_ _ _ ( ) ( ) _ ( ) | |/'/'(_) _ __ | |_ _ _ | , < | |( '__)| '_`\ ( ) ( ) | |\`\ | || | | |_) )| (_) | (_) (_)(_)(_) (_,__/'`\__, | ( )_| | `\___/' =============================================================== ___ ___ _ ( _`\ ( _`\ ( )_ | (_(_) _ _ _ _ __ _ __ | (_(_)| ,_) _ _ _ __ `\__ \ ( ) ( )( '_`\ /'__`\( '__) `\__ \ | | /'_` )( '__) ( )_) || (_) || (_) )( ___/| | ( )_) || |_ ( (_| || | `\____)`\___/'| ,__/'`\____)(_) `\____)`\__)`\__,_)(_) | | (_) _ _ _ _ ( ) ( )(_ ) ( )_ | | | | | | | ,_) _ __ _ _ | | | | | | | | ( '__)/'_` ) | (_) | | | | |_ | | ( (_| | (_____)(___)`\__)(_) `\__,_) ============================================================== +++++++++++++++++++++ V. 1.0 FAQ Began: 9/27/08 Game Released: 9/22/08 +++++++++++++++++++++ Copyright 2008 InfernoCrossing INTRODUCTION ------------ Hello there FAQ reader. My guess is that the reeason you chose to read this FAQ is because you either need help on this game, which in this case is Kirby Super Star Ultra, or you need some information that my FAQ provides you. Fear not, for I shall tell you about the wonder called Kirby Super Star Ultra. Now then, let's begin! +++++++++++++++++++ +TABLE OF CONTENTS+ +++++++++++++++++++ 1. Version History 2. Introduction 3. Controls/Screen 4. Spring Breeze 5. Dyna Blade (In Progress) 6. The Great Cave Offensive (In Progress) 7. Gourmet Race 8. Revenge of Metaknight (In Progress) 9. Milky Way Wishes (In Progress) 10. The Arena 11. Revenge of the King (In Progress) 12. Metaknightmare Ultra (In Progress) 13. Helper to Hero 14. The True Arena (In Progress) 15. Mini-Games 15.1 Kirby Card Swipe 15.2 Kirby on the Draw 15.3 Snack Tracks 15.4 Megaton Punch 15.5 Samurai Kirby 16. Enemies (In Progress) 17. Bosses (In Progress) 18. Abilities 18. Items (Not Complete) 19. Bonus Content 20. Frequently Asked Questions (FAQ) 21. Credits 22. Contact Information 23. Permitted Websites 24. Copyright Inormation ====================================================== +++++++++++++++++ +VERSION HISTORY+ +++++++++++++++++ V. 1.0-September 27, 2008 Started to work on this as soon as I got the game, but after I finished part of it or course. I got the Table of contents and Spring Breeze down. I'll hopefully have Dyna Blade and The Great Cave Offensive within the next 2 days. I also got all the mini-games done today. What a night, eh? Before bed, though, I finished up Gourmet Race, Credits, Contact Information, part of the FAQ, and Copyright information. I also finished up the basic skeleton and I'm going to submit it to GameFAQS right now. V. 1.5-October 2, 2008 It's finally added to the FAQS list! Huzzah! In celebration, I added a new section called "Items", which, of course, I'll work on afterwards. For now, though, I've finished up a large variety of things today, as well as Sunday night. I've finished up The Arena, Helper to Hero, Bonus Content, Samurai Kirby, and Megaton Punch. This officially makes the mini-game section finished! *throws confetti* I also added some stuff into the FAQ, Controls, and I've started to work on the Enemy/Ability and Bosses sections, as well as most of the game modes. Just hang tight while I type this up for you all. It's a large update, but it's also well-worth it. One more thing for this update. Several websites have asked permission of me to post my FAQ on their site. Thus, I've added a section called "Permitted Websites". In it will be a list of sites that I've given my permission to display my FAQ. V 1.2 October 4-6, 2008 No I didn't downgrade the FAQ. I just adopted a new FAQ Version display format. I hope it's not too much trouble for you guys. I've worked on a bit more than half of The Great Tree Offensive. It's taken me a large portion of my weekend to do it and I'm proud of my progress.If you want the whole thing, which includes a list of the treasures and their respective areas, you'll have to wait until the next update. I think 30KB+ is good enough for the moment. Another update to the FAQ is completion of the Abilites section and the separation of it from the Enemies section. They are now separated for easier reference. The Bosses section hasn't been touched much, but it's definitely going to be a lot larger in the next update. ============== ++++++++++++++ +INTRODUCTION+ ++++++++++++++ Millions of gamers around the world know about the "super tough pink puff" named Kirby. Kirby even has a show that's played on a handful of stations. As the cute little pink ball grew, Nintendo released games based on it. One game titled "Kirby Super Star" for the SNES was a huge hit. It wasn't until now, though, that a remake of it has been released. As you might think, Kirby Super Star Ultra has everthing the original one had, and you're right! But, a lot of new improvements have been made since it's original came to pass. For starters, the sprites and the graphics have obviously been tuned up a bit. Also, you've got a nice dose of new game modes to try out! Let's dive on into the fun, shall we? ============== ++++++++++ +CONTROLS+ ++++++++++ Honestly, did you think you could go through the game without knowing the controls for it? Well, you COULD just go ahead and learn them by yourself, but I recommend you know what you're doing first, before you let go of that uber and awesome ability you're totally owning with. +Menu Controls+ L-Shoulder Button: Nothing R-Shoulder Button: Nothing Directional Pad: Mover cursor A Button: Confirm/Select B Button: Cancel Y Button: Nothing X Button: Nothing Start Button: Confirm Select Button: Nothing *NOTE* You can also tap what you want to choose +Game Controls+ L-Shoulder Button: Guard R-Shoulder Button: Guard Directional Pad: Left/Right: Walk Down: Crouch/Swallow A Button: Jump B Button: Inhale Y Button: Jump X Button: Create Helper (with Ability) Start Button: Pause Select Button: Pause +Water Controls+ L-Shoulder Button: Guard R-Shoulder Button: Guard Directional Pad: Move Around A Button: Swim (Tap to swim faster) B Button: Shoot Water Y Button: Swim (Tap to swim faster) X Button: Nothing Start Button: Pause Select Button: Pause +Combo Controls+ Down Button + A/Y: Slide Up Button: Enter Door/Open Treasure Chest Tap Left or Right twice: Dash Tap A: Float Tap B while floating in Air: Shoot Air ++++++++ +SCREEN+ ++++++++ Not only do you need to know just what the heck you're about to do, you also need to know what you're looking at. With the help of this FAQ (as well as your own eyes) you should know what you're doing so you can master that art of "seeing". +Main Menu+ -Screen 1- This is the screen where you select what file you want ti use. This is also where you can begin group sub-games and 2-player Spring Breeze. -Screen 1b- This is where you can choose a 1-player adventure or a 2-player adventure. If you choose 2-player, be sure to have a buddy near you. This game doesn't connect to the Nintendo Wifi Connection. -Screen 2- This is where you select what mode you want to play in. In the beginning, you're limited to only Spring Breeze and somemini-games. As you progress, however, you'll gain more modes to choose from.You can also choose to view cut-scenes you've seen before and change your options. -Screen 3- This is the screen that you get to after selecting a mode that isn't a sub-game. Here, the details of the mode is displayed below and the "New Game" and "Continue" options are displayed on the top. -Screen 4- This is the screen you get to if you pick a mini-game. On the top screen, it tells you to choose choose what level you want you're mini-game to be. The bottom screen gives you game info and has the selection area where you can choose what level you want the game to be. -Screen 5- This screen is where you get to when you touch/select the theater icon. On the top screen, you have Kirby pretending he's a movie director with sunglasses. The bottom screen is where you choose what scene you want to see. -Screen 6- This is the options screen. From here you can adjust your sound settings, view the beginner's show again, or erase your file. On the top, Kirby is sitting on what appears to be a box holding a wrench and screwdriver. +Pause Menu+ -Screen 3- You can get to this screen by simply pressing the Start button in-game. From here, you can either continue your game, or quit. -Screen 3b- This gives you a plain description of the Kirby ability you have now. This doesn't give you the controls to press. -Screen 3c- This screen (or sometimes screens) tells you what moves you can use in detail. This/These screen(s) DO give controls to press. +Bottom Screen In-Game+ The bottom screen in-game tells you many things, althoguh you'll probably rarely check. It tells you Kirby's current health, his partner's current health, if he has one, how many lives you have left, what your score is, what stage you're on, the title of the stage, and what mode you're playing. +++++++++++++++ +SPRING BREEZE+ +++++++++++++++ Now that we've gotten through all the nitty-gritty stuff, let's move onto the walkthroughs. Before, we move, though, let me just tell you first about my format before each walkthrough. First, I'll give you the difficulty of it, then the description of it, then the game's fact on it, and then my opinion. The form for this one is as followed: Difficulty: * Description: All of the food in peaceful Dream Land has been stolen! This must be the work of King Dedede! Game Statement: This game is easy fun! It's simple enough for new players to enjoy. My Opinion: Easy like Sunday morning. You really don't need a walkthrough for this. Alright, let's get this bad boy roared up! -Prologue- There's trouble in Dream Land! King Dedede and his soldiers have stolen ALL the food in Dream Land! Here comes our hero, riding in on the Spring Breeze! Some call him...Kirby. Let the adventure begin! -Stage 1- GREEN GREENS -Room 1- Enemies: 6 5 Junk Enemies 1 Laser Doo Just like most of the rooms in this mode, this is simple. You'll first see a Laser Doo. You can either bypass it or grab it's ability. The next 5 enemies don't give you anything special, so just kill them off. Simply jump over the hills and the gorge near the end and jump on top of the Warp Star near the end. -Room 2- (BOSS) Enemies: 2 5 Junk Enemies 1 Poppy Bros. Senior This room is your first boss battle. Kill of the Poppy Bros. or use it as ammo. Keep attacking the Poppy Bros. Senior with whatever you can throw at it until it dies. All he does is jump around and throw bombs. If you inhale it, you