Darkstone FAQ Version 1.3:
Guide and partial walkthrough  


This FAQ is not to be used for profitable/promotional purposes; this includes 
being used by publishers of magazines, guides, books, etc. or being 
incorporated into magazines, etc. in ANY way without my permission. This FAQ 
was created and is owned by me, Reuben Kee . All 
copyrights and trademarks are acknowledged that are not specifically 
mentioned in this FAQ. Please give credit where it is due.

Welcome to a land where mythology and legend clash to bring you an exciting 
world of action/rpg, this is the world of DARKSTONE. This FAQ will guide you 
through many areas of this incredible game; any questions, feedback or 
additional info will be greatly appreciated and acknowledged. Contact me at 
Negativedge@ignmail.com

_________________
|_____INDEX_____|

Notes
Version Info
Characters
Village and map guide
Skills list and explanations
Spells list and explanations
Quests
Tactics and hints
Frequent questions
Credits
Ending Quote



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                                                                      VERSION 
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Version 1.0 date: 7-25-99 
I got my EXTREMELY early release of Darkstone, heeheehee, first version up, 
enjoy!

Version 1.1 date: 7-27-99
More power to The Unofficial Darkstone site 
(http://redrival.com/darkstone/index.htm)
They have got lots of stuff there, anyone interested in the game should check 
out the site!

Version 1.2 date: 7-28-99
BWAH!!!  Found a new tactic! It's incredible! Solve the lack of money 
problem! Check it out in the Tactics section
Added how to set spell shortcuts in tactics/hints section
Added a few quests, tweaks here and there

Version 1.3 date: 7-29-99
RUSHED UPDATE!
EVERYONE PLEASE TAKE NOTE, MY E-MAIL ADDRESS HAS BEEN CHANGED TO 
Negativedge@ignmail.com SORRY TO ALL THOSE WHO E-MAILED ME AND COULDN'T GET 
THROUGH, MY PREVIOUS E-MAIL SERVICE WAS TERMINATED, HENCE ALL MAIL SENT IN 
THE LAST 6 DAYS I DID NOT RECEIVE. PLEASE TAKE NOTE


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There are 22 scenario-led quests in total. Each time you start a new game, 
you will evolve inside eight of them, which are chosen randomly. This ensures 
that every time you replay the game, the quests are different, the placement 
of the enemies and objects are different and this leads to great 
replayability and longevity ... Items are important in the game as there are 
20 secondary quests in the game which entail you finding special items. These 
items are richly rewarded and offer the player the chance to be able to 
afford the serious weapons, armor and spells. [From VaultNetwork interview]
 
The game contains 31 levels of dungeon, arranged into seven 4-level chunks 
and one 3-level endgame chunk. Technically, it's all one dungeon, as the 
levels are sequentially numbered and each chunk is tougher than the last, but 
they're not connected. So you'll have to explore more of the outdoor region 
if you want to find the next dungeon entrance ... Both the main-path and the 
incidental quests are randomized..." 



The first thing you want to do when you start the game is to set the run lock 
on, take the town tour, practice in the training grounds. Next, talk to all 
the villagers to receive your quests, then venture out of town, explore the 
land area, the proceed to level 1, try to complete your town quests, as they 
will usually give you about 10000 gold per quest, and get your skills as soon 
as possible. Know now that you can recharge your hp and mana in the dungeons 
or anywhere by pressing the 'r' button on the keyboard. The 'l' button will 
bring up your locations list, just in case you're lost.

Good character pairs are also important, you do not want to have two of the 
same class, trust me, its better to have a warrior and priest etc than a 
warrior and amazon etc.





