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 Final Fantasy IV DS FAQ/Walkthrough (DS)
 Time I Started This Guide: 07/25/08
 Version: 1.4
 Author: Mighty Oracle
 E-Mail: verykoolguy2002[at]gmail[dot]com
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                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Controls                      |
                                   | 5. Storyline                     |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough                   |
                                   | 8. Items                         |
                                   | 9. Enemies                       |
                                   | 10. Weapons                      |
                                   | 11. Armors                       |
                                   | 12. Headgear                     |
                                   | 13. Accessories                  |
                                   | 14. Shops                        |
                                   | 16. Spells                       |
                                   | 17. Augments                     |
                                   | 18. Side Quests                  |
                                   | 19. Voice Actors                 |
                                   | 20. FAQs                         |
                                   | 21. Codes n' Secrets             |
                                   | 22. Copyright                    |
                                   | 23. Contact Info                 |
                                   | 24. Credits                      |
                                   |__________________________________|


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 1. Introduction                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Final Fantasy IV DS is a remake of the popular Final Fantasy game Final
 Fantasy IV. It made its way to the DS on July 22, 2008. It differs from the
 original in several ways, being that is in 3D rather than 2D. In addition, the
 in-game scenes are voiced by voice actors, rather than you just reading text
 on the screen. The story is still the same though, save for an added scene
 where Cecil and Golbez are shown with KluYa. There are also a few additional
 things that were added to this game. All in all, there isn't a heavy load of
 new features that would make this game not feel like Final Fantasy.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 2. Version History                                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Version 1.4 (8/04/08) / Walkthrough up to the start of the Sealed Cave. Also,
                         did some very slight work on the Side Quests section,
                         and also finally added some Augments in the Augments
                         section, though only up to Eye Gouge (going
                         alphabetically, that isn't very far). Be patient; more
                         will be added next update. Also, corrected some
                         errors.

 Version 1.3 (7/30/08) / Walkthrough up to after you defeat Dark Elf. Also
                         added three more shops to the Shops section. Also,
                         since I copy/pasted the Characters and Game Basics
                         section directly from my FF2 SNES FAQ, there are still
                         some references to SNES items, terms, and such. These
                         will be worked out as time goes on, so please be
                         patient with me. Expect a much bigger update to be
                         released within the next 24 hours.

 Version 1.2 (7/29/08) / Walkthrough up to when you get the Enterprise. Also,
                         added all Black and White Magic spells. The Shops
                         section has also been added.

 Version 1.1 (7/28/08) / Walkthrough is up to where Cecil becomes a Paladin.
                         The next update will be a big one, so stay tuned. I
                         also opted to begin working on the Spells section at
                         this time. Expect more sub-sections in the next
                         update, as well as a completed Spells section.

 Version 1.0 (7/25/08) / Started the guide.


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 | 3. Characters                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 NOTE: Each character has their own special abilities, which I will list after
       their biographies.

 Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's
        royal air force, who has trained under King Baron to use the
        Dark Sword. Baron has been a father to Cecil all his life, but lately
        something has been wrong with the king. He seeks crystals, and will
        kill anyone, even innocent people for a crystal. King Baron gives no
        real reason why he must obtain the crystals, but he will resort to any
        means to get his hands on them.

        Cecil eventually rebels against King Baron, becomes a Paladin after
        conquering the darkness within himself, defeats King Baron, who was a
        monster all along and not a human, then finally Cecil and his friends
        destroy the evil Zeromus, who was the one behind the whole crystal
        hunting incidents.


 Cecil's Abilities
 -----------------

 Darkness (Dark Knight)
 Descrition: This ability allows Cecil to charge his sword up for a powerful
             physical attack. It uses up one turn, so you can't use Darkness
             and attack in the same turn (there has to be some balance, you
             know). When it becomes Cecil's turn again, however, you can use a
             physical attack twice as powerful as the normal one, but at the
             cost of some of Cecil's HP. If you use Darkness more than once
             without attacking with a physical attack, it won't make a
             difference in how long the effect lasts.

 Cover (Paladin)
 Description: When used, Cecil will take the damage for another party member,
              rather than that party member taking the damage from a phyiscal
              attack.

 Off (Paladin)
 Description: When used, this command makes it where Cecil stops taking damage
              for that particular partner (only available if Cover is in
              effect).

 White Magic (Paladin)
 Description: This is where all Cecil's magic spells that help your group are
              stored.


 Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people
       who jump on their foes to attack, basically. Kain and Cecil travel to
       Mist Cave to go to Village Mist to deliver a package from the king of
       Baron to that village, only to find out that the package will burn the
       village completely. Kain is later mind controlled by Golbez (after he
       disappears from your group in the Village Mist incident), who is the
       supposed main villain at the time, and for much of the game for that
       matter. Kain rejoins Cecil a couple times and gets mind controlled a
       couple times. Basically, he can't make up his mind who he wants to fight
       with.


 Kain's Abilities
 ----------------

 Jump
 Description: By using this command in battle, Kain will be able to jump in the
              air for quite a few seconds, then jump down onto the selected
              target to do damage. This command is especially useful in the
              earlier parts of the game, but it gets noticably useless mid to
              late game.


 Rosa: Rosa is a White Mage, and Cecil's friend. After Cecil and Kain go to
       deliver the king's package to Village Mist, she is filled with sorrow
       and longs for Cecil to return, and she journeys to the desert town of
       Kaipo, but ends up with severe fever which can only be cured by the Sand
       Pearl. Cecil and two other people (I won't tell you who they are so that
       you won't be spoiled) get the Sand Pearl shortly after seeing the sick
       Rosa in Kaipo, then they give it to her, she is healed, and then she
       joins Cecil and his friends in their quest to stop Golbez from getting
       his hands on the crystals.


 Rosa's Abilities
 ----------------

 Aim
 Description: This command is only accessible if you have a bow and arrow
              equipped on Rosa. This allows Rosa to hit the selected target
              with an arrow with more accuracy than she would have normally
              without this command.

 Pray
 Description: Rosa prays. Heals 15% of HP and 10% of MP of all party members if
              it succeeds.

 White Magic
 Description: This is where all Rosa's magic spells that help your group are
              stored.


 Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain
        and Cecil, not knowing, killed her mother's dragon in Mist Cave on
        their way to Village Mist. Rydia attacks Cecil and Kain for killing her
        mother, because not only did she lose her mother, her entire village
        was burnt up because of the king's package Cecil and Kain delivered.
        After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and
        she rests there at the Inn for the night, recovers, and joins Cecil in
        his quest to stop Golbez after Cecil saves her from some Baron guards
        seeking to kill her.

        Later, Rydia is swallowed by Leviatan, the legendary beast of the sea,
        and she later rescues Cecil from Golbez's clutches and rejoins your
        group as an adult with much greater Black Magic than as a kid, and she
        even has some new summons (yes, Rydia is a summoner; this wouldn't be a
        Final Fantasy game without one). Overall, Rydia is a VERY useful party
        member!


 Rydia's Abilities
 -----------------

 Black Magic (Kid/Adult Rydia)
 Description: This is where all Rydia's magic attacks that harm enemies/bosses
              are stored.

 Summon (Kid/Adult Rydia)
 Description: This allows Rydia to summon monsters to help you in the current
              battle you're in. Some are not useful, but most are. Some summons
              heal your group, while others hurt the enemy/boss you are
              fighting.

 White Magic (Kid Rydia)
 Description: This is where all Rydia's magic spells that help your group are
              stored.


 Tellah: Tellah is an old man who is a sage. He used to know a plethora of very
         effective magic spells, but unfortunately, he's forgot almost every
         single one of those powerful spells, and only knows a few, and the
         ones he does know are rather weak. Tellah first joins Cecil when he
         sees that Cecil is a Dark Knight. He asks for Cecil's help because he
         needs to defeat a huge octopus with eight tentacles in order to get to
         Damcyan Castle, where his daughter, Anna, ran off to to get married to
         a bard (who is actually the Prince of Damcyan disguised as a bard)
         named Edward.

         Tellah did not consent to the marriage of Anna and Edward, and Tellah
         feels that something evil is brewing in the direction of Damcyan, and
         wants to get there as quickly as possible to see if his feeling is
         correct. Cecil and Tellah do eventually make it to Damcyan, where they
         find Anna died, because she shielded Edward, who is a coward, from
         arrows that threatened to take his life. Tellah then leaves Damcyan in
         search for Golbez, who was the one really responsible for taking the
         life of Anna (Tellah originally thought it was Edward who had killed
         her).

         Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a
         Paladin, then Tellah regains all the spells he had forgotten, and
         becomes a valuable party member for a short time after that!


 Tellah's Abilities
 ------------------

 Black Magic
 Description: This is where all Tellah's magic spells that harm enemies/bosses
              are stored.

 White Magic
 Description: This is where all Tellah's magic spells that help your group are
              stored.

 Recall
 Description: Allows Tellah to potentially use forgotten spells. It doesn't
              always work, though, and he sometimes uses spells he already has.


 Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He
         is in love with Tellah's daughter, Anna. Anna shields Edward from some
         arrows that threatened to take his life when Baron attacked Damcyan in
         search of the crystal there. Edward is blamed by Tellah for Anna's
         death, though in truth it was Golbez, not Edward, who killed Anna
         (Golbez was responsible for the attack on Damcyan, thus is guilty of
          killing her). After Tellah leaves Damcyan, Edward joins Cecil and his
         friends in their quest to find the SandRuby to cure Rosa's fever. They
         eventually end up finding the SandRuby, then they give it Rosa, she
         recovers, joins the group, like you'd expect.

         Edward is sent into the water when he and the group encounter the
         beast of the sea, Leviatan. Edward is not seen until your group
         journeys to Toroia Castle to get the Earth Crystal. Edward is a very
         useless character, to be honest, though thankfully you don't get him
         for very long.


 Edward's Abilities
 ------------------

 Hide
 Description: When used, Edward will hide from the enemy/boss you're fighting
              like the coward he is. You won't be able to use him at all during
              the time of his hiding, but to get him out of hiding, simply
              use the Show command, which appears when you hide. Note that
              Edward will automatically hide after he is kneeling down (meaning
              he is about to die), and you'll never be able to get him to show
              himself either, even if you use the Show command.

 Show
 Description: When Edward is hiding, use this command to bring him back into
              the battlefield. Note that this command is useless if Edward
              hides due to low HP.

 Salve
 Description: Allows you to use items on all of your party, thus converting
              items from ST to MT.

 Bardsong
 Description: This command allows Edward to sing a song. Unlike in the other
              versions of the game, you can choose which song you want to play.
              Each song has a different effect on the enemy. Different songs
              are acquired through leveling up.


 Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate
       fighters in the kingdom are only at their training level, whereas Yang
       is a master. Yang is first met by your group on Mt. Hobs when he is
       ambushed by some bombs. He quickly disposes of those, but then gets
       attacked by a huge monster formed of several bombs, then your group
       comes to aid, defeats the monster, then Yang joins your group. Yang and
       your group then travel to Fabul to stop Baron from obtaining the crystal
       from Fabul. They arrive just in time, as a decisive battle takes place
       within the walls of the castle.

       Yang and your group ultimately win that battle, only to have Golbez
       capture Rosa. Golbez also manages to get his hands on the crystal. After
       the incident in Fabul, Yang and your group set sail on a boat bringing
       them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets
       swallowed by Leviatan, and Yang goes after her. Yang is never seen again
       until your visit to Baron, where he rejoins your group after you defeat
       him in his mind controlled state. I won't spoil anything else about Yang
       here, just know that he is one of your best party members, and you'll
       have him for a long time.


 Yang's Abilities
 ----------------

 Kick
 Description: When used, Yang will use a kick to attack all the enemies that
              are currently in the battle. This ability is not very useful.
              It's not useful because you deal a very low amount of damage to
              the enemies when you use this.

 Brace
 Description: Increases Yang's Defense.

 Focus
 Description: Raises Yang's Attack Power. Can be stacked (used) up to three
              times, meaning each time you use it, your Attack Power goes up.
              After you attack once Focus has been used three times, it goes
              back to 0, and you have to use it again.


 Palom: Palom is a student that trains under the elder of Mysidia in the ways
        of Black Magic. Palom is a young boy, who has a twin sister named
        Porom. Palom and Porom are sent by the elder of Mysidia to go with
        Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in
        truth they are not meant to accompany him, but spy on him and if need
        be, destroy him (because of his actions in Mysidia in the beginning of
        the game). After Cecil becomes a Paladin and arrives back at Mysidia,
        Palom and Porom reveal to him that they were sent to spy on him, rather
        than accompany him.

        After Cecil becomes a Paladin, the elder of Mysidia allows Palom and
        Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom
        turn themselves into stone when the walls threaten to crush Cecil and
        the others after they defeat Cagnazzo, the Fiend of Water, in Baron.
        Palom and Porom aren't seen again until near the end of the game, when
        the elder of Mysidia removes their petrification (though you never get
        to see the elder remove their petrification). Palom is a great asset to
        your group, though you only get him for a short time.


 Palom's Abilities
 -----------------

 Black Magic
 Description: This is where all Palom's magic spells that harm enemies/bosses
              are stored.

 Twincast
 Description: If Porom is alive and Palom is alive, you can use this command
              with either of the twins to use either Pyroblast or Comet on all
              enemies onscreen for good to great damage.

 Bluff
 Description: Raises Palom's Intellect, making his magic spells hurt more.


 Porom: Porom is a student that trains under the elder of Mysidia in the ways
        of White Magic. Basically, Porom is a White Mage, unlike her brother
        Palom, who is a Black Mage. Porom and Palom were sent by the elder of
        Mysidia to spy on Cecil and kill him if need be when he went to Mt.
        Ordeals to cast out the darkness within himself and become a Paladin.
        Luckily, Porom and Palom never have to lay a finger on Cecil, since he
        actually becomes a Paladin and has no evil intentions after that. Porom
        and Palom accompany Cecil after his visit to Mt. Ordeals, because the
        elder of Mysidia allows them to.

        Porom and Palom turn themselves into stone to save Cecil and the group
        from walls that threaten to crush them after their fight with Cagnazzo.
        Porom and Palom are never seen until near the end of the game, when
        they help destroy the Giant of Bab-il (the elder removed their
        petrification status, which is how they became alive again) and bring
        peace to the world! Porom is definitely a great asset to your team for
        the short time that you get her. She is even better than Tellah until
        he remembers all the spells he had forgotten.


 Porom's Abilities
 -----------------

 Twincast
 Description: If Palom is alive and Porom is alive, you can use this command
              with either of the twins to use either Pyroblast or Comet on all
              enemies onscreen for good to great damage.

 Cry
 Description: Lowers the Defense of all enemies on screen by 50% if it is
              successful.

 White Magic
 Description: This is where all Porom's magic spells that help your group are
              stored.


 Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the
      kingdom. Cid was thrown in prison by King Baron for refusing to make an
      airship that would be used a killing machine. Cid is eventually released
      from prison, and joins your group and gives them a new airship after the
      fight with Cagnazzo, with which they can use to travel arond the earth a
      lot faster. Cid leaves your group fairly soon after you get him, and he
      isn't a very good party member.


 Cid's Abilities
 ---------------

 Analyze
 Description: When used, this command allows Cid to scan the HP, as well as the
              weaknesses of the selected target. Note that you can't use this
              command on bosses.

 Upgrade
 Description: Allows Cid's currently equipped weapon to take on a different
              elemental property (i.e. from Earth to Fire).


 Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very
       arrogant ninja. Edge is first met by your group when he is fighting the
       last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in
       the fight, and is healed by Rosa. Edge then joins your group, and you
       have him for the whole game after that. Edge also likes Rydia. Edge
       seeks to defeat Rubicant to avenge his mother and father's death. Dr.
       Lugae turned both Edge's parents into monsters, and so Edge blames
       Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge
       eventually succeeds in defeating Rubicant.

       Edge may have extremely weak defense (he's definitely not what you'd
       expect for a ninja in terms of defense, that's for sure), but his Dart
       command is quite valuable, and that's what makes him a good party member
       to have.


 Edge's Abilities
 ----------------

 Dart
 Description: Edge can throw a wide-vareity of weapons at the selected target
              when you use this. Be sure you don't use this command unless you
              are in a boss fight, otherwise you'll waste items.

 Ninja
 Description: This is Edge's magic, basically. Edge starts off with very little
              ninja skills, In time, however, they grow until he has quite a
              few ninja skills at his disposal. This is a fairly useful
              ability, especially in the fight against the Four Fiends in the
              Giant of Bab-il.

 Sneak
 Description: When used, Edge will attempt to steal an item from the selected
              target. This is pretty useful.


 FuSoYa: FuSoYa is a Lunarian who lives on the Moon. FuSoYa has some connection
         with Cecil and Golbez, as well as Zemus, who is the true main villain
         of the game (Golbez was suspected to be the main villain throughout
         much of the game). FuSoYa also an extremely powerful Black Magic user
         and White Magic user, and is a very valuable party member for the
         short time that you get him.


 FuSoYa's Abilities
 ------------------

 Black Magic
 Description: This is where all FuSoYa's magic spells that harm enemies/bosses
              are stored.

 White Magic
 Description: This is where all FuSoYa's magic spells that help your group are
              stored.


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 | 4. Controls                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|


 Out of Battle Controls
 ----------------------

 A Button: Talk to people, scroll through sentences, examine things, confirm
           selected actions

 B Button: Exit the menu screen, cancel selected actions, hold B and move the
           D-Pad in any direction to dash, dismount Chocobo, get off the
           Hovercraft, land the Big Whale, the Enterprise, and the Falcon

 X Button: Brings up the menu screen

 Y Button: Changes the lead party member

 L Button: Talk to people, scroll through sentences, go to the next party
           member in the Status screen

 R Button: Go to the next party member in the Status screen

 Start: Does nothing

 Select: Does nothing

 D-Pad: Moves character, moves cursor, move the cursor to the left when using a
        curing spell, and the spell will turn into an MT spell

 Stylus/Touch Screen: Hold touch screen to move character


 In Battle Controls
 ------------------

 A Button: Confirm selected actions

 B Button: Cancel selected actions

 X Button: Skips a party member's turn

 Y Button: Turn Auto Battle on/off

 L Button: Confirm selected actions

 R Button: Hold R to run away from battle (not boss battles)

 Start: Pauses the game

 Select: Does nothing

 D-Pad: Moves cursor, if you press left or right when using a spell, depending
        on the spell in question or the positions of the enemies or your party
        members, you can make the spell you are using become an MT (multi
        target) attack

 Stylus/Touch Screen: Hold touch screen to move character


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 | 5. Storyline                                                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 The kingdom of Baron, a prosperous, powerful kingdom, has recently begun to
 grow corrupt. More specifically, its king has become corrupt, ordering his
 followers to kill innocent people in order to obtain Crystals, which he claims
 Baron needs for its prosperity. Growng discontent with the king's orders,
 Cecil, the leader of Baron's air force the Red Wings, eventually finds the
 courage to rebel against the king after he and his best friend Kain, deliver a
 package to the village of Mist, where monsters come out and burn the village,
 killing all but one person in it, a little girl named Rydia. Seeing this gives
 Cecil the courage and motivation to do something to undermine his wicked king.

 
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 6. Game Basics                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 There are a lot of game basics in the game, which I will explain within this
 section.


 Battle System
 -------------

 The battle system in Final Fantasy II is simple, and works just like most FF
 battle systems. You are in a screen where you see enemies on one side, and
 your party on the other. There are several types of fights you can get into,
 which I will list below (though do note that regardless of what type of battle
 you get yourself into, the object remains the same: attack the enemies until
 they are defeated, and you'll emerge victorious and gain experience points,
 money, and sometimes items):


 Preemptive Strike!
 ------------------

 In this fight, your characters are on the right side, while the enemies are on
 the left side.


 Strike First
 ------------

 In this fight, you get to take your turns first, allowing you to attack the
 enemies before they can attack you. This is a very cool battle you can get
 yourself into.


 Attacked From Behind
 --------------------

 In this battle, you are attacked from behind, meaning the enemies are on the
 east side, and your characters are on the left side. You take less damage from
 attacks in this battle, and you also deal less damage.


 Surprise!
 ---------

 A surprise battle is where the enemies are on the right, and your group is on
 the left. The enemies get to attack first, and your group deals less damage
 than normal. This battle can also occur when your characters are on the right
 and the enemies on the left, like a normal battle, and the enemies get to
 attack first then as well.

 NOTE: You can run away from any battle except for a boss battle. Also, when
       you run away, you lose a small amount of money.


 Menu Screen
 -----------

 The menu screen is what you'll be using for the entire game, as it's where you
 use items, heal your characters, equip weapons and armor, all that good stuff.
 I'll explain everything about it below.


 Inventory
 ---------

 This is the first option on the menu screen, which you'll be using quite a bit
 throughout the game. This option allows you to use items to heal your group's
 HP/MP. You can use items such as Potions and Tents here, as well as many other
 items.


 Use
 ---

 This is the first option of the Inventory menu. This will allow you to use
 items on your party members. The items marked in gray are unuseable, while the
 ones marked in white are useable items.


 Sort
 ----

 This is located to the east of Use on the Inventory screen. By pressing A,
 you can sort your items in a vareity of different ways. You can sort your
 items to the point where your consumables will be at the top, or your armor
 or weapons will be at the top -- the choice is up to you. You can also move
 the icon around to anywhere you want in your inventory.


 Key Items
 ---------

 The last command of the Inventory menu. All this does is show you the key
 items that you've obtained throughout the game.


 Magic
 -----

 This is the second option on the menu screen, where you'll be able to heal
 your group via the use of White Magic. You cannot use Black Magic on the menu
 screen; only White Magic.


 Equipment
 ---------

 This is the next option on the menu screen, which is where you can equip each
 and every one of your characters with weapons, shields, armor, and gauntlets/
 rings. After you get a new weapon, shield, armor, or gauntlet/ring for a
 particular character, you can equip them on the character that can use them to
 make that character more powerful. Just because you find a new weapon doesn't
 always mean it's better, though; weapons do have their drawbacks, after all.
 This doesn't apply to just weapons, but everything you find.


 Abilities
 ---------

 This menu lists your party members' abilities (i.e. your battle commands, like
 Attack, Jump, and Items with Kain). You can also equip Augments here (see the
 Augments section for more details), and you can also give your party member's
 a certain command you want them to use with Auto Battle. To change the Auto
 Battle ability of a party member, just move the cursor to the right and over
 to the Auto-Battle Command area of the screen. Your cursor should now be on
 the "Attack" command, just below the Auto-Battle Command text (note that
 Attack appears ONLY if you haven't already given the party member in question
 a new Auto Battle ability. This FAQ assumes you haven't fiddled with that just
 yet). Press A once the Attack command is highlighted, and then you should be
 able to replace Attack with any ability the character in question knows.


