================================
   Sonic Riders: Zero Gravity
    Character and Gear Guide
          Version 1.0
      Created by: ChaosTH
================================


+------------------------------+
|      Table of Contents       |
+------------------------------+

 1. Legal Stuff

 2. Version History

 3. Guide Information

 4. Game Information

 5. Characters
	I.     Sonic the Hedgehog
	II.    Miles "Tails" Prower
	III.   Knuckles the Echidna
	IV.    Amy Rose
	V.     Jet the Hawk
	VI.    Storm the Albatross
	VII.   Wave the Swallow
	VIII.  Dr. Eggman
	IX.    Cream the Rabbit
	X.     Rouge the Bat
	XI.    Shadow the Hedgehog
	XII.   Silver the Hedgehog
	XIII.  Blaze the Cat
	XIV.   NiGHTS
	XV.    Amigo
	XVI.   Billy Hatcher
	XVII.  SCR-HD
	XVIII. SCR-GP
	XVIX.  Super Sonic
	
 6. Extreme Gear
	I.     Extreme Gear Types
	II.    Extreme Gear Listing
	III.   Gear Collecting Hints and Tips

 7. Credits and Thanks

================================

+------------------------------+
|       1. Legal Stuff         |
+------------------------------+

 Alright, time to get the legal stuff outta the way.

 I do not own Sonic the Hedgehog in any way, shape or form.
 Sonic and any other related characters are © SEGA and Sonic Team. 

 Don't edit and/or claim this guide as your own. I put alot of work
 into this y'know.

 At the moment, this guide is only up on GameFAQs, but if you'd
 like to host it on your site, just send me an email. It's likely
 I'll say yes. =P

================================

+------------------------------+
|      2. Version History      |
+------------------------------+

 14/04/2008	Version 1.0
 
 The initial release of this guide, and there's still alot to do.
 Things to do: - Confirm how exactly SCR-HD is unlocked.
	       - Complete, or at least add to the Extreme Gear Listing.
	       - Complete the "Extreme Gear Collecting Tips and Hints" section.


================================

+------------------------------+
|     3. Guide Information     |
+------------------------------+

 Hey there guys and gals, I'm Chaos the Hedgehog, or just ChaosTH  
 for short (that and people seem to keep stealing my name ^^;).
 Welcome to my first ever guide! For a while now I've felt like
 writing up a guide for something, and as I kept saying what I thought
 were somewhat guide worthy comments on the gears and whatnot in SR:ZG,
 I figured that it would be a good game to start with. =P

 To begin with, I thought I was gonna do a full walkthrough for the game
 but in the end decided I'd go for something smaller. That and I didn't
 want to type out all the missions in story mode. xD

 Anyway, the purpose of this guide is to give you an in-depth look
 at the characters and the gears, stating their skills and attributes
 in as much detail as possible. Giving you a better idea of who to pick
 and what gear they should be riding.

 Also be warned that as this guide tells you how to unlock certain 
 characters and gears, as well as certain story elements, it contains
 spoilers. So yeah.

 If you have any questions about the guide, or have something you think
 should be in there, or even just wanna say hello, you can send me an 
 email at: chaos.hedgehog@gmail.com

 And now, to get on with the guide. =D

================================

+------------------------------+
|     4. Game Information      |
+------------------------------+

 Title: Sonic Riders: Zero Gravity
 Platform: Wii and PS2
 Number of Players: 1-4 Simultaneous

 Sonic Riders: Zero Gravity is the second game in the Sonic Riders series
 of games. The first game was described as a new type of racing game, where
 the charaters rode on boards known as Extreme Gear, doing tricks and riding
 their opponents turbulence in order to keep their air supply up and win the
 race. In Zero Gravity, they have introduced the new 'Gravity Control' system,
 replacing alot of the old features from the first game.

 Using Gravity Control, players can nail sharp turns and ride along walls,
 aswell as a few other things in order to come out on top. The way the gears
 work has changed as well, now the gears have 'Gear Parts', which can be used
 to upgrade a characters abilities and skills. But more on that later.

 All in all, a great game. If you were a fan of the first game, I suggest you
 go out and pick up a copy, or at least hire it form the local video shop or
 something. Heck, do that even if you didn't play the first one. =P

================================

+------------------------------+
|        5. Characters         |
+------------------------------+

 Finally onto what the guide is about. In this section I'll give a rundown
 of all the characters in the game, and they'll all look a little like this:

--------------------------------
         Character Name
--------------------------------

 [There'll be a character introduction here]

 Type: What type the character is.

 Stats:
	Dash:  The character's rate of acceleration.
	Limit: The character's top speed.
	Power: How well the character can handle rough terrain.
	Curve: How well the character can turn.

