Table of Contents:



Introduction
Basic Initial Goals and Strategies
Your Rucksack
  Rucksack Prices
  Rucksack Menu
  Rucksack and Storage Strategies
  Obtaining Storage Items
  Stacking Items
Your Assets at the Start of the Game
Energy Levels
  Effects of Wild Grasses
  Seaweed in Island of Happiness
Tutorials
  About Hoe and Watering Can
  About Shipping
  Hammer and Axe Tutorials
  Telephone Tutorial (Wi-Fi Connections)
  Tutorial Tip
Items in IoH
  Equipping Items
  Giving Gifts
  Throwing Items
  Items in Stacks
  Characteristics of Items
Unlocking New Options in Events
  Unlocking your Fishing Rod
West Town Merchants
  The Merchant Family: Chen's Shop
    Value of Items when Sold to Chen
    Initial Crops Available
  The Mountain of a Man: Gannon's Shop
    Construction and Upgrades
    Gannon's Menu
    Initial Options
    All Building Projects and Upgrades
Using your Menu
Farm Assets Menu
  Ranch Asset List
  Balance Sheet
  Recipes and Cooking List
  Caught Fish List
  Shipping List
    Shipped Others
  Individuals List
    Eligible Bachelors
    Eligible Girls
    Mineral Town Characters
    Other Main Characters
    Harvest Sprites
    All Subsidiary Characters
      Ranchers
      Farmers
      Fishermen
      Miners
      Innkeepers, Restaurant OWners, Tourists and Groupies
      Rivals' Children
      Other Children
  Ore List
  Building List
  Fishing List
  Fishing Strategies
    King Fish
Friendship, Courtship and Marriage
  Friendship and Gifts
  Heart Levels
    Affection Levels
    Friendship Levels
Farming in Island of Happiness
  Your Field 
  The Wild Dog
  Animal Pens
  The Rice Paddy
  Farming Planograms
  Farming Tips and Tricks
  How to Make Raw Ingredients
  Wheat, Soybeans and Buckwheat
  Unlocking New Crops
Weather in Island of Happiness
  Weather Predictions
  Typhoons and Snowstorms
Animal Care
  Mirabelle's Animal Shop
  Unlocking Animals in IoH
  Feeding your Animals
  Animal Care Tips and Tricks
    Typhoon and Snowstorm Tips
    Product Multiplier Tip
  Touchscreen Animal Care Mini-Games
  Animal Births
  Sheep Pregnancy and Sheep Contest
  Animal Life Expectancy
Cooking in Island of Happiness
  Cooking and Makers
  Cooking Tip for Maximum Energy Value
  Easy Recipes in the 1st Year
  Winning the Cooking Contest
Dining Out
Festivals
  Calendar of Festivals, Birthdays and Events
Mining
  Mining Strategies
  Mining for Adamantite, Orichalc and Mythic Stone
  Advanced Mining Strategies
  Mining and Stamina
  Other Items in the Mine
  Mythic Stones
  List of All Items found in the Mine
Charlie's Menu
  Unlocking Accessories
  Charlie's Accessories
    Accessory Tip
    Ores for Makers and Accessories
    Properties of Accessories
  Properties of Wonderfuls
    How to obtain Wonderfuls
      Schedule of Wonderfuls at Chen's Market
    Strategies for Setting Wonderfuls in Tools
    Tip for Gaining Gold with Wonderfuls
    How Many Wonderfuls?
Teleport Stone
Strategies in using Perishable Items
Item List Values
  Items from the Wilds
  Materials
  Ores and Gems
  Ranch Supplies
  All Crops
  Fruits from Trees
  Grains
  Fungi and Seaweed
  Ranch Products
  Flowers
  Fishing Items List
  Ingredients from Shops
All Seeds and how to Unlock them
Growing Grains
Wada's Special Event
  Obtaining Items that have not been Unlocked
Seed Prices and Growth
  Fruit Trees
  Crop Seeds
  Grains
  Mushrooms
  Grass for Fodder
Events with the Harvest Goddess



Introduction:



Island of Happiness is a traditional Harvest Moon game, based on the philosophy
that hard work, determination and a strong sense of community are the keys to a
good life.  Although the primary activity in any Harvest Moon game is farming,
ranching, fishing, mining and cooking are as important in Island of Happiness
as they are in most other Harvest Moon games.

You are introduced to your farm in Island of Happiness in a very dramatic
fashion, via shipwreck.  When your cruise ship sinks in a storm, you are washed
ashore on an 'abandoned' island with a family consisting of a man named Taro,
his daughter and her son and daughter.  Taro, quite fortunately, is as much an
expert in farming as Takakura was in other Harvest Moon games, and offfers a
solution that will benefit every one.  If you will undertake the business of
creating and running a farm/ranch, his family will organise all the shipping.

You agree to the proposal naturally and life on the Island commences...  

Within a day, a boat arrives on the island and you are introduced to a merchant
named Chen and his son Charlie.  Now you have the potential to buy seeds and
basic ingredients for cooking as well as a Tool Box, Beauty Box and a Medium
Rucksack.  Later, as soon as your first House Upgrade is completed, Chen will
sell a small Refrigerator and Cabinet.  When you buy the Refrigerator, a
Kitchen will be unlocked.  With the Kitchen, you will be given two basic
Recipes but will not be able to obtain any others until the Café and Diner are
built in East Town.  

Other items will be unlocked at Chen's Market as you make progress in the game.
 His son Charlie ultimately will be in charge of making Accessories and
upgrading your Tools.


Basic Initial Goals and Strategies



In Island of Happiness, you will find that very little is supplied to you. 
Most items and upgrades need to be unlocked.  You will find that many important
characters are not on the Island at the start of the game and that it is only
through your own efforts that they will be introduced into the community. 
Whether you play as a boy or as a girl, you will discover that some of the
Eligible Girls/Bachelors cannot be courted or even met immediately.  You may
not meet every potential spouse until the 2nd year if you are not diligent in
upgrading your own Ranch and the Island in general.

Players of other Harvest Moon games may expect basic ingredients to be
available at the local Market as they are in FoMT/MFoMT or HM DS/Cute DS, but
in Island of Happiness, the only ingredients you will find at the Market at the
start of the game are Chocolate, Curry Powder and Oil.  Even with a Kitchen, an
item that you will be able to buy at Chen's Market once you have your first
House Upgrade, you will be unable to cook until the Café and Diner have
appeared in the East Town.  The two basic Recipes that are given to you with
your Kitchen require ingredients that cannot be unlocked until you have made
substantial progress.  Other recipes are obtained only by giving specific
ingredients to Madelynn at the Café or Luke at the Diner.  Without the Recipe,
your efforts will result only in Failed Dishes.

Much of the Island is off limit at the start of the game.  As in Innocent Life,
Bridges must be built to connect all areas so that you can visit them.  You
will not be able to visit the Mine until you unlock the Forest area by ordering
a Bridge from Gannon.  

You will not even be able to celebrate Festivals until you build a Bridge to
the Meadow, where all Festivals are held.  

Basic initial strategies therefore cannot be based solely on farming or
ranching.  You must be aware always of the need to improve your community by
building the Bridges that will unlock new areas.

When new areas are unlocked, new characters appear.  Some of these characters
are more vital than others.  East Town is the site of The Diner, the Café and
the Island Hotel.  The homes of two of the Eligible Girls, Lanna and Sabrina
are situated there, and Pierre, an Eligible Bachelor has his house in this area
as well.  When Gannon arrives to unlock East Town, you will be able to unlock
the Meadow where Festivals are held by building a Bridge from East Town to the
Meadow.  Fortunately, Gannon arrives on the Island early in Spring in the first
year.

The Forest is the area that must be unlocked in order to meet both the Witch
Princess and the Harvest Goddess.  It is in the Forest that you will find the
Church, a vital establishment, as it is where most Weddings are held.

From the Forest, you can walk north to gain access to the Mountain area where
the Mine is situated.  You cannot order the Bridge from West Town to the
Forest, however, until you have unlocked East Town and built the Bridge to the
Meadow.  The last Bridge to be built is the one that connects East Town to the
Jungle.  It is in the Jungle that one of the Eligible Bachelors, Shea, lives
with his grandfather Wada.  Wada is a key character as an Event involving him
that can occur after the start of the 3rd year unlocks an option to obtain a
random item each day from one of the Harvest Sprites.  Any item that has not
been unlocked yet can be obtained in this manner.

As you will not be able to meet all prospective spouses at the start of the
game, you will not be allowed to marry  too hastily in Island of Happiness. 
The presence of ALL main characters on the Island is a requirement for marriage.  

 In fact, you can raise all Bachelors or Eligible Girls to deepest Red Heart
Level and still experience all Rival Heart Events as the years pass.  Your life
experience in any Harvest Moon game is enriched by the Events you trigger.  In
Island of Happiness, Heart Events are four in number but the actual Event that
you experience at each level will depend on the responses that you made in the
previous event.  Rival Heart Events are four in number, but will not occur
until the specified year.  Following traditional Harvest Moon courtship rules,
the first Rival Heart Event can be triggered in the first year, the 2nd in the
2nd year, the 3rd in the 3rd year and the 4th and final Rival Heart Event in
the 4th year or later.  This gives you four years in which to court any
Eligible Bachelor or Girl without fear of being supplanted by a Rival, even if
you have triggered Rival Heart Events along the way.  It is only in the 4th
year that there is any chance of Rival Weddings occurring.

There is a possible 'fifth' Heart Event only if you give the incorrect response
during the 4th Heart Event that occurs at Yellow Heart Level.  If you give the
correct response during the Yellow Heart Event, you will not experience another
romantic Event until you propose successfully in the 'Popping the Question' Event.

For all information about Courtship and Marriage, see my 'Courtship and
Marriage Guide' for Island of Happiness.  You will find it at:

http://faqs.ign.com/articles/902/902752p1.html

One of the most intriguing aspects of Island of Happiness is the fact that,
whether you play as a girl or as a boy, you will meet your male/female
counterpart in the person of Mark or Chelsea.  They are eligible for marriage
as well, but probably will be the very last Eligible Bachelor/Girl that you
meet in the game, as the requirement for their arrival on the Island is more
than 50% completion of upgrades to the Island.  The Island Inn must be upgraded
before you will be able to meet Mark or Chelsea, as that is where he/she will
live on the Island.

There are 6 Eligible Girls and 6 Eligible Bachelors in this game, but there are
only 4 Rival Couples.  This means that there are two Eligible Girls and two
Eligible Bachelors for which no Rival exists.  If you marry one of these, you
will be able to experience all four Rival Weddings.  As each Rival Marriage can
produce a Child, it may be a good idea to choose a partner for whom no Rival
exists.

If you are playing as a Girl, the choice of partners without Rivals is between
Shea and your male counterpart, Mark.  If you are playing as a guy, your choice
is between the Witch Princess and your female counterpart, Chelsea.  The
potential Rival Couples are Denny and Lanna, Elliot and Julia, Natalie and
Pierre and Vaughn and Sabrina.

Of course, part of the great beauty of any Harvest Moon game is the freedom to
choose your own path.  You need not allow all Rival Marriages to occur,
especially if your heart is set on a girl or bachelor for whom a Rival exists.  

In terms of characters that you will encounter in Island of Happiness, they
will fall into one of two basic categories and one of four sub-categories.

The two basic categories are Main Characters and Subsidiary Characters.  Main
Characters include both Eligible partners and potential Rivals, as well as all
the major business owners and Mineral Town characters.   Sub-categories are the
Eligible Bachelors/Girls, their Families and Islanders.  

Subsidiary characters for the most part are characters who are not fundamental
to the plot and who will be unlocked when a specific goal or accomplishment is
attained.  In a sense, these characters represent your farming, ranching,
fishing, mining, cooking and upgrade accomplishments on the Island.  There is a
separate requirement for the appearance of each of these characters.  Once they
arrive on the Island, you must meet them and pay attention to them fairly
regularly or they will leave.  When any subsidiary character leaves, often the
requirements for that individual's return will be more stringent than the
original requirements for their arrival.  The term of neglect that will cause
an individual to leave is a full season of 30 days.  You therefore should try
to speak to every individual on the Island at least once each season.

Sometimes, the arrival and continuing presence of a character on the Island is
predicated on a specific goal that must be achieved regularly in terms of
shipping.  It is best to ship items of every variety regularly if you wish to
bring new arrivals to the Island and prevent current visitors and residents
from leaving.
You should be aware of these factors from the start of the game as the
appearance of some of the Eligible Bachelors/Girls is based on such
requirements.  For example, in order to bring Denny to the Island, you must
catch at least 50 Fish.  To bring Lanna, you must catch more than 70 Fish. 
Sabrina will not arrive until you have shipped at least 20 Ore.  You must
obtain at least 5 Recipes from the Café or Diner if you wish to meet Pierre.  
Gannon will unlock East Town, bringing the owners of the Café and the Diner to
the Island but you need to encourage the expansion of the Café and Diner before
you will be able to obtain new Recipes.

It is not only with respect to unlocking new Recipes or new arrivals that the
Café and Diner are critical but in terms of Stamina and Fullness Recovery as
well.  Until you are able to cook, you will be limited to the few wild items
and fish that you can catch to boost your Stamina and  relieve your Hunger. 
Once  East Town is unlocked,  you will be able to buy Cooked Dishes at the Café
and Diner.  With their expansion, you will be able to obtain new Recipes at
each.  This will change your life radically, allowing you to achieve
substantially more than you did in the beginning of the game.

Remember that the presence of ALL main characters is required when you make
your Marriage Proposal or it will be rejected.  You need to have the Harvest
Goddess at 2 Hearts as well as meeting all other basic requirements for
marriage to the individual you have chosen as your life partner.  As you will
see, your own personal happiness in Island of Happiness is predicated upon the
general welfare of the entire island.



Your Rucksack


The Rucksack is vital in any Harvest Moon game and Island of Happiness is no
exception.  Your first Small Rucksack consists of 12 slots.  

Your initial Rucksack has 12 slots, five of which are filled at the start of
the game with basic tools. These are a Hammer, Hoe, Axe, Sickle and Watering
Can.  In your rucksack are two bags of Turnip seeds.  Your initial income is
500G.  There is no Fishing Rod at this point in the game.

Even on the first day of business, Chen will offer a Rucksack that consists of
twice as many slots, offering you 24 slots to store tools, items and any
accessories you may acquire later in the game. 


Rucksack Prices:


Small Rucksack:  Available from start of game
  You will have the Small Rucksack when you begin the game.  It consists of 12
slots, displayed on a single 'page'.

Medium Rucksack: 300G
  The Medium Rucksack will be available at Chen's Shop when he first opens his
business on the Island.  It consists of 24 slots displayed in a two-page format.

Large Rucksack: 500G
  The Large Rucksack will be available at Chen's Shop after you have purchased
the Medium Rucksack from him.  It consists of 36 slots displayed on three 'pages'.


Rucksack Menu:


Your Rucksack Menu will vary a little according to the size of the Rucksack
that you own but the basic configuration is the same in every case.

The Rucksack is displayed on the bottom screen and the stylus is used to work
with the menu.  
At the top of the page, you will see a box displaying the slots in your
Rucksack.  If you own the Small Rucksack, all 12 slots will be displayed.  If
you own the Medium Rucksack or the Large Rucksack, only the first page will be
displayed.  Tap the arrow on the left or right to cycle through other pages of
the Rucksack.

Every slot can be used for any Tool, Item or Accessory, unlike some games where
the Rucksack has separate compartments for Tools and Items.

Below the box that displays the slots in the Rucksack, you will see a diamond
configuration of four slots.  To the left of that are two small boxes in the
lower left corner of the screen.  

The top box displays the Icon of a Knife and Fork.  You can use this icon as a
shortcut if you wish to eat an item in your Rucksack.

The bow below it displays the icon of a Rubbish Bin.  You can toss items into
this if you need to free slots in your Rucksack and are not close enough to a
Shipping Bin or Rubbish Bin on the Map to use them.

The four-slot diamond configuration is an important aspect of this game.  They
are your Equipment slots and are controlled by the Direction Pad on the left
side of the DS.  No longer can you use the Direction Pad to move your
character.  You must use your stylus for that.  The Direction Pad is allocated
to the four equipment slots instead.

These Equipment slots, like the Rucksack slots do not distinguish between
Tools, Items and Accessories.  You can equip any of these in any of the four
slots.  Even when you have filled all four slots, however, there is another
step that must be taken in order to actively equip one of the slots.

Tap on it with your stylus to choose one of the four equipment slots as your
current active slot, then tap on it again to 'use' it.  If it is a Tool, you
will use the Tool, so make certain that you are facing the right direction
before you tap on the slot the second time!  Where tool use is concerned, the
square on which the tool would be used will be highlighted in purple.  Move
your character if necessary to highlight the square you wish to affect with the
tool.

Basic tools affect a single square.  Tools in which Wonderfuls have been set
can affect more than one square.  The exception to this is any bag of seeds. 
Seeds always are considered to be tools rather than items in Harvest Moon but
they will affect a 3 x 3 plot rather than a single square if they are crop
seeds.  Fruit tree seeds are sown on a single square, but you need to place
them in the centre of a 3 x 3 plot.  When you equip a bag of seeds as your
active tool, the 3 x 3 area in which the seeds will be planted will be
highlighted.  Seeds can be planted only on tilled soil.  If they fall on
untilled ground, they will be lost.

Seeds can be planted in bad weather such as rain or snow without fear that they
will be washed away.

One note of caution with respect to the four equipment slots:  If all are
filled, you will not be able to pick up a chicken or dog.  If you attempt to do
so, you will receive no prompt but you will be obliged to free one of the four
slots before you will be able to pick up any living item.

Inert items are a different matter.  You can fill all four equipment slots and,
provided that you have at least one free slot in your rucksack, you will be
able to collect items from the ground or elsewhere.  They will go by default
into the first empty slot in your Rucksack.


Rucksack and Storage Strategies


Space is a consideration in this game.  You can upgrade your Rucksack to Level
3 and it is advisable to do so as soon as possible, especially in a game like
this, where items have different Quality, Size and Rank.  Items of the same
variety will occupy different slots if they are not identical in terms of Rank,
Quality and Size.  You can organize items of the same variety and place them
all in a single slot, stacking them despite initial differences in Rank,
Quality and/or Size, but they then will become a single Rank, Quality and Size
that is based on the average of all these elements.  In any situation, it is
best not to mix Ranks, as Rank S is worth far more than Rank A, and Rank B is
inferior in shipping value as well as energy value to both Rank S and Rank A.

One problem that will arise frequently even if you have a Rucksack of the
largest size is that it quickly fills if you gather items in the wilds, fish or
mine, because of the way items are distinguished by Rank, Quality and Size. 
You need to be aware of the problem constantly, to reorganize items, stacking
them as often as possible if you can do so without significant loss of value. 
Otherwise, you will find yourself in a situation where you catch a fish or
obtain a Gem or Ore, only to be told that your Rucksack is full and you
therefore cannot keep the item. 

Even when items are used as ingredients in Cooked Dishes, they retain their
original Rank, Quality and Size and these will influence the ultimate Rank,
Quality and Size of the Cooked Dish.  It will not affect the amount of SR or
FL, however, affection only shipping value.

 Whether you wish to ship an item, consume it or use it in cooking, it is best
to organize items according to their original Rank and if possible, according
to Quality and Size.  If the Rank of two items is identical and the Quality and
Size differ only by one or two levels, it is practical to stack the items in
order to free slots for more items.

When shipping items, you will find that it takes forever to do so if you have
not stacked a few items, giving up the small difference in value in the
interest of saving time.



Obtaining Storage Items:


As soon as you have expanded your house for the first time, Chen will add two
items to his menu:

Refrigerator: 2500G
Cabinet: 2500G

Although you purchase your initial small Refrigerator and Cabinet from Chen,
upgrades must be made by Gannon.

Options to upgrade the Refrigerator and the Cabinet:

Upgrade:
Lumber: 100
Upgrade Cost: 2000G
+ Materials:  6,000G

Change Materials:

Lumber
Material Stone
Gold Lumber
Mythic Stone
Quit

Material Stone: 100
Upgrade Cots: 0G
+ Materials: 100,000G

Mythic Stone: 100
Upgrade Cost: 5,000,000G
+ Materials:  N/A
Gannon:  I don't have this kinda material.

Gold lumber: 100G
Upgrade Cost: 0G
+ Materials:  1000000G

Upgrade Cabinet
Lumber: 100
Upgrade Cost: 2000G
+ Materials: 6,000

Change Materials:

Material Stone: 100
Upgrade Cost: 0G
+ Materials: 100,000G

Gold Lumber: 100
Upgrade Cost: 0G
+ Materials: 1,000,000G

Mythic Stone: 100
Upgrade Cost: 5,000,000G
+ Materials:  N/A

Note that items made of Mythic Stone never lose their Freshness!


Stacking Items:


In this game, as in Harvest Moon DS and Cute DS, you can stack items of the
same type in any slot in the Rucksack.  Unlike HM DS and Cute DS, you CAN stack
items of different levels, but there is a price to be paid for doing so.  ALL
items in any given slot will be re--defined according to the lowest possible
denominator in terms of Quality, Size and Freshness.  The only reason to stack
items of different size, quality and freshness, therefore, will be if you do
not have sufficient space to give each item in your Rucksack a slot of its own.

Size and Quality can vary in crops even when they are grown from a single bag
of seeds.  Even the Rank can be different for each crop harvested from a single
bag of seeds.  Every harvested Crop will begin with a maximum Freshness value
of 10.  As the item loses Freshness, this will affect its Rank gradually.  'S'
is the highest Rank.  A perishable item of 'S' Rank will keep that rank only
for a few days unless stored in  a Refrigerator made of Mythic Stone.  Any
perishable item of 'A' Rank gradually will decrease to 'B', then to 'C' and
ultimately to 'D' if you keep it long enough.  As stated previously, this will
not affect SR and FL when the item is used as an ingredient in a Cooked Dish
but it will affect the shipping value of the Cooked Dish.




Your Assets at the Start of the Game:


At the start of the game, your Small Rucksack contains the following:

5 basic tools, consisting of Hoe, Hammer, Axe, Watering Can and Sickle
2 bags of Turnip Seeds, a Spring crop

You will find that you have 500G at your disposal as well.

As Natalie will tell you:  Spring is the best time to earn money farming.  Give
it a hundred percent, Freya!

What she really is trying to tell you here is that your best option to earn
money at the beginning of the game is by growing crops.  You therefore will
need to purchase more seeds with the money you have.

Life in all Harvest Moon games is most difficult at the very beginning and
Island of Happiness requires the same degree of commitment and determination
that is needed in any game based on farming.  Farmers, after all, rise at dawn
and work until dusk.  It is an exacting life, but the rewards are bountiful,
not only in financial terms but in terms of satisfaction and fulfillment.

As previously stated, you will begin the game with 500G which should be spent
as soon as possible on Seeds.  Turnips grow faster than Potatoes, so it
probably is wisest to use your money to buy 2 bags of Turnip Seeds and 1 bag of
Potato Seeds.  Turnips seeds cost 120G each and Potato Seeds cost 150G.  


Energy Levels:


Energy levels are a critical element in any Harvest Moon game.  All game
strategies must weigh energy expense as well as the factors of time and money.
  Instead of the Stamina and Fatigue levels found in many other Harvest Moon
games, Island of Happiness has:

Stamina
Fullness

Use of tools depletes Stamina.  The passage of time, even if you do nothing at
all, will deplete your Fullness gauge.  After all, 'Fullness' is determined by
hunger and farmers require daily sustenance in order to be able to function
properly.  Your character automatically will eat a random item when he/she
awakens in the morning, but this will not restore 'Fullness' to any significant
degree.  One of the greatest challenges at the start of the game is maintaining
a high Fullness level.

Stamina, even if very low when you go to bed at night, should be restored fully
when you awaken in the morning.  It is 'Fullness' that will not be restored by
sleep, as your body requires food in order to fill your stomach.

There is little choice in terms of edible items at the start of the game.  You
can collect coloured wild grasses from the wilds.  These heart-shaped items
randomly are scattered each day  at specific 'drop locations' throughout the
map.   

Fullness is as important as Stamina and once lost, it becomes difficult to
recover early in the game.  It is best to eat frequently during the day even if
you cannot eat anything of high energy value.

When you speak to Chen outside his shop, he will tell you:  Working on a farm
is tough.  Be careful, okay?  Keep your hunger minimal out there.

You have two Energy Bars, one for Stamina and one for Fullness.  When the
Stamina Bar is completely empty, you will pass out.  Passing out has no
positive value in Island of Happiness.  You lose time and you do not regain
much energy.  Try not to pass out.

Tip:  If you save your game before you go to bed at night, you will find that
the type and location of wild item that you will find on any given day will
change each time you load the game.  In the first week of the game, it is a
good idea to explore the map BEFORE you save your game.  There is a significant
difference between a configuration that includes NO wild grasses and one that
includes three or four.   The other items that can be vital in the first week
are Flowers.  Flowers have the highest shipping value of all the wild items you
can find in the first fortnight of the first Spring.

Gather Seaweed from the large Boulder at the Beach.  You can gather one portion
of Seaweed each day during the Spring season.  Use that for Recovery as well.

If you do not have a good supply of Wild Grass to use as food, you may wish to
buy some Chocolate from Chen's Market.  If you look at his Shop Menu, you will
see that he offers nothing in the way of substantial fare for a hungry farmer.
 At the start of the game, you have a choice between Oil, Curry Powder and
Chocolate.  Of the three, Chocolate offers the most value in terms of
'Fullness'.  Keep a few bars of Chocolate in your Rucksack for use in emergencies.


Your 'Fullness' metre is critical in the first week.  Do not be seduced into
shipping wild grasses instead of eating them.  The shipping value is
negligible.  You may feel that their value in terms of filling the void of your
stomach is negligible as well but it is the best that is to be had at this
point.  Whatever you do, be vigilant and do not allow your Fullness metre to
fall below the halfway point.  If you do this, you will find it almost
impossible to regain enough Fullness to fill the metre even if you eat every
piece of wild grass that you find as well as five or six bars of chocolate.

Remember:  If your Stamina is almost completely depleted before you go to bed
at night, you will be able to regain it through sleep and awaken at 6.00 a.m.
ONLY if your Fullness metre is almost full.  It is a low Fullness metre rather
than low Stamina that will cause you to oversleep in the morning.  If you go
below the halfway mark and do not remedy the hunger crisis, you will awaken
later and later each morning, rising at noon instead of 6.00 a.m.

If your character passes out, only Stamina will be restored.   It therefore is
not helpful to pass out in this game.

The hour at which you go to bed will have an effect on the amount of Stamina
that is recovered.  If you go to bed near dawn, you will recover very little. 
Later in the game, you will be able to build a Bathroom.  Taking a bath will
restore Stamina late at night, provided always that you are able to go to bed,
even for 10 minutes before 6.00 a.m.  Baths consume time but they can be a mean
by which you can work late at night, using most of your Stamina in the process
and then recover most of it before you go to bed.


Effects of Wild Grasses:



When you eat a piece of coloured Wild Grass, it will restore more Stamina than
Fullness, allowing you to continue to work with your tools.  It does have an
effect on Fullness as well, though, and can make a gradual difference if you
eat Wild Grass regularly throughout the day.   Each type of Wild Coloured Grass
has a slightly different value in terms of Stamina Recovery and Fullness.  The
values of every edible item are given in another section of this Guide.

As in most Harvest Moon games, you will lose more Stamina working in the rain
or snow than you would if the weather were fine.  Be careful when working in
the rain.  Rain is a boon in one sense in terms of your crops, as you will not
need to water crops on a rainy day, but working in the rain at any task will
deplete your energy levels faster. Furthermore, crops only grow at maximum
speed on a sunny day.  On a rainy or even a cloudy day, they will mature more
slowly.

If you wish to be able to harvest your crops at the earliest possible
opportunity, therefore, you need to pray for sunshine and slave away in the
fields with your Watering Can.

When you unlock East Town, a Café and Diner will open there, giving you the
opportunity to buy cooked dishes.  When you buy a Kitchen from Chen and the
Café and Diner are upgraded, you will be able to learn recipes from the owners
to use in your own kitchen.  Until then, you will be restricted to the items
you can gather in the wilds, buy at Chen's Market and the fish that you catch.
 The fishing rod will not be given to you at the start of the game, however. 
Taro will give it to you, but only after you have raised his heart level!


Tutorials:



You will begin your life with five basic tools: Watering Can, Hoe, Hammer, Axe
and Sickle.  Taro will give you Tutorials about Farming and Tool Use:


About Hoe and Watering Can:


Taro: Choose Rucksack form the Menu and equip the hoe in any of the 4 equip
slots.  Try to plow a 3 x 3 square in the field up there.  

Now sow some seeds.  They plant in a 3 x 3 square around you, so be careful
where you stand.  Once you've done that, equip the Watering Can and talk to me
again.


About Shipping


This is a shipping bin.  Anything you put in this bin will be shipped and sold.
 When something ships, you'll get money for it.  Ship crops, materials, and
much more!  To ship something, first take it out and hold it.  Then touch it
and drag it to the bin.  Grab something from the field up there and try
shipping it.  

Items in the Bin ship out at 5 pm. daily.  The money is then automatically
added to your account.  Ship out lots of things and help the island prosper! 
Good luck!


Hammer and Axe Tutorials:


Taro: Let's start with the Hammer.  Hit a rock with the Hammer to break it into
Material Stone.  To use the Hammer, equip it and face a rock.  Then touch the
Hammer icon to swing it.  You can also hammer plowed soil to turn it back into
regular soil.  Next is the Axe.  Use it on branches to turn them into Lumber! 
You can also use it to chop down fruit trees.


Telephone Tutorial


Another Tutorial will be given, concerning your WiFi connection potential with
other players.  Here is the Tutorial:

About Telephones

I see you have a telephone.  Let me explain how to use it.
All right.  Listen up!

When you use the telephone, you can communicate with other people via Nintendo
WFC.  There's two main things you can do:  You can check your ranch's rank
against other people's or you can use Voice Chat with the Friends in your
Friend Roster.  However, to use the telephone... you have to have a working
Nintendo Wi-Fi connection set up.  That's about it for the telephone.  Have fun
with it!


Tutorial Tip:


Although Tutorials use Energy, you will obtain some benefits by experiencing
them, even if you have previous knowledge of the game.

The Crops Tutorial will give you an opportunity to sow three bags of Turnip
Seeds.  If you sow all three, you may pass out, but you safely can sow two bags
during the course of the tutorial.  Any bags of seed unsown will be taken from
you at the end of the Tutorial but any crops sown will remain on your field.

As previously stated, it is a good idea to store some Wild Grasses and
Chocolate in your Rucksack for use during these Tutorials.  By eating Recovery
items, you may be able to accomplish far more without passing out at all.

The most profitable Tutorial may be the Fishing Tutorial as it gives your
character the opportunity to fish without using any time doing so.  This can be
quite a boost in terms of the items that will be available for shipment in the
first fortnight of the game.  Furthermore, as always, you will have access to
your Rucksack during the tutorial in order to consume items that will replenish
your energy.


Noe's Tutorials


When you first arrive at your new farm, you will meet Noe, one of the Harvest
Sprites.  He actually lives in a little hut on your farm and will dispense
advice about farming and other activities whenever you ask.  It is he who
explains your basic movement controls at the start of the game:
Me: (!)
Noe: Pleased to meet you!  I'm a Harvest Sprite who lives on this island!  I'll
tell you how to move around!

You now have an option:

Please teach me.
Skip tutorial.

Noe: Okay.  Listen carefully!  Touch the Touch Screen in the direction you want
to move.  Touch close to where you are to walk.  Touch far from where you are
to run.  Okay, now go and find me!  When you find me, you can talk to me by
touching me.

Wow, you're great at hide and seek!  Remember, your Stamina and Fullness levels
go down when you move.  When your Stamina runs low, you should go home and
sleep to replenish it.  When you're hungry, select something to eat from your
Rucksack.  Then, touch the Eat icon.  When your Stamina or Fullness metres run
out, you'll collapse.  Be careful!  Now you can walk around the island and see
all the wonderful sights!  If you need any more pointers, just come by my
house!  It's on your ranch!  Till we meet again!  Bye-bye!

