Rhythm Heaven (Nintendo DS/lite/DSi)
Game Walkthrough & other info
By Matthew "Bazzoka_Kirby" Tabuchi
E-Mail: Bazzoka_Kirby@yahoo.ca
Copyright 2009 Matthew Tabuchi

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Update(s):
April 19th, 2009: Added "Rhythm Toys" in "Medal Corner"
                  Added list for "Listen to Music" in "Cafe"
                  Added "Cheat Code Central" to "Allowed Sites"

April 17th, 2009: Added sets 9 and 10
                  Added more to "Extra"
                  Edited bits of:
                      "Lockstep"
                      "Big Rock Finish"
                      "Karate Man"
                  Edited "Rankings" a little
                  Added in "Endless Games" in "Medal Corner"

April 15th, 2009: Added "Perfect get" to games
         &        Worked on "Rank messages"
April 16th, 2009: Added some things to "Extra"
                  Added sets 7 and 8


April 14th, 2009: Added "Rank messages" to games
                  Added Special Thanks
                  Added more to Rankings
                  Worked on Cafe, mostly "Talk to the Barista"

April 13th, 2009: Added set 7
                  Reworked some "Order of patterns"
                  Added Allowed Sites

April 12th, 2009: Added sets 5 and 6
                  Added "Airboarder"/Credits/Cast

April 11th, 2009: Added more to Table of Contents
                  Added sets 3 and 4

April 10th, 2009: Started walkthough


-------------------------------------------------------------------------------
Table of Contents
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Sections...................................................................CODE

Intro...................................................................(INTRO)
What's this game?.......................................................(WATGM)
General How to play.....................................................(HOWTO)

Start it up.............................................................(START)
   File Menu............................................................(FLMNU)
   Flick Practice.......................................................(FLCKP)

Rankings................................................................(RANKS)

Game mapping............................................................(GMMAP)
   Top Screen...........................................................(TOPSC)
   Touch Screen.........................................................(TOUCH)

Main Games..............................................................(MAING)

   Set 1................................................................(SET01)
      Built to Scale....................................................(G01-1)
      Glee Club.........................................................(G01-2)
      Fillbots..........................................................(G01-3)
      Fan Club..........................................................(G01-4)
      Remix 1...........................................................(REG01)

   Set 2................................................................(SET02)
      Rhythm Rally......................................................(G02-1)
      Shoot-'Em-Up......................................................(G02-2)
      Blue Birds........................................................(G02-3)
      Moai Doo-Wop......................................................(G02-4)
      Remix 2...........................................................(REG02)

   Set 3................................................................(SET03)
      Love Lizards......................................................(G03-1)
      Crop Stomp........................................................(G03-2)
      Freeze Frame......................................................(G03-3)
      The Dazzles.......................................................(G03-4)
      Remix 3...........................................................(REG03)

   Set 4................................................................(SET04)
      Munchy Monk.......................................................(G04-1)
      DJ School.........................................................(G04-2)
      Drummer Duel......................................................(G04-3)
      Love Lab..........................................................(G04-4)
      Remix 4...........................................................(REG04)

   Set 5................................................................(SET05)
      Splashdown........................................................(G05-1)
      Big Rock Finish...................................................(G05-2)
      Dog Ninja.........................................................(G05-3)
      Frog Hop..........................................................(G05-4)
      Remix 5...........................................................(REG05)

   Set 6................................................................(SET06)
      Space Soccer......................................................(G06-1)
      Lockstep..........................................................(G06-2)
      Rockers...........................................................(G06-3)
      Karate Man........................................................(G06-4)
      Remix 6...........................................................(REG06)

"Airboarder"/Credits/Cast...............................................(CRDTG)

   Set 7................................................................(SET07)
      Built to Scale 2..................................................(G07-1)
      The Dazzles 2.....................................................(G07-2)
      Frog Hop 2........................................................(G07-3)
      Fan Club 2........................................................(G07-4)
      Remix 7...........................................................(REG07)