 Default Gear: The name of the character's default gear.

 How to Unlock: For characters that need to be unlocked, this section will
                tell you how.

 Attack: Details of the attack the character does upon getting the 'Attack'
         power-up.

 GCD [Gravity Control Device]: Not really all that important, but just in case
                               you were wondering where the character's GCD is,
                               this'll tell you. (I know I did. xD)

 Author's Notes: This is where I'll state what I feel is note worthy,
                 as well as my thoughts and opinions on the character.

--------------------------------

 Just a few more points. Even though I state the characters type, unlike
 the last game, the characters no longer have type specific albilities. What
 they can do is now based on the type of gear they are riding. The game doesn't
 even tell you what type they are, but you can figure that out by taking a look
 at their stats, and the gear parts on their default gear. And stat-wise, the
 maximum value any one stat can have is six.

 Now, let's begin. =D

================================

--------------------------------
      Sonic the Hedgehog
--------------------------------

 It's everyone's favorite blue hedgehog, Sonic! A lover of freedom with zero
 tolerance for evildoers, this hedgehog is always doing his best to help those
 in need. Once again, Sonic jumps back on board as he races to try and 
 solve the mystery behind the MeteorTech Robot Rampage along with his good 
 friends, Tails and Knuckles.

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Blue Star

 Attack: Sonic curls himself up into a ball and spin dashes towards his foes,
	 trapping them in a tornado briefly.

 GCD: On his right wrist is one of the Arks of the Cosmos, which Tails picked
      up after it crashed into the ground and woke him up in his sleep.

 Author's notes: Ah, good ol' Sonic. His stats are fairly even, making him
                 a good all round charater, along with every other speed type
                 as all speed types in this game were created equal.

--------------------------------
      Miles "Tails" Prower
--------------------------------

 A boy fox who gets his nickname from his twin tails, Miles "Tails" Prower
 is always doing his best to help Sonic foil Eggman's schemes. He loves
 tinkering with machines, often building something to aid Sonic in his
 adventures. Although still fairly new to being an Extreme Gear mechanic,
 Tails is always working on ways to improve his gear repairing skills.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Yellow Tail

 Attack: Tails pulls out his power cord and swings it around his head as he
         flies foward, shocking anyone who gets close enough.

 GCD: Tails has a little device on his right hip, which he pulls out whenever
      he uses Gravity Control.

 Author's Notes: Tails, along with most of the flight characters, is best
		 at getting a quick start and making sharp turns, but doesn't
		 have the best top speed and doesn't work well off-road.
                 That aside, still a good character, and his gear is pretty
		 cool. =P

--------------------------------
      Knuckles the Echidna
--------------------------------

 Knuckles has been a long time friend and rival of Sonic's ever since they
 first met back on Angel Island. He seems to spend most of his time either
 guarding the Master Emerald, or tracking down the pieces of it. If he's not
 doing either of those things, he's hanging out with Sonic and Tails or treasure
 hunting. Said to be as strong as Sonic is fast, he brings his aggresive style
 of riding to the race.

 Type: Power

 Stats:
	Dash:  ***
	Limit: ****
	Power: *****
	Curve: ***

 Default Gear: Red Rock

 Attack: Knuckles starts to run with both fists behind him, punching his foes
	 and stunning them for a short time.

 GCD: Knuckles has a band on his left ankle that allows him to use Gravity
      Control.

 Author's Notes: Knuckles, about as agressive as ever. In Zero Gravity however,
		 he seems to be bored at the start and finish of the story mode
		 as if he was being dragged along against his will. Anyway, as
		 with all power characters he does well off-road, as well as
		 having fairly average stats in everything else.

--------------------------------
           Amy Rose
--------------------------------

 Amy is a somewhat ditzy pink hedgehog and is Sonic's self-professed girlfriend.
 She follows the blue blur where ever he goes, constantly expressing her love
 for him and generally being a bit of a pain for Sonic. She likes having things
 go her way, and often uses her Piko Piko Hammer to make sure it does. Having
 run into Sonic and the gang after running away from the robots, she once again
 joins Sonic on his latest adventure.

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Pink Rose

 Attack: Amy pulls out her Piko Piko Hammer and smashes any foes in her way,
	 causing them to become stunned temporarily.

 GCD: Amy wears the Ark of the Cosmos she found around her neck like a necklace.