get the Bomb ability. Once your done with him, keep moving on. Watch out for the flying enemy and the Poppy Bros that are in here. Just below where the flying enemy appears are blocks that you can destroy. They arre hiding food, but they also hide a Poppy Bros. Stand guard and press on to the door, but watch out for the giant cat animal-thing near the end. -Room 3- Enemies: 4 1 Laser Doo 3 Junk Enemies You're inside a tree. Okaaaay. Watch out for the Laser Doo near the beginning, since you might jump into it or it's beam. The is some food at the sides of the tree that are protected by blocks, and a Maxim Tomato is hidden behind some blocks as well. -Room 4- (BOSS) Enemies: 1 1 Giant Tree Just simply fall through the holes. Eventually you'll get yourself in a skirmish between you and a Giant Tree. It attacks by dropping apples on top of you. Nutrition hurts, doesn't it? Just bash until it will make a nice batch of floorboards. Grab the shiny object and enjoy the show. -Stage 2- FLOAT ISLANDS -Room 1- Enemies: 5 1 Knuckle Joe 4 Junk Enemies How you got from a forest to a group islands, I'll never know. Anyways, watch out for the Knuckle Joe near the beginning. Then, keep wary of the waters below. They contain 2 junk enemies. The door at the end is also guarded by two enemies, so watch out. -Room 2- Enemies: 5 1 Chilly 2 Junk Enemies 1 Spike Ball This room is a bit of a hazzard if you're low on health. Drop down, but watch out for the enemy. There's some food in a room to the left, but watch out for the spikes below you. Proceed on and you hit a fork. The upper area contains a door that leads to a 1-up. The bottom area contains a Chilly and a Spike Ball blocking a door. I recommend you go to the upper area first, then the lower area. -Room 3- Enemies: 0 Grab the 1-up, but watch out for the falling walnuts! -Rooms 4- Enemies: 11 2 Burning Leos 8 Junk Enemies 1 Spike Ball There are two ways you can take this room. The first way is to just grab the Invincibili-Pop and rampage into the next room. The next way is to avoide the 'Pop and head on as normal. I recommend the 'Pop way since it'll make the next room a breeze. This room can be deadly, so watch out if you don't eat the 'Pop. -Room 5- (BOSS) Enemies: 5 1 Mr. Frosty 4 Junk Enemies If you grabbed the 'Pop, just run into Mr. Frosty at least 3 times and he's a goner. If you didn't use whatever you can against him. He may look somewhat cute, but don't go easy on him. He gives you the power of Ice once you defeat him and inhale him. Afterwards, grab the Warp Star. You'll automatically KO the 4 enemies in your way. -Room 6- Enemies: 3 1 Crasher 1 Sir Kibble 1 Blade Knight This is just the room you need in order to prepare for a boss battle. You have 3 choices here- Cutter, Sword, or Crash. Cutter and Sword will last a while, but Crash Kirby will eliminate both of the bosses in one fell swoop. Choose whichever one you want, grab the banana and Maxim Tomato if you wish, then proceed. -Room 7- (BOSS) Enemies: 2 1 Lololo 1 Lalala These guys are pretty simple to defeat, if you have Crash Kirby that is. Just press B and they're goners. If not, use whatever ability you have, or inhale and then exhale the blocks they're pushing. Be wary, though. They sometimes push Spike Balls, which will hurt. Once they're both downed, you'll be taken onto an island with a shiny thing. Grab it and press onto the next area. -Stage 3- BUBBLY CLOUDS -Room 1- Enemies: 9 2 Blade Knights 5 Junk Enemies 2 Cannons Now you're on clouds. Not only that, but you can STAND on them too. I guess it's best not to follow the Laws of Nature then. Anyways, try to refrain from falling down. If you do, you can imagine that plummeting to the planet from a cloud will hurt. A lot. Jump to the next cloud with a Blade Knight on it, and then head onto the solid structure. Watch out for fire from cannons on the way. Once you're there, do what you want with the Blade Knight and head on through the door. If you wish to try to inhale the flying orange enemies, don't. They'll go rapid on you. If you press on farther than the door, 2 treats will fall from the sky. Aren't you already in te sky? Okaaay. -Room 2- Enemies: 6 1 Simirror 1 Laser Doo 2 Sir Kibbles 2 Junk Pokes This room is somewhat crowded, so be on your toes. There's nothing too special about it, besides some food. Just bash your way through and move on. -Room 3- Enemies: 4 4 Junk Enemies This room might kill you if you aren't careful. Watch out when you're flying. Be sure to grab the food if you're low on health. Move on through the door that you can reach by jumping or flying to it. -Room 4- (BOSS) Enemies: At least 2 ? Laser Doo(s) 1 Kracko Jr. This guy will spawn Laser Doos and drop bombs on you. Not only that, but it'll also run into you deliberately. Avoid it and hit it while it's stationary. Once it's down, hop onto the Warp Star. -Room 5- Enemies: 9 1 Mike 8 Junk Enemies This room is tricky to maneuver with the Flower Chomps around. The spiky brick might hurt you as well. Grab the Mike and use Mic Kirby to eliminate the junk enemies trapped within the blocks. Press on through the door. -Room 6- Enemies: 7 2 Sir Kibbles 2 Laser Dees 2 Rockies 1 Junk Enemy This room is incredibly simple. Or is it? Float up to the door level, defeating and inhaling enemies when necessary. Once you get up to the door level, though, you can either enter through the obvious door, or you can go to the moon! Either way, they both lead to the same final area. -Secret Room- Enemies: 2 1 Sleepa 1 Bonkers This room contains a huge amount of food, as well as a 1-up. Grab what you want and head on down. At the bottom, Bonkers waits for you, as well as a Sleepa. Inhaling the Sleepa will cause you to go to sleep. Usually this'll be a good thing, since you'll regain energy. But during the thick of a hot right, it can make you lose more health. Use the Sleepa as ammo, if you can, and destroy Bonkers. Watch out for his hammer and walnut attacks, though. If you inhale him, you get the hammer ability. -Room 7- (BOSS) Enemies: At least 1 ? Laser Doo(s) 1 Kracko Remember the Kracko Jr? His daddy is here. He's bigger, spikier, and more of a threat than his son. What a chip of the old block, that kid. Avoide him at all costs until he's stationary. Then you can unleash on him. Repeat this until he joins his son. Once he's down, grab the shiny thing and enjoy the dance. -Final Stage- MT. DEDEDE -Room 1- Enemies: 3 1 Rocky 1 Laser Doo 1 Junk Enemy You start off rolling right through a Rocky. You can do with it whatever you want. The same thing goes with the other enemies that occupy this room. Just be sure you're prepared for what's coming up. -Room 2- (BOSS) Enemies: 1 1 King Dedede This is it. This is what you've been playing for. Make sure you're at least at half health. Otherwise, you'll have a hard time. He'll swallow you, he'll swing at you, and he'll pounce on you. Attack him with everything you've got. Eventually, the King will fall. +Spring Breeze Ending+ Kirby will grow to the size of some freakin' huge mountain and bring the castle to the people that own the food. The food will rain down and the people will rejoice. It will say "To be continued..." at the bottom. ++++++++++++ +DYNA BLADE+ ++++++++++++ Difficulty: *** Description: Dyna Blade has disrupted the crops. There must be a reason. But first, this has to stop! Game Statement: Five stages of adventure await! Perfect your copy and helper skills! My Opinion: If you still haven't grasped the basics of this game yet, this mode will make you hurt a bit. You don't really have to perfect your copy and Helper Skills just yet. But if you already did, congrats. I guess... Most of you probably already know about a giant bird named Dyna Blade. If you don't then don't sweat it, you'll be personally aquainted soon enough. Before you go playing this mode all wily-nily, though. Dyna Blade is no pushover. Althoguh getting to Dyna Blade shouldn't be too hard, even if you're just a slightly seasoned rookie. With 5 stages laid out right in front of you, why are you reading? Let's move, people! -Prologue- What was that shadow that flew through the sky!? No worries, though, right? Nothing bad can happen in this serene-looking scene. The Flowers are dancing (which is kinda odd since they don't have feat...), the butterflies are fluttering around carelessly, and our favorite pink puff is taking a nap under a tree. Nothing can go wrong... Or so we thought. Dyna Blade has just flew through this area, damaged the flowers, scatters the butterflies, cuts down the hills (somehow), and cuts down the tree Kirby is sleeping under. It's a miracle he's still alive. It's even more of a miracle that he's still asleep. but that soon changes when an apple hits him on the head. Observing the scene, Kirby chases after Dyna Blade in order to find out exactly what's happening.As Kirby runs, a feather appears in the forground. -Stage 1- This section is currently being produced. Hang tight. ++++++++++++++++++++++++++ +THE GREAT CAVE OFFENSIVE+ ++++++++++++++++++++++++++ Difficulty: **** Description: Kirby finds himself lost in a deep cave full of peril...and treasure! Game Statement: Find all 60 treasures and get out safely! My Opinion: Hardcore, puzzle-solving, helper-utilizing, ability-using, thumb hurting fun! We all love treasure. So does Kirby. But what we need to do here is to survive this darn place. 