***************************************************************************** * Akumajo Nendaiki/Castlevania Chronicle FAQ * * Version 1.0 - Last Updated 8 October 2001 * * By: Zach Keene (zjkeene@bellsouth.net) * ***************************************************************************** Table of Contents . . . . . . 7 1) Introduction . . . . . . 25 2) What's New? . . . . . . 59 3) Credits . . . . . . . 66 4) Legal Crap . . . . . . . 86 5) Frequently Asked Questions . . . . . 102 6) Castlevania Basics . . . . . . 139 7) Fun With the Konami Code . . . . . 227 8) Walkthrough - Block 1 . . . . . 264 9) Walkthrough - Block 2 . . . . . 323 0) Walkthrough - Block 3 . . . . . 370 11) Walkthrough - Block 4 . . . . . 410 12) Walkthrough - Block 5 . . . . . 460 13) Walkthrough - Block 6 . . . . . 511 14) Walkthrough - Block 7 . . . . . 552 15) Walkthrough - Block 8 . . . . . 607 16) The End . . . . . . . 676 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I'll open this FAQ with something I had originally written for the "Frequently Asked Questions" section, but I figured it'd be of more use here. Those of you who already know this can move on. Q) Castlevania Chronicles? Cool! What games are in it? A) Calm down, this isn't the Castlevania compilation everyone's been waiting for. CC is just one game: a port of the Sharp X68000 game "Akumajo Dracula" which was originally released in 1993. This game (only the third to be called simply "Akumajo Dracula", BTW) was very similar to the original NES Castlevania (which was also known simply as "Akumajo Dracula" in Japan), except that it had near-SNES quality graphics, better music, and a more modern control scheme. It was also extremely difficult. The PSX version of this game brings you the original X68000 version in all of its glory, as well as a "Arrange Mode". Arrange mode gives you new Simon and Dracula sprites (done by Ayami Kojima of CSOTN fame), remixed music, and most importantly perhaps, a difficulty control. This FAQ was written with the Japanese version in mind obviously, since the US version is not even out yet as of this writing. Against my better judgement I've already ordered a copy of the US version, and will update accordingly if anything drastic has changed between the two versions. Where to get the latest version of this FAQ ------------------------------------------- http://members.aol.com/fnlfanatic/arcanelore/adx68000.txt [This version is always current.] Cheat Code Central - http://www.cheatcc.com/ GameFaqs - http://www.gamefaqs.com/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: What's New? ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 1.0 (9 October 2001) - First version of the Akumajo Nendaiki FAQ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Credits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to (in no particular order at the moment): Great Q - For posting to the GameFAQs board what the heck the date option does. Whoever first posted the "Extra Option" code to the GameFAQs board - For, uh, posting the "Extra Option" code to the GameFAQs board. If you're reading this, please e-mail me so I can give you credit. (IIRC this person's GameFAQs username was "travolta" followed by some number...) http://isweb1.infoseek.co.jp/~kakugyou/dra/round1.html - A site of screenshots from the original X68000 version, including most of the secrets included in this FAQ. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Legal Crap :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Akumajo Nendaiki FAQ is (C) 2001 Zach Keene. As Grand Poo-bah of Copyrightedness, I grant upon thee the following rights: 1) Thou mayst give this FAQ to whomever you so choose. The key word here is "give". If anybody gets paid for this, it darn well better be me. :) 2) Thou mayst put this FAQ up on thine website, so long as it remains completely intact. And I do mean completely. "KONAMI", "Akumajo Nendaiki", "Akumajo Dracula", and "Castlevania Chronicle" are trademarks of Konami Corporation. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Frequently Asked Questions :::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q) I have the Japanese version, and this wonky message comes up in Japanese and won't let me start the game! Help! A) Put a memory card in Slot 1, select the top option, and (this is important) push the O button. Q) My music skips during Block 2 of Arrange! A) As this FAQ goes to press (so to speak), so does everyone else's. Except for those whose music skips in other levels. :\ Seriously, the Japanese version of this game suffered from the BGM skipping in a few places. For most people this was limited to Block 2 Arrange, but there were a few scattered reports of skipping music in other levels. (Both the obvious nature of this "bug" and the semi-random nature of where it occured for different people made me wonder if this was a result of a botched pressing and not a bug...) Hopefully this will be fixed in the US version. I note that NextGen's review of the US version didn't mention any such bugs, but then again assuming that NextGen actually played past Block 1 may be giving them too much credit. :) Q) Got any codes? A) Yes, for the Japanese version at least. (I don't expect these to be removed for the US version, but you never know...) Beating the game in Arrange Mode (at any difficulty) will unlock Time Attack mode, where you can choose to play any level and your best times will be recorded. You have only one life and a permanent Triple Shot to get through your chosen level. The Konami Code makes a comeback as well, but I've devoted a whole section to it later on. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Castlevania Basics :::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, I imagine most of you know the drill, but just in case... For those of you who joined the Castlevania saga after CSOTN or Circle of the Moon, there are no fancy backflips, item crashes, twirling whips of doom, air dashes, super jumps, summons, familiars, or any of that to be found here. All you have is plain ol' Simon Belmont, the Vampire Killer whip, and whatever special weapons that can be found. Hey, considering how much this game is based on the original NES game, be happy that you can even control your jumps in mid-air. :) Simon will benefit from finding the following the following items, usually by whipping candles. 1) Rosary - Destroys all onscreen enemies. 2) Heart - Increases Simon's heart stock by 1 (up to 99). Hearts are consumed by using subweapons. 3) Big Heart - Increases Simon's heart stock by 5. 4) Transparency Potion - makes Simon invincible for a short period of time. 5) Chain - Increases the Vampire Killer's range and strength. You can only find 2 maximum. 6) Money Bag - Increases your score. Red bags are worth 100 points, blue bags are worth 400 points, and white bags are worth 700 points. 7) Meat - Castlevania Pot Roast[TM]. Restores 8 points of health. 8) Double Shot - Allows Simon to have two shots of his subweapon onscreen at the same time. You will lose this if you die or switch subweapons. 9) Triple Shot - Allows Simon to have three shots of his subweapon onscreen at the same time. You will lose this if you die or switch subweapons. 10) 1up - Gives you an extra life. And you just wouldn't have much of a Castlevania game without the following subweapons. Note that unlike Rondo of Blood, CSOTN, or Circle of the Moon, any new subweapons you pick up immediately replace the one you had, and you will be unable to reclaim the one you originally had. 1) Pocketwatch - Freezes all onscreen enemies. Most bosses are immune. (5 Hearts) 2) Dagger - Throws knife straight ahead. Travels quickly, but weak. (1 Heart) 3) Axe - Flies at an upward arc. Low range, but good for enemies above you. (1 Heart) 4) Holy Water - Lobs in a small arc, creating a small flame on impact. Low range, but it'll do decent damage to anything dumb enough to stay in it's flame though. (1 Heart) 5) Cross - Flies straight ahead for a distance, then returns like a boomerang. For best results position yourself so that your enemy is at the boomerang's maximum distance, so that it will get hit several times when the boomerang stops and starts to return. (1 Heart) 6) Herb - Doesn't come around too often sadly, but very useful. This restores a good chunk of your health, and you can keep using it if you have enough hearts. Or until you die. (10 Hearts) * Points and Extra Lives * So, if you're wondering what good Money Bags (or any of the other assorted items that are worth bonus points) are, you get an extra life at 30000 points, and another extra life for each 70000 points you score thereafter. Another way to rack up points quickly is to kill several enemies at once with one shot of a subweapon. The second enemy is worth 1000, the third 2000, the fourth 4000, and each one past that is worth 7000. Bone Pillars are always good for this, if you have a Cross and wait for them to fire a few fireballs your way before you chuck a Cross at them. * Double and Triple Shots * While you can occasionally find these hidden in candles or other places, a more surefire way to get them is to kill 10 enemies using your subweapon. At that point, a Double Shot can be found in any candle that would normally be a Heart. If you already have a Double Shot, doing this will get you a Triple Shot instead. * Saving * Unlike the password systems previous Castlevanias have employed, this game allows you to save your progress. Anytime you run out of lives you are given the option to save, continue, or quit. Regardless if you save or continue, you will be thrown back to the beginning of whatever Block you were on. * Original Mode Sound Hardware Select * Upon selecting original mode you are given three options. This apparently is giving you the option of selecting which X68000 sound hardware you'd like to have emulated. At any rate, it doesn't matter which option you select (all that is affected is how the soundtrack sounds), so try them all and decide which one you prefer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Fun With the Konami Code :::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Devoting a whole section to this probably wasn't necessary, but for maximum playing enjoyment I recommend using this code before starting each playing. No, this isn't a cheat code of any sort, but it helps to restore some of the neat features of the original X68000 version that would otherwise be lost. At the title screen (the one with "Original", "Arrange", and "Options"), press Up, Up, Down, Down, Left, Right, Left, Right, O, X (this would be the Konami Code, for the two people out there who don't already know it. :) This will allow you to access the Extra Option menu. The first option is the date/time setting. The Japanese version has this set by default to May 24, 2001 (the game's release date in Japan.) Anyway, go ahead and set today's time and date. For what it's worth, the time and date will be saved to the memory card, but obviously it'll be off the next time you play the game. What's the point, you ask? Well, the boss battle of Level 5 takes place in front of a clock. The original X68000 version set this clock to the X68000's clock (which presumably would be the current time.) The PSX has no such battery-powered clock, so without this option all it could do would be to set it to your current playing time (like CSOTN's Marble Gallery clock did on the PSX) or however long it had been turned on. What good is the date, you ask? One of the backgrounds in Block 7 changes with the seasons. Anyway, the second option is the Display Mode option, which allows you to select whether or not your status bar (with your health, current stage, etc.) is transparent (choose Normal) or opaque (a la the NES Castlevania games; choose Trim). All set? Then let's begin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 1 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough assumes you are playing Arrange at Normal difficulty, unless otherwise noted. Enemy and boss names are taken from similar enemies in CSOTN or CotM whenever possible. Otherwise, I just made them up. Also this won't be a walkthrough in the usual sense (like my CSOTN FAQ), since the levels are very straightforward. Only rarely does the path branch, and in these cases both paths will lead to the same place. These walkthrough sections will mostly point out secrets, give boss strategies, and anything else I feel is worth mentioning. ----------------------------------------------------------------------------- Facts About: Monastery Music Track: Vampire Killer Enemies Found: Bat, Beholder, Black Panther, Flea Man, Merman, Zombie Bosses Found: Darkwing Bat ----------------------------------------------------------------------------- If you've played the original Castlevania this level will be very familiar. All of the secrets are just where you remember them, too... well, almost. :) Stage 1: Nothing much to say about this, just head to the right. Kneel before you cross the bridge to uncover a Crown behind you. The Crown is worth 2000 bonus points. At the very end of the first set of floating platforms (where the Black Panthers attack; right before the painting), you can whip the last block in order to find a 700 point white Money Bag. Stage 2: Castlevania veterans will be tempted to whip out the bottom two blocks of the right wall at the beginning of stage 2. Doing so would be a Bad Thing. (Go ahead and try, but don't say I didn't warn you. :) Instead, take out the bottom two blocks of the bottom left wall for some Meat. Going down stairs, one of the floating blocks can be whipped to allow you access to a candle with a Big Heart if you feel like bothering with it. Once you get to the end of the mermen room, whip off the far right block of the floating platform with the stairs and drop to the very bottom platform. Kneel down on the far left block of that platform to uncover another 2000 point Crown. Stage 3: Again, not much going on here. The small three-block platform at the very end will yield a Double Shot if you whip off the last block. This will come in handy, because you're about to face... ----------------------------------------------------------------------------- Darkwing Bat Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- The Darkwing Bat will just sort of hover around. If you leave it alone for too long, it will swoop down on you, but this won't be an issue if you can keep it busy. Every time you strike it it will turn into a flock of bats; you can kill off some of these bats if you like, but there's no point since extra bats will fly in to replace any you kill, and eventually the whole lot will reform the Darkwing Bat again. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 2 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Underground Waterway Music Track: Thrashard in the Cave Enemies Found: Bat, Beholder, Bone Dragon, Merman, Spear Demon Bosses Found: Dragon Zombie ----------------------------------------------------------------------------- Stage 4: Nothing much of note here. Keep whipping at the green goo to break through; it will regenerate if you don't keep whipping at it fast enough. Stage 5: One of ADX68000's few route splits occurs here. I recommend taking the high route, because it will eventually lead to a Bone Dragon, and behind the Bone Dragon you can whip out the wall to find a strange robed flute-playing figure. Once he comes out, four items will start spinning; whip an item to collect it. Or, if you don't like your item options, whip the flute player. This will give you four new items. Be careful though. If you whip the flute player too many times, you will kill him and won't get anything. If you took the low route, mind the gap where the large snake