 Status
 ------

 This menu lists information about your party members. I'll give you a summary
 of what you can view here below:


 Experience Points
 -----------------

 Since we're on the subject of experience points, I may as well talk about them
 in more thorough detail than I have in this FAQ thus far. After each battle
 you win, be it a regular battle or a boss battle, your characters will gain
 experience points. If all of your party members are alive after the end of the
 battle, everyone of them will gain some experience points. Experience points
 are divided between each character, so if a boss gives you 20000 experience
 points, all of your party members (if they are alive) won't gain 20000
 experience points apiece, but it'll be divided up, where a party of four
 people (though the maximum amount of people you can have in your party at one
 time is five) would gain 5000 experience points each, which would equal up to
 the 20000 the boss gives you.

 Anyway, this is one of the options when you click the Status option on the
 menu screen. You'll be able to tell how much experience a party member needs
 to go to the next level, and you'll also be able to see how much experience
 points a party member has gained in total. Experience points, by the way, are
 used for leveling up to the next level. Whenever a party member has gained the
 required amount of experience he/she needs to go to the next level, that party
 member will gain a level.

 The maximum level in this game is 99. With each level up (well, almost every
 level up, but I'll get to that in a minute), a party members' stats grow
 stronger and stronger, making that party member become stronger. At level 70
 and up, however, there is a change with level ups. Instead of growing
 stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to
 decrease if you level up past level 70, and this weakening trend continues
 until you are level 99. This is not a glitch, but it's something that Square
 put in this game for some reason unknown to man.

 There is a remedy to this, however, but it's a rather annoying one. If you
 want to keep having your stats get raised rather than lowered, carefully
 monitor your stats at level 71 on up, and if they go down, reset your game
 and level up again until your stats go up. Like I said, this is a rather
 annoying method, but it's the only remedy to this stupid thing Square put
 into this game.


 Job/Level
 ---------

 This is another thing you'll see when you visit the Status screen. Job means
 what class your character is (for example, Cecil is a Dark Knight, so his job
 Dark Knight). Level means your party members' current level.


 Name
 ----

 This represents the name of your character (e.g. Cecil).


 Stats
 -----

 On this screen, you can view stats as well. Stats are things like Strength,
 Defense, Magic Defense, etc. I'll go into more detail about each one below (in
 chronological order).


 Strength
 --------

 This represents how much a party member's physical attack will hurt the
 selected target.


 Speed
 -----

 This represents how long a party member has to wait to take a turn in battle.


 Stamina
 -------

 This represents how much a party member can withstand damage from a physical
 attack.


 Intellect
 ---------

 The stronger the Intellect of a party member is, the stronger their
 Black Magic will be.


 Spirit
 ------

 The stronger the Spirit of a party member is, the stronger their White Magic
 will be.


 HP
 --

 HP means Hit Points, and it represents how much life your character has. The
 first HP numbers represent how much HP that party member currently has,
 whereas the second HP numbers represent the party member's maximum HP. If a
 party member's HP reaches 0, that party member dies, and must be revived via
 the use of a Life item, a Life spell, a Life 2 spell, or by resting at an Inn
 in a town. You can also keep your HP up and not die by using items such as
 Potions,and White Magic spells such as Cure. Always keep your HP up high
 throughout the game, and be careful not to die. Also, you can use Tents or
 Cabins to recover your HP.


 MP
 --

 MP means Magic Points, and it represents how much magic energy your character
 has before he/she can no longer cast magic. The first MP numbers represent how
 much MP that party member currently has, whereas the second MP numbers
 represent the party member's maximum MP. If a party member's MP reaches 0,
 that party member will no longer be able to use magic, and his/her MP must be
 restored via the use of an Ether item, an Elixir item, or by resting at an Inn
 in a town. It is important to always keep track of your MP, and make sure you
 have enough to use magic. Also, you can use Tents or Cabins to recover your
 MP.


 Attack
 ------

 The higher this number is, the more damage a party member will do with
 physical attacks.


 Accuracy
 --------

 The higher the percentage is, the better chance you have of hitting enemies,
 and the lower the percentage is, the less chance you have of hitting enemies.


 Defense
 -------

 The higher this number is, the less damage a party member will take from
 phyiscal attacks.


 Evasion
 -------

 The higher the percentage is, the less chance the enemy will have of hitting
 you with physical attacks, and the lower the percentage is, the better chance
 the enemy will have of hitting you with physical attacks.


 Magic Defense
 -------------

 The higher this number is, the less damage a party member will take from
 magic attacks.


 Magic Evasion
 -------------

 The higher the percentage is, the less chance the enemy will have of hitting
 you with magic attacks, and the lower the percentage is, the better chance the
 enemy will have of hitting you with magic attacks.


 Party
 -----

 This is the menu just below the Status menu. In this menu, you can switch the
 positions of your party members in battle (i.e. Front and Back Row). If you
 have more than 2 characters in need of the back row, you need to use the
 Invert option, then use the Reposition option to switch them around.


 Settings
 --------

 This is the menu below the Party menu. In this menu, you can change the Battle
 Mode to Active or Wait, change the Battle Speed (the speed that the messages
 in battle appear onscreen, or how fast you can move your cursor through the
 spell lists and such, can be changed through Battle Speed), Movement (Walk or
 Turn), choose whether or not you want subtitles in the in-game cutscenes, and
 finally, you can turn the voice acting on or off.


 Quicksave
 ---------

 This is the second to last option on the menu screen. By utilizing Quicksave,
 you can save your game anywhere, be it in a town or somewhere else. After you
 Quicksave, you are forced to turn your DS off. When you reload the game, you
 will see the Continue option on the title screen. By choosing it, you will
 start back in the same area that you quicksaved in. Note that you have to
 choose the Continue option in order to load up your quicksave data. If you
 choose Load or New Game, the quicksave data is gone.


 Save
 ----

 You can save your game at a Save Point, or on the World Map. You can also use
 Tents and Cabins at Save Points and on the World Map. This is the very last
 option on the menu screen.


 Status Aliments
 ---------------

 There are several status aliments in the game, which can be inflicted on your
 party members. They are:


 Berserk
 -------

 This is the first status aliment that can be inflicted upon your group. If a
 party member is berserked, that party member will automatically attack with
 physical attacks, and you won't be able to control them at all. To cure this,
 use a Heal item or an Esuna spell. Note that after a battle is over, if you
 still had Berserk on a party member, the effect of Berserk will wear off.


 Blind
 -----

 You'll be able to tell if a character has this status aliment inflicted on
 them if they have black goggles on over their eyes. To cure this, use an Eye
 Drops item or an Esuna spell. Also, when a party member is in this state,
 their accuracy with physical attacks lower. Note that after a battle is over,
 if you still had Darkness on a party member, the effect of Blind will wear
 off.


 Confuse
 -------

 This means a party member is confused. You'll be able to tell when a party
 member has Confuse inflicted upon them by a green circle above their head.
 They will also spin around in confusion and attack whoever they wish (in other
 words, you can't control them when they are in this state). To counter this,
 use a Heal item, an Esuna spell, or simply attack that person with a physical
 attack. Note that after a battle is over, if you still had Confuse on a party
 member, the effect of Confuse will wear off.


 Count
 -----

 This status aliment is a VERY bad one, but it will definitely happen to you at
 least once throughout the entire game, so be prepared. Anyway, sometimes an
 enemy will cause a timer to appear above a party member's head. When the timer
 reaches 0, that party member dies. To counter this, simply use a Heal item or
 an Esuna spell. Note that after a battle is over, if you still had Count on a
 party member, the effect of Count will wear off.


 Curse
 -----

 When a party member is cursed, their physical attack power lowers, which is
 not good, especially if that party member is a good attacker (e.g. Yang). To
 cure this, simply use a Cross item or an Esuna spell. Also, this status
 aliment can be recognized by a purple skull above a party member's head. Note
 that after a battle is over, if you still had Curse on a party member, the
 effect of Curse will wear off. Also, a party member will be kneeling down like
 he/she is wounded if they have Curse inflicted on them.


 Float
 -----

 When a party member has Float inflicted upon them, that party member will
 float up in the air and will be immune to Earth attacks, such as Quake. To
 counter this, if you are on the World Map, enter a town or another place aside
 from the World Map or exit the dungeon you are currently in and the effect
 will wear off. Note that after a battle is over, if you still had Float on a
 party member, the effect of Float will not wear off, but must be cured
 manually. Also, you'll see a wing beside a party member on the menu screen if
 they have Float inflicted on them.


 Mini
 ----

 You'll defnitely be able to tell when a party member has this inflicted upon
 them, because they will turn tiny and look like a little kid. To cure this,
 use a Mallet item or an Esuna spell. Note that after a battle is over, if you
 still had Mini on a party member, the effect of Tiny will not wear off, but
 must be cured manually.


 Paralyze
 --------

 When a party member has Paralyze inflicted on them, you'll see two zigzag
 lines on that party member (one on each side of that particular party member).
 Cure this via the use of a Heal item or Heal spell, or just simply wait until
 the effect wears off. Note that after a battle is over, if you still had
 Paralyze on a party member, the effect of Paralyze will wear off. Also note
 that if all of your party members in battle get paralyzed, you'll get a Game
 Over, which is never good.


 Petrify
 -------

 Petrify is the gradual process by which a party member is turned to stone. If
 an enemy and/or boss uses a particular move that sets Petrify, they need only
 do that move three more times before that party member is turned to Stone. Use
 a Gold Needle to cure Petrify during its formative stages. While in Petrify,
 the party member in question can still fight.


 Pig
 ---

 A party member will turn into a pig if this status aliment is inflicted on
 them. When a party member is in this state, that party member cannot use his
 or her special abilities, cannot use any form of Black Magic or White Magic,
 except for Pig, which is Black Magic. To counter this status aliment, use a
 Diet Ration item or an Esuna spell, or use the Pig spell. Note that after a
 battle is over, if you still had Pig on a party member, the effect of Pig will
 not wear off, but must be cured manually.


 Poison
 ------

 When a party member is poisoned, you'll see that party member become purple.
 Also, that particular party member will be kneeling down like he/she is nearly
 dead. To cure this status aliment, use an Antidote item or a Heal spell. When
 a party member is poisoned in battle, that party member will take damage after
 each turn. Note that after a battle is over, if you still had Poison on a
 party member, the effect of Poison will not wear off, but must be cured
 manually. Also, if you walk in a dungeon or on the World Map when you are
 poisoned, you'll take 1 damage for each step.


 Reflect
 -------

 Well this isn't really a status aliment by any means, but I'll put it here
 since I have no place better to put it. When Reflect is inflicted on a
 character (or an enemy, since you yourself can learn this ability), a barrier
 will be activated on that party member, which means any magic attack you use
 on that party member, be it Black Magic or White Magic, will be reflected off
 that particular party member and bounce off and effect another target.

 To counter this status aliment, you must wait until it wears off, though
 you'll never be able to tell when it wears off, so just use a Cure spell on
 that party member to see if it has worn off (be sure it's a weak Cure spell so
 it won't heal the enemy a whole lot just incase it does hit the enemy).


 Silence
 -------

 A party member has a bubble-like thing over their head with dots inside the
 bubble, so that's how you'll be able to tell that they're silenced. They'll
 also be crouching down in their wounded state if they are muted. When a party
 member is in Silence status, that party member cannot use magic attacks, be it
 Black Magic or White Magic. To counter Silence, use an Echo Herbs item or an
 Esuna spell. Note that after a battle is over, if you still had Silence on a
 party member, the effect of Silence will not wear off, but must be cured
 manually.


 Stone
 -----

 You'll be able to tell when a party member has this on them, because they'll
 be totally gray-colored. When a party member is petrified, they can't move for
 a short amount of time. Use a Gold Needle item or a Heal spell to counter
 this. Note that after a battle is over, if you still had Petrify on a party
 member, the effect of Stone will wear off.


 Sleep
 -----

 When a party member is put to sleep, you'll see Z's above the party member's
 head. To counter this status effect, use an Alarm Clock item or an Esuna
 spell. When a party member is asleep, that party member will be unable to move
 for the entire battle unless you cure it off them. Note that after a battle is
 over, if you still had Sleep on a party member, the effect of Sleep will wear
 off.


 Slow
 ----

 When a party member has Slow on them, it will take longer than normal for that
 party member's turn to come up. To cure this, simply use a Heal item or a Heal
 spell. Note that after a battle is over, if you still had Slow on a party
 member, the effect of Slow will wear off.


 Stone
 -----

 A party member will keep turning to stone until they are eventually fully
 turned into stone. When that happens, they won't be able to do anything at all
 except for sit there. To cure this, use a Heal item or a Heal spell. Note that
 after a battle is over, if you still had Stone on a party member, the effect
 of Stone will wear off (only if they are not completely turned to stone). Note
 also that if all party members become stone, the game is over.


 Stop
 ----

 When a party member has Stop status on them, they won't be able to make a turn
 at all, and they'll be frozen (not with ice, but they'll just stand there). To
 cure this, use a Heal item or Heal spell. Note that after a battle is over, if
 you still had Stop on a party member, the effect of Stop will wear off.


 Toad
 ----

 A party member will turn into a frog if this status aliment is inflicted on
 them. When a party member is in this state, that party member cannot use his
 or her special abilities, cannot use any form of Black Magic or White Magic,
 except for Toad, which is Black Magic. To counter this status aliment, use a
 Maiden's Kiss item or a Heal spell, or use the Toad spell. Note that after a
 battle is over, if you still had Toad on a party member, the effect of Toad
 will not wear off, but must be cured manually.


 Chocobos
 --------

 In this game are a few types of Chocobos. Chocobos are alternate means of
 transportation aside from airships and the Hovercraft. I'll list all of the
 Chocobo types below:

 NOTE: To get on a Chocobo, walk up to one and press A while facing it. To
       dismount a Chocobo, press A on the World Map. Also note that each type
       of Chocobo is found in a Chocobo's Forest, which are located in forests
       (obviously), which are dark green grassy areas on the World Map. Also,
       whenever you are on any type of Chocobo, you won't get yourself into
       random encounters.


 Black Chocobo
 -------------

 These Chocobos are rare Chocobos. When you are on one, you'll be able to fly
 around the World Map, but unfortunately, you cannot fly over mountains, but
 you can land in forests, which is good. Also, this Chocobo doesn't go back to
 the Chocobo Forest where you got it from after you dismount it. Instead, it
 will stay where you dismounted it at until you get back on it a second time.
 After you get on it a second time, it'll fly you back to the Chocobo's Forest
 you got it from.


 Chocobo
 -------

 This is the standard Chocobo found in all Final Fantasy games. When you are on
 this Chocobo, you'll be able to move about the World Map much faster than you
 would on foot. These are extremely common Chocobos. After you dismount it, it
 will take itself back to the Chocobo's Forest you got it from.


 Fat Chocobo
 -----------

 Fat Chocobos serve a different purpose in this game than they did in the other
 releases of the game. This time, all of the stuff from Namingway and all of
 his other variations are stored in the Fat Chocobo. This means that even
 though Namingway always changes names and takes on different jobs, you can
 still use all of the data and stuff that he has gathered throughout the game.
 Fat Chocobo's are found in Dwarven Castle in B1. At the far eastern end of the
 room near the exit leading back into the upper reaches of the castle, you'll
 see an altar in between two dwarves. Place a Gyshal Green here to summon a Fat
 Chocobo. You can use all of the features from Namingway here.


 White Chocobo
 -------------

 These are rare Chocobos, just like Black Chocobos. These Chocobos fully
 restore your MP, so that's always good, especially if you are running low on
 Tents, Cabins, and Ethers.


 Fight
 -----

 This command is in each battle you get yourself into, and by using it, the
 party member that used it will preform a physical attack on the selected
 target. Do note that magic users, such as Rydia and Rosa, are not people you
 want to have doing the Fight command, as they will deal terrible damage to the
 selected target.


 Defend
 ------

 Press Right on the D-Pad once during a party member's turn, and this command
 will pop up. This allows you to simply defend, rather than attack. The only
 time this is useful is when you fight the Dark Knight Cecil on Mt. Ordeals as
 Cecil the Paladin.


 Swap Rows
 ---------

 Press Right on the D-Pad once during a party member's turn, and this command
 will pop up. This allows you to switch your party's row around. For example,
 if Cecil is in the front row, and Rydia in the back row, when you use this
 command, Rydia will be in front, while Cecil is in the back.


 Map
 ---

 Don't confuse this map with the World Map. This map is the map that appears
 on the touch screen when you're outside of battle. This map is very useful
 when you are in towns and dungeons, as it shows you the location of non-hidden
 treasure chests (provided that you have examined the part of the map where the
 chests are). If you're outside a town or dungeon, the map is useful for
 finding out where to go. The blue arrow-like thing on the map is the current
 position of your character. The map also lists the dungeons and towns you've
 explored, in addition to the vehicles you've obtained, as well.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 7. Walkthrough                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Here is a complete walkthrough from beginning to end.

 NOTE: This walkthrough does not give you directions on how to complete the in-
       game touch screen map found in each dungeon. That should be obvious
       enough.


 Watch the introductory scene, where you'll see the crew of the Red Wings
 talking with Cecil, the leader of the Red Wings of Baron. During the middle of
 the conversation, the ship is attacked by two monsters. They are easy enough
 to defeat it, taking no more than two hits each to take down. After defeating
 the monsters, the group arrives at Baron.


 Baron Castle
 ------------

 Upon arrival, you won't gain control just yet, but will instead have to sit
 through some more dialogue, but this time it isn't voiced. Cecil is greeted by
 Baigan, and taken to the throne room, where he gives the king the crystal.
 Afterward, there is some more talking, as the king becomes angry at Cecil for
 doubting him. Cecil is relieved of his position as commander of the Red Wings.
 After Kain comes in and tries to get the king to change his mind, it won't be
 long before you finally gain control of Cecil.

 Once you gain control, head south and east and you should see a soldier
 standing beside a wall with a switch on it. Press the switch to open the wall,
 and then go inside and open the three chests for a Tent, 480 gil, and an
 Ether. Now, go directly left of where you are and then go up the stairs to
 another room. In this small room, you'll encounter Rosa, the White Mage of
 Baron. Once Rosa leaves and you regain control, go through the southern exit
 in the room and you'll be outside. Once there, go left and north and you'll
 encounter Cid, the engineer of Baron.

 After Cid leaves and you regain control, head into the nearby left tower. In
 there, talk to the rabbit to the left, which is Namingway, although it serves
 no real purpose, since there isn't really a reason to change your name. At any
 rate, head up the stairs to the left, and then go right in the following room
 and talk to the woman standing beside the door. She'll tell you she has
 prepared your bed for you, and then she'll move out of the way to let you
 through to your room, so go inside. Approach the bed and press A, and a scene
 occurs.

 After the scene with Rosa and Cecil, you'll see another scene the next morning
 with Cecil and Kain, as they exit the castle and head for Mist. Once the long
 prologue is over, you'll regain control of Cecil on the World Map.


 World Map
 ---------

 While we're supposed to be heading to Mist, let's not go unprepared. Enter the
 nearby town of Baron to the east.


 Baron
 -----

 Starting off, go due east and examine the grassy patch near the Inn to get a
 Potion. Then, go north from the entrance of town and examine the jar and the
 wooden wagon by the building to get two more Potions. Head to the northwest
 corner of town and you'll see a girl in a bikini standing by the water. She'll
 dance for you if you tell her yes. I'd recommend doing so, as it's quite
 amusing, to say the least. :)

 Regardless, make your way into the water and then follow the path to a small
 square-shaped area of water, where there are two invisible chests. Open them
 to get a Bronze Hourglass and a Tent. Now head over to the northeastern corner
 of town and then go north and west behind the building. Continue all the way
 left, hugging the stone wall. When the path splits south, go south into the
 small alcove and open the invisible chest to get a Phoenix Down. Go left and
 then you'll find another invisible chest containing a Phoenix Down. Head over
 to the Inn and examine the due left of the entrance to get a Potion. Go
 upstairs and press the switch on the wall and open the three chests in the
 room that's revealed to get a Gnomish Bread, a Tent, and some Eye Drops.

 Now, since the Weapon and Armor shop is locked, the only thing left to do is
 head over to the Item Shop, or, as it is called in this game, the Sundries.
 Once inside the Sundries, buy a Potion or two, a Phoenix Down, and a couple
 of Antidotes (a Tent wouldn't hurt, either). In the house at the northwestern
 corner of town, you can see Cid and his daughter if you want, but there's no
 real reason to. At this point, your business here is done, so exit.


 World Map
 ---------

 Go southwest and enter the Chocobo Forest, which is embedded within the small
 forest in that area. Once inside, grab a yellow Chocobo, and then once you're
 on it, go all the way to the northwestern corner of the map where mountains
 are. Dismount the Chocobo by pressing B, then save your game and enter the
 cave.


 Mist Cave
 ---------

 When you arrive here, you'll be greeted by Namingway, whom you met in the left
 tower at Baron Castle. He'll say that he has found a new purpose in life,
 which is to make maps, and thus he'll promptly change his name to Mappingway.
 Whatever. He'll then give you a map that will allow you to see where you are
 currently located in this dungeon. Apparently, there are a boatload of these
 maps, and by completing them (discovering all areas in the dungeon), you'll be
 rewarded. Eh... whatever.

 At this point, Mappingway leaves and you regain control. Head upstairs to the
 east, then make your way northwest, where you'll hear a voice telling you to
 go back. Open the chest to get a Potion, and continue onward, opening the next
 chest you see to get some Eye Drops. Go south from here and then you'll hear
 the voice again. Ignore it and head down the nearby set of stairs and open the
 chest to get a Potion. Now go back to where you heard the voice and then make
 your way north, where you'll find another chest, containing a Tent. Further
 up, the voice will be heard once more, and it gives you one final warning.
 Ignore said warning and a battle will commence as the mist gathers.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mist Dragon                                           |
 |          HP: 556                                               |
 |          Strengths: N/A                                        |
 |          Absorbs: Holy                                         |
 |          Weaknesses: Darkness                                  |
 |          Experience Points: 1112                               |
 |          Gil: 0 gil                                            |
 |          Location: Mist Cave                                   |
 ------------------------------------------------------------------

 Strategy: When you remember what he was in the SNES release of this game, the
           Mist Dragon is significantly harder, but still easily beatable. The
           key here is to try and not program too many attacks at one time,
           otherwise you risk hitting the dragon as it turns into mist, which
           is what you want to avoid if you want to win this battle. So just
           attack the dragon when it is in its original form. The counterattack
           the boss does when you attack his mist form is a devastating MT
           attack that could deal upwards of 100 damage to each party member.
           Have Kain use Jump and Cecil use Darkness. If you do that, this boss
           will go down relatively quickly.