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CHARACTERS    |  \
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_THE WARRIOR_

The finest warriors are born in the heart of Ardyl's forests. From their 
earliest years, they have to become tough and develop absolute physical 
strength to be able to confront the dangers lurking in their region. As 
children, they learnt to survive in the most hostile of environments, to 
overwhelm wild beasts with their bare hands and, above all, to fight the 
goblins and skeletons, which abound in their land. They have also put their 
many expeditions to the various villages to good use by acquiring the mastery 
of swordsmanship. They usually end up as mercenaries or masters of arms. 
These warriors are now the strongest men alive. Their powerful, yet agile 
muscular frame makes them formidable opponents in direct combat. Their 
strength fills the lords with dread and few dare challenge them in single 
combat. They stalk their enemies with the patience of a hunting cat, and can 
swoop down on them with the speed of a hawk. They do have once weakness, 
however: they dislike magic because they consider it a demeaning means of 
combat. They prefer by far the incisive cut and hard steel of the sword to 
the use of spells.


_THE AMAZON_

Amazons are fierce horsewomen who live in the region of Ardyl. They are 
entrusted at a young age to a Mother and soon become formidable warriors, 
showing no fear of either physical strength or magic powers. They learn as a 
group to compensate for their lack of physical strength through their agility 
and flexibility. Guided by their Mother, they must continually undergo a 
serious of stern trials with the aim of strengthening their spirit and making 
them a match for any warrior. The worst of these "character-building" trials 
involves them venturing into the goblins' den and bringing back the skull of 
their leaderÂ… The Amazons gain the upper hand in direct combat thanks to 
their agility and the way in which they can anticipate their opponent's 
blows. Their enemies describe it as being involved in a relentless dance of 
death. Similarly to the warriors, the Amazons have mastered the use of the 
sword, demonstrating impressive accuracy. It is, indeed, very rare for them 
to use magic.



_THE WIZARD_

The greatest wizards come from the region of Marghor. Tradition has it that 
the ancient wizards always come to Marghor to choose those who have the Gift 
to become apprentice wizards. This happens when candidates are in their 
adolescence. Their whole life is then turned upside down. They return with 
their master to his tower, a solitary place conducive to reading and 
learning. These young wizards spend most of their time immersed in the spell 
books of the ancient wizards. For years on end they wear their eyesight out 
poring over scrolls, spending endless nights in their master's library. And 
then gradually, they begin to master increasingly difficult and complex 
spells. Unfortunately, however, the wizards' towers have now disappeared 
since the lizard and rat men invaded the region. They carried out attacks on 
the towers; killing may apprentices in the processÂ…. The young wizards have 
now been left with no alternative other than to fight for survival. But as 
they have never handled weapons they can only rely on their magic powers to 
defend themselves, as they have always preferred to concentrate on developing 
their minds, rather than their bodies. But, despite their lack of any 
physical strength, they have managed to impress their enemies with the 
intensity of their spells.


_THE SORCERESS_

Very little is known about the sorceresses' early years. Rumor has it that 
they learnt their magic by themselves in the shady clearings of Marghor's 
forests. Others allege that the goddess Kaliba, herself, took them under her 
wing. The source of the sorceresses' power is Nature itself. And indeed, they 
have no match when it comes to knowing the right plants to combine in order 
to create terrible spells. But their most terrifying power, which may be seen 
as either a gift or a curse, is lycanthropy, which transforms them into a 
beast, half woman, half wolf. The sorceresses are universally feared on 
account of their potent magic. However, for some time now, the ingredients 
that make up their strange concoctions have become more difficult to find. 
Worse still, the rat and lizard men have overrun their territory. The 
Sorceresses realized that they wouldn't be strong enough to confront them, so 
they had to leave the safe cover of the trees and venture further out towards 
the villages. The village inhabitants still eye them with mistrust, even 
today, but the sorceresses pay little heed to this as it is vital for them to 
keep on the move, roaming the land of Uma in search of new ingredients that 
will enhance their magical powers.

_THE MONK_

In the past, before the darkness descended, many monasteries were established 
in the region of Ormar. The prospective monks were sent to these monasteries 
where they became good men, enjoying the respect of all. The monks spent many 
years in this place of prayer, learning various combat techniques and spells. 
Although less accomplished than wizards or warriors in these respective arts, 
the monks have the advantage of being highly competent in the complementary 
disciplines of war and magic. Isolated from the rest of the world in their 
peaceful haven, they have had years to master the use of blunt weapons (i.e. 
those weapons other than swords). The staff has become their favorite weapon. 
They have also studied white magic, so that they can use it to help their 
neighbor and conquer Evil. There are now far fewer monks than there were in 
the past. Nearly all of the monasteries have fallen under attacks from the 
wyverns sweeping across the region. Monks now represent good, as well as life 
and its combat. They are still held in high regard because of both their 
skills with a staff and their ability to heal wounds.  

