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~*~*~*~*~*~*~*~*~*~*~*~
Sonic and the Secret Rings
FAQs/Walkthrough
Version: 1.54 5/2/07
By Angnix (Angela Petersen)
angnix@gmail.com 
Wii #7035-3047-5500-7479 (e-mail me and I might add you...)
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special 
Thanks Section forever. 
The more you help out with this guide or give me suggestions, the 
better it will be!

Help Needed:

Medal times, the ones in here now are based on my records/what I 
remember and a few submitted to me, I need to make sure they are 
accurate. Also I guess they are all listed in the Prima Guide, it 
would be nice if I had those numbers.

Secret Book Unlock Info.


~*~*~*~*~*~*~*~*~*~*~*~
Special Thanks:
~*~*~*~*~*~*~*~*~*~*~*~
Opps... much of this section got erased accidentally because of an 
error on my end... I'll try to reconstruct it the best I can... If I need 
to thank you again... tell me.


GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't 
record the numbers to unlock certain things, so yeah, I looked them 
up.)

GameFAQs/GameSpot Messageboard- Sorry I forgot to say something 
earlier, thanks in general!

Knux Chao- Tip for getting lots of experience

NintendoMania- Party Mode Information

Nathan- Typos and Errors

merius- Serious error concerning the Evil Foundry World Ring, wrong 
mission noted

GameFAQS/GameSpot Messageboard members, Raybob Industries INC., and 
others- Extra Boss info

Naruto DX - Fye DX- Walkthrough Mistake, You have to complete Sand 
Oasis 5 and 9 to get Dinosaur Jungle

SSJ2 Dark- Unlock info for Sub S Armor

FadedFaded, Legend_of_Me- Good tips for Last Chapter

Light the Hedgehog/Knux Chao/others- info about randomness of Skill 
Points/Rings when Leveling Up

Mayor__Quimby- Lots of Gold Medal times, Correction for Sub M-Grind 
unlock, Correction for Sub HS-Up unlock

Luke J.- correct Gold Medal time for Lost Prologue 8

Luke R.- Hits for Last Chapter (I was counting too and knew it was 
around that number), Gold medal Time Night Palace 10

Chrono Sonic- Pointed out Ring Skill Unlock mistake for Sub HS-up, 
also gave me link to partial Prima Guide for this game.

IGN Guides- I looked up the rest of the Ring Skills Unlock info.

Prima Guide- Experience info I didn't know. (I only have the partial 
guide that's promotional)

Mahzes- pointed out there might be a problem with my mission unlock 
list in Dinosaur Jungle

supamane-x- info about Experience and different Points values

Luigifan18- info about Experience 

Mario_Hedgehog- told me about info now on Sonic Team's site.

Sonic Team- Not only did they make this game, but they put useful 
info on their site, yay, like all of the experience data and even 
reminded me of things I forgot to add, it seems they are still adding 
things to it from time to time:
The Himiring-Do  http://www.sonicteam.com/secretrings/en/

FadeddreamsXXX- Wrote a Boss FAQS for Secret Rings on GameFAQs, also 
gave me a great strategy for Ifrit.

Marcus- Corrected Sand Oasis 3 Gold Medal Time

V3 Varyen- A cool Night Palace 12 shortcut

super600- Skeleton Dome 1 Gold Medal Time


~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com 
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de
www.wiigamecheats.com
WiiLoaded.com

~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.54 IS HERE!
~*~*~*~*~*~*~*~*~*~*~*~

I actually sold Sonic 06 to get this game... yep... Anyway, don't let 
Sonic's initial speed fool you! Progress through the story and get 
more Ring Skills, and soon enough Sonic will be going so fast you 
can't believe it! Plus the Party Games are fun too and will give you 
lots of entertainment with your best friends. And even after you 
finish the Last Story, it will take you hours to unlock everything in 
the Special Book.

Since this is a game where you are constantly unlocking stuff, it's 
going to take a while to get all that info down, unless I have help. 
So far, I don't have much of the unlock stuff down yet, but someday, 
I hope to have it all.

Fire Soul Locations and Big's Diary are already separate FAQs on 
GameFAQs.com

As of version 1.1, I now have a Ring Skills list, but it groups 
similar skills together and explains them.


Enjoy!

New to Version 1.5: 
Tips and at least rough times for all Gold Medals. 
1.51:
More specific info on Experience and what points values different 
things are for Action Bonus and Ring Bonus.
Also I corrected a huge error in this guide, it's what level of Quick 
Step that you have equipped that determines how fast you Wall Shuffle 
across ledges, not your speed. 
Also I moved, got highspeed, so I have a Wii code, but I'm mostly 
interested in Miis, maybe if you have additional questions after 
first e-mail. :P
1.52:
Added/Corrected info based upon Sonic Team's site 
(http://www.sonicteam.com/secretrings/en/), Especially fixed up some 
Ring Skills descriptions and added Technical Bonus data and some 
awesome things about the Ifrit Golem boss I never knew before...
Also added a cool Gold Medal strategy for Ifrit from FadeddreamsXXX.
1.53:
I added a sweet shortcut for Night Palace 12 submitted by V3 Varyen 
and  corrected a Gold Medal time for Sand Oasis 3, or at least put up 
a better approximation.
Added a shortcut for Skeleton Dome 8... I actually partially found this 
a long time ago, but the video on Sonic Team's website shows an 
easier way to do it, so I included it.
I also added a couple more things from Sonic Team's Himiring-Do, a 
note about Slowed Search and a note about long jumps when hitting 
obstacles a certain way... I guess they are done updating it now.
1.54:
Fixed Skeleton Dome 1 Gold Medal time, Silver Medal requirment for 
Sub-HS Up Skill.

In the future, I might try to get all Medal times and all Secret Book 
Unlock Times. I might do a Secret Book Guide, but truthfully very 
soon I am starting a new job, and that will take up so much time I 
don't know about that.


~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~

1. FAQs (Frequently Asked Questions)

2. Story

3. Characters 

4. Main Menu Options/Save Files 

5. Sonic's Moves
5.a. Using Level Objects/Rail Grinding
5.b. Experience/Leveling Up
5.c. Ring Skills and Customize Screen
5.c.1. Soul Gauge/Speed Break/Time Break
5.c.2. Ring Skills List with Explanations
5.c.3. Good Ring Skills Combinations

6. Rings, Items and Level Obstacles

7. Enemies

8. Missions (and Action Screen, Pause Menu and Mission End Screen)
8.a. Mission Types/Tips
8.b. Worlds and Missions Short List
8.c. Mission Unlock Chain
8.d. Shortest Route to Final/Extra Boss List

8.e. Mission and Boss Tips/Walkthroughs
8.e.1. Lost Prologue
8.e.2. Sand Oasis
8.e.3. Dinosaur Jungle
8.e.4. Evil Foundry
8.e.5. Levitated Ruin
8.e.6. Pirate Storm
8.e.7. Skeleton Dome
8.e.8. Night Palace

9. Medals 

10. Fire Souls

11. Party Mode
11.a. World Library
11.b. Tournament Palace
11.c. Pirates Coast
11.d. Genie's Lair
11.e. Treasure Hunt
11.f. List of Party Games

12. The Special Book

13. Questions?

14. Version History


~*~*~*~*~*~*~*~*~*~*~*~
1. FAQs (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~
There are just certain questions that keep coming up again and again 
and again about this game I want to make clear at the beginning.

Remember, there is more guide after this section!!!

(List of questions will expand in the future, I promise :P )

Questions included so far:
My Wii remote is not working right...
What are the little white orbs?
Where is the Soul Gauge?
What are the red, fiery Rings?
What do Fire Souls Do/How do I unlock things in Party Mode?
When unlocking things in the Special Book, do Gold Medals count the 
same as Silver Medals?
How do I use Mini-Turbo, Rocket Start and Warp Dash?
How do I use the Crest Skills?
How do the Save Files work?
I got this many Silver Medals/Gold Medals/Fire Souls in two Save 
Files, where is my unlockable?
I just found out you get a Page in the Special Book if you defeat the 
Final Boss at less than Level 25, can I still get it if I didn't?
What Missions do I have to Complete to progress in the Story?
Where is such and such World Ring?



Q. My Wii remote is not working right...
A. Make sure you are holding it correctly for this game, which is 
sideways, with the 1 and 2 buttons under the right thumb, directional 
pad under the left.

Q. What are the little white orbs?
A. They are called Pearls and fill up the Soul Gauge, also see next 
question.

Q. Where is the Soul Gauge?
A. It doesn't appear until after you have completed Evil Foundry 
Mission 1: Head for the Goal! The Soul Gauge allows you to do the 
Speed Break and Time Break skills, see that respective section in 
this guide.

Q. What are the red, fiery Rings?
A. They are called Fire Souls, see next question.

Q. What do Fire Souls Do/How do I unlock things in Party Mode?
A. Collect Fire Souls in the Missions that have them to get things in 
Party Mode such as extra characters, games and tournaments. Missions 
with Fire Souls have three small lines next to them on the Mission 
Select Screen.

Q. When unlocking things in the Special Book, do Gold Medals count 
the same as Silver Medals?
A. If you get a Gold Medal before a Silver when trying to unlock 
something in the Special Book, of course it counts toward your Silver 
Medal count. It would be kind of horrible if it didn't.

Q. How do I use Mini-Turbo, Rocket Start and Warp Dash?
A. These skills allow you to start a mission off at high-speed if you 
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little 
countdown things around the 1 are gone
Warp Dash requires almost all the little countdown things around the 
1 to be gone.

Q. How do I used the Crest Skills?
A. These are skills obtained by getting lots of Silver Medals. When 
you equip one you need to make sure to have the minimum number of 
that "type" of skill also equipped in order for the Crest Skill to 
work. The types are shown by the color of the icon next to the skill, 
Blue is Wind, Red if Fire and Purple is Dark.
There is more about this in the Ring Skills List/Explanations Section.

Q. What Missions do I have to Complete to progress in the Story?
A. Now there is a section in this guide with the list, 8.c. Shortest 
Route to Final/Extra Boss List
And section 8.d. is a walkthrough with tips.

Q. Where is such and such World Ring?
A. There is a Mission in each World except Lost Prologue that gives 
you a World Ring if you defeat it. All Bosses except Final and Extra 
give you a World Ring, in Worlds without a boss it's just by beating 
one of the Missions. You don't need all the World Rings to face the 
Final Boss, but you need them to open Last Chapter that contains the 
Extra Boss.
Later in this guide is a detailed list of what order you have to beat 
the Missions in to get the World Rings and even tips for the required 
missions.
Here is a list of all Missions that earn you World Rings:

Sand Oasis: 
13. Defeat the Boss
Battle! Sand Scorpion!

Dinosaur Jungle:
9. Special Challenge 
Smash 5 Genie Eggs!

Evil Foundry:
5. Beat the Clock 
Find the Exit in Time!

Levitated Ruin:
9. Rampage!
Defeat 20 Enemies!

Pirate Storm:
13. Defeat the Boss
Battle! Captain Bemoth!

Skeleton Dome:
5. Rampage!
Defeat 40 Enemies!

Night Palace:
5. Rampage!
Defeat 20 Enemies!

Q. How do the Save Files work?
A. You can only use multiple save files for Adventure mode... which 
means that any Save File can contribute to opening things in the 
Special Book or in Party Mode. But only unique things, for example 
the same Fire Soul in two files counts as one, etc... So if you want to 
clear out your Special Book or Party Mode unlockables, you will have 
to delete your Adventure Data in the Options Menu.

Q. I just found out you get a Page in the Special Book if you defeat 
the Final Boss at less than Level 25, can I still get it if I didn't?
A. Yes, start a new save file. The Special Book is shared across Save 
Files, so you can start at the beginning and reach the Final Boss at 
less than Level 25.

Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save 
Files, where is my unlockable?
A. The same one doesn't count twice, i.e. if you get the same exact 
Fire Soul in two Save Files or Silver Medal the same mission it will 
only count as one.


~*~*~*~*~*~*~*~*~*~*~*~
2. Story
~*~*~*~*~*~*~*~*~*~*~*~
(Story from the game booklet)

It all started when the genie of the magic ring appeared while Sonic, 
the world's fastest hedgehog, was taking his nap. The genie's name 
was Shahra and she explained to Sonic that she came out of the book 
of the Arabian Nights, seeking his help.

According to Shahra, the world of the Arabian Nights was being 
threatened by the temptations of the evil genie, Erazor. She added 
that if Erazor continued to manipulate the world within the book, he 
would ultimately gain enough power to leave the book and wreck havoc 
in the real world.

In order to thwart Erazor's vile ambitions, Sonic has decided to dive 
into the world of the Arabian Nights with Shahra so he can save the 
true spirit of the timeless tales.


~*~*~*~*~*~*~*~*~*~*~*~
3. Characters:
~*~*~*~*~*~*~*~*~*~*~*~
(Profiles from the game booklet)

Sonic the Hedgehog
A cut-loose hedgehog with super speed. Suddenly approached by the 
genie of the ring, he decides to enter the world of Arabian Nights to 
help. At first, he felt a little out of place within the book, but 
Sonic is eager to explore all of the mysteries that await him.

Shahra, the Genie of the Ring
Genie of the magic ring who came from the book of the Arabian Nights. 
She holds the power to grant her master's wishes, and hopes that her 
new master will be none other than our spiky blue hero.

Erazor Djinn
The evil genie who corrupts the text of the Arabian Nights, and is 
plotting to take over the world. He quickly builds his power by 
defiling the story of the book in order to ultimately rule the real 
world. He and Shahra appear to have an ongoing rivalry that is far 
from being settled.

(Also, some of the characters in the book look a little too 
familiar...)


~*~*~*~*~*~*~*~*~*~*~*~
4. Main Menu Options/Save Files 
~*~*~*~*~*~*~*~*~*~*~*~
In order to properly navigate the menus and control Sonic, the Wii 
remote must be held in the horizontal position, with your Right thumb 
over the 1 and 2 buttons and your Left thumb over the directional pad. 

The first Menu you reach will have four choices: Adventure, Party, 
Special Book and Options.

Adventure- 
Most of this guide is about Adventure Mode. Several Save files can be 
created for this Mode so you can replay the story from the start and 
unlock Missions again. What you do in all Save Files unlocks stuff in 
Party Mode and in the Special Book.

Party-
Play the minigames with up to four players. Unlocking stuff in this 
mode requires finding Fire Souls in the Adventure Mode in any of the 
Save Files(but only counts if you find different Fire Souls!). 
Discussed in its own section.

Special Book-
Pictures, Movies and Music you can unlock. Complete Missions/Tasks in 
any of the Adventure Mode Save files to unlock more items. Discussed 
in its own section.

Options-
Here are the Game Options you can change:

Text Settings: Choose Japanese, English, German, Italian, French or 
Spanish subtitles.
Voice Settings: Choose either Japanese or English voice acting.
Display Settings: Choose whether to display the game in 4:3 (regular 
TVs) or 16:9 (Widescreen)
Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound.
Delete Adventure Data: Choose Adventure Game Files to delete. (I 
think maybe deleting them all will clear the Special Book and Party 
Mode unlockables, but I have not tried this yet.)


~*~*~*~*~*~*~*~*~*~*~*~
5. Sonic's Moves
~*~*~*~*~*~*~*~*~*~*~*~
Here is a list of Sonic's Basic Moves in Missions. Moves can be 
affected greatly by Ring Skills and these basic skills can even be 
changed much later in the game, but make sure you master these skills 
first before moving on to more advanced things:

Moving- tilt left and right
Sonic moves forward automatically. Just tilt the Wii remote right and 
left gently to make him change direction.

Stopping- Hold down 1 button
Sonic can stop by pressing and holding the 1 button. You might want 
to stop if you are unsure of what to do ahead or if you want to 
charge a jump while standing still.

Backing Up- tile wii remote toward you
Sonic can back up by just simply tilting the wii remote toward you 
and then keeping it tilted in the same position. Back up if you have 
missed something or if things have suddenly appeared behind you.

Jumping/Sliding- 2 button (tap or hold down)
Tapping the 2 button will cause Sonic to perform a short jump to get 
over a small obstacle, this will also allow you to land without 
loosing speed.
Holding down the 2 button will cause Sonic to charge a jump. If you 
are moving and you hold down the 2 button, you end up performing a 
Slide and you continue to skid along the ground, cancel the slide 
with the 1 button. If you are standing still, you just charge a jump 
in place. When the little blue lines around Sonic turn red, that 
means his jump is now fully charged. This allows you to jump much 
further than he can with the short jump, but when Sonic lands he will 
loose speed and will have to accelerate again.
Also when you are jumping, you can attack enemies by just hitting 
them when Sonic is spinning. Sometimes multi-hit enemies can be 
attacked faster this way than with regular attacks.
When you are about to jump, objects in range of Homing Attack will 
develop green arrows around them (though occasionally the game makes 
a mistake with objects too high).
Also if you hit the edge of an object while jumping, you might be 
able to pull off a huge jump (this is from Sonic Team's site, they 
have an entire page explanation on this, I can't pull it off well.)

Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a 
jump
No matter what kind of jump you just did, once you are in the air the 
closest object in range of Homing Attack will get a red marker on it. 
Push the wii remote forward in order to Home in on the closest red 
target to you. After using Homing Attack once, if there are other 
nearby objects you can repeat the move before you come down to the 
ground if another red target appears in range.
Things you can Homing Attack include enemies, treasure boxes, cages, 
springs and collectable items. Fire Souls normally cannot be Homing 
Attacked unless you get the Fire Lock-on Skill.
If there are no targets around, the same action will just send you 
forward through the air an this is called a Jump Dash. 
Note that if you Jump Dash, you cannot use Homing Attack anymore, but 
if you run into an enemy you will still defeat it. You can also just 
jump into enemies.

Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle 
of the air
If you decide you don't really want to Jump, Homing Attack or Jump 
Dash in the middle of that action, press and hold the 1 or 2 button 
to head straight down and you will land. If you use the 1 button, let 
go of the button to start moving forward again. If you press the 2 
button to do this, you will start to charge up another jump when you 
hit the ground. Sometimes you will need to use this move to land on 
tricky platforms you jump over or to hit a switch in the middle of 
obstacles.

Wall Shuffle- Tilt left or right on a narrow ledge.
If you find yourself on a narrow ledge, tilt left or right to move 
Sonic along the wall. The further you tilt the wii remote, the faster 
Sonic will shuffle. Not tilting the wii remote will cause Sonic to 
halt to a stop. If you are hit, you will fall off unless there is 
something to hang onto. If you find yourself hanging precariously, 
tilt the wii remote forward quickly to get back on the ledge, but 
make sure it is safe to do so first! 
If there is nothing to hold onto, be very careful, or you will die if 
you fall.
The speed you wall shuffle is affected by the skills Quick Step, 
Quick High Step and Quick Mega Step.
If you want to go really fast along a ledge, run at it then hold down 
the 2 button to Slide across. Use Skimmer skills with Aegis Slider, 
and you can get past these ledges in seconds with no fear!

~*~*~*~*~*~*~*~*~*~*~*~
5.a. Using Level Objects/Rail Grinding
~*~*~*~*~*~*~*~*~*~*~*~
There are various special objects in the Missions that require you to 
use the wii remote in specific ways.

Grind Edge (Rails)-
Jump and land on a Rail to get onto it. When you are grinding on a 
rail, you are on a narrow but set path.
Many Rails are obvious, but some are invisible. Invisible Rails are 
only indicated by blue sparkles at the beginning and end of the Rail 
and maybe items lined up on the Rail. Jump on them like any other 
Rail.
Tapping the 2 button will make Sonic flip around quickly and speed up 
his movement. 
Pressing and holding the 2 button will make Sonic charge a jump. You 
will also jump forward if you suddenly shake the wii remote forward.
Holding the 1 button will cause Sonic to slow down then brake. If you 
press 1 long enough, Sonic will drop off the rail completely.
To get off of or change rails, simply tilt the wii remote right or 
left gently in the direction you want to go, this is called a Grind 
Trick.
Note: Time and Speed Break seem accelerated on a Rail.

Catapult-
Homing Attack or touch the small part of the catapult to get in. To 
use the Catapult normally, first tilt the wii remote toward you to 
move the catapult back down to the ground. Then suddenly jerk it 
forward to launch Sonic off into the distance.
If you don't want to go as far for some reason, jerk the wii remote 
forward when the catapult is still in the up position.
If you want a mid-distance launch then fling the wii remote when the 
catapult is somewhere in-between all the way up and all the way down.
If you just simply want to get out of the catapult, press the 2 
button.

Flying Pot-
Homing Attack the Flying Pot to get in. 
When in the pot, shake the wii remote up or down to make the pot fly 
up. Different speeds of shaking will give you control over how fast 
the pot rises. 
Stop shacking the wii remote if you want the pot to fall back down. 
Tilting the wii remote while shaking will allow you to move right or 
left while flying.
If you are damaged while in the pot, the pot will disappear sending 
you falling straight down. If you land safely, the pot will reappear 
again shortly.

Air Launcher-
A circular thing that expands in on you then goes out again, you have 
to jump into it. 
Fling the wii remote forward to be launched out of it.
For the normal type, the amount the device is contracted on you will 
determine how far you will travel through the air, so carefully try 
to determine which distance you want to travel. 
For the type with spikes in it, it will only launch you one distance, 
so make sure to launch yourself before the device contracts all the 
way or you will be spiked.
Sometimes up ahead will be obstacles you will have to avoid, so time 
your launch carefully.

Jump Carpet-
Homing Attack the carpet. To jump even higher, Homing Attack it at 
least one more time. Use a cancel move if you decided you don't want 
to jump on it anymore.

Rope-
Homing Attack a rope, then swing it by swinging the wii remote back 
and forth.

Rip Cord- Tilt the wii remote right and left to lean right or left. 
If you tilt one direction, than the other, you can swing side to side 
faster and lean over more. If you practice and get enough speed, you 
can even flip completely over the top of the rope. You can use Time 
Break but not Speed Break.

Riding Objects (Log, Bullet etc.)-
All you can do is move left and right. You can use Time Break but not 
Speed Break.

Flying Carpet-
Hold the Wii remote so the buttons are facing up to properly move the 
carpet. Just move in any direction up, down left or right. You can 
use Time Break but not Speed Break.


~*~*~*~*~*~*~*~*~*~*~*~
5.b. Experience/Leveling Up 
~*~*~*~*~*~*~*~*~*~*~*~
This section thrown in here because it's important to using Ring 
Skills moves.

Experience
~*~*~*~*~*~*~*~*~*~*~*~
Experience is mostly gained by getting a good score by doing well in 
a Mission then having your score converted to Experience at the end. 
Doing well includes not taking damage and not dying which affects 
your score, see the Mission End Screen Section of this guide for more 
info on that. The most important factor is the Technical Bonus that 
multiplies your score at the end of a Mission, this greatly effects 
how much Experience you have gained. You loose about .1 Technical 
Bonus for every time you are hit (maybe more for dying and I still 
need to research this more), so be careful! There are even Ring 
Skills that help you gain experience and this can be seen in the 
Pause Menu under the "Stage Experience" on the Status Screen. 
Remember, this does not depend on speed like a Medal does, so if you 
want to gain experience, don't worry about how much time the Mission 
will take you, just tread carefully.

Even if you fail a Mission, you will still receive a Score and some 
Experience for that Mission. 
If you just hit Restart from the Pause Menu, you will loose all 
experience gained.

If you Fail a Mission, the little Experience you gain will be added 
the Experience if you finally Complete it after hitting Retry.

Types of Experience:
~*~*~*~*~*~*~*~*~*~*~*~
Stage Experience: Experience gained through use of a Ring Skill or by 
grabbing a Fire Soul (500 points), all Rings skills that give you 
Experience have a Ring icon.

Action Bonus: Experience gained from grabbing things like Pearls, 
Grinding Rails and other things in-stage. Here is a list of different 
things that fall under Action Bonus-
Pearls- one point each
Rings- three points for each one you pick up (doesn't matter if you 
keep them or not, Ring Exchange and Power Restart doesn't count)
Grinding- 10 point every two meters on the rail multiplied by the 
number of rails (I think... can't understand the site...), 20 points per 
trick (leaning on a rail or changing rails.)
Time Break- 30 points first 3 seconds, then 10 points for each second 
afterwards.
Speed Break- 10 points for each meter multiplied by number of times 
Speed Break was used (I think that's what the official site is trying 
to say >_>;)

Enemy Bonus: 50 points for each enemy, 1,000-4,000 for each Boss

Ring Bonus: 3 Points for each Ring picked up (doesn't matter if you 
loose them)

Technical Bonus: Multiplies Action, Enemy and Ring Bonus by a certain 
amount. 
Technical Bonus goes down each time you are hit or you die. If you 
fail a mission, Technical bonus is below 1.
No damage: X2
Damage once: X1.5
2-3 times: X1.2
4-5 times: X1.1
6 or more times, or you died: X1
Failed Mission: X0.3

Mission Bonus: Received the very first time you beat a mission and is 
a set number, if you replay that mission you can't get it again.


Tips:
Getting hit/dying greatly reduces your Experience, so obviously try 
not to.

Time isn't a factor at all when gaining Experience, so take it slow.

Equip skills that increase Experience. If you have the Crest of Dark 
skill, this will enhance how well these skills work (I have heard, 
not sure about this myself).

Make sure you are grabbing lots of things, grinding rails, etc...

Longer levels give much more Experience than shorter ones.

Bosses give a lot of Experience.

Knux Chao's Experience Gaining Strategy:
During the Ifrit Golem boss, start off by running around the stage 
for a quite a while. More Rings keep appearing, and the more Rings 
you have, the more Experience gained. If you are leveled up high 
enough, put in Collection Present or Sub C-Present for a huge Boost 
and other Experience gaining skills, For only a few minutes of effort 
I have gotten well over 10,000 in Experience with Collection Present 
turned on, and Knux Chao says over 10 minutes of Ring collecting with 
Collection Present will gain you over 30,000 Experience Points. Also, 
I have heard Crest of Dark helps, but I'm not sure of that myself.

Leveling Up
~*~*~*~*~*~*~*~*~*~*~*~
If you get enough experience in a Mission, your orange bar will go 
all the way up and you will Level Up. (I'll have the exact experience 
requirement later and a future list will be the amount of rewards you 
get for each level, maybe...). At first 8000 Experience Points are 
needed to get to the next level, the amount you need increasing when 
you get to higher and higher levels. The highest level you can reach 
is 99. When you Level Up, you are rewarded with various things 
including:

Skills Points- So you can equip more skills on your ring, read next 
section to find out more about this. You get about 3 per Level and 
even more at higher levels. At Lv. 99 you will have around 640 (Ring 
Skill increase is random or determined by a factor I do not know yet)
Rings- For every 5 Levels you gain, you get more Rings you can hold. 
You get an increasing reward when your level gets higher and higher. 
Rings at Lv. 99 are about 350 but this is random also, but can vary 
in certain missions.
Soul Gauge- For every 5 Levels you gain, you get more capacity on 
your Soul Gauge if you have your Soul Gauge. You are rewarded at 
least 10 more, your reward increasing the higher in level you get. 
You start off with 100, and it levels up to 300 eventually.

Also Certain Missions Completed or Silver/Gold Medal will earn you 
certain new Ring Skills, which I hope to map out later.

Look in the above Experience section, those Tips apply to Leveling Up 
also.


~*~*~*~*~*~*~*~*~*~*~*~
5.c. Ring Skills and Customize Screen
~*~*~*~*~*~*~*~*~*~*~*~
After completing the first 8 missions in Lost Prologue, when you 
select a Mission you will come to a screen with four different Rings. 
Choose a Ring and select Ring Skills that you have to change Sonic's 
moves and actions during Missions. Many Missions require certain 
Skills so it's important to choose wisely. 

There are four Rings so you can create Rings for different Mission 
situations. I would suggest a well rounded Ring, a Ring with lots of 
Speed, a Ring with lots of Attack and another Ring to change around 
for certain specific missions.

When you have selected a Ring, you will see what Level you currently 
at, SP which is the number of Skills Points you have already used on 
that Ring out of all the Skills Points you can currently use, and the 
date and time you have last modified that Ring.

Choose Equip for one of the four Rings if you think the Ring is fine 
the way it is, but if you want to change skills you will arrive at 
the Custom Screen.

Custom Screen
~*~*~*~*~*~*~*~*~*~*~*~
You will see a list of the Ring Skills you currently own. Get more 
Ring Skills by Leveling Up or beating/getting Gold Medals in certain 
Missions. At the top of the screen, you can check how many Skills 
Points you have already used and the current level your Ring is at. 

More Skills Points are earned by Leveling Up and will allow you to 
equip more skills at once and use skills that require more Skills 
Points. Level 1 gives you a puny 3 Skill Points and only one skill, 
but be patient and soon your list will grow!

Each Ring Skill has a number in the list, the number of Skills Points 
it takes to Equip, then most are followed by a Skill Icon.

The color of the Skill Icon determines the "Element Group" and the 
little symbol inside indicates what sort of thing in-game the skill 
changes.

The Element Groups are a general category that gives you a rough idea 
of what the Skill affects, and is also used when you use the Crest 
Skills you unlock with lost of Silver Medals:
Blue- Wind Type Skills, these affect Sonic's Speed and 
maneuverability.
Red- Fire Type Skills, these affect Sonic's Attack ability.
Purple- Dark Type Skills, these affect things like Soul Gauge, Rings, 
Pearls and Experience.

The Skill Icon Symbols are as follows:
Arrow- Increase Sonic's Speed
Wing- Help Sonic's Jumping, Homing Attack, Jump Dash and related 
abilities.
Shield- Helps protect you when you take damage in some way.
Rocket?(I think)- Increases Sonic's Acceleration.
Ring- Skills that increase Experience.
Skull- Increases one ability but hurts you in some way.
Starburst- Crest Skill, these increase the power of skills of the 
same type and have another added effect, check the Ring Skill 
List/Descriptions for a better explanation.

If the Ring Skill Name is in White letters, that means you have 
enough free points to equip it or sometimes it means that even though 
there are not enough points, selecting that skill cancels out another 
skill at the same time creating enough points. 
Gray letters mean you don't have enough points so you need to take 
off another skill.
Red letters mean you can't equip the skill because of another skill 
you either have equipped or maybe you don't have a necessary skill on 
to use that skill. Press 2 when highlighting a red letter skill to 
find out what other skill you need to modify to make that one useable.

Ring Skills are sorted in numerical order, but if you press the A 
button, you can change the sort order as follows:
Numerical-Reverse Numerical-Skills Points Required from smaller to 
larger-Skill Points Required larger to smaller-Skill Icons

Section 5.c.2 is my Ring Skills List and Explanations, check it out!

~*~*~*~*~*~*~*~*~*~*~*~
5.c.1 Soul Gauge/Speed Break/Time Break
~*~*~*~*~*~*~*~*~*~*~*~

Soul Gauge
~*~*~*~*~*~*~*~*~*~*~*~
One you get past Evil Foundry Mission 1: Go for the Goal it appears 
in the lower right hand side of the screen during a Mission. You 
start out with a small Soul Gauge with a small capacity of 100. but 
every time you gain 5 levels you will gain about 20 more in Capacity 
and the maximum Soul Gauge level is 300. Later on in the game, you 
will gain the ability to turn off Soul Gauge again if you want to.

Increase your Soul level by collecting Pearls. Each Pearl increases 
the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found 
in stage, in Treasure Chests and in Enemies.

If you are hit by something, you loose 30 in Soul. 
If you die and start again somewhere in level, you actually keep the 
Soul you already have accumulated.

When Soul is high enough and gets past a small marker on the gauge 
(at least 50 full), the blue bar will turn red and fiery and you can 
use Speed Break and Time Break. Your Soul Gauge will slowly run out 
during Speed Break and Time Break until the Gauge either runs out or 
you cancel Speed and Time Break. The amount of Soul you have 
determines how long Speed and Time Break will last and Leveling Up 
will allow you to use it for longer periods of Time.

Speed Break
~*~*~*~*~*~*~*~*~*~*~*~
When the gauge is red and you press up on the directional pad, Sonic 
will go so fast you cannot control the direction he is going very 
well. Speed Break can take you through parts of levels fast and 
enemies and many obstacles can't hurt you, but be careful if you use 
it because if there are pits and stuff Speed Break might kill you. 
Speed Break does last a little longer if you collect Pearls during 
Speed Break.

New note on Speed Break: I have pretty much confirmed this though 
experimentation, Speed Break also increases the clock run time, so it 
often does not help you actually go through parts of a stage faster, 
like I thought before.

Cancel Speed Break by pushing up on the control pad again. (Can't 
activate/deactivate in certain situations like in the middle of a 
jump or while braking.)

Use Speed Break to:
Get past relatively empty areas of the stage with few obstacles and 
lots of enemies very quickly. Speed Break does kill enemies it hits.

Break certain obstacles/attacks that might have items inside or to 
just get through them. Remember not everything is breakable and some 
things and attacks will still hurt you badly during Speed Break. If 
you plan on picking up items, try canceling it quickly and 
backtracking. Sometimes you have to do this to find Fire Souls.

Time Break
~*~*~*~*~*~*~*~*~*~*~*~
When the gauge is red and you press down on the directional pad, time 
slows WAY down and the screen turns all pale. At first, it's kind of 
hard to steer a slow-downed Sonic, but later on you will gain Surge 
Ring Skills that allow you to control his movement easier. Time Break 
can take you past obstacles that are going too fast, or other 
situations where you want to be very precise.

Cancel Time Break by pushing down on the control pad again. (Can't 
activate/deactivate in certain situations like in the middle of a 
jump or while braking.)

Use Time Break to:
Get past things moving extremely quickly. 
Also includes Springs with spikes on the other side that are turning 
very rapidly.

Help you get Gold Medals because it slows down the timer too so you 
can duck between objects effectively or collect things.

Find Fire Souls, some are completely out-of-sight except during Time 
Break. Look in places in levels where it makes sense to use Time 
Break and in seemingly empty cages.