Note that you cannot give items as gifts to Noe, but each time you visit him,
you will increase his Friendship towards you.



Items in Island of Happiness




Equipping Items:


With an equipped edible item, tap on it to eat it or press B.

If the item is in the rucksack, equip it.  Tap on it once to place it in your
hands.  Tap on it again to eat it. 
If you tap on the knife and fork icon on the left side of the Rucksack screen,
you can eat an item that is not equipped by tapping on it once.


Giving Gifts:


To give an item as a gift, tap on it in your rucksack and then tap on an
unoccupied equipment slot to place it in the slot.  Tap on it again to actively
equip it in your hands.  Once in your hands (on top of your head), tap the
proposed recipient with your stylus.  The individual then will respond, either
by accepting the item or refusing it.


Throwing Items:


The stylus reigns supreme in Island of Happiness.  If you wish to throw an item
into the water or onto your field, you must use the stylus to do it.  

First, place the item in one of your four equipment slots by tapping on it once
and then tapping on an empty equipment slot.  Tap on the item again to equip it
actively by placing it in your hands.

Now use the stylus to 'throw' the item onto the ground or into the water.  This
technique should be used for the following:

1.	 To throw an Offering into the Harvest Goddess Spring;
2.	 To throw a Branch, Stone, piece of Lumber or Stone Material onto your Field
in order to build an Animal Pen.


Moving a Stack of Items


Tap on an item quickly to select it.  If it is part of a stack of items, you
will select only one item in the stack by doing so.  If, however, you hold the
stylus down, you will select the entire stack.  The indication that you have
selected the entire stack is highlighting.  

Note of warning:  The knife and fork shortcut on the left side of your Rucksack
Menu will take the entire stack of items and force you to consume them all if
you hold down the stylus too long when selecting the item that you wish to eat!
 Make certain that you tap on any item in a stack quickly if you wish to eat
only one item in a stack.

  
Switching Items


Tap on an item and then tap on another item to switch their positions either in
your Rucksack or in your Equipment slots.  You can do this to switch an item
that is in your Cabinet or Refrigerator with one in your Rucksack.

Often, if you are trying to switch a stack of items with another item, the game
will not allow it.  You need to tap first on the stack of items, holding the
stylus down for a moment to select the entire stack before you tap on the other
item.




Characteristics of Items:


Items have detailed individual characteristics in Island of Happiness in terms
of Quality, Size and Freshness. The Rank of the Item is displayed here as well.
  When you tap on an item, you will open a menu on the top screen displaying
all specific characteristics of that item.

At the top of the screen will be a written description of the item.  Sometimes
the location where it can be found or means by which it can be acquired will be
included.  In other cases, the various uses of the item will be given.  

Below the description are:

Qy
Sz
Fr

There are a maximum of 10 circles for each category that can be filled.  The
circles for Qy are filled in blue.  Those that indicate size are red. 
Freshness is green.  

To the right of these is a large box containing the Rank of the item in
alphabetic form.  Item ranks for items that are available at the start of the
game can be S, A or B.  As items lose their freshness, their rank will decrease
and can degenerate from S, the highest, to D, the lowest.

Items found in the wilds can vary from day to day in terms of Quality, Size and
Rank.  Freshness always will be at the maximum level of 10 when you first
collect them as when you first harvest a crop.

Rank varies randomly as well.

The length of time that you store any item in your Rucksack will affect its
Freshness.  Circles can be half filled as well as wholly filled.  After an item
has been stored overnight in your rucksack, its Freshness usually decreases to
9 1/2 rather than 9.  As previously stated, Freshness will affect Rank in time.

Storage Tip:  Until you have a Refrigerator, you may wish to keep crops
unharvested until use.  If you leave them growing in the field, even when ripe,
their Freshness will be maintained at the maximum of 10.  It is only after
harvest that Freshness can decrease over the course of time.  Remember always
that crops are seasonal, however, and do not leave any unharvested crops in
your field when the season changes.



Seaweed in Island of Happiness


There is one new item to be found in the Wilds in Island of Happiness in the
form of Seaweed.  Seaweed can be gathered from the large Boulder at the Beach
only during the Spring season.  You can gather one portion daily.  As the game
begins in Spring of the 1st Year, it is one of the earliest Recovery Items
available in the game.  As Raw Seaweed, the value in terms of SR and FL is
fairly low but when you are able to obtain a Recipe for Seaweed Paste with it
from Luke at the Diner, the value of that 'Cooked Dish' will be greater.

Seaweed:  +4 SR +2 FL
Seaweed Paste: +15 SR +8 FL

Although Seaweed is worth 180G when shipped, it is more valuable as a Recovery
Item early in the game.  Remember that the Boulder will yield Seaweed only in
Spring.


Shipping Items


Almost every item can be shipped in Island of Happiness, including the Blue
Feather and the Wonderfuls used to empower your Tools.  Mirabelle will suggest:

Mirabelle:  Try putting all kinds of items in the shipping bin.  An item's
value may surprise you!

The values of every item are given in another section of this guide.  Whenever
you obtain an item, you must weigh many factors when deciding how to use it. 
If it is edible, you must consider  its potential value as a Recovery Item, as
an item in a Recipe, as an item from which Seeds can be made or even as a 'Most
Favourite Gift' before you decide whether or not to ship it.  Inedible Items
may be  items that can be used to improve other items, such as Wonderfuls or
used to create Accessories or Makers.  

Sometimes you need to ship a specific number of items to unlock a new option. 
To be able to experience Elliot's Purple Heart Event, for example, you need to
have shipped 200 items.  In order to bring certain individuals to the Island,
you need to ship specified amounts of Crops, Ranch Products, Fish or other items.



Unlocking New Options in Events:


In Island of Happiness, new options as well as new characters are introduced in
a very elegant fashion.  A title will appear on the top screen of the DS when
your character awakens in the morning, announcing any new development in the
game.  In the first couple of days, the announcements will be the offers of
tutorials to teach your character the basics of growing crops, shipping items
and using all the basic tools.  The tutorials are very useful to a beginning
but you always have the option to decline the offer if you wish.  Taro will
look rather disappointed if you do reject his tutorial offer, but it will not
affect his friendship rating.

You need to be aware of the fact that although tutorials do not take any time
from your regular day, any activities you perform in the course of the tutorial
WILL consume energy.  At the end of the tutorial, it will remain 6.00 a.m.
(unless you awakened later) but your Stamina will be depleted according to any
tool use during the tutorial.  Use of any tool requires 3 Stamina at the start
of the game.  There are Wonderfuls that can be set in tool slots that will
decrease the amount of Stamina required to use a Tool but you will not have
these at the start.

N.B.  During a tutorial, you will be able to access your Rucksack for Recovery
items.  Keep Wild Grasses and Chocolate in your Rucksack if possible in order
to prevent your character from passing out during a Tutorial.


Unlocking your Fishing Rod



As with many Harvest Moon games, the only basic tool that you are not given at
the start of the game is a Fishing Rod. This will be a gift from one of the
residents.  In Island of Happiness, it is Taro who will provide you with your
first Fishing Rod, but only if you have been diligent in speaking to him daily
and giving him gifts that please him.

A 'Most Favourite Item' in Island of Happiness will elicit a very specific
response in the form of a musical note, what I term 'with music' in my Guides.
 When you give Taro any coloured wild grass, he will respond 'with music'. 
Like many older characters in Harvest Moon games, his actual words may not
express enthusiasm, as he politely will tell you:  'For me?  You didn't have to.'

This type of response usually is a positive one, however and if you had any
doubts in this case that it is a 'Most Favourite Item', the musical note that
is displayed with the response makes it a certainty.

It takes a week of daily gifts to Taro to initiate the event that will place
the Basic Fishing Rod in your character's hands.   The first day of the game
where you will have control of your character is Tuesday, 3 Spring.  If you
give Taro a piece of wild grass each day from the 3rd of Spring, the Fishing
Rod Event should trigger on Tuesday, 10 Spring.

In Island of Happiness, as previously stated, the introduction of any new
option or character is an event that usually occurs upon awakening.  The top
screen of the DS will display a title and the event itself will be experienced
on the lower screen.  The Fishing Rod event is entitled:  'A Nice Catch' but it
differs from many of the other early morning events in that you actually must
walk outside at 6.00 a.m. to experience the event.


West Town


The first area to which you will have access is West Town, located directly
south of your Ranch.  It is here that Taro will have his house and a little
south of his house, Chen will establish a Market.  Across the road from Chen's
Market, Gannon will open a Construction Business.

Ultimately, Mirabelle's Animal Shop will be located next to Taro's House but
initially, Chen and Gannon will be the only businesses on the Island.


The Merchant Family: Chen's Shop:


The event that introduces Chen is entitled 'A Merchant Family' and occurs on
the second day in the game.  

Chen's Shop is open from 6.00 a.m. to 10.00 p.m. at least on every day but
Friday.  Speak to him twice in order to access the Shop Menu.  At the start of
the game, it will consist only of the following:


Turnip Seeds: 120G
Potato Seeds: 150G
Grass Seeds: 500G
Oil: 50G
Curry Powder: 50G
Chocolate: 100G
10,000G Ticket:  10,000G
100,000G Ticket: 100,000G
Medium Rucksack:  3000G
Toolbox: 2000G
Beauty Box: 2500G

Or:
Sell Item I'm holding

Chen will sell Rucksack Upgrades as well:

Medium Rucksack: 2000G
Large Rucksack: 3000G

After you expand your house for the first time, he will sell:

Small Refrigerator: 2500G
Small Cabinet: 2000G

As soon as you buy a Refrigerator, he will sell:

Kitchen: 4000G

Later still:

Teleport Stone: 100,000G

When you have built a Greenhouse, he will sell:

The Spring Sun: 1000G
The Summer Sun: 1000G
The Fall Sun: 1000G
The Winter Sun: 1000G

When any Eligible Bachelor/Girl attains Orange Heart Level, the Blue Feather
will be offered at Chen's Market.  As stated elsewhere, the Blue Feather is an
item in your Shipping List, so sell the first one you buy and use the next one
to propose.

Blue Feather: 1000G

It is Chen who sells the Beds that you will need for your Spouse and Child. 
The Husband/Wife Bed will not be available until your House has been upgraded
to the Large Size.  The Child's Bed will not become available until there is a
need for it but you do need the Extra-Large House if you wish to be able to
have a child as another bed will not fit in the Large House.

Husband/Wife Bed: 10,000G
Baby Bed: 10,000G

The Baby Bed will be unlocked a full season after your Wedding provided you
have the Extra-Large House.  You must purchase the Baby Bed in order to
experience the Pregnancy Event.  See my Courtship and Marriage Guide for details.

Seeds are sold seasonally at Chen's Market and as they are unlocked, will
appear in his Menu.  Seeds for the next season will be available on the 30th or
last day of the current season, although you will not be able to plant them in
your Field until the season changes.  At the start of the game, however, the
only Seeds that you will be able to buy from Chen are Turnip, Potato and Grass
Seeds.

As you can see, you have the option to sell items to Chen, but when items are
sold to a merchant rather than shipped, they will not be included in your
Shipping Record.  It usually is best only to sell to a merchant if the merchant
pays considerably more than the ordinary shipping price or if the item in
question cannot be shipped.

Values of items in this game cannot be given precisely, as they will depend on
Quality, Size and Freshness.  All values therefore are approximate, whether it
is the value for selling or for shipping.   The values given in this guide tend
to be the 'basic' value.

Here are the approximate prices that Chen will pay for the items you can obtain
in the first fortnight of the game:



Value of Items when Sold to Chen:


For Spring Crops:
Turnip: 36G
Potato: 48G

For items found in the Wilds:

Purple Grass 14G
Indigo Grass: 12G
Blue Grass: 12G

Moondrop: 36G
Toyflower: 60G

Weed: 1G
Stone: 1G
Branch: 1 G
Material Wood: 1G
Material Stone: 1G

When you have obtained the Fishing Rod:

Small Fish: 18G
Medium Fish: 48G


Initial Crops Available


The Crops that need not be unlocked and will be available in each Season from
the start are as follows:

Spring:

Turnip Seeds: 120G
Potato Seeds: 150G

Summer:

Tomato Seeds: 200G
Corn Seeds: 300G

Autumn:
Eggplant Seeds: 120G
Carrot Seeds: 300G

All Seasons:
Grass Seeds: 500G

Ultimately, you will be able to buy every possible variety of Seeds at Chen's
Market provided only that you have unlocked the option to do so.  The cost of
each and the manner in which each is unlocked is given in another section of
this guide.


Selling Old Tools and Seeds:


In Island of Happiness, the value of a Tool depends on the number of slots it
has.  Each slot raises the price of a Farming or Ranching Tool by 1000G.  All
Farming Tools are sold by Gannon and all Ranching Tools will be found at
Mirabelle's Shop.

Visit these shops regularly to see if a better Tool is offered on any given
day.  The actual Tools that are offered in any category are random, so you need
to be alert for the appearance of a better tool in any category.

When you purchase a better Tool, you will find that you no longer need your old
Tool.  You can sell any old Tool to Chen for 600G.  If you have forgotten to
remove all Wonderfuls from the old Tool you intend to sell, Chen will alert you
to the fact, giving you the option to abort the sale until you have transferred
the Wonderfuls to your new Tool.

Other items that can be sold exclusively to Chen are Seeds.  When selling any
item to Chen, you must equip it actively before you will be able to use the
selling option.  Tap the item once in the equipment slot to equip it actively.
 Make certain that you do not tap any bag of seeds thus equipped AGAIN or you
will scatter all the seeds over the counter, losing them!


The Mountain of a Man, Gannon's Shop:


Gannon is a carpenter and builder who can perform almost any building task,
whether it is the upgrade of an existing structure, the creation of a new
building or the repair of a bridge.  Once you have been introduced to him, he
will be found at his shop, located opposite Chen's Market.

Construction and Upgrades

When you order items from Gannon, new options become available.  In other
words, it is after you have ordered a basic Chicken Coop that you will be able
to upgrade it with a shipping bin, an incubator and more feed slots.  This
makes Island of Happiness different from other Harvest Moon games where an
incubator and Shipping Bin usually accompanies even a basic Bird or Animal Barn.

Gannon is open for business during the mornings and very early afternoons every
day but Sunday.  He is a pivotal character in Island of Happiness as it is he
who performs all building upgrades as well as paving the roads to improve the
quality of life for the entire community and to encourage new arrivals.

All possible upgrades will not be available at the start of the game.  As with
many options in IoH, ordering one upgrade will unlock another.

When you first move to your Ranch, the only buildings on the farm will be the
basic Farmhouse, an empty Stable and a basic Supply Shed that will house only
Lumber.

In other Harvest Moon games, whenever a Barn is built, food trays and birthing
stalls/ incubators will be included.  In Island of Happiness, a new Barn
contains only a basic Food Dispenser, without any trays for Bird Feed or
Fodder, and neither a Birthiing Stall nor an Incubator.  Each of these items
must be ordered separately.  You can order only one Feeder or one
Incubator/Birthing Stall at a time.   A Medium Chicken Coop/Animal Barn can
accommodate a total of 8 Feeders and 1 Incubator/Birthing Pen.  A Large Chicken
Coop/Bird Barn can accommodate a total of 12 Feeders and 2 Incubators/Birthing
Pens.

Speak to him when he is behind the counter to access the Shopping Menu:



Gannon's Shop Menu:



The first two options are:

Shop 
Build

Choose one of these to open a menu that gives all options currently available
in the category:


Shop:



Material Prices:


The prices of materials for building do not vary.  As in other Harvest Moon
games, you can buy your Materials from Gannon or collect them yourself.

Lumber: 50G
Stone: 200G
Gold Lumber: 100000


Tool Prices:



The prices of tools at Gannon's shop will vary according to the upgrade
potential of the tool.  In this game, tools are empowered by adding Wonderfuls
to them.  A tool can have up to four slots in which Wonderful gems can be set.
 A tool with one slot costs 1000G and one with three costs 3000G.  The best
tools available at the start of the game have four slots and cost 4000G. 

Prices for Tools:

Tool with 1 Slot: 1000G
Tool with 2 Slots: 2000G
Tool with 3 Slots: 3000G
Tool with 4 Slots: 4000G
Tool with 5 Slots: 5000G

Note that as you make progress in the game through the years, Farm Tools with
more than 4 Slots will become available randomly at Gannon's Shop.  Ranch Tools
with more than 4 Slots will become available randomly at Mirabelle's Shop. 
Each slot raises the price of the Tool by 1000G.


Build:


At the very start, you will see:

Upgrade House:

Lumber: 200G
Upgrade Cost: 3000G
+ Materials: 10,000G

Chicken Coop
Lumber: 200G
Upgrade Cost: 10,000G
+ Materials: 20,000G

Animal Barn
Lumber: 200G
Upgrade Cost: 12,000G
+ Materials: 22,000G

Upgrade Stable
Pethouse
Feed Dispenser:  Size: Small

Upgrade Supply Shed
Materials:  Lumber
Upgrade Capacity
Lumber: 500G
Upgrade Cost: 5000G
+ Materials:  27,000G

Hold Material Stone
Lumber: 500G
Upgrade Cost: 10,000G
+ Materials: 30,000G

Hold Gold Lumber
Lumber: 500G
Upgrade Cost: 100,000g
+ Materials: 120,000GT

Maker Shed
Lumber: 300G
Upgrade Cost: 30,000G
+ Materials: 40,000G

Greenhouse
Lumber: 4000G
Upgrade Cost: 300,000G
+ Materials: 500,000G

Upgrade Tool Box
Lumber: 100G
Upgrade Cost: 2000G
+ Materials: 6,000G

or Change Material (of Toolbox)


Bridge: E. Town to Meadow
Lumber: 500G
Upgrade Cost: 10,000G
+ Materials: 35,000G

As you unlock new areas on the map, more options will be available.  The first
of these is:

Upgrade Road from Ranch:
Cost: 10,000G

Upgrade W. Town Main Road
Cost: 10,000G



Upgrade Road to Beach
Cost: 10,000G

Upgrade Road to Regis'
Cost: 10,000G

Upgrade Road to Pierre's House
Cost: 10,000G

Upgrade Road at Inn
Cost: 10,000G

Upgrade Road Café/Diner
Cost: 10,000G

Upgrade Road to Meadow
Cost: 10,000G



Once you have a Large House, there will be more upgrades for the house in the
form of a Bathroom and a Restroom:
Upgrade House

Add a Bathroom
Build a Restroom

Here is a list of all options that you can unlock, with their requirements and
prices:

House Upgrades

Your House can be upgraded three times.  The first upgrade will allow you to
purchase a Kitchen from Chen's Market. The second will allow you to accommodate
a Husband/Wife Bed, a requirement if you wish to marry.  You must have a Large
House if you wish to order a Bathroom and/or Restroom, two rooms that can be
used for Stamina Recovery.  Taking a Bath consumes half an hour and recovers
more Stamina than using the Toilet which takes only 10 minutes.
The final upgrade to an Extra Large House is required if you wish to purchase a
bed for your Child.

House Upgrade to Medium
Lumber Needed: 200 pieces
Cost of Labour: 3000G
Cost of Labour and Materials: 10,000G

House Upgrade to Large
Lumber Needed: 400G
Cost of Labour: 10,000G
Cost of Labour and Materials: 25,000G

House Upgrade to Extra Large
Lumber Needed: 700 pieces
Cost of Labour: 50,000G
Cost of Labour and Materials: 80,000G

Bathroom
Lumber Needed: 580 pieces
Cost of Labour: 30,000G
Cost of Labour and Materials: 55,000G

Restroom
Lumber Needed: 400 pieces
Cost of Labour: 20,000G
Cost of Labour and Materials: 35,000G

Chicken Coop

Build Chicken Coop
Lumber Needed: 200 pieces
Cost of Labour: 10,000G
Cost of Labour and Materials: 20,000G

Upgrade Chicken Coop to Medium
Lumber Needed: 400 pieces
Cost of Labour: 5000G
Cost of Labour and Materials: 20,000G

Upgrade Chicken Coop to Large
Lumber Needed: 1200 pieces
Cost of Labour: 20,000G
Cost of Labour and Materials: 70,000G

Add Feeding Bin
Lumber Needed: 100 pieces
Cost of Labour: 500G
Cost of Labour and Materials: 5000G

Add Shipping Bin: 
Lumber Needed: 200 pieces
Cost of Labour: 1000G
Cost of Labour and Materials: 10,000G

Animal Barn

Build Animal Barn:

Lumber needed: 200
Cost of Labour: 12,000G
Cost of Labour and Materials: 22,000G
Requirements: None; option available as soon as Gannon opens his shop

Upgrade Barn from Small to Medium:
Lumber Needed: 500 pieces
Cost of Labour: 7,000G
Cost of Labour and Materials: 30,000G
Requirements:  must have basic Animal Barn

Upgrade Barn from Medium to Large:
Lumber Needed: 2000 pieces
Cost of Labour: 30,000G
Cost of Labour and Materials: 125,000G
Requirements:  Must have Medium Barn

Add Feeder: 
Lumber Needed: 100 pieces
Cost of Labour: 500G
Cost of Labour and Materials: 5000G
Requirements: Can order up to 8 for a Medium Barn, up to 12 for a Large Barn

Add Birthing Pen: 
Lumber Needed: 200 pieces
Cost of Labour: 500G
Cost of Labour and Materials: 10,000G
Requirements:  Can order 1 for a Medium Barn, 2 for a Large Barn

Upgrade Feed Dispenser: 
Lumber needed: 1500 pieces
Cost of Labour: 7000G
Cost of Labour and Materials: 80,000G
Requirements: Need only a Small Barn completed

2nd Upgrade of Feed Dispenser:
Lumber Needed: 4500 pieces
Cost of Labour: 50,000G
Cost of Labour and Materials: 270,000G
Requirements:  Must have 1st Upgrade of Feed Dispenser

Add Shipping Bin
Lumber Needed: 200 pieces
Cost of Labour: 1000G
Cost of Labour and Materials: 10,000G
Requirements: Need only a Small Barn completed

Stable

Your Stable, unlike the Barns for Chickens and Livestock, will have two Feeders
and will be built before you move to the Farm.  It will be empty, however.   It
exists to house your future Horse and Dog, neither of whom can be bred but who
cannot die either, unlike other animals in the game.

Upgrade Feed Dispenser
Lumber Needed: 1000 pieces
Cost of Labour: 5000G
Cost of Labour and Materials: 50,000G

2nd Upgrade of Feed Dispenser
Lumber Needed: 3000 pieces
Cost of Labour: 30,000G
Cost of Labour and Materials: 170,000G

Supply Shed

The Supply Shed is the place where building Materials are stored but your Basic
Supply Shed can contain only Material Lumber.  You will need to perform
upgrades if you wish to store Material Stone or Golden Lumber in your Supply Shed.

All possible upgrades for the Supply Shed will be available at the start of the
game.

Upgrade Capacity
Lumber Needed: 500 pieces
Cost of Labour: 5000G
Cost of Labour and Materials: 27,000G

Hold Material Stone
Lumber Needed: 500 pieces
Cost of Labour: 10,000G
Cost of Labour and Materials: 30,000G

Hold Golden Lumber
Lumber Needed: 500 pieces
Cost of Labour: 100,000G
Cost of Labour and Materials: 120,000G

Maker Shed

Like HM DS/Cute DS, you cannot purchase Makers until you have a Maker Shed to
house them.  Gannon builds both the actual Maker Shed and all Makers.  There
are Basic Makers and Advanced Makers.  The Basic Makers can be purchased when
you have a Basic Maker Shed, but you must upgrade the Maker Shed if you wish to
purchase the Advanced Makers.

Build Maker Shed:
Lumber Needed: 300 pieces
Cost of Labour: 30,000G
Cost of Labour and Materials: 40,000G

Upgrade Maker Shed
Lumber Needed: 1000 pieces
Cost of Labour: 5000G
Cost of Labour and Materials: 50,000G
Requirements:  Must have Basic Maker Shed

Add Shipping Bin: 
Lumber Needed: 200 Lumber
Cost of Labour: 1000G
Cost of Labour and Materials: 10,000G

Basic Makers:

The Basic Makers are as follows:

Mayonnaise Maker
Butter Maker
Cheese Maker
Yogurt Maker
Yarn Maker
Seed Maker

If you wish to order any Maker, you must provide all Materials.  All Makers,
whether Basic or Advanced are made with Adamantite.  You pay Gannon only the
Cost of Labour.

Materials required for each Basic Maker are 10 pieces of Adamantite.  The cost
is for Labour alone and is 20,000G for each Basic Maker apart from the Seed
Maker which costs 50,000G.  Each Advanced Maker has a different cost.

Basic Makers:
Adamantite Required: 10 pieces
Cost of Labour: 20,000G

Seed Maker:
Adamantite Required: 10 pieces
Cost of Labour: 50,000G

Note that you cannot order any of the Advanced Makers until you have upgraded
the Maker Barn.

Advanced Makers:

Add Thresher:
Adamantite Required: 20 pieces
Cost of Labour: 100,000G

Add Flour Mill
Adamantite Required: 20 pieces
Cost of Labour: 100,000G

Add Quality Improver
Adamantite Required: 100 pieces
Cost of Labour: 5,000,000G

In Island of Happiness, you can build a Greenhouse.  It actually is far more
vital to do so in this game than in many other Harvest Moon games as time
always is valuable and no time passes inside the Greenhouse.  Where you would
not have sufficient time in a day to water all the crops you wish to grow in
your field, you would be able to do so if you grew them in a Greenhouse.  It is
very wise, therefore, to order the Greenhouse as soon as you can afford to do so.

Build Greenhouse
Lumber Needed: 4000 pieces
Cost of Labour: 300,000G
Cost of Labour and Materials: 500,000G

Upgrade Greenhouse
Lumber Needed: 9000 pieces
Cost of Labour: 500,000G
Cost of Labour and Materials: 950,000G
Requirements:  Must have basic Greenhouse

Add Shipping Bin
Lumber Needed: 200 pieces
Cost of Labour: 1000G
Cost of Labour and Materials: 10,000G

Add Water Spigot
Lumber Needed: 400 pieces
Cost of Labour: 500,000G
Cost of Labour and Materials: 520,000G

When you can afford to order a Greenhouse, make certain that you order a Water
Spigot as soon as possible after it is completed.  Your Greenhouse will be
situated in the northeastern corner of your field, as far as possible from your
only natural source of water, the river that runs along the western boundary of
your farm.  A Water Spigot in the Greenhouse not only will allow you to refill
your Watering Can frequently without loss of time in order to water all Crops
in the Greenhouse, but to water any Crops in the Eastern half of your Field as
well.

The Shipping Bin option is not nearly as important, especially if you have a
Maker Barn.  A Shipping Bin is more useful in the Maker Barn, situated directly
south of the Greenhouse.  If you have a Shipping Bin in the Maker Barn, it can
be used to ship all crops harvested from the Greenhouse or from your Field.

Bridge Options

Gannon is in charge of all Island construction, including Bridges and Roads. 
The Bridges that you order will unlock vital new areas on the Island.  Each is
unlocked when the previous Bridge is completed.  Here is the order in which
they appear in the Menu:

Bridge: East Town to Meadow
Lumber Needed: 500 pieces
Cost of Labour: 10,000G
Cost of Labour and Materials: 35,000G
Requirements: None, available at start

Bridge: West Town to Forest
Lumber Needed: 500 pieces
Cost of Labour: 20,000G
Cost of Labour and Materials: 45,000G
Requirements:  Must have completed Bridge to Meadow first

Bridge: East Town to Jungle Area
Lumber Needed: 500 pieces
Cost of Labour: 30,000G
Cost of Labour and Materials: 55,000G
Requirements:  Must have completed Bridges to Meadow and Forest first

Road Upgrades

Road upgrades, like Bridge projects, will be unlocked in a specific order. 
Each Road that is paved will bring a new visitor to the Island.  Each Road
project costs 10,000G.  




Using your Menu


You will find a small Menu tab in the lower right corner of the bottom screen
of the DS.  Tapping this with your stylus will open a list of options:

Diary
Rucksack
Assets
Move Left

Diary:
This is the menu to access if you wish to save or load a game.  Island of
Happiness only provides a single slot for each game.  There are two game slots,
however, so you can save two different games on the same cartridge.

Tap 'Diary' and you will see the following:
Select Save or Load:
Save
Load
Go back

There is no danger that you will overwrite another game.  The game
automatically will save in the slot chosen initially for it.  Although you have
only one slot for each game, you can save your game at any location at any
time.  Simply tap the Diary tab and choose Save.  

Although you only can Save in a single slot, you can Load either slot.  Make
certain that you save your existing game before you load a different game or
you will lose your progress!



Farm Assets Menu


This tab allows you to access a wealth of information about your life and your
farm.  When you tap on it, you will be taken to a page that is displayed on
both screens of the DS and which is the first page of many.  For each page,
there is an icon at the very top of the bottom screen of the Ds.   

The first page is the Ranch Asset List:


Ranch Asset List


On the top screen of the Ranch Asset List page, you will see all basic
information about your character.

Name
Birthday
Title and Farming Level
Event Result.

It is only the Event Result box that may require some explanation.  These are
the categories of achievement in various areas.  Crowns depict championship in
any category.  There is a category for Crops, one for Wonderfuls and one for
Ranching.  The Ranching category has a sub-category for each Animal type.

On the lower screen, you will see all current information about your farm,
including the type and number of animals owned, all building upgrades, number
of fish caught, mining achievements and the amount of building Material of each
type that you have in your possession.  

Tap the icon to the right of the Ranch Assets page icon to access the next page
which is the Balance Sheet.


Balance Sheet


On the top screen, you will see your total earnings and total expenditure for
the current season.
On the bottom screen, is a Balance Sheet detailing Revenue and Expenses for
each day of the season.


Recipes and Cooking List


The third page of the Farming Menu is devoted to information about your
Animals.  The fourth deals with Recipes and Cooking.  You will find detailed
information about all aspects of Cooking, including both Basic and Best Recipes
in my Cooking Recipe Guide.

You will obtain your first two (default) Recipes when you purchase a Kitchen. 
These will be the Recipes for Rice and Bread, neither of which can be made
early in the game.  Other Recipes can be obtained only from Luke, Madelynn or
the Harvest Goddess.  

To obtain a Recipe from Luke or Madelynn, the Diner and/or Café must have been
expanded and you need to have purchased a Kitchen.  You then need to give Luke
or Madelynn an ingredient used in a Recipe that is in their list of Recipes
that can be shared.  Luke has a specific list of Recipes to share, each of
which is triggered by a specific ingredient.  Likewise, Madelynn has a specific
number of Recipes to share based on specific ingredients.

The Harvest Goddess alternates gifts of Wonderfuls with gifts of special
Recipes whenever you reach the 255th floor of the Mine.




Caught Fish List


The fifth page displays your Caught fish list.
Here you will find a box for each type of fish that you have caught in the
game.   The box contains a picture of the fish with its name and  the number of
fish of that type that you have caught.  The top screen has a box where the
'Current Record' can be displayed.  Tapping on a specific fish in the Caught
fish list will cause the Maximum Size caught to be shown.


Shipping List



The sixth page is your Shipping List.

Items shipped are divided into different categories as follows:
Shipped Crops
Shipped Ores
Shipped Fish
Shipped Eggs, Milk, etc.
Shipped Others

Most of these lists are repeated elsewhere in your Menu, but you will find all
items listed in  my comprehensive Items List Guide as well.  The one that may
merit mention here is the 'Shipped Others' List.  Note that contains not only
all Wild Items but some unexpected items such as a 'Blue Feather', something
that cannot be shipped in other Harvest Moon games.  


Shipped Others:


Sweet Rice Flour
Blue Grass
Green Grass
Red Grass
Yellow Grass
Orange Grass
Purple Grass
Indigo Grass
Black Grass
White Grass
Rice Cake
Oil
Curry Powder
Chocolate
Moon Drop
Pinkcat
Blue Magic R. Flower
Red Magic R. Flower
Toyflower
Weeds
Weeds (flower)
Stone
Branch
Lumber
Material Stone
Golden Lumber
Fodder
Bird Feed
Pet Food
10 Shpment
100 Shpment
Blue Feather
Blue Wonderful
Green Wonderful
Red Wonderful
Yellow Wonderful
Orange Wonderful
Purple Wonderful
Indigo Wonderful

As with the Caught Fish list, there will be a separate box for each item
containing its picture, name and the number of items shipped.