_THE PRIESTESS_

As with the monks, the priestesses have divided their lives between religious 
devotion and learning the arts of combat and magic. The source of their 
strength is their faith and they fight in the name of the gods. In a world 
increasingly threatened every day by the Darkness, they stand out as beacons 
of Good and Life. During their travels they offer assistance to beggars, and 
they are quite prepared to take on thieves in direct combat, or use their 
magic to alleviate the suffering of the sick.

_THE ASSASIN_

In order to survive, assassins often begin their careers by relieving 
merchants of their purses. From their youth, they know how to move around in 
the dark without making a single sound and steal from sleeping travelers. 
Their exploits always end up attracting the attention of the Thieves Guild in 
Serkesh. The assassins have settled in this region, so that they can benefit 
from the lessons of more accomplished exponents than themselves. In time, the 
most able of the young apprentices can even surpass their masters. As they 
are cunning and nimble, assassins often use projectile weapons when attacking 
their opponents in combat. Even if they are capable of engaging in direct 
combat, they actually prefer to kill their enemy even before he has had the 
time to draw his sword or use his magic. This tactic is very effective 
against the serpents that are rife in the region. The assassins have also 
mastered a number of spells.  

_THE THIEF_

The thieves' reputation precedes them in the region of Serkesh. All of these 
women have demonstrated at one time or other that they have the stuff of 
which thieves are made. Thus, they became members of the renowned Thieves 
Guild, where they could develop their natural talents further. Within the 
guild they learnt to use their skills to break into merchants' lavish 
residences to steal gold and precious jewels. They also learnt how to kill 
sentries using projectile weapons and to set traps for travelers at 
nightfall. Their skill set is considerable and makes them very dangerous 
opponents, both in direct combat and when using long range weapons.




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                                                                VILLAGE AND 
MAP GUIDE  |  \
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_THE VILLAGE_

Welcome to the village, which is the gateway to the outer realms of despair, 
Here, you will find a guard who served under your late Father, talk to him 
often, he will provide you with much information on survival and tactics. The 
first time you encounter him, he will assign Murray, his right hand man, who 
will give you a tour of the village; I will explain the shops and locations 
in order of his tour.

GUNTHER THE BLACKSMITH

Here, you can buy or sell weapons or armor, upgrade or repair your weapons, 
it really is important to have good armor and weapons, although you will more 
often than not find better ones in the dungeons you explore for free.

MADAM IRMA

The town magician, Madam Irma will heal and remove curses for free, but 
identification of equipment comes with a price.

PERRY THE PUBLICAN

Perry not only runs a grocery store, but an inn as well, here you will find 
foods of all sorts to satisfy your hunger when needed and torches to light 
the way in dark dungeons. The inn will cost 100 gold, although he will let 
you stay for free if your broke.

LARSAC THE USURER

Welcome to the walking talking bank machine, you can leave your huge sums of 
money if you're finding them a drag to carry around, or course, you can 
withdraw it later. If only he paid interest. :P

MASTER ELMERIC

You can buy spell books, scrolls, and potions from Elmeric, at a ghastly high 
price, though. He also recharges weapons or armor, which can cast spells and 
have their own mana supply.

MASTER DALSIN

You MUST MAKE SURE you come here as often as skills are available to you, 
skills play a very important and extremely fun part of the game.

TRAINING GROUNDS 

Welcome to the training grounds, besides being a warm up for the real battles 
outside, this serves as a much needed frustration venture, slaughter some 
poor creatures here if you wish.



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Village

North

Ardyl 
The region of Ardyl has traditionally served as a refuge for Uma's fiercest 
warriors, as well as for the renowned Amazons. It is now being threatened by 
the presence of goblins and skeletons.