creature likes to pop up and take a bite out of jumping vampire killers. You can get a 10 point bonus for every time you successfully make the jump, though. Stage 6: Going up? Be careful, since your raft will get smaller and smaller as it runs into the small platforms. Meanwhile, mermen will be attacking you and trying to knock you off. If you're playing anything harder than Arrange Normal, be extremely careful, since their fireballs will send you flying right off your raft. At about the end of your ride you'll have to leap accross a few platforms to get to a new raft. Do so quickly, because the screen will still be scrolling upward. ----------------------------------------------------------------------------- Dragon Zombie Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- The Dragon Zombie will do anything in its power to knock you off your raft. Watch out for its flame breath, and beware of the fact that it will periodically upset your raft with its tail. Its weak point is its head, so aim for that with whatever you may have (the Axe would be pretty useful here, and crosses are always good. :) ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 3 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Courtyard Music Track: Wicked Child Enemies Found: Archer Statue, Blue Raven, Bubble, Caterpillar, Harpy, Flea Man, Skeleton, Toad, Tree Demon Bosses Found: Wizard ----------------------------------------------------------------------------- Stage 7: Beware of the trees, since demons like to pop out of them when you least expect it. Once you get past the Harpy/Flea Man drop zone and the fountain, take the low road under the staircase there and whip out the middle block of the lower platform for some Meat. Stage 8: The mud here acts as quicksand; don't stand on it too long. A rare Herb can be found in the candle underneath the overpass toward the beginning of the stage. You'll have to sink under the steps to get to it though. Stage 9: The ice here is slippery. The large ice column likes to rise up to knock you into the spikes, which is instantly fatal. Beware of the gap-dwelling snake again (no bonus this time, though). ----------------------------------------------------------------------------- Wizard Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- For the most part, the Wizard isn't very threatening. His magic daggers do little damage, his ice columns just rise you up to his level making him easier to hit, and while annoying, those green things he shoots just steal a few hearts. However, do not under any circumstance allow him to get a summon off. He will be invincible during this time, and the summon demon's flame attack is very difficult to avoid. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 4 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Red Brick Chapel Music Track: Bloody Tears Enemies Found: Bat, Blood Skeleton, Bone Dragon, Bone Pillar, Glass Armor, Ghost, Medusa Head, Skeleton, Spear Guard Bosses Found: Medusa ----------------------------------------------------------------------------- Stage 10: Once you make it to the top, walk off the left side of the topmost platform to reveal a spinning Moai head worth 4000 points. Stage 11: Walk past the large goddess statue; the left wall is fake. Jump into the wall and continue on to find a room full of goodies, including some Meat, a Double Shot, and some subweapons. Head back to the statue and continue on. (Note the statue's bloody tears; they turn into blood skeletons.) When you get to the part with the elevator platforms and the two spear guards near the very end, whip the top block of the "wall" there for a Double Shot. Stage 12: The spike traps near the beginning are reminiscient of a similar part of Block 2 from the original Castlevania. They aren't instantly fatal, fortunately. As you climb up the stairs, the stained glass in the background will shatter to form a rather obnoxious Glass Armor. You can take it down easily enough, but its shield will remain and start spewing glass shards in your direction. Fortunately you can whip the floor at the stepdown right before Medusa for some much needed Meat. ----------------------------------------------------------------------------- Medusa Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- Those of you who noticed Block 4's resemblance to Block 2 from Castlevania will no doubt be expecting an extraordinarily easy fight. You will be wrong. :) Medusa's tail has a range easily equivalent to your whip, if not longer, and she loves to jump around sticking her butt in your face. On top of that, she fires a laser that will petrify you temporarily. Also, she will periodically jump high in the air and toss out snakes. If you can get close enough the Holy Water is effective if you can get Medusa at a time when she's not spazzing all over the screen. Which doesn't happen very often. (As usual, Crosses are always good. :) ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 5 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Clock Tower Music Track: The Tower of Gears Enemies Found: Beholder, Bone Pillar, Bone Scimitar, Flea Man, Medusa Head Bosses Found: Werewolf ----------------------------------------------------------------------------- Stage 13: Right at the very