The next page in the Farms Menu is one of the most useful.  It is the
Inhabitants List page and in fact constitutes a Characters Guide for all
individuals you have met in the course of your game.  There is a box for each
character, displaying portrait, name and heart level.   Heart levels are
depicted by 10 heart icons.  When you first meet some one, all hearts will be
outlines.  As Affection or Friendship level increases, the heart icons will be
filled.  There are two separate colours.  When you raise the heart level of any
eligible bachelors or girls, it will be filled in red.  When it is an
individual you cannot marry, the heart icons will be filled in green.


Individual List:



As previously stated, Island of Happiness includes its own Characters Guide in
the form of an Individual List to be found in your Farm Menu.  You will find
more comprehensive information about each character in my IoH Characters Guide.

Initially, most of the boxes will be inaccessible and contain only a series of
question marks.  Whenever you meet a new character, however, his/her box will
be unlocked.  I believe that the order in which characters appear in the list
depends on the gender of your character.  If you play as a girl, the Eligible
bachelors will be first on the list.

Here, I will give nothing more than the name of each character and his/her
likes and dislikes as listed in the Menu.  Note that the 'favourites' and
'dislikes' are very general in most cases and that in some cases, they are
given as 'Unknown'.  My Characters Guide will include detailed lists of the
actual specific likes and dislikes of each of these individuals as well as the
conditions, if any, under which they appear first on the Island, if and when
they will leave the Island and any requirements for their return.

See the Courtship and Marriage Guide for very detailed information about each
of the Eligible Bachelors and Girls and my Characters Guide for detailed
information about ALL characters in Island of Happiness.

You will find my Courtship and Marriage Guide at:
http://faqs.ign.com/articles/902/902752p1.html

My Characters Guide will be found at:

http://faqs.ign.com/articles/906/906894p1.html


Eligible Bachelors:


Vaughn
Favourites: By-products
Dislikes: Vegetables

Birthday: 3 Spring
Introduction Event: Occurs automatically on 13 Spring of 1st Year
Only visits Island on Wednesdays and Thursdays before marriage

Elliot
Favourites: Crops
Dislikes: Dairy Products

Birthday: 21 Summer
Available from the start as one of the shipwreak survivors.

Denny
Favourites: Fish
Dislikes: Minerals

Birthday: 26 Autumn

Catch 50 Fish to bring him to the Island.
Will leave the Island if you neglect him for a full season and ship no Fish for
a season; will not leave if he has reached Yellow Heart Level or above.

Shea
Favourites: Wild animals
Dislikes: Inedible objects

Birthday: 2 Winter

Build Bridge to Jungle to experience his Introduction Event

Pierre
Favourites: Any food dishes
Dislikes: Flopperoo dishes

Birthday: 13 Spring

Obtain 5 Recipes from Café and/or Diner to experience his Introduction Event.

Will leave the Island if you neglect him for a full season and fail to cook any
dish for a season
unless he is at Yellow Heart level or Above
If he leaves, he will return after a full season provided you have cooked at
least one Dish

Mark
Favourites: None
Dislikes: None

Birthday: 27 Winter

Will experience his Introduction Event when you  have achieved over 50%
completion in terms of the Island by building all three bridges and
experiencing Introduction Events of all other main characters.  The Island Inn
must be expanded as well as that will be his home on the Island.
Will leave the Island if you neglect him for a full season unless he is at
Yellow Heart level or Above.
If he leaves, he will return after a full season provided you ship more than
100 items .


Eligible Girls


Chelsea
Favourites: None
Dislikes: None

Birthday: 20 Spring

You will experience her Introduction Event when you  have achieved over 50%
completion in terms of the Island by building all three bridges and
experiencing Introduction Events of all other main characters.  The Island Inn
must be expanded first as well as that will be her home on the Island.

Will leave the Island if you neglect her for a full season unless she is at
Yellow Heart level or Above.
If she leaves, she will return after a full season provided you ship more than
100 items

Julia
Favourites: Animal Products
Dislikes: Fish

Birthday: 6 Spring

Introduction Event: 11 Spring in your First Year
Does not leave the Island ever

Natalie
Favourites: Fruit
Dislikes: Mushrooms

Birthday: 28 Summer

Available from start as one of the original shipwreck survivors

Lanna
Favourites: Fish, Sweets
Dislikes: Ugly-shaped food

Birthday: 2 Autumn

Catch 70 Fish to experience her Introduction Event

Will leave the Island if you neglect her for a full season and ship no fish for
a season; will not leave if she has reached Yellow Heart level or Above.

Sabrina
Favourites: Minerals, Tofu
Dislikes: Curry

Birthday:12 Winter

Will experience her Introduction Event when you ship 20 Ore.

Will leave if you neglect her for a full season and fail to ship any Ore in a
season.  Will not leave if she has reached Yellow Heart level or above

W. Princess
Favourites: Unknown
Dislikes: Unknown

Birthday: 29 Winter

Will experience her Introduction Event when you first visit the Forest.

N.B.  Although the official description gives her likes and dislikes as
'unknown', the Witch Princess adores Toadstools and likes wild grasses.  She
loves Fish Bones as well, although there are types of Rubbish that she dislikes.

Your Child
(If you have one)


Mineral Town Characters


Note that this is the official description given for each of the Mineral Town
characters in the Individuals List of your Farming Menu.  In fact, their likes
and dislikes are not 'unknown' and can be found listed in my Characters Guide
for IoH.

Karen
Favourites: Unknown
Dislikes: Unknown
Birthday: 15 Autumn

Visits the Island in Autumn and Winter and leaves at the start of Spring
N.B.  Karen hates sweets but loves Pizza and Sashimi.

Popuri
Favourites: Unknown
Dislikes: Unknown

Birthday: 3 Summer
Visits the Island in Autumn and Winter and leaves at the start of Spring

N.B.  Popuri loves eggs and chocolate.

Dr. Trent
Favourites: Unknown
Dislikes: Unknown

Birthday: 19 Autumn

Visits the island in Summer and leaves at the start of Autumn

N.B.  Trent loves any coloured grasses and Milk.

Cliff
Favourites: Unknown
Dislikes: Unknown

Birthday: 6 Summer

Visits the Island in Spring and leaves when Summer begins.

N.B.  Cliff loves chocolate.


Other Main Characters/Islanders


Chen
Favourites: Home-cooked meal
Dislikes: Raw Fish

Birthday: 17 Spring

Available from the start

Charlie
Favourites: Curry, Sweets
Dislikes: Vegetables

Birthday: 30 Summer

Available from the start.

Felicia
Favourites: Yarn, Buckwheat
Dislikes: Ore (except Gems)

Birthday: 9 Autumn

Available from the start as one of the shipwreck survivors.

Taro
Favourites: Anything from Ranch
Dislikes: Waste such as Weeds

Birthday: 3 Winter

Available from start as a shipwreck survivor.

Gannon
Favourites: Supplies, Cuisine
Dislikes: Minerals

Birthday: 27 Spring

His Introduction Event occurs automatically on 11 Spring and unlocks East Town
in the process.

Eliza
Favourites: Flowers, Sweets
Dislikes: Yarn

Birthday: 12 Summer

Eliza's Introduction Event will occur when you have upgraded your House for the
first time to a Medium House.

Nathan
Favourites: Foods
Dislikes: Minerals

Birthday: 4 Autumn

Experience his Introduction Event when you make an offering at the Harvest
Goddess Spring in the Forest.
Will leave the Island if Alisa leaves and return when she returns.

Alisa
Favourites: Sweets
Dislikes: Spicy food

Birthday: 17 Winter

Experience her Introduction Event after making an offering to the Harvest
Goddess in the Forest

Will leave if you neglect her for a full season and fail to make at least one
Offering to the Harvest Goddess in a season
Will return after a full season provided you have made at least one Offering to
the Harvest Goddess

Mirabelle
Favourites: Animal Products
Dislikes: Grass

Birthday: 11 Spring

Her Introduction Event will occur automatically on 11 Spring of the 1st year

N.B.  Mirabelle's Friendship level must be raised if you wish to be able to
keep a dog in IoH.  You then will experience an event in bad weather in the
Forest where you will be able to rescue and keep a lost dog.


Regis
Favourites: Minerals
Dislikes: Eggs

Birthday: 17 Summer

His Introduction Event will occur once you have shipped 20 Ore.

Will leave the Island if Sabrina leaves and return when she returns.

Wada
Favourites: Edible things
Dislikes:  Inedible things

Birthday: 20 Autumn

His Introduction Event will occur when you enter the Jungle for the first time.

H. Goddess
Favourites: Unknown
Dislikes: Unknown

Birthday: 8 Spring

The Harvest Goddess Festival is celebrated on the day of her birthday but you
will not meet her or be able to celebrate the Festival until you have thrown an
offering into the Harvest Goddess Spring in the Forest.

N.B.  Although her likes and dislikes are given as 'unknown', she loves all
Flowers and her most favourite offering is a Strawberry.


Harvest Sprites:


N.B.  Note that no likes or dislikes are given for the Sprites in the Menu but
each has his own preferences and these are included in the Characters Guide.

Noe
Ranch Harvest Sprite

Neil
Forest Harvest Sprite
Will appear when you first visit the Forest

Earl
Mountain Harvest Sprite
Will appear when you first visit the Mountain Area

Rock
Mountaintop Harvest Sprite
Will appear when you first visit the Mountaintop Area

Ben
East Town Harvest Sprite
Will appear when you first visit East Town

Kalen
Meadow Harvest Sprite
Will appear when you first visit the Meadow

Manfred
Wilderness Harvest Sprite
Will appear when you first visit the Jungle


Subsidiary Characters


The following individuals are characters who will appear on the Island when
specific conditions are met in terms of farming, ranching, fishing, mining,
cooking, shipping and building achievements.  As with the Sprites, no likes or
dislikes are given in this list but are included in my Characters Guide.
Conditions under which the characters will leave and return again are included.




Ranchers


Kipp
Will appear when you  have raised more than 4 Chickens
Will leave if you have no chickens and neglect him for a full season
Will return if you have more than one chicken

Buck
Will appear when you have raised more than 5 Livestock
Will leave if you have no livestock and neglect him for a full season
Will return if you have more than one Cow or Sheep

Wayne
Will appear when you  have shipped more than 100 Mayonnaise
Will leave if you ship less than 5 Mayonnaise in a season or neglect him for a
full season
Will return after a full season provided you have  shipped more than 5 Mayonnaise 

Elison
Will appear when you  have shipped more than 100 Cheeses
Will leave if you ship less than 5 Cheese in a season or neglect him for a full
season
Will return after a full season provided you have shipped more than 5 Cheese


Fred
Will appear when you have shipped more than 100 Yogurt
Will leave if you ship less than 5 Yogurts in a season or neglect him for a
full season
Will return after a full season provided you have shipped more than 5 Yogurt

Kevin
Will appear when you have shipped more than 100 Butter
Will leave if you ship less than 5 Butter in a season or neglect him for a full
season
Will return after a full season provided you have shipped more than 5 Butters

Graham
Will appear when you have shipped more than 100 Yarn
Will leave if you ship less than 5 Yarn in a season or neglect him for a full
season
Will return after a full season provided you have shipped more than 5 Yarn


Farmers


Megan
Will appear after you have shipped more than 100 Spring Crops
Will leave if you ship less than 5 crops in any season except Winter or neglect
her for a full season
Will return after a full season provided you have shipped more than 5 crops

Tina
Will appear after you have shipped more than 100 Summer Crops
Will leave if you ship less than 25 crops in any season apart from Winter or
neglect her for a full season
Will return after a full season provided you have shipped more then 25 crops

Raquel
Will appear after you have shipped more than 100 Fall Crops
Will leave if you ship less than 50 crops in any season apart from Winter or
neglect her for a full season
Will return after a full season provided you have shipped more than 50 crops

Amy
Will appear when you  have shipped more than 10 Summer Fruits
Will leave if you ship less than 10 fruits in any Season apart from Winter or
neglect her for a full season
Will return after a full season provided you have shipped more than 10 fruits

Rebecca
Will appear when you  have shipped more than 100 Rice
Will leave if you ship less than 50 Rice in a Year or neglect her for a full season
Will return after a full season provided you have shipped more than 50 Rice

Sachi
Will appear when you have shipped more than 5 Summer Fruits.
Will leave if you ship less than 5 Fruits in any season apart from Winter or
neglect her for a full season
Will return after a full season provided you have shipped more than 5 Fruits


Fishermen


N.B.  There is some doubt as to the veracity of these official requirements in
the case of the first few Fishermen in this list.  Many players, including
myself, have been able to bring them to the Island long before the first season
stipulated in the requirement.  The real requirement may be a specific number
of 'caught items' rather than seasonal Fish.

Kaleb
Will appear after you have shipped more than 100 Fish in Spring season
Will leave if you ship less than 5 Fish in any season or neglect him for a full
season
Will return after a full season provided you ship more than 5 Fish

Shane
Will appear after you ship more than 100 Fish in Summer season
Will leave if you ship less than 10 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 10 Fish

Tyler
Will appear after you ship more than 100 Fish in Autumn season
Will leave if you ship less than 15 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 15 Fish

Yoshi
Will appear after you have shipped more than 100 Fish in Winter season
Will leave if you ship less than 20 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 20 Fish

Iku
Will appear after you have caught more than 100 Fish from the Rivers on the Island
Will leave if you ship less than 25 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 25 Fish

Kent
Will appear after you have caught more than 100 Fish from the Harvest Goddess
Spring
Will leave if you ship less than 30 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 30 Fish

Harvey
Will appear after you have caught more than 100 Fish from the Ocean
Will leave if you ship less than 35 Fish in any season or neglect him for a
full season
Will return after a full season provided you ship more than 35 Fish


Miners


Brent
Will appear if Regis is on the Island and you reach Floor 5 of the Mine
Will leave if you have shipped less than 5 Ore in a season or have neglected
him for a full season
Will return after a full season provided you have shipped more than 5 Ore

Gail
Will appear if Luke and Regis are on the Island and you  reach Floor 25 of the Mine
Will leave if you have shipped less than 10 Ore in a season or have neglected
him for a full season
Will return after a full season provided you have shipped more than 10 Ore

Nima
Will appear if Madelynn and Regis are on the Island and you reach Floor 50 of
the Mine
Will leave if you have shipped less than 15 ore in a season or if you neglect
him for a full season
Will return after a full season provided you have shipped more than 15 Ore

Joshua
Will appear if Regis is on the Island and you reach Floor 75 of the Mine
Will leave if you have shipped less than 20 Ore in a season or if you neglect
him for a full season
Will return after a full season provided you have shipped more than 20 Ore

Dominic
Will appear if Regis is on the Island and you reach Floor 100 of the Mine
Will leave if you have shipped less than 25 Ore in a season or if you neglect
him for a full season
Will return after a full season provided you have shipped more than 25 Ore

Rob
Will appear if Regis and Luke are on the Island and you reach Floor 125 of the Mine
Will leave if you have shipped less than 30 Ore in a season or have neglected
him for a full season
Will return after a full season provided you have shipped more than 30 Ore

James
Will appear if Regis is on the Island and you reach Floor 150 of the Mine
Will leave if you have shipped less than 35 Ore in a season or have neglected
him for a full season
Will return after a full season provided you have shipped more than 35 Ore


Innkeepers, Restaurant Owners, Tourists and Groupies


Marisa
Will appear when Luke arrives on the Island
Will leave if you make less than 5 Offerings to the Harvest Goddess in a season
or neglect her for a full season
Will return after a full season provided you have made more than 5 Offerings to
the Harvest Goddess

Vanessa
Will appear when more than 15 minor characters have arrived
Never leaves the Island

Robin
Will appear when Sean arrives on the Island
Will leave if you neglect her for a full season
Will return after a full season has passed

Hazel
Will appear when Pierre arrives on the Island
Will leave if Pierre leaves the Island
Will return when Pierre returns to the Island

Tonya
Will appear when you win one Cooking Festival
Will leave if you neglect her for a full season and fail to win at least 2
Festivals in a year
Will return after a full season only if you win more than 3 Festivals in a year

Teresa
Will appear when you have unlocked East Town and collect more than 10 Recipes
Will leave if you neglect her for a full season and fail to cook at least 5
Dishes in a season
Will return after a full season provided you have cooked more than 20 Dishes in
a season

Aiylee
Will appear after you unlock East Town and collect more than 20 Recipes
Will leave if you neglect her for a full season and fail to cook at least 20
Dishes in a season
Will return after a full season only if you cook more than 50 Dishes in a season

Luke
Will appear when East Town is unlocked and more than 10 minor characters have
arrived on the Island
Will not leave the Island

Taka
Will appear when East Town is unlocked and more than 15 minor characters have
arrived on the Island
Will not leave the Island

Lloyd
Will appear when Lanna arrives on the Island
Will leave if Lanna leaves the Island 
Will return when his beloved Lanna returns.

Daniel
Will appear when you have unlocked East Town, the Original Inn has been build
and you upgrade the Road from the Ranch
Will leave if you neglect him for a full season 
Will return after a full season

Logan
Will appear when you have upgraded the Road in front of Regis' Mansion
Will leave if you neglect him for a full season
Will return after a full season

Jake
Will appear when you have upgraded the Road in front of the Diner and Café
Will leave if you neglect him for a full season
Will return after a full season

Hiro
Will appear when Island Hotel is expanded in East Town
Will leave if you neglect him for a full season
Will return after a full season

Sean
Will appear when you have visited the Meadow Area
Will not leave the Island

Lance
Will appear when Luke opens the Diner
Will leave if you neglect him for a full season or his Friendship points are
less than 9
Will return after a full season

Gerald
Will appear when you have visited the Jungle
Will leave if you neglect him for a full season or his Friendship points are
less than 9
Will return after a full season

Jon
Will appear when you upgrade the Main Road for West Town
Will leave if you neglect him for a full season or his Friendship Points are
less than 9
Will return after a full season

Knox
Will appear when you  upgrade the Road between the Island Hotel and Pierre's House
Will leave if you neglect him for a full season or his Friendship Points are
less than 9

Philip
Will appear when you upgrade the Road to the Meadow
Will leave if you neglect him for a full season
Will return after a full season

Blair
Will appear when you have participated in more than 5 Festivals
Will leave if you participate in less than 4 Festivals in a year
Will return after a full season only if you participate in more than 6
Festivals in a year

Madelynn
Will arrive on the Island when more than 10 Minor Characters have appeared
Will not leave the Island


Nicole
Will appear after Madelynn arrives on the Island
Will leave if you neglect her for a full season or if her Friendship Points are
less than 9
Will return after a full season

Moira
Will appear after you visit the Forest
Will leave if you neglect her for a full season or if her Friendship Points are
less than 9
Will return after a full season

Anabelle
Will appear when  you upgrade the Road to the Beach
Will leave if you neglect her for a full season or if her Friendship Points are
less than 9
Will return after a full season

Winona
Will appear when you upgrade the Road at the Island Hotel
Will leave if you neglect her for a full season or if her Friendship points are
less than 9
Will return after a full season

Thelma
Will appear after  Original Inn is built
Will leave if you neglect her for a full season
Will return after a full season

Bea
Will appear after you win more than 5 Festival Events.
Will leave if you neglect her for a full season or participate in less than 3
Festivals in a year
Will return after a full season if you participate in more than 5 Festivals in
a year


Children of Rivals:


Jean
Child born to Pierre and Natalie

Kelly
Child born to Elliot and Julia

Ross
Child born to Denny and Lanna

Emma
Child born to Vaughn and Sabrina


Other Children


Rita
Will appear when the Original Inn is expanded
Will leave the Island if Thelma leaves
Will return to the Island when Thelma returns.

Daria
Will appear after East Town is unlocked and more than 15 Minor Characters have
arrived on the Island
Never leaves the Island

Brook
Will appear after Sean arrives on the Island
Will leave the Island if Robin leaves.
Will return to the Island when Robin returns.



The next page in the Farms Menu will not be unlocked until you have unlocked
the Forest area and have access to the Mine.  It will be: Ore List



Ore List


The Ore List does not differ much from the Ore section of the Shipping List in
terms of the list itself.  How it differs is in the significance of the numbers
given after each item.  Here are displayed the total number of items you have
obtained from the Mines, whether or not you shipped them. 

The final page in your Farming List is the 'Building List'.


Building List


The Building List shows all the buildings and upgrades you have ordered.  This
page is organised slightly differently from the other pages.  On the lower
screen, a box is allotted to each type of building and the upgrades are given
in terms of percentage.  On the top screen, you will see a detailed list of the
actual upgrades and when upgrades are available in different sizes, the largest
size you have attained for each.

The different categories of Buildings are:

House
Stable
Chicken Coop
Barn
Supply Shed
Maker Shed
GreenHouse

For your House, the complete list of possible upgrades is:

Tool Box
Beauty Box
Cabinet
Fridge
Kitchen
Bath
Restroom
Husband's/Wife's Bed
Kid's Bed


You will not see this at the start of the game, however.  What you may see is
something on the order of:

Building List:

House: 3%
Stable: 0%
Locked
Locked
Supply Shed: 0%
Locked
Locked


Fishing List


Fish are listed in your Caught Fish list by variety and the number caught is
given next to each.    When you tap on any Fish that you have caught, you will
see, not only the maximum size that you have caught, but revolving icons on the
map on the top screen displaying the locations where the fish in question CAN
be caught.  This is most useful.  

The complete list is as follows:
Rock Trout
Horse Mackerel
Aburahaya
Amago Trout
Chicken Grunt
Sardine
Char
Big-Scaled Redfin
Eel
Pale Chub
Bonito
Flounder
Filefish
Gold Crucian Carp
Silver Crucian Carp
Longtooth Grouper
Bighead
Salmon
Mackerel
Japanese Halfbeak
Spanish Mackerel
Saury
Mahi-Mahi
Sea Bream
Cod
Weatherfish
Goby
Rainbow Trout
Herring
Silver Carp
Sailfin Sandfish
Halibut
Puffer Fish
Black Bass
Yellowtail
Bluegill
Crucian Carp
Atka Mackerel
Tuna
Mola Mola
Lionfish
Rockfish
Masu Trout
Snakehead
Pond Smelt
Angler Fish
Carp
Coelacanth
Huchen
Spa Catfish
Squid
Pirate Treasure
Fish Fossil
Bottle
Empty Can
Branch
Fish Bone
Rubber Boot


Fishing Strategies:



Fishing is best between 6.00 a.m. – Noon  and between 6.00 p..m. and midnight.
 Between noon and 6.00 p.m. your chances of catching a fish are cut in half. 
After midnight, any task will reduce Stamina more quickly.


King Fish:


As in most Harvest Moon games, there are rare King Fish to be caught:

Angler:  Caught at the Beach in Winter or Spring only on sunny or cloudy days.
Coelacanth:  Caught in the Jungle in any season between 6.00 a.m. and 11.50
a.m. (before noon)
Huchen:  Caught in the river in West Town in any season apart from Winter in
any conditions.
Spa Catfish:  Caught in East Town in any season apart from winter in foul weather.
Squid:  Caught at Beach in Winter or Spring between 9.00 p.m. and 3.50 a.m. 
Carp:  Caught in the Forest area in any season apart from Winter but only after
all other King Fish have been caught.

Incidentally, although you cannot keep any King Fish that you catch, you can
catch more than one of any variety.  Your 'Caught Fish' page will show you the
number of each King Fish that you have caught.

Friendship, Courtship and Marriage


Courtship and Marriage are optional in Island of Happiness, but you really must
make friends in order to succeed.  Businesses will expand when you raise the
friendship levels of their owners.  When you neglect some  individuals or allow
their friendship points to fall below a certain level, they will leave the
Island.  Giving gifts that a character likes usually is the quickest way to
increase Affection or Friendship Levels but speaking to an individual is
enough.  If you speak to every one on a regular basis, never allowing an entire
season to pass without encountering and speaking to every one on the Island,
you will not lose any Residents or Visitors.  

When individuals leave, they will return after a full season provided any other
conditions of return are met, but it is far easier to make certain that you do
not neglect characters in the first place.

As in most other Harvest Moon games with a Courtship option, only Eligible
Spouses have Affection Levels.  All other characters have Friendship Levels. 
In some games,  Eligible Spouses will have separate Affection and Friendship
levels.  In Island of Happiness, each individual gains points only in one or
the other.  Once you have married, however, the Affection Level of any formerly
eligible Bachelor/Girl will be transformed to a simple Friendship Level.  This
may be the reason why ALL Rival Heart Events can be triggered AFTER your
marriage, provided you meet the conditions in terms of years.  Only your Spouse
will maintain his/her original Red Heart as long as you do anything negative to
cause the Affection Level to decrease.

Before marriage, Rival Heart Events depend on the year in the game as well as
not exceeding a maximum Heart Level.  The 1st Rival Heart Event can be
experienced in the first year, but the 2nd no earlier than the 2nd year, the
3rd no earlier than the 3rd year and the 4th in the 4th year.  If you cannot
experience a Rival Heart Event while you remain unmarried, even if you have
reached the required year in the game, it will be because the Heart Level of
the Eligible Bachelor/Girl is too high.  For example, if the Eligible Girl or
Bachelor is at full red heart level and you have reached the 4th year in your
game, the 4th Rival Heart Event will not trigger as the individual is too much
in love with you to be interested in your Rival.  Preceding Rival Heart Levels
will not trigger either if heart levels are too high, but in Island of
Happiness, the best strategy is  to raise EVERY Eligible Girl/Bachelor to 10
hearts before you marry any one.  You then can experience all Heart Events. 
Once you propose and marry, you will be able to experience ALL Rival Heart
Events, even with individuals at 10 hearts, as Love will have been transformed
to simple Affection upon your marriage.  You then can trigger all Rival
Marriages without fretting about heart levels.

Detailed information about all aspects of Courtship and Marriage can be found
in my Courtship and Marriage Guide at:


Island of Happiness Courtship and Marriage Guide


Friendship and Gifts:


As in many other Harvest Moon games, it is interaction with characters that is
most important. Giving  a Main Character a gift he/she particularly likes will
boost heart levels further, but you must speak to individuals regularly or they
will refuse your gifts!  When you fail to speak to an individual for two days
in a row, the individual will refuse even a Most Favourite Item the next time
you offer a Gift. The number of days that a character will continue to refuse
the gift is linked to the number of days you ignored him/her up to 5 days.  5
Days is the maximum number of days you will need to speak to any Main Character
who has refused a gift before he/she will begin to accept them again.

You therefore need to speak to the individual daily in order to restore the
relationship to the point where the character again will accept gifts from you.  

This rule applies only to Main Characters, whether or not they are Eligible for
Marriage.  Main characters include all Eligible Girls/Bachelors, Chen, Taro,
Gannon and their families.    Subsidiary characters NEVER will refuse a gift.

Incidentally, ignoring the individual will not cause heart levels to drop but
in the case of an Eligible Girl/Bachelor, it may have another negative effect
where Festival Invitations are concerned.  If an Eligible Girl/Bachelor is at a
point where he/she no longer will accept a gift from you, that individual will
not ask for an Invitation to accompany you to a Festival either.  It is not
only heart level that determines whether or not you will be able to accompany
an individual to a festival with romantic overtones like the Harvest Goddess
Festival. The current status of your relationship with that individual is a
factor as well.

At 10 Hearts, it appears that the individual no longer will be cross with you
if you ignore him/her for a few days. You still will obtain offers to accompany
that character to a Festival even if you have not spoken to the individual for
a few days.

What you will not be able to do, however, is give any individual a Birthday
gift on his/her Birthday if he/she no longer accepts gifts from you.  A
birthday is no exception to the rules pertaining to refusal of gifts.  If,
therefore, you wish to give any character a gift on his/her birthday, make
certain that you have spoken to him/her for five continuous days previously if
that individual has been refusing your gifts due to previous neglect.

In Magical Melody, characters would leave the Valley if you failed to ship the
items they needed or if they were ignored.  In Island of Happiness, each
character who leaves has his/her own requirements for return.  If you do not
speak to a character for a full season, that individual will leave but usually
will return after another full season has passed.  In some cases, there is
another specific requirement for his/her return.

Some characters are seasonal in nature.  The Mineral Town characters are among
those who arrive in specific seasons and depart in specific seasons.

Karen and Popuri arrive in Autumn each year and leave at the start of Spring. 
Cliff arrives in Spring and leaves at the beginning of Summer.   Trent arrives
at the beginning of Summer and leaves when Autumn begins.  You therefore will
find at least one visitor from Mineral Town at the Island Inn at every season
of the year.



Heart Levels


Heart Levels follow the same rules as other Harvest Moon games and are as follows:

Eligible Bachelors and Eligible Girls:

0 to 10,000 points:  Black Heart
10,000 to 20,000 points: Purple Heart
20,000 to 30,000 points: Blue heart
30,000 to 40,000 points:  Green Heart
40,00 points to 50,000 points:  Yellow Heart
50,000 points to 60,000 points:  Orange Heart
60,000 points to 65355 points: Red Heart

Most Favourite Item:  +800 points
Favourites: +500 points
Acceptable: +300 points
Disliked:  -500 points
Detested: -800 points
Secret Weapon of Hate/Item of Utter Horror: -5000 points

Unfortunately, there is no Accessory in Island of Happiness like the Love
Bangle in HM DS/Cute DS.  You therefore cannot see the precise number of points
that any Individual currently has in terms of Friendship or Affection.  What
you can see is the current number of Hearts, however, if you access the
Individual List in your Farm Menu.


Friendship Levels for Other Characters:


Characters not eligible for marriage have a maximum of 255 points at 10 hearts.
 When you marry, all previously eligible Bachelors/Girls will lose their
special Heart Levels and will be treated as any other character.  What this
means in practical terms is that there no longer will be heart level
requirements for Rival Heart Events.  The only requirement will be the number
of years you have lived on the Island.


Liked Item: +3 FP
Disliked Item: -5 FP

0 Hearts: 0 to 25 Points
1 Heart: 26 to 50 Points
2 Hearts = 51 to 76 points 
3 Hearts = 77 to 101 points 
4 Hearts = 102 to 127 points 
5 Hearts = 128 to 152 points 
6 Hearts = 153 to 178 points 
7 Hearts = 179 to 203 points 
8 Hearts = 204 to 229 points 
9 Hearts = 230 to 254 points 
10 Hearts = 255 points


In some cases, when a minor character's heart level is less than 1 Heart,
he/she will leave the Island.
As previously stated, there is no Accessory that will display precise points in
terms of Friendship.  You can access your Individuals List to see how many
Hearts any individual has at any given time.

Remember that Subsidiary characters never refuse gifts.  You therefore can
boost friendship levels at any point in the game by giving the individual an
item he/she likes.


Farming in IoH



You have one large field in Island of Happiness that can be used to grow Crops,
Fruit Trees or Grass for grazing.  You can create pens for your Chickens and
Livestock using either Stones/Lumber or Materials for Building.  Chickens
outdoors will not require feeding.  Pick them up and carry each Chicken
separately into the Pen you have created for them.  Do not leave them outside
in bad weather.  

With respect to Cows and Sheep, you can use a Bell purchased at Mirabelle's
Animal Shop to call them in and out of their pen, although you need to push
them in and out of the Barn itself.  Animals with low heart levels may ignore
the Bell completely.  Furthermore, if you do not have fully ripened Grass
growing in your Field, they will not be able to eat and will become stressed.


Wild Dog



There is a Wild Dog in Island of Happiness.  He appears randomly after 8.00
p.m. and can plague your Animals until 1.00 a.m.  If your Dog is outside and
has a high heart level, he should chase the Wild Dog from the field, preventing
any harm or stress to any Animals kept outside.  You really should keep Animals
safely enclosed in a pen when they are outside their barns, however.  

Even when Chickens or Livestock are kept in a pen,  a Dog at 10 hearts may fall
asleep on the job, allowing the Wild Dog to slink about the Field, causing
stress in a random number of Animals.  Once the Dog has fallen asleep outside,
there is no way to rouse him.  Your only recourse will be to arm yourself with
a sharp tool and strike the Wild Dog yourself, if you wish to prevent any
stress to your Animals.  
Furthermore, there is no 'safe' time to bring Animals outside in terms of
preventing stress.  I took my Chickens out of the Coop and placed them in a
newly constructed, improved Pen in my field at 4.00 a.m., a time of night when
the Wild Dog never visits.  The Wild Dog invariably leaves at 1.00 a.m. if not
chased away.  When I awoke the next morning, a random number of Chickens had
suffered stress.  