 Author's Notes: I don't really use Amy all that much, mainly due to the vast
		 number of cooler speed type characters that are available.
		 Still, she's just as good as any other speed character.
		 And her Sonic Riders look is just so awesome. =P

--------------------------------
          Jet the Hawk
--------------------------------

 Jet is the leader of the group of theives known as the Babylon Rogues.
 Many people know him as the "Legendary Wind Master" due to his impressive
 Extreme Gear riding skills. Jet and the Babylon Rogues have set their
 sights on another treasure, one that has caused his and Sonic's paths to
 cross once again. Having lost to Sonic the last time they met, he's
 more determined than ever to beat him and prove once and for all that
 he's the fastest thing in the universe!

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Type-J

 Attack: Jet whips out one of his green feather fans and runs at full speed,
	 attacking his rivals and trapping them in a tornado.

 GCD: Like Sonic, Jet has an Ark of the Cosmos on his left wrist. Jet and the
      Babylon Rogues took it from the shrine at the Gigan Rocks.

 Author's Notes: Jet, along with the Babylon Rogues, have been some of the
		 first truly awesome new characters I've seen. At least since
		 Shadow was introduced. They've had a big thumbs up from me
		 since the first Sonic Riders. Jet is pretty much the same
		 as the other speed characters, and his already awesome board
		 has been made even more awesome for this game. =3

--------------------------------
      Storm the Albatross
--------------------------------

 Storm is the muscle of the Babylon Rogues and serves as Jet's right-hand man.
 Fairly clumsy and simple minded, Storm has no problems with just following
 Jet's orders and getting the job done. He also has a habit of stuttering
 whenever he's excited or flustered, but seems to have it under control. 
 After bumping into Knuckles, along with Sonic and the gang, an old rivalry
 is about to be sparked anew with Storm eager to settle the score.

 Type: Power

 Stats:
	Dash:  **
	Limit: *****
	Power: *****
	Curve: ***

 Default Gear: Type-S

 Attack: Storm starts running at top speed, slapping his foes and stunning
	 them as he goes.

 GCD: Storm wears the Ark of the Cosmos he took from the Robot Leader like
      a ring on his left index finger. I guess his arms are just too big. =P

 Author's Notes: Unlike the speed and flight type characters, power type
		 characters weren't all created equal. Storm has a top
		 speed to match that of the speed types, as well as a high
		 power stat to match the other power types. However, this
		 comes at the cost of acceleration and turning ability,
		 making Storm somewhat tricky to control if you're new 
		 to the game. As a character however, Storm is awesome.
		 I've liked him even before I even knew what his name
		 was. I love Storm. <3

--------------------------------
        Wave the Swallow
--------------------------------

 Wave acts as the mechanic for the Babylon Rogues, as well as being the level
 headed voice of reason for the group. Although she is good with most mechanical
 things, Extreme Gear is her specialty, beating Tails and Eggman in both
 knowledge and experience in that field. Once again on the trail of treasure
 with the Babylon Rogues, Wave makes sure that Jet and Storm stay on task.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Type-W

 Attack: Wave pulls out a giant spanner and attacks her rivals with it, shocking
	 them in the process.

 GCD: Wave has a device similar to the one Tails has on her left hip.

 Author's Notes: Wave is a character I don't use all that much, but is in
		 the group of characters I'd use more often if I wasn't
		 using the ones I normally pick. Not much different from
		 the other flight characters, but she does have a really
		 cool looking board/air ride. =P

--------------------------------
          Dr. Eggman
--------------------------------

 A self proclaimed evil genius with an IQ of 300, Dr. Eggman has been Sonic's
 arch-nemesis since way back when. A man with a passion for robotics, Eggman
 has spent many years trying to pull off his plans to build his own Eggman-land,
 but the blue blur and company stop him in his tracks every time. Eggman is the
 founder and owner of MeteorTech but he claims he played no part in the robots
 going berserk. Can Eggman really be trusted, or is this just his latest scheme?

 Type: Power

 Stats:
	Dash:  **
	Limit: *****
	Power: *****
	Curve: ***

 Default Gear: E-Rider

 How to Unlock: Dr. Eggman is unlocked after completing the Babylon Story.

 Attack: Eggman pulls out a large party popper and pops it right next to his
	 foes, obstructing their view with the confetti.

 GCD: Eggman has the Master Unit of the Arks of the Cosmos from the MeteoTech
      main computer on his right wrist.

 Author's Notes: Like Storm, Eggman is fast and works well off road, but is a
		 little tricky to control. Also, Eggman is restricted to using
		 the bike and wheel type gears. Oh, and he's half Deem Bristow
		 and half Mike Pollock voice wise. That's a little lazy SEGA.
		 Still one of my favorite characters though. I am the Eggman,
		 that's what I am. I am the Eggman, I've got the master plan...