beginning, you can whip the wall to the right to get an Axe if you'd like one. You can get several Big Hearts and a few Subweapons from the candles on the left side, but the fact the rotating platforms under them make this somewhat difficult. Stage 14: Two Bone Pillars will drop down at the very beginning; between the two of them and a third just offscreen, you can rack up a ton of points and a Double Shot if you grabbed the Cross near the end of Stage 13. (See the Castlevania Basics section if you have no idea what I'm talking about.) Toward the end you must step on a platform that will free several Flea Men from a cage. If you can hit them all with a Cross (or Holy Water flame or whatever works), you can rack up yet another large amount of points. Anyway, whip the left wall at this point, and stand in the gap you make for several moments until a 1up appears to the right. Stage 15: Some more vertical action. At various points cogs will drop off the background; you can somewhat control how they roll by whipping them. The arrangement of 5 candles contains a Cross, Dagger, Double Shot, Pocketwatch, and something else that I've already forgotten. :) More important however is that if you can get to the moving platform above these candles and whip the blocks there, you can find some Meat. ----------------------------------------------------------------------------- Werewolf Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- The Werewolf starts jumping around like a madman, tearing off stone blocks from the clock and throwing them at you. Then it will start throwing the numbers from the clock face at you. :) I _highly_ recommend having the Cross in this battle; they're a dime a dozen through Block 5 really. A Double or Triple Shot will be very useful as well. Try to stay as far away as possible while throwing Crosses at both the Werewolf (and its stone chunks if you have the Hearts to spare.) Once you whittle it down some it will grab one of the clock's hands and try to use it as a club. Again, stay back and chuck Crosses at it, and it should go down pretty easily at this point. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 6 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Sky Corridor Music Tracks: MOON-FIGHT, The Tower of Dolls Enemies Found: Axe Armor, Bone Scimitar, Clown, Ghost Bat, Marionette, Medusa Heads, Winged Guard Bosses Found: Doppelganger ----------------------------------------------------------------------------- Stage 16: Near the bottom of the first screen (just before you can start scrolling to the right) you can kneel down to reveal a Money Bag on the platform above you. I wasn't able to get to it fast enough to see how much it was worth, though. Once you get to the long bridge it will start crumbling, and you will have to jump from section to section. Of course, there will be expertly placed Medusa Heads that will try to prevent you from doing so easily. Stage 17: Stages 17 and 18 take place in some sort of freaky funhouse. The treasure chests that make up the platforms here tend to spew out little toy clowns, dolls, balloons, and bats on occasion. About midway up there will be some blocks on the left side of the screen you can whip for some Meat. (It's not to difficult to find.) Stage 18: Now you're in a hall of mirrors now. Yay. Watch out for the little ones that tend to drop on your head. Once you get past the stairwells and Axe Armors, you can whip the top right block for some Meat. ----------------------------------------------------------------------------- Doppelganger Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- Hopefully this guy is smarter if you're playing Arrange Hard or Original, because on Arrange Normal you can beat it just by kneeling and whipping like mad, as long as you've got half or life or so coming into the battle. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 7 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Torture Room/Laboratory Music Track: Etude for the Killer Enemies Found: Blood Skeleton, Flea Man, The Monster, Skeletal Spider, Skeleton, Two-Headed Demon Bosses Found: Death ----------------------------------------------------------------------------- Stage 19: Don't worry about the skeletal spider thing at the beginning; just kneel and let it pass. Stage 20: After you've passed the two sets of skeletons that want you to play jump rope (with a rather spiky and bony rope, I might add), take the stairs down and whip the dead end for some meat. Watch out for the differently decorated blocks to the left of spikes; those blocks will send the spikes headed right for you. On the second screen, there's a Double Shot hidden in the left side of the upper level wall after you've passed the Blood Skeletons. Uh, try not to whip the wall while you're actually fighting off the Blood Skeletons, or you'll probably not make it around in time to collect the Double Shot. Just past that you'll run into the Monster. You can try to fight it off if you'd like, but it is quite fast and does not die easily. If you get hit I recommend taking advantage of your window of invincibility and making a run for it. The Holy Water works wonders on it, though. Climb up the stairwell past the Monster and take a flying leap as far off the right