A Pen even when built of Stones will protect the Chickens/Livestock to some
extent, but it is possible that a Pen built of Material Stone or Lumber will
offer a greater chance of total protection.  Even with a Pen built of Material
Stone, however, my Chickens suffered stress randomly when placed outside.  

One further point about the Wild Dog.  In other Harvest Moon games, you will
have some physical indication of damage to an Animal at the time of the attack.
 In IoH, the attacks are secret and not visible.  The Animal will not display
the stress level until the next morning, although the result is set earlier, in
fact, is set before midnight, on any night when the Wild Dog visits.  The only
way to reverse the stress that has been set at that point into the game is if
your Dog chases off the Wild Dog, or you hit it with a sharpTool, preferably a
Sickle or Hoe.


Weeds, Stones and Branches



Weeds, Stones and Branches will appear on your Field constantly at a prodigious
rate, so Farming in IoH is a little more challenging than it is in other
Harvest Moon games.  Huge boulders of two different types and strength will
appear after any severe Storm, destroying crops or anything else in their path.  

Crops grow at varying rates depending on the amount of sunshine and water they
receive.  You actually can over-water as well as under-water your Crops and
either can kill them.  Be careful, therefore to give the right amount of water
to each Crop you grow.

A general 'rule of thumb' to use when planning how to water your
Field/Greenhouse is:

For any Crop that requires 'Normal' Water, water once daily;
For any Crop that requires 'Less' Water, water once every two or three days;
For any Crop that requires 'More' Water, water twice daily.
When you water a crop twice in a day, it can be done by watering it twice
immediately, rather than waiting to water it again later in the day.

Time always is valuable in this game and farming takes time, unless you order a
Greenhouse from Gannon.  The Greenhouse is expensive but it will transform your
entire game, making it possible to grow high quality crops without fear that
rain or clouds will stunt their growth and without being obliged to weed daily.
 Best of all, no time will pass while you are inside the Greenhouse.  As long
as you have sufficient Stamina and Fullness, you can perform all your farming
tasks without any difficulty when you have a Greenhouse.

Once you have a Greenhouse, you can use your Field primarily as an orchard,
growing fruit trees instead of Crops there.  You may wish to grow grains there
as well, as they tend to mature very slowly.  Wheat requires less water than
most Crops, so it can be grown in your Field with less maintenance than other
Crops.

You cannot upgrade your Tools with Ores in Island of Happiness.  What you can
do is ask Charlie to set Wonderfuls in slots in each Tool.  There are
Wonderfuls that increase the capacity of a Tool as well as its power, and
others that increase the range of operation.  It is your Watering Can that
needs to be upgraded to a point where you can water at least one 3 x 3 square
with a single use.  This will require a total of three Wonderfuls of two
different colours.  See the section relating to Wonderfuls for details on how
to best upgrade each of your Tools.

Branches and Stones can be processed into Lumber and Material Stone
respectively by a basic tool without any Wonderfuls Set in it.  To chop a
smooth large Boulder, however, you need to ask Charlie to set a Yellow
Wonderful into the Hammer.  To chop a rough large Boulder, you need 2 Yellow
Wonderfuls.  Likewise, to chop a stump requires one Yellow Wonderful to be set
into your Axe.

The number of strokes required to pulverize a large Boulder or Stump depends on
the number of Wonderfuls set in the Tool.   You will need to 'charge' the tool
by holding down the Stylus in order to use it to its fullest capacity.

It does not appear to be possible to use different degrees of 'charge' with
respect to Tools in Island of Happiness.  The charge will operate according to
the number of Wonderfuls set in the tool and their cumulative effect.  In other
words, if you set one Blue Wonderful in a Tool, the area of effect when charged
will be three squares.  If you set two Blue Wonderfuls in a Tool, the area of
effect when charged will be five squares.  There is no way to charge it
'halfway' to effect only three squares again.   To do that, you must ask
Charlie to remove one of the Blue Wonderfuls from the Tool.

You may find it counterproductive, therefore, to set more Wonderfuls into a
Tool than you need, especially if the Tool is a Sickle or Watering Can.  A
Sickle when charged will effect ALL squares within its range.  If you are
trying to harvest one 3 x 3 square of ripened Grain, you will not want to mow
down Crops nearby that are not ready to be harvested or cannot be harvested
with a Sickle.  With respect to the Watering Can, adding too many Wonderfuls to
it and charging the Tool may cause over-watering of other Crops in the vicinity…




Farming Planograms




Although I tend to resist the use of marketing lingo, there is a word and
concept that may be critical to your success in farming in Island of Happiness.
 That word is 'planogram'.

I never heard of it until some one who worked in retail told me about it.  A
planogram is a map or drawing that displays the precise placement of every item
sold in the shop.  It is used primarily by sales reps to see how much space
their rivals are being given as well as making certain that products they wish
to feature are being given the most visible placement.

In Island of Happiness, I have come to the conclusion that a Farming Planogram
may be essential to your success or failure with respect to Crops both in your
Field and in your Greenhouse.

There are two considerations that rule Crop growth in IoH: Sunlight and Water.
 As discussed both in my Guides and on this site, there are Crops that actually
need LESS water to survive.  These Crops will die if you overwater them.

Furthermore, slow-growing crops will remain nothing more than seeds for weeks
sometimes, a situation that may confuse you if you forget where you planted
individual Crops.

You need to be familiar with the physical appearance of every Crop at every
stage of growth.  I have tried to post screenshots of the various Grains here
to help players but it is not only Grains that require identification.  A Crop
like Yams is a Crop that can be overwatered easily and if that occurs, it will
wither in the Field.  Knowing where you have planted your Yams, therefore,
becomes critical when you water your Crops.

My suggestion therefore is to divide both your Field and Greenhouse into halves
or quarters, allocating one side or quarter to Crops that thrive on Water and a
different side or quarter for those that require very little water.  If you
divide your Field and Greenhouse into quarters, you can make a further division
between fast-growing Crops and slow-growing Crops.  This would be far less
labour-intensive than writing down the position of every single Crop you have
planted and would work as well.

Unfortunately, in the early stages of farming, when I did not have sufficient
Yellow Wonderfuls to smash all the rugged boulders in my Field (requiring 2
Yellow Wonderfuls in your Hammer), I simply sowed a new Crop whenever I
harvested an old one, because space was limited and I wanted to reach the 100
shipping requirement for each Crop that unlocked new Crops.  Doing this
resulted in many fatalities, wasting both seeds and money.  If you divide your
Field in half from the start of the game, you will be more successful.  Do the
same with respect to your Greenhouse.

An easy and logical method of division would be to place all the Crops that
require MORE water on the West side of your Field, closest to the River.  Place
the Crops that require LESS water on the East side of the Field, as far from
the initial water source as possible.  To use the same logic with respect to
Crops in your Greenhouse, however, you would have to reverse the positions as
the Water Spigot is on the East Side of the Greenhouse.  

Incidentally, a crop like Soybeans that requires MORE water can be watered
twice each day to allow it to grow more rapidly.  Remember not to water crops
that require LESS water daily!

Whatever you do, be consistent in placement of Crops to avoid tragedy.  It may
be easiest to place all Crops that require more Water in the West, whether in
the Field or the Greenhouse.  W for Water, W for West...  After all, no time
passes in the Greenhouse.  It is easy enough to reach the Water Spigot from
either side of the Greenhouse and conformity in both Field and Greenhouse
requires less thought.

There is nothing more heartbreaking than the sight of an empty plot that was
sown with rare seeds obtained from an item from Manfred that has not been
unlocked in your game! For example, even where Grains are concerned, they do
not follow the same rules.  Soybeans require MORE water, but other Grains
require LESS.  You will kill off your Wheat by overwatering it and delay the
harvest of your Soybeans if you do not water them sufficiently.   Avoid tragedy
and heartbreak with a simple Farming Planogram.



The Rice Paddy


You need to have a Yellow Wonderful set into your Hammer to be able to unlock
the Rice Paddy.  In an Event, you will be asked to smash a large boulder in the
Northwest corner of your Farm.  Beyond that, you will find some Rice Paddies. 
Once the Paddies are unlocked, you will be able to buy Rice Seeds at Chen's
Market.  This probably will be the first Grain that you unlock in the game.

Rice takes two seasons to mature and can be grown only from Spring through
Autumn.  You need to plant it in the Rice Paddies, therefore, as early in
Spring as possible.  

You cannot use a regular Hoe to till a Rice Paddy.  A Yellow Wonderful must be
added to the Hoe before it will till the squares in any Paddy.  Once tilled,
simply throw a bag of Rice Seeds onto a 3 x 3 Square.  As Rice stands in water,
you need not use a Watering Can to water it during its growth period.  

Rice grows in three stages.  In the first stage, it will be  a small green
plant.  In the second stage, it will be a green plant with buds.  In the third
and final stage, it becomes golden in colour.  You cannot gather it from the
paddies with your bare hands as you would ordinary crops.  Instead, you must
set a Yellow Wonderful in your Sickle to harvest it.  If you harvest it
prematurely, it will vanish.  When harvested at maturity, you will obtain 'Cut
Rice'.  This must be processed first in your Thresher to obtain 'Rice' in a bale.  

If you have a Kitchen, you will have a default recipe for  Cooked Rice.  All
Recipes given for Rice at the Diner or Café are obtained by giving Cooked Rice
to the owner.  

There is a further option with respect to Rice, however.  You can put the Rice
obtained in the Thresher through the Flour Mill to create Rice Flour.  Take the
Rice Flour to the Diner or Café to obtain more Recipes.

In the same way that Bread can be fed into the Flour Mill to create Bread
Crumbs, Rice Cakes can be put into the Flour Mill to create 'Sweet Rice Flour'.

Tips on Growing Rice



Rice need not be watered as the plants are grown in standing water, but when it
is ready for harvest, you need to set a Yellow Wonderful into a Sickle in order
to harvest it.  Do not harvest your Rice prematurely!  It will be wasted if you
do.  Rice must be a golden colour before it will be ready for harvest.  It
really needs to be planted early in Spring as it takes two full seasons to
mature.  Rice that is not readyfor harvest at the end of Autumn will die when
the Winter season arrives.  Do not plant any Rice that will not mature before
the end of Autumn!

Incidentally, the Sickle is one tool that will benefit from setting 2 Blue
Wonderfuls in it, unlike other Farming Tools which need to be configured for
the traditional 3 x 3 square.  With two Blue Wonderfuls in a Sickle, you can
mow/scythe 5 squares at a time.  When you plant Rice in a Paddy, the total
number of squares in each paddy is 33.  As Rice does not need to be watered,
you can plant EVERY square!  Then, when it is time to harvest, set as many Blue
Wonderfuls as possible into the Sickle to give the Sickle the capacity to mow
down a single long row at a stroke.  Stand at the west or east side of the
Paddy when you equip your Sickle to give yourself maximum effect if more than
one Blue Wonderful is equipped.

If you fill both Paddies with seeds, you will be able to harvest a total of 66
Rice in each year.

By asking Charlie to set an Orange Wonderful in your Sickle and charging it
before you use it, you can harvest DOUBLE that, giving your character a Harvest
of 132 Rice in a single year.


Harvesting Grains



It is not only Rice that is harvested with your Sickle.  All grains need to be
harvested with a Sickle and you will not be able to perform the task with a
basic Sickle.  Whether you are harvesting Rice, Wheat  or Buckwheat, you need
to use a Sickle in which one Yellow Wonderful has been set.  Do not forget this
important point.  My first Buckwheat harvest withered because I forgot that it
could not be harvested like an ordinary crop.  I kept trying to harvest it with
my bare hands as days passed, mistakenly believing that, because I could not
harvest it, it was not ripe.  In fact, it should have been harvested with an
augmented Sickle!

As previously stated, by asking Charlie to set an Orange Wonderful in your
Sickle, you can double your Yield.  Two Orange Wonderfuls will double that and
so on.


Farming Tips and Tricks


Whenever you harvest ripened crops, unlike other Harvest Moon games, where
tilled squares will remain tilled until weeds or other objects randomly are
placed on that square, in this game, tilled squares that are unoccupied will
revert to untilled soil THE NEXT MORNING.  If you wish to minimise work, you
therefore should keep ALL dead crops on the ground until you are prepared to
plant another crop.   As soon as you have used your sickle on the dead crops,
replant.

Do not till soil one day with the intention of planting seeds the next.  You
will awaken to find that all your labours have been wasted.  

When you dismount from your horse OUTSIDE of your own farmland, he will remain
at the location where you dismounted.  If, however, you dismount on your own
field, he will run like the wind from one position to another, and he can be
extremely difficult to catch.  I have spent two hours on occasion chasing my
horse on my field.  It therefore is best to ride him INTO the stable whenever
you return to your own farm.

As in all Harvest Moon games, fishing is random in terms of the item you catch.
 In this game, all rare items can be caught with your first Fishing Rod.  In
Summer, you can catch Pirate Treasure.  In Autumn, you can catch Fish Fossils.
 Save your game at the shore with your fishing rod equipped.  If you do not
catch anything decent, reload without saving.

Gift Tip:  Although the Individual List gives brief indications of the likes
and dislikes of every individual, you can experiment with various items by
saving your game when you encounter the individual and then reloading without
saving if the item you give has a negative effect.


How to Make Raw Ingredients:


Rice:

Buy Rice Seeds at Chen's Market.  You cannot plant them with an ordinary Hoe. 
You must ask Charlie to place a Yellow Wonderful in the Hoe in order to till
the Rice Paddies.  Plant the Rice in Spring for harvest in Autumn. 

You cannot harvest Rice by using your hands as you would a crop.  You must use
your Sickle, but you must ask Charlie to place a Yellow Wonderful in it before
you can use it to harvest Rice.  Rice grows in three stages.  The first is a
small green plant that looks like a sheaf of grain.  The second is a green
plant with green buds on it.  When the Rice is ripe for harvest, the plant will
become golden in colour.

When you have harvested the Rice, it must be processed before it becomes
useful.  You need both a Thresher and a Flour Mill in order to produce all
possible Rice products.

Take the Rice from the field and place it in the Thresher to produce a bale of
Rice.  This can be cooked in the kitchen to produce 'Cooked Rice', a recipe
that you have in your Cookbook from the start of the game.  Cooked Rice is an
ingredient in many recipes, including all Curries.

Instead of cooking the Rice that has been processed in the Thresher, you can
place it in the Flour Mill to produce Rice Flour.  This is an ingredient in a
number of recipes.

Note that Rice Cake is a separate item that you cannot produce yourself.  You
need to collect it at the Rice Festival on New Year's Day on 1 Spring.  You can
place a Rice Cake in the Flour Mill to create Sweet Rice Flour.  New Recipes
can be obtained from Sweet Rice Flour.


Wheat, Soybeans and Buckwheat:


If you have not unlocked these items by the start of the 3rd year, make certain
that you have Wada at 7 hearts or higher and experience the Event that unlocks
the area behind his house.  You then will receive a random item from Manfred
each day when you speak to him there.  When you receive 'Wheat', 'Buckwheat'
and 'Soybean', throw each of these in the Seedmaker to create a bag of Seeds. 
You then can begin to grow these valuable crops before they actually have been
unlocked.

Remember, as previously stated, that all grains must be harvested with a Sickle
in which a Yellow Wonderful has been set.   You cannot harvest them with your
bare hands.

Soybeans:  

Soybeans is the only grain that requires more light and more water, so do not
be afraid of watering it daily.  Wheat, in contrast, can be overwatered quite
easily.

When you are growing any grain, you need to be familiar with the appearance of
the grain at every stage, as it is harvested with a Sickle and a premature
harvest will result in nothing!  With respect to Soybeans, there are two stages
at which it can be harvested.  It is the only grain in IoH that has this
potential. 

At the first stage, when harvested with a Sickle, it will produce Edamame. 
When it reaches this stage, you will see some lovely purple flowers on the
plant.  Use a Sickle set with a Yellow Wonderful to harvest it.

Bear in mind the fact that any Crop harvested with a Sickle by its very nature
is a Single Harvest Crop.  You therefore have to choose between Edamame and
Soybean when you grow Soybeans.    Both have  uses in Cooking but Soybeans has
far more uses  and only Soybeans can be converted into Soybean Seeds.  If you
have not unlocked Soybeans yet and obtained your Seeds from a Soybean given to
you by Manfred, you may wish to harvest a few Soybeans and convert them into
more Seeds.

You do need to ship one Edamame to complete your Shipping List and use another
to prepare 'Rice and Beans'.  Beyond that, it is not as useful as Soybeans.


Tip for Growing Grains


For maximum success, grow all three ordinary Grains in your Greenhouse using a

Summer Sun.  You will be required to keep the Summer Sun in the Greenhouse for
two seasons in order to be able to harvest Wheat and Soybeans, but both are
crops that grow both in Summer and Autumn BUT CAN BE HARVESTED ONLY IN SUMMER.
 Changing your Sun from a Summer to an Autumn Sun will kill ALL Crops apart
from Wheat, so do not do that.  Simply plant Wheat, Soybeans and Buckwheat in
the Greenhouse after placing a Summer Sun, then leave the Summer Sun in place
until you have harvested all the Crops.  If you plant them all at the same
time, the Buckwheat will be ready for harvest first.  In fact, Buckwheat
requires less than a full season to grow.  Soybeans and Wheat, on the other
hand, require almost two.

As previously stated, you can water any Soybean Crop twice daily but do not
water Wheat more than once every two days!



Unlocking new Crops:


You must ship 100 of 5 different crops each in order to unlock Wheat.  You will
need the Thresher and the Flour Mill if you wish to use the Wheat that you
grow.  Both Thresher and Flour Mill are used to process Rice, which probably is
the first cereal that you will unlock.  Soybeans and Buckwheat can be processed
as well to create more Recipes.

Soybeans are the only crop that can be harvested at two different stages. 
Harvest it early to obtain Edamame.  Harvest it in the last stage to obtain
Soybeans.

In terms of unlocking new Seeds, you will find that shipping 100 of any
required item will unlock the new item that same day.  As soon as you have
shipped the 100th item, go to Chen's Market to find the new seeds that have
been unlocked.  Among other items, the following are unlocked by shipping 100
of a specific item:

Toadstool Seeds: ship 100 Shitake
Wheat: Ship 100 of 5 different Crops from any Season
Soybeans: Ship 100 of each of the first 4 Summer Crops: Tomato, Corn, Onion,
Pumpkin
Buckwheat: Ship 100 of each of the first 4 Autumn Crops: Eggplant, Carrot, Yam,
Spinach
Cucumber: Ship 100 Spring Crops
Onion: Ship 100 Summer Crops
Yam: Ship 100 Autumn Crops
Pineapple: Ship 100 Soybeans
Cabbage: Ship 100 Wheat



Changing Suns


You cannot change Suns in your Greenhouse to substitute one for another without
destroying Crops.  If you are growing Grains in your Basement, removing the
Summer Sun will destroy both Buckwheat and Soybeans but will not affect Wheat.



Accessories and Farming


Initially, farming will be difficult, when you have tools that have not been
augmented with any Wonderfuls and you have no Accessories to boost your Stamina
or Fullness.  

Mining is the key to obtaining Accessories, as you need to mine for Orichalc to
give to Charlie so he can make Accessories for you.  The most useful
Accessories initially in my view are the Harvest Goddess Pendant and Kappa
Pendant.  With these equipped, you will increase your Total Stamina and Fullness.

As is always the case, the size of the Accessory is significant.  It is the
Large version that has the greatest effect.  With respect to the Harvest
Goddess and Kappa Pendants, the Large version will double your Total Stamina
and Fullness.

Although the Earrings operate to restore Stamina and/or Fullness, the effect is
not significant.  Far more useful are the corresponding Pendants, especially
the Harvest Goddess and Kappa Pendants.  

The appearance of new Accessories is predicated upon the creation of existing
ones, so whether or not you intend to use an Accessory, you do need to order it
nonetheless.  

The Large Witch Princess Pendant unlocks the Advanced Accessories.  You must
order  it  if you wish to be able to obtain a Time Slowing Ring.  This is most
useful where Farm Tasks in your field are concerned as tilling  or watering
your entire Field , even with Tools set with Red and Blue Wonderfuls, takes
hours in ordinary circumstances.  My own instinct is to plant most of my Crops
in the Greenhouse, actually, even though they may mature more slowly in the
Summer season because sunlight is evenly applied there and you will not gain
the benefits of the fiercely sunny days.  On the other hand, you will not
experience the slowing effect of cloudy or rainy days either and your Crops
will not be threatened by storms in the Greenhouse.

Bear in mind the fact that the Pendants merely increase your potential total
Stamina and Fullness.  They do not FILL the slots.  You therefore will find
that, when first equipped, a previously filled slot will be partially empty. 
You need to use recovery items to fill the slots before the increased capacity
will be helpful to you!

Note of Warning:  Once equipped, you need to keep the Pendants in your
equipment slots in order to retain not only the increased capacity but the
actual level of Stamina or Fullness that you possess.  If you unequip a Pendant
by accident, you will lose not only the increased capacity but any Stamina or
Fullness that had been attained through it.  Be careful therefore not to
unequip your Pendants once you have equipped them!


Weather in Island of Happiness



Weather in Farming


In Island of Happiness, it is not merely the passage of time that ripens Crops.
 You need both sunlight and water.  Rainy days provide water but do not provide
sunlight.  They therefore can delay the maturity of any crops planted in your
Field.  

Every Crop is different.  Some Crops require more water but others require
less.  You can overwater a Crop and if you do so, it will wither, as it would
in real farming!  Some Crops require less Sunlight than others.  Fiercely sunny
days may benefit most Crops but without water on those days, all Crops are more
likely to wither and die.  Crops requiring more water will be more at risk than
others on fiercely sunny days.  You will find the precise amount of Sunlight
and Water needed for each Crop in the section that gives the prices and
requirements for Seeds.

Crops grown in a Greenhouse receive a steady amount of Light and are not
affected by actual Weather conditions.  They will wither, however, if the
maximum amount of Light and/or Water is exceeded.



Typhoons and Snowstorms


Taro predicts the weather and a Typhoon, like other weather conditions will be
foretold on the previous morning.  It appears that the weather is fixed at
least five days before the event, rather than being fixed on the previous night
by midnight.  It therefore is not really worth the effort to replay almost an
entire week in order to obtain a different result.  Furthermore, by the time
Taro makes his prediction, it is far too late to change anything, unless you
seldom save your game.  A sensible player saves frequently and therefore would
have saved the game long after the weather is fixed.
The effect of any Typhoon, however, CAN be changed easily.  On the day of a
Typhoon, your character will be unable to leave the house at all.  Save your
game only on the night before the Typhoon prior to midnight.  Before you ever
save again, go outside after the Typhoon to ascertain its full effects.  If the
effects are really destructive, reload and try again.
In the same Typhoon, one can have a tree destroyed completely and half a field
filled with crops destroyed.  A huge boulder can fall anywhere, even on tilled
soil where crops were growing, obliterating four or five squares of crops.  If
one replays the event, however, the same Typhoon may deposit only countless
weeds, lumber and small stones everywhere, leaving all crops and trees intact.
 The large variation that can occur makes it worthwhile not to save the game
until one has studied the effects of any Typhoon fully.  As there is nothing
one can do on the day of a Typhoon in any case, one has no need to save the
game on that day at all.
Another effect of any Typhoon or severe snowstorm is an increase in the stress
bar of all livestock and poultry.  Horses and dogs appear not to suffer in the
same fashion and can be perfectly content even though they were not fed during
the storm.
Poultry and livestock, however, will show their unhappiness in the stress bar.
 If you are able to use the Touchscreen to pet any animal, that will reduce the
stress instantly, even if it will not eradicate it completely.  Use of the
brush on livestock will reduce the stress further.  Do everything in your power
to reduce the stress bar before you obtain product from livestock.  Chickens
will have laid their eggs, so your actions will not affect the yield for that day.
Although Poultry and Livestock will have increased stress after a Typhoon or
Snowstorm, they will continue to yield product, albeit of a slightly inferior
grade.
If you speak to the Witch Princess the day after a typhoon, she will confess
that one of her own spells was the cause of the terrible storm.  Is she telling
the truth or simply boosting her image as a potent spellcaster?

Witch Princess:  Yesterday's typhoon?  Oh, that was the result of a failed
spell of mine!  Sorry...!

Incidentally, every main character will refer to a Blizzard or Typhoon if you
speak to him/her the next day.  Regis will tell you:    Blasted snow.  My
productivity is in shambles!  Who will cover my losses?


Animal Care


Ranching is an important part of life in Harvest Moon and you can own Chickens,
Cows, Sheep, a Dog and a Horse, but each of these is unlocked in a different
manner.  All Animal supplies and any Animal that can be purchased are sold by
Mirabelle.  You will find her home and shop next to Taro's House in West Town.


Mirabelle's Animal Shop


Some items are available from the start, but all Animals must be unlocked. 
Gannon must complete a Chicken Coop before you will be able to buy Chickens.  A
Barn must be built before Cows will be offered and you must have expanded your
Barn in order to unlock Sheep.

Animal Shop Menu:

Bird Feed: 10G
Fodder: 20G
Pet Food: 10G
Animal Medicine: 1000G
Cow Miracle Potion: 3500G
Sheep Miracle Potion: 3000G
Bell: 500G
Brush: 1000G – 4000G
Milker: 1000G – 4000G
Clipper: 1000G – 4000G
Buy a chicken: 1500G
Sell a chicken:
Buy a Cow: 5000G
Sell a Cow
Buy a Sheep: 4000G
Sell a Sheep
Note that Ranch Tools like Farm Tools vary in price depending on the number of
Slots they have.  The 'level' of Tool that will appear on any given day is
random.  At the start of the game, it can be any level from a Tool that
contains a single slot to one that contains four.  Later in the game, you will
find Tools with more than 4 Slots.  Each Slot increases the price of the tool
by 1000G.  A Tool with 5 Slots, therefore, costs 5000G.

Whenever you buy a better Tool from Gannon or Mirabelle, you can sell the old
tool to Chen by equipping it in your 'active' slot.  'Sell item I'm holding' is
the option to choose.  All Used Tools sell for 600G each.  Make certain that
you remove all Wonderfuls from any old tool that you intend to sell and
transfer them to the new Tool!

Each type of animal in Island of Happiness is unlocked at a different stage of
the game.  You must perform specific actions or experience specific events in
order to unlock each.


Unlocking Chickens


The first Animal that can be obtained is a Chicken.  In order to be given your
first Chicken, you must order a Chicken Coop from Gannon.  When this is
completed, Taro will give you a Chicken.  Once this occurs, you will find that
Chickens have been added to the Menu of the items you can purchase from Maribelle.




Unlocking Cows


When you order an Animal Barn from Gannon, you will be given your first Calf by
Taro.  When the Calf grows into an adult cow, you will be able to milk her
daily once you purchase a Milker from Maribelle.  


Unlocking Sheep


The Sheep is the only Animal that will not be given to you as a gift, but when
you have expanded your Barn, Sheep will be available for purchase from Mirabelle.


Obtaining a Horse


You will receive your Horse in the course of an event with Chen and Charlie. 
They will bring a horse to you and offer it to you.  Accept and you will find
that you have a new form of Transportation.  The horse is very useful in Island
of Happiness as the map is quite large and you need to be able to travel
quickly from one area to another until the Teleport Stone is unlocked at Chen's
Market.   You need to raise Chen's Friendship level to experience the event
wherein he will give you a Horse.


Obtaining your Dog


When you cross the bridge to the far west on a rainy or snowy day, you should
experience an event wherein Mirabelle asks you if you will help her find a
stray dog.  At the end of this event, you will havve a dog of your own.  You
need to befriend Mirabelle and raise her Heart Level in order to be able to
trigger this Event.


Feeding your Animals


Each Animal, including your Horse and Dog, requires one portion of food daily.
 There are three different varieties of food:

Pet Food:  To feed your Dog and Horse
Bird Feed:  To feed your chickens
Fodder:  To feed your Livestock, e.g.  Cows and Sheep

You must use the stylus to collect Feed from the Bin and then dump it in the
proper slot.  You then use the stylus again to transfer the remaining portions
back to the Bin.

Animal Care varies from Animal to Animal.

For a chicken;  Pick it up daily as in other HM games

For a horse:  Ride it daily even if you simply hop on and hop off quickly. 
This will give you a heart display.  Brush the horse daily.  The first time you
brush him in any given day, he will display a red heart.  If you brush him
again, you will see the 'with music' icon each time, indicating his happiness
with this attention.

For a cow or sheep:  Talk to your Cows/Sheep daily for a heart display, then
brush them.  As with the horse, when you brush an animal the first time, you
will see a red heart.  Subsequent brushings will be met 'with music'.

The amount of affection points gained when you use the Brush depends on the
number of Wonderfuls set in the Tool.  

Ranch Tip from Julia:   Animals look sad on rainy days becasue they can't go
outside.

Chickens kept outside in a Pen will feed themselves.  Bird Feed placed in their
Feed Dishes while they are outside will remain until needed.  Livestock sent
outside will be able to feed themselves only if you have ripe grass growing in
your Field.  If you have no ripe grass, they will not feed and their stress
level will rise.

Your Dog and Horse will eat the Food in their Food Trays even if kept outside
so make certain to fill their Trays daily.  At 10 Hearts, you no longer will
need to pet or brush an Animal but you must feed them daily still.


Animal Care Tips and Tricks



Stress Avoidance Tip


Even when fed and kept in the Barn, an Animal may exhibit Stress if you fail to
show enough attention to it, even at 10 heart level.  For example, it is
necessary to pick up your Chickens to hug them, even at 10 hearts, if you wish
to make certain that they awaken without Stress even when kept in the Coop. 
Sheep require frequent brushing evidently.  Even if you have fed them daily and
sheared them regularly, if you fail to use the Brush regularly, they may
exhibit Stress.  A Cow may exhibit Stress if you neglect to milk her daily.

Pregnant animals are easily stressed and there is little you can do to prevent
or diminish it, except to speak to them daily.  A pregnant Cow/Sheep cannot be
brushed, nor can it yield any Ranch Product.
Even when you cannot reduce the stress of a pregnant animal, you can avoid
tragedy by keeping a dose of Animal Medicine in your ToolBox.  If the animal
falls ill, you can use the Animal Medicine and it is guaranteed to work!  Fully
recovery will follow.




Typhoon and Snowstorm Tip


You will not be able to leave your House to feed any of your Animals on any day
when a Typhoon or Snowstorm occurs.  If you wish to prevent stress on the part
of any Animal by being able to feed all of them,  keep your Chicken Coop and
Animal Barn only half-filled.  This is best accomplished AFTER you have
expanded your Chicken Coop and Animal Barn as you will be able to keep a fair
number of Chickens and Livestock even with the barn only half-filled.

Make certain that you fill EVERY food tray in the Chicken Coop and Animal Barn
on the day before any Typhoon or Snowstorm.  The animals will empty half of the
trays on the night before the storm but will be able to eat the food that
remains in the other half on the actual day of the storm!


Product Multiplier


In the same way that a Yellow Wonderful set into a Farm Tool will have no
effect whatsoever unless you charge the tool, neither will a Wonderful set into
a Ranch Tool.  If you wish to obtain Double Milk or Wool, you must charge the
Milker or Shears before you use it!


Touchscreen Animal Care Mini-Games


Use of the Touchscreen in the Petting Mini-Game

In HM DS and Cute DS, you could pet all animals daily by equipping the
Touchglove and using the stylus.  In Island of Happiness, the Petting Mini-Game
is random.  When you see an icon of a hand over any animal, it signifies an
opportunity to pet it by using your stylus. 

Other Touchscreen Mini-Games

With respect to Cows, milking usually is done manually, but if there is an icon
of a Milker over the Cow's head, you need to use the Touchscreen to Milk the
Cow.  If your Cow has a reasonable number of hearts, you can obtain S Rank Milk
by using the Touchscreen.  With a Cow who has only one or two Hearts, you
probably will obtain a high level of A Rank Milk.

