Absorb (Hp/Mp Absorb), Jamming (Increase Casting Time), 
              Poison, All-Flarus, Virus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Use water magic or Hardened killer rings.  These plants are a 
              support for Fossil Fish and Gray Fossils.  Physical attacks are
              preferred, as they can use Jamming, which slows down your magic 
              casting time.  Make sure you have Anti-Poison equipped; their 
              poison and virus spells can nail you fairly hard.  Fire immunity 
              or Fire resistance can help too, as they sometimes cast 
              All-Flarus.  
Achilles’ heel: Hardened Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Aqua Sphere
HP: 270
Type: None
Element: Water
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 70G
Normal Steal: Magic-Luring Stone
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Cold Water Stone
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Aqua, Sleep, Fast Cast
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Use Earth Spells, Status Ailments, Physical Attacks, This guy
------------- goes down with anything.  Easy prey.  
Achilles’ heel: Earth Spells
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Armored Train - BOSS
HP: 5,500
Type: Mechanical
Element: None
Where To Find: On The Aurora Bound Train (Disk 3)
When you can encounter: During the Train Hijacking period of the game.
Sp Given: 0
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Attack
Magical  Attacks: Magic Cannon
Status   Attacks: Protection (Immunity to Physical Attacks)
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: This isn't an awfully difficult Boss, but you should equip some
------------ damage reducing abilities just in case.  Absorb Attack and Lucky 0
------------ Magic Damage are good ones.  Kaim should wear the Spartan Ring or
------------ other Mechanical Killer Rings.  Sarah should equip Spirit Magic if
------------ you know Gamble, or Black Magic if you don't.  
The Strategy: You only have Kaim and Sarah for this one.  He's in the front, 
------------- she's in the back row.  Have Kaim attack with Mechanical Killer
------------- rings until Boss uses Protection, then switch to magic until it
------------- dissipates. Have Sarah use Power/a/us on Kaim, then chuck Gamble
------------- or Black Magics at Boss.  All in all, 5,500 HP isn't too much to
------------- take down, just make sure you equipped defensive skills and then
------------- stay on the offensive.  
Achilles’ heel: Gamble, Strong Magic, Mechanical Killer Rings.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Baballoon
HP: 5,350 / 7,200
Type: None
Element: Fire
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 180G 
Normal Steal: Draining Stone
Rare Steal: Death Powder
Drop 1: Purgatory Ore
Drop 2: Dark Demon Note
Drop 3: Forbidden Explosive
Drop 4: n/a
Enemy Skills: Huge Poison Explosion, Resurrect (Only Back Row Foes Cast This)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Though strong, he can be rendered passive.  Cast Seal, cast 
------------- stone, and two turns later, he falls to the ground.  Be careful
------------- while you wait though, his Explosion can damage you greatly.  
------------- Equip Fire Nullifying skills to counter this.  In turn, Fire 
------------- skills will cause him to Self-Destruct on the next turn.  
Achilles’ heel: Seal/Petrify
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Baballoon - Backyard Battle
Class------: Super Heavy
Battle Name: Ah, Fireworks Forever!
HP: 5,760
Type: None
Element: Fire
Enemy Skills: Flarus, All-Flarus, Mindus, Huge Poison Explosion
Susceptibility to Status Ailments:
The Strategy: Fire Magic for the win!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Baddy
HP: 6,900
Type: Spirit Magic
Element: Earth
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given:  250G
Normal Steal: Ultra Paralysis Fluid
Rare Steal: Paralyzing Thorn
Drop 1: Roaring Iron Claw
Drop 2: Paralyzing Thorn
Drop 3: Sealing Stone
Drop 4: Mother Nature's Spirit
Enemy Skills: Speeda, All-Rise, Reversa. Regenerus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Just chuck a Poison at him and focus on Front Row enemies. This
------------- guy always appears with "Gate Keeper", and always stays in the 
------------- back row.  He is a Spirit Magic Support Mage. Try to kill him 
------------- when he gets low on life, or Reversa can hurt you pretty bad.
------------- Spirit Magic Killer Rings are nice.
Achilles’ heel: Poison/Virus/Toxin
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Balloon
HP: 430 / 370
Type: None
Element: Fire
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 4
Gold Given: 90G
Normal Steal: Flare Bomb
Rare Steal: n/a
Drop 1: Magma Fragment
Drop 2: Magic-Luring Stone
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Huge Explosion, Resurrect
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Let them explode! They just love going Boom! If there are more 
------------- than one in a party, another may try to Resurrect a fallen one,
------------- but Water Spells and quick Physical attacks will stop this from
------------- happening.  Watch out, the Explosion does damage to all party 
------------- members!
Achilles’ heel: Themselves! They love exploding!
Author's Note: This enemy appears at a higher level in certain areas here, 
hence, the multiple HP stat.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Balloon - Backyard Battles 
Class------: Medium
Battle Name: Fireworks Night
HP: 1,370
Type: None
Element: Fire
Enemy Skills: Flarus, Flare Mine, Huge Explosion
Susceptibility to Status Ailments: Immune to all
The Strategy: Fire Magic for the win!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Behemoth
HP: 4,520
Type: Beast
Element: Earth
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 2
Gold Given: 1,000
Normal Steal: Frontier Siderite
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Nutrition of the Earth
Drop 3: Beat Stone
Drop 4: n/a
Enemy Skills: Rage, Blizzard
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: He counters physical attacks with Rage, which raises his attack
------------- power, so stick with magic unless you can really mess him up
------------- with a strong physical.  Wind magic is the way to go.  Make sure
------------- you use Shield and Barricade magic to defend against him, as he
------------- can hit extremely hard with Attack and Blizzard.
Achilles’ heel: Strong Wind Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bela
HP: 1,660
Type: Aerial
Element: Fire
Where To Find: Snowfields of the Northern Land
Specific Location: Snowfields of the Northern Land
When you can encounter: Any Time
Sp Given: 2
Gold Given: 200G
Normal Steal: Phoenix Tail
Rare Steal: Vampire Bottle
Drop 1: Wyvern's Sharp Claw
Drop 2: Draining Stone
Drop 3: Adamantine Ore
Drop 4: Ancient Statue
Enemy Skills: Fast Cast, Gall Wing, All-Aquaus, Generatus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: A strong Aerial enemy.  Aerial Killer rings work nicely, as does
------------- Stone.  Water spells if you like using Magic.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Big Guana 
HP: 2,940 / 2,840
Type: Beast
Element: Fire
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 2
Gold Given: 300G
Normal Steal: Mother Nature's Spirit
Rare Steal: Mist of Darkness
Drop 1: Blinding Powder
Drop 2: Dark Flame
Drop 3: Beat Stone
Drop 4: Paraweed Thorn
Enemy Skills: Fire Breath (All-Fire Damage, All-Blind), Power Crush
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: He is the King of the Guana, and appears in battles with other 
------------- Guana or Seagulls.  Yeah, you can use Water magic and Beast 
------------- Killer Rings, but like his brethren, he can be Solidified with
------------- Stone in 2 turns. 
Achilles’ heel: Petrify
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Big Owl
HP: 550
Type: Aerial
Element: Wind
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 100g
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Wind Seal Leaf
Drop 2: Sharp Beak
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Wind (Can cast twice at Critical HP)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Fire beats Wind.  Beat him up and throw some flames!
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Black Kelolon
HP: 16,520
Type: Kelolon
Element: Water
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 3
Gold Given: 50G 
Normal Steal: Death Powder
Rare Steal: Kelolon Heart
Drop 1: Adamantine Ore
Drop 2: Kelolon's Soul
Drop 3: Glacial Ice
Drop 4: n/a
Enemy Skills: Prismus, Lightning Strike, Payback, Kelolon Rush
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Paralyze the little bugger before he wipes you out! He is not a 
------------- weak enemy.  Kelo-Killer Rings will help you out a lot.  Beware
------------- of "Payback", as the damage of this ability is multiplied by the
------------- number of Kelolon's you have killed. If you loose more than half
------------- of your HP, he will use Kelolon Rush, which is a Triple-Attack
------------- and is very capable of killing any character.  Stay healthy!
------------- Barricade/a/us and Shield/a/us are suggested, as is Cover/a/us.
------------- One great thing about this enemy is that he always levels you up.
------------- Equip all Absorb-Skills that you have (Elemental, Physical, 
------------- Magic, Attack).  Attack and Heal every turn and you will win.
Achilles’ heel: Paralyze, Kelo-Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bloody Bat
HP: 900
Type: Aerial
Element: Wind
Where To Find: Forgotten Cave
When you can encounter: Any Time
Sp Given: 1
Gold Given: 1,000G 
Normal Steal: Blood Cloth Crystal
Rare Steal: Cape of Illusions
Drop 1: Living Brass
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Their attack may carry the Absorb HP effect.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: All-Fire spells, or physical attacks.  They aren't much of a 
------------- threat.
Achilles’ heel: Fire Rings, Aerial Rings

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Body of Thought ( A / B / C / D ) / Old Sorceress - BOSS
HP: ( 1,550 / 1,550 / 1,550 / 1,550 / 1,100)
Type: Magic
Element: Earth, Fire, Wind, Water (Changes randomly each turn)
Where To Find: In the basement of the Old Sorceress' Mansion.
When you can encounter: During your visit to the Old Sorceress' Mansion, Disc 2
Sp Given: 0
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: None
Magical  Attacks: Envy, Enrage, Grudge, Lament 
Status   Attacks: Scream
Counter  Attacks: Elemental-Affinity Bound
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: To make this battle incredibly easy, go get Gamble magic in Tosca
------------ village.  If you have that, you will win this battle in appx. 2 
------------ turns.  It is the prize for winning the Kelolon Wreath Minigame.
------------ One thing to remember, you won't be attacked during this battle,
------------ so going on the offensive means everyone in the front row.  Choose
------------ characters with the highest Magic Attack stat.  I always leave 
------------ Kaim out of this battle.  That leaves Seth, Ming, Jansen, Cooke, 
------------ and Mack.  Equip everyone with an accessory or skill that grants
------------ Black Magic (the higher level, the better), and/or spirit magic 
------------ Level 2 (if you have Gamble).  If you choose to use a physical
------------ attacker (not recommended), equip a Magic Killer Ring if you have
------------ one.  Defensive skills are not necessary, only offensive skills
------------ with Damage-Amplifying bonuses are helpful.  (Ex: Power Hit or 3
------------ Combo) Having the base 4 elemental black magics suggested.
The Strategy: 
------------- Your goal here is to save the Old Sorceress by killing all four
------------- of the Bodies of Though.  Earth Body will cast Envy, Fire will
------------- cast Enrage, Water will cast Lament, and Wind will cast Grudge.
------------- Each does around 70 elemental damage to the Sorceress.  Each
------------- Body of Thought has it's own Bound-Shield.  This means that if
------------- you physically attack, for example, the Body with the elemental
------------- affinity for Fire, you will get hit by Fire damage yourself.  
------------- This is why you should stick to magical attacks.  If the Old
------------- Sorceress' HP gets to Zero, it's Game Over for you.  If you have
------------- Gamble magic, you've won, just cast it with everyone who has it.
------------- If you don't have Gamble magic, attack each Body with it's 
------------- elemental weakness.  Water beats Fire beasts Wind beats Earth
------------- beats Water and so on.  The Old Sorceress will use the ability
------------- "Scream" to change the elemental affinity of one or more Bodies
------------- each turn.  She may change all to something else, all to the same
------------- element, or none at all.  It is completely random.  Her turn is
------------- random, so expect to heal a Body if you hit one of the same 
------------- element you attacked with.  If you use a non-elemental magical
------------- attack (Ex: Force/a/us), the Bodies have a small chance of 
------------- absorbing the magic as HP recovery, so be careful.  All in all,
------------- this is the easiest "Boss" battle in the game that you can loose.
------------- But there is a Save Point in the Entrance Hall, so if all else
------------- fails, level up, and try-try-again.
Achilles’ heel: Gamble

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bodyguard - Backyard Battles
Class------: Super Heavy
Battle Name: Kelolon Battalion Head
HP: 16,240
Type: Kelolon
Element: None
Enemy Skills: Kelolon Rush, Powerus
Susceptibility to Status Ailments: Immune to All
The Strategy: Physical attacks, Damage Up Rings, Critical Up Rings, Gamble
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bogimoray - BOSS
HP: 1,830
Type: Organic
Element: Fire
Where To Find: Grand Staff
When you can encounter: During your investigation of Grand Staff on Disc 1.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: None
Magical  Attacks: None
Status   Attacks: Absorb, Para-Flare
Counter  Attacks: None
---
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
Preparation: Equip Anti-Paralysis on Kaim and Seth while having Jansen wear the
------------ Yellow Band; This gives everyone immunity to a very hampering 
------------ ability that Bogimoray can use.  Equip Crisis Defense Boost, 
------------ Crisis Attack Boost, and Guard Heal/Stand Guard if you have the 
------------ Skill Slots available.  Lv2 Black-White Magic is fine also, as it
------------ grants you access to Zephyr, a Heal-All white magic spell.  If you
------------ found the Power Drink on the beach, this is a good place to use it
------------ on Kaim or Seth.  Put Kaim and Seth in the Front Row and Jansen in
------------ the back to conserve his life a bit.  If you found 20 seeds and 
------------ gave them to the Pipot at the base, you will get the Adamantis 
------------ Ring (Water Lv1, Bio Killer Lv1, MP Absorb Lv1) which can rip this
------------ boss a new one.  
The Strategy: 
------------- First of all, keep in mind that Bogimoray only uses one attack,
------------- the Para-Flare, and he only uses it when his "MP Drawn" gauge is
------------- full.  He fills it by "Absorbing" MP from the insects.  If an 
------------- insect has just used "Charge", the MP that bogimoray absorbs will
------------- be doubled and thus will fill his gauge faster.  The more insects
------------- you kill, the slower his gauge will fill; -The insects reappear 
------------- after two turns.  You want to focus on Bogimoray more than the 
------------- insects, while also trying to get rid of insects to prevent him
------------- from casting Para-Flare every 2 turns.  Focus Kaim or Seth on the
------------- insects, while having the other and Jansen go for Bogi.  Jansen
------------- should be constantly casting Aqua, and should be healed by items
------------- when his HP is below 50%, while the fighter going after Bogi 
------------- should be attacking with the strongest ring you have.  When Bogi
------------- casts Para-Flare, it will do large damage to your entire party
------------- while also inflicting Paralyze; however, if you have the skill
------------- "Anti-Paralysis", then Bogi will just damage you without the 
------------- status ailment annoyance.  Before you deal the final blow, be 
------------- sure to damage the insects all just a little bit so you can kill
------------- them fast, because after you finish off Bogimoray, another 
------------- Bogimoray will appear, and with a fully charged "MP Drawn" gauge
------------- to boot.  When the second appears, kill off the insects quickly
------------- to prevent another Para-Flare from charging any time soon, then
------------- go all out on Bogi again.  He is the same as the first time you
------------- fought him.  Using the Power Drink that you may have found on the
------------- beach is also advisable.  If you have trouble, go back and level
------------- up to 18 and learn all of the abilities that you can.  Before 
------------- this fight, you can go back and get anything that you missed in
------------- the entire game, so take your time, and prepare.  Stay healed 
------------- during the fight; Jansen can cast Barricade at the beginning if 
------------- you feel that you want the extra protection.  Zephyr is a great
------------- healing spell that you can use if more than one person is hurt
------------- badly, but try to have Kaim and Seth cast it, as Jansen needs to
------------- be using Aqua every turn.  Prism works good for killing all of 
------------- the insects at once, or at least Critical-HP-ing them, but it 
------------- takes 2 turns to cast.  All in all, if you equip all of the 
------------- defensive abilities and Anti-Paralysis, this battle shouldn't
------------- give you too much trouble, just stay healthy!
Achilles’ heel: Adamantis Ring, Bio-Killer Rings, Water Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cliffhanger
HP: 130
Type: None
Element: Earth
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 25g
Normal Steal: Poison Oil
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: Poison Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Absorb, Physical Attack sometimes inflicts poison.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable 
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Use physical attacks and it will go down quick. One to two hits.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Clipper
HP: 830
Type: Hardened
Element: Earth
Where To Find: Ruins of Gohtza
When you can encounter: When you control Jansen and Ming in the Gohtza Ruins.
Sp Given: 1
Gold Given: 220
Normal Steal: Hard Skin
Rare Steal: Mighty Carapace
Drop 1: Hard Skin
Drop 2: Shark Skin
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Dodger, It's attack may inflict Paralysis.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: You only fight these with Jansen and Ming, but they are extremely
------------- easy to kill.  Just cast some magic at them.  Wind magic works 
------------- best. Don't forget to put Jansen in the front row and Ming in the
------------- back!
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Colba
HP: 760
Type: Magic
Element: Water
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 1
Gold Given: 10G 
Normal Steal: Beast Hide Rasp
Rare Steal: Guardian Ore
Drop 1: Adamantine Ore
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Break Hit
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: This girl is a joke.  She can attack your back row with 
------------- GC-Ignoring Break Hit, but one attack will bring her down.  Magic
------------- Killer Rings help out.
Achilles’ heel: Paralyze, then attack.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Controlled One - Backyard Battles 
Class------: Light
Battle Name: Puppet Master
HP: 3,360
Type: None
Element: None
Enemy Skills: Attack may carry Seal effect
Susceptibility to Status Ailments: Immune to All
The Strategy: Don't kill this foe! You must let him live to win!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cyclops - Backyard Battles
Class------: Light
Battle Name: Two Eyeballs
HP: 1,240
Type: Mechanical
Element: None
Enemy Skills: Alarm Lv 2 (Summon White Dog)
Susceptibility to Status Ailments: Immune to All
The Strategy: The only way to kill this foe is with Item; i.e., bombs.  Wait
------------- until you defeat 5 White Dogs before you kill him through, as he
------------- is the only enemy who can summon more White Dogs for you to kill.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dagger Bird
HP: 110
Type: Aerial
Element: Wind
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 25g
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: Sharp Beak
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Rapid Descent (Damage Up)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Physical attacks work fine, magic as well.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dandoman
HP: 1,700
Type: Beast
Element: None
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 2
Gold Given: 350G
Normal Steal: Blood Cloth Crystal
Rare Steal: n/a
Drop 1: Beast's Horn
Drop 2: Raging Beast's Eye
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Full Swing
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: He's strong, but loves being afflicted with status ailments.  
------------- Cast Shine with Cooke and Stone (Petrify) with Jansen and be done
------------- with him.  If you want to fight him, use Beast Killer Rings.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dark Sorcerer
HP:980
Type: Magic
Element: Fire
Where To Find: Black Cave 
When you can encounter: Any Time
Sp Given: 1
Gold Given: 180G 
Normal Steal: Waterfall Cluster
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Mysterious Perfume
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All Ground, All Aqua, All Flare, All Wind, Counters any magic
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Attack Physically! Any magic used will be used against you. 