North

Marghor
This region has long been the preferred haunt of Uma's most powerful wizards. 
They used to live in isolation from the rest of their world, in towers hidden 
away in the depths of Marghor's forests. There used to also be sorceresses, 
but now Marghor is under threat from the lizard and rat men, who have already 
burnt down the wizards' towers and massacred many sorceressesÂ…

North

Ormar
Ormar was home to the most loyal servants of the gods, and many monasteries 
were built in the region. Monks and priestesses came here for training, as 
well as to strengthen their faith and learn the arts of magic and combat. But 
with this region now being taken over by the Wyverns, the monasteries have 
gradually begun to disappearÂ…
Serkesh
This land instills fear and dread in Uma's merchants. Its roads are far from 
safe, despite being patrolled by village police and guards, and there are 
very few that would dare travel along them unaccompanied. Serkesh is the most 
barren of Uma's lands. Only recently, serpents-snakes have begun to occupy 
the land at a quite astonishing rate. According to some rumors, dangerous 
thieves also inhabit it, but who can be sure?







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                                          SKILLS LIST AND EXPLAINATIONS       
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Warrior & Amazon  Wizard & Sorceress           Monk & Priestess           Assassin & Thief
------------------------        ------------------------                 ----------------------                 -----------------
Trade Repair      Identification Lycanthropy    Perception Exorcism       Identification
Forester          Learning                      Learning                  Trade
Learnin           Concentration                 Medicine                  Perception
Concentration     Recharging                    Prayer                    Defusing
Orientation       Detection                     Master of Arms            Learning
Master of Arms    Communion                     Communion                 Theft
                                                Language                  Silence


LEARNING
Ability to quickly increase your character's experience.
Gain levels faster

TRADE
Ability to bargain over the price you want to buy or sell an item at.
Make better profits and cheaper buys

COMMUNION
Ability to recover mana stocks more quickly.
Mana regenerates at an accelerated rate

LANGUAGE
Ability to decode coded messages (Multiplayer mode only).
Eavesdrop on conversations more easily

MASTER OF ARMS
Ability to increase speed of attack and chances of a successful hit.
Better fighting ability

PERCEPTION
Ability to detect traps.
Crates or chests that have been rigged will be a bright red

CONCENTRATION
Ability to enhance your character's physical attributes temporarily (strength 
and dexterity)
Important for though battles

DEFUSING
Ability to undo traps.
Untrap the traps

DETECTION
Ability to detect magic objects.
Magical objects are bright green

EXORCISM
Ability to remove spells from cursed objects carried by another player.
Irma is no longer needed

FORESTER
Ability to find food by fishing.
Fishing time!

IDENTIFICATION
Ability to identify all unknown objects.
Irma is no longer needed

LYCANTHROPY
Ability to change your character into a werewolf. (All the mana magic points 
are used for strength).
Amazing skill for the sorceress and wizards

MEDICINE
Ability to heal others.
Others only!

MEDITATION
Ability to temporarily increase your number of mana points.
Yeah, for a short time.

ORIENTATION
Ability to display the entire map for the regions and dungeons for a given 
period of time.
Wow! Did you see that?

PRAYER
Ability to increase your character's armour class.
Aren't the gods nice?

RECHARGING
Ability to recharge the magic objects you have.
About time.

REPAIR
Ability to repair the weapons you have.
Fails often at low levels

SILENCE
Ability of your character to move around without being noticed by his 
opponents.
Great skill for Thieves and Assassins!

THEFT
Ability to rob the characters you meet.
Help others carry their equipment



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                                               SPELLS LIST AND EXPLAINATIONS  
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ABSORBTION
Absorbs the enemy's vital energy during combat. The player can pick up life 
points using this.

ANTIDOTE
Is used to heal characters that have been poisoned.

BERSERKER
Increases the character's armour class, speed of attack and chance of gaining 
a hit during a certain period of time. You can also win life points.

CONFUSION
Plunges an enemy into total confusion, making him go and attack his comrades.

DEATH DOME
Creates a protection dome around a character. Anyone who tries to break 
through it will be injured.

DETECTION
Helps detect magic objects, which are then highlighted in blue.