With respect to Sheep, shearing usually is performed manually but if there is
an icon of Clippers over the Sheep's head, you need to use the Touchscreen to
Shear the Sheep.  Doing so can yield S Rank Wool from a Sheep with 3 or more
Hearts.  Otherwise, you probably will obtain A Rank Wool.



Detailed Instructions for Using Touchscreen for Animal Care


The use of the Touchscreen to pet your Animals or to use a Ranch Tool such as
Milker or Shears is randomly generated.  When you enter the Barn, you may see
an icon above an Animal that shows either a hand, a Milker or the Clippers. 

In the case of the hand icon, it signifies that you can interact with the
Animal through the Touchscreen by petting it with the stylus.  When you pet any
animal and it is pleased, its eyes will shut and it will blush.  . At the end
of the allotted time period, the Animal will display a circle of hearts.  Very
charming.

There actually are two separate stages of pleasure for any animal.  In the
first stage, it will shut its eyes in a half-moon configuration and blush.  As
it sinks into a deep state of ecstacy and trust, its eyes will become mere
slits.  This is the stage you need to achieve to obtain the full circle of
hearts in the final screen display.  If you stop petting the animal at the
half-moon stage, you will obtain only a display of three hearts.  For Chickens,
it is easiest to pet in a circular motion. For the Horse, you can pet its nose
in a vertical motion to achieve maximum results. 

Incidentally the circle of hearts in which the Animal is displayed at the end
of the Touchscreen interaction does not represent actual Heart Level. Although
the Touchscreen interactions raise Heart Levels far more quickly than ordinary
interactions, one interaction will not increase Heart Levels by a full Heart.

With respect to the Milker, you need to equip the Milker, then use it.  When
the Milker icon is above the Animal, instead of the ordinary instantaneous
Milking, you will play a mini-game.  Three bottles at the bottom of the screen
are sized bottles with S, M and L on them. When the game begins, an arrow will
move from side to side over them.  When the Arrow is above a bottle, touch the
Footprint icon to the right of the bottles.  A Milk bottle in the centre of the
screen will begin to fill each time you hit the icon when the moving arrow is
above one of the sized Milk Bottles at the bottom of the screen.  If you
'miss', the bottle in the centre of the screen will empty.  

Obviously, hitting the footprint when the arrow is above the L sized bottle
will give you the largest quantity of milk.  In fact, the best strategy is to
hit the footprint only when the arrow passes over the L Bottle. 
You can obtain very high qualities and quantities of Milk that your Animal
otherwise would not give you when you use the Touchscreen. In fact, if you fill
the bottle in the centre of the screen completely, you can obtain S quality
from any Cow. 

The quality and quantity of milk obtained in the Touchscreen game is limited to
the results of the game itself and the Milk that the Cow gives on the next day
will revert to its ordinary level.

The Touchscreen mini-game for shearing Sheep is easier than the Cow's Milking
Game.  The Sheep will dash randomly from one side of the screen to the other,
in any direction.  You simply need to tap it with the stylus as many times and
as quickly as possible each time it passes.


Animal Births:



Poultry


Place an egg in your incubator to increase your Poultry population.  An
incubated egg will hatch in about three days, although the time can vary. 
Chicks born on your ranch will be born with two to three hearts.  A chicken
purchased from Mirabelle will have no hearts.
A chick need not be fed but must have a feeder in place when the egg is
hatched.  If you do not have sufficient feeders, you will not be able to place
an egg in the incubator.  Incubators as well as feeders must be ordered
individually from Gannon.  You can have two incubators and eight feeders in a
small Chicken Coop.
Food placed in any feeder will not be wasted.  When the chick becomes an adult
chicken, the food will be eaten.  Food does not disappear or rot once it is placed.

Raising Livestock

It is slightly less expensive to impregnate your Animals rather than purchasing
more Animals in order to increase your stock, although you will not be able to
obtain product from any pregnant animal, thereby offsetting any money saved
with lost profits.  The real benefit of raising your own Animals is in heart
levels.  Any Animal born on your ranch will be born with half the number of
hearts that its Mother has.  An Animal purchased from Mirabelle will have no
Hearts.
Gestation period is about 3 weeks.  The Animal will be delivered by Taro at
6.00 a.m. and you will help with the birth.

Calves and Lambs require a portion of food each day.  If you do not have
sufficient feeders in your barn for the unborn calf/lamb, you will not be able
to use Miracle Potion until you do.


Sheep Pregnancy and Sheep Contest



If you wish to use Miracle Potion on any Sheep, she must have a full coat of
wool and be unsheared.  If you wish to enter her in the Sheep Contest, she must
be unsheared on the day prior to the Festival when Mirabelle comes to your
house to ask for your entry.  To be eligible, a Sheep must be an adult, neither
sick nor pregnant and unsheared.  Remember that it takes four days for any
Sheared Sheep to regain a full coat.



Animal life Expectancy:


Chickens: 5 Years
Sheep: 6 Years
Cows: 7 Years

Your Dog and Horse will not be affected and will live throughout the game.

Newborn Heart Level of Chick: Egg Quality Number x 5 divided by 2.
Newborn Heart Level of Livestock: Heart Level of Parent divided by 2.


Stress in Animals:


When the Stress Bar is filled to any extent, the Brush and Touchscreen Events
are the only activities that can lower the Stress.

Brush -5 Stress
Any Touchscreen Activity: 0 to -10

There is another situation that will decrease stress, although it is not an
'activity' as such.  Placing Chickens or Livestock outside in fine weather will
lower stress levels.

The causes of Stress usually are hunger, being left outside in bad weather or
the attack of a Wild Dog.  A Wild Dog attack will not be witnessed, although
you will see the Wild Dog slinking about the Field.  Even when you have a Dog
at 10 Hearts and have all Animals enclosed in a proper pen, the Wild Dog CAN
cause Stress in a random number of them.

It appears that the Stress level as well as the number of animals affected by
the attack is determined when the Wild Dog first enters the Field.   If you
have saved your game after this, no amount of reloading will change the results.

Once an Animal suffers Stress, you will see the degree in the Stress Bar in
your Farm Menu.  You can reduce the Stress, thereby preventing the Animal from
becoming ill.  If you ignore the Stress and its cause, particularly when it is
a matter of Hunger, the Animal's Stress level will continue to rise.  When the
Stress Bar is filled completely, the Animal will be Sick.  Animal Medicine MUST
be administered once an Animal becomes Sick or it will die.  

If an Animal dies from Neglect, you will receive a visit from Taro.  He will
subject you to a well-earned scolding and the Heart Levels of every one on the
Island will decrease, possibly by a full heart Level!


Cooking in Island of Happiness


Cooking in Island of Happiness is not a matter of trial and error in the
kitchen as in many other harvest Moon games.  The trial and error is performed
by the chef either of the Cafe or the Diner when you give either individual an
item to cook for you.  

The Café and Diner will not exist on the Island until Gannon arrives to unlock
East Town.  Once East Town is unlocked, Madelynn will open a Café and Luke will
open a Diner. It is they who have the potential to unlock all recipes for you.

You do need to purchase a Kitchen, however, and the Kitchen only becomes
available for purchase at Chen's Market when you have purchased the small
Refrigerator from him.  The Kitchen does come with a Cookbook containing two
Basic Recipes, for Rice and Bread, but although they look like very simple
recipes, you will not be able to make either one of them until much later in
the game, when you are able to unlock Rice and then Wheat as crops!

Furthermore, when the Café and Diner first open for business, the owners will
not offer Recipes.  You need to encourage them to expand their businesses to
the next level before you can obtain any Recipes from them.

To obtain a new Recipe, take a basic ingredient to the owner of each.  You will
be given a new Recipe when you offer the ingredient, provided always that
Madelynn or Luke is able to cook the Dish successfully.  Whether he/she
succeeds or fails always is random.  If you save your game immediately prior to
giving the ingredient, you can reload if the cook fails and then attempt the
transaction again.  No need to waste good ingredients, after all!

The Diner and Cafe have different menus.  It stands to reason, therefore, that
different ingredients are used by each of the cooks.  Give Madelynn a fish and
she will tell you that she cannot make anything with it, but give it to Luke
and he will make Sashimi, Grilled Fish or something else...  Both cooks use
eggs and crops, but giving a Tomato to Madelynn will result in a recipe for
Tomato Juice as her Cafe specialises in beverages.  She tends to give recipes
for Sweets or Puddings as well, while Luke makes more entrees or main courses,
although there are exceptions to this.  

Recipes are allocated specifically either to Luke or to Madelynn and they will
be given in a specific order.  Once you have exhausted the recipes that an
ingredient will unlock for you, you will need to find a new ingredient to give
to these cooks to unlock new recipes.

Whenever you give an ingredient either to Madelynn or Luke, the first step is
acceptance or rejection of that ingredient as one that can be used in a recipe.
 When the cook accepts the ingredient, he/she then must make a successful dish
with it.  

The result appears to be completely random.  Save your game before you offer
the ingredient.  If the cooking attempt is unsuccessful, simply reload and try
again.  Once either Luke or Madelynn makes a successful cooked dish, it then
will appear in your Cookbook in your Kitchen.

The item that you offer to Luke or Madelynn will disappear when the dish is
attempted, whether or not the result is successful.  Moreoever, you will gain
no energy from the dish that supposedly has been made from your ingredient. 
What you will gain is a new recipe in your Cookbook if the cooking attempt is
successful.  As suggested previously, save your game BEFORE you give the cook
the ingredient.

Tip:  Do not waste items of high quality on this.  Give the item of the lowest
quality, size and freshness to Madelynn or Luke.

My Cookbook Recipe Guide provides all possible Recipes in Island of Happiness
as well as giving the method by which each is obtained.

At your farm, in your Kitchen, you will see the following menu whenever you
choose the option to Cook.

Select a dish

Recipes are divided into the following categories:

Salad Recipes
Soup Recipes
 Appetiser Recipes
 Main Course Recipes
 Dessert Recipes
 Others

You will find a comprehensive list of all Recipes in my IoH Cooking Recipe Guide.


Cooking and Makers:


In IoH, you do not need a Maker in order to be able to make either Mayonnaise
or Butter.  In most Harvest Moon games, Mayonnaise can be made either in a
Maker or in your Kitchen, but Butter usually is made either in a Maker or in
your Kitchen.  In IoH, you have both options once you obtain the recipe from
Luke.  Yogurt likewise can be made either in your Kitchen or in the Yogurt Maker.

Shipping 100 of each Ranch product that can be made in a Maker will bring a new
arrival to the Island.  Even so, they are not significant enough in terms of
energy to be as useful as some of the other Cooked Dishes in the early stages
of the game.


Cooking Tip for Maximum Energy Value


When you look at Recipes in my Guides, you will see a 'Basic Recipe' and a
'Best Recipe' for many of the Cooked Dishes that you can make in Island of
Happiness.  Do not be seduced by the word 'Best', however, into making that
version automatically.  It may be 'better' than the 'basic' recipe in terms of
the Energy Values it gives, but it may not be as good as making TWO of the
Basic Recipes for the same dish.  
Where the optional ingredient is the same ingredient that would be used to make
another 'basic' dish, do that instead!

For example, with respect to the Boiled Egg and Spa Egg Recipes, you can add
Mayonnaise to boost SR by 3 Points and Fullness by 1 point.  Is this worth it?
 No, not at all.  If you do not have a Maker, Mayonnaise must be made in your
kitchen with an Egg and Oil.  Even if you have a Mayonnaise Maker, it would be
far better to take the Egg and make another Boiled or Spa-Boiled Egg with it
than to add Mayonnaise to your Basic Boiled Egg or Spa-Boiled Egg.  This is not
the case always with respect to optional ingredients.  Each Recipe must be
assessed and the enjoyment of Cooking for its own sake may be worth more to a
player than the values of ingredients in terms of energy.

In the early stages of gameplay, however, Butter generally is better shipped to
bring more Characters to the Island than used as an optional ingredient in
Recipes.  If you wish to use the Milk most profitably in terms of creating
energy recovery items, boil it and make Hot Milk, which is worth +15 SR and +7
FL instead of making it into Butter, which will add only +4 SR and +1 FL to any
Recipe as an optional ingredient.  

Maths may be tedious for some, but if judicious calculation will allow to reach
a lower level in the Mine, it is worth the effort!



Easy Recipes in the 1st Year


Here are some easy recipes and their values in terms of Stamina and Fullness. 
All Recipes will be listed in my Cooking Recipe Guide but there are only a few
that you will be able to make in the first year with the ingredients that you
can obtain.   Note that you have six slots for ingredients whenever you cook. 
There are other optional ingredients that can be added in many cases to a
Recipe, but I have tried to choose the six BEST ingredients here.  In many
cases, you will be able to make only the Basic Recipe in the first year, but I
included the Best version as well.  

Note that, although there is no Basic Recipe that uses a Large Fish as an
ingredient, you often can add a Large Fish as an optional ingredient to boost
the energy value of a Recipe that requires a Medium Fish.  I included recipes
for two Herbal Dishes, even though the item required to obtain them is White
Grass and cannot be found until Winter.

The Recipes chosen here have been chosen on the basis of the lowest common
denominators.  In other words, the Crops required are those that do not need to
be unlocked.  I have not included Recipes that require Makers, although
optional ingredients may include processed ranch products.  

As far as obtaining Recipes is concerned, you often will find that an
ingredient given to Luke or Madelynn will result in a Recipe that you cannot
make at the current point in your game.  Nevertheless, it is a good idea to
obtain as many Recipes as you can as early as possible.  Recipes as well as
Cooking bring new arrivals to the Island.

The biggest value of Cooking early in the game is to provide you with Recovery
items for the Mine.  You may find it almost impossible to descend to low levels
in the Mine until you are able to cook.  Wild Grasses and Chocolate provide
some Energy Recovery but not enough to take you to the 50th floor without
difficulty.  It is on the 50th floor that you will find Orichalc, the item
needed to create Accessories that boost Stamina and Fullness.  It therefore is
important to reach the 50th floor of the mine as early as possible in the game.

Remember that Energy Values are defined differently in  Island of Happiness
from many other Harvest Moon games.  They are NOT defined by Stamina Recovery
and Fatigue Resistance but rather by Stamina Recovery and Fullness.  I
therefore have used the abbreviations SR and FL.
Salads:


Pickled Turnip: 70G (Obtain from Café with Turnip)

Basic Pickled Turnip:  Turnip
+15 SR +2 FL

Best Pickled Turnip: Turnip, Cucumber, Cabbage, Onion, Carrot
+26 SR +10 FL

Tomato Salad: 70G  (Obtain with Tomato from Café)

Basic Tomato Salad: Tomato
+15 SR +3 FL

Best Tomato Salad: Tomato, Mayonnaise, Ketchup
+21 SR +9 FL

Herb Salad: 34G  (Obtain from Café with White Grass)

Basic Herb Salad:  White Grass, Black Grass
+30 SR +5 FL

Best Herb Salad: White Grass, Black Grass, Blue Grass, Purple Grass, Indigo
Grass, Mayonnaise
+47 SR +9 FL


Soups

Carrot Soup: 130G  (Obtain with Carrot at Café)

Basic Carrot Soup: Carrot
+15 SR +3 FL

N.B.  You could add Carrot Juice as an optional ingredient but doing so adds
nothing in terms of Energy Values.


Egg Soup: 60G  (Obtain from Café with Egg)

Basic Egg Soup: Egg
+15 SR, +3 FL

N.B.  There are no optional ingredients for this Cooked Dish.

Herb Soup:  34G  (Obtain with Black Grass from Café)

Basic Herb Soup:  White Grass, Black Grass
+30 SR +5 FL

Best Herb Soup:  White Grass, Black Grass, Blue Grass, Green Grass, Purple
Grass, Indigo Grass
+45 SR +10 FL

Hot Chocolate: 20G  (Obtain with Chocolate from Café)

Basic Hot Chocolate: Chocolate, Milk
+22 SR +8 FL

N.B. Although you can add optional ingredients in the form of Hot Milk, it will
add nothing in terms of Energy Values.

Hot Milk: 110G  (Obtain with Milk from Café)

Basic Hot Milk: Milk
+15 SR +7 FL

N.B.  There are no optional ingredients for this Recipe.

Relax Tea: 460G  (obtain with Relax Tea Leaves from Café)
Basic Relax Tea: Relax Tea Leaves
+50 SR +10 FL

Best Relax Tea: Relax Tea Leaves, Milk, Blue Grass, Green Grass, Red Grass,
Yellow Grass
+72 SR +25 FL

Tomato Juice: 70G  (Obtain with Tomato from Café)

Basic Tomato Juice: Tomato
+15 SR +3  FL

N.B.  There are no optional ingredients for this Recipe

Appetisers:

Steamed Turnip: 240G  (Obtain from Café with Turnip)

Basic Steamed Turnip: Turnip, Medium Fish, Egg
+30 SR +8 FL

Best Steamed Turnip:  Turnip, Medium Fish, Egg, Shitake
+33 SR +10 FL

French Fries: 100G  (Obtain with Potato from Diner)

Basic French Fries: Potato, Oil
+20 SR +10 FL

Best French Fries: Potato, Oil, Mayonnaise, Ketchup
+28 SR +10 FL

Braised Potato: 90G  (Obtain with Potato from Diner)

Basic Braised Potato: Potato
+15 SR +8 FL

Best Braised Potato: Potato, Carrot, Onion
+21 SR +12 FL

Roasted Corn: 110G  (Obtain with Corn from Diner)

Basic Roasted Corn: Corn
+15 SR +10 FL

Best Roasted Corn:  Corn, Butter, Oil
+21 SR +12 FL

Popcorn: 110G  (Obtain with Corn from Diner)

Basic Popcorn: Corn
+15 SR +10 FL

Best Popcorn:  Corn, Butter, Oil
+21 SR +12 FL

Corn Flakes: 110G  (Obtain with Corn from Diner)

Basic Cornflakes: Corn
+15 SR +10 FL

Best Corn Flakes:  Corn, Milk, Strrawberry, Chocolate, Hot Milk, Yogurt
+30 SR +24 FL

Grilled Eggplant: (Obtain with Eggplant from Diner)

Basic Grilled Eggplant: Eggplant
+15 SR +10 FL

Best Grilled Eggplant: Eggplant, Miso
+20 SR +12 FL


Boiled Egg: 60G  (Obtain from Café with Egg)

Basic Boiled Egg: Egg
+15 SR +10 FL

Best Boiled Egg:  Egg, Mayonnaise
+18 SR +11 FL


Spa-Boiled Egg: 60G  (Obtain with Egg from Café)

Basic Spa Egg: Egg
+15 SR +10 FL

Best Spa Egg: Egg, Mayonnaise
+18 SR +11 FL

Fried Egg: 70G  (Obtain with Egg from Café)

Basic Fried Egg:  Egg, Oil
+20 SR +18 FL

Best Fried Egg: Egg, Oil, Butter, Mayonnaise, Ketchup, Miso
+32 SR +21 FL

Steamed Egg Custard: 110G  (Obtain with Shitake from Diner)

Basic Steamed Egg Custard:  Egg, Shitake
+25 SR +10 FL

Best Steamed Egg Custard:  Egg, Shitake, Small Fish, Medium Fish, Large Fish,
Grilled Fish
+49 SR +24 FL

Sashimi: 90G  (Obtain from Diner with Medium Fish)

Basic Sashimi: Medium Fish
+15 SR +10 FL

Best Sashimi:  Medium Fish, Large Fish
+18 SR +12 FL

Fish Sticks: 90G  (Obtain with Medium Fish from Diner)

Basic Fish Sticks:  Medium Fish
+15 SR +10 FL

Best Fish Sticks: Medium Fish, Large Fish
+18 SR +12 FL

Grilled Mushroom: 60G  (Obtain with Shitake from Diner)

Basic Grilled Mushroom:  Shitake
+15 SR +10 FL

Best Grilled Mushroom: Shitake, Matsutake
+20 SR +13 FL

Foiled Mushroom: 60G  (Obtain with Shitake from Diner)

Basic Foiled Mushroom: Shitake
+15 SR +10 FL

Best Foiled Mushroom: Shitake, Matsutake, Butter, Wine, Miso
+36 SR +17 FL


Mountain Stew: 180G  (Obtain with Shitake from Diner)

Basic Mountain Stew: Carrot, Shitake
+25 SR +15 FL

Best Mountain Stew:  Carrot, Shitake, Small Fish, Medium Fish, Large Fish, Potato
+39 SR +27 FL

Seaweed Paste: 90G  (Obtain with Seasweed from Diner)

Basic Seaweed Paste: Seaweed
+15 SR +8 FL

N.B.  There are no optional ingredients for this Dish.

Main Courses:

Omelet: 210G  (Obtain with Egg from Café)

Basic Omelet: Egg, Milk, Oil
+20 SR +25 FL

Best Omelet: Egg, Milk, Oil, Potato, Corn, Carrot
+30 SR +33 FL

Grilled Fish: 90G  (Obtain from Diner with Medium Fish)

Basic Grilled Fish: Medium Fish
+15 SR +18 FL

Best Grilled Fish: Medium Fish, Oil, Miso
+21 SR +19 FL


Boiled Fish: 90G  (Obtain from Diner with Large Fish)

Basic Boiled Fish:  Medium Fish
+15 SR +18 FL

Best Boiled Fish: Medium Fish, Wine
+20 SR +19 FL

Carpaccio: 140G  (Obtain from Diner with Sashimi)

Basic Carpaccio: Sashimi, Oil
+20 SR +20 FL

Best Carpaccio: Sashimi, Oil, Cucumber, Tomato, Onion, Wine
+30 SR +30 FL


Desserts:

Two Basic Desserts that you can make early in the game, provided you obtain at
least one Chicken and one Cow, are Ice Cream and Pudding.  Give Madelynn Milk
and give Luke Milk to acquire each of these useful Recipes.  If you look at the
Energy Values, however, you will see that, although both are made with the same
ingredients, Pudding is worth 5 points more in terms of Stamina Recovery.  Make
Ice Cream once and ship it to add it both to your Cooking Page and your
Shipping List, then make Pudding ever after.


Pudding: 160G  (Obtain with Milk from Diner)

Basic Pudding: Egg, Milk  
+30 SR +8 FL

Best Pudding: Egg, Milk, Cornflakes, Chocolate, Strawberry, Strawberry Jam
+45 SR +17 FL


Ice Cream: 160G  (Obtain with Milk from Café)

Basic Ice Cream:  Egg, Milk 
+25 SR +8 FL

Best Ice Cream: Egg, Milk, Cornflakes, Chocolate, Strawberry, Strawberry Jam
+40 SR +17 FL

Others:

Relax Tea Leaves (Obtain with Green Weed from Diner)

Basic Relax Tea Leaves:  Yellow Grass, Orange Grass, Purple Grass, Indigo
Grass, Green Weed
+2 SR +3 FL

Bodigizer: 320G  (Obtain with Red Magic Flower from Diner)

Basic Bodigizer: Orange Grass, Black Grass, Red Magic Flower
+50 SR +5 FL

N.B.  There are no optional ingredients for this Recipe

Bodigizer XL: 450G  (Obtain with Bodigizer from Diner)

Basic Bodigizer XL:  Bodigizer, Blue Grass
+100 SR +5 FL

N.B.  There are no optional ingredients for this Recipe

Hungerizer: 450G  (Obtain with Red Magic Flower from Diner)

Basic Hungerizer: Orange Grass, White Grass, Red Magic Flower
+5 SR +30 FL

N.B.  There are no optional ingredients for this Recipe

Hungerizer XL: 570G  (Obtain with Hungerizer from Diner)

Basic Hungerizer XL: Hungerizer, Green Grass
+5 SR +60 FL

Mayonnaise: 100G  (Obtain with Egg from Diner)

Basic Mayonnaise: Egg, Oil
+1 SR +1 FL

N.B.  There are no optional ingredients for this Recipe.

Butter: 200G  (Obtain with Milk from Diner)

Basic Butter: Milk
+1 SR +1 FL

N.B.  There are no optional ingredients for this Recipe.

Yogurt: 150G  (Obtain with Milk from Diner)

Basic Yogurt: Milk
+2 SR +2 FL

N.B.  There are no optional ingredients for this Recipe.



Most Useful Cooking Ingredients in the 1st Year:


When you are playing IoH in the first year, you need to choose often between
shipping an item or using it in a Recipe.  In my own experience, the most
useful ingredients early in the game are: Eggs, Milk, Shitake Mushrooms and
Medium Fish.

To obtain Eggs, you need at least one Chicken, but a Chicken Coop can be filled
quite easily by incubating Eggs.  Milk is obtained from an adult Cow if you buy
a Milker from Mirabelle.  Medium Fish can be caught at any location on the map.
 Shitake Mushrooms are found in the Wilds in the Autumn season.  If you buy a
Seed Maker from Gannon, you can create Shitake Seeds as soon as you find them
in the wilds and plant them on the pallets east of your Farmhouse.  You can
unlock the Seeds at Chen's Market later in the game.  

Shitake Seeds planted on a pallet grow slowly but can be harvested 50 times
before they will die.  As Shitake is an ingredient in a number of very useful
and easy Recipes, they can be a great boon to your Energy Recovery.

Fairly early in the game, I was able to reach the 255th floor of the Mine by
taking many Grilled or Boiled Fish, Puddings and Steamed Egg Custards.  Extra
eggs were made into Egg Soup.  In terms of Energy Recovery, it always is better
to cook an item than to eat it raw.

In your first Winter, you will find only White Grass in the Wilds but this is
very useful as it is the ingredient you need in order to obtain two Herbal
Recipes.  Herb Soup and Herb Salad are useful Recovery Items, especially for
players who do not have Chickens or Cows yet, although I would urge players to
make a Chicken Coop one of their first priorities.


Winning the Cooking Contest:


SR and FL are added to create a score that will determine your rating.  You
should be able to win it the first time you participate if you add some
optional ingredients to a basic recipe for Pudding or Ice Cream.  A Large Fish
made into Grilled Fish or Boiled Fish may win as well.


Dining Out:


Dining Out is an important means of recovering your Energy in Island of
Happiness.  The sooner that you can unlock an expanded Café and Diner the
better.  Food purchased at either restaurant must be consumed on the spot, but
you will find that you may need to make at least one visit to a restaurant
daily to replenish your Stamina and Fullness, at least in the first year or
two.  As previously stated, it is only when you have a Kitchen and the
restaurants are expanded that you will be able to obtain Recipes from them.  

The Menu at both the Café and the Diner change each season slightly but some
items are available all year.

Here, for example, are the Menus for each for Summer and Autumn:

Summer:


Sandwich: 200G
Toast: 180G
French Toast: 230G
Dinner Roll: 150G
Curry Bread: 180G
Salad: 160G
Spaghetti: 250G
Boiled Egg: 150G
Fried Egg: 200G
Omelet: 240G
Omelet Rice: 300G
Peach Juice: 130G
Banana Juice: 130G
Tomato Juice: 130G
Pineapple Juice: 130G
Vegetable Juice: 150G
Cake: 150G
Chocolate Cake:180G
Sponge Cake: 150G
Cookie: 150G
Chocolate Cookie: 180G
Ice Cream; 170G

Diner Menu in Summer:

Water: 0
Noodles: 300G
Curry Noodles: 350G
Fried Thick Noodles: 280G
Buckwheat Noodles: 200G
Fried Noodles: 280G
Fried Egg over Rice: 300G
Curry Rice: 350G
Dry Curry: 280G


Menu at the Café in Autumn:

Water: 0G
Sandwich: 200G
Toast: 180G
French Toast: 230G
Dinner Roll: 150G
Curry Bread: 180G
Salad: 160G
Spaghetti: 250G
Boiled Egg: 150G
Fried Egg: 200G
Omelet: 240G
Omelet Rice: 300G
Peach Juice: 130G
Banana Juice: 130G
Orange Juice: 130G
Apple Juice: 130G
Grape Juice: 130G
Tomato Juice: 130G
Pineapple Juice: 130G
Vegetable Juice: 150G
Cake: 150G
Chocolate Cake: 180G
Sponge Cake: 150G
Cookie: 150G
Chocolate Cookie: 180G
Ice Cream: 170G


Menu at the Diner in Autumn:

Water: 0G
Noodles: 300G
Curry Noodles: 350G
Fried Thick Noodles: 280G
Buckwheat Noodles: 200G
Fried Noodles: 280G
Fried Egg over Rice: 300G
Mushroom Rice: 200G
Curry Rice: 350G
Dry Curry: 280G

The Menus in Spring and Winter are very similar.



Festivals


Most Festivals are held at the Meadow between 10.00 a.m. – 6.00 p.m.  There are
a couple that are held between 6.00 p.m. and midnight, but the majority occur
during the day.

Festivals in Island of Happiness tend to be community events that force you to
compete with individuals from other villages.  You therefore truly represent
the honour and standing of your community whenever you enter a Contest at a
Festival.  Other Islanders in attendance will make this quite clear, reminding
you that your entry is their hope of achieving a position of pride.  If you
lose, your Island loses.  If you win, every one will be proud of you.  Heart
levels therefore increase a little if you win a Contest. 

Maribelle will state the significance when you win the Mining Contest:  

Mirabelle:  Thanks to you, we can really be proud of this island's mining, Freya!

Winning a Festival in some cases will result in a new arrival to the Island. 
There are a number of subsidiary characters whose appearance depends on the
number of Contests you have won at Festivals.
Some characters will leave if you fail to compete in a specific number of
Festivals in the course of a year.

When a new Festival is unlocked,  you will receive a visit from the individual
who is in charge of the Festival on the previous day.  In future years,
however, for any Festival that does NOT involve a Contest, you will not receive
the courtesy visit.  You will be required to look at your Calendar in order to
be reminded of the Festivals during the current season.  There is another
reminder, however, when a Festival Day occurs. 

First of all, no shops or homes will be open on the day of any Festival,
although subsidiary characters will be found in their usual locations.  Second,
you will see a colourful archway festooned with balloons on your Map at the
site of the Meadow.  If you cannot recall the hours of the Festival, simply
refer to your Wall Calendar.

Whenever the Festival involves a Contest, you will continue to receive a visit
from the organiser on the day prior to the Festival.  If it is an Animal
Contest, the organiser will ask for your entry at that time and take it with her.

On the day of the Festival,  when you cross the bridge into the Meadow, you
will experience the Festival Event unless you arrive too early, in which case,
you will be met by the organiser who will tell you when to return.

As in FoMT and MFoMT, you can equip your Fishing Rod and use it during any
Festival.  When equipped, you can fish from the river, but energy will be used,
so watch your character's gestures to make certain he/she does not pass out! 
You will be able to access your Rucksack during any Festival, so if you have
recovery items with you, you can fish to your heart's content.  Catching
specific numbers of fish will unlock new characters and as time always is
limited in this game, fishing during a Festival is a good way to cheat the clock.

Once you have entered the Festival area, you will not be able to leave again
until the  Festival ends.  When the Festival ends, you will find yourself in
your house at 6.00 p.m. usually.  There are exceptions, in particular, the New
Year's Eve Festival, when you will find yourself at home the next morning at
6.00 a.m. instead.

If you miss a Festival, often you will receive a visit the next day from the
organiser, telling you how disappointed he/she is that you failed to attend. 
If you provided an entry for an Animal Contest, you will receive a real
scolding for your failure to attend!

The requirements for winning any Contest at a Festival differ slightly from
Contest to Contest, but the main requirement always is a superior entry.  For
any Animal Contest, the requirement for winning is 9-10 Hearts.  After winning
an Animal Festival, the winning Animal will produce S Rank product.  The only
other way by which to obtain S Rank Animal Products is by playing one of the
Touchscreen Mini-Games when they are offered randomly on any day.

The requirements for winning the Cooking Festival is based on  a combination of
Stamina Recovery (SR ) and Fullness (FL) in the Recipe that you enter.  If your
Recipe has a higher value of SR and FL than the other entrants, you will win
the Contest.  It is not that difficult to win the Cooking Contest even in the
first year that you experience it.  Remember that unlocking Contests and
Festivals depends on your game progress.  The earliest that you can experience
many of the Festivals in the game is the second year.   If you have not
unlocked the Festival by meeting the prerequisites, you will delay the
appearance of that Festival until you do meet the requirements.