~*~*~*~*~*~*~*~*~*~*~*~
5.c.2. Ring Skills List with Explanations
~*~*~*~*~*~*~*~*~*~*~*~

There is already a huge list of all Ring Skills on GameFAQs.com, so 
instead I have decided to group similar ones together to save space 
and mostly concentrate on telling you what they do and when to use 
them. Many of the skills are quite similar to each other, which is 
why I am discussing them as a group. Basically there are skills that 
have uses that are not apparent from playing the game, and I see 
questions about them, so I thought I would explain them like this.


1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing 
Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing 
Cancel(5)
Unlock: All except Soul Gauge there from the beginning, Soul Gauge 
after beating Evil Foundry 1. After beating Last Story, they show up 
and become editable on your Ring Skills List. 
Color/Icon: None
All of these skills are basic ones that mostly have tutorials in Lost 
Prologue and all of them except Soul Gauge are available from the 
start. First part of the game, they are hidden and you can't turn 
them off, but after beating Last Chapter, you will see them on your 
list and can turn them on or off. 
I sometimes turn Homing Attack off during Stealth Attacks and No 
Pearl Missions so I can jump over enemies easier.

9-10: Charger(12), All-rounder(6)
Unlock: 9-Lv.30, 10-Lv.10
Color/Icon: Blue,Rocket
Both these skills increase how fast Sonic reaches top speed, in 
general and on rough terrain respectively.

11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20)
Unlock: 11-Lv.7, 12-Lv.24, 13-Lv.67 
Color/Icon: Blue,Arrow
You can only have one of these equipped at a time.
These skills increase how quickly Sonic moves left and right. But I 
suggest only using Quick Mega Step in levels with a crazy amount of 
obstacles because Sonic moves so easily to the right and left it's 
hard to keep him moving straight.
Also these skills affect how quickly Sonic Wall Shuffles across 
ledges, but sliding is faster with a high Skimmer skill.

14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20)
Unlock: 14-Lv.8, 15-Lv.28, 16-Lv.71
Color/Icon: Blue,Wing
You can only have one of these equipped at a time.
Allows you to move left and right when Sonic is in the air easier, a 
pretty good set of skills, comes in handy sometimes when trying to 
reach an oddly placed rail or platform, but like Quick Mega Step, 
Hyper Quick Air might make Sonic move left and right too much.

17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W-
Boost(20)
Unlock: 17-Lv.4, 18-Lv.24, 19-Lv.49, 20-Pirate Storm 5 Gold Medal
Color/Icon: Blue/Arrow (20 Skull)
You can only have one of these four equipped at a time.
Increases how quickly Sonic reaches top speed (not sure how this 
differs from Charger, but these skills are better and can be on at 
the same time as Charger). 
Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but 
hurts Sonic in some way, in this case lowers defense, which means 
skills the amount of Rings you can hold at one time reduces and Ring 
Savor stops working.

21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS-
Up(30)
Unlock: 21-Lv.18, 22-Lv.39, 23-Lv.63, 24-87 Silver Medals
Color/Icon: Blue/Arrow (24 Skull)
You can only have one of these four equipped at a time.
Increases Sonic's top speed. Basically it's just harder to control 
Sonic the faster he is going, but at the same time a must in many 
cases if you are trying to get a Gold Medal. 
Sub HS-Up will make Sonic go as fast as Hyper, but lowers 
defense(reduces Rings you can hold)

25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38)
Unlock: 25-Lv.16, 26-Lv.36, 27-Lv.48
Color/Icon: Blue/Arrow
Only one skill from 25-31 can be equipped at a time.
Sonic gets a boost of speed after landing from a jump. An extremely 
helpful set of skills for speed missions because Sonic will 
accelerate almost immediately to top speed, especially with Boost.
But for very precise missions you might not want to have Sonic 
speeding off when he lands.

28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub 
S Devourer(15)
Unlock: 28-Lv.23, 29-Lv.37, 30-Lv.56, 31-Lv.46
Color/Icon: Purple/Wing (31 Skull)
Only one skill from 25-31 can be equipped at a time.
Sonic's Soul Gauge increases after landing from a jump. Not a very 
large increase, but Devourer can make a difference sometimes. Sub S 
will take away some of your Rings if used.
These I find most helpful in No Pearls missions if you want some Soul 
even if you can't grab Pearls, but Landing Boost and related is in 
general more helpful than these and since you can have them both, I 
almost never use them myself.
Sub S I find very useful in Hands Off Missions if you don't have Ring 
Exchange or even Wind Crest. Grab all the Rings you want, then do a 
few quick jumps before reaching the Goal to get rid of them!

32-33: Fire Tackle(8), Sub F-Tackle(5)
Unlock: 32-Lv.20, 33-Dinosaur Jungle 7 Gold Medal
Color/Icon: Red/Wing (33 Skull)
Only one of these two can be equipped at a time.
Allows a Short Jump to cause damage to enemies. In some situations, 
especially in a tight place, this can be quicker than a Homing Attack 
if used correctly. A must for Rampage!
Sub F lowers defense, reduces your number of Rings.

34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25)
Unlock: 34-Lv.16, 35-Lv.38, 36-Lv.57
Color/Icon: Blue/Wing
Only one skill from 34-40 can be equipped at a time.
Similar to Landing Dash, Turbo and Boost, but works after a Cancel 
move. Same situations as those set of moves.

37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18), 
Sub C Devourer(12)
Unlock: 37-Lv.27, 38-Lv.42, 39-Lv.60, 40-Lv.52
Color/Icon: Purple/Ring (40 is Skull)
Only one skill from 34-40 can be equipped at a time.
These skills will give you Experience when you land off a Jump Cancel. 
Honestly, not very much Experience at all. 
I use Sub C the same way as Sub S in Hands-off Missions, to burn off 
extra Rings and not much more.

41-42: Fire Gaze(5), Sub F-Gaze(3)
Unlock: 41-Lv.17, 42-Sand Oasis 11 Gold Medal
Color/Icon: Red/Wing (42 is Skull)
Only one of these skills can be equipped at a time.
A Cancel move can now attack enemies. Useful if you are jumping over 
enemies and for some reason want to land below them instead of just 
Homing Attack, like if there was a switch under them. Can also easily 
break open small boxes, if you don't simply want to just push them 
out of the way and can dish out more damage to enemies in some cases 
and during some bosses.
Sub F will reduce number of Rings.

43: Splash Jump(20)
Unlock: Lv.42
Color/Icon: Blue/Wing
An extremely useful move, if you Jump Dash into most walls Sonic will 
automatically flip higher. This is great because you can use it to 
get to higher places you normally can't go, sometimes with Fire Souls, 
and you can also just simply flip over many obstacles instead of 
going around them. Also works in some situations where you normally 
have to defeat enemies to open a gate. I have only see it become 
harmful in some missions where Sonic will try to go over stuff he 
can't and it ends up wasting time, but that's rare.

44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25)
Unlock: 44-Lv.17, 45-Lv.34, 46-Lv.48
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to use Jump Dash faster and farther. An extremely useful 
set of skills for jumping across larger holes. Rocket Jump in some 
cases will even allow you to jump over gaps that normally you have to 
hit a spring to get across, if you wait until you get past the spring 
to activate Jump Dash that is.

47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28)
Unlock: 47-Lv.12, 48-Lv.34, 49-Lv.52
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to lock-on to targets and use Homing Attack from further 
distances. Extremely useful for many missions and situations, 
especially if there are many enemies and springs so you can very 
quickly jump from one to another.

50: Fire Lock-On(10)
Unlock: Evil Foundry 5 Gold Medal
Color/Icon: Red/Wing
Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to 
grab some Fire Souls and makes all of them a lot easier to get.

51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25)
Unlock: 51-Lv.14, 52-Lv.31, 53-Lv.56
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows you to repeat Homing Attack sooner after using it. Extremely 
useful, blast through a group of enemies quickly. Also the key to 
Gold Medaling Bosses, normally when the boss is stunned you only get 
in one or maybe two hits before the boss recovers, this allows you to 
get in three.

54: Expert Attack(10)
Unlock: Pirate Storm 9 Gold Medal
Color/Icon: Purple/Ring
Gives you 2 Experience Points each time you use Homing Attack.

55-56: Quick Jump(10), Sub Q-Jump(6)
Unlock: 55-Lv.27, 56-Lv.49
Color/Icon: Blue/Arrow (56 Skull)
Allows you to fully charge a Charge Jump almost immediately, highly 
useful of course. 
Sub-Q will reduce number of Rings.

57: Aegis Slider(10)
Unlock: Lv.21
Color/Icon: Blue/Arrow
Only one skill from 57-59 can be equipped at one time.
Extremely Awesome skill. When Sliding, allows you to travel unharmed 
through spikes on the ground or on a ledge, touch enemies without 
harm, and if you run into something like a cactus or a spiky ball, 
you hit it and bounce back unharmed. This skill can be the key to 
getting a Gold Medal in many missions with lots of spikes and enemies, 
especially Perfect Challenges. There are a few things that can still 
hurt you when you are sliding, but still protects you against most 
things.
Most awesome part, instead of using a slow Wall Shuffle along a 
narrow edge with spikes and carefully watching your step, run and 
then slide before you get to the ledge with this skill equipped and 
also Skimmer or higher, and you can get past even the most difficult 
of these sections in seconds unharmed.

58: Volcano Slider(5)
Unlock: Lv.21
Color/Icon: Red/Arrow
Only one skill from 57-59 can be equipped at one time.
Allows you to defeat enemies while sliding. I prefer Aegis Slider, 
but this is a great skill for Rampage! Missions because you can slide 
through a group of enemies and get them very quickly.

59: Soul Slider(5)
Unlock: Lv.21
Color/Icon: Purple/Ring
A small amount of Experience is gained while you slide. Honestly, 
Aegis and Volcano are much better.

60-62: Quick Slide(4), Quick High Slide(12), Quick Mega Slide(20)
Unlock: 60-Lv.9, 61-Lv.32, 62-Lv.69
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Increases how fast Sonic moves left and right during a slide. Beware, 
Quick Mega Slide can make Sonic slide out-of-control, but the other 
two are great if you are trying to use Volcano Slider against many 
enemies for example.

63-65: Skimmer(5), Super Skimmer(15), Hyper Skimmer(25)
Unlock: 63-Lv.26, 64-Lv.41, 65-Lv.61
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Allows Sonic to slide for much longer before he eventually slows down 
and stops. Very great if you are trying to get past a large bed of 
spikes or a ledge, can be bad if you for some reason want to skid to 
a quick stop, but if you do just simply use Break or Jump Cancel 
first before using a Charge Jump.

66-67: Slowed Search(4), Sub S-Search(2)
Unlock: 66-45 Silver Medals, 67-Lv.44 
Color/Icon: Purple/Rocket (67 Skull)
Only one equipped at a time.
Honestly, the tutorial in Lost Prologue is horrible because it 
doesn't really show you what it can do. You can even Gold Medal that 
mission without this skill on. I used to think it was some strange 
useless thing, but that's not true...
It allows you to use Homing Attack onto certain things during Time 
Break you normally can't. The only three examples I know of are 
pieces of debris in Night Palace and you use it here to get two Fire 
Souls, Attacking Ifrit Golem by flinging back barrels later in this 
boss fight, the tops of statues with sand coming out of them in 
Levitated Ruin's towers and the tops of pillars in Levitated Ruin's 
wind areas.
Sub S-Search just chews up more Soul when you are in Time Break.

68-71: Surge(6), Super Surge(15), Hyper Surge(25), Sub H Surge(20)
Unlock: 68-Lv.30, 69-Lv.45, 70-Lv.72, 71-Lv.53
Color/Icon: Blue/Rocket
Only one equipped at a time.
Increases how fast you can move Sonic during Time Break. Very useful, 
because without these skills it can be quite hard to make Sonic do 
exactly what you want when Time is slowed down. Very useful in Ring 
gathering missions and you want to grab a twisting line of Rings 
during Time Break, and avoidance missions where you want to avoid 
things precisely at high speed.
Sub H will make you use up Soul faster.

72: Hard Brake(4)
Unlock: Lv.10
Color/Icon: Blue/Arrow
Allows you to stop quickly when you press the 1 button. I suggest to 
always keep it on.

73: Back Step(2)
Unlock: Lv.5
Color/Icon: Blue/Arrow
When backing up, allows you to do a short jump. Very useful for 
moving backwards quickly, and even needed in some missions where you 
must back up and hit a spring quickly before it disappears.

74: Fire Step(5)
Unlock: Lv.6
Color/Icon: Red/Arrow
Back Step must be on for it to work.
Allows you to defeat enemies with Back Step. Extremely useful, 
because honestly it's hard to see what you are backing into and this 
will at least help you if you accidentally backtrack into an enemy.

75: Ring Saver(15)
Unlock: Lv.37
Color/Icon: Purple/Shield
Reduces the amount of Rings that are lost when you are hit from 20 to 
10. The only type of mission where this is bad is Hands Off.

76-77: Balance(8), Down Cancel(10)
Unlock: 76-Lv.15, 77-Lv.35
Color/Icon: Blue/Shield
Balance allows you to get up quicker after taking a hit. Down Cancel... 
there's a Lost Prologue Tutorial, but other than pressing the 2 
button I'm still not sure what it does differently really...

78: Soul Resurrection(10) 
Unlock: Lv.43
Color/Icon: Purple/Shield
Uses some of your Soul Gauge to keep you from dying if you get hit 
with 0 Rings. Very good skill, especially in general Gold Medal 
missions and you are going very fast, and in Hands Off Missions if 
you are truly not trying to get any Rings.

79-80: Soul Armor(10), Sub S-Armor(6)
Unlock: 79-Lv.32, 80-Levitated Ruin 9 Gold Medal
Color/Icon: Purple/Shield (80 is Skull)
Only one Skill from 79-81 can be equipped at the same time.
Reduces how much Soul you loose when you are hurt. Good combo when 
used with Soul Resurrection and missions in general where you want a 
full Soul Gauge to use Speed Break or Time Break. 
Sub S will reduce number of Rings you can hold.

81-82: Soul Barrier(25), Sub S-Barrier(15)
Unlock: 81-Lv.50, 82-Levitated Ruin 5 Gold Medal
Color/Icon: Purple/Shield (82 Skull)
Only one Skill from 79-81 can be equipped at the same time.
Soul Gauge increases when you loose Rings. And that's for any reason 
too and not just a Hit, use it with a skill that kills off Rings 
during a Hands Off Mission or in other situations with lots of Rings 
and you're in for quite a Soul Boost. For example, watch Wind Crest 
if you have it increase your Soul Gauge to go even faster!
Sub S reduces Defense, reduce number of Rings.

83-85: Pearl Collector(4), S-Pearl Collector(12), H-Pearl 
Collector(28)
Unlock: 83-Lv.3, 84-Lv.25, 85-Lv.59
Color/Icon: Purple/Rocket
Only one of these equipped at a time.
Attracts nearby Pearls to you. The only time these skills are bad are 
during a No Pearls! Mission.

86-87: Ring Bonus(3), Power Restart(3)
Unlock: 86-Lv.1, 87-Lv.14
Color/Icon: Purple/Rocket
Ring Bonus will give you 5 Rings to start a Mission off with, and 
Power Restart will give you 5 Rings when you come back after death. 
Don't let their low skill points fool you! Two extremely useful 
skills that can prevent death early in a level or soon after you just 
died! 
Also, Ring Bonus is required for most if not all Collect Rings Gold 
Medals, and both these skills can help other ways, like for example 
using Wind Crest from the start of a level if you have it.
The only mission type where these hurt are Hands Off, but not always 
if you are just running thorough one of these missions with a skill 
that eats up Rings.

88-90: Mini-Turbo(3), Rocket Start(15), Warp Dash(25)
Unlock: 88-Lv.2, 89-Lv.19, 90-Lv.46
Color/Icon: Blue/Rocket
Only one of these can be equipped at the same time.
These skills allow you to start a mission off at high-speed if you 
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little 
countdown things around the 1 are gone.
Warp Dash requires almost all the little countdown things around the 
1 to be gone.

91: Ring Exchange(25)
Unlock: Night Palace 10 Gold Medal
Color/Icon: Purple/Rocket
All Rings you pick up count as 2 Pearls instead of a Ring. 
This is the most useful skill in Hands Off Missions because you can't 
even get a Ring at all! But you have to be careful about getting hit, 
so I recommend Soul Resurrection and Soul Armor to give you a few 
hits before you die, which works well because all of those Rings are 
giving you Soul.
Also wonderful in Perfect Challenges, because if you can't get hit 
anyway, why let those Rings be just Rings when they potentially can 
be Soul?
Also can be good in No Pearls Missions if you are careful not to get 
hit, because maybe sometimes you might want to use Time Break even if 
you can't grab Pearls to avoid the Pearls...

92: Expert Drift(10)
Unlock: Pirate Storm 4 Gold Medal
Color/Icon: Purple/Ring
Gives you 100 points of Experience when you go around a 90 degree 
corner at very high speed.