60 treasure chests to be found, and millions of gold to get as well. Although the gold doesn't really matter, as it's just a point system designed to work well with this particular mode. If you love back-tracking to get treasures you've missed or if you like using Kirby's abilities to solve hidden puzzles, click HERE! ....did you fall for that? Darn. Anyways, if you REALLY love that kind of stuff, then this mode is just ripe for you. Put on your treasure hunting... styluses..I guess. You know what I mean. -Prologue- Nothing is cuter than Kirby wearing a Safari cap and a backpack while taking a nice walk and singing/humming (Kirby's doing SOMETHING music-related, but we can't really figure out exactly what it is since all we see are music notes) at the same time. But it's about to get a little less cute... Suddenyl, he walks into a large and deep hole with a bent up warning sign near it. After falling quite a distance (and somehow surviving...), Kirby wakes up to find that he's fallen into some sort of cave. Forget bravery, let's just get the heck out! ....while collecting treasure of course. -Stage 1- SUB-TREE -Room 1- Enemies: 0 Hmm. Who knew that falling through a hole on the ground would make you land in the bottom of a tree. Remember kids, science stinks! Alright, there's nothing much to see in this first room, although you'll be seeing it again. But for the meantime, just dash your cute little pink self to the door on the far right. -Room 2- Enemies: 10 1 Laser Doo 2 Knuckle Joes 6 Junk Enemies Are you ready for your first treasure? Avoid the first Knuckle Joe and keep moving to the right until you see the pretty blatant treasure chest that's out in the open. Chest #1 Treasure: Gold Medal Value: 10,000 G Stay at the bottom and keep going right. You should come upon a pillar with two Flower Chomps around it. Destroy the top section of the pillar to reaveal a door. Enter said door. -Room 3- Enemies: 0 To save a bit of time, just fly to the end of the room, then swim down. Then grab the treasure that's at the bottom of the water. Chest #2 Treasure: Gold Coin Value: 1,000 G Now head back to Room 2 -Room 2- Enemies: 10 1 Laser Doo 2 Knuckle Joes 6 Junk Enemies Alright, now move on to the right until you come along three bomb blocks that are in your way. Destroy the first and third one. Do NOT destroy the second one. Doing so will result in having to leave and enter the room again to refresh it. After destroying the blocks, head on through the passage that you made. Destroy the blocks and bomb block in your way, although watch out for Gator that might give you a visit. Grab the treasure. Chest #3 Treasure: Whip Value: 6,800 G Before we move on, you have to make a choice. Do you want an ability that moves fast, or an ability that can fire at a distance. If you chose the ability that can fire at a distance, grab the Laser Doo. If you want the ability that can move fast, head on through the door at the far right. Don't forget to avoid the Knuckle Joe. -Room 4- Enemies: 9 3 Birdons 6 Junk Enemies If you haven't gotten the beam ability, grab the Wing ability fro mthe Birdon. I suggest getting the Wing ability since it has the ability to launch feathers and also moves fast. Climb down (or fall, your choice) the ladder. You'll be able to go either through the water or through a puzzle that test your agility. We're going through the puzzle first. *NOTE: Do everything that I'm about to say as fast as you can. If you mess up, don't worry. There are doors and floor areas that will take you back to the outside of the puzzle. Run over the first switch and keep moving to the bottom-left. Take a breath if you need it. Run to the switch to the left and launch a projectile at the switch to the right. Jump through the given path. Take a short breath. We're almost there. Get on top of the switch you see and get up the ladder. Or, if you have the Wing ability, fly to the top. Run over the switch that you see and ignore the door. If you did this correctly, you should enter a small little oasis-like room. Grab the treasure (of course). Chest #4 Treasure: Crystal Ball Value: 200,000 G Not a bad prize, huh? Hit the bomb and get out of the room to return to the ladder. *NOTE: You can stop going fast now. Alright. Remember that water path? Well head on through there and swim. The first time you get out of the water, you should two blocks above you. Hit them and enter the room they were trying to conceal...poorly. Grab any find that you need and grab the treasure. Chest #5 Treasure: Lucky Cat Value: 500 G That's all the treasure we can get in this area. Swim to your left and enter the door. Or, if you need something, destroy the bomb block to back to the main ladder. -Room 5- Enemies: 14 2 Laser Dees 1 Spike Ball 11 Junk Enemies There's a whole lotta junk in this room Just try to deal with it. At the beginning, you should see 5 blocks. You can jump on the first and last two blocks, but do NOT jump on the middle one. If you do, refresh the room. Once you get out of that magma pit, go to the left, but watch out for the swinging Laser Dee. It may look cute, but it can be annoying. Especially with two enemies closing in on you. Once you defeat him, though, you'll notice another pillar. Destroy the top of it and you'll notice that the treasure chest will land on top of the block that you shouldn't have stepped on. Go back down to the pit and grab the treasure chest. Chest #6 Treasure: Seiryu Sword Value: 142,000 G Now head to the left until you see a floor tile that allows you go through it. It has a bomb block beneath it with a pancake. Destroy ther block to reveal a small corridor. Head on through to get the treasure with a hint of Easter Egg. Chest #7 Treasure: Screw Attack Value: 80,000 G Your eyes do not deceive. If you haven't gotten the reference yet, the Screw Attack is used in Metroid games, another series owned by Nintendo. Head back up a keep going straight up. You should be near a breakable pole part again. But don't break this one. Instead, go to the right and break the bricks on that side (this is assuming you still have the Wing ability. If you don't have it, then just enter through the left as I said before), Now break all the bricks on the right side until a chest pops out. You know what to do.. Chest #8 Treasure: Echigo Candy Value: 8,000 G You should be in front of a door right now. If you want to, enter the door. It leads to a save room where you can restore full health and save your game. If not, just skip ahead a bit. -Save Room 1- Enemies: 0 Just simply walk onto the platform. It will automatically restore your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 5- Enemies: 14 2 Laser Dees 1 Spike Ball 11 Junk Enemies Head to the right and past the ladder, but stop before the cliff. You should be on top or near two regular blocks. Break them and you should enter a small room with a pole block. Break it and the water path will be cleared. Enter the water path by going to the left and dropping through two floors. Swim all the way to the right. You can eat the cake if you want to for some health. Once you get back on land, defeat the enemy with a boomerang surrounded by four regular blocks. Now you should be in a well-like area. Grab the Maxim Tomato if needed to the left of the well. Now destroy the bomb block to get out. Now destroy the face block to release the treasure chest. Go back to the well to get it. Chest #9 Treasure: Phanto Mask Value: 278,000 G Now go back up and enter the door on the left. -Room 6- Enemies: 18 1 Bonkers 4 Sir Kibbles 5 Plasma Wisps 2 Smirrors 2 Spike Balls 4 Junk Enemies This room is going to be a tough one, so just follow my lead... Head to the right until you see a Bonkers. You can either defeat it or you can just simply destroy the blocks to make him fall a thousand feet below. Now head up the ladder and make your way to the left, but not too far left or you'll come across two Plasma Wisps. Climb up the ladder and enter the cannon. Shoot yourself straight up to get the treasure. Chest #10 Treasure: Star Stone Value: 82,100 G Now backtrack yourself to the first ladder that you took going up in this room. This time, climb up the ladder that's slightly to the left of it. Now move to the right again and you'll be on a ladder that leads to two floor. For now, head all the way to the bottom. Watch out for the Smirror and Sir Kibble here. Destroy the block and watch out for the Spike Balls. Now head inside the room that those two were occupying and grab dat treasure yo. Chest #11 Treasure: Beast's Fang Value: 7,300 G Sorry about that language. Anyways, go back to the ladder and go to the level that you previously skipped. Dodge or destroy the enemies and move to the right. Head up the ladder and do the same thing. Once you head up the next ladder, you can go to the left to get some food, or you can move onto the right side. Either way, head all the way to the right and enter the door. -Room 7- Enemies: 12 1 Sir Kibble 5 Junk Enemies 3 Smirrors 3 Tac If you don't have the Cutter ability on you, then inhale the Sir Kibble that you see as soon as you enter the room. Cut the platform that you see if you need some health. Keep heading right until you see a couple of bomb blocks that are blocking a treasure chest. The bombs are on both sides of it, so be sure to take them all out. Once you destroy all the blocks, the chest should land on a small strip of land. Grab n' Go! Chest #12 Treasure: Bandanna Value: 1,990 G We're almost done with all the treasure chests in this area. Move onto the left area. Cut down the platform you see after the Smirror. Jump through the shaft it made and head to the left. You'll come along a 1-up and a Treasure Chest. You can grab them in any order you wish. Chest #13 Treasure: Seasons Heart Value: 250,000 G Congratulations! If you've followed this FAQ correctly, then you should have all the treasures in the Sub Tree. If you look at the touch screen, you should see a gold coin next to the Kirby statue. A Gold Coin means you have all the tresures in that particular area. Don't get this confused with the Gold Coin treasure. Alright, now head back up and to your right. Enter the door/ -Room 8- Enemies: 0 Inside this room are three abilities you can pick up, as well as a Maxim Tomato to restore your health to perfection. You can choose from: -Jet -Magic (I highly suggest Kirby takes this ability) -Sword (I highly suggest Kirby's partner takes this ability) Prepare yourself wisely in this room, as you are about to face a boss battle pretty soon. -Room 9- (BOSS) Enemies: 1 1 Fatty Whale In the beginning there's nothing much to do. You can marvel at the background for a bit if you want. But don't lose track of what we're really here to do. Head over to right until the screen stops following you. Fatty Whale is here! 75% blubber, 20% horn, 5% pixels, all boss! Fatty Whale has a variety of attacks he uses against you. He will bounce along the edge, he will splash into the lake, causing rubble and (somehow) enemies to pop out of nowhere. And sometimes he'll just swim along. But don't get too cocky when he does that, since he'll burst water out, causing a huge wipeout that'll make Kirby and his partner go sky high. If you have Mirror on Kirby, attack whenever you have the chance and guard whenever you don't. Your partner should take care of the rest of Fatty Whale's health. Before you move on, check your treasures. You should have 13 of them and your total gold should