One of the most difficult Contests to win is the Mining Contest.  Your ore or
gem must be between 9-10 Quality and 9-10 Size in order to win the Contest.  If
you have not descended to the bottom of the Mine, it is unlikely that you will
have any Gems or Ores of that Quality, even if you do have one of the required
size.  Quality counts in the Mining Festival.  Gems and Ores of 9-10 Quality
are found below the 200th floor.

The Fishing Festival is fairly easy to win if you have fished at the Beach
regularly.  Take any Large Fish to the Festival and your chances of winning
will be very good.  Freshness is not as important as Rank here.  A Rank 'A'
Large Fish of decent quality and size should win even if it is a few days old.
 Remember, however, that Rank will be affected by age in time for all
perishable items.  A Crop or Fish of Rank A will become Rank B and then
decrease to C and ultimately D if you store it too long in any place other than
a Refrigerator made of Mythic Stone!

The Crop Festivals likewise are fairly easy to win provided you can make the
entry requested.  You will need to unlock all seasonal Crops, however, as you
will find that the Crops featured after the first year may not be those
available at the start of the game.  The Crop featured in the next Crop
Festival will be announced at the end of the one preceding it and will be given
on your Calendar as well.

The prize for winning any Festival usually is a Wonderful of 'S' Rank.  The
colour may be based on the time of day when you enter the Meadow, although I
have been able to win two different colours in the same time period.  There are
colours that never appeared, however, during specific time intervals, but I
need this confirmed by other players.  It is possible that it is completely random.

Festivals are the only place where you are likely to find 'S' Rank Wonderfuls.
 The Wonderfuls sold randomly at Chen's shop in Winter and those given by the
Harvest Goddess have random ranks that can be as low as 'C'.  Moreover, as you
'use' a Wonderful in any tool, its rank gradually will decrease, forcing you to
replace it ultimately if you play for decades.


Calendar of Birthdays, Events and Festivals:


Unlike many Harvest Moon games, your Calendar will change as you unlock new
options.  Festivals will not appear at all until you unlock the Meadow area
where they are celebrated.  Birthdays will appear on the Calendar as new
characters arrive on the Island.  The Calendar for each Season in the first
year therefore may differ radically from the Calendar each Season in the 2nd
and in subsequent years.  The following represents the complete Calendar of
Birthdays and Events:

Spring:
1 Spring: New Year Rice Cake Festival
3 Spring:  Vaughn's Birthday
6 Spring:  Julia's Birthday
8 Spring: Goddess Festival
8 Spring: Harvest Goddess Birthday
11 Spring:  Mirabelle's Birthday
13 Spring: Pierre's Birthday
  LAST DAY TO SHEAR SHEEP FOR FESTIVAL ENTRY!
14 Spring:  Spring Thanksgiving Festival
17 Spring:  Chen's Birthday
19 Spring: Sheep Festival
24 Spring: Cooking Festival
27 Spring:  Gannon's Birthday
29 Spring:  Spring Crop Festival

Summer
1 Summer: Dr. Trent arrives on Island
2 Summer: Cliff leaves Island
3 Summer: Popuri's Birthday
6 Summer: Cliff's Birthday
  6.00 a.m. Mirabelle asks for entry for Chicken Festival
7 Summer:  Chicken Festival
12 Summer:  Eliza's Birthday
15 Summer: Mining Festival

17 Summer: Regis' Birthday
21 Summer:  Elliot's Birthday
22 Summer:
  6.00 a.m. Mirabelle asks for Entry for Horse Festival
23 Summer: Horse Festival
26 Summer: Fireworks Festival
28 Summer:  Natalie's Birthday
29 Summer:  Summer Crop Festival
30 Summer:  Charlie's Birthday

1 Autumn:  Popuri and Karen arrive on Island
2 Fall:  Lanna's Birthday
  6.00 a.m. Dr. Trent leaves the Island
4 Fall:  Nathan's Birthday
8 Fall:  Harvest Festival
9 Fall:  Felicia's Birthday
15 Fall:  Karen's Birthday
  6.00 a.m. Mirabelle asks for Entry to the Cow Festival
16 Fall:  Cow Festival
19 Fall: Trent's Birthday
20 Fall:  Wada's Birthday
24 Fall:  Rice Festival
26 Fall:  Denny's Birthday
28 Fall:  Fall Crop Festival
30 Fall:  Pumpkin Festival

2 Winter: Shea's Birthday
3 Winter: Taro's Birthday
4 Winter: Snow Festival
5 Winter:
  6.00 a.m. Mirabelle asks for Entry for Dog Festival
10 Winter: Dog Festival
12 Winter:  Sabrina's Birthday
14 Winter: Winter Thanksgiving
17 Winter:  Alisa's Birthday
20 Winter: Fish Contest
23 Winter: Starry Night Invitation
24 Winter: Starry Night Festival at 6.00 p.m.
27 Winter: Mark's Birthday
29 Winter: Witch Princess' Birthday
30 Winter:  New Year's Eve Buckwheat Festival



Descriptions of Festivals:


Whenever you access the Calendar on your Wall, you will see a complete
description of every Festival that you have unlocked in the current season.

Spring Festivals:

1 Spring:
Rice Cake Festival
A Rice Cake Festival.
At the Meadow at 10.00 a.m.

The Rice Cake Festival is held from 10.00 a.m. to 5.50 p.m.  If you arrive at
the Meadow any later, you will find that the Festival has ended.  A random
number of Rice Cakes is given to you at the end of the Festival as the
'leftovers' are shared between the Islanders.  Save your game BEFORE you enter
the Meadow.  If you do not obtain 13 Rice Cakes, reload and try again.

There is a random event that can occur during this Festival and is quite
hilarious.  In IoH, you actually participate actively in pounding the Rice
Cakes.  Afterwards, every one eats.  In a random event, your character may
choke on a Rice Cake.  This result definitely is worth experiencing.  If you
haven't experienced it by your fourth or fifth year, you may wish to reload the
Festival until you do.

8 Spring:  Harvest Goddess Festival

Harvest Goddess Festival
Harvest Goddess' Birthday
At the meadow at 10.00 a.m.
The Harvest Festival is a Romantic Festival in IoH.  You need to speak to an
Eligible Bachelor/Girl on the previous day for an invitation to squire or be
squired by her/him to the Festival.  On the day of the Festival,  the
individual will be at your Farmhouse at 6.00 a.m.  You need to re-enter the
house to experience the Event wherein he/she will ask if you are ready to leave
for the festival.  If you have not finished your chores, you can go out again
and return when you have concluded them.  

At the Festival, the girls will perform a dance in honour of the Harvest
Goddess.  Their partners will stand opposite them and at one point at the end
of the dance, each will display a big red heart.

If no Bachelor or Eligible Girl is at a high enough heart level, you will be
forced to attend alone, watching all the couples who are paired!

This Festival will be unlocked when you have given an offering to the Harvest
Goddess and Nathan and Alisa are on the Island.  An event at the Church will
unlock it and can occur in any season but the actual Festival will not occur
until 8 Spring.

14 Spring:  Spring Thanksgiving Festival
A day for boys to give cookies to girls to show their appreciation.

If you are playing as a boy, you can give Chocolate or Cookies to all the
Eligible Girls in the game.  If you are playing as a girl, the Eligible
Bachelors will visit your Farmhouse according to a set schedule.  Re-enter your
house to experience each Event.  The actual gift that you receive depends on
heart level. At a lower heart level, you will receive Cookies.  At a higher
heart level, you will receive Chocolate Cookies.
Once you are married, you only will receive Chocolate Cookies from your Spouse.

19 Spring:  Sheep Festival
A regional sheep show.
At the meadow at 10.00 a.m.

You will not experience this Festival until Sheep are unlocked by the
completion of a fully expanded Barn.
Mirabelle then will come to your Farmhouse at 6.00 a.m. on 18 Spring each year
to ask if you wish to enter a Sheep in the Festival.  In order to be eligible,
the Sheep must be an adult, neither pregnant nor sick and have a full coat of
wool on 18 Spring.  Remember that a Sheep can be sheared every 4 days in IoH. 
Do not shear your Sheep five days prior to 18 Spring in order to be able to
enter it.

You can attend this Festival at any time between 10.00 a.m. – 5.50 p.m.  If
your Entry has 9-10 hearts, it will win.  The prize is a Wonderful of 'S' Rank
of a randomly chosen colour.  

A Sheep winning the Festival for the first time will be given the rank of
'Copper Medal Chicken.'  The second time, it will be 'Silver' and the third 'Gold.'

A Sheep who has won the Contest will produce 'S' Rank Wool when sheared, unless
stressed at the time of shearing.

If you fail to attend the Sheep Festival where you have made an entry, you will
experience an event on the following morning, on 20 Spring, wherein Mirabelle
will scold you for your failure to support your Sheep!

If you make an Entry, your Sheep will be returned to your Barn at 6.00 p.m. on
the day of the Festival.  You can shear it then.

24 Spring:  Cooking Festival
A regional cooking contest.  Sign up at the meadow at 10.00 a.m.
In two parts: need to return after 12.00 noon to give entry

The Cooking Festival has points in common with the Cooking Festival in other
Harvest Moon games but differs in some respects as well.  

In IoH,  you need to arrive at the Festival between 10.00 a.m. – 11.50 a.m. to
choose the category of your Entry.  It is not like other Harvest Moon games
where the category is based on Implement and changes from year to year.  In
IoH, you can choose your own category each year.

The categories are:
Salads
Soups/Drinks
Appetisers
Main Courses
Desserts
Others

Go home to prepare any Dish in the Category you have chosen and return to the
Meadow between 1.00 p.m. – 5.50 p.m. to present your Entry.

Winning this Festival depends solely on the combined value of your Dish in
terms of SR (Stamina Recovery) and FL (Fullness).  Save your game BEFORE you
return to the Festival.  If you fail to win, reload and prepare a different
dish in the same category.

The Cooking Festival is fairly easy to win even in the first year in which you
experience it.  A good 'Boiled Fish' or 'Grilled Fish' made from an 'A' Rank
Fish of decent Quality and Size even can win.  A Pudding or Ice Cream with
optional ingredients can win as well.

29 Spring:  
Spring Crop Festival
The spring crop contest.  
At the meadow at 10.00 a.m.  This year's theme: Cucumber. *

*The Theme will differ each year.

Take the required Crop to the Festival and enter it.  You can do this at any
time from 10.00 a.m. – 5.50 p.m.  A decent 'A' Rank Crop will win.  The Theme
does not depend on the Crops you have unlocked.  If you are not diligent in
unlocking new Crops each season, you may find that you cannot produce an Entry
for the Crop Festival.  The prize for winning is an 'S' Rank Wonderful of
random Colour.

Provided you have the required Crop in 'A' Rank, it is fairly easy to win this
Festival.  Size need not be that great.  Quality is more important.


Summer Festivals:

7 Summer:  
  Chicken Festival
  A regional chicken show.  At the meadow at 10.00 a.m.
  At Meadow from 10.00 a.m. to 5.50 p.m.

Like the other Animal Festivals, this Festival is unlocked when you obtain your
first Chicken.  Even if your Chicken is not an adult yet, the Festival will
occur, although you will not be able to make an entry.

Mirabelle will come to your Farmhouse at 6.00 a.m. on 6 Summer to ask for your
Entry.  Any adult chicken who is not sick can be entered.  She will take the
bird with her.  The Chicken will be returned to your Coop at 6.00 p.m. on the
day of the Festival.

Go to the Meadow between 10.00 a.m. – 5.50 p.m. on 7 Summer to attend the
Festival.  If your entry has 9-10 Hearts, she will win.

The prize for 1st place is an 'S' Rank Wonderful of randomly chosen colour. 
There are no prizes for 2nd to 4th place.

If you fail to attend the Chicken Festival but made an Entry, you will
experience another Event on 8 Summer at 6.00 a.m.  Mirabelle will visit you and
scold you for failing to support your own Chicken!

15 Summer:
  Mining Festival
  A regional contest of valuable mined gems and ores.  At the meadow at 10.00 a.m.
  At Meadow from 10.00 a.m. to 5.50 p.m.
  You win by Quality rather than Size.

The Mining Festival is one of the more difficult Festivals to win, as it
requires that you have been able to reach the bottom of the Mine.  The Quality
of the Gem or Ore you enter must be 9-10 in order to win.  Even the rarest of
gems or ores will not win if the Quality is less than 9.  Gems of 9-10 Quality
are found only on the lowest floors of the Mine, usually between Floors
200-254.  Certainly they are not found above Floor 150.  

The prize for winning is an 'S' Rank Wonderful of random colour.  The Mining
Festival will be unlocked only when Regis and Sabrina arrive on the Island.

23 Summer
  Horse Festival
  A regional horse show.  At the meadow at 10.00 a.m.
  At Meadow from 10.00 a.m. to 5.50 p.m.

As with other Animal Festivals, Mirabelle will visit on the day prior to the
Festival to ask if you have an entry.  The only requirement for entering is
that you have a Horse.  The Festival will occur even before you have been given
a Horse by Chen and Charlie, but obviously you will not be able to make an
entry if you do not have a Horse.

Requirement for winning this Festival as with any Animal Contest is a Heart
Level of 9-10.  The prize is an 'S' Rank Wonderful of random colour.  There are
no Horse Races in IoH.  The animals are judged solely by heart level.  Again,
as with other Animal Contests, if you have entered your Horse but failed to
attend, you will experience an Event on 24 Summer wherein Mirabelle will visit
and scold you for not supporting your animal!

26 Summer:
  Fireworks Festival:
  At Meadow from 6.00 p.m. to 9.50 p.m.
  Go to bed directly afterwards
  A nighttime display of dazzling fireworks.  At the meadow at 6 p.m.
  You have one opportunity to accept an invitation from any bachelor.  If you
do not accept any invitation, you will watch the display with Chen and Gannon.
 All bachelors apart from Mark and Shea will be there.

You cannot make or accept Invitations to this Festival in advance.  In this
respect, the Fireworks Festival is much like the festivals in other Harvest
Moon games.  The main difference is location.  In most games, the Fireworks
Festival occurs at the Beach.  In IoH, it is held in the Meadow.  

Go to the Festival alone and then speak to the Eligible Girl or Bachelor of
your choice.  If his/her Heart Level is high enough, you will be able to watch
the display with him/her.  This is one of the few community festivals that
occurs at night.

29 Summer:
  Summer Crop Festival:
  The summer crop contest.  At the meadow at 10.00 a.m.  This year's theme: Corn*
  At Meadow from 10.00 a.m. to 5.50 p.m.

*The theme will be different each year.

Take the required Crop to the Festival and enter it.  You can do this at any
time from 10.00 a.m. – 5.50 p.m.  A decent 'A' Rank Crop will win.  The Theme
does not depend on the Crops you have unlocked.  If you are not diligent in
unlocking new Crops each season, you may find that you cannot produce an Entry
for the Crop Festival.  The prize for winning is an 'S' Rank Wonderful of
random Colour.

Autumn Festivals

8 Fall:
  Harvest Festival
  An island potluck.  Bring your best crop to add to the stew.  At the meadow
at 10.00 a.m.
  At Meadow from 10.00 a.m. to 5.50 p.m.

As in other Harvest Moon games, the Harvest Festival is not a contest but
rather a community event.  Take an edible item to add to the Pot.  In this
game, as in some others, you can throw a Poisonous Toadstool into the Pot to
make every one ill.  It is rather amusing but I do not advise players to save
the results unless they are courting the Witch Princess.  Mischief always
delights her.  It is far better to add a good ingredient to the stew.

Note that your Stamina and Fullness will be at maximum after the Festival so
this is one Festival where you can attend with almost no SR and FL and have it
fully restored.  Players are advised therefore to perform as many chores as
possible before they go to the Meadow.

16 Fall:
  Cow Festival
  A regional cow show.  At the meadow at 10.00 a.m.
  At Meadow from 10.00 a.m. to 5.50 p.m.

The Cow Festival is unlocked when Gannon completes an Animal Barn, whether or
not you have an Adult Cow yet.  Mirabelle will visit you at 6.00 a.m. on 15
Fall to ask if you have an entry.  To be eligible, a Cow must be an adult and
neither sick nor pregnant.    Mirabelle will take the entry with her on 15 Fall.

On 16 Fall, enter the Meadow at any point between 10.00 a.m. – 5.50 p.m.  If
your Cow is at 9-10 Hearts, you will win the Contest.  The prize is an 'S' Rank
Wonderful of random colour.  

You will find your entry back in the Barn at 6.00 p.m. when you find yourself
at home again.

If you have an entry in the Festival but fail to attend, you will experience an
event with Mirabelle on 17 Fall at 6.00 a.m.  She will visit you and scold you
for failing to support your own animal and beg you never to do that again!

24 Fall:
  Rice Festival
  A festival to celebrate delicious rice dishes.  At the meadow at 10.00 a.m.
  At the Meadow from 10.00 a.m. to 5.50 p.m.

The Rice Festival is rather similar to the Rice Cake and Noodle Festivals. 
Until you have unlocked Rice, the Festival will not be on the Calendar.  Simply
go to the Meadow between 10.00 a.m. – 5.50 p.m.  There are no contests.  You
simply share a rice feast with other villagers and are given leftovers in the
form of Cooked Rice to take home.  

The amount and quality that you will find in your rucksack afterwards are
random but your Stamina and Fullness will be restored fully by attendance at
the Festival.

28 Fall:
  Crop Festival
  The fall crop contest.  At the meadow at 10.00 a.m.  This year's theme: Yam*
  At the Meadow from 10.00 a.m. to 5.50 p.m.

*The Theme will be different each year.

Take the required Crop to the Festival and enter it.  You can do this at any
time from 10.00 a.m. – 5.50 p.m.  A decent 'A' Rank Crop will win.  The Theme
does not depend on the Crops you have unlocked.  If you are not diligent in
unlocking new Crops each season, you may find that you cannot produce an Entry
for the Crop Festival.  The prize for winning is an 'S' Rank Wonderful of
random Colour.

30 Fall:
  Pumpkin Festival
  A day where children go door-to-door asking for candy.

When you are single, Charlie, Eliza and Popuri will visit your house on the
morning of the Pumpkin Festival.  You must re-enter your House between 6.00
a.m. – 7.50 a.m., 8.00 a.m. – 9.50 a.m. and 10.00 a.m. – 11.50 a.m. to
experience all three visits.  Each time, giving a piece of Chocolate to the
visitor will satisfy him/her.

After Marriage, you no longer will have any visitors but the Festival will be
celebrated at home by your Spouse.  If you have a Child, you will celebrate
with your entire Family.  Your Spouse (whether male or female) will prepare
special treats.  Re-enter your house after 1.00 p.m. but before 6.00 p.m. to
experience the Feast.  It will end at 6.00 p.m.

Winter Festivals:

4 Winter:  Snow Festival
  A festival where everybody makes a snowman!  At the meadow at 10.00 a.m.

The Snow Festival is a Friendship Festival rather than a Romantic one per se. 
Go to the Meadow between 10.00 a.m. – 5.50 p.m. If the heart level of the
individual is high enough, you will be able to build a snowman with that
character.  If not, he/she will refuse the invitation.  This is a Festival
where you should speak to every one.  Each individual with a high enough heart
level will agree to build with you.  Ultimately, when every one in attendance
is at high enough heart levels, you will find yourself building a snowman with
every one.  It is a real community event in this sense. There are no prizes for
building a snowman.  The Festival is fun, though and it does raise Friendship
Levels.  At 6 Hearts or above, any individual will build with you.

Incidentally, like the Rice Cake Festival, the actual Event that occurs when
the Snowman is built is random.  You may build an enormous sophisticated
snowman that excites Gannon's admiration or he may ask if that was the best you
could do!  This result does not depend on the number of individuals who
participated with you in the building your Snowman, by the way.  It is
completely random and may change each time you reload the Event in any given year.


10 Winter:  Dog Festival
  A regional dog show.  At the meadow at 10.00 a.m.

The Dog Festival will be unlocked when you obtain your Dog.  Mirabelle then
will appear at your farmhouse at 6.00 a.m. on 9 Winter to ask if you wish to
make an entry.  If you enter your Dog, she will take him with her.

On 10 Winter, attend the Festival between 10.00 a.m. – 5.50 p.m.  If your Dog
is at 9-10 Heart level, you will win the Contest and receive an 'S' Rank
Wonderful of random colour.  Your Dog will be returned to the Stable afterwards
at 6.00 p.m.

If you enter your Dog but fail to attend, you will experience the Scolding
Event on 11 Winter at 6.00 a.m. and be shamed and disgusted with yourself!

14 Winter:  Thanksgiving
  A day for girls to give chocolates to boys to show their appreciation.

If you are playing as a girl, you should give chocolates to every Eligible
Bachelor.  If you have neglected any bachelors, however, your gift will be
refused, even at highest heart level.  

If you are playing as a boy, you will receive visits from the Eligible Girls. 
The nature of the gift depends on heart level.  At lower levels, you will
receive Cake.  At the highest levels, you will receive Chocolate Cake.  The
visits follow a set schedule.  You need to re-enter your house each time to
experience the Event with the Eligible Girl.

Once you are married, you will receive Chocolate Cake only from your Spouse.

20 Winter:  Fishing Contest
  A regional fishing contest.  Sign up at the meadow at 10.00 a.m.

The Fishing Contest will be unlocked when Denny arrives on the Island.  Go to
the Meadow between 10.00 a.m. – 5.50 p.m. with a Fish in your Rucksack and
enter it in the Contest.  Any Large Fish should win the Contest.  If it is 'A'
Rank at least, you basically are guaranteed to win.  It is one of the easiest
contests to win.  Fish at the Beach to catch Large Fish.  I do believe that
even a smaller fish of 'S' rank can win but this is not confirmed as I entered
a Large Fish myself in the first year.

24 Winter:  Starry Night Festival
  A night to gaze up at the stars in the winter sky.

The Starry Night Festival is one of the few private Festivals in Harvest Moon
games and IoH is no exception.  You must make the invitation on the previous
day by speaking to the Eligible Girl or Bachelor of your choice.  If you are
playing as a girl, you will be unable to invite Vaughn for the first few years,
as he only visits the Island on Wednesdays and Thursdays and 23 Winter will not
fall on either of those days for many years.

The location of the Festival differs from character to character.  When the
invitation is accepted, the Eligible Girl/Bachelor will tell you where to meet
him/her on 24 Winter at 6.00 p.m.  

Go to the appointed place after 6.00 p.m. on 24 Winter to experience the Event.

Incidentally, Mark and Chelsea will come to your Farmhouse if you spend the
Starrry Night Festival with either of them.   With respect to Natalie or
Elliot, you will spend the evening with Taro and his entire family.

30 Winter:  New Year's Eve Noodle Festival
  Eat noodles to celebrate the new year.  At the meadow at 6.00 p.m.

The Noodle Festival is one of the few festivals that occurs at night.  Go to
the Meadow after 6.00 p.m. on New Year's Eve, 30 Winter, to participate in the
Festival.  You will eat there with the community and receive a random number of
'leftovers' in your Rucksack to take home.  The item that you receive will be
Buckwheat Flour, an item used in many different recipes.  Try to obtain at
least 13 portions.  Save your game BEFORE you enter the Meadow to be able to
reload if you receive only 1 portion as leftovers!




Mining:


There is one Mine in Island of Happiness and you must order the Bridge from
West Town to the Forest if you wish to unlock it.

Many characters in the game are connected to Mining.  Regis, a mining magnate
and his daughter Sabrina will move to the Island only after the Mine has been
unlocked.  There are subsidiary characters who arrive on the Island when you
attain specific mining goals.  

The Harvest Goddess can be found on the lowest floor of the Mine and will give
you a gift each time you reach Floor 255.  

There are Gems and Ores in the Mine that are among the most valuable items in
the game in terms of shipping.  Other Ores, like Adamantite, Orichalc and
Mythic Stone are required to create special items or upgrades.  Do not
underestimate the importance of exploring the Mine.



Mining Strategies


There are a number of reasons to visit the Mine, not the least among them a
need to generate income.  The items that can be found on any given floor are
determined by the Floor Number but always are random. 

On the ground Floor, you will not find anything, although all the Miners on the
Island will be found there in a veritable throng during the day.

From 1-24, you will find a number of gems, but no Ores.  Gems you cannot find
at these levels are Diamonds.

On Floor 25, you will find Adamantite.

On Floors 26 – 49, you can find Copper, Silver, Gold, Mystrile and Adamantite
as well as the Gems found on Floors 1 – 24.

On Floor 50, you will find Orichalc.

On Floors 51- 74, you will find all the Gems you could find on lower Floors as
well a Diamonds and all the Ores found on previous Floors, including Orichalc.

On Floor 75, you will find only Junk Ore.

On Floors 75-99, you will find only ores.

On Floor 100, you can find Mythic Stone.  You should be able to find at least 5
Mythic Stones on this floor.

On Floors 101-124, you will find only Gems.

On Floor 125, you will find Alexandrite.  Usually, one can find about 3
Alexandrites on this Floor.

On Floors 126-149, you will find only Ores.

On Floor 150, you can find Pink Diamonds and regular Diamonds..

A detailed list of ALL items found on every floor of the Mine is included in
another section of this guide.

Descent is made either by means of stairways or pitfalls.  Pitfalls always lead
downwards.  There are no Water Geysers to send you back up.  Stairways always
are hidden.  You need to use your Hoe to uncover any Stairway.  Black Grass and
Coins can be found with the Hoe as well on any Floor.  Coins can be copper,
silver or gold and will appear only as an increase in your Total Income.

Whenever you fall through a Pitfall, you will lose Stamina. The amount of
Stamina lost in any fall is somewhat random, although it is linked to the
distance your character falls.  A pitfall that leads only to the next floor
will cause very little loss of energy.  A pitfall  that causes you to descend
by three floors will cause a more significant loss of energy, and one that
takes you five floors lower usually results in a very great loss of energy. 
Always save your game before you move across any mine Floor.  If your character
passes out after experiencing a pitfall, you can reload the game and try again.


Mining for Adamantite, Orichalc and Mythic Stones


With respect to two special items found in the Mine, it is quantity rather than
quality that matters.  You need as much Orichalc and Adamantite as possible if
you wish to order Accessories from Charlie and Makers from Gannon.

For Adamantite, the most important floor to reach is Floor 25.  On this floor,
you will find only Adamantite and the ever-present Junk Ore.  Between Floor 25
and Floor 50, you can continue to find Orichalc, but these floors contain only
ores and it is better to move quickly through them to Floor 50.

Floor 50 is the floor for Orichalc.  All rocks on this floor contain either
Orichalc or Junk Ore.  You should be able to find at least 5 Orichalc on Floor 50. 

As you can see, therefore, it is a good idea not to miss Floors 25 or 50 early
in the game, as you will need all the Adamantite and Orichalc that you can
collect.  If you save your game before you fall through any pitfall, you can
make certain that you do not overshoot the Floor that is your destination.  If
you are only one Floor from your destination, you always can opt to look for
stairs instead to descend to the next Floor.

In my own experience, the best floors for all-purpose Mining are between 50 and
75.  On these Floors, you will find both Orichalc and Adamantite as well as
almost every gem and all other ores.  The only gems not found on these floors
is Pink Diamond and Alexandrite, but you can find ordinary Diamonds and other
valuable gems.  Most important, however, is the appearance of Orichalc.  You
should be able to find at least one Orichalc if not more on each of these floors.  

Even if you are bound for the lowest floor of the Mine, it is a good idea to go
slowly through the Floors between 50 and 75 to collect Orichalc.

Floor 75 contains only Junk Ore, and the floors between 75 and 100 contain only
ores.  I have not found Orichalc, however, on any of these floors.  It either
is rare or not found at all here.

From 100 to 125, you will find only gems.  On 100 itself, you can find Mythic
Stone, but not between 100 and 125.  125 is the Floor where you can find
Alexandrite.

Floor 150 is the Floor where Pink Diamonds are found.  Regular Diamonds can be
found on this Floor as well as Junk Ore.

Floor 100 contains NO pitfalls, in my experience.  You will be required to find
stairs here if you wish to descend further.  If you wish to collect the Mythic
Stones on Floor 100, be resigned to the necessity to use your hoe afterwards to
find stairs.

Floors 200-254 contain EVERY type of item, both Ores and Gems.  You can find
Mythic Stones, Orichalc, Adamantite, Diamonds, Pink Diamonds as well as
ordinary gems and ores.

There is an average number of gems and/ores programmed by the game onto each
Floor, although the actual configuration will differ each time you reload.  In
other words, on Floor 125, you will find Alexandrite.  Ordinarily you will not
be able to find more than three of these.  Their precise locations will differ
each time you reload on this Floor, but you should be able to find three.  This
rule is not 'set in stone' but varies slightly with each visit to any Floor of
the mine, but there are set 'averages' to the number of gems/ores found on any
given Floor.  The same holds true with respect to Adamantite, Orichalc, Mythic
Stone and Pink Diamonds.  You will gain a feel for the average number of any
special Gem or Ore that you can expect to find on any given Floor of the Mine.

Finally, you can set an Orange Wonderful in your Hammer to double the number of
Gems/Ores that you will obtain each time you smash a Rock.  My advice, however,
is that it is more important to have an Orange Wonderful set in your Milker
and/or Clippers until you have shipped 100 Cheese, Yogurt, Butter and Yarn in
order to unlock new characters.  You can go to Charlie before each visit to the
Mine to switch the Orange Wonderful from a Ranch Tool to your Hammer, but
remember to have him switch the Wonderful BACK afterwards at least until you
have unlocked all the subsidiary characters.  Another Tool in which an Orange
Wonderful should be set is your Sickle, whenever you plan to harvest any Grain.
 (A Yellow Wonderful MUST be set in the Sickle as well in order to be able to
harvest Grains.)

There are items that can be found in the Mine by using your Hoe instead of your
Hammer.  Black Grass is an item that can be found randomly on any floor. 
Stairs can be uncovered randomly on any Floor apart from Floor 100.  A
Lithograph is a special item that can be found randomly on Floor 255.


Advanced Mining Strategies:


Once you have sufficient access to Recovery items to reach the 255th Floor, you
should do the following:
Stop only on the 50th Floor and the 100th Floor until you reach the 250th
Floor.  Collect as much Orichalc as possible on the 50th Floor and collect
Mythic Stones on the 100th Floor.  Do not fall through pitfalls again after
reaching Floor 250 as you can find EVERY valuable item from 250-254.  Mine
those floors exhaustively for the highest ranks of gems and ores.

Try to maintain enough Energy to be able to use your Hoe on Floor 255 after you
have spoken to the Harvest Goddess there.  You may find a Lithograph.


Mining and Stamina



The amount of Stamina lost in a Pitfall depends on the number of floors you
fall.  The maximum is 5 floors which will result in a loss of 100 Stamina.

Mine for enough Orichalc to be able to order the highest level of Kappa Pendant
and Harvest Goddess Pendant from Charlie, then make certain that you equip both
to increase your total Stamina and Fullness capacity by the largest amount. 
Take plenty of Recovery Items with you whenever you visit the Mine.


Other Items in the Mine


You can use your Hoe to find Coins or Black Grass and use your Hammer to smash
rocks containing Gems or Ores.

Coins can be Copper, Silver or Gold and both coins and Black Grass can be found
on any Floor of the Mine.

The items that you find when you smash Rocks depend on the Floor.



Mythic Stones:


Each Mythic Stone will increase your earnings at least by 10,000G when shipped
but a Refrigerator made from Mythic Stone never loses its freshness. 
Ultimately, therefore, you need to save sufficient Mythic Stones to be able to
order the Refrigerator upgrade from Gannon.