93: Homing Bonus(20)
Unlock: Night Palace 2 Gold Medal
Color/Icon: Purple/Ring
Gives an increasing bonus of Experience for each enemy you defeat 
with Homing Attack in a row without touching the ground. 
List from Sonic Team:
2 enemies, 20 points
3, 50
4, 100
5, 150
6-9, 200
10-15, 300
16 and over, 500

94: Ring of Zero(10)
Unlock: Skeleton Dome 5 Gold Medal
Color/Icon: Purple/Ring
When you have Zero Rings, the amount of Stage Experience you get from 
other Ring Skills doubles (yay, I had this fact right!). Use in 
missions like Hands Off where you would normally not have Rings 
anyway, also works great with Ring Exchange.

95: Chain Bonus(30)
Unlock: Night Palace 5 Gold Medal
Color/Icon: Purple/Ring
Getting Rings in a row in any Mission (not just Chain of Rings) will 
earn you an experience bonus that increases when you get more Rings. 
Great Experience boost in any Mission with tons of Rings.
List from Sonic Team:
20-24 Ring Chain, 100 points
25-29, 200
30-34, 300
35-39, 400
40-44, 500
45-49, 700
50 and over, 1000

96-97: Collection Present(50), Sub C-Present(30)
Unlock: 96-Night Palace 14(Last Chapter) Gold Medal, 97-Lv. 63
Color/Icon: Purple/Ring (97 Skull)
Note: I had this completely wrong earlier and no body caught it...
You only can hold 100 Rings, but after you get 100 you get experience 
for the distance traveled with 100 Rings with no damage taken. (no 
amount was given)
Sub C just takes a bit of Soul for each Ring after 100.

98-101: Quick Grind(4), Fast Grind(12), Mach Grind(20), Sub M-
Grind(10)
Unlock: 98-Lv.11, 99-Lv.29, 100-Lv.51, 101-25 Silver Medals
Color/Icon: Blue/Arrow (101 Skull)
You can only have one of these equipped at a time.
Allows you to grind rails faster. Only useful in missions that happen 
to contain a lot of Rails, but can hurt you if you have to get off a 
rail quickly.
Sub M will cause you to loose Rings when you are grinding.

102: Crest of Fire(25)
Unlock: 105 Silver Medals
Color/Icon: Red/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 6 other Fire Type (Red Icon) skills equipped for it 
to work.
Homing Attack now blasts out over a wider range with each hit, 
allowing you to take out multiple enemies at the same time.
Use for Rampage! Mission for quick, mass carnage...

103: Crest of Wind(25)
Unlock: 110 Silver Medals
Color/Icon: Blue/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 10 other Wind Type (Blue Icon) skills equipped for 
it to work.
While running, you will slowly burn Rings, but gain lots of Speed. 
This is great for getting Gold Medals in almost all Missions, if you 
can handle the speed that is! 
Use with Soul Barrier for a Soul Gauge Boost also.

104: Crest of Dark(25)
Unlock: 100 Silver Medals
You can only have one of 102-104 equipped at the same time.
You need at least 8 other Dark Type (Purple Icon) skills equipped for 
it to work.
Slowly increases your Soul Gauge while running. I have heard it also 
increases the amount of Experience you gain, but I am not sure of 
this.
Good for Missions where you want Soul but it's hard to get Pearls, or 
you can't get Pearls.


~*~*~*~*~*~*~*~*~*~*~*~
5.c.3. Good Ring Skills Combinations
~*~*~*~*~*~*~*~*~*~*~*~
These are meant as suggestions of skills that work well together in 
certain situations. Some of these skills require you to be at a high 
level too, so be patient!

Have any good combos? I would love to hear about them!


Perfect Challenge Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Aegis Slider combined with Hyper Skimmer to get past spikes. Ring 
Exchange so those Rings in the stage are not just useless. Crest of 
Fire to get rid of more dangerous enemies.

No Pearls Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Soul Devourer, Dark Crest and Ring Exchange, charge up your Soul 
Gauge so you can use Time Break later on to avoid more Pearls at high 
speed and make sure to add Hyper Surge. Also Rocket Jump to get over 
pearls safely for sure. Also same tips as for Stealth Attack since 
you can't get enemies. 

Stealth Attack Ring:
~*~*~*~*~*~*~*~*~*~*~*~
If you can, take off Homing Attack. Don't use Fire-type skills except 
Rocket Jump, and even then be very careful...
Aegis Slider plus Skimmer to get past enemies quickly without harm. 
Soul Armor and Soul Resurrection in case they hurt you. 

Rampage Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Increase Fire-type skills, i.e. Fire Gaze, Fire Tackle, and Volcano 
Slider. Be a bit careful about Speed, but for Golds go for it. Fire 
Crest if you have it for sure! Also use H-Expand and related so you 
can Homing Attack large groups of enemies. 
In these missions if you are looking for Experience use Homing Bonus.

Clever Hands Off 1, lower level:
~*~*~*~*~*~*~*~*~*~*~*~
Sub C Devourer, Sub S Devourer and/or Sub-M Grind with highest speed 
skill. Use jumps near the Goal to get rid of Rings.

Clever Hands Off 2, higher level:
~*~*~*~*~*~*~*~*~*~*~*~
Same as 1, but add Crest of Wind to increase Speed and Soul Barrier 
to get Soul for each Ring lost.

Clever Hands Off 3:
~*~*~*~*~*~*~*~*~*~*~*~
Use Ring Exchange, but add Soul Armor and Soul Resurrection so you 
can take a few hits. Crest of Wind won't work here however since it 
needs Rings to work and the Sub skills are useless.

Ring Collector:
~*~*~*~*~*~*~*~*~*~*~*~
High-speed and Ring Bonus. Don't use Crest of Wind, Crest of Dark is 
best to grab lines of Rings during Time break or to sometimes use 
Speed Break.

Chain of Rings:
~*~*~*~*~*~*~*~*~*~*~*~
Go ahead and use Crest of Wind, it doesn't matter here if you burn 
Rings. Use Crest of Dark if you want to use Time Break to grab lines 
of Rings. Also, unlike with Collect Rings, you can actually use Ring 
Exchange and still count as a chain of Rings.

Fire Soul Collector:
~*~*~*~*~*~*~*~*~*~*~*~
Take off high speed skills and especially Landing Dash and related so 
you are not going too fast. Fire Lock-on for sure, duh! Add Splash 
Jump to get some Fire Souls. Add Slowed Search to get the few that 
require it. Add Soul Barrier and soul-gaining skills and Dark Crest 
so you can have plenty of Soul for Time and Speed Break. Add Surge 
skills so you can grab the ones you see during Time Break easier.

Experience Gaining Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Homing Bonus, Collection Present, Ring of Zero etc... plus things for a 
Perfect Challenge Ring, don't get hit! Defeat a boss or go through a 
stage with lots of enemies/Rings. Also remember not to use Ring of 
Zero with Collection Present... use some logic :P

Extremely Crazy Fast Ring:
~*~*~*~*~*~*~*~*~*~*~*~
As many of the High Speed skills as possible, especially Hyper Speed 
combined with Crest of Wind. Make sure you have Splash Jump to get 
past some obstacles. Add Soul Barrier for a Soul Boost while you are 
burning Rings with Crest of Ring, Balance and use Aegis Slider/Hyper 
Skimmer to help get you up when you take damage/prevent damage.


~*~*~*~*~*~*~*~*~*~*~*~
6. Rings and Items
~*~*~*~*~*~*~*~*~*~*~*~

Rings:
~*~*~*~*~*~*~*~*~*~*~*~
Rings work a little differently in this game than in other Sonic 
games. They still protect you from death if you are hit by an 
obstacle, but instead of dropping them all, only 20 disappear, but 
you can't pick them back up again! That means 20 or less Rings equals 
one hit you can endure before you die. 

Also, the number of Rings you can hold varies depending on the level 
you have obtained. You start out with a capacity of only 50 Rings, 
but for each 5 levels of Skill you gain the ability to hold more and 
more Rings which means more and more hits you can endure. The first 
number in the Ring counter is the number of Rings you currently have, 
the second number is the number of Rings you can hold. But the number 
of Rings you can hold might also depend on the mission in some cases.

Rings you have at the end of the level also count toward your 
Experience. 

Later on in the game, there is at least one Ring Skill that reduces 
the number of Rings you lose when hit.


Items and Level Objects:
~*~*~*~*~*~*~*~*~*~*~*~
(Certain Level Objects such as Rails and Flying Pots are described in 
Sonic Move's Section)

Ring: Worth One Ring. 
Rings are found on the stage and in Treasure Chests.

Rich Ring (large and silver with a star): Worth 20 Rings

Pearls (Little white spheres): Increase your Soul Gauge a little. 
They are found on the ground, in Treasure Chests and in Enemies. You 
have to pick up ones on the ground, but the ones in Enemies and in 
Treasure Chests come to you automatically.

Rich Pearls (Bigger with a halo): Worth 20 Pearls

Treasure Chest: With our Without Wings, ones with Wings sometimes 
move. Just touch or Homing Attack them. Can contain Rings, Pearls or 
Nothing.

Fire Souls: Collect these red fiery Rings to unlock things in Party 
Mode. There are three in certain Missions. Discussed more in the Fire 
Soul Section.

Collection Objects: Sometimes you have to find and gather random 
objects like eggs and bones to complete a mission.

Springs: Bouncy! Use Homing Attack for a better aim. Some Springs are 
Invisible and you can't tell where they are at all until you hit them, 
they are on the ends of some rails.

Spiky Spinning Springs: Some springs have spikes on the other side 
and flip over. You have to wait until the spring side is facing up in 
order to Homing Attack it safely. If they are spinning very rapidly, 
you need to slow down with Time Break in order to properly hit them.

Launch Pad/Ramp: Automatically sends you forward at a high rate of 
speed. Ramps send you into the air.

Switches: Often very large with a star on it, press it to make 
something happen and it will glow blue. Small brown switches with 
numbers appear in one Mission.

Cages: Often contains an Item or Enemy. You need to Homing Attack it 
to Smash it open before you can get what's inside. 
Hint: Use Time Break near Empty Cages to expose possibly hidden 
items...

Easily Breakable Obstacles: Some things, for example jars, are easy 
to break apart with a Homing Attack or sometimes even by just 
touching it to see what's hidden inside. Other small objects like 
boxes can be broken by Fire Gaze or by Jump Dashing into them or even 
just going fast enough sometimes.

Enemy Defeat Breakable Obstacles: Some large rocks "magic rocks" will 
only break apart if you defeat a nearby group of enemies. You might 
need to do this to expose a spring or to move on with the level, or 
maybe there is a hidden item inside.

Speed Break Breakable Obstacles: Some things can only be broken in 
you run into them during Speed Break. These are often blocks with 
cracks in them, rocks, and even cactuses. Sometimes there is a hidden 
item inside, so you might want to only use Speed Break for a little 
while then back up!

Enemies: Found in many levels, these evil genies might take more than 
one hit to defeat and sometimes attack you. Get them before they hit 
you and make you lose Rings! 

Spiky Balls, Spikes and other Obviously Sharp and Hot Things: Don't 
touch! If you do, you will lose Rings and if you don't have Rings 
then you must start over from an earlier point!


~*~*~*~*~*~*~*~*~*~*~*~
7. Enemies:
~*~*~*~*~*~*~*~*~*~*~*~
Along the way, Sonic will encounter various evil genies and other 
nasty things, here's a basic list:

Green or Purple Genie:
Number of Hits to Defeat: 1
Worlds Found in: All
These basic enemies have a different appearance in each World to fit 
in with the theme of the world. They can behave a couple different 
ways:
When they don't move at all, they are just something to attack or to 
use Homing Attack on to get to a higher place, but sometimes they 
will move a little.
Spinning- When they move rapidly back and fourth, you might have to 
time your attack just right, or if you are trying to avoid them in a 
Stealth Attack mission you might even have to use Time Break to get 
past them easier.
Disappearing: If you see one suddenly disappear, wait around and it 
will appear again, you might have to time it just right to Homing 
Attack across a dangerous area.

Red Genie:
Number of Hits to Defeat: 2
Worlds Found in: All
All of these genies breath fire and stay in one place. Sometimes they 
just blow fire straight ahead, but sometimes they spin around while 
blowing fire. You just need to time your attack carefully so the fire 
doesn't hit you before you attack them, it's best to attack them from 
above. Very occasionally they might disappear and reappear also.

Rafflesia Djinn (Flower):
Number of Hits to Defeat: 3 when not defending
World Found in: Dinosaur Jungle
Flowers will defend themselves by closing up, you can still Homing 
Attack during this time, but no hits will get thorough. They attack 
with a series of three rapidly-fired red balls straight at you, you 
can Homing Attack these red balls if you want to. According to Sonic 
Team's site, whether they defend and attack and how quickly they 
attack depends on how you time your Homing Attacks, so experiment to 
find the correct Homing Attack frequency.

Golem Djinn:
Number of Hits to Defeat: 1 on the head
World Found in: Evil Foundry
These large robots require you to hit the very top of their head. You 
need to either jump up on an nearby obstacle that will get you higher, 
or sometimes they are carrying a hammer you can Homing Attack then 
use to reach the head.
When you defeat them, they fall down flat and have two rails on them 
you can then grind.

Gargoyle Djinn:
Number of Hits to Defeat: 3 when not defending
World Found in: Levitated Ruin
Like the flowers, they will defend themselves, but they also have a 
few attacks. Also the new note about frequency of attack for the 
flowers apply to these enemies also.
Swipe- Very hard to avoid, they will very suddenly lunge at you and 
claw you.
Invisible Ripple- Barely visible as a ripple in the air, pushes you 
back
Light- If the light hits you (I think it's when you are not jumping) 
you might turn to stone, shake the wii remote to break free.

Slime Djinn:
Number of Hits to Defeat: 1
World Found in: Pirate Storm
These creatures have a couple different attacks you need to avoid 
sometimes:
Green gas: Will hurt you if you touch it
Electricity: Surrounds the enemy, it will hurt you if you attack it 
during this time.

Skeleton Djinn:
Number of Hits to Defeat: 1 or collapses and gets back up
World Found in: Skeleton Dome
Skeletons can either be defeated, or they get right back up again and 
again. I don't know how to tell the difference, but I do know in the 
Rampage missions the defeatable ones count as an enemy and the other 
ones do not. They also behave in a few different ways:
Standing still: Will try to attack you with their swords if you get 
too close.
Spinning: Very dangerous, you can't attack from the side, you need to 
attack from above with a Homing Attack instead, not even Speed Break 
can avoid this attack.


~*~*~*~*~*~*~*~*~*~*~*~
8. Missions
~*~*~*~*~*~*~*~*~*~*~*~
First you will have to complete a set of Missions in Lost Prologue, 
but soon when you complete some Missions you unlock others and unlock 
other Worlds. Missions require you to complete a certain objective to 
clear them. Choose a World, then Choose one of the unlocked Missions.

Some types of Missions just require you to reach the Goal or getting 
a certain number of things. There isn't a Lives counter in this game, 
so if you die by getting hit with no Rings or falling into a 
bottomless pit you just start back up at a certain point in the level. 
But some Missions can be Failed by not meeting the Mission Objective 
and you will fail to Complete the Mission.

A black light next to a Mission means you haven't Completed it yet, a 
green light means you have.

There is one large white line to the far right of each Mission name, 
these are replaced by a Medal if you earn one. Medals are earned by 
completing the Mission very quickly, read more about them in the 
Medal section. 

If there are three little white lines next to the Mission Name, that 
means the Mission contains Fire Souls and reminds you how many Fire 
Souls you have collected. Fire Souls unlock things in Party Mode. 
Read more about Fire Souls in the Fire Souls section.

When you Select a Mission after Lost Prologue, you will enter the 
Ring Customization Screen. Select one of four Rings to adjust skills 
on, then hit Equip. Read more about Ring Skills in the Ring Skills 
Section. Choose skills wisely to help out with your Mission!

Doing well in Missions by not getting hit, defeating lots of enemies 
and grabbing Rings will earn you Experience which will level you up 
and increase the power of your Ring. Even if you fail a Mission, you 
will still receive some Experience for that Mission. If you just hit 
Restart from the Pause Menu, you will loose all experience gained. 
Read more about Experience in the Experience/Ring Skills Section.

Action Screen
~*~*~*~*~*~*~*~*~*~*~*~
During an Action Stage, the various gauges and things:

Ring Counter- Upper-left hand corner, the first number is the amount 
of Rings you have collected and the second number is the number of 
Rings you can hold. Increase the number of Rings you can hold by 
leveling up.

Bonus Info- Various things such as getting a Fire Soul or sometimes 
other things are displayed under the Ring Counter.

Mission Counter- Appears in the upper right during some Missions. 
Counts off things such as number of objects, time and distance 
depending on mission.

Soul Gauge- Appears in the lower right part of the Screen after you 
first beat Evil Foundry Mission 1: Go for the Goal. Increase it's 
level by collecting Pearls. When it is high enough and gets past a 
small marker on the gauge, it will turn red and you can use Speed 
Break and Time Break. Read more about this in the proper section of 
this guide.

Pause Menu
~*~*~*~*~*~*~*~*~*~*~*~
Pause during a Mission by hitting the + button and you will have four 
different options. 

Continue- Choose to get out of the Pause Screen

Restart- Choose to start again from the beginning of the Mission. If 
you choose this option, all Experience and Fire Souls gained will be 
lost.