 After defeating the boss, you'll get some items, assuming that you completed
 the touch screen map 100%.


 World Map
 ---------

 Remove Kain of his equipment, as he's about to leave you. Then, save your game
 and head east into the village of Mist.


 Mist
 ----

 Upon entering the village, the box opens and several monsters come out and
 burn the town, killing every person except for a little girl. I won't spoil
 anymore, so just watch the scene. After it's over, you'll find Cecil on the
 ground, along with the girl, who is unconscious. Kain is nowhere to be found.
 Cecil says he must take her to place where she can rest, and with that, you
 regain control.


 World Map
 ---------

 Now might be a good time to level up Cecil, as it will definitely pay off in
 the near future. I'd recommend leveling him up to Level 14 or so. If you run
 into the sandworm enemy though, do run away, as it has a very potent attack
 that can easily kill you at your current state. Enter the nearby town of Kaipo
 when you're ready.


 Kaipo
 -----

 Upon arrival, Cecil will rush the girl to the Inn. During the night, the Inn
 is broken into by some soldiers and a general from Baron. They ask Cecil to
 move away so they can kill the girl, but Cecil refuses, and you enter a
 battle. This is a very easy fight, and I will not label it a boss fight. If
 you defeat all of the soldiers and only the general remains, he'll run away in
 fear. If, on the other hand, you defeat all but one soldier, and the general
 is still alive, he won't run away since he still has a soldier with him. You
 get more experience points this way, because you can kill the general, whereas
 if you do the first method, he's likely to run away.

 After winning the battle, a short scene occurs, and at the end of it, you are
 introduced to Rydia's summon, Whyt. When you regain control of Cecil the next
 morning, buy some items on your way out of the Inn. Be sure to sell off Kain's
 old equipment that you should've removed from him before entering Mist. You
 should buy at least 10 Potions, and stock up on whatever else you may need.
 With that done, enter the house above the Weapon Shop. Inside, you'll meet
 Mappingway again. Unfortunately, the little bugger has lost all of his maps in
 that huge earthquake that occured in the vicinity of Mist.

 At any rate, this guy changes his name to Livingway after babbling about
 losing his maps. If you talk to Livingway, he'll show you a bestiary, which is
 a detailed list of all of the enemies you've encountered. Even if you've came
 across a particular enemy, unless you've slain said enemy, the data on that
 enemy will not be revealed to you, even though the name of the enemy is listed
 in the bestiary. Once you're done looking at the bestiary, go to the back end
 of the room and talk to Rosa, who is sick with desert fever. Apparently, this
 fever cannot be cured yet. We'll have to do something about that later on, I
 guess. Rosa gives you the Auto Potion Augment after you talk to her.

 To see how Augments work, please see the Augments section of this FAQ. Exit
 the building and head south to the Weapon Shop. Inside, buy Rydia a Staff or
 a Bow. Either one is better than her Rod she currently has. Keep in mind
 though that if you buy a Bow, you have to buy Arrows with it. Bows are more
 powerful than the Staff, though, so it's up to you, but it's more cost-
 efficient to buy a Staff (note though that you don't run out of arrows, so it
 really is up to you). Once you're done with buying weapons, exit the shop and
 head left and north of the entrance and you'll come across a Fat Chocobo
 sitting by a hut near the water.

 At this point. Livingway will explain a bit about this Fat Chocobo's purpose,
 which is to train Whyt. It's not mandatory to train Whyt, although it
 certainly doesn't hurt, either. You can train Whyt now if you want. In any
 case, once you're done here, go to the Armor Shop and buy Rydia a Leather Hat.
 Then, exit town.


 World Map
 ---------

 Out here, save your game and level up Rydia some, as she's incredibly weak
 right now. Be sure to place her in the back row before you begin leveling her
 up some, though, otherwise she'll die easily. It'd be a good idea to level her
 up to at least Level 10 before venturing northeastward into Waterway Entrance.


 Waterway Entrance - South
 -------------------------

 Upon arrival, head north and up the stairs. Open the two chests for a Potion
 and a Maiden's Kiss. Now, go back to the entrance, and head all the way left
 and in the southwest corner of the area is a chest containing a Tent. Go north
 across the bridge and talk to the old man there, and he'll introduce himself
 as Tellah the Sage. Tellah senses trouble coming from Damcyan, and he wants to
 save his daughter Anna from a supposedly evil bard. When Cecil says that he
 too needs to go to Damcyan, Tellah joins your group.

 Be sure to place Tellah in the back row, as well. Cross the bridge to the east
 and then go south into the water. Once there, go west and north, under the
 bridge, and up the stairs to a chest containing an Ether. Now, go back south
 and all the way west and you'll run into a large waterfall. Along the left
 side of the waterfall is a secret path leading to another room. Inside said
 room are three chests, which contain a Dry Ether, an X-Potion, and a Phoenix
 Down. Now, make your way back up to the ground area above, and once there, go
 to the northwest corner of the room and go up the stairs to the next area.

 In this area, go all the way north, then go south into the watery area. Go
 south once there and then take a turn to the west and go up the stairs to the
 platform, where a chest containing a Potion awaits. After grabbing that, get
 off the platform and go up the stairs behind the platform you got off of, then
 go north and open the chest for a Potion. Now, the only thing left to do in
 this area is go all the way to the southwestern corner of the area (look at
 the map) and go through the door leading into another room. In that room, a
 cutscene will commence, as Tellah and your group rest for the night. Once the
 cutscene is over, save your game at the Save Point in the center of the room,
 then go through the northern exit of the room to find yourself in B2 of the
 south Waterway Entrance.

 In B2, go north and east, cross the bridge, and then go north and open the
 chest to get an Ice Rod, which you should equip on Tellah. Now go south and
 down the two sets of stairs, and into the water. Go north and up the next set
 of stairs you come across, then go through the exit leading to B3. Once in B3,
 go west and cross the bridge, and then go south and cross the next two bridges
 and open the chest for 580 gil. Go west and open the next chest to get a Bomb
 Fragment. Now, make your way to the northwest corner of the room (look at the
 map) and go through the door to the next room.

 In this room, go all the way left and go through the hole in the wall. Now,
 you'll have to travel north, then east, then all the way south to a hidden
 path that goes south and contains a chest with a Feathered Cap. It's a very
 long walk though, so do be careful, due to the random battles. Give the
 Feathered Cap to Tellah. Now, explore the area until the northwestern exit
 becomes visible on the touch screen map. Once it does, take the exit, but be
 sure to grab the chest containing a Potion before exiting. In the following
 room, go west and open the chest for an Ether, then go north and up the stairs
 to another chest containing Zeus's Wrath. At this point, head to the southeast
 corner of the map, and open the chest there for a Shadowblade.

 Equip it on Cecil and exit the south Waterway Entrance, via the exit in the
 northeastern portion of the room.


 World Map
 ---------

 Use a Tent, save your game, and then enter the nearby cave to the northwest.


 Underground Falls
 -----------------

 Go south and jump off to the area below. The area you drop down to is linear
 enough that it doesn't merit explanation. Just grab the chests along the way
 out to get a Hades Helm and some Hades Gloves for Cecil. In the next area, go
 east and cross the bridge, being sure to open the two chests you come to to
 get a Hermes Sandals as well as a Hades Armor. Give that to Cecil and continue
 onward. You'll come across the creature Tellah is worried about shortly.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Octomammoth                                           |
 |          HP: 3350                                              |
 |          Strengths: N/A                                        |
 |          Absorbs: Water, Holy                                  |
 |          Weaknesses: Darkness, Thunder                         |
 |          Experience Points: 10050                              |
 |          Gil: 100 gil                                          |
 |          Location: Underground Falls                           |
 ------------------------------------------------------------------

 Strategy: This is an incredibly easy fight, in spite of the boss's massive HP.
           As shown in the rather poorly-drawn ASCII graph above, the boss is
           weak to Darkness and Thunder, both of which you currently possess.
           Nifty. So use Darkness with Cecil, then pound him with a physical
           attack. With Tellah, use Thunder, and with Rydia, summon Chocobo.
           Repeat this and keep healed via Cura until the boss is dead. It will
           not take long.

 Upon defeating Octomammoth, exit via the waterfall. We're finally done with
 this dreaded place...


 World Map
 ---------

 Remove Tellah of all of his equipment, then go north and you'll see the Red
 Wings fly above Damcyan, and drop bombs on it. Damn those bastards. Save your
 game after the scene, and then enter Damcyan Castle.


 Damcyan Castle
 --------------

 Upon arrival, head due east and then north, hugging the wall. You'll
 eventually reach a door, which you should go through. In this small room, you
 will see a half dead Damcyan soldier lying on the ground before you. Talk to
 him, and he'll tell you to guard the treasures from the enemy, and then he'll
 die. Press the switch in the northeast corner of the room to open a door that
 will lead to the cells containing the chests. Open them to get a Power Bow, a
 Feathered Cap, and a Ruby Ring. Oh, be sure to give Rydia Tellah's Ice Rod and
 Gaia Armor, since he's about to leave you. After that, go to the southwestern
 corner of the room, and you'll find a hidden staircase that leads to another
 room.

 In here, open the six chests to get a Gold Needle, a Potion, an Antidote, a
 Phoenix Down, some Eye Drops, and an Ether. Now, head back to the entrance of
 the castle and then head into the throne room, being sure to grab the Tent in
 the chest in 2F along the way. Once you reach the throne room, in the
 southeast and southwest corners of the room are two pots. The easternmost one
 fully restores all party members' MP, and the westernmost one fully restores
 all party members' HP. Anyway, talk to Anna, who is the girl lying on the
 ground in the center of the room. A cutscene will then commence. During the
 cutscene, Tellah blames the bard Edward for Anna's death, and as a result, he
 attacks Edward. Anna begs them to stop, and then Anna speaks her last words to
 Edward and Tellah, as we find out that a man named Golbez was behind the Red
 Wings' attack on Damcyan.

 Eventually, Edward joins your group as a means to help you cure Rosa's desert
 fever. Unfortunately, Tellah leaves your group.


 World Map
 ---------

 Note that you can't save when you are on the Hovercraft, so get off by
 pressing B, then save your game and get back on it. Now, ride the craft across
 the rocks to the north, then on the continent you reach, go south and land
 near the cave there. Before entering, place Edward in the back row, and also
 equip the Silver Armlet on him.


 Antlion's Den
 -------------

 Starting off, go west across the bridge and open the chest to get a Spider
 Silk. Now, go back right and head south down the stairs, then go west and
 north, under the bridge, opening the chest you see to get a Potion. Go to the
 southwestern corner of the room (via the map; from now on, when I tell you to
 go to a particular location in a given area, just use the map if I say
 something like "southwestern corner"), and then go north and open the chests
 to get a Tent as well as Potion. Head to the northeastern corner of the room
 and open the chest there to get a Gold Needle. Take the southeastern exit in
 the room to reach B2.

 In B2, go south and east and take the door to the north. In the room you
 appear in, go up the stairs and open the chest to get a Lamia Harp. Equip this
 on Edward immediately, and then leave the room. Follow the path to the south
 and you'll come to a chest very shortly that contains an Antarctic Wind. Go
 to the southwestern portion of the area, then go north and up the stairs and
 open the chest to get a Shadowblade. Now, go due east to a chest containing an
 Ice Rod. If you forgot to remove Tellah of his equipment and he had the Ice
 Rod, be sure to give this to Rydia. Otherwise, just sell it later.

 Now, go west, south, east, and all the way north and enter the door there. In
 this small room, you should be able to complete the map in B1. Go through the
 door leading to another small room. In this room, open the three chests to get
 a Phoenix Down, an Emergency Exit, and an Ether. Save your game here, as well,
 and it might be wise to use a Tent. Exit this room and exit B1 entirely. Once
 you're back in B2, go all the way northwest and open the chest to get a Spider
 Silk. Then, go east and up the stairs and open the chest there to obtain a
 Potion. Now, take the southern exit to reach the Antlion's Nest. In here, go
 south and Edward will attempt to grab the Sand Pearl cure from the Anltion. It
 will attack him, and Cecil and Rydia quickly come to his aid.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Antlion                                               |
 |          HP: 2000                                              |
 |          Strengths: N/A                                        |
 |          Absorbs: Water                                        |
 |          Weaknesses: Ice                                       |
 |          Experience Points: 10050                              |
 |          Gil: 150 gil                                          |
 |          Location: Antlion's Den                               |
 ------------------------------------------------------------------

 Strategy: This version of the Antlion is different from the earlier
           incarnates. During the battle, his eyes will change color. If they
           are white, he'll counter all physical attacks. If they are red, he
           will counter all magic attacks. Have Cecil use physical attacks when
           his eyes are red (using Darkness when his eyes are white is a good
           idea, as damage will be doubled when you get to attack him with
           Cecil), have Rydia use Blizzard or summon Chocobo when his eyes are
           white (although the former would probably be a better idea, because
           it exploits his weakness). Edward should just use the Bardsong Life
           Anthem. If you're wondering, it works like Regen, in that it
           gradually restores the HP of all your party members as long as it is
           in effect. Eventually, the effect will wear off, at which point you
           should promptly use it again. Just repeat this process until you
           win.

 After slaying the Antilon, you'll receive the Sand Pearl. If you want to, use
 the Emergency Exit you got at Waterway Entrance. I don't recommend using it
 for now, though, as you could save it for a more appropriate time. Really, it
 doesn't take very long to get out of Antlion's Den, and if you don't have the
 patience to get out manually, well, then simply put, you shouldn't be playing
 this game.


 World Map
 ---------

 Board the Hovercraft and ride the rocks back to the continent with Damcyan.
 Once there, travel southwest of Damcyan and travel across the rocks to the
 desert continent with Kaipo. Once there, travel southeast, land the craft,
 save your game, and equip Edward with the Auto Potion Augment. Then, enter
 Kaipo.


 Kaipo
 -----

 Upon arrival, enter the house where Rosa is, which is the house above the
 Weapon's Shop. Once inside, approach Rosa and press A. Scroll all the way down
 through the item list and use the Sand Pearl on her. She'll recover from her
 desert fever, but still remain a little ill. She'll beg Cecil to let her come
 with the group to Fabul to stop the Red Wings from attacking that kingdom, and
 eventually, after persuasion from Edward, he agrees. During the middle of the
 night, for whatever reason, Edward decides to take a visit to the beach. While
 there, he begins to play a song because he is mourning Anna's death. During
 this time, he is attacked by a monster, namely a Sahagin. It's very easy to
 defeat; just a few attacks will take it down.

 After the battle, another cutscene occurs, where Edward says goodbye to Anna
 for one last time, as her spirit disappears. Once the cutscene is over and you
 regain control, equip Rosa with a Power Bow (if you don't have one, just buy a
 Bow from the Weapon's Shop), a Feathered Cap, and a Silver Armlet. Now, exit
 the building and head behind the Inn, where you should see a sparkle on the
 ground. Examine it to get the Item Lore Augment. Now that you have that, it's
 time to head over the Weapon Shop and buy Rosa some Iron Arrows. You only need
 to buy one, in spite of what you may think, as you get unlimited arrows upon 
 buying and/or finding some. After you've equipped Rosa, leave town.


 World Map
 ---------

 Board the Hovercraft and ride across the rocks to the left, back to the
 continent with Damcyan. From there, hover to the northeast across the rocks,
 then get on the continent with Antlion's Den. Travel due east of there and
 land near the mountain. Save your game and enter.


 Mount Hobs
 ----------

 Go due north and approach the ice sheet. A cutscene will occur, as the group
 begs Rydia to melt the ice. She refuses at first, because she hates fire since
 Mist was burned down in a fire. Eventually, however, she gives in to Rosa and
 Edward and uses Fire to melt the ice sheet. Nifty. With this, Rydia learns
 Fire. Cool. Continue onward and take the northwestern exit. In this small
 area, you probably already notice the four chests on the touch screen map at
 the very bottom of the area. Go down there and open them to get a Tent, a
 Potion, a Gold Needle, and 960 gil. Now, backtrack to the entrance of this
 area, but rest/save along the way out.

 When you reach the first area of the mountain again, go east and through the
 door to reach another area. In this area, you'll notice that the entire map
 has already been uncovered. Nice. Go east and open the chest to get some Holy
 Arrows. Give them to Rosa and heal your group via Cura. You don't get a Save
 Point, and there's an upcoming boss battle. Go up the stairs and then you'll
 have to view a cutscene, as a karate fighter from Fabul battles some monsters.
 You'll have to use this guy, named Yang, to defeat the monsters. Just use Kick
 to defeat them. After beating the monsters, you are attacked by a much
 stronger enemy, a fireball-like enemy called Mom Bomb.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mom Bomb                                              |
 |          HP: 13200                                             |
 |          Strengths: N/A                                        |
 |          Absorbs: Fire                                         |
 |          Weaknesses: Darkness, Ice                             |
 |          Experience Points: 4400                               |
 |          Gil: 200 gil                                          |
 |          Location: Mount Hobs                                  |
 ------------------------------------------------------------------

 Strategy: You've probably noticed the massive amount of HP that Mom Bomb has,
           and you're thinking "How the hell am I gonna defeat this?". Well,
           don't worry about it, since it's like the fight with Vargas in FFVI,
           in that we don't have to take off even a quarter of that amount to
           defeat Mom Bomb. Starting off, it seems pretty easy, just one bomb
           and all, but the boss has different phases. The first phase is this
           one: the second phase is a self-destructing phase, where the boss
           self-destructs and damages all your group for massive damage. If you
           do not Defend before Mom Bomb does this, you'll most likely die. The
           last phase of the boss consists of six enemies, with two different
           types of bombs (3 for each of the two types). To defeat the first
           phase of the boss, have Cecil attack, have Yang attack or use Focus
           and then attack for added damage, have Rosa use Aim, have Rydia use
           Blizzard, and have Edward attack. Eventually, Mom Bomb will turn
           into a huge cloud of fire. This is the second phase, and it's the
           most deadly phase, by far. Keep attacking it in the same manner you
           did the first one, and eventually, Yang will state that the creature
           is storing energy, and that you should beef up your defenses. At
           this point, you only have about a minute or so before all hell
           breaks loose. The boss will count down from 5 to 1. After 1, the
           boss will self-destruct, damaging all of your party members for
           upwards of 300+ damage, and that's IF you have Defend in effect with
           each party member. It is strongly recommended that you use Defend
           with every party member before Mom Bomb explodes, otherwise you are
           only going to survive with Yang, and you'll undoubtedly die at the
           third phase.

           Now for the third phase. Don't bother bringing back your dead party
           members (which are most likely Rydia, Rosa, and Edward), but instead
           just go all out. Don't use Focus with Yang, as it isn't needed. Use
           either Kick or a regular attack (the latter is probably safer). Just
           attack with Cecil as well, not bothering to use Darkness. Keep your
           HP up if it gets low, but always have one party member attacking.
           The blue fireballs are the stronger of the two types, with the first
           type (the orange fireballs) weak enemies that are easy to defeat. As
           long as you keep your HP up, you'll be fine.

 After the battle, Yang will join your group after he finds out Fabul is about
 to be attacked by Golbez and the Red Wings. Heal your group and bring back the
 dead party members, then go through the nearby door to reach the next area of
 the mountain. In this area, simply make your way to the southern portion of
 the map, following the path along the mountain to reach it.


 World Map
 ---------

 Follow the path to the east, and eventually, after much walking, you'll reach
 Fabul. Save before entering, but don't rest, as you can rest inside.


 Fabul Castle
 ------------

 First thing's first. Let's hit up the Weapon Shop. Buy two Lightning Claws for
 Yang, and buy Cecil all of the Demon equipment, if you can afford it (which
 you should). Now, remove all of Rydia and Rosa's equipment, as you will lose
 them both very shortly. After removing their equipment, sell off all of the
 old equipment you don't need. You will make tons of cash from it. Be sure to
 keep a Silver Armlet, though, so that you can give it to Yang, whose Defense
 is severely lacking. Also, be sure to equip him with a Feathered Cap. which
 you should have from either Rydia or Rosa. Also, be sure to keep two Ruby
 Rings. Once Yang is equipped and your items are sold, exit the Weapon Shop and
 head directly west and enter the Inn.

 Inside, you'll run into Livingway again. As usual, the loser changes his name,
 this time to Recordingway. If you talk to him, you can view all of the
 cutscenes you've seen thus far in the game. If you're wondering where his
 bestiary went that he had as Livingway, he passed that along to a certain
 Chocobo he knows. Interesting, eh? Anyway, go east and buy some items at the
 Item Shop. Stock up on a little bit of everything, even if you think you don't
 need it. You should have plenty of money after selling your stuff, so spend
 it. Don't spend excessively, though, as you'll need this money for later. When
 you are done shopping, exit the Inn and go upstairs to 2F.

 Head through the door behind the set of stairs that you appear beside, and you
 will be outside. Once there, go up the stairs to the left, and enter the west
 tower. Once inside, open the chests to get a Bomb Fragment, an Antarctic Wind,
 as well as a Potion. Go east and examine the candle near the stairs to get a
 Zeus's Wrath. Continuing to the top of the tower will take you to Yang's wife.
 She serves no purpose, though. When you're done, head to the east tower. Once
 inside, go to 3F, where you'll find a chest containing a Tent. After getting
 it, rest in the king's bed, then exit the right tower, being sure to grab the
 Bacchu's Wine from the vase in the northeastern portion of 2F.

 After exiting the east tower, head back into 2F in the actual castle, then go
 north into the throne room. A cutscene will commence, and shortly after, the
 castle will be attacked by the Red Wings. Damn. You'll now have to face a
 series of battles, albeit easy ones. You should get through them without any
 problems. After the battles are over, you'll be in the crystal room, where a
 cutscene occurs. Kain attacks Cecil, and Cecil is wounded. At this point,
 Golbez enters the room. Yang and Edward try to attack Golbez, but he blasts
 them away. Rosa then enters the room, and Kain is ashamed. Eventually, both
 Kain and Golbez run off with the Crystal.