--------------------------------
        Cream the Rabbit
--------------------------------

 Cream is a cheerful little rabbit, who goes everywhere with her Chao, Cheese.
 Don't be fooled by her cute appearance though, she's just as capable of winning
 the race as any adult is and is able to use her large ears to fly. Watch out
 for this little girl, she might just take the lead when you least expect it.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Smile

 How to Unlock: Cream is unlocked after completing the Heroes Story.

 Attack: Cream begins flapping her ears and starts flying as Cheese circles
	 around her, attacking other riders and blocking their view.

 GCD: Cream wears her device around her neck like a necklace.

 Author's Notes: Cream is another character I hardly use. I think I used her
		 once when I unlocked her, and then once every now and again
		 if I feel like a bit of a change. But whether you use her
		 is up to you.

--------------------------------
         Rouge the Bat
--------------------------------

 A talented thief with a love of jewels, Rouge the Bat enters the race once
 again. Generally working as an agent for the government, she spends the rest
 of her time hunting for jewels, Knuckles' Master Emerald in particular. Try
 not be too distracted by her beauty otherwise she'll take off with not jewels,
 but the race.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Temptation

 How to Unlock: Rouge is unlocked after completing the Heroes Story.

 Attack: Rouge starts running as a Batcracker circles her, blowing up in the
	 face of any rival who gets close enough.

 GCD: Rouge has a device on her left hip that allows her to use Gravity Control.

 Author's Notes: Rouge is one of the characters I use occasionally, but not
		 as much as everyone else. But I love the look they gave her
		 for Sonic Riders, instant win. =P

--------------------------------
      Shadow the Hedgehog
--------------------------------

 Created by Dr. Eggman's grandfather, Dr. Gerald Robotnik, Shadow is a black
 hedgehog with a slight resemblance to Sonic. Able to use the power of emeralds
 to use Chaos Control, Shadow can warp himself through time and space in the 
 blink of an eye. What Shadow does in his spare time is unknown, but apparently
 he has the time to enter a race or two. With equal skills to Sonic as well as
 Chaos Control, you can bet Shadow will be no pushover.

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Black Shot

 How to Unlock: Shadow is unlocked after completing the Heroes Story.

 Attack: Shadow holds up an orb of condensed Chaos Control energy, attacking
	 his foes with it and causing them to lose control of their gear.

 GCD: Shadow has a band on his right ankle that allows him to use Gravity
      Control.

 Author's Notes: Probably my favorite character to play as in Zero Gravity,
		 Shadow is the same as other speed characters. I'm glad to
		 see that Shadow has his own board now, as well as the fact
		 that his quills move as he rides. A detail I thought was
		 missing in the first game. Also worthy of noting, is that
		 he has the best saying for when he does a Gravity Dive.
		 "Here we go... UNLEASH GRAVITY!" =3

--------------------------------
      Silver the Hedgehog
--------------------------------

 Silver came from a somewhat bleak future, coming back to the past in order
 to try and save it. Eventually with a little help from Sonic and friends he
 did, returning to what would become a much better future. Silver is back once
 again to compete in the race, bringing his strange telekinetic powers with him.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Psychic Wave

 How to Unlock: Silver is unlocked after completing the Babylon Story.

 Attack: Silver starts running and extends his arms out concentrating
	 telekinetic power on his hands and attacking his foes with it,
	 making them lose control.

 GCD: Silver has a small device on his left hip that lets him use Gravity
      Control.

 Author's Notes: Silver is one of those characters I disliked to begin
		 with, but grew on me in the end. If I'm gonna use a
		 flight character, Silver tends to be the one I use the
		 most. I mean he is pretty cool for someone who has a
		 fairly un-imaginative name. And he has one of the coolest
		 default boards in the game. =P

--------------------------------
         Blaze the Cat
--------------------------------

 A princess from another dimension, Blaze has the ablility to control flames.
 Calm and cool headed, this cat is quick on her claws and shouldn't be taken
 lightly. For if you do you're likely to be left charred at the starting line.

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Flame Lance

 How to Unlock: Blaze is unlocked after completing the Babylon Story.

 Attack: Blaze runs foward with her arms out, holding a flame in each hand as
	 she torches her opponents.

 GCD: Blaze wears her device around her neck like a necklace.

 Author's Notes: Blaze is one of the new characters I find myself using quite
		 a bit, and why not? She's one cool cat. Or would that be hot?
		 Y'know, with the whole flame thing and all. Whatever. xP

--------------------------------
             NiGHTS
--------------------------------

 NiGHTS is a Nightmaren from the dream world of Nightopia. Unlike most
 Nightmarens, NiGHTS enjoys freedom and playing around without a care
 in the world. Coming back once again as a SEGA guest character, NiGHTS
 is as mischievous as ever.