Status- Choose to see various statistics about the Mission. Here are 
the sub-menus:
Status- A table of statistics including
Ring level: The Skill level on your Ring
High Score: Your previous Score record
Score: Your current Score
Best Time: Time record
Time: Current amount of Time
Stage Experience: Experience you have gained by using a Ring Skill 
that increases Experience or by grabbing a Fire Soul.
Total Experience: The amount of Experience you currently have in 
total.
Max Ring Chain: Only applies to Chain of Ring missions, the number of 
Rings you have gotten in a row.
Soul Gauge: The first number is the amount you have now, the second 
number the total amount you can hold.
Mission-
Check what your current Mission is, how well you are doing on it, the 
number of Fire Souls you have picked up (if there are any) and the 
best medal you have already earned.
Custom-
Check what skills are on your Skill Ring and what type they are. Note 
you cannot change skills in the middle of a Mission, just look at 
them.

Quit- Completely quit the Mission.


Mission End Screen
~*~*~*~*~*~*~*~*~*~*~*~
If you either Complete or Fail a Mission, a screen will appear to 
show you how well you did and displays these things:

Clear Time
Medal Earned- Determined by speed, either none, Bronze, Silver or 
Gold
Action Bonus- A score you get for doing various things in-stage and 
grabbing things like Pearls. Max 99,999. Refer to Experience section 
for more info.
Enemy Bonus- Get 50 points for each Enemy defeated, 1,000-4,000 for a 
Boss.
Ring Bonus- Get 3 points for each Ring you pick up, whether you keep 
it or not.
Technical Bonus- Decreases each time you get hit. This multiplies the 
score received from the above things a certain amount, which is why 
getting damaged can severely affect your Score/Experience gained. 
Refer to Experience section for a complete explanation.

After the first screen, the second screen converts your score into 
more Experience. An orange bar will increase to show you how close 
you are to Leveling Up. If you do Level up, then your new level along 
with any gained Ring Capacity, Skills Points, Soul Gauge will appear.

Then finally you get to see what you have unlocked if anything 
including more Missions/Worlds, Ring Skills, Pages in the Special 
Book and Party Mode stuff if you grabbed Fire Souls.


~*~*~*~*~*~*~*~*~*~*~*~
8.a. Mission Types/Tips
~*~*~*~*~*~*~*~*~*~*~*~
There are specific types of Missions, each general type requiring 
it's own strategy. Bosses have general tips in here too but they also 
have their own sub-section with Tips since they are important. 
Eventually I will have Tips for each individual Mission, for now I 
just have tips for Story-required Missions.

Here is the short list to the different types of missions discussed 
below:

Paragraphs: The Lost Prologue Tutorials
Go for the Goal: Basic head to the Goal
Beat the Clock: Get to the Goal before Time is up
Head to Head:  Get to the Goal before Uhu does
Rampage!: Defeat a certain number of enemies
Stealth Attack: Don't defeat enemies
Collect Rings: Get a certain amount of Rings
Chain of Rings: Get a certain amount of Rings in a row
Hands Off: Don't finish the mission holding Rings
No Pearls: Don't touch a single Pearl
Diehard Challenge: Don't die
Perfect Challenge: Don't take damage at all
Special Challenge: Varies, read Mission objective
Boss Battle: Defeat the Boss



Paragraphs
~*~*~*~*~*~*~*~*~*~*~*~
The names of the Missions in Lost Prologue. These Missions have their 
own special objectives and are practice for using certain Ring Skills. 
You do earn Medals for these Missions and gain Experience from some 
of them, so it's worth mastering them.

Tips:
Make sure you have the skill the Mission calls for equipped on your 
Ring!

Gold Medal Tips:
For most, run like crazy with a very high speed skill. If you are 
required to use a skill, use it only the minimum amount of time, then 
run like crazy the rest of the way.


Go for the Goal
~*~*~*~*~*~*~*~*~*~*~*~
The basic head to the end Mission. These are the longest Missions and 
take you through the entire World. Other Missions only occur in parts 
of the World.

Tips:
I suggest a well-rounded Skills Ring with a nice balance of attack 
and speed. 

These are rather easy since they are the basic Story Missions and 
don't require lots of fancy skills.

Gold Medal Tips:
These are fairly easy to get a Silver/Gold Medal in, especially if 
you have Hyper Speed. Put on a bunch of Defensive skills like Ring 
Savor and Soul Resurrection if you have them and don't worry about 
getting hit, just get back up and run again. 
-
Some levels have huge shortcuts and it pays to know them.


Beat the Clock
~*~*~*~*~*~*~*~*~*~*~*~
There is a clock ticking down in the upper right-hand corner how many 
seconds you have left to reach the Goal or you will fail! Of course 
to make it more difficult, the game designers have placed various 
obstacles in your way. 

You can die, but dying will set you back quite a ways sometimes.

Tips: 
Equip the highest Speed-type skills you have in general, unless you 
end up going so fast you can't control Sonic effectively. Also what 
helps if you have them are skills that help you collect Pearls for 
your Soul Gauge and Defensive Skills that help you get back on your 
feet quicker.

Speed Break is an obvious help, but make sure to only use it where 
you have a clear way ahead. 

Time Break helps too, it slows down you and the clock, so you can get 
through obstacles with more precision at high speeds.

Defeating Enemies might slow you down, but at the same time they give 
you Pearls which could be useful or using Homing Attack could lead to 
a shortcut.

Gold Medal, pretty much the same above, but maybe risk using Speed 
Break even more.


Head to Head
~*~*~*~*~*~*~*~*~*~*~*~
You have to beat Uhu, a blue sparkly light, to the Goal or you will 
fail. Like a Beat the Clock Mission except you don't have a counter 
to show you how much time you have left. In general, these are a 
little harder than Beat the Clock. 
Instead of ticking down time, there's a counter showing you the 
distance Uhu is from you, Positive Red numbers means he is ahead of 
you, negative blue numbers means you are winning.

Like in the previous mission, you can die and continue, but Uhu is 
often fast enough that this allows him to get ahead.

Tips: 
Same General Tips as Beat the Clock, but Uhu is a very tight race.


Rampage!
~*~*~*~*~*~*~*~*~*~*~*~
Defeat the indicated number of enemies. A small counter keeps track 
of how many enemies you have defeated and how many you have left to 
go. Sometimes, the level will loop back on itself so you can go back 
and get enemies you missed, but sometimes these levels have a Goal 
and you have to get them all in one shot before you hit the Goal or 
you will Fail.

Tips:
Attack type skills, of course. These are of the Fire Type. The more 
ways you can kill an enemy, the better.
Don't put a lot of Speed on your Ring at least at first, because you 
might speed past enemies. Defense helps too since you are dealing 
with enemies here. Put on good Homing Attack skills to lock on to and 
attack enemies quickly. The higher your Homing Attack skill, not only 
can you lock on to enemies at a longer distance, but also at a 
greater height.

Some enemies disappear and reappear. If you see one disappear, just 
wait around for a few seconds and it should blink into view again.

Speed Break in general is too fast, but you can use it to get past 
some stretches of level with no enemies in some cases.

Gold Medal Tips:
Try doing it with a high Speed Skill, but you have to be extra 
careful you don't go so fast you don't get an enemy.

Homing Attack extend is very important, cause it allows you to get a 
lot without having to run to another group often times.

If you have it, use the Fire Crest so you can smash enemies quickly.

In at least one mission I have done (In Levitated Ruin), there is a 
section where enemies appear across a gap but you can fall down to a 
lower part of the level, then when you get back there again the 
enemies have reappeared in the same spot! I got a Gold by rapidly 
doing this.


Stealth Attack
~*~*~*~*~*~*~*~*~*~*~*~
The opposite of Rampage, you can't attack enemies at all or you will 
fail. Of course, there are many enemies in the way!

Tips:
Jump over them, don't Homing Attack. You might want to practice 
Cancel so you can stop short of hitting an enemy. 

Obviously, don't put on Attack-type skills. Focus on Defense in case 
you hit enemies when trying to avoid them. Speed is in general all 
right, if you don't mind hitting the occasional enemy.

Later on in the game, you will be able to actually take off Basic 
Skills, with some of these Missions, they become a lot easier if you 
take off Homing Attack so you can jump over then a lot easier. 
Increase your Jump Dash distance if you are doing this to get you 
past gaps and junk.

Don't use Speed Break because that can kill enemies unless you know 
for sure there are no enemies up ahead. Use Time Break to sneak past 
groups of enemies.

Remember when using the hoops when you are blasted out of them you 
can hurt enemies, so time these carefully.

Gold Medal:
Basically the highest speed skill.
Other Good Skills include Aegis Slider to simply slide past groups of 
enemies without hurting them.
Dark and Wind Crest work well here.

Bad Skills: Anything of the Fire Type except maybe the Jump Dash 
extend skill.


Collect Rings
~*~*~*~*~*~*~*~*~*~*~*~
Grab a certain amount of Rings. Your Ring count will be limited to 
that amount of Rings.

Tips:
Obviously, try not to get hit or you will loose Rings. So don't put 
too much Speed on your Ring. Also focus on Attack and Defense so you 
can deal with enemies easier.

Equip Ring Bonus to give you 5 free Rings at the very beginning.

You can put on skills that reduce Ring Loss, but try to not get hit 
at all if possible!

Time Break can help you gather lines of Rings with precision.

Find the switches and invisible Rails that lead to more Rings.

Gold Medal Tips:
Ring Bonus Necessary usually

Unlike what I said earlier, Speed counts more than grabbing the very 
first group of Rings.

Sometimes, it's better to speed through a section to get to a ricer 
section of Rings up ahead. 

Some of them seem to require using Time Break at the correct time to 
grab a line of twisting Rings very precisely.

Crests: Dark is best for gaining extra Soul to use Time Break to 
precisely grab Rings.

Bad Skills: Anything that eats Rings and of course Wind Crest and 
Ring Exchange for obvious reasons.


Hands Off
~*~*~*~*~*~*~*~*~*~*~*~
Reach the Goal with 0 Rings or you will Fail. 

Tips:
Obviously, turn off Ring Bonus and Power Restart Skills. Ring-based 
Skills in general don't make sense here.
Don't put on Speed, it takes high precision to duck the Rings 
sometimes. Focus on Defensive and Agility skills so you can have 
maximum maneuverability.

You can pick up Rings, just get rid of them by hitting enemies if you 
can or with a Ring Skill.

If you have them, use Skills that take away Rings when used, these 
can be excellent here. Put on as many as you can.

Use Time Break helps a lot, Speed Break will send you into Rings most 
likely. Defeat lots of enemies and gather lots of Pearls.

Obstacles can hurt a lot without Rings, so if there are a lot of 
dangerous things in the Mission, it's okay to pick up a few Rings if 
you remember to get rid of them before reaching the Goal.

Gold Medal:
Run thorough the stage without caring about Rings and get rid of them 
before hitting the goal.

Best skill is Ring Exchange, because you can't get Rings at all. Plus 
you will have lot of Soul you can Speed Break with. Combine this with 
Soul Resurrection and Soul Armor so you can have hits without dying. 

Without Ring Exchange, try other skills that eat Rings, like Sub C 
and S Devourer, Sub M Grind, and Wind Crest.

Wind Crest is the best here, but note it makes no sense to use it if 
you are using Ring Exchange, but overall will cause you to be faster.

Bad Skills: Ring Bonus, Power Restart, Ring Saver.


Chain of Rings
~*~*~*~*~*~*~*~*~*~*~*~
These Missions only start appearing after beating Last Chapter. Sort 
of like Collect Rings, except you have to get a certain "Combo". That 
means you need to collect bunches of Rings in a row. There is a combo 
counter at the top of the screen. If you go more than about a second 
without grabbing a Ring, the combo counter goes back down to zero. A 
little gauge appears in the upper left when you get closer to 
achieving the desired Combo. 

Tips:
Unlike with Collect Rings, Speed helps A LOT to keep Combos. Also 
keep your agility up so you can weave back and forth effectively and 
Defense.

Combos don't stop after you reach the correct number, so brake and 
wait for the mission to end.

Rich Rings only count as one in a Combo.

The Ring Bonus skill doesn't help.

If you get hit, you surprisingly don't loose your Combo count even if 
you loose Rings. But make sure to pick up more Rings quickly after 
getting Hit. Put on Skills such as Balance to get up quickly after 
getting hit.

Time Break is extremely effective in grabbing rows of Rings while 
avoiding obstacles. Speed Break can be used in some situations where 
there are long lines of Rings or if there is a gap in placement of 
Rings.

Lots of times Rings are above enemies or enemies lead you to another 
path with Rings, so don't ignore them.

Gold Medal: 
Very high speed skill, but use Time Break for more precision.

In at least one mission, I find myself getting hit to keep a combo, 
that's fine since you don't actually need to keep the Rings.

It's often important to precisely grab Rings, but sometimes you might 
just want to high speed it to another section.

Unlike with Collect Rings, Wind Crest is wonderful here because you 
don't have to worry about actually keeping them.

Ring Exchange actually doesn't mess up combos, I've found myself 
using it here to gain more Experience to precisely get more Rings 
later on.


No Pearls
~*~*~*~*~*~*~*~*~*~*~*~
Man, that means my Grandma Pearl can't play this Mission... just 
kidding, it means you can't get pearls of course. These Missions only 
appear after beating Last Chapter. This is a lot harder than the No 
Rings Missions because getting just one pearl at any time will cause 
you to fail and pearls in general are harder to avoid.

Tips:
Take off Pearl Collector... nuff' said. Also not too much Speed and 
plenty of Agility for ducking reasons and Defense and Ring 
increasing/saving skills in case Enemies hit you. 
Soul-based abilities make no sense here since you cannot charge up 
your Soul Gauge at all.

Remember, Pearls are found in Enemies and sometimes in Treasure Boxes, 
so avoid these objects in more cases. Since you cannot smash enemies 
either, most of the tips for Stealth Attack apply here too.

If you are far enough in the game, you can take off Soul Gauge since 
you will not be using it anyway to make room for other skills. Also 
since you can't smash enemies if you can get away with it take off 
Homing Attack also.

Gold Medal:
Takes very precise ducking at high speeds, experts only!

Dark Crest is best here, so you can actually build up your Soul Gauge 
so you can use Time/Speed Break if you want to. Also other skills 
that increase Soul Gauge can help too, even Ring Exchange even though 
you have to be careful.


Diehard Challenge
~*~*~*~*~*~*~*~*~*~*~*~
You can't die basically, but you can get hit as much as you want. Of 
course, the game designers have placed various obstacles in your way 
to make it harder.

Tips:
Don't put too much Speed on your Ring unless you are going for a Gold 
Medal. Instead focus on Defensive Ring Skills. Some of them are Aegis 
Slider, Surge so you can use Time Break to weave between obstacles 
easier, Ring Saver, and Soul Resurrection which can keep you from 
dying if you have a good amount of Soul even without Rings combined 
with Soul Armor.

Time Break of course to duck between obstacles.

Gold Medal: Same thing as a regular stage, just be a bit extra 
careful and you can't fall into a bottomless pit/water.


Perfect Challenge
~*~*~*~*~*~*~*~*~*~*~*~
Quite Hard, like Diehard Challenge, but you can't even get hit. These 
Missions only appear after beating Last Chapter. So basically you 
have to be EXTREMLY careful to avoid the numerous junk the level 
throws at you.

Tips:
Don't bother with the defensive skills I mentioned for Diehard, won't 
do you any good if you can't get hit at all. And Speed is a no-no for 
first time play-throughs. Instead, actually focus on Attack so you 
can defeat Enemies easier and stuff like Pearl Collector. Also 
increase Jump, Jump Dash and Homing Attack to be able to jump over 
dangerous things more easily and keep Agility skills like Quick Step.

Aegis Slider combined with Hyper Skimmer to slide though 
enemies/spikes unharmed.

Watch enemies closely if they are attacking and attack them when they 
stop attacking or it's too dangerous.

Time Break, Speed Break is too risky unless you know the level very 
well.

You should gain quite a bit of Experience since you can't get hit, so 
you might want to increase that bonus with Experience gaining Ring 
Skills.

Gold Medal:
Knowledge of the level so you know where to jump and avoid damage at 
high speed.

Try the Dark Crest to get more Soul to use Time Break. Also, try Ring 
Exchange for more Soul, you don't really need Rings, so turn them 
into Soul!

Bad Skills: Anything that protects you if you are hit, they are 
useless here and you might as well use those Skills Points for 
something else.


Special Challenge
~*~*~*~*~*~*~*~*~*~*~*~
Missions that are not in another category and can vary in objective. 
Often some sort of search mission where you are finding random 
objects, or you are destroying things.

Tips:
Read the Mission carefully and think about what Ring Skills would 
help you the most to meet your goal.

Most Special Challenges require you to find something, so don't put 
on too much Speed when first going through so you don't miss 
something. 


Boss Battle
~*~*~*~*~*~*~*~*~*~*~*~
Bosses are fighting one large enemy that takes many hits. The Bosses 
are covered in more detail in the next Section, but here are some 
general Tips:

Tips:
Most important skill to increase is Homing Attack because the number 
of times you Homing Attack the boss is what's important, not how many 
times you stun then so you can Homing Attack, make the range longer 
and the recovery time shorter with abilities such as Balance and H-
Extend.