 Once the scene is over and you regain control, exit the crystal room and you
 will appear in the throne room again. Once there, examine the nearby jar to
 the southwest to get some Hermes Sandals. After getting that, head to the
 opposite end of the room, then go due east through a secret passage in the
 wall. Open the three chests you come to to get a Spider Silk, a Demon Shield,
 and an Ether. Equip the Demon Shield on Cecil right away. Now, head over to
 the Inn and rest. It'll be free of charge. The group decides to go to Baron
 by sea, as its sea power is relatively weak. The next morning, the King of
 Fabul tells you that a ship has been prepared for you at the eastern pier. He
 will also give you the Deathbringer sword, which you should give to Cecil.
 With that, exit Fabul.


 World Map
 ---------

 On the World Map, remove Yang of all of his equipment, then head north of the
 castle and get on the pier you see there. You'll automatically board the
 board, as a cutscene occurs. As the group says their farewells to Yang's wife,
 she'll give you a Counter Augment. The cutscene continues onboard the ship.
 The group runs into Leviathan, master of the seas. The beast throws Rydia
 overboard, and Yang dives into the water to save her. Edward is injured during
 the incident. Eventually, the scene fades as Cecil washes up ashore,
 unconscious. When he comes to, he'll find that he's alone. Rydia, Yang, and
 Edward are gone. This sucks... ;_;

 Save your game when you get on the World Map, then head east to the nearby
 town of Mysidia.


 Mysidia
 -------

 There are a few black and white mages that will cast spells on you if you talk
 to them. One turns you into a frog, another turns you into a pig, and another
 turns you tiny. If you want to walk around like that, go for it. The mage that
 turns you into a frog is a black mage on the east side of town near the Inn.
 The one that turns you into a pig is located in the Inn, disguised as a
 dancer. If you watch her dance, she turns you into a pig. Just talk to her
 again and you'll be turned back to normal. Finally, the mage that turns you
 tiny is located in the northwestern corner of town by the water near the Hall
 of Prayer. At any rate, once you're done messing around with the mages in
 town, head due north of the entrance and enter the Hall of Prayer. Inside,
 approach the elder and a long cutscene will commence. Cecil wishes to repent
 of his past, and so he volunteers to go to Mt. Ordeals as a means to become a
 Paladin, a warrior of light.

 The elder sends two mages to accompany Cecil to the mountain: Palom and Porom.
 Palom is a black mage, and Porom is a white mage. Once the scene ends and you
 regain control, use and equip the Counter Augment on Cecil. See the Augments
 section of the FAQ to see how to use Augments. Once you do that, head over to
 the Armor Shop and buy the Lustrous Helm and the Gauntlets. If, in the
 unlikely event that you have enough to buy the last piece of equipment, the
 Knight's Armor, do so. If not, it's fine, as we can buy it in the not too
 distant future.

 Now, buy a Wizard's Hat, a Gaia Gear, and a Silver Armlet, as you'll need them
 soon. Go next door to the Weapon Shop and buy a Flame Rod. Then, exit Mysidia.


 World Map
 ---------

 I'd recommend leveling up Palom and Porom for a bit, as they're each only at
 Level 10, a far cry from any of your party members in the game at this point.
 I recommend leveling them up to at least Level 15. I leveled them up to Level
 20. When you're done, follow the long path all the way east and rest/save by
 the mountain there, then enter it.


 Mount Ordeals
 -------------

 Go left and you'll encounter a wall of fire that impedes your path further up
 the mountain. Lucky for us, we've got Palom with us. Palom quickly douses the
 fire with Blizzard, and then brags about it. Porom hits Palom on the head as a
 means of disciplining him, and then the scene switches to Golbez, Kain, and
 Rosa, who is held captive. Golbez sends one of the Four Fiends of Elements,
 Scarmiglione, to stop Cecil from becoming a Paladin. Crap, this looks bad. >_<
 When you regain control, follow the straight-foward path up the mountain,
 opening the two chests you come across to get two Potions. Go through the door
 at the top of the area.

 In this next area, follow the path up the mountain. You'll run into Tellah,
 who apparently came to the mountain to obtain the magic spell Meteor, in order
 to kill Golbez and avenge Anna. After a short cutscene where Cecil and Tellah
 talk, Tellah joins your group, since you're both at the mountain for a
 particular reason. Sweet! Now that Tellah has joined your group, be sure to
 place him in the back row. You should have Palom and Porom in the back row, as
 well. Also, be sure to equip Tellah with the stuff you bought for him in
 Mysidia. Now, head through the nearby door into the next area. In that area,
 go all the way west, then go north and up the stairs you come across.

 Open the chest you see to get an Ether. Now, go back down the stairs and head
 east and north and follow the path up the mountain. You'll come across a door
 at the northwestern corner of the area, so enter it. In this next area, go
 north and east and cross the bridge, then rest/save at the Save Point. Now, go
 back to the west, then go north and up the stairs, then go west and you'll
 encounter the source of the hissing noise we've heard since we arrived in this
 area of the mountain. Talk about creepy. This guy's like a zombie, or
 something. I dunno, he's definitely zombie-esque. Whatever. This guy attacks
 you, and we have to beat him down. I've been itching for a fight. Have you? ;)


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Scarmiglione/Skullant (x4)                            |
 |          HP: (Scarmiglione) 1230                               |
 |          HP: (Skullant) 400                                    |
 |          Strengths: (Scarmiglione) Darkness                    |
 |          Strengths: (Skullant) Darkness                        |
 |          Absorbs: (Scarmiglione) Ice                           |
 |          Weaknesses: (Scarmiglione) Fire, Holy                 |
 |          Weaknesses: (Skullant) Fire, Holy                     |
 |          Experience Points: (Scarmiglione) 3690                |
 |          Experience Points: (Skullant) 400                     |
 |          Gil (Scarmiglione): 250 gil                           |
 |          Gil (Skullant): 0 gil                                 |
 |          Location: Mount Ordeals                               |
 ------------------------------------------------------------------

 Strategy: This is a very simple fight. Both Scarmiglione and the Skullants
           that accompany him are susceptible to Fire-based attacks. You may
           have Fira in your arsenal with Palom, which will quickly put these
           guys to rest. Even if you don't have Fira, Twincast alone is enough
           to win the day. Have Tellah MT Fire all of them, have Cecil attack
           Scarmiglione only, and have Palom and Porom use Twincast. Just watch
           your HP, as Scarmiglione counters with Thunder, and the Skullants
           use Drain. All in all though, this is a rather easy battle.

 After the battle, go back and rest/save at the Save Point. Once you're rested
 up and have saved the game, go back to the area you fought Scarmiglione in and
 prepare for another boss fight. Before crossing the bridge, though, be sure to
 go to the Party screen, select the Invert option, and then move Cecil to the
 back row, and Tellah, Palom, and Porom to the front row. You'll see why in a
 minute. Now, cross the bridge. This time, we fight Scarmiglione's true form.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Scarmiglione                                          |
 |          HP: 7046                                              |
 |          Strengths: Darkness                                   |
 |          Absorbs: Earth, Ice                                   |
 |          Weaknesses: Fire, Holy                                |
 |          Experience Points: 28184                              |
 |          Gil: 300 gil                                          |
 |          Location: Mount Ordeals                               |
 ------------------------------------------------------------------

 Strategy: Okay, this could very well be the hardest boss battle you've faced
           thus far in the game, but only if you aren't sufficiently prepared.
           He has a significant amount of HP, he has a plethora of powerful
           attacks, as well, both physical and non-physical. Cecil is pretty
           much useless in this fight, since Scarmiglione is resistant to
           Darkness. Even if you use Darkness with Cecil, you won't be dealing
           out a whole lot of damage, so I wouldn't bother with using Darkness,
           just have Cecil heal. Have Tellah use Cura on Scarmiglione (yes, on
           Scarmiglione). Since he's undead, this will damage him instead of
           heal him. Have Porom use Cura on him, as well. Finally, have Palom
           use Fira. If you don't have Fira, this changes the whole strategy.
           In the case that you don't have Fira, you should have Palom and
           Porom use Twincast and hope you get Pyroblast, as that will deal
           massive damage to Scarmiglione. Tellah should still use Cura if
           you're using this different strategy, and Cecil should still heal.
           Regardless of whether or not you have Fira and have to use a
           different strategy because of it, take a few turns to heal your
           group, as Scarmiglione has some powerful physical attacks that won't
           take long to wear you down. Use an MT Cura, preferably. In addition
           to powerful physical attacks, Scarmiglione has some pretty potent
           non-physical attacks, as well. He can inflict Curse on a party
           member, he can inflict Poison on a party member, and he can also put
           Blind, Curse, Silence, Sleep and Slow on you, via a potent MT spell
           called Gas. Not all of the aforementioned status aliments are
           guaranteed when he uses Gas, but nonetheless, this is a very potent
           attack, very hard to heal yourself from before he kills you.

           Hopefully you have the required items to heal from that attack. If
           you do, quickly heal the status aliments and get your group back
           into shape and continue the assault (the Esuna spell also works, but
           it may be unavailable due to Silence). When Scarmiglione is almost
           dead is when he likes to use Gas, so if you can recover from it, you
           have basically won. You can also use Slow on him if you're having
           too much trouble.

 Once Scarmiglione goes down, unequip Cecil, and then go west and approach the
 structure there. At this point, a very long cutscene occurs, as Cecil talks to
 his "father". Eventually, Cecil is forced to confront his dark self, which is
 the Dark Knight. When you enter combat against the Dark Knight, just use
 Defend until you win the battle. Once you win, Cecil has officially become a
 Paladin. Nice. In addition, Tellah has recalled all the spells that he had
 forgotten. Things are definitely looking up! Once you regain control, equip
 Cecil with the Paladin equipment you bought in Mysidia. Now, go back to the
 Save Point and rest/save. Now, it's time to level up Cecil, seeing as how he
 is only Level 1. I'd suggest getting him anywhere between Level 15 and 20.
 Before you do though, be sure to switch your group's row back to the way it
 was before you fought Scarmiglione.

 After he gets about Level 12 or so, kill off the rest of your party members,
 and then just solo with Cecil. It makes leveling much faster. Rest/save once
 you are done leveling, then make your way to the previous floor of the
 mountain, and then go down a bit, until you're about half way down the area
 (see the map to tell when you're about half way down). At this point, go east
 and you should see a sparkling object on the ground. Examine it to get the
 Curse Augment, which, as you may have already guessed, teaches Curse to a
 party member. If you want to use it now, I'd suggest using it on Palom, but if
 you want to save it for later, by all means. After getting the Curse Augment,
 exit the mountain via Teleport with Tellah.


 World Map
 ---------

 Travel across the long westward path all the way back to Mysidia. Enter it
 when you come to it.


 Mysidia
 -------

 Starting off, if you couldn't afford all of the Paladin equipment, buy what
 you couldn't afford and equip it on Cecil right away. Also, be sure to sell
 the items you don't need (i.e. your equipment you had as a Dark Knight). Once
 you're done buying and selling, head to the Hall of Prayer and speak with the
 elder. He'll be surprised that you became a Paladin, and he even went as far
 as to send Palom and Porom with Cecil in order to spy on him to make sure he
 really intended to become a Paladin. Cecil is then told about the Mysidian
 legend, but the elder says he doesn't know what it means. Once the scene ends
 and you regain control, restock on some items and then head to the eastern end
 of town and enter the building there known as The Devil's Road.

 Inside, step inside the transporter to be transported to Baron.


 Baron
 -----

 When you arrive here, head to the Inn. Inside, exit the building you're in and
 then head over to the Inn at the southeast side of town. Inside, go upstairs
 and go left. You'll see Yang along with some Baron Guards. Talk to Yang and he
 will send the aforementioned Baron Guards to attack you. They aren't too hard,
 just be careful of their counterattack, which will turn you Mini. To negate
 this problem, just use Twincast with Palom and Porom, and don't attack with
 anyone else. Twincast will eliminate them in one hit. Next up is Yang. Yang
 uses Kick throughout the fight, but it doesn't hurt too much. Just use Firaga
 with Tellah, Twincast with Palom and Porom, and have Cecil attack. He'll go
 down very quickly.

 After the fight, Yang comes to his senses, saying that he remembers that they
 were attacked by Leviathan. Apparently, Rydia was swallowed by Leviathan, but
 Edward's whereabouts are unknown. Hmm... The group decides to spend a night at
 the Inn. During the conversation they have before going to sleep, Yang gives
 Cecil a Baron Key, which will enable us to reach Baron Castle via a waterway
 in the east side of town. Sweet! Before we go, though, head over to the north
 side of town and unlock the Weapon and Armor Shop via the Baron Key. Once you
 unlock it, buy Yang two Ice Claws and two Fire Claws (he should already have
 two Lightning Claws). Then, go to the Armor Shop and buy Yang a Headband. Give
 that to him right away.

 Now, notice the wooden box in the far southeast corner of the shop? Stand
 along the left side of it, then hug the wall and you'll find a secret passage
 in the wall leading to behind the counter in both the Weapon Shop and the
 Armor Shop. Open the chest behind the counter of the Armor Shop to get 2000
 gil. Next up is the counter behind the Weapon Shop. Open the chest there to
 get Zeus's Wrath. With this, exit town.


 World Map
 ---------

 Go southwest and enter the Chocobo Forest there. You'll encounter Recordingway
 there, and he'll change his name to Campingway. He'll also ask for you to give
 him some Tents. Go ahead and do so, as we can buy some later. Now, grab a
 Chocobo and ride it northwest to the Mist Cave. Get off the Chocobo once you
 reach the cave, then go through it and then when you emerge on the World Map,
 go east and enter the town Mist, the town you burned in the beginning of the
 game.


 Mist
 ----

 Upon arrival, head east and north, going past the Inn. Get on the east side of
 the platform that has the Inn on it, and then head north and examine the two
 small bushes near the trees there to get a Bomb Fragment. Now, go directly
 south and you'll see a group of trees. Go east and you'll be able to go
 through a hidden path in the trees. When you emerge from that path, open the
 two invisible chests around here to get two more Bomb Fragments. Now, go to
 the northwest corner of the town and enter the building there. Inside, go
 through the fireplace and you'll find a secret passage. Take it and you'll
 find a room that contains two chests; one has a Gold Hairpin, and the other
 some Clothing. The Clothing is useless, but equip the Gold Hairpin on Porom.

 That's not all of the hidden items in here. Go to the southeast corner of the
 room and then go south to find another secret passage. Follow this secret
 passage to reach two more chests. Open them to get a Ruby Ring and a Polymorph
 Rod. I suggest equipping the Polymorph Rod on Tellah. Go ahead and exit Mist
 now. The shops contain nothing of importance.


 World Map
 ---------

 Make your way back through Mist Cave, and then go back to Baron again.


 Baron
 -----

 Head over to the Weapon and Armor Shop again, and you'll run into Campingway.
 As usual, he changes his name, this time to Jammingway. Whatever. Once you're
 done with him, exit the Weapon and Armor Shop, then head east and enter the
 building to the south of Cid's house (in the northwestern corner). Once inside
 that building, you'll notice a chest on the touch screen map. Go through the
 secret passage along the wall to the east, and open it to get 1000 gil. Now,
 go back to the entrance of the building, and go down the stairs to reach the
 Ancient Waterway.


 Ancient Waterway
 ----------------

 Once here, head all the way south, then east at the split, and open the chests
 you come across to get a Hi-Potion, an Ether, and Zeus's Wrath. Now head over
 to the northeastern corner of the area, then go through the door leading to
 the next area of the waterway. In the next area, go east and south at the path
 split, then after you can't go south anymore, hug the wall to find a secret
 passage. It'll lead to a chest containing a Bronze Hourglass. Go south and at
 the end of the path, hug the wall to find another secret passage. Follow it to
 another small area of this room. Go north there and open the chest to get a
 Spider Silk.

 Now, hug the western side of the wall and go through the secret passage again.
 Make your way back to the very first part of this area, where you entered at.
 From there, hug the eastern side of the wall and you'll find another secret
 passage that leads to another small enclosed area. Hug the eastern side of the
 wall in this small area to find yet another secret passage. When you reach yet
 another new part of this area, go south and then north, opening the chest you
 come across to get some Hermes Sandals. After you get that, hug the southern
 end of the wall and you'll find another secret passage. Follow it east to the
 final part of this area. Go north and through the door to finally be out of
 this area of the waterway.

 You should now be at B2. Go to the north end of the room, but don't take the
 exit. Instead, go left through a secret passage in the wall, and open the
 chest to get an Ether. Go back through the secret passage and go through the
 door into the next area. In this area (which is B1), there are two exits: one
 to the northwest, and one to the northeast. Take the northwestern one for now,
 and you'll appear in a room with a Save Point. Get on the Save Point, then go
 east through a secret passage in the wall. Open the chest to get an Ancient
 Sword. Although this sword has 5 less Attack Power than the Mythgraven Blade
 you currently possess, it does inflict Curse upon enemies, so it's up to you
 on whether or not you want to equip it.

 I personally would pass, and just sell it for money later, but it's up to you.
 At any rate, save your game after getting the Ancient Sword, and then exit
 this room. Now, go ahead and take the northeastern exit to reach Baron Castle.


 Baron Castle
 ------------

 When you arrive here, go all the way south, then when the path splits to the
 east, you should see some stairs in the water leading up into the castle. Go
 up said stairs, then go due north, past the door, and enter the west tower.
 Once inside, make your way up to the top, where you'll be able to rest in
 Cecil's room. After resting, exit the west tower and head all the way south,
 back to the door I told you to ignore earlier. Don't go in it, but go due east
 of there, and go through that door. From there, make your way into the main
 part of the castle (1F). Once inside, equip Yang with two Ice Claws, then
 equip Counter on Cecil again. Now, head east and you'll encounter Baigan, the
 guy who was with King Baron in the beginning of the game.

 Baigan will say that he's going to join you and help you fight, but Palom and
 Porom sense that something is amiss. Baigan denies their accusations at first,
 but then transforms into a monster and attacks you.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Baigan/Left Arm/Right Arm                             |
 |          HP: (Baigan) 4247                                     |
 |          HP: (Left Arm) 1800 (?)                               |
 |          HP: (Right Arm) 1800 (?)                              |
 |          Strengths: (Baigan) N/A                               |
 |          Strengths: (Left Arm) N/A                             |
 |          Strengths: (Right Arm) N/A                            |
 |          Absorbs: (Baigan) N/A                                 |
 |          Absorbs: (Left Arm) N/A                               |
 |          Absorbs: (Right Arm) N/A                              |
 |          Weaknesses: (Baigan) Ice                              |
 |          Weaknesses: (Left Arm) N/A                            |
 |          Weaknesses: (Right Arm) N/A                           |
 |          Experience Points: 21235                              |
 |          Gil: 350 gil                                          |
 |          Location: Baron Castle                                |
 ------------------------------------------------------------------

 Strategy: In spite of Baigan having three body parts, this fight really isn't
           too bad. You should ignore the arms, and just aim for the main body.
           The arms regenerate as long as the main body is alive, so attacking
           them is useless. Have Cecil attack, have Tellah use Blizzaga on
           Baigan's body. Once you do, he will cast Reflect on himself, meaning
           you can't use magic spells on him, or else they'll bounce off him
           and in turn hit you. Have Palom and Porom use Twincast to compensate
           for the Reflect. You should have Yang use Focus three times, and
           then attack Baigan for a good bit of damage. An alternate thing to
           do with Tellah is to cast Bio instead of Blizzaga, which will drain
           Baigan's HP gradually throughout the fight. However, he's weak to
           Ice, so I'd recommend using Blizzaga. You could also use Haste on
           your group in order to keep up with Baigan, since he gets a lot of
           turns due to being three separate body parts. In addition, Baigan
           casts Haste on himself later on in the fight, giving you more reason
           to cast Haste on your group. Baigan also inflicts Blind on your
           group at times, but that shouldn't be too much of a problem, unless
           it is done to Yang or Cecil, in which case you should promptly heal
           it. I wouldn't risk using Blizzaga a second time after you do it
           once, since you never know when Reflect has wore off. If you're
           going to do it again, wait at least a minute and a half to two
           minutes, just to be safe.

           Once Baigan's body is destroyed, his arms will explode, just like
           how Mom Bomb exploded and hit your group for massive damage. Quickly
           kill off the arms before this happens.

 NOTE: Before venturing onward to the next boss, note that this is your last
       chance to give Palom and Porom the necessary Augments in order to gain a
       great Augment later on. You need to give them each at least one Augment,
       and a total of 3 Augments altogether (i.e. give Porom 1 Augment, and
       Palom 2 Augments). If you don't do this now, you miss out on something
       good later. Just warning you. The Augment I'm referring to is Dualcast.
       See the Augments section for information on other Augments you can get
       during your visit to Mysidia just after we defeat the upcoming boss.

 Once Baigan has been defeated, go back and rest in Cecil's room, then head
 back to the Ancient Waterway and save your game. Then, make your way back to
 Baron Castle again. Once there, remove Palom and Porom of their equipment.
 After that, go to 1F where you encountered Baigan. Then, head north of where
 Baigan was, and then go through the few doors that will ultimately lead to the
 throne room. Once inside, King Baron talks to Cecil, telling him that he looks
 like he's gotten stronger from his journey. He'll also say notice that Cecil
 has become a Paladin, and then he'll be quick to say that that isn't good.
 He'll then reveal his true form, which is Cagnazzo, the Fiend of Water.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Cagnazzo                                              |
 |          HP: 10477                                             |
 |          Strengths: N/A                                        |
 |          Absorbs: Water                                        |
 |          Weaknesses: Ice, Thunder                              |
 |          Experience Points: 53285                              |
 |          Gil: 400 gil                                          |
 |          Location: Baron Castle                                |
 ------------------------------------------------------------------

 Strategy: This is quite a difficult fight, and Cagnazzo is quite impressive
           when you consider what he was in the other releases of this game.
           First of all, let me start by explaining that Cagnazzo is only weak
           to Ice _ONLY_ when the water isn't surrounding him. If the water IS
           surrounding him, then that's the only _ONLY_ time he's weak to
           Thunder. He'll start off without water surrounding him. However,
           that quickly changes, and he'll summon water to his feet shortly
           after the battle begins. To negate this, have Palom use Thundara.
           Thundaga with Tellah also works, and is far more effective. Have
           Porom use an MT Haste on the entire group when the battle starts.
           This will give Palom and Tellah the speed they need to quickly
           invoke Thundara and Thundaga. You have to quickly attack Cagnazzo
           with a Lightning-elemental attack when he puts water beside his
           feet, or else he'll use Tsunami, which is a powerful Water-elemental
           MT attack that damages your entire party for a good bit of damage.
           Tsunami has a good chance to cause Instant Death to at least one
           member of your group, and most of the time, multiple party members
           will fall to it. This is why it is prudent to cast Haste on your
           group at the start of the battle, as when you hit Cagnazzo with a
           Lightning-elemental attack when he has the water at his feet, the
           water will quickly recede, and he won't be able to do Tsunami. With
           the water gone, his weakness changes from Thunder to Ice. Have
           Tellah use Blizzaga during this phase, and have Palom be prepared to
           use Thundara, so when the water is summoned again, he can dissolve
           it. This means don't attack with Palom when Cagnazzo is weak to Ice,
           so that you always know for sure you can get in a Thundara as he
           builds the water. Have Cecil attack, and have Yang use Focus three
           times before attacking. You should still have the Ice Claws equipped
           from when you fought Baigan, so attack Cagnazzo with them, provided
           he doesn't have water at his feet.