be 1,067,690 G. If you're missing a treasure, find out what you're missing. Once you do... Head on over to the door to your right. -Rail Station 1- Enemies: 11 11 Junk Enemies A simple room. You can either take the long way and walk all the way to the end, or you can just hop in one of the Wagons, tap the direction you want to go, and enjoy thie slaughter. Grab the Maxim Tomato near the beginning if you need it. Once you reach the end, do the usual. -Stage 2- CRYSTAL -Room 1- Enemies: 6 6 Junk Enemies Welcome to the new stage! I bet you can't guess what it's theme is... Start out this stage by swimming down through the water. Avoid the enemies on your way down, though. Ignore the door and keep going down. Grab that first chest you see. Chest #14 Treasure: Dime Value: 10 G Now head to your left and break the bricks there. Eventually, you shoul reach a thin corridor with a treasure and a 1-up. Grab them in any order your little heart desires. Chest #15 Treasure: Glass Slipper Value: 120,000 G Backtrack to that door that you ignored and enter it. -Room 2- Enemies: 0 There are four doors in this room. Each of them leads to a different room. Which door will it be, Princess? Let's drop down one level and enter the door with the glowing star first. -Save Room 2- Enemies: 0 Just simply walk onto the platform. It will automatically resotre your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 2- Enemies: 0 Now then. let's head to the left door, shall we? If you don't want to go through that door first, I won't force you, although you'll have to skip around my guid a bit if you do since I'm going in order of the treasures and nothing else. -Room 3- Enemies: 14 3 Crashers 1 Poppy Bros. 10 Junk Enemies Head to the left and go down one level. You should either be on a ledge that overlooks a treasure chest, or be near one. Either case, press the switch and the brick wall that was blocking the chest will come open. Grab n' Go! Chest #16 Treasure: Goblet Value: 800 G Now head straight down until you see a button. Don't push it just yet. Move to the right side of it and then shoot it with a water blast. Now hold the Up Directional-Pad button and you should obtain the... Chest #17 Treasure: Saucepan Value: 10 G Swim to the left while aboiding the squid-like enemies. Get the Crash ability from the Crasher and keep going left. Eventually you should come upon a wall whose button is on the other side that blocks a treasure chest. Use your Crash ability to open the door, but be quick about it. It won't stay open for long (just like most bars in real life...). Grab the treasure chest. Chest #18 Treasure: Brass Knuckle Value: 20,000 G Now that you're on this side of the tracks, move left until you find another pool of water. Go to the bottom and hit the button to activate another current that you can ride on. Head up and go to the ledge to your left with a Crasher and a treasure chest on it. Either swallow the Crasher and get the Crash ability again, or you can avoid it and go straight to the creme de la creme aka the treasure chest. Chest #19 Treasure: Amber Rose Value: 22,100 G Now head up one more level until you see a ledge with an enemy on top of a bomb brick. You can either use your Crash ability to activate the brick, or you can grab the bomb ability from the enemy and do the same thing. Either way, you'll be lead into a small room with some strong winds. Try to float your way to the door in the middle and enter it. -Room 5- Enemies: You don't need to know this information yet Simply grab the two beautiful beauties that are cornering you and leave. Chest #20 Treasure: Fish Fossil Value: 8,250 G Chest #21 Treasure: Beast Fossil Value: 24,220 G -Room 3- Enemies: 14 3 Crashers 1 Poppy Bros. 10 Junk Enemies Head on back to the area with the current that you previously activated. Keep moving on up again until you see a Crasher. Grab it. Move onto the right until the Poppy Bros. comes out. Use your Crasher ability to destroy it as well as the brick hiding one of the treasure chests. Chest #22 Treasure: Machine Parts Value: 121,300 G This treasure references to Kirby: Air Ride for the GameCube. It's a part of one of the legendary machines called the Hydra. Move to the righ again and destroy the bomb block. Now make your way back to the main room. -Room 2- Enemies: 0 Save your game if necessary. Once you do, head through the middle door this time around. -Room 4- Enemies: 19 3 Spike Balls 2 Sir Kibbles 2 Gims 2 Capsule J2s 10 Junk Enemies If you see the treasure chest at the bottom, don't go for it yet. The water currents are too strong for you to swim to it. For now, swim up and avoid the enemies. Watch out for the Gim enar the surface as well. Run to your right and dive back into the water. Navigate your way through the blocks and enemies until you reach a fork in the....water. The left side has some food and an enemy guarding it if you need to replenish some health. Otherwise, go to the star block, destroy and go up until you reach a treasure chest. Chest #23 Treasure: Bucket Value: 200 G Now get back into the water and make your way to the right. Go up until you reach land again. Go right and drop down into an area with a lot of spikes and two moving platforms. The one on the right leads to a Maxim Tomato if you need it. If not, go to the left one. Drop down where it ends and ride the moving platform on that level. When you reach another split path, choose the left platofmr again. Break the blocks that are blocking the platform to reveal the next treasure. Chest #24 Treasure: Power Paintbrush Value: 222,000 G Now go back and take the platform on the left this time. Go into the water and make your way to the left side. Watch out for the Spike Balls that are in this area. Try to stay to the bottom. Eventually, you should come up on that treasure chest that we saw earlier. Rock n' Roll baby! Chest #25 Treasure: 100-Dollar Coin Value: 10,000 G Let's head back to the main room, shall we? -Room 2- Enemies: 0 Save if you want to. Only one door remains that we haven't gone through yet. Let's enter the final door on the far right this time. -Room 5- Enemies: 14 5 Tacs 3 Spikes Balls 4 Wheelies 2 Junk Enemies A lot of enemies sometimes seem to pop out of nowhere in this room, so stay on your toes. Float over the strip of land over your head and push the button their. Spikes should pop out and a treasure chest will appear. Avoid the spikes and grab the treasure chest. Chest #26 Treasure: Ancient Gem Value: 68,000 G Now jump over the ledge and climb down the ladder. Move to the right, but try to avoid the theif if you have an ability. Break the bricks and eventually a treasure chest should come out of one of them. Chest #27 Treasure: Falcon Helmet Value: 41,000 G Now get out of that room and climb up the ladder. Head right and climb up another ladder. Go right again and go through the floor and down the ladder. Head right until you see a bomb block near a treasure chest that's guarded by a Wheelie. Break the block and grab the treasure chest. Chest #28 Treasure: Cell Phone Value: 40,210 The next chest will likely take at least some damage from Kirby and his partner, so be wary. Head to the left and make your way up. Once you reach a fork where you can either go up or down, go down. There should be a Maxim Tomato to the left of you. If you don't have full health, grab it. Make your way through the wind tunnel on the right side. There are sine Gordos and spikes that will make this trip even harder and more potent. Once you reach the end, grab the Maxim Tomato in any order you please. Chest #29 Treasure: Truth Mirror Value: 500,000 G Now break the bomb block above you and make your way up and to the left until you reach a door. Enter it. -Room 6- Enemies: 0 It's a rest room. You know what this means. Choose your abilities and replenish your health. Your avilable abilities are: -Fighter -Wing -Jet I have no suggestions since they are all effective against the upcoming boss battle. Now check yourself before you wreck yourself. You should have 29 treasures out of 60. Your monetary worth should be 2,265,790. If you have all of that and a gold coin next to the stage, you have all the treasures in this stage. If you don't, check what you need and hurry back. When you get back, or if you didn't backtrack, head through the door on your right. -Room 7- (BOSS) Enemies: 1 1 Computer Virus The Computer Virus is probably my favorite boss in the game. You don't battle it in the fast-paced action that you're used to. You battle it turn-by-turn. That means you have a limited time to attack all three enemies that this boss will throw at you/ You'll first battle a Slime. Then you'll battle a puppet. After those two, you'll face off against the magician. Just block when it's your opponent's turn and you should leave easily. Once you beat it, head to the right and enter the door. -Rail Station 2- Enemies: 6 You know the drill by now/ Just grab the Maxim Tomato to replenish your health and ride the cart to the end. Once you reach the end, enter the door. -Stage 3- OLD TOWER -Room 1- Enemies: 0 Welcome to the Old Tower! I bet lots of people visit this place... Don't freak out, just let Kirby fall to the ground. Now head to the right and enter the shiny door. -Save Room 3- Enemies: 0 Just simply walk onto the platform. It will automatically resotre your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 1- Enemies: 0 Now head to the left until you reach the really large door. Don't go through the normal door to the far left just yet. We'll get there in a bit. -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Head to the second level in this area and start bouncing on each of the springs until you are taken to a door. Watch out for the cannons, though, as they'll continually launch cannonballs at you. Enter the door that you were taken to. -Room 3- Enemies: 2 2 Gordos See those two Gordos? They're protecting the next treasure. Hit the block on the very right side to make sure they don't touch the treasure too much. Now hit the block under the treasure and grab it. Chest #30 Treasure: Star Tiara Value: 408,200 G You're halfway there! Congratulations! Now get out....of this room. -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Now head back down to the first level. Go all the way to the right and enter the door. -Room 4- Enemies: 6 1 Laser Dee 2 Sir Kibbles 3 Junk Enemies Make your way to the top of this room by