Attack-type skills sort of help, maybe... but some Bosses require Speed 
and Agility always helps. Each Boss is different basically and 
requires a different strategy. 

Have lots of Defense and Ring saving skills up so you can have more 
hits when facing a boss.

Watch the Boss very carefully, you can predict it's next attack and 
respond accordingly. There is always a window of opportunity where 
you can attack.

Gold Medal: Hitting the boss as soon as you can and to make sure you 
pound it with Homing Attacks as much as you can.


~*~*~*~*~*~*~*~*~*~*~*~
8.b. Worlds and Missions Short List
~*~*~*~*~*~*~*~*~*~*~*~
This is just a simple list of the Missions and their Descriptions 
with a note on whether the Mission contains Fire Souls or not (refer 
to the Fire Soul section for more info). Defeating Missions will 
unlock more Missions and more Worlds. Most missions past 8 in Lost 
Prologue are unlocked by obtaining certain Ring Skills. The general 
types of Missions are described above including Tips.

Next couple of sections is the unlock chain and then tips for all 
these Missions!

Lost Prologue
~*~*~*~*~*~*~*~*~*~*~*~
1. Paragraph 01
Tilt the Wii Remote left and right and collect 50 Rings!
2. Paragraph 02
Use the Charge Jump move to reach the goal!
3. Paragraph 03
Use the Jump Dash move to reach the goal!
4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
5. Paragraph 05
Use proper braking to reach the goal!
6. Paragraph 06
Use back moves and collect 25 Rings!
7. Paragraph 07
Use 10 small jumps and reach the Goal!
8. Paragraph 08
Use grinding to reach the goal!
9. Paragraph 09
Use Speed Break to reach the goal!
10. Paragraph 10
Use Time Break to reach the goal!
11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
Tip: Equip Volcano Slider
12. Paragraph 12
Use Homing Attack while in Time Break
13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
14. Paragraph 14
Use Down Cancel!
15. Paragraph 15
Collect 10 Rings using Back Step!
16. Paragraph 16
Splash Jump Practice
Head for the Goal!
17. Paragraph 17
Use Mini-Turbo and head for the goal!
18. Paragraph 18
Perform a Rocket Start and reach the Goal!
19. Paragraph 19
Use Warp Dash and head for the goal!
20. Paragraph 20
Clear the stage as quickly as possible!
21. Paragraph 21
Clear the stage as quickly as possible!

Sand Oasis
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find King Shahryar!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Head to Head
Beat Uhu to the Goal!
4. No Pearls
Don't Get any Pearls!
5. Special Challenge (Fire Souls)
Don't Break the Jar!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock
Finish Within 120 seconds!
8. Perfect Challenge
Don't Take Damage!
9. Special Challenge (Fire Souls)
Break 5 jars!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Rampage!
Defeat 20 Enemies!
12. Chain of Rings
Get a 60 Ring Combo!
13. Defeat the Boss (World Ring)
Battle! Sand Scorpion! 

Dinosaur Jungle
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Follow the Pterosaur!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Collect Rings 
Collect 99 Rings!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls)
Defeat 10 Enemies!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Head to Head
Beat Uhu to the Goal!
8. Chain of Rings
Get a 30 Ring Combo!
9. Special Challenge (Fire Souls, World Ring)
Smash 5 Genie Eggs! 
10. Special Challenge (Fire Souls)
Get the Pterosaur Egg!
11. Collect Rings 
Collect 99 Rings!
12. No Pearls
Don't Get any Pearls!

Evil Foundry 
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Head for the Center!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Hands Off
Finish with 0 Rings!
4. Head to Head
Beat Uhu to the Goal!
5. Beat the Clock (Fire Souls, World Ring)
Find the Exit in Time!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls)
Defeat 20 Enemies!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Perfect Challenge
Don't Take Damage!
12. Chain of Rings
Get a 50 Ring Combo!
13. Defeat the Boss
Battle! Ifrit Golem! 

Levitated Ruin
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find Sinbad!
2. Rampage! (Fire Souls)
Defeat 1 Enemy! 
3. Head to Head
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Special Challenge (Fire Souls)
Open Sinbad's Cage!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies!
10. Beat the Clock (Fire Souls)
Finish Within 90 seconds!
11. Collect Rings
Collect 80 Rings!
12. No Pearls
Don't Get any Pearls!

Pirate Storm 
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Follow the Pirates!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Collect Rings
Collect 100 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls)
Defeat 20 Enemies! 
6. Hands Off (Fire Souls)
Finish with 0 Rings!
7. Beat the Clock 
Finish Within 100 seconds!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
11. Collect Rings
Collect 10 Rings!
12. Perfect Challenge
Don't Take Damage!
13. Defeat the Boss (World Ring)
Battle! Captain Bemoth! 

Skeleton Dome
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find King Solomon!
2. Hands Off (Fire Souls)
Finish with 0 Rings!
3. Head to Head 
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls, World Ring)
Defeat 40 Enemies! 
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock 
Finish Within 45s
8. No Pearls
Don't Get any Pearls!
9. Special Challenge (Fire Souls)
Find the King's Bones!
10. Rampage! (Fire Souls)
Defeat 15 Enemies! 
11. Collect Rings
Collect 50 Rings!
12. Chain of Rings
Get a 50 Ring Combo!

Night Palace 
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Sneak into the Palace!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Hands Off
Finish with 0 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies! 
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Collect Rings
Collect 100 Rings!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Hands Off (Fire Souls)
Finish with 0 Rings!
11. Beat the Clock
Finish within 90s
12. Perfect Challenge
Don't Take Damage!
13. Boss Duel (Final Boss)
Battle! Erazor Djinn
14. Last Chapter (Extra Boss)


~*~*~*~*~*~*~*~*~*~*~*~
8.c. Mission Unlock Chain
~*~*~*~*~*~*~*~*~*~*~*~
It took me a while to try to think of a way to represent this... The 
best way was a big ol' chain. The main chain is the Story Required 
Missions. Branches to the Top lead to World Rings, branches to the 
bottom Non-story required Missions. Also there are two smaller chains 
representing what is unlocked when you defeat Night Palace 14(Last 
Story) and then a list of the Ring Skills needed to get all of the 
Lost Prologues(I don't have all the Ring Skill unlock info yet, but I 
included what I know or what I think is correct).

All World Names are abbreviated
A - is a direct mission unlock, a , means you have to complete both 
missions to continue on.
(WR) means World Ring.

Note: If it's seems kind of funky... I had a hard time fitting 
everything in and making sure it stayed in margins... I could 
probably be improved in the future somehow...

Ehh, maybe I should list it out too, but a list would be harder to 
read but easier to find a specific mission... ???

NOTE: Still might not be totally accurate, because it seems in some 
places more than one mission has to be completed to continue on with 
the story.


To the Final Boss (broken in two):
~*~*~*~*~*~*~*~*~*~*~*~

         
          SO7-SO13(WR)                      LR9(WR)-LR10-LR11
           |                                 |
          SO10-SO11  DJ3(WR)                LR6-LR7 
           |         |                       |
LP1-SO2-SO5,SO9-DJ1-DJ2-DJ5-DJ6-EF1-SO3-LR1-LR5-PS1-PS9-PS10-PS5-
     |           |       |               |       |       |    |
    SO6         DJ9     DJ7             LR2-LR3  PS2   PS11  PS6-PS7
                 |                               |       
                DJ10-DJ11                       PS3
                                                    
     
                                                           NP6
                                                            |
                                                           NP5(WR)
                                                            |     
                                                   NP2-NP9-NP10
                                                   | 
PS13(WR)-EF2-EF13-EF5(WR)-SD1-SD5(WR)-SD9-SD10-NP1-NP13
          |        |       |     |         |        
         EF3      EF6-EF7  SD2  SD6-SD7   SD11     
                   |       | 
                  EF9      SD3
                   |
                  EF10-EF11


Beyond Last Chapter
~*~*~*~*~*~*~*~*~*~*~*~

 SO8-SO12    PS8-PS12
  |           |
 SO4-EF4-EF8-PS4-NP3-NP4
  |       |       |
  |      EF12    NP11
NP14          
  |      LR12    NP12
  |       |       |
 DJ4-LR4-LR8-SD4-NP7-NP8
  |           |
 DJ8-DJ12    SD8-SD12 


Lost Prologue 9-21 Unlock
~*~*~*~*~*~*~*~*~*~*~*~
(This is based on a rough unlock list of mine... I don't know for sure 
if I unlocked some of these skills by leveling up or by completing a 
certain mission... help me correct errors)


9- Soul Gauge Skill, Beat Evil Foundry 1
10- Soul Gauge Skill, Beat Evil Foundry 1
11- Volcano Slider Skill, Lv. 21
12- Slowed Search Skill, 45 Silver Medals 
13. Fire Gaze Skill, Lv. 17
14. Down Cancel Skill, Lv. 34
15. Back Step Skill, Lv. 5
16. Splash Jump Skill, Lv. 42
17. Mini-Turbo Skill, Lv. 2
18. Rocket Start Skill, Lv. 19
19. Warp Dash Skill Lv. 46
20. Unlock Last Chapter (NP 14)
21. Beat Final Boss (NP 13)
 

~*~*~*~*~*~*~*~*~*~*~*~
8.d. Shortest Path to Final/Extra Boss List
~*~*~*~*~*~*~*~*~*~*~*~
Basically when you progress through Adventure Mode, you often unlock 
more than one new Mission at once. Some of those missions are 
required to beat to reach the Final/Extra Boss, but some are not. As 
you can see, the list often even goes back to Missions in earlier 
Worlds and the numbers are not always in order, so pay attention!

If you want tips for all of these Missions and the Bosses, refer to 
the next section and just look it up by world and number.

IMPORTANT NOTE: There might be at least one other place in Dino 
Jungle where this list is inaccurate... it seems sometimes you have to 
complete two missions in any order to continue the story, if someone 
can find this problem for me, I would appreciate it so I can fix this 
list.

Final Boss (Night Palace 13) Shortest Path:
~*~*~*~*~*~*~*~*~*~*~*~
WR means World Ring

Lost Prologue 1-8
Sand Oasis 1,2,5,9
Dinosaur Jungle 1,2,5,6
Evil Foundry 1
Sand Oasis 3
Levitated Ruin 1,5
Pirate Storm 1,9,10,5,13(WR)
Evil Foundry 2,13,5(WR)
Skeleton Dome 1,5(WR),9,10
Night Palace 1,13(Final Boss!)

Extra Boss (Last Chapter, Night Palace 14) Shortest Path:
~*~*~*~*~*~*~*~*~*~*~*~
Beat Final Boss and go back and Clear these Missions to get the rest 
of the World Rings to unlock Last Chapter in Night Palace, you can 
get the World Rings and Beat the Final Boss in any order, doesn't 
matter. 
If you made it to Final Boss, you will already have the World Rings 
from Pirate Storm, Evil Foundry and Skeleton Dome. Of course you can 
get these World Rings before meeting Final Boss also.

This list assumes you have already made it to Final Boss.

Sand Oasis 10,7,13(WR)
Dinosaur Jungle 9(WR)
Levitated Ruin 6,9(WR)
Night Palace 2,9,10,5(WR)

And now for the Tips for these Missions!


~*~*~*~*~*~*~*~*~*~*~*~
8.e. Mission and Boss Tips/Walkthroughs
~*~*~*~*~*~*~*~*~*~*~*~
I have replaced my earlier Bosses Section and Walkthrough with a list 
of each Mission/Boss in each World with relevant unlock info and Tips 
to make it through the hard parts. Of course, this is not the order 
they are unlocked, just the order they appear in Mission Select. 

A * indicates it's a Mission you need to complete to progress through 
the game's story all the way to Last Chapter (Extra Boss).


~*~*~*~*~*~*~*~*~*~*~*~
8.e.1. Lost Prologue
~*~*~*~*~*~*~*~*~*~*~*~

*LP 1. Paragraph 01 
Tilt the Wii Remote left and right and collect 50 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocks: Paragraph 02
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (approx.)
Gold Medal Tips:
Very easy Collect 50 Rings mission, you don't even have to have Speed 
Up Equipped.

*LP 2. Paragraph 02
Use the Charge Jump move to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 01
Unlocks: Lost Prologue Paragraph 03
Difficulty: Extremely Easy
Gold Medal Time: 17 Seconds
Helpful Ring Skill: Quick Jump
Gold Medal Tips:
You can skip Shahra's first speech by jumping from the beginning, if 
you do, you don't even need Speed Up.

LP *3. Paragraph 03
Use the Jump Dash move to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 02
Unlocks: Lost Prologue Paragraph 04
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first 
little ledge, if you do, you don't even need Speed Up.

*LP 4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 03
Unlocks: Lost Prologue Paragraph 05
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds (guess)
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first 
little ledge, if you do, you don't even need Speed Up or H-Expand.

*LP 5. Paragraph 05
Use proper braking to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 04
Unlocks: Lost Prologue Paragraph 06
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (guess)
Gold Medal Tips:
Break for the first two spiky balls, and then the rest of the way is 
clear, that's all you need to do.

*LP 6. Paragraph 06
Use back moves and collect 25 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 05
Unlocks: Lost Prologue Paragraph 07
Difficulty: Extremely Easy
Tip:
You can go back, then go forward to collect Rings also.
Gold Medal Time: 5 Seconds
Gold Medal Tips:
Don't use Back Step! You actually don't get the Rings faster this way, 
just back up and follow the path of Rings.
Pick up the first 25 Rings there are, which is pretty simple.


*LP 7. Paragraph 07
Use 10 small jumps and reach the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 06
Unlocks: Lost Prologue Paragraph 08
Difficulty: Extremely Easy
Tips: Do 10 or more Small Jumps, not Charge Jumps by just tapping the 
jump button. It doesn't matter where you do the jumps.
Gold Medal Time: 15 seconds
Gold Medal Tips:
Only jump the required number of times. Don't get stuck behind the 
slightly bigger wall you have to Charge Jump over, jump over this gap.

*LP 8. Paragraph 08
Use grinding to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 07
Unlocks: Sand Oasis World, Sand Oasis 1
Difficulty: Extremely Easy
Tips:
Read Rail Grinding section for proper controls, this tutorial doesn't 
go over them at all.
Gold Medal Time: 18 Seconds
Gold Medal Tips:
Don't hit the springs on the end of the rails, except maybe the first 
one! Instead, switch rails to avoid the springs by tilting left and 
right.

LP 9. Paragraph 09
Use Speed Break to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Easy
Tips: Speed Break not required to complete, but very useful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Very Easy
Gold Ring Skills: Hyper Speed-up, Warp Dash, S or H Pearl Collector, 
Dash and Acceleration Skills
Gold Medal Tips:
Dash from the start, activate Speed Break as soon as you can and 
there are enough Pearls/Enemies to last you to the Goal.

LP 10. Paragraph 10
Use Time Break to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Medium
Tips: 
Time Break not required to complete... but man, you're crazy if you 
don't use it!
Activate Time Break before the spiky balls.
Ouch, no Rings, you have to be extremely careful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up, Warp Dash, Surge and higher, S or H 
Pearl Collector, Dash and Acceleration Skills
Gold Medal Tips:
Run past the enemies instead of attacking them, in fact activate Time 
Break before reaching the enemies.
You can jump over then are reach the Goal, but you will not get a 
Gold...
Very careful ducking of the spiky balls without slowing down during 
Time Break.

LP 11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sliding Skills, Lv. 21
Difficulty: Easy-Medium
Tips:
Volcano Slider needed, Skimmer helps
Gold Medal Time: 3 Seconds
Gold Difficulty: Easy
Gold Ring Skills: Hyper Speed-up, Volcano Slider, Hyper Skimmer, Dash 
and Acceleration Skills
Gold Medal Tips:
One slide through all three enemies.

LP 12. Paragraph 12
Use Homing Attack while in Time Break
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Slowed Search Skill, 45 Silver Medals
Difficulty: Hardish
Tips:
Skill Needed: Soul Gauge, Slowed Search to unlock
Helpful Skills: Surge and related, Soul Resurrection
You don't need the skill equipped to complete this Mission, and this 
mission isn't even a good tutorial for this skill, read about this 
skill for more info.
Ouch, three enemies surrounded by spiky balls and no rings? This one 
takes very careful timing, while in Time Break only attack when the 
spiky balls are at either side, so there is a clear window to the 
enemy.
Gold Medal Time: 8 Seconds (I think)
Gold Skills: Hyper Speed-up, Surge and higher, H-Expand, Dash and 
Acceleration Skills
Gold Difficulty: Hard
Gold Medal Tips:
Same as above, just do it as quickly as possible.

LP 13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Fire Gaze Skill, Lv. 17
Difficulty: Easy
Tips:
Jump Dash will also destroy boxes, so make sure you are actually 
using Fire Gaze, or they won't count.
Gold Medal Time: 13 seconds (my time, could be higher)
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed-up, Warp Dash, Dash and Acceleration 
Skills
(Also Wind Crest+Ring Bonus to go even faster)
Gold Medal Tips:
It's actually quicker to run to the end and smash the last few piles 
of large boxes than the first few small piles. Make sure you are 
using Fire Gaze and not just running into them.