   Set 8................................................................(SET08)
      Rhythm Rally 2....................................................(G08-1)
      Fillbots 2........................................................(G08-2)
      Blue Birds 2......................................................(G08-3)
      Lockstep 2........................................................(G08-4)
      Remix 8...........................................................(REG08)

   Set 9................................................................(SET09)
      Moai Doo-Wop 2....................................................(G09-1)
      Karate Man 2......................................................(G09-2)
      Glee Club 2.......................................................(G09-3)
      Space Soccer 2....................................................(G09-4)
      Remix 9...........................................................(REG09)

   Set 10...............................................................(SET10)
      Shoot-'Em-Up 2....................................................(G10-1)
      Splashdown 2......................................................(G10-2)
      Munchy Monk 2.....................................................(G10-3)
      Rockers 2.........................................................(G10-4)
      Remix 10..........................................................(REG10)

Medal Corner............................................................(MDLCN)
   Endless Games........................................................(ENDLS)
      Coin Toss.........................................................(ENDL1)
      Shoot-'Em-Up......................................................(ENDL2)
      Tunnel............................................................(ENDL3)
      Samurai Slice.....................................................(ENDL4)
      Glass Tappers.....................................................(ENDL5)
      Rhythmove Dungeon.................................................(ENDL6)

   Rhythm Toys..........................................................(RTOYS)
      Business Card.....................................................(TOYS1)
      Phone.............................................................(TOYS2)
      Slot Monster......................................................(TOYS3)
      Octopus Machine...................................................(TOYS4)
      Beat Machine......................................................(TOYS5)
      Beat Bag..........................................................(TOYS6)
      Kappa DJ..........................................................(TOYS7)

   Guitar Lessons *Basic Course*........................................(GITR1)

   Guitar Lessons *Technical Course*....................................(GITR2)

Cafe....................................................................(CAFAE)
   Talk to the Barista..................................................(TLKWB)
   Listen to Music......................................................(LST2M)
   Read Something.......................................................(READS)
   Practice Flicking....................................................(PFLCK)

Battle of the Bands.....................................................(BATTL)

Extra...................................................................(EXTRA)

Notice..................................................................(NOTIS)

Allowed Sites...........................................................(SITES)

Special Thanks..........................................................(THANK)

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Intro...................................................................(INTRO)
-------------------------------------------------------------------------------

Well, I think it'd be approprite if I introduced myself first. My name is
Matthew, but here on GameFAQs, I'm know as Bazzoka_Kirby. Else where, I'm also
known as just Bazzoka. And to further shorten that, my nick name is Bazz. I
myself enjoy rhythm games above most other games I've played, and Rhythm Heaven
is definitely one of my favourite games for the DS. I thought about making this
for a little, and so, here I am, typing this up. I thank you for taking a look
at this guide. In fact, this is my first time doing something like this, so
forgive me and my horrible guide, but I assure you it will get better as I get
more into it!

To find what you need, just open up the find command (Ctrl+f) and type in the
code for whatever and search away.

For anyone who wishes to put this up elsewhere, please, inform me via e-mail.
I'd rather not if you took this without my permission. But, if you're really
impatient, you can put it anyway, but be sure to give me credit. E-Mail is at
the beginning of the whole thing, but I'll put it right here.

My e-mail: Bazzoka_Kirby@yahoo.ca

So... you can't say you can't find it now.

-------------------------------------------------------------------------------
What's this game?.......................................................(WATGM)
-------------------------------------------------------------------------------

Well, in truth, if you didn't know about this game before it came out and when
Nintendo started to advertize it a lot, there's a good chance you didn't know
this is actually a sequal. Yes, that's right.

In Japan, a game called Rhythm Tengoku (which translated into Rhythm Heaven)
for the GBA was released in 2006. It was just as crazy as this one, only it
used the buttons since, well, the GBA didn't have a touch screen. I'm not gonna
bore you with any history besides that, but Nintendo didn't bring this one over
seas, but it ended up being a big success. I guess after that, they decided if
they made a sequal, they'd bring it over to see how it'd fare, but that's only
what I think. It's not a fact... from what I know. In any case, in Japan, this
game is actually called Rhythm Tengoku Gold.