side as you can. If you did it right, a 4000 point Moai will be yours for the taking. Stage 21: I highly recommend grabbing the Cross in the first screen. When you get to the stairs on the top right, whip the wall first for some Meat. You may wish to go back up and down this stairwell to collect a few spare hearts. Check out the painting when you climb up the stairs; its colors change depending on what date you've set (see the "Fun With the Konami Code" section for more details.) ----------------------------------------------------------------------------- Death Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- Death is pretty annoying (but in what Castlevania game _isn't_ he annoying in?) He likes to float around, flooding the screen with sickles. From time to time he'll slash at you with his large scythe. As usual having a Cross is a Good Thing, especially with a Double or Triple Shot, to help clear out the screen a little bit if nothing else. I accidentally picked up an Axe on the way here and still managed to beat him... with one life bar left mind you, but I beat him. :) ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Walkthrough - Block 8 ::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Facts About: Tower of Count Dracula Music Track: Theme of Simon Belmondo Enemies Found: Axe Knight, Black Panther, Crossbow Knight, Darkwing Bat, Flame Armor, Sword Knight, Maid, Morningstar Knight Bosses Found: Dracula ----------------------------------------------------------------------------- Stage 22: The path splits again on the second screen. Take the Cross in the center if you want it, then take the right set of stairs. Whip the left wall, then stand in front of the podium for a few moments to reveal a 1up. If your health is good, continue on up. Otherwise go back to the room where the path split and take the left set of stairs. Break the wall at the dead end for some Meat, then continue upward. On the third screen (however you may have gotten there) beware of the chandeliers. The second one will drop, setting the room on fire. While you're fighting off the Flame Armors here, do not forget to pay attention to the _other_ four zillion falling chandeliers. Stage 23: Another import from Castlevania. As you make your way across, you will be attacked by several Darkwing Bats. It may well be worth it to grab the Pocketwatch about halfway; this will stop the Bats in their tracks. Anyway, after the first jump, kneel until the first bat passes. Then keep going and the second bat will miss you. On the ledge with the Pocketwatch, hang around until the bat to the left comes your way, then destroy it. (This jump is hard enough without any bats trying to knock you off.) There's still one more bat, but defeating it or Pocketwatching by it won't be too difficult. Stage 24: The maids here aren't too strong, but can be annoying, so get rid of them quickly. Otherwise this is a pretty short and straightforward level. Soon you shall reach the Official Castlevania Stairway Of Doom[TM]. Just like every Castlevania game, the first candle is a Cross, and the last one is a Holy Water. I recommend taking the Holy Water. Yes, even over a Triple Shot Cross. If you need some more hearts you can just go back down the Stairway Of Doom[TM] and return. ----------------------------------------------------------------------------- Dracula Tactics Boss Music Track: Creatures In The Depth ----------------------------------------------------------------------------- And just like every Castlevania game, it's the old teleport/fireball routine. Try to get just within whipping distance of Dracula when he starts to teleport in, then when he opens his cape, jump towards him and whip. You should hit him and clear his fireballs. (If you got hit, you probably jumped too soon.) Repeat until dead. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Dracula Tactics Boss Music Track: You Goddamned Bathead! ----------------------------------------------------------------------------- Yes, that's really the name of the music track. You didn't really think it'd be that easy, did you? :) Dracula will turn into a large blue demon, that is really easy to hit with Holy Water. And while the Holy Water is in effect, Dracula will be stunned, allowing you a few licks with your whip to boot. He'll jump around and throw some fireballs at you, but quite frankly you'll be doing far more damage to him than he's doing to you. (I started this form with 1 bar and got him down to 7 before he finally hit me.) ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: The End ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And that's it. If you were playing on Arrange mode, enjoy the cruddy FMV. If you were playing Original however, just like Castlevania, you get to restart on Block 1, except this time the game is even harder. Good luck! Zach Keene 8 October 2001 ----------------------------------------------------------------------------- Other FAQs by Zach Keene: alt.games.video.shooters FAQ Castlevania: Symphony of the Night Einhander Final Fantasy G.Darius Gradius III (SNES) Mortal Kombat II SaGa Frontier II Event Mini-FAQ http://members.aol.com/fnlfanatic/arcanelore/ -----------------------------------------------------------------------------