List of all Items found in the Mine



Ores:


Junk Ore: Floors 1-254
Copper:  Floors 26-49, Floors 51-74, Floors 76-79, Floor 200, Floors 250-254
Silver:  Floors 26-49, Floors 51-74, Floors 76-79, Floor 200, Floors 250-254
Gold:  Floors 26-49, Floors 51-74, Floors 76-79, Floor 200, Floors 250-254
Mystrile: Floors 26-49, Floors 51-74, Floors 76-79, Floor 200, Floors 250-254
Adamantite:  Floor 25, Floors 51-74, Floor 225, Floors 250-255.
Orichalc: Floor 50, Floors 51-74, Floor 225, Floors 250-254



Gems:


Agate:  Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Alexandrite:  Floor 125, Floors 250-254
Amethyst: Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Diamond:  Floors 51-74, Floors 101-124, Floors 126-149, Floor 150, Floors
151-174, Floors 176-199, Floors 201-224, Floors 226-254
Emerald: Floors 12-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Flourite: Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Moonstone:  Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Mythic Stone: Floor 100, Floors 250-254
Peridot: Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Pink Diamond:  Floor 150, Floors 250-254
Ruby:  Floors 8-24,Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 201-224, Floors 226-254
Sand Rose: Floors 1-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 176-199,     Floors 201-224, Floors 226-254
Topaz: Floors 4-24, Floors 51-74, Floors 101-124, Floors 126-149, Floors
151-174, Floors 201-224, Floors 226-254


In other words:
Floors 1-3:  Agate, Amethyst, Flourite, Moonstone, Peridot, Sand Rose, Junk Ore
Floors 4-7: Agate, Amethyst, Flourite, Moonstone, Peridot, Sand Rose, Topaz,
Junk Ore
Floors 8-11:  Agate, Amethyst, Flourite, Moonstone, Peridot, Ruby, Sand Rose,
Topaz, Junk Ore
Floors 12-24:  Agate, Amethyst, Emerald, Flourite, Moonstone, Peridot, Ruby,
Sand Rose, Topaz, Junk Ore
Floor 25:  Adamantite, Junk Ore
Floors 26-49:  Copper, Silver, Gold, Mystrile, Junk Ore
Floor 50: Orichalc, Junk Ore
Floors 51-74:  Copper, Silver, Gold, Mystrile, Adamantite, Orichalc, Agate,
Amethyst, Diamond, Emerald, Flourite, Moonstone, Periodt, Ruby, Sand Rose,
Topaz, Junk Ore
Floor 75:  Junk Ore
Floors 76-99:  Junk Ore, Copper, Silver, Gold, Mystrile
Floor 100:  Mythic Stone, Junk Ore
Floors 101-124:  Agate, Amethyst, Diamond, Emerald, Flourite, Moonstone,
Peridot, Ruby, Sand Rose, Topaz, Junk Ore
Floor 125:  Alexandrite, Junk Ore
Floors 126-149:  Agate, Amethyst, Diamond, Emerald, Flourite, Moonstone,
Peridot, Ruby, Sand Rose, Topaz, Junk Ore
Floor 150:  Pink Diamond, Diamond, Junk Ore
Floors 151-199: Agate, Amethyst, Diamond, Emerald, Flourite, Moonstone,
Peridot, Ruby, Sand Rose, Topaz, Junk Ore
Floor 200: Junk Ore, Copper, Silver, Gold, Mystrile
Floors 201-224: Agate, Amethyst, Diamond, Emerald, Flourite, Moonstone,
Peridot, Ruby, Sand Rose, Topaz, Junk Ore
Floor 225: Orichalc, Adamantite, Junk Ore
Floors 226-249: Agate, Amethyst, Diamond, Emerald, Flourite, Moonstone,
Peridot, Ruby, Sand Rose, Topaz, Junk Ore
Floors 250-254: Junk Ore, Copper, Silver, Gold, Mystrile, Orichalc, Adamantite,
Agate, Alexandrite, Amethyst, Diamond, Emerald, Flourite, Moonstone, Mythic
Stone, Peridot, Pink Diamond, Ruby, Sand Rose, Topaz
Floor 255:  No Gems, No Ores: only the Harvest Goddess; find a Lithograph by
using your Hoe


Other Special Items:


The previous section listed all items that can be found in the Mine using your
Hammer.  Using your Hoe, you can find:

Black Grass: any floor
Stairs: any floor except Floor 100
Lithograph: Floor 255


Charlie's Menu:



Charlie's Menu options must be unlocked.  After you have obtained your first
Wonderful, you will experience an Event when you enter Chen's Market that will
unlock the option to ask Charlie to set your Wonderfuls in Tool Slots.  When
you reach the 50th Floor of the Mine and collect your first piece of Orichalc,
you will unlock the option to ask Charlie to Make Accessories in another Event
by entering Chen's Market.

Equip Wonderfuls
Make Accessories



Unlocking Accessories:



Accessories that Charlie can make for you using Orichalc must be unlocked
through the purchase of existing Accessories.  As you order the Accessories
available in his Menu, more will become available.  Each of the types of
Accessories that can be ordered will be of the Small variety initially.  You
must buy the Small Accessory in order to be able to order Medium Accessories
and must order the Medium Accessories before the Large Accessories will become
available.




Charlie's Accessories


Charlie's Accessories require pieces of Orichalc rather than any monetary
price.  The numbers given after each Accessory in the Menu therefore is the
number of pieces of Orichalc that are required to create each Accessory.  New
accessories are unlocked by the purchase of other Accessories.

H. Goddess Earrings (S): 5
H. Goddess Earrings (M): 15
H. Goddess Earrings (L): 30
Kappa Earrings (S): 5
Kappa Earrings (M): 15
Kappa Earrings (L): 30
W. Princess Earrings (S): 15
W. Princess Earrings: (M): 45
W. Princess Earrings: (L): 100
Friendship Pendant (S): 5
Friendship Pendant (M): 15
Friendship Pendant (L): 30
Turbo Shoes: 60
Harvest Goddess Pendant (S): 10
Harvest Goddess Pendant (M): 30
Harvest Goddess Pendant (L): 60
Kappa Pendant (S): 10
Kappa Pendant (M): 30
Kappa Pendant (L): 60
Witch P. Pendant (S): 30
Witch P. Pendant: (M): 90
Witch P. Pendant: (L): 200
Pedometre: 5

Creating the Large Witch Princess Pendant is the requirement for unlocking
advanced Accessories, including:

Time Slowing Ring: 100
Time Quickening Ring: 100
Godhand: 900

H. Goddess Earrings: Slows Stamina Loss
Kappa Earrings: Slows Fullness Loss
W. P. Earrings: Revives Stamina and Fullness
H. Goddess Pendant: Boosts Max Stamina
Kappa Pendant: Boosts Max Fullness
W. Princess Pendant:  Boosts max Stamina and Fullness

Advanced Accessories:

Time Slowing Ring:  Slows the passage of time
Time Quickening Ring:  Speeds the passage of time
Godhand:  Allows you to lift any item you touch with the stylus



Accessory Tip


You have four equipment slots, shared between Tools, Items and Accessories. 
Before you have been able to unlock the Large Harvest Goddess Pendant or Large
Kappa Pendant, you will find that, if you are able to equip both a Small and a
Medium Harvest Goddess Pendant in two of your equipment slots, your total
Stamina will increase significantly.  Once you have the Large Harvest Goddess
Pendant, you need equip only that to bring your total Stamina to the Maximum
allowed in this game.  The same holds true with respect to the Kappa Pendant
but I have found that Stamina is far more useful than Fullness where a total
increase is concerned.  Until you can unlock the Large Harvest Goddess Pendant,
equip both Small and Medium Harvest Goddess Pendant with a Small or Medium
Kappa Pendant to leave one slot free for a Tool and create the most useful and
powerful energy configuration.  This is particularly useful in the Mine, by the
way!

Although the Earrings operate to restore Stamina and/or Fullness, the effect is
not significant.  Far more useful are the corresponding Pendants, especially
the Harvest Goddess and Kappa Pendants.  Your Total Stamina and Fullness are
doubled when you equip the Large Harvest Goddess Pendant and the Large Kappa
Pendant.  

You must order the Large Witch Princess Pendant, however, if you wish to be
able to obtain a Time Slowing Ring.  This is most useful where Farm Tasks in
your field are concerned as tilling  or watering your entire Field , even with
Tools set with Red and Blue Wonderfuls, takes hours in ordinary circumstances.
 My own instinct is to plant most of my Crops in the Greenhouse, actually, even
though they may mature more slowly in the Summer season because sunlight is
evenly applied there and you will not gain the benefits of the fiercely sunny
days.  On the other hand, you will not experience the slowing effect of cloudy
or rainy days either and your Crops will not be threatened by storms in the
Greenhouse.



Ores for Makers and Accessories



Whenever you order a Maker from Gannon or an Accessory from Charlie, he will
ask you for the location of the ores, whether in your rucksack or Cabinet.  If
you have separated different grades and sizes, you may wish to put all the
lowest grades/sizes in your rucksack and ask him to take them from there,
saving the higher quailty ores for possible shipment.  Depending on the
variation in quality and size, you could lose significant profits by allowing
him to take them randomly from your stock.


Properties of Accessories


The properties of some accessories can be cumulative, allowing you to increase
the total value by equipping more than one.  For example, by equipping both a
Small and Medium Kappa Pendant or Harvest Goddess Pendant, you will increase
your total Stamina/Fullness by the amount given by both accessories.  It is
only when you equip the Large Harvest Goddess/Kappa Pendant that the Small and
Medium Pendants will cease to have any effect, as the Large Pendant by itself
will give the maximum amount of Stamina/Fullness.

The actual effect of Small Earrings of any type is negligible, but you need to
order the Small varieties in order to unlock the Medium Earrings.  The Large
Earrings really are the only type that have any significant effect.  

In like fashion, the Large Friendship Pendant is the one that has significant
effect on the Friendship Levels of islanders.


Properties of Wonderfuls



Wonderfuls are given initially as prizes at Festivals.  The actual Wonderful
that you obtain is random.  If you reload your game before you enter the
Festival area, you may obtain a different Wonderful when you win again.

When you have unlocked the Forest Area, you will be able to visit the Mine. 
When you reach the 255th floor, the lowest floor in the Mine, the Harvest
Goddess will meet you there.  She alternates gifts of Wonderfuls with gifts of
Coloured Curries.

Finally, in Winter, if the last digit of your total earnings is a 5, a
Wonderful may appear randomly at Chen's Shop.  The colour of Wonderful that you
will obtain in this fashion is determined by a schedule.

In short, there are three different methods by which Wonderfuls can be obtained:

1.	 Wonderfuls are given as prizes when you win a Contest at a Festival.
2.	 Wonderfuls are given by the Harvest Goddess as a reward when you reach the
255th floor of the Mine.  She will alternate between recipes for Coloured
Curries and Wonderfuls until you have all Coloured Curry Recipes and other
exotic Recipes.
3.	Wonderfuls appear at Chen's Market in Winter randomly on any day after your
total earnings equal an amount with a 5 as the last digit.  This is RANDOM,
however, so is not guaranteed by any means.  In fact, the chances are very slim.



Schedule for Wonderfuls at Chen's Market


Red Wonderful: 2000G  (Will appear from 1-6 Winter randomly)
Indigo Wonderful: 50000G  (Will appear on 7 Winter randomly)
Yellow Wonderful: 3000G  (will appear from 8-13 Winter randomly)
Blue Wonderful: 2000G  (Will appear from 14-19 Winter randomly)
Green Wonderful: 3000G  (Will appear from 20-22 Winter randomly)
Orange Wonderful: 5000G (Will appear from 23-25 Winter randomly)
Purple Wonderful: 2000G  (Will appear from 26-30 Winter randomly)

Note that Wonderfuls are sold at the shop only on days when 5 is the last digit
in your Total Earnings, but appear randomly even so.



Strategies for setting Wonderfuls in Tools:


With every tool, an Indigo Wonderful will increase the number of Slots.  Buy
the most expensive tool from Gannon first as it has 4 slots.  By adding an
Indigo Wonderful, you will increase the number of slots to 9.
This is very useful later in the game when you have many Wonderfuls. 

As a matter of fact, as you continue to progress in the game, Tools will be
sold that have even more slots than 4.  With each additional slot, the price
will increase by 1000G.

Hoe:  You need a Yellow Wonderful in order to till the Rice Paddies.  If you
wish to expand the area you can till, add one Blue and two Reds.  A Blue will
expand the area horizontally and a Red will expand the area vertically,
allowing you to till a 3 x 3 square with a single use.

Watering Can:  You need a Blue and two Red Wonderfuls to allow you to water a 3
x 3 square with one use of the Watering Can.  An Orange Wonderful will increase
the total capacity of the Watering Can, so that you need not fill it as often.
 Green reduces Stamina loss.

Sickle:  You need a Yellow Wonderful in order to be able to harvest Rice.  One
Blue Wonderful and two Red Wonderfuls will increase the area covered by a
single use to a 3 x 3 square.  Green reduces Stamina loss.

Actually, where the Sickle is concerned, more than one Blue Wonderful is
useful, especially when harvesting Rice.  Each Rice Paddy can be fully planted,
as you do not water Rice, so you need leave no spaces between seeds.  With more
than one Blue Wonderful in your Sickle (as well as the necessary Yellow
Wonderful for harvesting grains), you can scythe/mow a long row of Rice with a
single stroke.  If you stand on the east or west side of a Paddy, you can
harvest from there.

N.B.  An Orange Wonderful set into your Sickle whenever you harvest Grains will
double your Yield, allowing you to reach the 100 shipping requirement for
Wheat, Soybean and Buckwheat twice as quickly!

Hammer:  You need a Yellow Wonderful to smash the barrier to the Rice Field,
but after that, a Yellow allows you to smash the large boulders.  An Orange
Wonderful will increase your yield of Material Stone when you smash boulders
and Ores and Gems in the Mine..  A Green will reduce Stamina loss.

Axe:  With a Yellow Wonderful, you can chop stumps.  An Orange will increase
your yield in terms of Material Lumber.  Green reduces Stamina Loss.

Fishing Rod:  Your Fishing Rod cannot be upgraded, nor does it have any Slots
for Wonderfuls.

Brush:  A Yellow will increase affection when you brush your Animals.  Purple
will increase the value of the product that the animal gives.  Green reduces
Stamina loss.

Clippers:  A Purple Wonderful will increase the value of the Wool you obtain. 
Orange  doubles the yield and Green reduces Stamina loss.  The yield will be
doubled, however, only if the tool is CHARGED at the time of use.

Milker:  A Purple Wonderful will increase the value of the Milk you obtain and
Orange will double the yield.  Green reduces Stamina loss.  The yield will be
doubled, however, only if the Tool is CHARGED at the time of use.

If you study the list, you will note that, if you have the best ranching tools
with four slots, an Indigo is unnecessary.  It is with respect to your Farming
Tools that an Indigo Wonderful is most useful, as you definitely can profit
from 9 Slots.  In fact, it is the Watering Can, the Hoe and the Sickle that
need Indigo Wonderfuls to allow you to set at least 6 Wonderfuls instead of 4.
 You need 3 slots simply to increase the area of effect to cover a 3 x 3
square.  An Indigo Wonderful in the 4th slot gives you 5 additional slots.  Use
these to set a Green to combat stamina loss, a Purple to increase the value of
the product.  The Hoe and Sickle each require a Yellow Wonderful for Rice.

As you progress in the game, the tools offered both by Gannon and by Mirabelle
will contain more Slots.  With each additional Slot, the price of the Tool will
increase by 1000G.


Purple Wonderful: For each use of the tool to which the Wonderful is attached,
you gain 2G immediately
Indigo Wonderful: Adds additional Slots to Tools; will add 5 additional slots
to a Tool with only 1 Slot
Blue Wonderful: increases area on which tool operates from 1 to 3 vertically
Red Wonderful: increases area on which tool operates from 1 to 3 horizontally
Green Wonderful: Decreases Stamina use from 3 to 2
Orange Wonderful: Increases the Yield of the Tool or amount of water in
Watering Can
Yellow Wonderful: Increases the Power of the Tool.  You need a Yellow Wonderful
to plant rice and one to harvest it.  You need a Yellow Wonderful to chop
stumps and one to smash large smooth boulders.  You need two Yellow Wonderfuls
to smash the large rough boulders.

Tip for Gaining Gold with Wonderfuls:

Attach a Purple Wonderful to your Watering Can and use it repeatedly to obtain
more Gold.  Even in the act of filling it with water, you will obtain 2G.  If
you want your Total Earnings to end in a 5, you need an odd number as the last
digit before you begin to use the Watering Can.

N.B.  In the Winter season, when your total earnings end in a 5 when you awaken
in the morning, a Wonderful may appear randomly at Chen's Market.   You can
engineer this by using a Tool to which a Purple Wonderful has been added or by
shipping items worth 1G, such as Branches and Stones, until you have set a
total that will have a 5 as the last digit.  The trick with the tool is easier,
however, as the Gold is added immediately to your Earnings where any items
shipped will appear only when the shipment is collected at 5.00 p.m. each day.

Tip for Increasing Grain Harvests with Wonderfuls:

Set an Orange Wonderful in your Sickle to double your Yield.  You need to ship
100 Wheat, 100 Soybeans and 100 Buckwheat in order to unlock seasonal crops. 
Having an Orange Wonderful in your Sickle will allow you  to harvest twice as
much from a single plot of grain.

Set an Orange Wonderful in your Hammer to double your Yield of Orichalc,
Adamantite and Mythic Stones in the Mine.


How Many Wonderfuls?



The maximum number of Wonderfuls of any colour that can be attached to any Tool
are:

Red and Blue: Maximum is 15
Purple: Maximum is 50



Teleport Stone


The Teleport Stone is one Accessory that is sold by Chen rather than made by
Charlie.  It therefore has a cost in money rather than Ores and the cost is
very high in the early stages of the game: 100000G.  Later in the game, 100000G
is not a significant price, but you will wish to buy the Teleport Stone as
early as possible!

It does not operate in the same fashion as the Teleport Stones in FoMT/MFoMT or
HM DS/Cute DS where it will take you to the door of any house or entrance to
any specific location.  In Island of Happiness, the Teleport Stone will take
you to the entrance of any portion of the Map.  The menu is as follows:

Jump to which map?

Next
Rice Field
West Town
East Town
Forest
Quite

If you choose Next:
Forward (Previous)
Beach
Meadow
Mountain
Mountaintop
Jungle

There are 'shortcuts' to make the Teleport Stone more useful.  Your 'landing
point' depends on the direction from which you are traveling.  Destinations
with two entrances have two landing points.  A central area such as the West
Town has four separate entrances and thus, four separate landing points.  If
you use the Teleport Stone from your  Ranch or the Rice Fields to travel to the
West Town, you will arrive at the northern entrance closest to the Ranch.  If
you use it from the Forest, Mountain or Mountaintop, you will arrive at the
western entrance closest to the bridge that leads to the Forest.  Using it from
the Beach, you will arrive at the southern entrance closest to the beach. 
Finally, if you use it from any eastern point, such as the Jungle, East Town or
Meadow, you will land at the eastern entrance to the West Town.  Knowing the
landing points can allow you to take some shortcuts.

For example, if you are at your Ranch and wish to visit the Café or Diner, do
not use the Teleport Stone to travel to the East Village.  It will take you
only to the southwestern entrance to the East Town, forcing you to walk a fair
distance.  Instead, use the Teleport Stone to travel to the Jungle, then either
use it from there to go to the East Town or walk across the bridge to find
yourself at the northeastern entrance to the East Town, which is much closer
both to Café and Diner than the southwestern entrance.  Another shortcut would
be to take the Teleport Stone to the Meadow, walking from there to Diner, Café
or to the house of Lanna or Pierre.  

If you wish to visit Regis or Sabrina, you will be best served by taking the
Teleport Stone to the West Entrance of East Town or East Entrance of West Town.
 Depending on your initial point of departure, you may find that the Forest is
the closest destination when you wish to visit Chen's Market.  You will learn
to gauge the best shortcuts from every point of departure.

When you need to refill your Watering Can, valuable time can be lost if you
must walk from your fields to the river if you have planted crops in the
eastern half of the field.   Use the Teleport Stone to travel to the Rice
Field, then walk to the river and fill the Watering Can.  Now use the Teleport
Stone to travel to the West Town and either use it again from there to travel
to the Ranch or walk north a few steps.  

(Once you have a Greenhouse, you can order a Spigot to be placed there to give
your character two watering sources on the Farm, making the Teleport Stone
trick less useful.)


Strategies for using Perishable Items:


Any 'perishable' item has a Rank, Quality, Size and Freshness quotient. As time
passes, the Freshness diminishes first, but it gradually will affect the
Quality and Rank as well.  Unless you have built a Refrigerator and Cabinet
from Mythic Stone or have a 'Quality Improver' Maker to 'refresh' your items,
they gradually will diminish in Freshness, Rank and Quality.

This is the case not only with respect to Crops and Fish but with respect to
Wonderfuls and Suns.  They actually are perishable items.  The Suns purchased
from Chen's Market will be of random Rank, Quality, Size and Freshness.  The
Wonderfuls purchased from Chen's Market or obtained on the 255th Floor of the
Mine likewise will be of random Rank, Quality, Size and Freshness.  It is only
when you obtain a Wonderful as a prize for winning a Contest that it will be of
S Rank, maximum Quality, Maximum Size and Maximum Freshness.

The reason I mention this is because any Wonderful or Sun that is 'used' by
placing it in a Tool or Greenhouse respectively will diminish gradually. 
Furthermore, Wonderfuls 'stack' differently from all other items when set in a
Tool.  Ordinarily, items of the same variety will not stack automatically
unless every characteristic is identical.  In other words, they go into the
same slot automatically only if Rank, Quality, Size and Freshness are identical.

When Charlie sets any Wonderful in a Tool, however, he will stack all
Wonderfuls of the same colour.  That means that an S Rank Yellow Wonderful, for
example, will be stacked with a C Rank Yellow Wonderful, bringing its Rank,
Quality, Size and Freshness DOWN immediately.  Of course, using the 'half
full/half empty' perception, you could say that an S Rank Wonderful would
'refresh' the C Rank Wonderful, boosting its Rank, Quality, Size and Freshness
to some extent.

In any case, you can boost the Quality of any item by throwing it into a
Quality Improver Maker, but that is the most expensive Maker in the game and
you will be unable to afford one until you have made significant progress.

Remember though that the actual potency of any Sun placed in your Greenhouse
will determine the amount of 'Sunlight' that your Crops receive daily.  Try to
use the best Suns in your Greenhouse, replacing those that have lost their
potency.  Toss any used Sun in the shipping container to complete your shipping
list.


Items  List Values:



Items from the Wilds


Black Grass: 3G  (+1 SR +1 FL)
Sell: 1G
Grows in Mine in All Seasons

Blue Grass: 20G  (+10 SR +1 FL)
Sell: 12G
Grows in Spring 

Green Grass: 20G (+5 SR +3 FL)
Sell: 12G
Grows in Spring and Summer

Indigo Grass: 20G (+9 SR2 FL)
Sell: 12G
Grows in Spring and Summer

Orange Grass: 20G (+2 SR +4 FL)
Sell: 12G  
Grows in Summer and Autumn

Purple Grass: 24G  (+7 SR +2 FL)
Sell: 14G
Grows in Spring and Autumn

Red Grass: 22G  (+1 SR +5 FL)
Sell: 14G
Grows in Autumn

White Grass: 30G  (+10 SR +5 FL)
Sell: 18G
Found on Mountaintop in Winter

Yellow Grass: 24G (+3 SR +4 FL)
Sell: 18G
Grows in Summer and Autumn


Materials


Branch: 1G
Sell: 1G

Lumber: 1G
Sell: 1G
Buy: 50G

Gold Lumber: 1G
Sell: 1G
Buy: 100000G

Stone: 1G
Sell: 1G

Material Stone: 1G
Sell: 1G
Buy: 100G


Ores and Gems:


Ores:

Junk Ore:  1G
Sell: 1G

Copper: 10G
Sell: 6G

Silver: 12G
Sell: 7G

Gold: 15G
Sell: 9G

Mystrile: 20G
Sell: 12G

Mythic Stone: 2000G
Sell: 1200G

Adamantite: 30G
Sell: 18G

Orichalc: 30G
Sell: 18G

Agate: 52G
Sell: 31G

Alexandrite: 10000G
Sell: 6000G

Amethyst: 50G
Sell: 30G

Diamond: 100G
Sell: 60G

Pink Diamond: 10000G
Sell: 6000G

Emerald: 65G
Sell: 39G

Fluorite: 55G
Sell: 33G

Moonstone: 40G
Sell: 24G

Mythic Stone: 2000G
Sell: 1200G

Peridot: 58G
Sell: 35G

Ruby: 62G
Sell: 37G

Sand Rose: 50G
Sell: 30G

Topaz: 60G
Sell: 36G


Ranch Supplies:



Pet Food: 1G
Sell: 1G
Buy: 10G

Bird Feed: 1G
Sell: 1G
Buy: 10G

Fodder: 1G
Sell: 1G
Buy: 20G

Animal Medicine: Cannot ship
Sell: 600G
Buy: 1000G

Cow Miracle Potion:  Cannot ship
Sell: 2100G
Buy: 3500G

Sheep Miracle Potion: Cannot ship
Sell: 1800G
Buy: 3000G


Crops:



Spring Crops:


Potato: 80G  (+3 SR +2 FL)
Sell: 48G

Turnip: 60G (+3 SR +2 FL)
Sell: 36G


Cabbage: 350G  (+3 SR +2 FL)
Sell: 210G

Cucumber: 60G (+4 SR +2 FL)
Sell: 35G

Strawberry: 30G  (+5 SR +2 FL)
Sell: 18G


Summer Crops:


Tomato: 60G  (+4 SR +2 FL)
Sell: 36G

Corn: 100G  (+3 SR +2 FL)
Sell: 60G

Onion: 80G (+3 SR +2 FL)
Sell: 48G

Pineapple: 700G (+5 SR +2 FL)
Sell: 420G

Pumpkin: 250G  (+3 SR +2 FL)
Sell: 150G



Autumn Crops:


Carrot: 120G   (+4 SR +2 FL)
Sell: 72G

Eggplant: 150G  (+3 SR +2 FL)
Sell: 48G

Spinach: 80G (+3 SR +2 FL)
Sell: 72G 

Yam: 100G  (+2 SR +2 FL)
Sell: 60G

Bell Pepper: 80G  (+3 SR +2 FL)
Sell: 48G


Fruits from Trees:


Apple: 100G  (+2 SR +2 FL)
Sell: 60G
Harvest in Autumn

Banana: 300G  (+2 SR +2 FL)
Sell: 180G
Harvest in Summer

Grape: 200G (+2 SR +2 FL)
Sell: 120G
Harvest in Autumn

Orange: 200G  (+2 SR +2 FL)
Sell: 120G
Harvest In Summer

Peach: 250G  (+2 SR +2 FL)
Sell: 150G
Harvest in Summer


Grains:


Buckwheat: 150G  (+1 SR +1 FL)
Sell: 90G

Edamame: 150G  (+1 SR +1 FL)
Sell: 90G
Early harvest of Soybeans

Rice: 200G  (+1 SR +1 FL)
Sell: 120G

Soybeans: 180G  (+1 SR +1 FL)
Sell: 108G

Wheat: 180G  (+1 SR +1 FL)
Sell: 83G


Buckwheat (Raw): 162G  (No energy value)
Sell: 98G

Rice (Raw): 180G ( No energy value)
Sell: 108G

Soybeans (Raw): 135G  (No energy value)
Sell: 83G


Buckwheat Flour: 180G  (+1 SR +1 FL)
Sell: 108G

Rice Flour: 180G 
Sell: 108G

Sweet Rice Flour: 250G  (+1 SR +1 FL)
Sell: 150G

Wheat Flour: 180G  (+1 SR +1 FL)
Sell: 108G

Bread Crumbs: 80G  (+1 SR +1 FL)


Fungi and Seaweed



Mushrooms

Shitake: 50G  (+3 SR +2 FL)
Sell: 30G

Toadstool: 100G  (-50 SR +1 FL)
Sell: 60G

Matsutake: 350G  (+4 SR +2 FL)
Sell: 210G

Seaweed: 180G  (+4 SR +2 FL)
Sell: 108G


Ranch Products:


Egg: 50G  (+3 SR +2 FL)
Sell: 30G

Mayonnaise: 100G  (+1 SR +1 FL)
Sell: 60G

Milk: 100G  (+2 SR +1 FL)
Sell: 60G

Butter: 200G  (+1 SR +1 FL)
Sell: 120G

Yogurt: 150G  (+2 SR +2 FL)
Sell: 90G

Wool: 700G  (No energy value)
Sell: 420G

Yarn: 2100G  (No energy Value)
Sell: 1260G


Flowers:


Moon Drop: 60G  (Spring)
Sell: 36G

Toyflower: 100G (Spring)
Sell: 60G

Pinkcat: 70G  (Summer)
Sell: 42G

Blue Magic Flower: 80G  (Autumn)
Sell; 48G

Red Magic Flower: 200G  (Autumn)
Sell: 120G

Weed (No Flower): 1G 
Sell: 1G

Weed (Flower): 1G
Sell: 1G


Fishing Items List:


Boot: 1G
Sell: 1G

Bottle: 1G
Sell: 1G

Empty Can: 1G
Sell: 1G

Fish Bone: 1G
Sell: 1G

Fish S: 30G  (+2 SR +2 FL)
Sell: 18G

Fish M: 80G  (+3 SR +3 FL)
Sell: 48G

Fish L: 120G  (+4 SR +4 FL)
Sell: 72G

Fossil of Fish: 5000G
Sell: 3000G

Pirate Treasure: 10000G
Sell: 6000G


Ingredients from Shops


Chocolate: 10G  (+2 SR +2 FL)
Sell: 30G
Buy: 100G

Curry Powder: 5G
Sell: 15G
Buy: 50G

Oil: 5G
Sell: 15G
Buy: 50G

Rice Cake: 50G
Sell: 30G

Teleport Stone: Cannot ship
Sell: 6000G
Buy: 100000G



Weather in Farming


In Island of Happiness, it is not merely the passage of time that ripens Crops.
 You need both sunlight and water.  Rainy days provide water but do not provide
sunlight.  They therefore can delay the maturity of any crops planted in your
Field.  

Every Crop is different.  Some Crops require more water but others require
less.  You can overwater a Crop and if you do so, it will wither, as it would
in real farming!  Some Crops require less Sunlight than others.  Fiercely sunny
days may benefit most Crops but without water on those days, all Crops are more
likely to wither and die.  Crops requiring more water will be more at risk than
others on fiercely sunny days.  You will find the precise amount of Sunlight
and Water needed for each Crop in the section that gives the prices and
requirements for Seeds.

Crops grown in a Greenhouse receive a steady amount of Light and are not
affected by actual Weather conditions.

See the sections on Seeds at the end of this guide for detailed information
about the effects of Sunlight and Water on each.



Typhoons and Snowstorms


Taro predicts the weather and a Typhoon, like other weather conditions will be
foretold on the previous morning.  It appears that the weather is fixed at
least five days before the event, rather than being fixed on the previous night
by midnight.  It therefore is not really worth the effort to replay almost an
entire week in order to obtain a different result.  Furthermore, by the time
Taro makes his prediction, it is far too late to change anything, unless you
seldom save your game.  A sensible player saves frequently and therefore would
have saved the game long after the weather is fixed.
The effect of any Typhoon, however, CAN be changed easily.  On the day of a
Typhoon, your character will be unable to leave the house at all.  Save your
game only on the night before the Typhoon prior to midnight.  Before you ever
save again, go outside after the Typhoon to ascertain its full effects.  If the
effects are really destructive, reload and try again.
In the same Typhoon, one can have a tree destroyed completely and half a field
filled with crops destroyed.  A huge boulder can fall anywhere, even on tilled
soil where crops were growing, obliterating four or five squares of crops.  If
one replays the event, however, the same Typhoon may deposit only countless
weeds, lumber and small stones everywhere, leaving all crops and trees intact.
 The large variation that can occur makes it worthwhile not to save the game
until one has studied the effects of any Typhoon fully.  As there is nothing
one can do on the day of a Typhoon in any case, one has no need to save the
game on that day at all.
Another effect of any Typhoon or severe snowstorm is an increase in the stress
bar of all livestock and poultry.  Horses and dogs appear not to suffer in the
same fashion and can be perfectly content even though they were not fed during
the storm.
Poultry and livestock, however, will show their unhappiness in the stress bar.
 If you are able to use the Touchscreen to pet any animal, that will reduce the
stress instantly, even if it will not eradicate it completely.  Use of the
brush on livestock will reduce the stress further.  Do everything in your power
to reduce the stress bar before you obtain product from livestock.  Chickens
will have laid their eggs, so your actions will not affect the yield for that day.
Although Poultry and Livestock will have increased stress after a Typhoon or
Snowstorm, they will continue to yield product, albeit of a slightly inferior
grade.