           During the phase where he is weak to Ice, have Porom heal the group
           with Cura. Cagnazzo will counter with Silence and Hold, so be sure
           to them when that happens. Also, Cagnazzo will cast Slow on you at
           times, so watch out for that as well. As long as you don't let him
           fire off a Tsunami, you should be okay. He has some moderately
           strong physical attacks, but the damage done by them can be taken
           care of quite easily, via the use of an MT Cura from Porom.

 After the battle, Cid will mistake Cecil and the group for more Baronian
 soldiers, but he quickly realizes who it is, and then after a short scene, Cid
 joins your group. Your group will automaitcally exit the throne room. After
 exiting, though, Cagnazzo darkens the room and causes the walls on each side
 to cave in. In addition, he locks both doors in the room. This means we have
 no way out. Bastard. Palom and Porom seem to have some sort of plan, but what
 is it? Turns out, their plan is for one of them each to get on a separate side
 of the wall, and then use Break on themselves while pushing against the wall
 as a means to stop it from crushing the group.

 Tellah tries to use Esuna to cure them, but it's useless because they have
 become stone of their own will. The group is very distressed by the loss of
 Palom and Porom. So am I, but not in a sentimental kinda way. I'm sad because
 we've lost two great mages. ;_; Good thing we removed their equipment. :) At
 any rate, once the scene ends, the scene switches to Golbez, Kain, and Rosa.
 Golbez notices that Cagnazzo has been defeated, and he notes that Cecil is a
 formidable opponent. He sends for Kain to be the messenger as a means to use
 Cecil to get the Crystal of Earth.

 After the scene, the group will appear in a room close to Cid's airship, the
 Enterprise. After some talking, Cid will reveal a hidden path leading to the
 Enterprise. Once the group boards the Enterprise, Cid will fire up the engine.


 World Map
 ---------

 When the Enterprise is in the sky, the group notices another ship in the
 vicinity. The ship lands directly next to the Enterprise, and on it is none
 other than Kain! Kain tells Cecil to get the Crystal of Earth from Troia for
 him, or else Rosa's life is not guaranteed. After a futile attempt from the
 group to revert Kain back to normal, he leaves, warning Cecil that time is
 short.

 At this point, you regain control of Cecil and the group, this time on the
 Enterprise. Don't go to Troia just yet. Instead, reenter Baron Castle. It's
 time to collect a few items.


 Baron Castle
 ------------

 Go north until you reach 1F. From there, go east and down the stairs, and you
 will be outside. Outside, go east and down the stairs and then in the room you
 come to, go south and you'll appear in an unexplored room. Here, go south and
 west and through the secret passage in the wall. Follow the path to six chests
 containing two Ethers, two Unicorn Horns, and two Phoenix Downs. Now, go back
 through the secret passage and to the entrance of this room. From there, head
 south and through the door to appear outside again.

 Once outside, go all the way north and enter the east tower. Inside, open the
 four chests you see before you to get two Bacchu's Wines as well as two Hermes
 Sandals. Now, go up the stairs to the right and in the room you come to, open
 the two chests to get two Hi-Potions. Go up the stairs to the left and in the
 following room, open the three chests to get an Ether and two Tents. Now, make
 your way to the previous floor and go down the stairs to the left to reach B1.
 Once there, examine the very first candle to get an Elixir. You can see the
 spirit of the real King Baron if you continue downstairs to B2, but you can't
 do anything with him right now, and that will be the case for a long time.

 Once you're done, head back to 1F, and this time, head down the stairs on the
 west side of the room. When you are outside along the western portion of the
 castle in the vicinity of the west tower, go all the way south of the west
 tower, past the door on the left, and go down the opening and into the water.
 Go left and all the way north, then go through the entrance leading to the
 Ancient Waterway. Once inside the Ancient Waterway, make your way to B3 (you
 start in B1). Once there, head all the way south, then hug the western side of
 the wall to find a secret passage. Go through it, then go all the way north
 and examine the sparkling mass to get the Tsunami Augment. Nifty.

 With that, use Warp twice with Tellah, then you should be back in B1, at the
 entrance of the place. Exit back to Baron Castle, and then go to the World
 Map.


 World Map
 ---------

 Before we go off to Troia, there are still places we can visit and collect
 items from. If you want to have an easier time with the Troia segment, I
 suggest you go along with this. The first place to head to is Mysidia. Board
 the Enterprise and fly there.


 Mysidia
 -------

 Nothing to do here except to collect some Augments. Head to the Hall of
 Prayer. Once there, go north into the Crystal Room, then go north and through
 the door which will take you to the Prayer Dias, where the elder is. Talk to
 him, and depending on whether or not you've met the requirements needed to get
 them, he'll give you the Cry, Bluff, Twincast, and Dualcast Augments. Nifty. I
 mentioned earlier in the FAQ about our little visit to Mysidia to obtain some
 Augments, so don't say I didn't warn you. If you looked at the Augments
 section like I told you to earlier, you should be able to get them all. If
 not...heh, well it's your loss, although I certainly hope you got Dualcast.

 At any rate, once you get the Augments, exit Mysidia, as there's nothing left
 to do here.


 World Map
 ---------

 Board the Enterprise, and then fly to Kaipo, but don't land. Once you are near
 Kaipo, fly all the way to the east, then once you see an island that juts out
 pretty far, fly to the east of it, and then fly to the south and you should
 see a small island with a town on it. Land there, and enter said town.


 Mythril
 -------

 Once here, head to the southwestern corner of town near the Inn, and examine
 the flowers in between the trees. They're a little difficult to notice, but
 noticable nonetheless. By examining the flowers, you get a Diet Ration. Now,
 go east, past the Inn and the other building, and examine the well there to
 get a Maiden's Kiss. With that, head to the Weapon and Armor Shop, but don't
 go in it. Instead, examine the grassy area to the east of it by the miniature
 frog, and you'll find an invisible chest containing a Mythril Knife. Now, do
 you see the large bush near the Weapon Shop? Examine it to get a whopping 5000
 gil! There's one more item to get in here. Head east of the Weapon and Armor
 Shop, and you should notice a house.

 Go east and past that house, and then search around the trees near the barrels
 and the wooden crates, and you'll find an invisible chest containing a Mythril
 Staff. Head over to the Weapon Shop and buy Cid a Mythril Hammer, equipping it
 on him right away. Don't sell his Wooden Hammer, though, as you'll need it
 relatively shortly. Now head over to the Armor Shop and buy Cid a Mythril
 Shield, and also a Mythril Helm and also some Mythril Gloves. Don't bother
 with the armor, as it's way too expensive, and definitely not worth it. Also,
 don't buy Cecil any of this Mythril equipment, either, because again, it's not
 worth it.

 Now, sell off all of your old equipment, including the Mythril Staff and the
 Mythril Knife you just got from this town. Keep Cid's Wooden Hammer though, as
 well as some Ruby Rings. Also, be sure to keep all of Yang's elemental claws,
 as well as some equipment for Tellah, and definitely don't sell the Gold
 Hairpin, no matter what you do. Rosa will need this later. Once you have sold
 your items, exit town.


 World Map
 ---------

 Board the Enterprise and fly to Baron. From there, fly to the south and land
 on the small island you come across that has a town on it. Enter said town
 after landing on the continent.


 Agart
 -----

 Once here, head all the way to the northwest corner of the town, but don't go
 up the hill. Instead, examine the large bush to the east of the stairs leading
 up to the hill to get a Cottage. Now, go west, south, and then east and
 examine the three small bushes to get a Potion. Now, look at the map and you
 should notice that in the center of town is a well surrounded by landscape.
 Go behind the landscape that surrounds the well, and then go to the building
 in the vicinity. Examine the small bush to get an Antarctic Wind. Once you
 grab that, head west and examine the northern portion of the large bush to get
 a Gaia Drum item. Now, go over to the northwest corner of the town again, and
 go up the hill this time. Go all the way to the southern end of the hill and
 examine the small bush there to get a Hi-Potion. With that, exit town.


 World Map
 ---------

 Board the Enterprise once again. This time, fly to the southwestern continent
 on the World Map. Once there, you should see a giant tower, as well as a
 castle along the southeastern shore of the island. Land beside the
 aforementioned castle, rest/save, then enter it.


 Eblan Castle
 ------------

 We don't actually have to go here, we're just here to collect items. You do
 have to fight some enemies here though, most of which are tough, so do be
 careful. Starting off, head north until you reach the main area of the castle
 (1F). Once there, head to the northern corner of the room and next to the
 stairs is a secret passage on the wall to the east, so use it to reach a chest
 containing a Hi-Potion. Now, head on up the stairs to 2F, and then once you
 reach 2F, simply go up the next set of stairs to reach 3F. What seems like a
 dead end is actually not. Hug the central part of the left wall and go through
 the secret passage you find. It'll lead to stairs, which you should go down.

 In the room you come to, open the two chests to get a Unicorn Horn and an
 Alarm Clock. Go back up the stairs and through the secret passage. This time,
 go to the opposite side of the wall and hug it, going through the secret
 passage, down the stairs, and into a room containing three chests. They
 contain a Gold Needle, a Maiden's Kiss, and a Cottage. Now, head outside. Once
 outside, make your way to the west tower. It should be obvious how to get
 there. Once inside, go north and up the stairs into 2F. In 2F, hug the
 southeastern corner of the wall and go through the secret passage to reach two
 chests, which contain some Silencing Arrows as well as 10000 gil,
 respectively.

 After getting the loot from the chests, examine the bottom most jar along the
 northern side of the room to get some Bacchu's Wine. With that, go back down
 the stairs to 1F. Go to the entrance, and go due east and hug the wall there
 to find another secret passage. Follow it to a chest containing a Sleep Blade.
 Unfortunately, we have to beat up some enemies before we can obtain this. Have
 Cecil Cover Tellah, and then just have the rest of the group Defend. Tellah
 should use Break on each of them to defeat them. Once you get that item, head
 back to 2F. Once there, search the southwestern wall to find a hidden
 staircase leading to another portion of 1F. Here, go north and open the chest
 to get a Bomb Core. With that, exit the west tower and head to the east tower.

 Once in the east tower, go to the north end of the room and near the stairs
 leading to 2F, is a secret passage in the wall to the left. Go through it and
 follow it around to a chest containing Coeurl Whisker. Now, backtrack to the
 stairs leading to 2F, but don't go up them yet. Instead, examine the jar on
 the table to the east to get a Ninja Sutra. Now, go up the stairs to 2F. Press
 the yellow switch on the wall to open the door to the left. Go through it and
 open the chests here to get two Hi-Potions, and an Emergency Exit. You've
 probably noticed the fourth chest at the far eastern end of the room, and you
 are also probably wondering why I didn't give it mention earlier, right?

 That's because you can't just go over there and open it like you did the first
 three. To reach it, go through the secret passage east of the two center
 chests, and then open it to get a Blood Lance. You're attacked by more
 enemies, unfortunately. Like the previous bunch, these enemies are susceptible
 to Break, so use that. Once you get the Blood Lance, drop down the hole to
 reach a previous room. In this room, skirt around the edges of the hole (you
 can do it on either side), and open the chest to get a Silver Hourglass. Drop
 down the hole and you'll appear in a huge room. Examine the first candle to
 get another Ninja Sutra. Now, go west and south, opening the three chests to
 get two Ethers, as well as a Silver Apple. You have to defeat enemies for the
 Silver Apple, though. Luckily, this fight isn't as bad as the others. Break is
 your friend once again.

 After winning the fight and getting the Silver Apple, follow the path out of
 this dreadful place.


 World Map
 ---------

 Back on the World Map, board the Enterprise. Fly to the northwesternmost
 continent on the World Map, and search around the heavily forested continent
 until you find a town as well as a castle along the southwestern shores of a
 portion of the continent. Land the Enterprise, save your game, and enter the
 town there.


 Troia
 -----

 Starting off, go northeast and behind the Inn. You'll encounter Jammingway.
 He'll change his name to Cheatingway, as he promised two girls he'd go out
 with them. After talking to Cheatingway, go to the front of the Inn, and you
 should see some stairs leading down into the water. Get in the water, and
 follow the very long path until you reach an invisible chest to get a Phoenix
 Down. Once you get that, look on the map, and head to the stairs along the
 northwestern portion of the water, and climb those stairs to get out of the
 water. Now, go west through the trees and into a small area. There, open the
 invisible chest to get a Dry Ether. To the west of that chest is another
 invisible chest that contains an Ether. Now, notice the dirt patch in the
 center of the area?

 To the northeast of that dirt patch is another chest containing 1000 gil, so
 open it. Now, examine the western side of the dirt patch to get a Decoy. Now,
 the next thing you need to do is head back through the water and all the way
 to the beginning of town again. Once there, head to the Weapon and Armor Shop,
 but don't go inside. Instead, examine the large bush on the east side of the
 Weapon Shop to get a Tent. After that, use the nearby bridges to get behind
 the shop. Examine the large bush behind the Weapon Shop to get a Hi-Potion,
 and then examine the dirt patch to the west of the Armor Shop to get another
 Hi-Potion. Phew, I think that about covers all of the hidden items in Troia.
 I dunno about you, but I'm about worn out! -_-

 There is still one more thing left to do here, though. Head over to the Pub,
 which is the building behind the Armor Shop. Once inside, talk to the girl
 standing behind the counter, and she'll give you some milk. Cheatingway then
 comes in and thanks you for helping him out, then he leaves. Whatever. Now,
 you can exit the Pub if you want, though do note that the guy sitting at the
 table left of the entrance sells you an item called a Member's Writ, which
 allows you to ultimately gain access to a new Augment. However, notice the
 steep price; a whopping 100000 gil. There's no way we can afford this right
 now, I was just letting you know of this so you could come back later. With
 that, go to the Weapon Shop and buy a Fireshard for Cecil, but don't equip it
 on him yet. You'll need it for the upcoming dungeon.

 The building in the northeastern corner of town is the Black Chocobo Farm. It
 is quite uselss, so ignore it, and we're outta here after you buy the
 Fireshard. Enter the nearby Troia Castle, saving your game before you do so.


 Troia Castle
 ------------

 When you arrive here, go north until you reach 1F. Once there, take the stairs
 along the southwestern end of the room and you'll be outside, where you should
 head south, then east and enter the west tower. Inside, you'll see Edward
 lying in bed. Approach him and a cutscene will commence, as Edward learns
 about Rydia's fate. Saddened that he can do nothing but lie in bed while you
 fight, he gives you the Key Item Whisperweed, saying that it is the only way
 he can aid you. Now, head back to 1F and this time, take the stairs on the
 opposite end of the room. They'll lead you outside, so go ahead and enter the
 east tower.

 Once inside the east tower. there are three different paths you can take. The
 left one is useless to us right now, so go down the stairs along the middle
 path. In the empty room you come to, examine the jar to get a Bacchu's Wine,
 then go back up the stairs to the previous room. This time, go east and take
 the stairs you come across, which will lead to a room with 8 chests, the
 contents of which are ours. Sweet. Open the chests to get two Tents, two Hi-
 Potions, two Ethers, and two Ruby Rings. Now that you've done that, it's time
 to exit Troia Castle.


 World Map
 ---------

 Back on the World Map, before heading to our next destination, I suggest you
 level up some. I'd recommend getting everyone to at least Level 25. The
 enemies here can be difficult, though, as they are capable of doing Instant
 Death attacks, Stone attacks, Stop attacks, and Paralyze attacks. Just save
 your game often, just in case you die. Once you've leveled up and are ready,
 go all the way north from Troia Castle and enter the small circular forest
 detached from the main area of forest. This is a Chocobo Forest, as you may
 have already guessed. Grab a Black Chocobo, and then fly to the east and you
 should notice on the map that there are two sides of a mountain sticking out
 into the ocean, detached from the mainland.

 Fly your Black Chocobo through this, then land by the cave and rest/save and
 enter it.


 Lodestone Cavern
 ----------------

 First off, remove all of Cid's equipment, save for the Wooden Hammer. Then,
 remove the Silver Armlet from Yang, the Silver Armlet from Tellah, and then
 remove all of Cecil's equipment, but be sure to give him the Fireshard sword
 you were supposed to buy in Troia. Also, be sure to give your group some Ruby
 Rings that you've been saving for quite some time now, so that at least they
 will have some Defense. If you want to save the hassle of fighting without
 good equipment, just run away from each of the battles. At any rate, when
 you're ready, go all the way east, across the bridge, and to the chest. Open
 it to get a Hi-Potion.

 Now, go back west and then go south across the bridge, and follow the path
 through the remainder of a room. At the end of the room, open the chest to get
 a Unicorn Horn. After that, go down the stairs leading to the next area. In
 this area, go west, north, west, and then south, ignoring the northern path
 for now. You'll come to a chest in the southwestern corner of the room that
 contains an Ether. Now, take the northern path I told you to ignore earlier.
 Examine the map until the northeastern door is revealed, then go through it to
 a room with two chests containing 2000 gil, as well as an Ether. Nice. Exit
 the room and then head west and south and go through the door when you reach
 it.

 In this next new area, go west and enter the door and you'll be in a small
 room with nothing but a Save Point. Rest/save here, then exit the room. Back
 in the previous room, head all the way to the southeast corner of the room and
 enter the door there. Open the chests in the room you appear in to get a Hi-
 Potion, a Bronze Hourglass, and some Spider Silk. Exit this room and head west
 and follow the path to a door in the northwestern corner, which you should go
 through to reach another room. In this small room, its mapping already
 complete, open the chest to get a Fairie Claw. Give it to Yang and continue
 onward, exiting this room.

 In the room you come to, go all the way west, then north at the split, then
 when you reach a door leading out of here, ignore it and head west and then
 south at the split, opening the chet to get an Emergency Exit. There is a room
 with a Save Point in the northeastern portion of this area, and I suggest you
 go there and rest/save, as a boss battle is about to commence. Regardless, go
 through the door I told you to ignore earlier when you're ready to progress
 onward. You'll appear in the Crystal Room, and guarding the Earth Crystal is
 the Dark Elf. Talk to him to start a battle. You have to lose this. Once you
 get manhandled by the Dark Elf, Edward sense you are in danger and begins to
 play his harp.

 The Whisperweed is reacting to the tune of Edward's harp. Apparently, Dark Elf
 hates this music, and this weakens him and the magnetic field in the process.
 You now regain control of your group. Don't talk to Dark Elf yet, but re-equip
 your group with their weapons and armors they had on before entering this
 cave. With that, talk to the Dark Elf and begin the real fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Dark Elf/Dark Dragon                                  |
 |          HP: (Dark Elf) 4500 (?)                               |
 |          HP: (Dark Dragon) 3500 (?)                            |
 |          Strengths: (Dark Elf) N/A                             |
 |          Strengths: (Dark Dragon) N/A                          |
 |          Absorbs: (Dark Elf) Darkness                          |
 |          Absorbs: (Dark Dragon) Darkness                       |
 |          Weaknesses: (Dark Elf) Fire, Holy                     |
 |          Weaknesses: (Dark Dragon) Fire, Holy                  |
 |          Experience Points: 39765                              |
 |          Gil: 500 gil                                          |
 |          Location: Lodestone Cavern                            |
 ------------------------------------------------------------------

 Strategy: The first phase of the fight consists of Dark Elf's inferior form.
           This is very easy. Just have Tellah use Silence on him, then he just
           sits there, aside from occasionally using Hex, which turns you into
           a Pig (can be cured with Esuna or Diet Ration). Once you've silenced
           him, just have Cecil, Yang and Cid attack, and have Tellah use
           Firaga. Easy. Next up is Dark Elf's true form, the Dark Dragon. This
           son of a gun can be quite difficult if you aren't careful. Quickly
           have Cid use Spider Silk to cast Slow on Dark Dragon. Then have
           Tellah use Firaga, have Cecil attack, and have Yang either use Focus
           three times and then attack, or have him use Bacchu's Wine on
           himself to put the Berserk status aliment on him. Yang will become a
           powerhouse with Berserk on. Either method works, so do whichever.
           There is one attack that makes the fight against Dark Dragon a
           potentially difficult one: Dark Breath. This is a very powerful MT
           attack that hits all your party members for massive, Darkness-based
           damage. This can deal upwards of 800-1000 damage to all your party
           members if you don't have Defend in effect. This is the reason it is
           prudent to use Spider Silk on Dark Dragon at the start of the fight,
           so that he'll be slower in using it, and hopefully you can take him
           out before then. If you're having trouble, just have everyone Defend
           at the start of the fight until Dark Dragon uses Dark Breath, then
           have Tellah heal with Curaja and then start the offense. This is a
           risky gamble, though.

 Once you defeat the Dark Elf, be sure to take the Earth Crystal from where he
 was standing. Then, use Teleport to exit the dungeon (be sure to exit the
 Crystal Room first, or it won't work).


 World Map
 ---------

 Once on the World Map, get on the Black Chocobo and it'll fly you back to the
 Chocobo Forest. At this point, exit the Chocobo Forest and head back to Troia
 Castle.


 Troia Castle
 ------------

 Head north until you reach 1F. In 1F, go north and through the door to reach
 the room with the Epopts of Troia. Once in that room, go north a bit and then
 the room will darken, as Kain calls out to you, telling you to go outside and
 board the ship, and he'll take you to where Golbez is. Once you regain control
 and the room brightens up, talk to all eight of the Epopts, then exit the room
 and you'll be back in 1F. Once there, take the staircase along the eastern
 side of the room. Then, make your way into the east tower. Once inside, head
 into the nearby cell where the woman is.