LP 14. Paragraph 14
Use Down Cancel!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Down Cancel Skill, Lv. 34
Difficulty: Easy-Medium
Tips:
Ring Skill Needed: Down Cancel
It's easiest to just use the spring past the first spiky ball, then 
after the second spring don't press any buttons and let Sonic hit the 
spiky ball, then rapidly tap 2 to make sure you activate Down Cancel.
Gold Medal Time: 5 Seconds
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed, Super or Hyper Quick Air, Quick Jump, 
Dash and Acceleration Skills
Gold Medal Tips:
You need to hit the first spiky ball, and be thrown back far enough 
to use Down Cancel! That's not as easy as it sounds... Try hitting the 
first spring, then while in the air moving slightly to the left or 
right. Use Cancel by pressing 2 actually so you land in front of the 
first spiky ball, slightly to the left or right. Now release 2 after 
landing and you should hit the spiky ball on the side, knocking you 
high enough to rapidly press 2 and use Down Cancel before you hit the 
ground.

LP 15. Paragraph 15
Collect 10 Rings using Back Step!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Back Step Skill, Lv. 5
Difficulty: Easy-medium
Tips:
A ring collected while not backstepping doesn't count.
Gold Medal Time: 5 seconds (I think)
Gold Difficulty: Medium
Gold Medal Tips:
Don't move forward to get a group of Rings you have missed, instead 
just keep backstepping to the next group.

LP 16. Paragraph 16
Splash Jump Practice
~*~*~*~*~*~*~*~*~*~*~*~
Head for the Goal!
Unlocked By: Splash Jump Skill, Lv. 42
Difficulty: Easy
Tips:
You need Splash Jump
Gold Medal Time: 16 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up(even faster Crest of Wind and Ring 
Bonus also), Dash and Acceleration Skills, Quick Jump
Gold Medal Tips:
Only Splash Jump over the things you need to, run around everything 
else. You need to pretty much be perfect and get over all 4 main 
obstacles in one try.

LP 17. Paragraph 17
Use Mini-Turbo and head for the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Mini-Turbo Skill, Lv. 2
Difficulty:
Tips: 
Mini-Turbo required
Use Mini-Turbo by tilting the Wii Remote forward when 1 appears on 
the countdown.
Gold Medal Time: 4 Seconds
Gold Difficulty: Easy
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills
Gold Medal Tips:
Move to the left or right side to avoid the little obstacles.

LP 18. Paragraph 18
Perform a Rocket Start and reach the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Rocket Start Skill, Lv. 19
Difficulty: Easy
Tip: 
Rocket Start required
Rocket Start requires tilting the Wii Remote shortly before the 
little countdown circle around 1 is finished.
Gold Medal Time: 5 Seconds (my time)
Gold Difficulty: Medium-hard
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Quick 
High Step or higher
Gold Medal Tips:
You need to duck between the obstacles without jumping over them or 
running into them.

LP 19. Paragraph 19
Use Warp Dash and head for the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Warp Dash Skill Lv. 46
Difficulty:
Tip: 
Warp Dash required
Warp Dash requires even more precise timing than Rocket Start, just 
before the 1 disappears from the screen.
Gold Medal Time: 7 Seconds (my time)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Wind Crest+Ring Bonus can be used 
too), Dash and Acceleration Skills, Quick Mega Step
Gold Medal Tips:
Hard, you need to duck through the tiny openings in the walls without 
jumping or running into them.

LP 20. Paragraph 20
Clear the stage as quickly as possible!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Unlocking Night Palace 14, Last Chapter
Difficulty: Medium-Hard
Tips: 
This is a "Beat the Clock" Mission. You have 90 seconds.
There is one part blocked from top to bottom with magic rocks, just 
smash one or two nearby enemies to at least open up a hole in this 
barrier, you don't have to open them all.
Gold Medal Time: < 1 Minute
Gold Difficulty: Medium-Hard
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Mach 
Grind
Gold Medal Tips:
Try not to die, most certainly. Run along the ground instead of 
hitting springs and junk.

LP 21. Paragraph 21
Clear the stage as quickly as possible!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Beating Night Palace 13, Final Boss.
Difficulty: Hard
Tips: 
This is a "Beat the Clock" Mission. You have 90 seconds.
Make sure you know how to properly switch rails while grinding. 
People (probably like me who are used to jumping to change rails in 
other Sonic games) tend to have trouble with this, just tilt left or 
right, no jumping required.
Gold Medal Time: 50 Seconds (I think)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Crest of Wind if you have it), Dash 
and Acceleration Skills, Mach Grind
Gold Medal Tips:
Try not to die on your way there and not get hit if possible... and run 
along the ground as much as possible. Make sure you have your 
grinding skills down to an art. Also, use Speed Break where 
appropriate. 


~*~*~*~*~*~*~*~*~*~*~*~
8.e.2. Sand Oasis
~*~*~*~*~*~*~*~*~*~*~*~

*SO 1. Go for the Goal (Fire Souls)
Find King Shahryar!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue 8
Unlocks: Sand Oasis 2
Difficulty: Easy
Tips:
If you are wondering what the Pearls do, they fill up your Soul Gauge, 
which at this point you don&#39;t have yet.
A very basic level, make sure if you don&#39;t understand how to do 
something basic, go back to Lost Prologue and practice.
Gold Medal Time: 3 minutes 40 seconds 
Gold Difficulty: Easy
Gold Ring Skills: Speed-up or higher (higher the speed, the easier of 
course)
Gold Medal Tips:
A very easy Gold to get if you have at least Speed-up.


*SO 2. Diehard Challenge (Fire Souls)
Don&#39;t Get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 1
Unlocks: *Sand Oasis 9, *Sand Oasis 5 
Difficulty: Easy
Tips:
This is a very short mission, but it&#39;s full of fire and the ramp of 
spiky balls at the end is unpleasant, so tread very carefully because 
dying means you start over again!
-
Pick up as many Rings as you can so you can get hit.
-
At the end on the ramp, you can&#39;t walk up it very fast, so you need 
to watch the spiky balls and move left and right out of their way 
carefully.
Gold Medal Time: 30 seconds
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up or higher recommended
Gold Medal Tips:
Try not to get hit by things, you can go up the final hill faster by 
jumping up it.

*SO 3. Head to Head
Beat Uhu to the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Evil Foundry 1
Unlocks: *Levitated Ruin 1
Difficulty: Easy-Medium
Tips:
Now you have your Soul Gauge! It&#39;s helpful to use Speed Break at the 
level you are at to beat Uhu to the Goal. If you want to practice 
using your Soul Gauge, there are now Tutorials for Speed Break and 
Time Break in Lost Prologue 9 and 10. This is a very safe level to 
use Speed Break in, but the pillars that fall on your path will 
hinder it a bit.
-
You should have the Pearl Collector skill by now, now it&#39;s finally a 
good time to use it since it does attract Pearls that are relatively 
near you.
Gold Medal Time: about 45 seconds
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up or higher
Gold Medal Tips:
Run and jump, that&#39;s about it :P

SO 4. No Pearls
Don&#39;t Get any Pearls!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Night Palace 14
Unlocks: Sand Oasis 8, Evil Foundry 4
Difficulty: Hardish
Tips:
First playthrough, I recommend no speed-up skills. Stop and think 
before proceeding. 
-
Water area, it&#39;s kind of hard, but it&#39;s best to hop on a rail, but 
get off before you hit any pearls.
Gold Medal Time: 35 seconds (I think)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Crest of Wind recommended if you 
have all Silvers), Quick High or Mega Step
Gold Medal Tips:
You have to weave back and forth and jump over Pearls at high speed. 
Taking off Homing Attack does help in this Mission.

*SO 5. Special Challenge (Fire Souls)
Don&#39;t Break the Jar!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 2
Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 9 is also 
completed)
Difficulty: Easy-Medium
Tips:
Take it slow first play-through, Jars will shatter at the slightest 
touch!
-
When going around the corners toward the end, take it slow, because 
it&#39;s very easy to take a corner wrong and touch a jar.
-
Last Part, you have to be careful and Homing Attack the three genies 
on top of jars to open up the magic rock in front of the Goal. Watch 
out, the last one is a fire genie, so you might want to time your 
attack so you don&#39;t get hit by the flames, drop down, and touch a jar.
Gold Medal Time: Less than 55 seconds (I think)
Gold Difficulty: Easy-Medium
Gold Ring Skills: Super Speed-up or higher, Soul Gauge, Surge and 
related, Quick High Step
Gold Medal Tips:
It&#39;s easy to avoid most jars at high speed except at the very end. 
What you should do is use Time Break at the very end of the Mission 
to get through the curvy path part while running at top speed. Then 
charge a jump during Time Break to get the last three genies.

SO 6. Diehard Challenge (Fire Souls)
Don&#39;t get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 5
Unlocks: Nothing
Difficulty: Medium
Tips:
Helpful Skills: Aegis Slider, Soul Resurrection and similar damage-
reducing
The hardest part is the second Homing Attack water crossing. There is 
an enemy that appears and disappears, you have to time your jump so 
you hit it before it disappears, then you have to be a bit patient 
after hitting the enemy until another enemy appears and so forth to 
cross the gap.
Gold Medal Time: 1 minute (my time)
Gold Difficulty: Easy
Gold Ring Skills: Soul Gauge
Gold Medal Tips:
I got a Gold Medal with regular speed but I did have Soul Gauge on 
and used Speed Break which is best for the last part of this level.

*SO 7. Beat the Clock
Finish Within 120 seconds!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 10
Unlocks: *Sand Oasis 13
Difficulty: Easy-Medium (depends on if you have Soul Gauge and how 
much speed you have.)
Tips:
Becomes a lot easier if you attempt this mission with Soul Gauge to 
use Speed Break at the end through the jars. Rail Grinding speed-ups 
helps too.
Gold Medal Time: 1 minute 20 seconds
Gold Difficulty: Easy-Medium
Gold Ring Skills: Super Speed-up, Grind skills, Soul Gauge
Gold Medal Tips:
Super Speed-up or higher recommended. Plenty of rails, so put on 
Quick Grind and related. Also, try not to hit springs at the end of 
rails, they slow you down.

SO 8. Perfect Challenge
Don&#39;t Take Damage!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 4
Unlocks: Sand Oasis 12
Difficulty: Hard
Tips:
Take it slow first play-through. 
The most dangerous part of this one is the fire genies. You need to 
watch them carefully to see where they are blowing fire before 
attacking. The one over the water spinning rapidly is difficult, you 
might even want to use Time Break before doing this section.
Gold Medal Time: 50 seconds (approximate)
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed-up, Quick High Step, Aegis Slider and 
Skimmer
Gold Medal Tips:
Not really that bad for a Perfect Challenge Gold Medal. I like to use 
Aegis through the part with the fire genies and spiky balls. I said 
above, Time Break can and does help at some points.

*SO 9. Special Challenge (Fire Souls)
Break 5 Jars!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 2
Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 5 is also 
completed)
Difficulty: Easy
Tips:
Jars are easy to break, just touching them will send them shattering.
-
The ones circled by spiky balls are best left until later when you 
get the Soul Gauge and the Time Break ability.
-
Cages can be easily broken open with a Homing Attack to get at what&#39;s 
inside.
Gold Medal Time: 40 seconds
Gold Difficulty: Easy
Gold Ring Skills: H-Expand and higher(H Mega preferably), Soul Gauge
Gold Medal Tips:
First 5 Jars, it helps to use Soul Gauge to get the ones surrounded 
by the spinning spiky balls, but you can do it without Time Break 
pretty easily. H-Mega helps the most, but also higher speed makes it 
easier of course.


*SO 10. Collect Rings (Fire Souls)
Collect 99 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 9
Unlocks: *Sand Oasis 7, Sand Oasis 11
Difficulty: Easy
Tips:
Avoid the sharp things, which is easy and you will be fine.
Gold Medal Time: 45 seconds (near there
Gold Difficulty: Easy
Gold Ring Skills: Ring Bonus, Soul Gauge
Gold Medal Tips:
At a lower speed, you can use your Soul Gauge to grab the twisting 
path of Rings, then Speed Break after hitting the switch, but a 
higher speed makes it a lot easier. Don&#39;t forget that Rich Ring to 
the far right, it&#39;s important!

SO 11. Rampage!
Defeat 20 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 10
Unlocks: Nothing
Gold Medal Unlock: Sub F-Gaze
Difficulty: Easy-Medium
Tips:
This is a Loop-type mission, so you can stay here as long as you want.
-
Many of the enemies disappear and reappear, you can either wait for 
them to appear, but you can also just skip them and move on, doesn&#39;t 
really matter here.
Gold Medal Time: 1 minute 30 seconds (approx.)
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up(easier if higher), H-Expand (Mega is 
best of course and other Homing skills.
Gold Medal Tips:
Don&#39;t bother waiting a long time for enemies that have disappeared, 
keep running and get the easy to hit ones.
-
There is an invisible rail quite early on, if you jump up to it then 
charge a jump, there are four easy to get enemies up there.

SO 12. Chain of Rings
Get a 60 Ring Combo!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 8
Unlocks: Nothing
Difficulty: Easy
Tips:
This level loops forever, plus it&#39;s easy to get 60 Rings somewhere 
along the way.
Getting hit doesn&#39;t make you loose your combo right away.
-
Use Time Break through the parts with the spiky balls moving back and 
forth to gather Rings more easily.
-
Speed Break works through the parts with the switches that make Rings 
appear.
Gold Medal Time: 20 seconds 
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up and other acceleration/speed related, 
Soul Gauge
Gold Medal Tips:
You need to have Hyper Speed to keep a combo from the very beginning. 
When you get to the part where there is a line of Rings crossed by 
spiky balls, use Time Break to grab them easier. This is about the 
point you should have 60 Rings, you might have to brake to end your 
combo.

*SO 13. Defeat the Boss
Battle! Sand Scorpion! (This Mission earns you a World Ring)
~*~*~*~*~*~*~*~*~*~*~*~
Difficulty: Easy-medium
Helpful Skills: Homing Attack/Jump Enhancers, Shielding attacks (like 
Aegis Slider).
Harmful Skills: Speed, you will end up running into the boss before 
you can attack it sometimes, unless you start braking before the boss 
attacks and you don&#39;t need speed to get a Gold Medal.
Unlocked By: Beating Sand Oasis Mission 7
Unlocks: Yellow World Ring
Number of Hits: Three on the large back eye, then three on the 
"mouth" eye.

How to beat it:
First, you need to be close to Sand Scorpion, just duck the purple 
missiles it fires at you by moving left and right. If you have Soul 
Gauge, don&#39;t use Speed Break because the Boss will hurt you if you 
run into it, instead use Time Break if you want to gain a hit in 
easier.
-
When Sand Scorpion brings out it&#39;s "Tail Attack", one of those crazy 
tails with eyes on them will start glowing at the tip, then the Boss 
will thrust it at you and to the ground and at the same time the Boss 
will slow and come to a halt. When tail reaches the ground, first 
make sure you slow down before running into the boss, then quickly 
jump and Homing Attack the eye on the tip of the tail and then Homing 
Attack the other eyes until you reach the large one on it&#39;s back. 
Homing Attack the huge eye, try to get three hits in quickly if you 
can and have the necessary Ring Skills.
-
After repeating the above procedure enough and you have gained three 
hits on the back eye...
A giant eye with a mouth for eyelids comes at you... anyway, just jump 
at it first with a Jump Dash, then Homing Attack it when you can 
three times until the boss is finished.

Gold Medal Time: 50 seconds
Gold Difficulty: Easy
Gold Ring Skills: H-Mega Expand, H Recovery
Gold Medal Tips:
Speed not necessary and can actually hurt you, make sure to gain 
three quick Homing Attacks when you get to the big back eye, so use 
skills that Enhance range/recovery time of Homing Attack as much as 
possible, as suggested above, its best to have the highest possible 
Homing related skills.


~*~*~*~*~*~*~*~*~*~*~*~
8.e.3. Dinosaur Jungle
~*~*~*~*~*~*~*~*~*~*~*~

*DJ 1. Go for the Goal (Fire Souls)
Follow the Pterosaur!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sand Oasis 9
Unlocks: *Dinosaur Jungle 2
Difficulty: Easy-medium
Tips:
There are several "magic rocks" blocking your path in this mission, 
defeat nearby enemies to bust them open and reveal the way.
-
When on the log ride, the spiky balls mean death and having to start 
over again, even if you have Rings. 
-
T-rex:
First part, wait for him to bite through the wall first to proceed, 
then proceed with caution, he bites in a regular pattern and not 
directly at you.
Then, watch out for the tail and jump over it when it sweeps across 
the stage
Finally, you have to wait for it to bite a large rock before going 
forward, just wait back further for a little while and don&#39;t stand 
next to this rock, then when the rock is clear proceed.
Gold Medal Time: 3 minutes 40 seconds (somewhere around here or even 
higher)
Gold Medal Difficulty: Easy
Gold Ring Skills: Speed-up or higher
Gold Medal Tips:
Easy to get, especially with a higher speed skill.