repeatedly climbing the ladders. There are some Sir Kibbles near the tops of some ladders, so watch out. At the top, as Laser Dee will drop near the ldder, right next to a Sir Kibble as well, so watch out. Once you head to the door, you know what to do... -Room 5- Enemies: 7 3 Cannons 2 Smirrors 2 Sir Kibbles You ahve two choices right now, either make your way through this room cautiously or quickly. Since you're not on a time budget, I suggest you move slowly. Move to the left until you see a bomb block in the ground. Destroy it and follow the passage it leads you to. Watch out for the cannons, though. Endure the trip and you shall be rewarded young Padawan. Chest #34 Treasure: Unicorn's Horn Value: 80,300 G Now make your way out of there and go through the door on the left side. -Room 6- Enemies: 1 1 Bonkers Whatever you do, DON'T hit the bomb on the floor. After you defeat the Bonkers, get the hammer ability from it. You'll see why later. For now, just head back to room number 2. -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Now move to go to the bottom leftmost door this time. -Room 7- Enemies: 0 You should have the Hammer ability on you right now, so smash that stake and move into the door it was blocking. -Room 8- Enemies: 0 Simply ride the two elevators down. The ride takes a bit, so try to find somethign to distract yourself with. Once you reach the bottom, go through the door you see. -Room ++++++++++++++ +GOURMET RACE+ ++++++++++++++ This game mixes up four awesome things-Kirby, food, platforming, and racing. It's pretty fast-paced and the tracks take some time before you can actually go through them fast. Difficulty: ** Description: King Dedede has challenged Kirby to see who's the hungriest gourmet! Who will reach the goal first? Speed up to eat, eat to win! Game Statement: You can eat and run for the goal versus a friend as well! My Opinion: Pretty fast-paced. It's also kinda frustrating at times. *NOTE* Several people I know got dizzy after playing this a few times. Don't play this for too long and too many times. This mode has 2 ways to play, Time Attack and Grand Prix. Time Attack has no need to be discussed in detail. I'll just describe the Grand Prix in some moderate detail. I WILL describe the three tracks, though. -Prologue- Kirby flys off to take his midday nap. While flying through the skies of Dream Land, Kirby starts thinking about several kinds of food. After he reaches his napping spot, he takes a nap. When he wakes up, he discovers that King Dedede is in front of him, and he has challenged Kirby to an eating challenge! +Grand Prix+ In Grand Prix mode, you race King Dedede in three consecutive races on three different stages. As discussed before, you have to eat more food than King Dedede. Don't act cocky, since Dedede is no pushover. Not only do you have to eat as much as you can within each racing track, though, you also have to get to the end of the track first. Finishing first is completelly optional, though. But finishing first nets you a bonus 30 points. That means, even if you don't collect any food at all but win every race, you get 90 points in the end. After racing through all of the courses, you are brought to a screen that will tally up your points. It first adds up the amount of food you've collected. Then, it gives you any bonus points you've earned via winning races. If you win, you are treated to 1 more total win. You sure showed that so called "King", didn't you? +Time Attack+ The title makes this mode pretty self-explanatory, but I prefer to describe this to those people who don't care about titles. Time Attack is basically a way of improving your racing skills on the individual courses. If it's your first time racing on that course in Time Attack, then you race by yourself. But once you've established a record on the course, the next time you play it, a Ghost Kirby will copy that path of your run that was the fastest. In short, it's a little like Grand Prix, but without Dedede and the food. +Courses+ There are 3 different courses in this mode, and I'll try to describe them as best as I can. -Pumpkin Grand/Course 1- This course is very straightforward. All you really have to do is dash. The obstacles that prevent you from dashing all the way to the end are water and some blocks. For water, you have 2 choices. You can either suck it up and plow right through it, or you can jump over it and save time. Although if you mess up the timing of the jump, you might just end up in the water. For the blocks, you have 2 choices as well. You can either slide right through them, or you can grab the 2 treats that are stuck inside them. Getting the treats would take a lot of time for Kirby, though. Near the end, you'll come across a succession of raised and lowered roads. I found that the best way to get through this part is to jump at the height of the first raised ramp. Then to jump again at the end of the next path, and jump one more time over the final raised path. After that, just dash to the finish line. -Corn Hall/Course 2- Keep dashing and jump once you see the second red arrow. Once you land, jump one more time. Dash down the slope and jump onto the ledges. If you jump of off each one correctly, you should hit the ground on the top of a raised path. Afterwards, float to the top of the high path and jump as soon as you get near the edge. Once you land, jump one more time. If you did that correctly, you should've cleared that large room. Dash up the ledges that lead left and right.You'll need to double-jump to reach each ledge. Afterwards, keep dashing until you reach a fork in the road. If you go up the ladder, jump on top of the ledges and keep dashing and jumping until you reach the finish line. If you take the straight route, jump over the raised paths and slide into the blocks. Float to the top of the raised path and dash to the finish line. -Onion Garden/Course 3- This is sure to cause frustration, even with a walkthrough. Dash until you reach the area where you can get abilities. Grab the Wing ability.Dash and drop into the hole. Jump over the blocks and dash until you reach an area that has spikes covering all the walls. Fly through this area with precision. Try not to get hit. After you finish that part up, fly over the water below and dive into the hole thats after it. Be sure to break the blocks that's blocking the hole. Now fly into the first corridor you get to. Keep flying until you reach a thing wall of blocks. Break them and fly forward, but keep low. Now fly up the column that your reach. Then dive down and keept to the left. Dash until you reach the water. Swim around the bend. Once you reach the fork go to the left. Dash from cloud to cloud, going down. Fly up at the very first area you're able to. Once you hit the top, dash to the freeddom of the final course. *NOTE* There are more abilities than the Wing ability available in this course. If the Wing method doesn't suit you, mix and match which ones you like. ++++++++++++++++++++++++ +REVENGE OF META KNIGHT+ ++++++++++++++++++++++++ Difficulty: **** Description: The masked swordsman Meta Knight disrupted the peace of Dream Land! Take down his airship, the Halberd! Game Statement: Face daunting timed challenges and overcome close scrapes. My Opinion: Nothing like fast-paced action at 3 in the morning! (Fun game) Apparently Meta Knight just ticked the heck out of Kirby, and now Kirby is on the move to take out his ship, the Halberd, before he goes any further than he already did. Nothing like kicking a heavy-accented flying swordsman. The REAL problem, though, is actually getting to him. So...do you think you can? Then let's find out. One more thing before you go. In my opinion, this the second most emotional game mode for me. Don't blame me if you get a tear rolling down your cheek since you've been warned. -Prologue- Whoa. That is a HUGE ship. Meta Knight has launched an attack against the Dream Land kingdom and plans to rule. Here comes Kirby now on a Warpstar, but is Kirby enough to defeat a menace of this magnitude? "Reactor 1, output normal." "Adjust the balancer to...0003!" "Let's raise the anchor." "Check anti-gravity plant 1, 2, 3 Ok!!" "Release the sails, solar level 288!" "The time has come. The time to show our power!" "Dream Land's lazy lifestyle will end! I will rule! -Stage 1- This section is currently being produced. Hang tight. ++++++++++++++++++ +MILKY WAY WISHES+ ++++++++++++++++++ Difficulty: ***** Description: The moon and the sun are fighting and you must settle it! Help us, comet at galaxy's end! Game Statement: Collect Copy Essences Deluxe to use Copy Abilities anytime! My Opinion: The world selection screen is somewhat annoying. But besides that, this mode is pure fun! This mode can be pretty frustrating in the beginning, since you can't inhale and swallow in order to copy the abilities of your enemies. Instead, you have to collect Copy Essence Deluxes in order to regain your abilities. You can cycle through the abilities you've collected on the touch screen. Having unlimited ability-usage is fun, right? Not when you have to fight as hard as you can to regain them. Trust me, leave no stone unturned. Can you handle the heat? Well let's start cooking to find out... -Prologue- The Great Fountain has something to say. Listen to your elders.. "In the year ????, the Sun and Moon began to fight day and night." Hey, what's that cute little thing that's bouncing on a ball doing behind you? "Hey, hey, hey! Can you make peace between Sun and Moon?" "You need to ask the giant comet Nova for help! But first, there's something we must do." "To ask Nova, we must gather power from all the stars around us." "It will be difficult Kirby, but you can do it. We are counting on you. Good luck!" And just like that, Kirby sets off on an adventure that will span planets and defy the laws of physics...again... -Planet 1- This section is currently being produced. Hang tight. +++++++++++ +THE ARENA+ +++++++++++ Most of you people that are reading this FAQ know the term "endurance". Well, Super Star Ultra mashes it's endurance mode into a harsh mode called "The Arena". As the name suggests, it's like an arena battle. But this time, you can only heal a limited amount of time, you can only switch between the choices given to you between battles, and you don't face normal enemies. You face bosses. All of them. It doesn't matter what mode they were in, they have all