 Talk to her and tell her you've gotten the Epopts's permission. She'll then
 open a secret passage in the wall for you. Take said path, then go down the
 stairs to another room. In this room, open all of the many chests to get a Hi-
 Potion, Remedy, Ether, Dry Ether, Elixir, Echo Herbs, Great Bow, Fire Arrows,
 5000 gil, Hi-Potion, Remedy, Ether, Dry Ether, Silver Apple, Echo Herbs, Ice
 Arrows, 50000 gil, and Lightning Arrows. Now that you've opened the 18 chests,
 exit Troia Castle and board the Enterprise. Kain will take you to the Tower of
 Zot, where Rosa is being held.


 Tower of Zot
 ------------

 Upon arriving, Golbez says a few things and then you regain control. To the
 left of you is a transporter that will take you out of the tower, should the
 need arise. Go to the northwest corner of the room and open the chest to get a
 Flame Mail. Put this on Cecil, then exit this room via the door in the
 northeastern corner of the room. In the next room, go left and follow the path
 until you come across a door, which you should ignore for now. Go south and
 east, past the door and open the chest to get a Flame Sword. You have to fight
 a Flamehound. Under normal circumstances, these bastards are very tough. Use
 Berserk with Tellah, and hope it hits. Once it hits, the Flamehound will do
 nothing but physical attacks. Be careful, though, as its phyiscal attack can
 still deal upwards of 800-1000 damage to a party member if you don't have
 Defend in effect.

 Once he is Berserked, use Blizzaga with Tellah, then just attack with the rest
 of the group. If Yang has Ice Claws, all the better. Once you defeat it and
 gain the Flame Sword, go back through the door I told you to ignore earlier.
 In the room you come to, explore the map until you reveal all of the doorways.
 First off, take the western door, and inside the area you come to (5F), go
 south and open the chest to get a Gaia Hammer. Give it to Cid, then exit this
 room and you'll be back in 4F. This time, take the northern one to reach 5F.
 In 5F, open the nearby chest to get Hell Claws. Give to Yang, then go west and
 south and open the chest to get a Flame Shield.

 Give it to Cecil, then backtrack and go through the only accessible door in
 here, and you'll reach 4F again. This time, take the eastern door and in the
 area of 5F you come to, open the chest to get a Sage's Surplice. Give that to
 Tellah, then exit back to 4F. Now, take the only door you haven't been through
 yet (the far eastern one). Once you reach 5F again, follow the path and enter
 the door you come to. Inside, rest/save at the Save Point, then exit the room
 and head west and north and you'll run into the Magus Sisters, who serve
 Barbariccia of Wind.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Cindy/Mindy/Sandy                                     |
 |          HP: (Cindy) 9290                                      |
 |          HP: (Mindy) 5279                                      |
 |          HP: (Sandy) 5281                                      |
 |          Strengths: (Cindy) N/A                                |
 |          Strengths: (Mindy) N/A                                |
 |          Strengths: (Sandy) N/A                                |
 |          Absorbs: (Cindy) N/A                                  |
 |          Absorbs: (Mindy) N/A                                  |
 |          Absorbs: (Sandy) N/A                                  |
 |          Weaknesses: (Cindy) N/A                               |
 |          Weaknesses: (Mindy) N/A                               |
 |          Weaknesses: (Sandy) N/A                               |
 |          Experience Points: 39765                              |
 |          Gil: 9000 gil                                         |
 |          Location: Tower of Zot                                |
 ------------------------------------------------------------------

 Strategy: This fight is very difficult if you don't know what you're doing it.
           The main attack of the Magus Sisters is their delta attack. Sandy
           (the tall one) will cast Reflect on Cindy (the fat one), and then
           Mindy (the shrimp) will cast a level-2 elemental spell (i.e.
           Thundara) on Cindy, which will bounce off her and hit your group.
           While the spells themselves aren't terribly powerful, this can get
           annoying after awhile, and even deadly. To negate the delta attack,
           have Tellah use Silence on Sandy at the start of the battle. Use
           Dispel on Cindy if Sandy Reflects her because you get the chance to
           Silence her. With Sandy silenced, she'll do nothing but sit there
           the entire fight, literally. Since Cindy revives her two sisters if
           they die before she does, you'll want to take out Cindy first. Have
           Cecil attack, have Yang attack or Focus three times then attack (the
           latter is better, but takes more time), have Cid attack, and have
           Tellah use any aga (i.e. Firaga) spell. Although the delta attack
           has been negated, Cindy still poses a serious threat, as she will
           counter you at times with a powerful physical attack. Thankfully,
           this attack is ST, or we'd be in trouble. Quickly revive any of your
           party members that die from Cindy's powerful ST. She'll also use it
           at random sometimes, and not just during a counter. Once Cindy is
           dead, focus all your attacks on Mindy. She'll occasionally use a
           level-2 spell, but it's nothing to worry about. Beat her the same
           way you did Cindy. Once Mindy is dead, finish off Sandy the same way
           you did the other two sisters.

 Once you defeat the Magus Sisters, remove Tellah of his equipment, then go
 back and rest/save at the Save Point, then go through the door the Magus
 Sisters were guarding. In the room you come to, make your way to the door
 behind the one you're beside when you enter the room. A cutscene commences as
 you near the door. Cecil gives Golbez the Earth Crystal, but then Golbez does
 not give Rosa back. Tellah then attacks Golbez, using level-3 spells on him.
 After those fail, he uses Meteor, in attempt to kill Golbez. That too fails,
 and Tellah only ends up killing himself. Golbez then knocks Cecil back, and as
 he is about to finish him off, he relents, realizing something about Cecil.

 Golbez attempts to get Kain to come with him, but apparently, Tellah's Meteor
 has broken Golbez's control over Kain. The group rushes over to Tellah's side,
 and then he dies, after begging the group to avenge Anna. Once you regain
 control, examine the sparkling object to get the Recall Augment, Then, talk to
 Kain, and he'll tell you that Rosa is in the room beyond. The group quickly
 hurries there, and just as they free Rosa, a guillotine is dropped where she
 was just a second before. After a bit of a touchy moment, and some more
 dialogue, you regain control as Rosa and Kain join your group.

 Now, before doing anything, equip Rosa with the following (you should have all
 of them; if not, just equip the best you have): Great Bow, Lightning Arrows,
 Gold Hairpin, Sage's Surplice, and Silver Armlet. Don't bother equipping Kain,
 as he comes equipped. With that, go south a bit and the room will darken, as
 Barbariccia, the Fiend of Wind, shows up.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Barbariccia                                           |
 |          HP: 12371                                             |
 |          Strengths: N/A                                        |
 |          Absorbs: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 61855                              |
 |          Gil: 1000 gil                                         |
 |          Location: Tower of Zot                                |
 ------------------------------------------------------------------

 Strategy: There's an easy way to win this, and a hard way to win it. I'll
           start by listing the easy way first. Have Yang Focus three times and
           then attack. Since Barbariccia counterattacks with Lightning, a very
           powerful MT spell that deals upwards of 800-1000 damage, you'll want
           to only attack with Yang (after he has Focused three times) and
           Kain. She won't counterattack if Kain uses Jump, so only attack with
           that. Also, only have Yang attack when Barbariccia is in her normal
           form, though, as when she is in her tornado form, you can't hurt
           her. Have Yang use Hermes Sandals on himself before attacking, so
           that he'll have an inherent Haste (if he dies, use it again). To get
           her to revert to her normal self when she is in the tornado, have
           Kain Jump. Have Cid use Spider Silk (even if you're doing the hard
           strategy, do this), have Cecil Cover Rosa, and have Rosa use MT Cura
           to cure the group. This is the easy method of fighting her. The hard
           method is for you to start the battle off by using Spider Silk, then
           have Rosa use an MT Protect and then an MT Shell, in order to be
           able to stand up to Barbariccia's very deadly counterattacks,
           Maelstrom and Lightning. Maelstrom gets everyone's HP down to 1, and
           I've already explained to you what Lightning does. Once you have
           Protect/Shell on, have Cecil attack (remember, only when she is in
           normal form), have Kain Jump, have Cid attack, have Rosa Heal, and
           have Yang Focus three times (use a Hermes Sandals, as well), and
           then attack. You could also have Cecil ignore attacking and just
           Cover Rosa if you're using the harder strategy. If you thought about
           using Upgrade with Cid, don't bother, since Barbariccia isn't weak
           to any element.

           In the harder strategy, keep your HP healed at all times, and do
           your absolute best to keep Rosa alive, so that she can cast Shell/
           Protect on your group again, since it'll wear off eventually. If you
           have the Cry Augment currently set to a party member, you can use
           that to make the fight a bit easier, by lowering Barbariccia's
           Defense.

 After defeating Barbariccia, she'll mention that the last of the Four Fiends
 is still alive, and is the best of them all. She'll then cause the tower to
 begin to collapse on you. Rosa calls the group near her, and then uses
 Teleport to warp the group out of the tower. You end up in Baron Castle, in
 Cecil's room.


 Baron Castle
 ------------

 The group converses in Cecil's bedroom about their next course of action. Kain
 explains that Golbez only has 4 crystals, and he needs the 4 Dark Crystals
 before he has them all. Apparently, there's still time to beat Golbez to them,
 so Kain gives you a Magma Stone that you have to use in an unknown location to
 reach the Underworld where the Dark Crystals are. Once the scene ends and you
 regain control the next morning, exit Baron Castle.


 World Map
 ---------

 Board the Enterprise, and fly to the northwest continent where Troia is. Land
 in between Troia Castle and the town of Troia, and then go north into the
 Chocobo Forest. Once there, mount a Black Chocobo, and fly back to the
 Lodestone Cavern. The magnetic field is gone this time, so don't worry. Go all
 the way through it and enter the Crystal Room. In there, examine the sparkling
 object on the ground to get the Whirlwind Augment. Nice. With that done, exit
 the Crystal Room and use Teleport to get out of here.

 Back on the World Map, get on the Black Chocobo, and it'll take you back to
 the Chocobo Forest. Exit the forest, then go south back to the Enterprise, and
 then board it. Fly back to Agart, which we visited earlier, and then enter it.


 Agart
 -----

 When you arrive here, go north and up the stairs, then approach the well and
 use the Magma Stone on it. Lava will then spew out from it, and a hole will be
 carved in the ground between the mountains outside. Once you regain control,
 exit Agart, board the Enterprise, hover over the hole you just created via the
 lava, and then land down the hole and you'll appear in the Underworld.


 Underworld
 ----------

 Upon arriving in the Underworld, the Red Wings will shoot down the Enterprise.
 You'll then be forced to travel on foot. ;_; Well, nothing better to do than
 to enter the nearby Dwarven Castle. Before doing so, make it where there are
 three people in the front row, and two in the back. Put Kain, Yang, and Cecil
 in the front, and Cid and Rosa in the back. You'll need this formation for an
 upcoming boss fight.


 Dwarven Castle
 --------------

 Once here, remove Cid of all of his equipment, and then head north into the
 main area of the castle. Once there, go north one room to reach the throne
 room. When you reach the throne room, the group will encounter the king of the
 castle, King Giott. Come to find out, Giott is not our enemy, so at least we
 have a place of shelter down here in the Underworld. At least it's something.
 Cid will leave your group to add some Mythril plating to the Enterprise, so
 that it can withstand the magma in the Underworld. The dwarves have promised
 to give us the resources needed to repair the Enterprise. Nice.

 During the middle of the conversation, Yang senses that someone is
 eavsdropping, and so King Giott orders the door behind them on the wall to be
 opened. Come to find out, there WAS somebody eavsdropping on the conversation.
 Well, actually, quite a few "things" were listening in. You'll enter combat
 against the Calcabrina, dolls that serve Golbez. Creepy... O_O


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Brina (x3)/Calca (x3)/Calcabrina                      |
 |          HP: (Brina) 579 (each)                                |
 |          HP: (Calca) 1379 (each)                               |
 |          HP: (Calcabrina) 4600                                 |
 |          Strengths: (Brina) N/A                                |
 |          Strengths: (Calca) N/A                                |
 |          Strengths: (Calcabrina) N/A                           |
 |          Absorbs: (Brina) N/A                                  |
 |          Absorbs: (Calca) N/A                                  |
 |          Absorbs: (Calcabrina) N/A                             |
 |          Weaknesses: (Brina) N/A                               |
 |          Weaknesses: (Calca) N/A                               |
 |          Weaknesses: (Calcabrina) N/A                          |
 |          Experience Points: 41170                              |
 |          Gil: N/A                                              |
 |          Location: Dwarven Castle                              |
 ------------------------------------------------------------------

 Strategy: First off, note that it's possible to win this fight without having
           to fight Calcabrina. You can just dispose of the six dolls (Calca
           and Brina) at the start of the fight if you're skilled enough. The
           Twincast Augment, if you have it, works wonders here, so use it if
           you have it. If you don't, then you won't be able to kill all of
           them before they transform into Calcabrina, the main boss. The fight
           against the six dolls is easy enough, and shouldn't merit
           explanation. Once they fuse into Calcabrina, the real fight begins.
           Luckily, Calcabrina doesn't have a whole lot of HP. She does have a
           nasty physical attack, though, that she often uses as a counter (and
           sometimes, even as a non-counter) to your attacks. Have Cecil Cover
           Rosa and attack, have Kain use Jump, have Yang toss a Spider Silk at
           Calcabrina before doing anything else. After he does that, have him
           use Focus three times, and then attack for significant damage. If
           you have the Cry Augment, use it to lower Calcabrina's Defense. Have
           Rosa cast Protect on the group. You'll probably still die by her
           strong physical attack even with Protect on, but there's a chance
           Yang and Cecil will survive it at full health. Keep your HP up,
           quickly revive any dead party members, and repeat this strategy as
           needed until you win. This fight isn't too bad, especially when
           compared to Barbariccia. Note that if you don't finish the fight
           fast enough, Calcabrina will revert back to the six dolls that you
           faced during the beginning of the fight. When they fuse into
           Calcabrina again, I'm not sure if her HP recovers or not.

 After winning, Golbez enters the room and confronts you. You have to lose at
 first, but be sure to quickly use a Spider Silk on Golbez at the start of the
 fight. You'll die, but at least he'll be slowed so when the real fight begins,
 you'll have an advantage. Golbez will kill all but Cecil, and as he is about
 to kill Cecil, Rydia interferes and saves you, and the real battle begins.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Golbez                                                |
 |          HP: 10000                                             |
 |          Strengths: N/A                                        |
 |          Absorbs: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 40000                              |
 |          Gil: 1100 gil                                         |
 |          Location: Dwarven Castle                              |
 ------------------------------------------------------------------

 Strategy: Your first priority should be to bring Rosa back. With Golbez
           Slowed, you have a shot at bringing her back. However, when you
           bring Rosa back, she'll most likely have under 100 HP. This means
           that if Golbez decides to use Drain or an MT level-2 elemental spell
           (i.e. Thundara) before you get a chance to heal her, then she will
           die, and you'll have to try reviving her again. He'll most likely
           kill her again though, which complicates matters. If you had Kain
           use Jump at the right time during the fight where Golbez killed your
           group with his Shadow Dragon, Kain will be alive during this fight.
           He's not really mandatory, though, so it doesn't really matter. The
           only hope you have of bringing Rosa back and healing her to full HP,
           is to get a favorable start, in that Golbez doesn't immediately use
           a level-2 elemental spell on your group. This could take a very long
           time, though, and I know it's annoying, but there isn't really an
           easier way. You could also try having Cecil attack Golbez if he has
           the Flame Sword on, and hope Golbez is weak to that element. If he
           is, he'll do Barrier Change, and not do the MT level-2 elemental
           spells, allowing you to bring Rosa back and heal her to full health
           in time before Golbez attacks again. If you're having too much
           trouble with bringing Rosa back, just win the fight with Cecil and
           Rydia. Have Rydia use Bio if you don't want to exploit Golbez's
           elemental weakness, as it is a non-elemental attack, and ignores his
           elemental weakness. It will take awhile like this, but this is the
           safest method. Just have Cecil heal the group with an ST Cura (MT is
           a bad idea, due to his marginal Magic Power, and also the fact that
           Rydia will be taking the most damage by far, due to Cecil's high
           HP), and keep using Bio with Rydia and you'll win.

           Golbez uses Barrier Change everytime you hit him with an elemental
           attack that exploits his weakness. For example, if he was weak to
           Fire, and you hit him with Cecil's Flame Sword, or if you used Fire
           or Fira with Rydia (or even summoned Ifrit), he would use Barrier
           Change, and change his elemental weakness to a different element.
           Sometimes, he changes his weakness to the same weakness he had
           before, but this isn't usually the case. To find out which element
           Golbez is weak to, have Cecil use Libra. If you choose to do the
           fight with Rosa, Cecil, and Rydia, have Rydia use summons (hit him
           with the summons of the element he is weak to, of course), have Rosa
           use an MT Shell on the group, and then have her keep the group
           healed with Cura. If you keep healed, you should win.

 After the battle, Rydia explains what happened to her, and why she has gotten
 older. She also explains that she can't use White Magic anymore, but her Black
 Magic and summoning skills now excel. She joins your group, as well. Nice!
 Golbez takes the crystal and disappears just as the group gets done talking.
 The group then appears in the throne room, and apologizes to King Giott. Giott
 says that Golbez has stored all the crystals in the Tower of Babil, and that
 if you go there now while he's after the last of the Dark Crystals, you can
 get all of them. Once the scene ends and you regain control, you get the Draw
 Attacks Augment.

 First thing's first. Let's heal up. We can do so for free. Start by heading to
 1F (the main room of the castle) and taking the left staircase. Once you do,
 you'll arrive in the Inn. Take the northeastern staircase and you'll reach B1.
 In B1, go east, past the door leading to the infirmary, and then enter the
 open area you come to, where you should see a dwarf standing guard by a wall.
 Talk to him, and he'll open the door for you, since you have King Giott's
 permission. Go through the door and you'll reach B2. Once in B2, go down the
 staircase in the southwestern corner of the room, and you'll reach the Dwarven
 Base. In here, head to the northwest corner of the room and you'll see a lone
 pot behind a dwarf. Examine this pot to fully restore your HP/MP, and revive
 any dead party members. Nice!

 With that done, it's time to buy some equipment, as well as some items. Start
 by heading over to the Inn. Go to the easternmost dwarf behind the counter
 there, which is where you can buy items. It's a pretty safe bet that you've
 got at _LEAST_ 85,000 gil at this point, so I recommend buying 30 Hi-Potions,
 30 Phoenix Downs, 10 Cottages, 10 Remedies, and anything else you may need
 there. The rest of the items aren't necessary, but they can't hurt, either.
 Once you've stocked up on items, head back to 1F and take the eastern
 staircase to reach the Weapons and Armor Shop. Head over to the Weapon Shop
 and buy a Dwarven Axe, and give it to Cecil. Buy some Blinding Arrows for
 Rosa, as well. Equip what you just bought, and then head to the Armor Shop.

 Buy a Flame Shield for Kain, and a Flame Mail for Kain, as well. Finally, buy
 two Rune Armlets for Rosa and Yang. Equip what you just bought. It's time to
 loot this castle of its treasures. Head back to 1F, and take the western
 staircase. Once at the Inn, take the western staircase here as well, and then
 you will arrive in the west tower. Once there, go up the stairs in the center
 of the room to reach 2F. Here, you'll see a multitude of pots scattered across
 the bottom part of the room. Get behind them, then examine them until you find
 a Bacchu's Wine in one of them. Once you get that, head upstairs to 3F.

 This is a tricky room that features a maze with several small rooms, with a
 total of four chests scattered throughout the maze. The chests contain the
 following: Hi-Potion, Elixir, Black Belt Gi, and Ether. It's hard for me to
 explain this maze, unfortunately, so just take your time and you'll find your
 way. Once you get the items, give the Black Belt Gi to Yang. Make your way
 back to 1F of the west tower, then exit through the southern exit and you'll
 arrive outside. Out here, you'll be opposite the east tower, so head over
 there. Once inside the east tower, open the chest by the stairs along the
 northern portion of the room to get a Dwarven Axe. Give this one to Kain.

 Now, head on up the stairs to reach 2F. Once there, head over to the southern
 part of the room, and go under the pots near the stairs. It's hard to see the
 path, but it's there. Once you go under them, examine the pots until you find
 a Bacchu's Wine in one of them. With that, head up the stairs to reach 3F.
 Another one of the dreaded maze rooms... Ugh. >_< Navigate through the maze
 and open the four chests to get an Elixir, an Ether, a Power Ring, and a
 Silver Hourglass. The Power Ring is inferior to the Rune Armlet, so just sell
 it later. Now, exit this room and head over to the Weapon and Armor Shop
 again. Once there, sell off all your old equipment. You've got plenty of it at
 this point.

 Once you're done with that, look between the Weapon and Armor Shop and you'll
 notice a door. If you go inside, you'll arrive in the Lali-ho Pub, which only
 has one dwarf there, and a drunk one at that. If you examine the southeastern
 corner of the room, however, you'll find a secret passage that will take you
 to what is known as the Developer's Room. In this room, you will be able to
 obtain the Reach Augment. Please refer to the Augments section of the FAQ to
 see how to get it. Whether or not you get it, your next business should be to
 head over to the Inn, and then take the northeastern staircase.

 Back in this familiar room, go all the way to the eastern end of the room and
 examine the pots to get a couple of Gysahl Greens. If you want to, you can go
 west from here and examine the altar by the two dwarves, and then offer some
 Gysahl Greens. This will bring a Fat Chocobo down. This guy allows you to use
 Whyt, as well as the stuff that whatever the "Way" guy's name has given you
 (I'll just call him Namingway, since it is his first name in the game)
 throughout the course of the game. One more thing left to do here, which is go
 to the Dwarven Base. In the room before it, though, open the three chests at
 the eastern end of the room (use the map) to obtain three Cottages.

 When you reach the Dwarven Base, exit via the doorway on the southwestern side
 of the room.


 Underworld
 ----------

 First off, save your game. Then head west and north. It's a long walk, but you
 will eventually reach the Tower of Babil. Rest/save by it, and enter it.


 Tower of Babil
 --------------

 Note that you'll run into Flamehounds on this floor. If you run into more than
 one, run away immediately, or you risk dying. Anyway, explore the eastern side
 of this room and open the chest along the northern portion of the east side to
 get an Ether. Then, examine the west side of the room and open the two chests
 to get a Hi-Potion as well as an Emergency Exit. After that, exit through the
 northern door. In the next area, follow the path and open the chest to get a
 Green Beret. This is inferior to the Gold Hairpins Rosa and Rydia possess, so
 don't bother equipping it on them. Instead, put it on Yang.