 Type: Flight

 Stats:
	Dash:  *****
	Limit: ***
	Power: ***
	Curve: *****

 Default Gear: Night Sky

 How to Unlock: NiGHTS is unlocked after completing all the missions in
	 	Story Mode.

 Attack: NiGHTS begins to fly leaving a trail of stars behind it, wrapping up
	 other riders and obstructing their view.

 GCD: NiGHTS wears it's gravity device around it's neck like a necklace.

 Author's Notes: NiGHTS is the only one of the original three guest characters
		 from Sonic Riders who is back in Zero Gravity. Unlike the first
		 game where all the guests had the stats of a speed character
		 but still had different abilities, the guests now have the same
		 stats of whatever their type is. NiGHTS is probably the other
		 flight character I use when I'm not using Silver.

--------------------------------
             Amigo
--------------------------------

 The second of the SEGA guest characters, Amigo rides along to the beat of
 the Samba. This monkey speaks only in music, shaking around his maracas to
 communicate. Be careful though, for a small guy he moves fast!

 Type: Speed

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Default Gear: Rhythm Machine

 How to Unlock: Amigo is unlocked after completing all the missions in
	 	Story Mode.

 Attack: Amigo starts running and shaking his maracas quickly, attacking his
	 foes with them and stunning them temporarily.

 GCD: Amigo's right maraca has a band on it that allows him to use
      Gravity Control.

 Author's Notes: Amigo has replaced Ulala from the first Sonic Riders, which in
		 my opinion is a good thing. I never really did like Ulala in
		 the first game. Still doesn't mean I use Amigo much more than
		 I used Ulala anyway. =P

--------------------------------
         Billy Hatcher
--------------------------------

 The last of the SEGA guest characters, Billy Hatcher takes a break from
 rolling around his giant egg and joins the race. For someone who appears
 to be a young kid, he sure can pack a punch. I guess rolling giant eggs
 around is a good way to build up arm strength.

 Type: Power

 Stats:
	Dash:  ***
	Limit: ****
	Power: *****
	Curve: ***

 Default Gear: Power Egg

 How to Unlock: Billy is unlocked after completing all the missions in
	 	Story mode.

 Attack: Billy starts rolling a giant egg, bowling over and stunning any
	 rivals in his way.

 GCD: Billy has a band on his right wrist that allows him to use
      Gravity Control.

 Author's Notes: It's funny that Billy Hatcher is in this game, considering I
		 said he should have been in the last game instead of Ulala.
		 However, he's replaced AiAi instead, but since I didn't really
		 use him that much, it's not a big deal for me. On the other
		 hand, I use Billy alot more than I used AiAi. I just like him
		 as a character, and that's from someone who hasn't even played
		 the game he came from. =P

--------------------------------
             SCR-HD
--------------------------------

 SCR-HD is one of the many security robots that are built by MeteorTech. SCR-HD
 was the first of the robots to go berserk and acts as the robot leader, giving
 orders to the others as it attempts to gather all of the Arks of the Cosmos.
 But for what reason could they have for collecting them?

 Type: Flight

 Stats:
	Dash:  ****
	Limit: ***
	Power: *****
	Curve: ****

 How to Unlock: SCR-HD is unlocked after you play with SCR-GP once.

 Attack: SCR-HD uncurls itself and flies foward attacking it's foes along the
	 way, shocking them.

 GCD: SCR-HD's Gravity Control Device is internal, and as such cannot be seen.

 Author's Notes: Notice how I didn't add a default gear? That's because SCR-HD
		 doesn't use any gear. Instead it just curls up into a wheel and
		 rolls it's way to victory. I don't tend to use either of the
		 robots as they both seem to suck terribly. Also, I'm not 100%
		 sure that thats the way you unlock SCR-HD, but thats the way
		 it happened for me. I'll try to confrim this in the next update.

--------------------------------
             SCR-GP
--------------------------------

 Whereas SCR-HD is the leader of the robots, SCR-GP seems to make up the rest of
 the robots. Sonic and his friends are often evading groups of SCR-GP, who are
 all determined to get the Arks of the Cosmos. You can bet you'll have a hard
 time getting these robots off your tail.

 Type: Power

 Stats:
	Dash:  ***
	Limit: ***
	Power: ******
	Curve: ***

 How to Unlock: SCR-GP is unlocked after completing the Babylon Story.

 Attack: SCR-GP uncurls itself and flies foward, attacking the riders in it's
	 path and shocking them.

 GCD: SCR-GP's Gravity Control Device is internal, and as such cannot be seen.