PANIC
Causes panic amidst the enemy lines.

FIREBALL
Launches fire balls.

FLAMETHROWER
Launches huge flames at enemy targets.
FOOD
Provides your character with food.

FORGETFULNESS
Causes you to temporarily forget spells for monsters and erases the enemy 
players' pre-selected spells.

HASTE
Allows you to move faster.

HEAL
Provides healing.

INVISIBILITY
Makes a character invisible to everyone, but he may be given away by his 
footsteps.

INVOCATION
Invokes a fire golem, which attacks your enemies.

LIGHT
Creates a luminous aura around your character. Its power depends on your 
character's experience level.

MAGIC BOMB
Is similar to a mine and explodes on contact with the opponent or when a 
certain period of time has elapsed. It can be used to booby-trap chests.

MAGIC DOOR
Creates a door that allows your character to go back and forward between the 
dungeon and town.

MAGIC ARROW
Launches magic projectiles.

MUTATION
Turns the enemy target into a chicken.

INFRAVISION
Allows you to see the enemy better in dark areas.

POISON CLOUD
Produces a green cloud that poisons anyone who approaches it.

LITANY
Is used to heal characters that have been poisoned.

REFLECTION
Rebounds any spells cast or projectiles thrown at you onto your aggressor.

RAISE DEAD
Allows you to revive your character.

SLOWNESS
Slows down your enemy target's speed of movement and combat.

SPARK
Throws sparks at a target.

STONE
Turns the target creature to stone.

STORM
Pushes back any enemy at close range to the thrower. Any enemy touching a 
wall gets damage points against him.

TELEKINESIS
Can be used to open up chests, pick up objects and pull levers from a 
distance.

TELEPORTATION
Allows your character to move instantly to anywhere he chooses. Please note 
that some places are not accessible via teleportation.

THUNDER
Throws lightning bolts at the enemy.

TRANSFORMATION
Turns the enemy target into a chicken.

WALL OF FIRE
Creates a wall of fire.


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QUESTS    |  \
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===============
VILLAGE QUESTS
===============

*Please note, there are over 20 quests and I am still playing the game and 
finding new quests everyday, therefore this is not the complete list. Please 
send the quests that you have encountered. Note that quest items are found 
randomly in stages.

Quest items from the villagers can be found anywhere in the dungeons; the 
rewards are very generous, about 10000 gold per quest

Other town quests include quests to kill something/someone for a measly 
around 6500 gold.

Dragon scales
Holy Grail
Shield of light
Medallion of melchoir
Bard's Music score
Unicorn's horn
Celestial harp 
Â…Â… that's all I've found out so far.




=============
LAND QUESTS
=============


THE JEALOUS OLD WHICH
Many years ago, an old which cast a spell, whomever woman dared be more 
beautiful than her would be turned to stone, years passed, now she is an old 
woman, and the women in the village have all been turned into stone.

First, talk to the husbands, they will tell you of the curse, then talk to 
the which, man is she old, next, go search the dungeons for the mirror of 
lies. This mirror is special, it will make all those who are ugly seem 
beautiful and all those who are beautiful seem ugly when they gaze into the 
mirror. 
 
Bring the mirror to the old hag and she will remove the curse. Talk to the 
wives, then husbands and a Crystal is yours.

THE SICKLY HUSBAND
A Husband has poisoned his wife for a will, now he regrets his actions.

First talk to the husband, then look in the treasure chest located near a 
tent, open it, you will find a letter, pick up the letter and click on the 
man and he will admit to it. Now you must bring him to the wizard, this 
wizard will give you a cup, and tell you to fill it in the fountain of light, 
so enter the dungeon.

In the dungeon, you will have to seek out the 4 crystals, then place them 
around the fountain of light to direct the purple light into the fountain, 
once done, fill the cup and lets go.

Give the full cup to the sickly wife, she will thank you and give you another 
crystal.

DRAKUS THE SLY BUSSINESSMAN
When you approach Drakus, he will tell you his wheel of the sun, a prized 
artifact was stolen by the clan of Kaliba, and promises to reward you might 
you return it.