 Now, continue onward and follow the path. Out of the three doors in this room
 (not counting the one you used to enter this room), go through the bottom one
 first. Inside, you'll see a chest. Open it to get an Icebrand. You'll have to
 fight for it, though. It's an easy enough fight. Once you get it, equip it on
 Cecil immediately, then leave the room and head through the northeastern door.
 In here is another chest, which you should open. As you've probably already
 guessed, you've got to fight for the Ice Lance, as well. The same enemy that
 guarded the Icebrand is guarding the Ice Lance. Once defeated, give Kain the
 Ice Lance.

 Also, if you haven't already, give Yang some Ice Claws, and Rosa some Ice
 Arrows. They'll help for the rest of this. At any rate, exit this room once
 you equip Kain, then go through the only door you haven't been through yet in
 this room. You'll reach a new area of the tower. In that area, open the nearby
 chest to get some Cat Claws. Give them to Yang, then go north, east and then
 follow the path on the branch and then open the chest at the end to get a Hi-
 Potion. Next, open the final chest in this room, located at the south-central
 portion of the room, to get a Phoenix Down. With that, you've probably noticed
 by now that there are two doors to take, aside from the one you used to get in
 here. Take the easternmost one.

 When you reach B10, go south and open the chest to get a Killer Bow. Give this
 to Rosa, then open the one to the east to get an Antarctic Wind. After that,
 exit this room. Back in the previous room, take the door to the west of you,
 and you'll reach B10 again, except in a different portion of it. Head west and
 enter the door you come across. Inside, rest/save at the Save Point, then exit
 the room. Now, head north, then all the way east and enter the door you come
 to, ignoring the split to the south. Inside, open the chest to get an Ice
 Shield. Defeat the enemies guarding it, and it's yours. Give it to Cecil after
 the fight.

 Now, exit the room and go south and take the split I told you to ignore
 earlier. Enter the first door you come across, and inside, open the chest to
 get an Ice Armor. As always, beat the enemies guarding it to get it. Give it
 to Cecil once you win it, then exit the room. The door to the east of you is
 empty, so ignore it and backtrack to the door you got the Ice Shield in. From
 there, head west, north, and all the way west, and enter the door you come
 across to reach B9. In B9, go south and then north and open the chest to get
 an Arctic Wind. After getting that, head all the way south, and then east at
 the split. Ignore the northern route for now, as the door up there is locked.

 Continue east, then go north at the split. Halfway up the path, you'll see a
 branch to the east. Follow it to a chest containing a Hi-Potion. Now, get back
 on the northern path, then enter the door at the end. In B8, simply go west
 and through the nearby door to reach B7. Once at B7, go south and east, and
 then through the door into a small room with a Save Point. Rest/save here, and
 then exit this room. Back in B7, go north, west, and then all the way south,
 opening the chest you come to at the end of the path to get a Dry Ether. After
 that, go east and open the door at the end to reach B6.

 Once there, go south, then west at the split. Go north a bit and a short
 cutscene will commence, as Rubicante, the last of Golbez's Four Fiends, tells
 Dr. Lugae that the ninjas of Eblan Castle have already fallen. Rubicante then
 leaves the protection of the tower in the hands of the doctor, as he
 disappears. Rydia comments that Dr. Lugae is weird, and then he notices you.
 Damn Rydia. >_< You enter combat against Dr. Lugae shortly after he notices
 you.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Barnabas/Barnabas-Z/Doctor/Dr. Lugae                  |
 |          HP: (Barnabas) 9664                                   |
 |          HP: (Barnabas-Z) 9036                                 |
 |          HP: (Doctor) 5971                                     |
 |          HP: (Dr. Lugae) 12642                                 |
 |          Strengths: (Barnabas) N/A                             |
 |          Strengths: (Barnabas-Z) N/A                           |
 |          Strengths: (Doctor) N/A                               |
 |          Strengths: (Dr. Lugae) N/A                            |
 |          Absorbs: (Barnabas) N/A                               |
 |          Absorbs: (Barnabas-Z) N/A                             |
 |          Absorbs: (Doctor) N/A                                 |
 |          Absorbs: (Dr. Lugae) N/A                              |
 |          Weaknesses: (Barnabas) Thunder                        |
 |          Weaknesses: (Barnabas Z) Thunder                      |
 |          Weaknesses: (Doctor) N/A                              |
 |          Weaknesses: (Dr. Lugae) Thunder                       |
 |          Experience Points: 133617                             |
 |          Gil: 12000 gil                                        |
 |          Location: Tower of Babil                              |
 ------------------------------------------------------------------

 Strategy: The first part of the fight is very simple. Your target is Barnabas,
           not the Doctor. Remember that. Have Kain attack or Jump, have Cecil
           attack, have Rosa cast an MT Protect on the group, have Yang attack
           or use Focus three times then attack, and finally, have Rydia summon
           Ramuh. If you have Cry, use it to make this fight even quicker. Once
           you destroy Barnabas, the Doctor gets pissed and then takes control
           of Barnabas himself. Now we have to fight the Doctor inside
           Barnabas. This is also pretty easy. Do the same thing you did for
           the previous fight, except have Rosa heal the group when needed.
           Barnabas-Z has a very potent ST physical attack that deals upwards
           of 1000 or more damage, so revive the person who dies from that, or
           if they survive it, quickly use an ST Cura or Curaga on that party
           member to get them back into top shape. Other than that, though,
           nothing too difficult about this fight. At the end of the fight, he
           will press a button inside Barnabas, which will cause him to self-
           destruct, killing the party member the explosion hits. Note that you
           don't even have to fight Balnab-Z if you kill both the Doctor AND
           Barnabas at the start of the fight. This is possible by summoning
           Ramuh. Once that part of the fight is over, the real fight begins.
           You have to fight the Doctor's true form, Dr. Lugae, a skeleton-like
           creature. This is a very difficult fight, as at the start of the
           battle, Lugae uses an attack called Reversal Gas on all of your
           party members, which makes healing items and abilities (like Hi-
           Potion and Cura) damage you, and makes damaging attacks and
           abilities heal you. Luckily, this applies to Lugae, as well, so just
           use two Elixirs on him, assuming you have two to spare, and you will
           win. You can only do this while Reversal Gas is in effect.

           If you don't have two Elixirs, just use an Elixir and an X-Potion.

 After the fight, Lugae will die and drop Lugae's Key, which we will need to
 use in order to get into the room with the Super Cannon, and save the dwarves.
 Let's hurry back to B9. Once at B9, head over to the door I told you was
 locked earlier. Before unlocking, it, however, remove Yang of all of his
 equipment, and also, give him two of your worst Augments that you haven't used
 yet. You'll definitely want to get Yang's Augments later on in the game, and
 this is your last chance. Once you've removed Yang of his equipment as well as
 given him two Augments, unlock the door using Lugae's Key.

 Once inside the room with the Super Cannon, the three monsters operating it
 will attack you. They are very easy. Once they are defeated, they'll quickly
 rush over to the cannon controls before they die, and they will cause the
 cannon to be unstoppable. Yang says that he will stay there and stop the
 cannon, and he kicks your group out of the room and closes the door. As Yang
 screams in agony and light flashes from the room, we must assume Yang is dead.
 He was a good party member, too... ;_;

 Once you regain control, head all the way back to the entrance of this tower.
 You have to walk, but oh well, that's life. Once you reach the entrance of the
 tower, a cutscene commences as Golbez collapses the bridge out from under you!
 In a very fortunate coincidence, Cid is waiting below you with the Enterprise,
 and the group lands there instead of falling down and dying. The group tells
 Cid about what happened to Yang, then the Enterprise gets followed by the Red
 Wings -- modified even more than before. Cid tells Cecil to take the controls,
 as he attempts to seal off the entrance to the Underworld with a bomb, killing
 himself in the process. First Yang, now Cid. Oh well, Cid wasn't all that
 useful as a party member, anyway.

 Eventually, you'll reach the upper world again, onboard the Enterprise.


 World Map
 ---------

 Fly to Baron Castle. Land there, then enter. Save before entering, though.


 Baron Castle
 ------------

 Head to 1F, take the eastern staircase, and from there, make your way outside
 to the area of the east tower. Once there, you should see two people dressed
 in blue standing around by the gate leading to the east tower. Speak to one of
 them, and a cutscene will commence, as a hook is attached to the Enterprise.
 This hook will allow you to pick up your Hovercraft that you got from Damcyan
 in the beginning of the game. Nice! With that, you'll appear back on the World
 Map, on your airship.


 World Map
 ---------

 Look at the touch screen map to see where your Hovercraft is (it should still
 be by Mount Hobs, if you're too lazy to look at the map). When you find it,
 fly over to the location where it's at, and then fly over it and press A to
 pick it up. After that, fly all the way to the southwesternmost continent on
 the map. Once there, press A to drop the Hovercraft to the ground (drop it
 near Eblan Castle). Then, land the Enterprise in that same area. Afterward,
 board the Hovercraft and ride the rocks to a small cave. Land by the cave,
 rest/save your game, and then enter it.


 Cave of Eblan
 -------------

 Upon arriving, head directly east and through the secret passage in the wall.
 Open the chest you come to and you'll get a Shuriken. After getting that, go
 east through another secret passage, and get the Remedy from the chest there.
 Now, go back west and when you reach the chest that contained the Shuriken,
 go down the stairs and into the water, where you should go east through yet
 another secret passage. Follow the path it leads you to, and go up the stairs
 you come to. From there, go all the way south, ignoring the bridge for now,
 and open the chest to get a Vampire Fang.

 Now that you have that, go back to the bridge I told you to ignore earlier,
 and then cross it. From there, simply follow the path south and west, then go
 down the stairs at the end to reach a small town in the cave called Eblan.


 Eblan
 -----

 There isn't much to do in Eblan. Like in any town, there is an Inn, and a
 Weapon and Armor Shop. In addition, there is also a facility for the sick. Go
 into the first building, which is the Inn. Rest here if you need to, though
 the main reason I sent you here was to examine the dresser by the easternmost
 bed out of the top set of beds to get a Ninja Sutra. With that, leave the Inn.
 Head over to the far western room, which is the facility for the sick. Inside,
 examine the pot near the entrance, and the fireplace on the far western side
 of the room to get two Potions. With that, exit this building. Ignore the
 Weapon and Armor Shop, as it sells nothing worthwhile.

 Head through the entrance just to the east of the facility to reach Cave of
 Eblan again.


 Cave of Eblan
 -------------

 Back in this place again, go north and east to a chest containing an Ether.
 After getting that, follow the path north and when you see a chest, go south
 through a secret passage. Once you emerge from said secret passage, open the
 chest to get a Hi-Potion. Now, go back through the secret passage and open the
 chest you ignored so you could take the secret passage, and you'll get a Tent.
 With that, head through the nearby exit to the reach the next of the cave. In
 this area, go all the way east, then north and up the stairs, opening the
 chest to get a Bomb Core. Now, go south and through the exit to reach a floor
 you've already visited, but a different location that was previously
 unreachable.

 In this familiar area, open the nearby chests to get two Hi-Potions as well as
 a Cottage. Once you get that, hug the wall east of the two chests and you'll
 find a secret passage, which you should go through and follow the path to two
 chests containing Elixirs. Go back through the secret passage, and then follow
 the path all the way south, then go west onto the small branch there, opening
 the chest to get a Spider Silk. Now, go east, and then follow the path to
 three chests, opening them to get two Phoenix Down items, as well as a Silver
 Hourglass. Go north and exit to the next area. In this area, go west and open
 the chest to get a Shuriken, then go north and open the next chest to get a
 Gold Needle.

 Now, go through the door to the east of you, and you'll appear in a room with
 a Save Point. Go east from the Save Point, and go through the secret passage
 to reach a chest containing a Blood Sword. You won't get it without a fight,
 though. After defeating the enemies and obtaining the Blood Sword, don't
 bother equipping it, as it's not all that useful, lowering a lot of your
 stats considerably. It casts Drain, but that's nothing special. Exit this room
 and head north, and you'll encounter Edge, the ninja prince of Eblan, who is
 fighting Rubicante, the last of the Four Fiends.

 Rubicante easily defeats Edge by using Inferno, then he disappears, telling
 Edge to become stronger. Your group approaches Edge, and after Rydia starts
 crying when Edge says he'll fight Rubicante alone, he joins your group. Once
 you regain control, go through the nearby exit to reach the Tower of Babil.


 Tower of Babil
 --------------

 Once inside, go north and Edge will move into the tower, along with the rest
 of your group. Open the nearby chest to get a Unicorn Horn. Now, follow the
 path and you'll come to a door. Ignore it for now, and continue east and north
 to a chest containing a Silver Hourglass. Now, go back to the door and go
 through it, and you'll reach the next floor of the tower. Once here, go east,
 then follow the long path to the north and west, and you'll eventually come
 across a split to the south. Take said split and open the chest at the end of
 the path to get an Ogrekiller. You have to fight for it.

 After the battle, I suggest not giving it to anyone, because although it does
 tremendously well against Ogre enemies, it lowers your stats significantly, as
 well. At any rate, go back to the north, then follow the western path until
 you reach a door, which you should enter. Once you reach B3, go east, past the
 door, then follow the path until you reach a chest containing a Lilith's Kiss.
 Once you get that, go back to the door and go through it to reach B4. Once at
 B4, go east and then follow the long path and then go south to reach a chest,
 which contains an Ashura weapon. Give to Edge, then go through the nearby door
 to reach the next floor.

 In this floor, simply follow the long path to the east, ignoring the southward
 split, as it leads to nothing. You'll come to two doors. Take the left one
 first, and rest/save inside. Afterward, exit and take the eastern door to
 reach the last area of B4, the part you haven't mapped out yet. Go through the
 door to reach B5. Once there, go south, west, and then north, ignoring the
 northern split for now. Open the chest you come to to get 10000 gil. Nice. Go
 back to the northern split I said to ignore earlier, and a cutscene will
 commence, as Edge's parents tell Edge to come to hell with them. You are then
 attacked by them.

 It's not a boss battle -- all you have to do is sit there, and eventually,
 they will come to their senses, and the fight will end. Once the fight ends,
 Edge will be very distressed at his parents' death, as well as their turning
 into monsters. Just then, Rubicante will appear, stating that it was Lugae who
 turned Edge's parents into monsters, and he played no part. Edge gets pissed,
 and then the fight with Rubicant commences, after he fully restores your
 group's HP/MP to full. Edge also learns a couple new Ninjutsu abilities due to
 his rage.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Rubicante                                             |
 |          HP: 30000                                             |
 |          Strengths: (if cloak is opened) Fire                  |
 |          Absorbs: (if cloak is closed) Fire, Ice, Water        |
 |          Weaknesses: (if cloak is opened) Ice, Water           |
 |          Experience Points: 120000                             |
 |          Gil: 1300 gil                                         |
 |          Location: Tower of Babil                              |
 ------------------------------------------------------------------

 NOTE: DO NOT come into this fight with the Icebrand and Ice Lance equipped on
       Cecil and Kain. If you have them equipped on them, remove them and equip
       something else (preferably Dwarven Axes) on them by going to Items, then
       scrolling to the top of the list above the items.

 Strategy: Rubicante's elemental weaknesses change, depending on whether or not
           his cloak is opened or closed. If his cloak is opened, he will use
           Inferno, which, as we already saw with Edge, kicks ass. Inferno is a
           very powerful MT attack that deals significant damage to your group.
           The only way to counter this is to get Rubicante back in his cloak.
           To do this, simply use Steal on him everytime his cloak opens, and
           he will immediately close it, meaning he can't do Inferno. However,
           when Rubicante's cloak is closed, he absorbs Fire, Ice, and Water,
           negating the possibility for us to deal any significant elemental
           damage. So basically, just have Edge on standby at all times, and
           Steal everytime Rubicante's cloak is opened. Have Cecil attack, have
           Kain use Jump, have Rosa use Shell on the group, and have Rydia hit
           Rubicante with Bio or Quake, since those are the only spells that
           will hurt him, with Bio being a non-elemental attack, and Quake
           being an Earth-elemental attack. You could also have Rydia summon
           Titan, or have her summon Dragon. Be sure to use Slow or Spider's
           Silk on Rubicante, as well. Cry also comes in handy if you have it.
           A lot of the time when Rubicante is attacked, he'll counter with an
           MT Fira spell. It's weak, though, especially with Shell on your
           group. He also sometimes counters with Blizzara when his cloak is
           closed, using it on himself to heal him. That too, is nothing to
           worry about. Repeat this process and keep healed via MT Cura with
           Rosa until you win.

 After the battle, some ninjas from Eblan show up to assist in the fight
 against Rubicante. Edge explains that the fight is already over, and after a
 bit of chatting, Edge decides to go along with you for good, since he now has
 the knowledge of who Golbez is, and what he plans to do. Once you regain
 control, go through the nearby door to the Crystal Room. Inside, approach the
 crystals and as you do, you'll fall down a trap back down to a lower level of
 the tower. Once here, exit through the southwestern door, then you'll be in a
 previously visited floor of the tower.

 Once here, follow the path north and open the door and go through it to reach
 B8. Once at B8, go all the way south, then follow the path east, ignoring the
 left path for now. Open the chest at the end of the path to get a Hi-Potion.
 Now, backtrack to where the path breaks off into a three-way fork, and then
 take the left path, entering the door at the end. In this room, you'll come
 across a large airship, which Edge aptly dubs the Falcon. He'll fire up the
 engines, and then you'll be out of the tower.


 Underworld
 ----------

 Since the Falcon cannot fly over lava, fly to Dwarven Castle, then land there
 and enter it.


 Dwarven Castle
 --------------

 Head over to the throne room and speak with King Giott. He'll tell you that
 Golbez is at the Sealed Cave trying to obtain the last Crystal, and he thinks
 that Golbez will probably succeed, unless you hurry and stop him. King Giott
 tells his daughter Luca to give him her pendant. Once she gives it to him, he
 gives you Luca's Necklace, which is used to open the Sealed Cave. Before you
 leave, head over to the infirmary located on B1, and inside, you'll find Cid
 resting in bed. He wakes up, and then rushes off to make it so that the Falcon
 can fly over magma. He collapses after working, and then you can receive up to
 three Augments, depending on whether or not you gave Cid any Augments during
 the time he was in your party.

 You get Analyze by default, you get Upgrade if you gave him one Augment, and
 you get Adrenaline if you gave him two or more Augments. Once you regain
 control, exit the castle.


 Underworld
 ----------

 Board the Falcon, and then go ahead and map out the entire Underworld, as it
 will make navigating it much easier. Once you do so, fly southwest of Dwarven
 Castle to reach a small continent with a town on it. Land here, save your
 game, and then enter.


 Tomra
 -----

 First off, let's collect the hidden items lying around town. Start by going to
 the west side of the Item Shop. Once there, you should notice a gap in the
 lining of the building. In the midst of that gap is a Bomb Core, so get it.
 Now, go to the building in the northwest corner of the town, and enter it.
 Inside, open the four chests to get Zeus's Wrath, a Bomb Fragment, a Dry
 Ether, and 2000 gil. Examine the pot in the southeast corner of the room to
 get an Antarctic Wind. Then, examine the nearby wooden boxes to get a Bestiary
 item. Exit the building now, and head over to the Inn. Once inside, examine
 the easternmost dresser by the beds to the east of the entrance to get a Gaia
 Drum. Now, exit the Inn.

 Enter the Weapon Shop. Inside, sell off all of your old equipment -- you will
 make a ton of money, money that you really need. Buy another Ashura for Edge,
 and buy a Chain Whip for Rydia. I don't recommend buying Ogrekiller. In spite
 of their how high Attack Power, and their effectiveness against Ogres, they
 significantly lower your other stats. Head over to the Armor Shop buy going
 through a secret passage along the east side of the room that connects the
 Armor Shop to the Weapon Shop. In the Armor Shop, buy Edge a Diamond Armlet,
 then buy Cecil and Kain both the whole set of diamond equipment. With this,
 it's time to equip your group, sell their old junk, and exit town.


 Underworld
 ----------

 Save your game and board the Falcon. Although we're supposed to be heading to
 the Sealed Cave storywise, there are a couple of side quests you can do right
 now to gain some new summons for Rydia, in addition to some other things. I
 strongly suggest doing those before venturing onward to the Sealed Cave. Not
 only is it worthwhile because of the items and summons, you'll also gain quite
 a few levels for doing these side quests, making the Sealed Cave that much
 easier. For explanation on these side quests, please view the Side Quests
 section of this FAQ.

 Once you've done the side quests, and are ready to venture onward to the
 Sealed Cave, board the Falcon and fly northwest of Tomra, landing by the cave
 there. Rest/save, and then enter.


 Sealed Cave
 -----------


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 14. Shops                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every shop in the game, as well as what is sold
 in them.