So, what is Rhythm Heaven? Well, it's a rhythm game (duh) along the lines of
quick response timed games, pretty much like the Wario Ware Inc. games. This
makes perfect sense since it was the same people who made the Wario Ware Inc.
games, so there should obviously be some similarities.

-------------------------------------------------------------------------------
General How to play.....................................................(HOWTO)
-------------------------------------------------------------------------------

Well, even though no one reads the manual, and people might not even read this,
I'll put this part up anyway.

So, the gameplay of Rhythm Heaven consists of purely the touch screen, with the
exception of one game, but I'll more on that later. There are 4 commands, all
of which are easy to remember and, to me, are easy to do.

Tap: Should be obvious enough what this command is. Simply tap the touch
screen. In some cases, where the game says "tap," it actually means tap and
hold it there.

Lift: Again, should be obvious. After holding the stylus on the touch screen,
you'll need to remove the stylus from the screen. Some games have this as their
main way of play.

Flick: Again, obvious. A good chunk of games in Rhythm Heaven use this command,
so you better get use to it and fast if you don't wanna be left behind.

Slide: ... Do I have to say how obvious it is? Some games use this as their
main way of play.

There, the four commands. Learn them, 'cause it shouldn't be too hard.

-------------------------------------------------------------------------------
Start it up.............................................................(START)
-------------------------------------------------------------------------------

Really, everyone should know how to turn on a DS, all three of them for that
matter, and start up the game.

So, when you do start it up, you'll be greeted to the opening title screen; the
logo for Rhythm Heaven, pulsing to the beat of the background music. You should
also note that this game must be played sideways. There is no moment, from when
you start this game up to when you unlock everything, when you play this game
in the normal position.

At the top of the touch screen, it'll say "Lefty" on a light blue button,
followed by "Tap here if you're left-handed." The game starts out with it being
set for right-handed people. When you switch it up, everything then turns
upside-down. If you need to switch it back for some reason, that same button at
the new "top" of the screen will say "Righty," accompanied with "Right-handed
people, tap this."

Now, what is that thing in the middle, saying "Touch me!"? Well, tap and hold
the thing to enlarge it. There should be a picture on the enlarged version of
that thing, along with a girl at the bottom, showing a flicking motion, with
the text beside her saying "Flick like this! It's all in the wrist." The game
won't except no baby flick either. You really gotta put effort into this, or
you'll never be able to play this game! Well? What are you waiting for? Get to
it!

-------------------------------------------------------------------------------
File Menu...............................................................(FLMNU)
-------------------------------------------------------------------------------

So, now you're at the file select screen. 3 "NEW GAME" buttons await to be
pressed by someone. Heck, even that little creature on the top screen is even
telling you to "Choose one!" Well, go ahead, do it! Once you've clicked on one
of the new game buttons, it'll bring up a bunch of nouns, like "Me," "Friend,"
"Mom," "Dad," the list goes on. Let's just read what the little guy has to say
on the top screen, shall we? "I'll create a save file for you." Aww, how nice.
"Pick a label for your new file!" Woah, a label instead of a *insert name here*
thing. That's a change. Go ahead and choose the "Me" one, 'cause it is your
game you're playing, right?

Also, a quick note, once someone uses a label, you can't use it again. You know
how weird it would be if there were to "Me"s? Yeah, that doesn't really make
sense.

So, before I go to the next part, I'll just go ahead and describe what it'll
look like once you start getting games and the like.

So, now, it'll have the label you chose. Beside your label should be Flow and
Medals, along with a number beside each. I'll describe these things later. Now
when you actually click on it, there should a HUGE start button, which should
obviously mean that you go into your file. Below it are 3 buttons. "Change
Label," "Erase," and "Back." All three should be obvious in what they do. But
for those who really don't and need to find out, I'll list them.