Achilles’ heel: Stone (Petrify), just make sure to have Anti-Stone, as he will
--------------- Counter Attack with Stone as well.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Diacorn
HP: 180
Type: Beast
Element: Earth
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 30g
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Beast's Horn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Ground, Heal
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Very easy enemy, just attack or use a Wind spell.
Achilles’ heel: Wind Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Delinquent Soldier - Backyard Battles
Class------: Medium
Battle Name: Against All Odds
HP: 4,110
Type: None
Element: None
Enemy Skills: Forcea, Force, Attack may carry Poison effect
Susceptibility to Status Ailments: Immune to All
The Strategy: Equip the Antidote Brooch for immunity to Poison; equip a Ring 
------------- that gives you Damage Up or Critical Up; equip your strongest 
------------- sword; then go to town on the silly soldier.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dinozaoro - BOSS
HP: 20,160
Type: Organic
Element: None
Where To Find: Ice Canyon, Snowy Plateau
When you can encounter: At the beginning of Disc 3.
Sp Given: 10
Gold Given: 8,000
Normal Steal: Slot Seed
Rare Steal: n/a
Drop 1: Slot Seed
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Tail Crush, Physical Attack
Magical  Attacks: None
Status   Attacks: Bind Voice, Headbutt
Counter  Attacks: Sometimes counters Physical Attacks with Physical Attack
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Learn the skill Freeform to prevent Formation Paralysis.  Using 
------------ the skill "Absorb Attack" can really help in this battle as well.
------------ This boss only uses Physical-type attacks, so if you have any 
------------ magic protecting skills (i.e. Lucky 0 Magic Damage), remove it and
------------ equip something else that provides physical defense or more damage
------------ output.  Get Bio-Killer rings ready, and make sure you can cast 
------------ some strong magics; Any type is fine as Boss is non-elemental and
------------ will take the same damage from any element.  Gamble magic works
------------ fine as well.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Strategy: Lets look at his skills.  Bind Voice will inflict you with the
------------- ailment "Formation Paralysis" unless you have Freeform equipped.
------------- This prevents you from changing formation during battle. The 
------------- ability "Headbutt" moves everyone to the front row.  If you are 
------------- Formation Paralyzed, you cannot change this.  if you aren't, you
------------- can chose to use your turn to change the formation back to normal
------------- if you like, though it isn't awfully necessary.  Tail Crush 
------------- targets the front row and does physical damage.  Normal Physical
------------- attack is used as a normal attack as well as a Counter to your
------------- physical attacks if he evades them.  Unless you have strong Bio
------------- Killer Rings, you should stick with magic instead of Physical 
------------- attacks to avoid being Countered.  Stay healed with Zephyr/a/us
------------- and make sure to cast Shield/a/us.  Cover/a/us is also helpful. 
------------- Use the strongest magics that you have at the time, and go at him
------------- with full force.  Yes, he hits hard, but if you stayed healed
------------- and magically defended, you should not have any trouble here.
Achilles’ heel: Bio Killer Rings / Strong Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dinozaoro -Backyard Battles
Class------: Heavy
Battle Name: Absence of Immortals
HP: 34,080
Type: Organic
Element: None
Enemy Skills: Bind Voice (Formation Paralysis), Counter, Headbutt, Tail-Crush
Susceptibility to Status Ailments: Immune to All
The Strategy: Physical attacks and magic. Just keep on wailing on him until he 
------------- croaks.  Do not use Skills!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dock Crane
HP: None; 10 hits activates it.
Where To Find: Uhra Sewers; Treatment Plant
When you can encounter: When playing as Sed, Tolten, and Seth
The Strategy: Attack it with anything 10 times to automatically win the Magic
------------- Beast battle in the Sewers.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Doll
HP: 435
Type: Magic
Element: None
Where To Find: Gongora's Study
When you can encounter: Disk 4, after breaking the Secret Cave Royal Seal.
Sp Given: 1
Gold Given: 10G
Normal Steal: Metal Scale
Rare Steal: n/a
Drop 1: Metal Scale
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Shockwave (Row Attack), Combo Strikes
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Paralyze her, then attack with Magic Killer rings or Force type
------------- magic.  Cast Shield/a/us to keep your HP high.  
Achilles’ heel: Paralyze 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Doll Queen - Backyard Battles
Class------: Heavy
Battle Name: Shared Frontline
HP: 1,130
Type: Magic
Element: None
Enemy Skills: Combo Strikes, Shockwave
Susceptibility to Status Ailments: Immune to All
The Strategy: Any spells or physical attacks take this foe down fast.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Don Laploss
HP: 1,710
Type: Beast
Element: Fire
Where To Find: Frozen Trail
When you can encounter: Get into an encounter with x4 Gyaploss (not x3, make 
                        sure it is x4).  Kill all but one, and keep doing this
                        until they Cry for Don Laploss to join the battle.
Sp Given: 2
Gold Given: 300G
Normal Steal: Don Laploss Claws
Rare Steal: n/a
Drop 1: Don Laploss Claws
Drop 2: n/a
Drop 3: n/a
Drop 4:  n/a
Enemy Skills: Attack may cause Poison
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Treat him like you would a Gyaploss, and inflict Stone
------------- (Petrify) on them.  There are 3 differences between him
------------- and Gyaploss’.  -He is Fire type, not wind, has double 
------------- the HP, and attacks cause Poison, not Chill.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Earth Elemental
HP: 9640
Type: Aerial
Element: Earth
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G 
Normal Steal: Mother Nature's Spirit
Rare Steal: Ancient Statue
Drop 1: Gorgon Mask
Drop 2: Living Gypsum
Drop 3: Stone Beast's Fang
Drop 4: Ancient Statue
Enemy Skills: Groundus, All-Groundus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke.
------------- Use Stone to end his life quickly.  Use sleep to pacify him.
Achilles’ heel: Stone (petrify)/ Sleep
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Earth Colossus
HP: 1,220
Type: Hardened
Element: Spirit Magic
Where To Find: Crimson Forest
Specific Location: Dungeon Shrine
When you can encounter: Any Time
Sp Given: 2
Gold Given: 155
Normal Steal: Hard Skin
Rare Steal: n/a
Drop 1: Eastern Red Ore
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Charge, Hammer
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Very strong enemies; Use Wind Magic or Rings.  Beware the Charge
------------- and Hammer abilities, they can deal a lot of damage.  They are 
------------- weak to Stone though
Achilles’ heel: Stone (Petrify)
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Eastern Sage - Backyard Battles
Class------: Heavy
Battle Name: Shared Frontline
HP: 5,240
Type: Spirit Magic
Element: None
Enemy Skills: All-Mindus, All-Fall, All-Powerus, Shadowus
Susceptibility to Status Ailments: Immune to All
The Strategy: Defeat this foe last.  He goes down easy with Physical attacks or
------------- Spirit Magic Killer Rings.  Gamble works fine too.
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Eastern Warrior
HP: 2,160
Type: Spirit Magic
Element: None
Where To Find: The Great Ancient Ruins
When you can encounter: Any Time
Sp Given: 1
Gold Given: 400G
Normal Steal: Frontier Siderite
Rare Steal: Magic Power Device
Drop 1: Mother Nature's Spirit
Drop 2: Loud Bell
Drop 3: Roaring Iron Claw
Drop 4: Round Spirit Stone
Enemy Skills: Delay, All Fall, Reversa, Slower, Regenerus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Put them to sleep and start wailing on them.  Spirit magic killer
------------- rings work great if you have them.  
Achilles’ heel: Spirit-Magic-Killer Rings
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Elmon
HP: 440
Type: None
Element: Earth
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Bent Needle
Rare Steal: Jet Black Cloth
Drop 1: Wind Seal Leaf
Drop 2: Tornado Leaf
Drop 3: Bent Needle
Drop 4: n/a
Enemy Skills: Attack, Steal
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Careful, these guys can steal items from you.  Kill them quickly
------------- before they have a chance to steal.  Wind magic works nicely 
------------- against them.  If they do steal something, go fight the Elmon
------------- Leader to get the items back.
Achilles’ heel: Strong Wind Magic
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Elmon (Leader's support Elmon x4)
HP: 440
Type: None
Element: Earth
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Bent Needle
Rare Steal: Jet Black Cloth
Drop 1: Wind Seal Leaf
Drop 2: Tornado Leaf
Drop 3: Bent Needle
Drop 4: n/a
Enemy Skills:
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: These guys are the same as regular Elmons except that they don't
------------- steal from you.  Wind magic works nicely.
Achilles’ heel: Strong Wind Magic
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Elmon Leader
HP: 4,800
Type: None
Element: Earth
Where To Find: Ice Canyon, right side, behind a ledge.
When you can encounter: After and Elmon steals an item from you.
Sp Given: 1
Gold Given: 400G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
Enemy Skills: Item Blast, Prisma, Forcea
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Get some magic defense on yourself (barricade) and start chucking
------------- Wind Magic at him.  Physical attacks work fine if you've killed
------------- off his front row support.  For defeating him, you will get back
------------- your stolen items.
Achilles’ heel: Strong Wind Magic / Gamble
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Elmon Leader (with crown)
HP: 6,000
Type: None
Element: Earth
Where To Find: Ice Canyon, right side, behind a ledge.
When you can encounter: After and Elmon steals the Elmon Crown from you.
Sp Given: 1
Gold Given: 400G
Normal Steal: Mind Bangle
Rare Steal: n/a
Drop 1: Mind Bangle
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
Enemy Skills: All-Flara, All-Aquara, All-Grounda, All-Winda, All-Seal, 
------------- Item Blast
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Get some magic defense on yourself (barricade) and start chucking
------------- Wind Magic at him.  Physical attacks work fine if you've killed
------------- off his front row support.  For defeating him, you will get back
------------- your stolen items, plus Elmons will no longer steal from you.
Achilles’ heel: Strong Wind Magic / Gamble
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Enchanted Beast
HP: 14,250
Type: Beast
Element: None
Where To Find: Grand Staff
When you can encounter: Upper Section of Grand Staff
Sp Given: 5
Gold Given: 1,500G 
Normal Steal: Magic-Storing Stone
Rare Steal: Magic-Sealing Cave
Drop 1: Star Absorber
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Earth Shake (Counter/ Speed Down), Aquaus, Windus, Groundus, 
------------- Flarus, All-Curse
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: This guy is tough.  Just wail on him with Beast Killer, Critical
------------- Up, and Damage Up Rings.
Achilles’ heel: n/a 
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Evil Eye - Backyard Battles
Class------: Light
Battle Name: Two Eyeballs
HP: 2,670
Type: Spirit Magic
Element: None
Enemy Skills: Stare (All-Petrify), Prismus, All-Powerus, All-Shieldus
Susceptibility to Status Ailments: Vulnerable to Blind and Poison
The Strategy: Make sure you have Anti-Petrify, or you will be stoned to death.
------------- Once you meet the 3 Star requirement and have killed off all 
------------- other enemies, this guy is easy.  Spirit Magic killer rings or 
------------- physical attacks work fine.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 1 
HP: 11,700
Type: Organic
Element: None
Where To Find: Grand Staff 
When you can encounter: Lower and Upper Sections of Grand Staff 
Sp Given: 5
Gold Given: 1,500G 
Normal Steal: Adamantine Ore
Rare Steal: Death Powder
Drop 1: Draining Stone
Drop 2: Iron Ball of Ruin
Drop 3: White Charm
Drop 4: n/a
Enemy Skills: Auto-Regeneration, Mindus, Shadowus, Flare Mine
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Be careful with this one.  He's the strongest normal enemy in 
------------- Grand Staff.  Organic Killer Rings are your friend.
Achilles’ heel:  Organic Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 25 
HP: 5,940
Type: Magic
Element: None
Where To Find: Grand Staff
When you can encounter: Upper Section of Grand Staff
Sp Given: 2
Gold Given: 400G
Normal Steal: Power Reactor
Rare Steal: Generator
Drop 1: Pendulum
Drop 2: Power Reactor
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Toxin, All-Curse, Virus, All-Powerus, Prismus, 
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: It is a souped of version of Experiment No. 28.  Magic Killer 
------------- Rings work best. It counters Magic with Toxin. 
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 28
HP: 565
Type: Mechanical
Element: None
Where To Find: Uhra Sewers - Treatment Plant (Disk 3)
When you can encounter: During your escape with Seth, Tolten, and Sed.
Sp Given: 2
Gold Given: 250G
Normal Steal: Sticky Tape
Rare Steal: Poisonous Bones
Drop 1: Thief's Key Ring
Drop 2: Poisonous Red Snake
Drop 3: Toxin Butterfly Scales
Drop 4: n/a
Enemy Skills: Toxin, Prismus, Forceus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Immune
The Strategy: Kill off the enemies around it first.  They make your life a
------------- living craphole. Magic Tower casts Casting Support on it, Large
------------- Snail lowers your Magic Def., yeah, not a pretty combination.  
------------- He is weak to Stone though.  He He He.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 42
HP: 1640
Type: Mechanical
Element: None
Where To Find: Secret Cave in Uhra
When you can encounter: Any Time (You can visit the cave earlier, In disk 3)
Sp Given: 1
Gold Given: 160G
Normal Steal: Living Gypsum
Rare Steal: Gorgon Mask
Drop 1: Living Gypsum
Drop 2: Stone Beast's Fang
Drop 3: Mother Nature's Spirit
Drop 4: n/a
Enemy Skills: Attack carries Petrify, Dizzy
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Equip Anti-Stone and Anti-Dizzy and attack them with Mechanical
------------- Killer Rings or Force type Magic.  Stone works well too.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 42 - Backyard Battles
Class------: Heavy
Battle Name: A Germ of Annoyance
HP: n/a
Type: n/a
Element: n/a
Enemy Skills: It's attack may inflict random status ailments
Susceptibility to Status Ailments: Immune to All
The Strategy: Since you can't control who you aim for, equip Defense Ignoring 
------------- Abilities like break hit, or GC ignore.  Use fighters, not 
------------- spellcasters.  Persistence will sometimes save you from death by 
------------- Poison.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experiment No. 44
HP: 670
Type: Mechanical
Element: None
Where To Find: Uhra Sewers - Treatment Plant (Disk 3)
When you can encounter: During your escape with Seth, Tolten, and Sed.
Sp Given: 1
Gold Given: 200G
Normal Steal: Living Gypsum
Rare Steal: Gorgon Mask
Drop 1: Whetstone
Drop 2: Beast Hide Rasp
Drop 3: Living Gypsum
Drop 4: Stone Beast's Fang
Enemy Skills: It's attack may cause Petrification or Dizzy.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Immune
The Strategy:  Whack it with a Mechanical Ring.  
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Explosive Bug -  Type 1 - Escape from the Experimental Staff
HP: 880
Type: Organic
Element: Wind
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During the escape from the Experimental Staff
Sp Given: 2
Gold Given: 200G
Normal Steal: Paraweed Needle
Rare Steal: n/a
Drop 1: Bug's Stomach
Drop 2: Paraweed Needle
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Prey (Absorbs a Magic Insect), Prisma
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: Turn Tail.  You're on a time limit and need to escape the staff.
------------- If you must fight it, physical attacks work fine.  It is also
------------- weak to Fire spells.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Explosive Bug - Type 2
HP: 2,880
Type: Organic
Element: Wind
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 2
Gold Given: 320G 
Normal Steal: Dark Flame
Rare Steal: Mist of Darkness
Drop 1: Perpetual Darkness
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Prey, Rampage, Attack may inflict Petrification
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Kill off the little bugs, then attack this guy however you want.
Achilles’ heel: Organic Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Explosive Bug - Backyard Battles
Class------: Light
Battle Name: Pure Gluttony
HP: 4,110
Type: Organic
Element: Wind
Enemy Skills: Prey, Rampage
Susceptibility to Status Ailments: Immune to All
The Strategy: Wait until they absorb 3 insects each, and then let loose with 
------------- magic and physical attacks until they bite the big one.  Organic 
------------- killer rings work fine.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
External Engine Unit
HP: 730
Type: Mechanical
Element: None
Where To Find: On The Aurora Bound Train (Disk 3)
When you can encounter: During the Train Hijacking period of the game.
Sp Given: n/a
Gold Given: n/a
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Release Magic Energy
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Don't kill him! He gives you free MP every turn!  Once all other
------------- enemies are dead, just throw any type of magic at it.  
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fire Elemental
HP: 9640
Type: Aerial
Element: Fire
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G 
Normal Steal: Purgatory Ore
Rare Steal: Necrosis Mold
Drop 1: Poisonous Bones
Drop 2: Poison Oil
Drop 3: Toxin Butterfly Scales
Drop 4: Necrosis Mold
Enemy Skills: Flarus, All-Flarus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke.
------------- Use Stone to end his life quickly.  Use sleep to pacify him.
Achilles’ heel: Stone (petrify)/ Sleep
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fire Fly 
HP: 4,080
Type: Aerial
Element: Fire
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 180G 
Normal Steal: Mana Bottle
Rare Steal: Black Monster Bug Oil
Drop 1: Black Monster Bug Oil
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Flara, Flare Mine, Slower
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Aerial Killer Rings and Water Magic will bring him down for the
------------- count.
Achilles’ heel: Water Magic / Gamble (ignores GC)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Flame Beast
HP: 2,990
Type: Beast
Element: Fire
Where To Find: The Great Ancient Ruins, Lunar Palace
When you can encounter: Any Time
Sp Given: 2
Gold Given: 500G
Normal Steal: Waterfall Cluster
Rare Steal: Beast King's Claw
Drop 1: Glacial Ice
Drop 2: Raging Beast's Eye
Drop 3: Unicorn's Horn
Drop 4: Adamantine Ore
Enemy Skills: Hellfire (Attack Row), Lost (upon death), Sacred Pillar
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Water Magic and Beast Killer rings work fine, just be sure to 
------------- cast Barricade/a/us magic to stay healthy from his Hellfire.  It
------------- is a Fire based magic attack, so Fire Resistance works well.
Achilles’ heel: Death (black magic)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Flame Sphere
HP: 310
Type: Magic
Element: Fire
Where To Find: Crimson Forest
Specific Location: Chamber of Stone Tablets
When you can encounter: Any Time
Sp Given: 1
Gold Given: 100G
Normal Steal: Junk Parts
Rare Steal: n/a
Drop 1: Magma Fragment
Drop 2: Mysterious Perfume
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Flara, All-Flare
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Water Magic works best, physical attacks just the same.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Flame Tower
HP: 3,900
Type: Mechanical
Element: Fire
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 2
Gold Given: 290G 
Normal Steal: Seal Cross
Rare Steal: Spent Magic Engine
Drop 1: Sealing Stone
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Casting Support, Mindus, Shinus, Powerus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Physical attacks are the way to go.  This foe is immune to magic.
------------- Mechanical Killer Rings will work best.
Achilles’ heel: Weapons with Petrify Lv 3.  Oddly, this foe is immune to 
--------------- Petrify, but if you have a weapon with Lv 3 Petrify, it 
--------------- bypasses this immunity and kills it instantly.  Neat!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Floating Fish
HP: 340
Type: None
Element: Water
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 30G
Normal Steal: Paraweed Thorn
Rare Steal: n/a 
Drop 1: Cold Water Stone
Drop 2: Paraweed Thorn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: It just attacks you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Earth Spells, Physical Attacks.  Easy fish.