 Author's Notes: Just like SCR-HD, I don't use SCR-GP that much, due to somewhat
		 poor stats. Although, it should be noted that SCR-GP is the only
		 character in the game to have a six in a stat. He's also able to
		 use the slide turn like the wheel type gears can. Still doesn't
		 make him that good of a character though.

--------------------------------
          Super Sonic
--------------------------------

 When Sonic utilizes the Chaos Emeralds, he can transform into a form that is
 known as Super Sonic. While in this form, Sonic's fur turns gold, his quills
 stand up on end and he gains amazing power and speed. As Super Sonic, there's
 nothing he can't do.

 Type: Super!

 Stats:
	Dash:  ****
	Limit: *****
	Power: ****
	Curve: ****

 Attack: Super Sonic gets off his board and starts dashing fowards, knocking his
	 rivals out of his path and briefly trapping them in a tornado.

 GCD: The same place as Sonic has it, duh. =P

 Author's Notes: Yeah, there's nothing Super Sonic can't do, except race, or use
		 Gravity Control. As you might've guessed if you've played the
		 first Sonic Riders, Super Sonic runs on rings instead of GP.
		 He starts the race on foot and won't get onto his board until you
		 pick up at least one ring, not that he's much better on board. At
		 about 60 rings or more, Super Sonic goes into a boost mode that
		 looks like his attack, but minus the attacking and ability to use
		 springboards. In this state Super Sonic goes quite a bit faster
		 than normal, but at double the ring consumption. And don't even
		 think about using Gravity Control, a single use is pretty much
		 guaranteed to suck your ring supply dry, then it's back on foot
		 for you. Anyway, I'm only assuming that his stats are the same
		 as they are as normal Sonic. And I suppose his type would still
		 be speed, but since he can't  use any skills at all, I may as
		 well put down super. I think it's fair to say that he's gotten
		 worse since the first game. To select Super Sonic, select Sonic
		 and have him use the Chaos Emerald gear. But just remember,
		 Super Sonic looks cool, but that's about it. =P

================================

+------------------------------+
|         Extreme Gear         |
+------------------------------+

 Extreme Gear is the name for everything that the characters use in this game to
 race, be it a board or something else. This section of the guide will tell you
 a bit about the types of gear available, as well as a complete gear listing and
 some tips on how to complete your collection with ease.

================================

--------------------------------
       Extreme Gear Types      
--------------------------------

 Board: 
	Boards are made for general riding, and have no outstanding features.
	Boards can have the ability to grind along rails if they have the right
	gear parts.

 Skates:
	Like Boards, Skates can grind along rails, although they do not require
	gear parts to do it. Apparently they can also slide at high speeds.

 Air Ride:
	Air Rides have the ability to launch off catapaults and glide through
	the air.

 Yacht:
	Yachts have the same ability to launch off catapaults as Air Rides do,
	as well as the ability to ride opponent's slip streams. Meaning if you
	ride behind someone, you'll go a little faster.

 Bike:
	Bikes can smash their way through obstacles without slowing down, often
	giving the rider access to hidden shortcuts.

 Wheel:
	Wheels can smash through objects just like Bikes can, as well as having
	their own slide turn ability. If you hold down the jump button and turn,
	the gear will slide turn and boost off in the new direction.

================================

--------------------------------
    6. Extreme Gear Listing
--------------------------------

 And here we are, the Extreme Gear Listing. This section will list all of the
 gears as well as details about their gear parts and how to obtain them. Each
 gear will have a layout like this:

--------------------------------

 No. 00 	Gear Name

 Type: What type of gear it is.

 Stats:
	Dash:  The gear's rate of acceleration.
	Limit: The gear's top speed.
	Power: How well the gear handles rough terrain.
	Curve: How well the gear can turn.

 Gear Parts:
	Part 1:	The name of the part.		Rings: The cost to activate the part.
	[Details of what it does go here]

	Part 2: 				Rings:

	Part 3:					Rings:

 User: Who can use it.

 Details: The game's description of the gear.

 Obtained by: How to get the gear.

 Author's Notes: My thoughts on the gear as well as things that should be noted.

--------------------------------

And with that, we're good to go. =P

--------------------------------

 No. 1  	Blue Star

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Blue Star's max speed.

	Grind:					Rings: 50
	Gives Blue Star the ability to grind along rails.

	GP Gauge UP: 				Rings: 70
	Raises Blue Star's GP gauge by 25 points.

 User: Sonic

 Details: Sonic's personal gear, re-engineered by Tails. Its sleek curves attest
	  to those improvements.

 Obtained by: Available from the start.