In the dungeon, you first have to pass a test to become a member of Kaliba, 
in order to get into the temple and retrieve the sun orb. 

Approach the old man, he will tell you to enter the room, do so. Now, it's a 
test of luck, look for a key, in order to do so, you have to flip the right 
lever, or monsters will be released, the worst monster was the spectre, who 
kicked my ass a couple of times. Once you have the key, proceed through the 
door. 

Now, you will be tested to kill a captured criminal, I'm not sure if there is 
an alternative way, but I killed him :P
And lots of spiders came buzzing out, but they're no problem, now, get the 
key behind the torture rack and get to the next room, now you may choose 
weapon out of three, I chose the disciple's sword, which isn't bad., now you 
are officially a member of the Kaliba, you will be given a amulet from the 
old man, now wear it and enter the temple, around the temple, you will notice 
a dead body, check the body and you will notice a note, read it, it will say 
something about a secret passage in the temple, heehee. 
Enter the temple, you will have 2 choices to get the orb, 1, grab it on the 
table, all the monks will turn into skeletons and attack you, or 2, look for 
a lever on the left wall, pull it and enter the secret passage. Look in the 
tomb and kill that guy, he will pop the orb when he is dead, now get back to 
Drakus.

Drakus will thank you, then morph he and his minions into monsters, kill them 
off, then retrieve the crystal.

DISSAPEARING NEIGHBORS
A couple will tell you about their neighbors disappearing, their will being 
dry, and hearing strange noises from the well, enter the well to proceed to 
the dungeon.

In the dungeon, you will find some nests, but leave them alone for now. 
Proceed to the area where the skeleton is,  
Click on it, and it will come to life! Kill it off and retrieve the armor of 
fear, now go back to those nests, wear the armor and CHARGE! Cast fear once 
and all the little spiders will run away from you, perfect opportunity to 
destroy the nests, once you destroyed them and rescued the neighbors. Once of 
them will give you a sword, telling you it is the only weapon which can 
destroy the queen spider, so, here we go.

Next level, you will find some cobwebs, slash through them to enter a room 
where there are a couple of nests, same tactic, fear, destroy, now for the 
big momma. No use killing of the small spiders, the queen will just shoot 
more out of her big fat a**, so just equip the sword and slash away, after a 
while, she will die. Yay, go back up now.

Hardy harhar, the neighbors will thank you and you will get a crystal. Yay!

Note that another way to complete this quest making more money is to sell of 
the armor of fear, and just use the reflection spell when encountering the 
small spiders and they'll kill themselves!


CELESTIAL SWORD/DISSAPEARING CRYSTAL

You will notice the path to the Celestial sword is being blocked by a 
barrier, go talk to the old man and he will tell you a new breed of 
lizard/monsters is being hatched as eggs, Well, enter the dungeon already.

Somewhere in the level where you start, you will find a room with big eggs, 
if you try to attack them, the warrior will say something like you need the 
celestial sword. Look around the level, you will find a man, he will give you 
the Celestial symbol, run back up to the place where the Celestial sword is 
and place the symbol on the stone. Run in, you will encounter a few monsters, 
then get the sword and head back down.

Using the celestial sword, destroy all the eggs, then proceed back up to talk 
to the old man. He will praise you and give you the Celestial dagger, Do not 
throw it away, you need it to get the crystal.

After heading down a few more levels, you will find a crystal on one out of 
two pedestals, everytime you try to get the crystal, it teleports to the 
other pedestal, so, stick the Celestial dagger into one pedestal, and you can 
get the crystal.

I'm not sure, but after this mission, you will encounter  





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Know that the value of armor or weapons decreases as the max duration and 
current duration decrease, always repair if you have the skill before selling 
equipment off.

Characters can grow old. You start of at 20 years, you must find ways and 
means to prolong their youth.

Every monster has its traits, meaning each monster has its own pattern in 
attack, movement, etc, knowing your enemy well will result in more efficient 
kills.

Use your skills! Each class features its different skills, use them well, 
they can really help a lot!