Achilles’ heel: Earth Spells.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Flyweight Kelolon
HP: 270
Type: Kelolon
Element: Water
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 60G
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: Kelo-Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Reinforcement Request, Aqua, Kelolon, Combination
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Big brother to the Kelolon on Ipsilon.  A little stronger, but 
------------- nothing that Earth Spells and Physical attacks can't beat.  If 
------------- you let him sit around for a while alone, he might summon 
------------- Keloline.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fossil Fish
HP: 1,280
Type: Hardened
Element: Earth
Where To Find: Terrace Cave
Specific Location: Terrace Cave
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Frontier Siderite
Rare Steal: Ancient Statue
Drop 1: Mother Nature's Spirit
Drop 2: Metal Scale
Drop 3: Nightmare Seal
Drop 4: Fairy's Cradle
Enemy Skills: Attack, All-Stone, All-Groundus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Earth magic and Hardened Killer Rings.  These guys are pretty 
              weak, but don't be fooled.  If you don't finish them off quick,
              they will use All-Stone often.  If you either damage them, or 
              kill off at least 1 other enemy-party-member, they will start 
              casting All-Groundus.  Anti-Stone and Earth-Resist skills are
              advised. 
Achilles’ heel: Groundus, Hardened Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gaiatoad
HP: 2,000
Type: Organic
Element: Earth
Where To Find: The Great Ancient Ruins
Hanging Corridor, Lunar Palace
When you can encounter: Any Time
Sp Given: 1
Gold Given: 250G
Normal Steal: Poison Oil
Rare Steal: Poisonous Bones
Drop 1: Toxin Butterfly Scaled
Drop 2: Necrosis Mold
Drop 3: Poisonous Red Snake
Drop 4: Byproduct X
Enemy Skills: Acid Rain (All-Toxin), Squash (Reduce to Critical)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a 
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Put him to sleep, and start using Wind magic to take him down.
Achilles’ heel: Sleep/Paralyze
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Gate Keeper
HP: 6,900
Type: Spirit Magic
Element: None
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 250G 
Normal Steal: Brass Key
Rare Steal: Cape Of Illusions
Drop 1: Round Spirit Stone
Drop 2: Paralyzing Thorn
Drop 3: Sealing Stone
Drop 4: Purgatory Ore
Enemy Skills: Slower, Regenerus, All-Fall, Delay, Reversa
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Have Mack (or others) cast Virus on him, then focus on the other
------------- Front Row enemies.  This guy always appears with "Baddy" and 
------------- always stays in the back row.  He is a Spirit Magic Support Mage.
------------- Try to kill him when he gets low on life, or Reversa can hurt you
------------- pretty bad.  Spirit Magic Killer Rings are nice.  Put him to 
------------- Sleep if he gets annoying.
Achilles’ heel: Virus/Sleep 
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Generator
HP: 1,510
Type: Mechanical
Element: None
Where To Find: Gongora's Study
When you can encounter: Disk 4, after breaking the Secret Cave Royal Seal.
Sp Given: 2
Gold Given: 800G
Normal Steal: The Backyard Weekly
Rare Steal: n/a
Drop 1: The Backyard Weekly
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All-Sleep, All-Poison, Create Doll
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Use Gamble magic if you have if, or other GC Ignoring abilities.
------------- You want to get rid of Generator quickly, as it can summon more
------------- dolls each turn.  Use Force type magic for an easier time. Equip
------------- Anti-Sleep and Anti-Poison to stay on the safe side.
Achilles’ heel: Gamble 
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Gigantes 
HP: 6,900
Type: Spirit Magic
Element: Earth
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 350G 
Normal Steal: Beat Stone 
Rare Steal: Death Powder
Drop 1: Iron Ball of Ruin
Drop 2: Living Brass
Drop 3: Power Reactor
Drop 4: Adamantine Ore
Enemy Skills: Flurry (Double Hit), Giga Slash (Attack All)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: He loves to Counter your Physical attacks with Flurry.  Stick 
------------- with Wind magic and stay healed, unless you can seriously damage
------------- him with your Physical Attacks, just be ready for the Counter.
Achilles’ heel:  Wind Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Glacier Beast
HP: 640
Type: Magic
Element: Water
Where To Find: Aurora-Bound Train (Disk 3)
When you can encounter: During the Gohtzan Freeze
Sp Given: 1
Gold Given: 400G 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Tornado Leaf
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Ice Needle (Attack Row)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Just attack or use Earth magic.  Magic killer and elemental rings
------------- work nicely too.
Achilles’ heel: n/a
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Glacier Beast
HP: 640
Type: Magic
Element: Water
Where To Find: Frozen Trail
When you can encounter: Any Time
Sp Given: 2
Gold Given: 300G
Normal Steal: Mysterious Perfume
Rare Steal: Replica Staff
Drop 1: Mysterious Perfume
Drop 2: Magic Crystal
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Ice Needle (Attacks All)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Just attack or use Earth magic.  Magic killer and elemental rings
------------- work nicely too.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Glacier Fragment
HP: 640
Type: Magic
Element: Water
Where To Find: Aurora-Bound Train (Disk 3)
When you can encounter: During the Gohtzan Freeze
Sp Given: 1
Gold Given: 400G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Thief's Charm
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Barricadus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Just attack or use Earth magic.  Magic killer and elemental rings
------------- work nicely too.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Glacier Fragment
HP: 640
Type: Magic
Element: Water
Where To Find: Frozen Trail
Specific Location: Frozen Trail
When you can encounter: Any Time
Sp Given: 1
Gold Given: 300G
Normal Steal: Healing Herb
Rare Steal: Replica Staff
Drop 1: Cold Water Stone
Drop 2: Rainbow Coral
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Barricadus, Aquaus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Just attack or use Earth magic.  Magic killer and elemental rings
------------- work nicely too.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gohtzan Infantry
HP: 980
Type: None
Element: None
Where To Find: Uhra- Amphitheatre of the sky
When you can encounter: During Seth and Toltens trip to the Castle
Sp Given: 1
Gold Given: 200G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills:
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: The Gohtzan and Uhran infantry will fight amongst each other.
------------- Kill them with damage rings, and take turns between each type of
------------- soldier.  The more damage they do to each other, the better.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Golba 
HP: 2,110
Type: Magic
Element: Water
Where To Find: Grand Staff
When you can encounter: Upper Section of Grand Staff
Sp Given: 1
Gold Given: 200G
Normal Steal: Beast Hide Rasp
Rare Steal: Guardian Ore
Drop 1: Adamantine Ore
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Break Hit
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: This girl is a joke.  She can attack your back row with 
------------- GC-Ignoring Break Hit, but one attack will bring her down.  Magic
------------- Killer Rings help out.
Achilles’ heel: Paralyze, then attack.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gold Kelolon
HP: 270
Type: Kelolon
Element: Water
Where To Find: Uhra Alley and Sewers
When you can encounter: During Seth and Tolten's trip to the Castle
Sp Given: 2
Gold Given: 1,000 
Normal Steal: Kelo-Oil
Rare Steal: Kelolon Heart
Drop 1: Kelo-Oil
Drop 2: Kelo-Helmet
Drop 3: Kelolon Heart
Drop 4: n/a
Enemy Skills: Multi-Slash (Hits Twice), Kelolon
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Immune
The Strategy: Hit hard, and hit fast.  These guys know how to dodge, but a good
------------- ring with physicals attacks will knock these guys out for good.
------------- Paralyze them to stop their attacks if you want.
Achilles’ heel: n/a
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Gongora - BOSS (Final boss of Disc 2)
HP: Infinite
Type: None
Element: None
Where To Find: Top of the Experimental Staff.
When you can encounter: The end of Disc 2.
Sp Given: n/a
Gold Given: n/a
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: None
Magical  Attacks: Forceus, Prisma
Status   Attacks: Pain Surge (Instant Kill)
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Prepare for a battle that you can not win.  All you have to do in
------------ this battle is survive for 5 turns.  Equip any and all defensive
------------ abilities and skills that you have.
The Strategy: Shield/a/us, Barricade/a/us, Cover/a/us, Zephyr/a/us.  Just keep
------------- on continuously using defensive and healing spells until he uses
------------- Pain Surge.  You win by default.  Gongora uses Forceus, then 
------------- Prisma, then Forceus, then Prisma, then Pain Surge.  After that,
------------- that battle is over.
Achilles’ heel: Stay alive for 5 turns.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Granshaker
HP: 710
Type: None
Element: Water
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 150G
Normal Steal: Quality Iron Sand
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Pumice of Despair
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All Aqua, Ground Shake
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Earth spells, Physical Attacks, Poison works great too.  He's
------------- strong, but if you strategize (poison him), this battle will be 
------------- cake.
Achilles’ heel: Poison
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Grantoad
HP: 820
Type: None
Element: Water
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Poison Oil
Rare Steal: n/a
Drop 1: Cold Water Stone
Drop 2: Poison Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Jump, Rain Maker
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Strong little buggers.  They jump at you, and they poison you.  
------------- Earth Spells, Physical attacks, Anti-Poison to be safe.  
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gray Fossil
HP: 1,330
Type: Hardened
Element: Wind
Where To Find: Terrace Cave
Specific Location: Terrace Cave
When you can encounter: Any Time
Sp Given: 2
Gold Given: 500
Normal Steal: Gorgon Mask
Rare Steal: Ancient Statue
Drop 1: Shark Skin
Drop 2: Metal Scale
Drop 3: Dark Demon Note
Drop 4: n/a
Enemy Skills: Attack, Deadly Hit (Chance to KO, chance to reduce HP to 1)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Fire magic and Hardened Killer Rings.  They have a lot of 
              defense, so expect to take a few swings to take them down.  They
              aren't really hard to kill, but they can deal out a lot of  hurt.
              Deadly Hit can either take you to 1 Hp or kill you.  Regular  
              attacks are painful, but nothing you can't handle if you level up
              a bit.
Achilles’ heel: Flarus, Hardened Killer Rings.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Grilgan - Boss
HP: 1,660
Type: None
Element: Wind
Where To Find: The top of the Ipsilon Mountains
When you can encounter: During your trip to investigate Grand Staff on Disc 1.
Sp Given: 10
Gold Given: 750G
Normal Steal: Slot Seed
Rare Steal: n/a
Drop 1: Slot Seed
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Attack
Magical  Attacks: Down Burst, Wind
Status   Attacks: Poison Claw (Inflicts Poison & Damages you)
Counter  Attacks: None
---
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: n/a
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: n/a
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
Preparation: Your Immortals start with 3 Skill slots, and if you've found 
------------ everything so far and skill linked all of it, you should have a
------------ nice little repertoire of skills learned by Kaim and Seth.  The 
------------ abilities to equip are Anti-Poison, Crisis Defense Boost, and 
------------ Crisis Attack Boost, in that order.  Guard Heal is a good ability
------------ to use as well, but you will want to focus more on offense, than
------------ defense (as guard heal requires you to defend).  Stick Kaim and 
------------ Seth in the front row and Jansen in the back row to keep his 
------------ defense up.  Equip Antidote Brooch on Jansen so he has an immunity
------------ to Poison as well.  Kaim and Seth should equip Flame Rings, if you
------------ made them.
The Strategy: Since you have Anti-Poison on all characters, his Poison Claw is
------------- pretty much just like his regular attack; not too damaging.  His
------------- Wind attack is pretty weak also.  Down Burst nails all of your 
------------- characters pretty hard with Wind based magic.  Have Kaim and Seth
------------- physically attack with Flame Rings if you have them, or other
------------- rings that allow for extra damage; Bruiser Ring will be fine if
------------- you have nothing else.  Jansen can hit Grilgan fairly hard with
------------- Fire magic.  If you want to reduce the damage taken, have Jansen
------------- cast Shield and Barricade on everyone.  A slower but safer way to
------------- get Grilgan knocked out is to have Kaim and Seth with Guard Heal
------------- (HP recover while defending) and Guard Heal (GC recover while 
------------- defending) and have them both Defend while Jansen casts Fire.
------------- This keeps Kaim and Seth healed and your GC high.  When Jansen 
------------- gets below half HP, have Kaim and Seth throw a Healing Medicine
------------- at him, then return to defending.  This battle is a sort of test
------------- to help you understand the basics of Formations, Guard Condition,
------------- and knowing when to Heal versus Attack.  If you found the Power
------------- Drink hidden in the mountains, you can use it on Kaim or Seth for
------------- a nice damage boost, too.
Achilles’ heel: Flame Rings / Fire Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ground Sphere
HP: 290
Type: Magic
Element: Earth
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 1
Gold Given: 180G
Normal Steal: Quality Iron Sand
Rare Steal: Frontier Siderite
Drop 1: Black Pearl Powder
Drop 2: Loud Bell
Drop 3: Mysterious Perfume
Drop 4: Magic Crystal
Enemy Skills: Fast Cast, Groundus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Barricade/a/us if you have it to reduce damage from Groundus,
------------- plus any Earth Reducing/Nullifying/Absorbing skills you have will
------------- render him useless.  Use your strongest Poison Magic to set his
------------- life on a countdown-timer to doom. Wind Magic if you're getting
------------- impatient. Gamble works nicely too.
Achilles’ heel: Poison/Virus/Toxin
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guana
HP: 1,420
Type: Beast
Element: Fire
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 1
Gold Given: 150G 
Normal Steal: Raging Beast's Eye
Rare Steal: Beast King's Claw
Drop 1: Sticky Tape
Drop 2: Gutsy Cloth
Drop 3: Beast's Horn
Drop 4: Raging Beast's Eye
Enemy Skills: Powera
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable 
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: They can beat you up pretty hard, and with Powera, even harder.
------------- You can go at them with Water Magic or Beast Killer Rings, but 
------------- if you want to be down and dirty, just cast stone on each of them
------------- twice to kill them instantly, or once and just wait 2 turns.
------------- All-Stone works fine if you have it.  Shield/a/us magic to 
------------- protect yourself while you wait for them to solidify.
Achilles’ heel: Petrify
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Armor
HP: 1,840
Type: Mechanical
Element: None
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During your visit to the Experimental Staff
Sp Given: 1
Gold Given: 200G
Normal Steal: Generator
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Junk Parts
Drop 3: Pendulum
Drop 4: n/a
Enemy Skills: Magic Blade can attack an entire row of your party.  This enemy
------------- can also Guard against your attacks, reducing any physical damage
------------- to Zero.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: He's a tough cookie.  Go with physical attacks, mechanical killer
------------- rings, or your choice of magics.  Petrify works nicely too.
Achilles’ heel: Use Stone to petrify him.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Armor B
HP: 3,170
Type: Mechanical
Element: Wind
Where To Find: Grand Staff
When you can encounter: Lower Section of Grand Staff
Sp Given: 2
Gold Given: 320G 
Normal Steal: Pendulum
Rare Steal: Generator
Drop 1: Power Reactor
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Petrifying Magic Blast (Petrify)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Mechanical Killer Rings, Attack
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Beast - Type 1 - Found during imprisonment on the White Boa
HP: 225
Type: Beast
Element: None
Where To Find: White Boa (Disk 1)
When you can encounter: During imprisonment on White Boa.
Sp Given: 1
Gold Given: 45
Normal Steal: Healing Herb
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Attack it, Poison it, Use Damage Up Rings, be creative!
Achilles’ heel: Poison.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Beast - Type 2 - During Capture at Numara
HP: 860
Type: Beast
Element: None
Where To Find: Numara
When you can encounter: Disk 2 - During Capture
Sp Given: 1
Gold Given: 100G
Normal Steal: Healing Herb
Rare Steal: n/a
Drop 1: Magic-Luring Stone
Drop 2: Blinding Powder
Drop 3: n/a
Drop 4: n/a
Enemy Skills: It just attacks you.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Physical attacks work nicely, as do rings, but this dog is just
------------- begging for some Status Ailments, so throw him a bone. ;)
------------- Use Stone or Curse.
Achilles’ heel: Status Ailments, Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Dog
HP: 200
Type: Beast
Element: None
Where To Find: Uhra Back Alleys and Sewer
When you can encounter: Shortly after Tolten becomes a playable character.
Sp Given: 1
Gold Given: 300G
Normal Steal: Sandman's Seal
Rare Steal: Demon Sculpture
Drop 1: Beast Hide Rasp
Drop 2: Sandman's Seal
Drop 3: Nightmare Seal
Drop 4: n/a
Enemy Skills: Attack may carry Dizzy status
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: Seth and Tolten should just attack.  use Damage up rings.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Guard Presion
HP: 700
Type: Aerial
Element: None
Where To Find: Numara
When you can encounter: Disk 2 - During Capture
Sp Given: 1
Gold Given: 100G
Normal Steal: Mana Herb
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Poison Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: It just attacks you.  May inflict Dizzy status.
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Attack it and/or throw a Curse or two at it.  The Ailments you 
------------- can inflict can really help out!
Achilles’ heel: Status Ailments; Petrify (Stone) works great.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gyaplos
HP: 920
Type: Beast
Element: Wind
Where To Find: Frozen Trail
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G
Normal Steal: Beast Hide Rasp
Rare Steal: n/a
Drop 1: Wind Seal Leaf
Drop 2: Tornado Leaf
Drop 3: Beast's Horn
Drop 4: Raging Beast's Eye
Enemy Skills: Attack may carry Chill Effect, Cry
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Beat them quick, or they might call in reinforcements!  If you 
------------- let them call enough, they may summon their stronger boss, Don
------------- Laploss.  Be very careful, and flee if you have to.  These guys
------------- can inflict Chill/Freeze.  Stone works nicely.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Heavy Tank (Right Unit / Left Unit / Magic Engine) - BOSS
HP: (210 / 210 / 1)
Type: Mechanical
Element: None
Where To Find: At the beginning of the game
When you can encounter: After you defeat a few Khent soldiers.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: Blade Up (Prepares Blade Attack), Blade Attack
Magical  Attacks: Magma Blast (Fire Damage), Flame Thrower (Fire Damage)
Status   Attacks: None
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: You can't really prepare for this boss; The game just throws you
------------ into this battle immediately.  You can't lose though, so prepare 
------------ for that!
The Strategy: This is a battle you can not lose, so don't worry about dying.
------------- Alternate your attacks between the Tank Left Unit and Tank Right
------------- Unit.  If you attack the same Unit twice, the second attack will
------------- only do 1 or 2 damage.  You will do around 55 damage per attack
------------- while alternating.  Keep attacking until you hit them both for
------------- 210 damage (about 4 hits each).  Once you defeat the Tank Units,
------------- you will be given the option to attack the Heavy Tank Magic 
------------- Engine.  Once you choose to attack it, the game goes to Cutscene,
------------- and you win the battle.