Change Label: This is where you can change the label to say "Me" to "Dad." Why
you would give your own file to someone else is beyond me, but whatever, more
power to ya.

Erase: This is when you don't want to continue playing this file, or you simply
don't want it anymore, and so it would go poof, thus freeing up space for
others. Again, dunno why you'd do that, but hey.

Back: Makes go back to the file selection menu so you can chose another file to
play, just in case you accidentally clicked on someone elses file instead of
yours.

NOW I go onto the next part of a new file.

-------------------------------------------------------------------------------
Flick Practice..........................................................(FLCKP)
-------------------------------------------------------------------------------

So, this is the main thing you'll need to learn, flicking! This is only a
simple practice, but if you keep doing it, it will help you quite a bit when
you need to dish out those extremely fast flicks.

So what you'll need to do for the practice is flick a coin at a tin can frog.
To pass the practice, you must flick the coin at the frog can 6 times.
It doesn't have to be in a row, so don't get all angry if you can't get it in
succession, but it'd be advisable if you could get all 6 flicks in succession.

Now, after hitting the frog can 6 times with the coin, you must hit a toy car
that drives by the screen 5 times. There's a pattern for how fast the cars go.
The first two that come by are slow while a third is fast. This pattern repeats
after the thrid, fast car drives by. Again, you don't need to hit these cars in
succession, but it'd help if you could.

After that... you're done the practice! Yup, that's it. It's the only command
that's hard to do, apparently, so if you got a good grip on this, continue
onward!

-------------------------------------------------------------------------------
Rankings................................................................(RANKS)
-------------------------------------------------------------------------------

Rhythm Heaven and its predecessor have 5 kinds of ranks when being marked on
how well you played a game. Here they are from best to worst:

Perfect: The best in the whole game. Managing to pull a perfect means that you
made zero mistakes in your run. However, you can't just do it. You must wait
when the game allows you to have a chance of scoring this godly rank. You'll be
able to tell, whether it be the incredibly obvious note it gives you after you
play a game or how the game has a boarder that says "Go for perfect!" with
double eighth notes and a single quarter note, that's your cue to try for the
perfect rank. But be warned, you only have 3 shots at it. Screw up 3 times and
you have to wait until the game gives you another chance.

Superb: This is the second best rank, but is the rank that allows you to go for
a perfect, so it's a needed rank if you wanna go for perfects. Though superb
works like a good signifer that you've made little to no mistakes, it still
means you might have made a mistake that on a perfect, it might have counted as
a screw up, even if it doesn't look like it. This rank, along with opening a
chance of the game chosing it for a perfect run, it also, obviously, allows you
to pass to the next game.

Just OK: This is the third rank, meaning you didn't do bad. In fact, you were
just below a Superb rank. Maybe you screwed up by accident a few times. Don't
worry about it, it happens to everyone. But on the bright side, though lacking
the same qualities as a Superb rank, it will still allow you to pass onto the
next game.

OK: This is the fourth rank, and pretty much the same level as the Just OK
rank. "Then why bother give it it's own placing?" you may ask? Well, though it
serves the same as a Just OK, this means you were only average, nothing more.
You weren't close to a Superb, and though you were on your way to a Try Again,
you were in between.

Try Again: The fith and final rank. There's nothing good about getting this
rank. The reason is because if you do get it, it means you didn't do even
decently well. Actually... you may have done just below an OK, so... I think
the term "practice practice practice!" comes into mind. Don't lose faith in
your rhythm skills just yet! However... if you get this rank, you won't pass
and you'll have to do this again. Get this rank 3 times in a row, and you can
go to a place for some help and skip it altogether. More on this later on.

-------------------------------------------------------------------------------
How does it rank us?

Now, how the ranking goes about, I always thought there was a strict rule of
"you can miss this many and still pass" or something like that since I was
never the one to make many mistakes at all during runs. From looking on the
GameFAQs boards, looking at the response of 2 people, both of which have filled
in two important holes in my original thoughts.