been invited to receive a pummeling from you. Difficulty: ****** Game Description: Why cab't people stop fighting? When the pink terror raises his fist,even the strong tremble in fear... Game Statement: Every boss you've fought is here! You think you can take them all? My Opinion: Even though it's 6 full stars, you can beat it after it beats you a few times. If you're lucky and have mastered this game, you might even make it through on your first try. It's not the ability that makse the Kirby, it's your button pressing and quick reflexes. I guess the ability helps also... Before you attempt to blast through this mode, I suggest you read up a bit on the bosses. You may use my FAQ if you wish, because that's the reason I put the "Bosses" section separately. You should also probably find a particular skill you're very good at and master using it. If you can't, there's a good chance you'll get massacred out there. Remember, you can use your partner to conserve a skill. -Prologue- A trophy, shiny and golden. We all know that our tough little pink puff loves shiny things, and know he's serious. The top screen shows Kirby as Fighter Kirby, even though going through The Arena as Fighter Kirby is completely your choice. Then, in the foreground, it shows an oh so familiar face coming upon Kirby. The battle for the Golden Trophy has begun! +The Arena Battles/Resting Places+ The battles in The Arena are completely randomized each time. Since that is the case, I can't write a pinpoint accurate walkthrough for this mode. But, I can give you some useful hints, descriptions, tips, among other things. That's what I'm here for, baby. That's what I'm here for. -Battles- Before your first battle, you're given access to every single ability in the game. The only ones you aren't able to use are ones that let you ride a vehicle, like a Wheelie Bike. Use this opporunity wisely. This is the only time you're able to freely choose what ability to use. Most of the battles will take place in the area where you originally fought the indicated boss. You won't be immediately placed in the thick of the battle, usually. You still have to jump/fall/move to a certain area, or, in Metaknight's case, grab something to initiate the battle. The only battles where you'll be put directly into the heat are the All-Star battles, which are battles against various sub-bosses, like Bonkers. The rest are as I indicated After your first battle and every battle afterwards, except that last one, you're limited to only two abilities. Yup. Only two. These are randomly selected and are placed to the bottom right and bottom left of the resting area, which I'm about to inform you about. -Resting Area- The resting area is the only area where you are able to take a breather. Since you have to plow through 20 bosses, some tough and some easy, I recommend you rest up a bit here from time to time. Go eat some crackers or peaches and grab yourself some nice cold water. You're not the only one that deserves a rest too you know. Kirby needs to regain his own health. While smashing and chopping your way to battle number 20, Kirby's most likely going to be sustaining some damage from time to time. One the top of the screen in the resting area are some Maxim Tomotoes. If you haven't figured it out yet, these little wonders restore your health fully. Be cautious, though. You only have 5 of them to use up. But, everytime you use one up, a normal tomato grows in it's place after the next battle. A normal tomato replenishes your health by about 1/4. So, all-in-all, you can replenish your life 6 1/4 times. Even if you have a Maxim Tomato or two waiting for you in the resting area, don't try raging into a battle with only a thin bar of health left. This is pretty dangerous and risky, since you don't have any lives yet. Once you're down, you're down. You can't save in The Arena, so once you lose, it's game over. As I've told you before, the only area where you can freely choose what ability you want to use is the area right before the first battle, similar to the bonus area in other Kirby games where all the abilities are stockpiled. There's an elevator near the left side, and one near the right side for easy browsing. That's the only time where you can be carefree. Be careful about your decisions. After that, the resting place where you'll continually be sent back to will only have 2 abilities you can choose from. The only other place within The Arena that you can choose an ability is during the Computer Virus battle, and those disappear rather quickly, are random, and move fast. When you're sure you're ready for the next battle, stroll on up to the door like your bad Kirby self, and move onwards to victory. -Notice- If you need any help with any of the bosses, you're free to browse my "Bosses" section as needed. Fortunately for you, though, you've already faced these bosses already, so you should know what the heck you're doing during your battle against it/him/her/them. +++++++++++++++++++++ +Revenge of the King+ +++++++++++++++++++++ Difficulty: ***** Description: King Dedede demands revenge! Will he finally reign victorious over his age-old nemesis?! Game Statement: King Dedede wants revenge! Careful, he's serious this time! My Opinion: If you step Spring Breeze up a couple of notches, you get this. Pretty uncreative, but still a great mode. Remember when I said that Revenge of Meta Knight was the second-most emotional mode for me? Well, this is number one. As I said before, this mode is basically Spring Breeze kicked up a couple of notches. Spring Breeze is no longer a breeze, and the enemies have gotten a little more craftier. It's going to scratch a bit, but you can do it! Just make sure you have a tissue or two near you. -Prologue- No, that wasn't a screamer. You've beat him up once already, and he's mad now. King Dedede wants to justify his defeat with the defeat of Kirby. As the camera zooms out, you can feel the presence of a more serious tone, mostly because of the thunder I guess. Outside of the castle, a large balloon-like enemy patrol the castle. but that's something to save for later. For now, let's stick to the task at hand, opening up a can of WHOOPA on King Dedede again! -Stage 1- This section is currently being produced. Hang tight. ++++++++++++++++++++++ +METAKNIGHTMARE ULTRA+ ++++++++++++++++++++++ Difficulty: ***** Description: That cool knight's reappeared! Defeat foes to store power, then touch the screen to use abilities! He trains as he journeys... Game Statement: Bring a sword knight with you to the comet at galaxy's end! My Opinion: In all honesty, this mdoe is longer than hard. But it's still preety awesome to play through the game as Meta Knight. Instead of copying the abilities of his opponents, Meta Knight saves up points to use for special abilities of his own. The four abilities, as well as they're point values: Knight Call-2 pts Meta Quick-8 pts Heal-10 pts Mach Tornado-30 pts Each enemy gives you two points, while some bosses give you ten points. You can save up a total of 50 points. I guess this prevents people from abusing the points. It's a long journey, but you mgiht just make it... -Prologue- Meta Knight is on top of a cliff. Sitting. Watching. He suddenyl pulls out his sword and sets off on a mission to become an even greater swordsman, the best swordsman in the universe! Let's follow him. Better yet, let's CONTROL him! -Stage 1- This section is currently being produced. Hang tight. ++++++++++++++++ +HELPER TO HERO+ ++++++++++++++++ Are you tired of playing as Kirby all the time? Want a change of pace? Well Nintendo put this little wonder into the que to relieve your pink-filled life. You're able to play as any of the 20 helpers available to you. That's not all. Now you have to battle 13 bosses, including one boss even Kirby hasn't faced yet? Do you think you're up for it? Hehehehe... Difficulty: ****** Game Description: Kirby's not the only hero! Helpers can be heroes, too! We'll prove it in an all-star battle! Game Statement: Beat 13 foes as one of many Helpers! Master each one! My Opinion: It was too big to be a mini-game, so it just HAD to be a game mode. With a new change of pace, d'ya think you can handle the heat? Fortunately for you, you only have 13 foes to beat. But, if you're playing as something unfamiliar to you, this could turn into hell. +Battles/Resting Area+ During Helper to Hero, you can only choose one Helper to use. You can NOT switch Helpers during battle. There are no pick-ups you can use in the Resting Area, nothing. ++++++++++++++++ +THE TRUE ARENA+ ++++++++++++++++ Difficulty: ******* Description: The last battle, without a doubt! Beat 10 tough foes, including the final four! Game Statement: All the new bosses are here! Beat em' to be the true master! My Opinion: THE hardest mode on this game. If you had a hard time dealing with the original arena, then you'll absolutely tear your hair off while playing this mode. Holy fudge. This mode may have eight less bosses than the original Arena, but, somwehow, the difficulty has been stepped up a bit The same rules apply from the original Arena, but you've still got a lot of obstacles to overcome in order to beat this mode. I will describe it just as I did with the original Arena. By the way, at a glance, it looks like it removed the original Arena to put this bad boy in there. Don't panic, it's still there. If you select The True Arena, then you'll be lead to another selection screen where you can select The Arena or The True Arena. -Prologue- A trophy, shiny, golden, and royal. We all know that our tough little pink puff loves shiny things, and we know he's even more serious this time around. The top screen shows Kirby as Hammer Kirby, even though going through The True Arena as Hammer Kirby is completely your choice. Then, in the foreground, it shows an oh so familiar face coming upon Kirby. It then shows four of the toughest bosses in the game getting ready for an attack on Kirby. Do you think you can handle all of them? You do? Alright then...the battle for the Royal Golden Trophy has begun! This section is currently being produced. Hang tight. ++++++++++++ +MINI-GAMES+ ++++++++++++ A Kirby game just isn't Kirby without a pink puff that totally owns in it. What? You thought I was going to talk about mini-games? Mini-games aren't a major aspect of Kirby games, but they sure are fun! The way I'll tell you the games beforehand