Achilles’ heel: You!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hell Shaker
HP: 9,120
Type: None
Element: Water
Where To Find: Numara Atoll
When you can encounter: Any Time
Sp Given: 2
Gold Given: 100G
Normal Steal: Healing Herb
Rare Steal: n/a
Drop 1: Beat Stone
Drop 2: Iron Ball of Ruin
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Ground Shake, All-Aquaus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Earth Magic and Physical attacks work nicely.  Seal it's magic,
------------- poison it with Poison, Virus, or Toxin, and whack it dead.
Achilles’ heel: n/a 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hellish Kelolon
HP: 22,190
Type: Kelolon
Element: Water
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 3
Gold Given: 50 
Normal Steal: Death Powder
Rare Steal: Kelolon Heart
Drop 1: Adamantine Ore
Drop 2: Kelolon's Soul
Drop 3: Glacial Ice
Drop 4: n/a
Enemy Skills: Prismus, Lightning Strike, Payback, Kelolon Rush
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune 
Susceptibility to Virus----: Immune
The Strategy: Paralyze the little bugger before he wipes you out! He is not a 
------------- weak enemy.  Kelo-Killer Rings will help you out a lot.  Beware
------------- of "Payback", as the damage of this ability is multiplied by the
------------- number of Kelolon's you have killed. If you loose more than half
------------- of your HP, he will use Kelolon Rush, which is a Triple-Attack
------------- and is very capable of killing any character.  Stay healthy!
------------- Barricade/a/us and Shield/a/us are suggested, as is Cover/a/us.
------------- One great thing about this enemy is that he always levels you up.
------------- Equip all Absorb-Skills that you have (Elemental, Physical, 
------------- Magic, Attack).  Attack and Heal every turn and you will win.
Achilles’ heel: Paralyze, Kelo-Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Heracles
HP: 1,170
Type: Organic, Hardened
Element: None
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 1
Gold Given: 200G
Normal Steal: Healing Tank
Rare Steal: Spent Magic Engine
Drop 1: Eastern Red Ore
Drop 2: Ceremonial Crystal
Drop 3: Magic-Sealing Feather
Drop 4: Seal Cross
Enemy Skills: Sleep, Windus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: This little bugger can put you to sleep, so get equipped with 
------------- Anti-Sleep.  Seal him, Paralyze him, and Poison him.  Attack if
------------- you want to speed up his death.  He is a multiple-type enemy, so
------------- Organic and Hardened killer rings will both add damage.  Use 
------------- Virus or Toxin instead of Poison if you have them.  
Achilles’ heel: Seal, Paralyze, Poison.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ice Magic Beast - BOSS
HP: 10,360
Type: Organic
Element: Water
Where To Find: Burning Limestone Cave
When you can encounter: End of Disc 3.
Sp Given: 10
Gold Given: 8,000
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: Trample
Magical  Attacks: All-Aquara, Forcea
Status   Attacks: Ice Spike, Absolute Zero
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Equip Anti-Freeze to be on the Safe Side.  Warm Vests help as well
------------ in protecting against Chill and Freeze statuses.  This boss hits
------------ you hard and fast.  Prepare accordingly with Absorb Magic and 
------------ Absorb Attack.  White Magic and Spirit Magic need to be availible
------------ to Ming.  
The Strategy: Ice Spike inflicts Chill, which turns to Freeze.  Absolute Zero
------------- inflicts Freeze.  Forcea hits hard, All-Aquara hits harder.  Have
------------- Ming, Cooke, and Jansen using White Magic and supporting Spirit
------------- Magic.  Shield, Barricade, Cover, Power, and the -a/-us versions
------------- of these if you have them.  Mack should equip Earth Rings or Bio
------------- Killer Rings (Planet Ring is the best, if you have it).  Ming
------------- should cast Powerus on Mack, and Mack should wail on the Ice 
------------- Beast.  Do not attack with magic; Ice Magic Beast has innate 
------------- ability Reflect equipped which will reflect any magic right back
------------- at you.  Slow and steady, Mack will take him down for the count.
------------- Just stay on healing duty with everyone else.
Achilles’ heel: Mack with Powerus and Planet Ring
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ide
HP: 1,200
Type: Spirit Magic
Element: None
Where To Find: Black Cave 
When you can encounter: Any Time
Sp Given: 2
Gold Given: 300G
Normal Steal: Guardian Ore
Rare Steal: n/a
Drop 1: Paraweed Thorn
Drop 2: Black Pearl Powder
Drop 3: Magic-Sealing Feather
Drop 4: n/a
Enemy Skills: Prisma, Stare (Petrify), Hex (Dizzy), Jamming
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Use Gamble Magic if you have it. Otherwise equip Anti-Stone, and
------------- wail on him Physically with Damage Up Rings.
Achilles’ heel: Gamble Magic if you have it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Immortal One - Backyard Battles - BOSS
Class------: Immortal One
Battle Name: Immortal One
HP: 175,000
Type: Aerial
Element: Earth
Where To Find: The Backyard in Gohtza
When you can encounter: When you defeat all other backyard battles with 3 
                        stars.
---
Enemy Skill Breakdown
Physical Attacks: Normal Physical Attack
Magical  Attacks: Shadowus, Shadowus x2 (When HP is reduced)
Status   Attacks: Cube, Sneeze, Quivering Sound Waves
Counter  Attacks: Physical Attack, All-Curse, Cube, Shadowus, Generatus,
                  Leveler
Counter Note: Immortal One will counter any attack with a Physical Attack , 
              All-Curse, Cube, or Shadowus.  This changes if you use the 
              White Magic spell "Reflect".  Once you use Reflect, any magic 
              based attack will be countered by All-Curse, Cube, Generatus, 
              or Leveler.  The more HP he has lost, the higher chance of 
              a counter.
---
Susceptibility to Status Ailments: Immune to all.
Preparation: To prepare for this battle, you really need to understand his 
------------ attacks first, so lets go over them.  His normal physical attack
------------ is pretty basic.  He walks up to you and smacks you hard.  He can
------------ also use this as a counterattack to any type of attack you use on
------------ him.  Shadowus is a Dark Magic based attack which causes very high
------------ magical damage.  This can be used as a counterattack to any type
------------ of attack.  Cube is an ability that reduces your HP to Critical
------------ regardless of any defensive abilities that you have; It can not 
------------ kill you.  This can be used as a regular attack or as a counter to
------------ any type of attack.  Sneeze is an ability that reduces your GC to
------------ zero.  Anytime you have any GC, Immortal One has a high chance of
------------ using this.  You may as well just have everyone in the front row,
------------ because GC will be useless in the battle.  Quivering Sound Waves 
------------ is an ability that reverses all powerups you have put on yourself,
------------ for example if you use Powerus and Immortal one casts said ability
------------ on you, your strength would actually go down instead of up.  Avoid
------------ using beneficial powerups like Powerus or Mindus.  Generatus is ok
------------ to use as there is no counterability to it.  All-Curse is only 
------------ used as a counter to magic based attacks.  Curse inflicts a random
------------ status ailment at the end of the turn.  This is easily remedied by
------------ equipping Anti-Curse or Ailment Resistance.  Generatus is a spell
------------ that Immortal One will only use as a counter to attacks, and he 
------------ will only use it if you cast reflect on yourself. In the case that
------------ you choose to do this, you will not see Shadowus for the rest of
------------ the battle, you will see Generatus, which heals for 30,000+ HP per
------------ turn, as well as leveler, which can damage you greatly, even with
------------ high levels and high magic defense.  This is not a good 
------------ combination to see, so to avoid Generatus and Leveler, do not cast
------------ Reflect (unless you want a challenge). 
------------ Lets look at the skills we need to survive this battle, shall we?
------------
------------ Please keep my Skill / Ability FAQ handy for this next part:
------------ http://www.gamefaqs.com/console/xbox360/file/928334/54333
------------
------------ This section is for your Immortals.  You should use all four.
------------ Slot +10, Slot +5: These allow you to equip a lot of skills.
------------ Persistence: This allows you to sometimes survive a fatal blow. 
------------ Instead of the enemy killing you, Persistence kicks in and brings
------------ your HP back up to 1. 
------------ Absorb Attack: This allows you to sometimes absorb Immortal One's
------------ physical attacks.
------------ Absorb Magic: This allows you to sometimes absorb any of the 
------------ Immortal One's other magical attacks.
------------ Lucky 0 Magic Damage: This allows you to sometimes takes 0 damage
------------ from a magical attack.
------------ Anti-Curse / Ailment Resistance: These allow you to not be Cursed
------------ by status ailments when Immortal one uses Anti-Curse.
------------ Weapon Guard (1 or 2): This allows you to sometimes take 0 damage
------------ from Immortal One's physical attack.
------------ Depending on how many Slot Seeds you have found, you may or may
------------ not have any extra Skill Slots available.  It is advisable to find
------------ as many as you can to maximize your skill repertoire.  These 6 
------------ skills are the main defensive skills you need.  There are others,
------------ but lets focus on offensive skills that you need now, and we'll
------------ fill the rest of your slots with other abilities once you have the
------------ main ones filled.
------------ Reduce Casting Time 2: Learn this from Cooke, equip it.
------------ Double-Cast: Learn this from Jansen.
------------ With these 2 abilities, you can cast Divide and Reversa very 
------------ quickly.  If you don't have these two abilities, go get them from
------------ King Kelolon (Divide) and Treasure Hunt #15 (Reversa).  
------------ Lv 8 White Magic: To cast Divide.
------------ Lv 8 Spirit Magic: To cast Reversa.
------------ Divide takes your current HP, and divides that number between the
------------ number of enemies you are facing and damages them all equally.  
------------ Since there is only one enemy in this battle, Divide will do full
------------ damage, equally your current HP.  Reversa damages one enemy based
------------ on how much HP you have lost.  Example: If you Max HP is 9,999 and
------------ you only have 2,000 left, then the game sees that you have lost 
------------ 7,999 HP, and this (7,999) will be the damage done to the enemy.
------------ These 10 abilities are the base for your assault.  If you have any
------------ extra slots, start filling them with these abilities in this order
------------ of importance: Auto-HP Recovery, Crisis Defense, Critical Heal, MP
------------ Conservation or Auto-MP Recovery, Crisis Prayer, Auto Shield, Auto
------------ Barrier, Crisis Concentration, HP Max Up 4, HP Max Up 3, Magic 
------------ Defense Boost 1, Magic Defense Boost 2.  If you still have any 
------------ slots left over after this, fill them with the other Crisis or
------------ Critical skills.  
------------ You now must choose a Mortal to join your party as you must have 5
------------ party members.  Sed is an excellent choice with his 3 Accessory 
------------ skill.  Stick him with Angel Guard (Ailment Resistance), White 
------------ Charm (Auto-HP Recovery), and Talisman (Absorb Magic), he can be
------------ of help quite often in the first half of the battle.  Remember, 
------------ Sed can use 2 items per turn.  This can really save your butt.
------------ Check your weapons and rings if you're going to be attacking, 
------------ though I advise magic (divide/reversa) only. Atmosphere Ring is
------------ the best ring you can use against Immortal One.  Make it from the
------------ ringmaker.  Are you ready? Lets go!
The Strategy: Remember throughout this entire battle, if you are hurting, take
------------- a moment to get healed up.  The main point of damage in this 
------------- battle is Immortal One's countering ability.  The more HP you
------------- take off of him, the higher chance he has of countering you.  
------------- Towards the end of the battle, he will counter almost everything
------------- you throw at him.  While it may seem like he is getting 10+ turns
------------- per actual turn, remember, the main damage you are incurring is
------------- from counters.  Take a turn to heal if you need it, this battle
------------- is still very possible to beat in 30 turns.  If you don't attack,
------------- he will only attack you once.  (Shadowus x2 is the exception).  
------------- Start off the battle by casting Divide x2 with all characters.
------------- Your Mortal can do whatever he/she wants.  Starting on the second
------------- turn, follow this strategy: If your HP is above 66%, double-cast
------------- Divide.  If you HP is between 33% and 66%, double-cast Zephyrus /
------------- Divide.  If your HP is below 33%, double-cast Reversa / Zephyrus.
------------- These 3 double-cast combinations assure maximum damage output
------------- while keeping you healed.  If all of your characters are in 
------------- Critical (very low) HP and Immortal one is < 50% HP, stop; Take a
------------- turn to have everyone cast healing abilities.  If he uses his
------------- Shadowus x2 at that time, you could face instant-death.  A few 
------------- other words of advise: Physically attacking is not a good idea.
------------- He counters physicals just like any other attack, but you will do
------------- barely any damage compared to Divide/Reversa.  Normal magic has 
------------- little to no effect on Immortal One.  Divide, Reversa, and Gamble
------------- are the only abilities that ignore Defense, thus the only ones
------------- that should be used; Don't use Gamble though, that ability is a
------------- waste of time in this battle.  If you have some Composite Magic,
------------- you can cast Wind-Bound to put a protective Wind Shield around
------------- everyone so that Immortal One damages himself when he Physically
------------- attacks you.  
------------- If you choose to go the Physical way, equip Kaim, Seth, and Sed
------------- with Atmosphere Rings, and try to nail perfects every turn.  Have
------------- Mind and Sarah constantly healing and rebuffing with Powerus,
------------- Generatus, and Zephyrus.  This way is slower and more dangerous,
------------- but still possible.  The same defensive skill setup as the first
------------- strategy is suggested.
Achilles’ heel: Divide/Reversa
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Insane Khent Soldier
HP: n/a
Type: None
Element: None
Where To Find: Wohl Highlands
When you can encounter: At the very beginning of the game.
Sp Given: 0
Gold Given: 25G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Status Ailments: You do not have access to any at this point
---------------------------------- in the game.
The Strategy: Just attack; That's all you can do!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Insector - Backyard Battles
Class------: Medium
Battle Name: Art of Inner Sight
HP: 1,510
Type: Hardened
Element: Earth
Enemy Skills: Attack may inflict Terror, Virus, or Poison
Susceptibility to Status Ailments: Immune to All
The Strategy: Physical attacks work fine.  Just because you're blinded, doesn't
------------- mean you will miss every time.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Iron Colossus
HP: 2,260
Type: Spirit Magic
Element: None
Where To Find: The Great Ancient Ruins
When you can encounter: Any Time
Sp Given: 2
Gold Given: 200
Normal Steal: Guardian Ore
Rare Steal: Iron Ball of Ruin
Drop 1: Glacial Ice
Drop 2: Beast Hide Rasp
Drop 3: Beat Stone
Drop 4: Iron Ball of Ruin
Enemy Skills: Hammer, Charge, Giga Crush (Row Attack)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Poison him with your strongest Poison, then go to town on him 
------------- with Spirit-Magic-Killer rings and Strong Magic.
Achilles’ heel: Poison/Virus/Toxin
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelo Brigadier Captain - Backyard Battles
Class------: Heavy
Battle Name: Enter Kelolon Commander!
HP: 6,780
Type: Kelolon
Element: Water
Enemy Skills: Multi-Slash, All-Powerus, All-Shieldus, All-Barricadus,
------------- Generatus, Zephyrus
Susceptibility to Status Ailments:
The Strategy: GC Ignoring abilities, Gamble Magic, Break Hit, any of the above.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelo-Kelolon 
HP: 460
Type: Kelolon
Element: Water
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Round 1
Sp Given: 1
Gold Given: 0 
Normal Steal: Kelo-Vitamin
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Kelolon, Stamping
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Wear the Kelolon Earrings to avoid the Kelolon effect, or just 
------------- cast Kelolon on yourself to dispel it.  Kelo-Killer rings are
------------- your friend.  460HP isn't that bad for just physical attacks.
Achilles’ heel: Kelo-Killer Rings.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelogarita
HP: 2,100
Type: Kelolon
Element: Water
Where To Find: Snowfields of the Northern Land
Specific Location: Snowfields of the Northern Land
When you can encounter: Any Time
Sp Given: 1
Gold Given: 1,240
Normal Steal: Kelo-Helmet
Rare Steal: Magic-Storing Stone
Drop 1: Kelolon Heart
Drop 2: Draining Stone
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Kelolon, Shinus, Healus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Just wail on them with physical attacks.  They have a high 
------------- evasion rate, but are easy to take down.  Gamble works nicely.
------------- Encountering this enemy with the Million Kelolons is the easiest
------------- way to make money in the game.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolina
HP: 80
Type: Kelolon
Element: Water
Where To Find: Ipsilon Mountains
When you can encounter: When a Kelolon - Type 1 summons them.
Sp Given: 1
Gold Given: 20g
Normal Steal: Angel's Plume
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: Sticky Tape
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Heal, Flee, Kelolon
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: This little critter loves healing Kelolons.  If you kill off all
------------- of the Kelolons, she will flee within a few turns.  Kill her 
------------- quickly with Physical attacks to stop her support magic.
Achilles’ heel: n/a
Author's Note: To get Kelolina to appear, you must kill off an enemy in a party
-------------- of Kelolons - Type 1.  The Kelolon may summon Kelolina following
-------------- the ally's demise.  
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Keloline
HP: 690
Type: Kelolon
Element: Water
Where To Find: Crimson Forest
Specific Location: Maze of Gloom 
When you can encounter: Any Time
Sp Given: 1
Gold Given: 60G
Normal Steal: Angel's Plume
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Kelo-Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Kelolon, Heal
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Well, they just heal and cast kelolon, so they aren't really a 
------------- big deal, but Earth Magic and Physical attacks will net you good
------------- SP if you manage to kill them.  These enemies can only be 
------------- summoned by Flyweight Kelolons.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolita
HP: 480
Type: Kelolon
Element: Water
Where To Find: Uhra Alley and Sewers
When you can encounter: During Seth and Tolten's trip to the Castle
Sp Given: 1
Gold Given: 100 
Normal Steal: Magic-Sealing Feather
Rare Steal: Spent Magic Engine
Drop 1: Magic-Sealing Feather
Drop 2: Seal Cross
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Shieldus, Kelolon, Healus
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Immune
The Strategy: If you want their treasure, kill them first; They will flee if 
------------- left alone in battle.  Evade rate is high, but nothing petrify 
------------- can't take care of.
Achilles’ heel: Stone (Petrify) 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolon - Type 1
HP: 80
Type: Kelolon
Element: Water
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 20g
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Aqua, Reinforcement Request, Combination (If 3 or more are 
------------- present in the party), Kelolon
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Physical attacks will kill them very quickly. If there are 3 or
------------- more Kelolons in the party, they may use "Combination" which is 
------------- a stronger attack.  Not fatal, but annoying.  Kill them before
------------- they get the chance. 
Achilles’ heel: n/a 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolon - Type 2
HP: 3,320
Type: Kelolon
Element: Water
Where To Find: Kelolon Village
When you can encounter: The first time you walk around in Kelolon Village with
Sed in your party.  Random Battle.
Sp Given: 1
Gold Given: 20g
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They attack Orly with Physical Attacks and Flare.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Kelo-Killer rings and Earth Magic.  You must kill all four of 
------------- them before they kill Orly.  If they win, you will simply get 
------------- into another random battle with another chance.  Blind them with
------------- Shine (white magic) then Petrify them with Stone (black magic).