 Author's Notes: Sonic's gear has improved visually since the last game, gotta
		 love those sleek curves. And as a side note, all the default gear
		 in this game have the exact same stats. The only difference being
		 the appearance and gear parts they have.

--------------------------------

 No. 2		Yellow Tail

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Yellow Tail's max speed.

	Air Ride:				Rings: 50
	Transforms Yellow Tail into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Yellow Tail's GP gauge by 25 points.

 User: Tails

 Details: Tails' gear, built anew from the ground up with a body made from
	  transformable morphing metal.

 Obtained by: Available from the start.

 Author's Notes: Yellow Tail does look a little cooler than it used to, as well
		 as being one of the better looking Air Rides in the game. Tails
		 should be proud of his work. =P

--------------------------------

 No. 3		Red Rock

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Red Rock's max speed.

	Bike:					Rings: 50
	Transforms Red Rock into a Bike.

	GP Gauge UP:				Rings: 70
	Raises Red Rock's GP Gauge by 25 points.

 User: Knuckles

 Details: Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's
	  own explosive power.

 Obtained by: Available form the start.

 Author's Notes: Red Rock is another gear that has become much better looking
		 in Zero Gravity. Other than that I don't have much to say. =P

--------------------------------

 No. 4		Pink Rose

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Pink Rose's max speed.

	Grind:					Rings: 50
	Gives Pink Rose the ability to grind along rails.

	GP Gauge UP:				Rings: 70
	Raises Pink Rose's GP gauge by 25 points.

 User: Amy

 Details: Accevice Corp's newest model, re-tuned for Amy with specs to dwarf
	  the off-the-shelf units.

 Obtained by: Available from the start.

 Author's Notes: Apart from an apearance change, there's not much to make note
		 of. xD

--------------------------------

 No. 5		Type-J

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Type-J's max speed.

	Grind:					Rings: 50
	Gives Type-J the ability to grind along rails.

	GP Gauge UP:				Rings: 70
	Raises Type-J's GP gauge by 25 points.

 User: Jet

 Details: Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could
	  master this peaky ride.

 Obtained by: Available from the start.

 Author's Notes: As I mentioned in Jet's profile, Type-J has become even more
		 awesome than it was before. And it was pretty awesome to begin
		 with. =P

--------------------------------

 No. 6		Type-S

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Type-S' max speed.

	Bike:					Rings: 50
	Transforms Type-S into a bike.

	GP Gauge UP:				Rings: 70
	Raises Type-S' GP gauge by 25 points.

 User: Storm

 Details: When redesigning Storm's gear, Wave broadened the craft's base to
	  support his massive bulk.

 Obtained by: Available from the start.

 Author's Notes: Storm has an alright gear, and it transforms into on of the 
		 better looking bike-type gears. Gotta love that flame design. =D

--------------------------------

 No. 7		Type-W

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Type-W's max speed.

	Air Ride:				Rings: 50
	Transforms Type-W into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Type-W's GP gauge by 25 points.

 User: Wave

 Details: Wave's own hand-designed gear. Its ultra-compact body stands as proof
	  of her engineering genius.

 Obtained by: Available from the start.

 Author's Notes: I love Type-W's new look for Zero Gravity, so much so that I've
		 started using Wave a little more often than I used to. Also one
		 of the coolest Air Rides in this game once it transforms. A big
		 thumbs up to Wave and her engineering genius. =P

--------------------------------

 No. 8		E-Rider

 Type: Bike

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 50
	Raises E-Rider's max speed.

	GP Gauge UP:				Rings: 70
	Raises E-Rider's GP gauge by 25 points.

 User: Dr. Eggman

 Details: Eggman built this bike-type gear himself, and it shows as every detail
	  reflects his tastes.

 Obtained by: Unlocked with Dr. Eggman.

 Author's Notes: Since Eggman is still restriced to using bike-type gears,
		 E-Rider is the only default gear in the game that's not a
		 board-type. To even things out, they made his Max Speed UP
		 cost 50 rings instead of 20 to make sure he didn't have the
		 advantage over other riders.

--------------------------------

 No. 9		Smile

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Smile's max speed.

	Air Ride:				Rings: 50
	Transforms Smile into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Smile's GP gauge by 25 points.

 User: Cream

 Details: Accevice Corp's kids' model. Underneath its cute exterior lies power
	  to match any adult gear.

 Obtained by: Unlocked with Cream.

 Author's Notes: What can I say about Smile... uh... its cute? I got nothing. xD

--------------------------------

 No. 10		Temptation

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Temptation's max speed.

	Air Ride:				Rings: 50
	Transforms Temptation into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Temptation's GP gauge by 25 points.