is like this. I'll tell you the directions first, and then my opinion on it. After giving you a rough description of it, I'll give you some tips and tricks. +Kirby Card Swipe+ Directions: Observe the cards on the touch screen. Touch the same card on the touch screen. The first one to get 3 cards right wins. My Opinion: Pretty fun game. In fact, it's my favorite one. To win this game, you'll need some pretty good reflexes. You'll also need a good memory to memorize the cards on the bottom. -Tips and Tricks- -Memorize the cards on the bottom while you can -Try to keep the stylus near the middle of the cards +Kirby on the Draw+ Directions: Tap targets as they appear. To reload, tap the bar on the bottom. Watch out for the bombs! My opinion: It's not too bad. It could've been a little better, though. It's harsh on the upper levels. Even on the bottom levels you'll probably work up a sweat. To win the upper levels, try to be as fast as you can with tapping the stylus. Practice makes perfect. -Tips and Tricks- -Practice. It's pretty basic, but useful for this mini-game -If you want to, tap anything that moves. Sometimes you'll rack up so many points that bombs will barely hurt your points -Try to keep the stylus near the middle of the screen +Snack Tracks+ Directions: Beware of bombs on your track. Tap bugs and rocks to get rid of them. Tap rocks twice. Eat the good food. My opinion: Pretty hard, even on easy levels This game is REALLY hard beause of the gap between the top and bottom screens. Also, you'll need really good hand-eye coordination for it. Just don't try to hard. It hurts your eyes. -Tips and Tricks- -Just because it's a Maxim Tomato doesn't mean it's always good. Some Maxims have worms on them. Be sure to get rid of them -Don't stare at one single screen for too long -You can still tap when you're stunned -Only pay attention to what's going on in your own track. Diverting your eyes might make you miss something important +Megaton Punch+ Directions: Mind the power gauge and watch the pendulum. My Opinion: I'm loving this game right now. I'm pretty confident that you'll like it as well! In short, easy and simple fun. All you have to do is time yourself so you can outpunch your opponent. There's nothing to it, but yet, it's highly enjoyable. -Tips and Tricks- -You're not being timed, so don't rush yourself -If you're taking your time, do the best you can do to find the rhythm of the obstacles -The obstacles will briefly flash white when they reach maximum power. But don't press the button at that point. Try to press it slightly earlier than before it flashes +Samurai Kirby+ Directions: Press any button immediately when you see "!" My Opinion: You think you have good reflexes? Try this game on for size. In all honesty, I haven't beaten normal mode yet....please don't judge me. Either way, though, it's still pretty addicting. This game is not for the faint of heart. Trust me. It's also pretty addictive, so it's basically a blessing in disguise. Either way, it's one of my favourite Kirby mini-games. -Tips and Tricks- -As soon as you see ANYTHING that wasn't on the screen when you began, hammer on all 4 of the buttons. It might just be my opinion, but I think pressing all 4 buttons might help you a bit -I find it easier to take a breath during the scene where Kirby sees the enemy. Then hold your breath. -The sign at the bottom-right of the screen informs you of your reaction-time. It doesn't count in seconds. I believe it counts in millis or tenths seconds. +++++++++++++++++++ +ENEMIES/ABILITIES+ +++++++++++++++++++ Any Kirby game has a variety of enemies that you can defeat. Some of the enemies also give you special abilites that you can utilize in order to make Kirby kick bad-guy butt even harder, and sometimes, even more stylish. If you need a little help with the types of enemies that are out there that might damage Kirby a bit, just refer to this section. Also included here is the list of abilities. I'll describe them once we get there. For now, here's the form for enemy descriptions: Name: Ability: Physical Description*: Partner: Special Notes: *: Physical appearance changes depending on what game mode you're playing. Regardless of that, I'll give you a physical description of it. The only major thing that changes is usually the color. Although some game modes will completely change it's physical appearnce. -Enemies- Name: Smirror Ability: Mirror Physical Description: The Smirror looks basically like a wizard. Partner: Yes Special Notes: None Name: Gordo Ability: None Physical Description: A Gordo is a small and spiky ball that's completely invincible. Partner: No Special Notes: It's indestructible Name: Sir Kibble Ability: Cutter Physical Description: Basically a helmet that can throw boomerangs. But this helmet has arms and legs, althoguh kinda stubby Partner: Yes Special Notes: None Name: Rocky Ability: Stone Physical Description: Basically a rock with a rope tied around it's head Partner: Yes Special Notes: It does practically nothing when it's not your partner Name: Wheelie Ability: Wheel Physical Description: It's a living wheel... Partner: Yes Special Notes: Can be pretty annoying if you're running fast and there are plenty of these things around. You can also hop on one to become a Wheelie Rider. Name: Tac Ability: Copy Physical Description: Kind of like a Ninja, but with a green sack on it's back and some seriously squinty eyes Partner: Yes Special Notes: When it's not your partner, Tac will be able to steal your ability from you. When he does that, you can only destroy him. Name: Birdon Ability: Wing Physical Description: A bird that's a bit larger than Kirby Partner: Yes Special Notes: None Name: Capsule J2 Ability: Jet Physical Description: A ston-like enemy with a jetpack on it's back Partner: Yes Special Notes: Can be dangerous if you're moving a bit too slow ++++++++ +BOSSES+ ++++++++ What's a game without it's share of thougher monsters called bosses? Kirby Super Star Ultra has a nice variety of these bosses. If you need help on any of the bosses, or if you need some info on the bosses, reference this section. The form for the bosses are as followed: Name: Class*: Appearance: Known Attacks: Strategy**: *: By class, I mean to classify whther it's a boss or a sub-boss. Keep in mind that some sub-bosses are also classified as enemies since they can be your partner. **: There are several strategies for most, if not all, of the bosses. I'll try to put up a strategy that'll be fit for most abilities, but mostly for the regular Kirby. -Bosses- Name: Whispy Woods Class: Boss Appearance: A giant tree.....nothing more Known Attacks: -Blows wind at you -Makes apples fall on you Strategy: If you have an ability, simply keep close to the bottom of it and repeatedly attack it. If you're normal Kirby, just attack it with apples. It's a pretty simple boss. Name: Poppy Bros. Sr. Class: Sub-Boss Appearance: A giant Poppy Bros. Jr Known Attacks: -Throws bombs at you -Jumps on you Strategy: Try to keep your distance and either attack with your ability or turn it's bombs back on it. Name: Mr. Frosty Class: Sub-Boss Appearance: It looks like a walrus that's wearing trousers Known Attacks: -It swallows you -It throws various-sized ice blocks at you -It tries to tackle you Strategy: Keep at a distance and either fire away at it from a distance or turn it's ice blocks back on it. Staying too close will make him swallow you. +++++++++++ +ABILITIES+ +++++++++++ A Kirby game isn't Kirby without it's share of abilities. Durign the entire course of the game, you'll be relying on the abilities of both you and your partner, no matter what mode it is. So all of those techiniques are too confusing for you? Do you need some information on some abilites? Well fear not, good citizen, for I am here to help. And the form for this section looks like this. *drum roll* =Ability= Helper: Description: List of moves: Special Notes: Without further ado, let's learn the secrets of our inner ability, shall we? -Abilities- =Fire= Helper: Burning Leo Description: Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man! Yoww! List of Moves: B: Fire Breath D-Pad + B: Aim Fire Hold B + Hold Left D-Pad: Fireball Inferno Dash + B: Burn B in air: Fireball Spin B prior to landing: Fireball Roll Special Notes: None =Ice= Helper: Chilly Description: Freeze foes with icy breath! Kick ice cubes into others! When you dash, you skate! List of Moves: Dash: Skate B: Ice Breath B in air: Ice Sprinkle Dash + B in air: Super Ice Sprinkle Dash + Hold B: Ice Storm B + B + B: Ice Storm Up/Down/Right D-pad + B near foe: Ice Suction Ice Suction + B: Ice Ejection Tap Frozen Foe: Ice Kick Special Notes: If you have an invincible status on you, simply dash and you'll take down easy foes in a flash. When you dash, you also attack. =Sword= Helper: Blade Knight Description: You wield the kind of blades! At full health, you shoot beams! Show your sword mastery! List of Moves: B: Chop B with full health: Sword Beam B after Chop: Uppercut B + B + B: Multisword Attack Dash + B: Stab Dash + B in air: Sword Spin B in air: Chop and Thrust Down D-Pad + B in air: Down Thrust Special Notes: Looks a lot like Link from the Legend of Zelda series, huh? Kirby has the sword and hat! I wonder... Someone should check the back of Kirby's hand... =Wing= Helper: Birdon Description: Midair spins and shuttle loops! Spread your winfs and fly, little Kirby! Doesn't that feel good? List of Moves: B: Feather Gun Dash + B: Condor Head Down D-Pad plus B in air: Bomber Head Dash, Jump, and Down D-Pad +B: Condor Dive Up/Down/Left D-Pad + B near foe: Toss B after Toss: Shuttle Loop A/Y in air: Hover Flap Special Notes: Not so fun flying around in an area filled with magma and spikes...so don't try it. =Mirror= Helper: Smirror Description: This mirror has odd powers! Deflect projectiles or project doubles of yourself! List of Moves: B: Mirror Cut Hold B: Reflect Force Dash + B: Mirror Body Left/Right Shoulder Button: Reflect Guard Special Notes: Reflect guard will reflect projectiles. It will also damage enemies that attack you physically. =Yo-Yo= Helper: Gim Description: This isn't just any yo-yo! Swing up and down, or break-spin! Try 'em all to look cool! List of Moves: B: Yo-Yo Throw Dash + B: Break Spin Up d-Pad + B: Yo-Yo Up Down D-Pad + B: Yo-Yo Down Dash + B in air: Jump Spin Up/Left/Down D-Pad + B near foe: Hammer Drop Down D-Pad then Up D-Pad + B: Gazer Spiral Special Notes: None =Parasol= Helper: Parasol Waddle Dee Description: Guard against falling objects! Twirl to attack or just drift. Or do a parasol throw! List of Moves: B: Parasol Swing Hold B: Parasol Shield Dash + B: Parasol Drill Down D-Pad + B in air: Parasol Dive Up/Down/Right D-Pad + B near foe: Circus Throw Drop: Parasol Drift Down D-Pad while dropping: Drift Stall B Underwater: Parasol Drill Down D-Pad + B Underwater: Parasol Dive Special Notes: Even if you're just walking, the parasol will protect you from projectiles that are falling. It doesn't protect against some attacks, however. =Hammer= Helper: Bonkers Description: This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes beware! List of Moves: B: Hammer Fash + B: Hammer Swing B in air: Giant Swing Dash + B in air: Ultra-Giant Swing Up D-Pad + B: Hammer Flip Dash + X: Hammer Throw Special Notes: Stakes are small wooden things in the ground. The only two abilities that can flip a stake are Stone and Hammer =Ninja= Helper: Bio Spark Description: Hide in shadows and darkness. Use Ninja skills on your mission. You're a ninja! A NINJA! Cool... List of Moves: B: Knife Throw Hold B: Quad Shock Dash + B: Dash Attack Down D-Pad + B in air: Ninja Kick Up/Down/Right D-Pad + B near foe: Air Drop Take Damage + B: Hide Guard Push on Wall in Air: Wall Cling Wall Cling + A or Y: Wall Jump Special Notes: Hide Guard only lasts a little bit, but while you're in Hide Guard, you are invincible. =Beam= Helper: Waddle Doo Description: Flail this beam like a whip. It has many useful attacks. Try to store up a super shot! List of Moves: B: Beam Whip Dash + B: Cycle Beam Dash + B in air: Beam Blast Up/Down/Right + B near foe: Capture Beam Hold B and Release: Beam Blast Special Notes: The beam can go through some walls. =Fighter= Helper: Knuckle Joe Description: Hi-yaa! Hold the B Button longer for a stronger blow! That punch is an instant KO! List of Moves: Tap B: Vulcan Jab Hold B: Smash Punch Dash + Tap B: Leg Sweep Dash + Hold B: Spin Kick Tap B in air: Down Kick Hold B in air: Double Kick Up D-Pad + Hold B: Rising Break Up/Down/Right + B near foe: Grab foe Grab + B: Arm Throw Grab + Left/Down D-Pad + B: Judo Throw Special Notes: You can repeatedly tap B for a long series of Vulcan Jabs. =Suplex= Helper: Bugzzy Description: This burns with fighting spirit! Grab foes and throw 'em! Learn all 8 throws to be a champ! List of Moves: B: Dash Grab Dash + B: Turbo Dash Grab Down D-Pad + B in air: Pinpoint Kick B when Grabbing: Fury Stomp B near foe: Lift Lift + Up D-Pad: Back Breaker Lift + Down D-Pad: Body Slam Lift + Right D-Pad: Pile Driver Lift + Left D-Pad: Big Suplex Lift + B: Torrent Lariat Lift + A/Y: Rock Drop Lift + All but Down D-Pad in air: Air Body Slam Lift + Down D-Pad in Air: Plunge Body Slam Special Notes: With this ability, watch your aim. You can attack enemies for massive damage, but you might accidentally grab a block. =Plasma= Helper: Plasma Wisp Description: Tap the +Control Pad to make and store an electric charge! Plasma shots go through walls. List of Moves: No Charge + B: Plasma Needle Some Charge + B: Plasma Arrow More Charge + B: Plasma Spark Lots of Charge + B: Plasma Lazer Tons of Charge + B: Plasma Wave Max Charge: Plasma Barrier Plasma Barrier + B: Plasma Attack Special Notes: By charge, they mean the amount of times you rotate the D-Pad. 1 Rotation= Some Charge 2 Rotations= More Charge 3 Rotations= Lots of Charge 4 Rotations= Tons of Charge 5 Rotations= Max Charge A full rotation consists of rotating the D-Pad a full 360 degrees. That means making sure it tilts Up, Left, Down, and Right. =Stone= Helper: Rocky Description: Pound! Pound! CRUSH! Change into many heavy forms. When on a sloper, you'll sliiiiide. List of Moves: B: Stone Change B in air: Stone Smash Dash + B: Turbo Stone Special Notes: Kirby is invincible when he's Stone. =Cutter= Helper: Sir Kibble Description: Throw a boomerang all over! Slash! Jab! Strike! You can even cut ropes! List of Moves: B: Cutter Boomerang Dash + B: Cutter Dash Hold B in air: Sweep Cutter Down D-Pad + B in air: Cutter Drop B near foe: Cleaving Cutter B + B + B near foe: Nonstop Cutter/Final Cutter Special Notes: If you see a rope, you can cut it with a single boomerang throw. =Wheel= Helper: Wheelie Description: Roll to be nearly invincible or ride a Wheel Helper! Beware thorns and holes. List of Moves: B: Dash/Stop Dash Dash + A/Y: Brake Dash + Hold A/Y: Go Slow Dash + Left D-Pad: Turn Dash + Repeatedly Turn: Turn Jump Special Notes: If you have a Wheelie as your helper, you can jump on it. When you're on a Wheelie, you turn into a separate ability called a Wheelie Rider, which I will also cover. =Wheelie Rider= Helper: Wheelie Description: Hop on your bike, Wheelie Rider! Go for a drive with a friend. Use teamwork to roll ahead! List of Moves: B: Rider Dash/Rider Release A/Y: Rider Jump Rider Dash + Left D-Pad: Turn Dash + Repeatedly turn: Turn Jump Up D-Pad + A/X/Y: Dismount Special Notes: You can only enter this ability if you have a Wheelie helper. If you had an ability prior to this, when you dismount, you'll receive your ability back. You can also slide and climb ladders normally in this mode. =Bomb= Helper: Poppy Bro Jr. Description: Grab a bomb and hold the buttom to set the throw angle. Toss and it'll go Ka-BOOM! List of Moves: B: Ready Bomb Ready Bomb + B: Bomb Throw Dash + Bomb Throw: Straight Throw B near foe: Bomb Drop Down D-Pad + B: Bomb Set Special Notes: You can set angle while holding B when using Bomb Throw. =Copy= Helper: Tac Description: Use a strange light to analyze and then copy foes abilities. Might you learn weird ones? List of Moves: B: Analyze Beam Special Notes: Analyze Beam copies a foes ability. If you use it on a normal enemy, nothing will happen. If you use it on a Tac, it will destroy it. =Sleep= Helper: Nothing Description: Just a li'l while longer...please. Let me sleep... List of Moves: None You can't do anything until Kirby wakes up. Good night... Special Notes: Pretty much useless. In some past games, using Sleep Kirby can replenish your health, but it doesn't do that in this game. +++++++++++++++ +BONUS CONTENT+ +++++++++++++++ Since the day after the dawn of video gaming, you have always received bonuses or more content after completing various tasks. The harder the tasks, the better the reward (usually). KSSU continues this tradition with many more modes than the original 6 you see. This is the list of the bonuses you can get, along with what you need to do to get it or unlock it. Bonus Task to Do Unlock Dyna Blade----------------Finish Spring Breeze Unlock The Great Cave Offensive--Finish Spring Breeze Unlock Gourmet Race--------------Finish Spring Breeze Unlock Revenge of Metaknight-----Finish Dyna Blade, Gourmet Race, and save once in The Great Cave Offensive Unlock Milky Way Wishes----------Finish The Great Cave Offensive and Revenge of Metaknight Unlock The Arena-----------------Finish Milky Way Wishes Unlock Revenge of the King-------Finish Milky way Wishes Unlock Metaknightmare Ultra------Finish Revenge of the King Unlock The True Arena------------Finish Metaknightmare Ultra, The Arena, and Helper to Hero Unlock Megaton Punch Mini-Game---Finish Revenge of the King Unlock Samurai Kirby Mini-Game---Finish Metaknightmare Ultra Unlock Video 00------------------Finish Helper to Hero with all 20 helpers Unlock Video 34------------------Finish The True Arena Unlock Video 35------------------Finish All Modes and get 100% ++++++++++++++++++++++++++++ +FREQUENTLY ASKED QUESTIONS+ ++++++++++++++++++++++++++++ Q. Your FAQ doesn't have ____. Why? A. Even when it'll be complete, my FAQ won't cover everything. Sorry. === Q. I give you information for ____. Why aren't I in your credits list? A. Most likely someone else gave me the information first. But if the next version still doesn't have the information, notify me. I only give credit to people who gave me the info first. === Q. You totally stole my idea! n00b! A. Writing a FAQ was your idea? The only one thing I used to help me was a FAQ written by Wolf4knowledge prior to this, and I only needed some ideas for a Table of Contents. Wolf, if you read this, thank you. === Q. You took information that I made first without notifying me. A. As much as I probably doubt that, it's probably possible. If you link me to the original article where you conceived it, as well as showing me proof that you are the true owner, then I will oblige to give you credit. === Q. Your FAQ doesn't have ____. How can I send it to you? A. Scroll down to the Contact Information section. === Q. Can I use your FAQ on my site? A. Ask me for my permission via email. Whether I deem you and your site worthy or not, I'll still reply. === Q. You don't have the enemies named properly. A. I know that. That's why I made up makeshift names until I figure out what their really names are. For now, I'm just naming that giant blue penguin thing King Dedede. === Q. Was that a joke? A. Was it that obvious? +++++++++ +CREDITS+ +++++++++ InfernoCrossing-For creating it GameFaqs-Intended site to host this FAQ CJayC-For creating GameFAQS SBAllen-For leading GameFAQS after CJayC stepped down Wolf4knowledge-For passively helping me out with the Table of Contents Nintendo-For holding onto the Kirby franchise since humble beginnings +++++++++++++++++++++ +CONTACT INFORMATION+ +++++++++++++++++++++ If you have any questions you wish to tell me about, email me at: InfernoCrossing@gmail.com Please don't send me spam. Hate mail will be accepted and maybe replied. Although, I don't check my email often. If you wish to contact me on the boards, just make an ATTN topic. ++++++++++++++++++++ +PERMITTED WEBSITES+ ++++++++++++++++++++ This is a list of ALL the websites that have my permission to use this FAQ. www.GameFaqs.com www.Supercheats.com www.NeoSeeker.com If you see ANY websites that are using this FAQ that aren't on this list, then their using it without my consent. Report this to me as soon as you can using the information I've given above. +++++++++++++++++++++++ +COPYRIGHT INFORMATION+ +++++++++++++++++++++++ This is for personal use only, you may not put this in your site or use it to make a profit. Do not distribute this document, or alter it in any way shape or form. It can be printed out for personal use only. You can NOT use this document without my permission. Copyright 2008 InfernoCrossing/Junee Aranico