------------- Status Ailments or Attacks; either work just as well.
Achilles’ heel: Blind/Stone
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolon Associate - Backyard Battles
Class------: Light
Battle Name: The Kelolon Battalion
HP: 1,540
Type: Kelolon
Element: Water
Enemy Skills: Combination, Powerus, Zephyra, Shieldus
Susceptibility to Status Ailments: Immune to All.
The Strategy: Your goal is to survive through 4 Combination attacks and still
------------- manage to kill all of the Kelolons.  You must keep all of them 
------------- alive so they can use the Combination attack.  Once you survive
------------- them, wail your wrath on these silly little Kelolons.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolon Mama - Backyard Battles
Class------: Medium
Battle Name: Poor Little Kelolon!
HP: 1,880
Type: Kelolon
Element: Water
Enemy Skills: Shieldus, Barricadus, Healus
Susceptibility to Status Ailments: Immune to All
The Strategy: Don't kill Mama! She needs to live for you to win 3 Stars!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelolon Papa - Backyard Battles
Class------: Medium
Battle Name: Poor Little Kelolon!
HP: 2,820
Type: Kelolon
Element: Water
Enemy Skills: Heal
Susceptibility to Status Ailments: Permanently Poisoned, Immune to All others
The Strategy: Don't kill Papa! He needs to live for you to win!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelo-Ranger - Backyard Battles
Class------: Heavy
Battle Name: Enter Kelolon Commander!
HP: 3,390
Type: Kelolon
Element: Water
Enemy Skills: Combination, Death
Susceptibility to Status Ailments:
The Strategy: Regular attacks work fine, just equip a Kelo Killer Ring.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelo-Sister - Backyard Battles
Class------: Light
Battle Name: The Festival of Magic
HP: 770
Type: Kelolon
Element: Water
Enemy Skills: Aquaus, Jamming, Flarus, All-Paralysis, Shinus
Susceptibility to Status Ailments: Immune to All
The Strategy: Earth Magic, Gamble
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kelo-Thug - Backyard Battles
Class------: Super Heavy
Battle Name: Kelolon Battalion Head
HP: 2,320
Type: Kelolon
Element: None
Enemy Skills: Barricade, Shield, Heal
Susceptibility to Status Ailments: Immune to All
The Strategy: Gamble magic will make short work of him. GC Ignore abilities
------------- are fine, too, if you don't have Gamble.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Killer Bird
HP: 1,050
Type: Aerial
Element: Wind
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 1
Gold Given: 200G
Normal Steal: Tornado Leaf
Rare Steal: Gale Wing
Drop 1: Bent Needle
Drop 2: Thief's Charm
Drop 3: Sharp Beak
Drop 4: Monster Bird's Plume
Enemy Skills: Hell Dive (Reduce HP to critical)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune 
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: They have pretty decent evasion, but Fire Magic and Aerial Killer
------------- rings can bring them down in a few turns.  The fast way? Stone.
------------- They also have an abnormally low Magic Defense.
Achilles’ heel: Petrify
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Kelolon
HP: 11,340
Type: Kelolon
Element: Water
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Final Round
Sp Given: 10
Gold Given: 10,000
Normal Steal: Kelonga Crown
Rare Steal: n/a
Drop 1: Kelonga Crown
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Attack, Coverus, Divide
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Try to equip HP Max Up Skills, as Divide will take the King's
------------- remaining HP and divide it between you're 5 characters to 
------------- determine it's damage.  Cover/a/us will protect against the 
------------- damage.  Kelo-Killer Rings work fine, as does Earth Magic.
------------- Stay healed, and this battle will be easy.  For winning, you get
------------- the magic spell "Divide", which is very useful. 
Achilles’ heel: Earth Magic and Kelo-Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Owl - Backyard Battles
Class------: Medium
Battle Name: Art of Inner Sight
HP: 1,830
Type: Aerial
Element: Wind
Enemy Skills: Forceus, Powerus, Dodger
Susceptibility to Status Ailments: Immune to All
The Strategy: Use Defense bypassing abilities such as Lucky GC ignore, or Break
------------- hit. These allow you to kill the owl fast and easily.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Landwalker - BOSS
HP: 515
Type: Mechanical
Element: None
Where To Find: On The Aurora Bound Train (Disk 3)
When you can encounter: During the Train Hijacking period of the game.
Sp Given: 0
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Sleep-Shot
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Set the passive skill "Anti-Sleep" to help out.  Mechanical 
------------- killer rings are the key to victory!  Gamble works great for the
------------- battle where physical attacks are impossible.  Regular black 
------------- magic is a last resort if you have none of the above.  
Achilles’ heel: Mechanical Killer Rings (Spartan Ring is Great!)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Large Snail
HP: 280
Type: Magic
Element: Water
Where To Find: Uhra Sewers - Treatment Plant (Disk 3)
When you can encounter: During your escape with Seth, Tolten, and Sed.
Sp Given: 1
Gold Given: 150G
Normal Steal: Life Stealing Tooth
Rare Steal: Vampire Bottle
Drop 1: Blood Sucking Needle
Drop 2: Life Stealing Tooth
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Melting Fluid (Magic Def. Down)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: A weak foe you only encounter in the Treatment Plant.  A couple
------------- physical attacks knock him out cold.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Living Ice - BOSS
HP: 6,350
Type: Magic
Element: Water
Where To Find: On the Frozen Trail
When you can encounter: Disc 3, During the Frozen Trail walk.
Sp Given: 10
Gold Given: 5,000
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: Normal Attack
Magical  Attacks: All-Aquara
Status   Attacks: Normal Attack may inflict Chill status, Shieldus, Reflect, 
                  Freeze Bite
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Make sure Ming has Anti-Freeze equipped, and throw a Warm Vest on
------------ whoever you value most as your strongest.  Any Water nullifying
------------ abilities are good too, throw them on Ming.  Make sure Ming has
------------ some good White Magic equipped.
The Strategy: Have Cooke stay on healing duty.  All Shield / All Barricade on
------------- everyone, Cover/a/us if you want.  Jansen should stay on healing
------------- duty if Cooke isn't enough, otherwise send him on the offensive.
------------- Ground/a/us works great until boss gets into Critical HP.  Once
------------- Critical, boss will cast Reflect, rendering all of your magic
------------- against him useless.  Power/a/us on Mack, equip him with Planet
------------- Ring or other Earth based (or Magic Killer) rings.  With three
------------- healers, this battle is actually very easy, just make sure Mack
------------- stays on the offensive.  If you are frozen, use the appropriate
------------- items or spells to recover.  
Achilles’ heel: Planet Ring, Earth Rings, Grounda/us
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mack - Possessed by Obsidian Miasma
HP: 460
Type: None
Element: None
Where To Find: In the Crimson Forest's Dungeon Shrine
When you can encounter: At the end of the Shrine - Final boss of Disc 1.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
Enemy Skills: None.  (He stands there and does nothing.)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Put him to sleep so you can attack the Obsidian Miasma.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mack
HP: ??? (Around 700)
Type: None
Element: None
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Round 4
Sp Given: 1
Gold Given: 0 
Normal Steal: n/a 
Rare Steal: n/a 
Drop 1: n/a 
Drop 2: n/a 
Drop 3: n/a 
Drop 4: n/a 
Enemy Skills: Taunt, Attack, Mindus, Shadow, Shadowa, Shadowus, Combo, 3 Combo,
------------- Stand Firm.
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune - Automatically Inflicted
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune - Automatically Inflicted
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Strategy: First of all, this is a scripted battle.  He will always start 
------------- out by Taunting you, which does nothing.  He will then attack 
------------- Cooke twice using either Attack, Combo, or 3 Combo.  Once two
------------- attacks hurt you, Cooke will "Terrify" him, and he will no longer
------------- attack.  He will then use Shadowus twice, followed by Cooke 
------------- telling him that only girls can use magic, thus "Sealing" his.
------------- The following turns, he just sits there and uses "Stand Firm".
------------- In between the Attacks to Shadowus, he may or may not cast Mindus
------------- on himself.  Use Shieldus first, then Barricadus.  Heal until he
------------- stops attacking you with anything, then just wail on him.  
Achilles’ heel: His sister.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mad Carapace
HP: 105
Type: Hardened
Element: Water
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 55G
Normal Steal: Hard Skin
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: Hard Skin
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Downswing (Powerful Attack)
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Just keep attacking him!  Earth spells work too.
Achilles’ heel: Poison
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mad Sarbella
HP: 290
Type: Beast
Element: Fire
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 35G
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: Beast's Horn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Roar (Attack up)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: If you are fighting these guys the first time around, they can be
------------- a little tough, just be relentless, and keep attacks with Rings.
------------- They will go down soon.  Water spells work nicely.
Achilles’ heel: n/a/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Beast - BOSS (Disc 3 Boss)
HP: 10,550
Type: Beast
Element: None
Where To Find: Uhra Sewers; Treatment Plant
When you can encounter: When playing as Sed, Tolten, and Seth
Sp Given: 0
Gold Given: 0
Normal Steal: Crystal Fragment
Rare Steal: n/a
Drop 1: Crystal Fragment
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Ground Strike
Magical  Attacks: Sonic Quake, Flare Core
Status   Attacks:
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: There's not much to prepare for here if you know what to expect.
------------ Make sure Seth and Tolten can cast black or spirit magic; equip
------------ any skills that protect against magic and/or fire spells.  
The Strategy: Shield/a/us, Barricade/a/us, Cover/a/us if you want.  If you'd 
------------- like to attack the Beast normally, by all means, go ahead; Beast
------------- Killer Rings will work best, along with Gamble.  But if you want
------------- the easy kill, just hit the Dock Crane 10 times with anything.
------------- Sed's normal attack works the same as any magic attack, just keep
------------- at it.  
Achilles’ heel: The Dock Crane
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Heavy Tank / Cannon / Tank Unit / Cannon Unit - BOSS
HP: 1,580 / 1,490 / 740 / 740
Type: Mechanical 
Element: None
Where To Find: In Numara.
When you can encounter:  Shortly into Disc 2.
Sp Given: 6 / 5 / 1 / 1
Gold Given: 1,500 / 1,500 / 0 / 0
Normal Steal: Mysterious Perfume (all four have the same steal item)
Rare Steal: n/a
Drop 1: Mysterious Perfume (all four have the same drop item)
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Tank Hit, Full Charge Hit, 
Magical  Attacks: Volcannon, Full Charge Cannon
Status   Attacks: None
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: You can have up to 7 Skill Slots for Kaim and Seth if you've found
------------ all of the Slot Seeds so far, but if you haven't, the order of 
------------ priority in skills for them is: Lucky 0 Magic Damage, Crisis 
------------ Defense Boost, Guard Heal, Stand Ready, Crisis Attack Boost, Lv 3
------------ Black-White Magic.  Put Kaim and Seth in the front row, have Cooke
------------ and Jansen hang in the back.  Mack can either stay in the back, 
------------ protected by GC, or be in front adding to GC, but being exposed to
------------ an extra attack that only attacks front row characters.  Your call
------------ on that one.  Magic does more than Physically attacking in this 
------------ battle, so if you have an extra skill slot, equip Kaim and Seth 
------------ with Lv 3 Black-White Magic (Or at least Lv 1 Black Magic).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Strategy: 
------------- So lets take a look at this guy before we get started.  He's got
------------- four parts, each acting by itself, and in unison with the tank 
------------- itself.  The two main parts are the Heavy Magic Tank and the 
------------- Cannon.  There are two side units called the Tank Unit and the 
------------- Cannon Unit.  Think of these as "Special Ability Chargers" for 
------------- the main parts.  When the tank unit charges, it grants the Heavy
------------- Magic Tank a special ability (Full Charge Hit); When the cannon
------------- unit charges, it grants the Cannon a special ability (Full Charge
------------- Cannon).  These "Special Abilities" will replace the normal 
------------- attacks that each respective unit would otherwise use.  Magic 
------------- Heavy Tank will always use Tank Hit (1 Character, High Damage, 
------------- Lowers GC) unless Tank Unit is charged; Cannon will always use 
------------- Volcannon (All Fire Damage) unless Cannon Unit is charged.  Think
------------- of the Special Abilities as an amplified version of the normal
------------- attack it would normally use.  These are not attacks you want to
------------- see, thus aiming for Tank Unit and Cannon Unit first is certainly
------------- advisable.  Once you kill off the Units, the Special Abilities
------------- will be thereafter disabled.  To end the battle, you must defeat
------------- both Heavy Magic Tank and the Cannon.  You do not actually need
------------- to kill the Tank Unit or Cannon Unit, but it does make the battle
------------- easier.  If you kill the Cannon before the Cannon Unit, Cannon
------------- Unit will retract from the battle, same goes for Tank/Tank Unit.
------------- Going after the Cannon before the Tank is a good idea, as the 
------------- Cannon can attack all party members, while the Tank only attacks
------------- one front row character.  All four units have the same strengths
------------- and weaknesses; They are strong against physical attacks, but 
------------- weak against magic.  Use magic.  Force type if you have it, any
------------- other type works fine as well.  Jansen should be attacking with
------------- black magic, Cooke should stay on Barricade/Shield/Healing duty,
------------- Mack should be Attacking if in the front row; If he is in the 
------------- back row, have him equip a ring that can use Black Magic and cast
------------- away.  His Wall skill can help out, but not that much.  Kaim and
------------- Seth should have equipped an accessory that grants Black Magic or
------------- have a skill that does the same.  If they have Machine Killer 
------------- Rings, those can help out in the brute-force department, but 
------------- magic is really the way to go.  They will run out of MP, so 
------------- reverting to attacks will be necessary for those two; Equip 
------------- Damage Up rings once they do.  All in all, as long as Cooke keeps
------------- busy with Zephyr often, dying shouldn't really be a problem.  
------------- Level up to 21 and buy new weapons if you're having too much 
------------- trouble, but this boss shouldn't give you any.
Achilles’ heel: Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Infantry
HP: 2,440
Type: Organic
Element: Earth
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 2
Gold Given: 220G 
Normal Steal: Ruin Mask
Rare Steal: Magic Power Device
Drop 1: Loud Bell
Drop 2: Roaring Iron Claw
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All-Flara, Slicer (damage all)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Wind Rings, Attack, Wind Spells, Organic Killer Rings
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Infantry 
HP: 2,610
Type: Organic
Element: Earth
Where To Find: Grand Staff
When you can encounter: Upper Section of Grand Staff
Sp Given: 2
Gold Given: 400G 
Normal Steal: Ruin Mask
Rare Steal: Magic Power Device
Drop 1: Loud Bell
Drop 2: Roaring Iron Claw
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All-Flara, Slicer (damage all)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Wind Rings, Attack, Wind Spells, Organic Killer Rings
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Insect - Type 1 - Found in the Sea of Baus
HP: 240
Type: Organic
Element: Wind
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 50G
Normal Steal: Magic-Luring Stone
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: Insect Innards
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Charge, Force, Appear
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Fire or Physical attacks work equally well.
Achilles’ heel: Poison
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Insect - Type 2 - Found in Experimental Staff
HP: 590
Type: Organic
Element: Wind
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During your visit to the Experimental Staff
Sp Given: 1
Gold Given: 150G
Normal Steal: Giant Feeler
Rare Steal: n/a
Drop 1: Insect Innards
Drop 2: Bug's Stomach
Drop 3: Paraweed Thorn
Drop 4: Wind Seal Leaf
Enemy Skills: Charge, Forcea
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Kill them fast, or you'll have to deal with Forcea's being thrown
------------- at you left and right.  They're low on HP, so it shouldn't  take 
------------- much effort.  
Achilles’ heel: Fire Spells, Poison
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Insect - Type 3 - Escape from the Experimental Staff
HP: 440
Type: Organic
Element: Wind
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During the escape from the Experimental Staff
Sp Given: 1
Gold Given: 150G
Normal Steal: Giant Feeler
Rare Steal: n/a
Drop 1: Insect Innards
Drop 2: Paraweed Thorn
Drop 3: Gutsy Cloth
Drop 4: Beast Hide Rasp
Enemy Skills: Charge, Forcea
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: You are escaping from the staff and should not be fighting these.
------------- If you do, just let the explosive bug absorb them.  Physical 
------------- attacks work fine too.
Achilles’ heel: The Explosive Bug behind them.  Most of the Insects will be 
--------------- absorbed.  How nice for you! 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Insect - Type 4
HP: 1,260
Type: Organic
Element: Wind
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 1
Gold Given: 160G
Normal Steal: Bug's Stomach
Rare Steal: Giant Feeler
Drop 1: Black Monster Bug Oil
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Attack may inflict Paralysis
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Unlike it's sister-bugs, these little guys don't use Force type
------------- magic.  They just attack you with a chance of inflicting 
------------- paralysis.  Not too shabby! Just wail on them with physical 
------------- attacks.  Organic Killer Rings if you need.
Achilles’ heel: Organic Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Insect - Backyard Battles
Class------: Light
Battle Name: Pure Gluttony
HP: 1,120
Type: Organic
Element: Wind
Enemy Skills: Force, Appear
Susceptibility to Status Ailments: Immune to All
The Strategy: Don't even bother killing them.  The explosive bugs will absorb 
------------- them faster than you can damage them.  
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Khent Soldier
HP: n/a
Type: None
Element: None
Where To Find: Wohl Highlands
When you can encounter: At the very beginning of the game.
Sp Given: n/a
Gold Given: n/a
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Status Ailments: You do not have access to any at this point
---------------------------------- in the game.
The Strategy: Just attack; That's all you can do!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Pebble
HP: 50
Type: Magic
Element: Earth
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 10G
Normal Steal: Ground Bomb
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: Whetstone
Drop 3: n/a
Drop 4: n/a 
Enemy Skills: Shield Effect, Ground Mine Effect, Barrier Effect
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Just hack away at them.  They don't do anything, but they do
------------- serve as defense for the Magic Rock.  Each Pebble has it's own
------------- specific service: Barrier, Shield, or Ground Mine.  Each time 
------------- you defeat one, one of these effects will dissipate.
Achilles’ heel: n/a 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Rock
HP: 40
Type: Magic
Element: Earth
Where To Find: Ipsilon Mountains 
When you can encounter: Any Time
Sp Given: 1
Gold Given: 80G
Normal Steal: Mana Herb
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Ground
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable 
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: This guy is a tough cookie.  He either comes with 2 or 3 Magic
------------- pebbles.  One controls the Barrier effect, one controls the 
------------- Shield effect, and if a third is present, it controls the Ground
------------- Mine effect.  Defeat the pebbles first to nullify these silly
------------- annoyances.  Magic Rock will be easy prey after that.  Wind magic
------------- works fine, as does physical damage.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Slider
HP: 920
Type: Mechanical
Element: None
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During your visit to the Experimental Staff
Sp Given: 2
Gold Given: 500G
Normal Steal: Sun Crystal
Rare Steal: n/a
Drop 1: Junk Parts
Drop 2: Pendulum
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Seal, Armor Piercing Shot(Reduces all party statuses), Zephyr
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: This guy isn't so tough if you fight him alone, but when paired
------------- with a bunch of Uhran Guardsman, it might get a little crazy.