Requirements for Unlocking all Seeds:

This section provides a brief list of all Seeds and the methods by which they
are unlocked.  A more detailed section follows that includes prices, seasons of
growth and Sunlight and Water requirements.

Apple Seeds: Sold in all Seasons
Banana Seeds: Unlocked by shipping at least 5 Summer Fruits
Bell Pepper Seeds: Unlocked by shipping 100 Buckwheat
Buckwheat Seeds:  Unlocked by shipping 100 of Eggplant, Carrots, Yams, Spinach
Cabbage Seeds: Unlocked by shipping 100 Wheat
Carrot Seeds: Sold in Autumn
Corn Seeds: Sold in Summer
Cucumber Seeds:  Unlocked by shipping 100 Spring Crops
Eggplant Seeds: Sold in Autumn
Grape Seeds: Unlocked by Tess
Grass Seeds:  Sold in all Seasons
Matsutake Seeds: Unlocked by appearance of all seven Farming characters
Onion Seeds:  Unlocked by shipping 100 Summer Crops
Orange Seeds:  Unlocked by shipping 10 Summer Fruits
Peach Seeds: Sold in all Seasons
Pineapple Seeds:  Ship 100 Soybeans
Potato Seeds: Sold in Spring
Pumpkin Seeds: Unlocked by unlocking 2 Farming Characters (Ship 100 Crops from
two different Seasons)
Rice Seeds: Unlocked when you unlock Rice Paddy area
Shitake Seeds: Unlocked by arrival of  three Farming Characters
Soybean Seeds: Unlocked by shipping more than 100 each of Tomato, Corn, Onion,
Pumpkin
Spinach Seeds:  Unlocked by arrival of  2 Farming characters (Ship 100 Crops
from two different Seasons)
Strawberry Seeds: Unlocked by arrival of  2 Farming Characters (Ship 100 Crops
from two different Seasons)
Toadstool Seeds: Ship 100 Shitake 
Tomato Seeds:  Sold in Summer
Turnip Seeds: Sold in Spring
Wheat Seeds:  Unlocked by shipping 100 each of 5 Crops from any Season
Yam Seeds:  Unlocked by shipping 100 Autumn Crops


Growing Grains


Rice must be planted in Spring and harvested in Autumn.  If you plant it too
late in Spring, it will not mature in time to be harvested before Winter.  Rice
that is not harvested before the onset of Winter will die in the paddy fields.

Wheat can be planted in Spring, Summer or Autumn and harvested in Summer
Buckwheat and Soybeans can be planted in Summer or Autumn.
Soybeans can be planted in Summer or Autumn.

Soybeans:  

Soybeans is the only grain that requires more light and more water, so do not
be afraid of watering it daily.  Wheat, in contrast, can be overwatered quite
easily.

When you are growing any grain, you need to be familiar with the appearance of
the grain at every stage, as it is harvested with a Sickle and a premature
harvest will result in nothing!  With respect to Soybeans, there are two stages
at which it can be harvested.  It is the only grain in IoH that has this
potential. 

At the first stage, when harvested with a Sickle, it will produce Edamame. 
When it reaches this stage, you will see some lovely purple flowers on the
plant.  Use a Sickle set with a Yellow Wonderful to harvest it.

Bear in mind the fact that any Crop harvested with a Sickle by its very nature
is a Single Harvest Crop.  You therefore have to choose between Edamame and
Soybean when you grow Soybeans.    Both have many uses in Cooking but only
Soybeans can be converted into Soybean Seeds.  If you have not unlocked
Soybeans yet and obtained your Seeds from a Soybean given to you by Manfred,
you may wish to harvest a few Soybeans and convert them into more Seeds.


Wada's Special Event


Tip for obtaining items that have not been unlocked yet:

Make certain that you work diligently to raise Wada to at least 7 hearts by the
start of the third year.  By doing so, you can experience an Event on any
non-Festival day in the 3rd Year or later wherein he will push aside the statue
that acts as a barrier to a door to a secret garden.  Here you will find
Manfred.  When you speak to Manfred here, he will give you a random item each
day.  

Any item can be obtained in this fashion, whether unlocked by other means or
not.  This is a means by which you can obtain Wheat, Soybeans and crops you
have not unlocked yet.


Seed Prices and Growth: 


Bear in mind the fact that Growth in Island of Happiness is based on a
combination of Sunlight and Water.  The number of days given for Growth
therefore are the basic number and may not represent the actual number of days
in any given situation.

When you tap on any item in your Rucksack, its description will be displayed on
the top screen of the DS.  Descriptions given for any bag of seeds include
basic Light and Water requirements, growth rate and season for Harvest.  This
information is included here as well.


Crop Seeds:


Crops can be either single harvest or multiple harvest crops.  Unlike
FoMT/MFoMT or HM DS/Cute DS, each crop requires a different amount of Sunlight
and Water to yield a product.  Crops that require more Sunlight and Water are
easier to grow actually in your Field than those that require less.  It is the
Crops that require less water that are at highest risk of withering if you
overwater them or if it rains frequently.
Multiple Harvest Crops are at greater risk of withering after the first
harvest, as there is a total amount of Sunlight and Water that cannot be exceeded.

In many cases, the situation where a Single Harvest Crop will wither is if you
keep it in the field after it could have been harvested.  This can be done
successfully provided you do not exceed the maximum allowed Sunlight and Water.
 Early in the game, when you do not have a Refrigerator, keeping a ripe Crop
growing in the Field is one method by which to keep its freshness at maximum
and preventing it from becoming reduced in Rank.

For these reasons, it is far easier to grow your Crops in a Greenhouse where
Sunlight is regulated and Water is completely under your control.   
Furthermore, severe storms will not destroy crops that are shielded by a
Greenhouse.

In many cases, the situation where a Single Harvest Crop will wither is if you
keep it in the field after it could have been harvested.  This can be done
successfully provided you do not exceed the maximum allowed Sunlight and Water.
 Early in the game, when you do not have a Refrigerator, keeping a ripe Crop
growing in the Field is one method by which to keep its freshness at maximum
and preventing it from becoming reduced in Rank.



Grain Seasons


Rice must be planted in Spring and harvested in Autumn.  If you plant it too
late in Spring, it will not mature in time to be harvested before Winter.  Rice
that is not harvested before the onset of Winter will die in the paddy fields.

Wheat can be planted in Spring, Summer or Autumn and harvested in Summer.  If
you plant it in your Field on the last day of Autumn, it will continue to grow
through the Winter season and be ripe for harvest in Summer.

Buckwheat and Soybeans can be planted in Summer or Autumn.  Buckwheat requires
less than a Season to mature in optimum growing conditions.  Soybeans have
three different stages of growth and can be harvested early at two different
stages to produce Edamame.  When the Soybeans display a small lavender pink
flower, they can be harvested for Edamame.  Likewise, at the next stage, when
they display a green pod, they will produce Edamame.  As Edamame is less useful
than true Soybeans, however, it is suggested that you wait to harvest most of
your Soybeans until the pod turns brown, signifying mature Soybeans ready for
harvest as Soybeans.


Freshness Tip: 


Cut Grains of every variety are stored in a Cabinet.  In an ordinary Cabinet, a
Cut Grain will lose its Freshness far more slowly than it will if kept in your
Rucksack or if fed into the Thresher to produce a bag of Grain that must be
stored in a Refrigerator.  In fact, if you cut Grain and leave it in your
Rucksack overnight, you will find that it has lost half a level of Freshness,
becoming 9 ½ rather than 10.  If the Cut Grain is transferred to a Cabinet
immediately, it will retain its full Freshness level of 10 the next day.

It is best therefore to keep all Cut Grains intact and stored in the Cabinet
until you need them.  If and when you need to use a Grain product in Cooking,
create it from the Cut Grain but keep the balance in the Cabinet until needed.

With a Refrigerator made of Mythic Stone, your perishable food items never will
lose any of their Freshness but until you are able to afford the upgrade, this
is a good way to keep your Grains at maximum possible Freshness.



All Information about Seeds: 


The following section contains all the information that you need with respect
to every Seed available in Island of Happiness.  Seeds are divided into general
categories of Crops, Grains, Mushrooms, Grass and Fruit Trees.  Crop Seeds are
organized by Season and listed in order of the ease by which each is obtained.
 In other words, the seasonal crops available from the start of the game are
listed first in each of the growing seasons of Spring, Summer and Autumn.  

The average number of days of growth needed for each is given.  Bear in mind
the fact that Growth in Island of Happiness is based on a combination of
Sunlight and Water.  The number of days given for Growth therefore are the
basic number and may not represent the actual number of days in any given
situation.

The official game description of each type of Seeds is included.  This is a
general description of the amount of Sunlight and Water needed for each Crop. 
After this, I have included the number of points of Sunlight and Water that
will result in the destruction of the Crop.

As far as the Sunlight and Water requirements are concerned, in many cases,
they refer to the amount required for a subsequent Harvest and, in cases where
there is a maximum that cannot be exceeded, this often is more significant with
respect to Multiple Harvest Crops.



Seed Descriptions: 


When you tap on any item in your Rucksack, its description will be displayed on
the top screen of the DS.  Descriptions given for any bag of seeds include
basic Light and Water requirements, growth rate and season for Harvest.  As
previously stated, this information is included here as well.


Crop Seeds:


Crops can be either single harvest or multiple harvest crops.  Unlike
FoMT/MFoMT or HM DS/Cute DS, each crop requires a different amount of Sunlight
and Water to yield a product.  Crops that require more Sunlight and Water are
easier to grow actually in your Field than those that require less.  It is the
Crops that require less water that are at highest risk of withering if you
overwater them or if it rains frequently.
Multiple Harvest Crops are at greater risk of withering after the first
harvest, as there is a total amount of Sunlight and Water that cannot be exceeded.

In many cases, the situation where a Single Harvest Crop will wither is if you
keep it in the field after it could have been harvested.  This can be done
successfully provided you do not exceed the maximum allowed Sunlight and Water.
 Early in the game, when you do not have a Refrigerator, keeping a ripe Crop
growing in the Field is one method by which to keep its freshness at maximum
and preventing it from becoming reduced in Rank.

For these reasons, it is far easier to grow your Crops in a Greenhouse where
Sunlight is regulated and Water is completely under your control.   
Furthermore, severe storms will not destroy crops that are shielded by a
Greenhouse.

In many cases, the situation where a Single Harvest Crop will wither is if you
keep it in the field after it could have been harvested.  This can be done
successfully provided you do not exceed the maximum allowed Sunlight and Water.
 Early in the game, when you do not have a Refrigerator, keeping a ripe Crop
growing in the Field is one method by which to keep its freshness at maximum
and preventing it from becoming reduced in Rank.


Rules for Light and Water:


This section lists all Seeds in Island of Happiness, with the price of the Seed
when purchased from Chen as well as the value when sold to Chen.  It includes
the average number of days of growth required, as well as the conditions under
which the Crop will wither.  The 'Description' is the actual game description
of the Crop and may be the most useful information of all.

In general, Water and Light requirements signify the following:

'Less Water' means that you must NOT water the Crop every day.  Water it once
every two or three days at most if you wish to keep it alive!

'Normal Water' means that you should water the Crop daily.  Provided it
receives the necessary amount of Sunlight, it should ripen when the average
number of days of Growth is reached.

'More Water' means that you can water the Crop TWICE daily.  This will speed
its growth!


Rain will water your Crops, but snow will not water them at all.  A Crop that
requires 'More' Water therefore should be watered on any snowy day.

Light requirements cannot be controlled as they are determined by the Weather
or by  Greenhouse conditions.  Whenever a day is cloudy or rainy, the Growth of
any Crop that requires Normal or More Light will be slowed.


Selling Seeds:


Items that cannot be shipped but can be sold to Chen include all Tools and
Seeds.  To sell a Tool or bag of Seeds to Chen, it must be equipped actively. 
You will be able to tell when any item is equipped actively as your character
will brandish it briefly when you tap it with the stylus.  (Do not tap it again
if it is a bag of seeds, as your character then will attempt to sow the seeds,
scattering them all over the shop counter!)

When Crops you have stored in your Refrigerator reach C or D rank, it is better
to convert them into Seeds, provided that all shipping requirements in terms of
unlocking new items have been met.

Seeds have no Rank, Quality, Size or Freshness.  They are stored in your Tool Box.


List of all Seeds:


Note that the 'Sell' price given here is the price for a bag of Seeds.  The
price that the Crop itself will bring is given in the next section of the guide
with the Energy values of each.  Crops in this section are categorized by
Season, and will be listed in the order in which a player probably will be able
to unlock them.  Two Crops in each growing season will be available from the
start of the game.  You will unlock a third Crop for every growing season when
you have shipped 100 Crops from 2 different Seasons.  The fourth Crop in each
Season is unlocked by shipping  100 Crops from the same Season.  The fifth and
final seasonal Crop is the most difficult to unlock.  In Spring, it is Cabbage,
unlocked by shipping 100 Wheat.  In Summer, it is Pineapple, unlocked by
shipping 100 Soybeans.  In Autumn, it is Bell Pepper, unlocked by shipping 100
Buckwheat.


Tip for Unlocking Cabbage, Pineapple and Soybeans:


I have mentioned this elsewhere in this Guide, but will include it here as
well.  Before you harvest any Grain, ask Charlie to set an Orange Wonderful
into your Sickle.  The harvest then will yield twice as much Grain as it
otherwise would.  For any 3 x 3 plot, you will obtain 18 instead of 9.  If you
can set two Orange Wonderfuls in the Sickle, your yield will double again. 
This trick will allow you to ship 100 Wheat, Soybeans and Buckwheat twice as
quickly!



Spring Crops


Turnip Seeds: 120G
Single Harvest Crop
Sell: 72G
Available: Sold at Chen's Shop from 30 Spring through 30 Summer
Growth: 6 days
Description: Spring Crop
Water: Normal; Light: Normal
Fast Growth Rate
Requirements: Will wither at 20+ Sunlight, 10+ Water
Growth Season: Spring
Harvest: Spring

Potato: 150G
Single Harvest Crop
Sell: 90G
Available: Sold at Chen's Market from 30 Winter through 30 Spring
Growth: 10 days
Description: Spring Crop
Water: Normal; Light: Normal

Normal Growth Rate
Requirements: Will wither at 20+ Sunlight, 10+ Water
Growth Season: Spring
Harvest: Spring

Strawberry: 150G
Multiple Harvest Crop
Sell: 90G
Available:  After 2 subsidiary Farming Characters have appeared, sold at Chen's
Market from 30 Winter through 30 Spring  (Ship 100 Crops from two different
seasons to unlock 2 Farming Characters)
Growth: 12 days
Description: Spring Crop
Water: Normal
Light: Less
Normal Growth Rate
Requirements: Will wither at 10+ Sunlight, 10+ Water
Growth Season: Spring
Harvest: Spring


Cucumber Seeds: 200G
Multiple Harvest Crop
Sell: 120G
Available: After shipping 100 Spring Crops, sold at Chen's Market in Spring
Growth: 12 days
Description: Spring Crop
Water: Less; Light: More
Normal Growth Rate
Requirements:  Will wither at 20+ Sunlight, 8+ Water
Growth Season: Spring
Harvest: Spring


Cabbage Seeds: 500G
Single Harvest Crop
Sell: 300G
Available:  After shipping 100 Wheat, sold at Chen's Market from 30 Winter
through 30 Spring
Growth: 18 days
Description:  Spring
Water: Less; Light: More
Slow growth rate
Requirements:  Will wither at 10+ Sunlight, 10+ Water
Growth Season: Spring
Harvest; Spring


Summer Crops


Corn Seeds: 300G
Multiple Harvest Crop
Sell: 180G
Available:  Sold at Chen's Market from 30 Spring through 30 Summer
Growth: 18 days
Description: Summer Crop
Water: Normal; Light: More
Slow Growth Rate
Requirements:  Will wither at 20+ Sunlight, 20+ Water
Growth Season: Summer
Harvest: Summer

Tomato Seeds: 200G
Multiple Harvest Crop
Sell: 120G
Available:  Sold at Chen's Shop from 30 Spring through 30 Summer
Growth: 12 days
Description: Summer Crop
Water: Normal; Light: More
Normal Growth Rate
Requirements: Will wither at 20+ Sunlight, 8+ Water
Growth Season: Summer
Harvest: Summer

Pumpkin Seeds: 500G
Single Harvest Crop
Sell: 300G
Available:  After 2 subsidiary Farming Characters have appeared, sold at Chen's
Market from 30 Spring through 30 Summer  (Ship 100 Crops from two different
seasons to unlock 2 Farming Characters)
Growth: 18 days
Description: Summer Crop
Water: Normal; Light: More
Slow Growth Rate
Requirements: Will wither at 20+ Sunlight, 6+ Water
Growth Season: Summer
Harvest: Summer


Onion Seeds: 150G 
Single Harvest Crop
Sell: 90G
Available:  After shipping 100 Summer Crops, sold at Chen's Market from 30
Spring through 30 Summer
Growth: 10 days
Description:  Onion Seeds (Summer)
Water: Normal, Light: Normal
Normal Growth Rate
Requirements: Will wither at 15+ Sunlight, 10+ Water
Growth Season: Summer
Harvest: Summer


Pineapple Seeds:  1000G
Multiple Harvest Crop
Sell: 600G
Available:  After shipping 100 Soybeans, sold at Chen's Market from 30 Spring
through 30 Summer
Growth: 25 days
Description:  Summer
Water: Normal; Light: More
Slow growth Rate
Requirements: Will wither at 20+ Sunlight, 12+ Water
Growth Season: Summer
Harvest: Summer



Autumn/Fall Crops



Carrot Seeds:  300G
Single Harvest Crop
Sell: 180G
Available: Sold at Chen's Market from 30 Summer through 30 Autumn
Growth: 10 days
Description:  Fall
Water: Normal; Light: More
Normal Growth Rate
Requirements: Will wither at 15+ Sunlight, 4+ Water
Growth Season: Autumn
Harvest: Autumn



Eggplant: 120G
Multiple Harvest Crop
Sell: 72G
Available:  Sold at Chen's Market from 30 Summer through 30 Autumn
Growth: 12 days
Description:  Fall Crop
Water: Normal; Light: More
Normal growth rate.
Requirements: Will wither at 20+ Sunlight, 10+ Water
Growth Season: Autumn
Harvest: Autumn


Spinach: 200G
Single Harvest Crop
Sell:  120G
Available:  After 2 subsidiary Farming Characters have appeared, sold at Chen's
Market from 30 Summer through 30 Autumn (Ship 100 Crops from two different
seasons to unlock 2 Farming Characters)
Growth: 7 days
Description: Fall Crop
Water: Normal; Light: Normal
Fast Growth Rate
Requirements: 10+ Sunlight, 4+ Water
Growth Season: Autumn
Harvest: Autumn


Yam Seeds: 300G
Multiple Harvest Crop
Sell: 180G
Available:  After shipping 100 Autumn Crops, sold at Chen's Market from 30
Summer through 30 Autumn
Growth: 7 days
Description: Fall Crop
Water: Less; Light: More
Fast Growth Rate

Requirements: Will wither at +15 Sunlight, +4 Water
Growth Season: Autumn
Harvest: Autumn


Bell Pepper Seeds: 150G
Multiple Harvest Crop
Sell: 90G
Available: After shipping 100 Buckwheat, sold at Chen's Market from 30 Summer
through 30 Autumn
Growth: 10 days
Description: Fall Crop
Water: More; Light: Normal
Normal Growth Rate
Requirements: Will wither at 20+ Sunlight, 10+ Water
Growth Seasons: Autumn
Harvest: Autumn



Grains


Buckwheat Seeds: 230G
Sell: 180G
Available: After Shipping 100 each of Eggplant, Carrots, Yams, Spinach, sold at
Chen's Market
Growth: 25 days
Description: Summer/Fall
Water: Normal; Light: Normal
Very slow growth rate.
Requirements: Will wither at 40+ Sunlight, 20+ Water
Growth Seasons: Summer/Autumn
Harvest: Summer/Autumn

Note: When Buckwheat is ready to be harvested, the 'fruit' at the top of the
plant will turn purple.  When it is brown in colour, it is not ready to be
harvested but it is not dead!  Use a Sickle in which a Yellow Wonderful has
been set to harvest any Grain.  Place an Orange Wonderful in the Sickle to
double your yield.


Rice Seeds: 200G
Sell: 180G
Available: After Rice Paddy unlocked, sold at Chen's Market throughout the year
Growth: 60 days
Description:  Rice Seeds ( All but Winter)
Water: None; Light: Normal
Grows only in Rice Paddy
Requirements:  None as does not require Watering
Growth Season: Spring through Autumn
Harvest Season: Autumn

N.B.  Rice growing in the Paddies will die when Winter arrives.   When Rice is
ready to be harvested, the fully grown plants will turn golden.  Use a Sickle
in which a Yellow Wonderful has been set to harvest any Grain.  Place an Orange
Wonderful in the Sickle to double your yield.


Soybeans: 250G
Sell: 180G
Available:  After shipping 100 each of Tomato, Corn, Onion, Pumpkin, sold at
Chen's Market
Growth: 50 days
Description: Summer, Fall
Water: More; Light, More
Also makes Edamame
Requirements:  Will wither at 40+ Sunlight, 20+ Water
Growth Seasons:  Summer/Autumn
Harvest: Summer/Autumn
Special Harvests:  Edamame if Harvested early

Note: When Soybeans display a tiny lavender pink flower or when they display
Green Pods in the stage after they display the flowers, you can harvest them
for Edamame.  When the pods turn brown in colour, the Soybean  is fully ripened
and will produce true Soybeans.  Use a Sickle in which a Yellow Wonderful has
been set to harvest any Grain.  Place an Orange Wonderful in the Sickle to
double your yield.


Wheat Seeds: 200G
Available:  After shipping 100 of 5 different Crops, sold at Chen's Market
throughout year
Sell: 180G
Growth: 80 days
Description: All but Winter
Water: Less; Light: Normal
Very slow growth rate
Requirements: Will wither at 40+ Sunlight, 10+ Water
Growth Season: Spring/Summer/Autumn
Harvest: Summer
Special Characteristics:  Will continue to grow during Winter season if planted
in your Field, provided Water requirements have not been exceeded

Note: When Wheat is ready to be harvested, the fully grown plants will turn
golden.  Use a Sickle in which a Yellow Wonderful has been set to harvest any
Grain.  Place an Orange Wonderful in the Sickle to double your yield.


Mushrooms


Mushroom seeds or spores must be thrown on one of the pallets to the right of
your Farmhouse and then watered regularly if you wish to grow them.  When
Shitake Seeds are planted, you can harvest them 50 times before they no longer
will appear on the pallet.  

The easiest and quickest way to grow Mushrooms is by gathering them in the
Wilds and throwing them in the Seed Maker to create Seeds.  You never will need
to buy them at the Market if you have a Seed Maker, but they will be unlocked
at the Market when specific numbers of Farming Characters arrive.

Matsutake Seeds: 5000G
Sell: 1800G
Available:  After arrival of all 7 Farming characters, sold at Chen's Market
Growth: 28 Days
Description: All Seasons
Water: More; Light: Normal
Grows in the mushroom space
Requirements: 3-12 Sunlight, 6-20 Water
Growth Seasons:  All Year
Harvest: All Year

Shitake Seeds: 1000G
Sell: 800G
Available:  After arrival of 3 Farming Characters, sold at Chen's Market
Growth: 20 days
Description: All Seasons
Water: More; Light: Normal
Grows in the Mushroom Space
Requirements: 3-20 Sunlight, 6-36 Water
Growth Season:  All Year
Harvest Season: All Year

Toadstool: 3000G
Sell: 1800G
Available:  After shipping 100 Shitake, sold at Chen's Market 
Growth: 30 days
Description: All Seasons
Water: More; Light: Normal
Grows in the Mushroom Space
Requirements: 4-20 Sunlight, 8-50 Water
Growth Season: All Year
Harvest Season: All Year


Grass for Fodder


Grass in Island of Happiness, unlike many other Harvest Moon games, requires
both Sunlight and Water to grow but it will wither when either exceeds the
maximum allotted to the Crop.  Grass therefore is a labour-intensive crop in
Island of Happiness.  The only real reason to grow it is to allow your
Livestock to feed outside on the day PRIOR to any Typhoon.  You can 'cheat' the
game by sending all your Livestock outside to feed on the day before any
Typhoon, provided it is not raining that day, and by then filling all feedboxes
in the Barn.  Make certain that you herd all your Livestock back into the Barn
before the dawn of the day on which the Typhoon will occur.  Even though you
will be unable to leave your house on the day of the Typhoon, the feed that you
left in the Barn will feed each of your Animals!  This only works in Island of
Happiness because Fodder or other Animal Feed that is not needed neither rots
nor vanishes.  It will remain in the feed box until used.  

Incidentally, there is a better trick to use in order to assure all Livestock
will be fed during a Typhoon or Snowstorm.  Have a fully expanded Barn, but
have only the number of Livestock that will half-fill it.  You then fill all
Feed Boxes daily but only half will be emptied when your Livestock are kept
inside the Barn.  If you forget to feed your Livestock one day, they will eat
the food from the other boxes.  If a Typhoon or Snowstorm occurs, they likewise
will eat the food from the other boxes!

Grass is a Multiple Harvest Crop, provided you do not under-water or over-water
it!  You can harvest it with your Sickle and it will grow again, in every
season apart from Winter.

Chickens require no special feed when left outside, so you can throw them into
their pen in the field on the day prior to any Typhoon without making any
special provisions in terms of Crops.  Fill their Feed Boxes with Bird Seed in
preparation for the Typhoon in the same manner as you did the Livestock Feed Boxes.

This is a way to avoid stress on the part of your Chickens and Livestock.

Grass: 500G
Available:  Sold at Chen's Market throughout the year 
Sell: 300G
Growth: 15 days
Description:  Grass Seeds (all but Winter)
Water… Less, Light… Normal
Normal Growth Rate
Requirements: Will wither at 90+ Sunlight, 60+ Water
Growth Seasons:  All Year apart from Winter
Harvest: All Year apart from Winter



Fruit Trees: 


Fruit Trees in Island of Happiness, unlike those in HM DS/Cute DS, must be
watered fairly regularly in order to produce fruit and continue to produce
fruit in season.  They can be planted in any season apart from Winter and will
bear fruit for more than a single year, provided always that you continue to
care for them.  As you will see, each variety requires a specific amount of
Sunlight and Water to continue to yield fruit.  As with Crops, however, you
must treat each Fruit Tree differently.  One that requires 'Less' Water cannot
be watered daily.  One that requires 'More' Water can be watered twice in a
day.  Once the Fruit Tree matures, however, and has borne fruit in one season,
it need not receive the same treatment as a Fruit Tree that still has not matured.

Peach Seeds: 2000G
Sell: 1800G
Available:  Sold by Chen's Market all year
Growth: 70 days
Description:
All Seasons
Water: Normal; Light: More
Bears fruit in Summer
Requirements: 4-20 Sunlight, 4-16 Water
Growth Season: All Year
Harvest: Summer

Orange Seeds: 1800G
Sell: 1680G
Available:  After shipping 10 Summer Fruits, sold by Chen's Market
Growth: 60 days
Description: All Seasons
Water: More; Light: Normal
Bears fruit in Summer
Requires: 3-12 Sunlight, 6-20 Water
Growth Season: All Year
Harvest: Summer

Banana Seeds: 2000G
Sell: 1500G
Available: After shipping 5 Summer Fruits, sold at Chen's Market
Growth: 50 days
Description: All Seasons
Water: Less; Light: More
Bears fruit in Summer
Requirements: 4-30 Sunlight, 2-16 Water
Growth Seasons: All Year
Harvest: Summer

Apple Seeds: 1000G
Sell: 900G
Growth: 65 days
Description:  All Seasons
Water: More; Light: More
Bears fruit in Fall
Requirements: 4-20 Sunlight, 5-30 Water
Growth Seasons:  All Year
Harvest: Autumn


Grape: 1700G 
Sell: 1620G 
Available:  After shipping 5 Autumn Fruits, sold by Chen's Market
Growth: 70 days
Description: All Seasons
Water: More; Light: More
Bears fruit in the Fall
Requirements: Requires 10-40 Sunlight, 10-50 Water
Growth Seasons:  All Year
Harvest: Autumn




Energy and Shipping Values of all Crops:


From the Items List, here is a list of all Crops, their Shipping and Selling
Values and finally their basic Energy Value in terms of Stamina Recovery and
Fullness (SR and FL):


Spring Crops:


Potato: 80G  (+3 SR +2 FL)
Sell: 48G

Turnip: 60G (+3 SR +2 FL)
Sell: 36G


Cabbage: 350G  (+3 SR +2 FL)
Sell: 210G

Cucumber: 60G (+4 SR +2 FL)
Sell: 35G

Strawberry: 30G  (+5 SR +2 FL)
Sell: 18G


Summer Crops:


Tomato: 60G  (+4 SR +2 FL)
Sell: 36G

Corn: 100G  (+3 SR +2 FL)
Sell: 60G

Onion: 80G (+3 SR +2 FL)
Sell: 48G

Pineapple: 700G (+5 SR +2 FL)
Sell: 420G

Pumpkin: 250G  (+3 SR +2 FL)
Sell: 150G



Autumn Crops:


Carrot: 120G   (+4 SR +2 FL)
Sell: 72G

Eggplant: 150G  (+3 SR +2 FL)
Sell: 48G

Spinach: 80G (+3 SR +2 FL)
Sell: 72G 

Yam: 100G  (+2 SR +2 FL)
Sell: 60G

Bell Pepper: 80G  (+3 SR +2 FL)
Sell: 48G


Fruits from Trees:


Apple: 100G  (+2 SR +2 FL)
Sell: 60G
Harvest in Autumn

Banana: 300G  (+2 SR +2 FL)
Sell: 180G
Harvest in Summer

Grape: 200G (+2 SR +2 FL)
Sell: 120G
Harvest in Autumn

Orange: 200G  (+2 SR +2 FL)
Sell: 120G
Harvest In Summer

Peach: 250G  (+2 SR +2 FL)
Sell: 150G
Harvest in Summer


Grains:


Buckwheat: 150G  (+1 SR +1 FL)
Sell: 90G

Edamame: 150G  (+1 SR +1 FL)
Sell: 90G
Early harvest of Soybeans

Rice: 200G  (+1 SR +1 FL)
Sell: 120G

Soybeans: 180G  (+1 SR +1 FL)
Sell: 108G

Wheat: 180G  (+1 SR +1 FL)
Sell: 83G


Buckwheat (Raw): 162G  (No energy value)
Sell: 98G

Rice (Raw): 180G ( No energy value)
Sell: 108G

Soybeans (Raw): 135G  (No energy value)
Sell: 83G


Buckwheat Flour: 180G  (+1 SR +1 FL)
Sell: 108G

Rice Flour: 180G 
Sell: 108G

Sweet Rice Flour: 250G  (+1 SR +1 FL)
Sell: 150G

Wheat Flour: 180G  (+1 SR +1 FL)
Sell: 108G

Bread Crumbs: 80G  (+1 SR +1 FL)


Fungi and Seaweed



Mushrooms

Shitake: 50G  (+3 SR +2 FL)
Sell: 30G

Toadstool: 100G  (-50 SR +1 FL)
Sell: 60G

Matsutake: 350G  (+4 SR +2 FL)
Sell: 210G

Seaweed: 180G  (+4 SR +2 FL)
Sell: 108G




Events with the Harvest Goddess


You will meet the Harvest Goddess for the first time when you throw an Offering
into the Spring next to the Church.  After this, she will appear each time you
throw an offering into the Spring.  Her Most Favourite Item traditionally is
Strawberries but she loves all Flowers as well.

Each time you ship a total of 100 of any item, the Harvest Goddess will appear
to congratulate you.  For example, when you ship a total of 100 Green Weeds,
she will appear to announce: 
'Dum-Da-Da-DAA!  You've shipped 1,000 of those Weeds thingies! 
Congratulations!  Keep up the hard work,  Bye bye, now!'

When you make a small achievement such as this, it may change your Ranch Title,
advancing you to a new level.

The Harvest Goddess will wait for you at the 255th floor of the Mine whenever
you visit the Mine.  If you reach the lowest level, she will present you with a
gift, alternating between different Wonderfuls and exotic Recipes, many of them
Curry Recipes.