*DJ 2. Diehard Challenge (Fire Souls)
Unlocked By: Dinosaur Jungle 1
~*~*~*~*~*~*~*~*~*~*~*~
Unlocks: *Dinosaur Jungle 5, Dinosaur Jungle 3, *Dinosaur Jungle 9
Difficulty: Easy-Medium
Tips:
The log ride part is tricky, especially since getting hit here means 
the end of the Mission. The hardest part are the spiky balls circling 
pillars on both sides, try going for the Rich Ring(large gray ring) 
on the right-hand side of the right pillar and you should make it 
thorough.
-
Toward the end, there&#39;s a cactus in the middle of the path where the 
path bends, just charge jump over it. Also watch out for little 
cactuses in your path before you reach the Goal.
Gold Medal Time: 1 minute 35 (approx.)
Gold Medal Difficulty: Easy
Gold Ring Skills: Speed up or higher recommended
Gold Medal Tips:
I even did this without speed up when I had acceleration and other 
skills, but of course the higher the speed the better. Splash Jump 
and Aegis Slider can help you get past some parts quicker, but not 
necessary if you have higher speed.


DJ 3. Collect Rings 
Collect 99 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 2
Unlocks: Nothing
Difficulty: Medium
Tips:
If you make it to the Goal without 99 Rings you are in trouble, so be 
careful!
-
Try using Time Break through the first part of the Dino chase to 
precisely grab lines of Rings, and Speed Break through the second 
part full of cactuses.
- 
There are large groups of Rings on the log ride.
Gold Medal Time: 16 seconds
Gold Medal Difficulty: Hard
Gold Ring Skills: Hyper Speed Up, largish Soul Gauge, Surge and 
related, Quick High Step, Dark Crest if you have it.
Gold Medal Tips:
You pretty much need to grab Rings early, but don&#39;t loose speed doing 
it. Try using Time Break whenever you can during the Dino Chase to 
precisely grab lines of Rings and also hit the speed boosts, also 
don&#39;t forget about the Rich Ring behind a cactus early on, just don&#39;t 
loose speed is the most important thing. 


DJ 4. Perfect Challenge
Don&#39;t Take Damage!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Night Palace 14
Unlocks: Dinosaur Jungle 8, Levitated Ruin 4
Difficulty: Hard
Tips: 
Helpful Ring Skills: Soul Absorber group (a little), Ring Exchange if 
you have it.
It&#39;s possible but hard to complete this mission without Time Break, 
so try to gather pearls early on. Go near the cactuses with Pearls, 
but don&#39;t touch them of course!
-
Jump Cancel is your friend for landing between spiky cactuses. 
-
The tricky second Dinosaur:
There are two rapidly spinning springs you can use Time Break on, but 
it&#39;s hard to gather enough Pearls/Soul to use both of them, try just 
avoiding the first spring and using the second one. If you are in the 
correct spot in front of the second spring, it is possible to charge 
a jump over the huge spiky ball, but I don&#39;t recommend that.
-
Shortcut:
When using Homing Attack on the two flower enemies, you can often 
Jump Dash afterwards if facing the correct direction right over the 
Magic Rock. I couldn&#39;t Gold Medal this Mission until I figured this 
out.
Gold Medal Time: 36 seconds (approx.)
Gold Medal Difficulty: Very Hard
Gold Ring Skills: Hyper Speed-up (maybe even Crest of Wind), Aegis 
Slider, Hyper Skimmer, Rocket Jump
Gold Medal Tips:
Hard... first of all, use the shortcut described above at the Flower 
enemies. You need to get over that magic rock as soon as possible. At 
the second dino, I did use Time Break on the second spring, but it&#39;s 
much faster to try to charge jump over the giant spiky ball. Then the 
two enemies at the end, use Aegis Slider past them and don&#39;t try to 
fight them.


*DJ 5. Rampage! (Fire Souls)
Defeat 10 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 2
Unlocks: *Dinosaur Jungle 6
Difficulty: Medium
Tips:
This is a loop-type mission, which means at a certain point it goes 
back to the beginning again, so you can stay here as long as you want 
to until you get 10 enemies.
-
Make sure to fire the catapults here when they are completely on the 
ground, tile the wii remote back toward you first until it is lying 
on the ground, then jerk forward to fire.
-
There is a flower enemy across a wide gap, Shahra tells you to use 
it&#39;s attacks to get to the other side. Wait until the flower fires 
the red balls at you, then jump and you can Homing Attack them to the 
other side, but be very careful and time your jump correctly!
-
There is a series of three springs with spikes on the other side that 
leads up to a winged treasure box. Under this treasure box is a 
switch, hit it to make the dino up ahead move it&#39;s neck and a new 
path with a few more enemies will be opened up.
Gold Medal Time: 1 minute 50 seconds (approx.)
Gold Medal Difficulty: Medium-Hard
Gold Ring Skills: Hyper Speed-up, Fire-type Skills and H-expand, 
Crest of Fire(if you have it)
Gold Medal Tips:
Skip over some Flower enemies since they take the longest to kill and 
focus on enemies that are quicker to kill, this works quite well. 
Make sure to hit the switch under the winged treasure chest.


*DJ 6. Stealth Attack (Fire Souls)
Don&#39;t Defeat Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 5
Unlocks: *Evil Foundry 1, Dinosaur Jungle 7
Difficulty: Easy-Medium
Tips:
Useful Ring Skills: Aegis Slider (you will get this later in the game, 
so you need to beat it without it first)
Jump over enemies so you don&#39;t kill them, but this can be tricky! 
Also remember that if you hit an enemy with Jump Dash, you will hurt 
it too.
-
Fire-breathing genies take two hits, and flowers take three when they 
are open and can be hit without harming them when they are closed, so 
you can still get away with hitting these enemies some.
-
There are two different ways through this mission and the direction 
is changed by the switch under the first flower enemy. First time 
through, I would suggest leaving this switch alone and going the 
lower path, because the upper path is much harder and longer and 
takes precision timing out of an air launcher, and you only need to 
go up there for a Fire Soul.
Gold Medal Time: 50 seconds (aprox.)
Gold Medal Difficulty: Easy
Gold Ring Skills: Aegis Slider and Skimmer skills
Gold Medal Tips:
Take the lower path, so don&#39;t hit the switch under the flower. Other 
than that if you have Aegis slider easy to get even without Speed-up 
by just sliding past the enemies (except the flower, don&#39;t hit the 
switch, and I did have acceleration skills on... of course a higher 
speed makes it easier). Splash Jump can get you past some of the 
rocks easier, but not necessary.


DJ 7. Head to Head
Beat Uhu to the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 6
Unlocks: Nothing
Gold Medal Unlock: Sub F-Tackle
Difficulty: Medium-hard(low speed)
Tips:
Helpful Ring Skills: Speed Up and higher, Homing 
Extend/Balance(helps)
Lots of cactuses and small rocks, jump over!
-
There is an alternate path, a large switch causes the dino to change 
directions, but in my opinion the other path is actually more time 
consuming because there are more things in the way and the Pearls 
don&#39;t end up helping much.
-
In the cave, there are invisible rails under some of the enemies, but 
remember to charge up a jump after the last one to Homing Attack a 
couple of enemies to the Goal.
Gold Medal Time: 50 seconds (approx.)
Gold Medal Difficulty: Medium (easier of course at higher speed)
Gold Ring Skills: H-Mega Expand, Homing Recovery, Speed-up or higher, 
Aegis Slider and Skimmer skills
Gold Medal Tips:
Basically slide past things and stuff, but the real test is at the 
end in the cave, the fastest way across is if you have H-Mega Expand 
and you Homing Attack lots of enemies in a row instead of landing 
first.

DJ 8. Chain of Rings
Get a 30 Ring Combo!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 4
Unlocks: Dinosaur Jungle 12
Difficulty: Medium
Tips:
This is NOT a looped course, if you don&#39;t have 30 Ring Combo before 
the Goal, you will not make it.
-
Use a higher speed skill, but you don&#39;t need too much speed.
-
The best place to get a 30 Ring Combo is the first dino, run down 
instead of jumping at the huge column of pearls/rings at first, then 
jump into them to continue the chain, then on the ground afterwards 
go back and fourth between the circles of rings on the ground and in 
the air.
Gold Medal Time: 20 seconds (approx.)
Gold Medal Difficulty: Medium-hard
Gold Ring Skills: Hyper Speed-up, H-Expand and higher, Warp 
Dash(helps)
Gold Medal Tips:
You need to get the first ring chain you can. Do that by getting the 
first line of Rings, then when you jump in the flying pot, shake the 
wii remote as fast as you can so you can fly up and get the higher 
Rings to keep the chain going, keep shaking the wii remote until you 
have them all, then jump out of the pot and quickly Homing Attack and 
kill the fire enemy, so you can grab all of the Rings above it, make 
sure you land quickly to keep the chain going. You should have 30 on 
the first dinosaur, you might have to stop on purpose to stop the 
chain.


*DJ 9. Special Challenge (Fire Souls)
Smash 5 Genie Eggs! (This Mission earns you a World Ring)
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 2
Unlocks: World Ring, Dinosaur Jungle 10
Difficulty: Easy-Medium
Tips:
Genie Eggs take three hits to break apart and there are actually 6 
Eggs in this mission to choose from.
-
This is a looped mission, you can go through it as many times as you 
want to get the eggs.
-
Here are the locations of all 6 Genie Eggs:

Egg 1: Defeat the first enemy, and after jumping from it you should 
briefly home in on it since it&#39;s on a platform to your right.
Egg 2: Undershoot the first catapult, preferably in the middle 
position to land below where this egg is. If you shoot too high, you 
will land on the high platform and it&#39;s hard to get down from here to 
the egg.
Egg 3: (Not on the direct path to the others) When in the flying pot, 
go all the way to the top and hit the spring, you will find this Egg 
in front of a boost ramp. But if you go this way you will end up back 
at the start of the level.
Egg 4: In the flying pot, get out of it not at the top so you can go 
the path below. Egg 4 is before a log ride.
Egg 5: There is a log ride where you need to make a decision to take 
the right or the left path, at the end of the log ride tilt the wii 
remote to the right to take the right path. Then you will come to a 
magic rock guarded by three genies, defeat them and an egg is found 
in the magic rock.
Egg 6: Fire the catapult after Egg 5 from the ground and you will 
land on the platform with this egg on it.
Gold Medal Time: 1 minute 30 seconds
Gold Medal Difficulty: Hardish
Gold Medal Skills: Hyper Speed-up, Crest of Fire(if you have it), 
Fire-type skills, H-Mega Expand and Homing Recovery, 
Gold Medal Tips:
You need to smash eggs as fast as possible, the Eggs that are on a 
direct path(don&#39;t get #3) 
A big difference is the Crest of Fire, it seems Eggs will break with 
one Homing Attack and a Fire Gaze if you have it equipped.

DJ 10. Special Challenge (Fire Souls)
Get the Pterosaur Egg!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Dinosaur Jungle 9
Unlocks: Dinosaur Jungle 11
Difficulty: Medium-Hard (Just for frustration factor...)
Tips:
Dino eggs come in many patterns, touch one to pick one up. You have 
to find what nest each one belongs to, 4 in total! If you pick up 
another egg when you already have one, the other one goes back where 
it used to be. Sounds simple, but it&#39;s not. First of all, you loose a 
Dino Egg if you are injured in any way or you die. Second of all, if 
you do die, the patterns and nests you have not matched up change. 
And third the alternate routes can make it frustrating, because it&#39;s 
best to memorize what eggs/nests are where. 
So basically, don&#39;t try to get hit or die and memorize where the eggs 
are.
-
A simple way to do this is to try to map out on a piece of paper what 
eggs and nests you have seen one loop through the level, then try to 
figure out what the rest are based upon that and then pause the game 
so you can plan the shortest way to get the eggs in the proper nests, 
one loop through the level should tell you what eggs are left based 
on the nests and vice-versa.
Gold Medal Time: 3 minutes 30 seconds
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up
Gold Medal Tips:
Treat as a Perfect Mission, don&#39;t drop an egg or slow down. The eggs 
don&#39;t appear in a set place. I suggest restarting over again until 
the first egg matches the first nest to give you a head start. Then 
hope for a little luck, and go one loop through the level (Get off at 
ground from flying pot, go left at the log ride) and that is enough 
to figure out what Nest 3 and Egg 3 are, then plan what the shortest 
route to those Eggs will be.

Here is a simple Map of the level showing you the different paths you 
can take and the location of Nests and Eggs on each one:




                 ------------------_>;

~*~*~*~*~*~*~*~*~*~*~*~
14. Version History:
~*~*~*~*~*~*~*~*~*~*~*~

0.5: 3/1/07

0.51: 3/2/07
Added Description for Lost Prologue 12
Catapult info, Added controls for Ropes, Riding Objects and Flying 
Carpet
Extreme Difficulty Description
Corrected small breakable items mistake
Added Ring Customization info I forgot
Added More Soul Gauge info
Added Party Mode info

0.6: 3/3/07
Shortest path to Final/Extra Boss
Tips for Big&#39;s Travel Diary
Fixed Errors in Leveling up section and Evil Foundry Boss
General re-read/tweaking

0.65: 3/5/07
Error Fixing and/or clarification
Info addition to Party Mode, Secret Book, Boss Fights, more Tips in 
certain sections
Added some Silver/Gold Medal Tips in the Mission Types section.


0.66: 3/6/07
Added more info to Fire Soul section
Fixed error that was cause by me using the "Replace" function in 
Microsoft Word...

0.7: 3/7/07
Added info about Final X Adventure
Added more Fire Soul info
Added note about braking on Rails
Fixed Tip for Paragraph 12 in Lost Prologue


1.0: 3/9/07
Added Tips/Walkthrough for all Story-required Missions.
Restructuring of Guide
Added controls for Rip Cord
Updated catapult controls
Other small updates here and there

1.01: 3/10/07
Corrected Error on location of Evil Foundry World Ring

1.1: 3/11/07
Addition of Ring Skill List and Explanations Section
Addition of Good Ring Skill Combinations Section
Updates to Mission Types Suggestions
Updates relating to the Crest-type Skills
Added more Frequently Asked Questions
General re-read/tweaking of entire guide.

1.11: 3/13/07
Info for all Ring Skills included
A little added info about Ring Combos 
Fixed an error about Fire Crest
Updated Ring Skills in the Mission Tips

1.2: 3/14/07
Time Break info
Extra Boss update
Mission Unlock List

1.25: 3/14/07
Fixed major mistake in walkthrough/unlock list
Fixed enemy names and added more info to Special Book Section
Fixed/Added Gold Medal info to Mission Tips

1.3: 3/17/07
Added a couple more Questions
Scattered tips and other info in the Mission Types and Medals section.
Added Some Unlock info for Ring Skills
Added Gold Medal Times I know/approximate times for Lost Prologue
Added Tips for rest of Missions

1.31: 3/19/07
Updated info and corrected errors for Treasure Hunt and Pirates Lair 
Party Mode Attractions.
Added info about Special Book.
Added Question about Silver Medals
Added info about Last Chapter

1.32: 3/20/07
Updated info for Tournament Party Mode Attraction
Added Ring Skill Unlock info

1.35: 3/24/07
Re-read of entire guide with tweaking/error fixing
Added Gold Medal times/tips for Sand Oasis
Added info about randomness of Skill Points and Ring gains
Fixed mistake with Sand Oasis mission name
Added more tips for Last Chapter Extra Boss
Small additions to Special Book and Party Mode info

1.36: 3/26/07
Added Gold Medal Tips through Evil Foundry and also Night Palace 8 
because of Special Request
Added more Ring Skills Unlock Info
Added hit info for Last Chapter

1.4: 3/27/07
Added rest of Ring Unlock Info
Listed out and Added Tips for Rank Names in the Special Book Section
Added more info about Experience and Ring Skills in relevant sections
A bit of added info to World Library
A few more Gold Medal Times and fixed Gold Medal Errors
Error Fixing

1.45: 3/29/07
Added Gold Medal Times/Tips for Levitated Ruin and Pirate Storm
Added/corrected more Gold Medal Times
Added note about possible story unlock problem

1.5: 3/29/07
Added Gold Medal Times/Tips for Skeleton Dome and Night Palace

1.51: 4/1/07
Added more info about Experience and Action Bonus
Corrected error about Wall Shuffle and added info to Quick Step and 
related skills
Added my Wii console number

1.52: 4/2/07
Added/Corrected info based upon Sonic Team&#39;s site, especially 
Technical Bonus info, Ring Skill info, and Ifrit Golem strategies 
from Sonic Team and FadeddreamsXXX.

1.53: 4/12/07
A cool Night Palace 12 shortcut submitted by V3 Varyen
Skeleton Dome 8 shortcut from Sonic Team/me
Another used for Slowed Search and a small note about a jump strategy 
from the Himiring-Do
Better approximated Sand Oasis 3 Gold Medal Time

1.54: 5/2/07
Fixed Skeleton Dome 1 Gold Medal Time
Fixed Sub HS-up Silver Medal requirement
Added new site to permissions list

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(c) Angnix (Angela Petersen) 2007