------------- He has a few nasties, like the Armor Piercing (Status Reducing)
------------- shot plus he can also Seal your magic. Gamble works great, as do
------------- mechanical killer rings. He sometimes heals in a pinch.  Seal
------------- effect works nicely here.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic Tower
HP: 640/670
Type: Mechanical
Element: None
Where To Find: Uhra Sewers - Treatment Plant (Disk 3)
When you can encounter: During your escape with Seth, Tolten, and Sed.
Sp Given: 2 (1 If Sed Fixes a Machine in the area before the battle)
Gold Given: 200G
Normal Steal: Gutsy Cloth
Rare Steal: Generator
Drop 1: Sandman's Seal
Drop 2: Nightmare Seal
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Flarus, Casting Support
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: It loves using Casting Support on the Experiment No. 28.  Don't 
------------- let it! Kill it fast.  Here's the trick though: Sed is a fixer
------------- upper.  In each area of the Treatment Plant is a broken machine.
------------- If you fix the machine, the Magic Towers will no longer do 
------------- anything.  They just sit there.  Nice!
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magi-Plant
HP: 1,370
Type: Spirit Magic
Element: None
Where To Find: The Great Ancient Ruins
When you can encounter: Any Time
Sp Given: 2
Gold Given: 500G
Normal Steal: Magic Staff Fragment
Rare Steal: Ultra Paralysis Fluid
Drop 1: Glacial Ice
Drop 2: Magic Staff Fragment
Drop 3: Paraweed Needle
Drop 4: Paralyzing Thorn
Enemy Skills: Attack may inflict Toxin, Shadowus, Spore (All-Sleep)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: Cast Toxin (Lv 4 Composite Magic) on him if you have it, 
------------- otherwise just use Spirit-Magic-Killer rings and Strong Magic to
------------- kill him.  Equip Anti-Sleep skills to prevent sleep from Spore.
Achilles’ heel: Toxin
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Man Eater
HP: 160
Type: None
Element: Earth
Where To Find: Ipsilon Mountains
Specific Location: Mining Site
When you can encounter: Any Time
Sp Given: 1
Gold Given: 30G
Normal Steal: Poison Oil
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Poison Oil
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Absorb, It's attack may carry Poison effect.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable 
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: It's the Beefed up version of a cliffhanger.  Wind magic works 
------------- well, as do physical attacks.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Manta - BOSS
HP: 620
Type: Organic
Element: Water
Where To Find: Off the coast of Saman. 
When you can encounter: Towards the end of Disc 2.
Sp Given: n/a
Gold Given: n/a
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Beast Hide Rasp
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Physical Attack
Magical  Attacks: None
Status   Attacks: Physical Attack may carry Paralysis.
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Put Kaim and Seth in the front, everyone else in the back.  Ming
------------ and Sarah are good choices.  Mack is a good fifth character if 
------------ you have Gamble, Jansen if you don't.  Make sure you have the 
------------ ability Anti-Paralysis equipped to all Immortals, as the Mantas' 
------------ attacks randomly cause Paralysis.  Equip any Defensive skills that
------------ you have to protect against the Manta's attacks. 
The Strategy: Attack them when the Mantalas retreats into the ocean.  Use Bio
------------- Killer Rings and strong Earth Magic.  When Mantalas returns, 
------------- focus on him instead.
Achilles’ heel: Gamble, Bio-Killer Rings, Earth Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Manta - Backyard Battles
Class------: Medium
Battle Name: The Mantalas' Return!
HP: 960
Type: Organic
Element: Water
Enemy Skills: Attack may carry Blind, or Toxin effect, Counter
Susceptibility to Status Ailments:
The Strategy: Very easy enemy, but go with Earth magic, as they counter any
------------- physical attacks.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mantalas - BOSS
HP: 3,050
Type: Organic
Element: Water
Where To Find: Off the coast of Saman. 
When you can encounter: Towards the end of Disc 2.
Sp Given: n/a
Gold Given: n/a
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Bug's Stomach
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Physical Attack
Magical  Attacks: None
Status   Attacks: Physical Attack may carry Paralysis, Appear, Mantalas fled to
         the distant ocean.    
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Put Kaim and Seth in the front, everyone else in the back.  Ming
------------ and Sarah are good choices.  Mack is a good fifth character if 
------------ you have Gamble, Jansen if you don't.  Make sure you have the 
------------ ability Anti-Paralysis equipped to all Immortals, as the Mantas' 
------------ attacks randomly cause Paralysis.  Equip any Defensive skills that
------------ you have to protect against the Manta's attacks.  
The Strategy: 
------------- First of all, lets discuss the mechanics of this battle.  The
------------- battle starts off with x3 Manta and the Mantalas.  You can attack
------------- the Mantas without problem, but every time you attack the 
------------- Mantalas with any attack, he will use the ability "Bizarre Howl",
------------- which summons back any Manta that you have already killed, and 
------------- then he jumps into the ocean.  To bring him back into battle, you
------------- then must kill all three of the Mantas.  He will continue to use 
------------- the Bizarre Howl every time you damage him, so make sure that 
------------- every attack on him is the strongest that you have.  Gamble is 
------------- the top choice, Grounda/us is second choice, Bio-Killer Ring 
------------- imbued physical attacks are third choice.  If you wait long 
------------- enough, and it takes quite a few turns, he will actually Flee 
------------- from battle permanently, and you win by default.
Achilles’ heel: Gamble, Bio-Killer Rings, Earth Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mantalas - Backyard Battles
Class------: Medium
Battle Name: The Mantalas' Return!
HP: 4,180
Type: Organic
Element: Water
Enemy Skills: Attack may carry Blind, or Toxin effect, Counter
Susceptibility to Status Ailments:
The Strategy: Very easy enemy, but go with Earth magic, as he counters any
------------- physical attacks.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Melee Kelolons
Names: Kelo-Aka, Middleweight Kelolon, Kelo-Numa, Kelo-Tsuchi, Kelo-Hiki
HP: 80
Type: Kelolon
Element: Water
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles
Sp Given: 1 
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Status Ailments: You can not use spells to inflict status
---------------------------------- ailments during this battle.
The Strategy: Attack with Kelo-Killer rings.  That's the most you can do.  It's
------------- a very easy battle.
Achilles’ heel: Kelo-Killer Rings.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Million Kelolon
HP: 1,580
Type: Kelolon
Element: Water
Where To Find: Snowfields of the Northern Land
Specific Location: Snowfields of the Northern Land
When you can encounter: Any Time
Sp Given: 2
Gold Given: 1,240
Normal Steal: Kelo-Helmet
Rare Steal: Magic-Storing Stone
Drop 1: Kelo-Helmet
Drop 2: Kelolon Heart
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Multi-Slash (hits twice)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Just wail on them with physical attacks.  They have a high 
------------- evasion rate, but are easy to take down.  Gamble works nicely.
------------- Encountering this enemy with the Kelogaritas is the easiest way
------------- to make money in the game.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Money
HP: 1,590
Type: None
Element: Wind
Where To Find: The Great Ancient Ruins, Lunar Palace
When you can encounter: Any Time
Sp Given: 1
Gold Given: 750G
Normal Steal: Thief's Key Ring
Rare Steal: Invisibility Potion
Drop 1: Mother Nature's Spirit
Drop 2: Thief's Key Ring
Drop 3: Master Thief Tool
Drop 4: Ceremonial Crystal
Enemy Skills: Steal and Heal, Coin Toss
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Kill them fast so they don't steal your money! If they use Coin
------------- toss, you either get a lot of money, or a lot of damage.  Use 
------------- the skill "slot hit" to guarantee a perfect Coin Toss.  These
------------- guys have a lot of valuable items and gold to obtain.  Kill them
------------- often!  If they steal money from you, you can get it back by 
------------- going to the Terrace Cave and fighting Money-Money.
Achilles’ heel: Fire Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Money - Backyard Battles
Money - Backyard Battles
Class------: Super Heavy
Battle Name: Manny Fever
HP: 10,170
Type: None
Element: Earth
Enemy Skills: Coin Toss
Susceptibility to Status Ailments: Immune to All
The Strategy: Fire spells and Slot Hit.  Once you get 10 successful coin tosses
------------- from them, wail on them with Physical attacks and/or Gamble. They
------------- hit hard, so use Damage up and Critical up Rings if you need.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Money-Money	
HP: 8,240
Type: None
Element: Wind
Where To Find: Terrace Cave
When you can encounter: In a random chest in the Terrace Cave after a Money 
----------------------- steals from you in the Great Ancient Ruins.
Sp Given: 2
Gold Given: 2,500G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Biography of Backyard
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Coin-Toss, Steal and Heal, Heaven and Hell
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Fire Spells and Physical attacks are the way to go.  If he gets
------------- down to Critical HP, he will Flee from the battle and move to 
------------- a different Chest in the cave.  Once you defeat him, all of the 
------------- Money stolen from you from him will be returned.
Achilles’ heel: Strong Fire Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mud Puppet - BOSS
HP: n/a
Type: n/a
Element: n/a
Where To Find: Uhra, Amphitheatre of the Sky 
When you can encounter: After you view the scenes at Cooke and Mack's house.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: It just attacks you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: n/a
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: n/a
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: n/a
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Just attack them, 1 hit kills.
Achilles’ heel: Tolten
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Neo Generator - Backyard Battles
Class------: Heavy
Battle Name: Shared Frontline
HP: 1,830
Type: Mechanical
Element: None
Enemy Skills: All-Seal, Prismus, Create Doll, Shinus, All-Poison, All-Paralysis
Susceptibility to Status Ailments: Immune to All
The Strategy: Physical attacks or Gamble Magic work fine.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Nightflier
HP: 220
Type: Aerial
Element: Wind
Where To Find: Black Cave 
When you can encounter: Any Time
Sp Given: 1
Gold Given: 85G 
Normal Steal: Gale Wing
Rare Steal: n/a
Drop 1: Sticky Tape
Drop 2: Sharp Beak
Drop 3: Blinding Powder
Drop 4: n/a
Enemy Skills: It's attack may cause Dizzy and/or Absorb effect
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable 
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Aerial Killer Rings work fine, Fire Magic Also
Achilles’ heel: Aerial Killer Rings.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara Cavalry
HP: 430
Type: None
Element: None
Where To Find: Numara - Ghost Town (Disk 1)
When you can encounter: During your trek through Numara
Sp Given: 1
Gold Given: (580G total for Cavalry x2, Soldier x3)
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Junk Parts
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Rush
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Use defensive spells with Jansen, and have Kaim and Seth attack.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara Heavy Corps 
HP: 420
Type: None
Element: None
Where To Find: Numara
When you can encounter: Disk 2 - During Capture
Sp Given: 1
Gold Given: 100G 
Normal Steal: Whetstone
Rare Steal: n/a
Drop 1: Junk Parts
Drop 2: Sandman's Seal
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Armored Bullet, Order (When allied with animal-servants), Wall 
------------- Guard
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: Vulnerable
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: Physical attacks, Curse, Magics, they all work nicely.
Achilles’ heel: Petrify (Stone) works nicely.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara Soldier - Type 1 - Found during first visit to Grand Staff
HP: 370
Type: None
Element: None
Where To Find: Grand Staff (Disk 1)
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 200G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Attack them, and stay heals.  Passive protections magic is
------------- suggested.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara Soldier - Type 2 - Found during imprisonment on the White Boa.
HP: 260
Type: None
Element: None
Where To Find: White Boa (Disk 1)
When you can encounter: During imprisonment on White Boa.
Sp Given: 1
Gold Given: 200
Normal Steal: Healing Herb
Rare Steal: n/a
Drop 1: Pumice of Despair
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Attack them, poison them, put them to sleep.  Whatever works.
Achilles’ heel: Poison, Petrify (Stone)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara Soldier - Type 3 - During your visit to Ghost Town
HP: 300
Type: None
Element: None
Where To Find: Numara - Ghost Town (Disk 1)
When you can encounter: During your trek through Numara
Sp Given: 1
Gold Given: (580G total for Cavalry x2, Soldier x3)
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Junk Parts
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: They just attack you.
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Use defensive spells with Jansen, and have Kaim and Seth attack.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara White Magician - Type 1 - Found during first visit to Grand Staff
HP: 370
Type: None
Element: None
Where To Find: Grand Staff (Disk 1)
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 200G
Normal Steal: Circlet
Rare Steal: n/a
Drop 1: Circlet
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Shield, Heal
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Steal his Circlet! This guy only appears once, and you don't even
------------- have to kill him! Physical attacks work fine, as do magics.
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Numara White Magician - Type 2 - During Capture at Numara
HP: 490
Type: None
Element: None
Where To Find: Numara
When you can encounter: Disk 2 - During Capture
Sp Given: 1
Gold Given: 100G 
Normal Steal: Eye Drops
Rare Steal: n/a
Drop 1: Black Pearl Powder
Drop 2: Magic-Sealing Feather
Drop 3: n/a
Drop 4: n/a
Enemy Skills: All-Shield, All-Barricade, Shine, Heal
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: Save him for last.  He's a real pushover once he is alone on the
------------- battlefield.  Just wail on him with physical attacks.
Achilles’ heel: Poison
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Obsidian Miasma
HP: 930
Type: Spirit Magic
Element: None
Where To Find: In the Crimson Forest's Dungeon Shrine
When you can encounter: At the end of the Shrine - Final boss of Disc 1.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: None
Magical  Attacks: Obsidian Sigh, Shadow
Status   Attacks: Chime (wakes up Mack)
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Put Kaim and Seth in the front row; Put Jansen and Cooke in the 
------------ back row.  Abilities of note are Lucky 0 Magic Damage, Crisis 
------------ Defense Boost, Guard Heal, Lv2 Black-White Magic, Relax, and 
------------ Crisis Attack Boost, in that order of importance.  Power Drinks
------------ will help Kaim and Seth deal more damage, stock up.  Make a couple
------------ Magic Killer rings too, for the tentacles.  
The Strategy: 
------------- Step 1: Put Mack to sleep with Jansen.  If you kill Mack, it is
------------- game over for you.  Do not attack him, no matter what.  
-------------
------------- First of all, keep Cooke on healing duty, and have Jansen go on
------------- the offensive with Force, after casting Barricade on everyone.
------------- Kaim and Seth can either Defend with Guard Heal/Relax abilities,
------------- or attack with Damage Up rings/Power Drinks.  You can use Kaim
------------- and Seth to attack with magic if you want, but while Miasma does
------------- have a lower magic defense than physical defense, K & S's magic
------------- attack stat is not very high, so you may be better off conserving
------------- their MP for emergency-heals.  With four characters, this battle
------------- can be very easy so long as you stay healed.  
Achilles’ heel: n/a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Obsidian Tentacle (A / B / C / D)
HP: (300 / 300 / 520 / 300)
Type: Magic
Element: None
Where To Find: In the Crimson Forest's Dungeon Shrine
When you can encounter: At the end of the Shrine - Final boss of Disc 1.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
---
Enemy Skill Breakdown
Physical Attacks: Normal Attack, Black Whip
Magical  Attacks: None
Status   Attacks: Powera, Soul Drain, Energy Drain, Slower
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a 
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
Preparation: See "Obsidian Miasma"
The Strategy: Your goal here is to defeat Tentacle c, with 520HP, before it 
------------- kills off Cooke.  If she dies, game over for you.  Go all out at
------------- it with Magic Killer rings and Force Magic from Jansen.  It isn't
------------- difficult as long as you focus on attacking, not healing.  You 
------------- can heal easier when Cooke rejoins the party.  Once you save her,
------------- keep her healing every turn with Zephyr, have Jansen using Force,
------------- and have Kaim and Seth Attack or use Healing items, whichever is
------------- a priority to you.  Jansen will be your main damage dealer.  Once
------------- you defeat all four tentacles, Obsidian Miasma shows itself, 
------------- along with Mack.
Achilles’ heel: Magic Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pirate Orly
HP: 1,480
Type: None
Element: None
Where To Find: Kelolon Village
When you can encounter: The first time you walk around in Kelolon Village with
Sed in your party.  Random Battle.
Enemy Skills: No skills, he just sits and gets attacked by Kelolons.
The Strategy: Kill the Kelolons before they kill him!
Note: This is not an enemy; Your job is to protect him.
Scenarios / Dialogue:
----------
Scenario A - You enter a random battle with Orly and Kelolons.
Kelolons: "This human thinks he's king of the world!  Go get him!"
Orly:     "Yikes! These frogs're gonna kill me!"
Sed:      "Hey, wait, Orly! Is that you?  What the heck're you doing here?"
Orly:     "Ah! Captain!  Help me outta here!"
----------
Scenario B - You do not save Orly before he enters Critical HP.
"Orly Flees From Battle"
Sed:      "Damn it, that bastard got away! Oh, well."
----------
Scenario C - You enter a random battle with Orly a second time.
Orly:     "Whoa! More frogs! Captain, help!"
----------
Scenario D - You save Orly before he enters Critical HP.
Sed:      "You all right, Orly?"
Sed:      "Gar's over at our last hideout.  You get moving over there, too, 
           okay?"
Orly:     "Thank you so much, Captain.  I swear I will repay you for this."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Plant Dragon
HP: 940
Type: Spirit Magic
Element: None
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 2
Gold Given: 160G
Normal Steal: Mint Powder
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Pumice of Despair
Drop 3: Hard Skin
Drop 4: n/a
Enemy Skills: Shadow
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Big, but weak.  They use Shadow, but it shouldn't do too much
------------- damage to you.  Just cast Stone on them to end their misery.  
------------- Physical attacks and magic work well too.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Platinum Kelolon
HP: 2,480
Type: Kelolon
Element: Water
Where To Find: Terrace Cave
Specific Location: Terrace Cave
When you can encounter: Any Time
Sp Given: 10
Gold Given: 1,000
Normal Steal: Kelo-Oil
Rare Steal: Death Powder
Drop 1: Kelo-Oil
Drop 2: Kelo-Helmet
Drop 3: Kelolon Heart
Drop 4: n/a
Enemy Skills: Attack, Kelolon, Flee
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune 
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Nothing works on these little guys except items.  Not attacks,
              not magic, not anything, except items.  Use bombs to damage them.
              For extra damage, use Ground/a/us bombs to exploit their 
              inherent elemental weakness. 
Achilles’ heel: Groundus Bombs
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Puppet Master - Backyard Battles
Class------: Light
Battle Name: Puppet Master
HP: 770
Type: Magic
Element: None
Enemy Skills: Reflect, Attack may carry Dizzy effect
Susceptibility to Status Ailments: Immune to All
The Strategy: Gamble works nicely until they use Reflect, then physical 
------------- attacks are the way to go.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Raptor
HP: 565
Type: Beast
Element: Fire
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 1
Gold Given: 140G
Normal Steal: Guardian Ore
Rare Steal: n/a
Drop 1: Magma Fragment
Drop 2: Crimson Treasure
Drop 3: Beast Hide Rasp
Drop 4: Whetstone
Enemy Skills: Cry (reinforcements), Attack may carry Chill effect.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Water Magic and Beast Killer Rings work fine, but Stone (Petrify)
------------- is just as fast.  Just get them all, or they'll call for help.