 User: Rouge

 Details: An Accevice Corp gear designed for the ladies. Rouge had this one
	  emblazoned with hearts.

 Obtained by: Unlocked with Rouge

 Author's Notes: Rouge's gear hasn't changed much since the first game, although
		 it transforms into a fairly cool looking Air Ride. So yeah. =P

--------------------------------

 No. 11		Black Shot

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Black Shot's max speed.

	Grind:					Rings: 50
	Gives Black Shot the ability to grind along rails.

	GP Gauge UP:				Rings: 70
	Raises Black Shot's GP gauge by 25 points.

 User: Shadow

 Details: Accevice Corp's speed model. Parred down for maximum velocity, this
	  gear is Shadow's alone.

 Obtained by: Unlocked with Shadow.

 Author's Notes: As I said earlier on in the guide, I'm glad that Shadow has his
		 own board in this game, and what a awesome board it is. In fact,
		 it could be the ULTIMATE board-type gear! Sorry, couldn't resist. =P

--------------------------------

 No. 12		Psychic Wave

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Psychic Wave's max speed.

	Air Ride:				Rings: 50
	Transforms Psychic Wave into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Psychic Wave's GP gauge by 25 points.

 User: Silver

 Details: This mysterious gear is made of an unknown metal. Perhaps it came from
	  the future along with Silver...

 Obtained by: Unlocked with Silver.

 Author's Notes: Psychic Wave is one of the coolest looking default gears I've
		 seen in Zero Gravity. And it becomes a fairly cool Air Ride too.
		 Its a win-win. =P

--------------------------------

 No. 13		Flame Lance

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Flame Lance's max speed.

	Grind:					Rings: 50
	Gives Flame Lance the ability to grind along rails.

	GP Gauge UP:				Rings: 70
	Raises Flame Lance's GP gauge by 25 points.

 User: Blaze

 Details: Blaze's gear (maker unkown). It's majestic design suits the elegant
	  princess who rides it.

 Obtained by: Unlocked with Blaze.

 Author's Notes: Flame Lance looks alright, but other than that it's the same
		 as other speed types. That's all I have to say about that. =P

--------------------------------

 No. 14		Night Sky

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Night Sky's max speed.

	Air Ride:				Rings: 50
	Transforms Night Sky into an Air Ride.

	GP Gauge UP:				Rings: 70
	Raises Night Sky's GP gauge by 25 points.

 User: NiGHTS

 Details: NiGHTS' gear is made of dreams given form. It is said it will vanish
	  if people cease to dream.

 Obtained by: Unlocked with NiGHTS.

 Author's Notes: Night Sky looks alot cooler than it used to, which makes it an
		 instant win in my book. Other than that, I have nothing else to
		 add. So, yeah, and stuff. xD

--------------------------------

 No. 15		Rhythm Machine

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Rhythm Machine's max speed.

	Grind:					Rings: 50
	Gives Rhythm Machine the ability to grind along rails.

	GP Gauge UP:				Rings: 70
	Raises Rhythm Machine's GP gauge by 25 points.

 User: Amigo

 Details: Amigo's gear rides along with the rhythm of the samba, sounding out
	  a maraca beat as it flies along.

 Obtained by: Unlocked with Amigo.

 Author's Notes: Amigo has one of the most unique looking gears in the game, not
		 unlinke AiAi's BANANA in the first game. Still pretty cool though,
		 I mean if you like the samba and all. =P

--------------------------------

 No. 16		Power Egg

 Type: Board

 Stats:
	Dash:  ***
	Limit: ****
	Power: ***
	Curve: ***

 Gear Parts:
	Max Speed UP:				Rings: 20
	Raises Power Egg's max speed.

	Bike:					Rings: 50
	Transforms Power Egg into a bike.

	GP Gauge UP:				Rings: 70
	Raises Power Egg's GP gauge by 25 points.

 User: Billy Hatcher

 Details: The ancestral gear of Morning Land, awoken by a rooster's crow.
	  Billy now commands it.

 Obtained by: Unlocked with Billy Hatcher.

 Author's Notes: Billy is another character with a unique looking gear. As the 
		 name suggests, it looks like an Egg. Still a good gear though.

--------------------------------

 The rest of the gear listing is coming soon. =D

================================

--------------------------------
 Gear Collecting Hints and Tips
--------------------------------

 This part is also coming soon. =P

================================

+------------------------------+
|    7. Credits and Thanks     |
+------------------------------+

 GameFAQs, not only for hosting this, but all the other guides helping gamers
 out there.

 Myself, for typing all of this up. =P

 SEGA and Sonic Team, for making a great sequel to a great game.

 And finally, you, for bothering to read all this. =D

================================