1. There seems to be a huge difference in a "barely-made-it" hit and a miss
altogether. This seems to make perfect sense, since I've gotten a few
Barely-made-it"'s and still have gotten a good mark. Next is...

2. The time when you screw up in the game is crucial. Apparently, screwing up
at the start isn't as punishing as screwing up during the ending. Makes perfect
sense, due to what I thought the Built to Scale was strict, it is, in fact, the
spot I screwed up at, which was the very end.

-------------------------------------------------------------------------------
When do perfects pop up?

Well, I'm unsure when they can appear, but I think around 6-8 games in after
getting a superb is when Perfect runs will come in to play. You have 3 chances
and after that, if you get it or not, it will disappear. The next time the game
gives you a chance is still unsure to me, but it seems to no pop up if you
constant get "Try Again" ranks. But I think it's every 3 "Superb" ranks, not
including the perfect run tries if you felt like skipping them. I could be very
well wrong and there might be variations/exceptions to this, so feel free to
help me figure this out.

EDIT:
I actually found out that if you get every game, except for 2 OK ranks, the
rule above will lighten slightly to once every other game to exist. It becomes
every possible chance you get will be a prefect try when you get all superb
ranks. Even if you failed it 3 times in a row, a new game, or the same game
possibly, will be chosen for a perfect try right after.

-------------------------------------------------------------------------------
Game Mapping............................................................(GMMAP)
-------------------------------------------------------------------------------

This is where I make a general and simple layout for both the top and touch
screens. Both of which are for fully completed games, though the only one that
is heavily affected by being fully completed is the touch screen. So, let's
go!

-------------------------------------------------------------------------------
Top Screen..............................................................(TOPSC)
-------------------------------------------------------------------------------

                         _____
 _______________________/     \__
/  __________________   |*rank|  \
| /                  \  |here*|  |
| |*Name of game here|  \_____/  |
| \__________________/    Rank   |
|  __________________________    |
| /                          \   |
| | *message for the         |   |
| |  game here*              |   |
| |                          |   |
| |                          |   |
| |                          |   |
| |                          |   |
| |                          |   |
| |                          |   |
| |                          |   |
| \__________________________/   |
\________________________________/
 _____________      _____________
/ Flow ###    \    /  Medals  ## \
\_____________/    \_____________/

All things above are blank, bar Flow and Medals, if you haven't selected a
"game door" as I like to call them.

So, remember how I said I'd get back to the Flow and medals? Well, here it is.

Flow is where the game measures your rhythmical sense. The higher the number,
the better. Don't be sad if it's low at the beginning. The more games you earn,
the higher your Flow could be. Even if your Flow is really low, it shouldn't
to you. How it goes up and down is determined on how well you play a game. From
what I've seen, the lowest Flow is 26, but I'd love to be proven wrong and for
someone to tell me someone can actually get 25 Flow points. Highest I've gotten
is 138, but that doesn't seem right. Can someone confirm for me if 140 is the
highest? I think it is, but I have no clue.

Now medals? This is what you get when you get a Superb rank on a game. Unlike a
OK/Just OK rank, a Superb rank will give you a golden boarder around the game
you got the Superb rank on. Getting medals opens up Endless games and Rhythm
Toys.

-------------------------------------------------------------------------------
Touch Screen............................................................(TOUCH)
-------------------------------------------------------------------------------

----  ----  ----  ----  ----
|  |  |  |  |  |  |  |  |  |
----  ----  ----  ----  ----                         KEY
                                           __  
----|\----/|----  ----  ----              /--\   Credits/Credit game
|  || |OK| ||  |  |  |  |  |              \__/
----|/----\|----  ----  ----               __
                                          / O\   Medal Corner
----  ----  ----  ----  ----              \__/
|  |  |  |  |  |  |  |  |  |               __
----  ----  ----  ----  ----              /