------------- Blind them with Shine to stop them from being able to hit you.
Achilles’ heel: Stone (Petrify)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Raptor - Backyard Battles
Class------: Heavy
Battle Name: Meat Eaters
HP: 1,000
Type: Beast
Element: Fire
Enemy Skills: Cry, Attack may inflict Toxin or Blind effect
Susceptibility to Status Ailments: Immune to All
The Strategy: Water Magic and Physical attacks will most these guys fast.  Keep
------------- killing them until they Cry for the Raptor boss, then go for the 
------------- big finale. 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Raptor Boss - Backyard Battles
Class------: Heavy
Battle Name: Meat Eaters
HP: 2,970
Type: Beast
Element: Fire
Enemy Skills: Attack may inflict Toxin or Blind effect
Susceptibility to Status Ailments: Immune to All
The Strategy: Just use Water Magic when he appears to kill him.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rarement
HP: 21,120
Type: Spirit Magic
Element: Fire
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 2
Gold Given: 400G 
Normal Steal: Pandora's Box
Rare Steal: Cape of Illusions
Drop 1: Pandora's Box
Drop 2: Ruin Mask
Drop 3: Forbidden Explosive
Drop 4: n/a
Enemy Skills: Shadowus, Forceus (Magic Counter), Enhance Flare, Enhance Wind,
------------- Enhance Aqua, Enhance Ground, All Flarus, All Aquaus, All Windus,
------------- All Groundus
Susceptibility to Blind----:
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: This guy comes protected by 8 Elementals.  First of all, you need
------------- to get rid of them to reduce the GC.  Stone (petrify) the Water,
------------- Earth, and Fire Elementals, and put the Wind Elementals to sleep.
------------- Attack him with only Physical attacks, as he counters magic with
------------- Forceus.  It's not too damaging, but repeated counters can be
------------- detrimental to your HP.  If you take too long to kill him, he 
------------- will start enhancing the Elementals' powers, cause you to take 
------------- more damage.  Cast Poison on him to slowly chip away his health
------------- at the beginning of the battle to make things easier.
Achilles’ heel: Poison
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Red Trent
HP: 1,370
Type: Hardened
Element: Earth
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Hard Skin
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Pumice of Despair
Drop 3: Hard Skin
Drop 4: n/a
Enemy Skills: Power Swing (Row Attack)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Power Swing is a whopper.  Kill these guys fast.  Wind Magic, or
------------- physical attacks, rings if you have to.  Beat these guys before
------------- they wipe you out.
Achilles’ heel: n/a
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Red Wilber
HP: 1,280
Type: Aerial
Element: Fire
Where To Find: Forgotten Cave
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G
Normal Steal: Mist of Darkness
Rare Steal: Perpetual Darkness
Drop 1: Dark Flame
Drop 2: Perpetual Darkness
Drop 3: Paralyzing Thorn
Drop 4: Living Brass
Enemy Skills: Flarus, Split (Multiply), All-Curse
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: An aerial killer ring works fine.  Just kill them fast, or 
------------- they'll multiply!
Achilles’ heel: Water Rings, Aerial Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Reef Worm
HP: 175
Type: Organic
Element: Water
Where To Find: Sea of Baus
When you can encounter: During the Grand Staff Investigation (Disk 1)
Sp Given: 1
Gold Given: 40G
Normal Steal: Cold Water Stone
Rare Steal: n/a
Drop 1: Magic-Luring Stone
Drop 2: Paraweed Thorn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Digestive Juice (Def. Down), Barricade, Shield
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Equip a damage up ring, and whack it!
Achilles’ heel: n/a
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Rotten Dragon
HP: 5,680
Type: Organic
Element: Earth
Where To Find: Forgotten Cave
When you can encounter: Any Time
Sp Given: 2
Gold Given: 1,000G 
Normal Steal: Dragon Scale
Rare Steal: Decaying Particle
Drop 1: Dragon Scale
Drop 2: Byproduct X
Drop 3: Decaying Particle
Drop 4: Gravestone of Fear
Enemy Skills: Rotten Gas (All-Curse), Ground Shake
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Wind Magic, Organic Killer Rings. 
Achilles’ heel: Wind Rings, Wind Magic, Organic Killer Rings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rough Eater - BOSS 
HP: 1,360
Type: Organic
Element: Earth
Where To Find: Black Cave - Great Hall of Foul Creatures
When you can encounter: During your first visit to the Black Cave
Sp Given: 1
Gold Given: 160G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Sharp Beak
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Attack may cause Curse.
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: These guys only appear during a single part of the game, and they
------------- are actually very easy to kill, even with just physical attacks.
------------- Just whack away with Organic Killer rings or just plain attacks. 
------------- (Is it just me, or do these guys remind you of the shriekers in  
------------- the movie "Tremors 2"?).  You should equip the Anti-Curse ability
------------- which you can learn from an accessory found in this very cavern,
------------- back in the tunnel leading to this open area.  Use Wind Magic if
------------- these guys give you too much trouble.  Use Wind Mine if you're
------------- actually getting killed.
Achilles’ heel: Organic Killer Rings, Wind Magic, Gamble
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rough Servant
HP: 1,360
Type: Organic 
Element: Earth
Where To Find: In the Black Cave's final area
When you can encounter: During your Disc 2 quest to get to Gohtza.
Sp Given: 1
Gold Given: 160G
Normal Steal: n/a
Rare Steal: n/a
Drop 1: Sharp Beak
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Physical Attack, Rush
Magical  Attacks: Jealousy 
Status   Attacks: Both Physical Attacks may cause Curse.
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Use all 4 Immortals.  If you have Gamble, use Mack as your fifth
------------ character.  If not, use Cooke as a healer.  Kaim and Seth in the
------------ front row, everyone else in the back.  Equip Anti-Curse and 
------------ Anti-Petrify to avoid any ailments being inflicted during this 
------------ battle.  Equip any defensive skills you have to prevent too much
------------ damage from being taken.  This isn't a tough battle.
The Strategy: If you have Gamble, equip everyone with a Lv 2 Spirit Magic skill
------------- or accessory, and cast gamble on them constantly.  If not, keep
------------- Cooke on healing duty and go to town on them with Bio Killer, 
------------- Wind, Damage Up, or Critical Up rings.  If Queen uses Pheromone,
------------- then three of the Rough Servants will be inflicted with the 
------------- ailment "Delinquency".  This causes them to attack the other 
------------- Rough Servant with "Jealousy", a weak Earth Based magic.  The
------------- one inflicted with the Pheromone will become inflicted with the
------------- ailment "Frenzy".  This causes him to attack with an extremely
------------- strong physical based attack called "Rush".  It hurts.  It's
------------- always a good idea to target the Frenzied Servant first, but if
------------- you take out the queen fast, you won't even have to deal with
------------- this ability.
Achilles’ heel: Gamble
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Rough Queen - BOSS
HP: 1,560
Type: Organic 
Element: Earth
Where To Find: In the Black Cave's final area
When you can encounter: During your Disc 2 quest to get to Gohtza.
Sp Given: 10
Gold Given: 5,000G
Normal Steal: Slot Seed
Rare Steal: n/a
Drop 1: Slot Seed
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
---
Enemy Skill Breakdown
Physical Attacks: Normal Physical Attack
Magical  Attacks: None
Status   Attacks: Cry, Flee, Physical Attack may carry Petrify effect,
                  Pheromone
Counter  Attacks: None
---
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
Preparation: Use all 4 Immortals.  If you have Gamble, use Mack as your fifth
------------ character.  If not, use Cooke as a healer.  Kaim and Seth in the
------------ front row, everyone else in the back.  Equip Anti-Curse and 
------------ Anti-Petrify to avoid any ailments being inflicted during this 
------------ battle.  Equip any defensive skills you have to prevent too much
------------ damage from being taken.  This isn't a tough battle.
The Strategy: 
------------- If you have Gamble, equip everyone with a Lv 2 Spirit Magic skill
------------- or accessory, and cast gamble on them constantly.  This is a very
------------- quick and easy win.  You can even go after the queen first if you
------------- like as Gamble ignores GC and Defense, directly targeting HP.  If
------------- you don't have gamble, equip Sarah and Ming with black magic and
------------- cast Wind/a/us for extra elemental damage.  Have Kaim and Seth
------------- attack with Bio-Killer, Wind, Damage Up, or Critical Up rings. 
------------- Queeny can summon more Rough Servants if you kill some, but the 
------------- GC doesn't return; Kill of the initial four Rough Servants, then
------------- focus on the Queen (now with 0 GC), then focus on any other 
------------- Servants that were called in.  If the Queen flees, track her down
------------- and fight her again.  She's the Red Dot on your minimap.
Achilles’ heel: Gamble
Author's Note: This is the only battle in the game where you can obtain an 
-------------- extra Slot Seed.  Steal a Slot Seed from the queen, then bring 
-------------- her to Critical HP without killing her.  She will then flee from
-------------- the battle allowing you to chase her.  In the second battle, 
-------------- just kill her normally and she will drop another Slot Seed. 
-------------- This can only be done once; i.e. You can only obtain 2 Slot 
-------------- Seeds from her total.
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Roxian - BOSS
HP: n/a
Type: None
Element: None
Where To Find: Uhra, Amphitheatre of the Sky
When you can encounter: After you defeat the Mud Puppets with Tolten.
Sp Given: 0
Gold Given: 0 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Flare, Wind, Aqua, Ground
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune 
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: You aren't meant to lose this battle, so don't worry too much.
------------- Just use the option "Inquire" until the game lets you attack,
------------- then Attack or Power Hit him a few times, and he'll go down.  You
------------- have a lot of nice healing items if you somehow lose enough life
------------- to need them.  Use anything you have, as it is all confined to
------------- this battle.  Tolten and Roxian will discuss Uhra and the Royal
------------- Bloodline.
Achilles’ heel: Tolten
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Sarbella
HP: 260
Type: Beast
Element: Fire
Where To Find: Ipsilon Mountains
When you can encounter: Any Time
Sp Given: 1
Gold Given: 30
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: Beast's Horn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Roar (Attack Up)
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: If you are fighting these guys the first time around, they can be
------------- a little tough, just be relentless, and keep attacks with Rings.
------------- They will go down soon.
Achilles’ heel: n/a
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Savage Bat 
HP: 4,080
Type: Aerial
Element: Wind
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 180G 
Normal Steal: Mana Bottle
Rare Steal: Wyvern's Sharp Claw
Drop 1: Wyvern's Sharp Claw
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills:
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Aerial Killer Rings and Fire Magic work fine, Petrifaction is
------------- a little faster.
Achilles’ heel: Stone (Petrify)
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Schin Beetle
HP: 400
Type: Organic
Element: Wind
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 80G
Normal Steal: Sandman's Seal
Rare Steal: n/a
Drop 1: Wind Seal Leaf
Drop 2: Sandman's Seal
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Wind, Sleep
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Tough little cookies.  Fire works nicely, as do physical attacks.
Achilles’ heel: n/a
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Seagull
HP: 1,090
Type: Aerial
Element: Fire
Where To Find: Burning Cave 
When you can encounter: Anytime
Sp Given: 2
Gold Given: 300G
Normal Steal: Monster Bird's Plume
Rare Steal: Phoenix Tail
Drop 1: Sharp Beak
Drop 2: Monster Bird's Plume
Drop 3: Seal Cross
Drop 4: n/a
Enemy Skills: All-Seal
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Equip the skill "Anti-Seal", as this foe loves to cast it nearly
------------- every turn.  Water Magic and Aerial Killer Rings will do him in,
------------- though it may take a bit.
Achilles’ heel: Aerial Killer Rings 
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Security Eye
HP: 120
Type: Mechanical
Element: None
Where To Find: White Boa (Disk 1)
When you can encounter: During imprisonment on White Boa.
Sp Given: 1
Gold Given: 5
Normal Steal: Junk Parts
Rare Steal: n/a
Drop 1: Junk Parts
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: This Eyeball can summon Guard Beasts and Numara Soldiers to aid 
------------- it in battle.  (Alarm Lv 2, Alarm Lv 1)
Susceptibility to Blind----: n/a
Susceptibility to Curse----: n/a
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: n/a
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: n/a
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: n/a
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: n/a
The Strategy: Kill it first so you don't have to deal with reinforcements.  
Achilles’ heel: n/a
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Self-Claimed Lv 99
HP: 770
Type: Kelolon
Element: Water
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Round 3
Sp Given: 1
Gold Given: 0
Normal Steal: Kelolon's Soul
Rare Steal: n/a
Drop 1: Kelolon's Soul
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Attack (may cause Blind), Counter-Copy Magic
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Equip Light Tens to prevent Blind, then go to town with Kelo-
------------- Killer Rings.  Stay healed, he can hit harder than the other 
------------- Kelolons.  Stay with attacks, as he will Counter your magic with
------------- the same spell you used on him.
Achilles’ heel: Kelo-Killer Rings
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Shilda
HP: 760
Type: Magic
Element: Fire
Where To Find: Grand Staff 
When you can encounter: Lower Section of Grand Staff 
Sp Given: 1
Gold Given: 10G
Normal Steal: Gutsy Cloth
Rare Steal: Blood Cloth Crystal
Drop 1: Living Brass
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Wall Guard, Toxin, Combo Strikes
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Anti-Poison!  This girl's toxin can mess you up.  One physical 
------------- attack should take her down.  Magic Killer Rings help out.
Achilles’ heel: Magic Killer Rings
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Shilda 
HP: 2,110
Type: Magic
Element: Fire
Where To Find: Grand Staff
When you can encounter: Upper Section of Grand Staff
Sp Given: 1
Gold Given: 200G 
Normal Steal: Gutsy Cloth
Rare Steal: Blood Cloth Crystal
Drop 1: Living Brass
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Wall Guard, Toxin, Combo Strikes
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Anti-Poison!  This girl's toxin can mess you up.  One physical 
------------- attack should take her down.  Magic Killer Rings help out.
Achilles’ heel: Magic Killer Rings
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Silver Kelolon - Type 1
HP: 290
Type: Kelolon
Element: Water
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 5
Gold Given: 300G 
Normal Steal: Mana Herb
Rare Steal: n/a
Drop 1: Seed of Terror
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Kelolon
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Attack as fast as you can, because odds are that this enemy, like
------------- any Silver-Coated Kelolon in the game, will Flee on it's second 
------------- turn.  Good SP and Gold if you manage to kill it though!
Achilles’ heel: n/a
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Silver Kelolon - Type 2
HP: 980
Type: Kelolon
Element: Water
Where To Find: Numara Atoll
When you can encounter: Any Time
Sp Given: 8
Gold Given: 600
Normal Steal: Mana Herb
Rare Steal: n/a
Drop 1: Rainbow Coral
Drop 2: Glacial Ice
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Kelolon
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune 
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Even when your party is in the LV 90's, this foe is still hard to
------------- hit! Try using Reduce Casting Time, and Casting Support on mages,
------------- and having them cast Gamble.  This spell bypasses Defense and 
------------- evasion, giving you a small glimmer of hope.  Want to SP and Gold
------------- farm? This foe is great to practice on!
Achilles’ heel: Gamble Magic
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Snowi
HP: 1,000
Type: Organic
Element: Water
Where To Find: Snowfields of the Northern Land
Specific Location: Snowfields of the Northern Land
When you can encounter: Any Time
Sp Given: 1
Gold Given: 160G
Normal Steal: Magic-Sealing Vase
Rare Steal: Star Absorber
Drop 1: Magic-Storing Stone
Drop 2: Star Absorber
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Attack may carry Chill/Freeze status.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: These are just annoying little flying fairies.  A couple of 
------------- physical attacks will bring them down for the count.
Achilles’ heel: n/a
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Soul Armor
HP: 350
Type: Magic             
Element: None
Where To Find: Old Sorceress' Mansion
Specific Location: Courtyard
When you can encounter: Any Time
Sp Given: 1
Gold Given: 120G
Normal Steal: Frontier Siderite
Rare Steal: n/a
Drop 1: Quality Iron Sand
Drop 2: Seed of Terror
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Seal, Minda, 
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Use magic attacks! Any magic.  Stone works nicely too.
Achilles’ heel: Stone (Petrify)
Special Note: This enemy is immune to Physical Attacks.
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Soul Eater Bug
HP: 430 / 460
Type: Organic
Element: Wind
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 85G
Normal Steal: Anti-Paralysis Herb
Rare Steal: n/a
Drop 1: Insect Innards
Drop 2: Paraweed Thorn
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Prism
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Sleep
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: If you are strong enough, kill the Spituras in front of it to 
------------- stop it from becoming stronger.  Otherwise, Fire spells and well
------------- placed physical attacks will squash this bug for good.  Keep in 
------------- mind, the more Spitura's absorbed, the stronger this foe is.
Achilles’ heel: Stone (Petrify)
Author's Note: If a soul eater "Absorbs" a Spitura, the SP, Gold, and Loot that
the Spitura would drop is also "Absorbed" into the Bug, and will be given to
you at the end of the battle, so no need to worry about loss of stuff!  This 
enemy appears at a higher level in certain areas here, hence, the multiple HP 
stat.
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Spitura
HP: 200 / 220
Type: Magic
Element: Fire
Where To Find: Crimson Forest
When you can encounter: Any Time
Sp Given: 1
Gold Given: 60G
Normal Steal: Mana Herb
Rare Steal: n/a
Drop 1: Blood Sucking Needle
Drop 2: Insect Innards
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Flare, Slower, Flare Mine
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a 
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: These little guys pack a whollup with their Flare spell.  Kill
------------- them with Physical Attacks or Water Spells.  If Soul Eater Bug
------------- absorbs them, less enemies for you to kill! Yay!
Achilles’ heel: n/a
Author's Note: This enemy appears at a higher level in certain areas here, 
hence, the multiple HP stat. 
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Striker
HP: 515
Type: Mechanical
Element: None
Where To Find: On The Aurora Bound Train (Disk 3)
When you can encounter: During the Train Hijacking period of the game.
Sp Given: 0
Gold Given: 0
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Sleep-Shot
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Attack it with Mechanical Killer Rings
Achilles’ heel: Mechanical Killer Rings (Spartan Ring is Great!)
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Subel the Hound - Backyard Battles
Class------: Super Heavy
Battle Name: Master Ring User
HP: 81,950
Type: Beast
Element: None
Enemy Skills:
Susceptibility to Status Ailments: Vulnerable to Poison, Virus, and Toxin.
The Strategy: Equip Status Ailment rings that cause Poison, virus, or best of 
------------- all, Toxin.  Lv 3 preferably.  Hit perfect, and Subel will die 
------------- in a few short turns.