 Baron Shops

 Armor Shop
 Location: Baron
 Items:

 Headband
 Price: 450 gil

 Kenpo Gi
 Price: 4000 gil

 Silver Armlet
 Price: 650 gil

 -----------------------------------------

 Item Shop #1
 Location: Baron
 Items:

 Potion
 Price: 30 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Tent
 Price: 100 gil

 Bestiary
 Price: 50 gil

 -----------------------------------------

 Item Shop #2
 Location: Baron
 Items:

 Hi-Potion
 Price: 150 gil

 Echo Herbs
 Price: 50 gil

 Maiden's Kiss
 Price: 60 gil

 Gnomish Bread
 Price: 100 gil

 Red Fang
 Price: 5500 gil

 White Fang
 Price: 5500 gil

 Blue Fang
 Price: 5500 gil

 -----------------------------------------

 Weapon Shop
 Location: Baron
 Items:

 Thunder Rod
 Price: 700 gil

 Healing Staff
 Price: 480 gil

 Fire Claws
 Price: 350 gil

 Ice Claws
 Price: 450 gil

 Thunder Claws
 Price: 550 gil

 -----------------------------------------

 Kaipo Shops

 Armor Shop
 Location: Kaipo
 Items:

 Leather Cap
 Price: 100 gil

 Clothing
 Price: 50 gil

 Leather Clothing
 Price: 650 gil

 Iron Armlet
 Price: 100 gil

 -----------------------------------------

 Item Shop
 Location: Kaipo
 Items:

 Potion
 Price: 30 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Maiden's Kiss
 Price: 60 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Tent
 Price: 100 gil

 Emergency Exit
 Price: 200 gil

 -----------------------------------------

 Weapon Shop
 Location: Kaipo
 Items:

 Rod
 Price: 100 gil

 Staff
 Price: 160 gil

 Bow
 Price: 220 gil

 Iron Arrows
 Price: 50 gil

 -----------------------------------------

 Fabul Castle Shops

 Weapon/Armor Shop
 Location: Fabul Castle
 Items:

 Fire Claws
 Price: 350 gil

 Ice Claws
 Price: 450 gil

 Lightning Claws
 Price: 550 gil

 Demon Helm
 Price: 980 gil

 Demon Armor
 Price: 3000 gil

 Demon Gloves
 Price: 800 gil

 -----------------------------------------

 Item Shop
 Location: Fabul Castle
 Items:

 Potion
 Price: 30 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Maiden's Kiss
 Price: 60 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Tent
 Price: 100 gil

 Gysahl Greens
 Price: 50 gil

 -----------------------------------------

 Mysidia Shops

 Armor Shop
 Location: Mysidia
 Items:

 Wizard's Hat
 Price: 700 gil

 Gaia Gear
 Price: 500 gil

 Silver Armlet
 Price: 650 gil

 Lustrous Shield
 Price: 700 gil

 Lustrous Helm
 Price: 4000 gil

 Knight's Armor
 Price: 8000 gil

 Gauntlet
 Price: 3000 gil

 -----------------------------------------

 Item Shop
 Location: Mysidia
 Items:

 Hi-Potion
 Price: 150 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Echo Herbs
 Price: 50 gil

 Antidote
 Price: 40 gil

 Cottage
 Price: 500 gil

 Emergency Exit
 Price: 200 gil

 Bestiary
 Price: 50 gil

 -----------------------------------------

 Weapon Shop
 Location: Mysidia
 Items:

 Ice Rod
 Price: 220 gil

 Flame Rod
 Price: 380 gil

 Healing Staff
 Price: 480 gil

 Power Bow
 Price: 700 gil

 Holy Arrows
 Price: 500 gil

-----------------------------------------

 Mythril Shops

 Armor Shop
 Location: Mythril
 Items:

 Mythril Shield
 Price: 1000 gil

 Mythril Helm
 Price: 3000 gil

 Mythril Armor
 Price: 17000 gil

 Mythril Gloves
 Price: 2000 gil

 -----------------------------------------

 Item Shop
 Location: Mythril
 Items:

 Maiden's Kiss
 Price: 60 gil

 Mallet
 Price: 80 gil

 Diet Ration
 Price: 100 gil

 Bomb Crank
 Price: 1200 gil

 Arctic Wind
 Price: 1200 gil

 Heavenly Wrath
 Price: 1200 gil

 -----------------------------------------

 Weapon Shop
 Location: Mythril
 Items:

 Mythril Staff
 Price: 4000 gil

 Mythril Knife
 Price: 3000 gil

 Mythril Hammer
 Price: 8000 gil

 Mythril Sword
 Price: 6000 gil

-----------------------------------------

 Agart Shops

 Armor Shop
 Location: Agart
 Items:

 Iron Shield
 Price: 100 gil

 Iron Helm
 Price: 150 gil

 Iron Armor
 Price: 600 gil

 Iron Gloves
 Price: 130 gil

 Iron Armlet
 Price: 100 gil

 -----------------------------------------

 Item Shop
 Location: Agart
 Items:

 Potion
 Price: 30 gil

 Hi-Potion
 Price: 150 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Echo Herbs
 Price: 50 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Tent
 Price: 100 gil

 -----------------------------------------

 Weapon Shop
 Location: Agart
 Items:

 Rod
 Price: 100 gil

 Staff
 Price: 160 gil

 Spear
 Price: 60 gil

 Boomerang
 Price: 3000 gil

 Bow
 Price: 220 gil

 Power Bow
 Price: 700 gil

 Iron Arrows
 Price: 50 gil

 Holy Arrows
 Price: 500 gil

-----------------------------------------

 Troia Shops

 Armor Shop
 Location: Troia
 Items:

 Leather Cap
 Price: 100 gil

 Feathered Cap
 Price: 330 gil

 Clothing
 Price: 50 gil

 Leather Clothing
 Price: 200 gil

 Ruby Ring
 Price: 1000 gil

 -----------------------------------------

 Item Shop
 Location: Troia
 Items:

 Potion
 Price: 30 gil

 Hi-Potion
 Price: 150 gil

 Phoenix Down
 Price: 100 gil

 Gold Needle
 Price: 80 gil

 Maiden's Kiss
 Price: 60 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Tent
 Price: 100 gil

 -----------------------------------------

 Pub Shop
 Location: Troia
 Items:

 Gysahl Greens
 Price: 50 gil

 Bomb Fragment
 Price: 200 gil

 Zeus's Wrath
 Price: 200 gil

 Antarctic Wind
 Price: 200 gil

 Member's Writ
 Price: 100000 gil

 -----------------------------------------

 Weapon Shop
 Location: Troia
 Items:

 Wooden Hammer
 Price: 80 gil

 Fireshard
 Price: 300 gil

 Frostshard
 Price: 300 gil

 Thundershard
 Price: 300 gil

 -----------------------------------------

 Dwarven Castle Shops

 Armor Shop
 Location: Dwarven Castle
 Items:

 Flame Shield
 Price: 1250 gil

 Flame Mail
 Price: 20000 gil

 Sage's Miter
 Price: 2000 gil

 Sage's Surplice
 Price: 1200 gil

 Rune Armlet
 Price: 2000 gil

 -----------------------------------------

 Item Shop #1
 Location: Dwarven Castle
 Items:

 Gysahl Greens
 Price: 50 gil

 Bomb Fragment
 Price: 200 gil

 Zeus's Wrath
 Price: 200 gil

 Antarctic Wind
 Price: 200 gil

 Bestiary
 Price: 50 gil

 Gnomish Bread
 Price: 100 gil

 Emergency Exit
 Price: 200 gil

 -----------------------------------------

 Item Shop #2
 Location: Dwarven Castle
 Items:

 Potion
 Price: 30 gil

 Hi-Potion
 Price: 150 gil

 Phoenix Down
 Price: 100 gil

 Cottage
 Price: 500 gil

 Remedy
 Price: 500 gil

 Cross
 Price: 100 gil

 Echo Herbs
 Price: 50 gil

-----------------------------------------

 Weapon Shop
 Location: Dwarven Castle
 Items:

 Dwarven Axe
 Price: 15000 gil

 Great Bow
 Price: 2000 gil

 Blinding Arrows
 Price: 1000 gil

 Flame Sword
 Price: 14000 gil

 Flame Lance
 Price: 11000 gil


-----------------------------------------

 Eblan Shops

 Armor Shop
 Location: Eblan
 Items:

 Ice Shield
 Price: 10000 gil

 Ice Armor
 Price: 25000 gil

 Black Robe
 Price: 10000 gil

 -----------------------------------------

 Item Shop
 Location: Eblan
 Items:

 Gold Needle
 Price: 80 gil

 Maiden's Kiss
 Price: 60 gil

 Mallet
 Price: 80 gil

 Diet Ration
 Price: 100 gil

 Echo Herbs
 Price: 50 gil

 Eye Drops
 Price: 30 gil

 Antidote
 Price: 40 gil

 Cross
 Price: 100 gil

 -----------------------------------------

 Weapon Shop
 Location: Eblan
 Items:

 Power Staff
 Price: 2000 gil

 Icebrand
 Price: 26000 gil

 Ice Lance
 Price: 21000 gil

 Kunai
 Price: 4000 gil

 Boomerang
 Price: 3000 gil

 Killer Bow
 Price: 3000 gil

 Poison Arrows
 Price: 1000 gil

 Shuriken
 Price: 650 gil


-----------------------------------------

 Tomra Shops

 Armor Shop
 Location: Tomra
 Items:

 Diamond Shield
 Price: 15000 gil

 Diamond Helm
 Price: 10000 gil

 Diamond Armor
 Price: 30000 gil

 Diamond Gloves
 Price: 5000 gil

 Gold Hairpin
 Price: 20000 gil

 Diamond Armlet
 Price: 4000 gil

 -----------------------------------------

 Item Shop
 Location: Tomra
 Items:

 Gaia Drum
 Price: 3000 gil

 Stardust
 Price: 4800 gil

 Lilith's Kiss
 Price: 1200 gil

 Vampire Fang
 Price: 550 gil

 Spider Silk
 Price: 1000 gil

 Silent Bell
 Price: 1000 gil

 Bronze Hourglass
 Price: 7200 gil

 -----------------------------------------

 Weapon Shop
 Location: Tomra
 Items:

 Ashura
 Price: 7000 gil

 Chain Whip
 Price: 6000 gil

 Ogrekiller
 Price: 25000 gil

 Killer Bow
 Price: 3000 gil

 Silencing Arrows
 Price: 1000 gil

 Shuriken
 Price: 650 gil


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 16. Spells                                                           |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the spells in this game, both Black Magic and
 White Magic. The spells are listed in chronological order.

 Black Magic Spells
 ------------------

 Death
 MP Cost: 40
 Game Description: Instantly kills one targret.
 Effect: Instantly kills a target.

 Quake
 MP Cost: 30
 Game Description: Earth damage to all targets.
 Effect: A powerful Earth-elemental MT attack. If Float is in effect on an
         enemy or party member, Quake is rendered useless.

 Stop
 MP Cost: 30
 Game Description: Inflicts Stop status.
 Effect: Inflicts the Stop status aliment on an enemy.

 Fire
 MP Cost: 5
 Game Description: Attack with fire.
 Effect: Damages an enemy or enemies with Fire-based damage. Can use as an MT
         spell.

 Blizzard
 MP Cost: 5
 Game Description: Attack with ice.
 Effect: Damages an enemy or enemies with Ice-based damage. Can use as an MT
         spell.

 Thunder
 MP Cost: 5
 Game Description: Attack with lightning.
 Effect: Damages an enemy or enemies with Lightning-based damage. Can use as an
         MT spell.

 Sleep
 MP Cost: 15
 Game Description: Put targets to sleep.
 Effect: Put an enemy to sleep. Does not work on the tougher enemies, nor does
         it work on bosses.

 Poison
 MP Cost: 2
 Game Description: Poison targets.
 Effect: Poisons an enemy. Does not usually work on tougher enemies, and does
         not work on bosses.

 Osmose
 MP Cost: 5
 Game Description: Absorb MP from target.
 Effect: Absorbs MP from an enemy, and gives you the amount of MP that was
         absorbed from said enemy.

 Fira
 MP Cost: 15
 Game Description: Attack with fire.
 Effect: Damages an enemy or enemies with Fire-based damage. Can use as an MT
         spell.

 Firaga
 MP Cost: 30
 Game Description: Attack with fire.
 Effect: Damages an enemy or enemies with Fire-based damage. Can use as an MT
         spell.

 Blizzara
 MP Cost: 15
 Game Description: Attack with ice.
 Effect: Damages an enemy or enemies with Ice-based damage. Can use as an MT
         spell.

 Blizzaga
 MP Cost: 30
 Game Description: Attack with ice.
 Effect: Damages an enemy or enemies with Ice-based damage. Can use as an MT
         spell.

 Thundara
 MP Cost: 15
 Game Description: Attack with lightning.
 Effect: Damages an enemy or enemies with Lightning-based damage. Can use as an
         MT spell.

 Thundaga
 MP Cost: 30
 Game Description: Attack with lightning.
 Effect: Damages an enemy or enemies with Lightning-based damage. Can use as an
         MT spell.

 Warp
 MP Cost: 10
 Game Description: Return to the previous floor.
 Effect: Warps you to the previous room and/or floor of a dungeon or castle.

 Toad
 MP Cost: 10
 Game Description: Polymorph targets into toads.
 Effect: Turns an enemy into a toad. Does not work on most tougher enemies, and
         does not work at all on bosses.

 Bio
 MP Cost: 20
 Game Description: Inflict non-elemental damage, sap status.
 Effect: Damages an enemy or enemies with non-elemental damage. Can use as an
         MT spell.

 Tornado
 MP Cost: 30
 Game Description: Reduce target's HP to critical.
 Effect: Brings an enemy's HP to very low levels (i.e. 10 from their max HP of,
         say, 2000).

 Break
 MP Cost: 20
 Game Description: Turn target to stone.
 Effect: Turns enemies to stone, instantly killing them.

 Pig
 MP Cost: 1
 Game Description: Polymorph targets into pigs.
 Effect: Turn an enemy into a pig.

 Drain
 MP Cost: 15
 Game Description: Absorb HP from target.
 Effect: Absorbs MP from an enemy, and gives you the amount of MP that was
         absorbed from said enemy.

 Meteor
 MP Cost: 99
 Game Description: Summon forth meteors.
 Effect: Deals massive non-elemental damage to all enemies onscreen.

 Flare
 MP Cost: 50
 Game Description: N/A (will be available shortly)
 Effect: Damages an enemy with a strong non-elemental attack.


 White Magic Spells
 ------------------

 Arise
 MP Cost: 70
 Game Description: N/A (soon)
 Effect: Revives a dead party member, restoring a significant amount of HP upon
         revival.

 Hold
 MP Cost: 5
 Game Description: N/A (soon)
 Effect: Inflicts the Paralyze status aliment on an enemy.

 Bravery
 MP Cost: 50
 Game Description: N/A
 Effect: Can be used via Recall with Tellah. Raises the Attack Power of all
         allies.

 Bubble
 MP Cost: 50
 Game Description: N/A
 Effect: Can be used via Recall with Tellah. Doubles max HP of all allies, but
         effect does not linger outside battle.

 Cura
 MP Cost: 50
 Game Description: N/A (will be available later)
 Effect: Damages an enemy with a powerful non-elemental attack.

 Esuna
 MP Cost: 15
 Game Description: Removes most status aliments.
 Effect: Cures all negative status aliments on a party member.

 Raise
 MP Cost: 25
 Game Description: Revive KO'd target.
 Effect: Revive a dead party member.

 Silence
 MP Cost: 8
 Game Description: Inflict silence status.
 Effect: Cast Silence upon an enemy.

 Confuse
 MP Cost: 5
 Game Description: Inflict confus status.
 Effect: Cast Confuse upon an enemy.

 Blink
 MP Cost: 10
 Game Description: Grant physical attack avoidance.
 Effect: Increases the Evasion of a party member.

 Teleport
 MP Cost: 20
 Game Description: Warp out of a cave or dungeon.
 Effect: Instantaneously exit a dungeon.

 Cure
 MP Cost: 3
 Game Description: Restore a small amount of HP.
 Effect: Heals a party member. Can be used as an MT spell. Also damages undead
         enemies.

 Curaga
 MP Cost: 18
 Game Description: Restore a large amount of HP.
 Effect: Heals a party member. Can be used as an MT spell. Also damages undead
         enemies.

 Curaja
 MP Cost: 40
 Game Description: Restore a very large amount of HP.
 Effect: Heals a party member. Can be used as an MT spell. Also damages undead
         enemies.

 Protect
 MP Cost: 15
 Game Description: Boost target's Defense.
 Effect: Raises the Defense of a party member. Can be used as an MT spell.

 Shell
 Learnt: Unknown (email me with the info)
 MP Cost: 15
 Game Description: Boost target's Magic Defense.
 Effect: Raises the Magic Defense of a party member. Can be used as an MT
         spell.

 Slow
 MP Cost: 10
 Game Description: Reduce target's Speed.
 Effect: Lowers the Speed of an enemy. Works on some bosses, as well.

 Haste
 MP Cost: 20
 Game Description: Boost target's Speed.
 Effect: Raises the Speed of a party member.

 Berserk
 MP Cost: 15
 Game Description: Send target into an uncontrollable rage.
 Effect: Causes the selected target to do nothing but use physical attacks.

 Reflect
 MP Cost: 30
 Game Description: Reflect magical attacks.
 Effect: If Reflect is used on a target, be it a party member or an enemy, a
         barrier will surround said target, and if a magic spell is used
         against the target, it'll bounce off the target that is Reflected, and
         end up hitting a random enemy and/or party member.

 Dispel
 MP Cost: 15
 Game Description: Remove magical effects on the target.
 Effect: Removes things like Reflect, Stop, Haste, etc.

 Libra
 MP Cost: 1
 Game Description: Restore a small amount of HP.
 Effect: Heals a party member. Can be used as an MT spell. Also damages undead
         enemies.

 Mini
 MP Cost: 10
 Game Description: Inflict mini status.
 Effect: Inflict the Mini status aliment on the selected target.

 Sight
 MP Cost: 5
 Game Description: Display mini-map of area.
 Effect: Allows you to view different locations on the World Map.

 Float
 MP Cost: 8
 Game Description: Cause target to hover above the ground.
 Effect: Allows a party member to gain the Float status. Float means physical
         attacks miss. Can be used as an MT spell.

 Holy
 MP Cost: 46
 Game Description: N/A (will be available later)
 Effect: Damages an enemy with Holy-based damage.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 17. Augments                                                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the Augments in the game, and how to obtain them
 all. These Augments are listed in alphabetical order.

 Adrenaline
 How To Obtain: If you gave Cid two or more Augments during the time he was in
                your group, you'll obtain this after he modifies the Falcon so
                that it can fly across magma.
 Effect: When a party member's HP falls below 20%, the Attack and Magic Power
         of said party member is doubled.

 Aim
 How To Obtain: Rosa has this when you recruit her.
 Effect: An attack that has 100% Accuracy. Can be used with a Bow and Arrow.

 Analyze
 How To Obtain: Cid has this when you recruit him. You also get it by default
                after Cid modifies the Falcon so that it can fly across magma.
 Effect: Casta an MT Libra.

 Auto-Potion
 How To Obtain: Rosa gives this to you in Kaipo, while she is sick with the
                desert fever.
 Effect: Everytime the person with this on is attacked, that person uses a
         Potion to recover HP.

 Bardsong
 How To Obtain: Edward has this when you recruit him. You can also obtain by
                talking to Edward after defeating the Dark Elf.
 Effect: Enables you to use any of Edward's bard songs.

 Bless
 How To Obtain: After you complete the Giant of Babil, this is found in the
                Crystal Room of Crystal Palace.
 Effect: All party members gradually regain their MP.

 Bluff
 How To Obtain: During the time Palom and Porom are in your party, give Porom
                two or more Augments, or give Palom one Augment. After that,
                talk to the Mysidian elder after you defeat Cagnazzo.
 Effect: Doubles the Intelligence of the party member that uses it. It only
         lasts for the next spellcast, however, and after that, you have to use
         it again if you want double Intelligence.

 Brace
 How To Obtain: During the time Yang is in your party, give him two or more
                Augments. Then, you'll obtain it after hitting him on the head
                with a Frying Pan in the Sylph Cave.
 Effect: Increases the Defense of the party member who uses it. It reduces
         physical attack damage by 75%. This has to be used manually in order
         for it to work (meaning it doesn't work automatically just because you
         equip it).

 Counter
 How To Obtain: Given to you by Yang's wife when you board the boat after the
                Fabul Castle segment shortly after the beginning of the game.
 Effect: The party member that gets attacked will counterattack with the first
         attack on their list in the Abilities screen on the menu screen. You
         can change the ability on the list, so that the party member in
         question will attack with something else besides just Attack, which is
         the default one.

 Cry
 How To Obtain: During the time Palom and Porom are in your party, give either
                1 Augment to Porom, or 2 to Palom. After that, talk to the
                Mysidian elder after you defeat Cagnazzo.
 Effect: Lowers the Defense of an enemy/boss by 50%.

 Curse
 How To Obtain: After defeating Scarmiglione, go down the floor below the one
                containing the summit. On that floor, go down the stairs and
                then go east to find a sparkling object on the ground, which is
                the Curse Augment.
 Effect: Inflicts Curse the selected target.

 Darkness
 How To Obtain: Steal from Odin.
 Effect: Gives the Darkness status to the party member who uses it. The effect
         is only temporary.

 Draw Attacks
 How To Obtain: Given to you by King Giott after you defeat Golbez in the
                Dwarven Castle during your first visit to the Underworld.
 Effect: Makes it so that all attacks, be it physical or magical, are aimed at
         the party member who has this. Works well if used with Counter.

 Dualcast
 How To Obtain: During the time Palom and Porom are in your party, you have to
                give them both at least three Augments, with at least 1 to each
                of them (i.e. 1 to Palom, 2 to Porom). After that, talk to the
                Mysidian elder after you defeat Cagnazzo.
 Effect: Allows the user to cast two spells in a row.

 Eye Gouge
 How To Obtain: Defeat Mopingway in the Game Developer's room during the side
                quest with Namingway. Can only be gotten once.
 Effect: Inflicts Blind on all enemies.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 19. Side Quests                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the side quests in the game, and how to start
 and complete them.


 ==========
 Sylph Cave
 ==========

 The Sylph Cave is a side quest that is accessible after Cid enables the Falcon
 to fly across magma. The cave itself is located in the northwestern corner of
 the Underworld. Fly there, and land the Falcon. Then enter it.


 Sylph Cave
 ----------

 Note that for this particular dungeon, you have to have Float. Rosa learns it
 at level


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 20. Copyright                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This guide is copyrighted © 2008, Kori Winstead. All rights reserved. All
 trademarks and copyrights contained in this guide are owned by their
 respective trademark and copyright holders. This FAQ is NOT to be reproduced
 on ANY website except for the ones I list below:

 GameFAQs.com
 ign.com
 neoseeker.com
 gameplayworld.com
 gamespot.com
 absolutcheats.com
 supercheats.com
 gamerhelp.com
 1up.com
 gamerevolution.com

 If you would like this FAQ or any of my other FAQs to be on your site, then
 e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
 go ahead and e-mail me. The one website that CANNOT use my FAQ without my
 permission is www.cheatcc.com. They have ripped me off in the past, and they
 will never EVER be able to post ANY of my work. Also, they never kept up with
 my most recent versions on one of my FAQs, so I will not allow them to use any
 of my FAQs anymore.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 21. Contact Info                                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
 I will not bother to respond to hate mails, threats, or anything of that sort,
 just so you know (though common sense tells you that anyway, but I will remind
 you, just so that you are 100% sure what not to send me). I will not respond
 to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
 have that is not marked version Final will be accepted and responded to. But
 please, read the FAQ before sending in a question.

 It gets very annoying after a while to have to sit here and respond to e-mails
 about things that are already blatantly answered in this FAQ. So the bottom
 line is to read my FAQ first and if it doesn't contain the information you are
 looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
 usually respond to question already answered in this FAQ anyway, just the way
 I am, but that doesn't mean I like those e-mails).


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 22. Credits                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Nintendo: For allowing such a game to be played on their system.

 Squaresoft: For making this.

 SBAllen: For all his hard work since CJayC's absence. I really appreciate you,
          buddy. :)