To set spells, simply press the numbers 1-5, bring up your spell book and 
hold shift while clicking on the spell you wish to place under the number.

THE 'CROAK' TACTIC
If heavily overpowered by a ungodly powerful enemy, use a long range 
offensive spell or weapon to keep our of harm's way, if he has long range 
offensive capabilities as well, attack, dodge, attack, dodge, etc
Croaking will get you through the harder parts of the game.




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                          FREQUENTLY ASKED QUESTIONS            |  \
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How do you set spells to numbers?

To set spells, simply press the numbers 1-5, bring up your spell book and 
hold shift while clicking on the spell you wish to place under the number.


My ****** skill is at level ****, but how do I use it? Is it automatic? 

You have to press the 't' key on your keyboard, this will bring up your 
skills list, from there, select the skill you wish to use and execute the 
skill just like a spell, by right-clicking your mouse.


Help! I'm lost!

No problem, if you get lost ANYWHERE in the game, just press the 'l' button 
on your keyboard, this will bring up your visited locations list, select the 
location and you will automatically begin walking to that location.


The characters are to small/big! I can't see what's going on!

Use your arrow keys, left and right to rotate, and up and down to zoom in and 
out



I was wondering if anyone knew if the Internet multiplayer would be like 
battle.net? 
 Darkstone will be played on heat.net. It will be a bit like battle.net. 
Darkstone multiplayer will work as follows.  
 
In Multiplayer mode you can control only one character, but the objective of 
the game still remains the same: to re-create the Time Orb and overcome 
Draak.  
At the beginning of a multiplayer game, one player should be made game 
master. He is responsible for starting the "session" and can allow other 
player to join in the game.  
Playing a game in Multiplayer mode  
 
1. If you are the game master:  
First of all, click NEW GAME, then MULTIPLAYER from the menu that appears.  
Select or create your character, then confirm your choice. A screen appears 
displaying the services available. You should then click on either of the two 
communications protocols offered: TCP/IP or IPX.  
 
Note: IPX is generally for LAN connections only, whereas TCP/IP can be used 
for both LAN and Internet.  
 
Once you have selected the connection mode the "Session" menu appears.  
Click on Create a session if you wish to start a new Multiplayer game.  
  You should then select the difficulty level. As in One Player mode, there 
are three levels available: Novice, Expert and Master. Your character's 
experience level determines the difficulty levels that you can access.  
  The game will then begin. You can either wait for the other players or 
carry on the game on your own.  
Click on Load a session game if you wish to resume a game which has 
previously been saved..  
  The last game played in Multiplayer is loaded and the game begins.  
2. If you are not the game master:  
You initially follow the same procedure specified above for the game master:  
  Click NEW GAME, then MULTIPLAYER.  
  Select or create your character.  
  Select the communications protocol.  
Then, when the Session menu appears you should click Join a session.  
For games using only TCP/IP, you will be prompted to enter the IP address (a 
series of numbers separated by points) or the standard Internet address 
(starting, for example, with www) of the server or game master you want to 
connect to.  
 
Note: The game master can ascertain his IP address by running the Windows 95 
or 98 winipcfg.exe program, which he should then pass on to the other 
players.  
 
A screen will appear with a list of the sessions available. Please note that 
the game master selects the difficulty level of the game on the basis of his 
character. If this is a level that you cannot access, you will not be able to 
join that session (it will not even be listed on the scroll).  
If there are sessions available that you can join, select the one you wish to 
join, confirm and the game will begin. You will then be connected to the game 
master and the other players.  
 



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CREDITS |  \
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Many thanks go to the Unofficial Darkstone site 
(http://redrival.com/darkstone/index.htm)
Delphine soft, DSI, 3D realms, ritual, epic megagames, gathering developer 
For creating the kickass game!
And last but not least me, Reuben for slaving typing endlessly hour after 
hour for YOU GUYS!

Questions? Comments? Input? Personal problems? Contact me and I'll try to 
help.
ICQ = 28726882 Email:  Negativedge@ignmail.com 

God bless y'all! :p







ENDING QUOTE:

Thief: Help! Someone stole my crystal of Virtue!