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Tempter
HP: 550
Type: Magic
Element: None
Where To Find: Old Sorceress' Mansion
When you can encounter: Any Time
Sp Given: 1
Gold Given: 120G
Normal Steal: Waterfall Cluster
Rare Steal: n/a
Drop 1: Cold Water Stone
Drop 2: Mysterious Perfume
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Soul Absorb, Stone, Powera
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: These guys can wreck you up fast.  Physical attacks work best.
------------- Attack hard, and attack fast.
Achilles’ heel: n/a
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Trooky
HP: 920 
Type: None
Element: Fire
Where To Find: The Great Ancient Ruins
Hanging Corridor, Lunar Palace
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Bent Needle
Rare Steal: Jet Black Cloth
Drop 1: Purgatory Ore
Drop 2: Thief's Charm
Drop 3: Brass Key
Drop 4: n/a
Enemy Skills: Attack, Steal
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Cast Virus on the Trooky and then attack it with Physical attacks
------------- or Strong magic.  Be careful, they can steal from you until you
------------- Defeat the Trooky Queen (after a Trooky steals the Trooky 
------------- Talisman from you)
Achilles’ heel: Virus
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Trooky (Queen's Support Trooky x4)
HP: 655
Type: None
Element: Fire
Where To Find: The Great Ancient Ruins
Hanging Corridor, Lunar Palace
When you can encounter: Any Time
Sp Given: 1
Gold Given: 150G
Normal Steal: Bent Needle
Rare Steal: Jet Black Cloth
Drop 1: Purgatory Ore
Drop 2: Thief's Charm
Drop 3: Brass Key
Drop 4: n/a
Enemy Skills: Attack may inflict a random status ailment.
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Cast Virus on the Trooky and then attack it with Physical attacks
------------- or Strong magic.
Achilles’ heel: Virus
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Trooky Queen
HP: 3,460 
Type: None
Element: Fire
Where To Find: The Great Ancient Ruins
When you can encounter: In the Lunar Palace of the Great Ancient Ruins
----------------------- After a Trooky steals from you.
Sp Given: 1
Gold Given: 500G
Normal Steal: Invisibility Potion 
Rare Steal: Master Thief Tool 
Drop 1: Invisibility Potion 
Drop 2: n/a 
Drop 3: n/a 
Drop 4: n/a 
Enemy Skills: Item Blast, Shadowa
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: She can hurt you pretty bad with Item Blast, just use Damage-Up
------------- rings and strong magic to bring her down fast.
Achilles’ heel: n/a
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Trooky Queen (with Trooky Talisman)
HP: 4,840
Type: None
Element: Fire
Where To Find: The Great Ancient Ruins
When you can encounter: In the Lunar Palace of the Great Ancient Ruins
----------------------- After a Trooky steals Trooky Talisman from you
Sp Given: 1
Gold Given: 500G
Normal Steal: Sorcerer's Bracelet
Rare Steal: n/a
Drop 1: Sorcerer's Bracelet 
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a 
Enemy Skills: All-Flara, All-Aquara, All-Grounda, All-Winda, All-Paralysis,
------------- All-Stone, Item Blast 
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Equip Anti-Stone and Anti-Paralysis along with Elemental 
------------- Nullifying skills to reduce, nullify, or absorb damage.  Equip
------------- Damage-Up and Critical-Up rings to kill her for good.
------------- Once you kill her this time around, Trookys will stop stealing
------------- from you.
Achilles’ heel: n/a
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Uhran Guardsman
HP: 840
Type: None
Element: None
Where To Find: Experimental Staff (Disk 2)
When you can encounter: During your visit to the Experimental Staff
Sp Given: 1
Gold Given: 160G
Normal Steal: Gate Pass
Rare Steal: n/a
Drop 1: Bent Needle
Drop 2: Whetstone
Drop 3: Beast Hide Rasp
Drop 4: n/a
Enemy Skills: When attacking, they may inflict poison and/or formation 
------------- paralysis on you.  They can also Guard against your attacks, 
------------- reducing any physical damage to Zero.  They also use Wall-Guard. 
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: Vulnerable
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: This guy is incredibly weak.  A couple well placed physical
------------- attacks will beat him to the ground.  Just make sure to steal a 
------------- few Gate Passes.  This is the only way to get them in the entire 
------------- game, and you do need at least One!  If you want to spend a few 
------------- minutes stealing without worrying about being beat up too bad by
------------- a group of 5 of them, use Shine (blind effect) to lower their 
------------- accuracy to a measly number, then steal away!  Also, equip the
------------- Anti-Poison ability just to be safe.
Achilles’ heel: Use Stone to petrify him, or Sleep to knock him out.
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Uhran Infantry - Type 1
HP: 200
Type: None
Element: None
Where To Find: Uhra back alleys and sewer
When you can encounter: Shortly after Tolten becomes a playable character.
Sp Given: 1
Gold Given: 200G
Normal Steal: Seed of Terror
Rare Steal: Manacles of Despair
Drop 1: Gutsy Cloth
Drop 2: Seed of Terror
Drop 3: Mirror Stone of Fear
Drop 4: n/a
Enemy Skills: Order, They can Guard against attacks.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune 
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: n/a
Susceptibility to Virus----: Vulnerable
The Strategy: Seth and Tolten should just attack.  use Damage causing rings. If
------------- you have an accessory that grants up to Lv3 Black Magic, equip
------------- Seth with it and Stone (Petrify) them.
Achilles’ heel: Stone (Petrify)
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Uhran Infantry - Type 2
HP: 980
Type: None
Element: None
Where To Find: Uhra- Amphitheatre of the sky
When you can encounter: During Seth and Toltens trip to the Castle
Sp Given: 1
Gold Given: 200G 
Normal Steal: n/a
Rare Steal: n/a
Drop 1: n/a
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills:
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: The Gohtzan and Uhran infantry will fight amongst each other.
------------- Kill them with damage rings, and take turns between each type of
------------- soldier.  The more damage they do to each other, the better.
Achilles’ heel: n/a
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Uncle Kelolon
HP: 700
Type: None
Element: None
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Round 2
Sp Given: 1
Gold Given: 0
Normal Steal: Kelo-Vitamin
Rare Steal: n/a
Drop 1: Kelo-Vitamin
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: This is my wife (calls in Wifeena), Attack
Dialogue: "Yikes! I'm in trouble! C'mon, help me out, my wife!" 
          "Gah hah hah hah!
          "This is the power of my love, human! Surprised?"
          "Nothing like your wife's home cooking.  Kelolon power, up!"
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: He just attacks you until he enters critical HP, then he summons
------------- his wife, Wifeena.  Just attack him with Damage-Up or Critical-Up
------------- rings; Use Gamble if you have it.
Achilles’ heel: Gamble
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Unidentified Life Form
HP: 510
Type: Magic
Element: None
Where To Find: Old Sorceress' Mansion
When you can encounter: Any Time
Sp Given: 1
Gold Given: 160G
Normal Steal: Sun Crystal
Rare Steal: n/a
Drop 1: Magma Fragment
Drop 2: Black Pearl Powder
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Fear, Shine
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: You must attack this foe with physical attacks, as it is immune
------------- to all Elemental Magics and all Status Ailments. Make sure to 
------------- remove any Rings that could potentially add magic to your attack,
------------- as this foe will consider it a magical attack regardless of if
------------- you use the ring or get a "bad" purposely.  Just take it off. 
Achilles’ heel: Physical Attacks
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Veteran Soldier Galis - Backyard Battles
Class------: Super Heavy
Battle Name: Master Ring User
HP: 37,290
Type: None
Element: None
Enemy Skills: Order, Annihilation, Healus, Coverus, Shieldus, Powerus, Speeda,
------------- Fear, Prismus 
Susceptibility to Status Ailments: Immune to All
The Strategy: This guy is hard.  Immortals are your friends, since they can
------------- automatically revive after 2 turns.  This guy will counter EVERY
------------- attack you throw at him with one of many annoying abilities.
------------- This fight is slow, and long, but just keep attacking him and he
------------- will go down eventually.  Damage up and Critical up rings are key
------------- to doing more damage than he heals himself for.  
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Water Elemental
HP: 9640
Type: Aerial
Element: Water
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G 
Normal Steal: Glacial Ice
Rare Steal: Sealing Stone
Drop 1: Spent Magic Engine
Drop 2: Magic-Sealing Feather
Drop 3: Seal Cross
Drop 4: Sealing Stone
Enemy Skills: Aquaus, All-Aquaus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke.
------------- Use Stone to end his life quickly.  Use sleep to pacify him.
Achilles’ heel: Stone (petrify)/ Sleep
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Water Beast
HP: 2,990
Type: Beast
Element: Water
Where To Find: The Great Ancient Ruins, Lunar Palace
When you can encounter: Any Time
Sp Given: 2
Gold Given: 500G
Normal Steal: Sun Crystal
Rare Steal: Beast King's Claw
Drop 1: Purgatory Ore
Drop 2: Raging Beast's Eye
Drop 3: Unicorn's Horn
Drop 4: Adamantine Ore
Enemy Skills: Riptide (All Water), Lost (upon death), Sacred Pillar
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: Earth Magic and Beast Killer rings work fine, just be sure to 
------------- cast Barricade/a/us magic to stay healthy from his Riptide.  It
------------- is a Water based magic attack, so Water Resistance works well.
Achilles’ heel: Death (black magic)
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Weed
HP: 930
Type: Organic
Element: Water
Where To Find: Ice Canyon
When you can encounter: Any Time
Sp Given: 1
Gold Given: 180G
Normal Steal: Demon Sculpture
Rare Steal: n/a
Drop 1: Cold Water Stone
Drop 2: Rainbow Coral
Drop 3: Sandman's Seal
Drop 4: Nightmare Seal
Enemy Skills: Virus, Slower, All-Aquara, Speeda
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable 
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable 
Susceptibility to Virus----: Immune
The Strategy: They are an annoying support plant, so use Earth Magic and Bio
------------- Killer Rings to end his life.  If he's in the back row, use Stone
------------- or Poison to kill him automatically so you can focus on the front
------------- row.
Achilles’ heel: Stone (Petrify)/ Poison / Toxin
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White Beast
HP: 20,840
Type: Beast 
Element: Water
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 2
Gold Given: 500 
Normal Steal: Beast King's Claw
Rare Steal: Replica Staff
Drop 1: Living Brass
Drop 2: Unicorn's Horn
Drop 3: Forbidden Explosive
Drop 4: n/a
Enemy Skills: Shadowus, Lost (Counter at KO)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: His HP makes him a pain, but just keep wailing on him with any
------------- attack type you want.  Beast Killer rings are great with Earth
------------- type Magic.  Once you reduce his HP to 0, he will cast "Lost" 
------------- before he dies; This has a small chance of expelling a character
------------- from your party.  One item of note, he is 100% vulnerable to the
------------- black magic spell "Death".  Use it, he dies.
Achilles’ heel: Death (black magic)
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White Dog - Backyard Battles
Class------: Light
Battle Name: Two Eyeballs
HP: 1,360
Type: Beast
Element: None
Enemy Skills: Attack may carry Paralysis effect.
Susceptibility to Status Ailments: Immune to All
The Strategy: Beast Killer Rings, Magic, Physical attacks; just wail on this 
------------- dog until it yelps and dies.  
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White Terror
HP: 1,190
Type: Beast
Element: Earth
Where To Find: Frozen Trail
When you can encounter: Any Time
Sp Given: 2
Gold Given: 280G
Normal Steal: Gutsy Cloth
Rare Steal: Blood Cloth Crystal
Drop 1: Quality Iron Sand
Drop 2: Nutrition of the Earth
Drop 3: Beat Stone
Drop 4: n/a
Enemy Skills: It just attacks you.
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Defensive spells are nice to have equipped, or cast.  He hits 
------------- hard, so be ready to take a beating.  A nicely placed Stone spell
------------- will end it's life in 2 turns.
Achilles’ heel: Stone (Petrify)
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White Wilber
HP: 1,280
Type: Aerial
Element: Water
Where To Find: Forgotten Cave
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G
Normal Steal: Giant Feeler
Rare Steal: Invisibility Potion
Drop 1: Bug's Stomach
Drop 2: Black Monster Bug Oil
Drop 3: Necrosis Mold
Drop 4: Living Brass
Enemy Skills: Aquas, Split (Multiply), All-Curse
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Vulnerable
The Strategy: An aerial killer ring works fine.  Just kill them fast, or 
------------- they'll multiply!
Achilles’ heel: Earth Rings, Aerial Rings
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Wifeena
HP: 160
Type: Kelolon
Element: Water 
Where To Find: Kelolon Village
When you can encounter: During the Kelolon Battles, Round 2
Sp Given: 1
Gold Given: 0
Normal Steal: Healing Medicine
Rare Steal: n/a
Drop 1: Healing Medicine
Drop 2: n/a
Drop 3: n/a
Drop 4: n/a
Enemy Skills: Heala, Barricadus, Shieldus, Attack
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Immune
The Strategy: She can cast Defensive spells, and prefers to use them on Uncle
------------- Kelolon.  Once he is protected, she will attack you.  Gamble 
------------- Magic will take her out in one hit if you have it, otherwise 
------------- stick with Kelo-Killer Rings.
Achilles’ heel: Kelo-Killer Rings/ Gamble
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Wild Earth Ball - Backyard Battles
Class------: Medium
Battle Name: Poor Little Kelolon!
HP: 1,880
Type: Magic
Element: Earth
Enemy Skills: Grounda, All-Grounda
Susceptibility to Status Ailments: Immune to All
The Strategy: Wind spells.
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Wild Fire Ball - Backyard Battles
Class------: Medium
Battle Name: Poor Little Kelolon!
HP: 1,880
Type: Magic
Element: Fire
Enemy Skills: Flara, All-Flara
Susceptibility to Status Ailments: Immune to All
The Strategy: Water spells.
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Wild Wind Ball - Backyard Battles
Class------: Medium
Battle Name: Poor Little Kelolon!
HP: 1,880
Type: Magic
Element: Wind
Enemy Skills: Winda, All-Winda
Susceptibility to Status Ailments: Immune to All
The Strategy: Fire spells.
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Wind Elemental
HP: 9640
Type: Aerial
Element: Wind
Where To Find: Temple of Enlightenment
When you can encounter: Any Time
Sp Given: 1
Gold Given: 200G 
Normal Steal: Fujin Drum
Rare Steal: Fairy's Cradle
Drop 1: Demon Sculpture 
Drop 2: Sandman's Seal
Drop 3: Nightmare Seal
Drop 4: Fairy's Cradle
Enemy Skills: Windus, All-Windus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke.
------------- Use sleep to pacify him, then Fire Spells.  Aerial Killer rings
------------- work fine too.  He isn't Vulnerable to Stone like his Elemental
------------- brethren. 
Achilles’ heel: Sleep
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Wind Sphere
HP: 620
Type: Magic
Element: Wind
Where To Find: The Great Ancient Ruins
When you can encounter: Any Time
Sp Given: 1
Gold Given: 160G
Normal Steal: Gale Wing
Rare Steal: Round Spirit Stone
Drop 1: Fujin Drum
Drop 2: Round Spirit Stone
Drop 3: Adamantine Ore
Drop 4: Living Brass
Enemy Skills: Windus
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Vulnerable
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Vulnerable
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Fire magic works fine.  Virus will chip away at his Hp, Stone 
------------- (Petrify) works fine as well.
Achilles’ heel: Stone (Petrify)
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Wise Man - Backyard Battles
Class------: Light
Battle Name: The Festival of Magic
HP: 770
Type: Magic
Element: Water
Enemy Skills: Groundus, Toxin, All-Seal, Windus
Susceptibility to Status Ailments: Immune to All
The Strategy: Earth Magic, Gamble
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Yeti
HP: 2,790
Type: Beast
Element: Earth
Where To Find: Snowfields of the Northern Land
When you can encounter: Any Time
Sp Given: 2
Gold Given: 300G
Normal Steal: Manacles of Despair
Rare Steal: Death Powder
Drop 1: Iron Ball of Ruin
Drop 2: Gravestone of Fear
Drop 3: Adamantine Ore
Drop 4: Sealing Stone
Enemy Skills: Reversa, Sacrifice/Reversa, Full Swing (Row Attack)
Susceptibility to Blind----: Immune
Susceptibility to Curse----: Immune
Susceptibility to Dizzy----: Immune
Susceptibility to Kelolon--: Immune
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Immune
Susceptibility to Poison---: Vulnerable
Susceptibility to Seal-----: Immune
Susceptibility to Sleep----: Immune
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Vulnerable
Susceptibility to Virus----: Immune
The Strategy: This foe is always protected by other enemies.  He can attack one
------------- of your party members, use Full Swing to attack a whole row; He
------------- can use Reversa (Damage = Life Lost) when his life is low, and he
------------- can also cast Sacrifice to lower his own life to 1 while casting 
------------- Reversa immediately after, making you take Thousands of points of
------------- damage.  Be careful!
Achilles’ heel: Poison, Wind Rings, Wind Spells
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Zagan
HP: 1,200
Type: Beast
Element: Earth
Where To Find: Black Cave
When you can encounter: Any Time
Sp Given: 2
Gold Given: 170G
Normal Steal: Frontier Siderite
Rare Steal: n/a
Drop 1: Whetstone
Drop 2: Beast's Horn
Drop 3: Seed of Terror
Drop 4: n/a
Enemy Skills:  Roar (attk +), Power Crush
Susceptibility to Blind----: Vulnerable
Susceptibility to Curse----: Vulnerable
Susceptibility to Dizzy----: n/a
Susceptibility to Kelolon--: n/a
Susceptibility to Paralyze-: Immune
Susceptibility to Petrify--: Vulnerable
Susceptibility to Poison---: Immune
Susceptibility to Seal-----: Vulnerable
Susceptibility to Sleep----: Vulnerable
Susceptibility to Terror---: Immune
Susceptibility to Toxin----: Immune
Susceptibility to Virus----: Vulnerable
The Strategy: Beast Killer Rings and Wind Magic.  Bash these guys with Physical
------------- attacks hard, but do it fast as their roar can increase their 
------------- Attack power.  Petrify them for a quick kill.
Achilles’ heel: Stone (Petrify)
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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Copyright - [CpyRght]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This document is Copyright (c) 2009 Sakura Yule.

This FAQ was written for the intended purpose of aiding people for no cost, any
intention of selling this guide is strictly prohibited and will be dealt with.
This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other
websites which have received permission from the author to host this guide.

I encourage people to send me feedback, but only emails regarding this guide or
the game it was written for will be read, all other mail will be deleted upon
arrival. 

Thank you,
Sakura Yule

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                          Credits - [Creds42]                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Microsoft for creating the Xbox360

GameFAQs!

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Final Words - [Goodbye]                          | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Thank you for taking the time to read my FAQ! If you have another spare moment,
please send a quick thank you in my direction.  It really makes the time spent
creating this well worth it.  I appreciate you all and wish you a wonderful 
gaming time and a joy filled life.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Sakura Yule/Sean Yule
-End of Document